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Agent Snowblower CONNOR101[ABTF] CONNOR101
NC BR 52

KDR: 2.37

Score: 32.6m

Last Seen: Oct 13th, 2019 7:09 PM
- OFFLINE - 12.1 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Miller - Outfit Member of Airborne Task Force[ABTF] Airborne Task Force
NC outfit on Miller

Members: 7
Level Progress (to 53): 49%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang Breaker Rocket Pods NS-7G PDW EM4 Longshot AF-4 Cyclone GD-7F EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,002,051 MLG Score: 801
Fun Score: N/A
Cheeseburgers Flipped: 301TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.317%14.932%36332118430,1232.357780.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.102%0.57B+-0.965D---0.14CHEAD (~2.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.45B+100.309C*31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.845%1.066%518512118,916167768125.31347131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.797%-1.003D*-0.474D0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.50.047C+42.70.192C++110.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.973%2.445%204712092,57715444001.66904643%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.773%-0.595D-0.093C+0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.783B++30.766B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.976%2.835%248812083,034102513922.96218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%-1.124D*-0.556D0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.476B+14.80.623B+46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.108%72.972%248512115,324188372.8274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.143%0.542B+0.004C+0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.40.26C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.143%6.975%248312131,74992211.89696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.964%0.537B+-1.559F-0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.5B+3.10.35C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Airborne Task Force[ABTF] Airborne Task Force
NC outfit on Miller

Members: 7
32.6m200.1%269 (16.1k)250 (15k)2.3736763,75226,8582.6884752 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216137923.27%15.159%35304:5332

42% Engineer18% Heavy Assault13% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 8:17 PMApr 7th, 2014 7:50 PMOct 13th, 2019 9:55 PM (2d) (PST)Oct 13th, 2019 3:49 PM (2d) (PST)Oct 13th, 2019 3:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101284820.4880.2050.0741.1400.082801

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6007,68628,9142912468514,985

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2178.6h/90.8d 8,455 9,664 12,395 149.1k 2,414 6,665 10,746 79.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C++
Kills:1,362
Deaths:874
KDR:1.558
Accuracy:22.740% C++
HSR:18.723% D
EM1
C*
Kills:1,226
Deaths:730
KDR:1.679
Accuracy:22.768% C*
HSR:17.945% D
LA1 Anchor
C++
Kills:1,212
Deaths:606
KDR:2
Accuracy:25.311% C++
HSR:15.512% D*
MGR-L1 Promise
B
Kills:1,173
Deaths:310
KDR:3.784
Accuracy:25.652% B
HSR:21.142% C--
NSX-P Naginata
C+
Kills:1,171
Deaths:252
KDR:4.647
Accuracy:22.652% C+
HSR:27.071% C
GD-22S
D--
Kills:1,164
Deaths:1,042
KDR:1.117
Accuracy:17.346% D--
HSR:15.206% D*
NC6 Gauss SAW
B+
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:23.317% B+
HSR:16.724% D*
NC6S Gauss SAW S
C+
Kills:1,159
Deaths:521
KDR:2.225
Accuracy:23.774% C+
HSR:17.084% D--
NS-15M1
C**
Kills:1,154
Deaths:680
KDR:1.697
Accuracy:24.086% C**
HSR:14.558% D--
NC6A GODSAW
D-
Kills:667
Deaths:274
KDR:2.434
Accuracy:24.072% D-
HSR:20.090% D--
Kills:11,448
Deaths (as Heavy Assault):5,811
Deaths (to Heavy Assaults):6,675
KDR:1.97006
Kill Difference:5,637
Playtime:382.588 hours
Usage:18%
Score:5.042m
Score/min:220
Accuracy (listed only):23.172%
HSR (listed only):18.405%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C--
Kills:1,393
Deaths:898
KDR:1.551
Accuracy:21.896% C--
HSR:11.773% D**
AF-4A Bandit
B+
Kills:1,188
Deaths:567
KDR:2.095
Accuracy:27.259% B+
HSR:14.394% D**
NSX Tanto
C*
Kills:1,182
Deaths:418
KDR:2.828
Accuracy:27.397% C*
HSR:20.305% D
NS-11C
B+
Kills:1,170
Deaths:445
KDR:2.629
Accuracy:26.940% B+
HSR:11.026% D**
Gauss Compact S
C+
Kills:1,169
Deaths:632
KDR:1.850
Accuracy:23.434% C+
HSR:16.767% C
AC-X11
C*
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:26.204% C*
HSR:16.351% D--
GD-66 Claw
C--
Kills:782
Deaths:611
KDR:1.280
Accuracy:52.981% C--
HSR:7.545% D*
Mauler S6
B**
Kills:656
Deaths:273
KDR:2.403
Accuracy:51.191% B**
HSR:6.250% F-
NS Baron G5
B++
Kills:563
Deaths:277
KDR:2.032
Accuracy:50.846% B++
HSR:8.526% D*
NC12 Sweeper
C+
Kills:311
Deaths:228
KDR:1.364
Accuracy:41.935% C+
HSR:7.074% F
Warden
D
Kills:141
Deaths:192
KDR:0.734
Accuracy:22.791% D
HSR:20.567% D
Kills:9,717
Deaths (as Engineer):5,063
Deaths (to Engineers):6,391
KDR:1.91922
Kill Difference:4,654
Playtime:925.115 hours
Usage:42%
Score:15.240m
Score/min:275
Accuracy (listed only):33.898%
HSR (listed only):12.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C*
Kills:1,565
Deaths:673
KDR:2.325
Accuracy:24.899% C*
HSR:10.799% D*
AF-4 Cyclone
D*
Kills:1,435
Deaths:1,525
KDR:0.941
Accuracy:19.892% D*
HSR:8.920% D**
GD-7F
C--
Kills:1,393
Deaths:898
KDR:1.551
Accuracy:21.896% C--
HSR:11.773% D**
Blitz GD-10
C*
Kills:1,209
Deaths:686
KDR:1.762
Accuracy:25.433% C*
HSR:11.166% D--
AF-4A Bandit
B+
Kills:1,188
Deaths:567
KDR:2.095
Accuracy:27.259% B+
HSR:14.394% D**
NSX Tanto
C*
Kills:1,182
Deaths:418
KDR:2.828
Accuracy:27.397% C*
HSR:20.305% D
MGR-S1 Gladius
B++
Kills:1,171
Deaths:439
KDR:2.667
Accuracy:30.697% B++
HSR:16.140% D-
NS-11C
B+
Kills:1,170
Deaths:445
KDR:2.629
Accuracy:26.940% B+
HSR:11.026% D**
Gauss Compact S
C+
Kills:1,169
Deaths:632
KDR:1.850
Accuracy:23.434% C+
HSR:16.767% C
AC-X11
C*
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:26.204% C*
HSR:16.351% D--
NS-7 PDW
C+
Kills:1,160
Deaths:822
KDR:1.411
Accuracy:23.682% C+
HSR:14.052% D
GD-66 Claw
C--
Kills:782
Deaths:611
KDR:1.280
Accuracy:52.981% C--
HSR:7.545% D*
Mauler S6
B**
Kills:656
Deaths:273
KDR:2.403
Accuracy:51.191% B**
HSR:6.250% F-
NS Baron G5
B++
Kills:563
Deaths:277
KDR:2.032
Accuracy:50.846% B++
HSR:8.526% D*
Tempest
B+
Kills:461
Deaths:163
KDR:2.828
Accuracy:28.444% B+
HSR:13.232% D*
NC12 Sweeper
C+
Kills:311
Deaths:228
KDR:1.364
Accuracy:41.935% C+
HSR:7.074% F
NSX-P Tengu
B+
Kills:68
Deaths:25
KDR:2.720
Accuracy:38.992% B+
HSR:7.353% F-
Kills:16,645
Deaths (as Light Assault):9,204
Deaths (to Light Assaults):5,342
KDR:1.80845
Kill Difference:7,441
Playtime:432.229 hours
Usage:20%
Score:5.797m
Score/min:224
Accuracy (listed only):31.890%
HSR (listed only):11.863%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C*
Kills:1,565
Deaths:673
KDR:2.325
Accuracy:24.899% C*
HSR:10.799% D*
EM4 Longshot
C++
Kills:1,497
Deaths:357
KDR:4.193
Accuracy:39.929% C++
HSR:73.213% D
AF-4 Cyclone
D*
Kills:1,435
Deaths:1,525
KDR:0.941
Accuracy:19.892% D*
HSR:8.920% D**
Blitz GD-10
C*
Kills:1,209
Deaths:686
KDR:1.762
Accuracy:25.433% C*
HSR:11.166% D--
AF-8 RailJack
B*
Kills:1,200
Deaths:337
KDR:3.561
Accuracy:42.612% B*
HSR:75.917% C++
MGR-S1 Gladius
B++
Kills:1,171
Deaths:439
KDR:2.667
Accuracy:30.697% B++
HSR:16.140% D-
NSX Daimyo
C+
Kills:1,161
Deaths:155
KDR:7.490
Accuracy:41.186% C+
HSR:92.851% C
NS-7 PDW
C+
Kills:1,160
Deaths:822
KDR:1.411
Accuracy:23.682% C+
HSR:14.052% D
SAS-R
C
Kills:1,151
Deaths:314
KDR:3.666
Accuracy:37.471% C
HSR:52.737% F
NS-30 Vandal
C+
Kills:894
Deaths:330
KDR:2.709
Accuracy:33.152% C+
HSR:18.233% D--
NS-61 Emissary
B**
Kills:492
Deaths:297
KDR:1.657
Accuracy:34.378% B**
HSR:12.195% D
Tempest
B+
Kills:461
Deaths:163
KDR:2.828
Accuracy:28.444% B+
HSR:13.232% D*
LA3 Desperado
D
Kills:419
Deaths:418
KDR:1.002
Accuracy:24.827% D
HSR:11.695% D*
NS-44 Commissioner
C+
Kills:372
Deaths:347
KDR:1.072
Accuracy:36.081% C+
HSR:9.409% F-
NC14 Bolt Driver
D
Kills:315
Deaths:249
KDR:1.265
Accuracy:31.697% D
HSR:61.270% D**
AF-18 Stalker
B*
Kills:272
Deaths:159
KDR:1.711
Accuracy:31.597% B*
HSR:16.912% D
NC4 Mag-Shot
D--
Kills:161
Deaths:177
KDR:0.910
Accuracy:20.138% D--
HSR:13.044% D--
NSX-P Tengu
B+
Kills:68
Deaths:25
KDR:2.720
Accuracy:38.992% B+
HSR:7.353% F-
Kills:15,003
Deaths (as Infiltrator):7,473
Deaths (to Infiltrators):4,254
KDR:2.00763
Kill Difference:7,530
Playtime:281.622 hours
Usage:13%
Score:3.074m
Score/min:182
Accuracy (listed only):31.395%
HSR (listed only):28.841%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
C*
Kills:1,565
Deaths:673
KDR:2.325
Accuracy:24.899% C*
HSR:10.799% D*
AF-4 Cyclone
D*
Kills:1,435
Deaths:1,525
KDR:0.941
Accuracy:19.892% D*
HSR:8.920% D**
Blitz GD-10
C*
Kills:1,209
Deaths:686
KDR:1.762
Accuracy:25.433% C*
HSR:11.166% D--
MGR-S1 Gladius
B++
Kills:1,171
Deaths:439
KDR:2.667
Accuracy:30.697% B++
HSR:16.140% D-
NC9 A-Tross
C++
Kills:1,166
Deaths:617
KDR:1.890
Accuracy:26.008% C++
HSR:14.494% D**
NS-11P
C++
Kills:1,161
Deaths:618
KDR:1.879
Accuracy:23.658% C++
HSR:18.863% C+
NS-7 PDW
C+
Kills:1,160
Deaths:822
KDR:1.411
Accuracy:23.682% C+
HSR:14.052% D
Carnage AR
C+
Kills:1,157
Deaths:637
KDR:1.816
Accuracy:24.229% C+
HSR:9.680% F
GD-66 Claw
C--
Kills:782
Deaths:611
KDR:1.280
Accuracy:52.981% C--
HSR:7.545% D*
Mauler S6
B**
Kills:656
Deaths:273
KDR:2.403
Accuracy:51.191% B**
HSR:6.250% F-
NS Baron G5
B++
Kills:563
Deaths:277
KDR:2.032
Accuracy:50.846% B++
HSR:8.526% D*
Tempest
B+
Kills:461
Deaths:163
KDR:2.828
Accuracy:28.444% B+
HSR:13.232% D*
GR-22
C*
Kills:428
Deaths:216
KDR:1.981
Accuracy:25.783% C*
HSR:14.252% D
NC12 Sweeper
C+
Kills:311
Deaths:228
KDR:1.364
Accuracy:41.935% C+
HSR:7.074% F
NC1 Gauss Rifle
D
Kills:87
Deaths:69
KDR:1.261
Accuracy:19.730% D
HSR:14.943% D--
NSX-P Tengu
B+
Kills:68
Deaths:25
KDR:2.720
Accuracy:38.992% B+
HSR:7.353% F-
Kills:13,380
Deaths (as Combat Medic):7,879
Deaths (to Combat Medics):2,467
KDR:1.69819
Kill Difference:5,501
Playtime:105.469 hours
Usage:5%
Score:2.951m
Score/min:466
Accuracy (listed only):31.775%
HSR (listed only):11.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C--
Kills:553
Deaths:174
KDR:3.178
Accuracy:30.914% D
HSR:13.020% C--
AF-23 Grinder
C
Kills:363
Deaths:100
KDR:3.630
Accuracy:36.600% C
HSR:14.601% C--
NCM1 Scattercannon
D
Kills:206
Deaths:112
KDR:1.839
Accuracy:31.344% D
HSR:9.223% D**
AF-41 Hacksaw
B**
Kills:110
Deaths:32
KDR:3.438
Accuracy:44.152% B**
HSR:11.818% D-
AF-41 Hacksaw
B**
Kills:92
Deaths:19
KDR:4.842
Accuracy:42.788% B**
HSR:10.870% D--
NCM2 Falcon
B+
Kills:81
Deaths:40
KDR:2.025
Accuracy:32.671% D-
HSR:6.173% B+
NCM2 Falcon
B+
Kills:71
Deaths:31
KDR:2.290
Accuracy:32.981% D-
HSR:5.634% B+
Kills:1,476
Deaths (as MAX Suit):254
Deaths (to MAX Suits):1,401
KDR:5.81102
Kill Difference:1,222
Playtime:37.754 hours
Usage:2%
Score:0.543m
Score/min:240
Accuracy (listed only):35.921%
HSR (listed only):10.191%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C*
Kills:3,128
V. Kills:3,323 94%
Deaths:1,357
KDR:2.305
Accuracy:25.871% D-
KPH:11.800 C
VKPH:12.600 C*
M20 Mustang
A
Kills:2,336
V. Kills:2,318 101%
Deaths:689
KDR:3.390
Accuracy:28.211% C-
KPH:18.800 B+
VKPH:18.600 A
Breaker Rocket Pods
C
Kills:1,622
V. Kills:386 419%
Deaths:195
KDR:8.318
Accuracy:45.466% C-
KPH:46.800 C-
VKPH:11.100 C
M30 Mustang AH
A+
Kills:1,287
V. Kills:225 N/A
Deaths:146
KDR:8.815
Accuracy:55.752% C+
KPH:53.700 C++
VKPH:9.400 A+
Coyote Missiles
B+
Kills:439
V. Kills:134 325%
Deaths:39
KDR:11.256
Accuracy:53.605% C++
KPH:63.100 B+
VKPH:19.200 C
M20 Kestrel
B+
Kills:257
V. Kills:273 94%
Deaths:74
KDR:3.473
Accuracy:28.549% C
KPH:18.600 C+
VKPH:19.800 B+
Hornet Missiles
C++
Kills:136
V. Kills:51 262%
Deaths:14
KDR:9.714
Accuracy:60.076% C++
KPH:47.300 C
VKPH:17.700 D-
Tomcat A2AM Pods
C
Kills:77
V. Kills:79 96%
Deaths:12
KDR:6.417
Accuracy:70.729% D*
KPH:32.900 C--
VKPH:33.700 C
Kills:9,282 (7,008 + 0)
Deaths:2,526
KDR:3.675
VKDR:2.688
Vehicle Kills:6,789
Kill Difference:6,756
Playtime:473.116 hours
Usage:22%
Score:7.370m
Score/min:260
Piloting Accuracy:28.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,350
V. Kills:831 162%
Deaths:175
KDR:7.714
Accuracy:26.878% D*
KPH:43.300 B+
VKPH:26.600 C*
AP30 Shredder
M**
Kills:913
V. Kills:243 374%
Deaths:27
KDR:33.815
Accuracy:23.633% D-
KPH:81.400 M**
VKPH:21.700 B+
CAS30 Tank Buster
C-
Kills:543
V. Kills:481 113%
Deaths:362
KDR:1.500
Accuracy:26.167% F-
KPH:5.500 C-
VKPH:4.800 C--
L105 Zephyr
B*
Kills:102
V. Kills:5 N/A
Deaths:14
KDR:7.286
Accuracy:43.451% C++
KPH:75.500 B*
VKPH:3.700 D-
Kills:2,908 (543 + 2,365)
Deaths:578
KDR:5.031
VKDR:2.699
Vehicle Kills:1,560
Kill Difference:2,330
Playtime:143.223 hours
Usage:7%
Score:1.536m
Score/min:179
Piloting Accuracy:26.167%
Gunner Accuracy:43.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:518
V. Kills:47 N/A
Deaths:40
KDR:12.950
Accuracy:29.672% D-
KPH:29.100 C+
VKPH:2.600 D*
L100 Python HESH
B++
Kills:515
V. Kills:21 N/A
Deaths:25
KDR:20.600
Accuracy:46.444% C
KPH:69 B++
VKPH:2.800 D**
L100 Python HEAT
B
Kills:310
V. Kills:48 N/A
Deaths:17
KDR:18.235
Accuracy:39.642% D*
KPH:36.200 B
VKPH:5.600 D*
L100 Python AP
D
Kills:52
V. Kills:32 158%
Deaths:5
KDR:10.400
Accuracy:38.243% F-
KPH:24.300 D
VKPH:14.900 D
Kills:1,395 (1,395 + 0)
Deaths:87
KDR:16.034
VKDR:1.701
Vehicle Kills:148
Kill Difference:1,308
Playtime:35.983 hours
Usage:2%
Score:0.358m
Score/min:166
Driving Accuracy:38.243%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B**
Kills:895
V. Kills:48 N/A
Deaths:37
KDR:24.189
Accuracy:43.484% C-
KPH:58.100 B**
VKPH:3.100 D*
Titan-150 AP
D*
Kills:182
V. Kills:119 152%
Deaths:38
KDR:4.789
Accuracy:29.344% F*
KPH:13.400 D*
VKPH:8.800 D*
Enforcer ML85
D
Kills:120
V. Kills:95 125%
Deaths:13
KDR:9.231
Accuracy:33.686% D-
KPH:14.700 D--
VKPH:11.700 D
Titan-150 HEAT
D*
Kills:105
V. Kills:46 223%
Deaths:27
KDR:3.889
Accuracy:27.365% F--
KPH:9.300 D*
VKPH:4.100 D*
E540 Halberd
C
Kills:59
V. Kills:39 148%
Deaths:12
KDR:4.917
Accuracy:40.735% C--
KPH:19.700 D-
VKPH:13 C
Kills:1,361 (1,182 + 179)
Deaths:127
KDR:10.717
VKDR:2.732
Vehicle Kills:347
Kill Difference:1,234
Playtime:51.405 hours
Usage:2%
Score:0.647m
Score/min:210
Driving Accuracy:27.365%
Gunner Accuracy:40.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:165
V. Kills:92 177%
Deaths:19
KDR:8.684
Accuracy:48.842% D--
KPH:29.600 D
VKPH:16.500 C--
C85 Canister-H
D
Kills:62
V. Kills: N/A
Deaths:4
KDR:15.500
Accuracy:45.753% D
KPH:62 D
VKPH:0 F-
Kills:227 (0 + 227)
Deaths:23
KDR:9.870
VKDR:4
Vehicle Kills:92
Kill Difference:204
Playtime:6.572 hours
Usage:0%
Score:0.085m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:45.753%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:194
V. Kills:8 N/A
Deaths:4
KDR:48.500
Accuracy:19.836% B+
KPH:89.400 B*
VKPH:3.700 B*
M12 Kobalt
C+
Kills:85
V. Kills:1 N/A
Deaths:2
KDR:42.500
Accuracy:17.571% C+
KPH:55.200 C-
VKPH:0.600 D**
Kills:279 (0 + 279)
Deaths:6
KDR:46.500
VKDR:1.500
Vehicle Kills:9
Kill Difference:273
Playtime:3.709 hours
Usage:0%
Score:0.070m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:17.571%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:96
V. Kills:44 213%
Deaths:10
KDR:9.600
Accuracy:57.890% B+
KPH:73.300 B+
VKPH:33.600 A
Kills:96 (0 + 96)
Deaths:10
KDR:9.600
VKDR:4.400
Vehicle Kills:44
Kill Difference:86
Playtime:1.309 hours
Usage:0%
Score:0.024m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:57.890%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 6,4513,1281,3572.305C**0.0725.871%D-N/A11.8C12.6C*233264h56.4B+217.9B+
M20 Mustang 4,6542,3366893.39B+1.0228.211%C-1.199%D18.8B+18.6A291124.5h66B++234B++
Breaker Rocket Pods 2,0081,6221958.318C*5.9445.466%C-1.295%B+46.9C-11.2C24534.6h13.3B+29.3B
NS-7G PDW 1,5671,5656732.325A+0.0524.899%C*10.799%D*56.3AN/A12227.8h11.7B*47.1B+
EM4 Longshot 1,4981,4973574.193B1.8239.929%C++73.213%D41B+N/A10336.5h2.2C++5.5C*
AF-4 Cyclone 1,4501,4351,5250.941C+1.4319.892%D*8.92%D**12.5D-N/A35115.2h11.3C+56.9C
GD-7F 1,3981,3938981.551B+0.8221.896%C--11.773%D**20.8CN/A6867h11.6B+53C*
EM6 1,3661,3628741.558C+0.8222.74%C++18.723%D36.1C+N/A10737.7h9.7B+42.6B+
C150 Dalton 2,1811,3501757.714C*5.3426.878%D*N/A43.3B+26.6C*39531.2h3.3B++12.2C++
M30 Mustang AH 1,5121,2871468.815B+6.4455.752%C+1.088%C53.6C++9.4A+28624h6.8B+12.2B+
EM1 1,2271,2267301.679B+0.6922.768%C*17.945%D44.9BN/A14227.3h10.4B45.9B+
LA1 Anchor 1,2121,2126062C+0.3725.311%C++15.512%D*55.6C**N/A23521.8h8.7B++34.3B+
Blitz GD-10 1,2091,2096861.762B*0.6125.433%C*11.166%D--33.5C*N/A12236.1h12B++47.3B+
AF-8 RailJack 1,2011,2003373.561B+1.1942.612%B*75.917%C++37.4B**N/A8832.1h1.9B*4.6B++
AF-4A Bandit 1,1921,1885672.095B++0.2827.259%B+14.394%D**49.7B+N/A12723.9h8.5B**31.3B++
NSX Tanto 1,1981,1824182.828A++0.4527.397%C*20.305%D58.5B**N/A15420.2h12.7C**46.3C*
MGR-L1 Promise 1,1821,1733103.784A*1.4125.652%B21.142%C--69B**N/A17917h12.6B+49.2B+
NSX-P Naginata 1,1791,1712524.647M2.2722.652%C+27.071%C63.6B+N/A16118.4h13.2C+58.1C++
MGR-S1 Gladius 1,1801,1714392.667B**0.2930.697%B++16.14%D-68.5B**N/A13817.1h8.3B++26.9B++
NS-11C 1,1701,1704452.629A++0.2626.94%B+11.026%D**56AN/A16920.9h10.2B**37.9B++
Gauss Compact S 1,1731,1696321.85B**0.5223.434%C+16.767%C26.1BN/A6744.8h8B*34.3B+
NC9 A-Tross 1,1661,1666171.89B+0.4826.008%C++14.494%D**50.5B++N/A17423.1h8B**30.8B++
GD-22S 1,1661,1641,0421.117C+1.2617.346%D--15.206%D*16.4D-N/A4971h11C++63.3C
AC-X11 1,1631,1625222.226B**0.1526.204%C*16.351%D--40.1B+N/A13329h7.9B*30.2B+
NSX Daimyo 1,1611,1611557.49A5.1241.186%C+92.851%C67.9B+N/A17917.1h2.5C++6C*
NS-11P 1,1651,1616181.879B++0.4923.658%C++18.863%C+48.4B**N/A16824h11B**46.4B++
NC6 Gauss SAW 1,1621,1605222.222B**0.1523.317%B+16.724%D*54B**N/A32121.5h7.5B*32.2B++
NS-7 PDW 1,1641,1608221.411B++0.9623.682%C+14.052%D27.4C+N/A8242.4h12B++50.7B+
NC6S Gauss SAW S 1,1601,1595212.225B++0.1523.774%C+17.084%D--59.1B+N/A18819.6h9.2B++38.9B+
Carnage AR 1,1571,1576371.816B+0.5624.229%C+9.68%F49.9B*N/A28623.2h10.2A41.9B++
NS-15M1 1,1541,1546801.697C*0.6824.086%C**14.558%D--43.2C++N/A10626.7h10.8B++44.8B+
SAS-R 1,1531,1513143.666B+1.2937.471%C52.737%F41.4C++N/A15627.8h2.7D7.1C
AP30 Shredder 1,1569132733.815M**31.4423.633%D-1.533%C-81.5M**21.7B+47111.2h35.8B**151.5B*
Titan-150 HESH 9438953724.189A21.8243.484%C-1.788%C+58.1B**3.1D*20215.4h1.9A++4.4B**
NS-30 Vandal 8998943302.709B+0.3433.152%C+18.233%D--56.9B*N/A12215.7h5.6C*17C**
GD-66 Claw 7837826111.28C++1.0952.981%C--7.545%D*20.8D-N/A5437.6h2.6C+5C+
NC6A GODSAW 6736672742.434C++0.0624.072%D-20.09%D--56.1C+N/A19011.9h8.9C++36.9C+
Mauler S6 6566562732.403A0.0351.191%B**6.25%F-72.9A**N/A2029h3.1A6.1B**
NC05 Jackhammer 6266232892.156B*0.2250.737%B*9.952%D*62.3B*N/A21010h4.3B+8.4B+
NS Baron G5 5645632772.032A0.3450.846%B++8.526%D*58B**N/A1209.7h3.8B*7.6C+
AF-23 Grinder 5545531743.178B0.8030.914%D13.02%C--23.8C--N/A7823.2h6.5C++21C+
CAS30 Tank Buster 1,0245433621.5C**0.8726.167%F-N/A5.5C-4.8C--7599.4h37.2C*142C+
C75 Viper 5655184012.95A*10.5829.672%D-N/A29.1C+2.6D*10817.8h5A+16.9B**
L100 Python HESH 5365152520.6B**18.2346.444%C4.466%M+68.7B++2.8D**2737.5h2.1A4.6B*
C-4 7565143621.42C+0.9520.04%D--N/A59.1C--27.8C+5848.7h1.7C8.7D-
NS-61 Emissary 4944922971.657A0.7234.378%B**12.195%D58.6A++N/A1638.4h10.4B+30.2B*
Tempest 4634611632.828A0.4528.444%B+13.232%D*56.9B+N/A1398.1h10.5C+36.9C*
NS Decimator 6254483891.152C++1.2248.172%F2.009%C+31.3C12.4C-26614.3h4.6C++9.5C-
Coyote Missiles 5734393911.256S8.8853.605%C++N/A62.7B+19.1C3607h14.3A++26.8A
GR-22 4284282161.981B+0.3925.783%C*14.252%D47B++N/A1579.1h10.5B**40.8B++
LA3 Desperado 4224194181.002C++1.3724.827%D11.695%D*24.1CN/A6717.4h7.8B+31.4C**
NS-44 Commissioner 3743723471.072C++1.3036.081%C+9.409%F-37.2C++N/A14410h3.7C**10.3C**
Frag Grenade 3783711371N/A368.6335.939%D*N/A265D-5D8761.4h5.1D--14.1D*
AF-23 Grinder 3633631003.63B+1.2636.6%C14.601%C--29.8C+N/A11212.2h6.9C++18.9C++
NC14 Bolt Driver 3183152491.265C1.1131.697%D61.27%D**13.7DN/A6523h3.6D*11.5D-
NC12 Sweeper 3113112281.364C*1.0141.935%C+7.074%F29.9C+N/A7910.4h4.3C**10.3C**
L100 Python HEAT 3583101718.235A++15.8639.642%D*3.226%B+36B5.6D*1408.6h2.5A+6.3A
Mag-Cutter 31130719,4750.016C+2.3625.625%CN/A0.3C--N/A11063h2.2B+8.5C++
M60-A Bulldog 3192772212.591C+10.2248.148%C**N/A54.3B*8.2A++2855.1h4.7B*9.8B++
AF-18 Stalker 2722721591.711B0.6631.597%B*16.912%D51.3B**N/A1505.3h11.5B+36.3B+
M20 Kestrel 530257743.473B1.1028.549%C2.335%B+18.6C+19.8B+30113.8h72.7B+254.5B+
NCM1 Scattercannon 2082061121.839C++0.5331.344%D9.223%D**14.1DN/A5314.6h8C+25.5C+
M12 Kobalt 202194448.5M++46.1319.836%B+15.979%D88.2B++3.6B++3192.2h14.5B**73.1B+
M60-A Bulldog 2121891314.538C+12.1642.653%CN/A61B**7.4A2813.1h3.6A+8.5B*
Titan-150 AP 301182384.789C+2.4229.344%F*2.198%C13.4D*8.8D*27113.6h4.5C*15.2D**
E540 Halberd-H 257165198.684C*6.3148.842%D--3.03%B++29.5D16.4D2175.6h4.7B+9.7B+
NC4 Mag-Shot 1641611770.91C**1.4620.138%D--13.044%D--16.9C-N/A769.5h7.6B37.8C+
Hunter QCX 1541541700.906B1.4739.506%C25.325%C+22.3B*N/A616.9h2.7B+6.8B+
M60-A Bulldog 183145344.265C+1.8928.826%D1.379%C+27.9C7.3B2195.2h4.5B**15.5B
Warden 1421411920.734C+1.6422.791%D20.567%D5.8D-N/A2324.2h9.3C*40.6C+
Hornet Missiles 187136149.714B*7.3460.076%C++N/A46.9C17.6D-5452.9h7B**11.7B*
Enforcer ML85 215120139.231B*6.8633.686%D-N/A14.8D--11.7D2158.1h13.5C+40.2D
AF-41 Hacksaw 110110323.438B+1.0644.152%B**11.818%D-26.2CN/A1234.2h10.4D--23.5C*
Bouncing Betty 106106138.154A+5.7855.775%A+N/A132.5C*N/A4840.8h1.9C++3.3B**
Anti-Vehicle Grenade 1131051105N/A102.6342.838%D-N/A175D-13.3D--9200.6h9D**21.1D*
Titan-150 HEAT 151105273.889C+1.5227.365%F--2.857%C+9.3D*4.1D*10211.3h3.6B**13.1C
L105 Zephyr 107102147.286C4.9143.451%C++N/A72.9B*3.6D-4071.4h3.4A+7.8B**
VLG Missile Launcher 14096109.6C7.2357.89%B+N/A73.8B+33.8A3101.3h6.1C+10.6C++
AF-41 Hacksaw 9292194.842B*2.4742.788%B**10.87%D--32.9C++N/A1812.8h10.5D*24.6C+
NC1 Gauss Rifle 8887691.261C**1.1119.73%D14.943%D--22.9C+N/A2933.8h13.6C+69C
M12 Kobalt 8685242.5M**40.1317.571%C+22.353%B++56.7CN/A3101.5h17.4C**98.9C**
MANA Anti-Vehicle Turret 14881731.11B+1.2643.978%C*3.704%C+810C670D**2512870.1h11B**25A
NCM2 Falcon 10281402.025B*0.3532.671%D-6.173%B+16.2B4.2C+1235h8.3B++25.5C**
Tank Mine 13778272.889C++0.5244.755%B*N/A70.9D53.6C9631.1h2.5D--5.5B+
Tomcat A2AM Pods 15677126.417B++4.0470.729%D*N/A33.5C-34.3C6282.3h7.3B+10.3C*
NCM2 Falcon 8571312.29A++0.0832.981%D-5.634%B+15.1B+3D1164.7h9.2B**28B+
NSX-P Tengu 6868252.72A++0.3538.992%B+7.353%F-42.5C++N/A1121.6h15.7C40.3C++
C85 Canister-H 6262415.5B13.1345.753%D12.903%B+62DN/A2081h5B++10.8B+
AF-22 Crow 106611160.526C+1.8566.702%C+N/A11.7C-8.7C1905.2h10.2C-15.4C
E540 Halberd 9859124.917C2.5440.735%C--N/A19.7D-13C3603h8.3F-20.3D**
Shrike 150581630.356D2.0246.431%D*N/A8.9D*14.2C*2716.5h10.9F-23.4F--
L100 Python AP 8452510.4B**8.0338.243%F-3.846%B*24.8D15.2C--3802.1h5.4C**14.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon705461.9h
Anti-Vehicle MANA Turret161501.2h
M12 Kobalt-H0720h
Nano-Armor Kit350311,33278.8h
Medical Applicator368139,04111.1h
Nanite Revive Grenade01,3750.4h
Medical Kit3925,8147.6h
Restoration Kit6910.1h
Recon Detection Device253,5254.7h
Shield Recharging Field72180.2h
Ammunition Package3780.2h

Check the help document for the dictionary if you want to learn more about words used here.


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