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Venator CODY1[DIG] CODY1
VS BR 154

KDR: 0.65

Score: 55.5m

Last Seen: Feb 21st, 2019 12:13 AM
- OFFLINE - 35.2 hour(s)

Battle Rank 120 (154 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 Dual Photon Pods C-4 NS-11C Lasher X2 Solstice VE3 Orion VS54 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-17,514 MLG Score: -14
Fun Score: N/A
Cheeseburgers Flipped: 883TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.283%14.638%1942499813,8820.360010.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.413%-1.522F-0.931D--0.328C**HEAD ++ (~8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.4-0.65D16.4-0.147C107

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.178%0.982%135410185,293291523061.81578229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.25%-1.708F--0.571D-0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.4-0.337C-45.60.139C++169.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.177%1.631%64710153,557434014140.819585251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.052%-1.824F--0.632D-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.9-0.732D-14.8-0.185C52.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.841%4.545%421110111,782321212370.554622144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.663%-1.329D**0.044C+-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.2-0.479D38.30.03C+136.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
12.566%19.231%421102152328530.0158295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.374T*-3.141T--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-7.898T*11-2.472F*76.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.325%10.866%42310196,75524921062.71067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.135%-1.589F-0.73D--0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.404C--4.10.148C++14.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
55.5m388.4%193 (11.6k)157 (9.4k)0.65186354,01682,8640.834693154 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022123813.907%6.543%9104:1510

18% Engineer25% Heavy Assault8% Infiltrator44% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:53 PMDec 29th, 2017 2:18 AMFeb 20th, 2019 7:21 PM (2d) (PST)Feb 20th, 2019 8:18 PM (2d) (PST)Feb 20th, 2019 8:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2691131560.1530.2350.0100.7270.034-14

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1636,7969,36791414429,448

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5869h/244.5d 15,150 3,534 27,518 256k 10,778 13,042 11,880 94.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:2,119
Deaths:3,950
KDR:0.536
Accuracy:16.260% D*
HSR:2.879% D
Orion VS54
D--
Kills:1,856
Deaths:4,446
KDR:0.417
Accuracy:10.589% F-
HSR:17.511% D--
Pulsar LSW
C--
Kills:234
Deaths:572
KDR:0.409
Accuracy:11.639% F-
HSR:20.086% C--
SVA-88
D-
Kills:202
Deaths:406
KDR:0.498
Accuracy:12.140% F--
HSR:19.307% D-
Ursa
D-
Kills:173
Deaths:304
KDR:0.569
Accuracy:12.103% F-
HSR:17.919% D-
NSX Naginata
D**
Kills:157
Deaths:227
KDR:0.692
Accuracy:12.370% F-
HSR:17.834% D**
NS-15M2
D*
Kills:138
Deaths:265
KDR:0.521
Accuracy:14.488% F-
HSR:16.667% D*
Flare VE6
D--
Kills:99
Deaths:215
KDR:0.460
Accuracy:13.533% F
HSR:17.172% D--
VX29 Polaris
D-
Kills:91
Deaths:160
KDR:0.569
Accuracy:11.612% F--
HSR:16.484% D-
Kills:5,069
Deaths (as Heavy Assault):10,545
Deaths (to Heavy Assaults):23,273
KDR:0.4807
Kill Difference:5,476
Playtime:1,482.101 hours
Usage:25%
Score:11.528m
Score/min:130
Accuracy (listed only):12.748%
HSR (listed only):16.206%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:6,190
Deaths:11,032
KDR:0.561
Accuracy:22.225% F
HSR:10.743% D--
NS-11C
D--
Kills:2,339
Deaths:4,447
KDR:0.526
Accuracy:14.577% F-
HSR:13.425% D--
Solstice VE3
D-
Kills:2,012
Deaths:7,409
KDR:0.272
Accuracy:12.104% F-
HSR:15.010% D-
VX6-7
D-
Kills:1,086
Deaths:1,949
KDR:0.557
Accuracy:15.732% F
HSR:15.838% D-
Zenith VX-5
D**
Kills:673
Deaths:1,590
KDR:0.423
Accuracy:13.472% F--
HSR:12.184% D**
Thanatos VE70
D
Kills:423
Deaths:759
KDR:0.557
Accuracy:27.967% D*
HSR:13.002% D
Solstice SF
D-
Kills:228
Deaths:542
KDR:0.421
Accuracy:12.491% F--
HSR:11.842% D-
Serpent VE92
D*
Kills:168
Deaths:399
KDR:0.421
Accuracy:12.065% F--
HSR:12.500% D*
NS Baron G5
D
Kills:144
Deaths:345
KDR:0.417
Accuracy:22.511% F-
HSR:11.111% D
Nova
D--
Kills:142
Deaths:456
KDR:0.311
Accuracy:15.442% F*
HSR:9.859% D--
Kills:13,405
Deaths (as Engineer):28,928
Deaths (to Engineers):19,085
KDR:0.46339
Kill Difference:15,523
Playtime:1,057.253 hours
Usage:18%
Score:11.164m
Score/min:176
Accuracy (listed only):16.859%
HSR (listed only):12.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:6,190
Deaths:11,032
KDR:0.561
Accuracy:22.225% F
HSR:10.743% D--
NS-11C
D--
Kills:2,339
Deaths:4,447
KDR:0.526
Accuracy:14.577% F-
HSR:13.425% D--
Solstice VE3
D-
Kills:2,012
Deaths:7,409
KDR:0.272
Accuracy:12.104% F-
HSR:15.010% D-
Sirius SX12
D
Kills:1,549
Deaths:3,946
KDR:0.393
Accuracy:13.758% F-
HSR:13.299% D
VX6-7
D-
Kills:1,086
Deaths:1,949
KDR:0.557
Accuracy:15.732% F
HSR:15.838% D-
NS-7 PDW
D--
Kills:821
Deaths:1,801
KDR:0.456
Accuracy:16.754% D**
HSR:11.815% D--
Eridani SX5
D--
Kills:737
Deaths:1,722
KDR:0.428
Accuracy:14.540% F--
HSR:11.805% D--
Zenith VX-5
D**
Kills:673
Deaths:1,590
KDR:0.423
Accuracy:13.472% F--
HSR:12.184% D**
MKV Suppressed
D--
Kills:590
Deaths:1,340
KDR:0.440
Accuracy:16.044% F-
HSR:13.220% D--
Thanatos VE70
D
Kills:423
Deaths:759
KDR:0.557
Accuracy:27.967% D*
HSR:13.002% D
Solstice SF
D-
Kills:228
Deaths:542
KDR:0.421
Accuracy:12.491% F--
HSR:11.842% D-
Serpent VE92
D*
Kills:168
Deaths:399
KDR:0.421
Accuracy:12.065% F--
HSR:12.500% D*
NS Baron G5
D
Kills:144
Deaths:345
KDR:0.417
Accuracy:22.511% F-
HSR:11.111% D
Nova
D--
Kills:142
Deaths:456
KDR:0.311
Accuracy:15.442% F*
HSR:9.859% D--
Kills:17,102
Deaths (as Light Assault):37,737
Deaths (to Light Assaults):12,689
KDR:0.45319
Kill Difference:20,635
Playtime:2,591.639 hours
Usage:44%
Score:25.222m
Score/min:162
Accuracy (listed only):16.406%
HSR (listed only):12.547%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:6,190
Deaths:11,032
KDR:0.561
Accuracy:22.225% F
HSR:10.743% D--
Sirius SX12
D
Kills:1,549
Deaths:3,946
KDR:0.393
Accuracy:13.758% F-
HSR:13.299% D
NS-7 PDW
D--
Kills:821
Deaths:1,801
KDR:0.456
Accuracy:16.754% D**
HSR:11.815% D--
Eridani SX5
D--
Kills:737
Deaths:1,722
KDR:0.428
Accuracy:14.540% F--
HSR:11.805% D--
MKV Suppressed
D--
Kills:590
Deaths:1,340
KDR:0.440
Accuracy:16.044% F-
HSR:13.220% D--
Thanatos VE70
D
Kills:423
Deaths:759
KDR:0.557
Accuracy:27.967% D*
HSR:13.002% D
Terminus VX-9
F
Kills:176
Deaths:351
KDR:0.501
Accuracy:14.606% F--
HSR:13.068% F
Pulsar VS1
D-
Kills:147
Deaths:458
KDR:0.321
Accuracy:12.436% F--
HSR:14.966% D-
NS Baron G5
D
Kills:144
Deaths:345
KDR:0.417
Accuracy:22.511% F-
HSR:11.111% D
Nova
D--
Kills:142
Deaths:456
KDR:0.311
Accuracy:15.442% F*
HSR:9.859% D--
Kills:10,919
Deaths (as Combat Medic):22,210
Deaths (to Combat Medics):8,477
KDR:0.49163
Kill Difference:11,291
Playtime:151.185 hours
Usage:3%
Score:1.623m
Score/min:179
Accuracy (listed only):17.628%
HSR (listed only):12.289%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,549
Deaths:3,946
KDR:0.393
Accuracy:13.758% F-
HSR:13.299% D
NS-7 PDW
D--
Kills:821
Deaths:1,801
KDR:0.456
Accuracy:16.754% D**
HSR:11.815% D--
Eridani SX5
D--
Kills:737
Deaths:1,722
KDR:0.428
Accuracy:14.540% F--
HSR:11.805% D--
MKV Suppressed
D--
Kills:590
Deaths:1,340
KDR:0.440
Accuracy:16.044% F-
HSR:13.220% D--
Phantom VA23
D*
Kills:174
Deaths:334
KDR:0.521
Accuracy:18.022% F*
HSR:19.540% D*
NS-44 Commissioner
F
Kills:163
Deaths:394
KDR:0.414
Accuracy:22.045% F
HSR:7.362% F-
Beamer VS3
B
Kills:136
Deaths:765
KDR:0.178
Accuracy:15.635% F
HSR:25% B
Spiker
D*
Kills:89
Deaths:282
KDR:0.316
Accuracy:11.840% F*
HSR:11.236% D*
Manticore SX40
C--
Kills:72
Deaths:219
KDR:0.329
Accuracy:20.179% D**
HSR:18.056% C--
VA39 Spectre
F
Kills:52
Deaths:176
KDR:0.295
Accuracy:12.566% T-
HSR:19.231% F
XM98
N/A
Kills:50
Deaths:220
KDR:0.227
Accuracy:14.740% N/A
HSR:60% N/A
Kills:4,433
Deaths (as Infiltrator):11,199
Deaths (to Infiltrators):10,256
KDR:0.39584
Kill Difference:6,766
Playtime:464.650 hours
Usage:8%
Score:4.652m
Score/min:167
Accuracy (listed only):16.011%
HSR (listed only):19.142%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:563
Deaths:824
KDR:0.683
Accuracy:8.881% D**
HSR:17.229% C
Comet VM2
B+
Kills:281
Deaths:825
KDR:0.341
Accuracy:21.990% F--
HSR:5.338% B+
Quasar VM1
F
Kills:199
Deaths:183
KDR:1.087
Accuracy:10.557% F
HSR:12.060% F
NS-10 Burster
B+
Kills:154
Deaths:263
KDR:0.586
Accuracy:20.985% D*
HSR:9.740% B+
Nebula VM20
F
Kills:114
Deaths:93
KDR:1.226
Accuracy:10.968% F
HSR:9.649% F-
Cosmos VM3
C+
Kills:113
Deaths:128
KDR:0.883
Accuracy:9.543% D**
HSR:19.469% C+
NS-10 Burster
B*
Kills:97
Deaths:159
KDR:0.610
Accuracy:21.291% D*
HSR:9.278% B*
Kills:1,521
Deaths (as MAX Suit):1,237.500
Deaths (to MAX Suits):5,940
KDR:1.22909
Kill Difference:283.500
Playtime:110.540 hours
Usage:2%
Score:1.262m
Score/min:190
Accuracy (listed only):14.888%
HSR (listed only):11.823%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:3,957
V. Kills:989 400%
Deaths:1,350
KDR:2.931
Accuracy:29.607% F*
KPH:25.900 D-
VKPH:6.500 D--
Antares LC
D*
Kills:639
V. Kills:619 103%
Deaths:1,564
KDR:0.409
Accuracy:20.110% F-
KPH:2.700 D*
VKPH:2.600 D*
Saron Laser Cannon
D--
Kills:500
V. Kills:511 98%
Deaths:1,916
KDR:0.261
Accuracy:17.903% F--
KPH:2.100 D--
VKPH:2.100 D*
Light PPA
D--
Kills:470
V. Kills:96 485%
Deaths:658
KDR:0.714
Accuracy:14.749% T*
KPH:5.600 D*
VKPH:1.100 D--
Maelstrom Turbo Laser
D-
Kills:366
V. Kills:274 133%
Deaths:606
KDR:0.604
Accuracy:18.401% F--
KPH:4.200 D-
VKPH:3.100 D--
Coyote Missiles
D-
Kills:298
V. Kills:212 140%
Deaths:264
KDR:1.129
Accuracy:33.100% F**
KPH:10.400 D-
VKPH:7.400 D--
Photon A2A Missile Pods
C++
Kills:278
V. Kills:223 124%
Deaths:145
KDR:1.917
Accuracy:81.449% C++
KPH:14.400 D--
VKPH:11.500 D--
Hornet Missiles
D
Kills:85
V. Kills:62 135%
Deaths:39
KDR:2.179
Accuracy:33.361% T-
KPH:16.200 D
VKPH:11.800 D*
Kills:6,593 (1,975 + 0)
Deaths:6,542
KDR:1.008
VKDR:0.456
Vehicle Kills:2,986
Kill Difference:51
Playtime:861.000 hours
Usage:15%
Score:2.784m
Score/min:54
Piloting Accuracy:18.401%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:207
V. Kills:63 323%
Deaths:48
KDR:4.313
Accuracy:22.036% F--
KPH:26.800 D-
VKPH:8.200 C+
CAS30 Tank Buster
D--
Kills:186
V. Kills:196 94%
Deaths:370
KDR:0.503
Accuracy:22.298% F--
KPH:2.200 D--
VKPH:2.300 D*
C150 Dalton
D--
Kills:139
V. Kills:116 119%
Deaths:47
KDR:2.957
Accuracy:23.534% D**
KPH:13.200 D--
VKPH:11 D--
Kills:532 (186 + 346)
Deaths:465
KDR:1.144
VKDR:0.806
Vehicle Kills:375
Kill Difference:67
Playtime:101.948 hours
Usage:2%
Score:0.431m
Score/min:71
Piloting Accuracy:22.298%
Gunner Accuracy:23.534%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:730
V. Kills:160 453%
Deaths:412
KDR:1.772
Accuracy:14.901% F*
KPH:13.100 D-
VKPH:2.900 D*
L100 Python HESH
C-
Kills:347
V. Kills:101 340%
Deaths:102
KDR:3.402
Accuracy:30.149% F-
KPH:22.500 D*
VKPH:6.500 C-
Skyguard
D--
Kills:164
V. Kills:146 112%
Deaths:105
KDR:1.562
Accuracy:23.111% D--
KPH:6.700 D--
VKPH:6 D--
L100 Python HEAT
D--
Kills:145
V. Kills:77 186%
Deaths:72
KDR:2.014
Accuracy:28.262% F--
KPH:12.500 D*
VKPH:6.700 D--
Kills:1,386 (1,386 + 0)
Deaths:691
KDR:2.006
VKDR:0.700
Vehicle Kills:484
Kill Difference:695
Playtime:107.427 hours
Usage:2%
Score:0.615m
Score/min:95
Driving Accuracy:28.262%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,127
V. Kills:234 480%
Deaths:256
KDR:4.402
Accuracy:29.511% F--
KPH:22.200 D--
VKPH:4.600 D
Supernova FPC
D*
Kills:777
V. Kills:592 131%
Deaths:296
KDR:2.625
Accuracy:32.285% F*
KPH:11.900 D*
VKPH:9.100 D*
Saron HRB
D
Kills:385
V. Kills:312 123%
Deaths:118
KDR:3.263
Accuracy:34.090% D*
KPH:12.700 D*
VKPH:10.300 D
Supernova PC
D--
Kills:267
V. Kills:104 254%
Deaths:166
KDR:1.608
Accuracy:21.701% T
KPH:11.600 D--
VKPH:4.500 D*
E540 Halberd
D**
Kills:177
V. Kills:126 139%
Deaths:48
KDR:3.688
Accuracy:23.596% T-
KPH:11.300 F-
VKPH:8 D**
Proton II PPA
C+
Kills:91
V. Kills:14 N/A
Deaths:20
KDR:4.550
Accuracy:12.948% F
KPH:22.500 D*
VKPH:3.500 C+
Kills:2,824 (2,171 + 653)
Deaths:904
KDR:3.124
VKDR:1.529
Vehicle Kills:1,382
Kill Difference:1,920
Playtime:188.919 hours
Usage:3%
Score:1.540m
Score/min:136
Driving Accuracy:21.701%
Gunner Accuracy:12.948%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:305
V. Kills:34 N/A
Deaths:55
KDR:5.545
Accuracy:23.275% F
KPH:47.400 D-
VKPH:5.300 C
M60-G Bulldog-H
C
Kills:73
V. Kills:22 317%
Deaths:38
KDR:1.921
Accuracy:22.525% F-
KPH:31.500 D--
VKPH:9.500 C
E540 Halberd-H
D
Kills:54
V. Kills:38 138%
Deaths:21
KDR:2.571
Accuracy:36.117% F*
KPH:21.600 D--
VKPH:15.200 D
Saron HRB-H
D*
Kills:52
V. Kills:36 141%
Deaths:25
KDR:2.080
Accuracy:30.487% T
KPH:17.700 D*
VKPH:12.200 D*
Kills:484 (0 + 484)
Deaths:139
KDR:3.482
VKDR:0.935
Vehicle Kills:130
Kill Difference:345
Playtime:14.188 hours
Usage:0%
Score:0.167m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:30.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:188
V. Kills:120 155%
Deaths:107
KDR:1.757
Accuracy:22.677% F-
KPH:8.100 D--
VKPH:5.200 D
M60-G Bulldog
D
Kills:175
V. Kills:39 438%
Deaths:41
KDR:4.268
Accuracy:21.306% D**
KPH:18.500 D-
VKPH:4.100 D
M12 Kobalt
C
Kills:155
V. Kills:18 N/A
Deaths:27
KDR:5.741
Accuracy:11.315% D*
KPH:22.500 D*
VKPH:2.600 C
M60-G Bulldog
D-
Kills:91
V. Kills:26 337%
Deaths:39
KDR:2.333
Accuracy:12.079% F--
KPH:10.100 D*
VKPH:2.900 D-
M40 Fury
D--
Kills:86
V. Kills:14 N/A
Deaths:25
KDR:3.440
Accuracy:16.423% F--
KPH:18.700 D--
VKPH:3 D*
M20 Basilisk
D--
Kills:77
V. Kills:51 148%
Deaths:53
KDR:1.453
Accuracy:22.241% F-
KPH:6.500 D*
VKPH:4.300 D--
M40 Fury
D--
Kills:61
V. Kills:9 N/A
Deaths:17
KDR:3.588
Accuracy:16.207% F--
KPH:27 D--
VKPH:4 D*
Kills:833 (0 + 833)
Deaths:309
KDR:2.696
VKDR:0.896
Vehicle Kills:277
Kill Difference:524
Playtime:67.204 hours
Usage:1%
Score:0.376m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:16.207%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:73
V. Kills:40 178%
Deaths:202
KDR:0.361
Accuracy:24.371% F--
KPH:5.300 D--
VKPH:2.900 D
Kills:73 (73 + 0)
Deaths:202
KDR:0.361
VKDR:0.198
Vehicle Kills:40
Kill Difference:129
Playtime:13.889 hours
Usage:0%
Score:0.029m
Score/min:35
Driving Accuracy:24.371%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 6,2836,19011,0320.561C--0.0922.225%F10.743%D--9.6D--N/A29647.8h4B+18.2D
Dual Photon Pods 4,9463,9571,3502.931C-2.2829.607%F*N/A25.9D-6.5D--117153h24.5C+82.7D*
C-4 4,6483,2304,0630.795C-0.1423.73%CN/A31.5D--13.8D--278102.5h2D8.5D
NS-11C 2,3792,3394,4470.526C--0.1314.577%F-13.425%D--9.6DN/A31244h14.9C++102.3D
Lasher X2 2,1682,1193,9500.536D0.1216.26%D*2.879%D10.4D-N/A31203.6h18.2B+111.7C
Solstice VE3 2,0592,0127,4090.272D0.3812.104%F-15.01%D-6.2DN/A23322.8h19.8C--163.8D--
Orion VS54 1,9061,8564,4460.417D0.2310.589%F-17.511%D--8D--N/A34232.6h17.4D--164.2D-
Frag Grenade 1,7851,75211752N/A1,751.3541.693%C-N/A417.1C7.9C++12684.2h3.8C++9.2C+
Sirius SX12 1,5811,5493,9460.393D0.2613.758%F-13.299%D7.6D--N/A29202.9h18.2D132D**
Proximity Mine 1,4451,4399381.534D0.8836.386%DN/A46.7D**N/A14630.8h1.9C++5.3C
C-4 ARX 1,5011,1491,1590.991D0.3428.156%B+N/A33.8D**10.4D**16534h1.9F6.6D-
Supernova VPC 1,3611,1272564.402D3.7529.511%F--1.508%C+22.2D--4.6D9850.8h4.1D13.7F-
VX6-7 1,0971,0861,9490.557C-0.0915.732%F15.838%D-13.1DN/A4083.2h13.5C+86.1D
Nemesis VSH9 1,4321,0183,7640.27D0.3831.803%T*3.34%B7D2.9D*53144.8h7.6B24F--
NS-7 PDW 8398211,8010.456D0.2016.754%D**11.815%D--8.4D-N/A3498.3h18.8D112.3D--
Supernova FPC 1,3697772962.625C-1.9732.285%F*2.317%C+11.9D*9.1D*15565.1h7D21.6F*
Eridani SX5 7487371,7220.428D0.2214.54%F--11.805%D--8D--N/A2792.3h14C96.5D*
C75 Viper 8907304121.772C-1.1214.901%F*1.096%C-13.1D-2.9D*7655.9h13.4C*89.9F--
Zenith VX-5 6866731,5900.423D0.2313.472%F--12.184%D**6.9D--N/A2597.4h16.1D119.5F-
Force-Blade 73965057,5640.011C0.646.411%F-5.077%C0.2C--N/A12722.2h3C+47.4T-
Antares LC 1,2586391,5640.409D0.2420.11%F-1.095%D2.7D*2.6D*31239.8h170.4C847.1D*
Tank Mine 1,2536253231.935C1.2829.171%CN/A47.3D*47.6C--56613.2h2.7D*9.3D**
MKV Suppressed 6015901,3400.44D0.2116.044%F-13.22%D--8.6D--N/A2768.6h17.3C108D--
Quasar VM1 5695638240.683D0.038.881%D**17.229%C11.9D-N/A4347.2h17.5C-197D
Saron Laser Cannon 1,0115001,9160.261C-0.3917.903%F--1.4%D2.1D--2.1D*33243.3h187.3C1046.2F-
Light PPA 5664706580.714D0.0614.749%T*N/A5.6D*1.1D--2584.5h20.7C--140.6F**
Thanatos VE70 4314237590.557C0.0927.967%D*13.002%D7.2D--N/A3658.7h5.2C+18.5D
Saron HRB 6973851183.263C2.6134.09%D*2.597%B*12.7D*10.3D16930.2h30.2D*88.7F
NS Decimator 5103728600.433D0.2235.415%T2.688%B12.6D*4.7D*10129.6h6.1D17.2F**
Maelstrom Turbo Laser 6403666060.604C0.0518.401%F--N/A4.2D-3.1D--4687.1h112.3C++610.5D
L100 Python HESH 4483471023.402D2.7530.149%F-1.153%C-22.5D*6.6C-12715.4h6F-19.9T*
Proton II PPA-H 339305555.545C-4.8923.275%FN/A47.7D-5.3C1436.4h13.6D58.3F
Coyote Missiles 5102982641.129D0.4833.1%F**N/A10.3D-7.4D--9728.8h60.7D183.5F-
Comet VM2 3492818250.341D0.3121.99%F--5.338%B+6.3D-1.5D*5144.7h20.5C**93.1D-
Photon A2A Missile Pods 5012781451.917D1.2781.449%C++N/A14.3D--11.5D--14519.4h11.4D*14D*
Supernova PC 3712671661.608C--0.9621.701%T1.873%C11.6D--4.5D*11723h4.9B22.6F--
Pulsar LSW 2392345720.409D-0.2411.639%F-20.086%C--10.5D*N/A4722.2h16.4D--140.6F--
Solstice SF 2322285420.421D0.2312.491%F--11.842%D-5.7D--N/A2339.8h15.2C121.7F
Sticky Grenade 2252241224N/A223.3538.749%D**N/A448D--2D*15350.5h3.2D8.4D--
NS Annihilator 3972116230.339D0.3181.031%C++N/A5.6D--5D*9037.5h14.8D-18.3D
L105 Zephyr 270207484.313C-3.6622.036%F--N/A26.9D-8.2C+1967.7h9.7D**43.9T*
SVA-88 2082024060.498D0.1512.14%F--19.307%D-7.6D*N/A4026.6h15.3D--125.9F-
Hades VSH4 2911994810.414C0.2446.118%F**2.01%C11C5.1C-10218.1h7.9B+17.2D
Quasar VM1 2061991831.087C--0.4410.557%F12.06%F13.4D*N/A4514.9h17.8D*168.2F-
M20 Basilisk 3081881071.757C-1.1122.677%F-5.851%C+8.1D--5.2D8723.2h136.1D-600.2F--
CAS30 Tank Buster 3821863700.503C--0.1522.298%F--N/A2.2D--2.3D*4383.7h83.8D375.9F--
E540 Halberd 303177483.688C-3.0423.596%T-3.39%B+11.3F-8D**15315.7h9.2F--38.8T*
Terminus VX-9 1821763510.501D0.1514.606%F--13.068%F8.9D*N/A3919.8h17D**116.6F**
M60-G Bulldog 214175414.268C+3.6221.306%D**2.286%C-18.4D-4.1D909.5h9.4D44.1D**
Phantom VA23 1811743340.521C0.1318.022%F*19.54%D*8.1D-N/A2121.5h7.1F-39.2T*
Ursa 1771733040.569D0.0812.103%F-17.919%D-9.5D--N/A3918.2h12.4C102.2D*
Serpent VE92 1761683990.421D0.2312.065%F--12.5%D*5.3D--N/A3231.9h17.4D-144.1F--
Skyguard 3101641051.562C--0.9123.111%D--1.22%D6.7D--6D--10624.5h173.2D--749.5D**
NS-44 Commissioner 1671633940.414C--0.2422.045%F7.362%F-10.1D-N/A4416.2h5.6D*25.4F-
MANA Anti-Vehicle Turret 3251633280.497D--0.1545.334%D*2.454%C-1630C-1620C5483330.1h19.7C43.5D*
NSX Naginata 1591572270.692D0.0412.37%F-17.834%D**12.4D--N/A3712.7h11B+88.6C--
M12 Kobalt 173155275.741D5.0911.315%D*21.936%B*22.5D*2.6C1026.9h27.5D*243.1D**
NS-10 Burster 2551542630.586C--0.0720.985%D*9.74%B+3.4D-2.2D-4845.3h146C+695.6D
Lumine Edge 1641548,0560.019C0.636.738%F-16.883%C++0.3DN/A1528.3h2D--29.7T-
Pulsar VS1 1521474580.321D0.3312.436%F--14.966%D-6.5D--N/A4922.7h17.8D142.9F--
L100 Python HEAT 222145722.014D1.3628.262%F--2.759%C++12.5D*6.6D--12711.6h8.5D-30.2T-
NS Baron G5 1471443450.417D-0.2322.511%F-11.111%D7.1D*N/A2720.2h5.5C--24.3C-
Spear Anti-Vehicle Phalanx Turret 233143393.667C--3.0220.247%F--5.594%B++15.9D*10D--1899h12.8D-63.4T*
Nova 1471424560.311D0.3415.442%F*9.859%D--6.5D*N/A2122h5.2C33.7T-
C150 Dalton 255139472.957C-2.3123.534%D**N/A13.2D--11D--19710.5h6.4D--27F*
NS-15M2 1411382650.521C--0.1314.488%F-16.667%D*9.1D*N/A4415.1h17.2D*118.5F
Beamer VS3 1461367650.178D0.4715.635%F25%B3.1D*N/A1943.9h17.1F109.4D*
Nebula VM20 114114931.226C-0.5710.968%F9.649%F-14.1D*N/A498.1h19.6D178.3D*
NSX Masamune 1401132010.562C0.0933.435%F**1.77%C20.2D4.8D-1065.6h8.7B+26.2C+
Cosmos VM3 1141131280.883C--0.239.543%D**19.469%C+13.1D*N/A648.6h16C167.9D
Rocklet Rifle 2091022710.376D0.2839.227%D**N/A8.2F8.6D**12712.4h63.3F-161.5F-
Flare VE6 99992150.46D-0.1913.533%F17.172%D--9.1D*N/A6410.9h12.5C-92.6D--
NS-10 Burster 165971590.61D0.0421.291%D*9.278%B*2.7D*1.9D*4435.9h190.9D-896.5D**
VX29 Polaris 95911600.569D0.0811.612%F--16.484%D-9.3D*N/A609.8h15.5D-133.2F-
Proton II PPA 10591204.55D3.9012.948%F2.198%C++22.8D*3.5C+1074h15.9F123T-
M60-G Bulldog 11791392.333D1.6812.079%F--3.297%C*10.1D*2.9D-719h9.5C--78.2T*
Spiker 90892820.316D0.3411.84%F*11.236%D*4.3D--N/A1520.7h15.3D*128.9T*
S1 128881800.489C0.1619.174%T*5.682%A++5D**2.3D**16317.5h7.4C38.5T*
M40 Fury 10086253.44C--2.7916.423%F--2.326%B++18.7D--3D*1254.6h15.9C+97F-
Hornet Missiles 14785392.179C--1.5333.361%T-N/A16.3D11.9D*2165.2h14.2C42.4F
MANA Anti-Personnel Turret 89781290.605N/A0.0513.522%UN/A780U110U2760900.1h100.4T*742.4T*
M20 Basilisk 12877531.453D0.8022.241%F-6.494%B6.5D*4.3D--8911.8h184.5F-829.7T*
M40 Fury-F 113732020.361D0.2924.371%F--N/A5.3D--2.9D3513.9h28.5F-117.1T*
M60-G Bulldog-H 9573381.921D1.2722.525%F-N/A31.7D--9.6C+1742.3h9.7F-43.2T-
Manticore SX40 72722190.329D0.3220.179%D**18.056%C--6.1D--N/A2211.9h8.8C43.5D-
Xiphos Anti-Personnel Phalanx Tower 6964164C++63.3523.28%DN/A45.7D3.6D--2981.4h39C167.6C--
M40 Fury 7061173.588C--2.9416.207%F--N/A26.5D--3.9D*1842.3h13.7C++84.5F-
Aspis Anti-Aircraft Phalanx Turret 12958252.32C1.6711.87%F-N/A3.6D**4.4D*8116.3h227.2F1913.9T
E540 Halberd-H 9254212.571C--1.9236.117%F*N/A21.6D--15.2D2902.5h9.1D*25.3T-
VA39 Spectre 54521760.295D0.3612.566%T-19.231%F3.9D--N/A3113.2h11F--87.7T*
Saron HRB-H 8852252.08D1.4330.487%T1.923%B+17.9D*12.4D*2512.9h26.6C+87.4F-
XM98 50502200.227D-0.4214.74%T-60%F3.9D-N/A2212.9h5.7T*38.4T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3760.3h
Motion Spotter229961.5h
Nano-Armor Kit1,6041,317,000125h
Decoy Grenade0890h
Snowman Soldier3770.1h
Anti-Vehicle MANA Turret952,4945.5h
Spawn Beacon1016,76012.6h
Repair Module12070.7h
Turret AI Module02091h
NS-61G Emissary0950.1h
NS-61B Emissary04060.1h
Skywall Shield Emitter42251.2h
Structure Shield Module12040.8h
Cortium Silo01390.6h
Nanite Revive Grenade06630.2h
Nanite Healing Grenade01,0900.3h
Medical Applicator888305,53131.1h
Deconstruction Tool29,6191.3h
Rampart Wall94745.7h
Sunderer Garage0611h
Xiphos Anti-Personnel Tower42551.4h
Ammunition Package1263,9457.9h
Medical Kit2693,08116.9h
Anti-Infantry MANA Turret576762.9h
WLT-Howler Mining Laser987,74120.2h
Nano-Repair Grenade01,9120.5h
Shield Recharging Field441,6531.7h
Recon Detection Device1798,33523.4h
Smoke Grenade07,4142h

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