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Conqueror CUBEoneVX[LGNR] CUBEoneVX
VS BR 123

KDR: 0.96

Score: 31.6m

Last Seen: Jul 10th, 2019 1:07 AM
- OFFLINE - 102 hour(s)

Battle Rank 119 (123 total) - Vanu Sovereignty on Emerald
Level Progress (to 120): 25%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS NS-7G PDW Supernova FPC Solstice VE3 L100 Python AP CAS30 Tank Buster Thanatos VE70 NS-61 Emissary Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 1255TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.761%14.768%380912059,2160.7421490.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.054%0.897B*-0.928D---0.133CHEAD (~1.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.9-0.153C22.1-0.55D63.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.084%1.109%308412101,713101413331.68769128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.625%1.556A+-0.443C---1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.10.237C++64.1-0.21C59

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.967%2.074%386512094,242218938041.93699111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.027%1.552A+-0.313C2.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.534B+10.20.182C++7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.391%2.761%114712071,340178713290.74986101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.038%0.665B+-0.416C---0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.8-1.031D*105.3-1.64F137.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.101%11.24%114112131,032909231.13531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.784D--0.67D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.048C+4.40.087C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.6m395.9%272 (16.3k)249 (14.9k)0.96162728,74429,8911.32542123 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214115016.195%7.849%12704:155

78% Engineer7% Light Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:33 AMMay 7th, 2018 9:52 AMJul 24th, 2019 8:29 PM (24d) (PST)Jul 9th, 2019 10:06 PM (39d) (PST)Jul 9th, 2019 9:07 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6871455420.2260.2350.0181.2270.08473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1948,68332,5111414174514,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2117.9h/88.2d 10,874 2,256 18,699 155.9k 3,249 4,563 10,648 87.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,362
Deaths:1,924
KDR:0.708
Accuracy:23.519% C++
HSR:17.548% C-
Thanatos VE70
D-
Kills:1,032
Deaths:1,470
KDR:0.702
Accuracy:32.101% D-
HSR:11.240% D--
NS-11C
A*
Kills:755
Deaths:686
KDR:1.101
Accuracy:33.984% A*
HSR:15.364% D
Pulsar C
B+
Kills:249
Deaths:298
KDR:0.836
Accuracy:26.825% B+
HSR:14.859% D**
VE-C Horizon
C+
Kills:230
Deaths:346
KDR:0.665
Accuracy:33.784% C+
HSR:13.044% D**
Kills:3,628
Deaths (as Engineer):4,724
Deaths (to Engineers):7,976
KDR:0.76799
Kill Difference:1,096
Playtime:1,642.550 hours
Usage:78%
Score:24.218m
Score/min:246
Accuracy (listed only):30.043%
HSR (listed only):14.411%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:348
Deaths:450
KDR:0.773
Accuracy:23.322% B+
HSR:17.529% D--
Kills:348
Deaths (as Heavy Assault):450
Deaths (to Heavy Assaults):7,510
KDR:0.77333
Kill Difference:102
Playtime:37.849 hours
Usage:2%
Score:0.449m
Score/min:198
Accuracy (listed only):23.322%
HSR (listed only):17.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C++
Kills:4,405
Deaths:7,879
KDR:0.559
Accuracy:24.275% C++
HSR:13.666% D
Solstice VE3
C++
Kills:1,362
Deaths:1,924
KDR:0.708
Accuracy:23.519% C++
HSR:17.548% C-
Thanatos VE70
D-
Kills:1,032
Deaths:1,470
KDR:0.702
Accuracy:32.101% D-
HSR:11.240% D--
VE-S Canis
B*
Kills:786
Deaths:1,044
KDR:0.753
Accuracy:31.929% B*
HSR:17.176% C
NS-11C
A*
Kills:755
Deaths:686
KDR:1.101
Accuracy:33.984% A*
HSR:15.364% D
Pulsar C
B+
Kills:249
Deaths:298
KDR:0.836
Accuracy:26.825% B+
HSR:14.859% D**
NSX Tengu
D
Kills:244
Deaths:400
KDR:0.610
Accuracy:32.812% D
HSR:15.164% D-
VE-C Horizon
C+
Kills:230
Deaths:346
KDR:0.665
Accuracy:33.784% C+
HSR:13.044% D**
Eridani SX5
C
Kills:205
Deaths:286
KDR:0.717
Accuracy:24.952% C
HSR:13.171% D--
Kills:9,268
Deaths (as Light Assault):14,333
Deaths (to Light Assaults):4,187
KDR:0.64662
Kill Difference:5,065
Playtime:146.360 hours
Usage:7%
Score:2.092m
Score/min:238
Accuracy (listed only):29.353%
HSR (listed only):14.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C++
Kills:4,405
Deaths:7,879
KDR:0.559
Accuracy:24.275% C++
HSR:13.666% D
NS-61 Emissary
C+
Kills:1,017
Deaths:1,176
KDR:0.865
Accuracy:28.355% C+
HSR:12.291% D
VE-S Canis
B*
Kills:786
Deaths:1,044
KDR:0.753
Accuracy:31.929% B*
HSR:17.176% C
NSX Tengu
D
Kills:244
Deaths:400
KDR:0.610
Accuracy:32.812% D
HSR:15.164% D-
Eridani SX5
C
Kills:205
Deaths:286
KDR:0.717
Accuracy:24.952% C
HSR:13.171% D--
Kills:6,657
Deaths (as Infiltrator):10,785
Deaths (to Infiltrators):4,043
KDR:0.61725
Kill Difference:4,128
Playtime:66.201 hours
Usage:3%
Score:0.701m
Score/min:176
Accuracy (listed only):28.465%
HSR (listed only):14.294%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
C++
Kills:4,405
Deaths:7,879
KDR:0.559
Accuracy:24.275% C++
HSR:13.666% D
Thanatos VE70
D-
Kills:1,032
Deaths:1,470
KDR:0.702
Accuracy:32.101% D-
HSR:11.240% D--
VE-S Canis
B*
Kills:786
Deaths:1,044
KDR:0.753
Accuracy:31.929% B*
HSR:17.176% C
NSX Tengu
D
Kills:244
Deaths:400
KDR:0.610
Accuracy:32.812% D
HSR:15.164% D-
Eridani SX5
C
Kills:205
Deaths:286
KDR:0.717
Accuracy:24.952% C
HSR:13.171% D--
Pulsar VS1
C++
Kills:89
Deaths:113
KDR:0.788
Accuracy:22.056% C
HSR:21.348% C++
Kills:6,761
Deaths (as Combat Medic):11,192
Deaths (to Combat Medics):2,528
KDR:0.60409
Kill Difference:4,431
Playtime:65.192 hours
Usage:3%
Score:1.294m
Score/min:331
Accuracy (listed only):28.021%
HSR (listed only):15.294%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:803
Deaths:477
KDR:1.683
Accuracy:20.114% B*
HSR:14.819% D-
Comet VM2
A*
Kills:639
Deaths:887
KDR:0.720
Accuracy:63.826% A*
HSR:3.599% C
Comet VM2
A*
Kills:603
Deaths:879
KDR:0.686
Accuracy:64.759% A*
HSR:1.990% D--
Cosmos VM3
B+
Kills:571
Deaths:360
KDR:1.586
Accuracy:19.092% B+
HSR:17.863% C
NS-10 Burster
B+
Kills:212
Deaths:229
KDR:0.926
Accuracy:31.373% B
HSR:9.434% B+
Blueshift VM5
C++
Kills:210
Deaths:140
KDR:1.500
Accuracy:20.111% C++
HSR:15.714% D--
Blueshift VM5
C++
Kills:207
Deaths:138
KDR:1.500
Accuracy:20.157% C++
HSR:12.560% F
Vortex VM21
B++
Kills:134
Deaths:224
KDR:0.598
Accuracy:47.875% B++
HSR:2.985% C
Vortex VM21
B*
Kills:121
Deaths:227
KDR:0.533
Accuracy:48.262% B*
HSR:5.785% B*
NS-10 Burster
B+
Kills:79
Deaths:105
KDR:0.752
Accuracy:33.416% B+
HSR:0% F
Nebula VM20
C++
Kills:75
Deaths:72
KDR:1.042
Accuracy:17.776% C+
HSR:21.333% C++
Nebula VM20
C+
Kills:74
Deaths:68
KDR:1.088
Accuracy:18.358% C+
HSR:17.568% D
Kills:3,728
Deaths (as MAX Suit):1,903
Deaths (to MAX Suits):1,606
KDR:1.95901
Kill Difference:1,825
Playtime:157.179 hours
Usage:7%
Score:2.890m
Score/min:306
Accuracy (listed only):33.760%
HSR (listed only):10.304%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M+
Kills:238
V. Kills:159 149%
Deaths:271
KDR:0.878
Accuracy:47.222% M+
KPH:13.800 C+
VKPH:9.200 C+
Dual Photon Pods
C
Kills:173
V. Kills:81 211%
Deaths:98
KDR:1.765
Accuracy:58.364% B++
KPH:27.900 D-
VKPH:13.100 C
Saron Laser Cannon
D
Kills:96
V. Kills:143 67%
Deaths:407
KDR:0.236
Accuracy:54.330% M**
KPH:3.900 D-
VKPH:5.800 D
Coyote Missiles
A
Kills:78
V. Kills:38 200%
Deaths:76
KDR:1.026
Accuracy:62.640% A
KPH:13.800 D
VKPH:6.700 D--
Kills:585 (334 + 0)
Deaths:852
KDR:0.687
VKDR:0.494
Vehicle Kills:421
Kill Difference:267
Playtime:53.775 hours
Usage:3%
Score:0.381m
Score/min:118
Piloting Accuracy:54.330%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,207
V. Kills:858 141%
Deaths:644
KDR:1.874
Accuracy:55.653% B**
KPH:14.600 A
VKPH:10.400 B++
AP30 Shredder
U
Kills:277
V. Kills:184 150%
Deaths:27
KDR:10.259
Accuracy:48.286% A*
KPH:997,200 U
VKPH:662,400 U
C150 Dalton
B+
Kills:200
V. Kills:141 141%
Deaths:34
KDR:5.882
Accuracy:42.397% B+
KPH:33.200 C+
VKPH:23.400 C+
L105 Zephyr
A++
Kills:129
V. Kills:62 205%
Deaths:9
KDR:14.333
Accuracy:41.450% C+
KPH:39.700 C
VKPH:19.100 A++
L-30R Vektor
B**
Kills:95
V. Kills:61 153%
Deaths:85
KDR:1.118
Accuracy:49.248% B**
KPH:12.100 C++
VKPH:7.800 C+
Kills:1,908 (1,302 + 606)
Deaths:799
KDR:2.388
VKDR:1.635
Vehicle Kills:1,306
Kill Difference:1,109
Playtime:99.747 hours
Usage:5%
Score:1.059m
Score/min:177
Piloting Accuracy:49.248%
Gunner Accuracy:41.450%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,270
V. Kills:1,305 97%
Deaths:679
KDR:1.870
Accuracy:70.672% A++
KPH:20.800 D-
VKPH:21.400 B+
L100 Python HEAT
A++
Kills:321
V. Kills:187 171%
Deaths:115
KDR:2.791
Accuracy:71.870% A*
KPH:35.100 B
VKPH:20.500 A++
Skyguard
B**
Kills:92
V. Kills:46 196%
Deaths:31
KDR:2.968
Accuracy:34.543% B*
KPH:22.500 B**
VKPH:11.300 B+
C75 Viper
C++
Kills:72
V. Kills:16 424%
Deaths:47
KDR:1.532
Accuracy:40.690% C++
KPH:16.800 D
VKPH:3.700 D--
Kills:1,755 (1,755 + 0)
Deaths:872
KDR:2.013
VKDR:1.782
Vehicle Kills:1,554
Kill Difference:883
Playtime:78.511 hours
Usage:4%
Score:1.088m
Score/min:231
Driving Accuracy:40.690%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:2,487
V. Kills:2,239 111%
Deaths:943
KDR:2.637
Accuracy:68.205% A++
KPH:18.600 D
VKPH:16.700 C**
E540 Halberd
B
Kills:149
V. Kills:103 143%
Deaths:22
KDR:6.773
Accuracy:52.243% B+
KPH:26.500 C-
VKPH:18.300 B
Saron HRB
C+
Kills:120
V. Kills:100 119%
Deaths:30
KDR:4
Accuracy:58.411% A++
KPH:18 D
VKPH:15 C+
Aphelion VEX-4
C+
Kills:53
V. Kills:45 115%
Deaths:13
KDR:4.077
Accuracy:54.629% M
KPH:20.200 C--
VKPH:17.100 C+
Kills:2,809 (2,487 + 322)
Deaths:1,008
KDR:2.787
VKDR:2.467
Vehicle Kills:2,487
Kill Difference:1,801
Playtime:148.966 hours
Usage:7%
Score:1.806m
Score/min:202
Driving Accuracy:68.205%
Gunner Accuracy:54.629%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B
Kills:109
V. Kills:160 68%
Deaths:42
KDR:2.595
Accuracy:66.299% A
KPH:18.400 D*
VKPH:27 B
E540 Halberd-H
A++
Kills:88
V. Kills:104 84%
Deaths:21
KDR:4.190
Accuracy:76.262% A*
KPH:31 D
VKPH:36.700 A++
G40-F Ranger
A+
Kills:58
V. Kills:28 200%
Deaths:4
KDR:14.500
Accuracy:32.426% C+
KPH:56.800 A+
VKPH:27.400 B*
Kills:255 (0 + 255)
Deaths:67
KDR:3.806
VKDR:4.358
Vehicle Kills:292
Kill Difference:188
Playtime:9.782 hours
Usage:0%
Score:0.211m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:32.426%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:290
V. Kills:185 156%
Deaths:51
KDR:5.686
Accuracy:43.109% B+
KPH:12.100 D
VKPH:7.700 C
M20 Basilisk
C+
Kills:241
V. Kills:134 179%
Deaths:58
KDR:4.155
Accuracy:46.014% B++
KPH:13.900 D
VKPH:7.700 C+
Kills:531 (0 + 531)
Deaths:109
KDR:4.872
VKDR:2.927
Vehicle Kills:319
Kill Difference:422
Playtime:41.359 hours
Usage:2%
Score:0.313m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:46.014%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:109
V. Kills:69 156%
Deaths:17
KDR:6.412
Accuracy:38.870% C*
KPH:23.400 C+
VKPH:14.800 C*
Kills:109 (0 + 109)
Deaths:17
KDR:6.412
VKDR:4.059
Vehicle Kills:69
Kill Difference:92
Playtime:4.667 hours
Usage:0%
Score:0.061m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:38.870%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7G PDW 4,5504,4057,8790.559C0.4024.275%C++13.666%D10.9DN/A30404.9h25.1F-103.5D
Supernova FPC 4,7262,4879432.637C-1.6868.205%A++1.85%C18.6D16.7C**183134h8.2F12C
Solstice VE3 1,3721,3621,9240.708C+0.2523.519%C++17.548%C-19.9C+N/A6468.3h16.1C+68.3C++
L100 Python AP 2,5751,2706791.87D0.9170.672%A++2.835%C++20.8D-21.4B+21561h9D--12.7C+
CAS30 Tank Buster 2,0651,2076441.874B+0.9155.653%B**N/A14.6A10.4B++11382.6h46.7B+83.9B++
Thanatos VE70 1,0501,0321,4700.702C0.2632.101%D-11.24%D--24.7C+N/A8241.7h4.4B+13.8C+
NS-61 Emissary 1,0371,0171,1760.865C++0.1028.355%C+12.291%D20.3CN/A5750.1h15.5C+54.6C++
Quasar VM1 8098034771.683C++0.7220.114%B*14.819%D-25.7C*N/A6931.2h14.2B70.6B+
VE-S Canis 8267861,0440.753C0.2131.929%B*17.176%C14.7DN/A4753.5h25.5T79.8D
NS-11C 7907556861.101C++0.1433.984%A*15.364%D23.5C+1.1A++8032.1h24.6F-72.4C+
Spear Anti-Vehicle Phalanx Turret 1,2286631175.667C4.7152.202%B++3.167%C-22.2D-18.9C20929.9h14.6D*27.9C
Comet VM2 1,2096398870.72C+0.2463.826%A*3.599%C9.7C8.7A*10665.6h35.5D--55.7C++
Comet VM2 1,0586038790.686C0.2864.759%A*1.99%D--9.3C-7B**8764.7h37.4D57.7C**
Cosmos VM3 5735713601.586C+0.6219.092%B+17.863%C27.6CN/A7320.7h13.9C++73B+
Tank Mine 7313693451.07D0.1141.132%B+N/A52.7D*51.7C7697h3.6F**8.7D*
Orion VS54 3543484500.773C0.1923.322%B+17.529%D--28.5C+N/A15512.2h18.2D*78C+
L100 Python HEAT 5083211152.791C-1.8371.87%A*1.246%D-35.3B20.5A++3049.1h6.3C++8.8B++
Force-Blade 30029520,1910.015C0.9522.952%D5.763%C+0.3C-N/A1890h3.2C14C+
M20 Basilisk 475290515.686A+4.7243.109%B+6.897%B+12.1D7.7C11324h152.8D--354.5C-
AP30 Shredder 4612772710.259B+9.3048.286%A*N/A2770U1840U18557100.1h128.5D-266.1C*
Pulsar C 2582492980.836C0.1326.825%B+14.859%D**19.2CN/A7613h15.4D57.3C+
Lumine Edge 2492462,8870.085C+0.8814.99%D*18.293%B1.4C-N/A4176.2h1.3B8.4C+
NSX Tengu 2562444000.61D0.3532.812%D15.164%D-14.9D-N/A4216.4h24.7F--75.2D*
M20 Basilisk 375241584.155B+3.1946.014%B++4.564%C-13.9D7.7C+14317.3h149.9D-325.7C
Maelstrom Turbo Laser 3972382710.878C0.0847.222%M+2.101%C13.8C+9.2C+13617.2h158.2D335C*
VE-C Horizon 2432303460.665C--0.3033.784%C+13.044%D**14.2D-N/A3716.2h33.8T-100F-
NS-10 Burster 2862122290.926C+0.0431.373%B9.434%B+7.4B++2.6D5828.6h92.6B**295.1B*
Blueshift VM5 2172101401.5C0.5420.111%C++15.714%D--25C--N/A838.4h19.9D--98.8C+
Blueshift VM5 2162071381.5C0.5420.157%C++12.56%F25.9C--1.1B*838h19.8D--98.4C+
Eridani SX5 2282052860.717C-0.2424.952%C13.171%D--10.4D--1.2A*3919.8h26.5T*106.3F
C150 Dalton 341200345.882C+4.9242.397%B+N/A33.3C+23.5C+5366h3.8B9B+
Dual Photon Pods 254173981.765D0.8058.364%B++N/A27.9D-13.1C2316.2h40.9F70.2D
Aspis Anti-Aircraft Phalanx Turret 346167493.408C+2.4527.953%B+N/A8.1D8.7C-14520.6h196.6D--703.3C+
Frag Grenade 1671671167N/A166.0447.231%C*N/A334DN/A12470.5h4.7D10.1C
C-4 2091511710.883C0.0823.41%C-N/A53.9D20.7D10392.8h2.4F10.4D*
E540 Halberd 252149226.773C+5.8152.243%B+N/A26.6C-18.4B2045.6h7D-13.5C+
Vortex VM21 2711342240.598C-0.3647.875%B++2.985%C6.3D6.4C++7721.4h50.4C+105.2C++
L105 Zephyr 191129914.333B++13.3741.45%C+N/A39.1C18.8A+4043.3h7.5C18.2C+
MANA Anti-Personnel Turret 134128981.306N/A0.3422.536%UN/A1280U60U3113500.1h42.5T*188.6T*
Vortex VM21 2461212270.533C-0.4348.262%B*5.785%B*5.5C--5.7B6622.1h56C+116C*
Saron HRB 220120304C3.0458.411%A++N/A17.9D14.9C+4046.7h44.9T-76.8D--
Saron HRB-H 269109422.595C-1.6366.299%AN/A18.5D*27.1B3185.9h62.4T*94.1F--
M20 Wyvern 178109176.412C*5.4538.87%C*N/A23.2C+14.7C*2194.7h90C+231.6C+
Hyena Missile Launcher 171107631.698C+0.7436.335%B+N/A13C7.8C-1028.2h46.8D-128.8C+
Saron Laser Cannon 239964070.236C-0.7354.33%M**N/A3.9D-5.8D8224.7h547.7T*1008.1F
L-30R Vektor 15695851.118C0.1649.248%B**1.053%D-12C++7.7C+897.9h91.7C+186.3C**
Lasher X2 99941540.61C-0.3522.462%C--1.064%F15.2D-N/A666.2h19.4C++86.3C+
Skyguard 13892312.968C+2.0134.543%B*1.087%D22.4B**11.2B+2784.1h93B++269.2B**
Pulsar VS1 90891130.788C+0.1722.056%C21.348%C++13.3DN/A1026.7h17.1D77.4C
E540 Halberd-H 19288214.19C3.2376.262%A*N/A31.4D37.1A++4262.8h15.1T*19.8F--
A30 Walker 13883481.729C+0.7731.633%A+2.41%B+10.8C-7.1D837.7h217.2D-686.5C+
NS-10 Burster 144791050.752C-0.2133.416%B+N/A4.4D3.7C+6617.8h203.3D*608.4C
Coyote Missiles 11678761.026D0.0662.64%AN/A13.9D6.8D--975.6h83.6F-133.5D--
Nebula VM20 7775721.042C--0.0817.776%C+21.333%C++22.1DN/A653.4h22.8F128.3C-
Xiphos Anti-Personnel Phalanx Tower 8975515D-14.0424.422%C--N/A24.2D-4.5D-1283.1h74.4F304.5F
Nebula VM20 7574681.088C--0.1318.358%C+17.568%D23.9DN/A703.1h22.2D**120.8C
C75 Viper 8872471.532C--0.5740.69%C++1.389%C+16.7D3.7D--2524.3h14.9C+36.6C++
Nemesis VSH9 105611190.513C0.4567.854%B++N/A7C-5.1C1358.7h11.9D**17.5D-
Spear Anti-Vehicle Phalanx Tower 11760320C+19.0458.602%B*1.667%D--18.2D--17.3D1993.3h16.4D*27.9D
G40-F Ranger 8658414.5B+13.5432.426%C+N/A58A+28B*4141h43.3B**133.6B*
M20 Basilisk 8554413.5A+12.5458.833%B++1.852%D*33.8C19.4C+2671.6h103.4B175.8B+
Aphelion VEX-4 9853134.077C+3.1254.629%M3.774%C+20.4C--17.3C+6372.6h172.9T*316.5D**
MAX Punch 53511,9540.026D0.9425.641%D*N/A0.3DN/A1150.6h2.2C+8.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42610.4h
G30 Walker01450h
Anti-Vehicle MANA Turret82500.5h
Nano-Armor Kit3,2222,657,318188h
Skywall Shield Emitter01040.5h
Structure Shield Module01190.6h
Repair Module02871.2h
Turret AI Module01720.7h
Medical Applicator1,289231,72133.4h
Cortium Silo01220.5h
Spitfire Auto-Turret854,4284.3h
Hoplon Anti-Aircraft Phalanx Tower11260.6h
Xiphos Anti-Personnel Tower21270.8h
Bunker0570.8h
Rampart Wall73614.5h
Welding Device02,1000.2h
Spear Anti-Vehicle Tower01030.6h
Deconstruction Tool07,4660.8h
Shield Recharging Field533,5761.3h
Ammunition Package15011,1506.6h
Anti-Infantry MANA Turret202660.9h
Recon Detection Device358783h
Flail Targeting Dart2580.4h
Orbital Strike Target Designator9691.2h
M20 Drake0530h
Elysium Spawn Tube0960.3h
Light Vehicle Terminal1680.6h
Vehicle Gate0740.8h

Check the help document for the dictionary if you want to learn more about words used here.


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