Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 15 (17,140)players online:
PresidentFreeman (7)  KokoSabre (5)  henry9k1 (2)  브로켄공작 (1) 15
stats.dasanfall.com
Executor Caliphen[KAIN] Caliphen
NC BR 120

KDR: 1.74

Score: 29.5m

Last Seen: Oct 19th, 2017 6:37 PM
- OFFLINE - 16.2 hour(s)

Rank 120 (115) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
Level Progress (to 116): 13%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT EM1 Carnage AR Gauss Rifle S NC6 Gauss SAW EM6 AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Caliphen



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.038%20.154%4842193115,0591.659580.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.333%0.631B+0.012C+0.372C**HEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.416B10.60.255C*33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.287%0.782%19439491,27865210471.96012122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.855%-0.996D---0.809D--0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.1-0.349C-58.9-0.153C149.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.843%2.439%98939495,12686735085.90553146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.746%0.714B++-0.295C-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++4.30.654B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.971%3.749%348119411,9747539632.61804205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.295%0.209C++-0.098C+-0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.591B+17.40.523B+28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.85%76.905%348295042079330.529634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.779%1.126B**0.662B+-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.509B+20.353C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.518%8.929%348195116868510.244898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.109C+-1.062D*-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.275C*3.80.211C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
29.5m333.4%335 (20.1k)294 (17.6k)1.7424134,55919,8342.33387120 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952110015.797%12.226%19305:0312

26% Combat Medic40% Engineer20% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:00 PMJul 18th, 2014 5:10 PMOct 19th, 2017 8:00 PM (10h) (PST)Oct 19th, 2017 4:54 PM (13h) (PST)Oct 19th, 2017 2:37 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351224130.3450.1980.0421.3990.075305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1097,32324,7862112384417,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1669.8h/69.6d 11,731 4,225 16,497 140.1k 2,457 3,667 7,467 53.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,357
Deaths:890
KDR:1.525
Accuracy:22.110% C*
HSR:23.950% B+
NC6 Gauss SAW
C*
Kills:1,233
Deaths:584
KDR:2.111
Accuracy:20.833% C*
HSR:15.977% D*
EM6
C+
Kills:1,232
Deaths:860
KDR:1.433
Accuracy:20.597% C+
HSR:19.237% D
LA1 Anchor
C+
Kills:1,192
Deaths:721
KDR:1.653
Accuracy:23.811% C+
HSR:22.567% C+
GD-22S
C*
Kills:1,184
Deaths:749
KDR:1.581
Accuracy:23.638% C*
HSR:20.693% C
NC05 Jackhammer
B+
Kills:744
Deaths:508
KDR:1.465
Accuracy:44.787% C++
HSR:16.398% B+
NC6A GODSAW
C+
Kills:267
Deaths:169
KDR:1.580
Accuracy:26.266% C
HSR:25.843% C+
Kills:7,209
Deaths (as Heavy Assault):4,481
Deaths (to Heavy Assaults):5,590
KDR:1.60879
Kill Difference:2,728
Playtime:333.593 hours
Usage:20%
Score:5.056m
Score/min:253
Accuracy (listed only):26.006%
HSR (listed only):20.666%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,217
Deaths:693
KDR:1.756
Accuracy:24.455% B+
HSR:18.159% C-
Razor GD-23
B++
Kills:864
Deaths:910
KDR:0.949
Accuracy:27.033% B++
HSR:21.065% C**
GD-7F
C*
Kills:371
Deaths:372
KDR:0.997
Accuracy:24.776% C*
HSR:19.946% C*
NS-11C
B
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% B
HSR:14.151% D
Mauler S6
C+
Kills:168
Deaths:158
KDR:1.063
Accuracy:39.518% C+
HSR:8.929% D*
AC-X11
C+
Kills:96
Deaths:105
KDR:0.914
Accuracy:22.883% C
HSR:20.833% C+
Kills:2,928
Deaths (as Engineer):2,414
Deaths (to Engineers):4,308
KDR:1.21292
Kill Difference:514
Playtime:669.636 hours
Usage:40%
Score:13.192m
Score/min:328
Accuracy (listed only):27.309%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,217
Deaths:693
KDR:1.756
Accuracy:24.455% B+
HSR:18.159% C-
Razor GD-23
B++
Kills:864
Deaths:910
KDR:0.949
Accuracy:27.033% B++
HSR:21.065% C**
GD-7F
C*
Kills:371
Deaths:372
KDR:0.997
Accuracy:24.776% C*
HSR:19.946% C*
AF-4 Cyclone
C++
Kills:313
Deaths:246
KDR:1.272
Accuracy:25.684% C++
HSR:15.016% C
NS-11C
B
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% B
HSR:14.151% D
Mauler S6
C+
Kills:168
Deaths:158
KDR:1.063
Accuracy:39.518% C+
HSR:8.929% D*
AC-X11
C+
Kills:96
Deaths:105
KDR:0.914
Accuracy:22.883% C
HSR:20.833% C+
Kills:3,241
Deaths (as Light Assault):2,660
Deaths (to Light Assaults):3,919
KDR:1.21842
Kill Difference:581
Playtime:151.038 hours
Usage:9%
Score:1.963m
Score/min:217
Accuracy (listed only):27.077%
HSR (listed only):16.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B+
Kills:1,261
Deaths:989
KDR:1.275
Accuracy:25.772% B+
HSR:15.543% C--
Gauss Rifle S
C
Kills:1,257
Deaths:521
KDR:2.413
Accuracy:23.049% C
HSR:16.388% C-
GR-22
B+
Kills:1,159
Deaths:738
KDR:1.570
Accuracy:25.509% B+
HSR:19.500% C**
NC1 Gauss Rifle
C**
Kills:1,153
Deaths:1,023
KDR:1.127
Accuracy:23.628% C**
HSR:21.422% C**
Gauss Rifle Burst
C*
Kills:1,007
Deaths:819
KDR:1.230
Accuracy:27.625% C++
HSR:27.408% C*
AF-4 Cyclone
C++
Kills:313
Deaths:246
KDR:1.272
Accuracy:25.684% C++
HSR:15.016% C
Mauler S6
C+
Kills:168
Deaths:158
KDR:1.063
Accuracy:39.518% C+
HSR:8.929% D*
NS-11A
B+
Kills:98
Deaths:89
KDR:1.101
Accuracy:24.256% C++
HSR:22.449% B+
Kills:6,416
Deaths (as Combat Medic):4,583
Deaths (to Combat Medics):1,951
KDR:1.39996
Kill Difference:1,833
Playtime:430.074 hours
Usage:26%
Score:7.705m
Score/min:299
Accuracy (listed only):26.880%
HSR (listed only):18.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:376
Deaths:543
KDR:0.692
Accuracy:29.693% D
HSR:18.883% C
AF-4 Cyclone
C++
Kills:313
Deaths:246
KDR:1.272
Accuracy:25.684% C++
HSR:15.016% C
LA3 Desperado
C-
Kills:222
Deaths:330
KDR:0.673
Accuracy:23.552% D
HSR:15.766% C-
SAS-R
B**
Kills:212
Deaths:128
KDR:1.656
Accuracy:45.302% B**
HSR:76.887% B**
EM4 Longshot
C++
Kills:208
Deaths:64
KDR:3.250
Accuracy:40.271% C++
HSR:76.923% C+
NC4 Mag-Shot
B+
Kills:143
Deaths:93
KDR:1.538
Accuracy:20.249% D--
HSR:21.678% B+
LA8 Rebel
D
Kills:102
Deaths:160
KDR:0.638
Accuracy:18.448% F
HSR:14.706% D
Kills:1,576
Deaths (as Infiltrator):1,564
Deaths (to Infiltrators):2,441
KDR:1.00767
Kill Difference:12
Playtime:42.746 hours
Usage:3%
Score:0.701m
Score/min:273
Accuracy (listed only):29.028%
HSR (listed only):34.266%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:534
Deaths:194
KDR:2.753
Accuracy:24.264% D
HSR:16.667% B*
AF-41 Hacksaw
B+
Kills:529
Deaths:187
KDR:2.829
Accuracy:25.979% D
HSR:16.635% B+
NCM2 Falcon
C+
Kills:67
Deaths:39
KDR:1.718
Accuracy:38.263% C+
HSR:4.478% C
Kills:1,130
Deaths (as MAX Suit):210
Deaths (to MAX Suits):1,173
KDR:5.38095
Kill Difference:920
Playtime:36.325 hours
Usage:2%
Score:0.840m
Score/min:385
Accuracy (listed only):29.502%
HSR (listed only):12.593%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:718
V. Kills:139 N/A
Deaths:63
KDR:11.397
Accuracy:43.768% D
KPH:62.400 C
VKPH:12.100 C
Vortek Rotary
C
Kills:329
V. Kills:371 88%
Deaths:230
KDR:1.430
Accuracy:27.452% D
KPH:6.400 C--
VKPH:7.200 C
M20 Mustang
C--
Kills:231
V. Kills:313 74%
Deaths:229
KDR:1.009
Accuracy:26.491% D
KPH:5.100 D
VKPH:6.900 C--
Tomcat A2AM Pods
D
Kills:173
V. Kills:197 87%
Deaths:35
KDR:4.943
Accuracy:71.638% D
KPH:21.700 D
VKPH:24.700 D
Coyote Missiles
N/A
Kills:50
V. Kills:55 89%
Deaths:26
KDR:1.923
Accuracy:39.050% N/A
KPH:11.100 N/A
VKPH:12.300 N/A
Kills:1,501 (560 + 0)
Deaths:583
KDR:2.575
VKDR:1.844
Vehicle Kills:1,075
Kill Difference:918
Playtime:120.384 hours
Usage:7%
Score:0.963m
Score/min:133
Piloting Accuracy:26.491%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:387
V. Kills:30 N/A
Deaths:28
KDR:13.821
Accuracy:45.946% B+
KPH:71 B+
VKPH:5.500 C
C150 Dalton
C
Kills:172
V. Kills:172 99%
Deaths:40
KDR:4.300
Accuracy:28.755% D--
KPH:19.100 D
VKPH:19.100 C
AP30 Shredder
C**
Kills:56
V. Kills:69 80%
Deaths:9
KDR:6.222
Accuracy:27.060% C+
KPH:17 D
VKPH:20.900 C**
Kills:615 (0 + 615)
Deaths:77
KDR:7.987
VKDR:3.519
Vehicle Kills:271
Kill Difference:538
Playtime:17.773 hours
Usage:1%
Score:0.333m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:27.060%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:296
V. Kills:64 455%
Deaths:38
KDR:7.789
Accuracy:30.704% D
KPH:22.200 C-
VKPH:4.800 D
Skyguard
B+
Kills:74
V. Kills:76 96%
Deaths:19
KDR:3.895
Accuracy:29.284% C+
KPH:10 C+
VKPH:10.300 B+
Kills:370 (370 + 0)
Deaths:57
KDR:6.491
VKDR:2.456
Vehicle Kills:140
Kill Difference:313
Playtime:20.716 hours
Usage:1%
Score:0.198m
Score/min:159
Driving Accuracy:29.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,967
V. Kills:2,550 116%
Deaths:422
KDR:7.031
Accuracy:50.497% C*
KPH:19.500 C+
VKPH:16.700 B+
Titan-150 HEAT
C++
Kills:1,399
V. Kills:639 219%
Deaths:113
KDR:12.381
Accuracy:41.039% D
KPH:20.100 C+
VKPH:9.200 C++
Titan-150 HESH
B
Kills:760
V. Kills:148 N/A
Deaths:51
KDR:14.902
Accuracy:50.603% B+
KPH:39.500 C+
VKPH:7.700 B
Enforcer ML85
C++
Kills:300
V. Kills:281 106%
Deaths:43
KDR:6.977
Accuracy:47.730% B*
KPH:18.800 C
VKPH:17.600 C++
C85 Canister
B*
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:43.863% B*
KPH:90 B
VKPH:4.500 C++
E540 Halberd
C--
Kills:72
V. Kills:44 160%
Deaths:11
KDR:6.545
Accuracy:58.005% A++
KPH:21.700 C--
VKPH:13.200 C--
Kills:5,578 (5,126 + 452)
Deaths:644
KDR:8.661
VKDR:5.693
Vehicle Kills:3,666
Kill Difference:4,934
Playtime:261.521 hours
Usage:16%
Score:3.527m
Score/min:225
Driving Accuracy:50.603%
Gunner Accuracy:58.005%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:246
V. Kills:14 N/A
Deaths:24
KDR:10.250
Accuracy:44.964% C++
KPH:83 C--
VKPH:4.700 D
M40 Fury-H
B
Kills:70
V. Kills:11 N/A
Deaths:5
KDR:14
Accuracy:28.549% D*
KPH:74.300 C
VKPH:11.700 B
M96 Mjolnir-H
C*
Kills:69
V. Kills:60 113%
Deaths:19
KDR:3.632
Accuracy:52.278% C*
KPH:37.300 C+
VKPH:32.400 C
Kills:385 (0 + 385)
Deaths:48
KDR:8.021
VKDR:1.771
Vehicle Kills:85
Kill Difference:337
Playtime:5.757 hours
Usage:0%
Score:0.108m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:52.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:356
V. Kills:63 N/A
Deaths:37
KDR:9.622
Accuracy:36.920% C*
KPH:47.900 C+
VKPH:8.500 C+
M40 Fury
C**
Kills:249
V. Kills:35 N/A
Deaths:22
KDR:11.318
Accuracy:37.702% C*
KPH:62.400 C**
VKPH:8.800 C
M20 Basilisk
A
Kills:87
V. Kills:45 189%
Deaths:13
KDR:6.692
Accuracy:39.772% B+
KPH:23.100 B+
VKPH:11.900 A
M20 Basilisk
B**
Kills:78
V. Kills:30 252%
Deaths:15
KDR:5.200
Accuracy:40.807% B+
KPH:30.300 B**
VKPH:11.700 B++
M60-G Bulldog
C**
Kills:55
V. Kills:11 458%
Deaths:9
KDR:6.111
Accuracy:30.041% C-
KPH:34.300 C**
VKPH:6.900 C**
Kills:825 (0 + 825)
Deaths:96
KDR:8.594
VKDR:1.917
Vehicle Kills:184
Kill Difference:729
Playtime:19.369 hours
Usage:1%
Score:0.430m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:30.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,5172,9674227.031B+5.2950.497%C*2.123%D-19.5C+16.7B+229152.5h4.9C++9.8B
Titan-150 HEAT 2,0381,39911312.381A+10.6441.039%D3.002%C20.1C+9.2C++13769.6h3.8B++9.4B+
EM1 1,3661,3578901.525B0.2222.11%C*23.95%B+30.6C+N/A7844.3h11B*49.8B+
Carnage AR 1,2671,2619891.275C++0.4725.772%B+15.543%C--23.8CN/A7952.9h12.5B+48.4B+
Gauss Rifle S 1,2801,2575212.413A0.6723.049%C16.388%C-20.6CN/A8060.9h9.6B++41.8B+
NC6 Gauss SAW 1,2361,2335842.111B*0.3720.833%C*15.977%D*33.1C*N/A11937.3h8.5B++41B+
EM6 1,2391,2328601.433C+0.3120.597%C+19.237%D28.5CN/A8843.2h9.5B++46.1B
AF-19 Mercenary 1,2271,2176931.756B**0.0124.455%B+18.159%C-17.1C+N/A6971.1h9.6B**39.2B++
LA1 Anchor 1,2021,1927211.653C+0.0923.811%C+22.567%C+32.7C-N/A11336.5h9.8C*41C*
GD-22S 1,1961,1847491.581C++0.1623.638%C*20.693%C29.4CN/A9540.3h9.8B+41.6B+
GR-22 1,1681,1597381.57C**0.1725.509%B+19.5%C**23.4CN/A7249.6h12.2B+47.8B+
NC1 Gauss Rifle 1,1681,1531,0231.127C++0.6223.628%C**21.422%C**18.5CN/A5662.3h11.5B+48.5B+
Gauss Rifle Burst 1,0231,0078191.23C0.5127.625%C++27.408%C*20.2D-N/A4949.9h11.6C+41.9C*
Razor GD-23 8788649100.949C++0.7927.033%B++21.065%C**12DN/A4171.9h13.2C++48.9B
C-4 1,0168024831.66C**0.0824.31%C++N/A111.4A29.7C+8667.2h1.2B*5B++
Titan-150 HESH 9087605114.902B+13.1650.603%B+2.632%C+39.6C+7.7B16819.2h2.9B+5.7B+
NC05 Jackhammer 7477445081.465C*0.2844.787%C++16.398%B+35.6C+N/A10920.9h4.2B++9.5B+
NS Decimator 1,0627317450.981C++0.7661.393%C*1.915%D31.1C++14.1C+23323.5h4.7C**7.6B+
Breaker Rocket Pods 8577186311.397B+9.6543.768%D1.114%C+62.4C12.1C29811.5h13.2B+30.1C**
Frag Grenade 5575511551N/A549.2643.916%C+N/A918.3A++10A25870.6h2.1A+4.8B**
AF-41 Hacksaw 5385341942.753C++1.0124.264%D16.667%B*32.6C*N/A13116.4h4.8B*19.9B+
AF-41 Hacksaw 5345291872.829C++1.0925.979%D16.635%B+33.1C**N/A13416h5.1B**19.6B+
L105 Zephyr 4173872813.821B12.0845.946%B+N/A70.4B+5.5C3025.5h4.7B*10.3B++
NS-44 Commissioner 3813765430.692C1.0529.693%D18.883%C23.9CN/A8015.7h3.9C++13.3C+
GD-7F 3763713720.997C+0.7524.776%C*19.946%C*11.9DN/A4531.2h13.9C+56.3C*
M40 Fury 419356379.622B7.8836.92%C*1.404%C-48.1C+8.5C+3517.4h12.1C*32.7B+
Anti-Vehicle Grenade 3793541354N/A352.2667.72%A++N/A885A*62.5C34830.4h2.8A4.1A
Vortek Rotary 7003292301.43C+0.3127.452%DN/A6.4C--7.2C9251.3h90.8C++330.6C+
AF-4 Cyclone 3153132461.272C++0.4725.684%C++15.016%C26.3CN/A10411.9h8.8B*34.1B+
Enforcer ML85 581300436.977B+5.2347.73%B*1%D--18.8C17.6C++41316h15.2C--31.8C*
C75 Viper 360296387.789B+6.0530.704%DN/A22.3C-4.8D13413.3h10.4B+33.9C*
NC6A GODSAW 2742671691.58C0.1626.266%C25.843%C+26.2D--N/A9410.2h10.7C40.9C
M40 Fury 2842492211.318B+9.5837.702%C*N/A62.3C**8.8C5414h10.9B28.9B+
C85 Canister-H 2602462410.25C+8.5144.964%C++14.228%B+82C--4.7D2493h5.3C+11.8C*
Sticky Grenade 2412411241N/A239.2657.475%B+N/A1205BN/A46860.2h1.4B++2.5B+
Mag-Cutter 24023712,8180.018C+1.7219.945%D1.266%D0.3CN/A1707.9h2.5C*12.3C+
Tank Mine 367235822.866C**1.1244.674%B*N/A117.5B+66C+14022h2.3C5.2B*
M20 Mustang 5442312291.009C+0.7326.491%DN/A5.1D6.9C--10845.1h155.5C+587C
LA3 Desperado 2252223300.673C1.0723.552%D15.766%C-22.2C-N/A6910h9.4C+40C+
SAS-R 2132121281.656C0.0945.302%B**76.887%B**26.8C-N/A1097.9h2.2C**4.8B+
NS-11C 2132121761.205C**0.5425.19%B14.151%D21.6C+N/A849.8h12.2B+48.5B+
EM4 Longshot 209208643.25C++1.5140.271%C++76.923%C+24.5CN/A778.5h1.9B+4.6B+
Bouncing Betty 192192722.667C-0.9253.205%B**N/A137.1C**N/A5521.4h1.7B+3.3B*
Tomcat A2AM Pods 370173354.943C*3.2071.638%DN/A21.6D24.6D2908h7.3B+10.2B
C150 Dalton 344172404.3C+2.5628.755%D--N/A19.1D19.1C3199h3.9B+13.5C++
Mauler S6 1691681581.063C*0.6839.518%C+8.929%D*23.7C+N/A1047.1h3.8B*9.6B+
NC4 Mag-Shot 146143931.538B**0.2020.249%D--21.678%B+31.1BN/A1424.6h5.8B+28.6C++
M60-A Bulldog 145129718.429C++16.6950.771%B+2.326%C+22.2C-2.8C1145.8h5.9C+11.6B+
M60-A Bulldog 146129718.429C++16.6947.062%C++2.326%C+21.9C--2.9C1255.9h6.5C13.9C+
LA8 Rebel 1021021600.638C1.1018.448%F14.706%D21.7CN/A734.7h5.7B+30.8C--
NS-11A 10098891.101C+0.6424.256%C++22.449%B+21.8CN/A854.5h14.6C+60C++
M40 Fury 12196713.714C+11.9746.204%C+N/A45.7D11.9D1992.1h12.6C++27.2C++
AC-X11 97961050.914C+0.8322.883%C20.833%C+16.3C--N/A1015.9h10.1C*44.3C++
M20 Basilisk 13287136.692A**4.9539.772%B+9.195%B**22.9B+11.8B**3373.8h82.2C++206.8B+
C85 Canister 8480420C*18.2643.863%B*13.75%C+88.9C**4.4C+3530.9h5.1B**11.7B*
M20 Basilisk 10878155.2A++3.4640.807%B+2.564%D**30B**11.5B+3042.6h71.8B++176B*
MANA Anti-Personnel Turret 7776282.714N/A0.9714.578%UN/A760U10U2300800.1h19.2T*131.9T*
Skyguard 15074193.895A2.1529.284%C+N/A10C+10.3B+2067.4h126.8B++433.1B++
E540 Halberd 11672116.545C+4.8058.005%A++5.556%B*21.8C--13.3C--12563.3h9.6F--16.6C--
Spear Anti-Vehicle Phalanx Turret 11670611.667B*9.9242.992%C++4.286%C+33.3C21.9C+4372.1h7.2C*16.7B+
Shrike 10070790.886B0.8659.615%C**5.714%A+22.6C+9.7C4533.1h5.3B+8.9B+
M40 Fury-H 8170514C+12.2628.549%D*N/A77.8C+12.2B+2880.9h5.3B++18.4C**
M96 Mjolnir-H 12969193.632B1.8952.278%C*2.899%A*36.3C31.6C4251.9h40.1C*76.7B
NCM2 Falcon 9767391.718B+0.0238.263%C+4.478%C10C-4.5C+1226.7h9.7B25.4C**
M60-A Bulldog 7163163.938C2.2029.521%D1.587%C+30C3.8C--2082.1h5.3B17.9C++
NS-TMC-01 "His Regards" 60603,4910.017C1.7313.27%D--N/A0.3CN/A1189.6h2.1B15.7C+
AP30 Shredder 1255696.222C*4.4827.06%C+1.786%C17D20.9C**3123.3h98.5C363.9C
M60-G Bulldog 665596.111B+4.3730.041%C-N/A34.4C**6.9C**2191.6h6.6C**22.1C++
Hawk GD-68 11055700.786C**0.9665.347%BN/A9.5D9.5C+2385.8h8.4C+12.9C++
Coyote Missiles 10550261.923C0.1839.05%F--N/A11.1D-12.2D-1684.5h56.6C-144.8D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter121,5020.9h
Restoration Kit12640.1h
Nano-Armor Kit463632,43744.7h
Anti-Vehicle MANA Turret51690.6h
Spawn Beacon121,4421.5h
Rocklet Rifle0620h
Nanite Revive Grenade01,8180.5h
Medical Kit758791.4h
Medical Applicator1,063450,37839.1h
Nanite Healing Grenade06260.2h
Deconstruction Tool02,9000.2h
Spitfire Auto-Turret93410.7h
Rampart Wall0500.7h
Anti-Infantry MANA Turret53170.7h
Ammunition Package232,3031.5h
Shield Recharging Field625,7762.8h
Recon Detection Device53330.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.86s
Server spent 2.65s on queries, 1.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.