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Imperator Caliphen[KAIN] Caliphen
NC BR 124

KDR: 1.72

Score: 32.2m

Last Seen: Feb 18th, 2018 6:27 PM
- OFFLINE - 48.5 hour(s)

Rank 124 (119) of the New Conglomerate on Cobalt
Level Progress (to 120): 20%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC1 Gauss Rifle Titan-150 HEAT Carnage AR EM1 Gauss Rifle S NC6 Gauss SAW EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 311TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.344%20.988%5112294916,6001.630490.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.429%0.684B+0.14C++0.293C*HEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.423B10.60.255C*32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.45%0.749%19339681,33668910751.93904124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.882%-0.978D---0.835D--0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.4-0.325C58.7-0.138C147.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.183%2.314%98939685,48993536745.86432149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.793%0.745B++-0.356C--0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.30.654B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.832%4.917%332139582,1768469982.5721218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.603%0.093C+0.219C++0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.555B+18.50.499B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.791%76.923%332296944290430.488938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.935%0.97B*0.658B+-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.494B+20.35C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.455%8.772%332197017174710.22861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.143C-1.102D*-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.268C*3.80.211C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.2m341.5%337 (20.2k)295 (17.7k)1.7187537,56521,8562.29086124 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971122515.589%12.743%19905:0013

28% Combat Medic39% Engineer19% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:00 PMJul 18th, 2014 5:10 PMFeb 21st, 2018 5:40 AM (3d) (PST)Feb 18th, 2018 6:05 PM (6d) (PST)Feb 18th, 2018 2:27 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221224000.3440.2000.0441.4180.072307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3027,34823,9542112385417,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1822.1h/75.9d 12,504 4,787 18,824 155.1k 2,753 4,070 7,833 57m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C**
Kills:1,396
Deaths:925
KDR:1.509
Accuracy:22.097% C+
HSR:23.854% C**
NC6 Gauss SAW
C+
Kills:1,246
Deaths:591
KDR:2.108
Accuracy:20.800% C+
HSR:15.971% D*
EM6
C
Kills:1,245
Deaths:868
KDR:1.434
Accuracy:20.597% C
HSR:19.438% D
LA1 Anchor
C
Kills:1,195
Deaths:723
KDR:1.653
Accuracy:23.813% C
HSR:22.511% C
GD-22S
C+
Kills:1,184
Deaths:750
KDR:1.579
Accuracy:23.623% C+
HSR:20.693% C--
NC05 Jackhammer
B+
Kills:755
Deaths:518
KDR:1.458
Accuracy:44.834% C+
HSR:16.424% B+
NC6A GODSAW
C+
Kills:377
Deaths:233
KDR:1.618
Accuracy:27.853% C+
HSR:27.321% C+
Kills:7,398
Deaths (as Heavy Assault):4,608
Deaths (to Heavy Assaults):6,126
KDR:1.60547
Kill Difference:2,790
Playtime:346.553 hours
Usage:19%
Score:5.251m
Score/min:253
Accuracy (listed only):26.231%
HSR (listed only):20.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:1,239
Deaths:708
KDR:1.750
Accuracy:24.471% B
HSR:18.402% C-
Razor GD-23
B+
Kills:968
Deaths:989
KDR:0.979
Accuracy:27.074% B+
HSR:21.488% C*
GD-7F
C++
Kills:389
Deaths:390
KDR:0.997
Accuracy:24.930% C+
HSR:20.051% C++
NS-11C
C++
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% C++
HSR:14.151% D-
Mauler S6
C+
Kills:171
Deaths:161
KDR:1.062
Accuracy:39.455% C+
HSR:8.772% D*
AC-X11
C+
Kills:96
Deaths:106
KDR:0.906
Accuracy:22.650% D
HSR:20.833% C+
Kills:3,075
Deaths (as Engineer):2,530
Deaths (to Engineers):4,589
KDR:1.21542
Kill Difference:545
Playtime:717.283 hours
Usage:39%
Score:14.080m
Score/min:327
Accuracy (listed only):27.295%
HSR (listed only):17.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B
Kills:1,239
Deaths:708
KDR:1.750
Accuracy:24.471% B
HSR:18.402% C-
Razor GD-23
B+
Kills:968
Deaths:989
KDR:0.979
Accuracy:27.074% B+
HSR:21.488% C*
GD-7F
C++
Kills:389
Deaths:390
KDR:0.997
Accuracy:24.930% C+
HSR:20.051% C++
AF-4 Cyclone
C+
Kills:341
Deaths:279
KDR:1.222
Accuracy:25.585% C+
HSR:14.663% C--
MGR-S1 Gladius
B+
Kills:326
Deaths:311
KDR:1.048
Accuracy:27.374% C
HSR:29.141% B+
NS-11C
C++
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% C++
HSR:14.151% D-
Mauler S6
C+
Kills:171
Deaths:161
KDR:1.062
Accuracy:39.455% C+
HSR:8.772% D*
AC-X11
C+
Kills:96
Deaths:106
KDR:0.906
Accuracy:22.650% D
HSR:20.833% C+
Kills:3,742
Deaths (as Light Assault):3,120
Deaths (to Light Assaults):4,236
KDR:1.19936
Kill Difference:622
Playtime:158.488 hours
Usage:9%
Score:2.074m
Score/min:218
Accuracy (listed only):27.091%
HSR (listed only):18.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,585
Deaths:1,326
KDR:1.195
Accuracy:24.448% C*
HSR:24.416% B+
Carnage AR
C*
Kills:1,400
Deaths:1,117
KDR:1.253
Accuracy:26.120% C*
HSR:17.357% C-
Gauss Rifle S
C-
Kills:1,261
Deaths:524
KDR:2.406
Accuracy:23.049% C-
HSR:16.416% D
GR-22
C++
Kills:1,163
Deaths:741
KDR:1.570
Accuracy:25.501% C++
HSR:19.605% C++
Gauss Rifle Burst
C++
Kills:1,162
Deaths:943
KDR:1.232
Accuracy:27.885% C+
HSR:28.141% C++
AF-4 Cyclone
C+
Kills:341
Deaths:279
KDR:1.222
Accuracy:25.585% C+
HSR:14.663% C--
MGR-S1 Gladius
B+
Kills:326
Deaths:311
KDR:1.048
Accuracy:27.374% C
HSR:29.141% B+
Mauler S6
C+
Kills:171
Deaths:161
KDR:1.062
Accuracy:39.455% C+
HSR:8.772% D*
NS-11A
B+
Kills:113
Deaths:95
KDR:1.189
Accuracy:24.937% C++
HSR:24.779% B+
Kills:7,522
Deaths (as Combat Medic):5,497
Deaths (to Combat Medics):2,200
KDR:1.36838
Kill Difference:2,025
Playtime:503.546 hours
Usage:28%
Score:9.045m
Score/min:299
Accuracy (listed only):27.150%
HSR (listed only):20.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C--
Kills:467
Deaths:656
KDR:0.712
Accuracy:30.322% D
HSR:17.987% C--
AF-4 Cyclone
C+
Kills:341
Deaths:279
KDR:1.222
Accuracy:25.585% C+
HSR:14.663% C--
MGR-S1 Gladius
B+
Kills:326
Deaths:311
KDR:1.048
Accuracy:27.374% C
HSR:29.141% B+
LA3 Desperado
C--
Kills:251
Deaths:377
KDR:0.666
Accuracy:23.861% D-
HSR:16.335% C--
SAS-R
B*
Kills:234
Deaths:144
KDR:1.625
Accuracy:42.978% B+
HSR:76.923% B*
EM4 Longshot
C+
Kills:208
Deaths:65
KDR:3.200
Accuracy:40.333% C+
HSR:76.923% C+
NC4 Mag-Shot
B+
Kills:143
Deaths:93
KDR:1.538
Accuracy:20.249% D--
HSR:21.678% B+
LA8 Rebel
D
Kills:102
Deaths:160
KDR:0.638
Accuracy:18.448% F
HSR:14.706% D
Kills:2,072
Deaths (as Infiltrator):2,085
Deaths (to Infiltrators):2,720
KDR:0.99376
Kill Difference:13
Playtime:49.884 hours
Usage:3%
Score:0.897m
Score/min:300
Accuracy (listed only):28.644%
HSR (listed only):33.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:610
Deaths:214
KDR:2.850
Accuracy:25.870% D
HSR:16.230% B+
AF-41 Hacksaw
B**
Kills:592
Deaths:221
KDR:2.679
Accuracy:23.934% D
HSR:17.905% B**
NCM2 Falcon
C+
Kills:68
Deaths:41
KDR:1.659
Accuracy:38.346% C+
HSR:4.412% C
Kills:1,270
Deaths (as MAX Suit):238
Deaths (to MAX Suits):1,242
KDR:5.33613
Kill Difference:1,032
Playtime:38.985 hours
Usage:2%
Score:0.900m
Score/min:385
Accuracy (listed only):29.383%
HSR (listed only):12.849%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:738
V. Kills:141 N/A
Deaths:63
KDR:11.714
Accuracy:44.011% D
KPH:63.100 C
VKPH:12.100 C
Vortek Rotary
C-
Kills:345
V. Kills:381 90%
Deaths:235
KDR:1.468
Accuracy:27.710% D
KPH:6.600 D
VKPH:7.300 C-
M20 Mustang
D
Kills:253
V. Kills:325 78%
Deaths:241
KDR:1.050
Accuracy:26.552% D
KPH:5.400 D
VKPH:6.900 D
Tomcat A2AM Pods
D
Kills:181
V. Kills:201 90%
Deaths:35
KDR:5.171
Accuracy:72.328% D-
KPH:21.700 D
VKPH:24.100 D
Coyote Missiles
D--
Kills:51
V. Kills:56 89%
Deaths:29
KDR:1.759
Accuracy:39.603% F--
KPH:10.700 D--
VKPH:11.700 D--
Kills:1,568 (598 + 0)
Deaths:603
KDR:2.600
VKDR:1.831
Vehicle Kills:1,104
Kill Difference:965
Playtime:123.928 hours
Usage:7%
Score:0.989m
Score/min:133
Piloting Accuracy:26.552%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:391
V. Kills:31 N/A
Deaths:28
KDR:13.964
Accuracy:45.713% B
KPH:68.300 B+
VKPH:5.400 C-
C150 Dalton
C
Kills:172
V. Kills:172 99%
Deaths:40
KDR:4.300
Accuracy:28.578% D--
KPH:18.900 D
VKPH:18.900 C
AP30 Shredder
C++
Kills:63
V. Kills:74 84%
Deaths:9
KDR:7
Accuracy:26.353% C+
KPH:17.300 D
VKPH:20.300 C++
Dual-75 Duster
C++
Kills:61
V. Kills:1 N/A
Deaths:4
KDR:15.250
Accuracy:37.789% C+
KPH:82.900 C++
VKPH:1.400 D*
Kills:687 (0 + 687)
Deaths:81
KDR:8.481
VKDR:3.432
Vehicle Kills:278
Kill Difference:606
Playtime:19.192 hours
Usage:1%
Score:0.347m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:37.789%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:304
V. Kills:66 454%
Deaths:38
KDR:8
Accuracy:30.567% D
KPH:22.400 C--
VKPH:4.900 D
Skyguard
B
Kills:74
V. Kills:76 96%
Deaths:19
KDR:3.895
Accuracy:29.284% C+
KPH:10 C
VKPH:10.300 B
Kills:378 (378 + 0)
Deaths:57
KDR:6.632
VKDR:2.491
Vehicle Kills:142
Kill Difference:321
Playtime:20.939 hours
Usage:1%
Score:0.203m
Score/min:162
Driving Accuracy:29.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:3,210
V. Kills:2,673 120%
Deaths:442
KDR:7.262
Accuracy:50.672% C++
KPH:20.100 C+
VKPH:16.700 C*
Titan-150 HEAT
C+
Kills:1,421
V. Kills:646 220%
Deaths:117
KDR:12.145
Accuracy:41.297% D
KPH:20.100 C+
VKPH:9.100 C+
Titan-150 HESH
C++
Kills:858
V. Kills:175 488%
Deaths:65
KDR:13.200
Accuracy:51.244% B
KPH:39.400 C
VKPH:8 C++
Enforcer ML85
C+
Kills:300
V. Kills:281 106%
Deaths:43
KDR:6.977
Accuracy:47.720% B*
KPH:18.500 C--
VKPH:17.400 C+
E540 Halberd
A+
Kills:86
V. Kills:49 172%
Deaths:13
KDR:6.615
Accuracy:57.315% A+
KPH:22.200 D
VKPH:12.600 D
C85 Canister
B+
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:43.863% B+
KPH:90 C*
VKPH:4.500 C+
Kills:5,955 (5,489 + 466)
Deaths:684
KDR:8.706
VKDR:5.596
Vehicle Kills:3,828
Kill Difference:5,271
Playtime:273.229 hours
Usage:15%
Score:3.672m
Score/min:224
Driving Accuracy:51.244%
Gunner Accuracy:43.863%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:257
V. Kills:16 N/A
Deaths:25
KDR:10.280
Accuracy:46.086% C+
KPH:83.700 C--
VKPH:5.200 D
M96 Mjolnir-H
B+
Kills:121
V. Kills:87 138%
Deaths:23
KDR:5.261
Accuracy:54.905% B+
KPH:47.700 C+
VKPH:34.300 C+
M12 Kobalt-H
B**
Kills:83
V. Kills:2 N/A
Deaths:9
KDR:9.222
Accuracy:27.605% B**
KPH:106.100 C
VKPH:2.600 D
M40 Fury-H
C++
Kills:70
V. Kills:11 N/A
Deaths:5
KDR:14
Accuracy:28.549% D**
KPH:74.300 C
VKPH:11.700 C++
E540 Halberd-H
D
Kills:57
V. Kills:36 154%
Deaths:17
KDR:3.353
Accuracy:55.463% C+
KPH:25.600 D
VKPH:16.100 D
Kills:588 (0 + 588)
Deaths:79
KDR:7.443
VKDR:1.924
Vehicle Kills:152
Kill Difference:509
Playtime:9.564 hours
Usage:1%
Score:0.209m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:55.463%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:357
V. Kills:63 N/A
Deaths:38
KDR:9.395
Accuracy:36.948% C++
KPH:48 C+
VKPH:8.500 C+
M40 Fury
C*
Kills:249
V. Kills:35 N/A
Deaths:22
KDR:11.318
Accuracy:37.697% C++
KPH:62.300 C*
VKPH:8.800 C
M20 Basilisk
A
Kills:107
V. Kills:52 202%
Deaths:16
KDR:6.688
Accuracy:41.408% B+
KPH:25.300 B+
VKPH:12.300 A
M20 Basilisk
B*
Kills:87
V. Kills:32 264%
Deaths:16
KDR:5.438
Accuracy:42.826% B++
KPH:30.200 B*
VKPH:11.100 B+
M60-G Bulldog
C**
Kills:55
V. Kills:11 458%
Deaths:9
KDR:6.111
Accuracy:29.853% D
KPH:34.100 C*
VKPH:6.800 C**
M12 Kobalt
C
Kills:53
V. Kills: N/A
Deaths:7
KDR:7.571
Accuracy:14.983% D
KPH:56.200 C
VKPH:0 F-
Kills:908 (0 + 908)
Deaths:108
KDR:8.407
VKDR:1.787
Vehicle Kills:193
Kill Difference:800
Playtime:21.097 hours
Usage:1%
Score:0.460m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:14.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,8833,2104427.262C**5.5450.672%C++1.994%D-20.1C+16.7C*228159.9h4.9C*9.7B
NC1 Gauss Rifle 1,6061,5851,3261.195C+0.5224.448%C*24.416%B+19.6C-N/A5781h11.2B+45.8B+
Titan-150 HEAT 2,0671,42111712.145B**10.4341.297%D2.956%C+20.1C+9.2C++13770.6h3.9B+9.4B+
Carnage AR 1,4071,4001,1171.253C+0.4726.12%C*17.357%C-22.8DN/A7661.3h12.6C*48.3B
EM1 1,4051,3969251.509C*0.2122.097%C+23.854%C**30.7CN/A8045.5h11B+49.8B
Gauss Rifle S 1,2841,2615242.406A0.6923.049%C-16.416%D20.6DN/A8061.2h9.6B+41.9C*
NC6 Gauss SAW 1,2491,2465912.108B+0.3920.8%C+15.971%D*32.8C+N/A12138h8.5B+41.1B+
EM6 1,2521,2458681.434C+0.2820.597%C19.438%D28.4DN/A8943.9h9.5B+46.2C*
AF-19 Mercenary 1,2491,2397081.75B*0.0324.471%B18.402%C-17.2CN/A6972.2h9.6B*39.2B++
LA1 Anchor 1,2051,1957231.653C0.0723.813%C22.511%C32.6DN/A11536.7h9.8C++41.1C++
GD-22S 1,1961,1847501.579C+0.1423.623%C+20.693%C--29.4C-N/A9640.3h9.8B+41.7C**
GR-22 1,1721,1637411.57C++0.1525.501%C++19.605%C++23.4C--N/A7349.7h12.2B47.8B
Gauss Rifle Burst 1,1801,1629431.232C0.4927.885%C+28.141%C++20.2D--N/A5157.6h11.7C42C+
Razor GD-23 9829689890.979C+0.7427.074%B+21.488%C*12.6DN/A4376.6h12.9C+47.7C*
Titan-150 HESH 1,0338586513.2C*11.4851.244%B2.448%C*39.4C8C++16421.8h2.9C**5.7B+
C-4 1,0878575091.684C*0.0324.623%C+N/A112.8B*30.3C+8787.6h1.2B++5B+
NC05 Jackhammer 7587555181.458C+0.2644.834%C+16.424%B+35.8CN/A10921.1h4.2B+9.4B
NS Decimator 1,0777437570.982C+0.7461.418%C++1.884%C--31.1C+14C23323.9h4.7C++7.6C**
Breaker Rocket Pods 8797386311.714B+10.0044.011%D1.084%C+63.1C12.1C30011.7h13.5B30.6C*
AF-41 Hacksaw 6156102142.85C++1.1325.87%D16.23%B+33.7C+N/A13118.1h5B**19.3B+
AF-41 Hacksaw 5975922212.679C+0.9623.934%D17.905%B**32C+N/A12518.5h4.9B*20.4C++
Frag Grenade 5705641564N/A562.2844.416%CN/A940A+10B**25680.6h2.1A+4.8B*
NS-44 Commissioner 4734676560.712C1.0130.322%D17.987%C--25.5C-N/A8318.3h3.8C++12.4C+
L105 Zephyr 4223912813.964B+12.2545.713%BN/A68.6B+5.4C-2905.7h4.9B++10.6B+
GD-7F 3943893900.997C+0.7224.93%C+20.051%C++12.2DN/A4631.8h13.9C+55.7C++
NC6A GODSAW 3873772331.618C0.1027.853%C+27.321%C+27.1D*N/A9313.9h11.3C40.5C-
M40 Fury 420357389.395C**7.6836.948%C++1.401%C48.2C+8.5C+3517.4h12.1C*32.7C**
Anti-Vehicle Grenade 3793541354N/A352.2867.72%A++N/A885A*62.5C35030.4h2.8A4.1A
Vortek Rotary 7263452351.468C+0.2527.71%DN/A6.6D7.3C-9252.4h89.8C+324.1C+
AF-4 Cyclone 3433412791.222C+0.5025.585%C+14.663%C--25.6C-N/A10013.3h8.7B++34.1B+
MGR-S1 Gladius 3283263111.048C0.6727.374%C29.141%B+18.4D-N/A4517.7h10.1C+37C+
C75 Viper 370304388B+6.2830.567%DN/A22.4C--4.9D13613.6h10.3B33.5C++
Enforcer ML85 581300436.977B+5.2647.72%B*1%D-18.5C--17.3C+41016.2h15.3D32C++
C85 Canister-H 2732572510.28C+8.5646.086%C+13.619%B+82.9D5.2D2563.1h5.5C++11.9C++
Tank Mine 395254922.761C++1.0447.064%B*N/A121B+67.1C+13872.1h2.3C5B++
M20 Mustang 5782532411.05C0.6726.552%DN/A5.4D6.9D10846.8h148.3C558.7C-
LA3 Desperado 2542513770.666C1.0523.861%D-16.335%C--23C--N/A7410.9h9.3C+39.1C
M40 Fury 2842492211.318B+9.6037.697%C++N/A62.3C*8.8C5414h10.9B28.9B+
Sticky Grenade 2472471247N/A245.2857.674%B+N/A1235B+N/A47230.2h1.4B++2.5B+
Mag-Cutter 24223913,0040.018C+1.7019.618%D-1.255%D0.3C-N/A1721.4h2.4C**12.5C+
SAS-R 2352341441.625C0.0942.978%B+76.923%B*26DN/A1089h2.2C++5.1C**
NS-11C 2132121761.205C++0.5125.19%C++14.151%D-21.6CN/A859.8h12.2B+48.5B+
EM4 Longshot 209208653.2C+1.4840.333%C+76.923%C+24.5C--N/A788.5h1.9B+4.6B+
Bouncing Betty 197197742.662C-0.9453.678%B*N/A131.3C+N/A5471.5h1.7B+3.2B*
Tomcat A2AM Pods 382181355.171C*3.4572.328%D-N/A21.8D24.2D2838.3h7.4B+10.2C**
C150 Dalton 344172404.3C2.5828.578%D--N/A18.9D18.9C3189.1h3.9B+13.7C+
Mauler S6 1721711611.062C+0.6639.455%C+8.772%D*23.8CN/A1057.2h3.8B++9.6B+
NC4 Mag-Shot 146143931.538B*0.1820.249%D--21.678%B+31.1C*N/A1434.6h5.8B*28.6C+
M60-A Bulldog 146129718.429C+16.7145.67%C+2.326%C++21.1D2.8C1206.1h6.6C-14.4C+
M60-A Bulldog 145129718.429C+16.7149.511%B+2.326%C+20.8C--2.6C1066.2h5.9C+11.9B
M96 Mjolnir-H 208121235.261B3.5454.905%B+1.653%B*48.4C+34.8C+5252.5h34B+62B+
NS-11A 116113951.189C+0.5324.937%C++24.779%B+21.7DN/A835.2h15C--60C+
M20 Basilisk 159107166.688A*4.9741.408%B+8.411%B*25.5B+12.4A3414.2h82.5C**199.2B+
LA8 Rebel 1021021600.638C1.0818.448%F14.706%D21.3C--N/A744.8h5.7C**30.8C
AC-X11 97961060.906C0.8122.65%D20.833%C+14.5DN/A966.6h10.2C+44.9C+
M40 Fury 12196713.714C+12.0046.204%CN/A45.7D-11.9D2002.1h12.6C*27.2C*
M20 Basilisk 11987165.438A3.7242.826%B++3.448%D-30B*11B+3032.9h77.4B+180.7B*
E540 Halberd 13586136.615C+4.9057.315%A+4.651%B+22.1D12.6D11593.9h8.8F--15.4C
NS-TMC-01 "His Regards" 84845,1360.016C1.709.972%D*1.19%D-0.3C+N/A1274.3h2.1C**20.9C-
M12 Kobalt-H 858399.222C--7.5027.605%B**21.687%B**103.8C2.5D2650.8h18.6C-67.3C**
C85 Canister 8480420C+18.2843.863%B+13.75%C+88.9C*4.4C+3610.9h5.1B*11.7B++
MANA Anti-Personnel Turret 7776282.714N/A1.0014.578%UN/A760U10U2309700.1h19.2T*131.9T*
Skyguard 15074193.895B++2.1829.284%C+N/A10C10.3B2097.4h126.8B+433.1B+
Spear Anti-Vehicle Phalanx Turret 11670710B+8.2843.038%C+4.286%C+33.3C21.9C+4382.1h7.3C*16.9B
Shrike 10070790.886C*0.8359.615%C*5.714%A+21.9C9.4C-4663.2h5.3B+8.9B+
M40 Fury-H 8170514C+12.2828.549%D**N/A77.8C12.2C++2900.9h5.3B*18.4C*
NCM2 Falcon 9868411.659B0.0638.346%C+4.412%C10C--4.4C1246.8h9.8C**25.4C**
M60-A Bulldog 7163163.938C2.2229.521%D1.587%C+30C3.8D2082.1h5.3C**17.9C+
AP30 Shredder 1376397C**5.2826.353%C+1.587%C--17D20C++2983.7h96.7C-367.1C-
Dual-75 Duster 6261415.25C**13.5337.789%C+N/A87.1C*1.4D*2070.7h3.8A9.9B*
Hawk GD-68 11961730.836C**0.8865.026%C*1.639%D-10D9.5C+2386.1h8.2C+12.7C++
E540 Halberd-H 9357173.353C--1.6355.463%C+N/A25.9D16.4D3962.2h7C+12.7C+
M60-G Bulldog 665596.111C*4.3929.853%DN/A34.4C*6.9B2181.6h6.7C++22.3C+
M12 Kobalt 535377.571C-5.8514.983%D24.528%A+58.9CN/A2380.9h13B**87B+
Coyote Missiles 10751291.759C--0.0439.603%F--N/A10.6D--11.7D--1604.8h58.3D-147.3F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter121,6281h
Restoration Kit12640.1h
Nano-Armor Kit507690,72548.6h
Spawn Beacon121,6571.6h
Anti-Vehicle MANA Turret51690.6h
Rocklet Rifle0620h
Nanite Revive Grenade02,5200.7h
Medical Kit758791.4h
Medical Applicator1,334533,11945.7h
Nanite Healing Grenade06430.2h
Deconstruction Tool03,3920.2h
Spitfire Auto-Turret93570.8h
Rampart Wall0640.9h
Anti-Infantry MANA Turret53170.7h
Shield Recharging Field726,6303.1h
Ammunition Package232,4471.5h
Hardlight Barrier4800.2h
Recon Detection Device191,1361.9h

Check the help document for the dictionary if you want to learn more about words used here.


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