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Warden Cal2362[HZD] Cal2362
NC BR 62

KDR: 2.13

Score: 4.7m

Last Seen: Aug 31st, 2019 7:07 PM
- OFFLINE - 115.7 hour(s)

Battle Rank 62 - New Conglomerate on Emerald
Level Progress (to 63): 84%
Level 100 Progress: 25% 622h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AC-X11 M40 Fury-F EM4 Longshot S12 Renegade C-4 NC14 Bolt Driver Mauler S6 NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $886,959 MLG Score: 709
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.884%25.195%6521112212,0521.409340.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.234%0.909B*0.64B+-0.965D--HEAD ++ (~12.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.47B+10.20.286C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.747%1.613%551123162172690.36046589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.263C*-0.592D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.206C++13.4-0.07C+17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.267%1.923%4311231521441050.35862149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.18C-0.626D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.737B++10.80.731B++20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.168%80.448%433122980312346.47581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.462%0.783B++0.866B*-1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+20.385C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.168%15.323%43112312489312.6383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.211C++0.117C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.349C**3.80.221C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m533.2%380 (22.8k)318 (19.1k)2.133026,2862,9472.4462262 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC123221317.56%21.11%37105:020

10% Combat Medic36% Engineer34% Infiltrator13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2013 9:10 PMJul 19th, 2019 1:40 AMSep 2nd, 2019 11:19 AM (144d) (PST)Aug 31st, 2019 3:08 PM (146d) (PST)Aug 31st, 2019 3:07 PM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5951084870.4250.1990.0902.6540.073709

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6886,48129,20726125159419,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
246.4h/10.3d 923 1,327 2,213 39.2k 208 864 1,074 8.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:119
Deaths:72
KDR:1.653
Accuracy:19.717% C+
HSR:29.412% B**
NS-15M2
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:27.080% N/A
HSR:24% N/A
Kills:169
Deaths (as Heavy Assault):90
Deaths (to Heavy Assaults):721
KDR:1.87778
Kill Difference:79
Playtime:12.859 hours
Usage:5%
Score:0.180m
Score/min:233
Accuracy (listed only):23.399%
HSR (listed only):26.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:587
Deaths:332
KDR:1.768
Accuracy:25.845% C++
HSR:29.472% A
Mauler S6
B+
Kills:248
Deaths:163
KDR:1.521
Accuracy:44.168% B+
HSR:15.323% C+
AF-19 Mercenary
C++
Kills:199
Deaths:285
KDR:0.698
Accuracy:22.154% C+
HSR:22.111% C++
Kills:1,034
Deaths (as Engineer):780
Deaths (to Engineers):701
KDR:1.32564
Kill Difference:254
Playtime:89.239 hours
Usage:36%
Score:1.889m
Score/min:353
Accuracy (listed only):30.722%
HSR (listed only):22.302%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C**
Kills:371
Deaths:80
KDR:4.638
Accuracy:39.276% C+
HSR:80.593% C**
NC14 Bolt Driver
B*
Kills:290
Deaths:61
KDR:4.754
Accuracy:41.024% B*
HSR:81.035% B++
NS-30 Vandal
B+
Kills:206
Deaths:88
KDR:2.341
Accuracy:35.727% B+
HSR:24.757% C
NS-44 Commissioner
B++
Kills:195
Deaths:186
KDR:1.048
Accuracy:40.656% B+
HSR:28.205% B++
NS-7 PDW
B+
Kills:149
Deaths:168
KDR:0.887
Accuracy:27.143% B+
HSR:12.752% D-
AF-8 RailJack
B+
Kills:142
Deaths:13
KDR:10.923
Accuracy:40.670% B+
HSR:78.873% B+
AF-4G Cyclone
A
Kills:130
Deaths:63
KDR:2.063
Accuracy:34.667% A
HSR:23.846% B
AF-18 Stalker
B+
Kills:106
Deaths:77
KDR:1.377
Accuracy:27.130% C+
HSR:24.528% B+
Blitz GD-10
C*
Kills:56
Deaths:41
KDR:1.366
Accuracy:25.735% C*
HSR:10.714% D*
Kills:1,645
Deaths (as Infiltrator):777
Deaths (to Infiltrators):407
KDR:2.11712
Kill Difference:868
Playtime:83.430 hours
Usage:34%
Score:1.343m
Score/min:268
Accuracy (listed only):34.670%
HSR (listed only):40.589%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:587
Deaths:332
KDR:1.768
Accuracy:25.845% C++
HSR:29.472% A
Mauler S6
B+
Kills:248
Deaths:163
KDR:1.521
Accuracy:44.168% B+
HSR:15.323% C+
AF-19 Mercenary
C++
Kills:199
Deaths:285
KDR:0.698
Accuracy:22.154% C+
HSR:22.111% C++
NS-7 PDW
B+
Kills:149
Deaths:168
KDR:0.887
Accuracy:27.143% B+
HSR:12.752% D-
AF-4G Cyclone
A
Kills:130
Deaths:63
KDR:2.063
Accuracy:34.667% A
HSR:23.846% B
Blitz GD-10
C*
Kills:56
Deaths:41
KDR:1.366
Accuracy:25.735% C*
HSR:10.714% D*
Kills:1,369
Deaths (as Light Assault):1,052
Deaths (to Light Assaults):531
KDR:1.30133
Kill Difference:317
Playtime:33.172 hours
Usage:13%
Score:0.634m
Score/min:319
Accuracy (listed only):29.952%
HSR (listed only):19.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B+
Kills:248
Deaths:163
KDR:1.521
Accuracy:44.168% B+
HSR:15.323% C+
NC1 Gauss Rifle
B++
Kills:241
Deaths:208
KDR:1.159
Accuracy:24.906% B
HSR:26.556% B++
NS-7 PDW
B+
Kills:149
Deaths:168
KDR:0.887
Accuracy:27.143% B+
HSR:12.752% D-
AF-4G Cyclone
A
Kills:130
Deaths:63
KDR:2.063
Accuracy:34.667% A
HSR:23.846% B
NS-11P
C++
Kills:64
Deaths:51
KDR:1.255
Accuracy:22.464% C+
HSR:20.313% C++
Blitz GD-10
C*
Kills:56
Deaths:41
KDR:1.366
Accuracy:25.735% C*
HSR:10.714% D*
Kills:888
Deaths (as Combat Medic):694
Deaths (to Combat Medics):304
KDR:1.27954
Kill Difference:194
Playtime:24.134 hours
Usage:10%
Score:0.550m
Score/min:380
Accuracy (listed only):29.847%
HSR (listed only):18.251%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):183
KDR:0
Kill Difference:UNR
Playtime:3.033 hours
Usage:1%
Score:0.100m
Score/min:547
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:84
V. Kills:16 N/A
Deaths:18
KDR:4.667
Accuracy:57.028% B**
KPH:42.400 D
VKPH:8.100 D
Kills:84 (0 + 0)
Deaths:18
KDR:4.667
VKDR:0.889
Vehicle Kills:16
Kill Difference:66
Playtime:1.981 hours
Usage:1%
Score:0.020m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:62
V. Kills:16 365%
Deaths:4
KDR:15.500
Accuracy:43.747% B+
KPH:39.100 B+
VKPH:10.100 B+
Kills:62 (62 + 0)
Deaths:4
KDR:15.500
VKDR:4
Vehicle Kills:16
Kill Difference:58
Playtime:1.586 hours
Usage:1%
Score:0.015m
Score/min:162
Driving Accuracy:43.747%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:138
V. Kills:74 184%
Deaths:16
KDR:8.625
Accuracy:60.795% A
KPH:59 B+
VKPH:31.600 C++
Kills:138 (0 + 138)
Deaths:16
KDR:8.625
VKDR:4.625
Vehicle Kills:74
Kill Difference:122
Playtime:2.339 hours
Usage:1%
Score:0.042m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:60.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:52
V. Kills:14 347%
Deaths:5
KDR:10.400
Accuracy:34.267% C+
KPH:51.500 C*
VKPH:13.900 B**
Kills:52 (0 + 52)
Deaths:5
KDR:10.400
VKDR:2.800
Vehicle Kills:14
Kill Difference:47
Playtime:1.010 hours
Usage:0%
Score:0.029m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:34.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:398
V. Kills:148 267%
Deaths:210
KDR:1.895
Accuracy:59.713% B*
KPH:44 B**
VKPH:16.300 A*
S12 Renegade
B+
Kills:304
V. Kills:18 N/A
Deaths:92
KDR:3.304
Accuracy:47.202% B+
KPH:55.400 C++
VKPH:3.300 B+
Kills:702 (702 + 0)
Deaths:302
KDR:2.325
VKDR:0.550
Vehicle Kills:166
Kill Difference:400
Playtime:14.540 hours
Usage:6%
Score:0.198m
Score/min:227
Driving Accuracy:47.202%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 6015873321.768B++0.3725.845%C++29.472%A24.7C+N/A8923.8h9.3B+36.2B
M40 Fury-F 5463982101.895C++0.2459.713%B*N/A43.7B**16.3A*2669.1h8.5B+14.2B++
EM4 Longshot 371371804.638B++2.5039.276%C+80.593%C**25.9CN/A11414.3h1.9B+4.8B+
S12 Renegade 322304923.304C+1.1747.202%B+3.289%D55.3C++3.3B+1655.5h3.1B+6.6B+
C-4 420297753.96A++1.8329.517%B+N/A185.6A*76.9M*18811.6h0.9B**3.2B**
NC14 Bolt Driver 294290614.754A2.6241.024%B*81.035%B++28.4BN/A8710.2h2.1B*5.2B++
Mauler S6 2492481631.521B+0.6144.168%B+15.323%C+34.9BN/A1237.1h3.8B*8.6B++
NC1 Gauss Rifle 2472412081.159C++0.9724.906%B26.556%B++20.6CN/A7511.7h13.2C+53.1B
MANA Anti-Vehicle Turret 393222573.895C**1.7654.144%C--3.604%D*2220D1710D2712000.1h7.7B+14.2C*
NS-30 Vandal 208206882.341C**0.2135.727%B+24.757%C44.8C++N/A1404.6h5B+14B+
AF-19 Mercenary 2041992850.698C+1.4422.154%C+22.111%C++8.3DN/A3924.1h14.4C+64.8C++
NS-44 Commissioner 1951951861.048C++1.0940.656%B+28.205%B++31C+N/A1056.3h3.6B8.9B+
NS-7 PDW 1491491680.887C+1.2527.143%B+12.752%D-24C+N/A896.2h12.7B+46.7B+
AF-8 RailJack 1421421310.923M++8.7940.67%B+78.873%B+30.2B+N/A1524.7h1.8B**4.4B*
M96 Mjolnir-H 212138168.625A+6.4960.795%AN/A60B+32.2C++2982.3h29.2B++48B*
AF-4G Cyclone 132130632.063C*0.0734.667%A23.846%B33.3C-N/A1053.9h13.7D*39.4C++
NC6 Gauss SAW 120119721.653B0.4819.717%C+29.412%B**20.5C-N/A1025.8h10.9C+55.3C++
AF-18 Stalker 107106771.377C++0.7627.13%C+24.528%B+15.6D-N/A746.8h11.9B+43.8C**
Hunter QCX 10599511.941A++0.1969.467%A+23.232%C+15.2C*N/A736.5h6.8C++9.9B
Tank Mine 17192352.629C+0.5037.939%C**N/A131.4B+112.9A++26520.7h1.9C+5B++
Breaker Rocket Pods 10084184.667C2.5357.028%B**N/A42D8D1692h12.7B+22.3B+
Bouncing Betty 7575710.714A*8.5846.126%C**N/A150B+N/A7540.5h1.7B++3.6B*
Spear Anti-Vehicle Phalanx Turret 10975418.75A*16.6241.026%C10.667%M**46.9B+21.3C+4721.6h6.2B++15.1B++
NS-11P 6564511.255C++0.8822.464%C+20.313%C++20.6C-N/A1233.1h11.5B*51B+
Mag-Cutter 73631,2800.049B**2.0843.323%AN/A0.6C+N/A2100.1h2.1B+4.9B+
C75 Viper 7862415.5M+13.3743.747%B+1.613%B38.8B+10B+1621.6h13.4C++30.6B+
Blitz GD-10 5856411.366B0.7725.735%C*10.714%D*19.3C-N/A1242.9h12.7B+49.2B+
Frag Grenade 5555155N/A52.8746.349%C++N/A550BN/A23750.1h2.7B**5.7B*
M40 Fury 6652510.4B++8.2734.267%C+1.923%C*52C*14B**4781h10.8B+31.6B+
NS-15M2 5150182.778B+0.6427.08%B+24%C31.3C-N/A1291.6h10.7B++39.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit65120,5217.5h
Spawn Beacon01000.1h
Anti-Vehicle MANA Turret23470.9h
Nanite Revive Grenade0710h
Medical Kit333000.7h
Medical Applicator6535,2192.5h
Motion Spotter26930.5h
Deconstruction Tool0940h
Recon Detection Device71,0511.7h
Ammunition Package25410.2h
Anti-Infantry MANA Turret2850.2h
Snowman Soldier3700.1h
M20 Drake01180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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