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Commissar Imperator COMBINEROFARMS[FedX] COMBINEROFARMS
TR BR 80

KDR: 51.02

Score: 6.9m

Last Seen: Jun 20th, 2018 10:37 PM
- OFFLINE - 82.5 hour(s)

Battle Rank 80 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 34
Level Progress (to 81): 61%
Level 100 Progress: 37% 370h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods Tomcat A2AM Pods M18 Locust M18 Rotary TRAC-5 M6 Onslaught
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $492,894 MLG Score: 394
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.681%23.596%6531996893.0689647.954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.353A0.378C**1.479A+HEAD ++ (~9.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.102C+18.6-0.318C48.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.328%0.665%76081499324,795451701539.0221457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.151%0.283C*-0.888D--0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.805B++12.40.762B++18.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 34
6.9m140.2%537 (32.2k)502 (30.1k)51.023126,53252053.155880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997412832.489%0.938%3026:193

98% Engineer1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2018 12:30 AMJun 19th, 2018 10:52 PMJun 24th, 2018 1:18 AM (3h) (PST)Jun 20th, 2018 7:38 PM (3d) (PST)Jun 20th, 2018 6:37 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,504131,4911.9170.0380.0182.8930.146394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
90,24877789,47111521174930,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
230.6h/9.6d 1,109 249 3,777 40k 264 262 2,020 20.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:89
Deaths:54
KDR:1.648
Accuracy:27.681% A
HSR:23.596% B*
Kills:89
Deaths (as Engineer):54
Deaths (to Engineers):190
KDR:1.64815
Kill Difference:35
Playtime:227.157 hours
Usage:98%
Score:6.846m
Score/min:502
Accuracy (listed only):27.681%
HSR (listed only):23.596%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A++
Kills:84
Deaths:10
KDR:8.400
Accuracy:21.700% B**
HSR:27.381% A++
M6 Onslaught
A++
Kills:60
Deaths:10
KDR:6
Accuracy:21.052% B*
HSR:26.667% A++
Kills:144
Deaths (as MAX Suit):10
Deaths (to MAX Suits):31
KDR:14.4
Kill Difference:134
Playtime:1.281 hours
Usage:1%
Score:0.095m
Score/min:1,230
Accuracy (listed only):21.376%
HSR (listed only):27.024%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:22,904
V. Kills:807 N/A
Deaths:357
KDR:64.157
Accuracy:41.931% A*
KPH:155.600 M**
VKPH:5.500 B*
M18 Needler
S
Kills:1,288
V. Kills:599 215%
Deaths:46
KDR:28
Accuracy:32.900% C++
KPH:59.300 S
VKPH:27.600 M+
Hellfire Rocket Pods
U
Kills:388
V. Kills:18 N/A
Deaths:3
KDR:129.333
Accuracy:69.820% M
KPH:866.500 U
VKPH:40.200 M+
Tomcat A2AM Pods
A*
Kills:335
V. Kills:177 188%
Deaths:3
KDR:111.667
Accuracy:87.653% A
KPH:118.700 A*
VKPH:62.700 B+
M18 Locust
S
Kills:319
V. Kills:169 188%
Deaths:7
KDR:45.571
Accuracy:38.526% B**
KPH:79.100 S
VKPH:41.900 M++
M18 Rotary
S
Kills:215
V. Kills:100 213%
Deaths:6
KDR:35.833
Accuracy:39.549% A
KPH:59.700 S
VKPH:27.800 M
Coyote Missiles
B**
Kills:57
V. Kills:27 204%
Deaths:1
KDR:57
Accuracy:59.854% B**
KPH:63.700 B*
VKPH:30.200 B+
Kills:25,506 (24,726 + 0)
Deaths:423
KDR:60.298
VKDR:4.485
Vehicle Kills:1,897
Kill Difference:25,083
Playtime:180.677 hours
Usage:78%
Score:4.546m
Score/min:419
Piloting Accuracy:39.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
S
Kills:81
V. Kills:27 289%
Deaths:
KDR:
Accuracy:68.683% M**
KPH:105 S
VKPH:35 S
P2-120 HESH
A*
Kills:62
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:45.010% B+
KPH:96 A*
VKPH:12.400 B++
Kills:143 (62 + 81)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:35
Kill Difference:143
Playtime:1.418 hours
Usage:1%
Score:0.071m
Score/min:834
Driving Accuracy:45.010%
Gunner Accuracy:68.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 23,71122,90435764.157S13.1341.931%A*N/A155.6M**5.5B*400147.2h10.9B*26B*
M18 Needler 1,8871,2884628S23.0232.9%C++1.165%D59.4S27.6M+38921.7h36.6A111.2A
Hellfire Rocket Pods 4063883129.333U78.3169.82%MN/A970U45M*34400.4h7.5A++10.8A
Tomcat A2AM Pods 5123353111.667U60.6487.653%AN/A119.6A*63.2B++8832.8h8.1C*9.3B+
M18 Locust 488319745.571U5.4538.526%B**1.254%C-79.8S42.3M*4954h35.3B+91.7B*
M18 Rotary 315215635.833U15.1939.549%A1.86%C59.7S27.8M5653.6h35.4A89.5A
TRAC-5 9989541.648B**49.3827.681%A23.596%B*8.1DN/A4911h18.6C--67.3B
M6 Onslaught 8484108.4M**42.6221.7%B**27.381%A++84M**N/A4281h13.2A60.8B*
E540 Halberd 10881181S29.9868.683%M**1.235%D*101.3S33.8S6770.8h3.9A+5.7A++
P2-120 HESH 7062162M10.9845.01%B+N/A103.3A**13.3B*10160.6h3.6B**7.9B**
M6 Onslaught 6060106A*45.0221.052%B*26.667%A++60A*N/A3731h17.8B84.3B+
Coyote Missiles 8457157U5.9859.854%B**N/A63.3B*30B+4580.9h20.2A33.7A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit43193,45930h
Ammunition Package0680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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