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Harbinger Lictor COCKSICLE[O0O0] COCKSICLE
VS BR 93

KDR: 2.28

Score: 7.8m

Last Seen: Jan 12th, 2019 6:02 AM
- OFFLINE - 37.6 hour(s)

Battle Rank 93 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 94): 30%
Level 100 Progress: 41% 314h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Ghost Flare VE6 SVA-88 Orion VS54 Pulsar LSW NS-15M1 Eridani SX5G NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:COCKSICLE



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,773,714 MLG Score: 6214
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 22.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.755%40.469%128519100315,6962.6509-0.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.288%2.087A*3.047M++-0.3CHEAD ++ (~24.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.651B+8.30.42B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.948%0.813%57011021492154423.19481144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.38A-0.708D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.891B*8.80.832B++8.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.83%86.1%0110211,70542923.96512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.442A1.255A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.60.494B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.023%31.597%01102128862520.460064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.511A+3.446M*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.772B++1.80.631B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
7.8m308.1%589 (35.3k)465 (27.9k)2.2754122,6299,9452.3482293 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022157931.05%38.27%118801:4110

81% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2016 1:40 AMNov 22nd, 2018 5:51 AMJan 13th, 2019 11:35 PM (2d) (PST)Jan 12th, 2019 2:33 AM (4d) (PST)Jan 12th, 2019 2:02 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8914074841.3550.5950.5184.2920.0396214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,45224,44129,011813631258227,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
278.4h/11.6d 724 8,660 5,141 71.7k 433 1,173 645 14.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
A**
Kills:1,181
Deaths:391
KDR:3.020
Accuracy:31.550% A++
HSR:40.728% A**
SVA-88
A+
Kills:1,178
Deaths:441
KDR:2.671
Accuracy:30.263% A+
HSR:34.295% A
Orion VS54
A++
Kills:1,175
Deaths:598
KDR:1.965
Accuracy:27.101% A
HSR:36.085% A++
Pulsar LSW
A*
Kills:1,175
Deaths:414
KDR:2.838
Accuracy:32.394% A++
HSR:39.745% A*
NS-15M1
A*
Kills:1,169
Deaths:335
KDR:3.490
Accuracy:32.306% A++
HSR:37.810% A*
NS-15MP
A++
Kills:1,162
Deaths:475
KDR:2.446
Accuracy:29.676% B+
HSR:47.935% A++
NS-15M AE
A++
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:29.888% B*
HSR:43.966% A++
NSX-P Naginata
A++
Kills:773
Deaths:233
KDR:3.318
Accuracy:29.943% A+
HSR:43.855% A++
Betelgeuse 54-A
A++
Kills:742
Deaths:218
KDR:3.404
Accuracy:31.445% A
HSR:43.262% A++
VE-H Maw
A++
Kills:480
Deaths:192
KDR:2.500
Accuracy:31.988% B**
HSR:41.250% A++
Lasher X2 AE
A+
Kills:114
Deaths:88
KDR:1.295
Accuracy:41.627% A+
HSR:0% D**
Kills:10,309
Deaths (as Heavy Assault):4,000
Deaths (to Heavy Assaults):3,365
KDR:2.57725
Kill Difference:6,309
Playtime:224.371 hours
Usage:81%
Score:6.141m
Score/min:456
Accuracy (listed only):31.653%
HSR (listed only):37.175%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
A++
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:31.532% B++
HSR:33.647% A++
Eridani SX5-AE
A+
Kills:1,137
Deaths:324
KDR:3.509
Accuracy:32.628% B++
HSR:39.050% A+
NSX-P Tanto
A*
Kills:660
Deaths:179
KDR:3.687
Accuracy:35.823% A*
HSR:36.818% A++
VE-S Canis
A++
Kills:554
Deaths:148
KDR:3.743
Accuracy:34.928% A
HSR:36.282% A++
Phobos VX86
M
Kills:288
Deaths:136
KDR:2.118
Accuracy:60.023% C++
HSR:31.597% M
NS Baron G5AE
A*
Kills:245
Deaths:115
KDR:2.130
Accuracy:55.752% B*
HSR:27.347% A*
PS1-AV Suppressor
A++
Kills:192
Deaths:104
KDR:1.846
Accuracy:34.838% B**
HSR:35.938% A++
The Little Helper
A*
Kills:183
Deaths:81
KDR:2.259
Accuracy:43.352% D
HSR:28.962% A*
Zenith VX-5AE
A+
Kills:119
Deaths:47
KDR:2.532
Accuracy:34.607% A
HSR:34.454% A+
Serpent VE92
A+
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.381% A+
HSR:20.896% C*
NSX Tengu
M**
Kills:59
Deaths:16
KDR:3.688
Accuracy:43.424% B**
HSR:45.763% M**
Kills:4,672
Deaths (as Light Assault):1,690
Deaths (to Light Assaults):1,772
KDR:2.7645
Kill Difference:2,982
Playtime:11.586 hours
Usage:4%
Score:0.376m
Score/min:540
Accuracy (listed only):39.754%
HSR (listed only):33.705%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A++
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:31.532% B++
HSR:33.647% A++
Eridani SX5-AE
A+
Kills:1,137
Deaths:324
KDR:3.509
Accuracy:32.628% B++
HSR:39.050% A+
VE-S Canis
A++
Kills:554
Deaths:148
KDR:3.743
Accuracy:34.928% A
HSR:36.282% A++
Phobos VX86
M
Kills:288
Deaths:136
KDR:2.118
Accuracy:60.023% C++
HSR:31.597% M
NS Baron G5AE
A*
Kills:245
Deaths:115
KDR:2.130
Accuracy:55.752% B*
HSR:27.347% A*
PS1-AV Suppressor
A++
Kills:192
Deaths:104
KDR:1.846
Accuracy:34.838% B**
HSR:35.938% A++
Pulsar VS1
M
Kills:185
Deaths:93
KDR:1.989
Accuracy:36.531% M
HSR:37.838% A**
The Little Helper
A*
Kills:183
Deaths:81
KDR:2.259
Accuracy:43.352% D
HSR:28.962% A*
NSX Tengu
M**
Kills:59
Deaths:16
KDR:3.688
Accuracy:43.424% B**
HSR:45.763% M**
Kills:4,011
Deaths (as Combat Medic):1,523
Deaths (to Combat Medics):1,203
KDR:2.63362
Kill Difference:2,488
Playtime:7.009 hours
Usage:3%
Score:0.186m
Score/min:442
Accuracy (listed only):41.445%
HSR (listed only):35.158%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:660
Deaths:179
KDR:3.687
Accuracy:35.823% A*
HSR:36.818% A++
Phobos VX86
M
Kills:288
Deaths:136
KDR:2.118
Accuracy:60.023% C++
HSR:31.597% M
NS Baron G5AE
A*
Kills:245
Deaths:115
KDR:2.130
Accuracy:55.752% B*
HSR:27.347% A*
The Little Helper
A*
Kills:183
Deaths:81
KDR:2.259
Accuracy:43.352% D
HSR:28.962% A*
Zenith VX-5AE
A+
Kills:119
Deaths:47
KDR:2.532
Accuracy:34.607% A
HSR:34.454% A+
Serpent VE92
A+
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.381% A+
HSR:20.896% C*
Kills:1,562
Deaths (as Engineer):592
Deaths (to Engineers):1,277
KDR:2.63851
Kill Difference:970
Playtime:3.954 hours
Usage:1%
Score:0.083m
Score/min:351
Accuracy (listed only):43.323%
HSR (listed only):30.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,705
Deaths:511
KDR:3.337
Accuracy:44.830% B*
HSR:86.100% A++
Eridani SX5G
A++
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:31.532% B++
HSR:33.647% A++
NS-44 Commissioner AE
A++
Kills:1,161
Deaths:839
KDR:1.384
Accuracy:45.434% B+
HSR:43.411% A++
Eridani SX5-AE
A+
Kills:1,137
Deaths:324
KDR:3.509
Accuracy:32.628% B++
HSR:39.050% A+
NS-357P Underboss
M++
Kills:1,031
Deaths:795
KDR:1.297
Accuracy:43.917% C**
HSR:55.189% M++
VE-S Canis
A++
Kills:554
Deaths:148
KDR:3.743
Accuracy:34.928% A
HSR:36.282% A++
PS1-AV Suppressor
A++
Kills:192
Deaths:104
KDR:1.846
Accuracy:34.838% B**
HSR:35.938% A++
NSX Tengu
M**
Kills:59
Deaths:16
KDR:3.688
Accuracy:43.424% B**
HSR:45.763% M**
Kills:7,007
Deaths (as Infiltrator):3,243
Deaths (to Infiltrators):1,161
KDR:2.16065
Kill Difference:3,764
Playtime:25.441 hours
Usage:9%
Score:0.763m
Score/min:500
Accuracy (listed only):38.941%
HSR (listed only):46.922%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:198
Deaths:33
KDR:6
Accuracy:21.805% B+
HSR:33.333% A*
Blueshift VM5
A++
Kills:171
Deaths:33
KDR:5.182
Accuracy:22.238% B+
HSR:30.994% A++
Cosmos VM3
M*
Kills:91
Deaths:30
KDR:3.033
Accuracy:19.554% B++
HSR:35.165% M*
Cosmos VM3
S
Kills:79
Deaths:30
KDR:2.633
Accuracy:19.368% B++
HSR:39.241% S
Kills:539
Deaths (as MAX Suit):63
Deaths (to MAX Suits):487
KDR:8.55556
Kill Difference:476
Playtime:5.030 hours
Usage:2%
Score:0.225m
Score/min:745
Accuracy (listed only):20.741%
HSR (listed only):34.683%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:492
V. Kills:20 N/A
Deaths:66
KDR:7.455
Accuracy:50.948% A
KPH:70.700 B*
VKPH:2.900 C
Kills:492 (492 + 0)
Deaths:66
KDR:7.455
VKDR:0.303
Vehicle Kills:20
Kill Difference:426
Playtime:6.961 hours
Usage:2%
Score:0.083m
Score/min:198
Piloting Accuracy:50.948%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,7071,7055113.337C*1.0644.83%B*86.1%A++102.1M+N/A29616.7h1.6A3.6B**
Flare VE6 1,2001,1813913.02A+0.7431.55%A++40.728%A**134.2M*2.2S6868.8h7.7B**24.4B*
SVA-88 1,1971,1784412.671B+0.4030.263%A+34.295%A104.2A*1.7M*23411.3h10.2B++33.6B++
Orion VS54 1,1911,1755981.965B+0.3127.101%A36.085%A++85.1A**1.2A*25513.8h9.5B**35B*
Pulsar LSW 1,1921,1754142.838B**0.5632.394%A++39.745%A*125M++1.8M*2809.4h9.5B**29.3B**
NS-15M1 1,1781,1693353.49A++1.2132.306%A++37.81%A*132.8M**1A++3728.8h8.7A26.9B**
Eridani SX5G 1,1881,1685062.308B*0.0331.532%B++33.647%A++105.2A+1.8M**24011.1h9.4B++29.9B+
NS-15MP 1,1741,1624752.446C++0.1729.676%B+47.935%A++103.8B**1.1B*24911.2h9.1B*30.6B+
NS-44 Commissioner AE 1,1641,1618391.384C++0.8945.434%B+43.411%A++124.8A*N/A3299.3h2.8B++6.1B++
NS-15M AE 1,1701,1606151.886C+0.3929.888%B*43.966%A++85.9B**N/A22813.5h9.7B*32.5B++
Eridani SX5-AE 1,1421,1373243.509A++1.2332.628%B++39.05%A+133.8A*N/A3118.5h8.8B++26.9B+
NS-357P Underboss 1,0331,0317951.297C+0.9843.917%C**55.189%M++147.3A*N/A4447h2.8A6.4B*
NSX-P Naginata 7847732333.318A1.0429.943%A+43.855%A++138M**2A3825.6h8.8B**29.3B**
Betelgeuse 54-A 7547422183.404C*1.1331.445%A43.262%A++168.6M++2.7S5284.4h8.6B**27.3B**
NSX-P Tanto 6746601793.687M++1.4135.823%A*36.818%A++129.4S2.7M4355.1h10.5B**29.4B**
NS "Heatwave" Decimator 7555632562.199B+0.0862.93%C+1.599%C+72.2A+24.6B+3757.8h2.9A4.5B**
VE-S Canis 5595541483.743A*1.4734.928%A36.282%A++135.1M++1.2A3334.1h8.2B**23.6B*
Light PPA 512492667.455B5.1850.948%AN/A70.3B*2.9C1987h8.8B+17.4B++
VE-H Maw 4844801922.5B++0.2231.988%B**41.25%A++111.6A*N/A2974.3h7.9B**24.7B*
S1 4924193321.262B**1.0163.981%B*4.057%B++52.4A*9.1C--2668h3.5A+5.4A+
Damascus Edge 3773778,1820.046C**2.2341.023%B*N/A1.8C*N/A5211.7h1.8B+4.4B+
Frag Grenade 3273201320N/A317.7256.444%A+N/A533.3C*11.7B+17510.6h3.5B6.1B++
Phobos VX86 2902881362.118B++0.1660.023%C++31.597%M120M+N/A3202.4h1.8B**3C++
NS Baron G5AE 2472451152.13B++0.1555.752%B*27.347%A*128.9M++1.1A++2961.9h3.9B+6.9C++
Blueshift VM5 201198336A++3.7221.805%B+33.333%A*70.7A**1.1A2592.8h12.7B**58.2B++
PS1-AV Suppressor 1941921041.846C+0.4334.838%B**35.938%A++80B**N/A1682.4h11.3B+32.3B*
Pulsar VS1 187185931.989B**0.2936.531%M37.838%A**142.3S1.5M+4801.3h9.2A++25.2A+
The Little Helper 185183812.259B++0.0243.352%D28.962%A*122M++1.3B+4151.5h3.4A7.9B+
Blueshift VM5 173171335.182A2.9122.238%B+30.994%A++61.1A++N/A2022.8h14.9B+66.9B+
Lumine Edge AE 1281281,4750.087D2.1948.5%B**3.125%F-3.3DN/A1038.5h1.5F-3.1C*
NS "Jackpot" Decimator 164125711.761C+0.5163.9%C+1.6%C56.8B+17.7C+2852.2h3.7C++5.8C++
Zenith VX-5AE 120119472.532B++0.2634.607%A34.454%A+99.2A*N/A2581.2h10.6B+30.6B++
Lasher X2 AE 117114881.295C+0.9841.627%A+N/A60B*1.6B+1651.9h19.1C+45.8B++
Cosmos VM3 9491303.033B++0.7619.554%B++35.165%M*60.7A**2S1801.5h11.4B*58.1B++
Cosmos VM3 7979302.633B+0.3619.368%B++39.241%S52.7A*N/A1671.5h13B+66.9B+
Serpent VE92 6767341.971B*0.3030.381%A+20.896%C*111.7SN/A3860.6h9.9B*32.5B*
NSX Tengu 5959163.688A**1.4143.424%B**45.763%M**147.5SN/A5030.4h8.9B**20.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16030.3h
Snowman Soldier7500.1h
Spawn Beacon33630.4h
AE Nano-Armor Kit08900.1h
Nanite Revive Grenade01040h
Medical Applicator4312,3331h
Medical Kit1,0275,90463.1h
Nano-Armor Kit44,6890.3h
Recon Detection Device53630.4h

Check the help document for the dictionary if you want to learn more about words used here.


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