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Commander COMBINEROFARMS[FedX] COMBINEROFARMS
TR BR 51

KDR: 56.87

Score: 18.3m

Last Seen: Oct 12th, 2019 12:34 PM
- OFFLINE - 46.6 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 43
Level Progress (to 52): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods P2-120 AP M18 Locust M18 Rotary Tomcat A2AM Pods MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:COMBINEROFARMS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $776,871 MLG Score: 621
Fun Score: N/A
Cheeseburgers Flipped: 129TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.204%21.472%563112151632.202754.664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.766B++0.186C++1.348AHEAD ++ (~8.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.217C++15.4-0.024C+43.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.503%0.632%969064121253,320774201683.591269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.918%0.344C**-0.87D--0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.797B++13.40.749B++19.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.989%0.533%1766212142,44020388912.0197274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.672%0.327C**-1.207D*-0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.794B++3.60.719B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.429%13.636%011215888311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.972F--0.422C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.4-1.145D*5.7-0.035C+20.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 43
18.3m140.2%566 (34k)531 (31.9k)56.86762,4401,09860.374351 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216980932.876%1.51%5031:157

90% Engineer7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2018 12:30 AMJun 19th, 2018 10:52 PMOct 12th, 2019 12:42 PM (2d) (PST)Oct 12th, 2019 8:34 AM (2d) (PST)Oct 12th, 2019 8:34 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,647501,5971.8170.0320.0272.8090.186621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,8073,01995,788109221691131,881

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
572.8h/23.9d 3,851 943 9,892 96.5k 645 643 6,403 56.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:163
Deaths:82
KDR:1.988
Accuracy:26.204% B*
HSR:21.472% B+
AS16 NightHawk
C
Kills:88
Deaths:42
KDR:2.095
Accuracy:21.429% F-
HSR:13.636% C
Kills:251
Deaths (as Engineer):124
Deaths (to Engineers):375
KDR:2.02419
Kill Difference:127
Playtime:514.958 hours
Usage:90%
Score:16.167m
Score/min:523
Accuracy (listed only):23.816%
HSR (listed only):17.554%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:163
Deaths:82
KDR:1.988
Accuracy:26.204% B*
HSR:21.472% B+
AS16 NightHawk
C
Kills:88
Deaths:42
KDR:2.095
Accuracy:21.429% F-
HSR:13.636% C
Kills:251
Deaths (as Light Assault):124
Deaths (to Light Assaults):65
KDR:2.02419
Kill Difference:127
Playtime:37.353 hours
Usage:7%
Score:1.349m
Score/min:602
Accuracy (listed only):23.816%
HSR (listed only):17.554%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:715
Deaths:35
KDR:20.429
Accuracy:27.850% A*
HSR:29.091% A++
MRC3 Mercy
A**
Kills:694
Deaths:35
KDR:19.829
Accuracy:27.707% A**
HSR:30.115% A++
M6 Onslaught
A++
Kills:160
Deaths:13
KDR:12.308
Accuracy:25.089% A++
HSR:28.750% A++
M3 Pounder HEG
A*
Kills:145
Deaths:3
KDR:48.333
Accuracy:55.762% A*
HSR:6.207% A*
M6 Onslaught
A+
Kills:124
Deaths:13
KDR:9.538
Accuracy:24.560% A+
HSR:25.807% A
M3 Pounder HEG
A++
Kills:116
Deaths:3
KDR:38.667
Accuracy:56.974% A++
HSR:2.586% C
Kills:1,954
Deaths (as MAX Suit):51
Deaths (to MAX Suits):56
KDR:38.31373
Kill Difference:1,903
Playtime:16.125 hours
Usage:3%
Score:0.733m
Score/min:758
Accuracy (listed only):36.324%
HSR (listed only):20.426%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:46,832
V. Kills:1,509 N/A
Deaths:645
KDR:72.608
Accuracy:41.185% A*
KPH:161 M**
VKPH:5.200 B*
M18 Needler
S
Kills:3,255
V. Kills:1,603 203%
Deaths:80
KDR:40.688
Accuracy:36.891% B++
KPH:60.100 S
VKPH:29.600 M*
Hellfire Rocket Pods
S
Kills:1,876
V. Kills:109 N/A
Deaths:7
KDR:268
Accuracy:66.371% A*
KPH:428.300 S
VKPH:24.900 B**
M18 Locust
M++
Kills:1,410
V. Kills:711 198%
Deaths:30
KDR:47
Accuracy:37.961% B*
KPH:63.600 M++
VKPH:32.100 A*
M18 Rotary
S
Kills:1,357
V. Kills:605 224%
Deaths:25
KDR:54.280
Accuracy:38.698% A
KPH:71.300 S
VKPH:31.800 M++
Tomcat A2AM Pods
S
Kills:749
V. Kills:375 199%
Deaths:4
KDR:187.250
Accuracy:87.617% A
KPH:223.900 S
VKPH:112.100 A**
Hornet Missiles
M++
Kills:278
V. Kills:165 167%
Deaths:4
KDR:69.500
Accuracy:69.228% B**
KPH:201.100 M++
VKPH:119.400 M++
Coyote Missiles
M++
Kills:129
V. Kills:55 230%
Deaths:1
KDR:129
Accuracy:61.455% B**
KPH:131.200 M++
VKPH:55.900 A*
M202 Wyrm
C++
Kills:88
V. Kills:35 244%
Deaths:2
KDR:44
Accuracy:54.712% C++
KPH:88.200 C+
VKPH:35.100 C-
Kills:55,974 (52,854 + 0)
Deaths:798
KDR:70.143
VKDR:6.475
Vehicle Kills:5,167
Kill Difference:55,176
Playtime:397.275 hours
Usage:69%
Score:10.723m
Score/min:450
Piloting Accuracy:38.698%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,790
V. Kills:772 232%
Deaths:5
KDR:358
Accuracy:40.161% D
KPH:51.900 A++
VKPH:22.400 B*
P2-120 HESH
A+
Kills:650
V. Kills:117 N/A
Deaths:4
KDR:162.500
Accuracy:47.718% B++
KPH:82.600 A+
VKPH:14.900 B**
E540 Halberd
S
Kills:97
V. Kills:36 262%
Deaths:
KDR:
Accuracy:68.306% M**
KPH:103.400 S
VKPH:38.400 S
G40-F Ranger
S
Kills:68
V. Kills:34 194%
Deaths:1
KDR:68
Accuracy:40.026% A
KPH:151.400 S
VKPH:75.700 S
Kills:2,605 (2,440 + 165)
Deaths:10
KDR:260.500
VKDR:95.900
Vehicle Kills:959
Kill Difference:2,595
Playtime:43.770 hours
Usage:8%
Score:0.970m
Score/min:369
Driving Accuracy:47.718%
Gunner Accuracy:40.026%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:67
V. Kills:8 N/A
Deaths:1
KDR:67
Accuracy:46.037% A
KPH:159.200 A
VKPH:19 M*
Kills:67 (0 + 67)
Deaths:1
KDR:67
VKDR:8
Vehicle Kills:8
Kill Difference:66
Playtime:0.421 hours
Usage:0%
Score:0.013m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:46.037%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 48,34146,83264572.608S15.7441.185%A*N/A161M**5.2B*416290.9h11.1B*27B*
M18 Needler 4,8583,2558040.688U16.1836.891%B++N/A60.2S29.6M*43554.1h39.7A107.7A
Hellfire Rocket Pods 1,9851,8767268U211.1366.371%A*N/A426.4S24.8B**13864.4h8.7B++13.1B*
P2-120 AP 2,5621,7905358U301.1340.161%DN/A51.9A++22.4B*32934.5h3.5A+8.7B**
M18 Locust 2,1211,4103047U9.8737.961%B*N/A63.5M++32A*44322.2h39.2B+103.1B*
M18 Rotary 1,9621,3572554.28U2.5938.698%A1.99%C+71.4S31.8M++50719h36.7A94.9A
Tomcat A2AM Pods 1,1247494187.25U130.3887.617%AN/A227S113.6A**16283.3h7.5B++8.6B**
MRC3 Mercy 7377153520.429S36.4427.85%A*29.091%A++63.3A**1.9M19111.3h19.3C++69.5B*
MRC3 Mercy 7106943519.829S37.0427.707%A**30.115%A++61.4A**1.4A+17711.3h19.9C+71.9B*
P2-120 HESH 7676504162.5U105.6347.718%B++N/A82.3A+14.8B**4147.9h3.7B*7.7B**
Hornet Missiles 443278469.5S12.6369.228%B**N/A198.6M+117.9M++14441.4h7.3B++10.5B**
TRAC-5 182163821.988A+54.8826.204%B*21.472%B+10.1D1.2A**6816.1h15.4C++58.7B+
M6 Onslaught 1601601312.308S44.5625.089%A++28.75%A++80M++N/A3492h15.8B++63B*
M3 Pounder HEG 160145348.333U8.5355.762%A*6.207%A*51.8S5.4A2272.8h13.7B+24.5B*
Coyote Missiles 1841291129U72.1361.455%B**N/A129M+55A*9231h20.5A+33.4A
M6 Onslaught 125124139.538M**47.3324.56%A+25.807%A62A*N/A2992h19.8C+80.6B++
M3 Pounder HEG 132116338.667U18.2056.974%A++2.586%C41.4M5.7B**1982.8h17.4C*30.6B++
E540 Halberd 13397197U40.1368.306%M**1.031%D*107.8S40S10600.9h3.9A+5.7A++
M202 Wyrm 12388244S12.8754.712%C++2.273%C+88C+35C-3781h24.1B**44B*
AS16 NightHawk 9188422.095B*54.7721.429%F-13.636%C5.8D*N/A2315.2h5.7D26.4F-
Tank Mine 7977177U20.130%F--N/A770U20D**54600.1h1.8C*0M*
G40-F Ranger 10268168U11.1340.026%AN/A170S85S12770.4h31.7B**79.2B**
P525 Marauder-H 7567167S10.1346.037%AN/A167.5A+20M**5110.4h6.3B13.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1640.6h
Nano-Armor Kit108439,95861.9h
T4 AMP03960.5h
Spitfire Auto-Turret1650h
Ammunition Package02530.2h

Check the help document for the dictionary if you want to learn more about words used here.


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