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Agent Snowblower Cairbre[iX] Cairbre
NC BR 53

KDR: 2.49

Score: 30m

Last Seen: Sep 5th, 2018 8:34 AM
- OFFLINE - 365.6 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Miller - Outfit Officer of ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 3
Level Progress (to 54): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Gauss Compact S AP30 Shredder Titan-150 HESH Titan-150 AP M12 Kobalt M60-A Bulldog NCM1 Scattercannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $195,156 MLG Score: 156
Fun Score: N/A
Cheeseburgers Flipped: 1134TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.728%14.796%262159933,1630.63261.853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.545%-0.638D-0.889D---2.022F--HEAD + (~5.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.2-0.043C+13.90.027C+64.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.528%1.399%39210062868952980.31955396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.055%-0.314C-0.207C-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.30.346C**360.314C*68.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.864%1.737%350410043,10986613103.58593237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.403%-1.265D**-0.606D0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.2-0.038C+11.20.107C+29

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.59%5.562%15711899012,783728501217.535255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%-0.977D--0.337C**0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.80.267C*21.90.433B63.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.749%78.054%15712100648350940.947059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.532%0.698B+0.719B++-1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.341C**2.60.188C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.762%10.945%157111007804601101.33555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.962D---0.698D-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.366C-5.4-0.108C+12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 3
30m273.2%187 (11.2k)191 (11.5k)2.485237,94415,2683.3722253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1008117016.025%6.636%10610:197

80% Engineer20% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:15 PMNov 25th, 2012 6:12 PMSep 19th, 2018 10:17 PM (11h) (PST)Sep 5th, 2018 5:49 AM (15d) (PST)Sep 5th, 2018 4:34 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5321064260.2410.0970.0160.8640.075156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9326,37125,561146152411,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2620.3h/109.2d 13,543 2,518 10,765 135.8k 4,202 5,438 11,784 83.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D*
Kills:311
Deaths:275
KDR:1.131
Accuracy:11.591% F-
HSR:14.791% D*
GD-22S
D-
Kills:173
Deaths:147
KDR:1.177
Accuracy:16.615% D*
HSR:17.341% D-
NC6 Gauss SAW
C*
Kills:81
Deaths:36
KDR:2.250
Accuracy:16.664% D
HSR:24.691% C*
Kills:565
Deaths (as Heavy Assault):458
Deaths (to Heavy Assaults):3,740
KDR:1.23362
Kill Difference:107
Playtime:93.739 hours
Usage:4%
Score:0.730m
Score/min:130
Accuracy (listed only):14.957%
HSR (listed only):18.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:3,638
Deaths:3,957
KDR:0.919
Accuracy:17.131% D*
HSR:9.428% D**
GD-7F
D*
Kills:904
Deaths:1,015
KDR:0.891
Accuracy:17.886% D*
HSR:13.496% D*
AF-57 Piston
D
Kills:804
Deaths:791
KDR:1.016
Accuracy:29.762% D--
HSR:10.945% D
AF-19 Mercenary
D--
Kills:196
Deaths:151
KDR:1.298
Accuracy:16.305% D*
HSR:15.816% D--
Warden
C--
Kills:90
Deaths:56
KDR:1.607
Accuracy:23.758% C--
HSR:8.889% F--
Kills:5,632
Deaths (as Engineer):5,970
Deaths (to Engineers):4,742
KDR:0.94338
Kill Difference:338
Playtime:2,092.312 hours
Usage:80%
Score:24.738m
Score/min:197
Accuracy (listed only):20.968%
HSR (listed only):11.715%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:3,638
Deaths:3,957
KDR:0.919
Accuracy:17.131% D*
HSR:9.428% D**
GD-7F
D*
Kills:904
Deaths:1,015
KDR:0.891
Accuracy:17.886% D*
HSR:13.496% D*
AF-57 Piston
D
Kills:804
Deaths:791
KDR:1.016
Accuracy:29.762% D--
HSR:10.945% D
NS-7 PDW
C+
Kills:270
Deaths:224
KDR:1.205
Accuracy:23.401% C+
HSR:15.556% C
AF-19 Mercenary
D--
Kills:196
Deaths:151
KDR:1.298
Accuracy:16.305% D*
HSR:15.816% D--
Blitz GD-10
D-
Kills:110
Deaths:110
KDR:1
Accuracy:19.160% D-
HSR:10% D*
Kills:5,922
Deaths (as Light Assault):6,248
Deaths (to Light Assaults):2,472
KDR:0.94782
Kill Difference:326
Playtime:114.219 hours
Usage:4%
Score:0.953m
Score/min:139
Accuracy (listed only):20.607%
HSR (listed only):12.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:355
Deaths:68
KDR:5.221
Accuracy:40.264% C++
HSR:79.718% C*
NS-7 PDW
C+
Kills:270
Deaths:224
KDR:1.205
Accuracy:23.401% C+
HSR:15.556% C
NC4 Mag-Shot
C+
Kills:207
Deaths:281
KDR:0.737
Accuracy:22.079% D
HSR:18.841% C+
NS-44 Commissioner
D*
Kills:147
Deaths:180
KDR:0.817
Accuracy:23.327% D**
HSR:13.605% D*
NC14 Bolt Driver
B+
Kills:128
Deaths:43
KDR:2.977
Accuracy:38.758% B+
HSR:73.438% C+
Blitz GD-10
D-
Kills:110
Deaths:110
KDR:1
Accuracy:19.160% D-
HSR:10% D*
NS-AM7 Archer
D
Kills:71
Deaths:63
KDR:1.127
Accuracy:51.584% D-
HSR:12.676% D
NS-45 Pilot
C-
Kills:70
Deaths:39
KDR:1.795
Accuracy:24.340% D--
HSR:21.429% C-
Kills:1,358
Deaths (as Infiltrator):1,008
Deaths (to Infiltrators):1,625
KDR:1.34722
Kill Difference:350
Playtime:109.915 hours
Usage:4%
Score:0.717m
Score/min:109
Accuracy (listed only):30.364%
HSR (listed only):30.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D
Kills:804
Deaths:791
KDR:1.016
Accuracy:29.762% D--
HSR:10.945% D
NS-7 PDW
C+
Kills:270
Deaths:224
KDR:1.205
Accuracy:23.401% C+
HSR:15.556% C
NC1 Gauss Rifle
D--
Kills:255
Deaths:319
KDR:0.799
Accuracy:17.785% D--
HSR:10.196% F
Reaper DMR
D
Kills:161
Deaths:128
KDR:1.258
Accuracy:19.110% D*
HSR:20.497% D
Carnage AR
D--
Kills:117
Deaths:128
KDR:0.914
Accuracy:16.900% F
HSR:13.675% D--
Blitz GD-10
D-
Kills:110
Deaths:110
KDR:1
Accuracy:19.160% D-
HSR:10% D*
Kills:1,717
Deaths (as Combat Medic):1,700
Deaths (to Combat Medics):1,299
KDR:1.01
Kill Difference:17
Playtime:69.809 hours
Usage:3%
Score:0.967m
Score/min:231
Accuracy (listed only):21.020%
HSR (listed only):13.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,064
Deaths:432
KDR:2.463
Accuracy:34.189% C
HSR:12.594% D
NCM1 Scattercannon
C
Kills:1,035
Deaths:414
KDR:2.500
Accuracy:32.075% C
HSR:10.435% D*
NS-10 Burster
C*
Kills:250
Deaths:192
KDR:1.302
Accuracy:23.216% D--
HSR:6% C*
NS-10 Burster
C
Kills:244
Deaths:189
KDR:1.291
Accuracy:23.794% D-
HSR:4.918% C
NCM3 Raven
B**
Kills:179
Deaths:82
KDR:2.183
Accuracy:33.853% D
HSR:4.469% B**
NCM3 Raven
B+
Kills:173
Deaths:128
KDR:1.352
Accuracy:34.182% D
HSR:3.468% B+
NCM2 Falcon
D
Kills:124
Deaths:127
KDR:0.976
Accuracy:29.766% D--
HSR:3.226% D
NCM2 Falcon
C*
Kills:78
Deaths:64
KDR:1.219
Accuracy:33.192% D-
HSR:5.128% C*
Kills:3,147
Deaths (as MAX Suit):814
Deaths (to MAX Suits):1,009
KDR:3.86609
Kill Difference:2,333
Playtime:142.081 hours
Usage:5%
Score:1.936m
Score/min:227
Accuracy (listed only):30.533%
HSR (listed only):6.280%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:124
V. Kills:35 344%
Deaths:52
KDR:2.385
Accuracy:44.611% D**
KPH:10.200 D*
VKPH:2.900 D
Kills:124 (124 + 0)
Deaths:52
KDR:2.385
VKDR:0.673
Vehicle Kills:35
Kill Difference:72
Playtime:12.180 hours
Usage:0%
Score:0.074m
Score/min:101
Piloting Accuracy:44.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:1,774
V. Kills:1,116 159%
Deaths:118
KDR:15.034
Accuracy:31.600% C*
KPH:41.700 B++
VKPH:26.300 B++
L105 Zephyr
C*
Kills:476
V. Kills:105 449%
Deaths:29
KDR:16.414
Accuracy:39.692% C
KPH:41.200 C
VKPH:9.100 C*
CAS30 Tank Buster
D--
Kills:162
V. Kills:221 73%
Deaths:247
KDR:0.656
Accuracy:33.140% D*
KPH:2.100 D--
VKPH:2.900 D--
C150 Dalton
C*
Kills:122
V. Kills:86 140%
Deaths:26
KDR:4.692
Accuracy:42.075% C*
KPH:20.500 D
VKPH:14.400 D
Kills:2,534 (162 + 2,372)
Deaths:420
KDR:6.033
VKDR:3.638
Vehicle Kills:1,528
Kill Difference:2,114
Playtime:135.489 hours
Usage:5%
Score:1.265m
Score/min:156
Piloting Accuracy:33.140%
Gunner Accuracy:42.075%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:237
V. Kills:179 132%
Deaths:54
KDR:4.389
Accuracy:24.971% D
KPH:9.900 D
VKPH:7.500 D
L100 Python HESH
C
Kills:100
V. Kills:13 N/A
Deaths:3
KDR:33.333
Accuracy:35.407% D**
KPH:46.600 C
VKPH:6.100 C--
C75 Viper
C--
Kills:91
V. Kills:24 364%
Deaths:17
KDR:5.353
Accuracy:27.882% D--
KPH:20 C--
VKPH:5.300 D
Kills:428 (428 + 0)
Deaths:74
KDR:5.784
VKDR:2.919
Vehicle Kills:216
Kill Difference:354
Playtime:30.656 hours
Usage:1%
Score:0.366m
Score/min:199
Driving Accuracy:27.882%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:5,974
V. Kills:2,708 221%
Deaths:303
KDR:19.716
Accuracy:44.256% C+
KPH:33.100 B+
VKPH:15 C+
Titan-150 HESH
C*
Kills:1,412
V. Kills:233 N/A
Deaths:64
KDR:22.063
Accuracy:45.805% C+
KPH:43.900 C*
VKPH:7.200 C+
Titan-150 AP
C
Kills:1,329
V. Kills:812 163%
Deaths:129
KDR:10.302
Accuracy:38.330% D**
KPH:20.700 C
VKPH:12.600 C-
C85 Canister
C-
Kills:690
V. Kills:40 N/A
Deaths:23
KDR:30
Accuracy:35.624% C
KPH:47.300 D
VKPH:2.700 C-
Enforcer ML85
C
Kills:449
V. Kills:268 167%
Deaths:54
KDR:8.315
Accuracy:37.668% C-
KPH:20.600 C
VKPH:12.300 D
M12 Kobalt
D--
Kills:160
V. Kills:4 N/A
Deaths:11
KDR:14.546
Accuracy:10.735% D--
KPH:21.200 D--
VKPH:0.500 D*
G40-F Ranger
D
Kills:157
V. Kills:89 174%
Deaths:8
KDR:19.625
Accuracy:27.101% C
KPH:22.200 D
VKPH:12.600 D
Titan-150 HEAT
C-
Kills:131
V. Kills:42 305%
Deaths:23
KDR:5.696
Accuracy:39.983% D
KPH:17 C-
VKPH:5.400 D--
Kills:10,302 (2,872 + 7,430)
Deaths:615
KDR:16.751
VKDR:6.823
Vehicle Kills:4,196
Kill Difference:9,687
Playtime:335.446 hours
Usage:13%
Score:4.906m
Score/min:244
Driving Accuracy:39.983%
Gunner Accuracy:27.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:115
V. Kills:41 274%
Deaths:8
KDR:14.375
Accuracy:47.549% D--
KPH:44.700 C*
VKPH:15.900 D
M40 Fury-H
D
Kills:112
V. Kills:7 N/A
Deaths:3
KDR:37.333
Accuracy:24.349% F
KPH:52.100 D
VKPH:3.300 D-
Kills:227 (0 + 227)
Deaths:11
KDR:20.636
VKDR:4.364
Vehicle Kills:48
Kill Difference:216
Playtime:4.726 hours
Usage:0%
Score:0.084m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:24.349%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,288
V. Kills:47 N/A
Deaths:24
KDR:53.667
Accuracy:16.649% C+
KPH:65.600 C++
VKPH:2.400 C+
M12 Kobalt
C
Kills:546
V. Kills:20 N/A
Deaths:13
KDR:42
Accuracy:12.896% D--
KPH:51.100 D
VKPH:1.900 C
M40 Fury
C
Kills:366
V. Kills:45 N/A
Deaths:18
KDR:20.333
Accuracy:20.827% F
KPH:40.700 C
VKPH:5 D-
M20 Basilisk
C--
Kills:202
V. Kills:100 200%
Deaths:25
KDR:8.080
Accuracy:27.334% D*
KPH:11.500 D
VKPH:5.700 C--
M60-G Bulldog
C
Kills:174
V. Kills:25 N/A
Deaths:14
KDR:12.429
Accuracy:22.845% D*
KPH:23.700 C
VKPH:3.400 D
G30 Walker
C
Kills:126
V. Kills:100 125%
Deaths:16
KDR:7.875
Accuracy:18.250% D**
KPH:9.300 D
VKPH:7.400 C
M40 Fury
C++
Kills:123
V. Kills:13 N/A
Deaths:7
KDR:17.571
Accuracy:25.778% D*
KPH:58.100 C++
VKPH:6.100 D
G40-F Ranger
B+
Kills:115
V. Kills:69 164%
Deaths:7
KDR:16.429
Accuracy:29.639% C--
KPH:25.700 B+
VKPH:15.400 C++
M60-G Bulldog
D
Kills:79
V. Kills:7 N/A
Deaths:6
KDR:13.167
Accuracy:25.761% D--
KPH:24.600 D
VKPH:2.200 D--
M20 Basilisk
D-
Kills:71
V. Kills:32 215%
Deaths:12
KDR:5.917
Accuracy:24.980% D**
KPH:9.300 D--
VKPH:4.200 D-
Kills:3,090 (0 + 3,090)
Deaths:142
KDR:21.761
VKDR:3.225
Vehicle Kills:458
Kill Difference:2,948
Playtime:95.283 hours
Usage:4%
Score:0.888m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:24.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:91
V. Kills:23 379%
Deaths:128
KDR:0.711
Accuracy:24.744% F-
KPH:3.700 D*
VKPH:0.900 D*
Kills:91 (91 + 0)
Deaths:128
KDR:0.711
VKDR:0.180
Vehicle Kills:23
Kill Difference:37
Playtime:24.453 hours
Usage:1%
Score:0.030m
Score/min:20
Driving Accuracy:24.744%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,6825,97430319.716A*17.2344.256%C+2.963%C+33.1B+15C+193180.3h5.2B+11.7B+
Gauss Compact S 3,7783,6383,9570.919C+1.5717.131%D*9.428%D**8.1D-N/A30451.3h10.5C*61.3C
AP30 Shredder 2,8901,77411815.034A12.5531.6%C*2.086%C+41.7B++26.3B++35342.5h75.8C*239.9B
Titan-150 HESH 1,6451,4126422.063A19.5845.805%C+N/A43.9C*7.2C+26332.2h2.7B+5.8B+
Titan-150 AP 2,1411,32912910.302B++7.8238.33%D**2.483%C20.7C12.6C-44264.3h3.7B+9.7C*
M12 Kobalt 1,3351,2882453.667M**51.1816.649%C+18.09%C+65.7C++2.4C+21519.6h20.1C+120.7C++
M60-A Bulldog 1,3651,2642452.667B**50.1850.295%B+N/A69.1A5.5B++18618.3h4.4B*8.8B*
NCM1 Scattercannon 1,0691,0644322.463B+0.0234.189%C12.594%D21.6C+N/A7049.3h8.7C25.5C+
NCM1 Scattercannon 1,0401,0354142.5C+0.0132.075%C10.435%D*24.1DN/A7142.9h7.3D22.9C-
M60-A Bulldog 1,0921,0112245.955B**43.4751.287%B+N/A74.9A++6B*19413.5h4.5B*8.7B*
GD-7F 9179041,0150.891C+1.5917.886%D*13.496%D*5.2D--N/A19175.3h16.3D90.9D
Tank Mine 1,6838982493.606B+1.1223.757%DN/A105.6C++92.4B**10418.5h1.5B*6.4C++
AF-57 Piston 8148047911.016C+1.4729.762%D--10.945%D9.3D*N/A2786.8h5.4C-18D
C85 Canister 7306902330B++27.5135.624%C12.464%C47.3D2.7C-11914.6h10.1D28.4C
MANA Anti-Vehicle Turret 1,3656631484.48B++1.9947.739%F3.922%B*6630S7020S16538670.1h8.2F-17.1T*
M12 Kobalt 5665461342M*39.5112.896%D--17.216%C51D1.9C20610.7h20.4C158.4C
Bouncing Betty 529529707.557A5.0745.704%C*N/A160.3B++N/A5243.3h1.9C++4.1B+
L105 Zephyr 5814762916.414B++13.9339.692%CN/A41.4C9.1C*16211.5h6.2C++15.6C++
Enforcer ML85 717449548.315B*5.8337.668%C-1.559%C-20.6C12.3D20621.8h11.6B30.7C**
C-4 6044182691.554C++0.9317.542%D**N/A51.6D23C-5128.1h1.3B+7.7C
M40 Fury 4113661820.333M17.8520.827%F1.639%C+40.7C5D-1549h6.8A32.5B+
EM4 Longshot 359355685.221B++2.7440.264%C++79.718%C*22.5C-N/A6715.8h2.3C+5.8C++
EM6 3183112751.131C1.3511.591%F-14.791%D*16D-N/A7619.4h15.6D**134.5F-
Spear Anti-Vehicle Phalanx Turret 5012851321.923A**19.4429.766%D*2.105%D--21.3D--16.1C-19913.4h9.5C+31.9D-
NS-7 PDW 2712702241.205B1.2823.401%C+15.556%C15.7C--N/A7117.2h14.5C++61.9C*
NC1 Gauss Rifle 2582553190.799C+1.6917.785%D--10.196%F12.1DN/A5221.1h14C79C--
NS-10 Burster 4252501921.302B+1.1823.216%D--6%C*5C+3.5C+8349.7h138.6B+596.9C+
NS-10 Burster 4352441891.291B+1.1923.794%D-4.918%C4.7C+3.7C++8351.4h142.9B600.4C+
Mag-Cutter 27823910,0920.024C++2.4620.478%DN/A0.2DN/A11024.1h3.8C--18.4C
Skyguard 416237544.389B*1.9024.971%D2.532%B9.9D7.5D15524h108.1B+432.9C*
NC4 Mag-Shot 2102072810.737C+1.7522.079%D18.841%C+5.8D--N/A2635.5h10.4C--47.3C+
Sticky Grenade 2032021202N/A199.5140.28%D**N/A673.3D3.3D-16650.3h2.7C6.7D
M20 Basilisk 302202258.08M+5.5927.334%D*7.921%B++11.5D5.7C--10717.6h77C**281.5C+
AF-19 Mercenary 2001961511.298B+1.1916.305%D*15.816%D--3.8D--N/A3951.4h15.8C97.2D
M12 Kobalt 203189537.8C++35.3119.681%C23.81%A85.9C6.4B*2132.2h20.2C+102.5C+
MANA Anti-Personnel Turret 184181762.382N/A0.1018.317%UN/A1810U30U3865200.1h38.6T*210.7T*
NCM3 Raven 267179822.183A++0.3033.853%D4.469%B**10.4C++5.1C--8817.2h20.4B*60.2B+
M60-G Bulldog 1991741412.429A*9.9422.845%D*2.299%C-23.8C3.4D1027.3h6.3B+27.7C+
NCM3 Raven 2741731281.352B++1.1334.182%D3.468%B+7.6C-4.4D6622.9h27.1B79.2C++
GD-22S 1751731471.177C+1.3116.615%D*17.341%D-19.9DN/A838.7h12.3C73.9D
CAS30 Tank Buster 3831622470.656C1.8333.14%D*N/A2.1D--2.9D--3475.5h53.6C++161.9C
Reaper DMR 1611611281.258C+1.2319.11%D*20.497%D14.1D-N/A4611.4h10.2C+53.2D
M12 Kobalt 1641601114.545C+12.0610.735%D--16.25%C**21.1D--N/A677.6h29.8F--278F--
G40-F Ranger 246157819.625B**17.1427.101%CN/A22.1D12.5D1477.1h52.6B++194.2B+
NS-44 Commissioner 1511471800.817C+1.6723.327%D**13.605%D*14.6DN/A5310.1h4.4C18.8D-
Titan-150 HEAT 173131235.696C*3.2139.983%D3.817%B+17C-5.5D-3037.7h3.5B**8.7B++
NC14 Bolt Driver 128128432.977B+0.4938.758%B+73.438%C+14.7DN/A848.7h3.2D8.3C+
G30 Walker 226126167.875M5.3918.25%D**2.381%D-9.3D7.4C11913.6h237.6C1302.1D*
M30 Mustang AH 159124522.385C0.1044.611%D**2.419%A+10.2D*2.9D10112.2h13C-29.1D
NCM2 Falcon 1841241270.976C+1.5129.766%D--3.226%D6.5D-3.2D6019h12.7C+42.8C-
M40 Fury 136123717.571A++15.0925.778%D*1.626%C+58.6C++6.2D2652.1h7.5B**29B+
C150 Dalton 208122264.692C+2.2142.075%C*N/A20.3D14.3D2726h7.7D**18.3D-
Carnage AR 1171171280.914C1.5716.9%F13.675%D--15DN/A557.8h13.8C+81.8D
E540 Halberd-H 156115814.375B**11.8947.549%D--6.957%M*44.2C++15.8D3712.6h3.4A7.1B**
G40-F Ranger 184115716.429M**13.9429.639%C--N/A25.6B+15.3C+2314.5h93.1B++314.2B+
M40 Fury-H 119112337.333A*34.8524.349%FN/A50.9D3.2D--2032.2h4.8B*19.9C++
Blitz GD-10 1111101101C+1.4919.16%D-10%D*17.2C--N/A816.4h13.8B+72.1C+
L100 Python HESH 113100333.333A*30.8535.407%D**N/A47.6C6.2C--6482.1h3.1C*8.8C-
C75 Viper 11591175.353C*2.8727.882%D--N/A20.2C--5.3D2194.5h9.8B++35.1C*
M40 Fury-F 114911280.711C1.7724.744%F-N/A3.7D*N/A2024.5h5.8B*23.6C++
Warden 9590561.607B++0.8823.758%C--8.889%F--11.4DN/A427.9h11.5C48.3C
Hawk GD-68 15886621.387A+1.1052.202%D**N/A7.1D6D15312.1h10.3D-19.8D**
NC6 Gauss SAW 8481362.25B*0.2416.664%D24.691%C*5.6D*N/A8714.5h14.5D-87C--
M60-G Bulldog 8679613.167A*10.6825.761%D--3.797%B+24.7D2.2D--973.2h4.2B**16.2B+
NCM2 Falcon 10678641.219B1.2733.192%D-5.128%C*8.1D2.9D-649.6h14.1C**42.3C+
Shrike 111731250.584C+1.9049.469%D-2.74%C+14.3D-7.5D3715.1h7C+14.2C
Aspis Anti-Aircraft Phalanx Turret 14572116.545A4.0623.841%C2.778%B+9C-9.1C-1928h155.9C+653.8C+
NS-AM7 Archer 10071631.127A++1.3651.584%D-12.676%D4.1D1.7C2817.3h17.7C**34.2C*
M20 Basilisk 10371125.917A++3.4324.98%D**7.042%B+9.2D--4.2D-1087.7h95.3C+381.7D
NS-45 Pilot 7170391.795B+0.6924.34%D--21.429%C-20.6DN/A603.4h7.8C+31.9C--
MAX Punch 69658160.08C+2.4136.504%DN/A0.6CN/A1115.4h2.2C+6C+
NC15 Phoenix 14159381.553B+0.9338.799%F--N/A7.8C--10.8C+2227.6h11.4C+29.4D*
Anti-Vehicle Grenade 5958158N/A55.5164.706%A+N/A580B**10D*28430.1h3.6B**5.6B**
M60-A Bulldog 6558163.625C1.1422.395%D**1.724%C++20D2.4D-892.9h4.2B**18.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade01720.1h
NC Patriot Flare Gun02320.3h
Nano-Armor Kit6241,221,33198.1h
Medical Kit565381.2h
Flail Targeting Dart51401.4h
Spawn Beacon84891.1h
Anti-Vehicle MANA Turret386776.6h
Nanite Revive Grenade04720.1h
Spitfire Auto-Turret87701.2h
Welding Device06360h
Deconstruction Tool03480h
Recon Detection Device192,6994h
Ammunition Package21,6151.1h
Anti-Infantry MANA Turret321,7915.2h
Medical Applicator266121,22911.5h
Router0640.1h
Nano-Repair Grenade04710.1h
IPC Targeting Dart11190.4h
Shield Recharging Field33960.1h
Smoke Grenade0940h

Check the help document for the dictionary if you want to learn more about words used here.


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