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Ensign Space Cairbr[TG] Cairbr
NC BR 50

KDR: 2.98

Score: 48.8m

Last Seen: Mar 8th, 2019 5:55 AM
- OFFLINE - 1102 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Emerald
Level Progress (to 51): 52%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd Titan-150 HESH M60-A Bulldog M60-A Bulldog GD-7F C85 Canister Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 947TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.978%17.841%3212510109,3211.12221.857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.368%-0.608D-0.442C---1.82F-HEAD ++ (~8.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.6-0.105C+14.9-0.039C+67.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.918%1.218%139210337398326950.887155106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.004%0.791B++-0.351C--1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
950.411B42.70.195C++52.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.901%2.65%10426102911,322117456719.63575200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.968%-0.975D--0.031C+0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.304C*8.30.337C**18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.219%5.299%98523101211,2661089485210.3358232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.303%-0.831D-0.227C++0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.298C*22.70.427B60.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.257%70.228%985410311,142896101.27455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.108%0.035C+0.203C++0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.257C*2.60.187C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.467%11.263%985110341,10158591.88205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.497D-0.653D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.149C5.4-0.107C+9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.8m295%262 (15.7k)233 (14k)2.9789357,53819,3154.0607350 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035345716.117%7.367%11910:529

7% Combat Medic69% Engineer7% Heavy Assault7% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 2:51 AMSep 20th, 2013 3:10 AMApr 7th, 2019 1:26 AM (16d) (PST)Mar 8th, 2019 3:30 AM (46d) (PST)Mar 8th, 2019 1:55 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
602585440.2750.0920.0201.0810.092212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1013,46332,638166165513,971

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3490.4h/145.4d 20,895 4,239 25,091 226.3k 2,922 6,297 19,197 126m

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:1,836
Deaths:2,167
KDR:0.847
Accuracy:16.987% D**
HSR:15.305% D-
AF-57 Piston
C-
Kills:1,101
Deaths:844
KDR:1.305
Accuracy:35.467% C-
HSR:11.263% D
Razor GD-23
C
Kills:940
Deaths:1,101
KDR:0.854
Accuracy:19.756% D-
HSR:18.936% C
Gauss Compact S
D-
Kills:529
Deaths:589
KDR:0.898
Accuracy:18.714% D-
HSR:10.208% D**
AF-19 Mercenary
D
Kills:161
Deaths:188
KDR:0.856
Accuracy:16.830% D--
HSR:18.012% D
Warden
D
Kills:138
Deaths:90
KDR:1.533
Accuracy:21.740% D-
HSR:19.565% D
AC-X11
B**
Kills:122
Deaths:80
KDR:1.525
Accuracy:21.601% D
HSR:27.869% B**
MGR-M1 Bishop
C+
Kills:54
Deaths:30
KDR:1.800
Accuracy:31.944% C+
HSR:27.778% C
Kills:4,881
Deaths (as Engineer):5,089
Deaths (to Engineers):5,248
KDR:0.95913
Kill Difference:208
Playtime:2,392.439 hours
Usage:69%
Score:35.183m
Score/min:245
Accuracy (listed only):22.880%
HSR (listed only):18.617%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D--
Kills:1,185
Deaths:920
KDR:1.288
Accuracy:12.681% F
HSR:17.131% D--
GD-22S
D*
Kills:428
Deaths:376
KDR:1.138
Accuracy:16.254% D*
HSR:11.449% F-
NC05 Jackhammer
C-
Kills:214
Deaths:188
KDR:1.138
Accuracy:34.401% D*
HSR:13.084% C-
EM1
D
Kills:178
Deaths:135
KDR:1.319
Accuracy:16.317% D--
HSR:17.978% D
LA1 Anchor
D--
Kills:135
Deaths:89
KDR:1.517
Accuracy:16.944% D**
HSR:17.037% D--
NC6 Gauss SAW
D-
Kills:66
Deaths:46
KDR:1.435
Accuracy:15.147% D-
HSR:9.091% F--
Kills:2,206
Deaths (as Heavy Assault):1,754
Deaths (to Heavy Assaults):4,896
KDR:1.2577
Kill Difference:452
Playtime:261.642 hours
Usage:7%
Score:2.892m
Score/min:184
Accuracy (listed only):18.624%
HSR (listed only):14.295%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D-
Kills:1,836
Deaths:2,167
KDR:0.847
Accuracy:16.987% D**
HSR:15.305% D-
AF-57 Piston
C-
Kills:1,101
Deaths:844
KDR:1.305
Accuracy:35.467% C-
HSR:11.263% D
Razor GD-23
C
Kills:940
Deaths:1,101
KDR:0.854
Accuracy:19.756% D-
HSR:18.936% C
Blitz GD-10
D-
Kills:572
Deaths:544
KDR:1.051
Accuracy:19.885% D-
HSR:11.364% D-
Gauss Compact S
D-
Kills:529
Deaths:589
KDR:0.898
Accuracy:18.714% D-
HSR:10.208% D**
AF-19 Mercenary
D
Kills:161
Deaths:188
KDR:0.856
Accuracy:16.830% D--
HSR:18.012% D
AC-X11
B**
Kills:122
Deaths:80
KDR:1.525
Accuracy:21.601% D
HSR:27.869% B**
NS-7 PDW
D--
Kills:69
Deaths:78
KDR:0.885
Accuracy:16.807% D**
HSR:11.594% D--
Kills:5,330
Deaths (as Light Assault):5,591
Deaths (to Light Assaults):3,143
KDR:0.95332
Kill Difference:261
Playtime:232.340 hours
Usage:7%
Score:2.408m
Score/min:173
Accuracy (listed only):20.756%
HSR (listed only):15.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D-
Kills:572
Deaths:544
KDR:1.051
Accuracy:19.885% D-
HSR:11.364% D-
NS-44 Commissioner
D
Kills:547
Deaths:567
KDR:0.965
Accuracy:27.398% D--
HSR:17.185% D
EM4 Longshot
C**
Kills:531
Deaths:105
KDR:5.057
Accuracy:37.721% C
HSR:80.603% C**
SAS-R
C
Kills:397
Deaths:158
KDR:2.513
Accuracy:37.515% C
HSR:63.980% C-
AF-18 Stalker
C++
Kills:371
Deaths:309
KDR:1.201
Accuracy:22.393% D--
HSR:21.563% C++
NS-44L Blackhand
A+
Kills:303
Deaths:90
KDR:3.367
Accuracy:40.645% C+
HSR:61.716% A+
NC4 Mag-Shot
C+
Kills:192
Deaths:243
KDR:0.790
Accuracy:26.142% C+
HSR:17.188% C
LA3 Desperado
B**
Kills:162
Deaths:181
KDR:0.895
Accuracy:34.555% B**
HSR:25.309% B*
NC14 Bolt Driver
B+
Kills:144
Deaths:30
KDR:4.800
Accuracy:37.958% B+
HSR:67.361% D
NS-45 Pilot
D-
Kills:106
Deaths:98
KDR:1.082
Accuracy:22.319% D**
HSR:18.868% D-
NS-AM7 Archer
C*
Kills:94
Deaths:163
KDR:0.577
Accuracy:50.046% D*
HSR:19.149% C*
Gauss SPR
C+
Kills:70
Deaths:26
KDR:2.692
Accuracy:25.305% D*
HSR:32.857% C+
NS-7 PDW
D--
Kills:69
Deaths:78
KDR:0.885
Accuracy:16.807% D**
HSR:11.594% D--
Kills:3,558
Deaths (as Infiltrator):2,592
Deaths (to Infiltrators):2,492
KDR:1.37269
Kill Difference:966
Playtime:233.227 hours
Usage:7%
Score:2.327m
Score/min:166
Accuracy (listed only):30.668%
HSR (listed only):34.518%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C-
Kills:1,101
Deaths:844
KDR:1.305
Accuracy:35.467% C-
HSR:11.263% D
Blitz GD-10
D-
Kills:572
Deaths:544
KDR:1.051
Accuracy:19.885% D-
HSR:11.364% D-
NS-11P
D
Kills:510
Deaths:443
KDR:1.151
Accuracy:19.039% D-
HSR:15.098% D
GR-22
D
Kills:346
Deaths:404
KDR:0.856
Accuracy:16.185% F
HSR:14.162% D
Reaper DMR
D*
Kills:345
Deaths:408
KDR:0.846
Accuracy:18.881% D**
HSR:16.812% D*
Carnage AR
D**
Kills:287
Deaths:347
KDR:0.827
Accuracy:17.071% F
HSR:11.150% D**
NC1 Gauss Rifle
D
Kills:174
Deaths:235
KDR:0.740
Accuracy:19.472% D
HSR:13.793% D--
NS-7 PDW
D--
Kills:69
Deaths:78
KDR:0.885
Accuracy:16.807% D**
HSR:11.594% D--
Gauss Rifle S
D--
Kills:66
Deaths:68
KDR:0.971
Accuracy:20.244% D--
HSR:12.121% D*
Kills:3,470
Deaths (as Combat Medic):3,371
Deaths (to Combat Medics):1,683
KDR:1.02937
Kill Difference:99
Playtime:234.918 hours
Usage:7%
Score:3.846m
Score/min:273
Accuracy (listed only):20.339%
HSR (listed only):13.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:637
Deaths:332
KDR:1.919
Accuracy:28.557% D
HSR:12.873% D
NCM1 Scattercannon
C++
Kills:631
Deaths:331
KDR:1.906
Accuracy:30.276% D
HSR:16.006% C++
NCM3 Raven
C
Kills:440
Deaths:221
KDR:1.991
Accuracy:36.074% C
HSR:0.682% D**
NCM3 Raven
C--
Kills:436
Deaths:221
KDR:1.973
Accuracy:34.993% C--
HSR:1.606% D
AF-41 Hacksaw
C**
Kills:253
Deaths:95
KDR:2.663
Accuracy:20.756% D--
HSR:15.415% C**
AF-41 Hacksaw
C**
Kills:228
Deaths:95
KDR:2.400
Accuracy:20.734% D--
HSR:16.228% C**
NS-10 Burster
C++
Kills:134
Deaths:88
KDR:1.523
Accuracy:30.660% C++
HSR:5.224% C+
NS-10 Burster
C+
Kills:117
Deaths:89
KDR:1.315
Accuracy:30.135% C+
HSR:5.128% C+
NCM2 Falcon
D
Kills:97
Deaths:76
KDR:1.276
Accuracy:33.295% D
HSR:3.093% D
NCM2 Falcon
D
Kills:84
Deaths:76
KDR:1.105
Accuracy:35.684% D
HSR:1.190% D**
Kills:3,057
Deaths (as MAX Suit):812
Deaths (to MAX Suits):1,025
KDR:3.76478
Kill Difference:2,245
Playtime:118.552 hours
Usage:3%
Score:2.107m
Score/min:296
Accuracy (listed only):30.116%
HSR (listed only):7.744%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D--
Kills:86
V. Kills:12 N/A
Deaths:31
KDR:2.774
Accuracy:50.321% D
KPH:11.700 D--
VKPH:1.600 D--
Kills:86 (86 + 0)
Deaths:31
KDR:2.774
VKDR:0.387
Vehicle Kills:12
Kill Difference:55
Playtime:7.321 hours
Usage:0%
Score:0.072m
Score/min:164
Piloting Accuracy:50.321%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:653
V. Kills:654 100%
Deaths:311
KDR:2.100
Accuracy:44.655% C+
KPH:8.400 C++
VKPH:8.500 C**
C150 Dalton
C++
Kills:471
V. Kills:485 97%
Deaths:113
KDR:4.168
Accuracy:28.307% D--
KPH:24.500 C-
VKPH:25.200 C++
L105 Zephyr
B+
Kills:436
V. Kills:47 N/A
Deaths:37
KDR:11.784
Accuracy:47.227% B+
KPH:67.400 B+
VKPH:7.300 C+
AP30 Shredder
B
Kills:228
V. Kills:211 108%
Deaths:65
KDR:3.508
Accuracy:26.511% C--
KPH:23.500 C
VKPH:21.700 B
Dual-75 Duster
D
Kills:119
V. Kills:4 N/A
Deaths:6
KDR:19.833
Accuracy:32.056% D-
KPH:48.800 D
VKPH:1.600 D--
Kills:1,907 (653 + 1,254)
Deaths:532
KDR:3.585
VKDR:2.633
Vehicle Kills:1,401
Kill Difference:1,375
Playtime:115.188 hours
Usage:3%
Score:1.254m
Score/min:181
Piloting Accuracy:44.655%
Gunner Accuracy:32.056%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:479
V. Kills:344 139%
Deaths:66
KDR:7.258
Accuracy:25.139% D
KPH:11.100 C--
VKPH:8 C-
C75 Viper
B++
Kills:434
V. Kills:76 N/A
Deaths:15
KDR:28.933
Accuracy:37.251% C+
KPH:42.800 B++
VKPH:7.500 C+
L100 Python AP
C--
Kills:300
V. Kills:165 181%
Deaths:20
KDR:15
Accuracy:42.032% D**
KPH:23.600 C--
VKPH:13 D-
L100 Python HESH
C
Kills:140
V. Kills:23 N/A
Deaths:6
KDR:23.333
Accuracy:39.641% D--
KPH:45.300 C
VKPH:7.400 C
Kills:1,353 (1,353 + 0)
Deaths:107
KDR:12.645
VKDR:5.682
Vehicle Kills:608
Kill Difference:1,246
Playtime:69.030 hours
Usage:2%
Score:0.831m
Score/min:201
Driving Accuracy:39.641%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:6,213
V. Kills:4,201 148%
Deaths:494
KDR:12.577
Accuracy:41.117% D*
KPH:21.600 C
VKPH:14.600 C+
E540 Halberd
B+
Kills:4,451
V. Kills:2,257 197%
Deaths:247
KDR:18.020
Accuracy:48.268% B+
KPH:33.700 B+
VKPH:17.100 B+
Titan-150 HESH
C+
Kills:2,942
V. Kills:455 N/A
Deaths:149
KDR:19.745
Accuracy:46.616% C+
KPH:37.400 C+
VKPH:5.800 D
C85 Canister
C+
Kills:1,650
V. Kills:63 N/A
Deaths:43
KDR:38.372
Accuracy:38.405% C+
KPH:61.800 C
VKPH:2.400 D-
Titan-150 HEAT
C+
Kills:954
V. Kills:407 234%
Deaths:100
KDR:9.540
Accuracy:46.146% C+
KPH:20.100 C+
VKPH:8.600 C+
Enforcer ML85
B+
Kills:559
V. Kills:415 134%
Deaths:44
KDR:12.705
Accuracy:37.756% C
KPH:25.700 B
VKPH:19.100 B+
G40-F Ranger
C+
Kills:325
V. Kills:191 169%
Deaths:16
KDR:20.313
Accuracy:28.963% C+
KPH:26.300 D
VKPH:15.400 D
M20 Basilisk
C++
Kills:72
V. Kills:33 212%
Deaths:9
KDR:8
Accuracy:34.343% B+
KPH:17.300 C
VKPH:7.900 C++
Kills:17,166 (10,109 + 7,057)
Deaths:1,102
KDR:15.577
VKDR:7.279
Vehicle Kills:8,022
Kill Difference:16,064
Playtime:611.238 hours
Usage:18%
Score:7.870m
Score/min:215
Driving Accuracy:46.146%
Gunner Accuracy:34.343%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:292
V. Kills:12 N/A
Deaths:25
KDR:11.680
Accuracy:45.253% C--
KPH:89 C
VKPH:3.700 D--
E540 Halberd-H
C--
Kills:233
V. Kills:124 186%
Deaths:37
KDR:6.297
Accuracy:51.949% C--
KPH:29.200 D
VKPH:15.500 D
M40 Fury-H
D--
Kills:108
V. Kills:7 N/A
Deaths:17
KDR:6.353
Accuracy:31.181% D--
KPH:45 D--
VKPH:2.900 D--
Enforcer ML65-H
B+
Kills:65
V. Kills:60 107%
Deaths:10
KDR:6.500
Accuracy:53.739% C-
KPH:37.200 C*
VKPH:34.400 B+
M96 Mjolnir-H
C--
Kills:53
V. Kills:37 139%
Deaths:17
KDR:3.118
Accuracy:41.504% D-
KPH:35 D
VKPH:24.500 C--
G30 Walker
D
Kills:53
V. Kills:26 196%
Deaths:18
KDR:2.944
Accuracy:31.293% D
KPH:18.700 D
VKPH:9.200 D-
Kills:804 (0 + 804)
Deaths:124
KDR:6.484
VKDR:2.145
Vehicle Kills:266
Kill Difference:680
Playtime:19.756 hours
Usage:1%
Score:0.374m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:31.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:645
V. Kills:22 N/A
Deaths:17
KDR:37.941
Accuracy:14.200% D
KPH:51.100 C
VKPH:1.700 D
M20 Basilisk
B
Kills:389
V. Kills:164 236%
Deaths:38
KDR:10.237
Accuracy:32.567% D
KPH:20.700 C+
VKPH:8.700 B
M12 Kobalt
C+
Kills:373
V. Kills:10 N/A
Deaths:17
KDR:21.941
Accuracy:17.605% C+
KPH:44.600 D
VKPH:1.200 D-
G40-F Ranger
B
Kills:278
V. Kills:233 119%
Deaths:5
KDR:55.600
Accuracy:29.305% C-
KPH:20.700 C++
VKPH:17.400 B
M40 Fury
C++
Kills:257
V. Kills:54 467%
Deaths:25
KDR:10.280
Accuracy:31.495% C-
KPH:45.400 C+
VKPH:9.500 C++
G30 Walker
C+
Kills:209
V. Kills:133 156%
Deaths:13
KDR:16.077
Accuracy:22.606% D--
KPH:13.900 C+
VKPH:8.900 C+
M60-G Bulldog
C++
Kills:167
V. Kills:24 N/A
Deaths:12
KDR:13.917
Accuracy:23.409% D*
KPH:30.600 C++
VKPH:4.400 C
M20 Basilisk
C+
Kills:139
V. Kills:75 183%
Deaths:12
KDR:11.583
Accuracy:36.269% C+
KPH:15 C--
VKPH:8.100 C+
M40 Fury
C
Kills:122
V. Kills:13 N/A
Deaths:18
KDR:6.778
Accuracy:32.607% C
KPH:39.400 C--
VKPH:4.200 D--
G30 Walker
C
Kills:54
V. Kills:39 135%
Deaths:5
KDR:10.800
Accuracy:24.301% D
KPH:10.100 D
VKPH:7.300 C
M60-G Bulldog
N/A
Kills:50
V. Kills:17 278%
Deaths:6
KDR:8.333
Accuracy:30.215% N/A
KPH:27.200 N/A
VKPH:9.200 N/A
Kills:2,683 (0 + 2,683)
Deaths:168
KDR:15.970
VKDR:4.667
Vehicle Kills:784
Kill Difference:2,515
Playtime:98.869 hours
Usage:3%
Score:1.156m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:30.215%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:125
V. Kills:29 417%
Deaths:173
KDR:0.723
Accuracy:18.726% F*
KPH:3.500 D--
VKPH:0.800 D*
Kills:125 (125 + 0)
Deaths:173
KDR:0.723
VKDR:0.168
Vehicle Kills:29
Kill Difference:48
Playtime:35.447 hours
Usage:1%
Score:0.056m
Score/min:26
Driving Accuracy:18.726%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B
Kills:95
V. Kills:56 167%
Deaths:8
KDR:11.875
Accuracy:33.802% C
KPH:28.400 C**
VKPH:16.800 B
CAS 14-E
C**
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:34.966% C**
KPH:44.400 D
VKPH:3.100 D-
Kills:152 (0 + 152)
Deaths:12
KDR:12.667
VKDR:5
Vehicle Kills:60
Kill Difference:140
Playtime:4.625 hours
Usage:0%
Score:0.071m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:34.966%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,4146,21349412.577B**9.6041.117%D*2.897%C++21.6C14.6C+238287.9h4.1B+10.1C++
E540 Halberd 6,7084,45124718.02A15.0448.268%B+1.865%D33.7B+17.1B+220132.1h5.1B+10.5B++
Titan-150 HESH 3,3972,94214919.745B**16.7746.616%C+2.311%B37.4C+5.8D14578.7h2.8B++6.1B+
M60-A Bulldog 3,1102,8403386.061A*83.0849.73%B+2.148%C+71A+6.8B++22940h4.8B+9.7B++
M60-A Bulldog 2,3952,1454251.071B**48.0951.119%B+1.911%C66A7.7A24032.5h5.3B+10.5B++
GD-7F 1,8751,8362,1670.847C+2.1316.987%D**15.305%D-5D--N/A15368.1h16.8D99D-
C85 Canister 1,7131,6504338.372A35.3938.405%C+12.727%C61.8C2.4D-16126.7h5.8B+15.1B+
Tank Mine 2,0301,1962215.412A+2.4335.823%C++N/A125.9B+87.8B*12789.5h2.3D6.5C+
EM6 1,2041,1859201.288C+1.6912.681%F17.131%D--17.8D-N/A5866.5h13.7D107.9D*
AF-57 Piston 1,1101,1018441.305C++1.6735.467%C-11.263%D11.1D--N/A3399h5.4C--15.2C
Titan-150 HEAT 1,3619541009.54B**6.5646.146%C+4.088%B++20.1C+8.6C+15947.5h4.5B+9.8B+
Razor GD-23 9709401,1010.854C+2.1219.756%D-18.936%C4.7D--N/A18199h17.5D--88.5D
C-4 1,4149253382.737B**0.2414.86%F-N/A67.5C35.7B+66413.7h1.2B+8.3D
MANA Anti-Vehicle Turret 1,5139091725.285U2.3154.439%U1.87%T*9090U6040U3698290.1h6.5T*12T*
Bouncing Betty 718717848.536A+5.5639.8%CN/A152.6B++N/A4344.7h1.8B+4.6C++
CAS30 Tank Buster 1,3076533112.1B*0.8844.655%C+N/A8.4C++8.5C**10077.3h45.8C++102.5B
M12 Kobalt 6676451737.941A*34.9614.2%D17.519%C51.2C1.7D15212.6h23C161.8C
NCM1 Scattercannon 6396373321.919C1.0628.557%D12.873%D24DN/A6726.5h6C++21C
NCM1 Scattercannon 6396313311.906C++1.0730.276%D16.006%C++23.9C++N/A7226.4h6.6B+21.8C++
Blitz GD-10 5795725441.051C++1.9319.885%D-11.364%D-17.2C--N/A5333.3h15.6C++78.3C+
Enforcer ML85 9745594412.705A++9.7337.756%C1.789%C25.6C**19B+33121.8h12B31.9C*
NS-44 Commissioner 5595475670.965C+2.0127.398%D--17.185%D21.9C-N/A7325h4.2C+15.3C-
EM4 Longshot 5345311055.057B+2.0837.721%C80.603%C**25CN/A7121.2h2.3C+6.2C+
Gauss Compact S 5605295890.898C+2.0818.714%D-10.208%D**7.5D-N/A2570.7h11.3C++60.1C+
NS-11P 5325104431.151C+1.8319.039%D-15.098%D13.4DN/A4438.1h19.4D**101.9D--
Skyguard 823479667.258A++4.2825.139%D1.253%D11.1C--8C-16443.1h105.9B+421.4C++
C150 Dalton 9564711134.168C1.1928.307%D--N/A24.5C-25.3C++37819.2h4.4C++15.4C-
NCM3 Raven 7234402211.991A++0.9936.074%CN/A11.5B++7.4B++11238.3h22.9B*63.6B+
L105 Zephyr 4834363711.784C*8.8147.227%B+N/A67.1B+7.2C3256.5h5.6B+11.9B+
NCM3 Raven 7374362211.973A+1.0134.993%C--1.606%D11.4B+7.8B+12338.4h21.6B++61.8B+
C75 Viper 5104341528.933S25.9537.251%C+1.152%C43B++7.5C+26310.1h8.6B*23B*
GD-22S 4314283761.138C+1.8416.254%D*11.449%F-15.6D-N/A6227.5h12.9C-79.4D
SAS-R 4013971582.513C+0.4737.515%C63.98%C-27.4C--N/A7814.5h2.3C++6.2C+
M20 Basilisk 5533893810.237M**7.2632.567%D4.113%D20.7C+8.7B20018.8h83.2B+255.5C*
M12 Kobalt 3833731721.941A18.9617.605%C+19.839%C++44.4D1.2D-1268.4h25.2D--143.2C
AF-18 Stalker 3793713091.201C+1.7822.393%D--21.563%C++22.5C--N/A6716.5h16.8D*74.9D--
M12 Kobalt 366353488.25B+85.2719.507%C-18.98%C*90.5C3.3C-2513.9h18.8C+96.5C+
GR-22 3503464040.856C2.1216.185%F14.162%D11.3D--N/A4130.6h17.8D*109.7F
Reaper DMR 3513454080.846C2.1318.881%D**16.812%D*12.2D--N/A3528.2h12.7D*67.4D**
G40-F Ranger 5163251620.313A*17.3328.963%C+N/A26.2D15.4D20012.4h58.3B+201.3B+
NS-44L Blackhand 305303903.367A++0.3940.645%C+61.716%A+25.9C++N/A7211.7h4.4C++10.8C*
L100 Python AP 4653002015A*12.0242.032%D**N/A23.6C--13D-25212.7h4.4B*10.5C**
C85 Canister-H 3042922511.68C+8.7045.253%C--12.671%B+88.5C3.6D--2663.3h7C++15.5C+
Carnage AR 2962873470.827C2.1517.071%F11.15%D**9.4D--N/A3730.4h18.1D**106.3F-
MANA Anti-Personnel Turret 2852821272.22N/A0.7617.699%UN/A2820U30U6596700.1h21.5T*121.3T*
G40-F Ranger 511278555.6U52.6229.305%C-N/A20.7C++17.4B27113.4h97.2B++331.6B+
M40 Fury 3112572510.28B*7.3031.495%C-1.167%D45.1C+9.5C++2445.7h10.6B+33.7B+
AF-41 Hacksaw 257253952.663C++0.3220.756%D--15.415%C**26.6CN/A829.5h5.5B+26.5C+
Mag-Cutter 2402375,9150.04B++2.9420.519%DN/A0.4CN/A1562.1h1.8B++8.8B
E540 Halberd-H 357233376.297C+3.3251.949%C--2.146%C*29.1D15.5D2738h6.3C++12.1C+
AP30 Shredder 439228653.508C0.5326.511%C--1.754%C23.5C21.8B+3439.7h100.9C380.4C-
AF-41 Hacksaw 238228952.4C+0.5820.734%D--16.228%C**24C-1.1A++799.5h6.2B+30C
NS Annihilator 4232191062.066M**0.9180.934%C++N/A11.9B11.1B++20018.4h7.4A+9.2A+
Shrike 2962152830.76C*2.2249.629%D1.86%D23.1C+8.7D3499.3h5B*10B+
NC05 Jackhammer 2152141881.138C+1.8434.401%D*13.084%C-18.9D-N/A7111.3h7.1D**20.6D*
G30 Walker 3422091316.077S13.1022.606%D--3.828%C+13.9C+8.9C+18815h203.4C**899.6C+
Sticky Grenade 2102081208N/A205.0240.557%D*N/A520D-5D21690.4h2.2C++5.5C+
NC4 Mag-Shot 1921922430.79C++2.1926.142%C+17.188%C7D--N/A3027.5h10.2C38.9C+
EM1 1821781351.319C++1.6616.317%D--17.978%D16.8D-N/A8310.6h18.2C--111.8D
NC15 Phoenix 379174961.813B++1.1741.17%F-N/A9.3C--10.9C+14818.8h8.9B+21.6C+
NC1 Gauss Rifle 1801742350.74C+2.2419.472%D13.793%D--10.7D-N/A7316.2h18D**92.5D--
A30 Walker 362173453.844C++0.8719.039%D**N/A7.6C8.3C+14122.9h192.8C+1012.6C--
M60-G Bulldog 1911671213.917M10.9423.409%D*N/A30.4C++4.4C1635.5h5.6B++23.9C++
LA3 Desperado 1681621810.895C+2.0834.555%B**25.309%B*4.6D*N/A1635.5h15.5F--45C--
AF-19 Mercenary 1661611880.856C++2.1216.83%D--18.012%D4.9D-N/A5632.7h16.7C--99.5D
Hawk GD-68 2701481750.846B+2.1354.712%D--3.378%B+9.3D7.7C-18115.9h8.9C+16.3C--
NC14 Bolt Driver 145144304.8A++1.8237.958%B+67.361%D26.7C*N/A1945.4h2.7C++7B
L100 Python HESH 163140623.333A20.3539.641%D--N/A45.2C7.4C3023.1h3B+7.6C+
M20 Basilisk 2141391211.583S8.6036.269%C+5.755%C+14.9D8.1C+2039.3h125.5D346C-
Warden 144138901.533B+1.4521.74%D-19.565%D13.7CN/A7010.1h10.8C+49.7C
LA1 Anchor 142135891.517C1.4616.944%D**17.037%D--15.9D--N/A1038.5h13.6D**80.2D**
NS-10 Burster 228134881.523B*1.4630.66%C++5.224%C+6.2B+4.3B+10421.7h133.6B+435.9B+
M60-A Bulldog 149126323.938C0.9628.909%D3.175%A++25.2C--4.6C1385h6.5C--22.5C--
Anti-Vehicle Grenade 1481261126N/A123.0263.87%A+N/A630A110C++29190.2h3.7B**5.9B**
M40 Fury-F 1541251730.723C-2.2618.726%F*1.6%B++3.5D--N/A2635.4h9.4B+50D*
M20 Drake 414122139.385C+6.4160.396%B++6.557%B+16.1D38.4B++2677.6h211.3D--349.8C
AC-X11 131122801.525B+1.4521.601%D27.869%B**9.7D-N/A5412.6h13.4D-62C-
M40 Fury 135122186.778C+3.8032.607%C1.639%C+39.4C--4.2D--2183.1h11.7B35.7C**
Spear Anti-Vehicle Phalanx Turret 244119814.875A11.9052.617%B**3.361%C26.4D27.8B+5204.5h15.5F29.4C--
Dual-75 Duster 123119619.833B**16.8532.056%D-1.681%B**49.6D1.7D--1732.4h4.8B++15.1C++
NS-10 Burster 206117891.315B+1.6630.135%C+5.128%C+5.3C+4.1B9021.9h159.6C++529.8C**
Frag Grenade 1091091109N/A106.0244.498%C+N/A545BN/A22540.2h3.4B+7.6B+
M40 Fury-H 115108176.353C--3.3731.181%D--N/A45D--2.9D--1592.4h6.8B+21.6C++
NS-45 Pilot 107106981.082C+1.9022.319%D**18.868%D-19.6DN/A575.4h7.8C+34.7D
Aspis Anti-Aircraft Phalanx Turret 217103617.167S14.1924.563%C+N/A10.6C+11.8C++2389.7h134.7B+548.5B
Carver 1151027,5520.014C2.966.375%F-4.902%F0.1DN/A1818.4h3.3T-51.4T*
NCM2 Falcon 13397761.276C*1.7033.295%D3.093%D11.4C+4.2C+1328.5h8.8B+26.6C**
M20 Wyvern 15195811.875B*8.9033.802%C2.105%D28.8C**17B+2883.3h61.5B++182B+
NS-AM7 Archer 167941630.577C*2.4050.046%D*19.149%C*2D--1.6D2346.7h34.9D-69.7D*
M30 Mustang AH 9886312.774C0.2050.321%D3.488%M++11.8D--1.6D--1647.3h19.1D*38D*
NCM2 Falcon 12084761.105C**1.8735.684%D1.19%D**10C4.3C+1038.4h11.1B++31.1B+
Hyena Missile Launcher 12081362.25B*0.7335.117%C*N/A10.8C--5.2D-917.5h42.7C121.6C++
MAX Punch 88788320.094C++2.8840%CN/A0.7CN/A2107.5h2.4C++6C++
The Slasher 74726590.109A2.8734.983%C++2.778%D--1CN/A274.4h2.8D8.1C++
M20 Basilisk 1057298A++5.0234.343%B+2.778%D--17.1C7.9C++1594.2h97.4C--283.7C++
Gauss SPR 7270262.692B++0.2925.305%D*32.857%C+18.9C--N/A603.7h5.9C+23.4C--
NS-7 PDW 6969780.885C+2.0916.807%D**11.594%D--11DN/A796.3h16.5C+98.3D
NC6 Gauss SAW 6666461.435B1.5415.147%D-9.091%F--16.9DN/A4183.9h10.5C++69.1C+
Gauss Rifle S 7666680.971C+2.0120.244%D--12.121%D*16.5D2.5A904h10.6B52.2C+
Enforcer ML65-H 12565106.5B++3.5253.739%C-6.154%M*38.2C*35.3B+7211.7h14.3B26.5B
NS Decimator 8961521.173C*1.8148.939%D**N/A23.5D10.8D4012.6h5.3C10.8D
M20 Basilisk 925878.286C++5.3140.169%D*8.621%A+36.3C21.3C++3241.6h83.5B++207.8C**
CAS 14-E 6157414.25C+11.2734.966%C**N/A43.8D3.1D-1741.3h40.2D114.9C
A30 Walker 10256411.366C**1.6120.387%C-1.786%C++10.8C8.8C1705.2h153.7C+753.7C+
G30 Walker 9354510.8M++7.8224.301%D1.852%D*10.2D7.4C1815.3h229.7C+945.1C
MGR-M1 Bishop 5654301.8C*1.1831.944%C+27.778%C20C--N/A562.7h10.2D**32D
M96 Mjolnir-H 9053173.118C0.1441.504%D-N/A35.3D24.7C-6421.5h42.1C+101.4C-
G30 Walker 7953182.944C-0.0331.293%D5.66%B**18.9D9.3D-2022.8h148.8B475.4C*
M60-G Bulldog 675068.333B++5.3530.215%D4%B+27.8C--9.4C*1481.8h9.8D32.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14200.3h
Restoration Kit511710.7h
Nano-Armor Kit6001,737,47679.5h
Anti-Vehicle MANA Turret313,4656.1h
Spawn Beacon49770.6h
Nanite Revive Grenade02,8930.8h
Medical Kit2731,7305.9h
Medical Applicator806305,37224.9h
Nanite Healing Grenade02550.1h
Deconstruction Tool01,8790.2h
Spear Anti-Vehicle Tower1520.3h
Spitfire Auto-Turret181,3441.3h
Rampart Wall1810.9h
Shield Recharging Field476,6262.2h
Ammunition Package258,5354.6h
Anti-Infantry MANA Turret221,2031.7h
IPC Targeting Dart1660.3h
Flail Targeting Dart3991.3h
Nano-Repair Grenade04360.1h
Recon Detection Device648,19411.3h
Smoke Grenade01370h
L-24R Spur0601.1h

Check the help document for the dictionary if you want to learn more about words used here.


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