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Venator CODY1[DIG] CODY1
VS BR 154

KDR: 0.66

Score: 56.1m

Last Seen: Apr 23rd, 2019 8:58 PM
- OFFLINE - 27.1 hour(s)

Battle Rank 120 (154 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pandora VX25 Dual Photon Pods C-4 NS-11C Lasher X2 Solstice VE3 Orion VS54 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-16,263 MLG Score: -13
Fun Score: N/A
Cheeseburgers Flipped: 936TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.278%14.681%19524101113,9500.3599160.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.39%-1.525F-0.927D--0.344C**HEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.3-0.65D16.4-0.146C107

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.197%0.967%136410315,377293023611.83453228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.207%-1.707F--0.58D-0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.8-0.333C-45.50.141C++169.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.2%1.626%63710283,568437414180.815543251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.047%-1.824F--0.625D-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.2-0.732D-14.9-0.184C52.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.835%4.475%431110241,810322112480.561763145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.665%-1.328D**0.028C+-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.8-0.466D380.038C+135.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
12.566%19.231%431103452329930.0157576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.374T*-3.134T--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-7.884T*11-2.468F*76.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.265%10.875%43310326,83225081072.723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.133%-1.596F-0.731D--0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.406C--4.10.149C++14.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
56.1m393.7%193 (11.6k)157 (9.4k)0.65539354,60683,3180.839723154 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035125013.958%6.521%9104:1611

18% Engineer25% Heavy Assault8% Infiltrator44% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:53 PMDec 29th, 2017 2:18 AMApr 24th, 2019 2:44 PM (4h) (PST)Apr 23rd, 2019 6:03 PM (1d) (PST)Apr 23rd, 2019 4:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2691121570.1530.2340.0100.7360.034-13

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1516,7349,41791414429,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5945.4h/247.7d 15,358 3,561 27,855 262.4k 10,864 13,230 12,048 96m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:2,146
Deaths:3,984
KDR:0.539
Accuracy:16.285% D*
HSR:2.843% D
Orion VS54
D--
Kills:1,857
Deaths:4,449
KDR:0.417
Accuracy:10.592% F-
HSR:17.501% D--
Pulsar LSW
D
Kills:234
Deaths:572
KDR:0.409
Accuracy:11.612% F--
HSR:20.086% D
SVA-88
D
Kills:216
Deaths:427
KDR:0.506
Accuracy:12.247% F--
HSR:19.907% D
Ursa
D-
Kills:179
Deaths:316
KDR:0.566
Accuracy:12.159% F-
HSR:17.877% D-
NSX Naginata
D**
Kills:157
Deaths:227
KDR:0.692
Accuracy:12.290% F-
HSR:17.834% D**
NS-15M2
D*
Kills:141
Deaths:268
KDR:0.526
Accuracy:14.321% F-
HSR:16.312% D*
Flare VE6
D--
Kills:102
Deaths:216
KDR:0.472
Accuracy:13.413% F
HSR:17.647% D--
VX29 Polaris
D-
Kills:91
Deaths:160
KDR:0.569
Accuracy:11.612% F--
HSR:16.484% D-
Kills:5,123
Deaths (as Heavy Assault):10,619
Deaths (to Heavy Assaults):23,376
KDR:0.48244
Kill Difference:5,496
Playtime:1,501.159 hours
Usage:25%
Score:11.712m
Score/min:130
Accuracy (listed only):12.726%
HSR (listed only):16.277%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:6,267
Deaths:11,156
KDR:0.562
Accuracy:22.163% F
HSR:10.755% D*
NS-11C
D--
Kills:2,348
Deaths:4,484
KDR:0.524
Accuracy:14.542% F-
HSR:13.373% D--
Solstice VE3
D-
Kills:2,012
Deaths:7,409
KDR:0.272
Accuracy:12.104% F-
HSR:15.010% D-
VX6-7
D-
Kills:1,086
Deaths:1,949
KDR:0.557
Accuracy:15.732% F
HSR:15.838% D-
Zenith VX-5
F
Kills:677
Deaths:1,597
KDR:0.424
Accuracy:13.511% F--
HSR:12.260% F
Thanatos VE70
D
Kills:423
Deaths:759
KDR:0.557
Accuracy:27.935% D*
HSR:13.002% D
Solstice SF
D-
Kills:228
Deaths:542
KDR:0.421
Accuracy:12.491% F--
HSR:11.842% D-
Serpent VE92
D*
Kills:174
Deaths:408
KDR:0.426
Accuracy:12.132% F--
HSR:12.644% D*
NS Baron G5
D
Kills:144
Deaths:345
KDR:0.417
Accuracy:22.440% F--
HSR:11.111% D
Nova
D*
Kills:142
Deaths:456
KDR:0.311
Accuracy:15.417% F*
HSR:9.859% D*
Kills:13,501
Deaths (as Engineer):29,105
Deaths (to Engineers):19,184
KDR:0.46387
Kill Difference:15,604
Playtime:1,067.175 hours
Usage:18%
Score:11.259m
Score/min:176
Accuracy (listed only):16.847%
HSR (listed only):12.569%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:6,267
Deaths:11,156
KDR:0.562
Accuracy:22.163% F
HSR:10.755% D*
NS-11C
D--
Kills:2,348
Deaths:4,484
KDR:0.524
Accuracy:14.542% F-
HSR:13.373% D--
Solstice VE3
D-
Kills:2,012
Deaths:7,409
KDR:0.272
Accuracy:12.104% F-
HSR:15.010% D-
Sirius SX12
D
Kills:1,555
Deaths:3,954
KDR:0.393
Accuracy:13.751% F-
HSR:13.312% D
VX6-7
D-
Kills:1,086
Deaths:1,949
KDR:0.557
Accuracy:15.732% F
HSR:15.838% D-
NS-7 PDW
D--
Kills:823
Deaths:1,815
KDR:0.453
Accuracy:16.759% D**
HSR:11.786% D--
Eridani SX5
D*
Kills:737
Deaths:1,722
KDR:0.428
Accuracy:14.533% F--
HSR:11.805% D*
Zenith VX-5
F
Kills:677
Deaths:1,597
KDR:0.424
Accuracy:13.511% F--
HSR:12.260% F
MKV Suppressed
D--
Kills:590
Deaths:1,340
KDR:0.440
Accuracy:16.039% F-
HSR:13.220% D--
Thanatos VE70
D
Kills:423
Deaths:759
KDR:0.557
Accuracy:27.935% D*
HSR:13.002% D
Solstice SF
D-
Kills:228
Deaths:542
KDR:0.421
Accuracy:12.491% F--
HSR:11.842% D-
Serpent VE92
D*
Kills:174
Deaths:408
KDR:0.426
Accuracy:12.132% F--
HSR:12.644% D*
NS Baron G5
D
Kills:144
Deaths:345
KDR:0.417
Accuracy:22.440% F--
HSR:11.111% D
Nova
D*
Kills:142
Deaths:456
KDR:0.311
Accuracy:15.417% F*
HSR:9.859% D*
Kills:17,206
Deaths (as Light Assault):37,936
Deaths (to Light Assaults):12,748
KDR:0.45355
Kill Difference:20,730
Playtime:2,617.842 hours
Usage:44%
Score:25.458m
Score/min:162
Accuracy (listed only):16.396%
HSR (listed only):12.558%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:6,267
Deaths:11,156
KDR:0.562
Accuracy:22.163% F
HSR:10.755% D*
Sirius SX12
D
Kills:1,555
Deaths:3,954
KDR:0.393
Accuracy:13.751% F-
HSR:13.312% D
NS-7 PDW
D--
Kills:823
Deaths:1,815
KDR:0.453
Accuracy:16.759% D**
HSR:11.786% D--
Eridani SX5
D*
Kills:737
Deaths:1,722
KDR:0.428
Accuracy:14.533% F--
HSR:11.805% D*
MKV Suppressed
D--
Kills:590
Deaths:1,340
KDR:0.440
Accuracy:16.039% F-
HSR:13.220% D--
Thanatos VE70
D
Kills:423
Deaths:759
KDR:0.557
Accuracy:27.935% D*
HSR:13.002% D
Terminus VX-9
F
Kills:176
Deaths:351
KDR:0.501
Accuracy:14.606% F--
HSR:13.068% F
Pulsar VS1
D-
Kills:147
Deaths:459
KDR:0.320
Accuracy:12.289% F--
HSR:14.966% D-
NS Baron G5
D
Kills:144
Deaths:345
KDR:0.417
Accuracy:22.440% F--
HSR:11.111% D
Nova
D*
Kills:142
Deaths:456
KDR:0.311
Accuracy:15.417% F*
HSR:9.859% D*
Kills:11,004
Deaths (as Combat Medic):22,357
Deaths (to Combat Medics):8,519
KDR:0.49219
Kill Difference:11,353
Playtime:152.599 hours
Usage:3%
Score:1.638m
Score/min:179
Accuracy (listed only):17.593%
HSR (listed only):12.288%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,555
Deaths:3,954
KDR:0.393
Accuracy:13.751% F-
HSR:13.312% D
NS-7 PDW
D--
Kills:823
Deaths:1,815
KDR:0.453
Accuracy:16.759% D**
HSR:11.786% D--
Eridani SX5
D*
Kills:737
Deaths:1,722
KDR:0.428
Accuracy:14.533% F--
HSR:11.805% D*
MKV Suppressed
D--
Kills:590
Deaths:1,340
KDR:0.440
Accuracy:16.039% F-
HSR:13.220% D--
Phantom VA23
D--
Kills:186
Deaths:347
KDR:0.536
Accuracy:17.770% F*
HSR:20.968% D--
NS-44 Commissioner
F
Kills:163
Deaths:394
KDR:0.414
Accuracy:21.823% F
HSR:7.362% F-
Beamer VS3
B
Kills:136
Deaths:765
KDR:0.178
Accuracy:15.630% F-
HSR:25% B
Spiker
D--
Kills:91
Deaths:284
KDR:0.320
Accuracy:11.711% F*
HSR:13.187% D--
Manticore SX40
C--
Kills:72
Deaths:219
KDR:0.329
Accuracy:20.064% D**
HSR:18.056% C--
VA39 Spectre
F
Kills:52
Deaths:176
KDR:0.295
Accuracy:12.566% T-
HSR:19.231% F
XM98
N/A
Kills:50
Deaths:220
KDR:0.227
Accuracy:14.740% N/A
HSR:60% N/A
Kills:4,455
Deaths (as Infiltrator):11,236
Deaths (to Infiltrators):10,311
KDR:0.39649
Kill Difference:6,781
Playtime:477.607 hours
Usage:8%
Score:4.758m
Score/min:166
Accuracy (listed only):15.944%
HSR (listed only):19.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:563
Deaths:824
KDR:0.683
Accuracy:8.881% D**
HSR:17.229% C
Comet VM2
B+
Kills:281
Deaths:825
KDR:0.341
Accuracy:21.996% F--
HSR:5.338% B+
Quasar VM1
F
Kills:200
Deaths:184
KDR:1.087
Accuracy:10.505% F
HSR:12% F
NS-10 Burster
B+
Kills:163
Deaths:268
KDR:0.608
Accuracy:21.341% D*
HSR:9.202% B+
Nebula VM20
F
Kills:114
Deaths:94
KDR:1.213
Accuracy:10.860% F
HSR:9.649% F-
Cosmos VM3
C+
Kills:113
Deaths:128
KDR:0.883
Accuracy:9.543% D**
HSR:19.469% C+
NS-10 Burster
B++
Kills:106
Deaths:164
KDR:0.646
Accuracy:21.602% D*
HSR:8.491% B++
Kills:1,540
Deaths (as MAX Suit):1,243.500
Deaths (to MAX Suits):5,962
KDR:1.23844
Kill Difference:296.500
Playtime:117.264 hours
Usage:2%
Score:1.316m
Score/min:187
Accuracy (listed only):14.961%
HSR (listed only):11.625%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:3,973
V. Kills:994 399%
Deaths:1,350
KDR:2.943
Accuracy:29.605% F*
KPH:25.900 D-
VKPH:6.500 D-
Antares LC
D*
Kills:657
V. Kills:629 104%
Deaths:1,583
KDR:0.415
Accuracy:20.088% F-
KPH:2.700 D*
VKPH:2.600 D*
Saron Laser Cannon
D--
Kills:531
V. Kills:530 100%
Deaths:1,938
KDR:0.274
Accuracy:17.979% F--
KPH:2.100 D--
VKPH:2.100 D*
Light PPA
D--
Kills:494
V. Kills:97 N/A
Deaths:669
KDR:0.738
Accuracy:15.016% T*
KPH:5.800 D*
VKPH:1.100 D--
Maelstrom Turbo Laser
D-
Kills:379
V. Kills:281 134%
Deaths:609
KDR:0.622
Accuracy:18.419% F--
KPH:4.300 D-
VKPH:3.200 D--
Photon A2A Missile Pods
C*
Kills:314
V. Kills:243 129%
Deaths:159
KDR:1.975
Accuracy:81.498% C*
KPH:14.300 D--
VKPH:11.100 D--
Coyote Missiles
D--
Kills:298
V. Kills:212 140%
Deaths:264
KDR:1.129
Accuracy:33.089% F**
KPH:10.400 D*
VKPH:7.400 D--
Hornet Missiles
D
Kills:85
V. Kills:62 135%
Deaths:39
KDR:2.179
Accuracy:33.361% T-
KPH:16.200 D
VKPH:11.800 D--
Kills:6,731 (2,061 + 0)
Deaths:6,611
KDR:1.018
VKDR:0.461
Vehicle Kills:3,048
Kill Difference:120
Playtime:873.386 hours
Usage:15%
Score:2.834m
Score/min:54
Piloting Accuracy:18.419%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:207
V. Kills:63 323%
Deaths:49
KDR:4.224
Accuracy:22.089% F--
KPH:26.600 D-
VKPH:8.100 C+
CAS30 Tank Buster
D--
Kills:191
V. Kills:199 96%
Deaths:374
KDR:0.511
Accuracy:22.137% F--
KPH:2.200 D--
VKPH:2.300 D*
C150 Dalton
D--
Kills:139
V. Kills:116 119%
Deaths:47
KDR:2.957
Accuracy:23.376% D**
KPH:13.100 D--
VKPH:11 D--
Kills:537 (191 + 346)
Deaths:470
KDR:1.143
VKDR:0.804
Vehicle Kills:378
Kill Difference:67
Playtime:103.914 hours
Usage:2%
Score:0.434m
Score/min:70
Piloting Accuracy:22.137%
Gunner Accuracy:23.376%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:730
V. Kills:160 453%
Deaths:412
KDR:1.772
Accuracy:14.883% F--
KPH:13 D-
VKPH:2.900 D*
L100 Python HESH
C--
Kills:347
V. Kills:101 340%
Deaths:102
KDR:3.402
Accuracy:30.180% F-
KPH:22.400 D*
VKPH:6.500 C--
Skyguard
D--
Kills:166
V. Kills:147 112%
Deaths:106
KDR:1.566
Accuracy:23.162% D--
KPH:6.700 D--
VKPH:5.900 D--
L100 Python HEAT
D--
Kills:145
V. Kills:77 186%
Deaths:72
KDR:2.014
Accuracy:28.262% F--
KPH:12.500 D*
VKPH:6.700 D--
Kills:1,388 (1,388 + 0)
Deaths:692
KDR:2.006
VKDR:0.701
Vehicle Kills:485
Kill Difference:696
Playtime:107.719 hours
Usage:2%
Score:0.618m
Score/min:96
Driving Accuracy:28.262%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:1,127
V. Kills:234 480%
Deaths:256
KDR:4.402
Accuracy:29.511% F--
KPH:22.200 D--
VKPH:4.600 D-
Supernova FPC
D*
Kills:786
V. Kills:595 132%
Deaths:298
KDR:2.638
Accuracy:32.202% F*
KPH:12 D*
VKPH:9.100 D*
Saron HRB
D
Kills:387
V. Kills:313 123%
Deaths:119
KDR:3.252
Accuracy:34.042% D*
KPH:12.700 D*
VKPH:10.300 D
Supernova PC
D--
Kills:267
V. Kills:104 254%
Deaths:166
KDR:1.608
Accuracy:21.701% T
KPH:11.600 D--
VKPH:4.500 D*
E540 Halberd
D**
Kills:189
V. Kills:128 147%
Deaths:48
KDR:3.938
Accuracy:23.782% T-
KPH:11.600 F-
VKPH:7.900 D**
Proton II PPA
C+
Kills:91
V. Kills:14 N/A
Deaths:20
KDR:4.550
Accuracy:12.948% F
KPH:22.500 D*
VKPH:3.500 C+
Kills:2,847 (2,180 + 667)
Deaths:907
KDR:3.139
VKDR:1.530
Vehicle Kills:1,388
Kill Difference:1,940
Playtime:190.169 hours
Usage:3%
Score:1.550m
Score/min:136
Driving Accuracy:21.701%
Gunner Accuracy:12.948%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:305
V. Kills:34 N/A
Deaths:55
KDR:5.545
Accuracy:23.244% F
KPH:47 D-
VKPH:5.200 C
M60-G Bulldog-H
C
Kills:73
V. Kills:22 317%
Deaths:38
KDR:1.921
Accuracy:22.839% F
KPH:31.300 D*
VKPH:9.400 C
E540 Halberd-H
D
Kills:54
V. Kills:38 138%
Deaths:21
KDR:2.571
Accuracy:36.117% F*
KPH:21.600 D--
VKPH:15.200 D
Saron HRB-H
D*
Kills:52
V. Kills:36 141%
Deaths:25
KDR:2.080
Accuracy:30.487% F**
KPH:17.700 D*
VKPH:12.200 D*
Kills:484 (0 + 484)
Deaths:139
KDR:3.482
VKDR:0.935
Vehicle Kills:130
Kill Difference:345
Playtime:14.257 hours
Usage:0%
Score:0.168m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:30.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:195
V. Kills:121 160%
Deaths:107
KDR:1.822
Accuracy:22.713% F-
KPH:8.300 D--
VKPH:5.200 D
M60-G Bulldog
D
Kills:176
V. Kills:39 440%
Deaths:41
KDR:4.293
Accuracy:21.336% F
KPH:18.600 D--
VKPH:4.100 D
M12 Kobalt
C
Kills:161
V. Kills:18 N/A
Deaths:27
KDR:5.963
Accuracy:11.281% D*
KPH:22.800 D*
VKPH:2.500 C
M60-G Bulldog
D-
Kills:91
V. Kills:26 337%
Deaths:39
KDR:2.333
Accuracy:12.079% F--
KPH:10.100 D*
VKPH:2.900 D-
M40 Fury
D--
Kills:86
V. Kills:14 N/A
Deaths:25
KDR:3.440
Accuracy:16.415% F--
KPH:18.600 D--
VKPH:3 D*
M20 Basilisk
D--
Kills:77
V. Kills:51 148%
Deaths:53
KDR:1.453
Accuracy:22.238% F-
KPH:6.500 D*
VKPH:4.300 D--
M40 Fury
D--
Kills:61
V. Kills:9 N/A
Deaths:17
KDR:3.588
Accuracy:16.207% F--
KPH:27 D--
VKPH:4 D*
Kills:847 (0 + 847)
Deaths:309
KDR:2.741
VKDR:0.900
Vehicle Kills:278
Kill Difference:538
Playtime:67.616 hours
Usage:1%
Score:0.378m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:16.207%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:73
V. Kills:40 178%
Deaths:202
KDR:0.361
Accuracy:24.371% F--
KPH:5.300 D*
VKPH:2.900 D
Kills:73 (73 + 0)
Deaths:202
KDR:0.361
VKDR:0.198
Vehicle Kills:40
Kill Difference:129
Playtime:13.889 hours
Usage:0%
Score:0.029m
Score/min:35
Driving Accuracy:24.371%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 6,3616,26711,1560.562D0.0922.163%F10.755%D*9.5D--N/A29663h4B+18.2D
Dual Photon Pods 4,9673,9731,3502.943C-2.2929.605%F*N/A25.9D-6.5D-118153.3h24.5C+82.7D--
C-4 4,6583,2384,0660.796C-0.1423.747%CN/A31.5D--13.8D--278102.9h2D8.5D
NS-11C 2,3882,3484,4840.524C--0.1314.542%F-13.373%D--9.5DN/A31247h15C++102.8D
Lasher X2 2,1992,1463,9840.539D0.1216.285%D*2.843%D10.3D--N/A31208.2h18.1B+111.4C
Solstice VE3 2,0592,0127,4090.272D0.3812.104%F-15.01%D-6.2DN/A23322.8h19.8C--163.8D**
Orion VS54 1,9071,8574,4490.417D0.2410.592%F-17.501%D--8D--N/A34232.6h17.4D--164.2F-
Frag Grenade 1,7851,75211752N/A1,751.3441.693%C-N/A417.1C7.9C+12684.2h3.8C++9.2C+
Sirius SX12 1,5871,5553,9540.393D0.2613.751%F-13.312%D7.6D--N/A29203.9h18.1C--131.9D*
Proximity Mine 1,4631,4579421.547D0.8936.312%DN/A47.2D**N/A14730.9h1.9C++5.3C
C-4 ARX 1,5711,1991,2090.992D0.3428.192%B+N/A34.1D**10.6D**16535.2h1.8D**6.5D-
Supernova VPC 1,3611,1272564.402D3.7529.511%F--1.508%C+22.2D--4.6D-9850.8h4.1D13.7F--
VX6-7 1,0971,0861,9490.557C--0.1015.732%F15.838%D-13.1DN/A4083.2h13.5C+86.1D
Nemesis VSH9 1,4321,0183,7640.27D0.3931.802%T*3.34%B+7D2.9D*53144.9h7.6B24F--
NS-7 PDW 8418231,8150.453D0.2016.759%D**11.786%D--8.3D-N/A3399.5h18.9D112.5D-
Supernova FPC 1,3817862982.638C-1.9832.202%F*2.29%C+12D*9.1D*15565.5h7D-21.6F*
Eridani SX5 7487371,7220.428D0.2314.533%F--11.805%D*8D--N/A2792.3h14C96.5D*
C75 Viper 8907304121.772C-1.1214.883%F--1.096%C13.1D-2.9D*7655.9h13.4C*90.1F--
Zenith VX-5 6906771,5970.424D0.2313.511%F--12.26%F6.9D--N/A2498.1h16.2D119.6F-
Antares LC 1,2866571,5830.415D0.2420.088%F-1.065%D2.7D*2.6D*31243.1h167.6C834.1D*
Force-Blade 73965057,5640.011C0.646.408%F-5.077%C0.2DN/A12722.5h3C+47.4T-
Tank Mine 1,2566273251.929C1.2729.259%CN/A47.1D*47.3C--56213.3h2.7D*9.3D**
MKV Suppressed 6015901,3400.44D0.2216.039%F-13.22%D--8.6D--N/A2768.6h17.3C-108D--
Quasar VM1 5695638240.683D0.038.881%D**17.229%C11.9D-N/A4347.2h17.5C-197D
Saron Laser Cannon 1,0615311,9380.274C0.3817.979%F--1.318%D2.1D--2.1D*33247.6h180.6C1004.4F
Light PPA 5914946690.738D0.0815.016%T*N/A5.8D*1.1D--2685.8h20.6C-137.3F--
Thanatos VE70 4314237590.557C0.1027.935%D*13.002%D7.2D--N/A3658.7h5.2C+18.6D
Saron HRB 7003871193.252C2.6034.042%D*2.584%B**12.7D*10.3D16830.5h30.3D--89F
Maelstrom Turbo Laser 6603796090.622C0.0318.419%F--N/A4.3D-3.2D--4787.7h109.5C++594.7D
NS Decimator 5163768640.435D0.2235.364%T2.66%B+12.6D**4.7D*10129.9h6.1D17.2F**
L100 Python HESH 4483471023.402D2.7530.18%F-1.153%C22.4D*6.5C--12715.5h6F-20T*
Photon A2A Missile Pods 5573141591.975D1.3281.498%C*N/A14.3D--11D--14022h11.3D--13.8D--
Proton II PPA-H 339305555.545C--4.8923.244%FN/A46.9D-5.2C1426.5h13.6D58.6D**
Coyote Missiles 5102982641.129D0.4733.089%F**N/A10.3D*7.4D--9728.8h60.8D183.7F-
Comet VM2 3492818250.341D0.3121.996%F--5.338%B+6.3D-1.5D*5144.8h20.5B93.3D-
Supernova PC 3712671661.608D0.9521.701%T1.873%C11.6D--4.5D*11723h4.9B22.6F--
Pulsar LSW 2392345720.409D-0.2511.612%F--20.086%D10.5D*N/A4722.2h16.4D--140.9F--
Solstice SF 2322285420.421D0.2312.491%F--11.842%D-5.7D--N/A2339.8h15.2C121.7F
Sticky Grenade 2252241224N/A223.3438.749%D**N/A448D--2D*15350.5h3.2D-8.4D--
NS Annihilator 4152226300.352D0.3081.153%C++N/A5.8D--5.1D-9038.1h14.6D-18D
SVA-88 2222164270.506D0.1512.247%F--19.907%D7.8D*N/A4027.6h15.1D--123.3F-
L105 Zephyr 270207494.224C--3.5722.089%F--N/A26.5D-8.1C+1947.8h9.8F44.4T*
Quasar VM1 2072001841.087C--0.4310.505%F12%F13.3D*N/A4515h17.7D*168.4F-
Hades VSH4 2911994810.414C0.2446.118%T2.01%C11C5.1D10318.1h7.9B+17.2D
M20 Basilisk 3161951071.822C-1.1722.713%F-5.641%C+8.3D--5.2D8723.4h132.5D583.3F--
CAS30 Tank Buster 3901913740.511C--0.1422.137%F--N/A2.2D--2.3D*4285.5h83.1D375.4F--
E540 Halberd 317189483.938C-3.2823.782%T-3.175%B+11.6F-7.9D**15016.3h9.1F--38.1T*
Phantom VA23 1941863470.536D-0.1217.77%F*20.968%D--6.9D**N/A2226.9h7F-39.5T-
Ursa 1831793160.566D0.0912.159%F-17.877%D-9.1D*N/A3719.7h12.3C+101.5D--
M60-G Bulldog 215176414.293C3.6421.336%F2.273%C-18.5D--4.1D919.5h9.4D43.9D**
Terminus VX-9 1821763510.501D0.1514.606%F--13.068%F8.9D*N/A4019.8h17D**116.6F--
Serpent VE92 1821744080.426D0.2312.132%F--12.644%D*5.4D--N/A3232.4h17.1D140.7F--
Skyguard 3131661061.566C--0.9123.162%D--1.205%D6.7D--6D--10624.7h173.2D--747.9D**
MANA Anti-Vehicle Turret 3311663290.505D--0.1545.511%D2.41%D1660C-1650C-5512200.1h19.5T*42.8T
NS-44 Commissioner 1671633940.414C--0.2421.823%F7.362%F-10.1D-N/A4516.2h5.6D*25.6F-
NS-10 Burster 2711632680.608C-0.0521.341%D*9.202%B+3.2D--2.1D--4451.4h150.2C+703.7D
M12 Kobalt 179161275.963D5.3111.281%D*21.118%B++22.7D*2.5C1017.1h27D*239.3D*
Lumine Edge 1671578,2840.019C0.646.643%F-16.561%C++0.3DN/A1556.8h2D-30.1F**
NSX Naginata 1591572270.692D0.0412.29%F-17.834%D**12.4D*N/A3712.7h11B+89.2D
Pulsar VS1 1521474590.32D0.3412.289%F--14.966%D-6.4D--N/A4923h17.8D144.6F--
L100 Python HEAT 222145722.014D1.3628.262%F--2.759%C++12.5D*6.6D--12711.6h8.5D-30.2T
NS Baron G5 1471443450.417D-0.2422.44%F--11.111%D7.1D*N/A2720.2h5.5C--24.4C--
Spear Anti-Vehicle Phalanx Turret 235144393.692C--3.0420.251%F--5.556%B*16D*10.1D--1909h12.8D-63.1T-
Nova 1471424560.311D-0.3415.417%F*9.859%D*6.5D*N/A2122h5.2C33.8T*
NS-15M2 1441412680.526D0.1314.321%F-16.312%D*9.1D*N/A4415.5h17D--118.8F
C150 Dalton 255139472.957C--2.3023.376%D**N/A13.1D--10.9D--19810.6h6.4D*27.2F*
Beamer VS3 1461367650.178D0.4815.63%F-25%B3.1D*N/A1943.9h17.1D**109.4D*
Nebula VM20 114114941.213C-0.5610.86%F9.649%F-13.9D*N/A498.2h19.6D180.5D*
NSX Masamune 1401132010.562C0.0933.063%F**1.77%C19.8D4.7D-1055.7h9B+27.2C+
Cosmos VM3 1141131280.883C--0.239.543%D**19.469%C+13.1D*N/A648.6h16C167.9D*
Rocklet Rifle 2181072790.384D0.2739.167%D**N/A8.4D**8.7D*13012.7h62.2F158.9F-
NS-10 Burster 1791061640.646D0.0121.602%D*8.491%B++2.5D*1.7D**3942.5h194.2D--898.8D**
Flare VE6 1021022160.472D-0.1813.413%F17.647%D--9D*N/A6311.3h12.5C-92.9D--
VX29 Polaris 95911600.569D0.0911.612%F--16.484%D-9.3D*N/A609.8h15.5D-133.2F-
M60-G Bulldog 11791392.333D1.6812.079%F--3.297%C*10.1D*2.9D-719h9.5D78.2T*
Spiker 92912840.32D0.3411.711%F*13.187%D--4.3D*N/A1521.1h15.1D*128.6T*
Proton II PPA 10591204.55D3.8912.948%F2.198%C++22.8D*3.5C+1074h15.9D**123T-
S1 128881800.489C0.1719.174%T*5.682%A++5F2.3D**16417.5h7.4C+38.5T*
M40 Fury 10086253.44C-2.7816.415%F--2.326%B++18.7D--3D*1254.6h15.9C+97F-
Hornet Missiles 14785392.179C--1.5233.361%T-N/A16.3D11.9D--2195.2h14.2C42.5F
MANA Anti-Personnel Turret 89781290.605N/A0.0513.522%UN/A780U110U2770600.1h100.4T*742.4T*
M20 Basilisk 12877531.453D-0.8022.238%F-6.494%B6.5D*4.3D--8911.8h184.5F-829.8T*
M60-G Bulldog-H 9573381.921D-1.2722.839%FN/A31.7D--9.6C1732.3h9.9F--43.4F**
M40 Fury-F 113732020.361D0.2924.371%F--N/A5.3D*2.9D3513.9h28.5F--117.1T*
Manticore SX40 72722190.329D0.3320.064%D**18.056%C--6.1D*N/A2211.9h8.8C43.8D--
Xiphos Anti-Personnel Phalanx Tower 6964164C++63.3423.28%DN/A45.7D3.6D--2991.4h39D167.6D
M40 Fury 7061173.588C--2.9316.207%F--N/A26.5D--3.9D*1842.3h13.7C++84.5F-
Aspis Anti-Aircraft Phalanx Turret 13360252.4C1.7411.919%F-N/A3.7D*4.5D*8216.4h221.5D**1858.4T-
E540 Halberd-H 9254212.571C--1.9236.117%F*N/A21.6D--15.2D2902.5h9.1D*25.3T-
VA39 Spectre 54521760.295D0.3612.566%T-19.231%F3.9D*N/A3113.2h11F--87.7T*
Saron HRB-H 8852252.08D1.4230.487%F**1.923%B+17.9D*12.4D*2512.9h26.6C+87.4F-
XM98 50502200.227D-0.4314.74%T-60%F3.9D**N/A2212.9h5.7T*38.4T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3760.3h
Motion Spotter229981.5h
Nano-Armor Kit1,6121,322,713125.7h
Decoy Grenade0890h
Anti-Vehicle MANA Turret952,5075.5h
Spawn Beacon1016,96012.7h
Repair Module12090.7h
NS-61B Emissary04060.1h
Turret AI Module02091h
Structure Shield Module12040.8h
Skywall Shield Emitter42251.2h
NS-61G Emissary0950.1h
Cortium Silo01390.6h
Nanite Revive Grenade06720.2h
Nanite Healing Grenade01,1010.3h
Medical Applicator890306,13931.2h
Deconstruction Tool29,6191.3h
Sunderer Garage0611h
Rampart Wall94745.7h
Xiphos Anti-Personnel Tower42551.4h
Ammunition Package1273,9697.9h
Medical Kit2703,08717.2h
Anti-Infantry MANA Turret576762.9h
WLT-Howler Mining Laser987,74120.2h
Nano-Repair Grenade02,0550.6h
Snowman Soldier3770.1h
Recon Detection Device1798,71924.1h
Shield Recharging Field441,6531.7h
Smoke Grenade07,5312.1h

Check the help document for the dictionary if you want to learn more about words used here.


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