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Sentinel Snowblower Cairbre[iX] Cairbre
NC BR 71

KDR: 2.6

Score: 32.8m

Last Seen: Aug 19th, 2019 6:50 AM
- OFFLINE - 24.4 hour(s)

Prestige 1, Battle Rank 71 - New Conglomerate on Miller - Outfit Officer of ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 2
Level Progress (to 72): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Gauss Compact S AP30 Shredder Titan-150 AP M12 Kobalt Titan-150 HESH M60-A Bulldog M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $205,164 MLG Score: 164
Fun Score: N/A
Cheeseburgers Flipped: 1151TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.107%14.537%2631511993,4120.6590691.944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.65%-0.599D-0.962D---1.996F-HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.1-0.01C+13.60.047C+61.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.177%1.25%43212123209213160.347072101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.28%-0.247C-0.302C-0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.359C**37.70.316C*69.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.327%1.476%417512093,79490115304.20621248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.02%-1.245D*-0.662D0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.1-0.01C+10.80.123C+27.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.978%6.302%157018119614,076783519517.9541271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.073%-1.035D*0.462B+0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.80.288C*21.20.467B+63.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.427%77.984%15702121248654540.89011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.375%0.668B+0.708B++-1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.339C**2.60.19C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.353%10.817%157011213906606111.49259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.931D---0.752D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.318C5.2-0.084C+12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 2
32.8m287.8%195 (11.7k)198 (11.9k)2.6026241,30115,8693.5116971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214142616.069%6.687%10710:258

80% Engineer20% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:15 PMNov 25th, 2012 6:12 PMAug 19th, 2019 5:03 AM (21h) (PST)Aug 19th, 2019 2:51 AM (23h) (PST)Aug 19th, 2019 2:50 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5371034340.2500.0960.0170.9370.076164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2096,16926,040156156511,905

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2755h/114.8d 14,426 2,762 12,601 154.9k 4,317 5,642 12,531 88.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D**
Kills:311
Deaths:275
KDR:1.131
Accuracy:11.587% F-
HSR:14.791% D**
GD-22S
D--
Kills:173
Deaths:147
KDR:1.177
Accuracy:16.615% D*
HSR:17.341% D--
NC6 Gauss SAW
C*
Kills:81
Deaths:36
KDR:2.250
Accuracy:16.664% D
HSR:24.691% C*
Kills:565
Deaths (as Heavy Assault):458
Deaths (to Heavy Assaults):3,838
KDR:1.23362
Kill Difference:107
Playtime:94.495 hours
Usage:3%
Score:0.741m
Score/min:131
Accuracy (listed only):14.955%
HSR (listed only):18.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:3,642
Deaths:3,963
KDR:0.919
Accuracy:17.143% D*
HSR:9.418% D**
GD-7F
D*
Kills:933
Deaths:1,037
KDR:0.900
Accuracy:17.903% D*
HSR:13.505% D*
AF-57 Piston
D-
Kills:906
Deaths:887
KDR:1.021
Accuracy:30.353% D--
HSR:10.817% D-
Warden
C++
Kills:254
Deaths:154
KDR:1.649
Accuracy:27.678% C++
HSR:10.630% F-
AF-19 Mercenary
D--
Kills:196
Deaths:151
KDR:1.298
Accuracy:16.293% D*
HSR:15.816% D--
Kills:5,931
Deaths (as Engineer):6,192
Deaths (to Engineers):4,904
KDR:0.95785
Kill Difference:261
Playtime:2,195.192 hours
Usage:80%
Score:27.097m
Score/min:206
Accuracy (listed only):21.874%
HSR (listed only):12.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:3,642
Deaths:3,963
KDR:0.919
Accuracy:17.143% D*
HSR:9.418% D**
GD-7F
D*
Kills:933
Deaths:1,037
KDR:0.900
Accuracy:17.903% D*
HSR:13.505% D*
AF-57 Piston
D-
Kills:906
Deaths:887
KDR:1.021
Accuracy:30.353% D--
HSR:10.817% D-
NS-7 PDW
C
Kills:270
Deaths:227
KDR:1.189
Accuracy:23.250% C
HSR:15.556% C
AF-19 Mercenary
D--
Kills:196
Deaths:151
KDR:1.298
Accuracy:16.293% D*
HSR:15.816% D--
Blitz GD-10
D--
Kills:110
Deaths:110
KDR:1
Accuracy:19.160% D--
HSR:10% D*
Kills:6,057
Deaths (as Light Assault):6,375
Deaths (to Light Assaults):2,562
KDR:0.95012
Kill Difference:318
Playtime:121.403 hours
Usage:4%
Score:1.040m
Score/min:143
Accuracy (listed only):20.684%
HSR (listed only):12.519%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:358
Deaths:69
KDR:5.188
Accuracy:39.782% C+
HSR:79.609% C++
NS-7 PDW
C
Kills:270
Deaths:227
KDR:1.189
Accuracy:23.250% C
HSR:15.556% C
NC4 Mag-Shot
C+
Kills:208
Deaths:282
KDR:0.738
Accuracy:21.979% D-
HSR:19.231% C+
NS-44 Commissioner
D*
Kills:149
Deaths:181
KDR:0.823
Accuracy:23.429% D**
HSR:13.423% D*
NC14 Bolt Driver
B+
Kills:128
Deaths:43
KDR:2.977
Accuracy:38.722% B+
HSR:73.438% C+
Blitz GD-10
D--
Kills:110
Deaths:110
KDR:1
Accuracy:19.160% D--
HSR:10% D*
NS-45 Pilot
D
Kills:96
Deaths:74
KDR:1.297
Accuracy:26.577% D
HSR:19.792% D
NS-AM7 Archer
D-
Kills:90
Deaths:96
KDR:0.938
Accuracy:51.655% D--
HSR:10% D-
Soldier Soaker
C**
Kills:57
Deaths:40
KDR:1.425
Accuracy:34.816% C++
HSR:15.790% C**
Kills:1,466
Deaths (as Infiltrator):1,122
Deaths (to Infiltrators):1,705
KDR:1.3066
Kill Difference:344
Playtime:128.209 hours
Usage:5%
Score:0.941m
Score/min:122
Accuracy (listed only):31.041%
HSR (listed only):28.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D-
Kills:906
Deaths:887
KDR:1.021
Accuracy:30.353% D--
HSR:10.817% D-
NS-7 PDW
C
Kills:270
Deaths:227
KDR:1.189
Accuracy:23.250% C
HSR:15.556% C
NC1 Gauss Rifle
D*
Kills:263
Deaths:330
KDR:0.797
Accuracy:17.806% D*
HSR:9.886% F
Reaper DMR
D
Kills:161
Deaths:128
KDR:1.258
Accuracy:19.110% D**
HSR:20.497% D
Carnage AR
D--
Kills:117
Deaths:128
KDR:0.914
Accuracy:16.899% F
HSR:13.675% D--
Blitz GD-10
D--
Kills:110
Deaths:110
KDR:1
Accuracy:19.160% D--
HSR:10% D*
Kills:1,827
Deaths (as Combat Medic):1,810
Deaths (to Combat Medics):1,326
KDR:1.00939
Kill Difference:17
Playtime:72.504 hours
Usage:3%
Score:1.008m
Score/min:232
Accuracy (listed only):21.096%
HSR (listed only):13.405%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,078
Deaths:443
KDR:2.433
Accuracy:34.052% C
HSR:12.894% D
NCM1 Scattercannon
C--
Kills:1,051
Deaths:425
KDR:2.473
Accuracy:31.902% C--
HSR:10.466% D*
NS-10 Burster
C
Kills:257
Deaths:193
KDR:1.332
Accuracy:23.981% D-
HSR:4.669% C
NS-10 Burster
C++
Kills:256
Deaths:196
KDR:1.306
Accuracy:23.401% D--
HSR:5.859% C++
NCM3 Raven
A
Kills:179
Deaths:82
KDR:2.183
Accuracy:33.907% D
HSR:4.469% A
NCM3 Raven
B+
Kills:174
Deaths:128
KDR:1.359
Accuracy:34.222% D
HSR:3.448% B+
NCM2 Falcon
D
Kills:126
Deaths:128
KDR:0.984
Accuracy:29.937% D*
HSR:3.175% D
NCM2 Falcon
C++
Kills:85
Deaths:65
KDR:1.308
Accuracy:33.540% D-
HSR:4.706% C++
Kills:3,206
Deaths (as MAX Suit):830
Deaths (to MAX Suits):1,029
KDR:3.86265
Kill Difference:2,376
Playtime:144.177 hours
Usage:5%
Score:1.973m
Score/min:228
Accuracy (listed only):30.618%
HSR (listed only):6.211%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:148
V. Kills:47 308%
Deaths:57
KDR:2.596
Accuracy:45.520% D*
KPH:11 D--
VKPH:3.500 C
Kills:148 (148 + 0)
Deaths:57
KDR:2.596
VKDR:0.825
Vehicle Kills:47
Kill Difference:91
Playtime:13.492 hours
Usage:0%
Score:0.084m
Score/min:104
Piloting Accuracy:45.520%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:1,779
V. Kills:1,119 159%
Deaths:118
KDR:15.076
Accuracy:31.546% C++
KPH:41.700 B*
VKPH:26.200 B**
L105 Zephyr
C++
Kills:476
V. Kills:105 449%
Deaths:29
KDR:16.414
Accuracy:39.706% C
KPH:41.200 C
VKPH:9.100 C++
CAS30 Tank Buster
D--
Kills:172
V. Kills:227 75%
Deaths:261
KDR:0.659
Accuracy:33.415% D*
KPH:2.200 D--
VKPH:2.900 D--
C150 Dalton
D
Kills:122
V. Kills:86 140%
Deaths:26
KDR:4.692
Accuracy:41.988% C**
KPH:20.400 D
VKPH:14.400 D
Kills:2,549 (172 + 2,377)
Deaths:434
KDR:5.873
VKDR:3.541
Vehicle Kills:1,537
Kill Difference:2,115
Playtime:139.461 hours
Usage:5%
Score:1.283m
Score/min:153
Piloting Accuracy:33.415%
Gunner Accuracy:41.988%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:298
V. Kills:213 139%
Deaths:55
KDR:5.418
Accuracy:25.265% D
KPH:11.300 C--
VKPH:8.100 C-
L100 Python HESH
C+
Kills:222
V. Kills:29 N/A
Deaths:7
KDR:31.714
Accuracy:39.461% D--
KPH:51.500 C+
VKPH:6.700 C-
C75 Viper
C--
Kills:91
V. Kills:24 364%
Deaths:17
KDR:5.353
Accuracy:27.882% D*
KPH:20 C--
VKPH:5.300 D
Kills:611 (611 + 0)
Deaths:79
KDR:7.734
VKDR:3.367
Vehicle Kills:266
Kill Difference:532
Playtime:35.123 hours
Usage:1%
Score:0.440m
Score/min:209
Driving Accuracy:27.882%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:6,357
V. Kills:2,838 224%
Deaths:318
KDR:19.991
Accuracy:44.210% C+
KPH:33.900 B+
VKPH:15.100 C++
Titan-150 AP
C
Kills:1,685
V. Kills:958 176%
Deaths:154
KDR:10.942
Accuracy:38.941% D**
KPH:22.500 C
VKPH:12.800 C-
Titan-150 HESH
C*
Kills:1,426
V. Kills:240 N/A
Deaths:65
KDR:21.939
Accuracy:45.876% C+
KPH:43.700 C*
VKPH:7.400 C
C85 Canister
C-
Kills:695
V. Kills:40 N/A
Deaths:24
KDR:28.958
Accuracy:35.632% C-
KPH:47.500 D
VKPH:2.700 D
Enforcer ML85
C
Kills:449
V. Kills:268 167%
Deaths:54
KDR:8.315
Accuracy:37.668% C-
KPH:20.600 C
VKPH:12.300 D
M12 Kobalt
D-
Kills:208
V. Kills:5 N/A
Deaths:13
KDR:16
Accuracy:11.267% D-
KPH:24.600 D-
VKPH:0.600 D*
G40-F Ranger
C
Kills:164
V. Kills:92 176%
Deaths:10
KDR:16.400
Accuracy:28.064% C
KPH:21.900 D
VKPH:12.300 D
Titan-150 HEAT
C
Kills:163
V. Kills:57 281%
Deaths:24
KDR:6.792
Accuracy:43.798% C
KPH:18.500 C
VKPH:6.500 D
Kills:11,147 (3,274 + 7,873)
Deaths:662
KDR:16.838
VKDR:6.795
Vehicle Kills:4,498
Kill Difference:10,485
Playtime:356.250 hours
Usage:13%
Score:5.315m
Score/min:249
Driving Accuracy:43.798%
Gunner Accuracy:28.064%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:115
V. Kills:41 274%
Deaths:8
KDR:14.375
Accuracy:47.549% D*
KPH:44.700 C++
VKPH:15.900 D
M40 Fury-H
D
Kills:112
V. Kills:7 N/A
Deaths:3
KDR:37.333
Accuracy:24.349% F-
KPH:52.100 D
VKPH:3.300 D-
Kills:227 (0 + 227)
Deaths:11
KDR:20.636
VKDR:4.364
Vehicle Kills:48
Kill Difference:216
Playtime:4.726 hours
Usage:0%
Score:0.086m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:24.349%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,453
V. Kills:52 N/A
Deaths:32
KDR:45.406
Accuracy:16.811% C
KPH:66.100 C++
VKPH:2.400 C+
M12 Kobalt
C+
Kills:1,185
V. Kills:39 N/A
Deaths:31
KDR:38.226
Accuracy:14.416% D
KPH:66.400 C+
VKPH:2.200 C
M40 Fury
C+
Kills:375
V. Kills:47 N/A
Deaths:19
KDR:19.737
Accuracy:21.233% F
KPH:41.400 C+
VKPH:5.200 D
M20 Basilisk
C--
Kills:203
V. Kills:100 201%
Deaths:25
KDR:8.120
Accuracy:27.391% D*
KPH:11.500 D-
VKPH:5.700 C--
M60-G Bulldog
C
Kills:192
V. Kills:25 N/A
Deaths:14
KDR:13.714
Accuracy:23.447% D*
KPH:25.500 C
VKPH:3.300 D
G40-F Ranger
B++
Kills:134
V. Kills:79 168%
Deaths:7
KDR:19.143
Accuracy:29.810% C-
KPH:27.800 B++
VKPH:16.400 B
G30 Walker
C
Kills:126
V. Kills:100 125%
Deaths:16
KDR:7.875
Accuracy:18.250% F
KPH:9.300 D
VKPH:7.400 C
M40 Fury
C*
Kills:126
V. Kills:13 N/A
Deaths:7
KDR:18
Accuracy:25.849% D*
KPH:58.700 C*
VKPH:6.100 D
M60-G Bulldog
D
Kills:95
V. Kills:9 N/A
Deaths:6
KDR:15.833
Accuracy:27.145% D-
KPH:26.600 D
VKPH:2.500 D-
M20 Basilisk
D--
Kills:72
V. Kills:33 212%
Deaths:12
KDR:6
Accuracy:25.233% D**
KPH:9.400 D--
VKPH:4.300 D--
Kills:3,961 (0 + 3,961)
Deaths:169
KDR:23.438
VKDR:2.941
Vehicle Kills:497
Kill Difference:3,792
Playtime:105.869 hours
Usage:4%
Score:1.055m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:25.233%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:91
V. Kills:23 379%
Deaths:129
KDR:0.705
Accuracy:24.698% F-
KPH:3.700 D--
VKPH:0.900 D*
Kills:91 (91 + 0)
Deaths:129
KDR:0.705
VKDR:0.178
Vehicle Kills:23
Kill Difference:38
Playtime:24.576 hours
Usage:1%
Score:0.030m
Score/min:20
Driving Accuracy:24.698%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:62
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:31.071% C
KPH:93.900 B++
VKPH:12.100 A*
Kills:62 (0 + 62)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:62
Playtime:0.660 hours
Usage:0%
Score:0.010m
Score/min:252
Piloting Accuracy:N/A%
Gunner Accuracy:31.071%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,1956,35731819.991A++17.3944.21%C+2.8%C+33.9B+15.1C++199187.5h5.1B+11.5B+
Gauss Compact S 3,7823,6423,9630.919C++1.6817.143%D*9.418%D**8.1D-N/A30451.5h10.5C*61.3C
AP30 Shredder 2,8981,77911815.076B**12.4731.546%C++2.08%C+41.7B*26.2B**35542.7h75.9C*240.5B
Titan-150 AP 2,6431,68515410.942B++8.3438.941%D**1.958%C22.5C12.8C-42475h3.6B++9.4C++
M12 Kobalt 1,5051,4533245.406M+42.8016.811%C18.169%C+66C++2.4C+22822h20.3C+120.7C++
Titan-150 HESH 1,6661,4266521.938B**19.3445.876%C+N/A43.7C*7.4C27032.6h2.7B*5.8B+
M60-A Bulldog 1,3811,2792453.292B**50.6950.457%B+N/A69.1A+5.5B+18618.5h4.5B*9B*
M12 Kobalt 1,2241,1853138.226M*35.6214.416%D19.578%C++66.6C+2.2C21417.8h18.1C++125.2C+
NCM1 Scattercannon 1,0831,0784432.433B+0.1734.052%C12.894%D21.5C+N/A7050.1h8.8C25.8C+
NCM1 Scattercannon 1,0581,0514252.473C++0.1331.902%C--10.466%D*24.1DN/A7143.7h7.4D23.2D
M60-A Bulldog 1,1021,0202246.364B**43.7651.155%B+N/A73.9A++5.9B*19413.8h4.6B*9B*
Tank Mine 1,7479402533.715B+1.1124.006%DN/A106.8C+91.7B**10458.8h1.5B++6.4C+
GD-7F 9479331,0370.9C+1.7017.903%D*13.505%D*5.2D--N/A19178.3h16.2D90.6D-
AF-57 Piston 9179068871.021C+1.5830.353%D--10.817%D-9.2D*N/A2798.5h5.2C17.3C-
C85 Canister 7356952428.958B*26.3635.632%C-12.518%C47.6D2.7D11914.6h10.1C28.4C
MANA Anti-Vehicle Turret 1,3656631484.48S1.8847.744%B**3.922%C**6630U7020U16561700.1h8.2A+17.1A*
Bouncing Betty 546546717.69A5.0945.657%C*N/A160.6B*N/A5173.4h1.9C++4.1B+
L105 Zephyr 5814762916.414B+13.8139.706%CN/A41C9.1C++16311.6h6.2C*15.6C++
C-4 6764692771.693C*0.9118.16%D**N/A55.8D24.6C5588.4h1.3B+7.1C
Enforcer ML85 717449548.315B++5.7137.668%C-1.559%C-20.6C12.3D20921.8h11.6B+30.7C*
M40 Fury 4223751919.737M17.1321.233%F1.6%C+41.2C+5.2D1579.1h6.9B**32.4B+
EM4 Longshot 362358695.188B++2.5939.782%C+79.609%C++22.1C--N/A6716.2h2.3C+5.9C+
EM6 3183112751.131C1.4711.587%F-14.791%D**16D-N/A7719.4h15.6D**134.6F--
Skyguard 511298555.418B**2.8225.265%D2.013%C+11.3C--8.1C-16626.3h99.2B+392.6C**
Spear Anti-Vehicle Phalanx Turret 5012851321.923A*19.3229.803%D**2.105%D--21.3D--16.1C--20313.4h9.5C+31.9D-
M12 Kobalt 295277646.167C++43.5618.71%D21.661%B*86.6C5.6B2413.2h20.9C+111.6C
NS-7 PDW 2712702271.189B1.4123.25%C15.556%C15.6DN/A7117.3h14.5C*62.4C++
NC1 Gauss Rifle 2662633300.797C+1.8117.806%D*9.886%F11.8DN/A5222.3h14.1C79.1D
NS-10 Burster 4532571931.332B+1.2723.981%D-4.669%C4.9C+3.8C++8452.2h139B+579.8C+
NS-10 Burster 4322561961.306B1.3023.401%D--5.859%C++5.1C+3.5C+8350.5h138.7B+592.9C+
Warden 2752541541.649B+0.9527.678%C++10.63%F-17.9C+1.5A++6314.2h8.4B+30.3B+
Mag-Cutter 28424510,4970.023C+2.5820.325%DN/A0.2DN/A11076.9h3.7D18.4C
L100 Python HESH 251222731.714A*29.1139.461%D--N/A51.6C+6.7C-4424.3h3.2C*8.2C
M12 Kobalt 2132081316C*13.4011.267%D-14.904%C+24.5D-N/A728.5h28.6F254F
NC4 Mag-Shot 2112082820.738C+1.8621.979%D-19.231%C+5.8D--N/A2635.7h10.5C-47.7C-
M20 Basilisk 303203258.12A**5.5227.391%D*7.882%B++11.5D-5.7C--10917.6h77.2B+281.7C+
Sticky Grenade 2032021202N/A199.4040.28%D**N/A673.3D3.3D--16770.3h2.7C6.7D
AF-19 Mercenary 2001961511.298B+1.3016.293%D*15.816%D--3.7D--N/A3952.8h15.9C-97.3D
M60-G Bulldog 2171921413.714M11.1123.447%D*2.083%D25.6C3.3D1087.5h6.1B+26C+
MANA Anti-Personnel Turret 184181762.382N/A0.2218.317%UN/A1810U30U3926900.1h38.6T*210.7T*
NCM3 Raven 267179822.183A++0.4233.907%D4.469%A10.3C++5.1C-8917.3h20.5B*60.3B+
NCM3 Raven 2761741281.359B++1.2434.222%D3.448%B+7.6C-4.5D6722.9h27B+78.9C++
GD-22S 1751731471.177C+1.4316.615%D*17.341%D--19.9DN/A858.7h12.3C73.9D
CAS30 Tank Buster 3991722610.659C1.9433.415%D*N/A2.2D--2.9D--3379.3h56.9C+170.3C
G40-F Ranger 2561641016.4A+13.8028.064%CN/A21.9D12.3D1637.5h56B++199.5B+
Titan-150 HEAT 220163246.792B+4.1943.798%C3.067%C++18.5C6.5D2958.8h4.2B+9.6B+
Reaper DMR 1611611281.258C+1.3419.11%D**20.497%D14.1D--N/A4711.4h10.2C+53.2D
NS-44 Commissioner 1531491810.823C+1.7823.429%D**13.423%D*14.6DN/A5610.2h4.4C18.8D--
M30 Mustang AH 195148572.596C0.0145.52%D*2.027%B**11D--3.5C10413.5h15.3D-33.7D--
G40-F Ranger 213134719.143S16.5429.81%C-N/A27.9B++16.5B2474.8h87.3B*292.9B+
NC14 Bolt Driver 128128432.977B++0.3738.722%B+73.438%C+14.7DN/A918.7h3.2D8.3C+
NCM2 Falcon 1861261280.984C+1.6229.937%D*3.175%D6.5D-3.1D6019.3h12.8C+42.8C--
G30 Walker 226126167.875A++5.2718.25%F2.381%D-9.3D7.4C11913.6h237.6C1302.1D*
M40 Fury 139126718A*15.4025.849%D*1.587%C60C**6.2D2682.1h7.6B**29.2B+
C150 Dalton 208122264.692C2.0941.988%C**N/A20.3D14.3D2816h7.7F18.3D--
Carnage AR 1171171280.914C1.6916.899%F13.675%D--15D-N/A587.8h13.9C+82.3D-
E540 Halberd-H 156115814.375B*11.7747.549%D*6.957%M*44.2C++15.8D3852.6h3.4B**7.1B**
M40 Fury-H 119112337.333A++34.7324.349%F-N/A50.9D3.2D-2052.2h4.8B*19.9C*
Blitz GD-10 1111101101C+1.6019.16%D--10%D*16.7DN/A816.6h13.8B+72.1C+
NS-45 Pilot 9796741.297C++1.3126.577%D19.792%D12.3D--N/A357.8h9.1D34.2D
M60-G Bulldog 10495615.833M13.2327.145%D-3.158%C++26.4D2.5D-1023.6h4.9B*17.9B+
M40 Fury-F 114911290.705C-1.9024.698%F-N/A3.7D--N/A2024.6h5.8B*23.7C*
C75 Viper 11591175.353B2.7527.882%D*N/A20.2C--5.3D2354.5h9.8B++35.1C++
Hawk GD-68 16691631.444A1.1652.389%D**N/A7.4D--6.1D15812.3h10D19.1D*
NS-AM7 Archer 12990960.938B**1.6651.655%D--10%D-3.1D-1.3D-2428.9h19.4C*37.6C+
NCM2 Falcon 11585651.308B+1.2933.54%D-4.706%C++8.5D3D6510h13.4B39.9C+
NC6 Gauss SAW 8481362.25B**0.3516.664%D24.691%C*5.6D*N/A9314.5h14.5D--87D
Shrike 111731250.584C+2.0249.518%D-2.74%C+14.3D-7.5D3785.1h7C+14.2C
Aspis Anti-Aircraft Phalanx Turret 14572116.545B**3.9423.963%C2.778%B+8.9C-9C-1948.1h158C+659.3C+
M20 Basilisk 10572126A++3.4025.233%D**6.944%B+9.4D--4.3D--1097.7h95.8C++379.7D
MAX Punch 69658320.078C+2.5236.896%DN/A0.6CN/A1117.4h2.2C++6C++
CAS 14-E 7062162M59.4031.071%CN/A88.6B+11.4A++2520.7h26.6B85.5C**
NC15 Phoenix 14159381.553B+1.0538.567%F--N/A7.7D10.6C+2277.7h11.4C29.6D*
Anti-Vehicle Grenade 5958158N/A55.4064.308%A+N/A580B**10D--28930.1h3.6B**5.6B**
M60-A Bulldog 6558163.625C1.0222.395%D**1.724%C*20D2.4D--902.9h4.2B**18.9C+
Soldier Soaker 5757401.425C**1.1834.816%C++15.79%C**11.6D*N/A344.9h12.1F*34.7D**
Frag Grenade 5353153N/A50.4042.688%CN/A530C*N/A75080.1h2A++4.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon86011.2h
Anti-Vehicle MANA Turret386836.6h
Nano-Armor Kit6541,286,038101.5h
Turret AI Module0760.3h
Nanite Revive Grenade04820.1h
Nanite Healing Grenade01720.1h
Medical Kit575411.2h
Spitfire Auto-Turret141,1711.5h
NC Patriot Flare Gun02320.3h
Deconstruction Tool03480h
Welding Device07740.1h
Recon Detection Device202,8234.3h
Smoke Grenade0980h
Shield Recharging Field34140.1h
Ammunition Package42,0391.2h
Medical Applicator269126,11311.8h
Anti-Infantry MANA Turret321,7915.2h
Flail Targeting Dart226455.5h
Nano-Repair Grenade06110.2h
Router0960.2h
The Flail1590.6h
IPC Targeting Dart41320.5h
WLT-Howler Mining Laser0690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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