Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,040)players online:
wintergaming (454)  Project_Incursus (31)  CAMIKAZE78 (16)  Lyyti (9)  jboLtz (8)  druzinko (7) 525
stats.dasanfall.com
Venator CODY1[DIG] CODY1
VS BR 156

KDR: 0.67

Score: 57.8m

Last Seen: Aug 14th, 2019 8:38 PM
- OFFLINE - 103.2 hour(s)

Battle Rank 120 (156 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 Dual Photon Pods C-4 NS-11C Lasher X2 Solstice VE3 Orion VS54 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CODY1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-13,761 MLG Score: -11
Fun Score: N/A
Cheeseburgers Flipped: 980TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.317%14.679%19525118914,3270.3625620.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.318%-1.528F-0.943D--0.391BHEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.2-0.645D16.3-0.142C106

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.308%0.971%139412105,563297925121.86678221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.159%-1.69F--0.581D-0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216.6-0.335C-46.20.133C++170.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.435%1.575%65712073,683443714830.830065248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.07%-1.807F--0.629D-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.9-0.726D-15.2-0.191C52.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.925%4.486%451112031,917328312960.583917148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.708%-1.304D**-0.001C+-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.5-0.427C--37.40.055C+133.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
12.511%19.231%451121352334230.0155549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.373T*-3.108T--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.1-7.86T*11-2.461F*77.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.268%10.841%45312117,00125561132.73904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.145%-1.6F-0.745D--0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.406C--4.10.151C++14.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
57.8m401.9%192 (11.5k)157 (9.4k)0.66547656,46784,8520.853769156 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214130014.094%6.462%9104:2011

18% Engineer26% Heavy Assault8% Infiltrator43% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:53 PMJul 22nd, 2019 5:03 PMAug 18th, 2019 4:04 AM (19h) (PST)Aug 14th, 2019 5:07 PM (4d) (PST)Aug 14th, 2019 4:38 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2711101610.1540.2310.0100.7550.034-11

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,2426,6179,62591414529,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6125h/255.2d 15,977 3,649 29,064 277.4k 11,063 13,670 12,555 99.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:1,861
Deaths:4,458
KDR:0.417
Accuracy:10.592% F-
HSR:17.518% D--
SVA-88
D
Kills:279
Deaths:500
KDR:0.558
Accuracy:12.982% F-
HSR:20.789% D
Pulsar LSW
D
Kills:234
Deaths:572
KDR:0.409
Accuracy:11.612% F--
HSR:20.086% D
Ursa
D--
Kills:181
Deaths:322
KDR:0.562
Accuracy:12.281% F-
HSR:17.680% D--
NS-15M2
D*
Kills:170
Deaths:299
KDR:0.569
Accuracy:14.478% F-
HSR:16.471% D*
NSX Naginata
D**
Kills:157
Deaths:229
KDR:0.686
Accuracy:12.240% F-
HSR:17.834% D**
Flare VE6
D-
Kills:104
Deaths:217
KDR:0.479
Accuracy:14.130% D**
HSR:18.269% D-
VX29 Polaris
D-
Kills:91
Deaths:160
KDR:0.569
Accuracy:11.612% F-
HSR:16.484% D-
Kills:3,077
Deaths (as Heavy Assault):6,757
Deaths (to Heavy Assaults):23,804
KDR:0.45538
Kill Difference:3,680
Playtime:1,562.083 hours
Usage:26%
Score:12.216m
Score/min:130
Accuracy (listed only):12.491%
HSR (listed only):18.141%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:6,436
Deaths:11,451
KDR:0.562
Accuracy:22.170% F-
HSR:10.721% D*
NS-11C
D--
Kills:2,361
Deaths:4,523
KDR:0.522
Accuracy:14.513% F-
HSR:13.342% D--
Solstice VE3
D-
Kills:2,014
Deaths:7,415
KDR:0.272
Accuracy:12.110% F-
HSR:14.995% D-
VX6-7
D-
Kills:1,086
Deaths:1,949
KDR:0.557
Accuracy:15.732% F
HSR:15.838% D-
Zenith VX-5
F
Kills:678
Deaths:1,602
KDR:0.423
Accuracy:13.501% F--
HSR:12.389% F
Thanatos VE70
D
Kills:423
Deaths:762
KDR:0.555
Accuracy:27.940% D*
HSR:13.002% D
Solstice SF
D-
Kills:228
Deaths:542
KDR:0.421
Accuracy:12.491% F--
HSR:11.842% D-
Serpent VE92
D*
Kills:176
Deaths:414
KDR:0.425
Accuracy:12.045% F--
HSR:12.500% D*
NS Baron G5
D
Kills:144
Deaths:345
KDR:0.417
Accuracy:22.440% F--
HSR:11.111% D
Nova
D*
Kills:142
Deaths:456
KDR:0.311
Accuracy:15.372% F--
HSR:9.859% D*
Kills:13,688
Deaths (as Engineer):29,459
Deaths (to Engineers):19,468
KDR:0.46465
Kill Difference:15,771
Playtime:1,112.249 hours
Usage:18%
Score:11.764m
Score/min:176
Accuracy (listed only):16.831%
HSR (listed only):12.560%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:6,436
Deaths:11,451
KDR:0.562
Accuracy:22.170% F-
HSR:10.721% D*
NS-11C
D--
Kills:2,361
Deaths:4,523
KDR:0.522
Accuracy:14.513% F-
HSR:13.342% D--
Solstice VE3
D-
Kills:2,014
Deaths:7,415
KDR:0.272
Accuracy:12.110% F-
HSR:14.995% D-
Sirius SX12
D
Kills:1,560
Deaths:3,963
KDR:0.394
Accuracy:13.752% F--
HSR:13.397% D
VX6-7
D-
Kills:1,086
Deaths:1,949
KDR:0.557
Accuracy:15.732% F
HSR:15.838% D-
NS-7 PDW
D--
Kills:823
Deaths:1,815
KDR:0.453
Accuracy:16.759% D**
HSR:11.786% D--
Eridani SX5
D*
Kills:737
Deaths:1,724
KDR:0.427
Accuracy:14.521% F--
HSR:11.805% D*
Zenith VX-5
F
Kills:678
Deaths:1,602
KDR:0.423
Accuracy:13.501% F--
HSR:12.389% F
MKV Suppressed
D--
Kills:600
Deaths:1,352
KDR:0.444
Accuracy:16.080% F-
HSR:13.333% D--
Thanatos VE70
D
Kills:423
Deaths:762
KDR:0.555
Accuracy:27.940% D*
HSR:13.002% D
Solstice SF
D-
Kills:228
Deaths:542
KDR:0.421
Accuracy:12.491% F--
HSR:11.842% D-
VE-S Canis
D--
Kills:225
Deaths:350
KDR:0.643
Accuracy:15.547% F-
HSR:11.111% D--
Serpent VE92
D*
Kills:176
Deaths:414
KDR:0.425
Accuracy:12.045% F--
HSR:12.500% D*
NS Baron G5
D
Kills:144
Deaths:345
KDR:0.417
Accuracy:22.440% F--
HSR:11.111% D
Nova
D*
Kills:142
Deaths:456
KDR:0.311
Accuracy:15.372% F--
HSR:9.859% D*
Kills:17,633
Deaths (as Light Assault):38,663
Deaths (to Light Assaults):12,961
KDR:0.45607
Kill Difference:21,030
Playtime:2,656.843 hours
Usage:43%
Score:25.838m
Score/min:162
Accuracy (listed only):16.332%
HSR (listed only):12.469%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:6,436
Deaths:11,451
KDR:0.562
Accuracy:22.170% F-
HSR:10.721% D*
Sirius SX12
D
Kills:1,560
Deaths:3,963
KDR:0.394
Accuracy:13.752% F--
HSR:13.397% D
NS-7 PDW
D--
Kills:823
Deaths:1,815
KDR:0.453
Accuracy:16.759% D**
HSR:11.786% D--
Eridani SX5
D*
Kills:737
Deaths:1,724
KDR:0.427
Accuracy:14.521% F--
HSR:11.805% D*
MKV Suppressed
D--
Kills:600
Deaths:1,352
KDR:0.444
Accuracy:16.080% F-
HSR:13.333% D--
Thanatos VE70
D
Kills:423
Deaths:762
KDR:0.555
Accuracy:27.940% D*
HSR:13.002% D
VE-S Canis
D--
Kills:225
Deaths:350
KDR:0.643
Accuracy:15.547% F-
HSR:11.111% D--
Terminus VX-9
F
Kills:185
Deaths:366
KDR:0.505
Accuracy:14.656% F--
HSR:12.973% F
Pulsar VS1
D-
Kills:149
Deaths:468
KDR:0.318
Accuracy:12.293% F--
HSR:14.765% D-
NS Baron G5
D
Kills:144
Deaths:345
KDR:0.417
Accuracy:22.440% F--
HSR:11.111% D
Nova
D*
Kills:142
Deaths:456
KDR:0.311
Accuracy:15.372% F--
HSR:9.859% D*
Kills:11,424
Deaths (as Combat Medic):23,052
Deaths (to Combat Medics):8,692
KDR:0.49558
Kill Difference:11,628
Playtime:155.967 hours
Usage:3%
Score:1.685m
Score/min:180
Accuracy (listed only):17.412%
HSR (listed only):12.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,560
Deaths:3,963
KDR:0.394
Accuracy:13.752% F--
HSR:13.397% D
NS-7 PDW
D--
Kills:823
Deaths:1,815
KDR:0.453
Accuracy:16.759% D**
HSR:11.786% D--
Eridani SX5
D*
Kills:737
Deaths:1,724
KDR:0.427
Accuracy:14.521% F--
HSR:11.805% D*
MKV Suppressed
D--
Kills:600
Deaths:1,352
KDR:0.444
Accuracy:16.080% F-
HSR:13.333% D--
VE-S Canis
D--
Kills:225
Deaths:350
KDR:0.643
Accuracy:15.547% F-
HSR:11.111% D--
Phantom VA23
D--
Kills:189
Deaths:365
KDR:0.518
Accuracy:17.367% F*
HSR:21.164% D--
NS-44 Commissioner
F-
Kills:168
Deaths:403
KDR:0.417
Accuracy:21.554% F-
HSR:7.143% F-
Beamer VS3
B
Kills:136
Deaths:765
KDR:0.178
Accuracy:15.629% F-
HSR:25% B
Spiker
D--
Kills:91
Deaths:284
KDR:0.320
Accuracy:11.654% F*
HSR:13.187% D--
Manticore SX40
C--
Kills:72
Deaths:219
KDR:0.329
Accuracy:19.751% D**
HSR:18.056% C--
VA39 Spectre
F
Kills:52
Deaths:176
KDR:0.295
Accuracy:12.511% T-
HSR:19.231% F
XM98
N/A
Kills:50
Deaths:220
KDR:0.227
Accuracy:14.740% N/A
HSR:60% N/A
Kills:4,703
Deaths (as Infiltrator):11,636
Deaths (to Infiltrators):10,473
KDR:0.40418
Kill Difference:6,933
Playtime:503.052 hours
Usage:8%
Score:4.915m
Score/min:163
Accuracy (listed only):15.822%
HSR (listed only):18.768%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:563
Deaths:824
KDR:0.683
Accuracy:8.875% D**
HSR:17.229% C
Comet VM2
B+
Kills:281
Deaths:827
KDR:0.340
Accuracy:21.943% F--
HSR:5.338% B+
Quasar VM1
F
Kills:201
Deaths:184
KDR:1.092
Accuracy:10.435% F
HSR:11.940% F-
NS-10 Burster
B
Kills:171
Deaths:272
KDR:0.629
Accuracy:21.559% D*
HSR:8.772% B
NS-10 Burster
B++
Kills:117
Deaths:169
KDR:0.692
Accuracy:22.060% D*
HSR:8.547% B++
Nebula VM20
F
Kills:115
Deaths:95
KDR:1.211
Accuracy:10.922% F
HSR:9.565% F-
Cosmos VM3
C+
Kills:114
Deaths:129
KDR:0.884
Accuracy:9.457% F
HSR:19.298% C+
Kills:1,562
Deaths (as MAX Suit):1,250
Deaths (to MAX Suits):6,038
KDR:1.2496
Kill Difference:312
Playtime:122.674 hours
Usage:2%
Score:1.353m
Score/min:184
Accuracy (listed only):15.036%
HSR (listed only):11.527%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:3,993
V. Kills:998 400%
Deaths:1,351
KDR:2.956
Accuracy:29.576% F*
KPH:25.800 D--
VKPH:6.400 D--
Antares LC
D*
Kills:683
V. Kills:643 106%
Deaths:1,598
KDR:0.427
Accuracy:20.155% F-
KPH:2.800 D*
VKPH:2.600 D*
Saron Laser Cannon
D--
Kills:670
V. Kills:608 110%
Deaths:1,990
KDR:0.337
Accuracy:18.452% F--
KPH:2.600 D--
VKPH:2.300 D--
Light PPA
D--
Kills:515
V. Kills:102 N/A
Deaths:676
KDR:0.762
Accuracy:15.125% T*
KPH:5.900 D*
VKPH:1.200 D--
Photon A2A Missile Pods
C
Kills:407
V. Kills:298 136%
Deaths:183
KDR:2.224
Accuracy:76.755% C
KPH:14.400 D--
VKPH:10.600 D--
Maelstrom Turbo Laser
D-
Kills:385
V. Kills:285 135%
Deaths:614
KDR:0.627
Accuracy:18.417% F--
KPH:4.300 D-
VKPH:3.200 D-
Coyote Missiles
D-
Kills:307
V. Kills:218 140%
Deaths:265
KDR:1.158
Accuracy:33.119% F**
KPH:10.600 D-
VKPH:7.500 D--
Hornet Missiles
D
Kills:85
V. Kills:62 135%
Deaths:39
KDR:2.179
Accuracy:33.069% T-
KPH:16.100 D
VKPH:11.700 D-
Kills:7,045 (2,253 + 0)
Deaths:6,716
KDR:1.049
VKDR:0.479
Vehicle Kills:3,214
Kill Difference:329
Playtime:899.892 hours
Usage:15%
Score:2.971m
Score/min:55
Piloting Accuracy:18.417%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:209
V. Kills:64 322%
Deaths:50
KDR:4.180
Accuracy:21.891% F--
KPH:26.400 D-
VKPH:8.100 C+
CAS30 Tank Buster
D--
Kills:198
V. Kills:203 97%
Deaths:380
KDR:0.521
Accuracy:21.949% F--
KPH:2.200 D--
VKPH:2.300 D--
C150 Dalton
D--
Kills:150
V. Kills:122 122%
Deaths:47
KDR:3.191
Accuracy:23.720% D**
KPH:13.900 D--
VKPH:11.300 D--
Kills:557 (198 + 359)
Deaths:477
KDR:1.168
VKDR:0.816
Vehicle Kills:389
Kill Difference:80
Playtime:108.880 hours
Usage:2%
Score:0.448m
Score/min:69
Piloting Accuracy:21.949%
Gunner Accuracy:23.720%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:735
V. Kills:162 451%
Deaths:412
KDR:1.784
Accuracy:14.885% F*
KPH:13.100 D-
VKPH:2.900 D*
L100 Python HESH
C--
Kills:355
V. Kills:103 341%
Deaths:104
KDR:3.413
Accuracy:30.055% F-
KPH:22 D*
VKPH:6.400 C--
Skyguard
D--
Kills:198
V. Kills:171 115%
Deaths:109
KDR:1.817
Accuracy:23.450% D--
KPH:7.300 D--
VKPH:6.300 D--
L100 Python HEAT
D-
Kills:156
V. Kills:85 181%
Deaths:73
KDR:2.137
Accuracy:29.018% F--
KPH:13.100 D*
VKPH:7.200 D-
Kills:1,444 (1,444 + 0)
Deaths:698
KDR:2.069
VKDR:0.746
Vehicle Kills:521
Kill Difference:746
Playtime:111.169 hours
Usage:2%
Score:0.643m
Score/min:96
Driving Accuracy:29.018%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:1,128
V. Kills:234 480%
Deaths:258
KDR:4.372
Accuracy:29.462% F--
KPH:22.100 D--
VKPH:4.600 D-
Supernova FPC
D*
Kills:844
V. Kills:624 135%
Deaths:302
KDR:2.795
Accuracy:32.349% F*
KPH:12.300 D*
VKPH:9.100 D*
Saron HRB
D
Kills:414
V. Kills:325 127%
Deaths:125
KDR:3.312
Accuracy:34.469% D--
KPH:13 D*
VKPH:10.200 D
Supernova PC
D--
Kills:267
V. Kills:104 254%
Deaths:166
KDR:1.608
Accuracy:21.701% T
KPH:11.600 D--
VKPH:4.500 D*
E540 Halberd
D*
Kills:189
V. Kills:128 147%
Deaths:48
KDR:3.938
Accuracy:23.782% T-
KPH:11.600 F-
VKPH:7.900 D*
Proton II PPA
C++
Kills:96
V. Kills:16 N/A
Deaths:20
KDR:4.800
Accuracy:14.201% F
KPH:23.200 D*
VKPH:3.900 C++
Kills:2,938 (2,239 + 699)
Deaths:919
KDR:3.197
VKDR:1.557
Vehicle Kills:1,431
Kill Difference:2,019
Playtime:195.045 hours
Usage:3%
Score:1.591m
Score/min:136
Driving Accuracy:21.701%
Gunner Accuracy:14.201%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:336
V. Kills:34 N/A
Deaths:57
KDR:5.895
Accuracy:24.487% D**
KPH:48.800 D-
VKPH:4.900 C
M60-G Bulldog-H
C
Kills:73
V. Kills:22 317%
Deaths:38
KDR:1.921
Accuracy:22.839% F
KPH:31.300 D--
VKPH:9.400 C
E540 Halberd-H
D
Kills:55
V. Kills:39 138%
Deaths:21
KDR:2.619
Accuracy:36.158% F*
KPH:21.700 D*
VKPH:15.400 D
Saron HRB-H
D*
Kills:52
V. Kills:36 141%
Deaths:25
KDR:2.080
Accuracy:30.487% T
KPH:17.700 D*
VKPH:12.200 D*
Kills:516 (0 + 516)
Deaths:141
KDR:3.660
VKDR:0.929
Vehicle Kills:131
Kill Difference:375
Playtime:14.685 hours
Usage:0%
Score:0.174m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:30.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:200
V. Kills:31 N/A
Deaths:30
KDR:6.667
Accuracy:10.727% D**
KPH:25.800 D--
VKPH:4 C**
M20 Basilisk
D
Kills:195
V. Kills:121 160%
Deaths:108
KDR:1.806
Accuracy:22.736% F-
KPH:8.300 D--
VKPH:5.100 D
M60-G Bulldog
D
Kills:176
V. Kills:39 440%
Deaths:42
KDR:4.190
Accuracy:21.397% F
KPH:18.500 D--
VKPH:4.100 D
M60-G Bulldog
D-
Kills:91
V. Kills:26 337%
Deaths:39
KDR:2.333
Accuracy:12.079% F--
KPH:10.100 D*
VKPH:2.900 D-
M40 Fury
D--
Kills:86
V. Kills:14 N/A
Deaths:25
KDR:3.440
Accuracy:16.415% F--
KPH:18.600 D--
VKPH:3 D*
M20 Basilisk
D--
Kills:82
V. Kills:53 152%
Deaths:53
KDR:1.547
Accuracy:22.917% F
KPH:6.900 D*
VKPH:4.400 D--
M40 Fury
D--
Kills:61
V. Kills:9 N/A
Deaths:17
KDR:3.588
Accuracy:16.207% F--
KPH:27 D--
VKPH:4 D*
Kills:891 (0 + 891)
Deaths:314
KDR:2.838
VKDR:0.933
Vehicle Kills:293
Kill Difference:577
Playtime:68.554 hours
Usage:1%
Score:0.384m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:16.207%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:73
V. Kills:40 178%
Deaths:202
KDR:0.361
Accuracy:24.371% F--
KPH:5.300 D*
VKPH:2.900 D
Kills:73 (73 + 0)
Deaths:202
KDR:0.361
VKDR:0.198
Vehicle Kills:40
Kill Difference:129
Playtime:13.889 hours
Usage:0%
Score:0.029m
Score/min:35
Driving Accuracy:24.371%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 6,5366,43611,4510.562C--0.1022.17%F-10.721%D*9.4D--N/A29683.7h4B+18.2D
Dual Photon Pods 4,9913,9931,3512.956C-2.2929.576%F*N/A25.8D--6.4D--117154.9h24.5C+82.9D*
C-4 4,6653,2434,0660.798C-0.1323.761%CN/A31.5D*13.8D--279102.9h2D-8.5D
NS-11C 2,4032,3614,5230.522C--0.1414.513%F-13.342%D--9.4D-N/A31250.6h15C+103D-
Lasher X2 2,2242,1714,0350.538D0.1316.414%D*2.81%D10.2D--N/A31213.1h18.3B111.3C-
Solstice VE3 2,0612,0147,4150.272D0.3912.11%F-14.995%D-6.2DN/A23323.3h19.8D163.8D*
Orion VS54 1,9111,8614,4580.417D0.2510.592%F-17.518%D--8D--N/A34233.6h17.4D--164.2D--
Frag Grenade 1,7921,75811758N/A1,757.3341.697%C--N/A418.6C8.1C+12704.2h3.8C++9.2C+
Sirius SX12 1,5921,5603,9630.394D0.2713.752%F--13.397%D7.6D--N/A29204.4h18.1D131.6D**
Proximity Mine 1,5271,5209631.578D0.9135.961%DN/A48.4D**N/A15131.4h1.9C++5.3C
C-4 ARX 1,7941,3711,3750.997D0.3327.946%BN/A35.4D**10.9D**17038.7h1.8F6.3D--
Supernova VPC 1,3621,1282584.372D3.7129.462%F--1.507%C+22.1D--4.6D-9751.1h4.1D13.8F--
VX6-7 1,0971,0861,9490.557C--0.1115.732%F15.838%D-13.1DN/A4083.2h13.5C+86.1D-
Nemesis VSH9 1,4351,0203,7640.271D0.3931.785%T*3.333%B+7C-2.9C-54145.5h7.6B24F--
Supernova FPC 1,4688443022.795C-2.1332.349%F*2.133%C+12.3D*9.1D*15568.6h6.7D20.8F*
NS-7 PDW 8418231,8150.453D0.2116.759%D**11.786%D--8.3D-N/A3399.5h18.9D112.5D--
Eridani SX5 7487371,7240.427D0.2414.521%F--11.805%D*8D--N/A2792.5h14C96.7D**
C75 Viper 8977354121.784C-1.1214.885%F*1.088%C13.1D-2.9D*7756.1h13.4C++89.9F--
Antares LC 1,3266831,5980.427D0.2420.155%F-1.025%D2.8D*2.6D*32245.5h164.2C814.8D--
Zenith VX-5 6916781,6020.423D0.2413.501%F--12.389%F6.9D--N/A2498.4h16.2D-119.7F--
Saron Laser Cannon 1,2786701,9900.337C0.3318.452%F--1.194%D2.6D--2.3D--36259.1h157.9C+855.6D*
Tank Mine 1,2946543262.006C1.3429.241%CN/A48.8D*47.8C--57413.4h2.7D*9.1D**
Force-Blade 73965057,5640.011C0.656.408%F-5.077%C0.2C--N/A12722.5h3C+47.4T-
MKV Suppressed 6126001,3520.444D-0.2216.08%F-13.333%D--8.6D--N/A2769.5h17.3C--107.9D--
Quasar VM1 5695638240.683D0.028.875%D**17.229%C11.9D--N/A4347.2h17.5C--197.1D-
Light PPA 6175156760.762D0.1015.125%T*N/A5.9D*1.2D--2687.5h20.6C--136.2F*
Thanatos VE70 4314237620.555C0.1127.94%D*13.002%D7.2D--N/A3658.8h5.2C+18.6D
Saron HRB 7394141253.312C2.6534.469%D--2.415%B*13D*10.2D16531.9h30.3D--87.8F
Photon A2A Missile Pods 7054071832.224C-1.5676.755%CN/A14.4D--10.6D--13328.2h10.9D-14.1D--
Maelstrom Turbo Laser 6703856140.627C0.0418.417%F--N/A4.3D-3.2D-4690.3h110.3C++599D
NS Decimator 5213808730.435D0.2335.393%T-2.632%B12.6D**4.7D**10230.2h6.1D17.3T
L100 Python HESH 4583551043.413D2.7530.055%F-1.127%C21.9D*6.4C--12416.2h6.1D*20.4T-
Proton II PPA-H 370336575.895C-5.2324.487%D**N/A48.7D-4.9C1496.9h14.1D-57.7D**
Coyote Missiles 5253072651.158D0.4933.119%F**N/A10.5D-7.5D--10029.1h59.6D180F-
Comet VM2 3492818270.34D0.3321.943%F--5.338%B+6.2D-1.5D*5145h20.7C**94.1D-
SVA-88 2862795000.558D0.1112.982%F-20.789%D8.6D*N/A4232.3h14.1D108.7F-
NS Annihilator 4942716640.408C-0.2680.857%C+N/A6.1D--5D*8744.2h13.9D17.1D
Supernova PC 3712671661.608C--0.9421.701%T1.873%C11.6D--4.5D*11823h4.9C**22.6F--
Pulsar LSW 2392345720.409D-0.2611.612%F--20.086%D10.5D*N/A4722.2h16.4D*140.9F--
Solstice SF 2322285420.421D0.2412.491%F--11.842%D-5.7D--N/A2339.8h15.2C121.7F-
VE-S Canis 2312253500.643C--0.0215.547%F-11.111%D--7.8D--N/A2528.7h12.4C++79.4D
Sticky Grenade 2252241224N/A223.3338.782%FN/A448D--2D*15450.5h3.2D-8.4D*
L105 Zephyr 273209504.18C--3.5121.891%F--N/A26.5D-8.1C+1967.9h9.9D**45.2T*
Quasar VM1 2082011841.092C--0.4310.435%F11.94%F-13.2D*N/A4515.2h17.6D*169.1F-
M12 Kobalt 231200306.667D6.0010.727%D**19.5%C**25.6D--4C**997.8h24.3D226.2D--
Hades VSH4 2932004820.415C0.2546.217%F**2%C+10.9C5.1C10318.4h8.1B17.6D-
CAS30 Tank Buster 4011983800.521C--0.1421.949%F--N/A2.2D--2.3D--4190.2h82.3D375F--
Skyguard 3691981091.817C-1.1523.45%D--1.01%D-7.3D--6.3D--10527h157.6D672D*
M20 Basilisk 3161951081.806C--1.1422.736%F-5.641%C+8.3D--5.1D8823.5h133.1D585.3F--
Phantom VA23 1981893650.518D-0.1517.367%F*21.164%D--6.4D**N/A2029.5h7.2F--41.7T*
E540 Halberd 317189483.938C-3.2723.782%T-3.175%B+11.6F-7.9D*15116.3h9.1F--38.1T*
Terminus VX-9 1911853660.505C-0.1614.656%F--12.973%F9.1D*N/A4020.3h16.7D**113.8F*
Ursa 1851813220.562D0.1012.281%F-17.68%D--9D--N/A3720.2h12.5C101.4D*
Serpent VE92 1841764140.425D0.2412.045%F--12.5%D*5.3D--N/A3233.1h17D-141.4F--
M60-G Bulldog 215176424.19C3.5221.397%F2.273%C-18.5D--4.1D909.5h9.4D44F
MANA Anti-Vehicle Turret 3411723330.517D--0.1545.073%C-2.326%D-1720B**1690B**8450850.1h19.1T*42.4F*
NS-10 Burster 2841712720.629C--0.0421.559%D*8.772%B3.1D--2.1D--4454.9h153.4C711.4D-
NS-15M2 1741702990.569C--0.1014.478%F-16.471%D*9.1D*N/A4418.6h16.2D-111.7D**
NS-44 Commissioner 1721684030.417C--0.2521.554%F-7.143%F-9.7D-N/A4317.3h5.5D*25.7F--
Lumine Edge 1771669,1690.018C0.656.432%F-16.265%C+0.3DN/A1615.7h2D--30.6T
NSX Naginata 1591572290.686D0.0212.24%F-17.834%D**12.4D*N/A3812.7h11B+90.1D
L100 Python HEAT 241156732.137D1.4729.018%F--2.564%C++13.1D*7.1D--13011.9h8.4D-29.1F**
Spear Anti-Vehicle Phalanx Turret 245151393.872C--3.2120.284%F--5.298%B++16.2D*10.1D--1909.3h12.5D61.5T
C150 Dalton 272150473.191C2.5323.72%D**N/A13.9D--11.3D--20710.8h6.1D--25.9F--
Pulsar VS1 1541494680.318D0.3512.293%F--14.765%D-6.3D--N/A4923.5h17.8D144.9F--
NS Baron G5 1471443450.417D-0.2522.44%F--11.111%D7.1D*N/A2720.2h5.5D24.4C
Nova 1471424560.311D-0.3515.372%F--9.859%D*6.4D*N/A2122.2h5.2C33.9T*
Beamer VS3 1461367650.178D0.4915.629%F-25%B3.1D*N/A1944h17.1F-109.4D*
NS-10 Burster 1961171690.692C--0.0322.06%D*8.547%B++2.5D**1.7D**3847.4h196.7D--891.7D**
Rocklet Rifle 2341162990.388D0.2839.557%D**N/A8.7D**8.9D*13313.3h60.8F153.6F-
Nebula VM20 115115951.211C-0.5510.922%F9.565%F-13.9D*N/A498.3h19.9D-182.1D**
NSX Masamune 1431152040.564C0.1032.686%F**1.739%C19.8D4.8D-1065.8h9.1B+27.7C+
Cosmos VM3 1151141290.884D0.229.457%F19.298%C+13D*N/A648.8h16C--168.8D
Flare VE6 1051042170.479D-0.1914.13%D**18.269%D-9D*N/A6211.6h13.3D94.4D*
Proton II PPA 11296204.8C--4.1314.201%F2.083%C+23.4D*3.9C++1114.1h16.9F-119.3T
Spiker 92912840.32D0.3511.654%F*13.187%D--4.3D*N/A1521.3h15.1D--129.4T*
VX29 Polaris 95911600.569D0.1011.612%F-16.484%D-9.3D*N/A609.8h15.5D-133.2F-
M60-G Bulldog 11791392.333D1.6712.079%F--3.297%C**10.1D*2.9D-719h9.5D78.2T*
S1 128881800.489C0.1819.163%T*5.682%A++5D**2.3D**16717.5h7.4C+38.5T*
M40 Fury 10086253.44C-2.7716.415%F--2.326%B++18.7D--3D*1254.6h15.9C+97F-
Hornet Missiles 14785392.179D1.5133.069%T-N/A16D11.7D-2205.3h14.2C43F-
M20 Basilisk 13582531.547D0.8822.917%F6.098%C*6.9D*4.5D--9011.9h182.4F796T*
MANA Anti-Personnel Turret 89781290.605N/A0.0613.522%UN/A780U110U2785500.1h100.4T*742.4T*
M60-G Bulldog-H 9573381.921D1.2622.839%FN/A31.7D--9.6C1732.3h9.9F-43.4T-
M40 Fury-F 113732020.361D0.3024.371%F--N/A5.3D*2.9D3513.9h28.5F-117.1T*
Manticore SX40 72722190.329D0.3419.751%D**18.056%C--6.1D*N/A2211.9h8.8C44.6D--
Aspis Anti-Aircraft Phalanx Turret 14265272.407C1.7412.334%F-N/A3.8D**4.5D*8217.3h220.6F1788.1F**
Xiphos Anti-Personnel Phalanx Tower 6964164C+63.3323.704%DN/A45.7D3.6D--2991.4h40.2D169.4D
M40 Fury 7061173.588C--2.9216.207%F--N/A26.5D--3.9D*1842.3h13.7C++84.5F-
E540 Halberd-H 9455212.619C--1.9536.158%F*N/A22D*15.6D2902.5h9D*24.9T*
VA39 Spectre 54521760.295D0.3712.511%T-19.231%F3.9D*N/A3113.5h11F--88.1T*
Saron HRB-H 8852252.08D1.4130.487%T1.923%B+17.9D*12.4D*2522.9h26.6C+87.4F-
XM98 50502200.227D--0.4414.74%T*60%F3.9D**N/A2212.9h5.7T*38.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1037,30212.9h
Anti-Vehicle MANA Turret982,6085.7h
Nano-Armor Kit1,6571,356,100128.8h
Decoy Grenade0890h
Skywall Shield Emitter42251.2h
NS-61G Emissary0950.1h
NS-61B Emissary04060.1h
Turret AI Module02091h
Structure Shield Module12040.8h
Repair Module12090.7h
Nanite Revive Grenade07130.2h
Nanite Healing Grenade01,1220.3h
Medical Applicator901310,23531.7h
Cortium Silo01390.6h
Motion Spotter241,0691.6h
Restoration Kit3760.3h
Xiphos Anti-Personnel Tower42551.4h
Sunderer Garage0611h
Rampart Wall94745.7h
Deconstruction Tool29,6191.3h
Smoke Grenade07,6462.1h
Shield Recharging Field441,6531.7h
Ammunition Package1334,2018.1h
Medical Kit2703,09417.2h
Anti-Infantry MANA Turret576762.9h
Recon Detection Device1829,38826.3h
Snowman Soldier3770.1h
Nano-Repair Grenade02,4680.7h
VE-C Horizon0560.1h
WLT-Howler Mining Laser1087,74120.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 1.39s on queries, 0.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.