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Executor Caliphen[KAIN] Caliphen
NC BR 115

KDR: 1.75

Score: 26.8m

Last Seen: Mar 21st, 2017 7:18 PM
- OFFLINE - 39.1 hour(s)

Rank 115 (111) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 112): 59%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT EM1 Gauss Rifle S EM6 NC6 Gauss SAW Carnage AR LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 271TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.886%19.707%4712190813,9701.684960.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.323%0.66B+-0C+0.385C**HEAD ++ (~7.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.419B10.50.253C*33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.103%0.744%19439261,20961210011.97227121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.032%-1.008D*-0.882D---0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.7-0.374C-58.9-0.169C150.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.326%2.577%95039264,54179131265.73359145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.703%0.709B++-0.245C-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.766B++4.40.655B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.536%3.524%367119181,8736708902.79552210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.329%0.23C++-0.149C-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.584B+16.90.509B+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.867%76.584%367292736371530.507692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.237%0.946B*0.645B+-0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.496B+20.357C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.823%7.879%367192816562310.264847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.104C+-1.257D**-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.267C*3.80.201C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
26.8m326.6%333 (20k)292 (17.5k)1.7534531,99018,2442.33929115 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929100616.03%11.994%19205:0212

25% Combat Medic40% Engineer21% Heavy Assault10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:00 PMJul 18th, 2014 5:10 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 21st, 2017 5:46 PM (1d) (PST)Mar 21st, 2017 3:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5391244150.3490.1990.0421.3830.074307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3417,43624,9052112383417,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1527.9h/63.7d 10,688 3,837 14,507 126.8k 2,271 3,342 6,826 49.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,313
Deaths:863
KDR:1.521
Accuracy:22.139% C**
HSR:23.686% B+
EM6
C+
Kills:1,222
Deaths:849
KDR:1.439
Accuracy:20.612% C+
HSR:19.067% C--
NC6 Gauss SAW
B
Kills:1,216
Deaths:579
KDR:2.100
Accuracy:20.839% B
HSR:15.872% D--
LA1 Anchor
C+
Kills:1,190
Deaths:717
KDR:1.660
Accuracy:23.819% C+
HSR:22.521% C+
GD-22S
B
Kills:1,173
Deaths:741
KDR:1.583
Accuracy:23.670% B
HSR:20.631% C
NC05 Jackhammer
B+
Kills:707
Deaths:494
KDR:1.431
Accuracy:44.922% C++
HSR:16.125% B+
NC6A GODSAW
B+
Kills:168
Deaths:114
KDR:1.474
Accuracy:26.319% C+
HSR:27.976% B+
Kills:6,989
Deaths (as Heavy Assault):4,357
Deaths (to Heavy Assaults):5,171
KDR:1.60409
Kill Difference:2,632
Playtime:320.679 hours
Usage:21%
Score:4.861m
Score/min:253
Accuracy (listed only):26.046%
HSR (listed only):20.840%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,179
Deaths:656
KDR:1.797
Accuracy:24.441% B+
HSR:17.642% C-
Razor GD-23
B++
Kills:796
Deaths:859
KDR:0.927
Accuracy:27.185% B++
HSR:21.357% B+
GD-7F
C**
Kills:356
Deaths:355
KDR:1.003
Accuracy:24.882% C**
HSR:19.944% C**
NS-11C
B+
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% B+
HSR:14.151% D
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
AC-X11
C+
Kills:85
Deaths:97
KDR:0.876
Accuracy:24.014% C+
HSR:16.471% D
Kills:2,793
Deaths (as Engineer):2,297
Deaths (to Engineers):4,025
KDR:1.21593
Kill Difference:496
Playtime:605.942 hours
Usage:40%
Score:11.908m
Score/min:328
Accuracy (listed only):27.589%
HSR (listed only):16.240%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,179
Deaths:656
KDR:1.797
Accuracy:24.441% B+
HSR:17.642% C-
Razor GD-23
B++
Kills:796
Deaths:859
KDR:0.927
Accuracy:27.185% B++
HSR:21.357% B+
GD-7F
C**
Kills:356
Deaths:355
KDR:1.003
Accuracy:24.882% C**
HSR:19.944% C**
AF-4 Cyclone
C++
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C++
HSR:14.765% C
NS-11C
B+
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% B+
HSR:14.151% D
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
AC-X11
C+
Kills:85
Deaths:97
KDR:0.876
Accuracy:24.014% C+
HSR:16.471% D
Kills:3,091
Deaths (as Light Assault):2,526
Deaths (to Light Assaults):3,671
KDR:1.22367
Kill Difference:565
Playtime:145.839 hours
Usage:10%
Score:1.900m
Score/min:217
Accuracy (listed only):27.322%
HSR (listed only):16.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
C
Kills:1,230
Deaths:481
KDR:2.557
Accuracy:22.999% C
HSR:16.342% C-
Carnage AR
B+
Kills:1,195
Deaths:924
KDR:1.293
Accuracy:25.650% B+
HSR:15.481% C--
GR-22
B+
Kills:1,159
Deaths:738
KDR:1.570
Accuracy:25.533% B+
HSR:19.500% B+
NC1 Gauss Rifle
B+
Kills:1,153
Deaths:1,023
KDR:1.127
Accuracy:23.628% B
HSR:21.422% B+
Gauss Rifle Burst
C**
Kills:410
Deaths:295
KDR:1.390
Accuracy:27.947% C**
HSR:24.878% C+
AF-4 Cyclone
C++
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C++
HSR:14.765% C
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
NS-11A
B+
Kills:98
Deaths:89
KDR:1.101
Accuracy:24.256% C**
HSR:22.449% B+
Kills:5,708
Deaths (as Combat Medic):3,933
Deaths (to Combat Medics):1,794
KDR:1.45131
Kill Difference:1,775
Playtime:375.927 hours
Usage:25%
Score:6.643m
Score/min:295
Accuracy (listed only):26.945%
HSR (listed only):17.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:318
Deaths:468
KDR:0.679
Accuracy:29.523% D
HSR:20.126% C+
AF-4 Cyclone
C++
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C++
HSR:14.765% C
EM4 Longshot
C++
Kills:208
Deaths:64
KDR:3.250
Accuracy:40.334% C++
HSR:76.923% C+
LA3 Desperado
C
Kills:185
Deaths:269
KDR:0.688
Accuracy:23.711% D
HSR:16.216% C
SAS-R
B**
Kills:155
Deaths:108
KDR:1.435
Accuracy:43.834% B++
HSR:76.129% B**
NC4 Mag-Shot
B+
Kills:142
Deaths:89
KDR:1.596
Accuracy:20.376% D-
HSR:21.831% B+
LA8 Rebel
D
Kills:102
Deaths:160
KDR:0.638
Accuracy:18.507% F
HSR:14.706% D
Kills:1,408
Deaths (as Infiltrator):1,387
Deaths (to Infiltrators):2,224
KDR:1.01514
Kill Difference:21
Playtime:39.745 hours
Usage:3%
Score:0.652m
Score/min:273
Accuracy (listed only):28.858%
HSR (listed only):34.385%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:505
Deaths:183
KDR:2.760
Accuracy:24.664% D
HSR:16.436% B*
AF-41 Hacksaw
B+
Kills:487
Deaths:176
KDR:2.767
Accuracy:26.349% C--
HSR:16.016% B+
NCM2 Falcon
C+
Kills:67
Deaths:39
KDR:1.718
Accuracy:38.263% C+
HSR:4.478% C
Kills:1,059
Deaths (as MAX Suit):199
Deaths (to MAX Suits):1,107
KDR:5.32161
Kill Difference:860
Playtime:33.961 hours
Usage:2%
Score:0.810m
Score/min:397
Accuracy (listed only):29.759%
HSR (listed only):12.310%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:681
V. Kills:132 N/A
Deaths:57
KDR:11.947
Accuracy:44.181% D
KPH:63.800 C
VKPH:12.400 C
Vortek Rotary
C
Kills:307
V. Kills:353 87%
Deaths:222
KDR:1.383
Accuracy:27.185% D
KPH:6.300 D
VKPH:7.200 C
M20 Mustang
C--
Kills:221
V. Kills:300 73%
Deaths:220
KDR:1.005
Accuracy:26.348% D
KPH:5.100 D
VKPH:6.900 C--
Tomcat A2AM Pods
D
Kills:162
V. Kills:189 85%
Deaths:35
KDR:4.629
Accuracy:71.196% D
KPH:20.300 D
VKPH:23.700 D
Coyote Missiles
N/A
Kills:50
V. Kills:55 89%
Deaths:26
KDR:1.923
Accuracy:39.050% N/A
KPH:11.100 N/A
VKPH:12.300 N/A
Kills:1,421 (528 + 0)
Deaths:560
KDR:2.538
VKDR:1.838
Vehicle Kills:1,029
Kill Difference:861
Playtime:115.759 hours
Usage:8%
Score:0.918m
Score/min:132
Piloting Accuracy:26.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B+
Kills:381
V. Kills:29 N/A
Deaths:27
KDR:14.111
Accuracy:46.142% B+
KPH:71.300 B+
VKPH:5.400 C
C150 Dalton
C
Kills:134
V. Kills:142 94%
Deaths:38
KDR:3.526
Accuracy:28.454% D--
KPH:17.700 D
VKPH:18.800 C
AP30 Shredder
B+
Kills:52
V. Kills:64 80%
Deaths:9
KDR:5.778
Accuracy:26.679% C++
KPH:18.300 C-
VKPH:22.500 B+
Kills:567 (0 + 567)
Deaths:74
KDR:7.662
VKDR:3.176
Vehicle Kills:235
Kill Difference:493
Playtime:15.764 hours
Usage:1%
Score:0.304m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:26.679%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:296
V. Kills:64 455%
Deaths:38
KDR:7.789
Accuracy:30.704% D
KPH:22.200 C
VKPH:4.800 D
Skyguard
B+
Kills:67
V. Kills:74 89%
Deaths:18
KDR:3.722
Accuracy:28.951% C+
KPH:9.500 C+
VKPH:10.400 B+
Kills:363 (363 + 0)
Deaths:56
KDR:6.482
VKDR:2.464
Vehicle Kills:138
Kill Difference:307
Playtime:20.430 hours
Usage:1%
Score:0.190m
Score/min:155
Driving Accuracy:28.951%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,453
V. Kills:2,194 112%
Deaths:367
KDR:6.684
Accuracy:50.012% C*
KPH:18.700 C++
VKPH:16.700 B+
Titan-150 HEAT
C*
Kills:1,385
V. Kills:631 219%
Deaths:111
KDR:12.478
Accuracy:41.072% C-
KPH:20.200 C++
VKPH:9.200 C*
Titan-150 HE
B+
Kills:703
V. Kills:138 N/A
Deaths:47
KDR:14.957
Accuracy:50.809% B+
KPH:39.900 C++
VKPH:7.800 B+
Enforcer ML85
C*
Kills:276
V. Kills:269 102%
Deaths:40
KDR:6.900
Accuracy:47.446% B**
KPH:18.500 C
VKPH:18 C*
C85 Canister
B*
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:43.863% B*
KPH:90 B+
VKPH:4.500 C++
E540 Halberd
A++
Kills:65
V. Kills:39 163%
Deaths:10
KDR:6.500
Accuracy:58.030% A++
KPH:21 C-
VKPH:12.600 D
Kills:4,962 (4,541 + 421)
Deaths:579
KDR:8.570
VKDR:5.656
Vehicle Kills:3,275
Kill Difference:4,383
Playtime:236.624 hours
Usage:15%
Score:3.202m
Score/min:226
Driving Accuracy:50.809%
Gunner Accuracy:58.030%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:212
V. Kills:12 N/A
Deaths:23
KDR:9.217
Accuracy:43.911% C++
KPH:75.900 D
VKPH:4.300 D
M40 Fury-H
B
Kills:70
V. Kills:11 N/A
Deaths:5
KDR:14
Accuracy:28.549% D*
KPH:74.300 C
VKPH:11.700 B
Kills:282 (0 + 282)
Deaths:28
KDR:10.071
VKDR:0.821
Vehicle Kills:23
Kill Difference:254
Playtime:3.736 hours
Usage:0%
Score:0.056m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:28.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:351
V. Kills:58 N/A
Deaths:37
KDR:9.486
Accuracy:36.686% C*
KPH:47.800 C+
VKPH:7.900 C
M40 Fury
C**
Kills:243
V. Kills:33 N/A
Deaths:22
KDR:11.046
Accuracy:37.736% C**
KPH:62.700 C**
VKPH:8.500 C
M20 Basilisk
B**
Kills:75
V. Kills:42 174%
Deaths:12
KDR:6.250
Accuracy:38.698% B+
KPH:20.800 B+
VKPH:11.700 B**
M20 Basilisk
A
Kills:75
V. Kills:28 259%
Deaths:14
KDR:5.357
Accuracy:38.855% B+
KPH:29.900 A
VKPH:11.200 B+
M60-G Bulldog
B
Kills:55
V. Kills:11 458%
Deaths:9
KDR:6.111
Accuracy:30.041% C
KPH:34.300 B
VKPH:6.900 B
Kills:799 (0 + 799)
Deaths:94
KDR:8.500
VKDR:1.830
Vehicle Kills:172
Kill Difference:705
Playtime:18.933 hours
Usage:1%
Score:0.411m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:30.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,6472,4533676.684B+4.9350.012%C*2.283%D--18.7C++16.7B+235131.3h5.1B+10.2B+
Titan-150 HEAT 2,0161,38511112.477A10.7241.072%C-2.96%C20.2C++9.2C*13568.7h3.8B++9.3B+
EM1 1,3221,3138631.521B0.2322.139%C**23.686%B+30.6C+N/A7642.9h11B++49.9B+
Gauss Rifle S 1,2531,2304812.557A+0.8022.999%C16.342%C-20.9CN/A8158.9h9.6B++41.7B+
EM6 1,2291,2228491.439C+0.3120.612%C+19.067%C--28.6CN/A8842.7h9.5B++46B+
NC6 Gauss SAW 1,2191,2165792.1B**0.3520.839%B15.872%D--33.2BN/A11936.6h8.5B++41B+
Carnage AR 1,1991,1959241.293C++0.4625.65%B+15.481%C--24.4CN/A8249h12.4B+48.2B+
LA1 Anchor 1,2001,1907171.66C+0.0923.819%C+22.521%C+32.8CN/A11336.3h9.8C*40.9C*
AF-19 Mercenary 1,1881,1796561.797A0.0424.441%B+17.642%C-17C+N/A6969.4h9.6B**39.2B++
GD-22S 1,1851,1737411.583C++0.1723.67%B20.631%C29.4CN/A9439.9h9.8B+41.6B+
GR-22 1,1681,1597381.57C**0.1825.533%B+19.5%B+23.4CN/A7249.6h12.2B+47.8B+
NC1 Gauss Rifle 1,1681,1531,0231.127C*0.6323.628%B21.422%B+18.6CN/A5562h11.5B+48.5B+
Razor GD-23 8107968590.927C++0.8327.185%B++21.357%B+11.5DN/A4069.2h13.4C+49.5B
C-4 9717664681.637C**0.1224.232%C++N/A109.4A29.3C+8547h1.2B*5B++
NS Decimator 1,0527217340.982C++0.7761.546%C*1.942%D31.2C*14.3C+23623.1h4.7B+7.6B+
NC05 Jackhammer 7107074941.431C++0.3244.922%C++16.125%B+35.2C+N/A10720.1h4.3B+9.5B+
Titan-150 HE 8417034714.957B++13.2050.809%B+2.845%C++39.9C++7.8B+17317.6h2.8B+5.5B+
Breaker Rocket Pods 8136815711.947B+10.1944.181%D1.028%C63.6C12.3C30210.7h13B+29.5B
Frag Grenade 5465411541N/A539.2543.813%C+N/A901.7A++8.3A25910.6h2.1A+4.8B**
AF-41 Hacksaw 5095051832.76C++1.0124.664%D16.436%B*32.8C**N/A13515.4h4.8B*19.5B
AF-41 Hacksaw 4914871762.767C++1.0126.349%C--16.016%B+32.7C**N/A13714.9h5.2B*19.6B+
Gauss Rifle Burst 4184102951.39C+0.3627.947%C**24.878%C+22DN/A5718.6h11C++39.4B
L105 Zepher 4103812714.111B+12.3646.142%B+N/A71.9B+5.5C3045.3h4.8B++10.3B++
GD-7F 3613563551.003C+0.7524.882%C**19.944%C**12DN/A4629.6h14.1C+56.6C*
Anti-Vehicle Grenade 3793541354N/A352.2567.72%A++N/A885A*62.5C34770.4h2.8A4.1A
M40 Fury 409351379.486C**7.7336.686%C*1.425%C48.1C+7.9C3447.3h12C*32.6B
NS-44 Commissioner 3233184680.679C+1.0729.523%D20.126%C+23CN/A7713.8h4.1C+13.8C+
Vortek Rotary 6603072221.383C+0.3727.185%DN/A6.3D7.2C9148.9h91.5C++336.6C++
AF-4 Cyclone 3002982291.301C++0.4525.723%C++14.765%C26.1C+N/A10411.4h8.7B*33.9B+
C75 Viper 360296387.789B++6.0430.704%DN/A22.3C4.8D13013.3h10.4B+33.9C*
Enforcer ML85 545276406.9B+5.1547.446%B**1.087%D--18.4C17.9C*41815h15.4C-32.4C*
M40 Fury 2762432211.045B+9.2937.736%C**N/A62.3C*8.5C5453.9h10.8B28.6B+
Sticky Grenade 2402401240N/A238.2559.18%B*N/A1200C**N/A50360.2h1.4B++2.3B++
Mag-Cutter 23222912,6560.018C+1.7420.085%D-1.31%D0.3CN/A1695.5h2.5C**12.4C+
M20 Mustang 5212212201.005C+0.7526.348%DN/A5.1D6.9C--10643.7h155.1C+588.6C
NS-11C 2132121761.205C**0.5525.19%B+14.151%D21.6C+N/A839.8h12.2B48.5B+
C85 Canister-H 224212239.217C+7.4643.911%C++13.208%C++75.7D4.3D2342.8h5.5C+12.5C++
Tank Mine 330211732.89C**1.1441.705%B++N/A117.2B+66.1C+14501.8h2.2C+5.2B*
EM4 Longshot 209208643.25C++1.5040.334%C++76.923%C+24.5CN/A788.5h1.9B++4.6B+
LA3 Desperado 1881852690.688C1.0723.711%D16.216%C23.1CN/A758h9.4C+39.6C
Bouncing Betty 183183682.691C-0.9452.745%B*N/A130.7C++N/A5561.4h1.7B+3.3B*
NC6A GODSAW 1721681141.474C0.2826.319%C+27.976%B+24D*N/A1037h11.5D*43.8D
Mauler S6 1661651541.071C*0.6839.823%C+7.879%D**23.6C+N/A1027h3.8B++9.6B+
Tomcat A2AM Pods 351162354.629C++2.8871.196%DN/A20.3D23.6D2798h7.3B+10.2B
SAS-R 1561551081.435C0.3243.834%B++76.129%B**24.6C--N/A1136.3h2.1B+4.8B+
NC4 Mag-Shot 145142891.596A0.1620.376%D-21.831%B+32.3B+N/A1444.4h5.8B+28.5C++
C150 Dalton 276134383.526C1.7728.454%D--N/A17.6D18.7C3277.6h4.1B+14.5C+
M60-A Bulldog 143126718C++16.2547.619%C++2.381%C+22.5C--3C1325.6h6.6C--13.8C+
M60-A Bulldog 140125620.833C*19.0850.549%B+2.4%C+23.1C2.8C1165.4h5.9C+11.6B+
LA8 Rebel 1021021600.638C1.1218.507%F14.706%D21.7CN/A734.7h5.7B+30.7C
NS-11A 10098891.101C+0.6524.256%C**22.449%B+21.8CN/A804.5h14.6C60C*
M40 Fury 11691713C+11.2547.714%C+N/A50.6D13.9C2161.8h12.4C++26C++
AC-X11 8685970.876C+0.8824.014%C+16.471%D17CN/A1125h10.5C++43.8C++
C85 Canister 8480420C*18.2543.863%B*13.75%C+88.9B+4.4C+3480.9h5.1B**11.7B*
MANA Anti-Personnel Turret 7776282.714N/A0.9614.578%UN/A760U10U2243300.1h19.2T*131.9T*
M20 Basilisk 11775126.25A**4.5038.698%B+9.333%B**20.8B+11.7B**3143.6h88.3B228.1B+
M20 Basilisk 10375145.357A++3.6038.855%B+2.667%D**30A11.2B+2892.5h67.1B*172.7B**
M40 Fury-H 8170514C+12.2528.549%D*N/A77.8C+12.2B+2880.9h5.3B*18.4C**
Spear Anti-Vehicle Phalanx Turret 11670611.667B*9.9143.239%C**4.286%C35C+23C++4352h7.2C**16.6B+
Shrike 10070790.886B+0.8759.615%B5.714%A+22.6C++9.7C4363.1h5.3B+8.9B++
Skyguard 14167183.722B**1.9728.951%C+N/A9.4C+10.4B+2037.1h134B++462.9B+
NCM2 Falcon 9767391.718B++0.0438.263%C+4.478%C10C4.5C+1226.7h9.7B25.4B
E540 Halberd 10465106.5C++4.7558.03%A++6.154%B*21C-12.6D11793.1h10.1F*17.3C-
M60-A Bulldog 7163163.938C+2.1829.521%D1.587%C+30C3.8C--2082.1h5.3B17.9C++
M60-G Bulldog 665596.111B+4.3630.041%CN/A34.4B6.9B2191.6h6.6C**22.1C++
AP30 Shredder 1165295.778B4.0226.679%C++1.923%C18.6C-22.9B++3382.8h88.8C+332.8C+
Coyote Missiles 10550261.923C0.1739.05%F--N/A11.1D--12.2D-1654.5h56.6C144.8D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,3550.8h
Restoration Kit12640.1h
Nano-Armor Kit434571,49540.4h
Spawn Beacon101,3121.3h
Anti-Vehicle MANA Turret51690.6h
Rocklet Rifle0620h
Medical Applicator895384,67934.4h
Medical Kit758791.4h
Nanite Revive Grenade01,3850.4h
Nanite Healing Grenade03240.1h
Deployable Decon Tool02,3120.1h
Spitfire Auto-Turret93280.7h
Anti-Infantry MANA Turret53160.7h
Ammunition Package232,2131.4h
Shield Recharging Field483,9502h
Recon Detection Device53330.7h

Check the help document for the dictionary if you want to learn more about words used here.


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