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Sentinel Space Cairbr[TG] Cairbr
NC BR 74

KDR: 3.02

Score: 52.2m

Last Seen: Aug 19th, 2019 6:48 AM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 100
Level Progress (to 75): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd Titan-150 HESH M60-A Bulldog M60-A Bulldog GD-7F C85 Canister Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 956TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.015%17.824%3212611889,5661.104871.913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.337%-0.612D-0.454D-1.826F-HEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.5-0.106C+14.9-0.039C+67.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.777%1.132%145212127958617300.922274109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.58%0.795B++-0.398C---1.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.30.398B440.178C++54.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.013%2.45%10947120712,3691226594710.0807208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.525%-0.986D--0.025C+0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.28C*8.40.316C*18.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.291%5.054%102824119012,2881141526510.7601233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.579%-0.83D-0.187C++0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.90.314C*21.80.441B58.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.132%70.431%1028412101,160951101.21849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.033%0.03C+0.222C++0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.259C*2.60.189C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.188%10.844%1028112131,20861391.96743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.51D-0.703D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.139C5.2-0.094C+9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 100
52.2m308.4%269 (16.1k)239 (14.3k)3.0174360,93120,1934.1215374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214363816.244%7.154%11610:4510

7% Combat Medic69% Engineer7% Heavy Assault7% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 2:51 AMSep 20th, 2013 3:10 AMAug 19th, 2019 12:33 PM (14h) (PST)Aug 19th, 2019 2:50 AM (23h) (PST)Aug 19th, 2019 2:48 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
608585500.2790.0930.0201.1470.093212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4953,45233,043176169614,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3637h/151.5d 22,295 4,359 27,320 250.2k 3,026 6,573 20,200 132.7m

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:1,845
Deaths:2,172
KDR:0.849
Accuracy:16.980% D**
HSR:15.339% D-
AF-57 Piston
C--
Kills:1,208
Deaths:955
KDR:1.265
Accuracy:35.188% C--
HSR:10.844% D-
Razor GD-23
C
Kills:940
Deaths:1,101
KDR:0.854
Accuracy:19.756% D-
HSR:18.936% C
Gauss Compact S
D
Kills:689
Deaths:712
KDR:0.968
Accuracy:19.840% D
HSR:9.724% D**
Warden
D
Kills:166
Deaths:110
KDR:1.509
Accuracy:22.745% D
HSR:17.470% D--
AF-19 Mercenary
D
Kills:161
Deaths:189
KDR:0.852
Accuracy:16.828% D*
HSR:18.012% D
AC-X11
B**
Kills:122
Deaths:80
KDR:1.525
Accuracy:21.601% D
HSR:27.869% B**
MGR-M1 Bishop
C
Kills:55
Deaths:33
KDR:1.667
Accuracy:30.836% C
HSR:27.273% C
Kills:5,186
Deaths (as Engineer):5,352
Deaths (to Engineers):5,444
KDR:0.96898
Kill Difference:166
Playtime:2,497.095 hours
Usage:69%
Score:38.078m
Score/min:254
Accuracy (listed only):22.972%
HSR (listed only):18.183%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D--
Kills:1,187
Deaths:925
KDR:1.283
Accuracy:12.675% F-
HSR:17.102% D--
GD-22S
D*
Kills:428
Deaths:377
KDR:1.135
Accuracy:16.243% D*
HSR:11.449% F-
EM1
D
Kills:178
Deaths:135
KDR:1.319
Accuracy:16.317% D--
HSR:17.978% D
LA1 Anchor
D--
Kills:157
Deaths:108
KDR:1.454
Accuracy:16.830% F
HSR:17.834% D--
NC6 Gauss SAW
D--
Kills:66
Deaths:46
KDR:1.435
Accuracy:15.147% D--
HSR:9.091% F--
NSX Naginata
D*
Kills:60
Deaths:48
KDR:1.250
Accuracy:14.767% D**
HSR:20% D*
Kills:2,076
Deaths (as Heavy Assault):1,639
Deaths (to Heavy Assaults):5,092
KDR:1.26663
Kill Difference:437
Playtime:270.423 hours
Usage:7%
Score:2.971m
Score/min:183
Accuracy (listed only):15.330%
HSR (listed only):15.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D-
Kills:1,845
Deaths:2,172
KDR:0.849
Accuracy:16.980% D**
HSR:15.339% D-
AF-57 Piston
C--
Kills:1,208
Deaths:955
KDR:1.265
Accuracy:35.188% C--
HSR:10.844% D-
Razor GD-23
C
Kills:940
Deaths:1,101
KDR:0.854
Accuracy:19.756% D-
HSR:18.936% C
Gauss Compact S
D
Kills:689
Deaths:712
KDR:0.968
Accuracy:19.840% D
HSR:9.724% D**
Blitz GD-10
D-
Kills:572
Deaths:544
KDR:1.051
Accuracy:19.885% D-
HSR:11.364% D--
AF-19 Mercenary
D
Kills:161
Deaths:189
KDR:0.852
Accuracy:16.828% D*
HSR:18.012% D
AC-X11
B**
Kills:122
Deaths:80
KDR:1.525
Accuracy:21.601% D
HSR:27.869% B**
NS-7 PDW
D--
Kills:69
Deaths:78
KDR:0.885
Accuracy:16.807% D**
HSR:11.594% D--
Kills:5,606
Deaths (as Light Assault):5,831
Deaths (to Light Assaults):3,298
KDR:0.96141
Kill Difference:225
Playtime:239.626 hours
Usage:7%
Score:2.495m
Score/min:174
Accuracy (listed only):20.860%
HSR (listed only):15.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D-
Kills:572
Deaths:544
KDR:1.051
Accuracy:19.885% D-
HSR:11.364% D--
NS-44 Commissioner
D
Kills:554
Deaths:577
KDR:0.960
Accuracy:27.383% D--
HSR:17.148% D
EM4 Longshot
C**
Kills:532
Deaths:106
KDR:5.019
Accuracy:37.698% C
HSR:80.639% C**
SAS-R
C
Kills:397
Deaths:158
KDR:2.513
Accuracy:37.515% C
HSR:63.980% C-
AF-18 Stalker
C++
Kills:394
Deaths:330
KDR:1.194
Accuracy:21.885% D*
HSR:21.574% C++
NS-44L Blackhand
A+
Kills:320
Deaths:98
KDR:3.265
Accuracy:41.640% C+
HSR:61.875% A+
NC4 Mag-Shot
C+
Kills:192
Deaths:243
KDR:0.790
Accuracy:26.142% C+
HSR:17.188% C
LA3 Desperado
B**
Kills:163
Deaths:185
KDR:0.881
Accuracy:34.466% B**
HSR:25.767% B**
NC14 Bolt Driver
C*
Kills:161
Deaths:40
KDR:4.025
Accuracy:36.989% C*
HSR:68.944% D
NS-AM7 Archer
C
Kills:135
Deaths:211
KDR:0.640
Accuracy:49.679% D*
HSR:14.074% C
NS-45 Pilot
D*
Kills:120
Deaths:111
KDR:1.081
Accuracy:21.923% D**
HSR:16.667% D*
Soldier Soaker
C+
Kills:94
Deaths:65
KDR:1.446
Accuracy:20.286% D**
HSR:13.830% C+
Gauss SPR
C+
Kills:70
Deaths:26
KDR:2.692
Accuracy:25.285% D*
HSR:32.857% C+
NS-7 PDW
D--
Kills:69
Deaths:78
KDR:0.885
Accuracy:16.807% D**
HSR:11.594% D--
Kills:3,773
Deaths (as Infiltrator):2,772
Deaths (to Infiltrators):2,603
KDR:1.36111
Kill Difference:1,001
Playtime:251.529 hours
Usage:7%
Score:2.558m
Score/min:169
Accuracy (listed only):29.827%
HSR (listed only):32.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C--
Kills:1,208
Deaths:955
KDR:1.265
Accuracy:35.188% C--
HSR:10.844% D-
Blitz GD-10
D-
Kills:572
Deaths:544
KDR:1.051
Accuracy:19.885% D-
HSR:11.364% D--
NS-11P
D
Kills:530
Deaths:482
KDR:1.100
Accuracy:19.205% D-
HSR:14.906% D
GR-22
D
Kills:346
Deaths:404
KDR:0.856
Accuracy:16.185% F
HSR:14.162% D
Reaper DMR
D*
Kills:345
Deaths:408
KDR:0.846
Accuracy:18.881% D**
HSR:16.812% D*
Carnage AR
D**
Kills:287
Deaths:347
KDR:0.827
Accuracy:17.071% F
HSR:11.150% D**
NC1 Gauss Rifle
D
Kills:174
Deaths:235
KDR:0.740
Accuracy:19.472% D
HSR:13.793% D*
NS-7 PDW
D--
Kills:69
Deaths:78
KDR:0.885
Accuracy:16.807% D**
HSR:11.594% D--
Gauss Rifle S
D--
Kills:67
Deaths:71
KDR:0.944
Accuracy:20.369% D--
HSR:11.940% D*
Kills:3,598
Deaths (as Combat Medic):3,524
Deaths (to Combat Medics):1,749
KDR:1.021
Kill Difference:74
Playtime:241.097 hours
Usage:7%
Score:3.944m
Score/min:273
Accuracy (listed only):20.340%
HSR (listed only):12.952%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:637
Deaths:332
KDR:1.919
Accuracy:28.557% D-
HSR:12.873% D
NCM1 Scattercannon
C++
Kills:631
Deaths:331
KDR:1.906
Accuracy:30.276% D
HSR:16.006% C++
NCM3 Raven
C-
Kills:440
Deaths:222
KDR:1.982
Accuracy:36.053% C-
HSR:0.682% D**
NCM3 Raven
D
Kills:436
Deaths:222
KDR:1.964
Accuracy:34.980% D
HSR:1.606% D
AF-41 Hacksaw
C++
Kills:268
Deaths:100
KDR:2.680
Accuracy:21.444% D--
HSR:14.925% C++
AF-41 Hacksaw
C**
Kills:234
Deaths:100
KDR:2.340
Accuracy:21.419% D--
HSR:16.239% C**
NS-10 Burster
C++
Kills:134
Deaths:88
KDR:1.523
Accuracy:30.813% C++
HSR:5.224% C+
NS-10 Burster
C+
Kills:117
Deaths:89
KDR:1.315
Accuracy:30.309% C+
HSR:5.128% C+
NCM2 Falcon
D
Kills:98
Deaths:79
KDR:1.241
Accuracy:33.471% D
HSR:3.061% D
NCM2 Falcon
D
Kills:88
Deaths:79
KDR:1.114
Accuracy:35.799% D
HSR:1.136% F
Kills:3,083
Deaths (as MAX Suit):821
Deaths (to MAX Suits):1,049
KDR:3.75518
Kill Difference:2,262
Playtime:119.738 hours
Usage:3%
Score:2.118m
Score/min:295
Accuracy (listed only):30.312%
HSR (listed only):7.688%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D--
Kills:92
V. Kills:13 N/A
Deaths:33
KDR:2.788
Accuracy:49.026% D-
KPH:11.900 D--
VKPH:1.700 D--
Kills:92 (92 + 0)
Deaths:33
KDR:2.788
VKDR:0.394
Vehicle Kills:13
Kill Difference:59
Playtime:7.733 hours
Usage:0%
Score:0.075m
Score/min:162
Piloting Accuracy:49.026%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:794
V. Kills:653 121%
Deaths:124
KDR:6.403
Accuracy:28.776% D--
KPH:30.600 C+
VKPH:25.200 C++
CAS30 Tank Buster
B
Kills:703
V. Kills:688 102%
Deaths:338
KDR:2.080
Accuracy:44.557% C+
KPH:8.200 C++
VKPH:8.100 B
L105 Zephyr
B++
Kills:473
V. Kills:65 N/A
Deaths:37
KDR:12.784
Accuracy:47.790% B++
KPH:69.800 B++
VKPH:9.600 C*
AP30 Shredder
B+
Kills:244
V. Kills:223 109%
Deaths:65
KDR:3.754
Accuracy:26.844% C--
KPH:24.200 C
VKPH:22.100 B+
Dual-75 Duster
D
Kills:121
V. Kills:4 N/A
Deaths:6
KDR:20.167
Accuracy:32.267% D-
KPH:48.900 D
VKPH:1.600 D*
Kills:2,335 (703 + 1,632)
Deaths:570
KDR:4.096
VKDR:2.865
Vehicle Kills:1,633
Kill Difference:1,765
Playtime:130.566 hours
Usage:4%
Score:1.474m
Score/min:188
Piloting Accuracy:44.557%
Gunner Accuracy:32.267%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:573
V. Kills:393 145%
Deaths:69
KDR:8.304
Accuracy:25.649% D
KPH:12.400 C
VKPH:8.500 C
L100 Python HESH
C+
Kills:544
V. Kills:85 N/A
Deaths:9
KDR:60.444
Accuracy:41.355% D-
KPH:52.300 C+
VKPH:8.200 C+
C75 Viper
B++
Kills:434
V. Kills:76 N/A
Deaths:15
KDR:28.933
Accuracy:37.251% C+
KPH:42.800 B++
VKPH:7.500 C+
L100 Python AP
C--
Kills:383
V. Kills:202 189%
Deaths:26
KDR:14.731
Accuracy:40.741% F
KPH:25 C--
VKPH:13.200 D-
Kills:1,934 (1,934 + 0)
Deaths:119
KDR:16.252
VKDR:6.353
Vehicle Kills:756
Kill Difference:1,815
Playtime:82.045 hours
Usage:2%
Score:1.028m
Score/min:209
Driving Accuracy:40.741%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:6,470
V. Kills:4,314 150%
Deaths:503
KDR:12.863
Accuracy:41.101% D*
KPH:22 C
VKPH:14.700 C+
E540 Halberd
B+
Kills:4,926
V. Kills:2,432 202%
Deaths:260
KDR:18.946
Accuracy:48.081% B+
KPH:34.100 B+
VKPH:16.800 B+
Titan-150 HESH
C+
Kills:3,011
V. Kills:470 N/A
Deaths:152
KDR:19.809
Accuracy:46.601% C+
KPH:37.700 C+
VKPH:5.900 D
C85 Canister
C+
Kills:1,650
V. Kills:63 N/A
Deaths:43
KDR:38.372
Accuracy:38.405% C+
KPH:61.800 C+
VKPH:2.400 D-
Titan-150 HEAT
C+
Kills:954
V. Kills:407 234%
Deaths:100
KDR:9.540
Accuracy:46.146% C+
KPH:20.100 C+
VKPH:8.600 C+
Enforcer ML85
B+
Kills:559
V. Kills:415 134%
Deaths:44
KDR:12.705
Accuracy:37.755% C-
KPH:25.700 C**
VKPH:19.100 B+
G40-F Ranger
D
Kills:335
V. Kills:194 172%
Deaths:17
KDR:19.706
Accuracy:29.767% C+
KPH:25.700 D
VKPH:14.900 D
M20 Basilisk
C++
Kills:72
V. Kills:33 212%
Deaths:10
KDR:7.200
Accuracy:34.233% B+
KPH:17 C
VKPH:7.800 C++
Kills:17,977 (10,435 + 7,542)
Deaths:1,129
KDR:15.923
VKDR:7.376
Vehicle Kills:8,328
Kill Difference:16,848
Playtime:631.778 hours
Usage:17%
Score:8.376m
Score/min:221
Driving Accuracy:46.146%
Gunner Accuracy:34.233%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:292
V. Kills:12 N/A
Deaths:25
KDR:11.680
Accuracy:45.757% D
KPH:87.500 C
VKPH:3.600 D--
E540 Halberd-H
D
Kills:233
V. Kills:124 186%
Deaths:37
KDR:6.297
Accuracy:51.966% D
KPH:29.200 D
VKPH:15.500 D
M40 Fury-H
D-
Kills:108
V. Kills:7 N/A
Deaths:17
KDR:6.353
Accuracy:31.261% D--
KPH:44.900 D-
VKPH:2.900 D--
Enforcer ML65-H
B+
Kills:65
V. Kills:60 107%
Deaths:10
KDR:6.500
Accuracy:53.739% C-
KPH:37.200 C++
VKPH:34.400 B+
M96 Mjolnir-H
C--
Kills:56
V. Kills:38 144%
Deaths:17
KDR:3.294
Accuracy:40.814% D--
KPH:35.700 D
VKPH:24.200 C--
M12 Kobalt-H
D--
Kills:56
V. Kills: N/A
Deaths:3
KDR:18.667
Accuracy:12.419% F-
KPH:60.300 D--
VKPH:0 F
G30 Walker
D
Kills:53
V. Kills:26 196%
Deaths:18
KDR:2.944
Accuracy:31.293% D
KPH:18.700 D
VKPH:9.200 D-
Kills:863 (0 + 863)
Deaths:127
KDR:6.795
VKDR:2.102
Vehicle Kills:267
Kill Difference:736
Playtime:20.809 hours
Usage:1%
Score:0.392m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:31.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:666
V. Kills:23 N/A
Deaths:18
KDR:37
Accuracy:14.315% D
KPH:51.400 C
VKPH:1.800 C--
M12 Kobalt
C+
Kills:401
V. Kills:10 N/A
Deaths:19
KDR:21.105
Accuracy:17.344% C+
KPH:45.600 D
VKPH:1.100 D--
M20 Basilisk
B+
Kills:396
V. Kills:166 237%
Deaths:39
KDR:10.154
Accuracy:32.500% D
KPH:20.600 C+
VKPH:8.700 B+
G40-F Ranger
B
Kills:290
V. Kills:239 121%
Deaths:5
KDR:58
Accuracy:29.500% C-
KPH:20.500 C++
VKPH:16.900 B
M40 Fury
C++
Kills:257
V. Kills:54 467%
Deaths:25
KDR:10.280
Accuracy:31.623% C-
KPH:45.300 C+
VKPH:9.500 C++
G30 Walker
C+
Kills:209
V. Kills:133 156%
Deaths:13
KDR:16.077
Accuracy:22.632% D--
KPH:13.800 C+
VKPH:8.800 C+
M60-G Bulldog
C++
Kills:168
V. Kills:25 N/A
Deaths:12
KDR:14
Accuracy:23.504% D*
KPH:30.600 C++
VKPH:4.600 C
M20 Basilisk
C+
Kills:143
V. Kills:76 186%
Deaths:13
KDR:11
Accuracy:36.042% C+
KPH:14.900 D
VKPH:7.900 C+
M40 Fury
C
Kills:125
V. Kills:16 N/A
Deaths:18
KDR:6.944
Accuracy:33.943% C
KPH:39.900 C--
VKPH:5.100 D-
G30 Walker
C
Kills:59
V. Kills:41 140%
Deaths:5
KDR:11.800
Accuracy:24.483% D
KPH:10.900 D
VKPH:7.600 C
M60-G Bulldog
N/A
Kills:50
V. Kills:17 278%
Deaths:6
KDR:8.333
Accuracy:29.517% N/A
KPH:26.500 N/A
VKPH:9 N/A
Kills:2,764 (0 + 2,764)
Deaths:173
KDR:15.977
VKDR:4.624
Vehicle Kills:800
Kill Difference:2,591
Playtime:101.382 hours
Usage:3%
Score:1.188m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:29.517%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:127
V. Kills:30 410%
Deaths:173
KDR:0.734
Accuracy:18.946% F*
KPH:3.600 D--
VKPH:0.800 D*
Kills:127 (127 + 0)
Deaths:173
KDR:0.734
VKDR:0.173
Vehicle Kills:30
Kill Difference:46
Playtime:35.546 hours
Usage:1%
Score:0.057m
Score/min:27
Driving Accuracy:18.946%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B
Kills:95
V. Kills:56 167%
Deaths:8
KDR:11.875
Accuracy:33.802% C
KPH:28.100 C*
VKPH:16.600 B
CAS 14-E
C
Kills:88
V. Kills:8 N/A
Deaths:8
KDR:11
Accuracy:33.359% C++
KPH:51.800 C-
VKPH:4.700 C
Kills:183 (0 + 183)
Deaths:16
KDR:11.438
VKDR:4
Vehicle Kills:64
Kill Difference:167
Playtime:5.075 hours
Usage:0%
Score:0.081m
Score/min:267
Piloting Accuracy:N/A%
Gunner Accuracy:33.359%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,7846,47050312.863B**9.8541.101%D*2.782%C++22C14.7C+249294.2h4.1B+9.9C+
E540 Halberd 7,3584,92626018.946A+15.9348.081%B+1.726%D34.1B+16.8B+224144.4h5B+10.4B++
Titan-150 HESH 3,4813,01115219.809B*16.7946.601%C+2.258%B+37.7C+5.9D14679.9h2.8B++6.1B+
M60-A Bulldog 3,1302,8573484.029A*81.0149.696%B+2.135%C+71.1A+6.8B**23140.2h4.8B++9.7B++
M60-A Bulldog 2,4232,1684251.619A48.6051.263%B+1.891%C65.7A7.7A+24233h5.4B+10.6B+
GD-7F 1,8841,8452,1720.849C2.1716.98%D**15.339%D-5D--N/A15368.5h16.8D98.8D--
C85 Canister 1,7131,6504338.372A35.3538.405%C+12.727%C+61.8C+2.4D-16126.7h5.8B+15.1B+
Tank Mine 2,1041,2492305.43A+2.4136.155%C*N/A127.4B+87.2B*12939.8h2.3D6.4C+
AF-57 Piston 1,2171,2089551.265C++1.7535.188%C--10.844%D-11.1D--N/A34108.5h5.2C14.8C+
EM6 1,2061,1879251.283C+1.7312.675%F-17.102%D--17.8D-N/A5866.8h13.7D108.2D**
C-4 1,4859783482.81B**0.2115.254%F-N/A68.9C35.7B+67414.2h1.2B+8D
Titan-150 HEAT 1,3619541009.54B**6.5246.146%C+4.088%B*20.1C+8.6C+16047.5h4.5B+9.8B+
Razor GD-23 9709401,1010.854C+2.1619.756%D-18.936%C4.7D--N/A18199h17.5D--88.5D
MANA Anti-Vehicle Turret 1,5139091725.285S2.2754.439%A*1.87%F--9090U6040U3709110.1h6.5A++12A**
C150 Dalton 1,4477941246.403C+3.3928.776%D--N/A30.7C+25.2C++38425.9h3.8B+13.1C+
Bouncing Betty 742741878.517A++5.5039.82%C-N/A151.2B+N/A4254.9h1.8B+4.6C++
CAS30 Tank Buster 1,3917033382.08B++0.9444.557%C+N/A8.2C++8.1B9585.3h47.1C++105.7C**
Gauss Compact S 7366897120.968C++2.0519.84%D9.724%D**8.7DN/A3679.6h10.3C**51.7C+
M12 Kobalt 6896661837A*33.9814.315%D18.018%C+51.2C1.8C--15413h23.1C-161.7C
NCM1 Scattercannon 6396373321.919C1.1028.557%D-12.873%D24DN/A6826.5h6C++21C
NCM1 Scattercannon 6396313311.906C*1.1130.276%D16.006%C++23.9C+N/A7226.4h6.6B+21.8C++
Skyguard 966573698.304A*5.2925.649%D1.222%D12.4C8.5C17046.2h101.4B+395.5C*
Blitz GD-10 5795725441.051C++1.9719.885%D-11.364%D--17.2DN/A5333.3h15.6C++78.3C+
Enforcer ML85 9745594412.705A++9.6937.755%C-1.789%C25.6C**19B+33321.8h12C**31.9C++
NS-44 Commissioner 5665545770.96C+2.0627.383%D--17.148%D21.9C-N/A7325.3h4.2C+15.3C--
L100 Python HESH 629544960.444S57.4341.355%D-N/A52.3C+8.2C+26210.4h2.8B+6.8C*
EM4 Longshot 5355321065.019B+2.0037.698%C80.639%C**25CN/A7121.3h2.3C+6.2C+
NS-11P 5535304821.1C+1.9219.205%D-14.906%D13.1D-N/A4440.4h19.8F102.8D*
L105 Zephyr 5384733712.784C**9.7747.79%B++N/A69.6B++9.6C*3376.8h5.8B+12.1B+
NCM3 Raven 7234402221.982A++1.0436.053%C-N/A11.5B++7.4B++11238.4h23B*63.7B+
NCM3 Raven 7374362221.964A+1.0534.98%D1.606%D11.3B7.8B++12338.5h21.7B++61.9B+
C75 Viper 5104341528.933S25.9237.251%C+1.152%C43B++7.5C+27010.1h8.6B*23B*
GD-22S 4314283771.135C+1.8816.243%D*11.449%F-15.5D-N/A6327.6h12.9C--79.5D-
M12 Kobalt 4114011921.105B**18.0917.344%C+19.451%C++45.6D1.1D--1278.8h24.4D-140.8C
SAS-R 4013971582.513C+0.5037.515%C63.98%C-27.4C--N/A8014.5h2.3C+6.2C+
M20 Basilisk 5623963910.154M**7.1432.5%D4.04%D20.6C+8.6B+20219.2h83.2B+256C++
AF-18 Stalker 4033943301.194C+1.8221.885%D*21.574%C++22.5C--N/A6617.5h16.6D*75.8D*
M12 Kobalt 403390943.333C++40.3218.957%D19.231%C**86.7C2.9D2364.5h19.1C+101C+
L100 Python AP 5853832614.731A++11.7140.741%FN/A25C--13.2D-25115.3h4.2B++10.3C*
GR-22 3503464040.856C2.1616.185%F14.162%D11.3D--N/A4130.6h17.8D*109.7F-
Reaper DMR 3513454080.846C2.1718.881%D**16.812%D*12.2D--N/A3528.2h12.7D*67.4F
G40-F Ranger 5293351719.706A*16.6929.767%C+N/A25.8D14.9D19913h61.4B+206.2B+
NS-44L Blackhand 323320983.265A++0.2541.64%C+61.875%A+23.5C+N/A6613.6h4.5C++10.8C*
C85 Canister-H 3042922511.68C+8.6645.757%D12.671%B+88.5C3.6D--2673.3h7.3C+15.9C+
G40-F Ranger 529290558U54.9829.5%C-N/A20.4C++16.8B26514.2h98.5B++333.8B+
Carnage AR 2962873470.827C2.1917.071%F11.15%D**9.4D--N/A3830.4h18.1D**106.3F-
MANA Anti-Personnel Turret 2902871292.225N/A0.7917.782%UN/A2870U30U6738700.1h21.6T*121.7T*
AF-41 Hacksaw 2722681002.68C++0.3421.444%D--14.925%C++27.1CN/A839.9h5.7B+26.4C+
M40 Fury 3112572510.28B*7.2631.623%C-1.167%D45.1C+9.5C++2445.7h10.7B+33.7B
AP30 Shredder 467244653.754C0.7426.844%C--1.639%C24.2C22.1B+37110.1h99.2C369.6C--
Mag-Cutter 2402375,9150.04B+2.9820.519%DN/A0.4CN/A1562.7h1.8B*8.8C++
AF-41 Hacksaw 2442341002.34C+0.6821.419%D--16.239%C**23.6C-1A+789.9h6.6B+30.7C
E540 Halberd-H 357233376.297C+3.2851.966%D2.146%C++29.1D15.5D2758h6.3C+12.1C+
NS Annihilator 4352271141.991M*1.0380.66%C+N/A11.8C**10.8B*19719.2h7.6A+9.5A
Sticky Grenade 2222191219N/A215.9841.301%D*N/A547.5D-7.5D23940.4h2.2C++5.4C+
Shrike 2962152830.76C++2.2649.629%D-1.86%D22.9C+8.6D3569.4h5B*10B+
NC05 Jackhammer 2162151881.144C+1.8734.383%D*13.023%C-19D-N/A7211.3h7.1D**20.5D*
G30 Walker 3422091316.077S13.0622.632%D--3.828%C+13.8C+8.8C+18915.1h204.6C*903.9C
NC4 Mag-Shot 1921922430.79C++2.2326.142%C+17.188%C7D--N/A3127.5h10.2C38.9C+
NC15 Phoenix 390180961.875B++1.1441.085%F-N/A9.4D11C+15119.1h8.8B+21.3C+
EM1 1821781351.319C++1.7016.317%D--17.978%D16.8DN/A8510.6h18.2C--111.8D-
NC1 Gauss Rifle 1801742350.74C+2.2819.472%D13.793%D*10.7D-N/A7616.2h18D**92.5D--
A30 Walker 362173453.844C**0.8319.051%D**N/A7.5C8.2C+14123h193.1C+1013.7D
M60-G Bulldog 1931681214M10.9823.504%D*N/A30.5C++4.5C1665.5h5.6B++23.8C++
Warden 1721661101.509B+1.5122.745%D17.47%D--14.8CN/A7211.2h10.1C+44.4C+
LA3 Desperado 1691631850.881C+2.1434.466%B**25.767%B**4.6D*N/A1635.5h15.5F--45D
AF-19 Mercenary 1661611890.852C++2.1716.828%D*18.012%D4.9D-N/A5832.9h16.7D99.5D
NC14 Bolt Driver 162161404.025A1.0136.989%C*68.944%D24.4C++N/A1736.6h2.6C++7.1C**
LA1 Anchor 1651571081.454C1.5616.83%F17.834%D--16.5D--N/A1069.5h13.9D**82.6F
Hawk GD-68 2721491770.842C*2.1854.737%D*3.356%B+9.4D7.7C-18315.9h8.9C+16.2D
M20 Basilisk 2191431311S7.9836.042%C+6.294%C*14.9D7.9C+2019.6h124.8D346.2C-
NS-AM7 Archer 2241352110.64B2.3849.679%D*14.074%C2.2D--1.5D2460.1h29.2D58.9D--
NS-10 Burster 228134881.523B*1.4930.813%C++5.224%C+6.1B4.3B+10421.8h135.4B+439.5B+
Anti-Vehicle Grenade 1521291129N/A125.9863.915%A+N/A645A115C*29390.2h3.7B**5.8B**
M20 Drake 423128139.846C--6.8360.61%B**7.031%B16.4D37.8B+2677.8h205.9D**339.8D--
M40 Fury-F 1571271730.734C-2.2818.946%F*1.575%B++3.6D--N/A2735.5h9.4B49.5D*
M60-A Bulldog 149126323.938C0.9228.786%D3.175%A++24.7C--4.5C1375.1h6.5C--22.7C--
M40 Fury 141125186.944C+3.9333.943%C1.6%C40.3C-5.2D-2203.1h12.2C*35.8C*
Spear Anti-Vehicle Phalanx Turret 251123815.375A12.3653.112%B**3.252%C26.7D27.8B++5264.6h15.5F29.1D
AC-X11 131122801.525B+1.4921.601%D27.869%B**9.7D-N/A5612.6h13.4D-62D
Dual-75 Duster 125121620.167B+17.1532.267%D-1.653%B**48.4D1.6D*1762.5h4.8B*15C*
NS-45 Pilot 1211201111.081C+1.9421.923%D**16.667%D*19.4DN/A556.2h7.7C+35.3D
NS-10 Burster 206117891.315B1.7030.309%C+5.128%C+5.3C+4C*9022.1h161.8C+533.9C*
Carver 1271148,1080.014C3.006.351%F-7.895%D*0.1DN/A1865.9h3.1T48.9T*
Frag Grenade 1101101110N/A106.9844.658%C+N/A550BN/A24160.2h3.4B+7.6B+
M40 Fury-H 115108176.353C--3.3431.261%D--N/A45D-2.9D--1592.4h6.8B+21.7C+
Aspis Anti-Aircraft Phalanx Turret 217103617.167S14.1524.542%C+N/A10.6C+11.8C++2399.7h135B+550C**
Hyena Missile Launcher 150101442.295B*0.7236.027%B+N/A12.2C-5.9D1228.3h40.8C+113.2C*
NCM2 Falcon 13498791.241C++1.7833.471%D3.061%D11.1C4.1C+1298.8h9.1B+27.3C*
M20 Wyvern 15195811.875B**8.8633.802%C2.105%D27.9C*16.5C**3023.4h61.5B++182B+
Soldier Soaker 9694651.446C**1.5720.286%D**13.83%C+20D--N/A664.7h6.2C+30.5D--
M30 Mustang AH 10592332.788C0.2349.026%D-3.261%M11.9D--1.7D--1627.7h20.5F41.9D**
A30 Walker 15391442.068B*0.9522.317%C+1.099%C-16C+10.9C+2105.7h121.3B+543.5B
CAS 14-E 9688811C+7.9833.359%C++1.136%D51.8C-4.7C1961.7h34.4C103.1C+
NCM2 Falcon 12588791.114C*1.9035.799%D1.136%F10.1C4.3C+1028.7h11B++30.7B+
MAX Punch 88788420.093C++2.9239.49%CN/A0.7CN/A2108.5h2.4C++6C++
NS Decimator 11276561.357B+1.6648.88%D**N/A25.3D12C--3883h4.9C+10D
The Slasher 74726620.109B**2.9134.923%C++2.778%D--1CN/A274.6h2.8D8.2C+
M20 Basilisk 10572107.2A*4.1834.233%B+2.778%D--17.1C7.9C++1584.2h97.9D286C++
Gauss SPR 7270262.692B++0.3325.285%D*32.857%C+18.4DN/A593.8h6C23.8D
NS-7 PDW 6969780.885C+2.1316.807%D**11.594%D--11DN/A806.3h16.5C98.3D
Gauss Rifle S 7867710.944C+2.0720.369%D--11.94%D*16D2.6A++904.2h10.9C*53.3C
NC6 Gauss SAW 6666461.435C**1.5815.147%D--9.091%F--16.5DN/A4484h10.5C++69.1C+
Enforcer ML65-H 12565106.5B++3.4853.739%C-6.154%M**38.2C*35.3B+7281.7h14.3B26.5C**
M20 Basilisk 996379C*5.9840.564%D**7.937%B**39.4C+22.5C*3361.6h80.9B++199.4C**
NSX Naginata 6060481.25C+1.7714.767%D**20%D*16.7D--N/A453.6h20.3F-137.6F
G30 Walker 10059511.8M*8.7824.483%D1.695%D*10.9D7.6C1885.4h216.2C+882.9C
M96 Mjolnir-H 9456173.294C0.2840.814%D--N/A35D23.8C--6681.6h40.8C+100C-
M12 Kobalt-H 5656318.667C++15.6512.419%F-14.286%C--62.2D--N/A1850.9h13.7B110D
MGR-M1 Bishop 5755331.667C++1.3530.836%C27.273%C16.2DN/A533.4h10.4F33.7D--
G30 Walker 7953182.944C-0.0731.293%D5.66%B**18.9D9.3D-2022.8h148.8B475.4C++
M60-G Bulldog 675068.333B*5.3229.517%D4%B++26.3D8.9C*1481.9h9.9D33.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,0470.7h
Nanite Healing Grenade02590.1h
Nano-Armor Kit6391,806,50084.1h
Nanite Revive Grenade02,9670.8h
Anti-Vehicle MANA Turret313,4676.1h
Medical Kit2791,7716h
Medical Applicator835312,50925.7h
Rampart Wall1830.9h
Deconstruction Tool01,8790.2h
Welding Device03300h
Turret AI Module1650.2h
Motion Spotter14300.3h
Restoration Kit511710.7h
Spear Anti-Vehicle Tower1640.4h
Spitfire Auto-Turret322,0522.1h
Smoke Grenade01370h
Recon Detection Device698,95612.5h
Shield Recharging Field486,6472.2h
M20 Basilisk-F0500.1h
Ammunition Package289,2084.8h
Anti-Infantry MANA Turret221,2171.7h
Flail Targeting Dart103924h
Nano-Repair Grenade05920.2h
L-24R Spur0601.1h
IPC Targeting Dart1700.3h

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