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Conqueror CUBEoneVX[LGNR] CUBEoneVX
VS BR 120

KDR: 0.92

Score: 29.5m

Last Seen: Apr 23rd, 2019 7:57 PM
- OFFLINE - 35.9 hour(s)

Battle Rank 116 (120 total) - Vanu Sovereignty on Emerald - Outfit Leader of Legionaire[LGNR] Legionaire
VS outfit on Emerald

Members: 1
Level Progress (to 117): 60%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS NS-7G PDW Supernova FPC Solstice VE3 L100 Python AP CAS30 Tank Buster Thanatos VE70 NS-61 Emissary Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $80,064 MLG Score: 64
Fun Score: N/A
Cheeseburgers Flipped: 1233TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.097%14.694%369810278,3710.7087460.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.641%0.781B++-0.924D--0.162C++HEAD (~2.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.5-0.17C21.9-0.536D65.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.659%1.176%252310321,36097612181.39344112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.411%1.504A+-0.381C--1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.40.195C++66.9-0.265C62.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.445%2.292%369510303,840209235821.83469107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.951%1.609A+-0.199C2.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.542B+10.20.188C++7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.704%3.804%7861029920171911330.53488481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.975%0.513B+-0.175C0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.9-1.104D*104.2-1.634F145.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.124%11.24%78110341,032858221.2014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.775D--0.658D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.045C+4.40.087C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legionaire[LGNR] Legionaire
VS outfit on Emerald

Members: 1
29.5m398%269 (16.1k)246 (14.8k)0.92212126,26228,4801.27721120 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035101615.688%7.97%12504:134

77% Engineer7% Light Assault8% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:33 AMMay 7th, 2018 9:52 AMApr 24th, 2019 1:14 AM (1d) (PST)Apr 23rd, 2019 4:16 PM (1d) (PST)Apr 23rd, 2019 3:57 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6741475270.2190.2370.0171.1980.08264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4648,84131,6231314172514,752

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2002.5h/83.4d 10,113 2,093 17,609 143.9k 3,140 4,365 9,903 81m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,362
Deaths:1,924
KDR:0.708
Accuracy:23.519% C++
HSR:17.548% C
Thanatos VE70
D
Kills:1,032
Deaths:1,467
KDR:0.703
Accuracy:32.124% D
HSR:11.240% D--
Pulsar C
B+
Kills:249
Deaths:298
KDR:0.836
Accuracy:26.825% B+
HSR:14.859% D**
VE-C Horizon
C+
Kills:185
Deaths:286
KDR:0.647
Accuracy:34.878% C+
HSR:15.135% D--
Kills:2,828
Deaths (as Engineer):3,975
Deaths (to Engineers):7,611
KDR:0.71145
Kill Difference:1,147
Playtime:1,548.841 hours
Usage:77%
Score:22.495m
Score/min:242
Accuracy (listed only):29.336%
HSR (listed only):14.696%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:328
Deaths:437
KDR:0.751
Accuracy:22.606% B
HSR:17.073% D--
Lasher X2
C-
Kills:94
Deaths:154
KDR:0.610
Accuracy:22.462% C-
HSR:1.064% F
Kills:422
Deaths (as Heavy Assault):591
Deaths (to Heavy Assaults):7,226
KDR:0.71404
Kill Difference:169
Playtime:35.238 hours
Usage:2%
Score:0.410m
Score/min:194
Accuracy (listed only):22.534%
HSR (listed only):9.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C+
Kills:4,401
Deaths:7,878
KDR:0.559
Accuracy:24.273% C+
HSR:13.656% D
Solstice VE3
C++
Kills:1,362
Deaths:1,924
KDR:0.708
Accuracy:23.519% C++
HSR:17.548% C
Thanatos VE70
D
Kills:1,032
Deaths:1,467
KDR:0.703
Accuracy:32.124% D
HSR:11.240% D--
VE-S Canis
B++
Kills:786
Deaths:1,044
KDR:0.753
Accuracy:31.929% B++
HSR:17.176% C
Pulsar C
B+
Kills:249
Deaths:298
KDR:0.836
Accuracy:26.825% B+
HSR:14.859% D**
NSX Tengu
D
Kills:239
Deaths:381
KDR:0.627
Accuracy:32.877% D
HSR:15.063% D-
Eridani SX5
C
Kills:205
Deaths:286
KDR:0.717
Accuracy:24.952% C
HSR:13.171% D-
VE-C Horizon
C+
Kills:185
Deaths:286
KDR:0.647
Accuracy:34.878% C+
HSR:15.135% D--
Kills:8,459
Deaths (as Light Assault):13,564
Deaths (to Light Assaults):3,978
KDR:0.62364
Kill Difference:5,105
Playtime:139.712 hours
Usage:7%
Score:1.962m
Score/min:234
Accuracy (listed only):28.922%
HSR (listed only):14.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C+
Kills:4,401
Deaths:7,878
KDR:0.559
Accuracy:24.273% C+
HSR:13.656% D
NS-61 Emissary
C+
Kills:952
Deaths:1,112
KDR:0.856
Accuracy:28.082% C+
HSR:12.185% D
VE-S Canis
B++
Kills:786
Deaths:1,044
KDR:0.753
Accuracy:31.929% B++
HSR:17.176% C
NSX Tengu
D
Kills:239
Deaths:381
KDR:0.627
Accuracy:32.877% D
HSR:15.063% D-
Eridani SX5
C
Kills:205
Deaths:286
KDR:0.717
Accuracy:24.952% C
HSR:13.171% D-
Kills:6,583
Deaths (as Infiltrator):10,701
Deaths (to Infiltrators):3,846
KDR:0.61518
Kill Difference:4,118
Playtime:59.176 hours
Usage:3%
Score:0.629m
Score/min:177
Accuracy (listed only):28.423%
HSR (listed only):14.250%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
C+
Kills:4,401
Deaths:7,878
KDR:0.559
Accuracy:24.273% C+
HSR:13.656% D
Thanatos VE70
D
Kills:1,032
Deaths:1,467
KDR:0.703
Accuracy:32.124% D
HSR:11.240% D--
VE-S Canis
B++
Kills:786
Deaths:1,044
KDR:0.753
Accuracy:31.929% B++
HSR:17.176% C
NSX Tengu
D
Kills:239
Deaths:381
KDR:0.627
Accuracy:32.877% D
HSR:15.063% D-
Eridani SX5
C
Kills:205
Deaths:286
KDR:0.717
Accuracy:24.952% C
HSR:13.171% D-
Pulsar VS1
C++
Kills:88
Deaths:111
KDR:0.793
Accuracy:22.108% C
HSR:21.591% C++
Kills:6,751
Deaths (as Combat Medic):11,167
Deaths (to Combat Medics):2,408
KDR:0.60455
Kill Difference:4,416
Playtime:63.393 hours
Usage:3%
Score:1.228m
Score/min:323
Accuracy (listed only):28.044%
HSR (listed only):15.316%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:803
Deaths:477
KDR:1.683
Accuracy:20.114% B**
HSR:14.819% D
Comet VM2
A*
Kills:631
Deaths:879
KDR:0.718
Accuracy:63.416% A*
HSR:3.645% C
Comet VM2
A*
Kills:593
Deaths:871
KDR:0.681
Accuracy:64.345% A*
HSR:2.024% D--
Cosmos VM3
B+
Kills:571
Deaths:360
KDR:1.586
Accuracy:19.092% B+
HSR:17.863% C
NS-10 Burster
B+
Kills:209
Deaths:226
KDR:0.925
Accuracy:30.839% C**
HSR:9.569% B+
Blueshift VM5
B
Kills:190
Deaths:130
KDR:1.462
Accuracy:20.836% B
HSR:12.105% F
Blueshift VM5
C*
Kills:188
Deaths:132
KDR:1.424
Accuracy:20.694% C*
HSR:15.957% D--
Vortex VM21
B*
Kills:134
Deaths:224
KDR:0.598
Accuracy:47.875% B*
HSR:2.985% C
Vortex VM21
B*
Kills:121
Deaths:227
KDR:0.533
Accuracy:48.262% B*
HSR:5.785% B++
NS-10 Burster
B+
Kills:79
Deaths:102
KDR:0.775
Accuracy:32.782% B+
HSR:0% F
Nebula VM20
C++
Kills:75
Deaths:72
KDR:1.042
Accuracy:17.776% C+
HSR:21.333% C++
Nebula VM20
C+
Kills:74
Deaths:68
KDR:1.088
Accuracy:18.358% C+
HSR:17.568% D
Kills:3,668
Deaths (as MAX Suit):1,884
Deaths (to MAX Suits):1,564
KDR:1.94692
Kill Difference:1,784
Playtime:154.441 hours
Usage:8%
Score:2.815m
Score/min:304
Accuracy (listed only):33.699%
HSR (listed only):10.305%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M
Kills:170
V. Kills:120 140%
Deaths:228
KDR:0.746
Accuracy:46.507% M
KPH:11.800 C
VKPH:8.300 C
Dual Photon Pods
C
Kills:142
V. Kills:72 195%
Deaths:86
KDR:1.651
Accuracy:58.483% B++
KPH:26.400 D-
VKPH:13.400 C
Saron Laser Cannon
C--
Kills:96
V. Kills:143 67%
Deaths:406
KDR:0.236
Accuracy:54.331% M**
KPH:3.900 D-
VKPH:5.900 C--
Coyote Missiles
B**
Kills:60
V. Kills:30 194%
Deaths:66
KDR:0.909
Accuracy:61.842% B**
KPH:11.800 D--
VKPH:5.900 D*
Kills:468 (266 + 0)
Deaths:786
KDR:0.595
VKDR:0.464
Vehicle Kills:365
Kill Difference:318
Playtime:49.186 hours
Usage:2%
Score:0.324m
Score/min:110
Piloting Accuracy:54.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,095
V. Kills:791 138%
Deaths:605
KDR:1.810
Accuracy:55.821% B**
KPH:14.300 B**
VKPH:10.400 B+
AP30 Shredder
U
Kills:149
V. Kills:102 145%
Deaths:18
KDR:8.278
Accuracy:48.977% A*
KPH:536,400 U
VKPH:367,200 U
C150 Dalton
C
Kills:126
V. Kills:100 125%
Deaths:29
KDR:4.345
Accuracy:39.711% C*
KPH:27.100 C
VKPH:21.500 C
L105 Zephyr
A
Kills:108
V. Kills:50 212%
Deaths:6
KDR:18
Accuracy:40.818% C
KPH:39.300 C
VKPH:18.200 A
L-30R Vektor
B*
Kills:95
V. Kills:61 153%
Deaths:84
KDR:1.131
Accuracy:48.994% B*
KPH:12.100 C+
VKPH:7.800 C+
Kills:1,573 (1,190 + 383)
Deaths:742
KDR:2.120
VKDR:1.488
Vehicle Kills:1,104
Kill Difference:831
Playtime:91.563 hours
Usage:5%
Score:0.856m
Score/min:156
Piloting Accuracy:48.994%
Gunner Accuracy:40.818%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,199
V. Kills:1,265 95%
Deaths:668
KDR:1.795
Accuracy:70.317% A+
KPH:20.200 D
VKPH:21.300 B+
L100 Python HEAT
A
Kills:101
V. Kills:64 155%
Deaths:55
KDR:1.836
Accuracy:69.195% A++
KPH:27.100 C+
VKPH:17.200 A
C75 Viper
C++
Kills:72
V. Kills:16 424%
Deaths:47
KDR:1.532
Accuracy:40.690% C++
KPH:16.800 D
VKPH:3.700 D--
Skyguard
B**
Kills:71
V. Kills:35 197%
Deaths:21
KDR:3.381
Accuracy:33.163% B+
KPH:21.300 B**
VKPH:10.500 C*
Kills:1,443 (1,443 + 0)
Deaths:791
KDR:1.824
VKDR:1.745
Vehicle Kills:1,380
Kill Difference:652
Playtime:70.841 hours
Usage:4%
Score:0.939m
Score/min:221
Driving Accuracy:33.163%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:2,397
V. Kills:2,191 109%
Deaths:924
KDR:2.594
Accuracy:68.134% A++
KPH:18.200 D
VKPH:16.600 B
Saron HRB
C+
Kills:120
V. Kills:100 119%
Deaths:29
KDR:4.138
Accuracy:58.765% A++
KPH:18.500 D
VKPH:15.400 C+
E540 Halberd
B+
Kills:112
V. Kills:87 127%
Deaths:20
KDR:5.600
Accuracy:53.267% B++
KPH:24.300 D
VKPH:18.900 B+
Aphelion VEX-4
C++
Kills:53
V. Kills:45 115%
Deaths:12
KDR:4.417
Accuracy:54.726% M+
KPH:21.700 C
VKPH:18.500 C++
Kills:2,682 (2,397 + 285)
Deaths:985
KDR:2.723
VKDR:2.460
Vehicle Kills:2,423
Kill Difference:1,697
Playtime:145.283 hours
Usage:7%
Score:1.736m
Score/min:199
Driving Accuracy:68.134%
Gunner Accuracy:54.726%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:104
V. Kills:157 66%
Deaths:42
KDR:2.476
Accuracy:66.059% A
KPH:17.900 D*
VKPH:27 C**
E540 Halberd-H
A++
Kills:88
V. Kills:104 84%
Deaths:21
KDR:4.190
Accuracy:76.322% A*
KPH:31.100 D
VKPH:36.800 A++
G40-F Ranger
A
Kills:51
V. Kills:24 204%
Deaths:2
KDR:25.500
Accuracy:29.454% D
KPH:58.100 A
VKPH:27.300 B++
Kills:243 (0 + 243)
Deaths:65
KDR:3.738
VKDR:4.385
Vehicle Kills:285
Kill Difference:178
Playtime:9.520 hours
Usage:0%
Score:0.199m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:29.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:284
V. Kills:182 155%
Deaths:50
KDR:5.680
Accuracy:42.526% B
KPH:12.100 D
VKPH:7.700 C
M20 Basilisk
C+
Kills:230
V. Kills:132 173%
Deaths:57
KDR:4.035
Accuracy:45.692% B++
KPH:13.800 D
VKPH:7.900 C+
Kills:514 (0 + 514)
Deaths:107
KDR:4.804
VKDR:2.935
Vehicle Kills:314
Kill Difference:407
Playtime:40.166 hours
Usage:2%
Score:0.302m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:45.692%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:106
V. Kills:67 156%
Deaths:16
KDR:6.625
Accuracy:38.774% C++
KPH:23 C+
VKPH:14.500 C++
Kills:106 (0 + 106)
Deaths:16
KDR:6.625
VKDR:4.188
Vehicle Kills:67
Kill Difference:90
Playtime:4.616 hours
Usage:0%
Score:0.059m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:38.774%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7G PDW 4,5454,4017,8780.559C0.3624.273%C+13.656%D10.9DN/A30404.9h25.1F-103.5D
Supernova FPC 4,5882,3979242.594C-1.6768.134%A++1.919%C18.2D16.6B180131.7h8.3D**12.2C
Solstice VE3 1,3721,3621,9240.708C+0.2123.519%C++17.548%C19.9C++N/A6368.3h16.1C++68.3C*
L100 Python AP 2,4641,1996681.795D0.8770.317%A+3.003%C++20.2D21.3B+21359.5h9.2D--13.1C+
CAS30 Tank Buster 1,8861,0956051.81B+0.8955.821%B**1.096%C14.4B**10.4B+11076.3h47.2B+84.6B++
Thanatos VE70 1,0501,0321,4670.703C+0.2232.124%D11.24%D--24.7C+N/A8241.7h4.4B+13.8C++
NS-61 Emissary 9699521,1120.856C++0.0728.082%C+12.185%D20.9CN/A5745.6h15.5C+55.1C++
Quasar VM1 8098034771.683C++0.7620.114%B**14.819%D25.7C**N/A6931.2h14.2B+70.6B+
VE-S Canis 8267861,0440.753C0.1731.929%B++17.176%C14.7DN/A4653.5h25.5F**79.8D
Spear Anti-Vehicle Phalanx Turret 1,2046491175.547C4.6251.871%B++3.236%C22.1D-18.9C20929.4h14.5D*28C
Comet VM2 1,1956318790.718C+0.2063.416%A*3.645%C9.7C8.7A*10564.9h35D--55.2C++
Comet VM2 1,0415938710.681C0.2464.345%A*2.024%D--9.3C7B**8664.1h37D57.5C**
Cosmos VM3 5735713601.586C+0.6619.092%B+17.863%C27.6C+N/A7320.7h13.9C++73B+
Tank Mine 7263653451.058D0.1440.163%B+N/A52.1D*51.6C7617h3.5F--8.8D*
Orion VS54 3323284370.751C0.1722.606%B17.073%D--28.3C+N/A15311.6h17.6D--78C+
Force-Blade 29829319,8590.015C0.9122.854%D5.802%C+0.3C-N/A1879.9h3.2C14C+
M20 Basilisk 466284505.68A++4.7642.526%B7.042%B+12.1D7.7C11323.5h151D--355C-
Pulsar C 2582492980.836C0.0926.825%B+14.859%D**19.2CN/A7413h15.4D57.3C+
NSX Tengu 2512393810.627C--0.3032.877%D15.063%D-14.8D-N/A4016.1h24.6F-74.9D*
M20 Basilisk 362230574.035B+3.1145.692%B++4.783%C13.8D7.9C+14216.7h153.2D*335.2C
NS-10 Burster 2812092260.925C+0.0030.839%C**9.569%B+7.5B++2.6D5827.8h89.5B**290.2B*
Lumine Edge 2102072,0910.099C+0.8214.364%D*18.358%B+1.6C-N/A5128.8h1.3C**8.8C+
Eridani SX5 2282052860.717C0.2124.952%C13.171%D-10.9D-1.2A*4118.8h26.5T*106.3F
Blueshift VM5 1971901301.462C0.5420.836%B12.105%F26.8C1B*857.1h19.5D--93.5C+
Blueshift VM5 1951881321.424C0.5020.694%C*15.957%D--25.4C-N/A797.4h20D-96.7C+
VE-C Horizon 1951852860.647C-0.2834.878%C+15.135%D--13.8D-N/A3213.4h36.3T-104.1F
Maelstrom Turbo Laser 2901702280.746C0.1846.507%M1.765%C-11.8C8.3C12314.4h180D-387C+
Aspis Anti-Aircraft Phalanx Turret 323152493.102C+2.1827.485%BN/A7.6D8.5C-14120.1h206.3D*750.5C+
AP30 Shredder 251149188.278B7.3648.977%A*N/A1490U1020U11265800.1h166.6F-340.2C
Frag Grenade 1471471147N/A146.0846.798%C*N/A294DN/A11000.5h5D-10.7C
Dual Photon Pods 214142861.651D0.7358.483%B++N/A26.3D-13.3C2335.4h45.3F-77.5D-
C-4 1921371640.835C0.0923.022%C--N/A50.7D20.4D10292.7h2.6F-11.2D**
Vortex VM21 2711342240.598C--0.3247.875%B*2.985%C6.3C--6.4C++7721.4h50.4C+105.2C*
C150 Dalton 226126294.345C3.4239.711%C*N/A26.8C21.3C4624.7h4.4C+11C**
Vortex VM21 2461212270.533C-0.3948.262%B*5.785%B++5.5C-5.7B6622.1h56C+116C**
Saron HRB 220120294.138C+3.2258.765%A++N/A18.5D15.4C+4036.5h44.5T-75.7D--
E540 Halberd 199112205.6C4.6853.267%B++N/A24.3D18.9B+2054.6h7.6D*14.3C
L105 Zephyr 158108618B**17.0840.818%CN/A40C18.5A4252.7h7.6C-18.6C
M20 Wyvern 173106166.625B5.7038.774%C++N/A23C+14.6C*2124.6h91.2C+235.2C++
Saron HRB-H 261104422.476C-1.5566.059%AN/A17.9D*27.1C**3105.8h62.7T*95F--
MANA Anti-Personnel Turret 107102871.172N/A0.2522.487%UN/A1020U50U1970200.1h46.5T*206.8T*
L100 Python HEAT 165101551.836D0.9169.195%A++3.96%B**27.3C+17.3A2893.7h5.9C**8.5B*
Saron Laser Cannon 239964060.236C-0.6954.331%M**N/A4D-5.9C--8024.3h547.7T*1008.1F
L-30R Vektor 15695841.131C-0.2148.994%B*1.053%D-12.2C+7.8C+837.8h90.5C+184.6B
Lasher X2 99941540.61C-0.3122.462%C-1.064%F15.2D-N/A656.2h19.4C*86.3C++
Pulsar VS1 89881110.793C+0.1322.108%C21.591%C++13.3DN/A976.6h17.1C--77.2C+
E540 Halberd-H 19288214.19C3.2776.322%A*N/A31.4D37.1A++4172.8h15.1T*19.8F-
Hyena Missile Launcher 14287571.526C+0.6036.214%B+N/A12.6C-8C-1026.9h48.2D-133C
NS-10 Burster 144791020.775C0.1532.782%B+N/A4.6C3.8C+6717h191.6D-584.3C+
Nebula VM20 7775721.042D0.1217.776%C+21.333%C++22.1DN/A643.4h22.8F128.3C--
Nebula VM20 7574681.088D0.1718.358%C+17.568%D23.9C--N/A703.1h22.2D**120.8C
C75 Viper 8872471.532C--0.6140.69%C++1.389%C+16.7D3.7D--2414.3h14.9C+36.6C*
Xiphos Anti-Personnel Phalanx Tower 8471514.2D-13.2824.272%C--N/A23.7D-4.3D-1213h76.5F-315.2F-
Skyguard 10671213.381C*2.4633.163%B+1.408%C--21.5B**10.6C*2673.3h92.2B*278B*
Coyote Missiles 9060660.909D0.0161.842%B**N/A11.8D--5.9D*875.1h91.8F--148.4D*
Aphelion VEX-4 9853124.417C+3.4954.726%M+3.774%C+22.1C18.8C*6872.4h170.4T*311.4D**
A30 Walker 8852381.368C+0.4528.018%B**1.923%C+9.6C--6.7D685.4h212.9D759.8C+
Spear Anti-Vehicle Phalanx Tower 10452317.333C16.4158.165%B*1.923%D-15.8D--15.8D1923.3h18.3F31.4D--
G40-F Ranger 7551225.5A+24.5829.454%DN/A56.7A26.7B+3710.9h35.5A+120.6A
MAX Punch 52501,9350.026D0.9025.117%D*N/A0.3C--N/A1148.2h2.1C++8.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret82500.5h
Nano-Armor Kit3,1062,538,468180.3h
Spawn Beacon41870.3h
G30 Walker01450h
Turret AI Module01470.6h
Repair Module02551.1h
Skywall Shield Emitter0900.4h
Structure Shield Module01080.5h
Cortium Silo01070.5h
Medical Applicator1,244221,44032.5h
Spear Anti-Vehicle Tower0910.5h
Deconstruction Tool07,4660.8h
Spitfire Auto-Turret784,0323.9h
Welding Device05890h
Bunker0510.7h
Rampart Wall73374.1h
Hoplon Anti-Aircraft Phalanx Tower11140.6h
Xiphos Anti-Personnel Tower21140.7h
M20 Basilisk0700h
Ammunition Package14810,3966.4h
Shield Recharging Field493,4421.2h
Anti-Infantry MANA Turret192410.9h
Elysium Spawn Tube0800.3h
Vehicle Gate0580.6h
Light Vehicle Terminal1590.5h
Recon Detection Device358532.8h
M20 Drake0530h

Check the help document for the dictionary if you want to learn more about words used here.


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