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Cold Blooded Calby[] Calby
VS BR 129

KDR: 4.6

Score: 35.7m

Last Seen: Jun 5th, 2017 1:09 PM
- OFFLINE - 15629.5 hour(s)

Battle Rank 118 (129 total) - Vanu Sovereignty on Miller
Level Progress (to 119): 42%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Supernova VPC Proton II PPA VX6-7 Blueshift VM5 C75 Viper Blueshift VM5 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,168,434 MLG Score: 934
Fun Score: N/A
Cheeseburgers Flipped: 1080TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.597%27.689%59822119216,8013.449191.147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.563%0.086C+1.041B**0.221C++HEAD ++ (~16.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.264C*11.80.171C++43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.984%1.669%388312111,2583633893.46556323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.624%-0.566D0.074C+0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.433B29.30.448B62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.339%3.588%2185712078,864587202615.1005437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.95%0.034C+0.661B+0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++3.90.687B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.877%5.154%12481012045,898461131912.7939447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.87%-0.769D-0.174C++0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.675B+10.80.728B++28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.096%75.62%1248612086,370377816.8519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.546%-0.285C0.555B+-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.303C*2.30.283C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.982%15.287%1248312111,25638823.23711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.552%1.531A+0.128C++1.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.464B+4.20.128C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.7m283.1%287 (17.2k)259 (15.5k)4.5964655,89312,1605.50757129 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214276818.084%20.953%37911:2221

42% Engineer17% Heavy Assault21% Infiltrator11% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 7:16 PMNov 4th, 2016 9:38 PMJun 6th, 2017 1:21 PM (802d) (PST)Jun 5th, 2017 3:59 PM (803d) (PST)Jun 5th, 2017 9:09 AM (803d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
507874200.4060.0880.0851.2920.051934

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4145,23925,175245578315,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2296.7h/95.7d 11,079 11,711 19,563 178.1k 2,679 7,154 7,000 69.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:1,292
Deaths:337
KDR:3.834
Accuracy:22.342% D-
HSR:33.282% C**
SVA-88
D
Kills:1,166
Deaths:240
KDR:4.858
Accuracy:20.077% D
HSR:20.240% D
Flare VE6
B
Kills:1,163
Deaths:347
KDR:3.352
Accuracy:19.483% D
HSR:26.913% B
Orion VS54
B*
Kills:1,159
Deaths:330
KDR:3.512
Accuracy:19.075% C
HSR:30.802% B*
VX29 Polaris
B**
Kills:1,155
Deaths:354
KDR:3.263
Accuracy:22.636% C+
HSR:31.775% B**
Pulsar LSW
B+
Kills:1,154
Deaths:283
KDR:4.078
Accuracy:20.824% C-
HSR:28.856% B+
Kills:7,089
Deaths (as Heavy Assault):1,891
Deaths (to Heavy Assaults):3,339
KDR:3.74881
Kill Difference:5,198
Playtime:382.639 hours
Usage:17%
Score:4.982m
Score/min:217
Accuracy (listed only):20.739%
HSR (listed only):28.645%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,441
Deaths:227
KDR:6.348
Accuracy:18.777% D*
HSR:18.806% C
Pulsar C
B
Kills:1,159
Deaths:440
KDR:2.634
Accuracy:22.034% C-
HSR:25.280% B
Serpent VE92
A++
Kills:1,038
Deaths:573
KDR:1.812
Accuracy:24.308% C++
HSR:29.094% A++
Solstice SF
C+
Kills:700
Deaths:271
KDR:2.583
Accuracy:22.338% C
HSR:15.857% C+
NS Baron G5
B**
Kills:700
Deaths:232
KDR:3.017
Accuracy:55.382% B**
HSR:14% C+
Deimos VA29
C+
Kills:695
Deaths:359
KDR:1.936
Accuracy:59.830% C+
HSR:15.108% C
Eidolon VE33
C+
Kills:484
Deaths:97
KDR:4.990
Accuracy:27.541% C+
HSR:22.934% C
Nova
M
Kills:293
Deaths:92
KDR:3.185
Accuracy:77.261% M
HSR:13.993% C
Pandora VX25
B+
Kills:268
Deaths:159
KDR:1.686
Accuracy:43.054% B
HSR:17.164% B+
Kills:6,778
Deaths (as Engineer):2,450
Deaths (to Engineers):2,721
KDR:2.76653
Kill Difference:4,328
Playtime:962.248 hours
Usage:42%
Score:17.738m
Score/min:307
Accuracy (listed only):38.947%
HSR (listed only):19.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,441
Deaths:227
KDR:6.348
Accuracy:18.777% D*
HSR:18.806% C
Pulsar C
B
Kills:1,159
Deaths:440
KDR:2.634
Accuracy:22.034% C-
HSR:25.280% B
Sirius SX12
B**
Kills:1,155
Deaths:558
KDR:2.070
Accuracy:22.690% C
HSR:24.675% B**
Serpent VE92
A++
Kills:1,038
Deaths:573
KDR:1.812
Accuracy:24.308% C++
HSR:29.094% A++
Solstice SF
C+
Kills:700
Deaths:271
KDR:2.583
Accuracy:22.338% C
HSR:15.857% C+
NS Baron G5
B**
Kills:700
Deaths:232
KDR:3.017
Accuracy:55.382% B**
HSR:14% C+
Deimos VA29
C+
Kills:695
Deaths:359
KDR:1.936
Accuracy:59.830% C+
HSR:15.108% C
NS-7 PDW
B**
Kills:498
Deaths:171
KDR:2.912
Accuracy:23.348% C
HSR:23.695% B**
Eridani SX5G
B**
Kills:412
Deaths:175
KDR:2.354
Accuracy:22.307% D*
HSR:29.854% B**
Nova
M
Kills:293
Deaths:92
KDR:3.185
Accuracy:77.261% M
HSR:13.993% C
Pandora VX25
B+
Kills:268
Deaths:159
KDR:1.686
Accuracy:43.054% B
HSR:17.164% B+
MKV Suppressed
B**
Kills:185
Deaths:85
KDR:2.176
Accuracy:23.504% C-
HSR:25.946% B**
Kills:8,544
Deaths (as Light Assault):3,342
Deaths (to Light Assaults):2,276
KDR:2.55655
Kill Difference:5,202
Playtime:256.186 hours
Usage:11%
Score:3.033m
Score/min:197
Accuracy (listed only):34.569%
HSR (listed only):21.123%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:2,297
Deaths:157
KDR:14.631
Accuracy:32.648% D--
HSR:69.351% C++
Parallax VX3
B++
Kills:1,177
Deaths:71
KDR:16.578
Accuracy:35.715% C--
HSR:83.263% B++
XM98
B++
Kills:1,160
Deaths:41
KDR:28.293
Accuracy:35.177% C
HSR:80.948% B++
V10
C
Kills:1,157
Deaths:40
KDR:28.925
Accuracy:31.782% D*
HSR:74.330% C
Phantom VA23
A
Kills:1,156
Deaths:97
KDR:11.918
Accuracy:26.563% D*
HSR:42.561% A
Sirius SX12
B**
Kills:1,155
Deaths:558
KDR:2.070
Accuracy:22.690% C
HSR:24.675% B**
NS-44 Commissioner
B+
Kills:901
Deaths:679
KDR:1.327
Accuracy:31.907% C--
HSR:26.082% B+
NS-7 PDW
B**
Kills:498
Deaths:171
KDR:2.912
Accuracy:23.348% C
HSR:23.695% B**
Parsec VX3-A
B+
Kills:488
Deaths:12
KDR:40.667
Accuracy:31.786% F-
HSR:82.172% B+
Eridani SX5G
B**
Kills:412
Deaths:175
KDR:2.354
Accuracy:22.307% D*
HSR:29.854% B**
Nyx VX31
C+
Kills:262
Deaths:43
KDR:6.093
Accuracy:24.183% F
HSR:30.153% C+
MKV Suppressed
B**
Kills:185
Deaths:85
KDR:2.176
Accuracy:23.504% C-
HSR:25.946% B**
Beamer VS3
D-
Kills:178
Deaths:63
KDR:2.825
Accuracy:20.067% D*
HSR:16.292% D-
Artemis VX26
B+
Kills:163
Deaths:50
KDR:3.260
Accuracy:23.708% D
HSR:26.380% B+
VA39 Spectre
B*
Kills:91
Deaths:2
KDR:45.500
Accuracy:27.082% D-
HSR:48.352% B*
Kills:11,280
Deaths (as Infiltrator):2,244
Deaths (to Infiltrators):1,455
KDR:5.02674
Kill Difference:9,036
Playtime:491.909 hours
Usage:21%
Score:5.139m
Score/min:174
Accuracy (listed only):27.498%
HSR (listed only):45.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,155
Deaths:558
KDR:2.070
Accuracy:22.690% C
HSR:24.675% B**
NS Baron G5
B**
Kills:700
Deaths:232
KDR:3.017
Accuracy:55.382% B**
HSR:14% C+
Deimos VA29
C+
Kills:695
Deaths:359
KDR:1.936
Accuracy:59.830% C+
HSR:15.108% C
NS-7 PDW
B**
Kills:498
Deaths:171
KDR:2.912
Accuracy:23.348% C
HSR:23.695% B**
Eridani SX5G
B**
Kills:412
Deaths:175
KDR:2.354
Accuracy:22.307% D*
HSR:29.854% B**
Nova
M
Kills:293
Deaths:92
KDR:3.185
Accuracy:77.261% M
HSR:13.993% C
H-V45
B+
Kills:269
Deaths:116
KDR:2.319
Accuracy:18.676% D*
HSR:25.651% B+
Pandora VX25
B+
Kills:268
Deaths:159
KDR:1.686
Accuracy:43.054% B
HSR:17.164% B+
NS-11P
A*
Kills:229
Deaths:58
KDR:3.948
Accuracy:22.687% C+
HSR:34.498% A*
MKV Suppressed
B**
Kills:185
Deaths:85
KDR:2.176
Accuracy:23.504% C-
HSR:25.946% B**
Terminus VX-9
D
Kills:182
Deaths:80
KDR:2.275
Accuracy:21.227% D--
HSR:21.429% D
Kills:4,886
Deaths (as Combat Medic):2,085
Deaths (to Combat Medics):1,077
KDR:2.34341
Kill Difference:2,801
Playtime:68.216 hours
Usage:3%
Score:2.135m
Score/min:522
Accuracy (listed only):35.451%
HSR (listed only):22.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,431
Deaths:287
KDR:4.986
Accuracy:18.672% C+
HSR:28.232% A
Blueshift VM5
B*
Kills:1,360
Deaths:287
KDR:4.739
Accuracy:19.276% C+
HSR:25.882% B*
Comet VM2
B
Kills:462
Deaths:114
KDR:4.053
Accuracy:38.971% C-
HSR:4.978% B
Comet VM2
B++
Kills:409
Deaths:114
KDR:3.588
Accuracy:39.982% D
HSR:5.623% B++
Nebula VM20
B+
Kills:171
Deaths:46
KDR:3.717
Accuracy:21.064% B+
HSR:22.807% B+
Nebula VM20
B++
Kills:165
Deaths:46
KDR:3.587
Accuracy:20.820% B+
HSR:24.242% B++
NS-10 Burster
C+
Kills:147
Deaths:45
KDR:3.267
Accuracy:29.431% C+
HSR:2.721% D-
NS-10 Burster
C++
Kills:137
Deaths:45
KDR:3.044
Accuracy:29.517% C++
HSR:3.650% D
Kills:4,282
Deaths (as MAX Suit):492
Deaths (to MAX Suits):677
KDR:8.70325
Kill Difference:3,790
Playtime:135.269 hours
Usage:6%
Score:2.655m
Score/min:327
Accuracy (listed only):27.217%
HSR (listed only):14.767%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:666
V. Kills:139 476%
Deaths:33
KDR:20.182
Accuracy:51.807% C+
KPH:70.600 C+
VKPH:14.700 C
Light PPA
C*
Kills:400
V. Kills:16 N/A
Deaths:80
KDR:5
Accuracy:42.545% C*
KPH:36.600 C
VKPH:1.500 D-
Maelstrom Turbo Laser
D
Kills:192
V. Kills:152 125%
Deaths:77
KDR:2.494
Accuracy:25.678% D--
KPH:5.800 D
VKPH:4.600 D
Hornet Missiles
C+
Kills:142
V. Kills:60 233%
Deaths:16
KDR:8.875
Accuracy:57.335% C--
KPH:58.500 C+
VKPH:24.700 C--
Saron Laser Cannon
N/A
Kills:50
V. Kills:47 104%
Deaths:51
KDR:0.980
Accuracy:27.687% N/A
KPH:3.300 N/A
VKPH:3.100 N/A
Kills:1,450 (642 + 0)
Deaths:257
KDR:5.642
VKDR:1.611
Vehicle Kills:414
Kill Difference:1,193
Playtime:71.112 hours
Usage:3%
Score:0.802m
Score/min:188
Piloting Accuracy:27.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,368
V. Kills:162 N/A
Deaths:45
KDR:30.400
Accuracy:31.902% D-
KPH:48 B**
VKPH:5.700 D
L100 Python AP
C+
Kills:1,242
V. Kills:598 207%
Deaths:58
KDR:21.414
Accuracy:46.011% D*
KPH:29 C+
VKPH:14 D
L100 Python HESH
C+
Kills:1,088
V. Kills:122 N/A
Deaths:12
KDR:90.667
Accuracy:44.799% C-
KPH:49.500 C+
VKPH:5.600 D
L100 Python HEAT
B++
Kills:1,028
V. Kills:160 N/A
Deaths:22
KDR:46.727
Accuracy:43.148% D-
KPH:40.100 B++
VKPH:6.200 D*
Kills:4,726 (4,726 + 0)
Deaths:137
KDR:34.496
VKDR:7.606
Vehicle Kills:1,042
Kill Difference:4,589
Playtime:118.827 hours
Usage:5%
Score:1.512m
Score/min:212
Driving Accuracy:43.148%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,993
V. Kills:143 N/A
Deaths:9
KDR:221.444
Accuracy:58.965% B*
KPH:51.100 B
VKPH:3.700 D--
Proton II PPA
M
Kills:1,833
V. Kills:81 N/A
Deaths:10
KDR:183.300
Accuracy:25.445% C*
KPH:132.700 M
VKPH:5.900 B**
Supernova PC
B*
Kills:1,152
V. Kills:158 N/A
Deaths:59
KDR:19.525
Accuracy:42.943% D
KPH:32.300 B*
VKPH:4.400 D*
Supernova FPC
D
Kills:993
V. Kills:664 149%
Deaths:114
KDR:8.711
Accuracy:44.400% D*
KPH:18.800 D
VKPH:12.500 D
Saron HRB
M
Kills:572
V. Kills:340 168%
Deaths:10
KDR:57.200
Accuracy:43.848% C+
KPH:52.700 M
VKPH:31.300 A++
Kills:6,543 (4,138 + 2,405)
Deaths:202
KDR:32.391
VKDR:6.861
Vehicle Kills:1,386
Kill Difference:6,341
Playtime:152.278 hours
Usage:7%
Score:2.852m
Score/min:312
Driving Accuracy:44.400%
Gunner Accuracy:43.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:840
V. Kills:353 237%
Deaths:13
KDR:64.615
Accuracy:53.077% D
KPH:49.800 C**
VKPH:20.900 C+
Aphelion VEX-4H
A**
Kills:782
V. Kills:759 103%
Deaths:64
KDR:12.219
Accuracy:43.736% C
KPH:55.200 B*
VKPH:53.600 A**
Proton II PPA-H
B*
Kills:397
V. Kills:27 N/A
Deaths:10
KDR:39.700
Accuracy:32.173% D
KPH:125 B*
VKPH:8.500 B+
Saron HRB-H
M**
Kills:316
V. Kills:271 116%
Deaths:9
KDR:35.111
Accuracy:57.450% C*
KPH:71.100 A*
VKPH:61 M**
M40 Fury-H
M
Kills:74
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:39.283% C
KPH:213.100 M
VKPH:28.800 B**
Kills:2,409 (0 + 2,409)
Deaths:96
KDR:25.094
VKDR:14.792
Vehicle Kills:1,420
Kill Difference:2,313
Playtime:38.978 hours
Usage:2%
Score:1.263m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:39.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:658
V. Kills:77 N/A
Deaths:13
KDR:50.615
Accuracy:24.959% D*
KPH:57.500 B+
VKPH:6.700 C--
M12 Kobalt
C**
Kills:538
V. Kills:17 N/A
Deaths:8
KDR:67.250
Accuracy:19.066% C++
KPH:74.400 C**
VKPH:2.400 C-
M40 Fury
B+
Kills:369
V. Kills:61 N/A
Deaths:14
KDR:26.357
Accuracy:29.331% D-
KPH:68.200 B+
VKPH:11.300 C+
M12 Kobalt
C+
Kills:280
V. Kills:3 N/A
Deaths:7
KDR:40
Accuracy:17.307% C+
KPH:71.300 C+
VKPH:0.800 D*
M20 Basilisk
B**
Kills:95
V. Kills:19 475%
Deaths:2
KDR:47.500
Accuracy:36.528% C
KPH:33.700 B**
VKPH:6.700 C
Kills:1,940 (0 + 1,940)
Deaths:44
KDR:44.091
VKDR:4.023
Vehicle Kills:177
Kill Difference:1,896
Playtime:30.838 hours
Usage:1%
Score:0.502m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:36.528%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,3002,29715714.631M**10.0332.648%D--69.351%C++24.2DN/A8394.9h2.4C+7.5C
Supernova VPC 2,1361,9939221.444U216.8558.965%B*N/A51.1B3.7D--32739h2.4B**4B**
Proton II PPA 1,9141,83310183.3S178.7025.445%C*2.128%C++132.8M5.9B**60813.8h6.2B**24.3B**
VX6-7 1,4501,4412276.348M**1.7518.777%D*18.806%C13.8DN/A115104.1h12.8C++67.9C
Blueshift VM5 1,4351,4312874.986B**0.3918.672%C+28.232%A29.8CN/A12548.1h16.7C+89.4C+
C75 Viper 1,5301,3684530.4S25.8031.902%D-1.681%B48B**5.7D19728.5h7A21.9B*
Blueshift VM5 1,3631,3602874.739B**0.1419.276%C+25.882%B*28.3CN/A11548.1h17.8C92.3C+
Betelgeuse 54-A 1,2971,2923373.834B0.7622.342%D-33.282%C**28.8D--N/A10044.9h11.6C-52D
L100 Python AP 1,8401,2425821.414M**16.8246.011%D*7.568%M+29C+14D22242.8h4.6B++10.1C**
Parallax VX3 1,1781,1777116.577M*11.9835.715%C--83.263%B++23CN/A9551.2h2B+5.5C**
SVA-88 1,1721,1662404.858A+0.2620.077%D20.24%D25.1DN/A10846.4h15.9D**79.4D
Flare VE6 1,1701,1633473.352A++1.2419.483%D26.913%B18.6DN/A6362.6h11.1C+57C+
XM98 1,1621,1604128.293U23.7035.177%C80.948%B++26.8C+N/A12443.3h2.1B++6B+
Pulsar C 1,1681,1594402.634B*1.9622.034%C-25.28%B16.1DN/A5972h14.4C--65.5C
Orion VS54 1,1681,1593303.512A1.0819.075%C30.802%B*19.9C--N/A8458.2h12B+62.7C++
V10 1,1571,1574028.925U24.3331.782%D*74.33%C23.4C--N/A6249.5h2.4C+7.4C-
Phantom VA23 1,1651,1569711.918S7.3226.563%D*42.561%A19.1D-N/A4060.4h5.3C--20D-
Sirius SX12 1,1581,1555582.07B**2.5322.69%C24.675%B**19.4C-N/A6259.6h12.5B++55.2B
VX29 Polaris 1,1611,1553543.263A+1.3322.636%C+31.775%B**30C-N/A15038.5h12.6C+55.6C++
Pulsar LSW 1,1621,1542834.078A*0.5220.824%C-28.856%B+26.5DN/A9443.5h13.4C64.5C+
Supernova PC 1,3101,1525919.525A*14.9342.943%D4.08%A32.4B*4.4D*16135.6h2.9A6.8B**
L100 Python HESH 1,2101,0881290.667S86.0744.799%C-1.563%C+49.5C+5.5D28722h2.6B+5.8B+
Serpent VE92 1,0471,0385731.812B++2.7824.308%C++29.094%A++15.7DN/A5466h11.8B+48.6B+
L100 Python HEAT 1,1881,0282246.727U42.1343.148%D-6.518%M+40.2B++6.3D*14925.6h3.4A8B*
Supernova FPC 1,6579931148.711B+4.1144.4%D*5.136%A++18.8D12.6D25652.9h4.9B11.1C+
NS-44 Commissioner 9059016791.327B3.2731.907%C--26.082%B+36.6C++N/A12324.6h3.7C**11.7C++
Proximity Mine 8498496413.266M++8.6734.806%D-N/A88.4DN/A2559.6h1.4A+3.9B+
E540 Halberd-H 1,1938401364.615S60.0253.077%D1.786%C+49.7C**20.9C+29616.9h5.4B+10.2C**
Sticky Grenade 7877831783N/A778.4047.279%DN/A978.8C++5D-38000.8h1.8B+3.9C**
Aphelion VEX-4H 1,5417826412.219B++7.6243.736%C4.348%B++55.1B*53.5A**68714.2h53.9C**123.2C**
Tank Mine 1,3187452343.184B1.4125.336%DN/A62.6D-48.2C--76111.9h1.8C*7.1C
Solstice SF 7137002712.583A++2.0122.338%C15.857%C+8.8DN/A5979.6h11.8C++52.8C++
NS Baron G5 7067002323.017A**1.5855.382%B**14%C+27.5CN/A6525.5h4.9C+8.9C+
Deimos VA29 6956953591.936B++2.6659.83%C+15.108%C20.7D-N/A7433.6h2.4C++4.1C++
Dual Photon Pods 8056663320.182A*15.5951.807%C+1.652%B+70.9C+14.8C4319.4h17.3B++33.3B+
M40 Fury 7356581350.615S46.0224.959%D*2.584%B**57.7B+6.8C--25711.4h10.4B++41.5C++
Frag Grenade 6396341634N/A629.4035.651%D*N/A576.4B+4.5C--14911.1h2.7B**7.6B
Saron HRB 9125721057.2U52.6043.848%C+4.021%A**52.5M31.2A++65210.9h8.5A*19.4A++
NS Decimator 8315702052.78A*1.8245.445%F-4.386%A++21.9D-10D19426h5.2C11.3D--
M12 Kobalt 5635573185.667S181.0720.882%C26.93%A++129.5B+1.4D*2744.3h14.1B++67.3B+
M12 Kobalt 555538867.25S62.6519.066%C++23.42%B**74.7C**2.4C-2927.2h19.7C++103.1C**
NS-7 PDW 5004981712.912A**1.6823.348%C23.695%B**21.7CN/A6823h16.1C+69.1C+
Parsec VX3-A 4904881240.667S36.0731.786%F-82.172%B+28.2D-N/A7817.3h2.1D6.6D**
Eidolon VE33 486484974.99M*0.3927.541%C+22.934%C15.8C-N/A6730.6h12.8D--46.6C-
Comet VM2 6344621144.053M**0.5438.971%C-4.978%B12.5C*4.6C*9737.1h20.7C**53.1C++
C-4 5404351263.452A+1.1420.878%D-N/A98.9B+23.9C9194.4h1.2B+5.8C++
Eridani SX5G 4154121752.354B*2.2422.307%D*29.854%B**18.2D-N/A4422.6h10.1B+45.3C+
Comet VM2 5494091143.588M++1.0139.982%D5.623%B++11.1C+3.8D7437h23.9B59.9C*
Light PPA 416400805C*0.4042.545%C*1.5%B+36.7C1.5D-13010.9h9.2B+21.6B+
Proton II PPA-H 4243971039.7A*35.1032.173%D2.771%B**124.1B*8.4B+4293.2h9.4B29.3C++
M40 Fury 4303691426.357M+21.7629.331%D-2.168%B68.3B+11.3C+3355.4h11.6B+39.6C++
Saron HRB-H 587316935.111S30.5157.45%C*2.532%B**71.8A*61.6M**10164.4h24.2C*42.1B
Nova 293293923.185A1.4177.261%M13.993%C26.9CN/A14310.9h7.9F-10.3C*
M12 Kobalt 283280740B**35.4017.307%C+16.786%C71.8C++N/A2073.9h17.8C**102.6C**
H-V45 2692691162.319B+2.2818.676%D*25.651%B+15.5DN/A8817.3h14.1C+75.5C--
Pandora VX25 2702681591.686B2.9143.054%B17.164%B+25.8C-N/A10410.4h4.9C11.4C*
Nyx VX31 262262436.093A++1.5024.183%F30.153%C+17.2D-N/A4515.2h7.1D-29.2D**
The Slasher 2492435,7380.042C+4.5539.068%B+N/A0.3C-N/A1775.8h1.8B++4.6C++
NS-11P 230229583.948M0.6522.687%C+34.498%A*21CN/A8810.9h14.4C+63.7C++
Nemesis VSH9 3492211032.146M2.4554.686%D--1.81%C-6.9C-4C12431.8h9.4C-17.2D-
Maelstrom Turbo Laser 344192772.494B2.1025.678%D--2.083%C5.8D4.6D12233.2h112.6C+438.7C+
Anti-Vehicle Grenade 2341921192N/A187.4036.609%FN/A213.3D46.7D13600.9h7.4D20.2D*
MKV Suppressed 185185852.176A+2.4223.504%C-25.946%B**21C--N/A718.8h16.8C71.5C+
MANA Anti-Vehicle Turret 2671841810.222S5.6346.354%C9.783%A**1840A830C++11904100.1h7.5C**16.1C*
Terminus VX-9 182182802.275B+2.3221.227%D--21.429%D12.6D--N/A6414.4h16.5D**77.9D*
Beamer VS3 178178632.825M1.7720.067%D*16.292%D-37.9B+N/A2554.7h6.1B**30.3C++
Nebula VM20 171171463.717B++0.8821.064%B+22.807%B+24.4DN/A827h17.1C+81.2B+
Nebula VM20 166165463.587B++1.0120.82%B+24.242%B++23.6DN/A727h17.5C+84.1C**
Artemis VX26 163163503.26A++1.3423.708%D26.38%B+15.7D-N/A5710.4h15.4D--64.8D-
NS-10 Burster 310147453.267M+1.3329.431%C+2.721%D-3.6D-4C++7340.8h211.2D**717.5D
Hornet Missiles 202142168.875B**4.2857.335%C--N/A59.2C+25C-4762.4h9.6C**16.8C**
NS-10 Burster 280137453.044M*1.5529.517%C++3.65%D3.3D--3.4C+7042h235.6F-798.2D*
S1 193133671.985A*2.6148.82%D--4.511%B**18.5C--8.3D4197.2h5B*10.2B+
M20 Basilisk 11495247.5U42.9036.528%C10.526%A*33.9A6.8C2432.8h54.2B*148.3B**
VA39 Spectre 9191245.5U40.9027.082%D-48.352%B*18.2CN/A2045h4.1B**15.2B+
M40 Fury-H 8474174S69.4039.283%C2.703%A++246.7M*33.3A13160.3h6.7B+17B+
MANA Anti-Personnel Turret 7373173N/A68.4016.665%UN/A730UN/A5167000.1h22.2T*133.5T*
MAX Punch 69674920.136C++4.4622.635%D**N/A0.5C--N/A1130.8h1.8C++8C
Force-Blade 68662,9790.022C+4.5718.506%D--N/A0.1DN/A0588h2.4C**13.2C+
Hunter QCX 6464730.877C**3.7237.16%C15.625%D6.3DN/A1910.2h3B+8B+
Saron Laser Cannon 9750510.98C+3.6227.687%D2%C+3.3D-3.1D--17615.1h150.4C+543.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42070.1h
Anti-Vehicle MANA Turret54131.6h
Nano-Armor Kit231899,69268.6h
Nanite Revive Grenade09160.3h
Motion Spotter912,3345.5h
Shield Recharging Field174,3131.5h
Recon Detection Device1411,45120.7h
Ammunition Package103,7872.2h
Medical Kit5354,5588.7h
Anti-Infantry MANA Turret01,0951.2h
Medical Applicator82137,53511.3h
Hardlight Barrier4580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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