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Deputy CNNisCIA[x00x] CNNisCIA
NC BR 42

KDR: 4.32

Score: 1.5m

Last Seen: Jun 30th, 2019 12:15 AM
- OFFLINE - 424.1 hour(s)

Battle Rank 42 - New Conglomerate on Emerald - Outfit Member of Recursion[x00x] Recursion
NC outfit on Emerald

Members: 29
Level Progress (to 43): 75%
Level 100 Progress: 8% 663h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M AE NS Decimator-B AF-19 Mercenary AF-4 Cyclone NC6 Gauss SAW GD-22S NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CNNisCIA



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,936,795 MLG Score: 5545
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.815%30.568%942912054,3285.94506-1.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.448%1.881A++1.48A+-0.416C--HEAD ++ (~15.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.586B+9.50.335C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[x00x] Recursion
NC outfit on Emerald

Members: 29
1.5m157.7%436 (26.2k)366 (22k)4.318784,9451,1454.4681242 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121444530.977%28.837%89303:381

88% Heavy Assault6% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2018 12:17 AMJun 14th, 2019 12:05 AMJul 16th, 2019 1:53 AM (1d) (PST)Jun 29th, 2019 8:20 PM (18d) (PST)Jun 29th, 2019 8:15 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8342056291.1890.2750.3431.9410.0415545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,05412,30937,745711721116221,971

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
69.3h/2.9d 171 1,426 1,207 8.1k 68 362 172 3.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,489
Deaths:492
KDR:5.059
Accuracy:30.929% B**
HSR:31.097% B++
NS-15M AE
B++
Kills:929
Deaths:172
KDR:5.401
Accuracy:29.569% B++
HSR:31.862% B+
NC6 Gauss SAW
A*
Kills:170
Deaths:34
KDR:5
Accuracy:31.358% A*
HSR:31.765% A
GD-22S
A
Kills:126
Deaths:30
KDR:4.200
Accuracy:29.957% A
HSR:30.159% B*
Kills:3,714
Deaths (as Heavy Assault):728
Deaths (to Heavy Assaults):333
KDR:5.10165
Kill Difference:2,986
Playtime:60.910 hours
Usage:88%
Score:1.356m
Score/min:371
Accuracy (listed only):30.453%
HSR (listed only):31.221%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:186
Deaths:55
KDR:3.382
Accuracy:33.396% A*
HSR:25.269% B++
AF-4 Cyclone
A+
Kills:182
Deaths:43
KDR:4.233
Accuracy:32.686% A+
HSR:22.528% B+
NS-7 PDW
A**
Kills:64
Deaths:22
KDR:2.909
Accuracy:32.469% A+
HSR:32.813% A**
Kills:432
Deaths (as Light Assault):120
Deaths (to Light Assaults):250
KDR:3.6
Kill Difference:312
Playtime:3.254 hours
Usage:5%
Score:0.079m
Score/min:405
Accuracy (listed only):32.851%
HSR (listed only):26.870%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:182
Deaths:43
KDR:4.233
Accuracy:32.686% A+
HSR:22.528% B+
NS-7 PDW
A**
Kills:64
Deaths:22
KDR:2.909
Accuracy:32.469% A+
HSR:32.813% A**
Kills:246
Deaths (as Combat Medic):65
Deaths (to Combat Medics):156
KDR:3.78462
Kill Difference:181
Playtime:0.529 hours
Usage:1%
Score:0.005m
Score/min:163
Accuracy (listed only):32.578%
HSR (listed only):27.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:182
Deaths:43
KDR:4.233
Accuracy:32.686% A+
HSR:22.528% B+
NS-44 Commissioner
A+
Kills:108
Deaths:74
KDR:1.459
Accuracy:45.441% B**
HSR:32.407% A+
AF-18 Stalker
B+
Kills:74
Deaths:20
KDR:3.700
Accuracy:30.083% B+
HSR:22.973% B
NS-7 PDW
A**
Kills:64
Deaths:22
KDR:2.909
Accuracy:32.469% A+
HSR:32.813% A**
Kills:428
Deaths (as Infiltrator):159
Deaths (to Infiltrators):162
KDR:2.69182
Kill Difference:269
Playtime:3.926 hours
Usage:6%
Score:0.080m
Score/min:338
Accuracy (listed only):35.170%
HSR (listed only):27.680%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:186
Deaths:55
KDR:3.382
Accuracy:33.396% A*
HSR:25.269% B++
Kills:186
Deaths (as Engineer):55
Deaths (to Engineers):139
KDR:3.38182
Kill Difference:131
Playtime:0.419 hours
Usage:1%
Score:0.003m
Score/min:109
Accuracy (listed only):33.396%
HSR (listed only):25.269%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,5232,4894925.059B**0.7430.929%B**31.097%B++75.9B**1B**19732.8h9.4B+30.4B++
NS-15M AE 9319291725.401A1.0829.569%B++31.862%B+72.6B+N/A15312.8h10.7B+36B+
NS Decimator-B 348244445.545M++1.2355.004%D*2.869%B65.9B28.1B+3523.7h3.1B++5.7C**
AF-19 Mercenary 187186553.382M++0.9433.396%A*25.269%B++77.5M**N/A2282.4h9.5B**28.4B**
AF-4 Cyclone 186182434.233A*0.0932.686%A+22.528%B+95.8A**2.1S2431.9h8.2B**25.2B*
NC6 Gauss SAW 175170345M**0.6831.358%A*31.765%A73.9A*2.2M**2212.3h8.5B+27.2B*
GD-22S 127126304.2A+0.1229.957%A30.159%B*70AN/A2041.8h9.3B*31B*
NS-44 Commissioner 108108741.459B+2.8645.441%B**32.407%A+90A*N/A2611.2h2.9B**6.3B**
Frag Grenade 10099199N/A94.6849.045%B+N/A495C++5D13740.2h3.9C++7.9B
AF-18 Stalker 7574203.7A*0.6230.083%B+22.973%B52.9B**N/A1251.4h11.8B39.1B+
NS-7 PDW 6464222.909A**1.4132.469%A+32.813%A**58.2A+N/A1261.1h11.7B*36.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520h
Medical Kit1001,1711.3h
Medical Applicator01700h
Motion Spotter0580h
Nano-Armor Kit09430h

Check the help document for the dictionary if you want to learn more about words used here.


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