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Executor Caliphen[KAIN] Caliphen
NC BR 117

KDR: 1.75

Score: 27.9m

Last Seen: Jun 17th, 2017 7:47 PM
- OFFLINE - 55.1 hour(s)

Rank 117 (113) of the New Conglomerate on Cobalt
Level Progress (to 114): 14%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT EM1 Gauss Rifle S Carnage AR EM6 NC6 Gauss SAW LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 278TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.927%19.877%4762191714,3081.678560.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.302%0.64B+0.001C+0.402BHEAD ++ (~7.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.416B10.60.253C*33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.261%0.806%19639351,24062610241.98083121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.974%-0.998D---0.819D--0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.3-0.356C-59.4-0.159C150.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.584%2.562%96539354,72281432955.79387143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.706%0.715B++-0.255C-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.765B++4.40.654B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.627%3.466%361119271,9046939142.74352208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.286%0.213C++-0.18C-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.595B+16.90.527B+28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.337%76.864%361293638973930.525676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.475%1.031B**0.665B+-0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.498B+20.35C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.823%7.879%361193716564710.25463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.107C+-1.27D**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.27C*3.80.205C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.9m332.1%336 (20.2k)294 (17.6k)1.7472732,75618,7472.34245117 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938104115.937%12.105%19305:0312

25% Combat Medic40% Engineer21% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:00 PMJul 18th, 2014 5:10 PMJun 18th, 2017 12:40 AM (5d) (PST)Jun 17th, 2017 5:17 PM (5d) (PST)Jun 17th, 2017 3:47 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5391234160.3460.1980.0421.3970.075307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3527,36624,9862112384417,652

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1578.4h/65.8d 11,158 3,965 15,267 132.3k 2,343 3,456 7,085 51.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,340
Deaths:881
KDR:1.521
Accuracy:22.135% C**
HSR:24.030% B+
EM6
C+
Kills:1,232
Deaths:859
KDR:1.434
Accuracy:20.620% C+
HSR:19.237% C--
NC6 Gauss SAW
C**
Kills:1,218
Deaths:580
KDR:2.100
Accuracy:20.824% C**
HSR:15.846% D*
LA1 Anchor
C+
Kills:1,192
Deaths:721
KDR:1.653
Accuracy:23.811% C+
HSR:22.567% C+
GD-22S
C**
Kills:1,184
Deaths:749
KDR:1.581
Accuracy:23.638% C**
HSR:20.693% C
NC05 Jackhammer
B+
Kills:724
Deaths:498
KDR:1.454
Accuracy:44.788% C++
HSR:16.022% B+
NC6A GODSAW
B+
Kills:212
Deaths:136
KDR:1.559
Accuracy:26.165% C+
HSR:27.830% B+
Kills:7,102
Deaths (as Heavy Assault):4,424
Deaths (to Heavy Assaults):5,303
KDR:1.60533
Kill Difference:2,678
Playtime:325.761 hours
Usage:21%
Score:4.950m
Score/min:253
Accuracy (listed only):25.997%
HSR (listed only):20.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,180
Deaths:660
KDR:1.788
Accuracy:24.454% B+
HSR:17.712% C--
Razor GD-23
B++
Kills:799
Deaths:864
KDR:0.925
Accuracy:27.196% B++
HSR:21.402% B
GD-7F
C**
Kills:366
Deaths:365
KDR:1.003
Accuracy:24.887% C**
HSR:19.672% C*
NS-11C
B+
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% B+
HSR:14.151% D
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
AC-X11
C+
Kills:85
Deaths:97
KDR:0.876
Accuracy:24.014% C+
HSR:16.471% D-
Kills:2,807
Deaths (as Engineer):2,316
Deaths (to Engineers):4,108
KDR:1.212
Kill Difference:491
Playtime:630.704 hours
Usage:40%
Score:12.461m
Score/min:329
Accuracy (listed only):27.594%
HSR (listed only):16.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,180
Deaths:660
KDR:1.788
Accuracy:24.454% B+
HSR:17.712% C--
Razor GD-23
B++
Kills:799
Deaths:864
KDR:0.925
Accuracy:27.196% B++
HSR:21.402% B
GD-7F
C**
Kills:366
Deaths:365
KDR:1.003
Accuracy:24.887% C**
HSR:19.672% C*
AF-4 Cyclone
C++
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C++
HSR:14.765% C
NS-11C
B+
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% B+
HSR:14.151% D
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
AC-X11
C+
Kills:85
Deaths:97
KDR:0.876
Accuracy:24.014% C+
HSR:16.471% D-
Kills:3,105
Deaths (as Light Assault):2,545
Deaths (to Light Assaults):3,756
KDR:1.22004
Kill Difference:560
Playtime:146.744 hours
Usage:9%
Score:1.912m
Score/min:217
Accuracy (listed only):27.327%
HSR (listed only):16.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
C
Kills:1,253
Deaths:518
KDR:2.419
Accuracy:23.046% C
HSR:16.441% C-
Carnage AR
B+
Kills:1,241
Deaths:965
KDR:1.286
Accuracy:25.714% B+
HSR:15.713% C--
GR-22
B+
Kills:1,159
Deaths:738
KDR:1.570
Accuracy:25.509% B+
HSR:19.500% B+
NC1 Gauss Rifle
B
Kills:1,153
Deaths:1,023
KDR:1.127
Accuracy:23.628% B
HSR:21.422% B
Gauss Rifle Burst
C++
Kills:557
Deaths:426
KDR:1.308
Accuracy:27.631% C++
HSR:25.673% C+
AF-4 Cyclone
C++
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C++
HSR:14.765% C
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
NS-11A
B+
Kills:98
Deaths:89
KDR:1.101
Accuracy:24.256% C*
HSR:22.449% B+
Kills:5,924
Deaths (as Combat Medic):4,142
Deaths (to Combat Medics):1,839
KDR:1.43023
Kill Difference:1,782
Playtime:393.894 hours
Usage:25%
Score:7.054m
Score/min:298
Accuracy (listed only):26.916%
HSR (listed only):17.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:342
Deaths:490
KDR:0.698
Accuracy:29.357% D
HSR:19.883% C+
AF-4 Cyclone
C++
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C++
HSR:14.765% C
EM4 Longshot
C++
Kills:208
Deaths:64
KDR:3.250
Accuracy:40.334% C++
HSR:76.923% C+
LA3 Desperado
C
Kills:196
Deaths:291
KDR:0.674
Accuracy:23.580% D
HSR:16.327% C
SAS-R
B**
Kills:181
Deaths:117
KDR:1.547
Accuracy:44.507% B*
HSR:76.796% B**
NC4 Mag-Shot
B+
Kills:142
Deaths:90
KDR:1.578
Accuracy:20.396% D-
HSR:21.831% B+
LA8 Rebel
D
Kills:102
Deaths:160
KDR:0.638
Accuracy:18.507% D**
HSR:14.706% D
Kills:1,469
Deaths (as Infiltrator):1,441
Deaths (to Infiltrators):2,293
KDR:1.01943
Kill Difference:28
Playtime:40.430 hours
Usage:3%
Score:0.665m
Score/min:274
Accuracy (listed only):28.915%
HSR (listed only):34.461%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:508
Deaths:184
KDR:2.761
Accuracy:24.641% D
HSR:16.535% B*
AF-41 Hacksaw
B+
Kills:491
Deaths:177
KDR:2.774
Accuracy:26.294% C--
HSR:16.293% B+
NCM2 Falcon
C+
Kills:67
Deaths:39
KDR:1.718
Accuracy:38.263% C+
HSR:4.478% C
Kills:1,066
Deaths (as MAX Suit):200
Deaths (to MAX Suits):1,126
KDR:5.33
Kill Difference:866
Playtime:34.825 hours
Usage:2%
Score:0.819m
Score/min:392
Accuracy (listed only):29.733%
HSR (listed only):12.435%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:698
V. Kills:136 N/A
Deaths:59
KDR:11.831
Accuracy:44.149% D
KPH:61.700 C
VKPH:12 C
Vortek Rotary
C-
Kills:313
V. Kills:361 86%
Deaths:224
KDR:1.397
Accuracy:27.535% C--
KPH:6.300 D
VKPH:7.200 C-
M20 Mustang
C--
Kills:229
V. Kills:310 74%
Deaths:223
KDR:1.027
Accuracy:26.362% D
KPH:5.200 D
VKPH:7 C--
Tomcat A2AM Pods
D
Kills:162
V. Kills:190 85%
Deaths:35
KDR:4.629
Accuracy:71.214% D
KPH:20.300 D
VKPH:23.800 D
Coyote Missiles
N/A
Kills:50
V. Kills:55 89%
Deaths:26
KDR:1.923
Accuracy:39.050% N/A
KPH:11.100 N/A
VKPH:12.300 N/A
Kills:1,452 (542 + 0)
Deaths:567
KDR:2.561
VKDR:1.855
Vehicle Kills:1,052
Kill Difference:885
Playtime:117.997 hours
Usage:7%
Score:0.942m
Score/min:133
Piloting Accuracy:26.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B+
Kills:381
V. Kills:29 N/A
Deaths:27
KDR:14.111
Accuracy:46.142% B+
KPH:71.300 B+
VKPH:5.400 C
C150 Dalton
C
Kills:137
V. Kills:148 92%
Deaths:38
KDR:3.605
Accuracy:28.579% D--
KPH:17.500 D
VKPH:18.900 C
AP30 Shredder
B+
Kills:52
V. Kills:64 80%
Deaths:9
KDR:5.778
Accuracy:26.679% C+
KPH:18.300 C-
VKPH:22.500 B+
Kills:570 (0 + 570)
Deaths:74
KDR:7.703
VKDR:3.257
Vehicle Kills:241
Kill Difference:496
Playtime:16.035 hours
Usage:1%
Score:0.309m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:26.679%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:296
V. Kills:64 455%
Deaths:38
KDR:7.789
Accuracy:30.704% D
KPH:22.200 C
VKPH:4.800 D
Skyguard
B+
Kills:70
V. Kills:75 92%
Deaths:19
KDR:3.684
Accuracy:29.278% C+
KPH:9.500 C+
VKPH:10.200 B+
Kills:366 (366 + 0)
Deaths:57
KDR:6.421
VKDR:2.439
Vehicle Kills:139
Kill Difference:309
Playtime:20.678 hours
Usage:1%
Score:0.195m
Score/min:157
Driving Accuracy:29.278%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,618
V. Kills:2,350 111%
Deaths:388
KDR:6.747
Accuracy:50.317% C*
KPH:18.600 C++
VKPH:16.700 B+
Titan-150 HEAT
C*
Kills:1,393
V. Kills:637 218%
Deaths:111
KDR:12.550
Accuracy:41.064% C--
KPH:20.200 C++
VKPH:9.200 C*
Titan-150 HESH
B+
Kills:711
V. Kills:138 N/A
Deaths:48
KDR:14.813
Accuracy:50.554% B+
KPH:39.600 C++
VKPH:7.700 B+
Enforcer ML85
C+
Kills:293
V. Kills:276 106%
Deaths:41
KDR:7.146
Accuracy:47.552% B*
KPH:18.400 C
VKPH:17.300 C+
C85 Canister
B*
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:43.863% B*
KPH:90 B
VKPH:4.500 C+
E540 Halberd
A++
Kills:67
V. Kills:41 160%
Deaths:10
KDR:6.700
Accuracy:57.563% A++
KPH:20.700 C--
VKPH:12.700 D
Kills:5,162 (4,722 + 440)
Deaths:602
KDR:8.575
VKDR:5.724
Vehicle Kills:3,446
Kill Difference:4,560
Playtime:248.091 hours
Usage:16%
Score:3.360m
Score/min:226
Driving Accuracy:50.554%
Gunner Accuracy:57.563%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:213
V. Kills:12 N/A
Deaths:23
KDR:9.261
Accuracy:43.880% C+
KPH:75 D
VKPH:4.200 D
M40 Fury-H
B
Kills:70
V. Kills:11 N/A
Deaths:5
KDR:14
Accuracy:28.549% D*
KPH:74.300 C
VKPH:11.700 B
Kills:283 (0 + 283)
Deaths:28
KDR:10.107
VKDR:0.821
Vehicle Kills:23
Kill Difference:255
Playtime:3.783 hours
Usage:0%
Score:0.056m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:28.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:354
V. Kills:62 N/A
Deaths:37
KDR:9.568
Accuracy:36.825% C*
KPH:47.800 C+
VKPH:8.400 C+
M40 Fury
C**
Kills:249
V. Kills:35 N/A
Deaths:22
KDR:11.318
Accuracy:37.598% C*
KPH:62.400 C**
VKPH:8.800 C
M20 Basilisk
B**
Kills:77
V. Kills:43 175%
Deaths:12
KDR:6.417
Accuracy:38.859% B+
KPH:21.300 B+
VKPH:11.900 B**
M20 Basilisk
B**
Kills:75
V. Kills:28 259%
Deaths:14
KDR:5.357
Accuracy:38.690% B+
KPH:29.700 B**
VKPH:11.100 B+
M60-G Bulldog
B
Kills:55
V. Kills:11 458%
Deaths:9
KDR:6.111
Accuracy:30.041% C
KPH:34.300 B
VKPH:6.900 B
Kills:810 (0 + 810)
Deaths:94
KDR:8.617
VKDR:1.904
Vehicle Kills:179
Kill Difference:716
Playtime:19.127 hours
Usage:1%
Score:0.422m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:30.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,9682,6183886.747B+5.0050.317%C*2.254%D--18.6C++16.7B+233141h5.1C**10.2B+
Titan-150 HEAT 2,0301,39311112.55A10.8041.064%C--3.015%C20.2C++9.2C*13769.1h3.8B++9.3B+
EM1 1,3491,3408811.521B+0.2322.135%C**24.03%B+30.8C+N/A7843.5h11B*49.7B+
Gauss Rifle S 1,2761,2535182.419A+0.6723.046%C16.441%C-20.7CN/A8060.6h9.6B++41.8B+
Carnage AR 1,2471,2419651.286C++0.4625.714%B+15.713%C--24.2CN/A8051.3h12.4B+48.4B+
EM6 1,2391,2328591.434C+0.3120.62%C+19.237%C--28.5CN/A8843.2h9.5B++46.1B
NC6 Gauss SAW 1,2211,2185802.1B*0.3520.824%C**15.846%D*33.2C**N/A12036.7h8.5B++41B+
LA1 Anchor 1,2021,1927211.653C+0.0923.811%C+22.567%C+32.7C-N/A11336.5h9.8C*41C*
GD-22S 1,1961,1847491.581C++0.1723.638%C**20.693%C29.4CN/A9440.3h9.8B+41.6B+
AF-19 Mercenary 1,1891,1806601.788A0.0424.454%B+17.712%C--16.9C+N/A6969.7h9.6B**39.1B*
GR-22 1,1681,1597381.57C**0.1825.509%B+19.5%B+23.4CN/A7249.6h12.2B+47.8B+
NC1 Gauss Rifle 1,1681,1531,0231.127C++0.6223.628%B21.422%B18.6CN/A5662h11.5B+48.5B+
Razor GD-23 8137998640.925C++0.8227.196%B++21.402%B11.5DN/A4069.4h13.4C+49.4B
C-4 9887784721.648B0.1024.303%C++N/A109.6A29.6C+8657.1h1.2B*5B*
NC05 Jackhammer 7277244981.454C++0.2944.788%C++16.022%B+35.5C+N/A10920.4h4.2B+9.5B+
NS Decimator 1,0527217350.981C++0.7761.541%C*1.942%D31.2C*14.3C+23623.1h4.7B+7.6B+
Titan-150 HESH 8497114814.813B++13.0750.554%B+2.813%C++39.7C++7.7B+17117.9h2.8B+5.6B+
Breaker Rocket Pods 8346985911.831B++10.0844.149%D1.146%C+61.8C12C29511.3h13.2B+29.8B
Gauss Rifle Burst 5705574261.308C+0.4427.631%C++25.673%C+20.8DN/A5326.8h11.5C+41.7C*
Frag Grenade 5495441544N/A542.2543.854%C+N/A906.7A++8.3A25930.6h2.1A+4.8B**
AF-41 Hacksaw 5125081842.761C++1.0124.641%D16.535%B*32.8C**N/A13415.5h4.8B*19.5B
AF-41 Hacksaw 4954911772.774C++1.0326.294%C--16.293%B+32.5C*N/A13615.1h5.2B*19.6B+
L105 Zepher 4103812714.111B+12.3646.142%B+N/A71.9B+5.5C3055.3h4.8B++10.3B++
GD-7F 3713663651.003C+0.7424.887%C**19.672%C*11.8DN/A4530.9h14C+56.3C*
M40 Fury 416354379.568C**7.8236.825%C*1.412%C47.8C+8.4C+3507.4h12C**32.7B+
Anti-Vehicle Grenade 3793541354N/A352.2567.72%A++N/A885A*62.5C34780.4h2.8A4.1A
NS-44 Commissioner 3473424900.698C+1.0529.357%D19.883%C+23.8CN/A8014.4h4C+13.5C+
Vortek Rotary 6743132241.397C+0.3527.535%C--N/A6.3D7.2C-9249.9h93.8C++340.5C+
AF-4 Cyclone 3002982291.301C++0.4525.723%C++14.765%C26.1C+N/A10411.4h8.7B*33.9B+
C75 Viper 360296387.789B+6.0430.704%DN/A22.3C4.8D13213.3h10.4B+33.9C**
Enforcer ML85 569293417.146B++5.4047.552%B*1.024%D--18.4C17.4C++40615.9h15.4C32.3C**
M40 Fury 2842492211.318B+9.5737.598%C*N/A62.3C**8.8C5394h10.8B28.8B+
Sticky Grenade 2402401240N/A238.2558.741%B*N/A1200BN/A48940.2h1.4B++2.4B++
Mag-Cutter 23523212,7120.018C+1.7320.232%D1.293%D0.3CN/A1700.6h2.5C**12.3C+
M20 Mustang 5392292231.027C+0.7226.362%DN/A5.2D7C--10844.4h153.6C+582.7C+
Tank Mine 334214762.816C**1.0742.565%B++N/A112.6B+63.2C+14131.9h2.2C+5.2B*
C85 Canister-H 225213239.261C+7.5143.88%C+13.146%C++76.1D4.3D2322.8h5.5C+12.5C++
NC6A GODSAW 2172121361.559C0.1926.165%C+27.83%B+25.2D*N/A988.4h11.1C--42.4C--
NS-11C 2132121761.205C**0.5425.19%B+14.151%D21.6C+N/A839.8h12.2B+48.5B+
EM4 Longshot 209208643.25C++1.5040.334%C++76.923%C+24.5CN/A788.5h1.9B+4.6B+
LA3 Desperado 1991962910.674C1.0723.58%D16.327%C22.5C-N/A728.7h9.5C+40.4C
Bouncing Betty 185185692.681C-0.9353.115%B*N/A132.1C++N/A5551.4h1.8C**3.3B*
SAS-R 1821811171.547C0.2044.507%B*76.796%B**26.6C-N/A1156.8h2.2C**4.9B+
Mauler S6 1661651541.071C*0.6839.823%C+7.879%D**23.6C+N/A1037h3.8B*9.6B+
Tomcat A2AM Pods 352162354.629C++2.8871.214%DN/A20.3D23.8D2818h7.3B+10.3C**
NC4 Mag-Shot 145142901.578A0.1720.396%D-21.831%B+32.3B+N/A1454.4h5.8B+28.5C++
C150 Dalton 285137383.605C1.8628.579%D--N/A17.6D19C3257.8h4.2B+14.8C+
M60-A Bulldog 146129718.429C++16.6847.115%C++2.326%C+22.2C--2.9C1265.8h6.5C13.8C+
M60-A Bulldog 144128718.286C++16.5450.616%B+2.344%C+23.3C2.9C1195.5h5.8C++11.4B+
LA8 Rebel 1021021600.638C1.1118.507%D**14.706%D21.7CN/A734.7h5.7B+30.7C
NS-11A 10098891.101C+0.6524.256%C*22.449%B+21.8CN/A834.5h14.6C+60C++
M40 Fury 11691713C+11.2547.714%C+N/A50.6D13.9C2181.8h12.4C++26C*
AC-X11 8685970.876C+0.8724.014%C+16.471%D-17C-N/A1135h10.5C++43.8C++
C85 Canister 8480420C*18.2543.863%B*13.75%C+88.9B4.4C+3480.9h5.1B**11.7B*
M20 Basilisk 12077126.417A**4.6738.859%B+9.091%B**21.4B+11.9B**3293.6h87C++223.8B+
MANA Anti-Personnel Turret 7776282.714N/A0.9714.578%UN/A760U10U2259300.1h19.2T*131.9T*
M20 Basilisk 10375145.357A++3.6138.69%B+2.667%D*30B**11.2B+2942.5h67.4B*174.3B**
Shrike 10070790.886B+0.8659.615%B5.714%A22.6C+9.7C4413.1h5.3B+8.9B++
Skyguard 14570193.684B**1.9429.278%C+N/A9.6C+10.3B+2027.3h133.6B++456.2B++
M40 Fury-H 8170514C+12.2528.549%D*N/A77.8C+12.2B+2880.9h5.3B++18.4C**
Spear Anti-Vehicle Phalanx Turret 11670611.667B*9.9243.239%C**4.286%C35C+23C++4392h7.2C**16.6B+
E540 Halberd 10867106.7C++4.9557.563%A++5.97%B*20.9C-12.8D11933.2h9.9F--17.3C-
NCM2 Falcon 9767391.718B++0.0338.263%C+4.478%C10C4.5C+1226.7h9.7B25.4B
M60-A Bulldog 7163163.938C+2.1929.521%D1.587%C+30C3.8C--2082.1h5.3B17.9C++
M60-G Bulldog 665596.111B+4.3630.041%CN/A34.4B6.9B2191.6h6.6C**22.1C++
AP30 Shredder 1165295.778B4.0326.679%C+1.923%C18.6C-22.9B++3382.8h88.8C+332.8C+
Coyote Missiles 10550261.923C0.1839.05%F-N/A11.1D-12.2D-1654.5h56.6C144.8D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,3860.8h
Restoration Kit12640.1h
Nano-Armor Kit449595,78042.1h
Anti-Vehicle MANA Turret51690.6h
Spawn Beacon111,3421.3h
Rocklet Rifle0620h
Medical Applicator940407,50735.8h
Medical Kit758791.4h
Nanite Revive Grenade01,5830.5h
Nanite Healing Grenade03820.1h
Deconstruction Tool02,8440.2h
Spitfire Auto-Turret93380.7h
Anti-Infantry MANA Turret53170.7h
Ammunition Package232,2451.4h
Shield Recharging Field544,6922.3h
Recon Detection Device53330.7h

Check the help document for the dictionary if you want to learn more about words used here.


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