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Brigadier Ranger CSGC[PHX] CSGC
NC BR 78

KDR: 2.37

Score: 7.3m

Last Seen: Apr 30th, 2019 4:17 PM
- OFFLINE - 19.6 hour(s)

Battle Rank 78 - New Conglomerate on Emerald - Outfit Member of Phoenix Battalion[PHX] Phoenix Battalion
NC outfit on Emerald

Members: 556
Level Progress (to 79): 22%
Level 100 Progress: 39% 851h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Reaper DMR AF-23 Grinder L100 Python HESH AF-23 Grinder Razor GD-23 Bouncing Betty AF-4A Bandit EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $352,782 MLG Score: 282
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.171%22.946%3941011865,1602.18090.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.884%-0.768D-0.335C**0.713B++HEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.13C++11.20.219C++53.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.889%1.056%957311931,51514847710.1678317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.101%-1.366D**-0.987D--0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.9-0.626D16.9-0.348C-46

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.538%5.66%681119553115650.45689780%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.59B+0.314C*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.7-1.048D*103.7-1.613F140.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.641%81.72%682119427932000.871875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.187%-1.258D**0.954B*-1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.149C++2.20.295C*6.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Phoenix Battalion[PHX] Phoenix Battalion
NC outfit on Emerald

Members: 556
7.3m329.2%227 (13.6k)183 (11k)2.3745411,5834,8782.7390378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC119680013.237%15.057%19908:081

17% Combat Medic58% Engineer11% Heavy Assault6% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 7:17 PMApr 17th, 2017 10:25 PMMay 21st, 2019 4:59 AM (2d) (PST)Apr 30th, 2019 12:18 PM (23d) (PST)Apr 30th, 2019 12:17 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3091042050.2910.1230.0441.0290.021282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,5566,25112,305177362110,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
662.5h/27.6d 1,778 1,744 5,733 40.9k 1,431 2,360 842 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C++
Kills:558
Deaths:366
KDR:1.525
Accuracy:14.407% D**
HSR:24.194% C++
NC6 Gauss SAW
D
Kills:357
Deaths:208
KDR:1.716
Accuracy:16.468% D
HSR:17.927% D-
Kills:915
Deaths (as Heavy Assault):574
Deaths (to Heavy Assaults):1,325
KDR:1.59408
Kill Difference:341
Playtime:73.030 hours
Usage:11%
Score:0.754m
Score/min:172
Accuracy (listed only):15.438%
HSR (listed only):21.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C+
Kills:832
Deaths:578
KDR:1.439
Accuracy:18.545% D--
HSR:20.313% C+
AF-4A Bandit
B
Kills:668
Deaths:548
KDR:1.219
Accuracy:15.798% F-
HSR:24.701% B
GD-7F
C
Kills:326
Deaths:225
KDR:1.449
Accuracy:16.837% D**
HSR:17.791% C
AF-19 Mercenary
A++
Kills:96
Deaths:125
KDR:0.768
Accuracy:18.294% D
HSR:32.292% A++
Gauss Compact S
D
Kills:72
Deaths:29
KDR:2.483
Accuracy:17.440% D*
HSR:13.889% D
Kills:1,994
Deaths (as Light Assault):1,505
Deaths (to Light Assaults):680
KDR:1.32492
Kill Difference:489
Playtime:15.701 hours
Usage:2%
Score:0.096m
Score/min:102
Accuracy (listed only):17.383%
HSR (listed only):21.797%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D--
Kills:306
Deaths:281
KDR:1.089
Accuracy:16.589% F-
HSR:10.784% D--
NC14 Bolt Driver
B**
Kills:146
Deaths:24
KDR:6.083
Accuracy:26.901% D*
HSR:83.562% B**
AF-8 RailJack
B+
Kills:133
Deaths:34
KDR:3.912
Accuracy:26.371% D**
HSR:79.699% B+
Kills:585
Deaths (as Infiltrator):339
Deaths (to Infiltrators):787
KDR:1.72566
Kill Difference:246
Playtime:38.016 hours
Usage:6%
Score:0.284m
Score/min:125
Accuracy (listed only):23.287%
HSR (listed only):58.015%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C*
Kills:1,709
Deaths:1,095
KDR:1.561
Accuracy:18.348% D**
HSR:26.273% C*
NC1 Gauss Rifle
B+
Kills:64
Deaths:53
KDR:1.208
Accuracy:19.960% D
HSR:23.438% B+
Kills:1,773
Deaths (as Combat Medic):1,148
Deaths (to Combat Medics):409
KDR:1.54443
Kill Difference:625
Playtime:110.444 hours
Usage:17%
Score:1.372m
Score/min:207
Accuracy (listed only):19.154%
HSR (listed only):24.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:832
Deaths:578
KDR:1.439
Accuracy:18.545% D--
HSR:20.313% C+
AF-4A Bandit
B
Kills:668
Deaths:548
KDR:1.219
Accuracy:15.798% F-
HSR:24.701% B
GD-7F
C
Kills:326
Deaths:225
KDR:1.449
Accuracy:16.837% D**
HSR:17.791% C
MGR-M1 Bishop
C-
Kills:244
Deaths:71
KDR:3.437
Accuracy:19.702% F-
HSR:26.639% C-
AF-19 Mercenary
A++
Kills:96
Deaths:125
KDR:0.768
Accuracy:18.294% D
HSR:32.292% A++
Gauss Compact S
D
Kills:72
Deaths:29
KDR:2.483
Accuracy:17.440% D*
HSR:13.889% D
Kills:2,238
Deaths (as Engineer):1,576
Deaths (to Engineers):583
KDR:1.42005
Kill Difference:662
Playtime:385.284 hours
Usage:58%
Score:4.195m
Score/min:181
Accuracy (listed only):17.769%
HSR (listed only):22.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:881
Deaths:300
KDR:2.937
Accuracy:32.162% C
HSR:11.578% D-
AF-23 Grinder
C
Kills:841
Deaths:298
KDR:2.822
Accuracy:35.466% C
HSR:13.080% D-
Kills:1,722
Deaths (as MAX Suit):299
Deaths (to MAX Suits):268
KDR:5.7592
Kill Difference:1,423
Playtime:38.116 hours
Usage:6%
Score:0.579m
Score/min:253
Accuracy (listed only):33.814%
HSR (listed only):12.329%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:843
V. Kills:148 N/A
Deaths:22
KDR:38.318
Accuracy:34.446% D**
KPH:34.300 D
VKPH:6 D
Skyguard
B*
Kills:312
V. Kills:181 171%
Deaths:23
KDR:13.565
Accuracy:24.808% D
KPH:20.300 B*
VKPH:11.800 B++
C75 Viper
C++
Kills:142
V. Kills:30 458%
Deaths:22
KDR:6.455
Accuracy:39.649% C++
KPH:24 C
VKPH:5.100 D
Kills:1,297 (1,297 + 0)
Deaths:67
KDR:19.358
VKDR:5.358
Vehicle Kills:359
Kill Difference:1,230
Playtime:45.910 hours
Usage:7%
Score:0.360m
Score/min:131
Driving Accuracy:39.649%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:360
V. Kills:117 305%
Deaths:44
KDR:8.182
Accuracy:45.201% C+
KPH:22.500 C++
VKPH:7.300 C-
Kills:360 (360 + 0)
Deaths:44
KDR:8.182
VKDR:2.659
Vehicle Kills:117
Kill Difference:316
Playtime:15.985 hours
Usage:2%
Score:0.121m
Score/min:127
Driving Accuracy:45.201%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:53
V. Kills:16 312%
Deaths:4
KDR:13.250
Accuracy:42.538% B+
KPH:21.800 C++
VKPH:6.600 C
Kills:53 (0 + 53)
Deaths:4
KDR:13.250
VKDR:4
Vehicle Kills:16
Kill Difference:49
Playtime:2.436 hours
Usage:0%
Score:0.024m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:42.538%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 1,7271,7091,0951.561C+0.8118.348%D**26.273%C*19.9DN/A4785.7h9.6C*52.2D
AF-23 Grinder 8938813002.937C**0.5632.162%C11.578%D-26.2CN/A6733.6h7.1C22.2C
L100 Python HESH 9918432238.318M35.9434.446%D**N/A34.3D6D11124.6h4.3D-12.4D**
AF-23 Grinder 8608412982.822C++0.4535.466%C13.08%D-25.1C--N/A6933.5h8.2D23.1C
Razor GD-23 8468325781.439B+0.9418.545%D--20.313%C+10.6DN/A3678.6h12.6C*67.8C+
Bouncing Betty 825825889.375A++7.0039.018%DN/A113CN/A2987.3h2C5.2C
AF-4A Bandit 6836685481.219C+1.1615.798%F-24.701%B9.3D--N/A2371.9h13.3D84.3F
EM6 5675583661.525C+0.8514.407%D**24.194%C++14.8D--N/A3737.8h10.4B+72.2C
Titan-150 HEAT 477360448.182B++5.8145.201%C+2.778%C+22.5C++7.3C-12716h6C-13.2C
NC6 Gauss SAW 3623572081.716B+0.6616.468%D17.927%D-21CN/A9917h8.3B++50.2C**
GD-7F 3373262251.449B+0.9316.837%D**17.791%C4.5D--N/A1572h19.4D**115.1D**
Skyguard 4933122313.565S11.1924.808%D1.603%C-20.3B*11.8B++17215.4h63.6A+256.4B**
NS-61 Emissary 3113062811.089B+1.2916.589%F-10.784%D--20.3CN/A5615.1h9.9B++59.4C+
Frag Grenade 2562541254N/A251.6346.71%C*N/A423.3C3.3D-16500.6h3.7C*7.8B
Shrike 3122491921.297B**1.0852.475%C-2.008%C--30B+7.6D1628.3h5.4B++10.4B+
MGR-M1 Bishop 250244713.437B**1.0619.702%F-26.639%C-10.3D--N/A2323.6h7C+35.7D--
Sticky Grenade 2031941194N/A191.6354.657%C*N/A646.7D30A++16100.3h3.2D5.9C
MANA Anti-Personnel Turret 176176652.708N/A0.3317.611%UN/A1760UN/A3953000.1h21.2T*120.2T*
NC14 Bolt Driver 146146246.083M3.7126.901%D*83.562%B**18.5CN/A577.9h2.2B++8.2C+
C75 Viper 172142226.455B+4.0839.649%C++N/A24.1C5.1D1035.9h20D--50.5D
AF-8 RailJack 133133343.912B+1.5426.371%D**79.699%B+14.6DN/A369.1h2.3C*8.6C
AF-19 Mercenary 99961250.768C+1.6118.294%D32.292%A++10.4DN/A799.2h12.5B68.4C+
Gauss Compact S 7672292.483A++0.1117.44%D*13.889%D7.3D-N/A279.8h9.5B+54.5C+
NC1 Gauss Rifle 6664531.208C*1.1719.96%D23.438%B+15.2C--N/A1204.2h14C+70C
M20 Basilisk 6953413.25S10.8842.538%B+5.66%C+22.1C++6.7C+1612.4h103.7C243.7C*
C-4 5552510.4S8.0377.083%SN/A173.3A*10D*15580.3h1.4C**1.8A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1800.1h
M20 Wyvern0600h
Medical Applicator126103,3296.4h
Spitfire Auto-Turret131,9692.6h
NC Triumph Flare Gun01540.2h
Recon Detection Device181,5973.3h
G40-F Ranger01290h
Ammunition Package187,3262.3h
Nano-Armor Kit103273,37417.1h
Anti-Infantry MANA Turret14040.5h
M60-A Bulldog0510.1h
M20 Drake01180.1h

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