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Conqueror CUBEoneVX[LGNR] CUBEoneVX
VS BR 118

KDR: 0.91

Score: 28.5m

Last Seen: Feb 10th, 2019 11:39 PM
- OFFLINE - 145.6 hour(s)

Battle Rank 115 (118 total) - Vanu Sovereignty on Emerald - Outfit Leader of Legionaire[LGNR] Legionaire
VS outfit on Emerald

Members: 1
Level Progress (to 116): 31%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS NS-7G PDW Supernova FPC Solstice VE3 L100 Python AP Thanatos VE70 CAS30 Tank Buster NS-61 Emissary Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 1216TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.099%14.809%372810148,2250.7163390.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.645%0.786B++-0.904D--0.159C++HEAD (~2.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.8-0.174C22-0.543D65.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.548%1.184%229310191,18293310951.26688108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.087%1.487A+-0.37C--1.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.10.179C++67.6-0.287C63.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.317%2.403%420410183,621203334941.78111104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.122%2.577A**-0.134C1.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.662B+8.80.299C*4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.533%4.206%6941018737167010710.44131769%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.142%0.778B++-0.036C+-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
251.4-1.129D*112-1.849F-139.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.11%11.273%69110211,029822211.25182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.775D--0.648D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.045C+4.40.087C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legionaire[LGNR] Legionaire
VS outfit on Emerald

Members: 1
28.5m397.6%270 (16.2k)246 (14.8k)0.90845925,10827,6381.25838118 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102298215.408%8.133%12504:114

77% Engineer7% Light Assault8% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:33 AMMay 7th, 2018 9:52 AMFeb 14th, 2019 11:02 PM (2d) (PST)Feb 10th, 2019 9:16 PM (6d) (PST)Feb 10th, 2019 7:39 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6691495200.2170.2390.0181.1880.08261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,1648,96531,1991314171514,777

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1931h/80.5d 9,671 2,042 16,979 137.7k 3,052 4,264 9,515 77.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,362
Deaths:1,924
KDR:0.708
Accuracy:23.519% C++
HSR:17.548% C
Thanatos VE70
D-
Kills:1,029
Deaths:1,462
KDR:0.704
Accuracy:32.110% D-
HSR:11.273% D--
Pulsar C
B+
Kills:249
Deaths:298
KDR:0.836
Accuracy:26.825% B+
HSR:14.859% D**
Kills:2,640
Deaths (as Engineer):3,684
Deaths (to Engineers):7,408
KDR:0.71661
Kill Difference:1,044
Playtime:1,492.001 hours
Usage:77%
Score:21.707m
Score/min:242
Accuracy (listed only):27.485%
HSR (listed only):14.560%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:323
Deaths:431
KDR:0.749
Accuracy:22.803% B+
HSR:17.338% D--
Lasher X2
C-
Kills:94
Deaths:154
KDR:0.610
Accuracy:22.462% C-
HSR:1.064% D**
Kills:417
Deaths (as Heavy Assault):585
Deaths (to Heavy Assaults):7,023
KDR:0.71282
Kill Difference:168
Playtime:34.645 hours
Usage:2%
Score:0.405m
Score/min:195
Accuracy (listed only):22.633%
HSR (listed only):9.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C+
Kills:4,394
Deaths:7,864
KDR:0.559
Accuracy:24.284% C+
HSR:13.678% D
Solstice VE3
C++
Kills:1,362
Deaths:1,924
KDR:0.708
Accuracy:23.519% C++
HSR:17.548% C
Thanatos VE70
D-
Kills:1,029
Deaths:1,462
KDR:0.704
Accuracy:32.110% D-
HSR:11.273% D--
VE-S Canis
B++
Kills:775
Deaths:1,033
KDR:0.750
Accuracy:32.070% B++
HSR:17.290% C
Pulsar C
B+
Kills:249
Deaths:298
KDR:0.836
Accuracy:26.825% B+
HSR:14.859% D**
NSX Tengu
D
Kills:239
Deaths:378
KDR:0.632
Accuracy:32.863% D
HSR:15.063% D-
Eridani SX5
C
Kills:144
Deaths:207
KDR:0.696
Accuracy:24.903% C
HSR:15.278% D
Kills:8,192
Deaths (as Light Assault):13,166
Deaths (to Light Assaults):3,845
KDR:0.62221
Kill Difference:4,974
Playtime:133.384 hours
Usage:7%
Score:1.864m
Score/min:233
Accuracy (listed only):28.082%
HSR (listed only):14.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C+
Kills:4,394
Deaths:7,864
KDR:0.559
Accuracy:24.284% C+
HSR:13.678% D
NS-61 Emissary
C+
Kills:890
Deaths:1,055
KDR:0.844
Accuracy:28.012% C+
HSR:12.360% D
VE-S Canis
B++
Kills:775
Deaths:1,033
KDR:0.750
Accuracy:32.070% B++
HSR:17.290% C
NSX Tengu
D
Kills:239
Deaths:378
KDR:0.632
Accuracy:32.863% D
HSR:15.063% D-
Eridani SX5
C
Kills:144
Deaths:207
KDR:0.696
Accuracy:24.903% C
HSR:15.278% D
Kills:6,442
Deaths (as Infiltrator):10,537
Deaths (to Infiltrators):3,739
KDR:0.61137
Kill Difference:4,095
Playtime:55.700 hours
Usage:3%
Score:0.595m
Score/min:178
Accuracy (listed only):28.426%
HSR (listed only):14.734%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
C+
Kills:4,394
Deaths:7,864
KDR:0.559
Accuracy:24.284% C+
HSR:13.678% D
Thanatos VE70
D-
Kills:1,029
Deaths:1,462
KDR:0.704
Accuracy:32.110% D-
HSR:11.273% D--
VE-S Canis
B++
Kills:775
Deaths:1,033
KDR:0.750
Accuracy:32.070% B++
HSR:17.290% C
NSX Tengu
D
Kills:239
Deaths:378
KDR:0.632
Accuracy:32.863% D
HSR:15.063% D-
Eridani SX5
C
Kills:144
Deaths:207
KDR:0.696
Accuracy:24.903% C
HSR:15.278% D
Pulsar VS1
C++
Kills:88
Deaths:111
KDR:0.793
Accuracy:22.108% C
HSR:21.591% C++
Kills:6,669
Deaths (as Combat Medic):11,055
Deaths (to Combat Medics):2,351
KDR:0.60326
Kill Difference:4,386
Playtime:61.362 hours
Usage:3%
Score:1.177m
Score/min:320
Accuracy (listed only):28.056%
HSR (listed only):15.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:803
Deaths:477
KDR:1.683
Accuracy:20.114% B**
HSR:14.819% D
Comet VM2
A*
Kills:629
Deaths:873
KDR:0.721
Accuracy:63.403% A*
HSR:3.657% C
Comet VM2
A*
Kills:588
Deaths:865
KDR:0.680
Accuracy:64.336% A*
HSR:2.041% D--
Cosmos VM3
B+
Kills:571
Deaths:360
KDR:1.586
Accuracy:19.092% B+
HSR:17.863% C
NS-10 Burster
B+
Kills:200
Deaths:222
KDR:0.901
Accuracy:30.846% C**
HSR:10% B+
Blueshift VM5
B
Kills:185
Deaths:125
KDR:1.480
Accuracy:20.942% B
HSR:11.892% F
Blueshift VM5
C*
Kills:184
Deaths:127
KDR:1.449
Accuracy:20.841% C*
HSR:16.304% D-
Vortex VM21
B++
Kills:133
Deaths:224
KDR:0.594
Accuracy:47.724% B++
HSR:3.008% C
Vortex VM21
B*
Kills:117
Deaths:227
KDR:0.515
Accuracy:48.210% B*
HSR:5.983% B*
Nebula VM20
C++
Kills:75
Deaths:72
KDR:1.042
Accuracy:17.776% C+
HSR:21.333% C++
Nebula VM20
C+
Kills:74
Deaths:68
KDR:1.088
Accuracy:18.358% C+
HSR:17.568% D
NS-10 Burster
B+
Kills:74
Deaths:98
KDR:0.755
Accuracy:33.016% B+
HSR:0% F-
Kills:3,633
Deaths (as MAX Suit):1,869
Deaths (to MAX Suits):1,535
KDR:1.94382
Kill Difference:1,764
Playtime:152.246 hours
Usage:8%
Score:2.786m
Score/min:305
Accuracy (listed only):33.721%
HSR (listed only):10.372%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M
Kills:146
V. Kills:106 136%
Deaths:194
KDR:0.753
Accuracy:46.962% M
KPH:11.800 C
VKPH:8.500 C
Dual Photon Pods
C-
Kills:131
V. Kills:67 193%
Deaths:80
KDR:1.638
Accuracy:58.239% B++
KPH:25.500 D-
VKPH:13 C-
Saron Laser Cannon
D
Kills:90
V. Kills:140 64%
Deaths:398
KDR:0.226
Accuracy:54.486% M**
KPH:3.800 D-
VKPH:5.900 D
Kills:367 (236 + 0)
Deaths:672
KDR:0.546
VKDR:0.466
Vehicle Kills:313
Kill Difference:305
Playtime:41.364 hours
Usage:2%
Score:0.281m
Score/min:113
Piloting Accuracy:54.486%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:955
V. Kills:699 136%
Deaths:554
KDR:1.724
Accuracy:55.185% B**
KPH:13.800 B**
VKPH:10.100 B+
AP30 Shredder
U
Kills:133
V. Kills:91 145%
Deaths:17
KDR:7.824
Accuracy:47.698% A*
KPH:478,800 U
VKPH:327,600 U
C150 Dalton
C
Kills:121
V. Kills:97 123%
Deaths:28
KDR:4.321
Accuracy:40.305% C*
KPH:27.100 C
VKPH:21.700 C
L-30R Vektor
C++
Kills:81
V. Kills:53 150%
Deaths:81
KDR:1
Accuracy:49.828% B**
KPH:11.700 C+
VKPH:7.600 C++
L105 Zephyr
A+
Kills:78
V. Kills:37 205%
Deaths:1
KDR:78
Accuracy:44.162% C*
KPH:36.400 C-
VKPH:17.300 A+
Kills:1,368 (1,036 + 332)
Deaths:681
KDR:2.009
VKDR:1.435
Vehicle Kills:977
Kill Difference:687
Playtime:82.922 hours
Usage:4%
Score:0.772m
Score/min:155
Piloting Accuracy:49.828%
Gunner Accuracy:44.162%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,193
V. Kills:1,262 94%
Deaths:667
KDR:1.789
Accuracy:70.390% A++
KPH:20.100 D
VKPH:21.300 B+
L100 Python HEAT
B**
Kills:79
V. Kills:48 161%
Deaths:50
KDR:1.580
Accuracy:68.879% A++
KPH:26.500 C+
VKPH:16.100 B**
C75 Viper
C++
Kills:72
V. Kills:16 424%
Deaths:47
KDR:1.532
Accuracy:40.690% C++
KPH:16.800 D
VKPH:3.700 D--
Kills:1,344 (1,344 + 0)
Deaths:764
KDR:1.759
VKDR:1.736
Vehicle Kills:1,326
Kill Difference:580
Playtime:66.536 hours
Usage:3%
Score:0.872m
Score/min:219
Driving Accuracy:40.690%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:2,277
V. Kills:2,135 107%
Deaths:896
KDR:2.541
Accuracy:68.066% A++
KPH:17.700 D
VKPH:16.600 B
Saron HRB
C+
Kills:119
V. Kills:100 118%
Deaths:29
KDR:4.103
Accuracy:58.774% A++
KPH:18.500 D
VKPH:15.500 C+
E540 Halberd
B+
Kills:96
V. Kills:81 117%
Deaths:19
KDR:5.053
Accuracy:53.965% B*
KPH:24.200 D
VKPH:20.500 B+
Aphelion VEX-4
C++
Kills:53
V. Kills:45 115%
Deaths:12
KDR:4.417
Accuracy:54.792% M
KPH:21.800 C
VKPH:18.500 C++
Kills:2,545 (2,277 + 268)
Deaths:956
KDR:2.662
VKDR:2.470
Vehicle Kills:2,361
Kill Difference:1,589
Playtime:141.691 hours
Usage:7%
Score:1.679m
Score/min:198
Driving Accuracy:68.066%
Gunner Accuracy:54.792%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:104
V. Kills:157 66%
Deaths:42
KDR:2.476
Accuracy:66.059% A
KPH:17.900 D*
VKPH:27 C**
E540 Halberd-H
A++
Kills:84
V. Kills:102 82%
Deaths:21
KDR:4
Accuracy:76.387% A*
KPH:30.200 D
VKPH:36.700 A++
Kills:188 (0 + 188)
Deaths:63
KDR:2.984
VKDR:4.111
Vehicle Kills:259
Kill Difference:125
Playtime:8.597 hours
Usage:0%
Score:0.177m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:76.387%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:271
V. Kills:178 151%
Deaths:50
KDR:5.420
Accuracy:42.445% B
KPH:11.700 D-
VKPH:7.700 C
M20 Basilisk
C++
Kills:226
V. Kills:132 170%
Deaths:57
KDR:3.965
Accuracy:45.640% B++
KPH:13.600 D
VKPH:8 C++
Kills:497 (0 + 497)
Deaths:107
KDR:4.645
VKDR:2.897
Vehicle Kills:310
Kill Difference:390
Playtime:39.681 hours
Usage:2%
Score:0.297m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:45.640%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:106
V. Kills:67 156%
Deaths:15
KDR:7.067
Accuracy:38.571% C++
KPH:23.500 C+
VKPH:14.800 C*
Kills:106 (0 + 106)
Deaths:15
KDR:7.067
VKDR:4.467
Vehicle Kills:67
Kill Difference:91
Playtime:4.513 hours
Usage:0%
Score:0.059m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:38.571%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7G PDW 4,5384,3947,8640.559C-0.3524.284%C+13.678%D10.9DN/A30404.3h25.1F--103.5D
Supernova FPC 4,4122,2778962.541C-1.6368.066%A++2.02%C17.7D16.6B178128.9h8.4F12.4C
Solstice VE3 1,3721,3621,9240.708C+0.2023.519%C++17.548%C19.9C++N/A6368.3h16.1C++68.3C++
L100 Python AP 2,4551,1936671.789D0.8870.39%A++3.018%C++20.1D21.3B+21359.3h9.2D-13.1C+
Thanatos VE70 1,0461,0291,4620.704C0.2032.11%D-11.273%D--24.7C+N/A8241.6h4.4B+13.8C+
CAS30 Tank Buster 1,6549555541.724B0.8255.185%B**1.152%C13.8B**10.1B+10969.4h46.9B+85B+
NS-61 Emissary 9058901,0550.844C++0.0628.012%C+12.36%D20.6CN/A5743.1h15.6C+55.6C++
Quasar VM1 8098034771.683C++0.7720.114%B**14.819%D25.7C**N/A6931.2h14.2B70.6B+
VE-S Canis 8147751,0330.75C0.1632.07%B++17.29%C14.7DN/A4652.8h25.6F**79.7D
Spear Anti-Vehicle Phalanx Turret 1,2006471175.53C4.6251.336%B++3.246%C-22.2D-19C20929.1h14.2D*27.7C
Comet VM2 1,1916298730.721C+0.1963.403%A*3.657%C9.8C8.7A*10664.5h34.7D--54.8C++
Comet VM2 1,0335888650.68C0.2364.336%A*2.041%D--9.2C-7B**8663.6h36.9D57.3C**
Cosmos VM3 5735713601.586C+0.6819.092%B+17.863%C27.6C+N/A7320.7h13.9C+73B+
Tank Mine 7263653451.058D0.1539.787%B+N/A52.1D--51.6C7587h3.5F--8.8D*
Orion VS54 3273234310.749C0.1622.803%B+17.338%D--28.3C+N/A15411.4h17.8D*78.1C+
Force-Blade 29829319,6140.015C0.8922.886%D5.802%C+0.3CN/A1872.4h3.2C14C+
M20 Basilisk 449271505.42A+4.5142.445%B7.011%B+11.7D-7.7C11323.1h154.8D--364.7C--
Pulsar C 2582492980.836C0.0726.825%B+14.859%D**19.2CN/A7413h15.4D57.3C+
NSX Tengu 2512393780.632C--0.2832.863%D15.063%D-14.9D-N/A4016h24.5F-74.5D*
M20 Basilisk 358226573.965B+3.0645.64%B++4.425%D13.6D8C++14216.6h153.9D*337.1C
NS-10 Burster 2682002220.901C+0.0130.846%C**10%B+7.4B++2.5D5826.9h89.1B**288.8B*
Lumine Edge 2032001,6830.119C+0.7915.334%D--18%C**2CN/A7101.7h1.3B8.3C+
Blueshift VM5 1921851251.48C0.5720.942%B11.892%F27.2C1B**866.8h19.4D--92.7C+
Blueshift VM5 1901841271.449C0.5420.841%C*16.304%D-25.6C-N/A807.2h19.9D--95.5C+
Aspis Anti-Aircraft Phalanx Turret 323152493.102C+2.1927.516%BN/A7.6D8.6C-14120h205.3D*746C+
Maelstrom Turbo Laser 2521461940.753C0.1646.962%M1.37%D11.8C8.5C13012.4h188.8D--401.9C+
Eridani SX5 1621442070.696C0.2124.903%C15.278%D9.5D--1.2A*3815.2h28.9T*115.9F-
Frag Grenade 1441441144N/A143.0947.028%C**N/A360C--N/A11300.4h4.9D-10.5C
AP30 Shredder 224133177.824B+6.9247.698%A*N/A1330U910U10483200.1h163.9F343.7C
Vortex VM21 2691332240.594C--0.3147.724%B++3.008%C6.3C--6.4C++7821.2h49.8C+104.4C*
Dual Photon Pods 198131801.638D0.7358.239%B++N/A25.7D-13.1C2335.1h46.5F--79.8D--
C-4 1811291610.801C0.1122.954%C-N/A47.8D19.3D10162.7h2.7F-11.7F
C150 Dalton 218121284.321C3.4140.305%C*N/A26.9C21.6C4604.5h4.4C+10.8C**
Saron HRB 219119294.103C+3.1958.774%A++N/A18.6D15.6C+3996.4h44.2T-75.3D--
Vortex VM21 2391172270.515C-0.3948.21%B*5.983%B*5.4C--5.6B6621.8h57C+118.1C**
M20 Wyvern 173106157.067B+6.1638.571%C++N/A23.6C+14.9C*2174.5h89.7C+232.5C++
Saron HRB-H 261104422.476C-1.5766.059%AN/A17.9D*27.1C**3105.8h62.7T*95F--
MANA Anti-Personnel Turret 107102871.172N/A0.2622.487%UN/A1020U50U1954700.1h46.5T*206.8T*
E540 Halberd 17796195.053C4.1453.965%B*N/A24D20.3B+2144h8F14.8C--
Lasher X2 99941540.61C-0.3022.462%C-1.064%D**15.2DN/A646.2h19.4C++86.3C++
Saron Laser Cannon 230903980.226C-0.6854.486%M**N/A3.8D-5.9D7823.8h571.2T*1048.3F-
Pulsar VS1 89881110.793C+0.1222.108%C21.591%C++13.3DN/A966.6h17.1D77.2C
E540 Halberd-H 18684214C3.0976.387%A*N/A30D36.4A++4132.8h15.4T*20.2F-
L-30R Vektor 13481811C-0.0949.828%B**1.235%D11.7C+7.7C++886.9h93C+186.7C**
L100 Python HEAT 12779501.58D0.6768.879%A++5.063%A++26.3C+16B**3093h5.9C*8.6B*
L105 Zephyr 11578178S77.0944.162%C*N/A37.1C-17.6A+4272.1h7.8D17.7C+
Nebula VM20 7775721.042C--0.1317.776%C+21.333%C++22.1DN/A643.4h22.8F128.3C-
Nebula VM20 7574681.088C--0.1818.358%C+17.568%D23.9DN/A703.1h22.2D**120.8C
NS-10 Burster 13774980.755C-0.1533.016%B+N/A4.6C3.9C+6916h193.1D--584.9C+
C75 Viper 8872471.532C--0.6240.69%C++1.389%C+16.7D3.7D--2364.3h14.9C+36.6C++
Xiphos Anti-Personnel Phalanx Tower 8471514.2D-13.2924.348%DN/A23.7D-4.3D-1223h76.5D**314.2F
Hyena Missile Launcher 9658401.45C+0.5435.99%B+N/A11.4C--7.5C-1065.1h52.6D**146.3D
Aphelion VEX-4 9853124.417C+3.5154.792%M3.774%C+22.1C18.8C++6842.4h170.1T*310.5D*
Spear Anti-Vehicle Phalanx Tower 10452317.333C+16.4258.198%B++1.923%D--16.3D-16.3D1953.2h17.9D**30.7D-
MAX Punch 52501,9190.026D0.8825.06%D**N/A0.3CN/A1146.1h2.1C++8.4C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret82500.5h
Nano-Armor Kit3,0422,465,655175.8h
Spawn Beacon21410.2h
G30 Walker01450h
Turret AI Module01240.6h
Repair Module02201h
Skywall Shield Emitter0780.4h
Structure Shield Module0970.5h
Cortium Silo0880.4h
Medical Applicator1,209216,63731.7h
Deconstruction Tool07,4660.8h
Welding Device01000h
Spear Anti-Vehicle Tower0790.5h
Spitfire Auto-Turret763,7913.7h
Bunker0500.7h
Rampart Wall73154h
M20 Basilisk0700h
Xiphos Anti-Personnel Tower21040.7h
Hoplon Anti-Aircraft Phalanx Tower1990.5h
Ammunition Package1449,9646.2h
Shield Recharging Field483,2921.2h
Anti-Infantry MANA Turret192410.9h
Elysium Spawn Tube0640.2h
Recon Detection Device358342.7h
M20 Drake0530h

Check the help document for the dictionary if you want to learn more about words used here.


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