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Legate Calawan[1FR] Calawan
VS BR 72

KDR: 1.4

Score: 106.3m

Last Seen: May 26th, 2019 1:44 PM
- OFFLINE - 539.6 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Miller - Outfit Leader of 1FR[1FR] 1FR
VS outfit on Miller

Members: 86
Level Progress (to 73): 43%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova PC Supernova VPC Lasher X2 SVA-88 Orion VS54 MANA Anti-Personnel Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $504,153 MLG Score: 403
Fun Score: N/A
Cheeseburgers Flipped: 1104TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.568%24.994%63937117342,5471.090470.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.903%0.865B*0.639B+-0.748D-HEAD ++ (~12.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.317C*130.088C+37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.25%1.359%52312071,177273512930.43034791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%-0.328C--0.216C0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.3-0.633D90.2-0.702D-173.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.795%1.521%13308120225,0473480197457.19741127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.531%1.152B**-0.679D0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.629B+7.60.397B6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.784%1.305%1601111993,218337119620.95433164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%1.074B**-0.776D--0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.654B+19.70.505B+21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.016%86.075%160212081,465261730.559801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.78%0.904B*1.236B**-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+2.10.343C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.075%19.015%160212081,7462400150.7275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.585%0.38C**0.874B*-0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.281C*4.40.101C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1FR[1FR] 1FR
VS outfit on Miller

Members: 86
106.3m451.3%475 (28.5k)416 (25k)1.40172102,49173,1181.8878472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210367717.563%14.531%25503:2935

10% Combat Medic59% Engineer23% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2013 8:27 PMMay 1st, 2013 8:34 PMJun 16th, 2019 3:10 PM (1d) (PST)May 26th, 2019 11:51 AM (22d) (PST)May 26th, 2019 9:44 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7581705880.4020.2870.0582.3220.113403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,46210,17635,28624174139724,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4253.1h/177.2d 35,544 14,893 51,283 592.5k 5,513 9,437 28,800 193.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:9,972
Deaths:7,875
KDR:1.266
Accuracy:24.560% C-
HSR:29.723% C+
Lasher X2
A
Kills:1,943
Deaths:1,842
KDR:1.055
Accuracy:34.633% A
HSR:2.419% D-
SVA-88
D
Kills:1,679
Deaths:1,918
KDR:0.875
Accuracy:19.992% D
HSR:18.106% D--
Orion VS54
B++
Kills:1,656
Deaths:1,496
KDR:1.107
Accuracy:24.772% B++
HSR:25.060% C++
Lasher X2 AE
B**
Kills:1,502
Deaths:1,415
KDR:1.061
Accuracy:37.437% B**
HSR:2.996% C
Ursa
B**
Kills:1,192
Deaths:1,046
KDR:1.140
Accuracy:26.577% B++
HSR:30.705% B**
NS-15M AE
C+
Kills:1,178
Deaths:891
KDR:1.322
Accuracy:24.393% C
HSR:25.807% C+
Pulsar LSW
C*
Kills:1,171
Deaths:939
KDR:1.247
Accuracy:24.059% C*
HSR:22.886% C+
VX29 Polaris
B+
Kills:1,162
Deaths:952
KDR:1.221
Accuracy:26.998% B+
HSR:24.441% C*
Flare VE6
B++
Kills:532
Deaths:461
KDR:1.154
Accuracy:23.247% C++
HSR:29.135% B++
VE-H Maw
B*
Kills:287
Deaths:195
KDR:1.472
Accuracy:25.620% C+
HSR:34.146% B*
Lasher X2-P
B
Kills:228
Deaths:175
KDR:1.303
Accuracy:38.018% B
HSR:2.193% D
Kills:22,502
Deaths (as Heavy Assault):19,205
Deaths (to Heavy Assaults):22,015
KDR:1.17167
Kill Difference:3,297
Playtime:965.210 hours
Usage:23%
Score:20.522m
Score/min:354
Accuracy (listed only):27.525%
HSR (listed only):20.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:1,370
Deaths:1,101
KDR:1.244
Accuracy:47.845% B++
HSR:19.051% B**
VX6-7
C++
Kills:1,304
Deaths:1,886
KDR:0.691
Accuracy:25.095% C++
HSR:17.945% C--
Zenith VX-5
C
Kills:1,284
Deaths:2,029
KDR:0.633
Accuracy:23.622% C
HSR:16.199% D-
Eclipse VE3A
A++
Kills:1,245
Deaths:1,519
KDR:0.820
Accuracy:28.288% B
HSR:28.835% A++
Pulsar C
C**
Kills:1,199
Deaths:1,534
KDR:0.782
Accuracy:25.900% C**
HSR:23.686% C++
Solstice VE3
B+
Kills:1,166
Deaths:2,273
KDR:0.513
Accuracy:25.445% B+
HSR:19.897% C+
NS Baron G5AE
B++
Kills:1,154
Deaths:1,076
KDR:1.072
Accuracy:54.696% B++
HSR:15.251% C+
Serpent VE92
B++
Kills:1,153
Deaths:1,444
KDR:0.798
Accuracy:27.110% B++
HSR:23.070% B+
Solstice SF
B++
Kills:629
Deaths:1,122
KDR:0.561
Accuracy:27.806% B++
HSR:13.832% C--
Thanatos VE70
B+
Kills:376
Deaths:417
KDR:0.902
Accuracy:40.534% C++
HSR:18.883% B+
Eidolon VE33
C*
Kills:321
Deaths:498
KDR:0.645
Accuracy:28.957% C*
HSR:26.168% C++
Solstice Burst
A++
Kills:134
Deaths:155
KDR:0.865
Accuracy:28.342% B
HSR:35.075% A++
Kills:11,335
Deaths (as Engineer):15,054
Deaths (to Engineers):16,318
KDR:0.75296
Kill Difference:3,719
Playtime:2,501.005 hours
Usage:59%
Score:68.957m
Score/min:460
Accuracy (listed only):31.970%
HSR (listed only):21.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C
Kills:1,417
Deaths:2,822
KDR:0.502
Accuracy:24.959% C
HSR:12.350% D--
Pandora VX25
B**
Kills:1,370
Deaths:1,101
KDR:1.244
Accuracy:47.845% B++
HSR:19.051% B**
VX6-7
C++
Kills:1,304
Deaths:1,886
KDR:0.691
Accuracy:25.095% C++
HSR:17.945% C--
Zenith VX-5
C
Kills:1,284
Deaths:2,029
KDR:0.633
Accuracy:23.622% C
HSR:16.199% D-
Eclipse VE3A
A++
Kills:1,245
Deaths:1,519
KDR:0.820
Accuracy:28.288% B
HSR:28.835% A++
Pulsar C
C**
Kills:1,199
Deaths:1,534
KDR:0.782
Accuracy:25.900% C**
HSR:23.686% C++
Solstice VE3
B+
Kills:1,166
Deaths:2,273
KDR:0.513
Accuracy:25.445% B+
HSR:19.897% C+
Sirius SX12
A+
Kills:1,160
Deaths:919
KDR:1.262
Accuracy:27.425% B+
HSR:26.897% A+
NS Baron G5AE
B++
Kills:1,154
Deaths:1,076
KDR:1.072
Accuracy:54.696% B++
HSR:15.251% C+
Serpent VE92
B++
Kills:1,153
Deaths:1,444
KDR:0.798
Accuracy:27.110% B++
HSR:23.070% B+
Solstice SF
B++
Kills:629
Deaths:1,122
KDR:0.561
Accuracy:27.806% B++
HSR:13.832% C--
NS-7 PDW
B++
Kills:425
Deaths:416
KDR:1.022
Accuracy:28.430% B++
HSR:21.647% B++
Thanatos VE70
B+
Kills:376
Deaths:417
KDR:0.902
Accuracy:40.534% C++
HSR:18.883% B+
VE-S Canis
B+
Kills:232
Deaths:226
KDR:1.027
Accuracy:25.118% C
HSR:24.138% B+
Solstice Burst
A++
Kills:134
Deaths:155
KDR:0.865
Accuracy:28.342% B
HSR:35.075% A++
Kills:14,248
Deaths (as Light Assault):18,939
Deaths (to Light Assaults):11,432
KDR:0.75231
Kill Difference:4,691
Playtime:60.115 hours
Usage:1%
Score:0.978m
Score/min:271
Accuracy (listed only):30.708%
HSR (listed only):21.117%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,417
Deaths:2,822
KDR:0.502
Accuracy:24.959% C
HSR:12.350% D--
Pandora VX25
B**
Kills:1,370
Deaths:1,101
KDR:1.244
Accuracy:47.845% B++
HSR:19.051% B**
Terminus VX-9
C+
Kills:1,306
Deaths:1,214
KDR:1.076
Accuracy:25.324% C+
HSR:26.493% C+
Darkstar
B++
Kills:1,283
Deaths:1,301
KDR:0.986
Accuracy:27.038% C+
HSR:28.995% B++
H-V45 AE
C
Kills:1,257
Deaths:1,191
KDR:1.055
Accuracy:27.153% C
HSR:26.173% C
Sirius SX12
A+
Kills:1,160
Deaths:919
KDR:1.262
Accuracy:27.425% B+
HSR:26.897% A+
H-V45
B*
Kills:1,155
Deaths:902
KDR:1.280
Accuracy:27.948% B*
HSR:21.212% C+
Pulsar VS1
A
Kills:1,155
Deaths:991
KDR:1.165
Accuracy:29.502% A
HSR:23.636% B+
NS-11A
B+
Kills:1,154
Deaths:1,145
KDR:1.008
Accuracy:27.086% B+
HSR:24.523% B+
NS Baron G5AE
B++
Kills:1,154
Deaths:1,076
KDR:1.072
Accuracy:54.696% B++
HSR:15.251% C+
CME
B+
Kills:1,152
Deaths:1,116
KDR:1.032
Accuracy:29.219% B+
HSR:25.608% B+
NS-11P
B*
Kills:1,142
Deaths:1,070
KDR:1.067
Accuracy:27.181% B*
HSR:23.117% B+
NS-7 PDW
B++
Kills:425
Deaths:416
KDR:1.022
Accuracy:28.430% B++
HSR:21.647% B++
Thanatos VE70
B+
Kills:376
Deaths:417
KDR:0.902
Accuracy:40.534% C++
HSR:18.883% B+
VE-S Canis
B+
Kills:232
Deaths:226
KDR:1.027
Accuracy:25.118% C
HSR:24.138% B+
Corvus VA55
B**
Kills:175
Deaths:199
KDR:0.879
Accuracy:29.324% B**
HSR:23.429% C++
Kills:15,913
Deaths (as Combat Medic):16,106
Deaths (to Combat Medics):8,680
KDR:0.98802
Kill Difference:193
Playtime:414.995 hours
Usage:10%
Score:10.470m
Score/min:421
Accuracy (listed only):31.174%
HSR (listed only):22.588%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:1,417
Deaths:2,822
KDR:0.502
Accuracy:24.959% C
HSR:12.350% D--
NS-44 Commissioner AE
C+
Kills:1,171
Deaths:1,665
KDR:0.703
Accuracy:42.165% C+
HSR:23.826% C
Sirius SX12
A+
Kills:1,160
Deaths:919
KDR:1.262
Accuracy:27.425% B+
HSR:26.897% A+
Phaseshift VX-S
B++
Kills:1,061
Deaths:354
KDR:2.997
Accuracy:39.914% B+
HSR:84.449% B++
Spiker
C**
Kills:580
Deaths:992
KDR:0.585
Accuracy:24.953% D
HSR:22.931% C**
NS-7 PDW
B++
Kills:425
Deaths:416
KDR:1.022
Accuracy:28.430% B++
HSR:21.647% B++
Cerberus
B*
Kills:421
Deaths:696
KDR:0.605
Accuracy:27.139% D
HSR:29.929% B*
Parallax VX3
A+
Kills:404
Deaths:100
KDR:4.040
Accuracy:44.948% B*
HSR:90.347% A+
NS-44 Commissioner
D
Kills:271
Deaths:635
KDR:0.427
Accuracy:21.789% F
HSR:18.081% D
VE-S Canis
B+
Kills:232
Deaths:226
KDR:1.027
Accuracy:25.118% C
HSR:24.138% B+
NS-61 Emissary
B+
Kills:229
Deaths:333
KDR:0.688
Accuracy:27.409% C+
HSR:19.214% B+
Manticore SX40
B*
Kills:164
Deaths:330
KDR:0.497
Accuracy:20.294% D**
HSR:28.049% B*
NS-AM7 VS/AE Archer
D-
Kills:63
Deaths:288
KDR:0.219
Accuracy:54.577% D-
HSR:3.175% D*
Kills:7,598
Deaths (as Infiltrator):9,776
Deaths (to Infiltrators):8,514
KDR:0.77721
Kill Difference:2,178
Playtime:151.431 hours
Usage:4%
Score:1.985m
Score/min:218
Accuracy (listed only):31.471%
HSR (listed only):31.156%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:1,168
Deaths:607
KDR:1.924
Accuracy:18.561% B
HSR:18.322% C+
Cosmos VM3
B+
Kills:1,160
Deaths:630
KDR:1.841
Accuracy:19.023% B+
HSR:18.104% C
Blueshift VM5
B+
Kills:1,148
Deaths:508
KDR:2.260
Accuracy:21.715% B+
HSR:24.390% B+
Blueshift VM5
B**
Kills:1,146
Deaths:495
KDR:2.315
Accuracy:20.643% C**
HSR:27.138% B**
Nebula VM20
B++
Kills:400
Deaths:135
KDR:2.963
Accuracy:21.561% B++
HSR:22.750% B+
Nebula VM20
A
Kills:336
Deaths:120
KDR:2.800
Accuracy:21.448% B+
HSR:27.083% A
Comet VM2
B++
Kills:175
Deaths:186
KDR:0.941
Accuracy:51.760% B++
HSR:5.714% B++
Comet VM2
A
Kills:150
Deaths:223
KDR:0.673
Accuracy:50.695% B*
HSR:6.667% A
NS-10 Burster
A
Kills:99
Deaths:110
KDR:0.900
Accuracy:38.137% A
HSR:1.010% D**
NS-10 Burster
A
Kills:91
Deaths:111
KDR:0.820
Accuracy:37.688% A
HSR:4.396% D
Vortex VM21
B**
Kills:85
Deaths:72
KDR:1.181
Accuracy:49.993% B**
HSR:1.176% D--
Kills:5,958
Deaths (as MAX Suit):1,598.500
Deaths (to MAX Suits):4,338
KDR:3.72724
Kill Difference:4,359.500
Playtime:138.298 hours
Usage:3%
Score:3.344m
Score/min:403
Accuracy (listed only):31.929%
HSR (listed only):14.250%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:698
V. Kills:764 91%
Deaths:1,014
KDR:0.688
Accuracy:33.099% B
KPH:8.200 C--
VKPH:8.900 C+
Dual Photon Pods
A++
Kills:282
V. Kills:101 276%
Deaths:36
KDR:7.833
Accuracy:57.202% B+
KPH:105 B+
VKPH:37.600 A++
Saron Laser Cannon
C-
Kills:198
V. Kills:174 113%
Deaths:367
KDR:0.540
Accuracy:32.987% C*
KPH:7.800 C--
VKPH:6.800 C-
Light PPA
B
Kills:197
V. Kills:10 N/A
Deaths:94
KDR:2.096
Accuracy:43.858% B
KPH:29.600 C--
VKPH:1.500 D-
Antares LC
C-
Kills:114
V. Kills:143 79%
Deaths:159
KDR:0.717
Accuracy:38.463% B**
KPH:7.700 D-
VKPH:9.600 C-
Photon A2A Missile Pods
B++
Kills:110
V. Kills:118 92%
Deaths:20
KDR:5.500
Accuracy:81.088% B
KPH:60.900 C**
VKPH:65.400 B++
Kills:1,599 (1,207 + 0)
Deaths:1,690
KDR:0.946
VKDR:0.775
Vehicle Kills:1,310
Kill Difference:91
Playtime:136.953 hours
Usage:3%
Score:1.485m
Score/min:181
Piloting Accuracy:38.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:340
V. Kills:148 228%
Deaths:59
KDR:5.763
Accuracy:52.318% A
KPH:36.100 C++
VKPH:15.700 D
CAS30 Tank Buster
B++
Kills:128
V. Kills:126 101%
Deaths:179
KDR:0.715
Accuracy:53.131% B++
KPH:4.300 D
VKPH:4.200 D
L105 Zephyr
C++
Kills:111
V. Kills:17 N/A
Deaths:25
KDR:4.440
Accuracy:43.550% C++
KPH:43.100 C
VKPH:6.600 C
AP30 Shredder
U
Kills:79
V. Kills:94 83%
Deaths:39
KDR:2.026
Accuracy:21.653% F-
KPH:284,400 U
VKPH:338,400 U
Kills:658 (128 + 530)
Deaths:302
KDR:2.179
VKDR:1.275
Vehicle Kills:385
Kill Difference:356
Playtime:41.766 hours
Usage:1%
Score:0.595m
Score/min:237
Piloting Accuracy:53.131%
Gunner Accuracy:21.653%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:971
V. Kills:984 99%
Deaths:313
KDR:3.102
Accuracy:62.731% B++
KPH:24 C--
VKPH:24.300 B**
L100 Python HESH
B**
Kills:357
V. Kills:42 N/A
Deaths:38
KDR:9.395
Accuracy:54.344% B+
KPH:73.600 B**
VKPH:8.700 C++
L100 Python HEAT
A*
Kills:317
V. Kills:138 228%
Deaths:46
KDR:6.891
Accuracy:61.874% B**
KPH:51.200 A+
VKPH:22.300 A*
Skyguard
B++
Kills:271
V. Kills:321 84%
Deaths:147
KDR:1.844
Accuracy:40.642% A++
KPH:10.300 D
VKPH:12.200 B++
C75 Viper
C*
Kills:52
V. Kills:12 400%
Deaths:28
KDR:1.857
Accuracy:41.855% C*
KPH:16.200 D
VKPH:3.700 D--
Kills:1,968 (1,968 + 0)
Deaths:572
KDR:3.441
VKDR:2.617
Vehicle Kills:1,497
Kill Difference:1,396
Playtime:80.942 hours
Usage:2%
Score:1.750m
Score/min:360
Driving Accuracy:41.855%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:18,585
V. Kills:17,172 108%
Deaths:3,733
KDR:4.979
Accuracy:62.724% B**
KPH:23.500 C+
VKPH:21.700 A+
Supernova PC
C++
Kills:2,388
V. Kills:886 269%
Deaths:290
KDR:8.234
Accuracy:49.602% C++
KPH:18.600 C
VKPH:6.900 C-
Supernova VPC
B*
Kills:2,106
V. Kills:190 N/A
Deaths:150
KDR:14.040
Accuracy:57.887% B*
KPH:59.200 B*
VKPH:5.300 D
Saron HRB
B**
Kills:802
V. Kills:789 102%
Deaths:198
KDR:4.051
Accuracy:55.068% A
KPH:24.100 C+
VKPH:23.700 B**
E540 Halberd
A++
Kills:721
V. Kills:383 188%
Deaths:97
KDR:7.433
Accuracy:60.442% A++
KPH:40.700 B*
VKPH:21.600 B*
Proton II PPA
B+
Kills:353
V. Kills:21 N/A
Deaths:31
KDR:11.387
Accuracy:26.220% C**
KPH:69 B+
VKPH:4.100 C++
Aphelion VEX-4
A+
Kills:73
V. Kills:40 178%
Deaths:11
KDR:6.636
Accuracy:45.039% A+
KPH:32.500 B+
VKPH:17.800 C+
Kills:25,028 (23,079 + 1,949)
Deaths:4,510
KDR:5.549
VKDR:4.320
Vehicle Kills:19,481
Kill Difference:20,518
Playtime:1,012.327 hours
Usage:24%
Score:23.469m
Score/min:386
Driving Accuracy:57.887%
Gunner Accuracy:45.039%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:117
V. Kills:8 N/A
Deaths:12
KDR:9.750
Accuracy:40.431% B
KPH:81.500 C+
VKPH:5.600 C+
E540 Halberd-H
C
Kills:83
V. Kills:61 134%
Deaths:22
KDR:3.773
Accuracy:59.930% B
KPH:26.400 D-
VKPH:19.400 C
Kills:200 (0 + 200)
Deaths:34
KDR:5.882
VKDR:2.029
Vehicle Kills:69
Kill Difference:166
Playtime:4.578 hours
Usage:0%
Score:0.139m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:59.930%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:327
V. Kills:81 399%
Deaths:54
KDR:6.056
Accuracy:51.164% A++
KPH:37.600 B+
VKPH:9.300 B*
M60-G Bulldog
B*
Kills:164
V. Kills:28 N/A
Deaths:9
KDR:18.222
Accuracy:45.931% B*
KPH:46.400 B
VKPH:7.900 C+
M20 Basilisk
C+
Kills:116
V. Kills:74 155%
Deaths:36
KDR:3.222
Accuracy:46.175% B*
KPH:11.100 D-
VKPH:7.100 C+
M40 Fury
C*
Kills:112
V. Kills:36 303%
Deaths:22
KDR:5.091
Accuracy:48.469% A
KPH:32 D
VKPH:10.300 C*
M20 Basilisk
C++
Kills:84
V. Kills:77 108%
Deaths:22
KDR:3.818
Accuracy:46.513% B*
KPH:10.900 D-
VKPH:10 C++
M40 Fury
B+
Kills:82
V. Kills:15 N/A
Deaths:11
KDR:7.455
Accuracy:41.096% B+
KPH:41.700 C-
VKPH:7.600 D
Kills:885 (0 + 885)
Deaths:154
KDR:5.747
VKDR:2.019
Vehicle Kills:311
Kill Difference:731
Playtime:35.811 hours
Usage:1%
Score:0.615m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:41.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 35,75718,5853,7334.979C+3.5862.724%B**1.367%D23.5C+21.7A+337789.9h5.6C+9B+
Betelgeuse 54-A 10,1149,9727,8751.266C-0.1424.56%C-29.723%C+44.1DN/A137226.1h11.6C-47.1C
Supernova PC 3,2742,3882908.234B+6.8349.602%C++2.178%C+18.6C6.9C-122128.4h3.8B*7.6B*
Supernova VPC 2,2962,10615014.04C**12.6457.887%B*1.994%B+59.2B*5.3D23335.6h2.3B**4B**
Lasher X2 1,9511,9431,8421.055C++0.3534.633%A2.419%D-33.3C++N/A11058.3h17.1B+49.5B++
SVA-88 1,6981,6791,9180.875C-0.5319.992%D18.106%D--18.3D--N/A6191.5h14.9D--74.6D
Orion VS54 1,6731,6561,4961.107C+0.2924.772%B++25.06%C++32.3C+N/A16351.2h13C++52.3C++
MANA Anti-Personnel Turret 1,5391,5277781.963N/A0.5621.754%UN/A15270U120U33508800.1h18.6T*85.7T*
Lasher X2 AE 1,5251,5021,4151.061C+0.3437.437%B**2.996%C44C++N/A12534.1h18.4C*49.1B+
Eridani SX5 1,4351,4172,8220.502D0.9024.959%C12.35%D--9.8D--N/A34144.8h19.9F-79.8D-
Pandora VX25 1,3841,3701,1011.244C++0.1647.845%B++19.051%B**47.9B+N/A15228.6h4.4C++9.2B+
Terminus VX-9 1,3161,3061,2141.076C+0.3325.324%C+26.493%C+27.2C-N/A9548.1h12.9C+50.8C++
VX6-7 1,3241,3041,8860.691C-0.7125.095%C++17.945%C--10.6D-N/A39123.1h17.4D--69.4C
Zenith VX-5 1,2971,2842,0290.633D0.7723.622%C16.199%D-17.4DN/A6674h15.8D66.9C
Darkstar 1,3071,2831,3010.986C-0.4227.038%C+28.995%B++34.3C-N/A9637.4h13.5C+49.9C++
Sticky Grenade 1,2871,28211282N/A1,280.6054.091%C*N/A1282B++5D46701h1.5B*2.8B++
H-V45 AE 1,2721,2571,1911.055C-0.3527.153%C26.173%C34.4C--N/A9136.5h12.7C+46.7C+
Eclipse VE3A 1,2561,2451,5190.82C0.5828.288%B28.835%A++27.3C-N/A9445.6h13C+46C++
Proximity Mine 1,2311,2302375.19B+3.7947.698%B+N/A236.5A*N/A7285.2h1.7B+3.6B++
Pulsar C 1,2181,1991,5340.782C0.6225.9%C**23.686%C++15DN/A6280.2h14.5D56C+
Ursa 1,2131,1921,0461.14C+0.2626.577%B++30.705%B**40.8C++N/A18629.2h10.9C*41.1B+
NS-15M AE 1,1961,1788911.322C0.0824.393%C25.807%C+41.9CN/A11528.1h12.3C+50.3C+
Pulsar LSW 1,1751,1719391.247C+0.1524.059%C*22.886%C+38.5C+N/A15830.4h12.7C+52.9C**
NS-44 Commissioner AE 1,1821,1711,6650.703C-0.7042.165%C+23.826%C39.8CN/A9729.4h4D9.5C+
Cosmos VM3 1,1791,1686071.924C+0.5218.561%B18.322%C+23.4C--N/A7449.9h14C+75.4B
Solstice VE3 1,1841,1662,2730.513C0.8925.445%B+19.897%C+11.1C--N/A62105h18.3C72C++
VX29 Polaris 1,1771,1629521.221C+0.1826.998%B+24.441%C*44.2C++N/A24626.3h12.5C++46.3B
Cosmos VM3 1,1701,1606301.841C+0.4419.023%B+18.104%C22.2C--N/A7352.3h14.9C+78.6C++
Sirius SX12 1,1731,1609191.262C*0.1427.425%B+26.897%A+42.5B++N/A16527.3h13B+47.2B+
H-V45 1,1701,1559021.28C+0.1227.948%B*21.212%C+36C*N/A12632.1h13.3C++47.6B+
Pulsar VS1 1,1751,1559911.165C*0.2429.502%A23.636%B+33.3B+N/A12934.7h13.1B+44.4B++
NS-11A 1,1761,1541,1451.008C+0.3927.086%B+24.523%B+31.6C+N/A14736.5h13.6C++50.2B+
NS Baron G5AE 1,1691,1541,0761.072C0.3354.696%B++15.251%C+37.6C+N/A9530.7h4.2C*7.6C++
Serpent VE92 1,1801,1531,4440.798C0.6027.11%B++23.07%B+25.6C+N/A13545.1h14.9C54.9C*
CME 1,1691,1521,1161.032C0.3729.219%B+25.608%B+34.8C+N/A8833.1h13.7C++46.9B+
Blueshift VM5 1,1741,1485082.26C+0.8621.715%B+24.39%B+34C+N/A11433.8h16.7C+76.8C**
Blueshift VM5 1,1671,1464952.315C+0.9120.643%C**27.138%B**34.4C++N/A12533.3h15.8C+76.5C**
NS-11P 1,1611,1421,0701.067C+0.3327.181%B*23.117%B+29.9C++N/A8738.2h15.8C-58.3C**
Phaseshift VX-S 1,0631,0613542.997C+1.6039.914%B+84.449%B++34C**N/A10231.2h2.2B++5.5B+
L100 Python AP 1,9559713133.102C1.7062.731%B++1.648%D24C--24.3B**38540.5h7.9D12.5C+
C-4 1,2358135531.47C++0.0725.994%C++N/A104.2B+54.1A++14507.8h1.6C+6.3C+
Saron HRB 1,5918021984.051C2.6555.068%AN/A24.1C+23.7B**178633.3h22.6C+41B+
Tank Mine 1,4777994071.963C0.5646.027%B*N/A111C++94.2B**17837.2h2.6D--5.6B+
S1 1,2377501,2590.596C+0.8164.217%B*2.4%C25.1C+16.3B+38029.9h7.8C-12.2C++
E540 Halberd 1,104721977.433C+6.0360.442%A++N/A40.7B*21.6B*193117.7h5.2B+8.6B**
Maelstrom Turbo Laser 1,4626981,0140.688C0.7133.099%B1.146%D-8.2C--8.9C+12285.5h138.5C418.4C+
Solstice SF 6516291,1220.561C-0.8427.806%B++13.832%C--10.4DN/A3860.7h17.6D63.3C+
Nemesis VSH9 1,1686251,1520.543C0.8670.017%B**N/A15.9C+13.8C++28439.3h10.4D-14.8C
Spiker 5875809920.585C-0.8224.953%D22.931%C**32.2C+N/A11818h9.7C+39C
Force-Blade 59458022,7940.025C++1.3835.545%B+N/A0.5CN/A21055.4h2B+5.7B+
Flare VE6 5355324611.154C0.2523.247%C++29.135%B++32.2CN/A13616.5h11C+47.3C*
Auraxium Force-Blade 45545226,0290.017C-1.3831.392%C++N/A0.6CN/A2795.6h2C**6.4B
NS-7 PDW 4284254161.022C++0.3828.43%B++21.647%B++34.8B+N/A19012.2h12.9B+45.5B+
Cerberus 4264216960.605C0.8027.139%D29.929%B*27.2CN/A8115.5h6.7C24.8C
Spear Anti-Vehicle Phalanx Turret 674407449.25B7.8552.734%B*5.405%B++47.3B+31B*6448.6h7.1B+13.4B++
Parallax VX3 4054041004.04C**2.6444.948%B*90.347%A+47B**N/A1388.6h1.8B*4B*
Nebula VM20 4114001352.963B1.5621.561%B++22.75%B+53.3A1.5A*1887.5h14.9B+69.2B+
Thanatos VE70 3773764170.902C+0.5040.534%C++18.883%B+36.2B+N/A17410.4h4.3B+10.7B+
L100 Python HESH 399357389.395C+7.9954.344%B+1.681%C++74.4B**8.8C*3484.8h2.6B*4.8B*
Proton II PPA 3743533111.387C+9.9926.22%C**1.133%D-69.2B+4.1C++4375.1h7.2B++27.6B*
C150 Dalton 488340595.763C+4.3652.318%AN/A36.2C++15.7D4379.4h4.5C+8.7B++
Nebula VM20 3443361202.8C**1.4021.448%B+27.083%A51.7B**1.2A+1946.5h15.4B71.8B+
M60-G Bulldog 408327546.056B++4.6551.164%A++1.529%D-37.6B+9.3B*2978.7h6.9C**13.4B*
Eidolon VE33 3273214980.645C0.7628.957%C*26.168%C++10.7DN/A5030.1h11C38.1C+
L100 Python HEAT 455317466.891B+5.4961.874%B**2.208%C51.1A+22.3A*4806.2h5.4B+8.7B++
VE-H Maw 2922871951.472C+0.0725.62%C+34.146%B*44.2C+N/A1796.5h10.1B39.4C**
Dual Photon Pods 383282367.833C*6.4357.202%B+2.482%A++104.4B+37.4A++14752.7h25C+43.7C++
Skyguard 5922711471.844C-0.4440.642%A++1.107%D10.3D12.3B++25226.2h219.4F--539.7C-
NS-44 Commissioner 2752716350.427C--0.9721.789%F18.081%D22C-N/A12512.3h5.1D--23.3F-
Lancer VS22 7232716560.413C-0.9971.947%A1.107%C9D15C**23230.1h44.2D61.5C-
Frag Grenade 2502481248N/A246.6047.694%BN/A413.3C3.3D25350.6h3.8C++8C**
VE-S Canis 2362322261.027C+0.3725.118%C24.138%B+31.8CN/A1147.3h11.2B44.6C*
NS-61 Emissary 2332293330.688C+0.7127.409%C+19.214%B+42.4B*N/A1235.4h20.1D73.3C--
Lasher X2-P 2392281751.303C0.1038.018%B2.193%D46.5C2.2C**1834.9h17.8C+46.7C**
Saron Laser Cannon 3721983670.54C0.8632.987%C*N/A7.8C--6.9C18925.4h143.1C+433.7C++
Light PPA 207197942.096C0.6943.858%BN/A29.4C--1.5D-1806.7h12.4C**28.3B
Comet VM2 2621751860.941C+0.4651.76%B++5.714%B++13C*6.4B++16913.5h24.2C**46.8B+
Corvus VA55 1761751990.879C0.5229.324%B**23.429%C++23.6CN/A1597.4h14.9D-50.7C*
M60-A Bulldog 187174189.667C8.2750.641%B+3.448%B**23.8C--1.8D1527.3h5.4B+10.8B+
M60-A Bulldog 181166723.714B22.3151.059%B+3.012%B+27.2C2.5D1306.1h5.7C*11.1B+
Manticore SX40 1671643300.497C-0.9020.294%D**28.049%B*15.2DN/A5010.8h10.8D--53.1F
M60-G Bulldog 192164918.222M**16.8245.931%B*3.049%C++46.9B+8C+2893.5h5.4B++11.8B*
Lumine Edge 1601544,8820.032C1.3710.142%F16.234%C+0.8C-N/A3184.6h1.4C++14.2D--
Comet VM2 2411502230.673C0.7350.695%B*6.667%A9.5C5.8B*17115.8h29.9D59C+
Solstice Burst 1401341550.865C0.5428.342%B35.075%A++20.3DN/A646.6h14.9C52.5C++
CAS30 Tank Buster 2541281790.715C0.6953.131%B++N/A4.3D4.2D9429.8h85.8D-161.4C+
MANA Anti-Vehicle Turret 2561251161.078C0.3259.771%C4%B+1250C-1310C10773400.1h11.3C+18.9C+
Proton II PPA-H 125117129.75C+8.3540.431%B1.709%C+83.6C+5.7C+3601.4h10.9C+27C*
M20 Basilisk 190116363.222C++1.8246.175%B*12.931%M+11.2D-7.1C+23310.4h148D-320.6C
Antares LC 2571141590.717C--0.6838.463%B**N/A7.7D-9.6C-15814.9h228.1D--593C-
Damascus Edge 1171135,8170.019C1.3821.27%DN/A0.6CN/A3200.2h2.3C+10.7C+
M40 Fury 148112225.091C+3.6948.469%A2.679%B**32D10.3C*3923.5h17.7C-36.5B
L105 Zephyr 128111254.44C--3.0443.55%C++N/A42.7C6.5C3642.6h4.5B**10.4B*
Photon A2A Missile Pods 228110205.5C++4.1081.088%BN/A61.1C**65.6B++10941.8h11.9D**14.7D**
Anti-Vehicle Grenade 1471091109N/A107.6053.737%C**N/A363.3C+126.7B+34110.3h5.5C++10.3C**
NS-10 Burster 189991100.9C0.5038.137%A1.01%D**7.1B+6.4A++15314h167.9C-440.4B
NS-10 Burster 176911110.82C0.5837.688%A4.396%D6.4C*5.9A+15014.3h185.8D--493.1C++
Aspis Anti-Aircraft Phalanx Turret 19087312.806C1.4033.614%A1.149%D10.4C+12.3C**3378.4h191.2D-568.9C**
Vortex VM21 16685721.181C+0.2249.993%B**1.176%D--9.1C+8.7B**1299.3h42.6C++85.1B
M20 Basilisk 16184223.818B+2.4246.513%B*1.19%F10.9D-10C++2467.7h152.5D*327.8C
MAX Punch 94831,6530.05C-1.3556.25%B++N/A0.6C-N/A3130.8h4.2C+7.5C+
E540 Halberd-H 14483223.773C-2.3759.93%BN/A26.8D-19.7C5733.1h6.1C++10.3C**
M40 Fury 9782117.455C+6.0541.096%B+1.22%D41C-7.5D4822h12.8C*31.2B+
AP30 Shredder 17379392.026D0.6221.653%F-N/A790U940U12333600.1h154.7F-714.5T-
Aphelion VEX-4 11373116.636B++5.2345.039%A+4.11%C++33.2B+18.2C++22782.2h42.3B++94B**
NS-AM7 VS/AE Archer 97632880.219D1.1854.577%D-3.175%D*3.2C-1.8C2219.4h17.4C+31.9C
C75 Viper 6452281.857C-0.4641.855%C*1.923%B+16.3D3.8D--7253.2h12.5C**29.9B+
Hades VSH4 114521430.364C-1.0474.13%B*N/A8.8C10.5C+2435.9h15.2F--20.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15010,0578.7h
Anti-Vehicle MANA Turret326762.1h
Nano-Armor Kit1,5752,286,538139h
AE Nano-Armor Kit459716,60065h
Repair Module0540.2h
AE Medical Applicator689189,31813.6h
Nanite Revive Grenade03,0070.9h
Medical Applicator521131,71110.8h
Spitfire Auto-Turret137560.6h
Motion Spotter51,2650.5h
NS Patriot Flare Gun23840.6h
Deconstruction Tool11,1240.1h
Welding Device0960h
Shield Recharging Field829,5382.7h
Recon Detection Device472,4744h
M20 Basilisk-F0990.2h
Ammunition Package2008,2546.1h
Medical Kit1,0208,6959.7h
Anti-Infantry MANA Turret923,4716.1h
M12 Kobalt-F01400.1h
Nano-Repair Grenade06000.2h
WLT-Howler Mining Laser13,4711.8h

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