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Warrant Officer COMBINEROFARMS[FedX] COMBINEROFARMS
TR BR 36

KDR: 56.68

Score: 16.7m

Last Seen: Jun 23rd, 2019 8:24 PM
- OFFLINE - 59.2 hour(s)

Prestige 1, Battle Rank 36 - Terran Republic on Emerald
Level Progress (to 37): 18%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods M18 Locust M18 Rotary P2-120 AP Tomcat A2AM Pods P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $760,608 MLG Score: 608
Fun Score: N/A
Cheeseburgers Flipped: 114TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.145%22.078%555112121542.254.485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.829B++0.194C++1.351AHEAD ++ (~9.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.235C++14.6-0.015C+43.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.617%0.645%937264120949,448743856659.3071282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.935%0.345C**-0.869D--0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.798B++13.30.75B++19.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.35%0.687%1597212111,89318462210.288304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.811%0.331C**-1.216D*-0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++3.50.719B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.789%12.5%011212727310.2857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.97F--0.415C---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.3-1.143D*5-0.035C+23.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.7m140%570 (34.2k)535 (32.1k)56.684857,3651,01260.019836 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1213902833.013%1.459%4831:157

93% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2018 12:30 AMJun 19th, 2018 10:52 PMJun 23rd, 2019 4:24 PM (3d) (PST)Jun 23rd, 2019 4:50 PM (3d) (PST)Jun 23rd, 2019 4:24 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,633481,5851.8380.0320.0272.8280.182608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,9812,86695,115110221701132,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
520.2h/21.7d 3,375 837 8,976 88.3k 596 600 5,677 51m

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:154
Deaths:71
KDR:2.169
Accuracy:25.145% B++
HSR:22.078% B+
AS16 NightHawk
C-
Kills:72
Deaths:31
KDR:2.323
Accuracy:17.789% F--
HSR:12.500% C-
Kills:226
Deaths (as Engineer):102
Deaths (to Engineers):349
KDR:2.21569
Kill Difference:124
Playtime:481.937 hours
Usage:93%
Score:15.239m
Score/min:527
Accuracy (listed only):21.467%
HSR (listed only):17.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:154
Deaths:71
KDR:2.169
Accuracy:25.145% B++
HSR:22.078% B+
AS16 NightHawk
C-
Kills:72
Deaths:31
KDR:2.323
Accuracy:17.789% F--
HSR:12.500% C-
Kills:226
Deaths (as Light Assault):102
Deaths (to Light Assaults):63
KDR:2.21569
Kill Difference:124
Playtime:20.083 hours
Usage:4%
Score:0.836m
Score/min:694
Accuracy (listed only):21.467%
HSR (listed only):17.289%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A**
Kills:580
Deaths:26
KDR:22.308
Accuracy:27.791% A**
HSR:29.655% A++
MRC3 Mercy
A**
Kills:546
Deaths:26
KDR:21
Accuracy:27.831% A**
HSR:31.136% A*
M6 Onslaught
A*
Kills:144
Deaths:12
KDR:12
Accuracy:24.511% A++
HSR:29.167% A*
M3 Pounder HEG
A*
Kills:141
Deaths:3
KDR:47
Accuracy:55.466% A*
HSR:5.674% A++
M6 Onslaught
A+
Kills:113
Deaths:12
KDR:9.417
Accuracy:24.030% A+
HSR:26.549% A
M3 Pounder HEG
A++
Kills:110
Deaths:3
KDR:36.667
Accuracy:56.683% A++
HSR:1.818% D-
Kills:1,634
Deaths (as MAX Suit):41
Deaths (to MAX Suits):54
KDR:39.85366
Kill Difference:1,593
Playtime:14.325 hours
Usage:3%
Score:0.614m
Score/min:714
Accuracy (listed only):36.052%
HSR (listed only):20.666%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:43,501
V. Kills:1,411 N/A
Deaths:639
KDR:68.077
Accuracy:41.276% A*
KPH:159.400 S
VKPH:5.200 B*
M18 Needler
S
Kills:2,880
V. Kills:1,406 205%
Deaths:78
KDR:36.923
Accuracy:37.002% B*
KPH:60.500 S
VKPH:29.500 M*
Hellfire Rocket Pods
S
Kills:1,799
V. Kills:106 N/A
Deaths:7
KDR:257
Accuracy:66.373% A*
KPH:423.500 S
VKPH:25 B**
M18 Locust
M++
Kills:1,362
V. Kills:687 198%
Deaths:30
KDR:45.400
Accuracy:38.303% B**
KPH:63.600 M++
VKPH:32.100 A*
M18 Rotary
S
Kills:1,268
V. Kills:565 224%
Deaths:25
KDR:50.720
Accuracy:38.322% A
KPH:72.200 S
VKPH:32.200 M*
Tomcat A2AM Pods
S
Kills:730
V. Kills:368 198%
Deaths:4
KDR:182.500
Accuracy:87.744% A
KPH:220.200 S
VKPH:111 A*
Hornet Missiles
S
Kills:264
V. Kills:156 168%
Deaths:4
KDR:66
Accuracy:69.366% B**
KPH:221.800 M*
VKPH:131.100 S
Coyote Missiles
A*
Kills:108
V. Kills:45 235%
Deaths:1
KDR:108
Accuracy:61.727% A
KPH:115 A*
VKPH:47.900 A++
M202 Wyrm
C+
Kills:71
V. Kills:28 245%
Deaths:2
KDR:35.500
Accuracy:53.025% C+
KPH:71.200 C
VKPH:28.100 D
Kills:51,983 (49,011 + 0)
Deaths:790
KDR:65.801
VKDR:6.041
Vehicle Kills:4,772
Kill Difference:51,193
Playtime:370.200 hours
Usage:71%
Score:9.975m
Score/min:449
Piloting Accuracy:38.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,251
V. Kills:506 247%
Deaths:5
KDR:250.200
Accuracy:42.658% C
KPH:56.600 A*
VKPH:22.900 B*
P2-120 HESH
A+
Kills:642
V. Kills:116 N/A
Deaths:4
KDR:160.500
Accuracy:47.781% B++
KPH:82.400 A+
VKPH:14.900 B**
E540 Halberd
S
Kills:81
V. Kills:27 289%
Deaths:
KDR:
Accuracy:68.455% M**
KPH:104.100 S
VKPH:34.700 S
Kills:1,974 (1,893 + 81)
Deaths:9
KDR:219.333
VKDR:72.111
Vehicle Kills:649
Kill Difference:1,965
Playtime:30.650 hours
Usage:6%
Score:0.739m
Score/min:402
Driving Accuracy:47.781%
Gunner Accuracy:68.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:67
V. Kills:8 N/A
Deaths:1
KDR:67
Accuracy:46.037% A+
KPH:159.200 A
VKPH:19 M*
Kills:67 (0 + 67)
Deaths:1
KDR:67
VKDR:8
Vehicle Kills:8
Kill Difference:66
Playtime:0.421 hours
Usage:0%
Score:0.013m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:46.037%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 44,91243,50163968.077S11.3941.276%A*N/A159.4S5.2B*412272.9h11.1B*26.8B*
M18 Needler 4,2862,8807836.923U19.7637.002%B*N/A60.5S29.5M*44647.6h39.1A105.8A
Hellfire Rocket Pods 1,9051,7997257U200.3266.373%A*N/A428.3S25.2B**13714.2h8.7B*13.1B**
M18 Locust 2,0491,3623045.4U11.2838.303%B**N/A63.6M++32.1A*44321.4h39.3B+102.6B**
M18 Rotary 1,8331,2682550.72U5.9638.322%A1.972%C72S32.1M*51317.6h36.4A95A
P2-120 AP 1,7571,2515250.2U193.5242.658%CN/A56.6A*22.9B*37422.1h3.4A++8A
Tomcat A2AM Pods 1,0987304182.5U125.8287.744%AN/A221.2S111.5A*16093.3h7.6B+8.7B*
P2-120 HESH 7586424160.5U103.8247.781%B++N/A82.3A+14.9B**4117.8h3.7B*7.7B**
MRC3 Mercy 5975802622.308S34.3827.791%A**29.655%A++59.8A*1.8M1779.7h20.1C+72.2B*
MRC3 Mercy 5605462621S35.6827.831%A**31.136%A*56.3A*1.4A++1579.7h21.4C-77B*
Hornet Missiles 420264466S9.3269.366%B**N/A220M*130M**15801.2h7B*10.2B**
TRAC-5 171154712.169A++54.5225.145%B++22.078%B+10.4D1.1A**6914.8h14.6C*58.2B+
M6 Onslaught 1441441212S44.6824.511%A++29.167%A*80M++N/A3381.8h15.6B*63.5B*
M3 Pounder HEG 155141347U9.6855.466%A*5.674%A++52.2S5.2B**2222.7h13.6B+24.5B++
M6 Onslaught 114113129.417M**47.2724.03%A+26.549%A62.8A*N/A2891.8h19.3C+80.3B++
M3 Pounder HEG 125110336.667U20.0256.683%A++1.818%D-40.7M5.6B**1842.7h17.8C++31.4B+
Coyote Missiles 1531081108U51.3261.727%AN/A120A**50A++7960.9h20.7A33.6A
E540 Halberd 10881181U24.3268.455%M**1.235%D*101.3S33.8S10850.8h3.9A+5.8A++
AS16 NightHawk 7572312.323B**54.3617.789%F--12.5%C-5.2D*N/A2113.8h5C+28.3F-
M202 Wyrm 9971235.5M**21.1853.025%C+2.817%C+71C28D2601h23.2B**43.8B**
Tank Mine 7270170U13.320%F--N/A700U20D**53180.1h1.7B+0M*
P525 Marauder-H 7567167S10.3246.037%A+N/A167.5A+20M**5080.4h6.3C**13.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0540.4h
Nano-Armor Kit72400,85058.1h
T4 AMP03960.5h
Ammunition Package02440.2h

Check the help document for the dictionary if you want to learn more about words used here.


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