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Ranger Snowblower Cairbre[iX] Cairbre
NC BR 38

KDR: 2.41

Score: 28.4m

Last Seen: Jun 18th, 2018 8:07 PM
- OFFLINE - 73.6 hour(s)

Prestige 1, Battle Rank 38 - New Conglomerate on Miller - Outfit Officer of ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 4
Level Progress (to 39): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Gauss Compact S AP30 Shredder Titan-150 HESH M60-A Bulldog Titan-150 AP M12 Kobalt NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 1122TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.2%14.876%256129852,9040.5980231.813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.653%-0.731D--0.862D--0.1C+HEAD ++ (~6.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.3-0.081C+140.018C+67.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.531%1.399%3929952868842970.32316496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.073%-0.326C--0.223C-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.10.342C**35.90.312C*68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.063%1.877%33249932,82383611873.37679238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.325%-1.245D*-0.555D0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.5-0.026C+11.10.113C+28.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.719%5.632%15391897912,073705479117.1006252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.197%-0.961D--0.377C**0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
880.236C++22.60.404B65.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.826%78.054%1539299548347541.01471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.575%0.698B+0.723B++-0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.339C**2.60.187C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.108%11.329%1539199671559191.20981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.01D*-0.601D-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.415C--5.4-0.124C+13.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 4
28.4m270%182 (10.9k)187 (11.2k)2.4106535,89714,8913.2674838 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC997102216.067%6.689%10710:127

80% Engineer6% MAX Suit15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:15 PMNov 25th, 2012 6:12 PMJun 19th, 2018 9:58 PM (2d) (PST)Jun 18th, 2018 4:42 PM (3d) (PST)Jun 18th, 2018 4:07 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5251084170.2350.0980.0160.8360.074152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4886,48924,999146150411,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2540.5h/105.9d 12,759 2,401 9,268 127.4k 4,142 5,238 11,297 80m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D*
Kills:311
Deaths:275
KDR:1.131
Accuracy:11.591% F-
HSR:14.791% D*
GD-22S
D-
Kills:173
Deaths:147
KDR:1.177
Accuracy:16.615% D*
HSR:17.341% D-
NC6 Gauss SAW
C**
Kills:81
Deaths:36
KDR:2.250
Accuracy:16.664% D
HSR:24.691% C**
Kills:565
Deaths (as Heavy Assault):458
Deaths (to Heavy Assaults):3,678
KDR:1.23362
Kill Difference:107
Playtime:93.406 hours
Usage:4%
Score:0.728m
Score/min:130
Accuracy (listed only):14.957%
HSR (listed only):18.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:3,581
Deaths:3,923
KDR:0.913
Accuracy:17.065% D*
HSR:9.550% D**
GD-7F
D*
Kills:884
Deaths:1,001
KDR:0.883
Accuracy:17.919% D*
HSR:13.575% D*
AF-57 Piston
D
Kills:715
Deaths:719
KDR:0.994
Accuracy:29.108% D*
HSR:11.329% D
AF-19 Mercenary
D-
Kills:196
Deaths:151
KDR:1.298
Accuracy:16.310% D--
HSR:15.816% D-
Kills:5,376
Deaths (as Engineer):5,794
Deaths (to Engineers):4,651
KDR:0.92786
Kill Difference:418
Playtime:2,026.979 hours
Usage:80%
Score:23.352m
Score/min:192
Accuracy (listed only):20.100%
HSR (listed only):12.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:3,581
Deaths:3,923
KDR:0.913
Accuracy:17.065% D*
HSR:9.550% D**
GD-7F
D*
Kills:884
Deaths:1,001
KDR:0.883
Accuracy:17.919% D*
HSR:13.575% D*
AF-57 Piston
D
Kills:715
Deaths:719
KDR:0.994
Accuracy:29.108% D*
HSR:11.329% D
NS-7 PDW
C+
Kills:270
Deaths:224
KDR:1.205
Accuracy:23.401% C+
HSR:15.556% C
AF-19 Mercenary
D-
Kills:196
Deaths:151
KDR:1.298
Accuracy:16.310% D--
HSR:15.816% D-
Blitz GD-10
D-
Kills:110
Deaths:109
KDR:1.009
Accuracy:19.127% D-
HSR:10% D*
Kills:5,756
Deaths (as Light Assault):6,127
Deaths (to Light Assaults):2,416
KDR:0.93945
Kill Difference:371
Playtime:106.272 hours
Usage:4%
Score:0.896m
Score/min:141
Accuracy (listed only):20.488%
HSR (listed only):12.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:355
Deaths:67
KDR:5.299
Accuracy:40.384% C++
HSR:79.718% C*
NS-7 PDW
C+
Kills:270
Deaths:224
KDR:1.205
Accuracy:23.401% C+
HSR:15.556% C
NC4 Mag-Shot
C+
Kills:205
Deaths:281
KDR:0.730
Accuracy:22.116% D
HSR:18.537% C+
NS-44 Commissioner
D--
Kills:144
Deaths:180
KDR:0.800
Accuracy:22.927% D**
HSR:13.889% D--
NC14 Bolt Driver
B+
Kills:128
Deaths:43
KDR:2.977
Accuracy:38.758% B+
HSR:73.438% C+
Blitz GD-10
D-
Kills:110
Deaths:109
KDR:1.009
Accuracy:19.127% D-
HSR:10% D*
Kills:1,212
Deaths (as Infiltrator):904
Deaths (to Infiltrators):1,549
KDR:1.34071
Kill Difference:308
Playtime:99.113 hours
Usage:4%
Score:0.603m
Score/min:101
Accuracy (listed only):27.785%
HSR (listed only):35.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D
Kills:715
Deaths:719
KDR:0.994
Accuracy:29.108% D*
HSR:11.329% D
NS-7 PDW
C+
Kills:270
Deaths:224
KDR:1.205
Accuracy:23.401% C+
HSR:15.556% C
NC1 Gauss Rifle
D--
Kills:252
Deaths:313
KDR:0.805
Accuracy:17.673% D--
HSR:9.921% F
Reaper DMR
C--
Kills:161
Deaths:128
KDR:1.258
Accuracy:19.110% D*
HSR:20.497% C--
Carnage AR
D-
Kills:117
Deaths:128
KDR:0.914
Accuracy:16.900% F
HSR:13.675% D-
Blitz GD-10
D-
Kills:110
Deaths:109
KDR:1.009
Accuracy:19.127% D-
HSR:10% D*
Kills:1,625
Deaths (as Combat Medic):1,621
Deaths (to Combat Medics):1,281
KDR:1.00247
Kill Difference:4
Playtime:69.031 hours
Usage:3%
Score:0.952m
Score/min:230
Accuracy (listed only):20.886%
HSR (listed only):13.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,037
Deaths:427
KDR:2.429
Accuracy:34.296% C
HSR:12.440% D
NCM1 Scattercannon
C
Kills:1,018
Deaths:409
KDR:2.489
Accuracy:32.208% C
HSR:10.314% D*
NS-10 Burster
C*
Kills:248
Deaths:191
KDR:1.298
Accuracy:23.200% D--
HSR:6.048% C*
NS-10 Burster
C
Kills:243
Deaths:188
KDR:1.293
Accuracy:23.772% D-
HSR:4.938% C
NCM3 Raven
A
Kills:177
Deaths:79
KDR:2.241
Accuracy:33.820% D
HSR:4.520% A
NCM3 Raven
B+
Kills:171
Deaths:125
KDR:1.368
Accuracy:34.129% D
HSR:3.509% B+
NCM2 Falcon
D
Kills:120
Deaths:127
KDR:0.945
Accuracy:29.549% D*
HSR:3.333% D
NCM2 Falcon
C*
Kills:77
Deaths:64
KDR:1.203
Accuracy:32.893% D-
HSR:5.195% C*
Kills:3,091
Deaths (as MAX Suit):805
Deaths (to MAX Suits):994
KDR:3.83975
Kill Difference:2,286
Playtime:140.492 hours
Usage:6%
Score:1.909m
Score/min:226
Accuracy (listed only):30.483%
HSR (listed only):6.287%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:124
V. Kills:35 344%
Deaths:52
KDR:2.385
Accuracy:44.657% D**
KPH:10.300 D*
VKPH:2.900 D
Kills:124 (124 + 0)
Deaths:52
KDR:2.385
VKDR:0.673
Vehicle Kills:35
Kill Difference:72
Playtime:12.078 hours
Usage:0%
Score:0.074m
Score/min:102
Piloting Accuracy:44.657%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:1,774
V. Kills:1,116 159%
Deaths:118
KDR:15.034
Accuracy:31.600% B
KPH:41.700 B++
VKPH:26.300 B++
L105 Zephyr
C**
Kills:476
V. Kills:105 449%
Deaths:29
KDR:16.414
Accuracy:39.843% C
KPH:41.300 C
VKPH:9.100 C**
CAS30 Tank Buster
D--
Kills:162
V. Kills:221 73%
Deaths:246
KDR:0.659
Accuracy:33.136% D*
KPH:2.100 D*
VKPH:2.900 D--
C150 Dalton
C*
Kills:122
V. Kills:86 140%
Deaths:26
KDR:4.692
Accuracy:42.117% C*
KPH:20.500 D
VKPH:14.400 D
Kills:2,534 (162 + 2,372)
Deaths:419
KDR:6.048
VKDR:3.647
Vehicle Kills:1,528
Kill Difference:2,115
Playtime:135.402 hours
Usage:5%
Score:1.263m
Score/min:155
Piloting Accuracy:33.136%
Gunner Accuracy:42.117%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:176
V. Kills:143 122%
Deaths:52
KDR:3.385
Accuracy:25.147% D
KPH:7.700 D-
VKPH:6.300 D--
C75 Viper
C--
Kills:91
V. Kills:24 364%
Deaths:17
KDR:5.353
Accuracy:27.882% D--
KPH:20 C--
VKPH:5.300 C--
Kills:267 (267 + 0)
Deaths:69
KDR:3.870
VKDR:2.420
Vehicle Kills:167
Kill Difference:198
Playtime:27.351 hours
Usage:1%
Score:0.257m
Score/min:157
Driving Accuracy:27.882%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:5,452
V. Kills:2,512 217%
Deaths:291
KDR:18.735
Accuracy:43.819% C+
KPH:32.300 B+
VKPH:14.900 C+
Titan-150 HESH
C++
Kills:1,316
V. Kills:216 N/A
Deaths:61
KDR:21.574
Accuracy:46.006% C+
KPH:43.500 C++
VKPH:7.100 C+
Titan-150 AP
C
Kills:1,215
V. Kills:761 159%
Deaths:118
KDR:10.297
Accuracy:37.960% D**
KPH:19.800 C
VKPH:12.400 C--
C85 Canister
C
Kills:690
V. Kills:40 N/A
Deaths:23
KDR:30
Accuracy:35.624% C
KPH:47.300 D
VKPH:2.700 D
Enforcer ML85
C
Kills:449
V. Kills:268 167%
Deaths:54
KDR:8.315
Accuracy:37.668% C
KPH:20.600 C
VKPH:12.300 D
G40-F Ranger
D
Kills:143
V. Kills:82 172%
Deaths:7
KDR:20.429
Accuracy:26.884% C
KPH:21.100 D
VKPH:12.100 D
M12 Kobalt
D--
Kills:135
V. Kills:4 N/A
Deaths:11
KDR:12.273
Accuracy:10.532% D--
KPH:19.700 D--
VKPH:0.600 D--
Titan-150 HEAT
C--
Kills:116
V. Kills:32 352%
Deaths:22
KDR:5.273
Accuracy:38.402% D-
KPH:15.900 C--
VKPH:4.400 D*
Kills:9,516 (2,647 + 6,869)
Deaths:587
KDR:16.211
VKDR:6.670
Vehicle Kills:3,915
Kill Difference:8,929
Playtime:317.285 hours
Usage:12%
Score:4.576m
Score/min:240
Driving Accuracy:38.402%
Gunner Accuracy:10.532%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:115
V. Kills:41 274%
Deaths:8
KDR:14.375
Accuracy:47.549% D--
KPH:44.700 C**
VKPH:15.900 D
M40 Fury-H
D-
Kills:112
V. Kills:7 N/A
Deaths:3
KDR:37.333
Accuracy:24.349% F
KPH:52.100 D-
VKPH:3.300 D-
Kills:227 (0 + 227)
Deaths:11
KDR:20.636
VKDR:4.364
Vehicle Kills:48
Kill Difference:216
Playtime:4.726 hours
Usage:0%
Score:0.082m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:24.349%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,168
V. Kills:42 N/A
Deaths:22
KDR:53.091
Accuracy:16.792% C+
KPH:65.700 C++
VKPH:2.400 C++
M12 Kobalt
C
Kills:519
V. Kills:19 N/A
Deaths:12
KDR:43.250
Accuracy:12.732% D--
KPH:52.300 D
VKPH:1.900 C
M40 Fury
C
Kills:365
V. Kills:45 N/A
Deaths:18
KDR:20.278
Accuracy:20.729% F
KPH:40.800 C
VKPH:5 D-
M20 Basilisk
C--
Kills:191
V. Kills:99 191%
Deaths:25
KDR:7.640
Accuracy:26.838% D*
KPH:11 D
VKPH:5.700 C--
M60-G Bulldog
C
Kills:170
V. Kills:25 N/A
Deaths:14
KDR:12.143
Accuracy:21.773% D*
KPH:24 C
VKPH:3.500 D
G30 Walker
C-
Kills:126
V. Kills:100 125%
Deaths:16
KDR:7.875
Accuracy:18.250% D**
KPH:9.300 D
VKPH:7.400 C-
M40 Fury
C++
Kills:123
V. Kills:13 N/A
Deaths:7
KDR:17.571
Accuracy:25.778% D*
KPH:58.100 C++
VKPH:6.100 D-
G40-F Ranger
B+
Kills:99
V. Kills:61 160%
Deaths:5
KDR:19.800
Accuracy:29.644% C--
KPH:25 B+
VKPH:15.400 C++
M60-G Bulldog
D
Kills:79
V. Kills:7 N/A
Deaths:6
KDR:13.167
Accuracy:25.761% D--
KPH:24.600 D
VKPH:2.200 D*
M20 Basilisk
D--
Kills:71
V. Kills:32 215%
Deaths:12
KDR:5.917
Accuracy:24.967% D**
KPH:9.300 D--
VKPH:4.200 D--
Kills:2,911 (0 + 2,911)
Deaths:137
KDR:21.248
VKDR:3.234
Vehicle Kills:443
Kill Difference:2,774
Playtime:91.638 hours
Usage:4%
Score:0.836m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:24.967%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:91
V. Kills:23 379%
Deaths:128
KDR:0.711
Accuracy:24.767% F-
KPH:3.700 D*
VKPH:0.900 D*
Kills:91 (91 + 0)
Deaths:128
KDR:0.711
VKDR:0.180
Vehicle Kills:23
Kill Difference:37
Playtime:24.363 hours
Usage:1%
Score:0.029m
Score/min:20
Driving Accuracy:24.767%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 7,9645,45229118.735A++16.3243.819%C+3.21%C+32.3B+14.9C+192168.6h5.2B+11.8B+
Gauss Compact S 3,7123,5813,9230.913C+1.5017.065%D*9.55%D**8D-N/A30449.4h10.6C*62C
AP30 Shredder 2,8901,77411815.034A+12.6231.6%B2.086%C+41.7B++26.3B++35342.5h75.8C++239.9B
Titan-150 HESH 1,5321,3166121.574A19.1646.006%C+N/A43.4C++7.1C+25730.3h2.6B++5.7B+
M60-A Bulldog 1,3651,2642452.667A50.2650.295%B+N/A69.1A5.5B+18618.3h4.4B*8.8B*
Titan-150 AP 1,9761,21511810.297B*7.8937.96%D**2.716%C19.9C12.4C--43061.2h3.8B+9.9C*
M12 Kobalt 1,2101,1682253.091M**50.6816.792%C+18.151%C+65.6C++2.4C++21317.8h19.9C+118.5C++
NCM1 Scattercannon 1,0411,0374272.429B+0.0234.296%C12.44%D21.4C+N/A7048.4h8.9C25.8C+
NCM1 Scattercannon 1,0231,0184092.489C+0.0832.208%C10.314%D*24.2DN/A7242.1h7.4D22.9C-
M60-A Bulldog 1,0921,0112245.955B**43.5451.287%B+N/A74.9A+6B*19413.5h4.5B*8.7B*
GD-7F 8978841,0010.883C+1.5317.919%D*13.575%D*5.1D--N/A19172.5h16.3D90.8D
Tank Mine 1,6238572443.512B+1.1023.821%DN/A103.3C++92.3B**10398.3h1.5B*6.4C++
AF-57 Piston 7247157190.994C+1.4229.108%D*11.329%D9D*N/A2779.3h5.4C-18.7D
C85 Canister 7306902330B++27.5935.624%C12.464%C47.3D2.7D11914.6h10.1D28.4C-
MANA Anti-Vehicle Turret 1,3656631484.48A*2.0747.739%D--3.922%B6630S7020U16532030.1h8.2C*17.1C
M12 Kobalt 5385191243.25M**40.8412.732%D--16.956%C52.4D1.9C2049.9h20.1C+157.5C
Bouncing Betty 510510697.391B**4.9846.173%C*N/A164.5B*N/A5353.1h1.8B4B+
L105 Zephyr 5814762916.414B+14.0039.843%CN/A41.4C9.1C**16111.5h6.2C+15.5C+
Enforcer ML85 717449548.315B*5.9037.668%C1.559%C--20.6C12.3D20521.8h11.6B30.7C**
C-4 5593872681.444C++0.9717.002%D**N/A48.4D21.5C--4928h1.4C**8.1C
M40 Fury 4103651820.278A**17.8720.729%F1.644%C+41C5.1D-1538.9h6.7A32.3B+
EM4 Longshot 359355675.299B++2.8940.384%C++79.718%C*22.8C-N/A6815.6h2.3C+5.7C++
EM6 3183112751.131C1.2811.591%F-14.791%D*16D-N/A7619.4h15.6D**134.5F-
Spear Anti-Vehicle Phalanx Turret 5012851321.923A**19.5129.766%D*2.105%D*21.3D--16.1C--19813.4h9.5C+31.9D
NS-7 PDW 2712702241.205B1.2123.401%C+15.556%C15.7C--N/A7017.2h14.5C++61.9C*
NC1 Gauss Rifle 2552523130.805C+1.6117.673%D--9.921%F12.1DN/A5220.8h13.9C78.9C--
NS-10 Burster 4222481911.298B+1.1123.2%D--6.048%C*5C+3.5C+8449.5h138.9B++598.6C++
NS-10 Burster 4332431881.293B++1.1223.772%D-4.938%C4.8C+3.7C+8351.1h142.6B+599.8C+
Mag-Cutter 2712349,7850.024C++2.3920.601%DN/A0.2C-N/A1983.7h3.8D18.4C
NC4 Mag-Shot 2082052810.73C+1.6822.116%D18.537%C+5.8D--N/A2635.4h10.5C47.5C+
Sticky Grenade 2032021202N/A199.5940.31%D**N/A673.3D3.3D-16550.3h2.7C6.7D
AF-19 Mercenary 2001961511.298B+1.1116.31%D--15.816%D-3.9D--N/A3950.2h15.8C97.2D
M20 Basilisk 290191257.64M5.2326.838%D*8.377%B*11D5.7C--10417.4h78.4C**292.2C+
MANA Anti-Personnel Turret 184181762.382N/A0.0318.317%UN/A1810U30U3827900.1h38.6T*210.7T*
NCM3 Raven 263177792.241A++0.1733.82%D4.52%A10.4C+5.1D8817h20.4B++60.4B+
Skyguard 319176523.385B+0.9725.147%D3.409%B*7.7D-6.3D--14522.8h129.7C++515.8C+
GD-22S 1751731471.177C+1.2316.615%D*17.341%D-19.9DN/A828.7h12.3C73.9D
NCM3 Raven 2711711251.368B++1.0434.129%D3.509%B+7.5C--4.4D6722.7h27.2C**79.6C+
M60-G Bulldog 1951701412.143A++9.7321.773%D*2.353%C23.9C3.5D1047.1h5.8B+26.6C+
CAS30 Tank Buster 3831622460.659C1.7533.136%D*N/A2.1D*2.9D--3475.4h53.5C++161.5C
Reaper DMR 1611611281.258C+1.1519.11%D*20.497%C--14.1D-N/A4511.4h10.2C+53.2D
NS-44 Commissioner 1471441800.8C+1.6122.927%D**13.889%D--14.4DN/A5310h4.3C18.9D--
G40-F Ranger 225143720.429B**18.0226.884%CN/A21D12.1D1406.8h52.2B++194.3B+
M12 Kobalt 1391351112.273C+9.8610.532%D--17.778%B+19.6D--N/A626.9h30.2F--286.7F--
NC14 Bolt Driver 128128432.977B+0.5738.758%B+73.438%C+14.7DN/A818.7h3.2D8.3C+
G30 Walker 226126167.875A*5.4618.25%D**2.381%D-9.3D7.4C-11813.6h237.6C1302.1D--
M30 Mustang AH 159124522.385C0.0344.657%D**2.419%A10.2D*2.9D10212.1h13D29.1D-
M40 Fury 136123717.571A++15.1625.778%D*1.626%C+58.6C++6.2D2652.1h7.5B**29B+
C150 Dalton 208122264.692C+2.2842.117%C*N/A20.3D14.3D2716h7.7D**18.2D-
NCM2 Falcon 1781201270.945C+1.4729.549%D*3.333%D6.4D-3.1D5918.8h13C43.8D
Carnage AR 1171171280.914C1.5016.9%F13.675%D-15D-N/A547.8h13.8C+81.8D-
Titan-150 HEAT 148116225.273C++2.8638.402%D-4.31%B++15.9C--4.4D*3097.3h3.4B**9B+
E540 Halberd-H 156115814.375B**11.9647.549%D--6.957%M++44.2C*15.8D3602.6h3.4B*7.1B*
M40 Fury-H 119112337.333A++34.9224.349%FN/A50.9D-3.2D-2032.2h4.8B*19.9C++
Blitz GD-10 1111101091.009C+1.4019.127%D-10%D*17.2C--N/A796.4h13.7B+71.6C+
G40-F Ranger 16099519.8S17.3929.644%C--N/A24.8B+15.3C++2344h95.1B++320.7B+
M40 Fury-F 114911280.711C1.7024.767%F-N/A3.7D*N/A2024.4h5.8B*23.6C++
C75 Viper 11591175.353C++2.9427.882%D--N/A20.2C--5.3C--2174.5h9.8B+35.1C*
Hawk GD-68 15484601.4A++1.0151.473%FN/A7D5.8D-15112h10.2D19.8D**
NC6 Gauss SAW 8481362.25B**0.1616.664%D24.691%C**5.6D*N/A8414.5h14.5D--87D
M60-G Bulldog 8679613.167A++10.7625.761%D--3.797%B+24.7D2.2D*963.2h4.2B**16.2B+
NCM2 Falcon 10477641.203B1.2132.893%D-5.195%C*8.1D2.8D--649.5h13.9C**42.2C+
Shrike 111731250.584C+1.8349.469%D-2.74%C+14.3D-7.5D3645.1h7C+14.2C-
Aspis Anti-Aircraft Phalanx Turret 14572116.545A4.1323.798%C2.778%B+9C-9.1C-1908h155.4C+653.1C+
M20 Basilisk 10371125.917A++3.5124.967%D**7.042%B9.2D--4.2D--1067.7h95.2C+381.3C--
MAX Punch 68648070.079C+2.3336.176%DN/A0.6CN/A1114h2.2C+6C+
NC15 Phoenix 14159381.553B+0.8638.822%F--N/A7.8C--10.8C+2187.6h11.4C+29.3D*
Anti-Vehicle Grenade 5958158N/A55.5964.706%A+N/A580B*10D*28330.1h3.6B**5.6B**
M60-A Bulldog 6558163.625C1.2122.395%D**1.724%C++20D2.4D-892.9h4.2B**18.9C+

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun02320.3h
Nano-Armor Kit6101,163,15695.3h
Anti-Vehicle MANA Turret386766.6h
Spawn Beacon84191.1h
Nanite Revive Grenade04690.1h
Medical Kit565351.2h
Nanite Healing Grenade01720.1h
Spitfire Auto-Turret55121h
Recon Detection Device182,5693.7h
Ammunition Package11,2350.9h
Anti-Infantry MANA Turret321,7915.2h
Medical Applicator258118,67311.3h
Nano-Repair Grenade03700.1h
IPC Targeting Dart1940.3h
Smoke Grenade0850h
Shield Recharging Field33960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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