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Brigadier Cairbr[TG] Cairbr
NC BR 79

KDR: 3.07

Score: 53.5m

Last Seen: Mar 18th, 2020 10:16 PM
- OFFLINE - 33.9 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Emerald
Level Progress (to 80): 90%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd Titan-150 HESH M60-A Bulldog M60-A Bulldog GD-7F C85 Canister L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $266,463 MLG Score: 213
Fun Score: N/A
Cheeseburgers Flipped: 958TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.037%17.862%3222612069,6461.094891.976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.302%-0.619D-0.476D-1.72F-HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.3-0.108C+14.8-0.039C+67.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.789%1.132%142212307958777300.906499109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.575%0.795B++-0.41C---1.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.50.393B44.10.171C++54.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.353%2.251%11897122513,6801262630510.8314217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.502%-0.94D---0.169C-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.332C**80.355C**17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.645%4.776%108425120713,1071169547311.2026239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.464%-0.792D-0.065C+0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.311C*22.90.431B60

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.094%70.431%1084412281,160979101.18488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.063%0.02C+0.22C++0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.258C*2.60.19C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.303%10.962%1084112311,26862792.01911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.528D-0.739D--1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.113C+5.2-0.063C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.5m307.2%270 (16.2k)240 (14.4k)3.0708663,31220,6174.1922279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232380616.356%7.008%11510:5211

7% Combat Medic69% Engineer7% Heavy Assault7% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 2:51 AMSep 20th, 2013 3:10 AMMar 18th, 2020 9:15 PM (10d) (PST)Mar 18th, 2020 6:19 PM (10d) (PST)Mar 18th, 2020 6:16 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
617575600.2840.0920.0201.1600.094213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0383,43533,603176170614,384

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3716.6h/154.9d 23,119 4,437 28,020 258.6k 3,092 6,704 20,853 137.7m

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:1,846
Deaths:2,172
KDR:0.850
Accuracy:16.978% F
HSR:15.330% D-
AF-57 Piston
D
Kills:1,268
Deaths:1,099
KDR:1.154
Accuracy:35.303% D
HSR:10.962% D-
Razor GD-23
C
Kills:940
Deaths:1,101
KDR:0.854
Accuracy:19.748% D--
HSR:18.936% C
Gauss Compact S
D
Kills:749
Deaths:763
KDR:0.982
Accuracy:20.120% D
HSR:9.880% D*
Warden
D
Kills:204
Deaths:136
KDR:1.500
Accuracy:23.149% D
HSR:16.667% D*
AF-19 Mercenary
D
Kills:161
Deaths:189
KDR:0.852
Accuracy:16.828% D*
HSR:18.012% D
AC-X11
B**
Kills:122
Deaths:80
KDR:1.525
Accuracy:21.601% D
HSR:27.869% B**
MGR-M1 Bishop
D
Kills:56
Deaths:33
KDR:1.697
Accuracy:29.907% D
HSR:26.786% D
Kills:5,346
Deaths (as Engineer):5,573
Deaths (to Engineers):5,553
KDR:0.95927
Kill Difference:227
Playtime:2,561.104 hours
Usage:69%
Score:39.191m
Score/min:255
Accuracy (listed only):22.954%
HSR (listed only):18.055%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D--
Kills:1,187
Deaths:927
KDR:1.280
Accuracy:12.669% F-
HSR:17.102% D--
GD-22S
D**
Kills:428
Deaths:377
KDR:1.135
Accuracy:16.243% D**
HSR:11.449% F-
EM1
D
Kills:178
Deaths:135
KDR:1.319
Accuracy:16.317% D--
HSR:17.978% D
LA1 Anchor
D--
Kills:157
Deaths:108
KDR:1.454
Accuracy:16.830% F
HSR:17.834% D--
NC6 Gauss SAW
D--
Kills:66
Deaths:46
KDR:1.435
Accuracy:15.133% D--
HSR:9.091% F--
NSX Naginata
D*
Kills:60
Deaths:48
KDR:1.250
Accuracy:14.731% F
HSR:20% D*
Kills:2,076
Deaths (as Heavy Assault):1,641
Deaths (to Heavy Assaults):5,175
KDR:1.26508
Kill Difference:435
Playtime:271.465 hours
Usage:7%
Score:2.973m
Score/min:183
Accuracy (listed only):15.321%
HSR (listed only):15.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D-
Kills:1,846
Deaths:2,172
KDR:0.850
Accuracy:16.978% F
HSR:15.330% D-
AF-57 Piston
D
Kills:1,268
Deaths:1,099
KDR:1.154
Accuracy:35.303% D
HSR:10.962% D-
Razor GD-23
C
Kills:940
Deaths:1,101
KDR:0.854
Accuracy:19.748% D--
HSR:18.936% C
Gauss Compact S
D
Kills:749
Deaths:763
KDR:0.982
Accuracy:20.120% D
HSR:9.880% D*
Blitz GD-10
D-
Kills:572
Deaths:544
KDR:1.051
Accuracy:19.885% D--
HSR:11.364% D-
AF-19 Mercenary
D
Kills:161
Deaths:189
KDR:0.852
Accuracy:16.828% D*
HSR:18.012% D
AC-X11
B**
Kills:122
Deaths:80
KDR:1.525
Accuracy:21.601% D
HSR:27.869% B**
NS-7 PDW
D--
Kills:69
Deaths:78
KDR:0.885
Accuracy:16.807% F
HSR:11.594% D--
Kills:5,727
Deaths (as Light Assault):6,026
Deaths (to Light Assaults):3,355
KDR:0.95038
Kill Difference:299
Playtime:240.569 hours
Usage:6%
Score:2.505m
Score/min:174
Accuracy (listed only):20.909%
HSR (listed only):15.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D-
Kills:572
Deaths:544
KDR:1.051
Accuracy:19.885% D--
HSR:11.364% D-
NS-44 Commissioner
D
Kills:554
Deaths:578
KDR:0.958
Accuracy:27.367% D*
HSR:17.148% D
EM4 Longshot
C**
Kills:532
Deaths:106
KDR:5.019
Accuracy:37.698% C
HSR:80.639% C**
SAS-R
C
Kills:397
Deaths:158
KDR:2.513
Accuracy:37.515% C
HSR:63.980% C--
AF-18 Stalker
C++
Kills:395
Deaths:331
KDR:1.193
Accuracy:21.875% D*
HSR:21.772% C++
NS-44L Blackhand
A+
Kills:326
Deaths:102
KDR:3.196
Accuracy:41.374% C+
HSR:62.270% A+
NC4 Mag-Shot
C+
Kills:192
Deaths:244
KDR:0.787
Accuracy:26.128% C+
HSR:17.188% C
LA3 Desperado
B**
Kills:163
Deaths:185
KDR:0.881
Accuracy:34.466% B**
HSR:25.767% B*
NC14 Bolt Driver
C++
Kills:161
Deaths:40
KDR:4.025
Accuracy:36.989% C++
HSR:68.944% D
NS-AM7 Archer
D
Kills:148
Deaths:234
KDR:0.632
Accuracy:49.569% D*
HSR:12.838% D
NS-45 Pilot
D--
Kills:130
Deaths:126
KDR:1.032
Accuracy:22.017% F
HSR:20% D--
Soldier Soaker
C+
Kills:94
Deaths:65
KDR:1.446
Accuracy:20.286% F
HSR:13.830% C+
Gauss SPR
C+
Kills:70
Deaths:26
KDR:2.692
Accuracy:25.164% D*
HSR:32.857% C+
NS-7 PDW
D--
Kills:69
Deaths:78
KDR:0.885
Accuracy:16.807% F
HSR:11.594% D--
Kills:3,803
Deaths (as Infiltrator):2,817
Deaths (to Infiltrators):2,659
KDR:1.35002
Kill Difference:986
Playtime:255.493 hours
Usage:7%
Score:2.583m
Score/min:169
Accuracy (listed only):29.796%
HSR (listed only):32.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D
Kills:1,268
Deaths:1,099
KDR:1.154
Accuracy:35.303% D
HSR:10.962% D-
Blitz GD-10
D-
Kills:572
Deaths:544
KDR:1.051
Accuracy:19.885% D--
HSR:11.364% D-
NS-11P
D-
Kills:539
Deaths:498
KDR:1.082
Accuracy:19.100% D--
HSR:14.842% D-
GR-22
D-
Kills:346
Deaths:404
KDR:0.856
Accuracy:16.185% F
HSR:14.162% D-
Reaper DMR
D*
Kills:345
Deaths:408
KDR:0.846
Accuracy:18.881% D**
HSR:16.812% D*
Carnage AR
D**
Kills:287
Deaths:347
KDR:0.827
Accuracy:17.071% F
HSR:11.150% D**
NC1 Gauss Rifle
D
Kills:175
Deaths:235
KDR:0.745
Accuracy:19.463% D
HSR:13.714% D*
Gauss Rifle S
D
Kills:96
Deaths:88
KDR:1.091
Accuracy:21.362% D
HSR:13.542% D--
NS-7 PDW
D--
Kills:69
Deaths:78
KDR:0.885
Accuracy:16.807% F
HSR:11.594% D--
MGR-A1 Vanquisher
D
Kills:67
Deaths:39
KDR:1.718
Accuracy:22.845% D*
HSR:20.896% D
Kills:3,764
Deaths (as Combat Medic):3,740
Deaths (to Combat Medics):1,780
KDR:1.00642
Kill Difference:24
Playtime:250.366 hours
Usage:7%
Score:4.087m
Score/min:272
Accuracy (listed only):20.690%
HSR (listed only):13.904%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:637
Deaths:332
KDR:1.919
Accuracy:28.557% D*
HSR:12.873% D
NCM1 Scattercannon
C++
Kills:631
Deaths:331
KDR:1.906
Accuracy:30.276% D-
HSR:16.006% C++
NCM3 Raven
D
Kills:440
Deaths:222
KDR:1.982
Accuracy:36.053% D
HSR:0.682% D**
NCM3 Raven
D
Kills:436
Deaths:222
KDR:1.964
Accuracy:34.980% D
HSR:1.606% D
AF-41 Hacksaw
C++
Kills:268
Deaths:102
KDR:2.627
Accuracy:21.482% D*
HSR:14.925% C++
AF-41 Hacksaw
C**
Kills:234
Deaths:102
KDR:2.294
Accuracy:21.501% D*
HSR:16.239% C**
NS-10 Burster
C+
Kills:134
Deaths:89
KDR:1.506
Accuracy:30.857% C+
HSR:5.224% C+
NS-10 Burster
C+
Kills:117
Deaths:90
KDR:1.300
Accuracy:30.344% C+
HSR:5.128% C+
NCM2 Falcon
D
Kills:100
Deaths:79
KDR:1.266
Accuracy:33.458% D-
HSR:3% D
NCM2 Falcon
D
Kills:89
Deaths:79
KDR:1.127
Accuracy:35.817% D
HSR:1.124% D**
Kills:3,086
Deaths (as MAX Suit):824
Deaths (to MAX Suits):1,069
KDR:3.74515
Kill Difference:2,262
Playtime:119.995 hours
Usage:3%
Score:2.121m
Score/min:295
Accuracy (listed only):30.332%
HSR (listed only):7.681%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D--
Kills:92
V. Kills:13 N/A
Deaths:33
KDR:2.788
Accuracy:49.026% D-
KPH:11.900 D--
VKPH:1.700 D--
Kills:92 (92 + 0)
Deaths:33
KDR:2.788
VKDR:0.394
Vehicle Kills:13
Kill Difference:59
Playtime:7.733 hours
Usage:0%
Score:0.077m
Score/min:166
Piloting Accuracy:49.026%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:819
V. Kills:669 122%
Deaths:124
KDR:6.605
Accuracy:28.561% D--
KPH:30.600 C
VKPH:25 C++
CAS30 Tank Buster
C**
Kills:703
V. Kills:688 102%
Deaths:338
KDR:2.080
Accuracy:44.570% C+
KPH:8.200 C++
VKPH:8 C**
L105 Zephyr
B+
Kills:473
V. Kills:65 N/A
Deaths:37
KDR:12.784
Accuracy:47.790% B+
KPH:69.800 B+
VKPH:9.600 C*
AP30 Shredder
B+
Kills:248
V. Kills:225 110%
Deaths:65
KDR:3.815
Accuracy:26.752% C-
KPH:24.200 C
VKPH:22 B+
Dual-75 Duster
C--
Kills:121
V. Kills:4 N/A
Deaths:6
KDR:20.167
Accuracy:32.267% D-
KPH:48.900 C--
VKPH:1.600 D-
Kills:2,364 (703 + 1,661)
Deaths:570
KDR:4.147
VKDR:2.896
Vehicle Kills:1,651
Kill Difference:1,794
Playtime:131.866 hours
Usage:4%
Score:1.492m
Score/min:189
Piloting Accuracy:44.570%
Gunner Accuracy:32.267%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,415
V. Kills:245 N/A
Deaths:9
KDR:157.222
Accuracy:41.943% D
KPH:55.200 C+
VKPH:9.600 B
L100 Python AP
C+
Kills:689
V. Kills:337 204%
Deaths:26
KDR:26.500
Accuracy:41.088% F
KPH:30.700 C+
VKPH:15 D
Skyguard
C
Kills:594
V. Kills:404 147%
Deaths:69
KDR:8.609
Accuracy:25.876% D
KPH:12.500 C
VKPH:8.500 C
C75 Viper
B+
Kills:439
V. Kills:78 N/A
Deaths:15
KDR:29.267
Accuracy:37.296% C+
KPH:43 B+
VKPH:7.600 C+
Kills:3,137 (3,137 + 0)
Deaths:119
KDR:26.361
VKDR:8.941
Vehicle Kills:1,064
Kill Difference:3,018
Playtime:105.715 hours
Usage:3%
Score:1.331m
Score/min:210
Driving Accuracy:37.296%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:6,568
V. Kills:4,361 151%
Deaths:503
KDR:13.058
Accuracy:40.979% D--
KPH:22.100 C
VKPH:14.600 C+
E540 Halberd
B+
Kills:5,248
V. Kills:2,565 205%
Deaths:260
KDR:20.185
Accuracy:48.093% B+
KPH:34.500 B+
VKPH:16.900 B+
Titan-150 HESH
C+
Kills:3,021
V. Kills:470 N/A
Deaths:152
KDR:19.875
Accuracy:46.626% C+
KPH:37.700 C+
VKPH:5.900 C--
C85 Canister
C
Kills:1,650
V. Kills:63 N/A
Deaths:43
KDR:38.372
Accuracy:38.405% C
KPH:61.800 C
VKPH:2.400 D
Titan-150 HEAT
C+
Kills:954
V. Kills:407 234%
Deaths:100
KDR:9.540
Accuracy:46.146% C+
KPH:20.100 C
VKPH:8.600 C+
Enforcer ML85
B+
Kills:567
V. Kills:419 135%
Deaths:44
KDR:12.886
Accuracy:37.466% C-
KPH:25.600 C**
VKPH:18.900 B+
G40-F Ranger
C
Kills:382
V. Kills:217 175%
Deaths:17
KDR:22.471
Accuracy:29.402% C
KPH:25.300 D
VKPH:14.400 D
M20 Basilisk
B+
Kills:128
V. Kills:49 256%
Deaths:10
KDR:12.800
Accuracy:35.155% B++
KPH:21.100 C+
VKPH:8.100 B+
Kills:18,518 (10,543 + 7,975)
Deaths:1,129
KDR:16.402
VKDR:7.574
Vehicle Kills:8,551
Kill Difference:17,389
Playtime:647.465 hours
Usage:17%
Score:8.634m
Score/min:222
Driving Accuracy:46.146%
Gunner Accuracy:35.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:292
V. Kills:12 N/A
Deaths:25
KDR:11.680
Accuracy:45.757% D
KPH:87.500 C
VKPH:3.600 D--
E540 Halberd-H
C--
Kills:233
V. Kills:124 186%
Deaths:37
KDR:6.297
Accuracy:51.966% C--
KPH:29.200 D
VKPH:15.500 D
M40 Fury-H
D-
Kills:108
V. Kills:7 N/A
Deaths:17
KDR:6.353
Accuracy:31.261% D--
KPH:44.900 D-
VKPH:2.900 D--
Enforcer ML65-H
B+
Kills:65
V. Kills:60 107%
Deaths:10
KDR:6.500
Accuracy:53.731% C
KPH:37.100 C++
VKPH:34.300 B+
G30 Walker
D
Kills:59
V. Kills:29 197%
Deaths:18
KDR:3.278
Accuracy:31.971% D
KPH:18.700 D
VKPH:9.200 D--
M12 Kobalt-H
D--
Kills:56
V. Kills: N/A
Deaths:3
KDR:18.667
Accuracy:12.419% F-
KPH:60.300 D--
VKPH:0 F
M96 Mjolnir-H
C--
Kills:56
V. Kills:38 144%
Deaths:17
KDR:3.294
Accuracy:40.814% D--
KPH:35.500 D
VKPH:24.100 C--
Kills:869 (0 + 869)
Deaths:127
KDR:6.843
VKDR:2.126
Vehicle Kills:270
Kill Difference:742
Playtime:21.133 hours
Usage:1%
Score:0.401m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:40.814%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:669
V. Kills:24 N/A
Deaths:18
KDR:37.167
Accuracy:14.391% D-
KPH:51 C-
VKPH:1.800 C--
M12 Kobalt
C+
Kills:401
V. Kills:10 N/A
Deaths:19
KDR:21.105
Accuracy:17.344% C+
KPH:45.600 D
VKPH:1.100 D--
M20 Basilisk
B
Kills:398
V. Kills:167 237%
Deaths:39
KDR:10.205
Accuracy:32.515% D
KPH:20.600 C+
VKPH:8.600 B
G40-F Ranger
B++
Kills:293
V. Kills:241 121%
Deaths:5
KDR:58.600
Accuracy:29.529% D
KPH:20.600 C+
VKPH:16.900 B++
M40 Fury
C++
Kills:257
V. Kills:54 467%
Deaths:25
KDR:10.280
Accuracy:31.623% C-
KPH:45.300 C+
VKPH:9.500 C++
G30 Walker
C+
Kills:209
V. Kills:133 156%
Deaths:13
KDR:16.077
Accuracy:22.702% D*
KPH:13.800 C
VKPH:8.800 C+
M60-G Bulldog
C+
Kills:168
V. Kills:25 N/A
Deaths:12
KDR:14
Accuracy:23.504% D*
KPH:30.600 C+
VKPH:4.600 C
M20 Basilisk
C+
Kills:146
V. Kills:77 187%
Deaths:13
KDR:11.231
Accuracy:36.061% C
KPH:15.200 D
VKPH:8 C+
M40 Fury
C
Kills:125
V. Kills:16 N/A
Deaths:18
KDR:6.944
Accuracy:33.943% C
KPH:39.900 D
VKPH:5.100 D--
G30 Walker
C
Kills:59
V. Kills:41 140%
Deaths:5
KDR:11.800
Accuracy:24.483% D-
KPH:10.900 D
VKPH:7.500 C
M60-G Bulldog
N/A
Kills:50
V. Kills:17 278%
Deaths:6
KDR:8.333
Accuracy:29.517% N/A
KPH:26.500 N/A
VKPH:9 N/A
Kills:2,775 (0 + 2,775)
Deaths:173
KDR:16.040
VKDR:4.653
Vehicle Kills:805
Kill Difference:2,602
Playtime:101.808 hours
Usage:3%
Score:1.197m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:29.517%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:127
V. Kills:30 410%
Deaths:173
KDR:0.734
Accuracy:19.082% F*
KPH:3.600 D*
VKPH:0.800 D*
Kills:127 (127 + 0)
Deaths:173
KDR:0.734
VKDR:0.173
Vehicle Kills:30
Kill Difference:46
Playtime:35.623 hours
Usage:1%
Score:0.057m
Score/min:27
Driving Accuracy:19.082%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B
Kills:95
V. Kills:56 167%
Deaths:8
KDR:11.875
Accuracy:33.802% C-
KPH:28.100 C++
VKPH:16.600 B
CAS 14-E
C
Kills:89
V. Kills:8 N/A
Deaths:8
KDR:11.125
Accuracy:33.301% C+
KPH:51.600 C--
VKPH:4.600 C
Kills:184 (0 + 184)
Deaths:16
KDR:11.500
VKDR:4
Vehicle Kills:64
Kill Difference:168
Playtime:5.101 hours
Usage:0%
Score:0.083m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:33.301%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,9296,56850313.058B*9.9940.979%D--2.741%C+22.1C14.6C+252297.8h4.1B9.9C+
E540 Halberd 7,8135,24826020.185A+17.1148.093%B+1.62%D34.5B+16.9B+223151.9h5B+10.4B++
Titan-150 HESH 3,4913,02115219.875B+16.8046.626%C+2.251%B37.7C+5.9C--14780.2h2.8B+6.1B+
M60-A Bulldog 3,1312,8583484.059M**80.9949.65%B+2.134%C+70.9A+6.8B*23140.3h4.8B+9.8B+
M60-A Bulldog 2,4582,1974252.31A++49.2451.254%B++1.866%C66A7.8A24333.3h5.4C**10.6B+
GD-7F 1,8851,8462,1720.85C2.2216.978%F15.33%D-5D--N/A15368.7h16.8D--98.8D*
C85 Canister 1,7131,6504338.372B++35.3038.405%C12.727%C+61.8C2.4D16126.7h5.8B+15.1B+
L100 Python HESH 1,6601,4159157.222U154.1541.943%DN/A55.3C+9.6B23925.6h2.8B+6.7C++
Tank Mine 2,1441,2792365.419A2.3536.378%C++N/A129.2B+87.4B++12889.9h2.3D6.4C+
AF-57 Piston 1,2771,2681,0991.154C+1.9235.303%D10.962%D-11.1D--N/A33114.3h5.2C14.6C
EM6 1,2061,1879271.28C+1.7912.669%F-17.102%D--17.7D-N/A5867.2h13.7D-108.3F
C-4 1,4959853482.83B*0.2415.386%FN/A68.4C35.4B+67514.4h1.2B+8D
Titan-150 HEAT 1,3619541009.54B++6.4746.146%C+4.088%B*20.1C8.6C+16147.5h4.5C**9.8B
Razor GD-23 9709401,1010.854C+2.2219.748%D--18.936%C4.7D--N/A18199.1h17.5C-88.5D
MANA Anti-Vehicle Turret 1,5139091725.285S2.2154.439%D1.87%D**9090U6040U3712890.1h6.5B**12B+
C150 Dalton 1,4888191246.605C+3.5328.561%D--N/A30.6C25C++37926.8h3.7B13.1C
Gauss Compact S 8057497630.982C+2.0920.12%D9.88%D*9DN/A3782.8h9.9C**49.2C+
Bouncing Betty 746745888.466A+5.4040.012%C--N/A149B+N/A4245h1.9C+4.6C+
CAS30 Tank Buster 1,3917033382.08B0.9944.57%C+N/A8.2C++8C**9685.6h47.2B+106B+
L100 Python AP 1,0266892626.5M++23.4341.088%FN/A30.6C15D23222.5h3.8B**9.3B+
M12 Kobalt 6936691837.167A*34.1014.391%D-17.937%C+51.1C1.8C--15313.1h23.3C--161.6C
NCM1 Scattercannon 6396373321.919C1.1528.557%D*12.873%D24D-N/A6826.5h6C++21C--
NCM1 Scattercannon 6396313311.906C++1.1630.276%D-16.006%C++23.9C+N/A7226.4h6.6B+21.8C++
Skyguard 998594698.609A++5.5425.876%D1.178%D12.5C8.5C16947.4h101B+390.4C*
Blitz GD-10 5795725441.051C+2.0219.885%D--11.364%D-17.2DN/A5433.3h15.6C+78.3C
Enforcer ML85 9865674412.886A++9.8237.466%C-1.764%C25.7C**19B+33022.1h12C*32.1C++
NS-44 Commissioner 5665545780.958C+2.1127.367%D*17.148%D21.8DN/A7425.4h4.2C15.3D
NS-11P 5625394981.082C+1.9919.1%D--14.842%D-12.9D-N/A4341.7h19.8F-103.9F
EM4 Longshot 5355321065.019B+1.9537.698%C80.639%C**25CN/A7121.3h2.3C+6.2C+
L105 Zephyr 5384733712.784C*9.7147.79%B+N/A69.6B+9.6C*3396.8h5.8C**12.1B+
NCM3 Raven 7234402221.982A++1.0936.053%DN/A11.5B+7.4B+11238.4h23B++63.7B+
C75 Viper 5174391529.267S26.2037.296%C+1.139%C43B+7.6C+27610.2h8.5B*22.9B++
NCM3 Raven 7374362221.964A+1.1134.98%D1.606%D11.3C++7.8B+12438.5h21.7B+61.9B
GD-22S 4314283771.135C+1.9416.243%D**11.449%F-15.5D-N/A6327.6h12.9D79.5D--
M12 Kobalt 4114011921.105B**18.0317.344%C+19.451%C++45.6D1.1D--1288.8h24.4D--140.8C
M20 Basilisk 5653983910.205M*7.1332.515%D4.02%D20.6C+8.7B+20319.3h83.2C**256C+
SAS-R 4013971582.513C+0.5637.515%C63.98%C--27.4DN/A8114.5h2.3C+6.2C+
M12 Kobalt 411396944C+40.9319.009%D19.192%C*84.3C-3.2D2344.7h19.5C+102.7C+
AF-18 Stalker 4043953311.193C+1.8821.875%D*21.772%C++22.6DN/A6617.5h16.6D*75.9D*
G40-F Ranger 5993821722.471A*19.4029.402%CN/A25.3D14.4D19215.1h62.2B+211.4B+
GR-22 3503464040.856C2.2116.185%F14.162%D-11.3D--N/A4130.6h17.8D**109.7F-
Reaper DMR 3513454080.846C2.2218.881%D**16.812%D*12.2D--N/A3528.2h12.7D**67.4F
NS-44L Blackhand 3293261023.196A++0.1341.374%C+62.27%A+22.6CN/A6314.4h4.5C+10.9C++
MANA Anti-Personnel Turret 3233181422.239N/A0.8317.248%UN/A3180U50U7208700.1h22.3T*129.4T*
G40-F Ranger 534293558.6U55.5329.529%DN/A20.6C+17B++26514.2h97.9B++331.5B
C85 Canister-H 3042922511.68C+8.6145.757%D12.671%B+88.5C3.6D--2673.3h7.3C+15.9C+
Carnage AR 2962873470.827C2.2417.071%F11.15%D**9.4D--N/A3830.4h18.1F106.3F-
AF-41 Hacksaw 2722681022.627C+0.4421.482%D*14.925%C++26.8CN/A8310h5.7B+26.5C+
M40 Fury 3112572510.28B+7.2131.623%C-1.167%D45.1C+9.5C++2455.7h10.7B+33.7C**
AP30 Shredder 473248653.815C0.7426.752%C-1.613%C-24.3C22.1B+36810.2h98.3C367.6D
Mag-Cutter 2402375,9150.04B+3.0320.519%DN/A0.4CN/A1563.2h1.8B++8.8C**
AF-41 Hacksaw 2442341022.294C+0.7821.501%D*16.239%C**23.4D1A+7710h6.6B+30.9C
E540 Halberd-H 357233376.297C+3.2351.966%C--2.146%C++29.1D15.5D2788h6.3C+12.1C
NS Annihilator 4372281142M++1.0780.677%C++N/A11.8B10.8B++19619.3h7.6A+9.5A
Sticky Grenade 2222191219N/A215.9341.301%D**N/A547.5D--7.5D23560.4h2.2C+5.4C
NC05 Jackhammer 2162151881.144C+1.9334.383%D*13.023%C-19D--N/A7211.3h7.1D**20.5D**
Shrike 2962152830.76C++2.3149.629%D-1.86%D22.9C+8.6D3609.4h5B*10B+
G30 Walker 3422091316.077S13.0122.702%D*3.828%C+13.8C8.8C+19015.1h205.4C++905C-
Warden 2142041361.5C**1.5723.149%D16.667%D*16.6CN/A7612.3h10.3C+44.3C
NC4 Mag-Shot 1921922440.787C+2.2826.128%C+17.188%C7D--N/A3127.5h10.2C--38.9C+
NC15 Phoenix 390180961.875B+1.2041.085%F-N/A9.4D-11C+15219.1h8.8B+21.3C
EM1 1821781351.319C+1.7516.317%D--17.978%D16.8D-N/A8510.6h18.2D*111.8D--
NC1 Gauss Rifle 1811752350.745C+2.3319.463%D13.714%D*10.7D-N/A7616.4h17.9F92.2D*
A30 Walker 362173453.844B*0.7719.059%FN/A7.5C8.2C+14123h193.3C+1014.4D
M60-G Bulldog 1931681214A*10.9323.504%D*N/A30.5C+4.5C1665.5h5.6B++23.8C+
LA3 Desperado 1691631850.881C+2.1934.466%B**25.767%B*4.6D*N/A1635.5h15.5F*45D
AF-19 Mercenary 1661611890.852C+2.2216.828%D*18.012%D4.8D-N/A5833.2h16.7D99.5D-
NC14 Bolt Driver 162161404.025A0.9536.989%C++68.944%D24.4C+N/A1786.6h2.6C++7.1C*
LA1 Anchor 1651571081.454C1.6216.83%F17.834%D--16.5D--N/A1089.5h13.9F82.6F
Hawk GD-68 2721491770.842B2.2354.737%D*3.356%B+9.4D7.7C--18315.9h8.9C16.2D
NS-AM7 Archer 2431482340.632C**2.4449.569%D*12.838%D2.3D--1.5D2365.1h28D56.4D--
M20 Basilisk 2231461311.231S8.1636.061%C6.164%C++15.2D8C+2029.6h123D341D
M20 Drake 4291341310.308C*7.2460.872%A+7.463%D17D37.3A++2677.9h206.9D**339.9D-
NS-10 Burster 228134891.506B++1.5630.857%C+5.224%C+6.1C*4.3B10421.9h136.7B+442.9B+
NS-45 Pilot 1311301261.032C+2.0422.017%F20%D--18.1D-N/A527.2h7.6C34.6D--
Anti-Vehicle Grenade 1521291129N/A125.9363.963%AN/A645B*115B29180.2h3.7B*5.8B**
M20 Basilisk 1771281012.8M**9.7335.155%B++3.125%D-21C+8B+1496.1h84.9C241.5C**
M40 Fury-F 1571271730.734C-2.3419.082%F*1.575%B++3.6D*N/A2735.6h9.5C*49.6F
M60-A Bulldog 149126323.938C0.8728.786%D3.175%A++24.7D4.5C-1375.1h6.5D22.7D
M40 Fury 141125186.944C+3.8733.943%C1.6%C+40.3D5.2D--2203.1h12.2C++35.8C++
Spear Anti-Vehicle Phalanx Turret 251123815.375A12.3053.125%B**3.252%C26.7D27.8B+5274.6h15.5F-29.1D
AC-X11 131122801.525C**1.5521.601%D27.869%B**9.7D-N/A5712.6h13.4D*62D
Dual-75 Duster 125121620.167C*17.1032.267%D-1.653%B**48.4C--1.6D-1762.5h4.8B++15C*
NS-10 Burster 206117901.3C*1.7730.344%C+5.128%C+5.3C+4C++9022.2h163.2C+537.8C+
Carver 1291168,2820.014C3.066.419%F-7.759%D*0.1C--N/A1878h3.1F*48.3T*
Frag Grenade 1101101110N/A106.9344.658%CN/A550C++N/A24770.2h3.4C**7.6C*
M40 Fury-H 115108176.353D3.2831.261%D--N/A45D-2.9D--1592.4h6.8B21.7C+
Hyena Missile Launcher 159107442.432B+0.6435.262%C++N/A12D5.8D1198.9h40.4C+114.7C+
Aspis Anti-Aircraft Phalanx Turret 217103617.167S14.1024.738%CN/A10.4C11.5C+2349.9h137.5C**555.8C*
NCM2 Falcon 136100791.266C++1.8033.458%D-3%D11.4C4.1C1308.8h9B+26.8C++
A30 Walker 16196442.182C+0.8922.625%C1.042%D15.7C10.7C2046.1h124.6C++550.8C++
Gauss Rifle S 10996881.091C+1.9821.362%D13.542%D--18.1D2.5M**845.3h10.9C++51.3C+
M20 Wyvern 15195811.875B*8.8033.802%C-2.105%D27.9C++16.5C**3043.4h61.5B+182B+
Soldier Soaker 9694651.446C*1.6220.286%F13.83%C+20D--N/A664.7h6.2C+30.5D*
M30 Mustang AH 10592332.788C0.2849.026%D-3.261%M+11.9D--1.7D--1667.7h20.5F41.9F
CAS 14-E 9789811.125C+8.0533.301%C+1.124%D52.4C-4.7C2041.7h34.3C102.9C
NCM2 Falcon 12689791.127C*1.9435.817%D1.124%D**10.2C4.3C1038.7h10.9B++30.5B
MAX Punch 88788450.092C++2.9839.49%CN/A0.7C--N/A2108.8h2.4C+6C++
NS Decimator 11276561.357C*1.7148.752%FN/A25.3D12C--3933h4.9C+10D
The Slasher 74727100.101B**2.9734.864%C+2.778%D-0.9C--N/A276.8h2.8D-8.2C+
Gauss SPR 7270262.692B+0.3825.164%D*32.857%C+18.4DN/A603.8h6C-24D
NS-7 PDW 6969780.885C+2.1916.807%F11.594%D--11D-N/A816.3h16.5C-98.3D-
MGR-A1 Vanquisher 7067391.718C**1.3522.845%D*20.896%D23.1D1C662.9h15D**65.8D**
NC6 Gauss SAW 6666461.435C++1.6415.133%D--9.091%F--16.1DN/A4494.1h10.5C+69.5C
Enforcer ML65-H 12565106.5B++3.4353.731%C6.154%S36.1C++33.3B+7371.8h14.3C*26.6C++
M20 Basilisk 996379C++5.9340.564%D**7.937%B**39.4C22.5C**3431.6h80.9B+199.4C*
NSX Naginata 6060481.25C1.8214.731%F20%D*16.7D--N/A453.6h20.3F-137.9F--
G30 Walker 8859183.278D0.2131.971%D6.78%A+19D9.4D--1963.1h160.1C+500.6C+
G30 Walker 10059511.8M**8.7324.483%D-1.695%D*10.9D7.6C1885.4h216.2C882.9C-
M12 Kobalt-H 5656318.667C+15.6012.419%F-14.286%D62.2D--N/A1900.9h13.7B+110D
MGR-M1 Bishop 5856331.697C*1.3729.907%D26.786%D15.1D-N/A513.7h10.3F-34.6D*
M96 Mjolnir-H 9456173.294C0.2240.814%D--N/A35D23.8D6961.6h40.8C+100D
M60-G Bulldog 675068.333B+5.2629.517%D4%B*26.3D8.9C*1501.9h9.9D--33.5D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret313,4676.1h
Spawn Beacon51,0690.7h
Nano-Armor Kit6551,831,28485.3h
Turret AI Module1750.3h
Nanite Revive Grenade03,0310.9h
Nanite Healing Grenade02630.1h
Medical Kit2801,7776h
Medical Applicator883326,58027h
Spitfire Auto-Turret322,2592.3h
Restoration Kit511710.7h
Motion Spotter14300.3h
Rampart Wall1830.9h
Deconstruction Tool01,8790.2h
Welding Device03300h
Spear Anti-Vehicle Tower1640.4h
Smoke Grenade01370h
Shield Recharging Field496,6492.2h
Recon Detection Device698,99312.6h
Ammunition Package289,5115h
Anti-Infantry MANA Turret281,3181.9h
M20 Basilisk-F0500.1h
Flail Targeting Dart114564.8h
Nano-Repair Grenade06460.2h
L-24R Spur0601.1h
IPC Targeting Dart1700.3h

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