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Deputy Cakkle[KN1] Cakkle
NC BR 43

KDR: 4.41

Score: 19.9m

Last Seen: Apr 19th, 2019 1:45 AM
- OFFLINE - 138 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 63
Level Progress (to 44): 95%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC6A GODSAW LA1 Anchor AC-X11 EM6 GD-7F AF-19 Mercenary SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,356,782 MLG Score: 4282
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.324%26.954%84433100250,0566.05272-1.647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.639%1.993A++0.956B*0.164C++HEAD ++ (~11.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.642B+8.40.414B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.893%76.623%0110341,54067342.28487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.32C0.622B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.427B1.90.415B3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.388%13.808%01103423988620.269448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.171C-0.148C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.368C**3.30.324C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 63
19.9m222.9%451 (27.1k)376 (22.6k)4.4056355,55512,6104.5215743 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035477529.226%26.968%78804:1218

15% Combat Medic54% Heavy Assault6% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2013 6:50 PMApr 6th, 2016 3:15 AMApr 22nd, 2019 6:29 PM (2d) (PST)Apr 18th, 2019 11:21 PM (6d) (PST)Apr 18th, 2019 9:45 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6961965001.0500.2380.2832.3870.0224282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,78411,74630,038631417143122,581

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
882.2h/36.8d 1,462 14,982 14,206 126.4k 1,222 3,967 1,141 36.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:10,284
Deaths:2,010
KDR:5.116
Accuracy:31.862% A*
HSR:28.783% B*
NC6A GODSAW
B+
Kills:6,269
Deaths:1,252
KDR:5.007
Accuracy:32.129% B+
HSR:28.745% C*
LA1 Anchor
A+
Kills:5,691
Deaths:1,348
KDR:4.222
Accuracy:33.150% A+
HSR:30.329% B++
EM6
A+
Kills:2,199
Deaths:445
KDR:4.942
Accuracy:30.290% A+
HSR:22.874% C+
GD-22S
B**
Kills:1,283
Deaths:263
KDR:4.878
Accuracy:28.870% B**
HSR:28.527% B++
NS-15M AE
B**
Kills:1,182
Deaths:216
KDR:5.472
Accuracy:30.996% B**
HSR:33.756% B++
NS-15M1
B*
Kills:1,155
Deaths:221
KDR:5.226
Accuracy:27.505% B*
HSR:26.147% B+
NSX Naginata
B*
Kills:842
Deaths:223
KDR:3.776
Accuracy:26.672% B*
HSR:33.611% B*
MGR-L1 Promise
A++
Kills:802
Deaths:165
KDR:4.861
Accuracy:33.314% A++
HSR:25.436% C++
EM1
A*
Kills:605
Deaths:127
KDR:4.764
Accuracy:32.742% A*
HSR:30.248% A
NC05 Jackhammer
A+
Kills:343
Deaths:85
KDR:4.035
Accuracy:56.200% A+
HSR:15.160% C++
Kills:30,655
Deaths (as Heavy Assault):6,355
Deaths (to Heavy Assaults):4,185
KDR:4.82376
Kill Difference:24,300
Playtime:479.119 hours
Usage:54%
Score:11.255m
Score/min:392
Accuracy (listed only):33.066%
HSR (listed only):27.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:2,309
Deaths:365
KDR:6.326
Accuracy:31.194% A
HSR:26.115% B*
GD-7F
B**
Kills:1,908
Deaths:362
KDR:5.271
Accuracy:30.104% B**
HSR:23.637% B++
AF-19 Mercenary
A+
Kills:1,810
Deaths:311
KDR:5.820
Accuracy:29.533% A+
HSR:23.757% B+
AF-4A Bandit
B*
Kills:1,462
Deaths:234
KDR:6.248
Accuracy:29.646% B*
HSR:24.829% B
Gauss Compact Burst
B+
Kills:1,304
Deaths:206
KDR:6.330
Accuracy:29.915% B+
HSR:22.393% C
AF-4 Cyclone
B*
Kills:784
Deaths:134
KDR:5.851
Accuracy:29.519% B*
HSR:18.112% C+
NS Baron G5AE
C
Kills:571
Deaths:94
KDR:6.074
Accuracy:41.473% C--
HSR:13.310% C
NS-7 PDW
A
Kills:559
Deaths:93
KDR:6.011
Accuracy:31.777% A
HSR:20.930% B+
MGR-S1 Gladius
A+
Kills:496
Deaths:102
KDR:4.863
Accuracy:34.500% A+
HSR:29.637% B**
19A Fortuna
B+
Kills:284
Deaths:54
KDR:5.259
Accuracy:29.214% B+
HSR:22.183% C**
NS-11C
B*
Kills:250
Deaths:38
KDR:6.579
Accuracy:28.030% B*
HSR:23.600% B*
Mauler S6
C+
Kills:239
Deaths:52
KDR:4.596
Accuracy:39.388% C+
HSR:13.808% C
Blitz GD-10
A*
Kills:150
Deaths:22
KDR:6.818
Accuracy:36.128% A*
HSR:28% A++
NSX Tanto
A
Kills:86
Deaths:12
KDR:7.167
Accuracy:32.893% A
HSR:32.558% B**
MKV Suppressed
B**
Kills:79
Deaths:14
KDR:5.643
Accuracy:30.635% B**
HSR:25.317% B**
Kills:12,291
Deaths (as Light Assault):2,093
Deaths (to Light Assaults):2,828
KDR:5.87243
Kill Difference:10,198
Playtime:188.214 hours
Usage:21%
Score:3.838m
Score/min:340
Accuracy (listed only):32.263%
HSR (listed only):23.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:1,246
Deaths:238
KDR:5.235
Accuracy:33.025% A++
HSR:24.559% B+
NC1 Gauss Rifle
A++
Kills:1,174
Deaths:214
KDR:5.486
Accuracy:32.464% A++
HSR:16.865% D
Reaper DMR
B**
Kills:1,161
Deaths:243
KDR:4.778
Accuracy:31.010% B**
HSR:25.409% C++
GR-22
A
Kills:1,161
Deaths:279
KDR:4.161
Accuracy:31.022% A
HSR:21.361% C*
NC9 A-Tross
A+
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:33.016% A+
HSR:24.957% C++
AF-4 Cyclone
B*
Kills:784
Deaths:134
KDR:5.851
Accuracy:29.519% B*
HSR:18.112% C+
Gauss Rifle Burst
B**
Kills:746
Deaths:168
KDR:4.440
Accuracy:33.424% B**
HSR:28.284% C++
NS Baron G5AE
C
Kills:571
Deaths:94
KDR:6.074
Accuracy:41.473% C--
HSR:13.310% C
NS-7 PDW
A
Kills:559
Deaths:93
KDR:6.011
Accuracy:31.777% A
HSR:20.930% B+
MGR-S1 Gladius
A+
Kills:496
Deaths:102
KDR:4.863
Accuracy:34.500% A+
HSR:29.637% B**
Gauss Prime
A
Kills:254
Deaths:46
KDR:5.522
Accuracy:30.335% B*
HSR:33.465% A
Mauler S6
C+
Kills:239
Deaths:52
KDR:4.596
Accuracy:39.388% C+
HSR:13.808% C
Blitz GD-10
A*
Kills:150
Deaths:22
KDR:6.818
Accuracy:36.128% A*
HSR:28% A++
MKV Suppressed
B**
Kills:79
Deaths:14
KDR:5.643
Accuracy:30.635% B**
HSR:25.317% B**
Kills:9,778
Deaths (as Combat Medic):1,942
Deaths (to Combat Medics):1,449
KDR:5.03502
Kill Difference:7,836
Playtime:134.255 hours
Usage:15%
Score:3.304m
Score/min:410
Accuracy (listed only):33.408%
HSR (listed only):23.144%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,540
Deaths:112
KDR:13.750
Accuracy:32.893% D--
HSR:76.623% B*
NS-44 Commissioner
B**
Kills:1,116
Deaths:623
KDR:1.791
Accuracy:45.307% B**
HSR:26.344% B+
AF-4 Cyclone
B*
Kills:784
Deaths:134
KDR:5.851
Accuracy:29.519% B*
HSR:18.112% C+
NS-7 PDW
A
Kills:559
Deaths:93
KDR:6.011
Accuracy:31.777% A
HSR:20.930% B+
MGR-S1 Gladius
A+
Kills:496
Deaths:102
KDR:4.863
Accuracy:34.500% A+
HSR:29.637% B**
Blitz GD-10
A*
Kills:150
Deaths:22
KDR:6.818
Accuracy:36.128% A*
HSR:28% A++
NSX Tomoe
B**
Kills:103
Deaths:21
KDR:4.905
Accuracy:34.352% B**
HSR:38.835% C*
MKV Suppressed
B**
Kills:79
Deaths:14
KDR:5.643
Accuracy:30.635% B**
HSR:25.317% B**
Kills:4,827
Deaths (as Infiltrator):1,121
Deaths (to Infiltrators):1,795
KDR:4.30598
Kill Difference:3,706
Playtime:52.632 hours
Usage:6%
Score:0.955m
Score/min:302
Accuracy (listed only):34.389%
HSR (listed only):32.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:2,309
Deaths:365
KDR:6.326
Accuracy:31.194% A
HSR:26.115% B*
GD-7F
B**
Kills:1,908
Deaths:362
KDR:5.271
Accuracy:30.104% B**
HSR:23.637% B++
AF-19 Mercenary
A+
Kills:1,810
Deaths:311
KDR:5.820
Accuracy:29.533% A+
HSR:23.757% B+
AF-4A Bandit
B*
Kills:1,462
Deaths:234
KDR:6.248
Accuracy:29.646% B*
HSR:24.829% B
Gauss Compact Burst
B+
Kills:1,304
Deaths:206
KDR:6.330
Accuracy:29.915% B+
HSR:22.393% C
NS Baron G5AE
C
Kills:571
Deaths:94
KDR:6.074
Accuracy:41.473% C--
HSR:13.310% C
19A Fortuna
B+
Kills:284
Deaths:54
KDR:5.259
Accuracy:29.214% B+
HSR:22.183% C**
NS-11C
B*
Kills:250
Deaths:38
KDR:6.579
Accuracy:28.030% B*
HSR:23.600% B*
Mauler S6
C+
Kills:239
Deaths:52
KDR:4.596
Accuracy:39.388% C+
HSR:13.808% C
Warden
A+
Kills:144
Deaths:21
KDR:6.857
Accuracy:35.398% A+
HSR:28.472% B+
NSX Tanto
A
Kills:86
Deaths:12
KDR:7.167
Accuracy:32.893% A
HSR:32.558% B**
Kills:10,367
Deaths (as Engineer):1,749
Deaths (to Engineers):1,508
KDR:5.92739
Kill Difference:8,618
Playtime:21.018 hours
Usage:2%
Score:0.429m
Score/min:340
Accuracy (listed only):32.435%
HSR (listed only):23.151%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:62
V. Kills:1 N/A
Deaths:10
KDR:6.200
Accuracy:62.075% B*
KPH:27.200 D
VKPH:0.400 D**
Kills:62 (62 + 0)
Deaths:10
KDR:6.200
VKDR:0.100
Vehicle Kills:1
Kill Difference:52
Playtime:2.278 hours
Usage:0%
Score:0.012m
Score/min:86
Piloting Accuracy:62.075%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:59
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:35.857% C
KPH:67.700 A*
VKPH:9.200 B
Kills:59 (59 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:59
Playtime:0.872 hours
Usage:0%
Score:0.020m
Score/min:373
Driving Accuracy:35.857%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 10,34710,2842,0105.116S0.7131.862%A*28.783%B*85.1A**N/A248120.8h7.2B**22.7B*
NC6A GODSAW 6,3046,2691,2525.007A0.6032.129%B+28.745%C*86.3B*N/A22172.6h7.2C*22.4B++
LA1 Anchor 5,7275,6911,3484.222B++0.1833.15%A+30.329%B++82.5AN/A22669h8.2B**24.8B*
AC-X11 2,3232,3093656.326S1.9231.194%A26.115%B*71A*N/A17532.5h8.1B*26.1B++
EM6 2,2172,1994454.942A++0.5430.29%A+22.874%C+49.9B+N/A17744.1h10.4B+34.4B+
GD-7F 1,9201,9083625.271S0.8730.104%B**23.637%B++65.1A++N/A20129.3h10.7B*35.5B++
AF-19 Mercenary 1,8221,8103115.82S1.4129.533%A+23.757%B+65.3M+N/A21827.7h9.4B**32B*
SAS-R 1,5431,54011213.75S9.3432.893%D--76.623%B*54.2B++N/A15828.4h1.9B++5.7C*
AF-4A Bandit 1,4791,4622346.248S1.8429.646%B*24.829%B69.3A+N/A16921.1h8.9B*30B++
Gauss Compact Burst 1,3171,3042066.33A*1.9229.915%B+22.393%C67.2B**N/A16419.4h9.9B+33.1B
GD-22S 1,2901,2832634.878A++0.4728.87%B**28.527%B++74.2A+N/A25817.3h8.4B**29B*
Carnage AR 1,2561,2462385.235M+0.8333.025%A++24.559%B+72A*N/A17317.3h9.9A29.9B**
NS-15M AE 1,1881,1822165.472A++1.0730.996%B**33.756%B++82.7B*N/A18414.3h9.3B*30B++
NC1 Gauss Rifle 1,1791,1742145.486M**1.0832.464%A++16.865%D60.8A**N/A32819.3h9.2A28.4B**
Reaper DMR 1,1711,1612434.778B**0.3731.01%B**25.409%C++62.4AN/A16218.6h7.7B**25B*
GR-22 1,1691,1612794.161A*0.2431.022%A21.361%C*63.8A+N/A19218.2h10.4B**33.5B**
NC9 A-Tross 1,1661,1582434.765M*0.3633.016%A+24.957%C++70.6A++N/A16616.4h7.5A22.8B**
NS-15M1 1,1601,1552215.226M+0.8227.505%B*26.147%B+67.9B**N/A16617h10B*36.4B++
NS-44 Commissioner 1,1191,1166231.791B*2.6145.307%B**26.344%B+110.5M++N/A31710.1h2.9B**6.4B*
NS Decimator 1,3208532273.758M*0.6562.932%C**3.165%B*51.1B**28A+41816.7h4.6C++7.3B
NSX Naginata 8558422233.776A**0.6326.672%B*33.611%B*62.4B*1B++19913.5h9.7B++36.5B++
MGR-L1 Promise 8068021654.861M+0.4633.314%A++25.436%C++90.1A++N/A2148.9h9.9B**29.7B**
AF-4 Cyclone 7917841345.851M**1.4529.519%B*18.112%C+71.9A++N/A28410.9h9.3B++31.5B+
Gauss Rifle Burst 7537461684.44A0.0333.424%B**28.284%C++71B**N/A17810.5h8.5B**25.5B**
EM1 6106051274.764M**0.3632.742%A*30.248%A96MN/A2816.3h9.9B+30.2B*
NS Baron G5AE 571571946.074S1.6741.473%C--13.31%C84A+N/A1846.8h3.4B**8.3C+
NS-7 PDW 565559936.011S1.6131.777%A20.93%B+94.7M*1A*2295.9h10.8B**34.1B++
MGR-S1 Gladius 5014961024.863A**0.4634.5%A+29.637%B**95.4A*1B**2435.2h6.9B**19.9B*
Frag Grenade 3573541354N/A349.5950.654%B++N/A590B+5C--19760.6h3.1B++6B*
NC05 Jackhammer 345343854.035M+0.3756.2%A+15.16%C++85.8A++N/A3934h4.1B++7.2B*
19A Fortuna 284284545.259M*0.8529.214%B+22.183%C**55.7B*N/A1325.1h9.8C*33.6B+
Gauss Prime 254254465.522M++1.1230.335%B*33.465%A60.5B*N/A1714.2h8.7A28.5B**
NS-11C 250250386.579S2.1728.03%B*23.6%B*55.6A+N/A1904.5h11.4B*40.6B++
Mauler S6 241239524.596M++0.1939.388%C+13.808%C79.7M++N/A3093h3.3A8.3B++
Blitz GD-10 151150226.818S2.4136.128%A*28%A++65.2A++N/A2942.3h10.4B**28.8B**
Warden 147144216.857S2.4535.398%A+28.472%B+55.4A*1.2A2872.6h6.3B**17.7B**
Bouncing Betty 133133344.333U39.9352.524%B**N/A147.8B+N/A6480.9h2.5F4.8C+
AF-23 Grinder 116116215.524A1.1251.052%A++12.069%D-55.2A++N/A2832.1h6.1C**11.9B**
NCM1 Scattercannon 106106215.048A*0.6455.635%A++14.151%C50.5A*N/A2882.1h6.6B+11.9B*
NSX Tomoe 104103214.905A*0.5034.352%B**38.835%C*73.6A+N/A2021.4h11B*32.1B*
Spear Anti-Vehicle Phalanx Turret 11288329.333M**24.9359.027%A+9.091%M110S30B*7430.8h4.3A7.2A
Anti-Vehicle Grenade 10887187N/A82.5943.781%D-N/A290C70C15190.3h6.1C+13.9C+
NSX Tanto 8686127.167S2.7632.893%A32.558%B**86A*N/A2521h9.8B++29.9B*
MKV Suppressed 8079145.643S1.2430.635%B**25.317%B**79A*1A++3291h10.4B**34.1B++
M30 Mustang AH 6362106.2C++1.7962.075%B*N/A27DN/A862.3h5.9B+9.5B+
C75 Viper 6759159U54.5935.857%C1.695%B65.6A*8.9C**3720.9h5.8A16.1B**
C-4 655295.778M++1.3729.044%B+N/A130B**32.5C*22730.4h1.5C++5.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,3004h
Spawn Beacon71,2900.6h
Nano-Armor Kit1036,1344.5h
Nanite Revive Grenade02410.1h
Medical Kit1,50013,00064.5h
Medical Applicator3274,17316.2h
Recon Detection Device21,4903.6h
Ammunition Package0500h

Check the help document for the dictionary if you want to learn more about words used here.


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