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Exterminator Cadjule[T42] Cadjule
VS BR 110

KDR: 1.82

Score: 24m

Last Seen: Jun 9th, 2019 7:30 PM
- OFFLINE - 1690.7 hour(s)

Battle Rank 110 (110 total) - Vanu Sovereignty on Connery
Level Progress (to 111): 24%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ursa Betelgeuse 54-A Supernova FPC Flare VE6 Terminus VX-9 Phobos VX86 Orion VS54 Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 402TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.203%21.357%73025118917,9521.93636-0.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.447%2.541A**0.076C+-1.137D*HEAD + (~4.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.531B+11.90.163C++23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.635%6.186%3411213973621320.26721873%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.075C+4.245S-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.1-1.541F150.3-1.835F-259.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.307%3.638%465412102,88689714803.21381195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.673%0.031C+0.694B+0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.239C++12.10.031C+17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.642%3.495%179612087446475201.14815143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.444%0.781B++-0.235C-0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.489B+27.30.316C*33.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.17%66.803%179312111,22380581.51737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.302%0.779B++-0.018C+-1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.146C++3.4-0.067C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.909%13.178%179412103,999927344.30927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.208%3.186M++-0.288C0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.624B+40.185C++1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m342.3%364 (21.8k)326 (19.6k)1.8209434,78019,1002.22634110 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214136427.133%16.671%45203:5211

11% Combat Medic30% Engineer35% Heavy Assault14% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:25 PMApr 21st, 2013 8:26 PMJul 8th, 2019 3:31 PM (41d) (PST)Jun 9th, 2019 3:53 PM (70d) (PST)Jun 9th, 2019 3:30 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6941815130.4720.2590.0791.8440.066892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,65910,87930,78028165111419,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1226.9h/51.1d 7,743 5,798 9,613 135.7k 2,467 3,676 4,874 51.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A*
Kills:2,708
Deaths:1,109
KDR:2.442
Accuracy:34.445% A*
HSR:20.236% D
Betelgeuse 54-A
A++
Kills:1,410
Deaths:669
KDR:2.108
Accuracy:34.288% A++
HSR:26.596% D
Flare VE6
A+
Kills:1,166
Deaths:638
KDR:1.828
Accuracy:31.523% A+
HSR:24.014% C+
Orion VS54
A*
Kills:1,159
Deaths:523
KDR:2.216
Accuracy:31.126% A*
HSR:23.900% C+
NS-15M1
A*
Kills:1,156
Deaths:612
KDR:1.889
Accuracy:33.834% A*
HSR:19.550% C
VX29 Polaris
A++
Kills:1,154
Deaths:594
KDR:1.943
Accuracy:33.209% A++
HSR:18.891% D
Pulsar LSW
A**
Kills:208
Deaths:125
KDR:1.664
Accuracy:36.440% A**
HSR:19.231% D
SVA-88
A++
Kills:170
Deaths:105
KDR:1.619
Accuracy:31.880% A++
HSR:12.353% F
VE-H Maw
B**
Kills:62
Deaths:30
KDR:2.067
Accuracy:31.685% B**
HSR:19.355% D
Kills:9,193
Deaths (as Heavy Assault):4,405
Deaths (to Heavy Assaults):5,476
KDR:2.08695
Kill Difference:4,788
Playtime:427.818 hours
Usage:35%
Score:7.941m
Score/min:309
Accuracy (listed only):33.159%
HSR (listed only):20.458%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A+
Kills:1,159
Deaths:761
KDR:1.523
Accuracy:75.404% A+
HSR:13.719% C-
Deimos VA29
B**
Kills:1,152
Deaths:805
KDR:1.431
Accuracy:71.886% B**
HSR:13.455% D
Pandora VX25
S
Kills:1,145
Deaths:324
KDR:3.534
Accuracy:92.520% S
HSR:12.140% D
Zenith VX-5
A*
Kills:1,139
Deaths:858
KDR:1.328
Accuracy:36.271% A*
HSR:20.983% C+
NS Baron G5
A*
Kills:672
Deaths:586
KDR:1.147
Accuracy:64.151% A*
HSR:12.500% C-
Eidolon VE33
A*
Kills:628
Deaths:380
KDR:1.653
Accuracy:40.678% A*
HSR:23.248% C
Thanatos VE70
A**
Kills:543
Deaths:372
KDR:1.460
Accuracy:62.859% A**
HSR:13.628% C--
Solstice VE3
A*
Kills:501
Deaths:350
KDR:1.431
Accuracy:35.313% A*
HSR:23.553% B++
Kills:6,939
Deaths (as Engineer):4,436
Deaths (to Engineers):3,971
KDR:1.56425
Kill Difference:2,503
Playtime:373.588 hours
Usage:30%
Score:7.349m
Score/min:328
Accuracy (listed only):59.885%
HSR (listed only):16.653%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A+
Kills:1,159
Deaths:761
KDR:1.523
Accuracy:75.404% A+
HSR:13.719% C-
Eridani SX5
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:31.212% B**
HSR:19.879% C+
Deimos VA29
B**
Kills:1,152
Deaths:805
KDR:1.431
Accuracy:71.886% B**
HSR:13.455% D
Pandora VX25
S
Kills:1,145
Deaths:324
KDR:3.534
Accuracy:92.520% S
HSR:12.140% D
Zenith VX-5
A*
Kills:1,139
Deaths:858
KDR:1.328
Accuracy:36.271% A*
HSR:20.983% C+
Sirius SX12
A*
Kills:747
Deaths:517
KDR:1.445
Accuracy:34.508% A*
HSR:19.813% C**
NS Baron G5
A*
Kills:672
Deaths:586
KDR:1.147
Accuracy:64.151% A*
HSR:12.500% C-
Thanatos VE70
A**
Kills:543
Deaths:372
KDR:1.460
Accuracy:62.859% A**
HSR:13.628% C--
Solstice VE3
A*
Kills:501
Deaths:350
KDR:1.431
Accuracy:35.313% A*
HSR:23.553% B++
VE-S Canis
B**
Kills:266
Deaths:228
KDR:1.167
Accuracy:33.691% B**
HSR:27.068% B*
MKV Suppressed
A
Kills:160
Deaths:91
KDR:1.758
Accuracy:32.268% A
HSR:16.250% C--
Kills:8,641
Deaths (as Light Assault):5,871
Deaths (to Light Assaults):3,254
KDR:1.47181
Kill Difference:2,770
Playtime:59.983 hours
Usage:5%
Score:1.468m
Score/min:408
Accuracy (listed only):51.826%
HSR (listed only):17.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:31.212% B**
HSR:19.879% C+
Phantom VA23
A
Kills:995
Deaths:643
KDR:1.547
Accuracy:43.628% A
HSR:23.518% D
Spiker
B++
Kills:779
Deaths:758
KDR:1.028
Accuracy:34.188% B++
HSR:21.438% C++
Phaseshift VX-S
B+
Kills:765
Deaths:269
KDR:2.844
Accuracy:40.180% B+
HSR:73.856% C+
Sirius SX12
A*
Kills:747
Deaths:517
KDR:1.445
Accuracy:34.508% A*
HSR:19.813% C**
V10
C+
Kills:304
Deaths:43
KDR:7.070
Accuracy:39.595% C+
HSR:62.171% F-
VE-S Canis
B**
Kills:266
Deaths:228
KDR:1.167
Accuracy:33.691% B**
HSR:27.068% B*
Artemis VX26
M
Kills:206
Deaths:132
KDR:1.561
Accuracy:39.648% M
HSR:17.961% D
MKV Suppressed
A
Kills:160
Deaths:91
KDR:1.758
Accuracy:32.268% A
HSR:16.250% C--
VA39 Spectre
A+
Kills:154
Deaths:63
KDR:2.444
Accuracy:40.802% A+
HSR:40.909% C*
NS-AM7 Archer
B+
Kills:107
Deaths:142
KDR:0.754
Accuracy:63.201% B+
HSR:13.084% C-
Beamer VS3
C+
Kills:88
Deaths:60
KDR:1.467
Accuracy:27.585% C+
HSR:14.773% D--
Nyx VX31
A++
Kills:64
Deaths:39
KDR:1.641
Accuracy:44.953% A++
HSR:21.875% D-
Kills:5,792
Deaths (as Infiltrator):3,964
Deaths (to Infiltrators):2,736
KDR:1.46115
Kill Difference:1,828
Playtime:167.576 hours
Usage:14%
Score:2.753m
Score/min:274
Accuracy (listed only):38.881%
HSR (listed only):28.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,159
Deaths:741
KDR:1.564
Accuracy:33.752% A++
HSR:18.637% D--
Phobos VX86
A+
Kills:1,159
Deaths:761
KDR:1.523
Accuracy:75.404% A+
HSR:13.719% C-
Eridani SX5
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:31.212% B**
HSR:19.879% C+
Deimos VA29
B**
Kills:1,152
Deaths:805
KDR:1.431
Accuracy:71.886% B**
HSR:13.455% D
Pandora VX25
S
Kills:1,145
Deaths:324
KDR:3.534
Accuracy:92.520% S
HSR:12.140% D
Sirius SX12
A*
Kills:747
Deaths:517
KDR:1.445
Accuracy:34.508% A*
HSR:19.813% C**
NS Baron G5
A*
Kills:672
Deaths:586
KDR:1.147
Accuracy:64.151% A*
HSR:12.500% C-
Thanatos VE70
A**
Kills:543
Deaths:372
KDR:1.460
Accuracy:62.859% A**
HSR:13.628% C--
H-V45
A++
Kills:412
Deaths:278
KDR:1.482
Accuracy:33.638% A++
HSR:17.476% C--
Corvus VA55
A*
Kills:351
Deaths:223
KDR:1.574
Accuracy:35.763% A*
HSR:25.926% B+
VE-S Canis
B**
Kills:266
Deaths:228
KDR:1.167
Accuracy:33.691% B**
HSR:27.068% B*
MKV Suppressed
A
Kills:160
Deaths:91
KDR:1.758
Accuracy:32.268% A
HSR:16.250% C--
Kills:8,923
Deaths (as Combat Medic):5,905
Deaths (to Combat Medics):1,867
KDR:1.51109
Kill Difference:3,018
Playtime:139.584 hours
Usage:11%
Score:3.164m
Score/min:378
Accuracy (listed only):50.138%
HSR (listed only):17.541%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:648
Deaths:207
KDR:3.130
Accuracy:27.980% A++
HSR:20.679% C+
Blueshift VM5
A++
Kills:606
Deaths:207
KDR:2.928
Accuracy:28.446% A++
HSR:18.152% D
Vortex VM21
A
Kills:82
Deaths:63
KDR:1.302
Accuracy:52.445% A
HSR:1.220% D--
NS-10 Burster
A
Kills:73
Deaths:36
KDR:2.028
Accuracy:38.100% A
HSR:2.740% D--
NS-10 Burster
A
Kills:73
Deaths:36
KDR:2.028
Accuracy:38.002% A
HSR:4.110% C--
Vortex VM21
A
Kills:54
Deaths:63
KDR:0.857
Accuracy:53.160% A
HSR:1.852% D-
Kills:1,536
Deaths (as MAX Suit):306
Deaths (to MAX Suits):1,307
KDR:5.01961
Kill Difference:1,230
Playtime:50.405 hours
Usage:4%
Score:1.305m
Score/min:431
Accuracy (listed only):39.689%
HSR (listed only):8.125%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:97
V. Kills:84 114%
Deaths:227
KDR:0.427
Accuracy:36.635% B**
KPH:5.700 D
VKPH:4.900 D
Dual Photon Pods
B++
Kills:78
V. Kills:30 252%
Deaths:19
KDR:4.105
Accuracy:48.374% C-
KPH:66.500 C+
VKPH:25.600 B++
Hornet Missiles
C++
Kills:72
V. Kills:40 176%
Deaths:18
KDR:4
Accuracy:63.107% C++
KPH:65.700 C+
VKPH:36.500 C+
Kills:247 (97 + 0)
Deaths:264
KDR:0.936
VKDR:0.583
Vehicle Kills:154
Kill Difference:17
Playtime:19.255 hours
Usage:2%
Score:0.208m
Score/min:180
Piloting Accuracy:36.635%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:78
V. Kills:20 371%
Deaths:7
KDR:11.143
Accuracy:54.286% A
KPH:43.800 C+
VKPH:11.200 B
Kills:78 (0 + 78)
Deaths:7
KDR:11.143
VKDR:2.857
Vehicle Kills:20
Kill Difference:71
Playtime:1.783 hours
Usage:0%
Score:0.038m
Score/min:351
Piloting Accuracy:N/A%
Gunner Accuracy:54.286%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:570
V. Kills:270 210%
Deaths:63
KDR:9.048
Accuracy:58.865% B++
KPH:36.800 B+
VKPH:17.400 B**
Skyguard
C++
Kills:138
V. Kills:141 97%
Deaths:23
KDR:6
Accuracy:36.334% B**
KPH:9.600 D
VKPH:9.800 C++
Kills:708 (708 + 0)
Deaths:86
KDR:8.233
VKDR:4.779
Vehicle Kills:411
Kill Difference:622
Playtime:29.843 hours
Usage:2%
Score:0.402m
Score/min:225
Driving Accuracy:36.334%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,169
V. Kills:852 137%
Deaths:135
KDR:8.659
Accuracy:48.991% D
KPH:19.400 D
VKPH:14.200 C
Supernova VPC
C
Kills:1,009
V. Kills:206 487%
Deaths:61
KDR:16.541
Accuracy:51.106% C+
KPH:33.200 C--
VKPH:6.800 C
E540 Halberd
C+
Kills:311
V. Kills:179 173%
Deaths:31
KDR:10.032
Accuracy:49.325% C*
KPH:27.300 C
VKPH:15.700 C+
Saron HRB
C
Kills:150
V. Kills:93 160%
Deaths:30
KDR:5
Accuracy:49.486% B++
KPH:22.500 C
VKPH:13.900 C
Kills:2,639 (2,178 + 461)
Deaths:257
KDR:10.268
VKDR:5.175
Vehicle Kills:1,330
Kill Difference:2,382
Playtime:108.656 hours
Usage:9%
Score:1.467m
Score/min:225
Driving Accuracy:51.106%
Gunner Accuracy:49.486%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:82
V. Kills:28 283%
Deaths:12
KDR:6.833
Accuracy:42.970% B++
KPH:30.600 D
VKPH:10.400 C*
M20 Basilisk
C**
Kills:64
V. Kills:32 194%
Deaths:16
KDR:4
Accuracy:42.065% B
KPH:21.600 C+
VKPH:10.800 C**
M20 Basilisk
B+
Kills:59
V. Kills:15 369%
Deaths:15
KDR:3.933
Accuracy:43.221% B+
KPH:13.500 D
VKPH:3.400 D*
Kills:205 (0 + 205)
Deaths:43
KDR:4.767
VKDR:1.744
Vehicle Kills:75
Kill Difference:162
Playtime:10.016 hours
Usage:1%
Score:0.116m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:43.221%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:174
V. Kills:20 N/A
Deaths:176
KDR:0.989
Accuracy:37.574% C--
KPH:9.500 D*
VKPH:1.100 D
Kills:174 (174 + 0)
Deaths:176
KDR:0.989
VKDR:0.114
Vehicle Kills:20
Kill Difference:2
Playtime:18.275 hours
Usage:1%
Score:0.036m
Score/min:33
Driving Accuracy:37.574%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 2,7312,7081,1092.442A0.6234.445%A*20.236%D35.2C+N/A14677h12.4C35.9B++
Betelgeuse 54-A 1,4351,4106692.108C+0.2934.288%A++26.596%D47DN/A13030h11.9D34.8B+
Supernova FPC 2,0211,1691358.659B+6.8448.991%D4.876%A++19.4D14.2C21760.2h6C12.2C-
Flare VE6 1,1771,1666381.828B+0.0131.523%A+24.014%C+44.2C++N/A17226.4h10.9C++34.5B+
Terminus VX-9 1,1691,1597411.564C++0.2633.752%A++18.637%D--37.6C+N/A14130.8h12.1C*36B++
Phobos VX86 1,1681,1597611.523C*0.3075.404%A+13.719%C-48.9C++N/A13823.7h2.1B++2.8B++
Orion VS54 1,1701,1595232.216B+0.4031.126%A*23.9%C+49.5B++N/A19323.4h11.4B+36.6B
Eridani SX5 1,1631,1579791.182C+0.6431.212%B**19.879%C+21DN/A8355.1h13.5C43.2C**
NS-15M1 1,1661,1566121.889B0.0733.834%A*19.55%C41.6C++N/A14227.8h12.9C+38.2B++
VX29 Polaris 1,1741,1545941.943B+0.1233.209%A++18.891%D45.8C++N/A13225.2h11.9C**35.9B++
Deimos VA29 1,1641,1528051.431C*0.3971.886%B**13.455%D36.8CN/A15931.3h2.6C3.6C**
Pandora VX25 1,1531,1453243.534A++1.7192.52%S12.14%D31.3CN/A15136.6h7.1F-7.6B++
Zenith VX-5 1,1731,1398581.328C++0.4936.271%A*20.983%C+20.8C--N/A7854.8h14.4C39.8B+
Supernova VPC 1,2151,0096116.541B+14.7251.106%C+2.676%A33.2C--6.8C17230.4h3.6C7C+
Phantom VA23 1,0029956431.547C+0.2743.628%A23.518%D30.8C-N/A8332.3h4.7C+10.8B+
Spiker 7887797581.028C++0.7934.188%B++21.438%C++54.1B++N/A17614.4h9.6C+28B+
Phaseshift VX-S 7687652692.844C+1.0240.18%B+73.856%C+23.2CN/A7533h3.1C++7.7C**
Sirius SX12 7647475171.445B+0.3834.508%A*19.813%C**34.9BN/A11921.4h14.3C**41.3B++
NS Baron G5 6786725861.147C++0.6764.151%A*12.5%C-31C+N/A11421.7h5C+7.7C++
Blueshift VM5 6506482073.13B1.3127.98%A++20.679%C+27.2CN/A13123.8h14.8B52.9B*
Eidolon VE33 6326283801.653B+0.1740.678%A*23.248%C21.8C+N/A8928.8h9.2C++22.6B++
C-4 8496213731.665C*0.1616.421%FN/A105.3B+38.6B++11535.9h1.4C*8.6D
Blueshift VM5 6106062072.928C*1.1128.446%A++18.152%D25.5C--N/A11623.8h16.2C+56.9B++
L100 Python HEAT 840570639.048B**7.2358.865%B++3.333%B+36.8B+17.4B**24615.5h6.2C++10.6B+
Thanatos VE70 5485433721.46B++0.3662.859%A**13.628%C--39.1B+N/A14813.9h4.2B+6.7B**
Solstice VE3 5155013501.431B**0.3935.313%A*23.553%B++18.5C+N/A9027.1h14.2B40.2B+
NS Decimator 7234425290.836C0.9873.316%A+1.131%D-28.2C-17.9C*25515.7h7.6F10.3D
Spear Anti-Vehicle Phalanx Turret 6784164010.4B+8.5852.067%B++5.048%B+37.8C+23.8C*40611h9C++17.3B+
H-V45 4154122781.482C++0.3433.638%A++17.476%C--28.4C+N/A8914.5h13.6C+40.4B++
Corvus VA55 3543512231.574B+0.2535.763%A*25.926%B+30.3C++N/A8811.6h11.3B+31.6B**
MANA Anti-Vehicle Turret 5903221462.205C++0.3869.55%B**2.484%D3220M*2680A*16020750.1h10.2D14.7B
E540 Halberd 4903113110.032C++8.2149.325%C*3.215%B+27.3C15.7C+29411.4h6.5C-13.1C+
Lumine Edge 32630811,2660.027C1.7929.29%C*7.792%D*0.6C--N/A2514.8h1.8D6.3C++
V10 308304437.07A++5.2539.595%C+62.171%F-27.4CN/A11111.1h3.1D*7.8D
Force-Blade 2992775,2410.053B*1.7739.457%B++N/A1BN/A4269.6h2.2B+5.6B+
Lancer VS22 6362753520.781C+1.0468.655%B*N/A12.1C+15.8C*29822.8h21.4C*31.1B
Tank Mine 430269733.685B+1.8644.985%B*N/A168.1A100.6A20101.6h2.2C-5B++
VE-S Canis 2762662281.167C+0.6533.691%B**27.068%B*27.1C1B++839.8h10.7B+31.9B+
Pulsar LSW 2102081251.664C++0.1636.44%A**19.231%D46.2C++N/A2314.5h16.5D*45.3B+
Artemis VX26 2072061321.561C*0.2639.648%M17.961%D31.7C+N/A1036.5h12.3C+31.1B*
Proximity Mine 187187345.5B+3.6846.091%B+N/A207.8A++N/A8280.9h1.8B3.9B+
Sticky Grenade 1841821182N/A180.1855.132%C**N/A910C+10C32070.2h2.3C+4.2C*
S12 Renegade 1941741760.989C-0.8337.574%C--6.897%B+9.5D*1.1D3318.3h6.9T*18.5F-
SVA-88 1721701051.619C+0.2031.88%A++12.353%F32.1C--N/A2345.3h14.1D44.2B+
MKV Suppressed 162160911.758B*0.0632.268%A16.25%C--39C**N/A1294.1h13.9C*43B+
VA39 Spectre 155154632.444B*0.6240.802%A+40.909%C*28.5B+N/A1325.4h5.5B13.4B++
Saron HRB 243150305C+3.1849.486%B++2%B+22.4C13.9C4206.7h22.5C++45.4B+
Skyguard 279138236A4.1836.334%B**1.449%C-9.7D9.9C++20114.3h150.9D415.3C*
Lasher X2 113110283.929S2.1134.422%B**6.364%A26.8CN/A1674.1h14.8B**43.1B*
NS-AM7 Archer 1481071420.754B+1.0763.201%B+13.084%C-6.9C+2.6C+5415.5h23.6C+37.3C+
Frag Grenade 1021011101N/A99.1817.857%T*N/A1010A*10C++187210.1h0.5M+2.8A+
Maelstrom Turbo Laser 181972270.427C-1.3936.635%B**6.186%A**5.7D4.9D8217h150.3C--410.1C+
Hades VSH4 22192511.804A**0.0273.825%B*N/A12.4C17.4C++2127.4h15F-20.3D**
Beamer VS3 8988601.467B**0.3527.585%C+14.773%D--33.8BN/A2032.6h14.2D--51.3C
MANA Anti-Personnel Turret 8786243.583N/A1.7627.564%UN/A860U10U2362500.1h20.5T*74.4T*
Vortex VM21 15982631.302C++0.5252.445%A1.22%D--8.8C+8.3B*1579.3h26B+49.6B+
M40 Fury 11082126.833C++5.0142.97%B++2.439%B*30.4D10.4C*2152.7h15.2C+35.5B+
MAX Punch 85813060.265B**1.5644.88%C+N/A2.1C++N/A739.5h1.8C++4.1C*
L105 Zephyr 9878711.143B9.3254.286%A2.564%M43.3C+11.1B3501.8h8D14.8C**
Dual Photon Pods 10878194.105C2.2848.374%C-N/A65C25B+10431.2h30.9D63.8C--
NS-10 Burster 12573362.028A++0.2138.1%A2.74%D--5.5C+3.9C*14513.3h210D**551.3C+
NS-10 Burster 14173362.028A0.2138.002%A4.11%C--5.9C++5.5B**16612.3h192.8D--507.3C++
Hornet Missiles 11272184C+2.1863.107%C++1.389%C+65.5C+36.4C+7771.1h12.6C+20C+
Hunter QCX 76711000.71C+1.1138.698%C11.268%D--22.2B*1.6C1283.2h4.4C**11.5C**
Nyx VX31 6464391.641C+0.1844.953%A++21.875%D-37.6C+N/A1081.7h6C+13.3B+
M20 Basilisk 9664164B+2.1842.065%B4.688%C21.3C+10.7C**2163h85.3B+202.8B++
VE-H Maw 6262302.067B+0.2531.685%B**19.355%D23.8D-N/A822.6h11.2C+35.2B+
M20 Basilisk 7459153.933B+2.1143.221%B+10.17%A++13.4D3.4D*1624.4h128.5C--297.3C+
Vortex VM21 11354630.857C+0.9653.16%A1.852%D-5.7C--6.2B+1219.5h40B+75.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32210.2h
Nano-Armor Kit245328,86822.3h
Nanite Revive Grenade03240.1h
Anti-Vehicle MANA Turret57430.8h
Motion Spotter71,0170.4h
Deconstruction Tool04070h
Shield Recharging Field96800.3h
Ammunition Package59240.3h
Medical Kit1602,6602.3h
Anti-Infantry MANA Turret31380.2h
Medical Applicator291109,50911.1h
Recon Detection Device101,4912.5h

Check the help document for the dictionary if you want to learn more about words used here.


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