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Warden CTRLIALTIDEL[2013] CTRLIALTIDEL
NC BR 63

KDR: 4.05

Score: 4.2m

Last Seen: Jan 19th, 2019 6:19 PM
- OFFLINE - 6 hour(s)

Battle Rank 63 - New Conglomerate on Miller - Outfit Member of 2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 6
Level Progress (to 64): 35%
Level 100 Progress: 22% 496h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6A GODSAW GD-22S NS-15M2 NC6 Gauss SAW MGR-L1 Promise NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,781,118 MLG Score: 8618
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 6.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.938%34.558%106911101110,3454.95688-0.904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.53%1.816A++2.134A*-0.692DHEAD ++ (~19.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.627B+8.50.406B19

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.442%11.111%17311021638660.732558900%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.355T*-1.108D*-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.61B**6.41B**3.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.755%76.889%173110212,46234717.0951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.661B+0.629B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.522B+1.80.414B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 6
4.2m167.5%492 (29.5k)428 (25.7k)4.0526614,9303,6844.1585263 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022141828.781%39.571%113902:419

12% Combat Medic61% Heavy Assault21% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2018 9:22 PMJan 7th, 2019 1:41 AMJan 19th, 2019 5:29 PM (50m) (PST)Jan 19th, 2019 3:59 PM (2h) (PST)Jan 19th, 2019 2:19 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9322696631.5080.3720.5972.5660.0248618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,89216,12739,765902236154125,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
165.1h/6.9d 390 5,908 3,790 25.4k 224 658 237 9.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,244
Deaths:273
KDR:4.557
Accuracy:29.239% B*
HSR:38.264% A++
NC6A GODSAW
B**
Kills:1,205
Deaths:218
KDR:5.528
Accuracy:32.728% B++
HSR:35.021% B**
GD-22S
A++
Kills:1,179
Deaths:266
KDR:4.432
Accuracy:29.685% A
HSR:35.963% A++
NS-15M2
A
Kills:1,177
Deaths:243
KDR:4.844
Accuracy:30.238% A
HSR:35.854% A
NC6 Gauss SAW
A++
Kills:1,176
Deaths:269
KDR:4.372
Accuracy:28.913% A++
HSR:33.588% A++
MGR-L1 Promise
A++
Kills:1,166
Deaths:230
KDR:5.070
Accuracy:31.070% A+
HSR:37.221% A++
NSX-P Naginata
A
Kills:1,158
Deaths:253
KDR:4.577
Accuracy:28.920% A
HSR:34.283% B+
Kills:8,305
Deaths (as Heavy Assault):1,752
Deaths (to Heavy Assaults):1,036
KDR:4.7403
Kill Difference:6,553
Playtime:100.956 hours
Usage:61%
Score:2.380m
Score/min:393
Accuracy (listed only):30.113%
HSR (listed only):35.742%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:689
Deaths:180
KDR:3.828
Accuracy:31.941% A++
HSR:25.980% B*
Kills:689
Deaths (as Light Assault):180
Deaths (to Light Assaults):668
KDR:3.82778
Kill Difference:509
Playtime:8.303 hours
Usage:5%
Score:0.171m
Score/min:344
Accuracy (listed only):31.941%
HSR (listed only):25.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A**
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:31.232% A++
HSR:36.606% A**
GR-22
M
Kills:325
Deaths:96
KDR:3.385
Accuracy:31.129% A+
HSR:37.846% M
Kills:1,486
Deaths (as Combat Medic):404
Deaths (to Combat Medics):389
KDR:3.67822
Kill Difference:1,082
Playtime:20.063 hours
Usage:12%
Score:0.809m
Score/min:672
Accuracy (listed only):31.180%
HSR (listed only):37.226%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,462
Deaths:298
KDR:8.262
Accuracy:39.755% C++
HSR:76.889% B*
NS-357 Underboss
A
Kills:953
Deaths:408
KDR:2.336
Accuracy:46.730% A
HSR:27.177% B*
NC4 Mag-Shot
A
Kills:70
Deaths:48
KDR:1.458
Accuracy:35.859% A
HSR:22.857% B+
Kills:3,485
Deaths (as Infiltrator):754
Deaths (to Infiltrators):660
KDR:4.62202
Kill Difference:2,731
Playtime:33.987 hours
Usage:21%
Score:0.798m
Score/min:391
Accuracy (listed only):40.781%
HSR (listed only):42.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:689
Deaths:180
KDR:3.828
Accuracy:31.941% A++
HSR:25.980% B*
Kills:689
Deaths (as Engineer):180
Deaths (to Engineers):473
KDR:3.82778
Kill Difference:509
Playtime:3.339 hours
Usage:2%
Score:0.075m
Score/min:374
Accuracy (listed only):31.941%
HSR (listed only):25.980%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:63
V. Kills:3 N/A
Deaths:1
KDR:63
Accuracy:67.442% A++
KPH:321.700 M**
VKPH:15.300 A++
Kills:63 (0 + 63)
Deaths:1
KDR:63
VKDR:3
Vehicle Kills:3
Kill Difference:62
Playtime:0.196 hours
Usage:0%
Score:0.014m
Score/min:1,172
Driving Accuracy:N/A%
Gunner Accuracy:67.442%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,4632,4622988.262A++4.2139.755%C++76.889%B*92.2A**N/A23426.7h1.8B*4.6B++
LA1 Anchor 1,2541,2442734.557B*0.5029.239%B*38.264%A++104.5A*N/A23611.9h8.9B++30.3B++
NC6A GODSAW 1,2141,2052185.528A+1.4832.728%B++35.021%B**115.9A*N/A32010.4h8C++24.4B+
GD-22S 1,1881,1792664.432A++0.3829.685%A35.963%A++96.6MN/A21112.2h9.3B*31.2B*
NS-15M2 1,1831,1772434.844A++0.7930.238%A35.854%A100.6A*N/A22111.7h10.2B*33.8B++
NC6 Gauss SAW 1,1911,1762694.372M++0.3228.913%A++33.588%A++106.9M**1.4A*25911h7.7B*26.7B*
MGR-L1 Promise 1,1751,1662305.07M+1.0231.07%A+37.221%A++128.1M*1B+3209.1h9.2A29.6B**
NC1 Gauss Rifle 1,1741,1613083.769A**0.2831.232%A++36.606%A**97.6S1.1A*36611.9h9.5A30.4B**
NSX-P Naginata 1,1661,1582534.577A*0.5228.92%A34.283%B+96.5A*N/A21212h10.3B++35.5B*
NS-357 Underboss 9599534082.336A+1.7246.73%A27.177%B*144.4M**N/A3736.6h3.4B*7.2B**
AF-19 Mercenary 6966891803.828S0.2231.941%A++25.98%B*97S1A*2567.1h9B**28.1B*
GR-22 327325963.385A+0.6731.129%A+37.846%M85.5MN/A4293.8h11.4B*36.7B*
NS Decimator 285220544.074M**0.0258.071%CN/A59.5A++17.6C*2963.7h3.7B++6.4B++
Frag Grenade 1901841184N/A179.9555.085%AN/A613.3B+20A*18970.3h3.2B++5.8B*
Shrike 147104333.152S0.9057.044%C++N/A54.7M22.6A+3351.9h4.8B**8.3B*
Mag-Cutter 97903,6740.024C++4.0326.904%C+15.556%A0.6C+N/A1159.8h1.8B++6.9B+
NC4 Mag-Shot 7070481.458B**2.5935.859%A22.857%B+116.7SN/A3750.6h4.8A13.4B+
C85 Canister-H 6663163A*58.9567.442%A++11.111%C+315M**15A+11590.2h6.4C++9.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,4090.7h
Spawn Beacon11900.2h
Medical Kit3893,32510.9h
Ammunition Package1580h
Nano-Armor Kit38,1780.4h
Medical Applicator1417,8361.2h
M20 Mustang09220.2h
Recon Detection Device31580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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