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Overseer CTRLIALTIDEL[2013] CTRLIALTIDEL
NC BR 69

KDR: 4.07

Score: 6.9m

Last Seen: Feb 4th, 2019 11:58 AM
- OFFLINE - 1097.9 hour(s)

Battle Rank 69 - New Conglomerate on Miller
Level Progress (to 70): 70%
Level 100 Progress: 37% 355h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS SAS-R NS-15M2 GD-22S LA1 Anchor NC6A GODSAW NC6 Gauss SAW NS-357 Underboss NSX Daimyo
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,789,773 MLG Score: 11023
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.071%35.25%109515101814,4004.84196-0.773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.96%1.952A++2.24A*-0.802D-HEAD ++ (~19.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.635B+8.50.406B18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.604%10.294%2571103213612671.070871700%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.011M++1.498A+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.928B*5.80.853B*2.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.655%82.923%257210314,50349739.04217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.409%0.845B*1.035B**-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.80.43B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.967%21.154%257110325223500.220339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.459A+1.318A-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.464B+4.20.14C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m147%560 (33.6k)593 (35.6k)4.068921,3785,2544.1779669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033205127.693%43.353%120102:1413

27% Combat Medic58% Heavy Assault30% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2018 9:22 PMJan 7th, 2019 1:41 AMMar 5th, 2019 3:16 PM (16d) (PST)Feb 4th, 2019 8:03 AM (46d) (PST)Feb 4th, 2019 7:58 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1053287771.8270.4490.7922.7220.02511023

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,31719,65146,6661102748163235,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
195.1h/8.1d 573 9,268 5,597 31.9k 338 965 293 12.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,580
Deaths:317
KDR:4.984
Accuracy:30.364% A
HSR:36.139% A
GD-22S
A++
Kills:1,552
Deaths:330
KDR:4.703
Accuracy:29.691% A
HSR:37.242% A++
LA1 Anchor
A++
Kills:1,374
Deaths:313
KDR:4.390
Accuracy:29.453% B*
HSR:38.501% A++
NC6A GODSAW
A
Kills:1,252
Deaths:227
KDR:5.515
Accuracy:32.625% B++
HSR:35.703% A
NC6 Gauss SAW
A++
Kills:1,176
Deaths:269
KDR:4.372
Accuracy:28.913% A++
HSR:33.588% A++
MGR-L1 Promise
A++
Kills:1,166
Deaths:230
KDR:5.070
Accuracy:31.070% A
HSR:37.221% A++
NSX-P Naginata
A
Kills:1,158
Deaths:253
KDR:4.577
Accuracy:28.920% A
HSR:34.283% B+
NC05 Jackhammer
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:51.861% N/A
HSR:20% N/A
Kills:9,308
Deaths (as Heavy Assault):1,961
Deaths (to Heavy Assaults):1,473
KDR:4.74656
Kill Difference:7,347
Playtime:113.534 hours
Usage:58%
Score:2.940m
Score/min:432
Accuracy (listed only):32.862%
HSR (listed only):34.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:814
Deaths:222
KDR:3.667
Accuracy:31.389% A++
HSR:28.133% A
AF-4 Cyclone
A*
Kills:67
Deaths:20
KDR:3.350
Accuracy:31.407% B**
HSR:32.836% A*
Mauler S6
A*
Kills:52
Deaths:18
KDR:2.889
Accuracy:58.967% A*
HSR:21.154% B**
Kills:933
Deaths (as Light Assault):260
Deaths (to Light Assaults):932
KDR:3.58846
Kill Difference:673
Playtime:10.161 hours
Usage:5%
Score:0.240m
Score/min:393
Accuracy (listed only):40.588%
HSR (listed only):27.374%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:3,334
Deaths:401
KDR:8.314
Accuracy:39.694% C++
HSR:77.924% B**
NS-357 Underboss
A
Kills:1,175
Deaths:501
KDR:2.345
Accuracy:46.527% A
HSR:26.894% B++
NSX Daimyo
B*
Kills:1,169
Deaths:137
KDR:8.533
Accuracy:43.678% C**
HSR:97.177% B*
NS-44 Commissioner
M+
Kills:352
Deaths:126
KDR:2.794
Accuracy:48.260% A+
HSR:42.898% M+
NC4 Mag-Shot
A
Kills:70
Deaths:48
KDR:1.458
Accuracy:35.859% A
HSR:22.857% B+
AF-4 Cyclone
A*
Kills:67
Deaths:20
KDR:3.350
Accuracy:31.407% B**
HSR:32.836% A*
Kills:6,167
Deaths (as Infiltrator):1,233
Deaths (to Infiltrators):983
KDR:5.00162
Kill Difference:4,934
Playtime:58.078 hours
Usage:30%
Score:1.727m
Score/min:496
Accuracy (listed only):40.904%
HSR (listed only):50.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A**
Kills:1,168
Deaths:331
KDR:3.529
Accuracy:30.749% A
HSR:38.014% A**
Reaper DMR
A+
Kills:1,167
Deaths:292
KDR:3.997
Accuracy:31.802% B**
HSR:34.362% A+
NC1 Gauss Rifle
A*
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:31.232% A++
HSR:36.606% A*
Carnage AR
A*
Kills:326
Deaths:88
KDR:3.705
Accuracy:31.289% A
HSR:36.196% A*
AF-4 Cyclone
A*
Kills:67
Deaths:20
KDR:3.350
Accuracy:31.407% B**
HSR:32.836% A*
Mauler S6
A*
Kills:52
Deaths:18
KDR:2.889
Accuracy:58.967% A*
HSR:21.154% B**
Kills:3,941
Deaths (as Combat Medic):1,057
Deaths (to Combat Medics):545
KDR:3.72848
Kill Difference:2,884
Playtime:52.195 hours
Usage:27%
Score:1.867m
Score/min:596
Accuracy (listed only):35.908%
HSR (listed only):33.195%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:814
Deaths:222
KDR:3.667
Accuracy:31.389% A++
HSR:28.133% A
Mauler S6
A*
Kills:52
Deaths:18
KDR:2.889
Accuracy:58.967% A*
HSR:21.154% B**
Kills:866
Deaths (as Engineer):240
Deaths (to Engineers):669
KDR:3.60833
Kill Difference:626
Playtime:5.985 hours
Usage:3%
Score:0.164m
Score/min:458
Accuracy (listed only):45.178%
HSR (listed only):24.643%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:136
V. Kills:3 N/A
Deaths:5
KDR:27.200
Accuracy:68.604% A++
KPH:365.900 S
VKPH:8.100 C+
Kills:136 (0 + 136)
Deaths:5
KDR:27.200
VKDR:0.600
Vehicle Kills:3
Kill Difference:131
Playtime:0.372 hours
Usage:0%
Score:0.031m
Score/min:1,389
Driving Accuracy:N/A%
Gunner Accuracy:68.604%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,3363,3344018.314A*4.2539.694%C++77.924%B**95.8MN/A27834.8h1.8B*4.6B+
NS-15M2 1,5901,5803174.984A++0.9230.364%A36.139%A102.6A*N/A28915.4h10.2B*33.5B++
GD-22S 1,5641,5523304.703A++0.6329.691%A37.242%A++98.2MN/A26915.8h9.1B*30.6B*
LA1 Anchor 1,3841,3743134.39B*0.3229.453%B*38.501%A++104.1A*N/A25813.2h9B+30.4B++
NC6A GODSAW 1,2611,2522275.515A++1.4532.625%B++35.703%A117A*N/A33710.7h8C++24.4B+
NC6 Gauss SAW 1,1911,1762694.372M++0.3028.913%A++33.588%A++106.9M**1.4A*27611h7.7B*26.7B*
NS-357 Underboss 1,1811,1755012.345A+1.7246.527%A26.894%B++145.1M**N/A4018.1h3.3B**7.1B**
NSX Daimyo 1,1701,1691378.533A+4.4643.678%C**97.177%B*102.5A++N/A37011.4h1.8B**4.1B*
GR-22 1,1761,1683313.529A++0.5430.749%A38.014%A**81.1A*N/A38914.4h11.2B*36.5B*
Reaper DMR 1,1731,1672923.997B*0.0731.802%B**34.362%A+89.8MN/A21613h8.2B*25.9B*
MGR-L1 Promise 1,1751,1662305.07M+1.0031.07%A37.221%A++128.1M++1B+3369.1h9.2A29.6B**
NC1 Gauss Rifle 1,1741,1613083.769A*0.3031.232%A++36.606%A*97.6S1.1A*37411.9h9.5A30.4B**
NSX-P Naginata 1,1661,1582534.577A*0.5128.92%A34.283%B+96.5A*N/A21612h10.3B++35.5B*
AF-19 Mercenary 8218142223.667M**0.4031.389%A++28.133%A94.7SN/A2858.6h9B**28.6B*
NS-44 Commissioner 3543521262.794A++1.2748.26%A+42.898%M+153SN/A6062.3h2.7B**5.6B**
Carnage AR 328326883.705A++0.3631.289%A36.196%A*98.8M*N/A2443.3h9.6A+30.6B**
NS Decimator 376290684.265M**0.2058.065%CN/A58A+17.2C++3135h3.7B++6.3B++
Frag Grenade 2312241224N/A219.9354.029%B**N/A560B17.5A++20650.4h3.4B+6.2B++
C85 Canister-H 139136527.2B+23.1368.604%A++10.294%C340S7.5C+13840.4h5.8B+8.5B*
Mag-Cutter 1301235,2380.023C++4.0526.932%C+14.634%B**0.5C+N/A2230.9h1.8B++6.7B+
Shrike 147104333.152S0.9256.847%C++N/A54.7M22.6A+3491.9h4.8B**8.4B*
NC4 Mag-Shot 7070481.458B**2.6135.859%A22.857%B+116.7SN/A4130.6h4.8A13.4C*
AF-4 Cyclone 6867203.35A++0.7231.407%B**32.836%A*95.7M1.4M*5670.7h9.5B++30.2B++
C-4 7262203.1A0.9743.939%M*N/A103.3B+16.7D-8870.6h1.4C**3.2B**
Mauler S6 5252182.889A++1.1858.967%A*21.154%B**104SN/A5680.5h4.2B++7.1B*
NC05 Jackhammer 5050222.273B**1.8051.861%B**20%A71.4AN/A2740.7h4.2B++8.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12,1971h
Spawn Beacon12460.2h
Medical Kit5464,55213.2h
Ammunition Package1630h
Nano-Armor Kit524,3901.3h
Medical Applicator2735,8152.2h
Recon Detection Device33790.4h
M20 Mustang09220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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