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Primarch CPTHans[V] CPTHans
VS BR 95

KDR: 1.96

Score: 14m

Last Seen: Oct 20th, 2018 10:48 PM
- OFFLINE - 3.9 hour(s)

Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 79
Level Progress (to 96): 95%
Level 100 Progress: 74% 685h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Phaseshift VX-S Spear Anti-Vehicle Phalanx Turret C75 Viper M40 Fury M60-G Bulldog Proximity Mine NS-61 Emissary NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $128,853 MLG Score: 103
Fun Score: N/A
Cheeseburgers Flipped: 1247TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.39%11.843%230410091,1230.6200991.336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.422%-0.309C-1.364D**-0.451DHEAD (~2.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.8-0.221C17.8-0.247C74

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.282%1.282%265110129364233062.20755305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.638D-0.889D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.6-0.1C+14.6-0.164C28

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.305%1.538%691310101,9503088116.31068240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.405%-0.446C---0.717D--0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.6-0.318C48.4-0.245C106.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.373%81.99%691210111,53832754.70336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.269%-0.568D0.986B*3.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.027C+3.10.004C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 79
14m525.3%119 (7.1k)93 (5.6k)1.955710,5085,3732.9564595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS101357914.402%15.303%22027:470

42% Engineer41% Infiltrator6% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 2:34 AMJun 23rd, 2013 8:08 PMOct 20th, 2018 7:39 PM (7h) (PST)Oct 20th, 2018 7:50 PM (7h) (PST)Oct 20th, 2018 6:48 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
187301570.0700.0360.0110.4650.018103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,2071,8279,3804212815,597

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2497.7h/104.1d 5,377 1,608 8,517 69.8k 2,126 6,409 2,770 28m

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:478
Deaths:1,227
KDR:0.390
Accuracy:18.037% D*
HSR:10.251% D**
Serpent VE92
D-
Kills:60
Deaths:119
KDR:0.504
Accuracy:15.981% D**
HSR:15% D-
Kills:538
Deaths (as Engineer):1,346
Deaths (to Engineers):1,644
KDR:0.3997
Kill Difference:808
Playtime:1,040.679 hours
Usage:42%
Score:7.939m
Score/min:127
Accuracy (listed only):17.009%
HSR (listed only):12.626%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D--
Kills:98
Deaths:241
KDR:0.407
Accuracy:17.250% D*
HSR:2.041% D--
Orion VS54
D
Kills:56
Deaths:109
KDR:0.514
Accuracy:12.093% F
HSR:19.643% D
Kills:154
Deaths (as Heavy Assault):350
Deaths (to Heavy Assaults):1,101
KDR:0.44
Kill Difference:196
Playtime:100.424 hours
Usage:4%
Score:0.499m
Score/min:83
Accuracy (listed only):14.671%
HSR (listed only):10.842%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:478
Deaths:1,227
KDR:0.390
Accuracy:18.037% D*
HSR:10.251% D**
Serpent VE92
D-
Kills:60
Deaths:119
KDR:0.504
Accuracy:15.981% D**
HSR:15% D-
Kills:538
Deaths (as Light Assault):1,346
Deaths (to Light Assaults):857
KDR:0.3997
Kill Difference:808
Playtime:108.253 hours
Usage:4%
Score:0.340m
Score/min:52
Accuracy (listed only):17.009%
HSR (listed only):12.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,111
Deaths:76
KDR:14.618
Accuracy:42.916% B**
HSR:88.569% B**
NS-61 Emissary
D
Kills:529
Deaths:462
KDR:1.145
Accuracy:23.713% D
HSR:12.098% D
VA39 Spectre
A*
Kills:427
Deaths:65
KDR:6.569
Accuracy:25.185% D*
HSR:64.871% A*
Kills:2,067
Deaths (as Infiltrator):603
Deaths (to Infiltrators):859
KDR:3.42786
Kill Difference:1,464
Playtime:1,026.694 hours
Usage:41%
Score:3.642m
Score/min:59
Accuracy (listed only):30.604%
HSR (listed only):55.179%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):358
KDR:0
Kill Difference:UNR
Playtime:38.870 hours
Usage:2%
Score:0.223m
Score/min:96
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:309
Deaths:152
KDR:2.033
Accuracy:27.945% C
HSR:1.942% D*
NS-10 Burster
C
Kills:305
Deaths:135
KDR:2.259
Accuracy:27.124% C
HSR:2.295% D*
NS-20 Gorgon
D*
Kills:145
Deaths:97
KDR:1.495
Accuracy:17.217% D*
HSR:8.966% F-
NS-20 Gorgon
D*
Kills:128
Deaths:97
KDR:1.320
Accuracy:17.170% D*
HSR:12.500% D*
Quasar VM1
C+
Kills:73
Deaths:100
KDR:0.730
Accuracy:8.968% D**
HSR:17.808% C+
Kills:960
Deaths (as MAX Suit):290.500
Deaths (to MAX Suits):168
KDR:3.30465
Kill Difference:669.500
Playtime:156.188 hours
Usage:6%
Score:1.336m
Score/min:143
Accuracy (listed only):19.684%
HSR (listed only):8.702%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:936
V. Kills:247 377%
Deaths:207
KDR:4.522
Accuracy:34.282% C--
KPH:19.500 D
VKPH:5.100 D
Kills:936 (936 + 0)
Deaths:207
KDR:4.522
VKDR:1.193
Vehicle Kills:247
Kill Difference:729
Playtime:47.975 hours
Usage:2%
Score:0.226m
Score/min:79
Driving Accuracy:34.282%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:916
V. Kills:166 N/A
Deaths:68
KDR:13.471
Accuracy:21.351% F
KPH:17.300 D*
VKPH:3.100 D*
M60-G Bulldog
D
Kills:678
V. Kills:149 452%
Deaths:56
KDR:12.107
Accuracy:33.240% C+
KPH:14.400 D-
VKPH:3.200 D
G40-F Ranger
D
Kills:356
V. Kills:421 84%
Deaths:45
KDR:7.911
Accuracy:33.047% C++
KPH:5.600 D-
VKPH:6.600 D
Kills:1,950 (0 + 1,950)
Deaths:169
KDR:11.538
VKDR:4.355
Vehicle Kills:736
Kill Difference:1,781
Playtime:163.877 hours
Usage:7%
Score:0.638m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:33.047%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 1,1131,1117614.618S12.6642.916%B**88.569%B**5.2D**N/A12214.8h2.1B+4.8B++
Spear Anti-Vehicle Phalanx Turret 1,6271,0934623.761M21.8134.203%D--5.672%B++23.6D-11.5D--12646.3h9.3C++27.3C
C75 Viper 1,1839362074.522C++2.5734.282%C--1.282%C19.5D5.1D7948h14.6C+42.6C+
M40 Fury 1,0829166813.471A11.5221.351%F1.856%C++17.3D*3.1D*5553h10.5B+49.3C+
M60-G Bulldog 8276785612.107M10.1533.24%C+1.77%D14.4D-3.2D5147.1h7C**21.2C**
Proximity Mine 6196183517.657S15.7016.61%TN/A54.7D**N/A12911.3h1.9C+11.5T*
NS-61 Emissary 5355294621.145B+0.8123.713%D12.098%D1D*N/A2538.2h16.3C+68.8C
NS-11C 4884781,2270.39D1.5718.037%D*10.251%D**0.9D*N/A3524.5h18.7D103.5D
VA39 Spectre 430427656.569M++4.6125.185%D*64.871%A*4.7D*N/A1290.1h5.9C*23.4C
G40-F Ranger 777356457.911A++5.9633.047%C++N/A5.6D-6.6D8463.8h224.6D*679.6D
NS-10 Burster 5123091522.033A0.0827.945%C1.942%D*2.9D*1.9D**28108.1h144C*515.4C++
NS-10 Burster 5003051352.259A*0.3027.124%C2.295%D*3.1D--2D--3099.1h128.4C**473.5C*
Aspis Anti-Aircraft Phalanx Turret 320149236.478A4.5218.463%D--N/A5D*5.7D--9130.1h180D974.8D
NS-20 Gorgon 166145971.495C**0.4617.217%D*8.966%F-4.4D**N/A1633h76.4D-443.6F-
NS-20 Gorgon 146128971.32C*0.6417.17%D*12.5%D*3.9D**N/A1233h86.7D--504.8F-
NS Annihilator 2981222590.471C1.4868.951%T-N/A2.8F4.1D**5743h18.8F--27.3T
Lasher X2 104982410.407D1.5517.25%D*2.041%D--4.3D**N/A1522.6h24.6D-142.6D--
Quasar VM1 74731000.73C--1.238.968%D**17.808%C+6.6D**N/A2311h18.5D206.7D-
MANA Anti-Vehicle Turret 18070631.111C-0.8438.584%D**1.429%F-700D1100C1490860.1h16.3D*42.4F**
Serpent VE92 65601190.504C--1.4515.981%D**15%D-1.3D*N/A1544.5h23.8F--148.6F--
Orion VS54 57561090.514C--1.4412.093%F19.643%D2.8D*N/A2419.7h17.8D*146.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret133141.7h
Restoration Kit12180.5h
Nano-Repair Grenade0850h
Nano-Armor Kit509816,28995.1h
Nanite Revive Grenade01340h
Medical Applicator14780,21011.5h
Spitfire Auto-Turret444,4395.4h
Anti-Infantry MANA Turret3870.3h
Ammunition Package124,2583.6h
AP30 Shredder42960.1h
Recon Detection Device4214,49664.4h

Check the help document for the dictionary if you want to learn more about words used here.


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