Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (19,857)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (39 days). The data shown below may not be accurate.

Maj. General Snowblower Cairbre[iX] Cairbre
NC BR 84

KDR: 2.66

Score: 35.4m

Last Seen: May 30th, 2020 8:16 PM
- OFFLINE - 83.8 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Miller
Level Progress (to 85): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Gauss Compact S Titan-150 AP AP30 Shredder M12 Kobalt Titan-150 HESH M60-A Bulldog M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Cairbre



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 1155TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.382%14.698%2701513313,6060.6599562.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.905%-0.556D-0.964D---2.143F--HEAD + (~5.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.014C+13.40.059C+59.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.954%1.166%46213443439643370.355809101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.308%-0.03C+-0.372C--0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.60.239C++45.70.142C++77.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.39%1.33%461513414,43595417274.64398257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.074%-1.226D*-0.758D-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.061C+10.20.178C++25.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.048%6.499%154619132714,818839545617.6405272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%-1.032D*0.479B+0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.10.285C*21.60.464B+64.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.387%78.34%15462134449462940.784127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.351%0.667B+0.727B++-1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.342C**2.60.193C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.784%10.845%154611345959636121.50786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.906D---0.773D--1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.292C5.2-0.074C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.4m315%202 (12.1k)204 (12.2k)2.6605244,56116,7493.5861884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1346162516.168%6.887%11110:258

79% Engineer20% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:15 PMNov 25th, 2012 6:12 PMMay 31st, 2020 3:31 AM (39d) (PST)May 30th, 2020 6:02 PM (39d) (PST)May 30th, 2020 4:16 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471004470.2570.0960.0181.0490.077175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8226,00726,815156163512,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2895.1h/120.6d 15,504 3,069 14,034 182.3k 4,484 5,875 13,299 95m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D**
Kills:313
Deaths:278
KDR:1.126
Accuracy:11.549% F-
HSR:15.016% D**
GD-22S
D--
Kills:173
Deaths:147
KDR:1.177
Accuracy:16.615% D**
HSR:17.341% D--
NC6 Gauss SAW
C++
Kills:81
Deaths:36
KDR:2.250
Accuracy:16.620% D-
HSR:24.691% C++
Kills:567
Deaths (as Heavy Assault):461
Deaths (to Heavy Assaults):4,013
KDR:1.22993
Kill Difference:106
Playtime:97.709 hours
Usage:3%
Score:0.777m
Score/min:133
Accuracy (listed only):14.928%
HSR (listed only):19.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D**
Kills:3,673
Deaths:3,999
KDR:0.918
Accuracy:17.171% D**
HSR:9.502% D**
GD-7F
D*
Kills:962
Deaths:1,059
KDR:0.908
Accuracy:17.932% D**
HSR:13.618% D*
AF-57 Piston
D-
Kills:959
Deaths:1,106
KDR:0.867
Accuracy:30.784% D*
HSR:10.845% D-
Warden
C++
Kills:311
Deaths:178
KDR:1.747
Accuracy:28.374% C++
HSR:10.611% F-
AF-19 Mercenary
D--
Kills:196
Deaths:152
KDR:1.289
Accuracy:16.277% D*
HSR:15.816% D--
NS-30 Tranquility
D-
Kills:66
Deaths:29
KDR:2.276
Accuracy:24.818% F
HSR:27.273% D-
Kills:6,167
Deaths (as Engineer):6,523
Deaths (to Engineers):5,128
KDR:0.94542
Kill Difference:356
Playtime:2,296.904 hours
Usage:79%
Score:29.145m
Score/min:211
Accuracy (listed only):22.559%
HSR (listed only):14.611%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D**
Kills:3,673
Deaths:3,999
KDR:0.918
Accuracy:17.171% D**
HSR:9.502% D**
GD-7F
D*
Kills:962
Deaths:1,059
KDR:0.908
Accuracy:17.932% D**
HSR:13.618% D*
AF-57 Piston
D-
Kills:959
Deaths:1,106
KDR:0.867
Accuracy:30.784% D*
HSR:10.845% D-
NS-7 PDW
C-
Kills:270
Deaths:227
KDR:1.189
Accuracy:23.250% C-
HSR:15.556% C-
AF-19 Mercenary
D--
Kills:196
Deaths:152
KDR:1.289
Accuracy:16.277% D*
HSR:15.816% D--
Blitz GD-10
D*
Kills:113
Deaths:112
KDR:1.009
Accuracy:19.247% D*
HSR:9.735% D*
Kills:6,173
Deaths (as Light Assault):6,655
Deaths (to Light Assaults):2,675
KDR:0.92757
Kill Difference:482
Playtime:126.769 hours
Usage:4%
Score:1.112m
Score/min:146
Accuracy (listed only):20.777%
HSR (listed only):12.512%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:366
Deaths:73
KDR:5.014
Accuracy:39.714% C+
HSR:80.055% C*
NS-7 PDW
C-
Kills:270
Deaths:227
KDR:1.189
Accuracy:23.250% C-
HSR:15.556% C-
NC4 Mag-Shot
C+
Kills:208
Deaths:282
KDR:0.738
Accuracy:21.946% D-
HSR:19.231% C+
NS-44 Commissioner
D-
Kills:172
Deaths:194
KDR:0.887
Accuracy:24.623% D**
HSR:16.279% D-
NS-45 Pilot
D
Kills:142
Deaths:115
KDR:1.235
Accuracy:25.348% D*
HSR:21.831% D
NC14 Bolt Driver
C**
Kills:128
Deaths:43
KDR:2.977
Accuracy:38.722% C**
HSR:73.438% C+
NS-AM7 Archer
D
Kills:122
Deaths:162
KDR:0.753
Accuracy:53.768% D
HSR:8.197% D--
Blitz GD-10
D*
Kills:113
Deaths:112
KDR:1.009
Accuracy:19.247% D*
HSR:9.735% D*
Soldier Soaker
C**
Kills:57
Deaths:40
KDR:1.425
Accuracy:34.816% C+
HSR:15.790% C**
Kills:1,578
Deaths (as Infiltrator):1,248
Deaths (to Infiltrators):1,872
KDR:1.26442
Kill Difference:330
Playtime:136.007 hours
Usage:5%
Score:0.997m
Score/min:122
Accuracy (listed only):31.270%
HSR (listed only):28.901%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D-
Kills:959
Deaths:1,106
KDR:0.867
Accuracy:30.784% D*
HSR:10.845% D-
MGR-A1 Vanquisher
B*
Kills:371
Deaths:160
KDR:2.319
Accuracy:22.244% D*
HSR:31.806% B*
NS-7 PDW
C-
Kills:270
Deaths:227
KDR:1.189
Accuracy:23.250% C-
HSR:15.556% C-
NC1 Gauss Rifle
D*
Kills:263
Deaths:332
KDR:0.792
Accuracy:17.754% D*
HSR:9.886% F
Reaper DMR
D
Kills:161
Deaths:128
KDR:1.258
Accuracy:19.110% D**
HSR:20.497% D
Carnage AR
D--
Kills:119
Deaths:132
KDR:0.902
Accuracy:16.771% F-
HSR:14.286% D--
Blitz GD-10
D*
Kills:113
Deaths:112
KDR:1.009
Accuracy:19.247% D*
HSR:9.735% D*
Kills:2,256
Deaths (as Combat Medic):2,197
Deaths (to Combat Medics):1,379
KDR:1.02685
Kill Difference:59
Playtime:92.542 hours
Usage:3%
Score:1.405m
Score/min:253
Accuracy (listed only):21.309%
HSR (listed only):16.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:1,078
Deaths:443
KDR:2.433
Accuracy:34.052% D
HSR:12.894% D
NCM1 Scattercannon
D-
Kills:1,051
Deaths:425
KDR:2.473
Accuracy:31.902% D-
HSR:10.466% D*
NS-10 Burster
C
Kills:258
Deaths:194
KDR:1.330
Accuracy:24.013% D--
HSR:4.651% C
NS-10 Burster
C++
Kills:257
Deaths:197
KDR:1.305
Accuracy:23.445% D*
HSR:5.837% C++
NCM3 Raven
B**
Kills:179
Deaths:83
KDR:2.157
Accuracy:34.228% D
HSR:4.469% B**
NCM3 Raven
B+
Kills:175
Deaths:129
KDR:1.357
Accuracy:34.492% D
HSR:3.429% B+
NCM2 Falcon
D
Kills:127
Deaths:129
KDR:0.984
Accuracy:30.349% D*
HSR:3.150% D
NCM2 Falcon
C+
Kills:86
Deaths:66
KDR:1.303
Accuracy:34.246% D--
HSR:4.651% C+
Kills:3,211
Deaths (as MAX Suit):833
Deaths (to MAX Suits):1,055
KDR:3.85474
Kill Difference:2,378
Playtime:144.691 hours
Usage:5%
Score:1.982m
Score/min:228
Accuracy (listed only):30.841%
HSR (listed only):6.193%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:150
V. Kills:47 313%
Deaths:57
KDR:2.632
Accuracy:45.157% D**
KPH:10.900 D*
VKPH:3.400 D
Kills:150 (150 + 0)
Deaths:57
KDR:2.632
VKDR:0.825
Vehicle Kills:47
Kill Difference:93
Playtime:13.745 hours
Usage:0%
Score:0.088m
Score/min:107
Piloting Accuracy:45.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:1,921
V. Kills:1,200 160%
Deaths:118
KDR:16.280
Accuracy:31.800% C*
KPH:41.700 B+
VKPH:26.100 B++
L105 Zephyr
C+
Kills:481
V. Kills:108 441%
Deaths:29
KDR:16.586
Accuracy:39.169% C--
KPH:40.800 C
VKPH:9.200 C+
CAS30 Tank Buster
D--
Kills:193
V. Kills:239 80%
Deaths:261
KDR:0.739
Accuracy:35.802% D--
KPH:2.100 D*
VKPH:2.600 D--
C150 Dalton
C--
Kills:193
V. Kills:131 146%
Deaths:26
KDR:7.423
Accuracy:40.634% C*
KPH:26 D
VKPH:17.700 C--
L105 Zephyr PX
B
Kills:51
V. Kills:19 255%
Deaths:2
KDR:25.500
Accuracy:46.143% C-
KPH:40.800 D
VKPH:15.200 B
Kills:2,839 (193 + 2,646)
Deaths:436
KDR:6.511
VKDR:3.892
Vehicle Kills:1,697
Kill Difference:2,403
Playtime:157.143 hours
Usage:5%
Score:1.470m
Score/min:156
Piloting Accuracy:35.802%
Gunner Accuracy:46.143%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:447
V. Kills:65 N/A
Deaths:7
KDR:63.857
Accuracy:40.997% D-
KPH:51.200 C+
VKPH:7.400 C
Skyguard
C
Kills:344
V. Kills:235 146%
Deaths:55
KDR:6.255
Accuracy:25.213% D
KPH:12.400 C-
VKPH:8.500 C
C75 Viper
D
Kills:91
V. Kills:24 364%
Deaths:17
KDR:5.353
Accuracy:27.882% D*
KPH:20 D
VKPH:5.300 D
Kills:882 (882 + 0)
Deaths:79
KDR:11.165
VKDR:4.101
Vehicle Kills:324
Kill Difference:803
Playtime:40.958 hours
Usage:1%
Score:0.510m
Score/min:207
Driving Accuracy:27.882%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:6,593
V. Kills:2,921 226%
Deaths:318
KDR:20.733
Accuracy:44.301% C+
KPH:34.300 C**
VKPH:15.200 C+
Titan-150 AP
C
Kills:1,991
V. Kills:1,087 183%
Deaths:154
KDR:12.929
Accuracy:39.000% D*
KPH:24 C
VKPH:13.100 C--
Titan-150 HESH
C+
Kills:1,490
V. Kills:248 N/A
Deaths:65
KDR:22.923
Accuracy:45.964% C
KPH:44 C+
VKPH:7.300 C
C85 Canister
D
Kills:695
V. Kills:40 N/A
Deaths:24
KDR:28.958
Accuracy:35.632% D
KPH:47.500 D
VKPH:2.700 D
Enforcer ML85
C-
Kills:449
V. Kills:268 167%
Deaths:54
KDR:8.315
Accuracy:37.734% C-
KPH:20.600 C-
VKPH:12.300 D
M12 Kobalt
D--
Kills:208
V. Kills:5 N/A
Deaths:13
KDR:16
Accuracy:11.265% D--
KPH:24.600 D--
VKPH:0.600 D--
G40-F Ranger
D
Kills:183
V. Kills:102 178%
Deaths:10
KDR:18.300
Accuracy:28.385% C
KPH:23.300 D
VKPH:13 D
Titan-150 HEAT
C
Kills:163
V. Kills:57 281%
Deaths:24
KDR:6.792
Accuracy:43.798% C
KPH:18.500 C-
VKPH:6.500 D
Kills:11,772 (3,644 + 8,128)
Deaths:662
KDR:17.782
VKDR:7.142
Vehicle Kills:4,728
Kill Difference:11,110
Playtime:370.524 hours
Usage:13%
Score:5.577m
Score/min:251
Driving Accuracy:43.798%
Gunner Accuracy:28.385%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:116
V. Kills:42 270%
Deaths:8
KDR:14.500
Accuracy:47.613% D*
KPH:45 C+
VKPH:16.300 D
M40 Fury-H
D-
Kills:112
V. Kills:7 N/A
Deaths:3
KDR:37.333
Accuracy:24.349% F-
KPH:52.100 D-
VKPH:3.300 D--
Kills:228 (0 + 228)
Deaths:11
KDR:20.727
VKDR:4.455
Vehicle Kills:49
Kill Difference:217
Playtime:4.727 hours
Usage:0%
Score:0.093m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:24.349%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,650
V. Kills:58 N/A
Deaths:32
KDR:51.563
Accuracy:16.668% C-
KPH:65.900 C+
VKPH:2.300 C
M12 Kobalt
C
Kills:1,271
V. Kills:42 N/A
Deaths:31
KDR:41
Accuracy:14.233% D-
KPH:67.300 C
VKPH:2.200 C
M40 Fury
C
Kills:376
V. Kills:47 N/A
Deaths:19
KDR:19.790
Accuracy:21.267% F
KPH:41.400 C
VKPH:5.200 D-
M20 Basilisk
C--
Kills:219
V. Kills:105 207%
Deaths:25
KDR:8.760
Accuracy:27.554% D**
KPH:12.100 D
VKPH:5.800 C--
M60-G Bulldog
C-
Kills:197
V. Kills:26 N/A
Deaths:14
KDR:14.071
Accuracy:23.801% D*
KPH:25.400 C-
VKPH:3.400 D
G40-F Ranger
B++
Kills:141
V. Kills:84 166%
Deaths:7
KDR:20.143
Accuracy:29.740% D
KPH:27.400 B++
VKPH:16.300 B+
M40 Fury
C+
Kills:126
V. Kills:13 N/A
Deaths:7
KDR:18
Accuracy:25.849% D*
KPH:58.700 C+
VKPH:6.100 D-
G30 Walker
C-
Kills:126
V. Kills:100 125%
Deaths:16
KDR:7.875
Accuracy:18.353% F
KPH:9.300 D
VKPH:7.400 C-
M60-G Bulldog
D
Kills:95
V. Kills:9 N/A
Deaths:6
KDR:15.833
Accuracy:27.145% D--
KPH:26.600 D
VKPH:2.500 D--
M20 Basilisk
D--
Kills:72
V. Kills:33 212%
Deaths:12
KDR:6
Accuracy:25.233% F
KPH:9.400 D--
VKPH:4.300 D*
Kills:4,273 (0 + 4,273)
Deaths:169
KDR:25.284
VKDR:3.059
Vehicle Kills:517
Kill Difference:4,104
Playtime:110.995 hours
Usage:4%
Score:1.126m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:25.233%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:92
V. Kills:24 368%
Deaths:131
KDR:0.702
Accuracy:24.767% F-
KPH:3.700 D*
VKPH:1 D*
Kills:92 (92 + 0)
Deaths:131
KDR:0.702
VKDR:0.183
Vehicle Kills:24
Kill Difference:39
Playtime:25.029 hours
Usage:1%
Score:0.031m
Score/min:21
Driving Accuracy:24.767%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:307
V. Kills:32 N/A
Deaths:
KDR:
Accuracy:31.214% C
KPH:98.600 B+
VKPH:10.300 A+
Kills:307 (0 + 307)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:32
Kill Difference:307
Playtime:3.113 hours
Usage:0%
Score:0.064m
Score/min:345
Piloting Accuracy:N/A%
Gunner Accuracy:31.214%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,5146,59331820.733A18.0744.301%C+2.715%C+34.3C**15.2C+200192.3h5.1C**11.5C**
Gauss Compact S 3,8153,6733,9990.918C+1.7417.171%D**9.502%D**8.1D-N/A30453.8h10.5C++61.1C-
Titan-150 AP 3,0781,99115412.929B++10.2739%D*1.758%C-24C13.1C--41682.9h3.5B++9C++
AP30 Shredder 3,1211,92111816.28B+13.6231.8%C*2.082%C+41.8B+26.1B++35846h77.3C++242.9C*
M12 Kobalt 1,7081,6503251.563A*48.9016.668%C-19.03%C++65.7C+2.3C22625.1h20.3C+121.8C+
Titan-150 HESH 1,7381,4906522.923B++20.2645.964%CN/A44.1C++7.3C26833.8h2.7B+5.8B+
M60-A Bulldog 1,3981,2952453.958B*51.3050.417%B+N/A69.3B**5.5B+18818.7h4.5B*9B++
M12 Kobalt 1,3131,2713141M++38.3414.233%D-19.827%C++67.2C2.2C21918.9h17.8C++125.2C
NCM1 Scattercannon 1,0831,0784432.433C*0.2334.052%D12.894%D21.5CN/A7050.1h8.8C25.8C
NCM1 Scattercannon 1,0581,0514252.473C+0.1931.902%D-10.466%D*24.1D-N/A7143.7h7.4D23.2D
M60-A Bulldog 1,1251,0372247.136B++44.4851.184%B+N/A74.1A6.3B++19714h4.6B++9B++
Tank Mine 1,8079792613.751B+1.0923.972%DN/A106.4C+90B*10289.2h1.5B+6.4C
GD-7F 9779621,0590.908C1.7517.932%D**13.618%D*5.3D--N/A19180.2h16.1D-89.9D*
AF-57 Piston 9719591,1060.867C1.7930.784%D*10.845%D-8.6D*N/A26111.1h5.2C16.9D
C85 Canister 7356952428.958B+26.3035.632%D12.518%C+47.6D2.7D12014.6h10.1C--28.4C--
MANA Anti-Vehicle Turret 1,3676641494.456U1.8047.733%F--N/A6640U7030U16576570.1h8.2C-17.1D**
Bouncing Betty 553553727.681A5.0245.662%C++N/A158B+N/A5083.5h1.9C+4.1C**
C-4 7255072851.779C++0.8818.665%D*N/A58.3D25.1C5758.7h1.3C**6.8C
L105 Zephyr 5894812916.586B13.9339.169%C--N/A40.8C9.2C+17111.8h6.2C+15.9C+
Enforcer ML85 717449548.315B+5.6537.734%C-1.559%C-20.6C-12.3D21021.8h11.6C*30.8C++
L100 Python HESH 512447763.857S61.2040.997%D-N/A51.4C+7.5C3048.7h3.1C++7.5C+
M40 Fury 4233761919.789A++17.1321.267%F1.596%C+41.3C5.2D-1579.1h6.9B**32.4C**
MGR-A1 Vanquisher 3973711602.319B++0.3422.244%D*31.806%B*32.3C-2.3B**8911.5h11.8C-53.1D
EM4 Longshot 370366735.014B+2.3539.714%C+80.055%C*22DN/A6616.6h2.4C-5.9C+
Skyguard 579344556.255B**3.5925.213%D1.744%C12.4C-8.5C17027.7h94.2B+373.8C*
M12 Kobalt 355337656.167C+53.5118.081%D-22.552%B*84.3C--4.5C+2384h21C116.1C--
EM6 3203132781.126C1.5311.549%F-15.016%D**16D--N/A7719.6h15.6F-135F*
Warden 3393111781.747B+0.9128.374%C++10.611%F-19.3C1.7A++6916.1h8.2B+28.8B+
CAS 14-E 3393071307U304.3431.214%CN/A99B+10.3A+3453.1h24.7B+79.2B
Spear Anti-Vehicle Phalanx Turret 5042871322.077A*19.4229.755%D**2.091%D--21.3D--16.1D20313.5h9.5C31.9D--
NS-7 PDW 2712702271.189C++1.4723.25%C-15.556%C-15.6DN/A7217.3h14.5C++62.4C+
NC1 Gauss Rifle 2662633320.792C+1.8717.754%D*9.886%F11.7D-N/A5322.5h14.1C--79.5D
NS-10 Burster 4542581941.33B++1.3324.013%D--4.651%C4.9C3.7C+8452.4h139.2C**579.8C
NS-10 Burster 4342571971.305C*1.3623.445%D*5.837%C++5.1C3.5C8350.7h139B+592.9C
Mag-Cutter 29725711,3960.023C+2.6420.241%DN/A0.2CN/A11141.2h3.7D-18.1C-
M20 Basilisk 324219258.76A*6.1027.554%D**7.763%B++12.1D5.8C--11118.1h75.6B+274.5C+
M12 Kobalt 2132081316C+13.3411.265%D--14.904%C+24.5D--N/A738.5h28.6F254.1D*
NC4 Mag-Shot 2112082820.738C+1.9221.946%D-19.231%C+5.8D--N/A2635.9h10.5D47.8D
Sticky Grenade 2032021202N/A199.3440.28%D**N/A673.3D3.3D--17040.3h2.7D6.7D-
M60-G Bulldog 2231971414.071A++11.4123.801%D*2.03%C-25.6C3.4D1067.7h6.2B26C-
AF-19 Mercenary 2001961521.289B+1.3716.277%D*15.816%D--3.6D--N/A4053.7h15.9D97.5D-
CAS30 Tank Buster 4321932610.739C1.9235.802%D--N/A2.1D*2.6D--3190.7h69C--192.6D
C150 Dalton 324193267.423C+4.7640.634%C*N/A26.1D17.7C--3657.4h6D--14.9D
G40-F Ranger 2851831018.3B15.6428.385%CN/A23.2D12.9D1727.9h53.8B++189.6B+
MANA Anti-Personnel Turret 184181762.382N/A0.2818.317%UN/A1810U30U3999300.1h38.6T*210.7T*
NCM3 Raven 267179832.157A+0.5034.228%D4.469%B**10.3C+5.1D8917.4h21B++61.2B
NCM3 Raven 2771751291.357B+1.3034.492%D3.429%B+7.6D4.4D6823h27.4C*79.4C+
GD-22S 1751731471.177C1.4816.615%D**17.341%D--19.7D-N/A878.8h12.3C--73.9D-
NS-44 Commissioner 1761721940.887C+1.7724.623%D**16.279%D-14.8D-N/A5611.6h4.4C--17.7D--
Titan-150 HEAT 220163246.792C*4.1343.798%C3.067%C++18.5C-6.5D2988.8h4.2B+9.6B
Reaper DMR 1611611281.258C+1.4019.11%D**20.497%D14.1D--N/A4811.4h10.2C53.2D-
M30 Mustang AH 197150572.632C0.0345.157%D**2%A10.9D*3.4D10713.7h15.7D*34.8D**
NS-45 Pilot 1451421151.235C+1.4325.348%D*21.831%D13D--N/A3710.9h8.3D-32.9D--
G40-F Ranger 225141720.143S17.4829.74%DN/A27.6B++16.5B++2505.1h88.9B*298.9B+
NC14 Bolt Driver 128128432.977B+0.3238.722%C**73.438%C+14.7DN/A938.7h3.2D-8.3C+
NCM2 Falcon 1881271290.984C+1.6830.349%D*3.15%D6.5D-3.1D6019.4h13C-42.8D-
M40 Fury 139126718A15.3425.849%D*1.587%C+60C+6.2D-2682.1h7.6B*29.2B+
G30 Walker 226126167.875B*5.2118.353%F2.381%D-9.3D7.4C-12113.6h239.6D1305.5F-
NS-AM7 Archer 1841221620.753B+1.9153.768%D8.197%D--3.2D-1.6D2538.5h20C+37.2C+
Carnage AR 1191191320.902C1.7616.771%F-14.286%D--14.7D-N/A588.1h14C83.3D*
E540 Halberd-H 158116814.5B+11.8447.613%D*6.897%M**44.6C+16.2D4282.6h3.4A7B**
Blitz GD-10 1141131121.009C+1.6519.247%D*9.735%D*16.9DN/A836.7h13.6B70.8C+
M40 Fury-H 119112337.333A++34.6724.349%F-N/A50.9D-3.2D--2082.2h4.8B*19.9C+
M60-G Bulldog 10495615.833A++13.1727.145%D--3.158%C*26.4D2.5D--1023.6h4.9B*17.9C*
M40 Fury-F 116921310.702C-1.9624.767%F-N/A3.7D*1D*2125h6.1B++24.4C+
Hawk GD-68 16691661.379A++1.2852.081%FN/A7.1D5.9C15912.8h10.5D--20.1F
C75 Viper 11591175.353C++2.6927.882%D*N/A20.2D5.3D2474.5h9.8B+35.1C+
NCM2 Falcon 11786661.303C*1.3634.246%D--4.651%C+8.6D3.1D6510h13.7C++39.9C+
NC6 Gauss SAW 8481362.25B++0.4116.62%D-24.691%C++5.5D*N/A9914.6h14.6D*88D-
Shrike 111731260.579C2.0849.333%D-2.74%C+14.3D-7.5D3845.1h7.1C14.4D
M20 Basilisk 10572126A3.3425.233%F6.944%B+9.4D--4.3D*1107.7h95.8C+379.7D--
Aspis Anti-Aircraft Phalanx Turret 14572116.545B**3.8824.055%C2.778%B+8.9D9C--1958.1h159.1C661.3C+
NC15 Phoenix 15870391.795B0.8737.447%F--N/A8.4D10.6C+2248.3h10.1C+27.1D*
NS-30 Tranquility 7166292.276C++0.3824.818%F27.273%D-27.5D2.1B**572.4h7.7D31.1D*
MAX Punch 69658350.078C+2.5836.896%C--N/A0.6DN/A1117.8h2.2C++6C++
M60-A Bulldog 6860163.75C-1.0921.507%F1.667%C*20D2.7D-1013h4.2B**19.7C--
Anti-Vehicle Grenade 6159159N/A56.3463.964%AN/A590B++20D--28100.1h3.6B*5.6B**
Soldier Soaker 5757401.425C*1.2434.816%C+15.79%C**11.6D*N/A344.9h12.1T*34.7F-
Frag Grenade 5656156N/A53.3442.911%DN/A560C++N/A83500.1h2.1A+4.8B*
L105 Zephyr PX 7051225.5C+22.8446.143%C-1.961%A39.2D14.6C**3771.3h6.6D-14.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7321,365,992106.4h
Anti-Vehicle MANA Turret386856.6h
Spawn Beacon96531.3h
Turret AI Module0810.4h
Nanite Revive Grenade05460.2h
Nanite Healing Grenade01740.1h
Medical Kit585521.2h
NC Patriot Flare Gun02320.3h
Deconstruction Tool03480h
Welding Device09460.1h
Spitfire Auto-Turret181,4111.8h
Recon Detection Device222,9964.6h
Shield Recharging Field34200.1h
Smoke Grenade0980h
Ammunition Package42,4881.4h
Medical Applicator342156,69814h
Anti-Infantry MANA Turret321,7915.2h
Flail Targeting Dart227026.1h
The Flail1640.7h
WLT-Howler Mining Laser0690.1h
Router0970.2h
Nano-Repair Grenade07390.2h
IPC Targeting Dart41340.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.24s
Server spent 4.81s on queries, 3.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.