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General COMBINEROFARMS[FedX] COMBINEROFARMS
TR BR 99

KDR: 56.17

Score: 14.8m

Last Seen: Feb 15th, 2019 11:36 PM
- OFFLINE - 8.1 hour(s)

Battle Rank 99 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 48
Level Progress (to 100): 79%
Level 100 Progress: 78% 122h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods M18 Locust M18 Rotary P2-120 AP Tomcat A2AM Pods P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $751,851 MLG Score: 601
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.663%23.913%614110211382.2258153.94

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.895B*0.525B+1.361AHEAD ++ (~11.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.193C++15.4-0.085C+44.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.694%0.663%900894101845,541713394632.5141341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.018%0.344C**-0.862D--0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.803B++130.757B++18.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.509%0.877%1335210201,4831734548.57225326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.885%0.329C**-1.1D*-0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.801B++3.40.729B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.961%11.864%01102159728.42857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.959F--0.489D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.8-1.353D**5.5-0.144C25.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 48
14.8m136.7%562 (33.7k)527 (31.6k)56.165652,23493059.237699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022826032.934%1.428%4730:186

95% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2018 12:30 AMJun 19th, 2018 10:52 PMFeb 16th, 2019 11:36 AM (11h) (PST)Feb 15th, 2019 8:02 PM (1d) (PST)Feb 15th, 2019 7:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,616431,5731.8660.0330.0272.7880.174601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,9802,55894,422112221671031,640

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
466.6h/19.4d 2,857 746 8,078 78.1k 530 551 4,885 45.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:138
Deaths:67
KDR:2.060
Accuracy:25.663% B*
HSR:23.913% B*
AS16 NightHawk
D
Kills:59
Deaths:27
KDR:2.185
Accuracy:17.961% F--
HSR:11.864% D
Kills:197
Deaths (as Engineer):94
Deaths (to Engineers):336
KDR:2.09574
Kill Difference:103
Playtime:442.454 hours
Usage:95%
Score:13.937m
Score/min:525
Accuracy (listed only):21.812%
HSR (listed only):17.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:138
Deaths:67
KDR:2.060
Accuracy:25.663% B*
HSR:23.913% B*
AS16 NightHawk
D
Kills:59
Deaths:27
KDR:2.185
Accuracy:17.961% F--
HSR:11.864% D
Kills:197
Deaths (as Light Assault):94
Deaths (to Light Assaults):60
KDR:2.09574
Kill Difference:103
Playtime:9.748 hours
Usage:2%
Score:0.330m
Score/min:564
Accuracy (listed only):21.812%
HSR (listed only):17.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:451
Deaths:20
KDR:22.550
Accuracy:26.687% A*
HSR:31.929% A*
MRC3 Mercy
A*
Kills:409
Deaths:20
KDR:20.450
Accuracy:26.963% A*
HSR:32.763% A*
M6 Onslaught
A*
Kills:142
Deaths:12
KDR:11.833
Accuracy:23.882% A+
HSR:29.578% A*
M3 Pounder HEG
A*
Kills:112
Deaths:3
KDR:37.333
Accuracy:57.320% A*
HSR:5.357% A+
M6 Onslaught
A++
Kills:107
Deaths:12
KDR:8.917
Accuracy:23.346% A
HSR:27.103% A++
M3 Pounder HEG
A++
Kills:91
Deaths:3
KDR:30.333
Accuracy:58.630% A++
HSR:2.198% D
Kills:1,312
Deaths (as MAX Suit):35
Deaths (to MAX Suits):51
KDR:37.48571
Kill Difference:1,277
Playtime:11.251 hours
Usage:2%
Score:0.493m
Score/min:730
Accuracy (listed only):36.138%
HSR (listed only):21.488%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:40,377
V. Kills:1,321 N/A
Deaths:594
KDR:67.975
Accuracy:41.415% A*
KPH:159.400 M**
VKPH:5.200 B++
M18 Needler
S
Kills:2,289
V. Kills:1,113 205%
Deaths:72
KDR:31.792
Accuracy:36.108% B++
KPH:58.300 S
VKPH:28.400 M+
Hellfire Rocket Pods
S
Kills:1,693
V. Kills:97 N/A
Deaths:6
KDR:282.167
Accuracy:66.492% A*
KPH:427.200 S
VKPH:24.500 B**
M18 Locust
M++
Kills:1,248
V. Kills:627 199%
Deaths:30
KDR:41.600
Accuracy:38.057% B*
KPH:63.200 M++
VKPH:31.800 A*
M18 Rotary
S
Kills:1,182
V. Kills:518 228%
Deaths:24
KDR:49.250
Accuracy:38.748% A
KPH:71.700 S
VKPH:31.400 M+
Tomcat A2AM Pods
M**
Kills:692
V. Kills:345 200%
Deaths:4
KDR:173
Accuracy:87.897% B**
KPH:212.500 M**
VKPH:105.900 A*
Hornet Missiles
M+
Kills:199
V. Kills:115 172%
Deaths:4
KDR:49.750
Accuracy:69.823% B**
KPH:194.800 A*
VKPH:112.600 M+
Coyote Missiles
A
Kills:100
V. Kills:42 233%
Deaths:1
KDR:100
Accuracy:61.407% B**
KPH:106.400 B+
VKPH:44.700 A
Kills:47,780 (45,096 + 0)
Deaths:735
KDR:65.007
VKDR:5.684
Vehicle Kills:4,178
Kill Difference:47,045
Playtime:337.924 hours
Usage:72%
Score:8.968m
Score/min:442
Piloting Accuracy:38.748%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:875
V. Kills:346 252%
Deaths:4
KDR:218.750
Accuracy:42.328% C
KPH:58.900 A**
VKPH:23.300 B**
P2-120 HESH
A+
Kills:608
V. Kills:108 N/A
Deaths:4
KDR:152
Accuracy:47.659% B++
KPH:85.300 A+
VKPH:15.100 B**
E540 Halberd
S
Kills:81
V. Kills:27 289%
Deaths:
KDR:
Accuracy:68.750% M**
KPH:104.400 S
VKPH:34.800 S
Kills:1,564 (1,483 + 81)
Deaths:8
KDR:195.500
VKDR:60.125
Vehicle Kills:481
Kill Difference:1,556
Playtime:22.752 hours
Usage:5%
Score:0.587m
Score/min:430
Driving Accuracy:47.659%
Gunner Accuracy:68.750%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
S
Kills:54
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:43.250% B**
KPH:149.700 B**
VKPH:22.200 S
Kills:54 (0 + 54)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:54
Playtime:0.361 hours
Usage:0%
Score:0.011m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:43.250%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 41,69840,37759467.975S11.8141.415%A*N/A159.4M**5.2B++410253.3h11B*26.6B*
M18 Needler 3,4022,2897231.792S24.3736.108%B++N/A58.4S28.4M+40639.2h38.6B**106.8A
Hellfire Rocket Pods 1,7901,6936282.167U226.0066.492%A*N/A423.3S24.3B**13774h8.5B++12.8B**
M18 Locust 1,8751,2483041.6U14.5738.057%B*N/A63.4M++31.8A*44419.7h38.9B102.2B*
M18 Rotary 1,7001,1822449.25U6.9238.748%A2.03%C71.6S31.4M+50316.5h36.1B**93.1B**
P2-120 AP 1,2218754218.75U162.5842.328%CN/A59.1A**23.4B**40714.8h3.2A++7.6A
Tomcat A2AM Pods 1,0376924173U116.8387.897%B**N/A209.7M**104.5A*15503.3h7.6B+8.7B*
P2-120 HESH 7166084152U95.8347.659%B++N/A85.6A+15.2A4277.1h3.6B**7.6B**
MRC3 Mercy 4634512022.55S33.6226.687%A*31.929%A*61.8A*1.6A*1767.3h18.8B70.4B*
MRC3 Mercy 4204092020.45S35.7226.963%A*32.763%A*56A*1.5A++1497.3h21C78.1B++
Hornet Missiles 314199449.75S6.4269.823%B**N/A199A**115M+14511h7.3B++10.5B**
M6 Onslaught 1421421211.833S44.3323.882%A+29.578%A*83.5M*N/A3531.7h14.4B**60.3B*
TRAC-5 153138672.06A++54.1125.663%B*23.913%B*10D1.1M6513.8h15.4C++60.1B+
M3 Pounder HEG 126112337.333U18.8357.32%A*5.357%A+48.7M*6.1A++2262.3h14B+24.5B*
M6 Onslaught 108107128.917M*47.2523.346%A27.103%A++62.9A*N/A3021.7h18.5C*79.4B++
Coyote Missiles 1421001100U43.8361.407%B**N/A111.1B+46.7A7450.9h19.7A32.1A
M3 Pounder HEG 10591330.333U25.8358.63%A++2.198%D39.6A*6.1A2002.3h17.6C++30B+
E540 Halberd 10881181U24.8368.75%M**1.235%D*101.3S33.8S8920.8h3.9A+5.7A++
Tank Mine 7169169U12.830%F--N/A690U20D**57710.1h1.6B+0M*
AS16 NightHawk 6159272.185B**53.9817.961%F--11.864%D4.9D*N/A1912.1h5.5C-30.8F--
P525 Marauder-H 6254154M*2.1743.25%B**N/A135B++20M**5120.4h6.1B+14.1B++

Consumables
  Name Deaths Consumed Time Equipped
T4 AMP03960.5h
Nano-Armor Kit66364,52553.6h
Ammunition Package02370.2h

Check the help document for the dictionary if you want to learn more about words used here.


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