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Venator The Survivor CULTURELAND[FPSK] CULTURELAND
VS BR 32

KDR: 3.95

Score: 36.8m

Last Seen: Oct 26th, 2018 1:02 PM
- OFFLINE - 225.5 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Connery
Level Progress (to 33): 64%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost NS-15M AE NS-44 Commissioner NS-15M1 Pulsar LSW SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,780,871 MLG Score: 4621
Fun Score: N/A
Cheeseburgers Flipped: 306TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.078%38.493%9273997564,1495.16082-1.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.73%0.602B+2.789M-1.394D**HEAD ++ (~26.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.529B+8.50.405B26.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.198%1.387%144210126498101030.801234624%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.347%1.014B**-0.815D--1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.90.606B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.635%8.602%3811013934483530.20758926%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.442A1.113B**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.4-1.012D*122.1-2.13F--114.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.919%78.376%38510098,9901327246.76958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.906%1.329A0.739B++0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.80.437B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.094%18.462%3831011520117530.442553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.035%1.314A0.808B++0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.619B+2.90.408B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m260.6%492 (29.5k)420 (25.2k)3.9471186,64721,9524.2606132 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1014740523.508%37.72%88703:5915

6% Engineer68% Heavy Assault14% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2014 5:12 AMJan 9th, 2016 11:37 AMNov 1st, 2018 4:49 PM (11d) (PST)Oct 26th, 2018 9:17 AM (18d) (PST)Oct 26th, 2018 9:02 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8002055950.9890.2510.3732.7000.0474621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,99812,31535,683591522162325,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1459.6h/60.8d 6,882 32,683 23,056 236.4k 2,750 5,982 4,075 70.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:23,463
Deaths:5,212
KDR:4.502
Accuracy:22.585% D
HSR:33.346% B+
Orion VS54
M**
Kills:10,789
Deaths:2,399
KDR:4.497
Accuracy:25.689% B**
HSR:50.394% M**
NS-15M AE
M
Kills:3,574
Deaths:789
KDR:4.530
Accuracy:27.442% B+
HSR:50.168% M
NS-15M1
M
Kills:2,376
Deaths:586
KDR:4.055
Accuracy:22.036% C+
HSR:41.077% M
Pulsar LSW
A*
Kills:2,074
Deaths:518
KDR:4.004
Accuracy:23.193% C++
HSR:38.910% A*
SVA-88
B**
Kills:1,789
Deaths:415
KDR:4.311
Accuracy:21.940% C
HSR:32.979% B**
Flare VE6
B+
Kills:1,374
Deaths:376
KDR:3.654
Accuracy:21.345% C+
HSR:27.948% B+
NS-15MP
B
Kills:1,271
Deaths:314
KDR:4.048
Accuracy:25.329% C
HSR:31.943% B
NS-15M2
B*
Kills:1,223
Deaths:302
KDR:4.050
Accuracy:24.289% C*
HSR:31.071% B*
Lasher X2
B+
Kills:1,167
Deaths:346
KDR:3.373
Accuracy:29.401% B+
HSR:3.685% C+
VE-H Maw
S
Kills:1,002
Deaths:268
KDR:3.739
Accuracy:26.466% C*
HSR:74.551% S
VX29 Polaris
M**
Kills:710
Deaths:168
KDR:4.226
Accuracy:25.562% B+
HSR:50.986% M**
Ursa
B+
Kills:431
Deaths:105
KDR:4.105
Accuracy:23.237% C*
HSR:27.610% B+
NSX Naginata
C**
Kills:73
Deaths:24
KDR:3.042
Accuracy:19.902% C
HSR:30.137% C**
Kills:51,316
Deaths (as Heavy Assault):11,822
Deaths (to Heavy Assaults):7,424
KDR:4.34072
Kill Difference:39,494
Playtime:992.134 hours
Usage:68%
Score:25.048m
Score/min:421
Accuracy (listed only):24.172%
HSR (listed only):37.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M*
Kills:1,518
Deaths:352
KDR:4.313
Accuracy:26.388% B+
HSR:41.568% M*
Solstice VE3
A
Kills:849
Deaths:323
KDR:2.628
Accuracy:23.383% C++
HSR:26.737% A
Eridani SX5
M++
Kills:843
Deaths:197
KDR:4.279
Accuracy:27.115% C*
HSR:40.569% M++
NS-7 PDW
B+
Kills:773
Deaths:185
KDR:4.178
Accuracy:22.271% C-
HSR:20.828% B+
NS-11CP
B++
Kills:388
Deaths:126
KDR:3.079
Accuracy:27.177% C
HSR:27.577% B++
Serpent VE92
B**
Kills:332
Deaths:129
KDR:2.574
Accuracy:20.497% D
HSR:25.904% B**
VX6-7
B++
Kills:331
Deaths:110
KDR:3.009
Accuracy:25.546% C**
HSR:25.076% B++
Phobos VX86
B*
Kills:309
Deaths:101
KDR:3.059
Accuracy:68.475% B*
HSR:17.476% C**
NSX Tengu
S
Kills:293
Deaths:65
KDR:4.508
Accuracy:40.006% B+
HSR:49.829% S
NSX Tanto
S
Kills:278
Deaths:68
KDR:4.088
Accuracy:26.834% C++
HSR:57.914% S
Zenith VX-5
C
Kills:179
Deaths:37
KDR:4.838
Accuracy:22.359% D
HSR:18.994% C
Thanatos VE70
B+
Kills:113
Deaths:76
KDR:1.487
Accuracy:43.833% B+
HSR:17.699% B
Deimos VA29
B**
Kills:98
Deaths:34
KDR:2.882
Accuracy:67.919% B++
HSR:22.449% B**
NS Baron G5AE
A+
Kills:74
Deaths:17
KDR:4.353
Accuracy:55.756% B**
HSR:22.973% A+
Kills:6,378
Deaths (as Light Assault):1,820
Deaths (to Light Assaults):3,941
KDR:3.5044
Kill Difference:4,558
Playtime:69.974 hours
Usage:5%
Score:1.505m
Score/min:359
Accuracy (listed only):35.540%
HSR (listed only):29.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:7,405
Deaths:1,100
KDR:6.732
Accuracy:44.474% B*
HSR:77.137% B*
NS-44 Commissioner
B++
Kills:2,507
Deaths:1,081
KDR:2.319
Accuracy:36.294% C++
HSR:26.685% B++
NSX Tomoe
B**
Kills:849
Deaths:209
KDR:4.062
Accuracy:28.856% C+
HSR:48.057% B**
Eridani SX5
M++
Kills:843
Deaths:197
KDR:4.279
Accuracy:27.115% C*
HSR:40.569% M++
NS-357P Underboss
B+
Kills:785
Deaths:329
KDR:2.386
Accuracy:39.584% C+
HSR:29.299% B+
NS-7 PDW
B+
Kills:773
Deaths:185
KDR:4.178
Accuracy:22.271% C-
HSR:20.828% B+
Parallax VX3
B**
Kills:571
Deaths:46
KDR:12.413
Accuracy:42.563% B+
HSR:86.340% B**
Phaseshift VX-S
B++
Kills:453
Deaths:57
KDR:7.947
Accuracy:41.139% B++
HSR:81.015% B+
NS-61 Emissary
B**
Kills:425
Deaths:152
KDR:2.796
Accuracy:29.428% C*
HSR:22.824% B**
XM98
B
Kills:345
Deaths:34
KDR:10.147
Accuracy:37.717% C++
HSR:77.681% B
NSX Tengu
S
Kills:293
Deaths:65
KDR:4.508
Accuracy:40.006% B+
HSR:49.829% S
NSX Daimyo
B**
Kills:216
Deaths:34
KDR:6.353
Accuracy:47.965% B**
HSR:95.370% B+
NS-44L Blackhand
C+
Kills:209
Deaths:66
KDR:3.167
Accuracy:40.471% C+
HSR:40.191% C+
NS-45 Pilot
A*
Kills:129
Deaths:44
KDR:2.932
Accuracy:29.794% C+
HSR:44.186% A*
NS-30 Vandal
B**
Kills:121
Deaths:26
KDR:4.654
Accuracy:38.864% B**
HSR:34.711% B**
NS-357 Underboss
C++
Kills:99
Deaths:54
KDR:1.833
Accuracy:19.645% F-
HSR:21.212% C++
NS-44 Commissioner AE
M*
Kills:89
Deaths:69
KDR:1.290
Accuracy:42.913% C++
HSR:55.056% M*
Spiker
A+
Kills:86
Deaths:32
KDR:2.688
Accuracy:24.504% D
HSR:31.395% A+
NS-AM7 Archer
A*
Kills:83
Deaths:46
KDR:1.804
Accuracy:56.839% C+
HSR:34.940% A*
Cerberus
C
Kills:77
Deaths:21
KDR:3.667
Accuracy:23.231% D*
HSR:19.481% C
Kills:16,358
Deaths (as Infiltrator):3,847
Deaths (to Infiltrators):3,497
KDR:4.25214
Kill Difference:12,511
Playtime:207.093 hours
Usage:14%
Score:4.611m
Score/min:371
Accuracy (listed only):35.684%
HSR (listed only):46.840%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M*
Kills:1,518
Deaths:352
KDR:4.313
Accuracy:26.388% B+
HSR:41.568% M*
Solstice VE3
A
Kills:849
Deaths:323
KDR:2.628
Accuracy:23.383% C++
HSR:26.737% A
NS-11CP
B++
Kills:388
Deaths:126
KDR:3.079
Accuracy:27.177% C
HSR:27.577% B++
Serpent VE92
B**
Kills:332
Deaths:129
KDR:2.574
Accuracy:20.497% D
HSR:25.904% B**
VX6-7
B++
Kills:331
Deaths:110
KDR:3.009
Accuracy:25.546% C**
HSR:25.076% B++
Phobos VX86
B*
Kills:309
Deaths:101
KDR:3.059
Accuracy:68.475% B*
HSR:17.476% C**
NSX Tanto
S
Kills:278
Deaths:68
KDR:4.088
Accuracy:26.834% C++
HSR:57.914% S
Zenith VX-5
C
Kills:179
Deaths:37
KDR:4.838
Accuracy:22.359% D
HSR:18.994% C
Eidolon VE33
C++
Kills:136
Deaths:32
KDR:4.250
Accuracy:28.196% C++
HSR:24.265% C+
Thanatos VE70
B+
Kills:113
Deaths:76
KDR:1.487
Accuracy:43.833% B+
HSR:17.699% B
Deimos VA29
B**
Kills:98
Deaths:34
KDR:2.882
Accuracy:67.919% B++
HSR:22.449% B**
NS Baron G5AE
A+
Kills:74
Deaths:17
KDR:4.353
Accuracy:55.756% B**
HSR:22.973% A+
Kills:4,605
Deaths (as Engineer):1,405
Deaths (to Engineers):3,129
KDR:3.27758
Kill Difference:3,200
Playtime:87.811 hours
Usage:6%
Score:2.565m
Score/min:487
Accuracy (listed only):36.364%
HSR (listed only):27.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A**
Kills:1,169
Deaths:315
KDR:3.711
Accuracy:26.690% B++
HSR:38.152% A**
Eridani SX5
M++
Kills:843
Deaths:197
KDR:4.279
Accuracy:27.115% C*
HSR:40.569% M++
NS-7 PDW
B+
Kills:773
Deaths:185
KDR:4.178
Accuracy:22.271% C-
HSR:20.828% B+
H-V45
S
Kills:737
Deaths:206
KDR:3.578
Accuracy:24.837% C*
HSR:68.385% S
NS-11A
A
Kills:561
Deaths:181
KDR:3.099
Accuracy:25.969% B+
HSR:30.660% A
Terminus VX-9
B+
Kills:447
Deaths:121
KDR:3.694
Accuracy:23.107% C--
HSR:29.307% B+
Phobos VX86
B*
Kills:309
Deaths:101
KDR:3.059
Accuracy:68.475% B*
HSR:17.476% C**
NSX Tengu
S
Kills:293
Deaths:65
KDR:4.508
Accuracy:40.006% B+
HSR:49.829% S
Thanatos VE70
B+
Kills:113
Deaths:76
KDR:1.487
Accuracy:43.833% B+
HSR:17.699% B
Deimos VA29
B**
Kills:98
Deaths:34
KDR:2.882
Accuracy:67.919% B++
HSR:22.449% B**
NS Baron G5AE
A+
Kills:74
Deaths:17
KDR:4.353
Accuracy:55.756% B**
HSR:22.973% A+
Kills:5,417
Deaths (as Combat Medic):1,498
Deaths (to Combat Medics):2,047
KDR:3.61615
Kill Difference:3,919
Playtime:60.703 hours
Usage:4%
Score:1.828m
Score/min:502
Accuracy (listed only):38.725%
HSR (listed only):32.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:299
Deaths:50
KDR:5.980
Accuracy:17.891% C
HSR:22.074% C*
Blueshift VM5
A++
Kills:281
Deaths:50
KDR:5.620
Accuracy:17.449% C
HSR:30.605% A++
Nebula VM20
B*
Kills:259
Deaths:60
KDR:4.317
Accuracy:18.142% C+
HSR:25.097% B*
Nebula VM20
A
Kills:257
Deaths:60
KDR:4.283
Accuracy:17.875% C+
HSR:26.459% A
Cosmos VM3
C+
Kills:182
Deaths:46
KDR:3.957
Accuracy:13.174% D
HSR:18.681% C+
Comet VM2
A
Kills:169
Deaths:66
KDR:2.561
Accuracy:45.463% C+
HSR:7.101% A
Comet VM2
C*
Kills:168
Deaths:69
KDR:2.435
Accuracy:44.957% C*
HSR:4.167% C+
Cosmos VM3
B**
Kills:161
Deaths:46
KDR:3.500
Accuracy:13.745% D
HSR:24.224% B**
Vortex VM21
B**
Kills:91
Deaths:22
KDR:4.136
Accuracy:48.673% B**
HSR:1.099% D*
Vortex VM21
B**
Kills:63
Deaths:22
KDR:2.864
Accuracy:48.799% B**
HSR:1.587% D--
NS-10 Burster
C++
Kills:53
Deaths:10
KDR:5.300
Accuracy:29.493% C++
HSR:1.887% D*
Kills:1,983
Deaths (as MAX Suit):250.500
Deaths (to MAX Suits):952
KDR:7.91617
Kill Difference:1,732.500
Playtime:38.289 hours
Usage:3%
Score:1.219m
Score/min:531
Accuracy (listed only):28.696%
HSR (listed only):14.816%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:434
V. Kills:58 N/A
Deaths:16
KDR:27.125
Accuracy:48.875% C++
KPH:61.500 B+
VKPH:8.200 C+
C75 Viper
M
Kills:215
V. Kills:29 N/A
Deaths:12
KDR:17.917
Accuracy:52.685% A+
KPH:76.400 M
VKPH:10.300 B++
Kills:649 (649 + 0)
Deaths:28
KDR:23.179
VKDR:3.107
Vehicle Kills:87
Kill Difference:621
Playtime:9.873 hours
Usage:1%
Score:0.157m
Score/min:265
Driving Accuracy:52.685%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:239
V. Kills:204 117%
Deaths:32
KDR:7.469
Accuracy:56.628% A+
KPH:32.300 B++
VKPH:27.600 A+
Kills:239 (0 + 239)
Deaths:32
KDR:7.469
VKDR:6.375
Vehicle Kills:204
Kill Difference:207
Playtime:7.401 hours
Usage:1%
Score:0.200m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:56.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:99
V. Kills:7 N/A
Deaths:4
KDR:24.750
Accuracy:26.899% D--
KPH:57.700 B+
VKPH:4.100 D--
M20 Basilisk
A+
Kills:93
V. Kills:42 216%
Deaths:8
KDR:11.625
Accuracy:51.635% A+
KPH:28.800 B*
VKPH:13 A+
Kills:192 (0 + 192)
Deaths:12
KDR:16
VKDR:4.083
Vehicle Kills:49
Kill Difference:180
Playtime:4.949 hours
Usage:0%
Score:0.083m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:51.635%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,62823,4635,2124.502B+0.5522.585%D33.346%B+81.4B+N/A238288.3h8.9B**39.6B
Orion VS54 10,87410,7892,3994.497A*0.5525.689%B**50.394%M**82.7MN/A255130.5h8.3A32.5B+
Ghost 7,4227,4051,1006.732A2.7844.474%B*77.137%B*76.9A++N/A20396.3h1.8B*4B*
NS-15M AE 3,6043,5747894.53A0.5827.442%B+50.168%M85.1B**N/A23442h8.6A31.2B++
NS-44 Commissioner 2,5152,5071,0812.319A1.6336.294%C++26.685%B++30.8C+N/A9481.4h2.5A7B*
NS-15M1 2,4052,3765864.055A*0.1122.036%C+41.077%M64.2B**N/A22037h9.2A41.9B+
Pulsar LSW 2,0952,0745184.004A*0.0623.193%C++38.91%A*71AN/A23029.2h8.9A38.4B++
SVA-88 1,8031,7894154.311A0.3621.94%C32.979%B**62.3B++N/A32328.7h9.3B**42.2B+
NS Decimator 2,2961,5825722.766A*1.1860.72%C+2.149%C+33C+14.9C+27548h4.9C+8.1C++
Pulsar C 1,5381,5183524.313A**0.3726.388%B+41.568%M*57.7AN/A20526.3h8.5B**32.1B++
Flare VE6 1,3931,3743763.654A*0.2921.345%C+27.948%B+51.5B+N/A19626.7h8.6B*40.4B+
NS-15MP 1,2751,2713144.048B**0.1025.329%C31.943%B87.1B++N/A18814.6h9B*35.6B+
NS-15M2 1,2321,2233024.05A0.1024.289%C*31.071%B*76AN/A22516.1h9.2B**38B++
Pulsar VS1 1,1781,1693153.711M+0.2426.69%B++38.152%A**68M+N/A29917.2h9.2A++34.6B**
Lasher X2 1,1861,1673463.373M**0.5729.401%B+3.685%C+61.7A++1C+18918.9h14.7B**50B*
VE-H Maw 1,0171,0022683.739A+0.2126.466%C*74.551%S94.5A+1.4A21710.6h6.4A+24.3B*
S1 1,2398662942.946M**1.0060.42%B2.887%C+33.1B++14.2C**34526.2h5.4B++9B++
Solstice VE3 8548493232.628M1.3223.383%C++26.737%A35.8AN/A25423.7h10.9B*46.4B+
NSX Tomoe 8568492094.062A0.1128.856%C+48.057%B**64.3B**N/A17013.2h10.2B**35.2B++
Eridani SX5 8528431974.279M++0.3327.115%C*40.569%M++76.6A++N/A29411h9.3B*34.5B+
NS-357P Underboss 7947853292.386B++1.5639.584%C+29.299%B+52.3CN/A12715h3B**7.5B+
NS-7 PDW 7757731854.178M**0.2322.271%C-20.828%B+53.7A+N/A18514.4h11.2B*50.2B+
H-V45 7477372063.578A+0.3724.837%C*68.385%S93.3M++1.3M+2827.9h7.3A*29.5B**
VX29 Polaris 7187101684.226A**0.2825.562%B+50.986%M**88.8A++1B**2818h8.2A+32.1B++
Frag Grenade 6496471647N/A643.0547.105%C*N/A462.1C+1.4D--18571.4h3.6C*7.7B
Nemesis VSH9 9716402322.759M**1.1967.741%B++1.406%D25.8B*13.3B+23224.8h6.7B++9.9B*
Parallax VX3 5755714612.413A**8.4742.563%B+86.34%B**76.1M++N/A2547.5h1.6B**3.7B*
NS-11A 5665611813.099A++0.8525.969%B+30.66%A58.4A+N/A2289.6h10.1A38.9B*
NS Decimator-B 7905191333.902A*0.0565.948%C**1.734%D40.9C21.3C+28012.7h5.1C7.7C
Sticky Grenade 4924911491N/A487.0553.864%C*N/A1227.5B+2.5D--54750.4h1.5B*2.7B++
Phaseshift VX-S 454453577.947A++4.0041.139%B++81.015%B+69.7A**N/A2016.5h2B++4.8B++
Terminus VX-9 4514471213.694A0.2523.107%C--29.307%B+50.2B+N/A2418.9h10.2B*44.2B+
C-4 5404461153.878A++0.0731.861%AN/A103.7B+21.9C--10144.3h1.2B+3.8C*
L100 Python HESH 4924341627.125A+23.1848.875%C++1.382%C61.1B+8.2C+1927.1h2.8B+5.6B+
Ursa 4364311054.105M++0.1623.237%C*27.61%B+73.1A+N/A2235.9h8.3B**35.9B++
NS-61 Emissary 4274251522.796M+1.1529.428%C*22.824%B**35.4B+N/A9112h9.4B++32B++
NS-11CP 3913881263.079B**0.8727.177%C27.577%B++55.4C++N/A1427h11C**40.6C*
XM98 3463453410.147M**6.2037.717%C++77.681%B47.9A+N/A1977.2h2B*5.2B++
Serpent VE92 3343321292.574A+1.3720.497%D25.904%B**34.6BN/A2019.6h10.5B*51.1B
VX6-7 3343311103.009A+0.9425.546%C**25.076%B++72A++N/A2554.6h9.2B**36B++
Phobos VX86 3103091013.059A0.8968.475%B*17.476%C**81.3A+N/A2073.8h2.4C*3.5B+
Blueshift VM5 302299505.98A++2.0317.891%C22.074%C*55.4A+N/A2055.4h10.5A++58.7B++
NSX Tengu 297293654.508M++0.5640.006%B+49.829%S83.7A*1.1A2273.5h9B**22.5B++
Blueshift VM5 284281505.62A+1.6717.449%C30.605%A++52AN/A1975.4h10.9A+62.6B+
Spear Anti-Vehicle Phalanx Turret 4072811223.417A**19.4750.532%B++6.406%B**65.3A++29.3B++5734.3h5.9B*11.7B**
NSX Tanto 281278684.088M++0.1426.834%C++57.914%S75.1A++N/A2353.7h8.7B**32.5B++
Nebula VM20 267259604.317B**0.3718.142%C+25.097%B*49.8B**1.5A**1835.2h12.8B**70.5B+
Nebula VM20 261257604.283B**0.3417.875%C+26.459%A49.4B**N/A1835.2h12.8B**71.4B+
Lancer VS22 497240892.697M1.2567.164%B++N/A15.2C*16.3B+27315.8h15.7B+23.4B+
Saron HRB 443239327.469B+3.5256.628%A+N/A32.3B++27.6A+4517.4h21.4C*37.8B*
NSX Daimyo 217216346.353B**2.4147.965%B**95.37%B+74.5B**N/A1592.9h2B*4.2B*
C75 Viper 2442151217.917M+13.9752.685%A+1.395%C+76.8M10.4B*4482.8h9.4B*17.8B**
Proximity Mine 209209258.36A+4.4151.573%B**N/A95C--N/A5442.2h2.2D-4.3B
NS-44L Blackhand 210209663.167A++0.7840.471%C+40.191%C+30.7B+N/A996.8h3.4B+8.3B+
Cosmos VM3 187182463.957B**0.0113.174%D18.681%C+37.1B++1A+1844.9h12.1B+92.2C++
Tank Mine 2411791214.917S10.9759.126%A++N/A149.2B**51.7C15741.2h2.6D--4.3B**
Zenith VX-5 180179374.838M**0.8922.359%D18.994%C44.8B+N/A2284h9.6B**43.1B+
Comet VM2 237169662.561A++1.3945.463%C+7.101%A16.6B*6.7B*18610.2h24.2B53.2B+
Comet VM2 234168692.435A++1.5144.957%C*4.167%C+15.6B*6.1B*21610.8h25C+55.6C++
MANA Anti-Vehicle Turret 226167374.514B0.5746.021%D*5.389%B++1670C*590D3600130.1h5.7B+12.5B+
Cosmos VM3 164161463.5B**0.4513.745%D24.224%B**32.9B+N/A1714.9h14.3C++103.7C+
Anti-Vehicle Grenade 2121601160N/A156.0543.281%D-N/A200D-65C18670.8h7.3D16.8D
Lumine Edge 146145931.559S2.3927.731%C++21.379%B++23.8A*N/A636.1h1.1B++4.1B+
Eidolon VE33 138136324.25M0.3028.196%C++24.265%C+71.6M+1.1A+4271.9h6.1B**21.5B++
NS-45 Pilot 129129442.932A1.0229.794%C+44.186%A*64.5B+N/A2032h4.7A15.8B*
NS-30 Vandal 121121264.654A++0.7138.864%B**34.711%B**93.1MN/A4561.3h4.4B**11.2B*
Thanatos VE70 114113761.487B++2.4643.833%B+17.699%B30.5C*N/A3113.7h4.7C*10.6B+
M40 Fury 10699424.75M++20.8026.899%D--N/A58.2B+4.1D--2921.7h8.2B*30.5B+
NS-357 Underboss 10099541.833B**2.1119.645%F-21.212%C++13.9D-N/A967.1h3.4B*17.1C--
Deimos VA29 9998342.882A+1.0767.919%B++22.449%B**61.3B*N/A2791.6h2.4C++3.5C**
M20 Basilisk 13593811.625S7.6851.635%A+8.602%B**29.1B*13.1A+2723.2h122.1C-236.4B
MANA Anti-Personnel Turret 9392165.75N/A1.8017.441%UN/A920U10U4312100.1h16.9T*97.1T*
Vortex VM21 16091224.136A**0.1948.673%B**1.099%D*18.2A++13.8M2005h18.5B*38.1B++
NS-44 Commissioner AE 8989691.29C++2.6642.913%C++55.056%M*98.9AN/A2590.9h2.4B**5.7B*
NSX Masamune 13088382.316A++1.6349.755%D-N/A35.2C**16.8C**2592.5h9.2B+18.5C**
Spiker 8886322.688A++1.2624.504%D31.395%A+37.4C++N/A1112.3h6.2B*25.2C++
Auraxium Force-Blade 106868,8980.01D3.945.289%F-4.651%C0.2DN/A0492.5h2.9D--55.2T*
NS-AM7 Archer 9583461.804M*2.1456.839%C+34.94%A*16.6A*2.4C+1265h9.7B*17B*
Cerberus 7777213.667M0.2823.231%D*19.481%C28.5CN/A1092.7h5.3B+22.8C+
NS Baron G5AE 7474174.353M++0.4155.756%B**22.973%A+105.7A**N/A5960.7h3.3B**6C++
NSX Naginata 7373243.042A+0.9119.902%C30.137%C**60.8B*N/A5141.2h10.6B+53.1C**
Vortex VM21 11163222.864A++1.0848.799%B**1.587%D--12.6A9.6A*1465h26.8B*54.8B++
NS-10 Burster 9753105.3S1.3529.493%C++1.887%D*7.8B*6.5A++1426.8h148C+501.9C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator9176,3677.1h
Anti-Vehicle MANA Turret45340.9h
Nanite Revive Grenade06030.2h
Motion Spotter124,5354.8h
Nano-Armor Kit76162,06112.2h
Spawn Beacon24731.5h
AE Medical Applicator53,6810.5h
Restoration Kit143210.7h
VS Patriot Flare Gun02140.4h
Ammunition Package261,6691.9h
Medical Kit1,68321,01655.2h
Anti-Infantry MANA Turret21920.4h
Xiphos Anti-Personnel Phalanx Turret02340h
WLT-Howler Mining Laser01,7120.7h
Recon Detection Device233,8967h
M20 Drake01160.1h

Check the help document for the dictionary if you want to learn more about words used here.


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