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Calador[DWHQ] Calador
VS BR 137

KDR: 1.21

Score: 41.4m

Last Seen: Jul 20th, 2019 10:47 PM
- OFFLINE - 41.8 hour(s)

Battle Rank 116 (137 total) - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
Level Progress (to 117): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Pulsar LSW VX29 Polaris Nova NS-15M2 Quasar VM1 NSX Naginata Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 735TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.034%16.459%33023119119,8310.925990.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.052%-0.218C-0.672D-0.131CHEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.149C++12.70.111C+50.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.504%1.261%119312111,34811348361.18871161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.947%-0.933D---0.303C-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.4-0.173C54-0.018C+135.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.329%2.577%466812068,072208127653.8789292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.71%-0.647D0.005C+0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.007C+13.1-0.051C+25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.161%4.992%536120864114894760.43049134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.212%-0.095C+0.134C++-1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.7-0.043C+43.9-0.099C+80.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.858%73.142%53212121,534189010.81164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.975%-0.163C0.395B-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.232C++2.60.19C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.885%9.074%53512094,728162712.90418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.086%0.195C++-1.098D*0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.312C*40.181C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
41.4m381.7%316 (19k)300 (18k)1.2075952,21443,2381.45137 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214111618.26%12.25%22403:1122

9% Combat Medic29% Engineer40% Heavy Assault11% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:16 PMNov 26th, 2017 12:39 AMJul 22nd, 2019 5:23 AM (6h) (PST)Jul 20th, 2019 7:28 PM (2d) (PST)Jul 20th, 2019 6:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5302632670.3790.3140.0461.6710.059210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,80815,76116,04723193100418,017

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2296.8h/95.7d 10,481 6,396 11,510 230.3k 4,314 6,444 8,131 73.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:1,304
Deaths:
KDR:
Accuracy:19.166% D
HSR:15.568% D*
VX29 Polaris
D--
Kills:1,200
Deaths:1,289
KDR:0.931
Accuracy:17.815% D--
HSR:14.333% D*
NS-15M2
D
Kills:1,191
Deaths:1,863
KDR:0.639
Accuracy:20.326% D
HSR:18.304% D--
NSX Naginata
D-
Kills:1,169
Deaths:1,638
KDR:0.714
Accuracy:17.500% D-
HSR:19.846% D*
Betelgeuse 54-A
D*
Kills:1,167
Deaths:1,065
KDR:1.096
Accuracy:17.904% F-
HSR:20.823% D*
Flare VE6
D-
Kills:1,159
Deaths:1,275
KDR:0.909
Accuracy:17.654% D-
HSR:16.307% D*
Ursa
C
Kills:1,155
Deaths:1,448
KDR:0.798
Accuracy:18.874% D
HSR:22.771% C
NS-15M1
C--
Kills:1,153
Deaths:1,040
KDR:1.109
Accuracy:20.041% C--
HSR:14.657% D--
Orion VS54
D
Kills:1,132
Deaths:778
KDR:1.455
Accuracy:18.007% D
HSR:12.014% F-
SVA-88
D-
Kills:1,130
Deaths:
KDR:
Accuracy:16.210% D**
HSR:19.204% D-
NSX-P Naginata
C--
Kills:1,084
Deaths:1,202
KDR:0.902
Accuracy:20.253% C--
HSR:21.033% D--
Kills:12,844
Deaths (as Heavy Assault):11,598
Deaths (to Heavy Assaults):12,731
KDR:1.10743
Kill Difference:1,246
Playtime:917.597 hours
Usage:40%
Score:14.150m
Score/min:257
Accuracy (listed only):18.523%
HSR (listed only):17.714%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
D
Kills:1,191
Deaths:1,220
KDR:0.976
Accuracy:38.494% D
HSR:9.404% D*
Solstice VE3
C
Kills:1,162
Deaths:1,437
KDR:0.809
Accuracy:20.253% C--
HSR:18.072% C
Phobos VX86
C*
Kills:1,160
Deaths:1,149
KDR:1.010
Accuracy:61.811% C*
HSR:10.345% D--
Pandora VX25
B+
Kills:1,160
Deaths:1,139
KDR:1.018
Accuracy:44.165% B+
HSR:7.931% F-
Thanatos VE70
B+
Kills:1,158
Deaths:1,095
KDR:1.058
Accuracy:44.448% B+
HSR:8.636% F
VX6-7
D
Kills:1,151
Deaths:1,541
KDR:0.747
Accuracy:21.525% D
HSR:11.903% F
Pulsar C
C+
Kills:1,080
Deaths:1,518
KDR:0.711
Accuracy:21.847% C--
HSR:22.685% C+
NS Baron G5
C*
Kills:290
Deaths:499
KDR:0.581
Accuracy:26.290% F
HSR:15.517% C*
NS-11C
C--
Kills:160
Deaths:255
KDR:0.627
Accuracy:21.604% C--
HSR:16.250% C--
Deimos VA29
D**
Kills:59
Deaths:137
KDR:0.431
Accuracy:35.616% F--
HSR:8.475% D**
Kills:8,571
Deaths (as Engineer):9,990
Deaths (to Engineers):9,517
KDR:0.85796
Kill Difference:1,419
Playtime:661.097 hours
Usage:29%
Score:13.875m
Score/min:350
Accuracy (listed only):33.605%
HSR (listed only):12.922%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
D
Kills:1,191
Deaths:1,220
KDR:0.976
Accuracy:38.494% D
HSR:9.404% D*
Eridani SX5
C+
Kills:1,163
Deaths:1,151
KDR:1.010
Accuracy:25.910% C+
HSR:7.825% F
Solstice VE3
C
Kills:1,162
Deaths:1,437
KDR:0.809
Accuracy:20.253% C--
HSR:18.072% C
Phobos VX86
C*
Kills:1,160
Deaths:1,149
KDR:1.010
Accuracy:61.811% C*
HSR:10.345% D--
Pandora VX25
B+
Kills:1,160
Deaths:1,139
KDR:1.018
Accuracy:44.165% B+
HSR:7.931% F-
Thanatos VE70
B+
Kills:1,158
Deaths:1,095
KDR:1.058
Accuracy:44.448% B+
HSR:8.636% F
VX6-7
D
Kills:1,151
Deaths:1,541
KDR:0.747
Accuracy:21.525% D
HSR:11.903% F
Pulsar C
C+
Kills:1,080
Deaths:1,518
KDR:0.711
Accuracy:21.847% C--
HSR:22.685% C+
NS-7 PDW
C+
Kills:431
Deaths:516
KDR:0.835
Accuracy:24.054% C+
HSR:14.153% D
NS Baron G5
C*
Kills:290
Deaths:499
KDR:0.581
Accuracy:26.290% F
HSR:15.517% C*
VE-S Canis
C+
Kills:247
Deaths:375
KDR:0.659
Accuracy:22.992% D
HSR:19.433% C+
NS-11C
C--
Kills:160
Deaths:255
KDR:0.627
Accuracy:21.604% C--
HSR:16.250% C--
Deimos VA29
D**
Kills:59
Deaths:137
KDR:0.431
Accuracy:35.616% F--
HSR:8.475% D**
Kills:10,412
Deaths (as Light Assault):12,032
Deaths (to Light Assaults):6,653
KDR:0.86536
Kill Difference:1,620
Playtime:168.724 hours
Usage:7%
Score:2.873m
Score/min:284
Accuracy (listed only):31.462%
HSR (listed only):13.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
D
Kills:1,191
Deaths:1,220
KDR:0.976
Accuracy:38.494% D
HSR:9.404% D*
Eridani SX5
C+
Kills:1,163
Deaths:1,151
KDR:1.010
Accuracy:25.910% C+
HSR:7.825% F
Phobos VX86
C*
Kills:1,160
Deaths:1,149
KDR:1.010
Accuracy:61.811% C*
HSR:10.345% D--
Pandora VX25
B+
Kills:1,160
Deaths:1,139
KDR:1.018
Accuracy:44.165% B+
HSR:7.931% F-
H-V45
D--
Kills:1,160
Deaths:1,263
KDR:0.918
Accuracy:19.380% D--
HSR:12.328% D*
Thanatos VE70
B+
Kills:1,158
Deaths:1,095
KDR:1.058
Accuracy:44.448% B+
HSR:8.636% F
CME
D*
Kills:854
Deaths:1,568
KDR:0.545
Accuracy:20.377% D*
HSR:13.817% D*
NS-11P
C+
Kills:676
Deaths:870
KDR:0.777
Accuracy:18.894% D-
HSR:18.935% C+
NS-7 PDW
C+
Kills:431
Deaths:516
KDR:0.835
Accuracy:24.054% C+
HSR:14.153% D
NS Baron G5
C*
Kills:290
Deaths:499
KDR:0.581
Accuracy:26.290% F
HSR:15.517% C*
VE-S Canis
C+
Kills:247
Deaths:375
KDR:0.659
Accuracy:22.992% D
HSR:19.433% C+
Pulsar VS1
D*
Kills:160
Deaths:169
KDR:0.947
Accuracy:17.531% D*
HSR:12.500% D*
Deimos VA29
D**
Kills:59
Deaths:137
KDR:0.431
Accuracy:35.616% F--
HSR:8.475% D**
Kills:9,709
Deaths (as Combat Medic):11,151
Deaths (to Combat Medics):5,183
KDR:0.87068
Kill Difference:1,442
Playtime:208.537 hours
Usage:9%
Score:4.423m
Score/min:353
Accuracy (listed only):30.766%
HSR (listed only):12.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,163
Deaths:1,151
KDR:1.010
Accuracy:25.910% C+
HSR:7.825% F
Parallax VX3
C+
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:34.730% D
HSR:77.069% C+
Nyx VX31
D**
Kills:1,160
Deaths:995
KDR:1.166
Accuracy:23.724% F
HSR:16.207% D**
NS-357 Underboss
C+
Kills:607
Deaths:987
KDR:0.615
Accuracy:34.928% C+
HSR:21.911% C+
NS-7 PDW
C+
Kills:431
Deaths:516
KDR:0.835
Accuracy:24.054% C+
HSR:14.153% D
Manticore SX40
C+
Kills:381
Deaths:422
KDR:0.903
Accuracy:28.011% C+
HSR:16.798% D
V10
D*
Kills:374
Deaths:220
KDR:1.700
Accuracy:31.972% D*
HSR:60.963% F-
VE-S Canis
C+
Kills:247
Deaths:375
KDR:0.659
Accuracy:22.992% D
HSR:19.433% C+
Artemis VX26 AE
C
Kills:113
Deaths:120
KDR:0.942
Accuracy:23.747% D**
HSR:26.549% C
Kills:5,636
Deaths (as Infiltrator):5,200
Deaths (to Infiltrators):5,716
KDR:1.08385
Kill Difference:436
Playtime:245.945 hours
Usage:11%
Score:3.393m
Score/min:230
Accuracy (listed only):27.785%
HSR (listed only):28.990%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:1,170
Deaths:757
KDR:1.546
Accuracy:17.798% C+
HSR:15.727% D--
Quasar VM1
B+
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:17.652% B+
HSR:17.795% C+
NS-10 Burster
C++
Kills:191
Deaths:248
KDR:0.770
Accuracy:29.698% C++
HSR:3.141% D-
Blueshift VM5
B+
Kills:180
Deaths:161
KDR:1.118
Accuracy:16.706% D
HSR:23.333% B+
NS-10 Burster
C++
Kills:176
Deaths:250
KDR:0.704
Accuracy:29.638% C+
HSR:6.250% C++
Blueshift VM5
C++
Kills:162
Deaths:127
KDR:1.276
Accuracy:17.712% C-
HSR:21.605% C++
Comet VM2
C*
Kills:62
Deaths:123
KDR:0.504
Accuracy:44.878% C*
HSR:1.613% D*
Comet VM2
N/A
Kills:50
Deaths:122
KDR:0.410
Accuracy:45.743% N/A
HSR:8% N/A
Kills:3,143
Deaths (as MAX Suit):1,284.500
Deaths (to MAX Suits):2,510
KDR:2.44687
Kill Difference:1,858.500
Playtime:92.063 hours
Usage:4%
Score:2.668m
Score/min:483
Accuracy (listed only):27.478%
HSR (listed only):12.183%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:712
V. Kills:277 256%
Deaths:99
KDR:7.192
Accuracy:48.422% C-
KPH:103.800 B+
VKPH:40.400 A++
Saron Laser Cannon
C--
Kills:426
V. Kills:346 123%
Deaths:647
KDR:0.658
Accuracy:24.640% D*
KPH:7.600 C--
VKPH:6.200 C--
Light PPA
B+
Kills:210
V. Kills:4 N/A
Deaths:68
KDR:3.088
Accuracy:36.972% C--
KPH:58.600 B+
VKPH:1.100 D--
Maelstrom Turbo Laser
C-
Kills:161
V. Kills:182 88%
Deaths:357
KDR:0.451
Accuracy:23.960% D*
KPH:6.500 D
VKPH:7.400 C-
Kills:1,509 (797 + 0)
Deaths:1,171
KDR:1.289
VKDR:0.691
Vehicle Kills:809
Kill Difference:338
Playtime:91.280 hours
Usage:4%
Score:1.406m
Score/min:257
Piloting Accuracy:23.960%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:79
V. Kills:17 439%
Deaths:8
KDR:9.875
Accuracy:34.382% D--
KPH:284,400 U
VKPH:61,200 U
Kills:79 (0 + 79)
Deaths:8
KDR:9.875
VKDR:2.125
Vehicle Kills:17
Kill Difference:71
Playtime:0.001 hours
Usage:0%
Score:0.036m
Score/min:1,067,190
Piloting Accuracy:N/A%
Gunner Accuracy:34.382%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:1,140
V. Kills:296 384%
Deaths:149
KDR:7.651
Accuracy:50.679% C+
KPH:40 B++
VKPH:10.400 C
L100 Python HESH
B+
Kills:1,090
V. Kills:158 N/A
Deaths:83
KDR:13.133
Accuracy:52.879% B+
KPH:33.300 D
VKPH:4.800 D-
L100 Python AP
B*
Kills:978
V. Kills:452 216%
Deaths:138
KDR:7.087
Accuracy:50.625% D
KPH:41.500 B*
VKPH:19.200 C*
C75 Viper
B**
Kills:651
V. Kills:106 N/A
Deaths:45
KDR:14.467
Accuracy:33.529% D
KPH:48.300 B**
VKPH:7.900 C+
Skyguard
B+
Kills:596
V. Kills:472 126%
Deaths:170
KDR:3.506
Accuracy:30.865% C*
KPH:14.600 C+
VKPH:11.500 B+
Kills:4,455 (4,455 + 0)
Deaths:585
KDR:7.615
VKDR:2.537
Vehicle Kills:1,484
Kill Difference:3,870
Playtime:139.173 hours
Usage:6%
Score:2.426m
Score/min:291
Driving Accuracy:30.865%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,524
V. Kills:666 228%
Deaths:174
KDR:8.759
Accuracy:57.623% B**
KPH:19.400 C
VKPH:8.500 C+
Supernova VPC
C
Kills:1,161
V. Kills:141 N/A
Deaths:122
KDR:9.516
Accuracy:47.238% C
KPH:35.500 C-
VKPH:4.300 D-
Supernova FPC
B**
Kills:932
V. Kills:474 196%
Deaths:143
KDR:6.517
Accuracy:49.542% C--
KPH:36.400 B**
VKPH:18.500 B++
Saron HRB
A
Kills:207
V. Kills:211 98%
Deaths:48
KDR:4.313
Accuracy:37.754% D
KPH:25.400 C++
VKPH:25.900 A
Kills:3,824 (3,617 + 207)
Deaths:487
KDR:7.852
VKDR:3.064
Vehicle Kills:1,492
Kill Difference:3,337
Playtime:144.913 hours
Usage:6%
Score:2.021m
Score/min:232
Driving Accuracy:49.542%
Gunner Accuracy:37.754%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:72
V. Kills:10 N/A
Deaths:11
KDR:6.545
Accuracy:31.240% D
KPH:33.900 D*
VKPH:4.700 C-
M12 Kobalt-H
B++
Kills:65
V. Kills:5 N/A
Deaths:9
KDR:7.222
Accuracy:25.551% B+
KPH:94.400 C--
VKPH:7.300 B++
Kills:137 (0 + 137)
Deaths:20
KDR:6.850
VKDR:0.750
Vehicle Kills:15
Kill Difference:117
Playtime:2.811 hours
Usage:0%
Score:0.044m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:25.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:130
V. Kills:46 277%
Deaths:32
KDR:4.063
Accuracy:36.194% C
KPH:16 C
VKPH:5.700 D
M20 Basilisk
C
Kills:88
V. Kills:40 215%
Deaths:35
KDR:2.514
Accuracy:35.356% C-
KPH:17.700 C
VKPH:8.100 C
Kills:218 (0 + 218)
Deaths:67
KDR:3.254
VKDR:1.284
Vehicle Kills:86
Kill Difference:151
Playtime:13.065 hours
Usage:1%
Score:0.137m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:35.356%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:99
V. Kills:60 162%
Deaths:122
KDR:0.811
Accuracy:47.039% C
KPH:4.800 D*
VKPH:2.900 D
Kills:99 (99 + 0)
Deaths:122
KDR:0.811
VKDR:0.492
Vehicle Kills:60
Kill Difference:23
Playtime:20.537 hours
Usage:1%
Score:0.102m
Score/min:83
Driving Accuracy:47.039%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 2,1901,5241748.759B+7.5557.623%B**N/A19.4C8.5C+17178.4h4B*7B**
Pulsar LSW 1,3071,30411304U1,302.7919.166%D15.568%D*28.3C--N/A16746h12C*62.5C+
VX29 Polaris 1,2061,2001,2890.931C-0.2817.815%D--14.333%D*20.8D-N/A9557.6h13.1C+73.8C
Nova 1,1911,1911,2200.976C0.2338.494%D9.404%D*26.8CN/A15144.5h4.9C+12.6C+
NS-15M2 1,2261,1911,8630.639C-0.5720.326%D18.304%D--18.8D-N/A5863.3h15.8D77.8C--
Quasar VM1 1,1801,1707571.546C0.3417.798%C+15.727%D--29.6CN/A15639.5h15.7D88.5C+
NSX Naginata 1,1831,1691,6380.714D0.4917.5%D-19.846%D*21.8DN/A6353.7h13.7C78.3C
Betelgeuse 54-A 1,1721,1671,0651.096C--0.1117.904%F-20.823%D*34.4D-N/A12133.9h12.5D-70.1F-
Eridani SX5 1,1641,1631,1511.01C+0.2025.91%C+7.825%F24.2C-N/A12248.1h12.4C++47.9C++
Solstice VE3 1,1761,1621,4370.809C++0.4020.253%C--18.072%C16.8C+N/A7169.3h14.7C*72.6C++
Supernova VPC 1,3021,1611229.516C+8.3147.238%C3.015%A+35.5C-4.3D-19332.7h2.9B+6.1C**
Phobos VX86 1,1601,1601,1491.01C0.2061.811%C*10.345%D--32C-N/A14936.3h2.2B+3.6B+
Pandora VX25 1,1601,1601,1391.018C+0.1944.165%B+7.931%F-24.3C--N/A16247.7h5C11.4C*
H-V45 1,1661,1601,2630.918C0.2919.38%D--12.328%D*21.4C-N/A11054.2h14C+72.2C
Parallax VX3 1,1601,1604142.802C+1.5934.73%D77.069%C+27.9C+N/A9841.6h2.4C+6.9C
Nyx VX31 1,1631,1609951.166C0.0423.724%F16.207%D**25.7C--N/A6345.2h5.9C+24.8D-
Flare VE6 1,1601,1591,2750.909C-0.3017.654%D-16.307%D*19.6DN/A9359.2h12C67.8C
Thanatos VE70 1,1581,1581,0951.058C*0.1544.448%B+8.636%F18.5C--N/A8462.5h3.8B*8.6B++
Ursa 1,1651,1551,4480.798C--0.4118.874%D22.771%C24.6C--N/A7046.9h11.5C+61.1C+
NS-15M1 1,1601,1531,0401.109C0.1020.041%C--14.657%D--25.6C--N/A14045.1h12.5C++62.2C+
Quasar VM1 1,1621,1527811.475C+0.2717.652%B+17.795%C+28B+N/A16441.2h16.5C93.2C*
VX6-7 1,1561,1511,5410.747C0.4621.525%D11.903%F9.5D-N/A51121h13.4C+62.1C+
L100 Python HEAT 1,4361,1401497.651B++6.4450.679%C+4.561%A+40B++10.4C33328.5h3.6A7.2B**
Orion VS54 1,1341,1327781.455C++0.2518.007%D12.014%F-20.8C--N/A14554.4h12.3C**68.2C+
SVA-88 1,1391,13011130U1,128.7916.21%D**19.204%D-26.6DN/A14142.5h12.5C+77.3D
L100 Python HESH 1,2481,0908313.133C*11.9352.879%B+2.385%B++33.3D4.8D-21932.7h3.3C++6.3B+
NSX-P Naginata 1,1161,0841,2020.902C0.3120.253%C--21.033%D--27.4DN/A8939.5h13.2C+65.1C+
Pulsar C 1,1101,0801,5180.711C0.5021.847%C--22.685%C+13.1DN/A5982.5h12.4C+56.9C+
Force-Blade 98898728,9530.034B1.1747.506%A+1.013%D-0.8C++N/A31261.3h2.2B+4.5B++
L100 Python AP 1,4309781387.087B+5.8850.625%D2.658%C++41.4B*19.2C*31223.6h4.3B*8.6B+
NS Decimator 1,6139591,3480.711C0.5062.976%C**1.356%D32.2C+21.9B++42929.8h4.8C+7.6C*
Supernova FPC 1,4069321436.517C++5.3149.542%C--4.077%B**36.4B**18.5B++33625.6h4.1B++8.2B+
C-4 1,5559259420.982C0.2324.882%C+N/A66.5C45.3B**105113.9h1.7C6.6C+
Proximity Mine 9149148510.753A*9.5545.009%C**N/A234.4A*N/A9393.9h1.9C+4.3B
CME 8598541,5680.545D-0.6620.377%D*13.817%D*12.9D--N/A5066.1h15.8C--77.7D-
Dual Photon Pods 989712997.192C++5.9848.422%C-N/A103.2B+40.1A++11986.9h26.6C54.9C+
NS-11P 6806768700.777C0.4318.894%D-18.935%C+18.5C--N/A6436.5h15.3C81.1C-
C75 Viper 7576514514.467A*13.2633.529%D1.843%B+48.2B**7.9C+30113.5h9B*26.9B+
Frag Grenade 6576491649N/A647.7940.423%DN/A811.3A+10C++23550.8h2.4A5.9B++
NS-357 Underboss 6176079870.615C0.5934.928%C+21.911%C+32.1CN/A10518.9h5D14.4C
Skyguard 1,0685961703.506C*2.3030.865%C*1.342%D14.6C+11.5B+30240.9h125.6C+406.8C*
Tank Mine 7214471213.694B+2.4927.73%C-N/A149B*91.3B**18333h1.7B+6C*
NS-7 PDW 4334315160.835C+0.3724.054%C+14.153%D19.9CN/A8221.7h15.2C++63.1C++
Saron Laser Cannon 7724266470.658C0.5524.64%D*N/A7.6C--6.2C--14356.2h122.4C**496.6C+
The Slasher 4134135,3550.077B+1.1352.886%A+1.453%D--2.2C+N/A7191.3h2.2C++4.2C++
Manticore SX40 3873814220.903C+0.3028.011%C+16.798%D30.7C+N/A15612.4h12.1F43.2D--
V10 3753742201.7D0.4931.972%D*60.963%F-21.6DN/A10217.3h3.2D**9.9D**
Spear Anti-Vehicle Phalanx Turret 519345438.023C++6.8247.406%C**6.087%B**44.8B+22.6C++5967.7h7.4B+15.7B+
NS Baron G5 3002904990.581D0.6326.29%F15.517%C*21.6DN/A6713.4h4.3B+16.3C+
S1 5442641631.62A++0.4164.152%B*N/A19.4C-20.6B**42613.6h8.7D13.5C+
VE-S Canis 2492473750.659C--0.5522.992%D19.433%C+20.6DN/A6712h12.4C++53.7C+
Light PPA 214210683.088C+1.8836.972%C--2.857%A**58.3B+1.1D--2173.6h8.2B++22.1B+
Saron HRB 418207484.313C+3.1137.754%D1.449%C+25.2C+25.7A6578.2h26.1C--69.1D
NS-10 Burster 3541912480.77C0.4429.698%C++3.141%D-5.9C+5B*15732.6h127.7C*430C**
Blueshift VM5 1801801611.118C--0.0916.706%D23.333%B+24.3DN/A1097.4h18.4D109.9C
NS-10 Burster 3211762500.704C--0.5029.638%C+6.25%C++5.4C+4.5B+15032.3h136B458.8B
Blueshift VM5 1641621271.276C-0.0717.712%C-21.605%C++27.5CN/A1225.9h16.8C+94.7C+
Maelstrom Turbo Laser 3431613570.451C-0.7623.96%D*N/A6.5D7.4C-26024.6h152.8C--637.7D-
NS-11C 1651602550.627C0.5821.604%C--16.25%C--6.5D--N/A4224.6h16.1C74.6C+
Pulsar VS1 1601601690.947C+0.2617.531%D*12.5%D*17.2C-N/A1399.3h13.5B+77.1C
NS Annihilator 2721362210.615C+0.5976.366%D*N/A9.4C9.4C**20814.5h10.7B+14C*
M20 Basilisk 176130324.063B+2.8636.194%C7.692%B*16C5.7D1628.1h99C++273.7C+
Aspis Anti-Aircraft Phalanx Turret 277123245.125B+3.9228.697%B+1.626%C11.8C++14.8B++49510.4h124.3B++433.3B++
Artemis VX26 AE 1161131200.942D0.2723.747%D**26.549%C19.2D*N/A575.9h15.1D--63.8D*
M40 Fury-F 159991220.811C0.4047.039%CN/A4.8D*2.9D8320.5h18.5D39.4D-
M20 Basilisk 12888352.514C+1.3135.356%C-6.818%B+17.6C8C1965h74.2B*210B+
MAX Punch 84841,2940.065C1.1449.695%C**N/A1CN/A584.7h1.9C++3.9C*
L105 Zephyr 967989.875C*8.6734.382%D--1.266%B+790U170U3557300.1h5.8B+16.9C+
MANA Anti-Vehicle Turret 503771230.626D--0.5866.361%B3.896%C**770C4260A**6972530.1h27.3D**41.1D**
Proton II PPA-H 8272116.545C5.3431.24%D1.389%C34.3D*4.8C2142.1h16.9D**54.2D*
M12 Kobalt-H 706597.222D6.0125.551%B+16.923%C+92.9C--7.1B+3960.7h25F97.7D
MANA Anti-Personnel Turret 6363351.8N/A0.5914.006%UN/A630UN/A2386500.1h24.2T*172.8T*
Comet VM2 109621230.504C-0.7044.878%C*1.613%D*9C6.8A2236.9h25.8C+57.5C++
Deimos VA29 60591370.431D0.7835.616%F--8.475%D**12.3D*N/A904.8h2.6C7.4D*
Nemesis VSH9 144561120.5C0.7160.508%CN/A7.5C-11.7C+4307.5h11.1D*18.3D--
Comet VM2 76501220.41D0.8045.743%C++8%A++7.5D3.9D1406.7h32.6C71.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon155910.7h
Anti-Vehicle MANA Turret354252.3h
Nano-Armor Kit489791,56366.1h
Motion Spotter11970.1h
Nanite Revive Grenade01,0100.3h
Medical Applicator582185,80315.7h
Spitfire Auto-Turret43750.4h
Shield Recharging Field245960.4h
Ammunition Package278290.7h
Medical Kit207780.8h
Anti-Infantry MANA Turret41920.3h
Recon Detection Device443,1694.1h

Check the help document for the dictionary if you want to learn more about words used here.


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