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Sgt.  st Class COMBINEROFARMS[FedX] COMBINEROFARMS
TR BR 22

KDR: 56.57

Score: 16m

Last Seen: Apr 16th, 2019 12:49 PM
- OFFLINE - 178.1 hour(s)

Prestige 1, Battle Rank 22 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 35
Level Progress (to 23): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods M18 Locust M18 Rotary P2-120 AP Tomcat A2AM Pods P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:COMBINEROFARMS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $753,102 MLG Score: 602
Fun Score: N/A
Cheeseburgers Flipped: 108TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.487%22.368%570110341522.3030354.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.855B*0.252C*1.357AHEAD ++ (~9.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.236C++14.6-0.019C+42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.644%0.659%937994103148,134723668659.371312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.015%0.341C**-0.866D--0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.8B++13.10.752B++19.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.475%0.698%1593210331,86318160710.2363306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.761%0.346C**-1.223D*-0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.50.722B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.564%12.5%011034727310.2857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.904F--0.408C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.1-1.051D*5-0.035C+22.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 35
16m137.7%563 (33.8k)528 (31.7k)56.569455,83498759.862222 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035880332.9%1.449%4830:187

94% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2018 12:30 AMJun 19th, 2018 10:52 PMApr 23rd, 2019 4:16 AM (14h) (PST)Apr 16th, 2019 9:15 AM (7d) (PST)Apr 16th, 2019 8:49 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,626471,5791.8390.0330.0272.7780.179602

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,5902,79794,793110221671131,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
506.2h/21.1d 3,250 809 8,728 84.4k 581 588 5,444 49.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:152
Deaths:68
KDR:2.235
Accuracy:25.487% B*
HSR:22.368% B+
AS16 NightHawk
C-
Kills:72
Deaths:31
KDR:2.323
Accuracy:18.564% F--
HSR:12.500% C-
Kills:224
Deaths (as Engineer):99
Deaths (to Engineers):345
KDR:2.26263
Kill Difference:125
Playtime:477.896 hours
Usage:94%
Score:15.078m
Score/min:526
Accuracy (listed only):22.025%
HSR (listed only):17.434%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:152
Deaths:68
KDR:2.235
Accuracy:25.487% B*
HSR:22.368% B+
AS16 NightHawk
C-
Kills:72
Deaths:31
KDR:2.323
Accuracy:18.564% F--
HSR:12.500% C-
Kills:224
Deaths (as Light Assault):99
Deaths (to Light Assaults):62
KDR:2.26263
Kill Difference:125
Playtime:11.163 hours
Usage:2%
Score:0.375m
Score/min:560
Accuracy (listed only):22.025%
HSR (listed only):17.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:535
Deaths:23
KDR:23.261
Accuracy:28.049% A*
HSR:30.094% A++
MRC3 Mercy
A**
Kills:496
Deaths:23
KDR:21.565
Accuracy:28.073% A**
HSR:31.452% A*
M6 Onslaught
A++
Kills:144
Deaths:12
KDR:12
Accuracy:24.511% A++
HSR:29.167% A++
M3 Pounder HEG
A*
Kills:141
Deaths:3
KDR:47
Accuracy:55.466% A*
HSR:5.674% A++
M6 Onslaught
A+
Kills:113
Deaths:12
KDR:9.417
Accuracy:24.030% A
HSR:26.549% A+
M3 Pounder HEG
A++
Kills:110
Deaths:3
KDR:36.667
Accuracy:56.683% A++
HSR:1.818% D-
Kills:1,539
Deaths (as MAX Suit):38
Deaths (to MAX Suits):52
KDR:40.5
Kill Difference:1,501
Playtime:13.585 hours
Usage:3%
Score:0.585m
Score/min:718
Accuracy (listed only):36.135%
HSR (listed only):20.792%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:42,508
V. Kills:1,386 N/A
Deaths:626
KDR:67.904
Accuracy:41.320% A*
KPH:159 M**
VKPH:5.200 B*
M18 Needler
S
Kills:2,573
V. Kills:1,247 206%
Deaths:77
KDR:33.416
Accuracy:36.592% B++
KPH:58.500 S
VKPH:28.400 M++
Hellfire Rocket Pods
S
Kills:1,789
V. Kills:104 N/A
Deaths:7
KDR:255.571
Accuracy:66.568% A*
KPH:421.100 S
VKPH:24.500 B**
M18 Locust
M++
Kills:1,314
V. Kills:664 198%
Deaths:30
KDR:43.800
Accuracy:38.210% B*
KPH:62.500 M++
VKPH:31.600 A++
M18 Rotary
S
Kills:1,264
V. Kills:563 224%
Deaths:24
KDR:52.667
Accuracy:38.429% B**
KPH:72.800 S
VKPH:32.400 M++
Tomcat A2AM Pods
M**
Kills:730
V. Kills:368 198%
Deaths:4
KDR:182.500
Accuracy:87.744% B**
KPH:220.200 M**
VKPH:111 A*
Hornet Missiles
M*
Kills:264
V. Kills:156 168%
Deaths:4
KDR:66
Accuracy:69.366% B**
KPH:221.800 M+
VKPH:131.100 M*
Coyote Missiles
A
Kills:108
V. Kills:45 235%
Deaths:1
KDR:108
Accuracy:61.727% B**
KPH:115 B+
VKPH:47.900 A
M202 Wyrm
C
Kills:70
V. Kills:28 241%
Deaths:2
KDR:35
Accuracy:51.540% C
KPH:70.200 C-
VKPH:28.100 D
Kills:50,620 (47,659 + 0)
Deaths:775
KDR:65.316
VKDR:5.885
Vehicle Kills:4,561
Kill Difference:49,845
Playtime:360.393 hours
Usage:71%
Score:9.591m
Score/min:444
Piloting Accuracy:38.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,234
V. Kills:497 248%
Deaths:5
KDR:246.800
Accuracy:42.840% C
KPH:57.300 A*
VKPH:23.100 B**
P2-120 HESH
A+
Kills:629
V. Kills:110 N/A
Deaths:4
KDR:157.250
Accuracy:47.820% B++
KPH:84 A+
VKPH:14.700 B**
E540 Halberd
S
Kills:81
V. Kills:27 289%
Deaths:
KDR:
Accuracy:68.455% M**
KPH:104.100 S
VKPH:34.700 S
Kills:1,944 (1,863 + 81)
Deaths:9
KDR:216
VKDR:70.444
Vehicle Kills:634
Kill Difference:1,935
Playtime:29.815 hours
Usage:6%
Score:0.719m
Score/min:402
Driving Accuracy:47.820%
Gunner Accuracy:68.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:67
V. Kills:8 N/A
Deaths:1
KDR:67
Accuracy:46.037% A
KPH:159.200 A
VKPH:19 M*
Kills:67 (0 + 67)
Deaths:1
KDR:67
VKDR:8
Vehicle Kills:8
Kill Difference:66
Playtime:0.421 hours
Usage:0%
Score:0.013m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:46.037%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 43,89442,50862667.904S11.3341.32%A*N/A159M**5.2B*410267.3h11.1B*26.8B*
M18 Needler 3,8202,5737733.416U23.1536.592%B++1.01%D58.5S28.3M++41244h39B**106.5A
Hellfire Rocket Pods 1,8931,7897255.571U199.0066.568%A*N/A426S24.8B**13624.2h8.7B++13B**
M18 Locust 1,9781,3143043.8U12.7738.21%B*N/A62.6M++31.6A++43721h39.5B+103.3B*
M18 Rotary 1,8271,2642452.667U3.9038.429%B**1.978%C72.6S32.4M++51617.4h36.2B**94.3B**
P2-120 AP 1,7311,2345246.8U190.2342.84%CN/A57.1A*23B**37321.6h3.4A++7.9A
Tomcat A2AM Pods 1,0987304182.5U125.9387.744%B**N/A221.2M**111.5A*16093.3h7.6B+8.7B*
P2-120 HESH 7396294157.25S100.6847.82%B++N/A83.9A+14.7B**4147.5h3.6B**7.6B**
MRC3 Mercy 5505352323.261S33.3128.049%A*30.094%A++59.4A*1.7A*1809h20.3C+72.4B*
MRC3 Mercy 5104962321.565S35.0028.073%A**31.452%A*55.1A*1.6A++1549h22C--78.4B++
Hornet Missiles 420264466S9.4369.366%B**N/A220M+130M++15801.2h7B*10.2B**
TRAC-5 168152682.235A*54.3325.487%B*22.368%B+10.7C--1.1A**6914.2h14.6C**57.1B+
M6 Onslaught 1441441212S44.5724.511%A++29.167%A++80M++N/A3381.8h15.6B*63.5B*
M3 Pounder HEG 155141347U9.5755.466%A*5.674%A++52.2S5.2B**2222.7h13.6B+24.5B*
M6 Onslaught 114113129.417M**47.1524.03%A26.549%A+62.8A*N/A2891.8h19.3C+80.3B+
M3 Pounder HEG 125110336.667U19.9056.683%A++1.818%D-40.7A**5.6B**1842.7h17.8C*31.4B+
Coyote Missiles 1531081108U51.4361.727%B**N/A120B+50A+7960.9h20.7A33.6A
E540 Halberd 10881181U24.4368.455%M**1.235%D--101.3S33.8S10790.8h3.9A+5.8A++
AS16 NightHawk 7572312.323B**54.2518.564%F--12.5%C-5.3D*N/A2113.6h5C+27.1F-
M202 Wyrm 9870235A**21.5751.54%C2.857%C+70C-28D2581h20.8B**40.4B*
Tank Mine 7270170U13.430%F--N/A700U20D**53120.1h1.7B+0M*
P525 Marauder-H 7567167S10.4346.037%AN/A167.5A+20M**5080.4h6.3B13.7B++

Consumables
  Name Deaths Consumed Time Equipped
T4 AMP03960.5h
Spawn Beacon0540.4h
Nano-Armor Kit72396,51157.7h
Ammunition Package02420.2h

Check the help document for the dictionary if you want to learn more about words used here.


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