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Warden Snowblower Cairbre[iX] Cairbre
NC BR 65

KDR: 2.57

Score: 31.6m

Last Seen: Feb 17th, 2019 9:06 PM
- OFFLINE - 1576.8 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Miller
Level Progress (to 66): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Gauss Compact S AP30 Shredder Titan-150 AP Titan-150 HESH M12 Kobalt M60-A Bulldog M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 1146TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.027%14.507%2621510203,3640.6572881.908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.631%-0.599D-0.954D---2.011F--HEAD + (~5.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.4-0.008C+13.60.049C+61.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.895%1.286%42210333119143110.339891100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.361%-0.264C-0.288C-0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.372C**35.30.334C**65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.081%1.595%389510303,51188614133.96275248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.805%-1.25D*-0.646D0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.2-0.013C+110.123C+28.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.007%6.324%160318101713,900758516418.3136269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.091%-1.036D*0.484B+0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.40.281C*21.40.461B+64.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.568%77.938%16032103348553640.903166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.432%0.683B+0.708B++-1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.342C**2.60.192C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.313%10.811%160311034888604111.46777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.926D---0.743D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.312C5.3-0.081C+12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.6m281.7%192 (11.5k)195 (11.7k)2.5655840,13615,6443.4660665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035134316.045%6.797%10910:198

80% Engineer19% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:15 PMNov 25th, 2012 6:12 PMMar 19th, 2019 9:39 AM (36d) (PST)Feb 17th, 2019 7:16 PM (66d) (PST)Feb 17th, 2019 5:06 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361054310.2480.0970.0170.9120.075165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1496,27125,878156155511,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2696.1h/112.3d 14,087 2,728 11,679 147.5k 4,275 5,573 12,209 86.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D**
Kills:311
Deaths:275
KDR:1.131
Accuracy:11.591% F-
HSR:14.791% D**
GD-22S
D--
Kills:173
Deaths:147
KDR:1.177
Accuracy:16.615% D*
HSR:17.341% D--
NC6 Gauss SAW
C*
Kills:81
Deaths:36
KDR:2.250
Accuracy:16.664% D
HSR:24.691% C*
Kills:565
Deaths (as Heavy Assault):458
Deaths (to Heavy Assaults):3,800
KDR:1.23362
Kill Difference:107
Playtime:93.987 hours
Usage:3%
Score:0.731m
Score/min:130
Accuracy (listed only):14.957%
HSR (listed only):18.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:3,638
Deaths:3,957
KDR:0.919
Accuracy:17.131% D*
HSR:9.428% D**
GD-7F
D*
Kills:928
Deaths:1,030
KDR:0.901
Accuracy:17.943% D*
HSR:13.470% D*
AF-57 Piston
D-
Kills:888
Deaths:858
KDR:1.035
Accuracy:30.313% D--
HSR:10.811% D-
Warden
C++
Kills:232
Deaths:135
KDR:1.719
Accuracy:27.741% C++
HSR:9.914% F-
AF-19 Mercenary
D--
Kills:196
Deaths:151
KDR:1.298
Accuracy:16.305% D*
HSR:15.816% D--
Kills:5,882
Deaths (as Engineer):6,131
Deaths (to Engineers):4,835
KDR:0.95939
Kill Difference:249
Playtime:2,154.734 hours
Usage:80%
Score:26.052m
Score/min:202
Accuracy (listed only):21.886%
HSR (listed only):11.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:3,638
Deaths:3,957
KDR:0.919
Accuracy:17.131% D*
HSR:9.428% D**
GD-7F
D*
Kills:928
Deaths:1,030
KDR:0.901
Accuracy:17.943% D*
HSR:13.470% D*
AF-57 Piston
D-
Kills:888
Deaths:858
KDR:1.035
Accuracy:30.313% D--
HSR:10.811% D-
NS-7 PDW
C
Kills:270
Deaths:224
KDR:1.205
Accuracy:23.401% C
HSR:15.556% C
AF-19 Mercenary
D--
Kills:196
Deaths:151
KDR:1.298
Accuracy:16.305% D*
HSR:15.816% D--
Blitz GD-10
D-
Kills:110
Deaths:110
KDR:1
Accuracy:19.160% D-
HSR:10% D*
Kills:6,030
Deaths (as Light Assault):6,330
Deaths (to Light Assaults):2,532
KDR:0.95261
Kill Difference:300
Playtime:119.632 hours
Usage:4%
Score:1.026m
Score/min:143
Accuracy (listed only):20.709%
HSR (listed only):12.513%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:357
Deaths:68
KDR:5.250
Accuracy:39.981% C++
HSR:79.552% C++
NS-7 PDW
C
Kills:270
Deaths:224
KDR:1.205
Accuracy:23.401% C
HSR:15.556% C
NC4 Mag-Shot
C+
Kills:207
Deaths:281
KDR:0.737
Accuracy:21.999% D-
HSR:18.841% C+
NS-44 Commissioner
D*
Kills:147
Deaths:181
KDR:0.812
Accuracy:23.349% F
HSR:13.605% D*
NC14 Bolt Driver
B+
Kills:128
Deaths:43
KDR:2.977
Accuracy:38.758% B+
HSR:73.438% C+
Blitz GD-10
D-
Kills:110
Deaths:110
KDR:1
Accuracy:19.160% D-
HSR:10% D*
NS-AM7 Archer
D
Kills:88
Deaths:82
KDR:1.073
Accuracy:51.771% D--
HSR:10.227% D
NS-45 Pilot
D
Kills:81
Deaths:52
KDR:1.558
Accuracy:24.256% D*
HSR:20.988% D
Kills:1,388
Deaths (as Infiltrator):1,041
Deaths (to Infiltrators):1,681
KDR:1.33333
Kill Difference:347
Playtime:113.782 hours
Usage:4%
Score:0.789m
Score/min:116
Accuracy (listed only):30.334%
HSR (listed only):30.276%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D-
Kills:888
Deaths:858
KDR:1.035
Accuracy:30.313% D--
HSR:10.811% D-
NS-7 PDW
C
Kills:270
Deaths:224
KDR:1.205
Accuracy:23.401% C
HSR:15.556% C
NC1 Gauss Rifle
D--
Kills:262
Deaths:329
KDR:0.796
Accuracy:17.830% D--
HSR:9.924% F
Reaper DMR
D
Kills:161
Deaths:128
KDR:1.258
Accuracy:19.110% D*
HSR:20.497% D
Carnage AR
D--
Kills:117
Deaths:128
KDR:0.914
Accuracy:16.899% F
HSR:13.675% D--
Blitz GD-10
D-
Kills:110
Deaths:110
KDR:1
Accuracy:19.160% D-
HSR:10% D*
Kills:1,808
Deaths (as Combat Medic):1,777
Deaths (to Combat Medics):1,313
KDR:1.01745
Kill Difference:31
Playtime:71.946 hours
Usage:3%
Score:1.005m
Score/min:233
Accuracy (listed only):21.119%
HSR (listed only):13.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,078
Deaths:442
KDR:2.439
Accuracy:34.033% C
HSR:12.894% D
NCM1 Scattercannon
C
Kills:1,051
Deaths:424
KDR:2.479
Accuracy:31.849% C
HSR:10.466% D*
NS-10 Burster
C
Kills:255
Deaths:193
KDR:1.321
Accuracy:23.920% D-
HSR:4.706% C
NS-10 Burster
C*
Kills:250
Deaths:196
KDR:1.276
Accuracy:23.338% D--
HSR:6% C*
NCM3 Raven
A
Kills:179
Deaths:82
KDR:2.183
Accuracy:33.907% D
HSR:4.469% A
NCM3 Raven
B+
Kills:174
Deaths:128
KDR:1.359
Accuracy:34.222% D
HSR:3.448% B+
NCM2 Falcon
D
Kills:124
Deaths:127
KDR:0.976
Accuracy:29.797% D--
HSR:3.226% D
NCM2 Falcon
C*
Kills:78
Deaths:64
KDR:1.219
Accuracy:33.293% D-
HSR:5.128% C*
Kills:3,189
Deaths (as MAX Suit):828
Deaths (to MAX Suits):1,024
KDR:3.85145
Kill Difference:2,361
Playtime:143.471 hours
Usage:5%
Score:1.962m
Score/min:228
Accuracy (listed only):30.545%
HSR (listed only):6.292%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:148
V. Kills:47 308%
Deaths:57
KDR:2.596
Accuracy:45.300% D*
KPH:11.100 D--
VKPH:3.500 C
Kills:148 (148 + 0)
Deaths:57
KDR:2.596
VKDR:0.825
Vehicle Kills:47
Kill Difference:91
Playtime:13.373 hours
Usage:0%
Score:0.083m
Score/min:103
Piloting Accuracy:45.300%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:1,777
V. Kills:1,118 159%
Deaths:118
KDR:15.059
Accuracy:31.580% C++
KPH:41.700 B*
VKPH:26.200 B*
L105 Zephyr
C++
Kills:476
V. Kills:105 449%
Deaths:29
KDR:16.414
Accuracy:39.692% C
KPH:41.200 C
VKPH:9.100 C++
CAS30 Tank Buster
D--
Kills:163
V. Kills:222 73%
Deaths:247
KDR:0.660
Accuracy:32.966% D*
KPH:2.200 D*
VKPH:2.900 D--
C150 Dalton
D
Kills:122
V. Kills:86 140%
Deaths:26
KDR:4.692
Accuracy:42.025% B
KPH:20.400 D
VKPH:14.400 D
Kills:2,538 (163 + 2,375)
Deaths:420
KDR:6.043
VKDR:3.645
Vehicle Kills:1,531
Kill Difference:2,118
Playtime:135.852 hours
Usage:5%
Score:1.271m
Score/min:156
Piloting Accuracy:32.966%
Gunner Accuracy:42.025%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:281
V. Kills:203 138%
Deaths:54
KDR:5.204
Accuracy:25.217% D
KPH:11 C--
VKPH:7.900 C--
L100 Python HESH
C+
Kills:191
V. Kills:22 N/A
Deaths:7
KDR:27.286
Accuracy:39.459% D--
KPH:51.800 C+
VKPH:6 D
C75 Viper
C--
Kills:91
V. Kills:24 364%
Deaths:17
KDR:5.353
Accuracy:27.882% D--
KPH:20 C--
VKPH:5.300 D
Kills:563 (563 + 0)
Deaths:78
KDR:7.218
VKDR:3.192
Vehicle Kills:249
Kill Difference:485
Playtime:33.891 hours
Usage:1%
Score:0.418m
Score/min:205
Driving Accuracy:27.882%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:6,279
V. Kills:2,816 223%
Deaths:316
KDR:19.870
Accuracy:44.248% C+
KPH:33.800 B+
VKPH:15.100 C++
Titan-150 AP
C
Kills:1,487
V. Kills:876 170%
Deaths:143
KDR:10.399
Accuracy:38.270% D**
KPH:21.600 C
VKPH:12.700 C
Titan-150 HESH
C**
Kills:1,421
V. Kills:239 N/A
Deaths:65
KDR:21.862
Accuracy:45.899% C+
KPH:44 C**
VKPH:7.400 C+
C85 Canister
C
Kills:695
V. Kills:40 N/A
Deaths:24
KDR:28.958
Accuracy:35.632% C
KPH:47.500 D
VKPH:2.700 D
Enforcer ML85
C
Kills:449
V. Kills:268 167%
Deaths:54
KDR:8.315
Accuracy:37.668% C
KPH:20.600 C
VKPH:12.300 D
M12 Kobalt
D-
Kills:204
V. Kills:4 N/A
Deaths:13
KDR:15.692
Accuracy:11.241% D-
KPH:24.200 D--
VKPH:0.500 D*
G40-F Ranger
C
Kills:162
V. Kills:91 176%
Deaths:9
KDR:18
Accuracy:27.427% C
KPH:22.600 D
VKPH:12.700 D-
Titan-150 HEAT
C-
Kills:131
V. Kills:42 305%
Deaths:23
KDR:5.696
Accuracy:39.983% D
KPH:17 C-
VKPH:5.400 D--
Kills:10,828 (3,039 + 7,789)
Deaths:647
KDR:16.736
VKDR:6.764
Vehicle Kills:4,376
Kill Difference:10,181
Playtime:346.810 hours
Usage:13%
Score:5.168m
Score/min:248
Driving Accuracy:39.983%
Gunner Accuracy:27.427%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:115
V. Kills:41 274%
Deaths:8
KDR:14.375
Accuracy:47.549% D--
KPH:44.700 C++
VKPH:15.900 D
M40 Fury-H
D
Kills:112
V. Kills:7 N/A
Deaths:3
KDR:37.333
Accuracy:24.349% F-
KPH:52.100 D
VKPH:3.300 D--
Kills:227 (0 + 227)
Deaths:11
KDR:20.636
VKDR:4.364
Vehicle Kills:48
Kill Difference:216
Playtime:4.726 hours
Usage:0%
Score:0.085m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:24.349%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,413
V. Kills:51 N/A
Deaths:31
KDR:45.581
Accuracy:16.892% C
KPH:65.400 C++
VKPH:2.400 C+
M12 Kobalt
C+
Kills:1,178
V. Kills:39 N/A
Deaths:30
KDR:39.267
Accuracy:14.408% D
KPH:66.100 C+
VKPH:2.200 C
M40 Fury
C+
Kills:366
V. Kills:45 N/A
Deaths:18
KDR:20.333
Accuracy:20.827% F
KPH:40.700 C+
VKPH:5 D-
M20 Basilisk
C-
Kills:203
V. Kills:100 201%
Deaths:25
KDR:8.120
Accuracy:27.394% D*
KPH:11.500 D
VKPH:5.700 C-
M60-G Bulldog
C
Kills:175
V. Kills:25 N/A
Deaths:14
KDR:12.500
Accuracy:23.048% D*
KPH:23.700 C
VKPH:3.400 D
G40-F Ranger
B++
Kills:132
V. Kills:78 167%
Deaths:7
KDR:18.857
Accuracy:29.846% C
KPH:27.500 B++
VKPH:16.300 C**
G30 Walker
C
Kills:126
V. Kills:100 125%
Deaths:16
KDR:7.875
Accuracy:18.250% F
KPH:9.300 D
VKPH:7.400 C
M40 Fury
C*
Kills:123
V. Kills:13 N/A
Deaths:7
KDR:17.571
Accuracy:25.778% D*
KPH:58 C*
VKPH:6.100 D
M60-G Bulldog
D
Kills:79
V. Kills:7 N/A
Deaths:6
KDR:13.167
Accuracy:25.761% D--
KPH:24.600 D
VKPH:2.200 D-
M20 Basilisk
D--
Kills:72
V. Kills:33 212%
Deaths:12
KDR:6
Accuracy:25.196% D**
KPH:9.400 D--
VKPH:4.300 D--
Kills:3,867 (0 + 3,867)
Deaths:166
KDR:23.295
VKDR:2.958
Vehicle Kills:491
Kill Difference:3,701
Playtime:104.852 hours
Usage:4%
Score:1.038m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:25.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:91
V. Kills:23 379%
Deaths:129
KDR:0.705
Accuracy:24.698% F-
KPH:3.700 D--
VKPH:0.900 D*
Kills:91 (91 + 0)
Deaths:129
KDR:0.705
VKDR:0.178
Vehicle Kills:23
Kill Difference:38
Playtime:24.541 hours
Usage:1%
Score:0.030m
Score/min:20
Driving Accuracy:24.698%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,0956,27931619.87A+17.3044.248%C+2.835%C+33.8B+15.1C++196186h5.1B+11.6B+
Gauss Compact S 3,7783,6383,9570.919C++1.6517.131%D*9.428%D**8.1DN/A30451.3h10.5C**61.3C+
AP30 Shredder 2,8951,77711815.059A12.4931.58%C++2.082%C+41.7B*26.2B*35342.6h75.9C**240.3B
Titan-150 AP 2,3631,48714310.399B++7.8338.27%D**2.219%C21.6C12.8C44468.7h3.6B++9.5C*
Titan-150 HESH 1,6601,4216521.862B**19.3045.899%C+N/A44C**7.4C+27032.3h2.7B*5.8B+
M12 Kobalt 1,4641,4133145.581M+43.0216.892%C18.259%C+65.4C++2.4C+22821.6h20.5C+121.6C++
M60-A Bulldog 1,3691,2672452.792B**50.2350.357%B+N/A69.2A5.6B+18618.3h4.5B++8.8B*
M12 Kobalt 1,2171,1783039.267M**36.7014.408%D19.525%C++66.2C+2.2C21317.8h18.1C++125.7C+
NCM1 Scattercannon 1,0831,0784422.439B+0.1334.033%C12.894%D21.6C+N/A7050h8.8C25.8C+
NCM1 Scattercannon 1,0581,0514242.479C++0.0931.849%C10.466%D*24.1DN/A7143.7h7.4D23.1C--
M60-A Bulldog 1,0921,0112245.955B**43.3951.291%B+N/A74.9A++6B++19513.5h4.5B**8.7B*
GD-7F 9419281,0300.901C+1.6617.943%D*13.47%D*5.2D--N/A19177.5h16.2C--90.3D
Tank Mine 1,7279252503.7B+1.1323.807%DN/A106.3C+92.2B**10418.7h1.5B++6.4C+
AF-57 Piston 8998888581.035C+1.5330.313%D--10.811%D-9.3D*N/A2895h5.3C17.3C-
C85 Canister 7356952428.958B*26.3935.632%C12.518%C47.6D2.7D11914.6h10.1C-28.4C
MANA Anti-Vehicle Turret 1,3656631484.48U1.9147.744%U3.922%T*6630U7020U16558430.1h8.2T*17.1T*
Bouncing Betty 541541717.62B**5.0545.709%C**N/A159.1B*N/A5213.4h1.9C++4.1B+
L105 Zephyr 5814762916.414B+13.8539.692%CN/A41.4C9.1C++16211.5h6.2C++15.6C++
C-4 6634602761.667C*0.9017.981%D**N/A55.4D24.5C5498.3h1.3B+7.2C
Enforcer ML85 717449548.315B++5.7537.668%C1.559%C-20.6C12.3D20821.8h11.6B+30.7C**
M40 Fury 4113661820.333M17.7720.827%F1.639%C+40.7C+5D-1559h6.8A32.5B+
EM4 Longshot 361357685.25B+2.6839.981%C++79.552%C++22.5C--N/A6815.9h2.3C+5.8C++
EM6 3183112751.131C+1.4311.591%F-14.791%D**16D-N/A7719.4h15.6D*134.5F-
Spear Anti-Vehicle Phalanx Turret 5012851321.923A**19.3629.803%D*2.105%D--21.3D--16.1C-20113.4h9.5C+31.9D
Skyguard 484281545.204B**2.6425.217%D2.135%C++10.9C--7.9C--16325.7h101B+400.5C**
NS-7 PDW 2712702241.205B+1.3623.401%C15.556%C15.7C--N/A7117.2h14.5C*61.9C*
NC1 Gauss Rifle 2652623290.796C+1.7717.83%D--9.924%F11.9DN/A5222.1h14.1C+79.2C--
NS-10 Burster 4502551931.321B+1.2423.92%D-4.706%C4.9C+3.8C++8451.7h138.5B+579.2C+
NS-10 Burster 4252501961.276B1.2923.338%D--6%C*5C+3.5C+8350.1h140.4B+601.7C+
Mag-Cutter 28024110,3470.023C++2.5420.437%DN/A0.2C-N/A11055.2h3.8D18.4C-
Warden 2502321351.719B++0.8527.741%C++9.914%F-18.1C+1.4A++6512.8h8.4B+30.2B+
NC4 Mag-Shot 2102072810.737C++1.8321.999%D-18.841%C+5.8D--N/A2635.6h10.4C47.5C
M12 Kobalt 2082041315.692C++13.1311.241%D-15.196%C+24.3D--N/A718.4h29F-257.8F-
M12 Kobalt 220204540.8C++38.2318.7%D22.549%B*81.6C-6.4B++2272.5h20.9C111.9C
M20 Basilisk 303203258.12M5.5527.394%D*7.882%B*11.5D5.7C-10817.6h77.1B+281.5C+
Sticky Grenade 2032021202N/A199.4340.28%D**N/A673.3D3.3D-16770.3h2.7C6.7C-
AF-19 Mercenary 2001961511.298B++1.2716.305%D*15.816%D--3.7D--N/A3952.4h15.8C97.2C--
L100 Python HESH 213191727.286A++24.7239.459%D--1.047%D51.6C+5.9D4723.7h3.3C++8.3C
MANA Anti-Personnel Turret 184181762.382N/A0.1818.317%UN/A1810U30U3904800.1h38.6T*210.7T*
NCM3 Raven 267179822.183A++0.3833.907%D4.469%A10.3C++5.1C-8917.3h20.5B*60.3B+
M60-G Bulldog 2001751412.5A*9.9323.048%D*2.286%C-23.6C3.4D1037.4h6.4B+27.7C+
NCM3 Raven 2761741281.359B++1.2134.222%D3.448%B+7.6C4.5D6722.9h27B+78.9C++
GD-22S 1751731471.177C+1.3916.615%D*17.341%D--19.9DN/A858.7h12.3C73.9C--
CAS30 Tank Buster 3851632470.66C1.9132.966%D*N/A2.2D*2.9D--3475.7h53.7C+162.9C+
G40-F Ranger 253162918A++15.4327.427%CN/A22.5D12.6D-1537.2h52.2B*190.4B+
Reaper DMR 1611611281.258C+1.3119.11%D*20.497%D14.1D-N/A4611.4h10.2C+53.2D
M30 Mustang AH 195148572.596C0.0345.3%D*2.027%B**11D--3.5C10313.4h15.1D33.3D-
NS-44 Commissioner 1511471810.812C+1.7523.349%F13.605%D*14.4DN/A5410.2h4.4C18.9D--
G40-F Ranger 210132718.857S16.2929.846%CN/A27.5B++16.3C**2474.8h88.5B*296.4B+
Titan-150 HEAT 173131235.696C**3.1339.983%D3.817%B+17C-5.5D--3127.7h3.5B**8.7B++
NC14 Bolt Driver 128128432.977B++0.4138.758%B+73.438%C+14.7C--N/A908.7h3.2D8.3C+
G30 Walker 226126167.875A**5.3118.25%F2.381%D-9.3D7.4C11913.6h237.6C+1302.1D*
NCM2 Falcon 1841241270.976C+1.5929.797%D--3.226%D6.5D-3.1D6019.2h12.8C+42.9C
M40 Fury 136123717.571A++15.0125.778%D*1.626%C+58.6C*6.2D2652.1h7.5B**29B+
C150 Dalton 208122264.692C+2.1342.025%BN/A20.3D14.3D2776h7.7F18.3D--
Carnage AR 1171171280.914C1.6516.899%F13.675%D--15D-N/A577.8h13.9C+82.3D-
E540 Halberd-H 156115814.375B**11.8147.549%D--6.957%M**44.2C++15.8D3782.6h3.4A7.1B**
M40 Fury-H 119112337.333A*34.7724.349%F-N/A50.9D-3.2D--2042.2h4.8B**19.9C*
Blitz GD-10 1111101101C+1.5719.16%D-10%D*16.9C--N/A826.5h13.8B+72.1C++
C75 Viper 11591175.353B+2.7927.882%D--N/A20.2C--5.3D2304.5h9.8B++35.1C*
M40 Fury-F 114911290.705C-1.8624.698%F-N/A3.7D--N/A2024.5h5.8B*23.7C*
NS-AM7 Archer 12588821.073A+1.4951.771%D--10.227%D3.6D1.5D2724.2h18.3C**35.3C++
Hawk GD-68 15886631.365A++1.2052.128%D**N/A7D--5.9D15412.2h10.4D-19.9D*
NS-45 Pilot 8281521.558B1.0124.256%D*20.988%D16.5D-N/A484.9h8.1C+33.6D
NC6 Gauss SAW 8481362.25B**0.3216.664%D24.691%C*5.6D--N/A9214.5h14.5D--87C--
M60-G Bulldog 8679613.167A++10.6025.761%D--3.797%B+24.7D2.2D-973.2h4.2B**16.2B+
NCM2 Falcon 10678641.219B+1.3533.293%D-5.128%C*8D2.9D649.8h14.1C**42.4C+
Shrike 111731250.584C+1.9849.518%D2.74%C+14.3D-7.5D3775.1h7C+14.2C
M20 Basilisk 10572126A++3.4325.196%D**6.944%B+9.4D--4.3D--1097.7h95.5C++379.2D
Aspis Anti-Aircraft Phalanx Turret 14572116.545A+3.9823.976%C2.778%B+9C9.1C1958h157.8C+658.2C++
MAX Punch 69658300.078C+2.4936.896%DN/A0.6CN/A1116.7h2.2C++6C++
NC15 Phoenix 14159381.553B+1.0138.799%F--N/A7.8D10.8C+2277.6h11.4C+29.4D*
M60-A Bulldog 6558163.625C1.0622.395%D**1.724%C++20D2.4D--892.9h4.2B**18.9C+
Anti-Vehicle Grenade 5958158N/A55.4364.706%A+N/A580B**10D--28640.1h3.6B**5.6B**
Frag Grenade 5252152N/A49.4342.51%CN/A520C*N/A74890.1h2A++4.8B**

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun02320.3h
Flail Targeting Dart112722.4h
Nano-Armor Kit6411,260,471100.2h
Anti-Vehicle MANA Turret386836.6h
Spawn Beacon85651.1h
Nanite Revive Grenade04810.1h
Nanite Healing Grenade01720.1h
Welding Device06360h
Spitfire Auto-Turret131,0281.4h
Medical Kit565401.2h
Deconstruction Tool03480h
Recon Detection Device192,7304h
Ammunition Package31,8711.1h
Anti-Infantry MANA Turret321,7915.2h
Medical Applicator269125,94411.7h
IPC Targeting Dart21200.4h
WLT-Howler Mining Laser0690h
Nano-Repair Grenade05490.2h
Router0760.2h
Shield Recharging Field33960.1h
Smoke Grenade0980h

Check the help document for the dictionary if you want to learn more about words used here.


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