Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,908)players online:
Aeflic (31)  Myian (21)  gratgaisdead (12)  MofkerTwitch (4)  AbsintusFX (4)  AudioVision (3) 75
stats.dasanfall.com
CNMIGHT[XXVS] CNMIGHT
TR BR 125

KDR: 2.59

Score: 33.1m

Last Seen: Jun 25th, 2019 12:15 AM
- OFFLINE - 9.2 hour(s)

Battle Rank 118 (125 total) - Terran Republic on Connery - Outfit Leader of N0WAY0UT[XXVS] N0WAY0UT
TR outfit on Connery

Members: 1
Level Progress (to 119): 33%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M1 M1 Heavy Cycler L100 Python HESH M1 Heavy Cycler TMG-50 P2-120 HEAT RAMS .50M L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CNMIGHT



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 2181TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.956%19.318%32811120013,5521.618150.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.88%-0.816D--0.233C0.72B++HEAD ++ (~10.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.1-0.021C+12.90.097C+63.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.61%0.94%267112107453473532.14081210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.19C-0.595D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.417B33.50.369C**60.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.33%1.769%18547120410,459500310620.918337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.155%-1.591F-0.402C--0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.082C+8.30.304C*24.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.475%84.85%0112101,67073412.2752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.579A+1.155B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.426B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
N0WAY0UT[XXVS] N0WAY0UT
TR outfit on Connery

Members: 1
33.1m327.6%195 (11.7k)149 (8.9k)2.5918843,75116,8803.14716125 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1211144813.692%12.573%17213:0917

7% Combat Medic16% Engineer48% Heavy Assault20% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 12:58 AMJun 24th, 2013 7:27 AMJun 25th, 2019 4:13 AM (1d) (PST)Jun 25th, 2019 4:39 AM (1d) (PST)Jun 24th, 2019 8:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
291802110.1980.0760.0250.7480.031190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,4684,81312,65512514528,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3688.6h/153.7d 9,373 5,501 17,212 165.5k 8,677 11,173 6,778 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:3,875
Deaths:2,591
KDR:1.496
Accuracy:17.505% D--
HSR:19.768% C
TMG-50
D
Kills:2,224
Deaths:1,456
KDR:1.527
Accuracy:17.607% D
HSR:19.200% D
T9A "Butcher"
C-
Kills:1,166
Deaths:962
KDR:1.212
Accuracy:15.164% F-
HSR:24.100% C-
T32 Bull
D
Kills:1,165
Deaths:864
KDR:1.348
Accuracy:18.059% D--
HSR:18.026% D
MSW-R
C+
Kills:1,158
Deaths:816
KDR:1.419
Accuracy:16.383% D*
HSR:22.193% C+
T9 CARV
D-
Kills:1,152
Deaths:904
KDR:1.274
Accuracy:14.784% D-
HSR:16.493% D--
Kills:10,740
Deaths (as Heavy Assault):7,593
Deaths (to Heavy Assaults):5,091
KDR:1.41446
Kill Difference:3,147
Playtime:1,766.659 hours
Usage:48%
Score:15.296m
Score/min:144
Accuracy (listed only):16.584%
HSR (listed only):19.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:174
Deaths:222
KDR:0.784
Accuracy:18.774% D
HSR:8.621% F-
TRAC-5 S
D
Kills:171
Deaths:183
KDR:0.934
Accuracy:18.529% D-
HSR:12.866% D
Kills:345
Deaths (as Engineer):405
Deaths (to Engineers):2,911
KDR:0.85185
Kill Difference:60
Playtime:603.331 hours
Usage:16%
Score:6.518m
Score/min:180
Accuracy (listed only):18.651%
HSR (listed only):10.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:834
Deaths:986
KDR:0.846
Accuracy:17.882% D*
HSR:13.669% D
TRAC-5
D
Kills:174
Deaths:222
KDR:0.784
Accuracy:18.774% D
HSR:8.621% F-
TRAC-5 S
D
Kills:171
Deaths:183
KDR:0.934
Accuracy:18.529% D-
HSR:12.866% D
Kills:1,179
Deaths (as Light Assault):1,391
Deaths (to Light Assaults):2,747
KDR:0.84759
Kill Difference:212
Playtime:42.712 hours
Usage:1%
Score:0.240m
Score/min:94
Accuracy (listed only):18.395%
HSR (listed only):11.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,072
Deaths:804
KDR:1.333
Accuracy:18.411% D*
HSR:21.362% C+
NS-7 PDW
D
Kills:834
Deaths:986
KDR:0.846
Accuracy:17.882% D*
HSR:13.669% D
T1 Cycler
C-
Kills:312
Deaths:187
KDR:1.668
Accuracy:13.821% F-
HSR:18.590% C-
Kills:2,218
Deaths (as Combat Medic):1,977
Deaths (to Combat Medics):1,487
KDR:1.1219
Kill Difference:241
Playtime:243.909 hours
Usage:7%
Score:2.267m
Score/min:155
Accuracy (listed only):16.705%
HSR (listed only):17.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,670
Deaths:87
KDR:19.195
Accuracy:45.475% B**
HSR:84.850% B*
NS-7 PDW
D
Kills:834
Deaths:986
KDR:0.846
Accuracy:17.882% D*
HSR:13.669% D
NS-44 Commissioner
D
Kills:420
Deaths:831
KDR:0.505
Accuracy:19.141% F-
HSR:16.905% D
Kills:2,924
Deaths (as Infiltrator):1,904
Deaths (to Infiltrators):2,339
KDR:1.53571
Kill Difference:1,020
Playtime:751.784 hours
Usage:20%
Score:5.718m
Score/min:127
Accuracy (listed only):27.499%
HSR (listed only):38.475%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:2,865
Deaths:722
KDR:3.968
Accuracy:10.906% D*
HSR:16.265% D
M1 Heavy Cycler
C+
Kills:2,855
Deaths:723
KDR:3.949
Accuracy:11.090% D
HSR:17.163% C+
NS-10 Burster
D
Kills:121
Deaths:83
KDR:1.458
Accuracy:16.453% F-
HSR:4.132% D
NS-10 Burster
C+
Kills:112
Deaths:83
KDR:1.349
Accuracy:16.363% F-
HSR:5.357% C+
Kills:5,953
Deaths (as MAX Suit):805.500
Deaths (to MAX Suits):1,339
KDR:7.39044
Kill Difference:5,147.500
Playtime:273.151 hours
Usage:7%
Score:3.038m
Score/min:185
Accuracy (listed only):13.703%
HSR (listed only):10.729%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:745
V. Kills:301 247%
Deaths:134
KDR:5.560
Accuracy:35.610% D**
KPH:19.300 D--
VKPH:7.800 D
Kills:745 (0 + 0)
Deaths:134
KDR:5.560
VKDR:2.246
Vehicle Kills:301
Kill Difference:611
Playtime:38.637 hours
Usage:1%
Score:0.250m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,859
V. Kills:398 N/A
Deaths:57
KDR:50.158
Accuracy:39.908% D--
KPH:40.400 C-
VKPH:5.600 D
L100 Python AP
D
Kills:1,651
V. Kills:645 256%
Deaths:49
KDR:33.694
Accuracy:44.332% D*
KPH:22.500 D
VKPH:8.800 F
L100 Python HEAT
C
Kills:1,349
V. Kills:519 259%
Deaths:35
KDR:38.543
Accuracy:47.554% C
KPH:26.800 C
VKPH:10.300 C
Skyguard
C--
Kills:547
V. Kills:278 196%
Deaths:41
KDR:13.342
Accuracy:19.900% D**
KPH:10.200 C--
VKPH:5.200 D*
Kills:6,406 (6,406 + 0)
Deaths:182
KDR:35.198
VKDR:10.110
Vehicle Kills:1,840
Kill Difference:6,224
Playtime:247.846 hours
Usage:7%
Score:1.574m
Score/min:106
Driving Accuracy:19.900%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:1,939
V. Kills:512 378%
Deaths:86
KDR:22.547
Accuracy:28.642% D**
KPH:25.500 C+
VKPH:6.700 D
P2-120 HESH
D
Kills:1,233
V. Kills:161 N/A
Deaths:40
KDR:30.825
Accuracy:25.730% F-
KPH:34.100 D
VKPH:4.500 D
P2-120 AP
D
Kills:881
V. Kills:589 149%
Deaths:48
KDR:18.354
Accuracy:29.861% F
KPH:20.200 D
VKPH:13.500 D
Kills:4,053 (4,053 + 0)
Deaths:174
KDR:23.293
VKDR:7.253
Vehicle Kills:1,262
Kill Difference:3,879
Playtime:155.835 hours
Usage:4%
Score:1.424m
Score/min:152
Driving Accuracy:29.861%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 3,9043,8752,5911.496C+1.1017.505%D--19.768%C7.1D*N/A21546.3h13.4C+76.5C
M1 Heavy Cycler 2,9202,8657223.968A++1.3810.906%D*16.265%D15.7D-N/A43182.9h16.9C++155.4C--
L100 Python HESH 3,2572,8595750.158M**47.5739.908%D--N/A40.4C-5.6D11970.7h2.9B+7.3C++
M1 Heavy Cycler 2,8972,8557233.949A*1.3611.09%D17.163%C+15.4DN/A45185.1h17.3C**156.2C+
TMG-50 2,2402,2241,4561.527C**1.0617.607%D19.2%D10.4D--N/A30213.4h10.6B+59.9C++
P2-120 HEAT 2,4511,9398622.547A*19.9628.642%D**3.507%C*25.5C+6.7D12976.1h5.4B*18.8C++
RAMS .50M 1,6711,6708719.195S16.6045.475%B**84.85%B*28C+N/A8359.7h1.8B*4B++
L100 Python AP 2,2961,6514933.694S31.1044.332%D*N/A22.5D8.8F9973.3h4.5B+10.1B
Claymore 1,6471,6476027.45M*24.8639.664%B++N/A159.9BN/A44810.3h1.2C++3B++
L100 Python HEAT 1,8681,3493538.543S35.9547.554%CN/A26.8C10.3C11850.3h5.1C**10.7B
P2-120 HESH 1,3941,2334030.825A28.2325.73%F-1.298%B+34.1D4.4D-13036.2h4.9C++18.9D*
Frag Grenade 1,2201,19611196N/A1,193.4156.683%A++N/A797.3A16A26211.5h2.6B**4.7B**
T7 Mini-Chaingun 1,1981,1887941.496B+1.1017.504%C++11.28%C-12.7D--N/A3893.8h13.7B+78.5B+
T9A "Butcher" 1,1761,1669621.212C1.3815.164%F-24.1%C-8.4FN/A25138.3h13.8D*91.2F--
T32 Bull 1,1671,1658641.348C+1.2418.059%D--18.026%D13.4D--N/A4387.2h12.1C*67.2C
MSW-R 1,1621,1588161.419C+1.1716.383%D*22.193%C+13D--N/A6189.3h12.4C++75.4C-
T9 CARV 1,1571,1529041.274C++1.3214.784%D-16.493%D--7.8D--N/A32148.3h13.4C**90.7C+
Tank Mine 1,9041,13010610.66S8.0721.149%D-N/A124.2B+85.1B*12489.1h1.6B+7.7D
NS Decimator 1,4421,0891,3470.808C1.7855.926%D3.673%B**20.4D-6.6D*13053.3h4.1B+7.3C**
NS-11A 1,0961,0728041.333C++1.2618.411%D*21.362%C+6.8D*N/A20156.7h15.9D86.3D-
P2-120 AP 1,4708814818.354A+15.7629.861%F6.81%A++20.2D13.5D21243.6h6.2B+20.7C--
NS-7 PDW 8438349860.846C+1.7517.882%D*13.669%D3.3D*N/A11254.6h16.1C+90.3D
Hellfire Rocket Pods 1,0467451345.56C+2.9735.61%D**N/A19.3D--7.8D10838.6h33.5C--94.1D-
Skyguard 8255474113.341S10.7519.9%D**1.828%C10.2C--5.2D*8753.5h77.4B**389B+
Anti-Vehicle Grenade 5595281528N/A525.4164.06%A+N/A754.3A++44.3D30790.7h3.2A5B**
ASP-30 Grounder 7914864061.197B*1.3956.164%D-2.675%C+6.6D--4.2D--6773.1h6.3B*11.3B+
NS Annihilator 8594751962.423S0.1775.84%D*N/A5.5D*4.4D**7286.4h9.9B++13.1B+
NS-44 Commissioner 4214208310.505C2.0919.141%F-16.905%D1.5D*N/A5283.6h3.3B++17.1D
MANA Anti-Vehicle Turret 521321784.115A++1.5247.17%D6.231%B**24C--14.9D25013.4h10.8C+23C
T1 Cycler 3133121871.668B+0.9213.821%F-18.59%C-8.2D--N/A3938h16C115.7D**
Orbital Strike Uplink 4022881288N/A285.41540.336%UN/A221.5U87.7U8631.3h2.2T*0.4T*
MANA Anti-Personnel Turret 283281793.557N/A0.9711.167%UN/A2810U20U6084700.1h20.4T*182.9T*
ML-7 2732252830.795C*1.8056.685%C+4%B++13.5D--2.9D**15216.7h5.6B++9.8B+
C-4 2812092210.946C1.6523.707%CN/A45.4D-15.7D-6514.6h1.7C7.1C
T2 Striker 3961791970.909B*1.6848.1%C-N/A6D--7.3D-13029.9h42.9C++89.3C+
TRAC-5 1761742220.784C+1.8118.774%D8.621%F-5D--N/A5134.5h14.4C**76.8C++
Spear Anti-Vehicle Phalanx Turret 2311731115.727A+13.1445.962%C*2.312%D--41.2C++13.8D3894.2h6B+13B*
TRAC-5 S 1781711830.934C+1.6618.529%D-12.866%D2.1D*N/A1180.2h12.5C++67.5C+
NS-10 Burster 214121831.458B++1.1316.453%F-4.132%D1.6F1.2F3075.8h217.3D*1320.7F**
NS-10 Burster 201112831.349C**1.2416.363%F-5.357%C+1.5F1.2F-2875.2h232.7D**1422.2T
M20 Basilisk 14397197U94.4145.402%D1.031%F64.7B**30.7B**3091.5h71.6B*157.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit175635,70344.5h
Spawn Beacon132,1965.7h
Anti-Vehicle MANA Turret142,2413.9h
Skywall Shield Emitter11430.4h
Turret AI Module01720.7h
Structure Shield Module01960.9h
Repair Module12311h
Rocklet Rifle01320.4h
Nanite Revive Grenade01,6660.5h
Medical Applicator151169,91620.7h
Blast Wall0570.6h
Cortium Silo01931.2h
Spitfire Auto-Turret81,0341h
TR Patriot Flare Gun0640.1h
Restoration Kit547452.4h
Motion Spotter358,29125.9h
Hoplon Anti-Aircraft Phalanx Tower01100.7h
Xiphos Anti-Personnel Tower11060.6h
Sunderer Garage01131h
Rampart Wall32953.4h
Welding Device04,3730.7h
Spear Anti-Vehicle Tower1970.8h
M12 Kobalt-F01010.3h
Shield Recharging Field243,8561.9h
Medical Kit262671.2h
Ammunition Package123,5291.6h
Anti-Infantry MANA Turret181,5293.2h
Router22600.6h
Orbital Strike Target Designator311936h
Pain Spire21881.2h
Routing Spire01000.4h
The Flail0640.7h
Flail Targeting Dart41301.8h
Solid Wall1981.5h
Vehicle Gate01542.1h
Recon Detection Device136,36817.5h
Alarm Module01110.4h
Pillbox0540.8h
Elysium Spawn Tube1940.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.14s on queries, 1.12s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.