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Deputy Director Snowblower CNAdventurer[KTCT] CNAdventurer
NC BR 89

KDR: 3.45

Score: 34.6m

Last Seen: Sep 17th, 2019 6:53 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Cobalt - Outfit Leader of Kantai Collection[KTCT] Kantai Collection
NC outfit on Cobalt

Members: 3
Level Progress (to 90): 45%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW NS-15M AE AF-34 Mattock E540 Halberd NS-15M2 AF-34 Mattock L100 Python HESH NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,790,181 MLG Score: 1431
Fun Score: N/A
Cheeseburgers Flipped: 603TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.052%22.709%59238117627,3513.396370.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.122%0.958B*0.26C*-0.898D--HEAD ++ (~9.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.496B+9.80.314C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.071%0.364%237212125504072041.35135268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.048%1.364A-1.114D*-1.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.848B*12.20.768B++12.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.352%1.892%925512093,22458910305.46441313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.21%0.714B++-0.376C--0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.767B++4.30.653B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.626%5.348%1079912053,88942314309.17217272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.027%-0.219C0.173C++0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.657B+13.60.653B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.855%78.019%1079512092,8571458171.95953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%0.434B0.714B++-0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+20.367C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.503%16.386%1079412101,068640141.66875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.537%0.552B+0.372C**0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+3.40.291C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kantai Collection[KTCT] Kantai Collection
NC outfit on Cobalt

Members: 3
34.6m386.9%477 (28.6k)419 (25.1k)3.4516254,86015,8943.9406789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214463820.495%19.172%39305:1121

10% Combat Medic31% Engineer36% Heavy Assault11% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2016 9:36 AMJan 1st, 2017 1:21 PMSep 18th, 2019 12:48 PM (10h) (PST)Sep 17th, 2019 5:28 PM (1d) (PST)Sep 17th, 2019 2:53 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321945380.6650.1930.1272.8870.0821431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,91611,63632,28040128173525,154

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1375.8h/57.3d 7,773 10,518 27,657 238.3k 1,602 4,730 6,729 60.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:2,849
Deaths:769
KDR:3.705
Accuracy:26.967% C
HSR:25.728% C
NS-15M AE
C
Kills:1,814
Deaths:590
KDR:3.075
Accuracy:24.441% C
HSR:22.878% C--
NS-15M2
C*
Kills:1,275
Deaths:404
KDR:3.156
Accuracy:25.021% C*
HSR:20.471% D
NC6 Gauss SAW
B*
Kills:1,239
Deaths:394
KDR:3.145
Accuracy:24.875% B*
HSR:20.420% C--
EM6
B++
Kills:1,238
Deaths:461
KDR:2.685
Accuracy:25.617% B++
HSR:19.225% D
GD-22S
C*
Kills:1,193
Deaths:366
KDR:3.260
Accuracy:24.449% C*
HSR:23.219% C+
MGR-L1 Promise
C*
Kills:1,182
Deaths:382
KDR:3.094
Accuracy:25.068% C*
HSR:20.897% C--
NS-15 Gallows
D
Kills:1,180
Deaths:440
KDR:2.682
Accuracy:24.056% D--
HSR:26.102% D
NC6S Gauss SAW S
B
Kills:1,174
Deaths:441
KDR:2.662
Accuracy:25.617% B
HSR:25.213% C*
LA1 Anchor
C+
Kills:1,171
Deaths:397
KDR:2.950
Accuracy:24.392% C+
HSR:22.289% C-
EM1
B++
Kills:1,169
Deaths:455
KDR:2.569
Accuracy:25.723% B++
HSR:24.893% B+
NSX Naginata
B+
Kills:493
Deaths:187
KDR:2.636
Accuracy:23.981% B
HSR:31.846% B+
Kills:15,977
Deaths (as Heavy Assault):5,286
Deaths (to Heavy Assaults):4,051
KDR:3.02251
Kill Difference:10,691
Playtime:495.779 hours
Usage:36%
Score:9.944m
Score/min:334
Accuracy (listed only):25.017%
HSR (listed only):23.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:1,204
Deaths:418
KDR:2.880
Accuracy:24.444% C+
HSR:20.930% C++
AF-4AE Cyclone
D
Kills:952
Deaths:446
KDR:2.135
Accuracy:25.971% D
HSR:18.382% D-
MGR-S1 Gladius
C++
Kills:530
Deaths:209
KDR:2.536
Accuracy:27.578% C++
HSR:20.189% C
Gauss Compact S
A
Kills:493
Deaths:197
KDR:2.503
Accuracy:29.911% A
HSR:15.213% C--
NS-11C
C**
Kills:464
Deaths:258
KDR:1.798
Accuracy:25.456% C**
HSR:17.026% C
Razor GD-23
B++
Kills:453
Deaths:195
KDR:2.323
Accuracy:27.666% B++
HSR:15.894% D-
LA39 Bruiser
B+
Kills:446
Deaths:220
KDR:2.027
Accuracy:63.397% C*
HSR:17.937% B+
AF-57 Piston
B+
Kills:407
Deaths:186
KDR:2.188
Accuracy:44.628% B+
HSR:11.548% D
NSX Tanto
C
Kills:356
Deaths:191
KDR:1.864
Accuracy:25.064% C
HSR:23.034% C
AF-19 Mercenary
C**
Kills:304
Deaths:159
KDR:1.912
Accuracy:23.693% C**
HSR:15.790% D--
NS Baron G5AE
C++
Kills:255
Deaths:155
KDR:1.645
Accuracy:47.715% C++
HSR:16.078% C++
NSX-P Tengu
C
Kills:193
Deaths:134
KDR:1.440
Accuracy:33.304% C
HSR:18.135% C--
AC-X11
C+
Kills:190
Deaths:106
KDR:1.792
Accuracy:24.878% C+
HSR:20.526% C
Mauler S6
S
Kills:116
Deaths:62
KDR:1.871
Accuracy:37.212% C
HSR:36.207% S
NC12 Sweeper
B++
Kills:99
Deaths:49
KDR:2.020
Accuracy:50.610% B++
HSR:6.061% F-
Kills:6,462
Deaths (as Light Assault):2,985
Deaths (to Light Assaults):2,444
KDR:2.16482
Kill Difference:3,477
Playtime:92.211 hours
Usage:7%
Score:1.535m
Score/min:277
Accuracy (listed only):34.102%
HSR (listed only):18.197%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,165
Deaths:146
KDR:7.979
Accuracy:37.711% C+
HSR:72.876% B+
NS-30 Vandal
B+
Kills:1,161
Deaths:258
KDR:4.500
Accuracy:36.045% B+
HSR:28.768% C**
NC14 Bolt Driver
B++
Kills:1,037
Deaths:135
KDR:7.681
Accuracy:39.615% B++
HSR:79.460% B+
AF-4AE Cyclone
D
Kills:952
Deaths:446
KDR:2.135
Accuracy:25.971% D
HSR:18.382% D-
NS-44 Commissioner AE
C
Kills:550
Deaths:383
KDR:1.436
Accuracy:37.983% C
HSR:18.546% D-
MGR-S1 Gladius
C++
Kills:530
Deaths:209
KDR:2.536
Accuracy:27.578% C++
HSR:20.189% C
EM4-AE Longshot
C*
Kills:399
Deaths:59
KDR:6.763
Accuracy:34.453% D--
HSR:81.704% C*
NS CandyCannon 3000
S
Kills:240
Deaths:
KDR:
Accuracy:90.376% S
HSR:97.500% M**
NSX Daimyo
C+
Kills:201
Deaths:37
KDR:5.432
Accuracy:37.792% D
HSR:94.030% C+
NSX-P Tengu
C
Kills:193
Deaths:134
KDR:1.440
Accuracy:33.304% C
HSR:18.135% C--
NS-45 Pilot
D--
Kills:119
Deaths:77
KDR:1.545
Accuracy:25.045% D--
HSR:17.647% D--
NS-AM7 AE/NC Archer
C
Kills:111
Deaths:104
KDR:1.067
Accuracy:54.365% D
HSR:18.018% C
NC08 Mag-Scatter
C+
Kills:102
Deaths:64
KDR:1.594
Accuracy:51.067% C+
HSR:9.804% D*
NS-357 Underboss
C++
Kills:101
Deaths:79
KDR:1.278
Accuracy:37.978% C++
HSR:19.802% C
NS-44L Blackhand
C
Kills:94
Deaths:41
KDR:2.293
Accuracy:38.951% C
HSR:31.915% D
AF-18 Stalker
C+
Kills:84
Deaths:39
KDR:2.154
Accuracy:26.660% C
HSR:20.238% C+
LA8 Rebel
C
Kills:83
Deaths:51
KDR:1.627
Accuracy:29.278% C
HSR:16.868% D
NS-44L Showdown
D*
Kills:62
Deaths:57
KDR:1.088
Accuracy:29.853% D*
HSR:19.355% D*
AF-8 RailJack
C+
Kills:55
Deaths:8
KDR:6.875
Accuracy:37.105% C+
HSR:74.545% C+
Kills:7,239
Deaths (as Infiltrator):2,327
Deaths (to Infiltrators):2,991
KDR:3.11087
Kill Difference:4,912
Playtime:147.909 hours
Usage:11%
Score:2.567m
Score/min:289
Accuracy (listed only):38.481%
HSR (listed only):39.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,204
Deaths:418
KDR:2.880
Accuracy:24.444% C+
HSR:20.930% C++
MGR-M1 Bishop
B+
Kills:581
Deaths:163
KDR:3.564
Accuracy:36.373% B+
HSR:29.948% C+
Warden
A
Kills:576
Deaths:186
KDR:3.097
Accuracy:34.317% A
HSR:18.750% D-
Gauss Compact S
A
Kills:493
Deaths:197
KDR:2.503
Accuracy:29.911% A
HSR:15.213% C--
NS-11C
C**
Kills:464
Deaths:258
KDR:1.798
Accuracy:25.456% C**
HSR:17.026% C
Razor GD-23
B++
Kills:453
Deaths:195
KDR:2.323
Accuracy:27.666% B++
HSR:15.894% D-
LA39 Bruiser
B+
Kills:446
Deaths:220
KDR:2.027
Accuracy:63.397% C*
HSR:17.937% B+
AF-57 Piston
B+
Kills:407
Deaths:186
KDR:2.188
Accuracy:44.628% B+
HSR:11.548% D
NSX Tanto
C
Kills:356
Deaths:191
KDR:1.864
Accuracy:25.064% C
HSR:23.034% C
AF-19 Mercenary
C**
Kills:304
Deaths:159
KDR:1.912
Accuracy:23.693% C**
HSR:15.790% D--
NS Baron G5AE
C++
Kills:255
Deaths:155
KDR:1.645
Accuracy:47.715% C++
HSR:16.078% C++
AC-X11
C+
Kills:190
Deaths:106
KDR:1.792
Accuracy:24.878% C+
HSR:20.526% C
Mauler S6
S
Kills:116
Deaths:62
KDR:1.871
Accuracy:37.212% C
HSR:36.207% S
NC12 Sweeper
B++
Kills:99
Deaths:49
KDR:2.020
Accuracy:50.610% B++
HSR:6.061% F-
Kills:5,944
Deaths (as Engineer):2,545
Deaths (to Engineers):2,246
KDR:2.33556
Kill Difference:3,399
Playtime:420.351 hours
Usage:31%
Score:15.342m
Score/min:608
Accuracy (listed only):35.383%
HSR (listed only):18.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C**
Kills:1,181
Deaths:531
KDR:2.224
Accuracy:27.492% C**
HSR:23.793% C+
NC9 A-Tross
B*
Kills:1,163
Deaths:484
KDR:2.403
Accuracy:29.882% B*
HSR:23.388% C+
AF-4AE Cyclone
D
Kills:952
Deaths:446
KDR:2.135
Accuracy:25.971% D
HSR:18.382% D-
MGR-S1 Gladius
C++
Kills:530
Deaths:209
KDR:2.536
Accuracy:27.578% C++
HSR:20.189% C
LA39 Bruiser
B+
Kills:446
Deaths:220
KDR:2.027
Accuracy:63.397% C*
HSR:17.937% B+
AF-57 Piston
B+
Kills:407
Deaths:186
KDR:2.188
Accuracy:44.628% B+
HSR:11.548% D
NS-11A
B+
Kills:341
Deaths:180
KDR:1.894
Accuracy:26.964% B+
HSR:25.220% B+
GR-22AE
D
Kills:330
Deaths:206
KDR:1.602
Accuracy:25.124% D
HSR:16.970% D--
NS Baron G5AE
C++
Kills:255
Deaths:155
KDR:1.645
Accuracy:47.715% C++
HSR:16.078% C++
NC1 Gauss Rifle
B++
Kills:198
Deaths:108
KDR:1.833
Accuracy:26.157% B++
HSR:19.192% C
NSX-P Tengu
C
Kills:193
Deaths:134
KDR:1.440
Accuracy:33.304% C
HSR:18.135% C--
Mauler S6
S
Kills:116
Deaths:62
KDR:1.871
Accuracy:37.212% C
HSR:36.207% S
Carnage AR
B+
Kills:113
Deaths:74
KDR:1.527
Accuracy:21.712% D
HSR:24.779% B+
Gauss Rifle S
B*
Kills:105
Deaths:75
KDR:1.400
Accuracy:29.820% B*
HSR:16.191% D
NC12 Sweeper
B++
Kills:99
Deaths:49
KDR:2.020
Accuracy:50.610% B++
HSR:6.061% F-
NSX Yumi
B**
Kills:73
Deaths:38
KDR:1.921
Accuracy:31.808% B**
HSR:9.589% F
Kills:6,502
Deaths (as Combat Medic):3,157
Deaths (to Combat Medics):1,528
KDR:2.05955
Kill Difference:3,345
Playtime:141.648 hours
Usage:10%
Score:3.015m
Score/min:355
Accuracy (listed only):34.336%
HSR (listed only):18.979%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:1,642
Deaths:316
KDR:5.196
Accuracy:35.019% C++
HSR:12.668% D-
AF-34 Mattock
C+
Kills:1,267
Deaths:255
KDR:4.969
Accuracy:35.371% C+
HSR:16.969% C
AF-41 Hacksaw
C+
Kills:1,195
Deaths:243
KDR:4.918
Accuracy:31.793% C+
HSR:13.975% C+
AF-41 Hacksaw
C
Kills:1,120
Deaths:243
KDR:4.609
Accuracy:30.060% C
HSR:13.482% C-
NCM1 Scattercannon
C++
Kills:428
Deaths:117
KDR:3.658
Accuracy:35.382% C
HSR:15.888% C++
NCM1 Scattercannon
B*
Kills:202
Deaths:55
KDR:3.673
Accuracy:45.122% B*
HSR:16.832% B
NCM2 Falcon
B+
Kills:100
Deaths:30
KDR:3.333
Accuracy:43.539% B+
HSR:5% C++
NCM2 Falcon
C**
Kills:58
Deaths:29
KDR:2
Accuracy:44.808% C**
HSR:5.172% C**
Kills:6,012
Deaths (as MAX Suit):644
Deaths (to MAX Suits):651
KDR:9.3354
Kill Difference:5,368
Playtime:75.463 hours
Usage:5%
Score:2.204m
Score/min:487
Accuracy (listed only):37.637%
HSR (listed only):12.498%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:450
V. Kills:43 N/A
Deaths:22
KDR:20.455
Accuracy:50.097% C++
KPH:163 B*
VKPH:15.600 C+
M20 Mustang
C--
Kills:157
V. Kills:130 120%
Deaths:192
KDR:0.818
Accuracy:24.124% D*
KPH:7.600 D
VKPH:6.300 C--
M30 Mustang AH
D
Kills:100
V. Kills:11 N/A
Deaths:26
KDR:3.846
Accuracy:49.962% D
KPH:24.500 D
VKPH:2.700 D
Coyote Missiles
C+
Kills:73
V. Kills:54 133%
Deaths:37
KDR:1.973
Accuracy:43.473% D**
KPH:34.500 C
VKPH:25.500 C+
M20 Kestrel
D-
Kills:62
V. Kills:53 115%
Deaths:117
KDR:0.530
Accuracy:21.271% D**
KPH:5 D-
VKPH:4.200 D-
Kills:842 (319 + 0)
Deaths:394
KDR:2.137
VKDR:0.739
Vehicle Kills:291
Kill Difference:448
Playtime:42.135 hours
Usage:3%
Score:0.315m
Score/min:124
Piloting Accuracy:21.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,251
V. Kills:178 N/A
Deaths:31
KDR:40.355
Accuracy:52.029% B+
KPH:66.300 B+
VKPH:9.400 C**
L100 Python AP
B**
Kills:734
V. Kills:264 277%
Deaths:25
KDR:29.360
Accuracy:47.680% D-
KPH:44.900 B**
VKPH:16.100 C
L100 Python HEAT
B+
Kills:430
V. Kills:184 232%
Deaths:21
KDR:20.476
Accuracy:52.154% C++
KPH:33.400 C++
VKPH:14.300 B+
C75 Viper
B+
Kills:225
V. Kills:45 489%
Deaths:6
KDR:37.500
Accuracy:41.444% B
KPH:39.200 B+
VKPH:7.800 C+
Kills:2,640 (2,640 + 0)
Deaths:83
KDR:31.807
VKDR:8.084
Vehicle Kills:671
Kill Difference:2,557
Playtime:53.868 hours
Usage:4%
Score:0.701m
Score/min:217
Driving Accuracy:41.444%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:1,517
V. Kills:556 272%
Deaths:42
KDR:36.119
Accuracy:50.334% B*
KPH:49.700 A++
VKPH:18.200 B++
Enforcer ML85
A
Kills:842
V. Kills:610 138%
Deaths:46
KDR:18.304
Accuracy:52.941% A+
KPH:33.600 B**
VKPH:24.400 A
Titan-150 AP
B**
Kills:584
V. Kills:317 184%
Deaths:34
KDR:17.177
Accuracy:46.741% C-
KPH:34.100 B**
VKPH:18.500 B*
C85 Canister
A+
Kills:191
V. Kills:20 N/A
Deaths:5
KDR:38.200
Accuracy:50.898% A
KPH:74.600 C++
VKPH:7.800 A+
M96 Mjolnir
C*
Kills:129
V. Kills:89 143%
Deaths:7
KDR:18.429
Accuracy:50.045% A
KPH:32.900 C+
VKPH:22.700 C*
Titan-150 HEAT
M++
Kills:72
V. Kills:27 257%
Deaths:4
KDR:18
Accuracy:51.404% B+
KPH:51.500 M++
VKPH:19.300 M
M12 Kobalt
S
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:23.720% A**
KPH:102.300 A
VKPH:7.700 S
Kills:3,388 (656 + 2,732)
Deaths:140
KDR:24.200
VKDR:11.593
Vehicle Kills:1,623
Kill Difference:3,248
Playtime:81.048 hours
Usage:6%
Score:2.085m
Score/min:429
Driving Accuracy:51.404%
Gunner Accuracy:23.720%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:515
V. Kills:286 179%
Deaths:36
KDR:14.306
Accuracy:51.724% C**
KPH:63.500 B++
VKPH:35.200 C**
C85 Canister-H
B+
Kills:380
V. Kills:24 N/A
Deaths:20
KDR:19
Accuracy:55.356% B+
KPH:92.400 C
VKPH:5.800 C--
M12 Kobalt-H
B+
Kills:131
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:24.490% B+
KPH:96.500 C
VKPH:2.200 D-
Kills:1,026 (0 + 1,026)
Deaths:56
KDR:18.321
VKDR:5.589
Vehicle Kills:313
Kill Difference:970
Playtime:13.587 hours
Usage:1%
Score:0.311m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:24.490%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:453
V. Kills:28 N/A
Deaths:4
KDR:113.250
Accuracy:23.826% B**
KPH:85.700 B++
VKPH:5.300 A++
M12 Kobalt
M
Kills:219
V. Kills:16 N/A
Deaths:1
KDR:219
Accuracy:20.737% B++
KPH:90.100 B+
VKPH:6.600 M
M40 Fury
B*
Kills:141
V. Kills:18 N/A
Deaths:7
KDR:20.143
Accuracy:36.461% C++
KPH:68.800 B*
VKPH:8.800 C+
G30 Walker
B*
Kills:93
V. Kills:54 169%
Deaths:3
KDR:31
Accuracy:32.145% B+
KPH:22.300 B*
VKPH:12.900 B+
Kills:906 (0 + 906)
Deaths:15
KDR:60.400
VKDR:7.733
Vehicle Kills:116
Kill Difference:891
Playtime:13.944 hours
Usage:1%
Score:0.258m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:32.145%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,8882,8497693.705B++0.2526.967%C25.728%C50.3CN/A14156.6h8.7C++32.3C++
NS-15M AE 1,8311,8145903.075B+0.3824.441%C22.878%C--50.4C+N/A11136h11.5C++47C++
AF-34 Mattock 1,6581,6423165.196B++1.7435.019%C++12.668%D-52.5B++N/A16131.3h6.5C+18.6C++
E540 Halberd 2,0731,5174236.119M**32.6750.334%B*N/A49.7A++18.2B++28330.5h4.1A8.2A
NS-15M2 1,2851,2754043.156B*0.3025.021%C*20.471%D51.2C**N/A13124.9h11.3B+45.1B+
AF-34 Mattock 1,2871,2672554.969B++1.5235.371%C+16.969%C48.7B+N/A14226h7C+19.7C++
L100 Python HESH 1,4291,2513140.355M+36.9052.029%B+1.519%C+66.2B+9.4C**23418.9h3B+5.7B+
NC6 Gauss SAW 1,2541,2393943.145A++0.3124.875%B*20.42%C--50.6B*N/A18424.5h8.3B++33.3B++
EM6 1,2501,2384612.685B++0.7725.617%B++19.225%D53.4B+N/A23523.2h9.6B++37.3B+
GD-7F 1,2121,2044182.88A++0.5724.444%C+20.93%C++49.8B*N/A13124.2h10.6B*43.6B+
AF-41 Hacksaw 1,2201,1952434.918B*1.4731.793%C+13.975%C+51.5A+1.1A++15023.2h7.2C+22.5C*
GD-22S 1,1991,1933663.26B**0.1924.449%C*23.219%C+47BN/A12525.4h9.9B+40.5B+
MGR-L1 Promise 1,2071,1823823.094A+0.3625.068%C*20.897%C--55B+1.2B+16421.5h12.8B+51.1B+
Reaper DMR 1,2081,1815312.224C**1.2327.492%C**23.793%C+47.2B+1.1A11525h8.6B++31.4B+
NS-15 Gallows 1,2001,1804402.682C++0.7724.056%D--26.102%D45DN/A14426.2h12D49.8D
NC6S Gauss SAW S 1,1961,1744412.662B**0.7925.617%B25.213%C*52.2B1B**12522.5h10.5C*40.9B
LA1 Anchor 1,1831,1713972.95C**0.5024.392%C+22.289%C-43.2C+N/A12927.1h9.9C*40.4C*
EM1 1,1971,1694552.569A0.8825.723%B++24.893%B+52.4B++1.3A*15222.3h11.9C*46.3B+
SAS-R 1,1771,1651467.979A*4.5337.711%C+72.876%B+45.2C**N/A14125.8h2B+5.3B+
NC9 A-Tross 1,1731,1634842.403B**1.0529.882%B*23.388%C+43.9B+N/A10426.5h9.3B31.2B+
NS-30 Vandal 1,1781,1612584.5A++1.0536.045%B+28.768%C**46.6BN/A11124.9h5.5C**15.1B+
AF-41 Hacksaw 1,1401,1202434.609B*1.1630.06%C13.482%C-48.3B**N/A14323.2h7.3C++24.3C++
NC14 Bolt Driver 1,0401,0371357.681M**4.2339.615%B++79.46%B+45.1A+N/A13723h2B*5B*
AF-4AE Cyclone 9579524462.135B+1.3225.971%D18.382%D-32.6DN/A8629.2h10.5C40.6C
NS Decimator 1,3809213492.639A*0.8161.603%C++2.606%B57.2A28.5A+44116.1h3.8B++6.1B++
Enforcer ML85 1,4528424618.304M+14.8552.941%A+N/A33.7B**24.4A28225h11.7B+22B**
NC05 Jackhammer 8468363772.218B**1.2347.199%B12.201%D80.4A+1A26410.4h4.3B+9B+
C-4 9407712393.226A0.2333.261%AN/A188A*41.2B*11794.1h1.4C*4.2B++
L100 Python AP 9987342529.36S25.9147.68%D-N/A44.8B*16.1C22816.4h4.4B++9.2B+
Titan-150 AP 9015843417.176A+13.7246.741%C-2.226%C34.2B**18.5B*89817.1h4.1B+8.7B
MGR-M1 Bishop 5895811633.564B**0.1136.373%B+29.948%C+42.7B++N/A13413.6h5.5B++15B++
Warden 5855761863.097A++0.3534.317%A18.75%D-33.5B++N/A11917.2h7.1B*20.7B*
NS-44 Commissioner AE 5535503831.436C*2.0237.983%C18.546%D-61.1BN/A1679h3.1B+8.2C*
MGR-S1 Gladius 5375302092.536B*0.9227.578%C++20.189%C47.7B+N/A15411.1h9.5B34.5B
M96 Mjolnir-H 8015153614.306M*10.8551.724%C**N/A63.6B++35.3B4268.1h25.2B*48.8B**
NSX Naginata 4984931872.636A0.8223.981%B31.846%B+49.3C**N/A15410h11B+45.9B+
Gauss Compact S 5134931972.503A++0.9529.911%A15.213%C--34.7B*1.4A*11814.2h7.7B**25.8B*
NS-11C 4774642581.798B*1.6525.456%C**17.026%C25.4C+N/A10618.3h12.6B+49.7B+
M12 Kobalt 4814534113.25S109.8023.826%B**17.439%C85.5B++5.3A++3065.3h20.7C+86.8B+
Razor GD-23 4604531952.323A+1.1327.666%B++15.894%D-32.1B+N/A9414.1h11.2B+40.4B+
Breaker Rocket Pods 4934502220.455A++17.0050.097%C++N/A160.7B*15.4C+5412.8h12.1B++24.1B+
LA39 Bruiser 4504462202.027B*1.4263.397%C*17.937%B+41.7C+N/A16210.7h2.4C*3.7C**
L100 Python HEAT 6144302120.476A*17.0252.154%C++4.419%A33.3C++14.3B+17912.9h6.1C+11.6C++
NCM1 Scattercannon 4324281173.658A0.2135.382%C15.888%C++48.6A*N/A2238.8h7.5C*21.1C++
AF-57 Piston 4144071862.188B**1.2644.628%B+11.548%D59.9B**1B**2156.8h4.2B9.4B
Tank Mine 600407488.479M++5.0335.633%C++N/A140.3B++66.6C++12912.9h2.4D6.7C+
EM4-AE Longshot 400399596.763B*3.3134.453%D--81.704%C*35.9DN/A12511.1h2C+5.7C-
C85 Canister-H 4043802019B+15.5555.356%B+7.895%D-92.7C5.9C-2894.1h6.3C**11.4B+
NSX Tanto 3623561911.864B*1.5925.064%C23.034%C30.2C+N/A9811.8h12.6B50.2C++
Shrike 7303421622.111A**1.3463.155%B*2.632%C+41.7A+47.3S4058.2h6.1B9.7B+
NS-11A 3503411801.894B+1.5626.964%B+25.22%B+40.1B+1.1A1318.5h13.5C*50.2B+
GR-22AE 3433302061.602C+1.8525.124%D16.97%D--28.7D1.1B++9011.5h14D55.7D
AF-19 Mercenary 3093041591.912A1.5423.693%C**15.79%D--16.5C+N/A12118.4h9.9B*41.7B++
Hardlight Dagger 3092758,2810.033C++3.4242.667%B**8%C+0.5C+N/A1535.6h2.7D6.3B
M12 Kobalt 2972741027.4C+23.9525.21%B+13.504%D--52.7D--4.4C+1715.2h24.4D96.9C+
NS Baron G5AE 2572551551.645C**1.8147.715%C++16.078%C++27.4DN/A709.3h4.8C10.1C+
NS CandyCannon 3000 2402401240U236.5590.376%S97.5%M**218.2SN/A971.1h1.6A++1.8A
NC05 Jackhammer AE 2392391012.366B+1.0943.637%D12.134%D-36.2DN/A886.6h4.7C+10.9C+
C75 Viper 270225637.5S34.0541.444%B2.222%B**39.5B+7.9C+2135.7h8.6B*20.8B*
M12 Kobalt 2352191219U215.5520.737%B++20.091%C**91.3B+6.7M3972.4h16.9B81.6B+
MANA Anti-Personnel Turret 210205346.029N/A2.5825.293%UN/A2050U50U4476800.1h20.5T*80.9T*
NCM1 Scattercannon 203202553.673B++0.2245.122%B*16.832%B59.4A+N/A2933.4h7C15.4B+
NSX Daimyo 202201375.432B++1.9837.792%D94.03%C+51.5C+N/A2643.9h2.3B+6.2C++
NC1 Gauss Rifle 2021981081.833B*1.6226.157%B++19.192%C35.4B++N/A2445.6h11.4B+43.8B++
NSX-P Tengu 1971931341.44B+2.0133.304%C18.135%C--31.1CN/A676.2h11.9B+35.6B
C85 Canister 211191538.2A34.7550.898%A11.518%C-73.5C++7.7A+2882.6h9.3C+18.4B
AC-X11 1931901061.792B++1.6624.878%C+20.526%C30.2C++N/A1276.3h10.2C++40.9C*
NC15 Phoenix 4611791313.769U10.3255.192%C*N/A14C+22A+19712.8h11.8C21.4C+
M20 Mustang 2871571920.818C2.6324.124%D*N/A7.6D6.3C--8620.7h112.4C++465.9C
Frag Grenade 1581571157N/A153.5551.95%B*N/A785A5D40460.2h2.9B*5.6B*
M40 Fury 159141720.143M16.6936.461%C++2.128%B+70.5B**9C+3672h10.2B+28B+
M12 Kobalt-H 1341311131S127.5524.49%B+10.687%D*93.6C2.1D-3901.4h14.4C*58.8B+
M96 Mjolnir 218129718.429M+14.9850.045%AN/A33.1C+22.8C*3583.9h42.9C85.6B+
NS-45 Pilot 121119771.545C**1.9125.045%D--17.647%D--51.7C++N/A1362.3h5.9B++23.4C*
Mauler S6 117116621.871B*1.5837.212%C36.207%S43B*N/A3752.7h3.5B**9.3B++
MANA Anti-Vehicle Turret 181116186.444U2.9949.419%A3.448%C1160B*650F351340.1h8.8A17.8A++
Spear Anti-Vehicle Phalanx Turret 166114257S53.5551.793%B*7.895%A*57B**26B+4952h6.6B+12.7B*
Carnage AR 113113741.527C*1.9221.712%D24.779%B+37.7C**N/A1983h11.4B*52.6C**
NS-AM7 AE/NC Archer 1391111041.067B2.3854.365%D18.018%C10.5C+2.6C6810.6h12.1B+22.2B
Carver 1101081,7370.062C+3.3929.615%C++28.704%A++1C-N/A9108.7h1.4C++4.8C**
Gauss Rifle S 105105751.4C**2.0529.82%B*16.191%D33.9C**N/A1123.1h12.9D43.3C**
NC08 Mag-Scatter 103102641.594C*1.8651.067%C+9.804%D*35.2C++N/A1032.9h3.8B+7.4B
NS-357 Underboss 102101791.278C**2.1737.978%C++19.802%C63.1B++N/A2371.6h3.8B+10.1B+
M30 Mustang AH 111100263.846C+0.3949.962%D1%C24.4D2.7D1114.1h13.1C-26.3C--
Anti-Vehicle Grenade 1421001100N/A96.5544.052%DN/A250D105C++16980.4h6.1C+13.9C
NCM2 Falcon 156100303.333A++0.1243.539%B+5%C++12.2C+6.8B**1328.2h20.7F47.6D
NC12 Sweeper 10099492.02B*1.4350.61%B++6.061%F-49.5B*N/A2172h5C9.9B
NS-44L Blackhand 9494412.293B*1.1638.951%C31.915%D26.9C++N/A843.5h4.1B10.5C*
G30 Walker 14793331U27.5532.145%B+3.226%C-22.1B*12.9B+2294.2h186.8B+581.3B++
NS Annihilator 46092194.842S1.3984.644%B**1.087%B**15.3B**61.3U2736h12.4C+14.7C++
Spear Anti-Vehicle Phalanx Tower 14984242A+38.5552.677%B1.19%D*36.5C28.3C+3222.3h10.9C20.7C+
AF-18 Stalker 8484392.154B++1.3026.66%C20.238%C+46.7B++N/A1681.8h10.1B*37.8B+
M40 Fury 9984184S80.5541.054%D-1.19%C70C12.5D2231.2h8B++19.4B++
LA8 Rebel 8483511.627B*1.8229.278%C16.868%D51.9B**N/A1571.6h6.8C+23.4C+
Auraxium Mag-Cutter 87763,4670.022C3.4329.747%C++3.947%C-0.4CN/A1186.8h1.9B+6.2B+
NSX Yumi 7573381.921B1.5331.808%B**9.589%F42.9C**1.2C++1481.7h9.7B*30.5B*
Coyote Missiles 12773371.973C1.4843.473%D**N/A34.8C25.7C+3452.1h45.9C105.6C--
Titan-150 HEAT 9972418M14.5551.404%B+N/A51.4M++19.3M10041.4h4.1B++7.9B*
M20 Basilisk 11671323.667A**20.2251.103%C+7.042%B*13.1D*8.3D*1655.4h86.5B+169.3B+
M20 Kestrel 115621170.53C2.9221.271%D**N/A5D-4.2D-6312.5h172.8D812.3D**
NS-44L Showdown 6262571.088C+2.3629.853%D*19.355%D*34.4C+N/A921.8h3.3B+11C+
NCM2 Falcon 10958292A1.4544.808%C**5.172%C**7.2D6.3B+968.1h36.4T81.2F
AF-8 RailJack 555586.875A++3.4237.105%C+74.545%C+27.5C**N/A1732h2.6C6.9C++
Rocklet Rifle 10055192.895S0.5630.775%F--N/A19.6D16.1D4052.8h28.1B*91.2C
Hawk GD-68 7953143.786S0.3355.769%D--1.887%C-58.9S28.9M**8100.9h3.8A++6.9A+
M12 Kobalt 5753226.5B**23.0523.72%A**22.642%B**106A8S2700.5h16.3B+68.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24500.3h
Anti-Vehicle MANA Turret38211h
Nano-Armor Kit18,7920.5h
Structure Shield Module0500.2h
Repair Module0640.2h
Turret AI Module0550.3h
AE Medical Applicator183125,9167h
AE Nano-Armor Kit145525,98922h
Nanite Revive Grenade08440.2h
Medical Kit71210,06612.9h
Restoration Kit91660.2h
Spitfire Auto-Turret71,2931.3h
Motion Spotter24,9351.7h
Rampart Wall21161.2h
Deconstruction Tool02,3860.1h
Spear Anti-Vehicle Tower2710.3h
Shield Recharging Field321,5790.8h
Ammunition Package345,0991.4h
Medical Applicator198,2060.5h
Anti-Infantry MANA Turret46480.6h
Nano-Repair Grenade04790.1h
Flail Targeting Dart42471.3h
Hardlight Barrier6630.2h
Recon Detection Device35050.6h
L-30R Vektor01280h
IPC Targeting Dart0710.1h
A30 Walker0590h

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