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Primarch CPTHans[V] CPTHans
VS BR 99

KDR: 2.23

Score: 15.5m

Last Seen: Aug 24th, 2019 3:04 AM
- OFFLINE - 35 minute(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 78
Level Progress (to 100): 5%
Level 100 Progress: 82% 511h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Phaseshift VX-S Spear Anti-Vehicle Phalanx Turret C75 Viper M40 Fury M60-G Bulldog Proximity Mine NS-61 Emissary NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 1507TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.382%11.993%232412101,1590.6191241.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.436%-0.349C--1.359D**-0.402C--HEAD (~2.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.2-0.235C17.9-0.248C74.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.982%1.292%238212121,0064283172.34499316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.455%-1.158D*-0.813D--0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.1-1.093D*23.5-0.876D--57.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.23%1.528%679312111,9643158196.21519240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.379%-0.455D-0.72D--0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.3-0.295C48.5-0.213C106.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.969%84.371%679212122,956348208.49425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.095%0.101C+1.114B**3.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.248C++2.60.166C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 78
15.5m525.2%111 (6.7k)87 (5.2k)2.2289612,3935,5603.2647599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121473514.903%23.118%34532:151

36% Engineer48% Infiltrator6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 2:34 AMJun 23rd, 2013 8:08 PMAug 24th, 2019 6:20 PM (1d) (PST)Aug 23rd, 2019 11:45 PM (2d) (PST)Aug 23rd, 2019 11:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
173281450.0700.0310.0160.4550.016162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,3901,6618,7294212715,249

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2946.1h/122.8d 5,759 2,865 9,649 80.4k 2,277 7,090 2,905 30.6m

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:480
Deaths:1,231
KDR:0.390
Accuracy:17.926% D*
HSR:10.417% F
Serpent VE92
D-
Kills:60
Deaths:119
KDR:0.504
Accuracy:15.981% F
HSR:15% D-
Kills:540
Deaths (as Engineer):1,350
Deaths (to Engineers):1,673
KDR:0.4
Kill Difference:810
Playtime:1,049.846 hours
Usage:36%
Score:8.012m
Score/min:127
Accuracy (listed only):16.953%
HSR (listed only):12.708%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:56
Deaths:112
KDR:0.500
Accuracy:11.888% F-
HSR:19.643% D
Kills:56
Deaths (as Heavy Assault):112
Deaths (to Heavy Assaults):1,117
KDR:0.5
Kill Difference:56
Playtime:104.871 hours
Usage:4%
Score:0.511m
Score/min:81
Accuracy (listed only):11.888%
HSR (listed only):19.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A
Kills:2,529
Deaths:135
KDR:18.733
Accuracy:45.253% A
HSR:87.663% B*
NS-61 Emissary
D
Kills:563
Deaths:530
KDR:1.062
Accuracy:23.606% D
HSR:12.256% D
VA39 Spectre
A*
Kills:427
Deaths:65
KDR:6.569
Accuracy:25.185% D*
HSR:64.871% A*
Kills:3,519
Deaths (as Infiltrator):730
Deaths (to Infiltrators):898
KDR:4.82055
Kill Difference:2,789
Playtime:1,410.629 hours
Usage:48%
Score:4.735m
Score/min:56
Accuracy (listed only):31.348%
HSR (listed only):54.930%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:480
Deaths:1,231
KDR:0.390
Accuracy:17.926% D*
HSR:10.417% F
Serpent VE92
D-
Kills:60
Deaths:119
KDR:0.504
Accuracy:15.981% F
HSR:15% D-
Kills:540
Deaths (as Light Assault):1,350
Deaths (to Light Assaults):894
KDR:0.4
Kill Difference:810
Playtime:118.051 hours
Usage:4%
Score:0.343m
Score/min:48
Accuracy (listed only):16.953%
HSR (listed only):12.708%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):366
KDR:0
Kill Difference:UNR
Playtime:40.767 hours
Usage:1%
Score:0.227m
Score/min:93
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:376
Deaths:168
KDR:2.238
Accuracy:27.713% C
HSR:1.596% D*
NS-10 Burster
C
Kills:372
Deaths:151
KDR:2.464
Accuracy:26.993% C
HSR:2.151% D*
NS-20 Gorgon
D**
Kills:185
Deaths:123
KDR:1.504
Accuracy:16.815% D**
HSR:10.270% F
NS-20 Gorgon
D--
Kills:183
Deaths:123
KDR:1.488
Accuracy:16.871% D**
HSR:13.661% D--
Quasar VM1
C
Kills:73
Deaths:100
KDR:0.730
Accuracy:8.968% D**
HSR:17.808% C
Comet VM2
F
Kills:55
Deaths:86
KDR:0.640
Accuracy:27.741% F
HSR:0% F-
Kills:1,244
Deaths (as MAX Suit):375.500
Deaths (to MAX Suits):171
KDR:3.31292
Kill Difference:868.500
Playtime:188.788 hours
Usage:6%
Score:1.638m
Score/min:145
Accuracy (listed only):20.850%
HSR (listed only):7.581%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:947
V. Kills:252 374%
Deaths:208
KDR:4.553
Accuracy:33.847% D
KPH:19.100 D
VKPH:5.100 D
Skyguard
D*
Kills:59
V. Kills:53 109%
Deaths:30
KDR:1.967
Accuracy:24.076% D-
KPH:6.400 D*
VKPH:5.800 D*
Kills:1,006 (1,006 + 0)
Deaths:238
KDR:4.227
VKDR:1.282
Vehicle Kills:305
Kill Difference:768
Playtime:58.691 hours
Usage:2%
Score:0.304m
Score/min:86
Driving Accuracy:24.076%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:916
V. Kills:166 N/A
Deaths:68
KDR:13.471
Accuracy:21.341% F
KPH:17.300 D--
VKPH:3.100 D*
M60-G Bulldog
D
Kills:689
V. Kills:150 456%
Deaths:56
KDR:12.304
Accuracy:33.152% C+
KPH:14.400 D-
VKPH:3.100 D
G40-F Ranger
D--
Kills:359
V. Kills:424 84%
Deaths:45
KDR:7.978
Accuracy:32.937% C++
KPH:5.600 D**
VKPH:6.600 D--
Kills:1,964 (0 + 1,964)
Deaths:169
KDR:11.621
VKDR:4.379
Vehicle Kills:740
Kill Difference:1,795
Playtime:165.438 hours
Usage:6%
Score:0.643m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:32.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 2,5462,52913518.733S16.5045.253%A87.663%B*5.7D**N/A14445.6h2.1B++4.6B*
Spear Anti-Vehicle Phalanx Turret 1,6471,1074624.065M21.8434.149%D--5.781%B**23.5D-11.5D--12647.1h9.3C++27.3C
C75 Viper 1,1999472084.553C++2.3233.847%D1.267%C+19.1D5.1D7849.5h14.6C+43.3C
M40 Fury 1,0829166813.471A11.2421.341%F1.856%C++17.3D--3.1D*5553h10.5B++49.3C+
M60-G Bulldog 8396895612.304A**10.0833.152%C+1.742%D14.4D-3.1D5047.9h7.1C**21.3C**
Proximity Mine 6436423717.351S15.1216.102%TN/A50.6D**N/A12012.7h1.9C++11.9T*
NS-61 Emissary 5695635301.062B1.1723.606%D12.256%D0.9D*N/A2658.5h16.6C+70.1C
NS-11C 4904801,2310.39D1.8417.926%D*10.417%F0.9D*N/A3537.3h18.6D104D-
VA39 Spectre 430427656.569M**4.3425.185%D*64.871%A*4.4D*N/A1197.5h5.9C++23.4C
NS-10 Burster 6153761682.238A+0.0127.713%C1.596%D*2.9D*1.9D*28127.9h144C++519.7C++
NS-10 Burster 5993721512.464A*0.2426.993%C2.151%D*3.1D--1.9D*30118.9h131C*485.3C++
G40-F Ranger 783359457.978A5.7532.937%C++N/A5.6D**6.6D--8464.5h224.9F-683D--
NS-20 Gorgon 2101851231.504C**0.7216.815%D**10.27%F4.1D**N/A1544.6h73.4D436.6F
NS-20 Gorgon 2081831231.488B0.7416.871%D**13.661%D--4.1D**N/A1444.6h74.8D443.3F
Aspis Anti-Aircraft Phalanx Turret 332156236.783A4.5518.681%D--N/A5D*5.7D--9131h179.1D958.9D
NS Annihilator 3071282590.494C1.7369.147%T-N/A2.9F4.1D**5743.9h18.4F--26.7T
Lasher X2 104982410.407D1.8217.25%D*2.041%D--4.3D**N/A1522.7h24.6D-142.6D--
MANA Anti-Vehicle Turret 18473631.159C-1.0738.541%D*1.37%D*730C1110B+1513400.1h15.8F*40.9F**
Quasar VM1 74731000.73C--1.508.968%D**17.808%C6.6D**N/A2311h18.5D206.7D--
Serpent VE92 65601190.504C--1.7215.981%F15%D-1.3D*N/A1544.5h23.8F--148.6F--
Skyguard 11259301.967C0.2624.076%D-1.695%C6.4D*5.8D*1309.2h165.8D-688.9D*
Orion VS54 57561120.5C--1.7311.888%F-19.643%D2.5D*N/A2222.4h18.1D*152D-
Comet VM2 8055860.64C1.5927.741%FN/A2.7D**1.2D**2720.5h35.3D--127.2F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0960.2h
Nano-Armor Kit510822,87095.9h
Anti-Vehicle MANA Turret133171.7h
Nanite Revive Grenade01480h
Medical Applicator14880,34111.5h
Restoration Kit32230.5h
Spitfire Auto-Turret454,4835.5h
Ammunition Package124,3233.8h
Anti-Infantry MANA Turret3870.3h
Nano-Repair Grenade0990h
AP30 Shredder42960.1h
Recon Detection Device5617,14576.8h

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