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Dreadnaught Calby[] Calby
VS BR 131

KDR: 4.54

Score: 36.9m

Last Seen: Nov 27th, 2019 6:15 AM
- OFFLINE - 16 hour(s)

Battle Rank 120 (131 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Supernova VPC Proton II PPA VX6-7 Blueshift VM5 C75 Viper Blueshift VM5 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,163,430 MLG Score: 930
Fun Score: N/A
Cheeseburgers Flipped: 1083TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.667%27.705%60023120417,2463.374951.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.542%0.076C+1.018B**0.226C++HEAD ++ (~16.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.263C*11.90.172C++43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.984%1.669%385312241,2583653893.43716323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.624%-0.561D0.084C+0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.436B29.30.45B62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.36%3.566%2159712208,917597205114.9114435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.95%0.029C+0.68B+0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++3.90.687B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.017%5.279%12541012176,024471135712.7898444%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.858%-0.77D-0.161C++0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.677B+10.90.731B++28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.084%75.664%1254612216,476393916.4366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.55%-0.282C0.555B+-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.306C*2.30.285C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.982%15.287%1254312241,25640423.10891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.552%1.523A+0.11C+1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.464B+4.20.129C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.9m287.8%291 (17.5k)262 (15.7k)4.5417356,91712,5325.43648131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227286618.029%21.017%37911:1422

42% Engineer16% Heavy Assault21% Infiltrator11% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 7:16 PMNov 4th, 2016 9:38 PMNov 27th, 2019 11:51 PM (15d) (PST)Nov 27th, 2019 10:25 AM (15d) (PST)Nov 27th, 2019 2:15 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
505874180.4050.0890.0851.3120.051930

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,2835,24825,035245579315,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2340.9h/97.5d 11,213 11,962 20,376 184.2k 2,713 7,252 7,094 70.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:1,329
Deaths:351
KDR:3.786
Accuracy:22.363% D--
HSR:33.333% C**
SVA-88
D
Kills:1,166
Deaths:240
KDR:4.858
Accuracy:20.077% D
HSR:20.240% D
Flare VE6
C**
Kills:1,163
Deaths:347
KDR:3.352
Accuracy:19.483% D
HSR:26.913% C**
Orion VS54
B*
Kills:1,159
Deaths:330
KDR:3.512
Accuracy:19.075% C
HSR:30.802% B*
VX29 Polaris
B**
Kills:1,155
Deaths:354
KDR:3.263
Accuracy:22.636% C+
HSR:31.775% B**
Pulsar LSW
B+
Kills:1,154
Deaths:283
KDR:4.078
Accuracy:20.824% C-
HSR:28.856% B+
Kills:7,126
Deaths (as Heavy Assault):1,905
Deaths (to Heavy Assaults):3,421
KDR:3.74068
Kill Difference:5,221
Playtime:384.764 hours
Usage:16%
Score:5.003m
Score/min:217
Accuracy (listed only):20.743%
HSR (listed only):28.653%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,441
Deaths:227
KDR:6.348
Accuracy:18.777% D*
HSR:18.806% C
Serpent VE92
A+
Kills:1,172
Deaths:657
KDR:1.784
Accuracy:24.188% C++
HSR:28.840% A+
Pulsar C
B
Kills:1,159
Deaths:440
KDR:2.634
Accuracy:22.034% C-
HSR:25.280% B
NS Baron G5
B**
Kills:731
Deaths:248
KDR:2.948
Accuracy:55.242% B**
HSR:14.090% C+
Solstice SF
C+
Kills:700
Deaths:271
KDR:2.583
Accuracy:22.338% C
HSR:15.857% C+
Deimos VA29
C+
Kills:695
Deaths:359
KDR:1.936
Accuracy:59.830% C+
HSR:15.108% C
Eidolon VE33
C+
Kills:484
Deaths:97
KDR:4.990
Accuracy:27.541% C+
HSR:22.934% C
Nova
M+
Kills:293
Deaths:92
KDR:3.185
Accuracy:77.261% M+
HSR:13.993% C
Pandora VX25
B+
Kills:268
Deaths:159
KDR:1.686
Accuracy:43.054% C**
HSR:17.164% B+
Solstice VE3
A
Kills:228
Deaths:120
KDR:1.900
Accuracy:24.932% B+
HSR:26.754% A
Kills:7,171
Deaths (as Engineer):2,670
Deaths (to Engineers):2,761
KDR:2.68577
Kill Difference:4,501
Playtime:986.498 hours
Usage:42%
Score:18.449m
Score/min:312
Accuracy (listed only):37.520%
HSR (listed only):19.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,441
Deaths:227
KDR:6.348
Accuracy:18.777% D*
HSR:18.806% C
Serpent VE92
A+
Kills:1,172
Deaths:657
KDR:1.784
Accuracy:24.188% C++
HSR:28.840% A+
Pulsar C
B
Kills:1,159
Deaths:440
KDR:2.634
Accuracy:22.034% C-
HSR:25.280% B
Sirius SX12
B*
Kills:1,155
Deaths:558
KDR:2.070
Accuracy:22.690% C
HSR:24.675% B*
NS Baron G5
B**
Kills:731
Deaths:248
KDR:2.948
Accuracy:55.242% B**
HSR:14.090% C+
Solstice SF
C+
Kills:700
Deaths:271
KDR:2.583
Accuracy:22.338% C
HSR:15.857% C+
Deimos VA29
C+
Kills:695
Deaths:359
KDR:1.936
Accuracy:59.830% C+
HSR:15.108% C
NS-7 PDW
B*
Kills:498
Deaths:171
KDR:2.912
Accuracy:23.348% C
HSR:23.695% B*
Eridani SX5G
B**
Kills:414
Deaths:181
KDR:2.287
Accuracy:22.336% D--
HSR:29.710% B**
Nova
M+
Kills:293
Deaths:92
KDR:3.185
Accuracy:77.261% M+
HSR:13.993% C
Pandora VX25
B+
Kills:268
Deaths:159
KDR:1.686
Accuracy:43.054% C**
HSR:17.164% B+
Solstice VE3
A
Kills:228
Deaths:120
KDR:1.900
Accuracy:24.932% B+
HSR:26.754% A
MKV Suppressed
B**
Kills:185
Deaths:85
KDR:2.176
Accuracy:23.504% C-
HSR:25.946% B**
Kills:8,939
Deaths (as Light Assault):3,568
Deaths (to Light Assaults):2,410
KDR:2.50533
Kill Difference:5,371
Playtime:267.528 hours
Usage:11%
Score:3.309m
Score/min:206
Accuracy (listed only):33.810%
HSR (listed only):21.532%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:2,398
Deaths:184
KDR:13.033
Accuracy:32.666% D--
HSR:69.725% C++
Parallax VX3
B++
Kills:1,177
Deaths:71
KDR:16.578
Accuracy:35.715% C--
HSR:83.263% B++
XM98
B++
Kills:1,160
Deaths:41
KDR:28.293
Accuracy:35.177% C
HSR:80.948% B++
V10
C
Kills:1,157
Deaths:40
KDR:28.925
Accuracy:31.782% D*
HSR:74.330% C
Phantom VA23
A+
Kills:1,156
Deaths:97
KDR:11.918
Accuracy:26.563% D*
HSR:42.561% A+
Sirius SX12
B*
Kills:1,155
Deaths:558
KDR:2.070
Accuracy:22.690% C
HSR:24.675% B*
NS-44 Commissioner
B+
Kills:925
Deaths:705
KDR:1.312
Accuracy:31.901% D
HSR:26.595% B+
NS-7 PDW
B*
Kills:498
Deaths:171
KDR:2.912
Accuracy:23.348% C
HSR:23.695% B*
Parsec VX3-A
B+
Kills:493
Deaths:12
KDR:41.083
Accuracy:31.622% F-
HSR:82.150% B+
Eridani SX5G
B**
Kills:414
Deaths:181
KDR:2.287
Accuracy:22.336% D--
HSR:29.710% B**
Nyx VX31
C+
Kills:262
Deaths:43
KDR:6.093
Accuracy:24.183% F
HSR:30.153% C+
MKV Suppressed
B**
Kills:185
Deaths:85
KDR:2.176
Accuracy:23.504% C-
HSR:25.946% B**
Beamer VS3
D-
Kills:178
Deaths:63
KDR:2.825
Accuracy:20.067% D*
HSR:16.292% D-
Artemis VX26
B+
Kills:163
Deaths:50
KDR:3.260
Accuracy:23.708% D
HSR:26.380% B+
VA39 Spectre
B*
Kills:91
Deaths:2
KDR:45.500
Accuracy:27.082% D-
HSR:48.352% B*
Kills:11,412
Deaths (as Infiltrator):2,303
Deaths (to Infiltrators):1,505
KDR:4.95528
Kill Difference:9,109
Playtime:495.648 hours
Usage:21%
Score:5.255m
Score/min:177
Accuracy (listed only):27.489%
HSR (listed only):45.652%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,155
Deaths:558
KDR:2.070
Accuracy:22.690% C
HSR:24.675% B*
NS Baron G5
B**
Kills:731
Deaths:248
KDR:2.948
Accuracy:55.242% B**
HSR:14.090% C+
Deimos VA29
C+
Kills:695
Deaths:359
KDR:1.936
Accuracy:59.830% C+
HSR:15.108% C
NS-7 PDW
B*
Kills:498
Deaths:171
KDR:2.912
Accuracy:23.348% C
HSR:23.695% B*
Eridani SX5G
B**
Kills:414
Deaths:181
KDR:2.287
Accuracy:22.336% D--
HSR:29.710% B**
Nova
M+
Kills:293
Deaths:92
KDR:3.185
Accuracy:77.261% M+
HSR:13.993% C
H-V45
B+
Kills:280
Deaths:123
KDR:2.276
Accuracy:18.716% D*
HSR:25.714% B+
Pandora VX25
B+
Kills:268
Deaths:159
KDR:1.686
Accuracy:43.054% C**
HSR:17.164% B+
NS-11P
A*
Kills:238
Deaths:60
KDR:3.967
Accuracy:22.562% C+
HSR:34.034% A*
MKV Suppressed
B**
Kills:185
Deaths:85
KDR:2.176
Accuracy:23.504% C-
HSR:25.946% B**
Terminus VX-9
D
Kills:182
Deaths:81
KDR:2.247
Accuracy:21.253% D--
HSR:21.429% D
Kills:4,939
Deaths (as Combat Medic):2,117
Deaths (to Combat Medics):1,096
KDR:2.33302
Kill Difference:2,822
Playtime:70.443 hours
Usage:3%
Score:2.183m
Score/min:517
Accuracy (listed only):35.436%
HSR (listed only):22.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,431
Deaths:287
KDR:4.986
Accuracy:18.672% C+
HSR:28.232% A
Blueshift VM5
B*
Kills:1,360
Deaths:287
KDR:4.739
Accuracy:19.276% C+
HSR:25.882% B*
Comet VM2
B+
Kills:463
Deaths:115
KDR:4.026
Accuracy:38.942% C-
HSR:4.968% B+
Comet VM2
B+
Kills:410
Deaths:115
KDR:3.565
Accuracy:39.946% D
HSR:5.610% B+
Nebula VM20
B+
Kills:176
Deaths:47
KDR:3.745
Accuracy:21.078% B+
HSR:22.727% B+
Nebula VM20
B++
Kills:166
Deaths:47
KDR:3.532
Accuracy:20.797% B
HSR:24.096% B++
NS-10 Burster
C+
Kills:148
Deaths:45
KDR:3.289
Accuracy:29.480% C+
HSR:2.703% D--
NS-10 Burster
C+
Kills:140
Deaths:45
KDR:3.111
Accuracy:29.565% C+
HSR:3.571% D-
Kills:4,294
Deaths (as MAX Suit):494
Deaths (to MAX Suits):687
KDR:8.69231
Kill Difference:3,800
Playtime:135.688 hours
Usage:6%
Score:2.664m
Score/min:327
Accuracy (listed only):27.219%
HSR (listed only):14.724%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:666
V. Kills:139 476%
Deaths:33
KDR:20.182
Accuracy:51.807% C+
KPH:70.600 C+
VKPH:14.700 C
Light PPA
C*
Kills:400
V. Kills:16 N/A
Deaths:80
KDR:5
Accuracy:42.545% C*
KPH:36.600 C
VKPH:1.500 D-
Maelstrom Turbo Laser
D
Kills:192
V. Kills:152 125%
Deaths:77
KDR:2.494
Accuracy:25.678% D--
KPH:5.800 D
VKPH:4.600 D
Hornet Missiles
C+
Kills:142
V. Kills:60 233%
Deaths:16
KDR:8.875
Accuracy:57.335% D
KPH:58.500 C+
VKPH:24.700 D
Saron Laser Cannon
N/A
Kills:50
V. Kills:47 104%
Deaths:51
KDR:0.980
Accuracy:27.687% N/A
KPH:3.300 N/A
VKPH:3.100 N/A
Kills:1,450 (642 + 0)
Deaths:257
KDR:5.642
VKDR:1.611
Vehicle Kills:414
Kill Difference:1,193
Playtime:71.112 hours
Usage:3%
Score:0.804m
Score/min:188
Piloting Accuracy:27.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,377
V. Kills:165 N/A
Deaths:45
KDR:30.600
Accuracy:31.907% D
KPH:48 B**
VKPH:5.800 D
L100 Python AP
C+
Kills:1,252
V. Kills:603 207%
Deaths:58
KDR:21.586
Accuracy:46.037% D*
KPH:29.200 C+
VKPH:14.100 D
L100 Python HESH
C+
Kills:1,088
V. Kills:122 N/A
Deaths:12
KDR:90.667
Accuracy:44.799% C-
KPH:49.500 C+
VKPH:5.600 D
L100 Python HEAT
B++
Kills:1,030
V. Kills:160 N/A
Deaths:22
KDR:46.818
Accuracy:43.060% D-
KPH:40.100 B++
VKPH:6.200 D*
Kills:4,747 (4,747 + 0)
Deaths:137
KDR:34.650
VKDR:7.664
Vehicle Kills:1,050
Kill Difference:4,610
Playtime:119.185 hours
Usage:5%
Score:1.527m
Score/min:214
Driving Accuracy:43.060%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,993
V. Kills:143 N/A
Deaths:9
KDR:221.444
Accuracy:58.965% B*
KPH:51.100 B
VKPH:3.700 D--
Proton II PPA
M
Kills:1,833
V. Kills:81 N/A
Deaths:10
KDR:183.300
Accuracy:25.445% C*
KPH:132.700 M
VKPH:5.900 B**
Supernova PC
B*
Kills:1,154
V. Kills:159 N/A
Deaths:59
KDR:19.559
Accuracy:43.002% D
KPH:32.300 B*
VKPH:4.400 D--
Supernova FPC
D
Kills:1,023
V. Kills:680 150%
Deaths:114
KDR:8.974
Accuracy:44.563% D*
KPH:19 D
VKPH:12.700 D
Saron HRB
M
Kills:572
V. Kills:340 168%
Deaths:10
KDR:57.200
Accuracy:43.848% C+
KPH:52.700 M
VKPH:31.300 A++
Kills:6,575 (4,170 + 2,405)
Deaths:202
KDR:32.550
VKDR:6.946
Vehicle Kills:1,403
Kill Difference:6,373
Playtime:153.180 hours
Usage:7%
Score:2.876m
Score/min:313
Driving Accuracy:44.563%
Gunner Accuracy:43.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:869
V. Kills:361 240%
Deaths:13
KDR:66.846
Accuracy:52.943% D
KPH:50.400 C**
VKPH:20.900 C+
Aphelion VEX-4H
M
Kills:782
V. Kills:759 103%
Deaths:64
KDR:12.219
Accuracy:43.745% C
KPH:55.200 B*
VKPH:53.600 M
Proton II PPA-H
B*
Kills:428
V. Kills:29 N/A
Deaths:10
KDR:42.800
Accuracy:32.542% D
KPH:127.900 B*
VKPH:8.700 B++
Saron HRB-H
M**
Kills:348
V. Kills:299 116%
Deaths:9
KDR:38.667
Accuracy:57.615% C**
KPH:72.800 A*
VKPH:62.500 M**
M40 Fury-H
M+
Kills:74
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:39.283% C
KPH:213.100 M+
VKPH:28.800 B*
Kills:2,501 (0 + 2,501)
Deaths:96
KDR:26.052
VKDR:15.188
Vehicle Kills:1,458
Kill Difference:2,405
Playtime:39.893 hours
Usage:2%
Score:1.303m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:39.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:658
V. Kills:77 N/A
Deaths:13
KDR:50.615
Accuracy:24.959% D*
KPH:57.500 B+
VKPH:6.700 C--
M12 Kobalt
C*
Kills:566
V. Kills:17 N/A
Deaths:8
KDR:70.750
Accuracy:19.282% C++
KPH:71.900 C*
VKPH:2.200 C--
M40 Fury
B+
Kills:369
V. Kills:61 N/A
Deaths:14
KDR:26.357
Accuracy:29.331% D-
KPH:68.200 B+
VKPH:11.300 C+
M12 Kobalt
C++
Kills:286
V. Kills:3 N/A
Deaths:7
KDR:40.857
Accuracy:17.359% C+
KPH:70.500 C++
VKPH:0.700 D*
M20 Basilisk
B**
Kills:95
V. Kills:19 475%
Deaths:2
KDR:47.500
Accuracy:36.669% C
KPH:33 B**
VKPH:6.600 C
Kills:1,974 (0 + 1,974)
Deaths:44
KDR:44.864
VKDR:4.023
Vehicle Kills:177
Kill Difference:1,930
Playtime:31.676 hours
Usage:1%
Score:0.513m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:36.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,4022,39818413.033M**8.4932.666%D--69.725%C++24.5DN/A8697.7h2.4C+7.4C
Supernova VPC 2,1361,9939221.444U216.9058.965%B*N/A51.1B3.7D--32739h2.4B**4B**
Proton II PPA 1,9141,83310183.3S178.7625.445%C*2.128%C++132.8M5.9B**60813.8h6.2B**24.3B**
VX6-7 1,4501,4412276.348S1.8118.777%D*18.806%C13.8DN/A115104.1h12.8C++67.9C
Blueshift VM5 1,4351,4312874.986B**0.4418.672%C+28.232%A29.8CN/A12548.1h16.7C+89.4C++
C75 Viper 1,5421,3774530.6S26.0631.907%D1.67%B48B**5.7D19828.7h7A21.9B++
Blueshift VM5 1,3631,3602874.739B**0.2019.276%C+25.882%B*28.3CN/A11548.1h17.8C92.3C+
Betelgeuse 54-A 1,3341,3293513.786C**0.7622.363%D--33.333%C**28.7D--N/A10046.3h11.6C51.8D
L100 Python AP 1,8551,2525821.586M++17.0446.037%D*7.508%M+29.2C+14.1D22442.9h4.6B++10C**
Parallax VX3 1,1781,1777116.577M++12.0435.715%C--83.263%B++23CN/A9551.2h2B+5.5C**
Serpent VE92 1,1811,1726571.784B+2.7624.188%C++28.84%A+16.2DN/A5772.4h12.1B+49.9C**
SVA-88 1,1721,1662404.858A*0.3220.077%D20.24%D25.1DN/A10846.4h15.9D*79.4D
Flare VE6 1,1701,1633473.352A**1.1919.483%D26.913%C**18.6DN/A6362.6h11.1C+57C+
XM98 1,1621,1604128.293U23.7535.177%C80.948%B++26.8C+N/A12443.3h2.1B++6B+
Pulsar C 1,1681,1594402.634B++1.9122.034%C-25.28%B16.1C--N/A5972h14.4C-65.5C
Orion VS54 1,1681,1593303.512A1.0319.075%C30.802%B*19.9C--N/A8558.2h12B+62.7C+
V10 1,1571,1574028.925U24.3831.782%D*74.33%C23.4DN/A6249.5h2.4C+7.4C--
Phantom VA23 1,1651,1569711.918S7.3826.563%D*42.561%A+19.1D-N/A4060.4h5.3C-20D-
Sirius SX12 1,1581,1555582.07B**2.4722.69%C24.675%B*19.4C-N/A6259.6h12.5B+55.2C**
VX29 Polaris 1,1611,1553543.263A++1.2822.636%C+31.775%B**30C-N/A15138.5h12.6C++55.6C++
Pulsar LSW 1,1621,1542834.078A**0.4620.824%C-28.856%B+26.5DN/A9543.5h13.4C+64.5C+
Supernova PC 1,3131,1545919.559A*15.0243.002%D4.073%A32.3B*4.5D--16235.7h2.9A+6.8B**
L100 Python HESH 1,2101,0881290.667S86.1344.799%C-1.563%C++49.5C+5.5D-28822h2.6B*5.8B+
L100 Python HEAT 1,1901,0302246.818S42.2843.06%D-6.505%M40.1B++6.2D*14925.7h3.4A8B*
Supernova FPC 1,7031,0231148.974B4.4344.563%D*4.985%A++19.1D12.7D25853.7h4.9C**10.9C+
NS-44 Commissioner 9299257051.312B3.2331.901%D26.595%B+36.4C++N/A12425.4h3.7C**11.7C++
E540 Halberd-H 1,2308691366.846S62.3052.943%D1.726%C+50.2C**20.9C+30517.3h5.4B10.2C**
Proximity Mine 8498496413.266M++8.7234.837%D-N/A88.4DN/A2559.6h1.4A+3.9B++
Sticky Grenade 8027981798N/A793.4647.351%DN/A997.5C*5D-38340.8h1.8B+3.9B
Aphelion VEX-4H 1,5417826412.219B++7.6843.745%C4.348%B++55.1B*53.5M68814.2h53.9B123.3C**
Tank Mine 1,3477662433.152C**1.3925.392%DN/A62.8D-47.6C--75712.2h1.8C*7C
NS Baron G5 7377312482.948M1.5955.242%B**14.09%C+27.3CN/A6526.8h4.9C+8.8C+
Solstice SF 7137002712.583A++1.9622.338%C15.857%C+8.8DN/A5979.6h11.8C++52.8C*
Deimos VA29 6956953591.936B+2.6159.83%C+15.108%C20.7D-N/A7533.6h2.4C++4.1C++
M12 Kobalt 6806723224U219.4620.581%C26.042%A++124.4B1.5D*3085.4h13.9B++67.6B+
Dual Photon Pods 8056663320.182A*15.6451.807%C+1.652%B+70.9C+14.8C4339.4h17.3B++33.3B+
M40 Fury 7356581350.615S46.0724.959%D*2.584%B*57.7B+6.8C--25711.4h10.4B++41.5C*
Plasma Grenade 6576481648N/A643.4635.928%D*N/A589.1B+8.2C+14961.1h2.8B**7.7B
NS Decimator 8465842102.781A++1.7645.424%F-4.623%A++22D-9.8D19226.6h5.1C+11.2D--
Saron HRB 9125721057.2U52.6643.848%C+4.021%A**52.5M31.2A++65410.9h8.5A*19.4A++
M12 Kobalt 583566870.75S66.2119.282%C++24.028%A71.6C*2.2C--2857.9h20C++103.6C**
NS-7 PDW 5004981712.912M1.6323.348%C23.695%B*21.7CN/A6923h16.1C+69.1C+
Parsec VX3-A 4954931241.083S36.5431.622%F-82.15%B+28.2D-N/A7817.5h2.1D6.6D**
Eidolon VE33 486484974.99M**0.4527.541%C+22.934%C15.8C-N/A6730.7h12.8D-46.6C
Comet VM2 6354631154.026M**0.5238.942%C-4.968%B+12.4C*4.6C**9737.3h20.8C**53.3C*
C-4 5474421283.453A+1.0920.979%D-N/A98.2C**23.3C9264.5h1.2B+5.8C++
Proton II PPA-H 4574281042.8M38.2632.542%D3.271%A++129.7B**8.8B++4373.3h9.5B29.1C++
Eridani SX5G 4174141812.287B**2.2522.336%D--29.71%B**18.2DN/A4422.8h10.2B+45.5C+
Comet VM2 5504101153.565M+0.9839.946%D5.61%B+11C+3.8D7437.3h24B+60C*
Light PPA 416400805C++0.4642.545%C*1.5%B+36.7C1.5D-13010.9h9.2B+21.6B+
M40 Fury 4303691426.357A*21.8229.331%D-2.168%C**68.3B+11.3C+3355.4h11.6B+39.6C++
Saron HRB-H 647348938.667S34.1357.615%C**2.299%B*72.5A*62.3M**10024.8h23.8C**41.3B+
Nova 293293923.185B*1.3677.261%M+13.993%C26.9CN/A14310.9h7.9F--10.3C++
M12 Kobalt 289286740.857B*36.3217.359%C+16.783%C69.8C+N/A2084.1h17.7C**102.1C**
H-V45 2802801232.276B+2.2718.716%D*25.714%B+15.6DN/A8917.9h14.1C+75.2C--
Pandora VX25 2702681591.686B+2.8643.054%C**17.164%B+25.8C-N/A10410.4h4.9C11.4C*
Nyx VX31 262262436.093A++1.5524.183%F30.153%C+17.2D-N/A4515.2h7.1D-29.2D**
The Slasher 2552496,1040.041C+4.5039.214%BN/A0.3DN/A1799h1.8B+4.6C++
NS-11P 239238603.967M0.5722.562%C+34.034%A*21.4CN/A8811.1h14.3C+63.4C++
Solstice VE3 2312281201.9A++2.6424.932%B+26.754%A22.6C*N/A27510.1h15.8C++63.2C++
Nemesis VSH9 3492211032.146A**2.4054.686%D--1.81%C6.9D4D-12431.8h9.4C17.2D
Maelstrom Turbo Laser 344192772.494C**2.0525.678%D--2.083%C5.8D4.6D12233.2h112.6C+438.7C+
Anti-Vehicle Grenade 2341921192N/A187.4636.71%FN/A213.3D46.7D13530.9h7.5D20.4D*
MKV Suppressed 185185852.176A+2.3723.504%C-25.946%B**21C--N/A718.8h16.8C71.5C+
MANA Anti-Vehicle Turret 2671841810.222M**5.6846.354%D--9.783%S1840B+830C++11913100.1h7.5B+16.1C+
Terminus VX-9 182182812.247B2.2921.253%D--21.429%D12.4D--N/A6314.7h16.8D**78.8D*
Beamer VS3 178178632.825M1.7220.067%D*16.292%D-37.9B+N/A2564.7h6.1B**30.3C++
Nebula VM20 176176473.745B*0.8021.078%B+22.727%B+25.1C--N/A847h16.8C++79.8B+
Nebula VM20 167166473.532B*1.0120.797%B24.096%B++23.7DN/A737h17.6C+84.5B
Artemis VX26 163163503.26A++1.2823.708%D26.38%B+15.7D-N/A5810.4h15.4D--64.8D
NS-10 Burster 312148453.289M+1.2529.48%C+2.703%D--3.6D-4C*7340.9h210.4D**713.8D
Hornet Missiles 202142168.875B*4.3357.335%DN/A59.2C+25D4812.4h9.6C*16.8C*
NS-10 Burster 284140453.111M*1.4329.565%C+3.571%D-3.3D--3.4C+7142.1h231.3F-782.3D--
S1 193133671.985A**2.5648.82%D-4.511%B**18.5C-8.3D4227.2h5B*10.2B+
M20 Basilisk 11495247.5U42.9636.669%C10.526%A++32.8B**6.6C2432.9h55.2B**150.7B*
VA39 Spectre 9191245.5U40.9627.082%D-48.352%B*18.2CN/A2085h4.1B**15.2B+
M40 Fury-H 8474174S69.4639.283%C2.703%A++246.7M**33.3B**13160.3h6.7B+17B+
MANA Anti-Personnel Turret 7373173N/A68.4616.665%UN/A730UN/A5214500.1h22.2T*133.5T*
MAX Punch 69674940.136C**4.4122.593%D**N/A0.5DN/A1131.2h1.8C++8.1C+
Force-Blade 68662,9790.022C+4.5218.506%D--N/A0.1DN/A0588.7h2.4C**13.2C+
Hunter QCX 6464730.877C**3.6637.16%C15.625%D6.3DN/A1910.2h3B+8B
Saron Laser Cannon 9750510.98C3.5627.687%D2%C+3.3D-3.1D--17615.1h150.4C+543.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42150.1h
Anti-Vehicle MANA Turret54151.6h
Nano-Armor Kit244921,44170.1h
Nanite Revive Grenade09360.3h
Cortium Silo0720.1h
Motion Spotter912,5075.5h
Shield Recharging Field174,4071.6h
Recon Detection Device1411,45120.7h
Ammunition Package103,8692.2h
Medical Kit5664,8259.1h
Anti-Infantry MANA Turret01,0951.2h
Medical Applicator83144,25611.7h
Hardlight Barrier4780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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