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Maj. General Snowblower CONNOR101[ABTF] CONNOR101
NC BR 83

KDR: 2.55

Score: 38.3m

Last Seen: May 26th, 2020 6:40 PM
- OFFLINE - 23.4 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Miller
Level Progress (to 84): 9%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor M20 Mustang Vortek Rotary AF-4 Cyclone Breaker Rocket Pods NS-7G PDW EM4 Longshot M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,152,171 MLG Score: 921
Fun Score: N/A
Cheeseburgers Flipped: 302TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.985%16.05%40135124837,8512.63733-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.128%0.601B+-0.917D---0.141CHEAD + (~3.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.445B9.90.298C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.497%0.857%6025127811,325187680086.03678141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.698%-0.996D---0.471D0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1440.054C+410.197C++103

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.936%2.439%194712762,58316264041.58856638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.752%-0.588D-0.046C+0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++30.762B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.673%3.387%262912743,395111816203.03396209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.169%-1.124D*-0.348C-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.488B+15.50.632B+47.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.163%73.14%262512785,458218172.50252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.064%0.624B+0.384C**0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.389C**2.40.256C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.212%7.901%262312802,025103421.95841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.39%0.616B+-1.522F-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.518B+2.90.359C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.3m218.3%286 (17.2k)263 (15.8k)2.5459876,83530,1792.8910883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283228124.193%14.968%36204:5035

41% Engineer21% Heavy Assault12% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 8:17 PMApr 7th, 2014 7:50 PMMay 27th, 2020 12:18 PM (1d) (PST)May 26th, 2020 5:13 PM (2d) (PST)May 26th, 2020 2:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6481285200.5270.2070.0791.3380.086921

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,9107,66931,2413212580515,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2428.2h/101.2d 10,415 11,501 16,082 195k 2,678 7,357 12,486 94.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:5,814
Deaths:1,762
KDR:3.300
Accuracy:27.438% B+
HSR:18.352% D--
EM6
C+
Kills:1,362
Deaths:874
KDR:1.558
Accuracy:22.740% C+
HSR:18.723% D-
EM1
C++
Kills:1,226
Deaths:730
KDR:1.679
Accuracy:22.768% C++
HSR:17.945% D
NS-15M2
C**
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:27.006% C**
HSR:20.460% D-
MGR-L1 Promise
C*
Kills:1,173
Deaths:310
KDR:3.784
Accuracy:25.652% C*
HSR:21.142% D
NSX-P Naginata
C+
Kills:1,171
Deaths:252
KDR:4.647
Accuracy:22.652% C+
HSR:27.071% C
NC6A GODSAW
D
Kills:1,167
Deaths:405
KDR:2.881
Accuracy:25.597% D
HSR:20.137% D--
GD-22S
D*
Kills:1,164
Deaths:1,042
KDR:1.117
Accuracy:17.346% D*
HSR:15.206% D*
NC6 Gauss SAW
B+
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:23.317% B+
HSR:16.724% D*
NC6S Gauss SAW S
C+
Kills:1,159
Deaths:521
KDR:2.225
Accuracy:23.774% C+
HSR:17.084% D--
NS-15M1
C+
Kills:1,154
Deaths:680
KDR:1.697
Accuracy:24.086% C+
HSR:14.558% D*
Kills:17,723
Deaths (as Heavy Assault):7,481
Deaths (to Heavy Assaults):7,468
KDR:2.36907
Kill Difference:10,242
Playtime:520.234 hours
Usage:21%
Score:8.109m
Score/min:260
Accuracy (listed only):23.852%
HSR (listed only):18.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:1,422
Deaths:910
KDR:1.563
Accuracy:22.061% D
HSR:11.814% D**
AF-4A Bandit
C*
Kills:1,188
Deaths:567
KDR:2.095
Accuracy:27.259% C*
HSR:14.394% D**
NSX Tanto
C+
Kills:1,182
Deaths:418
KDR:2.828
Accuracy:27.397% C+
HSR:20.305% D-
NS-11C
B+
Kills:1,170
Deaths:445
KDR:2.629
Accuracy:26.940% B+
HSR:11.026% D**
Gauss Compact S
C+
Kills:1,169
Deaths:632
KDR:1.850
Accuracy:23.434% C+
HSR:16.767% C
AC-X11
C++
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:26.204% C++
HSR:16.351% D--
GD-66 Claw
C
Kills:1,058
Deaths:700
KDR:1.511
Accuracy:55.157% C
HSR:9.168% D-
NS Baron G5
B++
Kills:776
Deaths:358
KDR:2.168
Accuracy:51.975% B++
HSR:8.763% D*
MGR-M1 Bishop
C*
Kills:672
Deaths:135
KDR:4.978
Accuracy:34.994% C*
HSR:32.441% C++
Mauler S6
B**
Kills:656
Deaths:273
KDR:2.403
Accuracy:51.152% B**
HSR:6.250% F-
NC12 Sweeper
C+
Kills:311
Deaths:228
KDR:1.364
Accuracy:41.935% C+
HSR:7.074% F
Warden
D
Kills:158
Deaths:195
KDR:0.810
Accuracy:23.186% D
HSR:20.253% D
Razor GD-23
B++
Kills:65
Deaths:112
KDR:0.580
Accuracy:24.546% C+
HSR:24.615% B++
Kills:10,989
Deaths (as Engineer):5,495
Deaths (to Engineers):6,949
KDR:1.99982
Kill Difference:5,494
Playtime:997.613 hours
Usage:41%
Score:17.049m
Score/min:285
Accuracy (listed only):33.557%
HSR (listed only):15.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D--
Kills:1,628
Deaths:1,584
KDR:1.028
Accuracy:20.506% D--
HSR:10.504% D*
NS-7G PDW
C+
Kills:1,565
Deaths:673
KDR:2.325
Accuracy:24.899% C+
HSR:10.799% D*
GD-7F
D
Kills:1,422
Deaths:910
KDR:1.563
Accuracy:22.061% D
HSR:11.814% D**
Blitz GD-10
C++
Kills:1,209
Deaths:686
KDR:1.762
Accuracy:25.433% C++
HSR:11.166% D--
AF-4A Bandit
C*
Kills:1,188
Deaths:567
KDR:2.095
Accuracy:27.259% C*
HSR:14.394% D**
NSX Tanto
C+
Kills:1,182
Deaths:418
KDR:2.828
Accuracy:27.397% C+
HSR:20.305% D-
MGR-S1 Gladius
B+
Kills:1,178
Deaths:446
KDR:2.641
Accuracy:30.648% B+
HSR:16.044% D-
NS-11C
B+
Kills:1,170
Deaths:445
KDR:2.629
Accuracy:26.940% B+
HSR:11.026% D**
Gauss Compact S
C+
Kills:1,169
Deaths:632
KDR:1.850
Accuracy:23.434% C+
HSR:16.767% C
AC-X11
C++
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:26.204% C++
HSR:16.351% D--
NS-7 PDW
C
Kills:1,160
Deaths:822
KDR:1.411
Accuracy:23.682% C
HSR:14.052% D
GD-66 Claw
C
Kills:1,058
Deaths:700
KDR:1.511
Accuracy:55.157% C
HSR:9.168% D-
NS Baron G5
B++
Kills:776
Deaths:358
KDR:2.168
Accuracy:51.975% B++
HSR:8.763% D*
Mauler S6
B**
Kills:656
Deaths:273
KDR:2.403
Accuracy:51.152% B**
HSR:6.250% F-
Tempest
B
Kills:465
Deaths:164
KDR:2.835
Accuracy:28.421% B
HSR:13.118% D*
NC12 Sweeper
C+
Kills:311
Deaths:228
KDR:1.364
Accuracy:41.935% C+
HSR:7.074% F
NSX-P Tengu
C**
Kills:72
Deaths:28
KDR:2.571
Accuracy:38.614% C**
HSR:6.944% F--
Razor GD-23
B++
Kills:65
Deaths:112
KDR:0.580
Accuracy:24.546% C+
HSR:24.615% B++
Kills:17,436
Deaths (as Light Assault):9,568
Deaths (to Light Assaults):5,968
KDR:1.82232
Kill Difference:7,868
Playtime:446.099 hours
Usage:18%
Score:6.097m
Score/min:228
Accuracy (listed only):31.681%
HSR (listed only):12.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:1,628
Deaths:1,584
KDR:1.028
Accuracy:20.506% D--
HSR:10.504% D*
NS-7G PDW
C+
Kills:1,565
Deaths:673
KDR:2.325
Accuracy:24.899% C+
HSR:10.799% D*
EM4 Longshot
C+
Kills:1,560
Deaths:366
KDR:4.262
Accuracy:39.988% C+
HSR:73.013% D
Blitz GD-10
C++
Kills:1,209
Deaths:686
KDR:1.762
Accuracy:25.433% C++
HSR:11.166% D--
AF-8 RailJack
B++
Kills:1,200
Deaths:337
KDR:3.561
Accuracy:42.612% B++
HSR:75.917% C++
NSX Daimyo
C+
Kills:1,180
Deaths:157
KDR:7.516
Accuracy:41.312% C+
HSR:92.881% C
MGR-S1 Gladius
B+
Kills:1,178
Deaths:446
KDR:2.641
Accuracy:30.648% B+
HSR:16.044% D-
NS-7 PDW
C
Kills:1,160
Deaths:822
KDR:1.411
Accuracy:23.682% C
HSR:14.052% D
SAS-R
C
Kills:1,151
Deaths:314
KDR:3.666
Accuracy:37.471% C
HSR:52.737% F
NS-30 Vandal
C
Kills:894
Deaths:330
KDR:2.709
Accuracy:33.152% C
HSR:18.233% D--
NS-61 Emissary
B*
Kills:554
Deaths:328
KDR:1.689
Accuracy:33.992% B*
HSR:12.635% D-
Tempest
B
Kills:465
Deaths:164
KDR:2.835
Accuracy:28.421% B
HSR:13.118% D*
LA3 Desperado
D
Kills:419
Deaths:427
KDR:0.981
Accuracy:24.870% D
HSR:11.695% D*
NS-44 Commissioner
C+
Kills:372
Deaths:347
KDR:1.072
Accuracy:36.081% C+
HSR:9.409% F-
NC14 Bolt Driver
D
Kills:367
Deaths:258
KDR:1.422
Accuracy:32.153% D
HSR:65.123% D--
AF-18 Stalker
B++
Kills:272
Deaths:159
KDR:1.711
Accuracy:31.597% B++
HSR:16.912% D
NC4 Mag-Shot
D--
Kills:161
Deaths:177
KDR:0.910
Accuracy:20.138% D--
HSR:13.044% D--
NSX-P Tengu
C**
Kills:72
Deaths:28
KDR:2.571
Accuracy:38.614% C**
HSR:6.944% F--
Kills:15,407
Deaths (as Infiltrator):7,603
Deaths (to Infiltrators):4,842
KDR:2.02644
Kill Difference:7,804
Playtime:297.606 hours
Usage:12%
Score:3.399m
Score/min:190
Accuracy (listed only):31.420%
HSR (listed only):29.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D--
Kills:1,628
Deaths:1,584
KDR:1.028
Accuracy:20.506% D--
HSR:10.504% D*
NS-7G PDW
C+
Kills:1,565
Deaths:673
KDR:2.325
Accuracy:24.899% C+
HSR:10.799% D*
Blitz GD-10
C++
Kills:1,209
Deaths:686
KDR:1.762
Accuracy:25.433% C++
HSR:11.166% D--
MGR-S1 Gladius
B+
Kills:1,178
Deaths:446
KDR:2.641
Accuracy:30.648% B+
HSR:16.044% D-
NC9 A-Tross
C++
Kills:1,166
Deaths:617
KDR:1.890
Accuracy:26.008% C++
HSR:14.494% D**
NS-11P
C+
Kills:1,161
Deaths:618
KDR:1.879
Accuracy:23.658% C+
HSR:18.863% C--
NS-7 PDW
C
Kills:1,160
Deaths:822
KDR:1.411
Accuracy:23.682% C
HSR:14.052% D
Carnage AR
C
Kills:1,157
Deaths:637
KDR:1.816
Accuracy:24.229% C
HSR:9.680% F
GD-66 Claw
C
Kills:1,058
Deaths:700
KDR:1.511
Accuracy:55.157% C
HSR:9.168% D-
GR-22
B++
Kills:790
Deaths:320
KDR:2.469
Accuracy:28.000% B++
HSR:14.304% D
NS Baron G5
B++
Kills:776
Deaths:358
KDR:2.168
Accuracy:51.975% B++
HSR:8.763% D*
Mauler S6
B**
Kills:656
Deaths:273
KDR:2.403
Accuracy:51.152% B**
HSR:6.250% F-
Tempest
B
Kills:465
Deaths:164
KDR:2.835
Accuracy:28.421% B
HSR:13.118% D*
NC12 Sweeper
C+
Kills:311
Deaths:228
KDR:1.364
Accuracy:41.935% C+
HSR:7.074% F
NC1 Gauss Rifle
C-
Kills:129
Deaths:87
KDR:1.483
Accuracy:20.620% D
HSR:18.605% C-
NSX-P Tengu
C**
Kills:72
Deaths:28
KDR:2.571
Accuracy:38.614% C**
HSR:6.944% F--
Kills:14,481
Deaths (as Combat Medic):8,241
Deaths (to Combat Medics):2,780
KDR:1.75719
Kill Difference:6,240
Playtime:113.330 hours
Usage:5%
Score:3.125m
Score/min:460
Accuracy (listed only):32.183%
HSR (listed only):11.864%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C--
Kills:554
Deaths:175
KDR:3.166
Accuracy:31.039% D-
HSR:13.177% C--
AF-23 Grinder
C-
Kills:364
Deaths:101
KDR:3.604
Accuracy:36.773% C-
HSR:14.560% D
NCM1 Scattercannon
D-
Kills:206
Deaths:112
KDR:1.839
Accuracy:31.344% D-
HSR:9.223% D**
AF-41 Hacksaw
B*
Kills:110
Deaths:32
KDR:3.438
Accuracy:44.152% B*
HSR:11.818% D-
AF-41 Hacksaw
B*
Kills:92
Deaths:19
KDR:4.842
Accuracy:42.788% B*
HSR:10.870% D--
NCM2 Falcon
B+
Kills:81
Deaths:40
KDR:2.025
Accuracy:32.671% D--
HSR:6.173% B+
NCM2 Falcon
B+
Kills:71
Deaths:31
KDR:2.290
Accuracy:32.981% D*
HSR:5.634% B+
Kills:1,478
Deaths (as MAX Suit):255
Deaths (to MAX Suits):1,475
KDR:5.79608
Kill Difference:1,223
Playtime:37.817 hours
Usage:2%
Score:0.544m
Score/min:240
Accuracy (listed only):35.964%
HSR (listed only):10.208%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:4,457
V. Kills:3,466 129%
Deaths:689
KDR:6.469
Accuracy:29.216% C
KPH:26.200 A
VKPH:20.400 A++
Vortek Rotary
C*
Kills:3,144
V. Kills:3,332 94%
Deaths:1,357
KDR:2.317
Accuracy:25.875% D-
KPH:11.900 C
VKPH:12.600 C*
Breaker Rocket Pods
C
Kills:1,622
V. Kills:386 419%
Deaths:195
KDR:8.318
Accuracy:45.466% C-
KPH:46.800 D
VKPH:11.100 C
M30 Mustang AH
B**
Kills:1,530
V. Kills:249 N/A
Deaths:146
KDR:10.480
Accuracy:56.015% C+
KPH:55.800 C++
VKPH:9.100 B**
Coyote Missiles
B+
Kills:439
V. Kills:134 325%
Deaths:39
KDR:11.256
Accuracy:53.587% C++
KPH:63.100 B+
VKPH:19.200 C-
M20 Kestrel
B++
Kills:262
V. Kills:276 95%
Deaths:74
KDR:3.541
Accuracy:28.470% C
KPH:18.800 C+
VKPH:19.800 B++
Hornet Missiles
C++
Kills:136
V. Kills:51 262%
Deaths:14
KDR:9.714
Accuracy:60.076% C++
KPH:47.300 C
VKPH:17.700 D-
Tomcat A2AM Pods
C
Kills:77
V. Kills:79 96%
Deaths:12
KDR:6.417
Accuracy:71.126% D
KPH:31.900 C--
VKPH:32.700 C
Kills:11,667 (9,393 + 0)
Deaths:2,526
KDR:4.619
VKDR:3.156
Vehicle Kills:7,973
Kill Difference:9,141
Playtime:522.996 hours
Usage:22%
Score:8.459m
Score/min:270
Piloting Accuracy:28.470%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,448
V. Kills:883 164%
Deaths:175
KDR:8.274
Accuracy:26.554% D*
KPH:43.600 B+
VKPH:26.600 C*
AP30 Shredder
A*
Kills:949
V. Kills:266 355%
Deaths:27
KDR:35.148
Accuracy:24.211% D
KPH:79.900 A*
VKPH:22.400 B+
CAS30 Tank Buster
C-
Kills:572
V. Kills:496 115%
Deaths:362
KDR:1.580
Accuracy:26.971% F-
KPH:5.500 C-
VKPH:4.700 D
L105 Zephyr
B+
Kills:102
V. Kills:5 N/A
Deaths:14
KDR:7.286
Accuracy:43.451% C++
KPH:75.500 B+
VKPH:3.700 D-
Kills:3,071 (572 + 2,499)
Deaths:578
KDR:5.313
VKDR:2.855
Vehicle Kills:1,650
Kill Difference:2,493
Playtime:150.978 hours
Usage:6%
Score:1.624m
Score/min:179
Piloting Accuracy:26.971%
Gunner Accuracy:43.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:518
V. Kills:47 N/A
Deaths:40
KDR:12.950
Accuracy:29.672% D--
KPH:29.100 C+
VKPH:2.600 D*
L100 Python HESH
B+
Kills:515
V. Kills:21 N/A
Deaths:25
KDR:20.600
Accuracy:46.444% C
KPH:69 B+
VKPH:2.800 D*
L100 Python HEAT
C++
Kills:310
V. Kills:48 N/A
Deaths:17
KDR:18.235
Accuracy:39.642% D*
KPH:36.200 C++
VKPH:5.600 D*
L100 Python AP
D
Kills:58
V. Kills:35 161%
Deaths:5
KDR:11.600
Accuracy:36.818% F-
KPH:22.900 D
VKPH:13.800 D-
Kills:1,401 (1,401 + 0)
Deaths:87
KDR:16.103
VKDR:1.736
Vehicle Kills:151
Kill Difference:1,314
Playtime:36.371 hours
Usage:1%
Score:0.367m
Score/min:168
Driving Accuracy:36.818%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:895
V. Kills:48 N/A
Deaths:37
KDR:24.189
Accuracy:43.484% C--
KPH:58.100 B*
VKPH:3.100 D*
Titan-150 AP
D*
Kills:182
V. Kills:119 152%
Deaths:38
KDR:4.789
Accuracy:29.344% F--
KPH:13.400 D*
VKPH:8.800 D*
Enforcer ML85
D
Kills:120
V. Kills:95 125%
Deaths:13
KDR:9.231
Accuracy:33.685% D-
KPH:14.700 D--
VKPH:11.600 D
Titan-150 HEAT
D*
Kills:105
V. Kills:46 223%
Deaths:27
KDR:3.889
Accuracy:27.365% F--
KPH:9.300 D*
VKPH:4.100 D*
E540 Halberd
C
Kills:90
V. Kills:53 167%
Deaths:12
KDR:7.500
Accuracy:39.867% D
KPH:22.200 D
VKPH:13.100 C
Kills:1,392 (1,182 + 210)
Deaths:127
KDR:10.961
VKDR:2.843
Vehicle Kills:361
Kill Difference:1,265
Playtime:52.459 hours
Usage:2%
Score:0.674m
Score/min:214
Driving Accuracy:27.365%
Gunner Accuracy:39.867%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:206
V. Kills:108 189%
Deaths:19
KDR:10.842
Accuracy:47.844% D--
KPH:33.800 C-
VKPH:17.700 C
G40-F Ranger
C++
Kills:186
V. Kills:100 184%
Deaths:
KDR:
Accuracy:35.512% C++
KPH:30.900 C
VKPH:16.600 C-
C85 Canister-H
C--
Kills:66
V. Kills: N/A
Deaths:4
KDR:16.500
Accuracy:46.862% C--
KPH:64.700 D
VKPH:0 F-
Kills:458 (0 + 458)
Deaths:23
KDR:19.913
VKDR:9.043
Vehicle Kills:208
Kill Difference:435
Playtime:13.124 hours
Usage:1%
Score:0.213m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:46.862%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:298
V. Kills:10 N/A
Deaths:4
KDR:74.500
Accuracy:22.155% B++
KPH:96.300 B*
VKPH:3.200 B+
M12 Kobalt
C++
Kills:111
V. Kills:1 N/A
Deaths:2
KDR:55.500
Accuracy:18.476% C++
KPH:59.100 C
VKPH:0.500 D**
M20 Basilisk
C
Kills:52
V. Kills:14 347%
Deaths:5
KDR:10.400
Accuracy:28.274% D*
KPH:16.500 C
VKPH:4.400 D-
Kills:461 (0 + 461)
Deaths:11
KDR:41.909
VKDR:2.273
Vehicle Kills:25
Kill Difference:450
Playtime:8.129 hours
Usage:0%
Score:0.122m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:28.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
N/A
Kills:50
V. Kills:3 N/A
Deaths:66
KDR:0.758
Accuracy:15.078% N/A
KPH:4.500 N/A
VKPH:0.300 N/A
Kills:50 (50 + 0)
Deaths:66
KDR:0.758
VKDR:0.045
Vehicle Kills:3
Kill Difference:16
Playtime:11.104 hours
Usage:0%
Score:0.009m
Score/min:13
Driving Accuracy:15.078%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:97
V. Kills:45 211%
Deaths:10
KDR:9.700
Accuracy:58.043% B+
KPH:71.400 B+
VKPH:33.100 A++
Kills:97 (0 + 97)
Deaths:10
KDR:9.700
VKDR:4.500
Vehicle Kills:45
Kill Difference:87
Playtime:1.359 hours
Usage:0%
Score:0.025m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:58.043%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,8475,8141,7623.3C**0.7527.438%B+18.352%D--60.6BN/A17696h9.4B34.3B+
M20 Mustang 7,9234,4576896.469A+3.9229.216%CN/A26.2A20.4A++311170.2h52.5B*179.7B*
Vortek Rotary 6,4763,1441,3572.317C++0.2325.875%D-N/A11.9C12.6C*234264.6h56.2B+217.3B
AF-4 Cyclone 1,6451,6281,5841.028C+1.5220.506%D--10.504%D*13.7D-N/A39119.1h11.3C+55.1C
Breaker Rocket Pods 2,0081,6221958.318C+5.7745.466%C-1.295%B+46.9D11.2C24634.6h13.3B+29.3C**
NS-7G PDW 1,5671,5656732.325B++0.2224.899%C+10.799%D*56.3B*N/A12227.8h11.7B++47.1B+
EM4 Longshot 1,5611,5603664.262B1.7239.988%C+73.013%D41.7B+N/A10537.4h2.2C+5.4C++
M30 Mustang AH 1,7791,53014610.479B+7.9356.015%C+N/A55.8C++9.1B**27627.4h7.1B12.6B
C150 Dalton 2,3311,4481758.274C++5.7326.554%D*N/A43.6B+26.6C*39633.2h3.2B++12C+
GD-7F 1,4271,4229101.563C*0.9822.061%D11.814%D**21.1C-N/A7267.3h11.6B+52.5C*
EM6 1,3661,3628741.558C+0.9922.74%C+18.723%D-36.1CN/A10937.7h9.7B+42.6B+
EM1 1,2271,2267301.679B0.8722.768%C++17.945%D44.9C*N/A14327.3h10.4B*45.9B+
Blitz GD-10 1,2091,2096861.762B++0.7825.433%C++11.166%D--33.5C++N/A12436.1h12B++47.3B+
AF-8 RailJack 1,2011,2003373.561B1.0242.612%B++75.917%C++37.4B*N/A8932.1h1.9B++4.6B++
AF-4A Bandit 1,1921,1885672.095B+0.4527.259%C*14.394%D**49.7C**N/A13023.9h8.5B*31.3B++
NSX Tanto 1,1981,1824182.828A++0.2827.397%C+20.305%D-58.5B++N/A15520.2h12.7C**46.3C**
NSX Daimyo 1,1801,1801577.516B*4.9741.312%C+92.881%C67.8C**N/A18217.4h2.5C++6C++
MGR-S1 Gladius 1,1871,1784462.641B++0.1030.648%B+16.044%D-68.1B*N/A14717.3h8.3B+27.1B+
NS-15M2 1,1851,1733833.063B+0.5227.006%C**20.46%D-58.1C++N/A21020.2h11.5C**42.7B
MGR-L1 Promise 1,1821,1733103.784A++1.2425.652%C*21.142%D69B++N/A19017h12.6B+49.2B+
NSX-P Naginata 1,1791,1712524.647A**2.1022.652%C+27.071%C63.6B+N/A16518.4h13.2C+58.1C++
NS-11C 1,1701,1704452.629A0.0826.94%B+11.026%D**56B*N/A17220.9h10.2B**37.9B+
Gauss Compact S 1,1731,1696321.85B++0.7023.434%C+16.767%C26.1C*N/A6844.8h8B*34.3B+
NC6A GODSAW 1,1751,1674052.881C**0.3425.597%D20.137%D--56.1C+N/A18720.8h8.5C++33.1C++
NC9 A-Tross 1,1661,1666171.89B+0.6626.008%C++14.494%D**50.5B+N/A17523.1h8B*30.8B+
GD-22S 1,1661,1641,0421.117C1.4317.346%D*15.206%D*16.4D-N/A5171h11C++63.3C
NC05 Jackhammer 1,1661,1635662.055B*0.4951.17%B++10.318%D*80.2AN/A25014.5h3.9B*7.6B++
AC-X11 1,1631,1625222.226B*0.3226.204%C++16.351%D--40.1B+N/A13829h7.9B*30.2B+
NS-11P 1,1651,1616181.879B+0.6723.658%C+18.863%C--48.4B+N/A17124h11B*46.4B+
NS-7 PDW 1,1641,1608221.411B1.1323.682%C14.052%D27.4C+N/A8342.4h12B++50.7B
NC6 Gauss SAW 1,1621,1605222.222B+0.3223.317%B+16.724%D*54B*N/A33321.5h7.5B++32.2B++
NC6S Gauss SAW S 1,1601,1595212.225B++0.3223.774%C+17.084%D--59.1B+N/A18919.6h9.2B++38.9C**
Carnage AR 1,1571,1576371.816B0.7324.229%C9.68%F49.7B++N/A28823.3h10.2A41.9B++
NS-15M1 1,1541,1546801.697C+0.8524.086%C+14.558%D*43.2C+N/A10726.7h10.8B+44.8B+
SAS-R 1,1531,1513143.666C**1.1237.471%C52.737%F41.4C+N/A16027.8h2.7D-7.1C-
GD-66 Claw 1,0601,0587001.511C++1.0355.157%C9.168%D-26.2DN/A6940.4h2.4C*4.4C++
AP30 Shredder 1,2159492735.148A**32.6024.211%D1.475%C--79.7A*22.4B+47211.9h37B**153B*
Titan-150 HESH 9438953724.189B*21.6443.484%C--1.788%C+58.1B*3.1D*20515.4h1.9A++4.4B**
NS-30 Vandal 8998943302.709C**0.1633.152%C18.233%D--56.9BN/A12415.7h5.6C+17C+
GR-22 7917903202.469B*0.0828%B++14.304%D53.4B*N/A15614.8h10.8B*38.7B++
NS Baron G5 7777763582.168A0.3851.975%B++8.763%D*63.1B**N/A13912.3h3.8B++7.3C+
NS Decimator 9446855371.276C++1.2750.93%D**1.752%C34.8C13.1C-25519.7h4.2C*8.2C+
MGR-M1 Bishop 6756721354.978M2.4334.994%C*32.441%C++57.4B**N/A17211.7h4.9B**14B++
Mauler S6 6566562732.403B**0.1451.152%B**6.25%F-72.9A++N/A2089h3.1A6.1B**
CAS30 Tank Buster 1,0685723621.58C++0.9726.971%F-N/A5.5C-4.7D74104.6h37.8B*140.3C+
NS-61 Emissary 5565543281.689A0.8633.992%B*12.635%D-53.3B**N/A15010.4h10.2B+30B+
AF-23 Grinder 5555541753.166C*0.6231.039%D-13.177%C--23.8DN/A7823.3h6.5C*21C+
C-4 7835373691.455C+1.0920.197%D--N/A61D28C+6078.8h1.7C--8.5D-
C75 Viper 5655184012.95A*10.4029.672%D--N/A29.1C+2.6D*10917.8h5A+16.9B**
L100 Python HESH 5365152520.6B*18.0546.444%C4.466%M+68.7B+2.8D*2787.5h2.1B**4.6B++
Tempest 4674651642.835A+0.2928.421%B13.118%D*56.7C**N/A1398.2h10.4C+36.7C++
Coyote Missiles 5734393911.256M++8.7153.587%C++N/A62.7B+19.1C-3697h14.4A++26.8A
Frag Grenade 4324231423N/A420.4536.39%D**N/A302.1D--6.4C--10641.4h4.7D--12.9D*
LA3 Desperado 4224194270.981C+1.5624.87%D11.695%D*23.8C--N/A6717.6h7.8B+31.6C++
NS-44 Commissioner 3743723471.072C+1.4736.081%C+9.409%F-36.8C+N/A14810.1h3.7C++10.3C*
NC14 Bolt Driver 3703672581.422C1.1232.153%D65.123%D--15.3DN/A7024h3.4D--10.5D
AF-23 Grinder 3643641013.604C**1.0636.773%C-14.56%D29.6CN/A11212.3h7C*19C++
NC12 Sweeper 3113112281.364C++1.1841.935%C+7.074%F29.9C+N/A8010.4h4.3C*10.3C*
L100 Python HEAT 3583101718.235A+15.6939.642%D*3.226%B+36C++5.6D*1418.6h2.5A6.3B**
Mag-Cutter 31130719,4750.016C2.5325.625%CN/A0.3C--N/A11063.3h2.2B+8.5C**
M12 Kobalt 308298474.5S71.9522.155%B++17.45%C96.1B*3.2B+3263.1h14.6B*66.1B++
M60-A Bulldog 3232812212.773C+10.2348.223%C*N/A55.1B++8.2A+2845.1h4.7B++9.8B++
AF-18 Stalker 2722721591.711C*0.8331.597%B++16.912%D51.3B++N/A1535.3h11.5B36.3B+
M20 Kestrel 538262743.541C++1.0028.47%C2.29%B+18.8C+19.9B++31013.9h71.7B+252B+
NCM1 Scattercannon 2082061121.839C+0.7131.344%D-9.223%D**14.1D-N/A5514.6h8C+25.5C
E540 Halberd-H 3142061910.842C*8.3047.844%D--2.427%B33.8C-17.7C2376.1h4.5B++9.5B+
M60-A Bulldog 2121891314.538C+11.9942.522%C-N/A61B*7.4B**2813.1h3.6A8.6B++
G40-F Ranger 2861861186U183.4535.512%C++N/A31C16.7C-3116h68.9C++194.1C**
Titan-150 AP 301182384.789C+2.2429.344%F--2.198%C13.4D*8.8D*28913.6h4.5C++15.2F
Anti-Vehicle Grenade 1931701170N/A167.4538.663%D**N/A170D--23D--7281h8.3D**21.4F-
NC4 Mag-Shot 1641611770.91C*1.6420.138%D--13.044%D--16.9C--N/A839.5h7.6B37.8C+
Hawk GD-68 2491581231.285A1.2668.23%B*N/A16.3C+9.4C+3039.7h7.7C**11.3B+
Warden 1591581950.81C+1.7423.186%D20.253%D6.4D-N/A2724.6h9.2C++39.9C+
Hunter QCX 1541541700.906C**1.6439.506%C+25.325%C+22.3B+N/A616.9h2.7B+6.8B+
M60-A Bulldog 183145344.265C1.7228.826%D-1.379%C+27.9C-7.3C*2215.2h4.5B*15.5C++
Hornet Missiles 187136149.714B+7.1760.076%C++N/A46.9C-17.6D-5502.9h7B**11.7B*
NS-03 Thumper 138131582.259M+0.2932.723%C+3.817%A++30.5C+1.6B+864.3h10.5D*32.1C--
NC1 Gauss Rifle 130129871.483C**1.0620.62%D18.605%C-28.7C++N/A3064.5h11.9B57.8C++
Enforcer ML85 215120139.231B*6.6933.685%D-N/A14.6D--11.6D2168.2h13.6C40.3D
M12 Kobalt 112111255.5S52.9518.476%C++21.622%B+58.4C-N/A2981.9h17.7C*95.8C**
AF-41 Hacksaw 110110323.438B0.8944.152%B*11.818%D-26.2CN/A1254.2h10.4D23.5C++
Bouncing Betty 107107166.688B**4.1454.447%B**N/A133.8C++N/A4830.8h1.9C+3.5B++
Titan-150 HEAT 151105273.889C+1.3427.365%F--2.857%C+9.3D*4.1D*10411.3h3.6B*13.1C-
L105 Zephyr 107102147.286C4.7443.451%C++N/A72.9B+3.6D-4161.4h3.4A+7.8B**
VLG Missile Launcher 14297109.7C7.1558.043%B+N/A69.3B+32.1A+3101.4h6.2C+10.6C*
MANA Anti-Vehicle Turret 17096731.315C+1.2343.953%D*3.125%C++960D--740F2708500.1h9.7C22.1D-
AF-41 Hacksaw 9292194.842B++2.3042.788%B*10.87%D--32.9C+N/A1842.8h10.5D-24.6C+
E540 Halberd 14390127.5C+4.9539.867%DN/A22.5D13.3C2994h8F-20F
Tank Mine 14584332.545C+0.0045.94%B*N/A64.6D-46.9D8481.3h2.6D*5.6C*
NCM2 Falcon 10281402.025B++0.5232.671%D--6.173%B+16.2C+4.2C1245h8.3B+25.5C++
Tomcat A2AM Pods 15677126.417B+3.8771.126%DN/A32.1C-32.9C6572.4h8.3C+11.6C
NSX-P Tengu 7272282.571A+0.0338.614%C**6.944%F--40C+N/A1261.8h15.7C-40.7C+
NCM2 Falcon 8571312.29A+0.2632.981%D*5.634%B+15.1C*3D1194.7h9.2B*28B+
C85 Canister-H 6666416.5C++13.9546.862%C--12.121%C**66DN/A2271h5.1B+10.9B+
Razor GD-23 65651120.58C1.9724.546%C+24.615%B++8.1D-N/A1058h11.8C++48.3C*
AF-22 Crow 106611160.526C+2.0266.702%C+N/A11.7C--8.7C1925.2h10.2D15.4C--
Spear Anti-Vehicle Phalanx Turret 9358319.333A++16.7938.837%C--N/A38.7C+23.3C++4991.5h7.1B18.4C*
L100 Python AP 9358511.6B++9.0536.818%F-3.448%B+23.2D14D-3512.5h5.5C++14.8D--
Shrike 150581630.356D2.1946.431%D*N/A8.9D**14.2C*2846.5h10.9F-23.4F--
M20 Basilisk 6652510.4M*7.8528.274%D*5.769%C+16.3C-4.4D-1463.2h54.1B**191.5B+
M12 Kobalt-F 5350660.758C-1.7915.078%D--16%B*4.5D-N/A1311.1h18.8C124.8D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit612327,38585.2h
M12 Kobalt-H0720h
Anti-Vehicle MANA Turret161701.3h
Spawn Beacon837682.2h
Nanite Revive Grenade01,5750.4h
Medical Kit5597,77110.2h
Medical Applicator375145,53811.6h
Restoration Kit6910.1h
Recon Detection Device273,8325.1h
Ammunition Package3920.2h
Shield Recharging Field155480.4h

Check the help document for the dictionary if you want to learn more about words used here.


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