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Overseer CLARKKENT99[HZD] CLARKKENT99
NC BR 69

KDR: 2.02

Score: 4.4m

Last Seen: Oct 18th, 2019 7:00 PM
- OFFLINE - 34.9 hour(s)

Battle Rank 69 - New Conglomerate on Emerald
Level Progress (to 70): 62%
Level 100 Progress: 23% 813h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 SAS-R NS-11A M12 Kobalt NS-44 Commissioner NS Decimator NS-7 PDW M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,281,024 MLG Score: 1024
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.129%32.62%754812194,1112.16825-0.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.17%0.373C**1.764A++-0.206CHEAD ++ (~21.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.351C**11.20.219C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.355%12.212%58541223434832365.16667183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.027%-0.357C-1.88A++0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.10.002C+38.90.035C+81.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.725%67.465%5851122671023463.02128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.716B++0.028C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.35C**2.60.197C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.4m498.4%297 (17.8k)235 (14.1k)2.023417,0883,5032.3719769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122742821.686%29.063%63005:191

13% Combat Medic20% Engineer50% Heavy Assault16% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2015 9:26 AMJun 7th, 2018 11:58 PMOct 18th, 2019 4:38 PM (56d) (PST)Oct 18th, 2019 3:54 PM (56d) (PST)Oct 18th, 2019 3:00 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3931142790.3810.1880.1112.0550.0311024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,5846,84016,74423117123214,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
310.1h/12.9d 1,221 2,060 3,172 38.2k 468 875 584 7.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:2,882
Deaths:1,601
KDR:1.800
Accuracy:23.088% C+
HSR:33.345% B*
NC6 Gauss SAW
A**
Kills:100
Deaths:57
KDR:1.754
Accuracy:22.132% B
HSR:39% A**
Kills:2,982
Deaths (as Heavy Assault):1,658
Deaths (to Heavy Assaults):1,009
KDR:1.79855
Kill Difference:1,324
Playtime:155.538 hours
Usage:50%
Score:2.123m
Score/min:227
Accuracy (listed only):22.610%
HSR (listed only):36.172%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A**
Kills:178
Deaths:196
KDR:0.908
Accuracy:23.952% C+
HSR:33.708% A**
Kills:178
Deaths (as Light Assault):196
Deaths (to Light Assaults):587
KDR:0.90816
Kill Difference:18
Playtime:2.857 hours
Usage:1%
Score:0.017m
Score/min:101
Accuracy (listed only):23.952%
HSR (listed only):33.708%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):460
KDR:0
Kill Difference:UNR
Playtime:60.503 hours
Usage:20%
Score:0.997m
Score/min:275
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:568
Deaths:403
KDR:1.409
Accuracy:22.184% C--
HSR:31.690% B**
NS-7 PDW
A**
Kills:178
Deaths:196
KDR:0.908
Accuracy:23.952% C+
HSR:33.708% A**
NC1 Gauss Rifle
C+
Kills:51
Deaths:54
KDR:0.944
Accuracy:20.363% D
HSR:21.569% C+
Kills:797
Deaths (as Combat Medic):653
Deaths (to Combat Medics):387
KDR:1.22052
Kill Difference:144
Playtime:41.045 hours
Usage:13%
Score:0.551m
Score/min:224
Accuracy (listed only):22.166%
HSR (listed only):28.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:710
Deaths:248
KDR:2.863
Accuracy:39.725% C++
HSR:67.465% C+
NS-44 Commissioner
B+
Kills:198
Deaths:187
KDR:1.059
Accuracy:32.419% C--
HSR:25.758% B+
NS-7 PDW
A**
Kills:178
Deaths:196
KDR:0.908
Accuracy:23.952% C+
HSR:33.708% A**
NS-61 Emissary
M
Kills:69
Deaths:79
KDR:0.873
Accuracy:25.520% C
HSR:31.884% M
NS-30 Vandal
C+
Kills:65
Deaths:45
KDR:1.444
Accuracy:30.839% C
HSR:26.154% C+
Kills:1,220
Deaths (as Infiltrator):755
Deaths (to Infiltrators):525
KDR:1.61589
Kill Difference:465
Playtime:48.265 hours
Usage:16%
Score:0.680m
Score/min:235
Accuracy (listed only):30.491%
HSR (listed only):36.994%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:67
V. Kills:41 160%
Deaths:5
KDR:13.400
Accuracy:48.268% B*
KPH:22.500 C+
VKPH:13.800 C
Kills:67 (0 + 67)
Deaths:5
KDR:13.400
VKDR:8.200
Vehicle Kills:41
Kill Difference:62
Playtime:2.974 hours
Usage:1%
Score:0.044m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:48.268%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:93
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:18.705% D
KPH:121.700 C*
VKPH:3.900 C+
Kills:93 (0 + 93)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:93
Playtime:0.764 hours
Usage:0%
Score:0.012m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:18.705%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:139
V. Kills:51 267%
Deaths:16
KDR:8.688
Accuracy:39.234% C++
KPH:22.900 C*
VKPH:8.400 C**
M12 Kobalt
B**
Kills:128
V. Kills:8 N/A
Deaths:10
KDR:12.800
Accuracy:23.438% A
KPH:66.700 C+
VKPH:4.200 B**
M12 Kobalt
C+
Kills:100
V. Kills:2 N/A
Deaths:4
KDR:25
Accuracy:17.772% C+
KPH:56.100 C+
VKPH:1.100 D--
Kills:367 (0 + 367)
Deaths:30
KDR:12.233
VKDR:2.033
Vehicle Kills:61
Kill Difference:337
Playtime:9.773 hours
Usage:3%
Score:0.105m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:17.772%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,9252,8821,6011.8C++0.2223.088%C+33.345%B*27.4C--N/A70105.1h11.6B+50.3C**
SAS-R 7167102482.863C++0.8439.725%C++67.465%C+27.6C--N/A7825.7h2.6C--6.5C+
NS-11A 5745684031.409C++0.6122.184%C--31.69%B**21.3C--N/A5826.7h12.2B+55.2C*
M12 Kobalt 5054961241.333C+39.3120.082%C26.008%A++115.3C*2.1D-2994.3h13.1B++65.3B+
NS-44 Commissioner 1981981871.059C++0.9632.419%C--25.758%B+36.7C++N/A1095.4h2.9B**9B+
NS Decimator 256182812.247A0.2253.414%D--1.648%C-44.4B+18C*2554.1h3.7B++6.8B+
NS-7 PDW 1801781960.908C+1.1223.952%C+33.708%A**9.7D-N/A2618.3h12.9B+53.9B
M20 Basilisk 190139168.688M+6.6639.234%C++2.158%D**22.8C*8.4C**1716.1h84B214.2B+
M12 Kobalt 1361281012.8C+10.7823.438%A21.875%B+67.4C+4.2B**2001.9h18.4C++78.4B+
Tank Mine 181122274.519B**2.5023.675%DN/A101.7C+49.2C-7231.2h1.6B+6.6C+
M12 Kobalt 102100425B**22.9817.772%C+21%B+55.6C+1.1D--1861.8h18.1B+102.1B
NC6 Gauss SAW 101100571.754B+0.2722.132%B39%A**18.9C--N/A905.3h8.5B+38.2B+
M12 Kobalt-H 9693193S90.9818.705%D25.807%A++116.3C++3.8C2660.8h11.5B+61.3B+
Frag Grenade 8280180N/A77.9846.094%C+N/A400C10C++11600.2h4.4C9.6C+
NS-61 Emissary 6969790.873C++1.1525.52%C31.884%M30C*N/A982.3h9.6B+37.7B+
Enforcer ML85 10867513.4A++11.3848.268%B*1.493%C-22.3C+13.7C2463h15.2D31.4C*
NS-30 Vandal 6565451.444C+0.5830.839%C26.154%C+19.7D-N/A493.3h9.4F--30.4D**
NC1 Gauss Rifle 5251540.944C+1.0820.363%D21.569%C+10.4D-N/A564.9h9.5A46.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51600.2h
M20 Basilisk-H01620h
Nano-Armor Kit3562,0963.3h
Nanite Revive Grenade0610h
Medical Kit1101,5482.5h
Medical Applicator4220,0801.4h
Spitfire Auto-Turret92340.3h
Restoration Kit121460.2h
Ammunition Package11290h
Nano-Repair Grenade01160h
Recon Detection Device203,3985h
Shield Recharging Field0500h
WLT-Howler Mining Laser02,9780.4h

Check the help document for the dictionary if you want to learn more about words used here.


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