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Executor Caliphen[KAIN] Caliphen
NC BR 116

KDR: 1.75

Score: 27.1m

Last Seen: Apr 22nd, 2017 4:45 PM
- OFFLINE - 106.5 hour(s)

Rank 116 (112) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 113): 7%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT EM1 Carnage AR EM6 Gauss Rifle S NC6 Gauss SAW LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 273TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.9%19.759%4722191614,1301.684750.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.297%0.65B+-0.003C+0.406BHEAD ++ (~7.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.418B10.50.253C*33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.21%0.814%19639341,22861810181.98705121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.985%-0.999D---0.813D--0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.6-0.372C-59.4-0.171C151.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.422%2.551%94939344,58780231745.71945144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.716%0.711B++-0.261C-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.765B++4.40.654B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.556%3.509%363119261,8816828982.75806209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.282%0.221C++-0.159C-0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.589B+16.90.517B+28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.574%77.062%363293538871930.538889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.672%1.058B**0.679B+-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.499B+20.35C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.823%7.879%363193616563010.26149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.106C+-1.262D**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.268C*3.80.202C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
27.1m327.7%333 (20k)292 (17.5k)1.752732,31118,4352.34066116 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937102416.041%12.073%19405:0312

25% Combat Medic40% Engineer21% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:00 PMJul 18th, 2014 5:10 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 22nd, 2017 1:45 PM (4d) (PST)Apr 22nd, 2017 12:45 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5391234160.3480.1980.0421.3840.075309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3157,39824,9172112383417,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1548.5h/64.5d 10,839 3,901 14,742 128.6k 2,303 3,382 6,922 50m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,313
Deaths:863
KDR:1.521
Accuracy:22.139% C**
HSR:23.686% B+
EM6
C+
Kills:1,232
Deaths:859
KDR:1.434
Accuracy:20.620% C+
HSR:19.237% C--
NC6 Gauss SAW
C**
Kills:1,216
Deaths:579
KDR:2.100
Accuracy:20.839% C**
HSR:15.872% D--
LA1 Anchor
C+
Kills:1,190
Deaths:717
KDR:1.660
Accuracy:23.812% C+
HSR:22.521% C+
GD-22S
C**
Kills:1,173
Deaths:741
KDR:1.583
Accuracy:23.670% C**
HSR:20.631% C
NC05 Jackhammer
B+
Kills:709
Deaths:495
KDR:1.432
Accuracy:44.958% C++
HSR:16.079% B+
NC6A GODSAW
B
Kills:207
Deaths:133
KDR:1.556
Accuracy:25.965% C+
HSR:27.536% B
Kills:7,040
Deaths (as Heavy Assault):4,387
Deaths (to Heavy Assaults):5,224
KDR:1.60474
Kill Difference:2,653
Playtime:323.187 hours
Usage:21%
Score:4.902m
Score/min:253
Accuracy (listed only):26.000%
HSR (listed only):20.795%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,179
Deaths:658
KDR:1.792
Accuracy:24.446% B+
HSR:17.642% C-
Razor GD-23
B++
Kills:796
Deaths:859
KDR:0.927
Accuracy:27.185% B++
HSR:21.357% B
GD-7F
C**
Kills:360
Deaths:361
KDR:0.997
Accuracy:24.836% C**
HSR:20% C**
NS-11C
B+
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% B+
HSR:14.151% D
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
AC-X11
C+
Kills:85
Deaths:97
KDR:0.876
Accuracy:24.014% C+
HSR:16.471% D-
Kills:2,797
Deaths (as Engineer):2,305
Deaths (to Engineers):4,057
KDR:1.21345
Kill Difference:492
Playtime:616.552 hours
Usage:40%
Score:12.104m
Score/min:327
Accuracy (listed only):27.582%
HSR (listed only):16.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,179
Deaths:658
KDR:1.792
Accuracy:24.446% B+
HSR:17.642% C-
Razor GD-23
B++
Kills:796
Deaths:859
KDR:0.927
Accuracy:27.185% B++
HSR:21.357% B
GD-7F
C**
Kills:360
Deaths:361
KDR:0.997
Accuracy:24.836% C**
HSR:20% C**
AF-4 Cyclone
C++
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C++
HSR:14.765% C
NS-11C
B+
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% B+
HSR:14.151% D
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
AC-X11
C+
Kills:85
Deaths:97
KDR:0.876
Accuracy:24.014% C+
HSR:16.471% D-
Kills:3,095
Deaths (as Light Assault):2,534
Deaths (to Light Assaults):3,704
KDR:1.22139
Kill Difference:561
Playtime:146.174 hours
Usage:9%
Score:1.906m
Score/min:217
Accuracy (listed only):27.316%
HSR (listed only):16.038%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B+
Kills:1,241
Deaths:965
KDR:1.286
Accuracy:25.726% B+
HSR:15.713% C-
Gauss Rifle S
C
Kills:1,230
Deaths:481
KDR:2.557
Accuracy:22.999% C
HSR:16.342% C-
GR-22
B+
Kills:1,159
Deaths:738
KDR:1.570
Accuracy:25.509% B+
HSR:19.500% B+
NC1 Gauss Rifle
B+
Kills:1,153
Deaths:1,023
KDR:1.127
Accuracy:23.628% B
HSR:21.422% B+
Gauss Rifle Burst
C++
Kills:458
Deaths:330
KDR:1.388
Accuracy:27.674% C++
HSR:24.673% C+
AF-4 Cyclone
C++
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C++
HSR:14.765% C
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
NS-11A
B+
Kills:98
Deaths:89
KDR:1.101
Accuracy:24.256% C*
HSR:22.449% B+
Kills:5,802
Deaths (as Combat Medic):4,009
Deaths (to Combat Medics):1,815
KDR:1.44724
Kill Difference:1,793
Playtime:382.184 hours
Usage:25%
Score:6.743m
Score/min:294
Accuracy (listed only):26.917%
HSR (listed only):17.843%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:323
Deaths:471
KDR:0.686
Accuracy:29.331% D
HSR:20.124% C+
AF-4 Cyclone
C++
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C++
HSR:14.765% C
EM4 Longshot
C++
Kills:208
Deaths:64
KDR:3.250
Accuracy:40.334% C++
HSR:76.923% C+
LA3 Desperado
C
Kills:193
Deaths:276
KDR:0.699
Accuracy:23.646% D
HSR:16.580% C
SAS-R
B**
Kills:180
Deaths:116
KDR:1.552
Accuracy:45.064% B*
HSR:77.222% B**
NC4 Mag-Shot
B+
Kills:142
Deaths:89
KDR:1.596
Accuracy:20.376% D-
HSR:21.831% B+
LA8 Rebel
D
Kills:102
Deaths:160
KDR:0.638
Accuracy:18.507% F
HSR:14.706% D
Kills:1,446
Deaths (as Infiltrator):1,405
Deaths (to Infiltrators):2,243
KDR:1.02918
Kill Difference:41
Playtime:40.312 hours
Usage:3%
Score:0.663m
Score/min:274
Accuracy (listed only):28.997%
HSR (listed only):34.593%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:508
Deaths:184
KDR:2.761
Accuracy:24.651% D
HSR:16.535% B*
AF-41 Hacksaw
B+
Kills:491
Deaths:177
KDR:2.774
Accuracy:26.305% C--
HSR:16.293% B+
NCM2 Falcon
C+
Kills:67
Deaths:39
KDR:1.718
Accuracy:38.263% C+
HSR:4.478% C
Kills:1,066
Deaths (as MAX Suit):200
Deaths (to MAX Suits):1,114
KDR:5.33
Kill Difference:866
Playtime:34.164 hours
Usage:2%
Score:0.814m
Score/min:397
Accuracy (listed only):29.740%
HSR (listed only):12.435%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:689
V. Kills:134 N/A
Deaths:59
KDR:11.678
Accuracy:44.150% D
KPH:60.900 C
VKPH:11.900 C
Vortek Rotary
C
Kills:313
V. Kills:360 87%
Deaths:223
KDR:1.404
Accuracy:27.513% D
KPH:6.300 D
VKPH:7.300 C
M20 Mustang
C--
Kills:226
V. Kills:308 73%
Deaths:222
KDR:1.018
Accuracy:26.312% D
KPH:5.200 D
VKPH:7 C--
Tomcat A2AM Pods
D
Kills:162
V. Kills:189 85%
Deaths:35
KDR:4.629
Accuracy:71.196% D
KPH:20.300 D
VKPH:23.700 D
Coyote Missiles
N/A
Kills:50
V. Kills:55 89%
Deaths:26
KDR:1.923
Accuracy:39.050% N/A
KPH:11.100 N/A
VKPH:12.300 N/A
Kills:1,440 (539 + 0)
Deaths:565
KDR:2.549
VKDR:1.851
Vehicle Kills:1,046
Kill Difference:875
Playtime:117.174 hours
Usage:8%
Score:0.931m
Score/min:132
Piloting Accuracy:26.312%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B+
Kills:381
V. Kills:29 N/A
Deaths:27
KDR:14.111
Accuracy:46.142% B+
KPH:71.300 B+
VKPH:5.400 C
C150 Dalton
C
Kills:134
V. Kills:144 92%
Deaths:38
KDR:3.526
Accuracy:28.434% D--
KPH:17.500 D
VKPH:18.800 C
AP30 Shredder
B+
Kills:52
V. Kills:64 80%
Deaths:9
KDR:5.778
Accuracy:26.679% C++
KPH:18.300 C-
VKPH:22.500 B+
Kills:567 (0 + 567)
Deaths:74
KDR:7.662
VKDR:3.203
Vehicle Kills:237
Kill Difference:493
Playtime:15.850 hours
Usage:1%
Score:0.305m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:26.679%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:296
V. Kills:64 455%
Deaths:38
KDR:7.789
Accuracy:30.704% D
KPH:22.200 C
VKPH:4.800 D
Skyguard
B+
Kills:70
V. Kills:75 92%
Deaths:18
KDR:3.889
Accuracy:29.282% C+
KPH:9.600 C+
VKPH:10.300 B+
Kills:366 (366 + 0)
Deaths:56
KDR:6.536
VKDR:2.482
Vehicle Kills:139
Kill Difference:310
Playtime:20.644 hours
Usage:1%
Score:0.192m
Score/min:155
Driving Accuracy:29.282%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,499
V. Kills:2,241 111%
Deaths:374
KDR:6.682
Accuracy:50.114% C*
KPH:18.500 C++
VKPH:16.600 B+
Titan-150 HEAT
C*
Kills:1,385
V. Kills:631 219%
Deaths:111
KDR:12.478
Accuracy:41.072% C--
KPH:20.200 C++
VKPH:9.200 C*
Titan-150 HESH
B+
Kills:703
V. Kills:138 N/A
Deaths:47
KDR:14.957
Accuracy:50.809% B+
KPH:39.900 C++
VKPH:7.800 B+
Enforcer ML85
C*
Kills:276
V. Kills:269 102%
Deaths:40
KDR:6.900
Accuracy:47.446% B**
KPH:18.500 C
VKPH:18 C*
C85 Canister
B*
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:43.863% B*
KPH:90 B
VKPH:4.500 C+
E540 Halberd
A++
Kills:67
V. Kills:41 160%
Deaths:10
KDR:6.700
Accuracy:57.563% A++
KPH:20.700 C--
VKPH:12.700 D
Kills:5,010 (4,587 + 423)
Deaths:586
KDR:8.549
VKDR:5.672
Vehicle Kills:3,324
Kill Difference:4,424
Playtime:240.414 hours
Usage:16%
Score:3.239m
Score/min:225
Driving Accuracy:50.809%
Gunner Accuracy:57.563%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:212
V. Kills:12 N/A
Deaths:23
KDR:9.217
Accuracy:43.858% C+
KPH:75.700 D
VKPH:4.300 D
M40 Fury-H
B+
Kills:70
V. Kills:11 N/A
Deaths:5
KDR:14
Accuracy:28.549% D*
KPH:74.300 C
VKPH:11.700 B+
Kills:282 (0 + 282)
Deaths:28
KDR:10.071
VKDR:0.821
Vehicle Kills:23
Kill Difference:254
Playtime:3.744 hours
Usage:0%
Score:0.056m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:28.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:352
V. Kills:60 N/A
Deaths:37
KDR:9.514
Accuracy:36.741% C*
KPH:47.700 C+
VKPH:8.100 C
M40 Fury
C**
Kills:248
V. Kills:35 N/A
Deaths:22
KDR:11.273
Accuracy:37.581% C*
KPH:62.400 C**
VKPH:8.800 C
M20 Basilisk
B**
Kills:75
V. Kills:42 174%
Deaths:12
KDR:6.250
Accuracy:38.823% B+
KPH:20.800 B+
VKPH:11.700 B**
M20 Basilisk
B**
Kills:75
V. Kills:28 259%
Deaths:14
KDR:5.357
Accuracy:38.855% B+
KPH:29.900 B**
VKPH:11.200 B+
M60-G Bulldog
B
Kills:55
V. Kills:11 458%
Deaths:9
KDR:6.111
Accuracy:30.041% C
KPH:34.300 B
VKPH:6.900 B
Kills:805 (0 + 805)
Deaths:94
KDR:8.564
VKDR:1.872
Vehicle Kills:176
Kill Difference:711
Playtime:19.074 hours
Usage:1%
Score:0.415m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:30.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,7402,4993746.682B+4.9350.114%C*2.241%D--18.5C++16.6B+232135h5.1B+10.2B+
Titan-150 HEAT 2,0161,38511112.477A10.7241.072%C--2.96%C20.2C++9.2C*13568.7h3.8B++9.3B+
EM1 1,3221,3138631.521B0.2322.139%C**23.686%B+30.6C+N/A7642.9h11B++49.9B+
Carnage AR 1,2471,2419651.286C++0.4725.726%B+15.713%C-24.2CN/A8051.3h12.4B+48.3B+
EM6 1,2391,2328591.434C+0.3220.62%C+19.237%C--28.5CN/A8843.2h9.5B++46.1B
Gauss Rifle S 1,2531,2304812.557A+0.8022.999%C16.342%C-20.9CN/A8158.9h9.6B++41.7B+
NC6 Gauss SAW 1,2191,2165792.1B*0.3520.839%C**15.872%D--33.2BN/A12036.6h8.5B++41B+
LA1 Anchor 1,2001,1907171.66C+0.0923.812%C+22.521%C+32.6C-N/A11236.5h9.8C*41C*
AF-19 Mercenary 1,1881,1796581.792B**0.0424.446%B+17.642%C-17C+N/A6969.5h9.6B**39.2B++
GD-22S 1,1851,1737411.583C++0.1723.67%C**20.631%C29.4CN/A9439.9h9.8B+41.6B+
GR-22 1,1681,1597381.57C**0.1825.509%B+19.5%B+23.4CN/A7249.6h12.2B+47.8B+
NC1 Gauss Rifle 1,1681,1531,0231.127C*0.6323.628%B21.422%B+18.6CN/A5562h11.5B+48.5B+
Razor GD-23 8107968590.927C++0.8327.185%B++21.357%B11.5DN/A4069.2h13.4C+49.5B
C-4 9807714681.647C**0.1124.278%C++N/A110.1A29.9C+8567h1.2B*5B++
NS Decimator 1,0527217350.981C++0.7761.541%C*1.942%C--31.2C*14.3C+23623.1h4.7B+7.6B+
NC05 Jackhammer 7127094951.432C++0.3244.958%C++16.079%B+35.1C+N/A10720.2h4.3B+9.5B+
Titan-150 HESH 8417034714.957B++13.2050.809%B+2.845%C++39.9C++7.8B+17317.6h2.8B+5.5B++
Breaker Rocket Pods 8236895911.678B+9.9344.15%D1.161%C+61C11.9C28811.3h13.1B+29.6B
Frag Grenade 5495441544N/A542.2543.887%C+N/A906.7A++8.3A26000.6h2.1A+4.8B**
AF-41 Hacksaw 5125081842.761C++1.0124.651%D16.535%B*33C**N/A13515.4h4.8B*19.4B
AF-41 Hacksaw 4954911772.774C++1.0226.305%C--16.293%B+32.7C**N/A13715h5.2B*19.6B+
Gauss Rifle Burst 4664583301.388C+0.3627.674%C++24.673%C+22DN/A5620.8h11.1C++40.3C**
L105 Zepher 4103812714.111B12.3646.142%B+N/A71.9B+5.5C3045.3h4.8B++10.3B++
GD-7F 3653603610.997C+0.7624.836%C**20%C**11.8DN/A4530.6h14.1C+56.7C*
Anti-Vehicle Grenade 3793541354N/A352.2567.72%A++N/A885A*62.5C34780.4h2.8A4.1A
M40 Fury 412352379.514C**7.7636.741%C*1.42%C47.6C+8.1C3457.4h12C*32.7B
NS-44 Commissioner 3283234710.686C+1.0729.331%D20.124%C+23.1CN/A7714h4C+13.8C+
Vortek Rotary 6733132231.404C+0.3527.513%DN/A6.3D7.3C9249.6h93.1C++338.6C+
AF-4 Cyclone 3002982291.301C++0.4525.723%C++14.765%C26.1C+N/A10411.4h8.7B*33.9B+
C75 Viper 360296387.789B++6.0430.704%DN/A22.3C4.8D13013.3h10.4B+33.9C*
Enforcer ML85 545276406.9B+5.1547.446%B**1.087%D--18.4C17.9C*41815h15.4C-32.4C*
M40 Fury 2832482211.273B+9.5237.581%C*N/A62C*8.8C5404h10.8B28.7B+
Sticky Grenade 2402401240N/A238.2559.22%B*N/A1200C**N/A49910.2h1.4B++2.4B++
Mag-Cutter 23423112,6940.018C+1.7320.19%D-1.299%D0.3CN/A1699.4h2.5C**12.3C+
M20 Mustang 5342262221.018C+0.7326.312%DN/A5.2D7C--10843.8h154.1C+585.5C
NS-11C 2132121761.205C**0.5525.19%B+14.151%D21.6C+N/A839.8h12.2B+48.5B+
C85 Canister-H 224212239.217C+7.4643.858%C+13.208%C++75.7D4.3D2342.8h5.5C+12.5C++
Tank Mine 331212752.827C**1.0742.105%B++N/A117.8B+66.1C+14231.8h2.2C+5.2B*
EM4 Longshot 209208643.25C++1.5040.334%C++76.923%C+24.5CN/A788.5h1.9B+4.6B+
NC6A GODSAW 2122071331.556C0.2025.965%C+27.536%B25.6D*N/A998.1h10.7D41C--
LA3 Desperado 1961932760.699C1.0523.646%D16.58%C23.3CN/A758.3h9.4C+39.7C
Bouncing Betty 185185692.681C-0.9353.038%B*N/A132.1C++N/A5551.4h1.7B+3.3B*
SAS-R 1811801161.552C0.2045.064%B*77.222%B**26.9C-N/A1146.7h2.2C**4.8B+
Mauler S6 1661651541.071C++0.6839.823%C+7.879%D**23.6C+N/A1027h3.8B++9.6B+
Tomcat A2AM Pods 351162354.629C++2.8871.196%DN/A20.3D23.6D2798h7.3B+10.2B
NC4 Mag-Shot 145142891.596A0.1620.376%D-21.831%B+32.3B+N/A1454.4h5.8B+28.5C++
C150 Dalton 278134383.526C1.7728.434%D--N/A17.4D18.7C3267.7h4.2B+14.7C+
M60-A Bulldog 146129718.429C++16.6847.562%C++2.326%C+22.6C--3C1295.7h6.5C-13.7C+
M60-A Bulldog 140125620.833C*19.0850.515%B+2.4%C+22.7C-2.7C1165.5h5.9C+11.7B+
LA8 Rebel 1021021600.638C1.1118.507%F14.706%D21.7CN/A734.7h5.7B+30.7C--
NS-11A 10098891.101C+0.6524.256%C*22.449%B+21.8CN/A804.5h14.6C60C++
M40 Fury 11691713C+11.2547.714%C+N/A50.6D13.9C2161.8h12.4C++26C++
AC-X11 8685970.876C+0.8824.014%C+16.471%D-17C-N/A1125h10.5C++43.8C++
C85 Canister 8480420C*18.2543.863%B*13.75%C+88.9B4.4C+3480.9h5.1B**11.7B*
MANA Anti-Personnel Turret 7776282.714N/A0.9614.578%UN/A760U10U2252600.1h19.2T*131.9T*
M20 Basilisk 11775126.25A**4.5038.823%B+9.333%B**20.8B+11.7B**3173.6h88.7C++228.6B+
M20 Basilisk 10375145.357A++3.6038.855%B+2.667%D**30A11.2B+2902.5h67.1B*172.7B*
Shrike 10070790.886B+0.8759.615%B5.714%A22.6C+9.7C4373.1h5.3B+8.9B++
Skyguard 14570183.889A2.1429.282%C+N/A9.6C+10.3B+2017.3h133.2B++454.9B+
Spear Anti-Vehicle Phalanx Turret 11670611.667B*9.9143.239%C**4.286%C35C+23C++4382h7.2C**16.6B+
M40 Fury-H 8170514C+12.2528.549%D*N/A77.8C+12.2B+2880.9h5.3B++18.4C*
NCM2 Falcon 9767391.718B++0.0338.263%C+4.478%C10C4.5C+1226.7h9.7B25.4B
E540 Halberd 10867106.7C++4.9557.563%A++5.97%B*20.9C-12.8D11633.2h9.9F--17.3C--
M60-A Bulldog 7163163.938C+2.1929.521%D1.587%C+30C3.8C--2082.1h5.3C**17.9C++
M60-G Bulldog 665596.111B+4.3630.041%CN/A34.4B6.9B2191.6h6.6C**22.1C++
AP30 Shredder 1165295.778C*4.0326.679%C++1.923%C18.6C-22.9B++3382.8h88.8C+332.8C+
Coyote Missiles 10550261.923C0.1739.05%F-N/A11.1D-12.2D-1654.5h56.6C144.8D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit12640.1h
Motion Spotter91,3820.8h
Nano-Armor Kit441582,42541.2h
Spawn Beacon111,3221.3h
Anti-Vehicle MANA Turret51690.6h
Rocklet Rifle0620h
Medical Applicator907388,56134.6h
Medical Kit758791.4h
Nanite Revive Grenade01,4420.4h
Nanite Healing Grenade03420.1h
Deconstruction Tool02,8440.2h
Spitfire Auto-Turret93350.7h
Anti-Infantry MANA Turret53160.7h
Ammunition Package232,2351.4h
Shield Recharging Field494,0062.1h
Recon Detection Device53330.7h

Check the help document for the dictionary if you want to learn more about words used here.


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