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Immortal Calawan[1FR] Calawan
VS BR 67

KDR: 1.4

Score: 105.3m

Last Seen: Nov 7th, 2018 10:03 AM
- OFFLINE - 1001.8 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Miller
Level Progress (to 68): 83%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova PC Supernova VPC Lasher X2 SVA-88 Orion VS54 MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $501,651 MLG Score: 401
Fun Score: N/A
Cheeseburgers Flipped: 1099TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.564%24.937%6383798542,2341.090640.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.885%0.886B*0.67B+-0.757D-HEAD ++ (~12.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.319C*130.087C+38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.25%1.359%52310191,177269812580.43624993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%-0.336C--0.231C0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.3-0.639D90.2-0.707D-173.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.723%1.562%13198101424,3983413194007.14646126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.55%1.158B**-0.691D0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.625B+7.60.39C**6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.75%1.306%1611110113,215334319600.961711164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.467%1.079B**-0.777D--0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.652B+19.60.5B+21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.079%86.075%161210201,465260430.562596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.752%0.905B*1.244B**-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+2.10.34C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.03%19.103%161210201,7172373150.723252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.733%0.388C**0.924B*-0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.283C*4.40.103C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
105.3m453.2%475 (28.5k)416 (25k)1.39548101,15072,4841.8789567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022364317.574%14.583%25603:2935

10% Combat Medic59% Engineer23% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2013 8:27 PMMay 1st, 2013 8:34 PMDec 6th, 2018 12:40 AM (13d) (PST)Nov 7th, 2018 6:11 AM (42d) (PST)Nov 7th, 2018 6:03 AM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7531705830.4000.2870.0582.3210.112401

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,18110,19834,98324174139724,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4214.2h/175.6d 35,044 14,751 50,801 586.9k 5,489 9,347 28,350 190.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:9,937
Deaths:7,846
KDR:1.267
Accuracy:24.567% C
HSR:29.707% C+
Lasher X2
A
Kills:1,943
Deaths:1,842
KDR:1.055
Accuracy:34.633% A
HSR:2.419% D-
SVA-88
D
Kills:1,679
Deaths:1,918
KDR:0.875
Accuracy:19.992% D
HSR:18.106% D--
Orion VS54
B*
Kills:1,656
Deaths:1,496
KDR:1.107
Accuracy:24.772% B*
HSR:25.060% C++
Lasher X2 AE
B**
Kills:1,502
Deaths:1,415
KDR:1.061
Accuracy:37.437% B**
HSR:2.996% C
Ursa
B**
Kills:1,192
Deaths:1,046
KDR:1.140
Accuracy:26.577% B++
HSR:30.705% B**
NS-15M AE
C+
Kills:1,178
Deaths:891
KDR:1.322
Accuracy:24.393% C+
HSR:25.807% C+
Pulsar LSW
C**
Kills:1,171
Deaths:939
KDR:1.247
Accuracy:24.059% C**
HSR:22.886% C+
VX29 Polaris
B++
Kills:1,162
Deaths:952
KDR:1.221
Accuracy:26.998% B++
HSR:24.441% C*
Flare VE6
B++
Kills:530
Deaths:454
KDR:1.167
Accuracy:23.298% C*
HSR:29.245% B++
VE-H Maw
B*
Kills:280
Deaths:190
KDR:1.474
Accuracy:25.510% C+
HSR:33.571% B*
Lasher X2-P
B+
Kills:225
Deaths:171
KDR:1.316
Accuracy:37.962% B+
HSR:2.222% D
Kills:22,455
Deaths (as Heavy Assault):19,160
Deaths (to Heavy Assaults):21,839
KDR:1.17197
Kill Difference:3,295
Playtime:963.691 hours
Usage:23%
Score:20.498m
Score/min:355
Accuracy (listed only):27.516%
HSR (listed only):20.597%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:1,362
Deaths:1,087
KDR:1.253
Accuracy:47.836% B*
HSR:19.016% B**
VX6-7
C++
Kills:1,304
Deaths:1,886
KDR:0.691
Accuracy:25.095% C++
HSR:17.945% C-
Zenith VX-5
C
Kills:1,284
Deaths:2,029
KDR:0.633
Accuracy:23.622% C
HSR:16.199% D-
Eclipse VE3A
A++
Kills:1,245
Deaths:1,519
KDR:0.820
Accuracy:28.288% B
HSR:28.835% A++
Pulsar C
B
Kills:1,199
Deaths:1,534
KDR:0.782
Accuracy:25.900% B
HSR:23.686% C++
Solstice VE3
B+
Kills:1,166
Deaths:2,273
KDR:0.513
Accuracy:25.445% B+
HSR:19.897% C++
NS Baron G5AE
B*
Kills:1,154
Deaths:1,076
KDR:1.072
Accuracy:54.696% B*
HSR:15.251% C+
Serpent VE92
B++
Kills:1,153
Deaths:1,444
KDR:0.798
Accuracy:27.110% B++
HSR:23.070% B+
Solstice SF
B*
Kills:629
Deaths:1,122
KDR:0.561
Accuracy:27.806% B*
HSR:13.832% C--
Thanatos VE70
B++
Kills:355
Deaths:390
KDR:0.910
Accuracy:40.105% C+
HSR:19.437% B++
Eidolon VE33
C*
Kills:321
Deaths:498
KDR:0.645
Accuracy:28.957% C*
HSR:26.168% C++
Solstice Burst
A++
Kills:134
Deaths:155
KDR:0.865
Accuracy:28.342% B+
HSR:35.075% A++
Kills:11,306
Deaths (as Engineer):15,013
Deaths (to Engineers):16,140
KDR:0.75308
Kill Difference:3,707
Playtime:2,473.657 hours
Usage:59%
Score:68.186m
Score/min:459
Accuracy (listed only):31.933%
HSR (listed only):21.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C
Kills:1,417
Deaths:2,822
KDR:0.502
Accuracy:24.959% C
HSR:12.350% D--
Pandora VX25
B**
Kills:1,362
Deaths:1,087
KDR:1.253
Accuracy:47.836% B*
HSR:19.016% B**
VX6-7
C++
Kills:1,304
Deaths:1,886
KDR:0.691
Accuracy:25.095% C++
HSR:17.945% C-
Zenith VX-5
C
Kills:1,284
Deaths:2,029
KDR:0.633
Accuracy:23.622% C
HSR:16.199% D-
Eclipse VE3A
A++
Kills:1,245
Deaths:1,519
KDR:0.820
Accuracy:28.288% B
HSR:28.835% A++
Pulsar C
B
Kills:1,199
Deaths:1,534
KDR:0.782
Accuracy:25.900% B
HSR:23.686% C++
Solstice VE3
B+
Kills:1,166
Deaths:2,273
KDR:0.513
Accuracy:25.445% B+
HSR:19.897% C++
Sirius SX12
A+
Kills:1,160
Deaths:919
KDR:1.262
Accuracy:27.425% B+
HSR:26.897% A+
NS Baron G5AE
B*
Kills:1,154
Deaths:1,076
KDR:1.072
Accuracy:54.696% B*
HSR:15.251% C+
Serpent VE92
B++
Kills:1,153
Deaths:1,444
KDR:0.798
Accuracy:27.110% B++
HSR:23.070% B+
Solstice SF
B*
Kills:629
Deaths:1,122
KDR:0.561
Accuracy:27.806% B*
HSR:13.832% C--
NS-7 PDW
B++
Kills:425
Deaths:416
KDR:1.022
Accuracy:28.430% B++
HSR:21.647% B++
Thanatos VE70
B++
Kills:355
Deaths:390
KDR:0.910
Accuracy:40.105% C+
HSR:19.437% B++
VE-S Canis
C+
Kills:183
Deaths:187
KDR:0.979
Accuracy:23.927% C--
HSR:20.765% C+
Solstice Burst
A++
Kills:134
Deaths:155
KDR:0.865
Accuracy:28.342% B+
HSR:35.075% A++
Kills:14,170
Deaths (as Light Assault):18,859
Deaths (to Light Assaults):11,325
KDR:0.75137
Kill Difference:4,689
Playtime:59.888 hours
Usage:1%
Score:0.975m
Score/min:271
Accuracy (listed only):30.599%
HSR (listed only):20.927%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,417
Deaths:2,822
KDR:0.502
Accuracy:24.959% C
HSR:12.350% D--
Pandora VX25
B**
Kills:1,362
Deaths:1,087
KDR:1.253
Accuracy:47.836% B*
HSR:19.016% B**
H-V45 AE
C+
Kills:1,257
Deaths:1,191
KDR:1.055
Accuracy:27.153% C+
HSR:26.173% C+
Terminus VX-9
C+
Kills:1,215
Deaths:1,142
KDR:1.064
Accuracy:25.293% C+
HSR:25.926% C+
Darkstar
B++
Kills:1,179
Deaths:1,210
KDR:0.974
Accuracy:27.189% C++
HSR:28.753% B++
Sirius SX12
A+
Kills:1,160
Deaths:919
KDR:1.262
Accuracy:27.425% B+
HSR:26.897% A+
Pulsar VS1
A
Kills:1,155
Deaths:991
KDR:1.165
Accuracy:29.502% A
HSR:23.636% B+
H-V45
B*
Kills:1,155
Deaths:902
KDR:1.280
Accuracy:27.948% B*
HSR:21.212% C++
NS-11A
B+
Kills:1,154
Deaths:1,145
KDR:1.008
Accuracy:27.086% B+
HSR:24.523% B+
NS Baron G5AE
B*
Kills:1,154
Deaths:1,076
KDR:1.072
Accuracy:54.696% B*
HSR:15.251% C+
CME
B+
Kills:1,152
Deaths:1,116
KDR:1.032
Accuracy:29.219% B+
HSR:25.608% B+
NS-11P
B**
Kills:1,142
Deaths:1,070
KDR:1.067
Accuracy:27.181% B**
HSR:23.117% B++
NS-7 PDW
B++
Kills:425
Deaths:416
KDR:1.022
Accuracy:28.430% B++
HSR:21.647% B++
Thanatos VE70
B++
Kills:355
Deaths:390
KDR:0.910
Accuracy:40.105% C+
HSR:19.437% B++
VE-S Canis
C+
Kills:183
Deaths:187
KDR:0.979
Accuracy:23.927% C--
HSR:20.765% C+
Corvus VA55
B**
Kills:175
Deaths:199
KDR:0.879
Accuracy:29.324% B**
HSR:23.429% C++
Kills:15,640
Deaths (as Combat Medic):15,863
Deaths (to Combat Medics):8,628
KDR:0.98594
Kill Difference:223
Playtime:407.640 hours
Usage:10%
Score:10.330m
Score/min:422
Accuracy (listed only):31.080%
HSR (listed only):22.359%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:1,417
Deaths:2,822
KDR:0.502
Accuracy:24.959% C
HSR:12.350% D--
NS-44 Commissioner AE
C++
Kills:1,171
Deaths:1,665
KDR:0.703
Accuracy:42.165% C++
HSR:23.826% C+
Sirius SX12
A+
Kills:1,160
Deaths:919
KDR:1.262
Accuracy:27.425% B+
HSR:26.897% A+
Phaseshift VX-S
B++
Kills:1,061
Deaths:354
KDR:2.997
Accuracy:39.993% B+
HSR:84.449% B++
Spiker
C*
Kills:571
Deaths:978
KDR:0.584
Accuracy:24.971% D
HSR:22.592% C*
NS-7 PDW
B++
Kills:425
Deaths:416
KDR:1.022
Accuracy:28.430% B++
HSR:21.647% B++
Cerberus
B*
Kills:421
Deaths:692
KDR:0.608
Accuracy:27.169% D
HSR:29.929% B*
Parallax VX3
A+
Kills:404
Deaths:100
KDR:4.040
Accuracy:44.948% B*
HSR:90.347% A+
NS-44 Commissioner
C--
Kills:271
Deaths:635
KDR:0.427
Accuracy:21.789% F
HSR:18.081% C--
NS-61 Emissary
B+
Kills:225
Deaths:330
KDR:0.682
Accuracy:27.318% C+
HSR:19.556% B+
VE-S Canis
C+
Kills:183
Deaths:187
KDR:0.979
Accuracy:23.927% C--
HSR:20.765% C+
Manticore SX40
B*
Kills:164
Deaths:330
KDR:0.497
Accuracy:20.294% D**
HSR:28.049% B*
NS-AM7 VS/AE Archer
D-
Kills:51
Deaths:257
KDR:0.198
Accuracy:54.192% D-
HSR:3.922% D--
Kills:7,524
Deaths (as Infiltrator):9,685
Deaths (to Infiltrators):8,450
KDR:0.77687
Kill Difference:2,161
Playtime:149.797 hours
Usage:4%
Score:1.963m
Score/min:218
Accuracy (listed only):31.352%
HSR (listed only):30.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,168
Deaths:607
KDR:1.924
Accuracy:18.561% B+
HSR:18.322% C
Cosmos VM3
B+
Kills:1,160
Deaths:630
KDR:1.841
Accuracy:19.023% B+
HSR:18.104% C
Blueshift VM5
B++
Kills:1,148
Deaths:508
KDR:2.260
Accuracy:21.715% B+
HSR:24.390% B++
Blueshift VM5
A
Kills:1,146
Deaths:495
KDR:2.315
Accuracy:20.643% B
HSR:27.138% A
Nebula VM20
B++
Kills:392
Deaths:132
KDR:2.970
Accuracy:21.625% B++
HSR:22.704% B+
Nebula VM20
A
Kills:330
Deaths:117
KDR:2.821
Accuracy:21.479% B+
HSR:26.667% A
Comet VM2
B++
Kills:174
Deaths:186
KDR:0.935
Accuracy:51.756% B++
HSR:5.747% B++
Comet VM2
B**
Kills:149
Deaths:223
KDR:0.668
Accuracy:50.690% B*
HSR:6.711% B**
NS-10 Burster
A
Kills:94
Deaths:107
KDR:0.879
Accuracy:38.110% A
HSR:1.064% D**
NS-10 Burster
A
Kills:87
Deaths:108
KDR:0.806
Accuracy:37.644% A
HSR:4.598% D
Vortex VM21
B**
Kills:80
Deaths:71
KDR:1.127
Accuracy:49.901% B**
HSR:1.250% D--
Kills:5,928
Deaths (as MAX Suit):1,592
Deaths (to MAX Suits):4,323
KDR:3.72362
Kill Difference:4,336
Playtime:137.596 hours
Usage:3%
Score:3.329m
Score/min:403
Accuracy (listed only):31.922%
HSR (listed only):14.245%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:698
V. Kills:764 91%
Deaths:1,014
KDR:0.688
Accuracy:33.099% B
KPH:8.200 C--
VKPH:8.900 C+
Dual Photon Pods
A++
Kills:282
V. Kills:101 276%
Deaths:36
KDR:7.833
Accuracy:57.202% B+
KPH:105 B+
VKPH:37.600 A++
Light PPA
B+
Kills:197
V. Kills:10 N/A
Deaths:94
KDR:2.096
Accuracy:43.858% B+
KPH:29.600 C--
VKPH:1.500 D-
Saron Laser Cannon
C--
Kills:156
V. Kills:147 105%
Deaths:334
KDR:0.467
Accuracy:34.031% B
KPH:6.500 D
VKPH:6.100 C--
Antares LC
C-
Kills:114
V. Kills:143 79%
Deaths:159
KDR:0.717
Accuracy:38.463% B**
KPH:7.700 D-
VKPH:9.600 C-
Photon A2A Missile Pods
B++
Kills:110
V. Kills:118 92%
Deaths:20
KDR:5.500
Accuracy:81.041% C*
KPH:60.900 C*
VKPH:65.400 B++
Kills:1,557 (1,165 + 0)
Deaths:1,657
KDR:0.940
VKDR:0.774
Vehicle Kills:1,283
Kill Difference:100
Playtime:135.614 hours
Usage:3%
Score:1.464m
Score/min:180
Piloting Accuracy:38.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:340
V. Kills:148 228%
Deaths:59
KDR:5.763
Accuracy:52.355% A
KPH:36.200 C*
VKPH:15.700 D
CAS30 Tank Buster
B*
Kills:114
V. Kills:118 96%
Deaths:155
KDR:0.735
Accuracy:53.649% B*
KPH:4.700 D
VKPH:4.800 D
L105 Zephyr
C++
Kills:111
V. Kills:17 N/A
Deaths:25
KDR:4.440
Accuracy:43.550% C++
KPH:43.100 C
VKPH:6.600 C
AP30 Shredder
U
Kills:79
V. Kills:94 83%
Deaths:39
KDR:2.026
Accuracy:21.655% F-
KPH:284,400 U
VKPH:338,400 U
Kills:644 (114 + 530)
Deaths:278
KDR:2.317
VKDR:1.356
Vehicle Kills:377
Kill Difference:366
Playtime:36.315 hours
Usage:1%
Score:0.577m
Score/min:265
Piloting Accuracy:53.649%
Gunner Accuracy:21.655%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:971
V. Kills:984 99%
Deaths:313
KDR:3.102
Accuracy:62.731% B++
KPH:24 C
VKPH:24.300 B**
L100 Python HESH
B**
Kills:357
V. Kills:42 N/A
Deaths:38
KDR:9.395
Accuracy:54.344% B++
KPH:73.600 B**
VKPH:8.700 C++
Skyguard
B++
Kills:267
V. Kills:319 83%
Deaths:145
KDR:1.841
Accuracy:40.642% A++
KPH:10.200 C--
VKPH:12.200 B++
L100 Python HEAT
A++
Kills:220
V. Kills:98 222%
Deaths:35
KDR:6.286
Accuracy:62.133% B**
KPH:43.700 B**
VKPH:19.500 A++
C75 Viper
C**
Kills:52
V. Kills:12 400%
Deaths:28
KDR:1.857
Accuracy:41.855% C**
KPH:16.200 D
VKPH:3.700 D--
Kills:1,867 (1,867 + 0)
Deaths:559
KDR:3.340
VKDR:2.603
Vehicle Kills:1,455
Kill Difference:1,308
Playtime:79.674 hours
Usage:2%
Score:1.718m
Score/min:359
Driving Accuracy:41.855%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:18,037
V. Kills:16,869 107%
Deaths:3,672
KDR:4.912
Accuracy:62.765% B**
KPH:23.100 C+
VKPH:21.600 A+
Supernova PC
C++
Kills:2,388
V. Kills:886 269%
Deaths:290
KDR:8.234
Accuracy:49.602% C++
KPH:18.600 C
VKPH:6.900 C-
Supernova VPC
B*
Kills:2,106
V. Kills:190 N/A
Deaths:150
KDR:14.040
Accuracy:57.887% B*
KPH:59.200 B*
VKPH:5.300 D
Saron HRB
B**
Kills:802
V. Kills:789 102%
Deaths:198
KDR:4.051
Accuracy:55.068% A
KPH:24.100 C+
VKPH:23.700 B**
E540 Halberd
A++
Kills:721
V. Kills:383 188%
Deaths:97
KDR:7.433
Accuracy:60.442% A++
KPH:40.700 B*
VKPH:21.600 B++
Proton II PPA
B+
Kills:353
V. Kills:21 N/A
Deaths:31
KDR:11.387
Accuracy:26.220% B
KPH:69 B+
VKPH:4.100 C*
Aphelion VEX-4
A
Kills:73
V. Kills:40 178%
Deaths:11
KDR:6.636
Accuracy:45.039% A
KPH:32.600 B++
VKPH:17.900 C+
Kills:24,480 (22,531 + 1,949)
Deaths:4,449
KDR:5.502
VKDR:4.311
Vehicle Kills:19,178
Kill Difference:20,031
Playtime:1,002.564 hours
Usage:24%
Score:23.228m
Score/min:386
Driving Accuracy:57.887%
Gunner Accuracy:45.039%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:115
V. Kills:8 N/A
Deaths:11
KDR:10.455
Accuracy:41.024% B+
KPH:84.100 C+
VKPH:5.800 C+
E540 Halberd-H
C
Kills:83
V. Kills:61 134%
Deaths:22
KDR:3.773
Accuracy:59.930% C**
KPH:26.400 D-
VKPH:19.400 C
Kills:198 (0 + 198)
Deaths:33
KDR:6
VKDR:2.091
Vehicle Kills:69
Kill Difference:165
Playtime:4.511 hours
Usage:0%
Score:0.137m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:59.930%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:326
V. Kills:81 398%
Deaths:54
KDR:6.037
Accuracy:51.168% A++
KPH:37.600 B+
VKPH:9.300 B*
M60-G Bulldog
B*
Kills:164
V. Kills:28 N/A
Deaths:9
KDR:18.222
Accuracy:45.931% B*
KPH:46.400 B
VKPH:7.900 C+
M20 Basilisk
C+
Kills:116
V. Kills:74 155%
Deaths:36
KDR:3.222
Accuracy:45.953% B*
KPH:11.200 D-
VKPH:7.200 C+
M40 Fury
C*
Kills:112
V. Kills:36 303%
Deaths:22
KDR:5.091
Accuracy:48.481% A
KPH:32.100 C--
VKPH:10.300 C*
M20 Basilisk
C++
Kills:84
V. Kills:77 108%
Deaths:22
KDR:3.818
Accuracy:46.513% B*
KPH:10.900 D-
VKPH:10 C++
M40 Fury
B+
Kills:82
V. Kills:15 N/A
Deaths:11
KDR:7.455
Accuracy:41.096% B+
KPH:41.700 C-
VKPH:7.600 D
Kills:884 (0 + 884)
Deaths:154
KDR:5.740
VKDR:2.019
Vehicle Kills:311
Kill Difference:730
Playtime:35.703 hours
Usage:1%
Score:0.614m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:41.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 34,90618,0373,6724.912C+3.5262.765%B**1.408%D23.1C+21.6A+337780.1h5.7C+9.1B+
Betelgeuse 54-A 10,0789,9377,8461.267C-0.1324.567%C29.707%C+44.1DN/A137225.2h11.6C47.1C+
Supernova PC 3,2742,3882908.234B+6.8449.602%C++2.178%C+18.6C6.9C-122128.4h3.8B*7.6B*
Supernova VPC 2,2962,10615014.04C**12.6457.887%B*1.994%B+59.2B*5.3D23335.6h2.3B**4B**
Lasher X2 1,9511,9431,8421.055C*0.3434.633%A2.419%D-33.3C*N/A11058.3h17.1B+49.5B*
SVA-88 1,6981,6791,9180.875C0.5219.992%D18.106%D--18.3D--N/A6191.5h14.9D--74.6C--
Orion VS54 1,6731,6561,4961.107C+0.2924.772%B*25.06%C++32.3C++N/A16351.2h13C++52.3C++
MANA Anti-Personnel Turret 1,5231,5117691.965N/A0.5721.762%UN/A15110U120U33278400.1h18.7T*85.8T*
Lasher X2 AE 1,5251,5021,4151.061C+0.3337.437%B**2.996%C44C*N/A12534.1h18.4C++49.1B+
Eridani SX5 1,4351,4172,8220.502D0.8924.959%C12.35%D--9.8D--N/A34144.8h19.9F-79.8D-
Pandora VX25 1,3761,3621,0871.253C++0.1447.836%B*19.016%B**48.1B+N/A15228.3h4.4C*9.1B+
VX6-7 1,3241,3041,8860.691C0.7025.095%C++17.945%C-10.6D-N/A39123.1h17.4D*69.4C
Zenith VX-5 1,2971,2842,0290.633C--0.7623.622%C16.199%D-17.4DN/A6674h15.8D66.9C
Sticky Grenade 1,2871,28211282N/A1,280.6054.091%C*N/A1282B++5D46701h1.5B*2.8B++
H-V45 AE 1,2721,2571,1911.055C-0.3427.153%C+26.173%C+34.4C-N/A9136.5h12.7C+46.7C+
Eclipse VE3A 1,2561,2451,5190.82C0.5828.288%B28.835%A++27.3C-N/A9545.6h13C+46C++
Proximity Mine 1,2221,2212375.152B+3.7647.64%B+N/A239.4A**N/A7275.1h1.7B+3.6B*
Terminus VX-9 1,2231,2151,1421.064C0.3325.293%C+25.926%C+26.9C-N/A9745.1h12.8C+50.6C++
Pulsar C 1,2181,1991,5340.782C0.6125.9%B23.686%C++15DN/A6280.2h14.5C--56C+
Ursa 1,2131,1921,0461.14C+0.2626.577%B++30.705%B**40.8C++N/A18629.2h10.9C*41.1B+
Darkstar 1,2001,1791,2100.974C-0.4227.189%C++28.753%B++34.1C-N/A9634.6h13.7C50.5C+
NS-15M AE 1,1961,1788911.322C0.0724.393%C+25.807%C+41.9CN/A11528.1h12.3C+50.3C++
NS-44 Commissioner AE 1,1821,1711,6650.703C0.6942.165%C++23.826%C+39.8CN/A9629.4h4C--9.5C+
Pulsar LSW 1,1751,1719391.247C+0.1524.059%C**22.886%C+38.5C+N/A15830.4h12.7C+52.9C**
Cosmos VM3 1,1791,1686071.924C+0.5318.561%B+18.322%C23.4C-N/A7449.9h14C+75.4B
Solstice VE3 1,1841,1662,2730.513C0.8825.445%B+19.897%C++11.1C-N/A62104.9h18.3C72C++
VX29 Polaris 1,1771,1629521.221C+0.1726.998%B++24.441%C*44.2C++N/A24626.3h12.5C++46.3B
Sirius SX12 1,1731,1609191.262C*0.1327.425%B+26.897%A+42.5B*N/A16527.3h13B+47.2B+
Cosmos VM3 1,1701,1606301.841C++0.4519.023%B+18.104%C22.2C-N/A7352.3h14.9C+78.6C++
Pulsar VS1 1,1751,1559911.165C*0.2329.502%A23.636%B+33.3B+N/A12934.7h13.1B+44.4B*
H-V45 1,1701,1559021.28C+0.1227.948%B*21.212%C++36BN/A12632.1h13.3C++47.6B+
NS-11A 1,1761,1541,1451.008C+0.3927.086%B+24.523%B+31.6C++N/A14736.5h13.6C++50.2B+
NS Baron G5AE 1,1691,1541,0761.072C0.3254.696%B*15.251%C+37.6C+N/A9530.7h4.2C*7.6C++
Serpent VE92 1,1801,1531,4440.798C0.6027.11%B++23.07%B+25.6C+N/A13445.1h14.9C54.9C*
CME 1,1691,1521,1161.032C0.3629.219%B+25.608%B+34.8C+N/A8833.1h13.7C++46.9B+
Blueshift VM5 1,1741,1485082.26C+0.8621.715%B+24.39%B++34C++N/A11433.8h16.7C+76.8B
Blueshift VM5 1,1671,1464952.315C+0.9220.643%B27.138%A34.4C++N/A12533.3h15.8C++76.5B
NS-11P 1,1611,1421,0701.067C+0.3327.181%B**23.117%B++29.9C++N/A8738.2h15.8C-58.3B
Phaseshift VX-S 1,0631,0613542.997C+1.6039.993%B+84.449%B++34BN/A10331.2h2.2B+5.5B+
L100 Python AP 1,9559713133.102C1.7162.731%B++1.648%D24C24.3B**38340.5h7.9C12.5C++
Saron HRB 1,5918021984.051C+2.6655.068%AN/A24.1C+23.7B**178433.3h22.6C+41B++
Tank Mine 1,4727964051.965C0.5745.969%B**N/A112.1C*95.2B**17857.1h2.6D--5.6B+
C-4 1,2087945351.484C++0.0925.996%C++N/A105.9B+55.2A++14947.5h1.6C+6.3C++
S1 1,2377501,2590.596C+0.8064.223%B*2.4%C25.1C+16.3B+37929.9h7.8C12.1C++
E540 Halberd 1,104721977.433C+6.0460.442%A++N/A40.7B*21.6B++189717.7h5.2B+8.6B**
Maelstrom Turbo Laser 1,4626981,0140.688C0.7133.099%B1.146%D-8.2C--8.9C+12285.5h138.5C418.4C+
Solstice SF 6516291,1220.561C-0.8327.806%B*13.832%C--10.4DN/A3860.7h17.6D63.3C+
Nemesis VSH9 1,1576191,1470.54C0.8670.004%B**N/A15.9C+13.8B+28439h10.4D-14.9C
Force-Blade 59458022,7940.025C++1.3735.545%B+N/A0.5C+N/A21055.4h2B+5.7B
Spiker 5785719780.584C-0.8124.971%D22.592%C*32.1C+N/A11817.8h9.7C+39C+
Flare VE6 5335304541.167C+0.2323.298%C*29.245%B++32.7CN/A13716.2h11C+47.2C**
Auraxium Force-Blade 45044725,7970.017C-1.3831.531%C++N/A0.6CN/A2785.6h2C**6.4B
NS-7 PDW 4284254161.022C++0.3728.43%B++21.647%B++34.8B+N/A19012.2h12.9B+45.5B+
Cerberus 4264216920.608C0.7927.169%D29.929%B*27.2CN/A8215.5h6.7C24.7C
Spear Anti-Vehicle Phalanx Turret 674407449.25B7.8552.753%B*5.405%B++47.3B+31B*6438.6h7.1B+13.4B*
Parallax VX3 4054041004.04C**2.6444.948%B*90.347%A+47AN/A1388.6h1.8B++4B++
Nebula VM20 4033921322.97B+1.5721.625%B++22.704%B+54.4A1.5A*1937.2h14.9B+69.1B+
L100 Python HESH 399357389.395C+8.0054.344%B++1.681%C+74.4B**8.8C*3474.8h2.6B+4.8B*
Thanatos VE70 3563553900.91C+0.4940.105%C+19.437%B++35.5B+N/A17510h4.3B+10.7B+
Proton II PPA 3743533111.387C+9.9926.22%B1.133%D-69.2B+4.1C*4375.1h7.2B*27.6B*
C150 Dalton 488340595.763C+4.3752.355%AN/A36.2C*15.7D4199.4h4.5C++8.7B++
Nebula VM20 3373301172.821B+1.4321.479%B+26.667%A52.4B**1.1B**2006.3h15.3B+71.3B+
M60-G Bulldog 407326546.037B+4.6451.168%A++1.534%D-37.5B+9.3B*2978.7h6.9C**13.4B*
Eidolon VE33 3273214980.645C0.7528.957%C*26.168%C++10.7DN/A5030.1h11C38.1C+
Dual Photon Pods 383282367.833C**6.4457.202%B+2.482%A++104.4B+37.4A++14692.7h25C+43.7C*
VE-H Maw 2852801901.474C+0.0825.51%C+33.571%B*44.4C+N/A1836.3h10B+39.2C**
NS-44 Commissioner 2752716350.427C--0.9721.789%F18.081%C--22C-N/A12512.3h5.1D-23.3F
Lancer VS22 7182686540.41C-0.9971.926%A+1.119%C8.9D15B23230.1h44.6D62.1C
Skyguard 5862671451.841C0.4540.642%A++1.124%D10.2C--12.2B++25126.1h221.8F-545.7C
Frag Grenade 2492471247N/A245.6047.651%C**N/A411.7C3.3D-25370.6h3.8C++7.9C**
Lasher X2-P 2362251711.316C0.0837.962%B+2.222%D46.9C2.3B1854.8h17.8C+46.9C**
NS-61 Emissary 2292253300.682C+0.7127.318%C+19.556%B+42.5B*N/A1265.3h20.3D74.2C--
L100 Python HEAT 318220356.286B+4.8962.133%B**3.182%B44B**19.6A++5075h5.7C**9.1B++
Light PPA 207197942.096C0.7043.858%B+N/A29.4C--1.5D-1786.7h12.4C**28.3B
VE-S Canis 1861831870.979C+0.4223.927%C--20.765%C+28.6CN/A1096.4h11.5C**48C++
Corvus VA55 1761751990.879C0.5229.324%B**23.429%C++23.6CN/A1597.4h14.9D-50.7C*
Comet VM2 2601741860.935C+0.4651.756%B++5.747%B++12.9C*6.4B++16913.5h24.3C**47B+
M60-A Bulldog 187174189.667C8.2750.641%B+3.448%B**23.8C-1.8D1527.3h5.4B10.8B+
M60-A Bulldog 181166723.714B22.3251.059%B+3.012%B+27.2C2.5C--1306.1h5.7C*11.1B+
M60-G Bulldog 192164918.222M*16.8345.931%B*3.049%C++46.9B8C+2893.5h5.4B++11.8B++
Manticore SX40 1671643300.497C-0.9020.294%D**28.049%B*15.2DN/A5010.8h10.8D--53.1F
Saron Laser Cannon 3031563340.467C0.9334.031%BN/A6.5D6.1C--18824.1h164.3C+482.8C++
Comet VM2 2401492230.668C0.7350.69%B*6.711%B**9.4C5.8B++17115.8h30.1D59.4C+
Lumine Edge 1451394,8690.029C1.379.659%D**17.986%C*0.8C--N/A3184h1.5C+15.4D--
Solstice Burst 1401341550.865C0.5328.342%B+35.075%A++20.3DN/A636.6h14.9C52.5C++
MANA Anti-Vehicle Turret 2561251161.078C-0.3259.771%C--4%B*1250C+1310B+10772400.1h11.3C++18.9C+
M20 Basilisk 190116363.222C*1.8345.953%B*12.931%M+11.3D7.2C+23510.3h145.1D*315.7C
Proton II PPA-H 1231151110.455C+9.0641.024%B+1.739%C+82.1C+5.7C+3751.4h10.9C+26.5C*
Antares LC 2571141590.717C-0.6838.463%B**N/A7.7D-9.6C-15714.9h228.1D-593C
CAS30 Tank Buster 2321141550.735C0.6653.649%B*N/A4.7D4.9C--11224.3h82.1D153C+
Damascus Edge 1171135,8170.019C1.3821.27%DN/A0.6CN/A3200.2h2.3C+10.7C+
M40 Fury 148112225.091C+3.7048.481%A2.679%B**32C--10.3C*3923.5h17.7C36.4B
L105 Zephyr 128111254.44C-3.0443.55%C++N/A42.7C6.5C3632.6h4.5B**10.4B*
Photon A2A Missile Pods 228110205.5C++4.1081.041%C*N/A61.1C*65.6B*10921.8h11.9D**14.7F
Anti-Vehicle Grenade 1471091109N/A107.6053.737%C**N/A363.3C+126.7B+34110.3h5.5C*10.3B
NS-10 Burster 182941070.879C0.5238.11%A1.064%D**6.8B+6.4A++15313.8h173.3C--454.7B
NS-10 Burster 170871080.806C0.5937.644%A4.598%D6.2C*5.9A+15114.1h190.5D--506C++
Aspis Anti-Aircraft Phalanx Turret 19087312.806C1.4133.649%A1.149%D10.6C+12.6B3408.2h188.3D559.6B
M20 Basilisk 16184223.818B+2.4246.513%B*1.19%F10.9D-10C++2457.7h152.5D*327.8C
E540 Halberd-H 14483223.773C2.3859.93%C**N/A26.8D19.7C5633.1h6.1C++10.3C**
MAX Punch 94831,6460.05C-1.3556.543%B+N/A0.6C--N/A3130.1h4.2C+7.5C+
M40 Fury 9782117.455C+6.0641.096%B+1.22%D41C-7.5D4822h12.8C*31.2B+
Vortex VM21 15880711.127C+0.2749.901%B**1.25%D--8.9C+8.7B*1299h44.3C+88.7C**
AP30 Shredder 17379392.026C0.6321.655%F-N/A790U940U12155400.1h154.7D*714.4F*
Aphelion VEX-4 11373116.636B+5.2445.039%A4.11%C++33.2B++18.2C++22762.2h42.3B++94B**
C75 Viper 6452281.857C-0.4641.855%C**1.923%B+16.3D3.8D--7193.2h12.5C**29.9B+
Hades VSH4 114521430.364C1.0374.13%B*N/A8.8C--10.5C+2435.9h15.2F-20.4D**
NS-AM7 VS/AE Archer 80512570.198D1.2054.192%D-3.922%D--2.8C-1.6C2018.1h19.6C36.3C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,2270.5h
NS Patriot Flare Gun23840.6h
Anti-Vehicle MANA Turret326762.1h
Nano-Armor Kit1,5752,286,538139h
Spawn Beacon14710,0038.7h
Repair Module0540.2h
AE Medical Applicator665183,21613.1h
AE Nano-Armor Kit428678,40261.3h
Nanite Revive Grenade02,9630.8h
Medical Applicator521131,71110.8h
Deconstruction Tool11,1240.1h
Welding Device0960h
Spitfire Auto-Turret137540.6h
M12 Kobalt-F01400.1h
M20 Basilisk-F0990.2h
Ammunition Package1988,1446.1h
Shield Recharging Field829,5382.7h
Medical Kit1,0208,6809.7h
Anti-Infantry MANA Turret913,4116h
WLT-Howler Mining Laser13,4711.8h
Nano-Repair Grenade05670.2h
Recon Detection Device472,4684h

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