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Primarch Aspirant CRUNNT[KRBR] CRUNNT
VS BR 99

KDR: 1.63

Score: 14.9m

Last Seen: Jan 18th, 2019 3:22 PM
- OFFLINE - 21.5 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 20
Level Progress (to 100): 23%
Level 100 Progress: 79% 179h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 XM98 E540 Halberd-H Ursa Orion VS54 Equinox VE2 Burst H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,514,961 MLG Score: 1211
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.836%33.721%83720100216,8591.57370.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.545%0.753B++2.023A*0.227C++HEAD ++ (~21.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.442B10.40.271C*31.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.911%1.166%366210201,0295294771.94151215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.141%1.263A-0.903D---0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++4.60.634B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.576%0.8%1306510173,74951815547.23745241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.886%1.438A-0.899D---0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.875B*7.50.806B++7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.536%87.585%1306410182,634137161.92122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.483%0.075C+1.341A-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.386C**2.10.323C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 20
14.9m241.8%371 (22.3k)306 (18.4k)1.6286929,46318,0901.8499799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022171020.353%28.714%58402:4117

16% Combat Medic27% Engineer33% Heavy Assault24% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2017 1:38 PMDec 19th, 2018 6:57 PMJan 18th, 2019 8:34 PM (1d) (PST)Jan 18th, 2019 12:47 PM (1d) (PST)Jan 18th, 2019 11:22 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6162144020.6060.3720.1741.6170.0631211

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,93112,85324,07836221097418,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
810.6h/33.8d 4,003 8,460 11,381 78.6k 1,131 3,034 3,059 29.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:2,155
Deaths:1,633
KDR:1.320
Accuracy:25.190% C+
HSR:34.803% B+
NS-15M2
B**
Kills:1,337
Deaths:911
KDR:1.468
Accuracy:24.640% C*
HSR:33.134% B**
Ursa
B+
Kills:1,194
Deaths:938
KDR:1.273
Accuracy:23.700% C*
HSR:26.884% B+
Orion VS54
B*
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:23.094% B+
HSR:30.950% B*
NSX Naginata
B**
Kills:1,173
Deaths:888
KDR:1.321
Accuracy:21.575% C+
HSR:34.868% B**
VX29 Polaris
A+
Kills:1,166
Deaths:908
KDR:1.284
Accuracy:23.907% C++
HSR:33.534% A+
Flare VE6
B**
Kills:1,162
Deaths:839
KDR:1.385
Accuracy:25.639% B+
HSR:31.756% B**
Kills:9,376
Deaths (as Heavy Assault):6,927
Deaths (to Heavy Assaults):5,354
KDR:1.35354
Kill Difference:2,449
Playtime:263.981 hours
Usage:33%
Score:4.919m
Score/min:311
Accuracy (listed only):23.964%
HSR (listed only):32.276%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C*
Kills:1,167
Deaths:579
KDR:2.016
Accuracy:31.127% C+
HSR:33.676% C*
NSX Tanto
B**
Kills:397
Deaths:376
KDR:1.056
Accuracy:26.338% C+
HSR:31.990% B**
Solstice VE3
B**
Kills:125
Deaths:161
KDR:0.776
Accuracy:28.402% B**
HSR:24% B++
Eidolon VE33
A+
Kills:109
Deaths:60
KDR:1.817
Accuracy:29.966% B+
HSR:36.697% A+
NSX-P Tanto
A*
Kills:100
Deaths:120
KDR:0.833
Accuracy:26.569% C*
HSR:40% A*
Kills:1,898
Deaths (as Engineer):1,296
Deaths (to Engineers):2,363
KDR:1.46451
Kill Difference:602
Playtime:215.331 hours
Usage:27%
Score:4.513m
Score/min:349
Accuracy (listed only):28.480%
HSR (listed only):33.273%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
A++
Kills:1,181
Deaths:1,009
KDR:1.170
Accuracy:24.036% D
HSR:41.575% A++
H-V45
A++
Kills:1,181
Deaths:1,050
KDR:1.125
Accuracy:23.104% C+
HSR:33.192% A++
NSX Tengu
B+
Kills:1,169
Deaths:978
KDR:1.195
Accuracy:36.049% C+
HSR:23.867% B+
Pulsar VS1
A
Kills:1,167
Deaths:940
KDR:1.241
Accuracy:27.041% B++
HSR:29.049% A
VE-S Canis
B++
Kills:203
Deaths:162
KDR:1.253
Accuracy:27.608% C++
HSR:26.601% B++
Kills:4,901
Deaths (as Combat Medic):4,139
Deaths (to Combat Medics):2,188
KDR:1.1841
Kill Difference:762
Playtime:133.429 hours
Usage:16%
Score:2.456m
Score/min:307
Accuracy (listed only):27.568%
HSR (listed only):30.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,244
Deaths:472
KDR:2.636
Accuracy:38.246% C++
HSR:83.199% B**
NSX Tengu
B+
Kills:1,169
Deaths:978
KDR:1.195
Accuracy:36.049% C+
HSR:23.867% B+
NSX Tomoe
B+
Kills:1,167
Deaths:880
KDR:1.326
Accuracy:26.797% C--
HSR:41.474% B+
NSX Daimyo
B+
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:34.187% D--
HSR:95.862% B+
NS-44 Commissioner
A**
Kills:417
Deaths:588
KDR:0.709
Accuracy:34.721% C+
HSR:39.089% A**
Beamer VS3
B**
Kills:215
Deaths:376
KDR:0.572
Accuracy:24.925% C
HSR:30.698% B**
VE-S Canis
B++
Kills:203
Deaths:162
KDR:1.253
Accuracy:27.608% C++
HSR:26.601% B++
Ghost
A+
Kills:167
Deaths:81
KDR:2.062
Accuracy:32.462% D--
HSR:83.832% A+
VA39 Spectre
C+
Kills:63
Deaths:27
KDR:2.333
Accuracy:31.550% C+
HSR:31.746% D
Artemis VX26
B++
Kills:54
Deaths:55
KDR:0.982
Accuracy:26.244% C+
HSR:27.778% B++
Kills:5,859
Deaths (as Infiltrator):4,131
Deaths (to Infiltrators):3,224
KDR:1.4183
Kill Difference:1,728
Playtime:192.200 hours
Usage:24%
Score:2.949m
Score/min:256
Accuracy (listed only):31.279%
HSR (listed only):48.415%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:187
V. Kills:244 76%
Deaths:38
KDR:4.921
Accuracy:48.486% B**
KPH:25 C-
VKPH:32.600 B+
L105 Zephyr
A++
Kills:120
V. Kills:25 462%
Deaths:6
KDR:20
Accuracy:51.191% B**
KPH:88.400 A++
VKPH:18.400 A++
Kills:307 (0 + 307)
Deaths:44
KDR:6.977
VKDR:6.114
Vehicle Kills:269
Kill Difference:263
Playtime:8.840 hours
Usage:1%
Score:0.159m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:51.191%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:1,030
V. Kills:523 197%
Deaths:72
KDR:14.306
Accuracy:51.774% B+
KPH:43.700 B**
VKPH:22.200 B*
Supernova FPC
A+
Kills:892
V. Kills:411 217%
Deaths:84
KDR:10.619
Accuracy:52.837% C+
KPH:39.700 A+
VKPH:18.300 B++
Supernova PC
B++
Kills:137
V. Kills:58 232%
Deaths:38
KDR:3.605
Accuracy:58.892% B**
KPH:25.200 B
VKPH:10.700 B++
Saron HRB
B**
Kills:84
V. Kills:35 233%
Deaths:5
KDR:16.800
Accuracy:53.680% B**
KPH:35.700 B**
VKPH:14.900 C+
Kills:2,143 (1,029 + 1,114)
Deaths:199
KDR:10.769
VKDR:5.161
Vehicle Kills:1,027
Kill Difference:1,944
Playtime:53.846 hours
Usage:7%
Score:1.033m
Score/min:320
Driving Accuracy:58.892%
Gunner Accuracy:53.680%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:1,228
V. Kills:443 277%
Deaths:91
KDR:13.495
Accuracy:60.651% B+
KPH:74.600 A++
VKPH:26.900 B++
Proton II PPA-H
B**
Kills:1,167
V. Kills:81 N/A
Deaths:75
KDR:15.560
Accuracy:45.760% B**
KPH:122.400 B++
VKPH:8.500 B+
Saron HRB-H
C**
Kills:240
V. Kills:150 159%
Deaths:44
KDR:5.455
Accuracy:58.004% C**
KPH:35.700 C+
VKPH:22.300 C+
Aphelion VEX-4H
A
Kills:156
V. Kills:87 177%
Deaths:13
KDR:12
Accuracy:51.901% B++
KPH:62.300 A
VKPH:34.800 B+
M12 Kobalt-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:7
KDR:7.143
Accuracy:25.400% N/A
KPH:119.900 N/A
VKPH:9.600 N/A
Kills:2,841 (0 + 2,841)
Deaths:230
KDR:12.352
VKDR:3.326
Vehicle Kills:765
Kill Difference:2,611
Playtime:35.644 hours
Usage:4%
Score:0.661m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:25.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,1912,1551,6331.32C-0.3125.19%C+34.803%B+43.5DN/A11449.5h11C+43.6C+
NS-15M2 1,3451,3379111.468C+0.1624.64%C*33.134%B**42.9C++N/A10631.2h10.3B*41.9B+
XM98 1,2491,2444722.636C**1.0138.246%C++83.199%B**42.7B**N/A10229.1h1.9B**5.1B++
E540 Halberd-H 1,6711,2289113.495B+11.8760.651%B+N/A74.4A++26.8B+34016.5h4.1B**6.8B**
Ursa 1,1991,1949381.273C++0.3623.7%C*26.884%B+43.4C**N/A9927.5h9.2B*38.9B+
Orion VS54 1,1941,1898101.468C++0.1623.094%B+30.95%B*42B+N/A17528.3h10.7B++46.1B+
Equinox VE2 Burst 1,2041,1811,0091.17C0.4624.036%D41.575%A++32C-N/A7136.9h11.2B+46.4C*
H-V45 1,2041,1811,0501.125C+0.5023.104%C+33.192%A++29.4C+N/A7640.2h12.4B+53.7C**
NSX Naginata 1,1861,1738881.321C+0.3121.575%C+34.868%B**36.2C+N/A8632.4h10.6B+49.3B+
NSX Tengu 1,1821,1699781.195C+0.4336.049%C+23.867%B+33.1C+N/A9735.3h12.9C*35.9C*
Proton II PPA-H 1,2481,1677515.56B13.9345.76%B**N/A122.8B++8.5B+2709.5h9.6C*21B+
Pulsar VS1 1,1811,1679401.241C**0.3927.041%B++29.049%A33.3B+N/A9135h11.5B**42.6B*
NSX Tomoe 1,1761,1678801.326C+0.3026.797%C--41.474%B+34.8C+N/A8233.5h13.6C*50.8C++
VE-LR Obelisk 1,1761,1675792.016C*0.3931.127%C+33.676%C*40.4C**N/A8628.9h4.9B*15.8B+
VX29 Polaris 1,1711,1669081.284C+0.3423.907%C++33.534%A+38.7C+N/A9830.1h11.1B+46.2B
Flare VE6 1,1731,1628391.385C+0.2425.639%B+31.756%B**43.7C++N/A10426.6h9.1B++35.3B+
NSX Daimyo 1,1601,1605122.266C0.6434.187%D--95.862%B+36.9C-N/A8131.4h2.3B+6.6C+
E540 Halberd 1,5531,0307214.306B+12.6851.774%B+N/A43.6B**22.2B*28523.6h4.9B*9.5B*
Supernova FPC 1,3038928410.619B*8.9952.837%C+N/A39.6A+18.3B++37122.5h4.3B++8.1B++
C-4 6044812372.03B+0.4022.487%C--N/A155.2A++39.7B++9943.1h1.2B+5.4B
S1 6894235720.74C++0.8971.926%A++2.6%C+31.6B+19.9B**32013.4h7.1C+9.9B+
NS-44 Commissioner 4184175880.709C+0.9234.721%C+39.089%A**54.9B*N/A1587.6h3B*8.7B+
NSX Tanto 4063973761.056C+0.5726.338%C+31.99%B**22.9CN/A7817.3h15.1C+57.5C++
Frag Grenade 4003961396N/A394.3750.249%B++N/A495C+5C16120.8h3.6C**7.1B+
Force-Blade 28027717,3400.016C1.6134.765%B+3.249%C--0.4CN/A1637.4h1.8B+5.2B+
M12 Kobalt 2852771027.7C++26.0720.706%C16.968%C+86.6C2.5D-1873.2h13.6B+65.5B+
Saron HRB-H 390240445.455C++3.8358.004%C**N/A35.8C+22.4C+2476.7h22.2B+38.3B+
Beamer VS3 2162153760.572C+1.0624.925%C30.698%B**38.4B++N/A1135.6h7.3B+29.3C++
NS Decimator 3172151551.387B+0.2466.506%B++2.791%B50B**23.7B*3604.3h3.8B++5.8B*
VE-S Canis 2032031621.253C++0.3827.608%C++26.601%B++34.4C+N/A1065.9h10.3B+37.5B+
Tank Mine 288190286.786A*5.1643.231%B++N/A271.4M**140M19910.7h1.6B+3.6A+
C150 Dalton 431187384.921C+3.2948.486%B**N/A24.9C-32.5B+3007.5h6.7D*13.8C
Ghost 168167812.062C+0.4332.462%D--83.832%A+39.8C++N/A1574.2h1.9B++6C++
Aphelion VEX-4H 2431561312B*10.3751.901%B++3.205%C++62.4A34.8B+3882.5h44B++84.8B*
Supernova PC 195137383.605C1.9858.892%B**4.38%A+25.4B10.7B++2515.4h6.7D11.3C++
Solstice VE3 1281251610.776C+0.8528.402%B**24%B++10.3C--N/A9012.1h16.6C+58.6C**
L105 Zephyr 145120620A18.3751.191%B**N/A85.7A+17.9A++2971.4h5.9B+11.5B++
Eidolon VE33 109109601.817B+0.1929.966%B+36.697%A+31.1B+N/A1073.5h6.5B**21.6B++
NSX-P Tanto 1011001200.833C+0.8026.569%C*40%A*9.3D-N/A3310.8h14.3C**53.7B+
Saron HRB 11984516.8A**15.1753.68%B**1.19%C-35B**14.6C+3332.4h17.8B++33.2B**
VA39 Spectre 6363272.333B++0.7031.55%C+31.746%D39.4AN/A2471.6h4.6B*14.5B+
MANA Anti-Personnel Turret 6260321.875N/A0.2533.775%UN/A600U20U1603600.1h26.3T*78T*
M20 Basilisk 7155227.5M**25.8748.241%C--5.455%B39.3C+11.4D--1541.4h68.1B*141.1B++
Artemis VX26 5554550.982C0.6526.244%C+27.778%B++27CN/A1092h15D-57.3C-
M12 Kobalt-H 545077.143D5.5125.4%B+20%B++125C+10A+5330.4h14.9C*58.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter283,9562.2h
Spawn Beacon202,4991.1h
Nano-Repair Grenade0610h
Nanite Revive Grenade05390.2h
Medical Applicator19484,6215.8h
Nano-Armor Kit180307,04219h
Welding Device0790h
Anti-Infantry MANA Turret41440.2h
Ammunition Package127180.3h
Shield Recharging Field44200.1h
Medical Kit1993,8442.8h
Recon Detection Device75120.7h

Check the help document for the dictionary if you want to learn more about words used here.


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