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Sgt. Major CNMIGHT[XXVS] CNMIGHT
TR BR 29

KDR: 2.64

Score: 34.8m

Last Seen: Aug 22nd, 2019 12:28 AM
- OFFLINE - 61.8 hour(s)

Prestige 1, Battle Rank 29 - Terran Republic on Connery - Outfit Leader of N0WAY0UT[XXVS] N0WAY0UT
TR outfit on Connery

Members: 1
Level Progress (to 30): 1%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M1 M1 Heavy Cycler M1 Heavy Cycler L100 Python HESH TMG-50 L100 Python AP P2-120 HEAT RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 2457TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.964%19.317%32811120313,6251.603891.038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.879%-0.816D--0.234C0.716B++HEAD ++ (~10.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76-0.021C+12.90.097C+63.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.699%0.935%267112137493503542.14211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.174C-0.604D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.20.416B33.60.365C**60.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.471%1.713%18887120710,800509324421.1765333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.15%-1.507F-0.542D0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.167C++8.20.346C**23.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.456%84.859%0112131,67173912.26116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.574A+1.155B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.80.427B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
N0WAY0UT[XXVS] N0WAY0UT
TR outfit on Connery

Members: 1
34.8m341.7%196 (11.8k)151 (9.1k)2.64245,38717,1793.203129 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214159213.629%12.468%17013:2017

7% Combat Medic16% Engineer46% Heavy Assault22% Infiltrator8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 12:58 AMJun 24th, 2013 7:27 AMAug 22nd, 2019 10:04 PM (1d) (PST)Aug 21st, 2019 8:42 PM (3d) (PST)Aug 21st, 2019 8:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
289832060.1970.0750.0250.7770.030188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,3544,95412,40012414729,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3838.6h/159.9d 9,639 5,659 18,302 179.1k 8,935 11,443 7,016 66.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:3,876
Deaths:2,595
KDR:1.494
Accuracy:17.512% D--
HSR:19.763% C
TMG-50
D
Kills:2,224
Deaths:1,456
KDR:1.527
Accuracy:17.607% D
HSR:19.200% D
T32 Bull
D-
Kills:1,168
Deaths:867
KDR:1.347
Accuracy:18.049% D--
HSR:17.980% D-
T9A "Butcher"
C--
Kills:1,166
Deaths:962
KDR:1.212
Accuracy:15.164% F-
HSR:24.100% C--
MSW-R
C
Kills:1,158
Deaths:816
KDR:1.419
Accuracy:16.383% D*
HSR:22.193% C
T9 CARV
D-
Kills:1,152
Deaths:904
KDR:1.274
Accuracy:14.784% D-
HSR:16.493% D--
Kills:10,744
Deaths (as Heavy Assault):7,600
Deaths (to Heavy Assaults):5,197
KDR:1.41368
Kill Difference:3,144
Playtime:1,775.956 hours
Usage:46%
Score:15.329m
Score/min:144
Accuracy (listed only):16.583%
HSR (listed only):19.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:175
Deaths:222
KDR:0.788
Accuracy:18.821% D
HSR:8.571% F-
TRAC-5 S
D
Kills:171
Deaths:183
KDR:0.934
Accuracy:18.425% D-
HSR:12.866% D
Kills:346
Deaths (as Engineer):405
Deaths (to Engineers):2,942
KDR:0.85432
Kill Difference:59
Playtime:605.131 hours
Usage:16%
Score:6.524m
Score/min:180
Accuracy (listed only):18.623%
HSR (listed only):10.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:835
Deaths:986
KDR:0.847
Accuracy:17.885% D*
HSR:13.653% D
TRAC-5
D
Kills:175
Deaths:222
KDR:0.788
Accuracy:18.821% D
HSR:8.571% F-
TRAC-5 S
D
Kills:171
Deaths:183
KDR:0.934
Accuracy:18.425% D-
HSR:12.866% D
Kills:1,181
Deaths (as Light Assault):1,391
Deaths (to Light Assaults):2,780
KDR:0.84903
Kill Difference:210
Playtime:46.909 hours
Usage:1%
Score:0.257m
Score/min:91
Accuracy (listed only):18.377%
HSR (listed only):11.697%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,135
Deaths:856
KDR:1.326
Accuracy:18.409% D*
HSR:21.145% C+
NS-7 PDW
D
Kills:835
Deaths:986
KDR:0.847
Accuracy:17.885% D*
HSR:13.653% D
T1 Cycler
C-
Kills:312
Deaths:187
KDR:1.668
Accuracy:13.821% F-
HSR:18.590% C-
Kills:2,282
Deaths (as Combat Medic):2,029
Deaths (to Combat Medics):1,505
KDR:1.12469
Kill Difference:253
Playtime:251.195 hours
Usage:7%
Score:2.334m
Score/min:155
Accuracy (listed only):16.705%
HSR (listed only):17.796%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,671
Deaths:87
KDR:19.207
Accuracy:45.456% B**
HSR:84.859% B*
NS-7 PDW
D
Kills:835
Deaths:986
KDR:0.847
Accuracy:17.885% D*
HSR:13.653% D
NS-44 Commissioner
D
Kills:424
Deaths:843
KDR:0.503
Accuracy:19.078% F-
HSR:17.453% D
Kills:2,930
Deaths (as Infiltrator):1,916
Deaths (to Infiltrators):2,367
KDR:1.52923
Kill Difference:1,014
Playtime:836.993 hours
Usage:22%
Score:6.831m
Score/min:136
Accuracy (listed only):27.473%
HSR (listed only):38.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:3,324
Deaths:879
KDR:3.782
Accuracy:10.868% D*
HSR:16.306% D
M1 Heavy Cycler
C+
Kills:3,312
Deaths:880
KDR:3.764
Accuracy:11.053% D
HSR:16.818% C+
NS-10 Burster
D
Kills:127
Deaths:86
KDR:1.477
Accuracy:16.405% F-
HSR:3.937% D
NS-10 Burster
C+
Kills:114
Deaths:86
KDR:1.326
Accuracy:16.321% F-
HSR:5.263% C+
MR1 Fracture
C+
Kills:59
Deaths:17
KDR:3.471
Accuracy:28.668% D-
HSR:3.390% C+
Kills:6,936
Deaths (as MAX Suit):974
Deaths (to MAX Suits):1,355
KDR:7.12115
Kill Difference:5,962
Playtime:307.749 hours
Usage:8%
Score:3.504m
Score/min:190
Accuracy (listed only):16.663%
HSR (listed only):9.143%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:749
V. Kills:302 247%
Deaths:135
KDR:5.548
Accuracy:35.699% D**
KPH:19.200 D--
VKPH:7.700 D
Kills:749 (0 + 0)
Deaths:135
KDR:5.548
VKDR:2.237
Vehicle Kills:302
Kill Difference:614
Playtime:39.020 hours
Usage:1%
Score:0.252m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:2,859
V. Kills:398 N/A
Deaths:57
KDR:50.158
Accuracy:39.908% D--
KPH:40.400 C--
VKPH:5.600 D
L100 Python AP
D
Kills:1,991
V. Kills:782 254%
Deaths:57
KDR:34.930
Accuracy:44.257% D**
KPH:22.800 D
VKPH:9 D**
L100 Python HEAT
C
Kills:1,349
V. Kills:519 259%
Deaths:35
KDR:38.543
Accuracy:47.554% C-
KPH:26.800 C
VKPH:10.300 C
Skyguard
D
Kills:547
V. Kills:278 196%
Deaths:41
KDR:13.342
Accuracy:19.887% D**
KPH:10.200 D
VKPH:5.200 D--
Kills:6,746 (6,746 + 0)
Deaths:190
KDR:35.505
VKDR:10.405
Vehicle Kills:1,977
Kill Difference:6,556
Playtime:261.972 hours
Usage:7%
Score:1.665m
Score/min:106
Driving Accuracy:19.887%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:1,939
V. Kills:512 378%
Deaths:86
KDR:22.547
Accuracy:28.642% D**
KPH:25.500 C+
VKPH:6.700 D-
P2-120 HESH
D
Kills:1,233
V. Kills:161 N/A
Deaths:40
KDR:30.825
Accuracy:25.730% F-
KPH:34.100 D
VKPH:4.500 D-
P2-120 AP
D
Kills:882
V. Kills:590 149%
Deaths:48
KDR:18.375
Accuracy:29.871% F-
KPH:20.200 D-
VKPH:13.500 D
Kills:4,054 (4,054 + 0)
Deaths:174
KDR:23.299
VKDR:7.259
Vehicle Kills:1,263
Kill Difference:3,880
Playtime:155.850 hours
Usage:4%
Score:1.429m
Score/min:153
Driving Accuracy:29.871%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 3,9053,8762,5951.494C+1.1517.512%D--19.763%C7.1D*N/A21547.8h13.4C+76.6C
M1 Heavy Cycler 3,3903,3248793.782A+1.1410.868%D*16.306%D15.7D--N/A44212.2h16.9C++155.6C--
M1 Heavy Cycler 3,3683,3128803.764A++1.1211.053%D16.818%C+15.4DN/A44214.4h17.3B156.4C+
L100 Python HESH 3,2572,8595750.158M*47.5239.908%D--N/A40.4C--5.6D11970.7h2.9B+7.3C++
TMG-50 2,2402,2241,4561.527B1.1217.607%D19.2%D10.4D--N/A31213.4h10.6B+59.9C++
L100 Python AP 2,7731,9915734.93S32.2944.257%D**N/A22.8D9D**10087.3h4.4B+9.9B
P2-120 HEAT 2,4511,9398622.547A*19.9128.642%D**3.507%C**25.5C+6.7D-12976.1h5.4B*18.8C++
RAMS .50M 1,6721,6718719.207S16.5745.456%B**84.859%B*27.9C+N/A8359.8h1.8B*4B++
Claymore 1,6631,6636027.717M++25.0839.619%B*N/A158.4BN/A44710.5h1.2C++3B++
L100 Python HEAT 1,8681,3493538.543S35.9047.554%C-N/A26.8C10.3C11850.3h5.1C**10.7C**
P2-120 HESH 1,3941,2334030.825A+28.1825.73%F-1.298%B+34.1D4.4D-13036.2h4.9C++18.9D*
Frag Grenade 1,2201,19611196N/A1,193.3656.691%A+N/A797.3A+16A26331.5h2.6B**4.7B**
T7 Mini-Chaingun 1,2031,1937981.495B+1.1517.459%C++11.232%C--12.7D--N/A3894.2h13.7B+78.6B+
T32 Bull 1,1701,1688671.347C+1.3018.049%D--17.98%D-13.3D--N/A4387.9h12.1C*67.1C
T9A "Butcher" 1,1761,1669621.212C1.4315.164%F-24.1%C--8.4FN/A25138.3h13.8D*91.2F--
MSW-R 1,1621,1588161.419C+1.2216.383%D*22.193%C13D--N/A6189.3h12.4C+75.4C-
T9 CARV 1,1571,1529041.274C++1.3714.784%D-16.493%D--7.8D--N/A33148.3h13.4C**90.7C+
Tank Mine 1,9231,14410710.692S8.0521.121%D-N/A124.3B84.7B*12429.2h1.6B+7.6D
NS-11A 1,1591,1358561.326C+1.3218.409%D*21.145%C+7D*N/A20162.8h15.8D85.7D-
NS Decimator 1,4441,0911,3470.81C1.8355.912%D3.666%A20.5D-6.6D*13153.3h4.1B+7.3C**
P2-120 AP 1,4728824818.375A+15.7329.871%F-6.803%A++20.2D-13.5D21343.6h6.2B+20.7D
NS-7 PDW 8448359860.847C+1.8017.885%D*13.653%D3.3D*N/A11254.7h16.1C+90.2C--
Hellfire Rocket Pods 1,0517491355.548C+2.9135.699%D**N/A19.2D--7.7D10839h33.6C-94.2D-
Skyguard 8255474113.341S10.7019.887%D**1.828%C+10.2D5.2D--8653.7h77.6B**390.4B
Anti-Vehicle Grenade 5595281528N/A525.3663.991%A+N/A754.3A++44.3D30730.7h3.2A5A
ASP-30 Grounder 7944884071.199B*1.4456.151%D-2.664%C+6.7D-4.2D6773.3h6.3B*11.3B+
NS Annihilator 8654791992.407S0.2475.934%D*N/A5.5D*4.4D**7287.1h9.9B++13.1B+
NS-44 Commissioner 4254248430.503C-2.1419.078%F-17.453%D1.4D*N/A5297.7h3.3B++17.1D
Orbital Strike Uplink 5253751375N/A372.36538.158%UN/A220.6U88.2U8391.7h2.2T*0.4T*
MANA Anti-Vehicle Turret 521321784.115A+1.4747.138%D6.231%B**24C--14.9D25013.4h10.8C+23C
T1 Cycler 3133121871.668B+0.9713.821%F-18.59%C-8.2D--N/A3938h16C115.7D*
MANA Anti-Personnel Turret 283281793.557N/A0.9211.167%UN/A2810U20U6098400.1h20.4T*182.9T*
ML-7 2732252830.795C++1.8556.685%C+4%B++13.5D-2.9D*15416.7h5.6B++9.8B++
C-4 2812092210.946C1.7023.842%CN/A45.4D-15.7D--6594.6h1.7C7.1C
T2 Striker 3961791980.904B*1.7447.875%C-N/A5.9D7.2C--12930.3h43.2C++90.2C+
TRAC-5 1771752220.788C+1.8518.821%D8.571%F-5.1D-N/A5334.5h14.4C**76.5C++
Spear Anti-Vehicle Phalanx Turret 2311731115.727A+13.0945.962%C*2.312%D-41.2C++13.8D3904.2h6B++13B*
TRAC-5 S 1781711830.934C+1.7118.425%D-12.866%D2.1D*N/A1180.5h12.5C++67.9C+
NS-10 Burster 222127861.477B++1.1716.405%F-3.937%D1.6F1.2D**2977.9h210.7D*1284.4F*
NS-10 Burster 204114861.326C*1.3216.321%F-5.263%C+1.5F1.2F-2777.4h232.8D**1426.3F**
M20 Basilisk 1551071107U104.3644.131%D-N/A62.9B*28.2B++2851.7h70.2B*159.1B++
MR1 Fracture 8159173.471S0.8328.668%D-3.39%C+5D-1.9D**5911.8h39.4B+137.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132,3246.3h
Nano-Armor Kit175636,73444.9h
Anti-Vehicle MANA Turret142,2463.9h
Skywall Shield Emitter11740.5h
Turret AI Module02030.8h
Structure Shield Module02281.1h
Repair Module12731.2h
Rocklet Rifle01320.4h
Nanite Revive Grenade01,6940.5h
Medical Applicator153174,55421.4h
Blast Wall0780.8h
Cortium Silo02611.5h
Spitfire Auto-Turret81,0431h
TR Patriot Flare Gun0720.1h
Restoration Kit557622.4h
Motion Spotter409,08832h
Hoplon Anti-Aircraft Phalanx Tower01310.8h
Xiphos Anti-Personnel Tower11210.7h
Sunderer Garage01511.3h
Rampart Wall33814.6h
Welding Device06,0640.9h
Spear Anti-Vehicle Tower11040.8h
M12 Kobalt-F01010.3h
Shield Recharging Field243,8561.9h
Medical Kit262701.2h
Ammunition Package123,5541.6h
Anti-Infantry MANA Turret181,5343.2h
Router33640.8h
Orbital Strike Target Designator412317.3h
Routing Spire01310.5h
The Flail0750.7h
Pain Spire22311.4h
Flail Targeting Dart51482.2h
Solid Wall11322.2h
Recon Detection Device136,38817.5h
Alarm Module01400.5h
Vehicle Gate01842.5h
Pillbox0671h
Elysium Spawn Tube11210.6h
WLT-Howler Mining Laser01840.2h

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