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Primarch Exterminator Calilator[S0VA] Calilator
VS BR 95

KDR: 0.99

Score: 12.1m

Last Seen: Dec 16th, 2018 1:48 PM
- OFFLINE - 5235.1 hour(s)

Battle Rank 95 - Vanu Sovereignty on Emerald
Level Progress (to 96): 91%
Level 100 Progress: 64% 544h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 Pulsar C Pulsar LSW Eridani SX5 Supernova VPC CME Serpent VE92 L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $92,574 MLG Score: 74
Fun Score: N/A
Cheeseburgers Flipped: 378TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.777%13.409%22514120010,3361.78947-0.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.62%-0.852D---1.135D*0.18C++HEAD + (~5.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.7-0.097C+13.70.04C+68

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.318%1.471%336512091,6316843492.3845466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.453%-0.065C+-0.701D--0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++3.40.729B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.847%1.396%115412105734153101.38072184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.403%-1.141D*-0.753D--0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.685B+90.775B++28.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.533%75.807%115112136263300.0977918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.082C+0.567B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.037C+3.4-0.064C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.919%14.737%115112139544020.21542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.965D--0.02C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.5-1.769F-10.9-1.247D*25.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.1m443.9%208 (12.5k)197 (11.8k)0.98984716,08616,2511.3805995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12149314.054%10.556%14803:461

11% Combat Medic28% Engineer12% Heavy Assault38% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:03 PMOct 15th, 2015 11:03 PMJan 15th, 2019 6:36 AM (188d) (PST)Dec 16th, 2018 10:10 AM (218d) (PST)Dec 16th, 2018 9:48 AM (218d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
317247700.2620.2650.0281.2850.02774

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,99314,8044,1891616277211,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1023.1h/42.6d 6,350 1,698 2,646 78.9k 1,817 3,032 1,688 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D**
Kills:1,047
Deaths:634
KDR:1.651
Accuracy:14.734% D**
HSR:12.512% F
SVA-88
D*
Kills:288
Deaths:102
KDR:2.824
Accuracy:12.822% F-
HSR:16.319% D*
Flare VE6
F-
Kills:87
Deaths:68
KDR:1.279
Accuracy:11.247% F-
HSR:11.494% F-
Kills:1,422
Deaths (as Heavy Assault):804
Deaths (to Heavy Assaults):5,224
KDR:1.76866
Kill Difference:618
Playtime:124.748 hours
Usage:12%
Score:1.210m
Score/min:162
Accuracy (listed only):12.934%
HSR (listed only):13.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D*
Kills:4,747
Deaths:3,603
KDR:1.318
Accuracy:17.140% D**
HSR:14.114% D*
Pulsar C
D**
Kills:1,140
Deaths:252
KDR:4.524
Accuracy:16.400% D**
HSR:13.070% F
Serpent VE92
D**
Kills:492
Deaths:336
KDR:1.464
Accuracy:16.471% D**
HSR:12.195% D**
Pandora VX25
C+
Kills:95
Deaths:67
KDR:1.418
Accuracy:29.919% D--
HSR:14.737% C+
Kills:6,474
Deaths (as Engineer):4,258
Deaths (to Engineers):3,903
KDR:1.52043
Kill Difference:2,216
Playtime:283.071 hours
Usage:28%
Score:4.056m
Score/min:239
Accuracy (listed only):19.983%
HSR (listed only):13.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D*
Kills:4,747
Deaths:3,603
KDR:1.318
Accuracy:17.140% D**
HSR:14.114% D*
Pulsar C
D**
Kills:1,140
Deaths:252
KDR:4.524
Accuracy:16.400% D**
HSR:13.070% F
Eridani SX5
D**
Kills:951
Deaths:720
KDR:1.321
Accuracy:19.184% D**
HSR:10.095% D**
Serpent VE92
D**
Kills:492
Deaths:336
KDR:1.464
Accuracy:16.471% D**
HSR:12.195% D**
Sirius SX12
D--
Kills:140
Deaths:228
KDR:0.614
Accuracy:15.409% F-
HSR:12.143% D--
NS-7 PDW
C--
Kills:119
Deaths:76
KDR:1.566
Accuracy:21.935% C--
HSR:7.563% F
Pandora VX25
C+
Kills:95
Deaths:67
KDR:1.418
Accuracy:29.919% D--
HSR:14.737% C+
Kills:7,684
Deaths (as Light Assault):5,282
Deaths (to Light Assaults):2,801
KDR:1.45475
Kill Difference:2,402
Playtime:392.285 hours
Usage:38%
Score:4.037m
Score/min:172
Accuracy (listed only):19.494%
HSR (listed only):11.988%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D**
Kills:951
Deaths:720
KDR:1.321
Accuracy:19.184% D**
HSR:10.095% D**
CME
D
Kills:506
Deaths:799
KDR:0.633
Accuracy:20.495% D*
HSR:17.194% D
H-V45
D-
Kills:371
Deaths:542
KDR:0.685
Accuracy:20.139% D-
HSR:14.555% D-
Pulsar VS1
C-
Kills:159
Deaths:253
KDR:0.628
Accuracy:16.875% D*
HSR:17.610% C-
Sirius SX12
D--
Kills:140
Deaths:228
KDR:0.614
Accuracy:15.409% F-
HSR:12.143% D--
NS-7 PDW
C--
Kills:119
Deaths:76
KDR:1.566
Accuracy:21.935% C--
HSR:7.563% F
Pandora VX25
C+
Kills:95
Deaths:67
KDR:1.418
Accuracy:29.919% D--
HSR:14.737% C+
Equinox VE2
D*
Kills:89
Deaths:39
KDR:2.282
Accuracy:13.037% F--
HSR:12.360% D*
Kills:2,430
Deaths (as Combat Medic):2,724
Deaths (to Combat Medics):1,614
KDR:0.89207
Kill Difference:294
Playtime:112.132 hours
Usage:11%
Score:1.438m
Score/min:214
Accuracy (listed only):19.624%
HSR (listed only):13.282%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D**
Kills:951
Deaths:720
KDR:1.321
Accuracy:19.184% D**
HSR:10.095% D**
Manticore SX40
F-
Kills:193
Deaths:251
KDR:0.769
Accuracy:13.915% F--
HSR:7.772% F-
Sirius SX12
D--
Kills:140
Deaths:228
KDR:0.614
Accuracy:15.409% F-
HSR:12.143% D--
NS-7 PDW
C--
Kills:119
Deaths:76
KDR:1.566
Accuracy:21.935% C--
HSR:7.563% F
Beamer VS3
D*
Kills:96
Deaths:1
KDR:96
Accuracy:12.239% F--
HSR:13.542% D*
V10
F-
Kills:91
Deaths:
KDR:
Accuracy:27.301% F-
HSR:61.539% F-
Parallax VX3
C
Kills:62
Deaths:36
KDR:1.722
Accuracy:35.533% D
HSR:75.807% C
Kills:1,652
Deaths (as Infiltrator):1,312
Deaths (to Infiltrators):1,852
KDR:1.25915
Kill Difference:340
Playtime:54.737 hours
Usage:5%
Score:0.487m
Score/min:148
Accuracy (listed only):20.788%
HSR (listed only):26.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:153
Deaths:118
KDR:1.297
Accuracy:22.957% D--
HSR:3.922% D
Cosmos VM3
C-
Kills:151
Deaths:86
KDR:1.756
Accuracy:11.998% D--
HSR:17.219% C-
Cosmos VM3
C+
Kills:146
Deaths:83
KDR:1.759
Accuracy:11.898% D*
HSR:18.493% C+
NS-10 Burster
D*
Kills:143
Deaths:118
KDR:1.212
Accuracy:22.878% D*
HSR:1.399% D*
Blueshift VM5
F-
Kills:71
Deaths:22
KDR:3.227
Accuracy:9.742% F-
HSR:9.859% F-
Quasar VM1
D
Kills:53
Deaths:9
KDR:5.889
Accuracy:8.687% D**
HSR:15.094% D
Kills:717
Deaths (as MAX Suit):218
Deaths (to MAX Suits):808
KDR:3.28899
Kill Difference:499
Playtime:47.323 hours
Usage:5%
Score:0.857m
Score/min:302
Accuracy (listed only):14.693%
HSR (listed only):10.998%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:262
V. Kills:49 N/A
Deaths:11
KDR:23.818
Accuracy:30.157% D**
KPH:943,200 U
VKPH:176,400 U
C150 Dalton
U
Kills:68
V. Kills:29 227%
Deaths:11
KDR:6.182
Accuracy:44.519% B++
KPH:244,800 U
VKPH:104,400 U
Kills:330 (0 + 330)
Deaths:22
KDR:15
VKDR:3.545
Vehicle Kills:78
Kill Difference:308
Playtime:0.001 hours
Usage:0%
Score:0.137m
Score/min:2,741,680
Piloting Accuracy:N/A%
Gunner Accuracy:44.519%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:389
V. Kills:47 N/A
Deaths:40
KDR:9.725
Accuracy:43.576% D
KPH:39.500 C-
VKPH:4.800 D-
L100 Python HEAT
C*
Kills:228
V. Kills:67 335%
Deaths:52
KDR:4.385
Accuracy:45.905% D
KPH:32.800 C*
VKPH:9.600 C-
Kills:617 (617 + 0)
Deaths:92
KDR:6.707
VKDR:1.239
Vehicle Kills:114
Kill Difference:525
Playtime:16.793 hours
Usage:2%
Score:0.272m
Score/min:270
Driving Accuracy:45.905%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:565
V. Kills:73 N/A
Deaths:54
KDR:10.463
Accuracy:41.145% D--
KPH:25 D--
VKPH:3.200 D--
Supernova PC
B
Kills:371
V. Kills:92 399%
Deaths:65
KDR:5.708
Accuracy:38.122% D*
KPH:26.400 B
VKPH:6.600 D
Saron HRB
D-
Kills:169
V. Kills:99 169%
Deaths:56
KDR:3.018
Accuracy:29.848% F
KPH:15.100 D--
VKPH:8.800 D-
Supernova FPC
D-
Kills:78
V. Kills:59 130%
Deaths:24
KDR:3.250
Accuracy:28.162% T
KPH:14.400 D--
VKPH:10.900 D-
Aphelion VEX-4
C+
Kills:78
V. Kills:68 113%
Deaths:30
KDR:2.600
Accuracy:26.673% D--
KPH:17.800 D
VKPH:15.600 C+
E540 Halberd
C+
Kills:59
V. Kills:31 184%
Deaths:9
KDR:6.556
Accuracy:34.028% F-
KPH:29.800 C+
VKPH:15.700 C+
Kills:1,320 (1,014 + 306)
Deaths:238
KDR:5.546
VKDR:1.773
Vehicle Kills:422
Kill Difference:1,082
Playtime:59.626 hours
Usage:6%
Score:0.761m
Score/min:213
Driving Accuracy:28.162%
Gunner Accuracy:34.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:226
V. Kills:15 N/A
Deaths:35
KDR:6.457
Accuracy:19.980% F--
KPH:57.600 D
VKPH:3.800 D-
Kills:226 (0 + 226)
Deaths:35
KDR:6.457
VKDR:0.429
Vehicle Kills:15
Kill Difference:191
Playtime:3.925 hours
Usage:0%
Score:0.066m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:19.980%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:113
V. Kills:15 N/A
Deaths:24
KDR:4.708
Accuracy:20.819% F
KPH:25.100 D
VKPH:3.300 D*
M60-G Bulldog
D
Kills:65
V. Kills:8 N/A
Deaths:13
KDR:5
Accuracy:20.009% F
KPH:16.800 D
VKPH:2.100 D--
Kills:178 (0 + 178)
Deaths:37
KDR:4.811
VKDR:0.622
Vehicle Kills:23
Kill Difference:141
Playtime:8.357 hours
Usage:1%
Score:0.073m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:20.009%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 4,7944,7473,6031.318C++0.3317.14%D**14.114%D*18.4C--N/A96258h14C+81.6D
Pulsar C 1,1491,1402524.524A++3.5316.4%D**13.07%F18.1C-N/A15163.1h12.6C+77.1D
Pulsar LSW 1,0551,0476341.651C++0.6614.734%D**12.512%F28.8C--N/A13936.3h15D101.7D*
Eridani SX5 9519517201.321C*0.3319.184%D**10.095%D**28CN/A11434h11.7C*60.9C
Supernova VPC 6385655410.463C+9.4741.145%D--N/A25D--3.2D--19322.6h3.3C+8C
CME 5135067990.633D0.3620.495%D*17.194%D24.7C-N/A6220.5h14.1C+68.7C-
Serpent VE92 4974923361.464B0.4716.471%D**12.195%D**16.3DN/A15130.1h15.1C91.9D-
L100 Python HESH 436389409.725C+8.7443.576%D1.285%C39.7C-4.8D-2859.8h3C**6.8C**
Lasher X2 3893801772.147A++1.1618.003%D--2.895%D17.8DN/A13621.4h26.8D**148.8D*
Supernova PC 463371655.708C++4.7238.122%D*2.156%C+26.5B+6.6D21514h3.5B**9.2B+
H-V45 3813715420.685C0.3020.139%D-14.555%D-19.8C--N/A7018.7h16D-79.3D
Frag Grenade 3493481348N/A347.0125.265%F*N/A3480U10C++56020.1h1.2A*4.6B**
SVA-88 2912881022.824B+1.8312.822%F-16.319%D*19.2D--N/A11915h16.3D**126.7F--
L105 Zephyr 3112621123.818A++22.8330.157%D**N/A2620U490U10274700.1h5.3B++17.7C+
L100 Python HEAT 295228524.385C+3.4045.905%D3.509%B++33C*9.7C-2496.9h3.7A8.1B*
M40 Fury-H 241226356.457C-5.4719.98%F--N/A57.9D3.8D-2813.9h5.3B*26.6C--
Manticore SX40 1981932510.769C+0.2213.915%F--7.772%F-14.7DN/A6113.1h6.3B++45.1D*
Saron HRB 268169563.018C-2.0329.848%F2.959%A15.1D--8.8D-17411.2h14.1A47.2B
Pulsar VS1 1621592530.628C0.3616.875%D*17.61%C-25.2C+N/A936.3h13.3B+79C
NS-10 Burster 2631531181.297B+0.3122.957%D--3.922%D5.3C3.8C++12828.9h122.4B533.4C+
Cosmos VM3 153151861.756C+0.7711.998%D--17.219%C-28C+N/A1025.4h14.8C+123C
Cosmos VM3 151146831.759C+0.7711.898%D*18.493%C+28.1C+1B*985.2h14.2C+119.5D
NS-10 Burster 2531431181.212C++0.2222.878%D*1.399%D*5C3.8C+12228.8h131.3B+573.8C+
Sirius SX12 1401402280.614C0.3815.409%F-12.143%D--23CN/A1386.1h15.8C+102.4D
NS-7 PDW 119119761.566B*0.5821.935%C--7.563%F35B+N/A1613.4h11.3B*51.3B+
M40 Fury 128113244.708C3.7220.819%FN/A25.1D3.3D*1394.5h10B++48C+
Beamer VS3 9896196U95.0112.239%F--13.542%D*6.9D--N/A9914h10.4C+85.2D-
Pandora VX25 9795671.418C++0.4329.919%D--14.737%C+11.6D--N/A938.2h10.9T*36.5T-
V10 9191191U90.0127.301%F-61.539%F-12.6D--N/A827.2h2.9D-10.6F
Equinox VE2 9089392.282B**1.2913.037%F--12.36%D*15.3DN/A1255.8h17D*130.5F**
Flare VE6 8787681.279C+0.2911.247%F-11.494%F-18.9DN/A1134.6h11.9C105.5D**
NS Decimator 128811990.407D0.5842.284%F--2.469%C*11.7D**6.8D--1336.9h6.8D*16F--
Supernova FPC 13778243.25C2.2628.162%T1.282%D14.4D--10.9D-3145.4h4.5B+16.1D**
Aphelion VEX-4 14678302.6C-1.6126.673%D--2.564%D17.7D15.5C1834.4h75.1C-281.6D--
Blueshift VM5 7171223.227B2.249.742%F-9.859%F-22.9DN/A1553.1h11.8A121.6D
C150 Dalton 9768116.182C+5.1944.519%B++N/A680U290U3433700.1h4.9C11C*
M60-G Bulldog 7365135C*4.0120.009%F1.538%D-16.7D2.1D--1523.9h6.6B+32.8C--
NS Annihilator 14462970.639C++0.3571.104%F*N/A6.7D-8.8C++1229.3h15.2D--21.3F
Parallax VX3 6262361.722C0.7335.533%D75.807%C10.5D*N/A725.9h3.4F9.5D*
E540 Halberd 905996.556C+5.5734.028%F-N/A29.5C+15.5C+4272h5.8C++17.1D--
Quasar VM1 545395.889M++4.908.687%D**15.094%D21.2C+N/A3682.5h20.3D*233.3D*
Force-Blade 123509,9570.005D0.9824.506%C-N/A0.1DN/A1461.1h7.9T*32.4F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1950.4h
Nano-Armor Kit233240,47338.3h
Solstice Burst01,5640.9h
Nanite Revive Grenade05220.1h
Medical Applicator913153,48041h
Spitfire Auto-Turret92800.5h
Restoration Kit52250.9h
Ammunition Package151,1782.5h
Medical Kit601,2795.2h
Anti-Infantry MANA Turret13780.8h
Dual-75 Duster1570h
Recon Detection Device102361.3h

Check the help document for the dictionary if you want to learn more about words used here.


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