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Primus Aspirant CRUNNT[KRBR] CRUNNT
VS BR 46

KDR: 1.63

Score: 17.6m

Last Seen: May 30th, 2019 6:38 PM
- OFFLINE - 74 minute(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Cobalt
Level Progress (to 47): 16%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 E540 Halberd-H XM98 E540 Halberd Proton II PPA-H Ursa Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,472,427 MLG Score: 1177
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.621%33.337%82122118819,2101.576010.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.504%0.68B+1.913A++0.264C*HEAD ++ (~21.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.42B10.60.255C*32.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.879%0.989%456212081,5166046982.50993217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.296%1.063B**-1.021D*-1.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.40.648B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.118%1.439%1354712034,58558118627.87801246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.141%1.197B**-0.743D-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.843B*9.20.768B++9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.109%86.713%1354412062,905153461.89251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.564%0.016C+1.277A-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.10.33C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.6m252.3%381 (22.9k)315 (18.9k)1.6303533,62120,6221.8719346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210190120.114%28.006%56302:4321

21% Combat Medic28% Engineer28% Heavy Assault22% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2017 1:38 PMDec 19th, 2018 6:57 PMMay 30th, 2019 3:56 PM (18d) (PST)May 30th, 2019 3:32 PM (18d) (PST)May 30th, 2019 2:38 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6292144150.6010.3690.1681.6840.0661177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,76112,85524,906362210101418,909

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
931.8h/38.8d 4,982 9,416 12,825 94.1k 1,252 3,460 3,691 35.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:2,164
Deaths:1,638
KDR:1.321
Accuracy:25.264% C
HSR:34.751% B+
NS-15M2
B**
Kills:1,337
Deaths:911
KDR:1.468
Accuracy:24.640% C++
HSR:33.134% B**
Ursa
B+
Kills:1,194
Deaths:938
KDR:1.273
Accuracy:23.700% C++
HSR:26.884% B+
Orion VS54
B*
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:23.094% B+
HSR:30.950% B*
NSX Naginata
B**
Kills:1,173
Deaths:888
KDR:1.321
Accuracy:21.575% C+
HSR:34.868% B**
VX29 Polaris
A+
Kills:1,166
Deaths:908
KDR:1.284
Accuracy:23.907% C++
HSR:33.534% A+
Flare VE6
B**
Kills:1,162
Deaths:839
KDR:1.385
Accuracy:25.639% B+
HSR:31.756% B**
Kills:9,385
Deaths (as Heavy Assault):6,932
Deaths (to Heavy Assaults):6,086
KDR:1.35387
Kill Difference:2,453
Playtime:265.331 hours
Usage:28%
Score:4.939m
Score/min:310
Accuracy (listed only):23.974%
HSR (listed only):32.268%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B++
Kills:1,180
Deaths:1,119
KDR:1.055
Accuracy:24.205% C
HSR:30.339% B++
VE-LR Obelisk
C*
Kills:1,172
Deaths:581
KDR:2.017
Accuracy:31.134% C+
HSR:33.703% C*
Solstice VE3
B**
Kills:125
Deaths:161
KDR:0.776
Accuracy:28.402% B**
HSR:24% B++
Eidolon VE33
A+
Kills:109
Deaths:60
KDR:1.817
Accuracy:29.966% B
HSR:36.697% A+
NSX-P Tanto
A*
Kills:102
Deaths:121
KDR:0.843
Accuracy:26.482% C*
HSR:40.196% A*
Kills:2,688
Deaths (as Engineer):2,042
Deaths (to Engineers):2,722
KDR:1.31636
Kill Difference:646
Playtime:264.325 hours
Usage:28%
Score:5.785m
Score/min:365
Accuracy (listed only):28.038%
HSR (listed only):32.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
A+
Kills:1,181
Deaths:1,009
KDR:1.170
Accuracy:24.036% D
HSR:41.575% A+
H-V45
A++
Kills:1,181
Deaths:1,050
KDR:1.125
Accuracy:23.104% C+
HSR:33.192% A++
NS-11A
A
Kills:1,177
Deaths:916
KDR:1.285
Accuracy:23.019% C
HSR:30.586% A
NSX Tengu
B+
Kills:1,169
Deaths:978
KDR:1.195
Accuracy:36.049% C+
HSR:23.867% B+
Pulsar VS1
A
Kills:1,167
Deaths:940
KDR:1.241
Accuracy:27.041% B++
HSR:29.049% A
VE-S Canis
B+
Kills:247
Deaths:212
KDR:1.165
Accuracy:27.787% C++
HSR:24.696% B+
Terminus VX-9
A
Kills:193
Deaths:154
KDR:1.253
Accuracy:23.831% C
HSR:36.788% A
Kills:6,315
Deaths (as Combat Medic):5,259
Deaths (to Combat Medics):2,499
KDR:1.2008
Kill Difference:1,056
Playtime:193.514 hours
Usage:21%
Score:3.702m
Score/min:319
Accuracy (listed only):26.410%
HSR (listed only):31.393%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,244
Deaths:472
KDR:2.636
Accuracy:38.246% C++
HSR:83.199% B**
NSX Tengu
B+
Kills:1,169
Deaths:978
KDR:1.195
Accuracy:36.049% C+
HSR:23.867% B+
NSX Tomoe
B+
Kills:1,167
Deaths:880
KDR:1.326
Accuracy:26.797% C-
HSR:41.474% B+
NSX Daimyo
B+
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:34.187% D*
HSR:95.862% B+
NS-44 Commissioner
A*
Kills:555
Deaths:811
KDR:0.684
Accuracy:34.175% C
HSR:37.478% A*
Ghost
B**
Kills:437
Deaths:184
KDR:2.375
Accuracy:31.618% D*
HSR:80.320% B**
VE-S Canis
B+
Kills:247
Deaths:212
KDR:1.165
Accuracy:27.787% C++
HSR:24.696% B+
Beamer VS3
B**
Kills:215
Deaths:376
KDR:0.572
Accuracy:24.925% C
HSR:30.698% B**
VA39 Spectre
C+
Kills:64
Deaths:27
KDR:2.370
Accuracy:31.625% C+
HSR:32.813% C--
Artemis VX26
B++
Kills:54
Deaths:55
KDR:0.982
Accuracy:26.244% C
HSR:27.778% B++
Kills:6,312
Deaths (as Infiltrator):4,507
Deaths (to Infiltrators):3,624
KDR:1.40049
Kill Difference:1,805
Playtime:202.332 hours
Usage:22%
Score:3.139m
Score/min:259
Accuracy (listed only):31.165%
HSR (listed only):47.818%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:187
V. Kills:244 76%
Deaths:38
KDR:4.921
Accuracy:48.448% B**
KPH:25 C--
VKPH:32.600 B+
L105 Zephyr
A+
Kills:120
V. Kills:25 462%
Deaths:6
KDR:20
Accuracy:51.191% B**
KPH:88.400 A+
VKPH:18.400 A+
Kills:307 (0 + 307)
Deaths:44
KDR:6.977
VKDR:6.114
Vehicle Kills:269
Kill Difference:263
Playtime:8.846 hours
Usage:1%
Score:0.159m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:51.191%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:1,222
V. Kills:601 203%
Deaths:88
KDR:13.886
Accuracy:50.878% B+
KPH:42.300 B**
VKPH:20.800 B++
Supernova FPC
A+
Kills:1,174
V. Kills:545 215%
Deaths:104
KDR:11.289
Accuracy:52.945% C+
KPH:41.100 A+
VKPH:19.100 B*
Saron HRB
A
Kills:447
V. Kills:217 205%
Deaths:38
KDR:11.763
Accuracy:52.742% B**
KPH:37.100 A
VKPH:18 C**
Supernova PC
A++
Kills:342
V. Kills:145 234%
Deaths:53
KDR:6.453
Accuracy:49.279% C+
KPH:33.800 B**
VKPH:14.300 A++
Kills:3,185 (1,516 + 1,669)
Deaths:283
KDR:11.254
VKDR:5.329
Vehicle Kills:1,508
Kill Difference:2,902
Playtime:79.639 hours
Usage:9%
Score:1.616m
Score/min:338
Driving Accuracy:49.279%
Gunner Accuracy:52.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:1,296
V. Kills:473 273%
Deaths:99
KDR:13.091
Accuracy:60.640% B+
KPH:73.800 A+
VKPH:26.900 B++
Proton II PPA-H
B**
Kills:1,195
V. Kills:82 N/A
Deaths:78
KDR:15.321
Accuracy:45.626% B**
KPH:122.100 B++
VKPH:8.400 B+
Saron HRB-H
C**
Kills:240
V. Kills:150 159%
Deaths:44
KDR:5.455
Accuracy:58.019% C**
KPH:35.700 C+
VKPH:22.300 C+
Aphelion VEX-4H
A
Kills:156
V. Kills:87 177%
Deaths:13
KDR:12
Accuracy:51.901% B++
KPH:62.300 A
VKPH:34.800 B++
M12 Kobalt-H
B**
Kills:124
V. Kills:7 N/A
Deaths:12
KDR:10.333
Accuracy:23.309% C++
KPH:145 C**
VKPH:8.200 B**
Kills:3,011 (0 + 3,011)
Deaths:246
KDR:12.240
VKDR:3.248
Vehicle Kills:799
Kill Difference:2,765
Playtime:37.421 hours
Usage:4%
Score:0.710m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:23.309%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:61
V. Kills:19 305%
Deaths:10
KDR:6.100
Accuracy:49.438% B**
KPH:41.800 A++
VKPH:13 A+
Kills:61 (0 + 61)
Deaths:10
KDR:6.100
VKDR:1.900
Vehicle Kills:19
Kill Difference:51
Playtime:1.461 hours
Usage:0%
Score:0.029m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:49.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,2002,1641,6381.321C-0.3125.264%C34.751%B+43.5DN/A11849.8h11C+43.7C+
NS-15M2 1,3451,3379111.468C+0.1624.64%C++33.134%B**42.9C+N/A10731.2h10.3B++41.9B+
E540 Halberd-H 1,7691,2969913.091B+11.4660.64%B+N/A73.6A+26.9B++34517.6h4.1B**6.8B**
XM98 1,2491,2444722.636C**1.0138.246%C++83.199%B**42.7B**N/A10229.1h1.9B**5.1B++
E540 Halberd 1,8231,2228813.886B+12.2650.878%B+N/A42.3B**20.8B++29228.9h4.9B++9.7B++
Proton II PPA-H 1,2771,1957815.321B13.6945.626%B**N/A121.9B++8.4B+2729.8h9.6C**21.1B+
Ursa 1,1991,1949381.273C+0.3623.7%C++26.884%B+43.4C*N/A9927.5h9.2B++38.9B+
Orion VS54 1,1941,1898101.468C+0.1623.094%B+30.95%B*42B+N/A18128.3h10.7B++46.1C*
Equinox VE2 Burst 1,2041,1811,0091.17C0.4624.036%D41.575%A+32C-N/A7136.9h11.2B+46.4C*
H-V45 1,2041,1811,0501.125C+0.5123.104%C+33.192%A++29.4C+N/A7740.2h12.4B+53.7C**
NSX Tanto 1,2061,1801,1191.055C+0.5824.205%C30.339%B++28.4C+N/A10041.5h14C++57.8C+
NS-11A 1,1981,1779161.285C+0.3523.019%C30.586%A33C++N/A8435.7h12.4B+54C**
Supernova FPC 1,7191,17410411.288B*9.6652.945%C+N/A41A+19.1B*43228.6h4.1B*7.8B++
NSX Naginata 1,1861,1738881.321C+0.3121.575%C+34.868%B**36.2C+N/A8732.4h10.6B+49.3B
VE-LR Obelisk 1,1811,1725812.017C*0.3931.134%C+33.703%C*40.4BN/A8929h4.9B**15.8B++
NSX Tengu 1,1821,1699781.195C+0.4436.049%C+23.867%B+33.1C+N/A9835.3h12.9C*35.9C*
NSX Tomoe 1,1761,1678801.326C+0.3026.797%C-41.474%B+34.8C+N/A8233.5h13.6C**50.8C++
Pulsar VS1 1,1811,1679401.241B0.3927.041%B++29.049%A33.3B+N/A9335h11.5B**42.6B*
VX29 Polaris 1,1711,1669081.284C+0.3523.907%C++33.534%A+38.7C+N/A9930.1h11.1B+46.2B+
Flare VE6 1,1731,1628391.385C+0.2525.639%B+31.756%B**43.7C++N/A10526.6h9.1B++35.3B+
NSX Daimyo 1,1601,1605122.266C0.6434.187%D*95.862%B+36.9C--N/A8131.4h2.3B+6.6C+
C-4 7986413371.902B0.2722.418%DN/A149.1A+36.5B+9234.3h1.2B+5.4B
NS-44 Commissioner 5565558110.684C0.9534.175%C37.478%A*53.9B*N/A16110.3h3B*8.7B+
Saron HRB 6644473811.763A10.1352.742%B**N/A36.9B**17.9C**25112.1h20.4C**38.6B++
Ghost 4384371842.375C+0.7431.618%D*80.32%B**40.5C++N/A14610.8h2B+6.2C++
S1 6894235720.74C++0.8971.926%A++2.6%C+31.6B+19.9B**32713.4h7.1C+9.9B+
Frag Grenade 4033991399N/A397.3750.087%B++N/A498.8C++5C16540.8h3.6C*7.2B+
Supernova PC 487342536.453C*4.8249.279%C+2.047%C33.9B**14.4A++30810.1h5.4C+11C++
Force-Blade 31230919,7800.016C1.6134.116%B3.56%C--0.4CN/A1724.5h1.8B++5.2B+
M12 Kobalt 2922831223.583C21.9520.654%C16.961%C+85.8C2.7D1873.3h13.5B++65.6B+
VE-S Canis 2472472121.165C+0.4727.787%C++24.696%B+31.3CN/A1207.9h10.5B+37.7B+
Saron HRB-H 390240445.455C++3.8258.019%C**N/A35.8C+22.4C+2506.7h22.2B+38.3B+
NS Decimator 3352271651.376B+0.2565.101%B+2.643%C**49.3B**23.5B*3774.6h3.8B++5.9B*
Beamer VS3 2162153760.572C1.0624.925%C30.698%B**37.7B+N/A1195.7h7.3B++29.3C*
Tank Mine 298198287.071A**5.4449.345%B**N/A282.9M**142.9M+20790.7h1.7B+3.5A+
Terminus VX-9 1951931541.253C+0.3823.831%C36.788%A38.6C+N/A2325h11.6B+48.9C++
C150 Dalton 431187384.921C+3.2948.448%B**N/A24.9C--32.5B+3007.5h6.7D*13.8C
Aphelion VEX-4H 2431561312B*10.3751.901%B++3.205%C+62.4A34.8B++3962.5h44B+84.8B*
Solstice VE3 1281251610.776C+0.8528.402%B**24%B++10.3DN/A9812.1h16.6C+58.6C*
M12 Kobalt-H 1311241210.333C-8.7023.309%C++22.581%B**137.8C*7.8B*5290.9h13.2B+56.6B+
L105 Zephyr 145120620A18.3751.191%B**N/A85.7A+17.9A+3011.4h5.9B11.5B++
Eidolon VE33 109109601.817B++0.1929.966%B36.697%A+31.1B+N/A1123.5h6.5B**21.6B++
NSX-P Tanto 1031021210.843C+0.7926.482%C*40.196%A*9.4D-N/A3710.8h14.2C**53.6B
MANA Anti-Personnel Turret 6765361.806N/A0.1831.893%UN/A650U20U1805200.1h26.7T*83.7T*
VA39 Spectre 6464272.37B++0.7431.625%C+32.813%C--37.6B**N/A2651.7h4.5B*14.3B+
M20 Basilisk 8061106.1A++4.4749.438%B**4.918%C40.7A++12.7A3331.5h54.1B*109.5A
M20 Basilisk 7155227.5M**25.8748.241%C--5.455%B+39.3C+11.4D--1541.4h68.1B*141.1B*
Artemis VX26 5554550.982C0.6526.244%C27.778%B++27CN/A1122h15D--57.3C--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator258110,6937.6h
Nanite Revive Grenade06890.2h
Spawn Beacon222,9111.3h
Nano-Armor Kit199360,65522.2h
Motion Spotter294,0972.3h
Welding Device0790h
Ammunition Package149870.3h
Shield Recharging Field44200.1h
Medical Kit2084,0202.9h
Anti-Infantry MANA Turret41820.2h
Nano-Repair Grenade01460h
Recon Detection Device75120.7h

Check the help document for the dictionary if you want to learn more about words used here.


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