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Second Lt. COMBINEROFARMS[FedX] COMBINEROFARMS
TR BR 41

KDR: 56.9

Score: 17.1m

Last Seen: Aug 13th, 2019 3:41 PM
- OFFLINE - 139 hour(s)

Prestige 1, Battle Rank 41 - Terran Republic on Emerald
Level Progress (to 42): 16%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods M18 Locust M18 Rotary P2-120 AP Tomcat A2AM Pods MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $803,142 MLG Score: 642
Fun Score: N/A
Cheeseburgers Flipped: 124TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.435%21.936%558112131552.183154.713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.766B++0.186C++1.348AHEAD ++ (~9.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.217C++14.9-0.024C+43.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.583%0.643%954614121050,405743931672.0671282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.945%0.344C**-0.87D--0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.797B++13.30.749B++19.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.363%0.678%1583212121,91718863410.1968302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.789%0.327C**-1.207D*-0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.794B++3.50.719B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.789%12.5%011213727310.2857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.972F--0.422C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.3-1.145D*5-0.035C+23.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.1m140.3%572 (34.3k)537 (32.2k)56.896158,6031,03060.255341 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214922833.066%1.534%5131:157

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2018 12:30 AMJun 19th, 2018 10:52 PMAug 14th, 2019 4:25 PM (5d) (PST)Aug 13th, 2019 11:47 AM (6d) (PST)Aug 13th, 2019 11:41 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,638521,5861.8420.0320.0282.8380.182642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,2853,13495,151110221701132,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
530.4h/22.1d 3,460 899 9,224 90.3k 611 606 5,787 52.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:155
Deaths:72
KDR:2.153
Accuracy:25.435% B++
HSR:21.936% B+
AS16 NightHawk
C--
Kills:72
Deaths:32
KDR:2.250
Accuracy:17.789% F--
HSR:12.500% C--
Kills:227
Deaths (as Engineer):104
Deaths (to Engineers):352
KDR:2.18269
Kill Difference:123
Playtime:483.558 hours
Usage:91%
Score:15.329m
Score/min:528
Accuracy (listed only):21.612%
HSR (listed only):17.218%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:155
Deaths:72
KDR:2.153
Accuracy:25.435% B++
HSR:21.936% B+
AS16 NightHawk
C--
Kills:72
Deaths:32
KDR:2.250
Accuracy:17.789% F--
HSR:12.500% C--
Kills:227
Deaths (as Light Assault):104
Deaths (to Light Assaults):63
KDR:2.18269
Kill Difference:123
Playtime:27.446 hours
Usage:5%
Score:1.052m
Score/min:639
Accuracy (listed only):21.612%
HSR (listed only):17.218%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:661
Deaths:29
KDR:22.793
Accuracy:27.811% A*
HSR:29.803% A++
MRC3 Mercy
A**
Kills:627
Deaths:29
KDR:21.621
Accuracy:27.797% A**
HSR:30.941% A++
M6 Onslaught
A++
Kills:160
Deaths:13
KDR:12.308
Accuracy:25.089% A++
HSR:28.750% A++
M3 Pounder HEG
A*
Kills:145
Deaths:3
KDR:48.333
Accuracy:55.762% A*
HSR:6.207% A*
M6 Onslaught
A+
Kills:124
Deaths:13
KDR:9.538
Accuracy:24.560% A+
HSR:25.807% A
M3 Pounder HEG
A++
Kills:116
Deaths:3
KDR:38.667
Accuracy:56.974% A++
HSR:2.586% C
Kills:1,833
Deaths (as MAX Suit):45
Deaths (to MAX Suits):54
KDR:40.73333
Kill Difference:1,788
Playtime:15.491 hours
Usage:3%
Score:0.708m
Score/min:762
Accuracy (listed only):36.332%
HSR (listed only):20.682%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:44,321
V. Kills:1,428 N/A
Deaths:645
KDR:68.715
Accuracy:41.227% A*
KPH:159.800 M**
VKPH:5.100 B*
M18 Needler
S
Kills:2,976
V. Kills:1,458 204%
Deaths:80
KDR:37.200
Accuracy:37.040% B*
KPH:60.600 S
VKPH:29.700 M*
Hellfire Rocket Pods
S
Kills:1,828
V. Kills:107 N/A
Deaths:7
KDR:261.143
Accuracy:66.461% A*
KPH:423.900 S
VKPH:24.800 B**
M18 Locust
M++
Kills:1,376
V. Kills:694 198%
Deaths:30
KDR:45.867
Accuracy:38.181% B**
KPH:63.600 M++
VKPH:32.100 A*
M18 Rotary
S
Kills:1,280
V. Kills:570 224%
Deaths:25
KDR:51.200
Accuracy:38.433% A
KPH:72.300 S
VKPH:32.200 M++
Tomcat A2AM Pods
S
Kills:730
V. Kills:368 198%
Deaths:4
KDR:182.500
Accuracy:87.744% A
KPH:220.200 S
VKPH:111 A**
Hornet Missiles
M++
Kills:267
V. Kills:158 168%
Deaths:4
KDR:66.750
Accuracy:69.479% B**
KPH:202.200 M++
VKPH:119.600 M++
Coyote Missiles
A**
Kills:110
V. Kills:46 234%
Deaths:1
KDR:110
Accuracy:62.148% A
KPH:117.100 A**
VKPH:49 A++
M202 Wyrm
C+
Kills:74
V. Kills:30 239%
Deaths:2
KDR:37
Accuracy:52.974% C+
KPH:74.200 C
VKPH:30.100 D
Kills:52,962 (49,953 + 0)
Deaths:798
KDR:66.368
VKDR:6.089
Vehicle Kills:4,859
Kill Difference:52,164
Playtime:376.736 hours
Usage:71%
Score:10.154m
Score/min:449
Piloting Accuracy:38.433%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,275
V. Kills:518 246%
Deaths:5
KDR:255
Accuracy:42.722% C
KPH:56.600 A*
VKPH:23 B*
P2-120 HESH
A+
Kills:642
V. Kills:116 N/A
Deaths:4
KDR:160.500
Accuracy:47.781% B++
KPH:82.400 A+
VKPH:14.900 B**
E540 Halberd
S
Kills:81
V. Kills:27 289%
Deaths:
KDR:
Accuracy:68.455% M**
KPH:104.100 S
VKPH:34.700 M**
Kills:1,998 (1,917 + 81)
Deaths:9
KDR:222
VKDR:73.444
Vehicle Kills:661
Kill Difference:1,989
Playtime:31.104 hours
Usage:6%
Score:0.748m
Score/min:401
Driving Accuracy:47.781%
Gunner Accuracy:68.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:67
V. Kills:8 N/A
Deaths:1
KDR:67
Accuracy:46.037% A
KPH:159.200 A
VKPH:19 M*
Kills:67 (0 + 67)
Deaths:1
KDR:67
VKDR:8
Vehicle Kills:8
Kill Difference:66
Playtime:0.421 hours
Usage:0%
Score:0.013m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:46.037%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 45,74944,32164568.715S11.8241.227%A*N/A159.8M**5.1B*413277.4h11.1B*26.9B*
M18 Needler 4,4342,9768037.2U19.7037.04%B*N/A60.6S29.7M*44449.1h39.5A106.6A
Hellfire Rocket Pods 1,9351,8287261.143U204.2566.461%A*N/A425.1S24.9B**13734.3h8.7B++13.1B*
M18 Locust 2,0701,3763045.867U11.0338.181%B**N/A63.7M++32.1A*44321.6h39.3B+103B*
M18 Rotary 1,8501,2802551.2U5.7038.433%A2.031%C+72.3S32.2M++51617.7h36.6A95.3A
P2-120 AP 1,7931,2755255U198.1042.722%CN/A56.7A*23B*37322.5h3.5A+8.1A
Tomcat A2AM Pods 1,0987304182.5U125.6087.744%AN/A221.2S111.5A**16103.3h7.6B+8.7B**
MRC3 Mercy 6816612922.793S34.1027.811%A*29.803%A++62.4A**1.9M19310.6h19.8C++71.1B*
P2-120 HESH 7586424160.5U103.6047.781%B++N/A82.3A+14.9B**4147.8h3.7B*7.7B**
MRC3 Mercy 6426272921.621S35.2827.797%A**30.941%A++59.2A*1.4A+17310.6h20.9C75.3B*
Hornet Missiles 425267466.75S9.8569.479%B**N/A205.4M++121.5M*14381.3h7.1B++10.2B**
M6 Onslaught 1601601312.308S44.5925.089%A++28.75%A++80M++N/A3492h15.8B++63B*
TRAC-5 172155722.153A++54.7425.435%B++21.936%B+9.9D1.1A*6515.6h14.9C*58.6B+
M3 Pounder HEG 160145348.333U8.5655.762%A*6.207%A*51.8S5.4A2262.8h13.7B+24.5B*
M6 Onslaught 125124139.538M**47.3624.56%A+25.807%A62A*N/A2992h19.8C+80.6B++
M3 Pounder HEG 132116338.667U18.2356.974%A++2.586%C41.4M5.7B**1982.8h17.4C*30.6B++
Coyote Missiles 1561101110U53.1062.148%AN/A122.2M51.1A++8270.9h20.9A33.6A
E540 Halberd 10881181U24.1068.455%M**1.235%D--101.3S33.8M**10870.8h3.9A+5.8A++
Tank Mine 7876176U19.100%F--N/A760U20D**55310.1h1.7B+0M*
M202 Wyrm 10474237M**19.9052.974%C+2.703%C++74C30D2791h24.7B*46.6B*
AS16 NightHawk 7572322.25B**54.6517.789%F--12.5%C--5.2D*N/A2113.9h5C+28.3F--
P525 Marauder-H 7567167S10.1046.037%AN/A167.5A+20M**5080.4h6.3B13.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0540.4h
Nano-Armor Kit75402,74158.3h
T4 AMP03960.5h
Ammunition Package02450.2h

Check the help document for the dictionary if you want to learn more about words used here.


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