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Calador[DWHQ] Calador
VS BR 135

KDR: 1.21

Score: 39.9m

Last Seen: Feb 18th, 2019 6:08 PM
- OFFLINE - 8.5 hour(s)

Battle Rank 113 (135 total) - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 114): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Pulsar LSW VX29 Polaris NS-15M2 Nova Quasar VM1 NSX Naginata Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 725TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.991%16.371%3272399919,5840.9592480.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.066%-0.211C-0.664D-0.15CHEAD ++ (~6.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.151C++12.70.111C+50.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.309%1.314%119310191,29410768061.2026160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.081%-0.959D---0.264C0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187-0.165C52.9-0.002C+134

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.298%2.634%468810147,858201726843.89588293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.731%-0.642D0.01C+0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.035C+12.8-0.021C+24.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.602%5.082%526101661014334570.42568133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.185%-0.145C0.144C++-1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123-0.041C+42.6-0.082C+80.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.966%73.298%52210201,498180310.830837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.908%-0.153C0.404B-0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.231C++2.60.187C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.885%9.074%52510174,728154513.06019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.086%0.205C++-1.085D*0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.313C*40.18C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
39.9m362%312 (18.7k)298 (17.9k)1.2092950,06241,3981.45485135 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022103418.117%12.155%22003:1422

9% Combat Medic29% Engineer39% Heavy Assault11% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:16 PMNov 26th, 2017 12:39 AMFeb 19th, 2019 10:56 AM (11h) (PST)Feb 18th, 2019 2:21 PM (1d) (PST)Feb 18th, 2019 2:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5282632650.3750.3100.0461.5690.059206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,70315,77315,9302219394417,903

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2227.1h/92.8d 10,166 6,085 10,824 209.7k 4,218 6,200 7,856 70.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:1,304
Deaths:
KDR:
Accuracy:19.166% D
HSR:15.568% D*
VX29 Polaris
D--
Kills:1,200
Deaths:1,289
KDR:0.931
Accuracy:17.815% D--
HSR:14.333% D*
NS-15M2
D
Kills:1,191
Deaths:1,863
KDR:0.639
Accuracy:20.326% D
HSR:18.304% D-
NSX Naginata
D-
Kills:1,169
Deaths:1,638
KDR:0.714
Accuracy:17.500% D-
HSR:19.846% D--
Betelgeuse 54-A
D*
Kills:1,167
Deaths:1,065
KDR:1.096
Accuracy:17.904% F-
HSR:20.823% D*
Flare VE6
D-
Kills:1,159
Deaths:1,275
KDR:0.909
Accuracy:17.654% D-
HSR:16.307% D*
Ursa
C+
Kills:1,155
Deaths:1,448
KDR:0.798
Accuracy:18.874% D
HSR:22.771% C+
NS-15M1
C-
Kills:1,153
Deaths:1,040
KDR:1.109
Accuracy:20.041% C-
HSR:14.657% D--
Orion VS54
D
Kills:1,132
Deaths:778
KDR:1.455
Accuracy:18.007% D
HSR:12.014% F-
SVA-88
D-
Kills:1,130
Deaths:
KDR:
Accuracy:16.210% D**
HSR:19.204% D-
NSX-P Naginata
C+
Kills:114
Deaths:143
KDR:0.797
Accuracy:18.719% D-
HSR:28.947% C+
Kills:11,874
Deaths (as Heavy Assault):10,539
Deaths (to Heavy Assaults):12,155
KDR:1.12667
Kill Difference:1,335
Playtime:875.723 hours
Usage:39%
Score:13.384m
Score/min:255
Accuracy (listed only):18.383%
HSR (listed only):18.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
D
Kills:1,191
Deaths:1,220
KDR:0.976
Accuracy:38.494% D
HSR:9.404% D*
Solstice VE3
C
Kills:1,162
Deaths:1,437
KDR:0.809
Accuracy:20.253% C--
HSR:18.072% C
Phobos VX86
C**
Kills:1,160
Deaths:1,149
KDR:1.010
Accuracy:61.811% C**
HSR:10.345% D--
Pandora VX25
B+
Kills:1,160
Deaths:1,139
KDR:1.018
Accuracy:44.165% B+
HSR:7.931% F-
Thanatos VE70
B+
Kills:1,158
Deaths:1,095
KDR:1.058
Accuracy:44.448% B+
HSR:8.636% D**
VX6-7
D
Kills:1,151
Deaths:1,541
KDR:0.747
Accuracy:21.525% D
HSR:11.903% D**
Pulsar C
C+
Kills:935
Deaths:1,323
KDR:0.707
Accuracy:21.445% D
HSR:22.353% C+
NS Baron G5
C+
Kills:271
Deaths:462
KDR:0.587
Accuracy:26.226% F
HSR:14.391% C+
NS-11C
C-
Kills:160
Deaths:254
KDR:0.630
Accuracy:21.604% C-
HSR:16.250% C--
Deimos VA29
D*
Kills:59
Deaths:137
KDR:0.431
Accuracy:35.616% F--
HSR:8.475% D*
Kills:8,407
Deaths (as Engineer):9,757
Deaths (to Engineers):9,259
KDR:0.86164
Kill Difference:1,350
Playtime:646.423 hours
Usage:29%
Score:13.508m
Score/min:348
Accuracy (listed only):33.559%
HSR (listed only):12.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
D
Kills:1,191
Deaths:1,220
KDR:0.976
Accuracy:38.494% D
HSR:9.404% D*
Eridani SX5
C+
Kills:1,163
Deaths:1,151
KDR:1.010
Accuracy:25.910% C+
HSR:7.825% F
Solstice VE3
C
Kills:1,162
Deaths:1,437
KDR:0.809
Accuracy:20.253% C--
HSR:18.072% C
Phobos VX86
C**
Kills:1,160
Deaths:1,149
KDR:1.010
Accuracy:61.811% C**
HSR:10.345% D--
Pandora VX25
B+
Kills:1,160
Deaths:1,139
KDR:1.018
Accuracy:44.165% B+
HSR:7.931% F-
Thanatos VE70
B+
Kills:1,158
Deaths:1,095
KDR:1.058
Accuracy:44.448% B+
HSR:8.636% D**
VX6-7
D
Kills:1,151
Deaths:1,541
KDR:0.747
Accuracy:21.525% D
HSR:11.903% D**
Pulsar C
C+
Kills:935
Deaths:1,323
KDR:0.707
Accuracy:21.445% D
HSR:22.353% C+
NS-7 PDW
C+
Kills:431
Deaths:516
KDR:0.835
Accuracy:24.054% C+
HSR:14.153% D
NS Baron G5
C+
Kills:271
Deaths:462
KDR:0.587
Accuracy:26.226% F
HSR:14.391% C+
VE-S Canis
C+
Kills:223
Deaths:350
KDR:0.637
Accuracy:22.905% D
HSR:19.731% C+
NS-11C
C-
Kills:160
Deaths:254
KDR:0.630
Accuracy:21.604% C-
HSR:16.250% C--
Deimos VA29
D*
Kills:59
Deaths:137
KDR:0.431
Accuracy:35.616% F--
HSR:8.475% D*
Kills:10,224
Deaths (as Light Assault):11,774
Deaths (to Light Assaults):6,303
KDR:0.86835
Kill Difference:1,550
Playtime:163.011 hours
Usage:7%
Score:2.696m
Score/min:276
Accuracy (listed only):31.420%
HSR (listed only):13.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
D
Kills:1,191
Deaths:1,220
KDR:0.976
Accuracy:38.494% D
HSR:9.404% D*
Eridani SX5
C+
Kills:1,163
Deaths:1,151
KDR:1.010
Accuracy:25.910% C+
HSR:7.825% F
Phobos VX86
C**
Kills:1,160
Deaths:1,149
KDR:1.010
Accuracy:61.811% C**
HSR:10.345% D--
Pandora VX25
B+
Kills:1,160
Deaths:1,139
KDR:1.018
Accuracy:44.165% B+
HSR:7.931% F-
H-V45
D--
Kills:1,160
Deaths:1,263
KDR:0.918
Accuracy:19.380% D--
HSR:12.328% D*
Thanatos VE70
B+
Kills:1,158
Deaths:1,095
KDR:1.058
Accuracy:44.448% B+
HSR:8.636% D**
CME
D*
Kills:809
Deaths:1,482
KDR:0.546
Accuracy:20.289% D*
HSR:13.597% D*
NS-11P
C+
Kills:676
Deaths:870
KDR:0.777
Accuracy:18.894% D-
HSR:18.935% C+
NS-7 PDW
C+
Kills:431
Deaths:516
KDR:0.835
Accuracy:24.054% C+
HSR:14.153% D
NS Baron G5
C+
Kills:271
Deaths:462
KDR:0.587
Accuracy:26.226% F
HSR:14.391% C+
VE-S Canis
C+
Kills:223
Deaths:350
KDR:0.637
Accuracy:22.905% D
HSR:19.731% C+
Pulsar VS1
D*
Kills:160
Deaths:169
KDR:0.947
Accuracy:17.531% D*
HSR:12.500% D*
Deimos VA29
D*
Kills:59
Deaths:137
KDR:0.431
Accuracy:35.616% F--
HSR:8.475% D*
Kills:9,621
Deaths (as Combat Medic):11,003
Deaths (to Combat Medics):4,952
KDR:0.8744
Kill Difference:1,382
Playtime:205.164 hours
Usage:9%
Score:4.324m
Score/min:351
Accuracy (listed only):30.748%
HSR (listed only):12.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,163
Deaths:1,151
KDR:1.010
Accuracy:25.910% C+
HSR:7.825% F
Parallax VX3
C+
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:34.730% D
HSR:77.069% C+
Nyx VX31
D**
Kills:1,160
Deaths:995
KDR:1.166
Accuracy:23.724% F
HSR:16.207% D**
NS-357 Underboss
C++
Kills:579
Deaths:924
KDR:0.627
Accuracy:35.129% C+
HSR:21.762% C++
NS-7 PDW
C+
Kills:431
Deaths:516
KDR:0.835
Accuracy:24.054% C+
HSR:14.153% D
Manticore SX40
C
Kills:381
Deaths:422
KDR:0.903
Accuracy:28.011% C
HSR:16.798% D
V10
D*
Kills:338
Deaths:200
KDR:1.690
Accuracy:32.163% D*
HSR:60.355% F-
VE-S Canis
C+
Kills:223
Deaths:350
KDR:0.637
Accuracy:22.905% D
HSR:19.731% C+
Artemis VX26 AE
C
Kills:108
Deaths:109
KDR:0.991
Accuracy:23.671% D**
HSR:25% C
Kills:5,543
Deaths (as Infiltrator):5,081
Deaths (to Infiltrators):5,483
KDR:1.09093
Kill Difference:462
Playtime:243.283 hours
Usage:11%
Score:3.339m
Score/min:229
Accuracy (listed only):27.811%
HSR (listed only):28.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:1,170
Deaths:757
KDR:1.546
Accuracy:17.798% C+
HSR:15.727% D--
Quasar VM1
B+
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:17.652% B+
HSR:17.795% C+
NS-10 Burster
C++
Kills:190
Deaths:245
KDR:0.776
Accuracy:29.627% C++
HSR:3.158% D-
NS-10 Burster
C++
Kills:174
Deaths:247
KDR:0.704
Accuracy:29.556% C+
HSR:6.322% C++
Blueshift VM5
B+
Kills:146
Deaths:141
KDR:1.035
Accuracy:16.926% C--
HSR:23.973% B+
Blueshift VM5
B+
Kills:131
Deaths:107
KDR:1.224
Accuracy:18.274% C
HSR:24.428% B+
Comet VM2
C*
Kills:61
Deaths:122
KDR:0.500
Accuracy:44.770% C*
HSR:1.639% D*
Comet VM2
N/A
Kills:50
Deaths:121
KDR:0.413
Accuracy:45.703% N/A
HSR:8% N/A
Kills:3,074
Deaths (as MAX Suit):1,260.500
Deaths (to MAX Suits):2,445
KDR:2.43871
Kill Difference:1,813.500
Playtime:90.814 hours
Usage:4%
Score:2.620m
Score/min:481
Accuracy (listed only):27.538%
HSR (listed only):12.630%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:708
V. Kills:276 256%
Deaths:98
KDR:7.224
Accuracy:48.473% C
KPH:104.600 B+
VKPH:40.800 A++
Saron Laser Cannon
D
Kills:378
V. Kills:320 118%
Deaths:627
KDR:0.603
Accuracy:24.163% D*
KPH:6.900 D
VKPH:5.800 D
Light PPA
B+
Kills:208
V. Kills:4 N/A
Deaths:66
KDR:3.152
Accuracy:37.067% C--
KPH:59.600 B+
VKPH:1.100 D--
Maelstrom Turbo Laser
C-
Kills:155
V. Kills:179 86%
Deaths:343
KDR:0.452
Accuracy:24.140% D*
KPH:6.400 D
VKPH:7.400 C-
Kills:1,449 (741 + 0)
Deaths:1,134
KDR:1.278
VKDR:0.687
Vehicle Kills:779
Kill Difference:315
Playtime:89.236 hours
Usage:4%
Score:1.347m
Score/min:252
Piloting Accuracy:24.140%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:79
V. Kills:17 439%
Deaths:8
KDR:9.875
Accuracy:34.382% D--
KPH:284,400 U
VKPH:61,200 U
Kills:79 (0 + 79)
Deaths:8
KDR:9.875
VKDR:2.125
Vehicle Kills:17
Kill Difference:71
Playtime:0.001 hours
Usage:0%
Score:0.036m
Score/min:1,067,190
Piloting Accuracy:N/A%
Gunner Accuracy:34.382%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:1,140
V. Kills:296 384%
Deaths:149
KDR:7.651
Accuracy:50.679% C+
KPH:40 B++
VKPH:10.400 C+
L100 Python HESH
B+
Kills:1,089
V. Kills:158 N/A
Deaths:83
KDR:13.121
Accuracy:52.845% B+
KPH:33.300 D
VKPH:4.800 D-
L100 Python AP
B**
Kills:894
V. Kills:428 208%
Deaths:125
KDR:7.152
Accuracy:50.664% D
KPH:40.900 B**
VKPH:19.600 B
C75 Viper
B**
Kills:651
V. Kills:106 N/A
Deaths:45
KDR:14.467
Accuracy:33.554% D
KPH:48.400 B**
VKPH:7.900 C++
Skyguard
B+
Kills:517
V. Kills:431 120%
Deaths:160
KDR:3.231
Accuracy:30.662% C*
KPH:13.300 C+
VKPH:11.100 B+
Kills:4,291 (4,291 + 0)
Deaths:562
KDR:7.635
VKDR:2.525
Vehicle Kills:1,419
Kill Difference:3,729
Playtime:135.441 hours
Usage:6%
Score:2.346m
Score/min:289
Driving Accuracy:30.662%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:1,524
V. Kills:666 228%
Deaths:174
KDR:8.759
Accuracy:57.623% B**
KPH:19.400 C
VKPH:8.500 C++
Supernova VPC
C
Kills:1,161
V. Kills:141 N/A
Deaths:122
KDR:9.516
Accuracy:47.238% C
KPH:35.500 C
VKPH:4.300 D-
Supernova FPC
B**
Kills:882
V. Kills:458 192%
Deaths:141
KDR:6.255
Accuracy:49.502% C--
KPH:35.600 B**
VKPH:18.500 B++
Saron HRB
A
Kills:207
V. Kills:211 98%
Deaths:48
KDR:4.313
Accuracy:37.781% D
KPH:25.400 C++
VKPH:25.900 A
Kills:3,774 (3,567 + 207)
Deaths:485
KDR:7.781
VKDR:3.043
Vehicle Kills:1,476
Kill Difference:3,289
Playtime:144.035 hours
Usage:6%
Score:1.994m
Score/min:231
Driving Accuracy:49.502%
Gunner Accuracy:37.781%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:72
V. Kills:10 N/A
Deaths:11
KDR:6.545
Accuracy:31.240% D
KPH:34 D*
VKPH:4.700 C-
M12 Kobalt-H
B+
Kills:54
V. Kills:4 N/A
Deaths:6
KDR:9
Accuracy:25.277% B+
KPH:98.400 C-
VKPH:7.300 B+
Kills:126 (0 + 126)
Deaths:17
KDR:7.412
VKDR:0.824
Vehicle Kills:14
Kill Difference:109
Playtime:2.667 hours
Usage:0%
Score:0.041m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:25.277%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:115
V. Kills:42 267%
Deaths:27
KDR:4.259
Accuracy:35.081% C-
KPH:15 C-
VKPH:5.500 D
M20 Basilisk
C
Kills:83
V. Kills:38 213%
Deaths:34
KDR:2.441
Accuracy:34.930% C-
KPH:17.100 C
VKPH:7.800 C
Kills:198 (0 + 198)
Deaths:61
KDR:3.246
VKDR:1.311
Vehicle Kills:80
Kill Difference:137
Playtime:12.494 hours
Usage:1%
Score:0.128m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:34.930%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:99
V. Kills:60 162%
Deaths:121
KDR:0.818
Accuracy:47.075% C+
KPH:4.800 D--
VKPH:2.900 D
Kills:99 (99 + 0)
Deaths:121
KDR:0.818
VKDR:0.496
Vehicle Kills:60
Kill Difference:22
Playtime:20.516 hours
Usage:1%
Score:0.102m
Score/min:83
Driving Accuracy:47.075%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 2,1901,5241748.759B+7.5557.623%B**N/A19.4C8.5C++17178.4h4B*7B**
Pulsar LSW 1,3071,30411304U1,302.7919.166%D15.568%D*28.3C--N/A16646h12C*62.5C+
VX29 Polaris 1,2061,2001,2890.931C-0.2817.815%D--14.333%D*20.8D-N/A9557.6h13.1C+73.8C
NS-15M2 1,2261,1911,8630.639C-0.5720.326%D18.304%D-18.8D-N/A5763.3h15.8D77.8C-
Nova 1,1911,1911,2200.976C0.2338.494%D9.404%D*26.8CN/A15144.5h4.9C+12.6C+
Quasar VM1 1,1801,1707571.546C0.3417.798%C+15.727%D--29.6C+N/A15639.5h15.7D88.5C+
NSX Naginata 1,1831,1691,6380.714D0.5017.5%D-19.846%D--21.8DN/A6253.7h13.7C78.3C
Betelgeuse 54-A 1,1721,1671,0651.096C--0.1117.904%F-20.823%D*34.4D-N/A11733.9h12.5D-70.1F-
Eridani SX5 1,1641,1631,1511.01C+0.2025.91%C+7.825%F24.2CN/A12148.1h12.4C++47.9C++
Solstice VE3 1,1761,1621,4370.809C++0.4020.253%C--18.072%C16.8C+N/A7169.3h14.7C**72.6C++
Supernova VPC 1,3021,1611229.516C+8.3147.238%C3.015%A+35.5C4.3D-19232.7h2.9B+6.1C**
Phobos VX86 1,1601,1601,1491.01C0.2061.811%C**10.345%D--32CN/A14836.3h2.2B+3.6B+
Pandora VX25 1,1601,1601,1391.018C+0.1944.165%B+7.931%F-24.3C-N/A16247.7h5C11.4C*
Parallax VX3 1,1601,1604142.802C+1.5934.73%D77.069%C+27.9C+N/A9841.6h2.4C+6.9C+
Nyx VX31 1,1631,1609951.166C0.0423.724%F16.207%D**25.7C--N/A6345.2h5.9C+24.8D-
H-V45 1,1661,1601,2630.918C0.2919.38%D--12.328%D*21.4CN/A11054.2h14C+72.2C-
Flare VE6 1,1601,1591,2750.909C-0.3017.654%D-16.307%D*19.6DN/A9259.2h12C67.8C
Thanatos VE70 1,1581,1581,0951.058C*0.1544.448%B+8.636%D**18.5C-N/A8462.5h3.8B*8.6B++
Ursa 1,1651,1551,4480.798C--0.4118.874%D22.771%C+24.6C--N/A7046.9h11.5C++61.1C+
NS-15M1 1,1601,1531,0401.109C0.1020.041%C-14.657%D--25.6C--N/A13945.1h12.5C++62.2C++
Quasar VM1 1,1621,1527811.475C+0.2717.652%B+17.795%C+28B+N/A16441.2h16.5C93.2C*
VX6-7 1,1561,1511,5410.747C0.4621.525%D11.903%D**9.5D-N/A51121h13.4C+62.1C+
L100 Python HEAT 1,4361,1401497.651B*6.4450.679%C+4.561%A40B++10.4C+33328.5h3.6A7.2B**
Orion VS54 1,1341,1327781.455C++0.2518.007%D12.014%F-20.9C-N/A14454.2h12.3C**68.2C+
SVA-88 1,1391,13011130U1,128.7916.21%D**19.204%D-26.6DN/A14142.5h12.5C+77.3D
L100 Python HESH 1,2471,0898313.12C*11.9152.845%B+2.388%B++33.3D4.8D-21832.7h3.3C*6.3B+
Force-Blade 95695528,5220.033C**1.1847.272%A+1.047%D-0.8C++N/A31246.8h2.2B+4.6B++
Pulsar C 9529351,3230.707C0.5021.445%D22.353%C+12.5DN/A5774.6h12.3C++57.2C+
Proximity Mine 9029028510.612A*9.4045.155%BN/A237.4A**N/A9473.8h1.9C++4.2B+
L100 Python AP 1,3228941257.152B++5.9450.664%D2.908%C+41B**19.6B30921.8h4.4B**8.7B++
Supernova FPC 1,3408821416.255C++5.0549.502%C--4.195%B**35.6B**18.5B++33324.8h4.2B*8.4B++
C-4 1,4978808890.99C0.2224.775%C+N/A66.2C46.4A107313.3h1.7C6.7C+
NS Decimator 1,4618551,2410.689C0.5263.342%B1.287%D31.4C+22.3B++43827.2h4.9C+7.8C*
CME 8148091,4820.546D0.6620.289%D*13.597%D*12.8D-N/A4863.3h15.7C--77.6D-
Dual Photon Pods 984708987.224C++6.0148.473%CN/A104.1B+40.6A++12126.8h26.6C54.9C+
NS-11P 6806768700.777C0.4318.894%D-18.935%C+18.5C--N/A6436.5h15.3C81.1C-
C75 Viper 7576514514.467A*13.2633.554%D1.843%B+48.2B**7.9C++30013.5h9B*26.9B+
Frag Grenade 6176101610N/A608.7939.524%DN/A762.5B**8.8C++23440.8h2.3A5.9B*
NS-357 Underboss 5895799240.627C0.5835.129%C+21.762%C++31.6CN/A10318.3h5.1D14.5C
Skyguard 9485171603.231C**2.0230.662%C*1.547%C13.3C+11.1B+30039h135C+440.4C++
NS-7 PDW 4334315160.835C+0.3724.054%C+14.153%D19.9CN/A8121.7h15.2C++63.1C++
Tank Mine 6874231163.647B+2.4427.826%C-N/A151.1B**94.3B**18462.8h1.7B+6C**
The Slasher 4114115,2540.078B+1.1353.031%A1.46%D--2.2C+N/A7189h2.2C++4.1B+
Manticore SX40 3873814220.903C+0.3128.011%C16.798%D30.7C+N/A15612.4h12.1D**43.2D--
Saron Laser Cannon 6983786270.603C0.6124.163%D*1.058%D-6.9D5.8D13154.8h126.9C*525.3C+
Spear Anti-Vehicle Phalanx Turret 517343437.977C++6.7747.329%B6.122%B**44.5B+22.6C++5977.7h7.4B+15.7B++
V10 3393382001.69D0.4832.163%D*60.355%F-21DN/A10316.1h3.2D**10D**
NS Baron G5 2812714620.587D0.6226.226%F14.391%C+21.2DN/A6512.8h4.3B+16.3C+
S1 5442641631.62A++0.4164.152%B*N/A19.4C20.6B**42213.6h8.7D-13.5C+
VE-S Canis 2242233500.637C-0.5722.905%D19.731%C+19.7DN/A5811.3h12.4C++54.3C+
Light PPA 212208663.152C+1.9437.067%C--2.885%M59.4B+1.1D--2183.5h8B++21.7B+
Saron HRB 418207484.313C+3.1037.781%D1.449%C+25.6C++26A6528.1h26.1C-69D
NS-10 Burster 3521902450.776C+0.4329.627%C++3.158%D-5.8C++5B**15832.5h127.3C**429.7B
NS-10 Burster 3181742470.704C--0.5129.556%C+6.322%C++5.4C+4.5B+15032.1h136.3B461.3B
Pulsar VS1 1601601690.947C+0.2617.531%D*12.5%D*17.2C-N/A1349.3h13.5B+77.1C
NS-11C 1651602540.63C0.5821.604%C-16.25%C--6.5D-N/A4224.6h16.1C+74.6C+
Maelstrom Turbo Laser 3341553430.452C-0.7624.14%D*N/A6.4D7.4C-26124.2h153.5C-636D-
Blueshift VM5 1461461411.035D0.1716.926%C--23.973%B+22.5DN/A1016.5h19.3D-113.8C
Blueshift VM5 1321311071.224C-0.0118.274%C24.428%B+26.2C-N/A1105h17C+93C+
NS Annihilator 2611292140.603C++0.6176.543%D--N/A9.2C9.4C**20814h10.7B+13.9C**
Aspis Anti-Aircraft Phalanx Turret 276122245.083B++3.8728.766%B+1.639%C11.7C*14.8B*49610.4h124.7B++433.5B++
M20 Basilisk 157115274.259B++3.0535.081%C-8.696%B**14.9C-5.5D1557.7h97.3C++277.3C+
NSX-P Naginata 1191141430.797C-0.4118.719%D-28.947%C+20D-N/A535.7h13.7C+73.2C
Artemis VX26 AE 1111081090.991D0.2223.671%D**25%C19.6D--N/A545.5h14.9D--62.9D*
M40 Fury-F 159991210.818C0.3947.075%C+N/A4.8D--2.9D8320.5h18.5D39.4D
MAX Punch 83831,2690.065C1.1449.846%C*N/A1CN/A583.5h2C++3.9C*
M20 Basilisk 12183342.441C+1.2334.93%C-7.229%B++17.3C7.9C1944.8h75.5B++216.1B+
L105 Zephyr 967989.875C++8.6734.382%D--1.266%B+790U170U3557300.1h5.8B+16.9C+
MANA Anti-Vehicle Turret 498731220.598D*0.6166.773%C++4.11%B*730D-4250B+6921250.1h28.7D-43D*
Proton II PPA-H 8272116.545C5.3431.24%D1.389%C34.3D*4.8C-2112.1h16.9D**54.2D*
Comet VM2 107611220.5C-0.7144.77%C*1.639%D*9C6.8A2236.8h25.8C+57.7C++
Deimos VA29 60591370.431D0.7835.616%F--8.475%D*12.3D--N/A864.8h2.6C+7.4D*
Nemesis VSH9 144561120.5C0.7160.508%CN/A7.5D11.7C**4277.5h11.1D*18.3D--
M12 Kobalt-H 585469C--7.7925.277%B+18.519%B+108C8B*4340.5h26.7F-105.5D-
Comet VM2 76501210.413D0.8045.703%C++8%A++7.5D3.9D1416.7h32.1C70.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11780.1h
Nano-Armor Kit478774,10765.3h
Spawn Beacon144610.6h
Anti-Vehicle MANA Turret354182.3h
Nanite Revive Grenade09660.3h
Medical Applicator573183,58515.6h
Spitfire Auto-Turret43390.4h
Ammunition Package267740.7h
Medical Kit207610.8h
Anti-Infantry MANA Turret21570.3h
Shield Recharging Field245960.4h
Recon Detection Device433,1054h

Check the help document for the dictionary if you want to learn more about words used here.


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