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Executor Caliphen[KAIN] Caliphen
NC BR 118

KDR: 1.74

Score: 28.7m

Last Seen: Aug 19th, 2017 7:30 PM
- OFFLINE - 65.5 hour(s)

Rank 118 (114) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 115): 22%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT EM1 Carnage AR Gauss Rifle S EM6 NC6 Gauss SAW LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 285TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.968%19.99%4792192714,6421.661030.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.312%0.633B+0.005C+0.391BHEAD ++ (~8.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.416B10.50.255C*33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.318%0.799%19439451,25163810291.95775121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.861%-0.995D---0.809D--0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210-0.35C-59.5-0.155C150.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.724%2.532%96839454,89784434045.79527144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.784%0.715B++-0.268C-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.765B++4.40.654B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.576%3.473%351119371,9297229492.66805203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.259%0.192C++-0.18C-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.585B+17.40.519B+28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.616%76.513%351294641376330.541284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.63%1.08B**0.639B+-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.5B+20.348C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.811%7.831%351194716667210.246657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.108C+-1.283D**-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.271C*3.80.207C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
28.7m334.3%336 (20.2k)294 (17.6k)1.7391733,60619,3232.33095118 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948107515.835%12.179%19305:0312

25% Combat Medic40% Engineer20% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:00 PMJul 18th, 2014 5:10 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 19th, 2017 5:12 PM (3d) (PST)Aug 19th, 2017 3:30 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361224140.3440.1980.0421.4000.075304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1597,34324,8162112384417,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1627.4h/67.8d 11,435 4,093 15,972 136.7k 2,402 3,565 7,277 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,341
Deaths:882
KDR:1.520
Accuracy:22.123% C*
HSR:24.087% B+
EM6
C+
Kills:1,232
Deaths:859
KDR:1.434
Accuracy:20.620% C+
HSR:19.237% D
NC6 Gauss SAW
C**
Kills:1,219
Deaths:582
KDR:2.095
Accuracy:20.806% C**
HSR:15.915% D*
LA1 Anchor
C+
Kills:1,192
Deaths:721
KDR:1.653
Accuracy:23.811% C+
HSR:22.567% C+
GD-22S
C**
Kills:1,184
Deaths:749
KDR:1.581
Accuracy:23.638% C**
HSR:20.693% C
NC05 Jackhammer
B+
Kills:743
Deaths:503
KDR:1.477
Accuracy:44.866% C++
HSR:16.420% B+
NC6A GODSAW
C**
Kills:217
Deaths:138
KDR:1.572
Accuracy:26.117% C
HSR:27.189% C**
Kills:7,128
Deaths (as Heavy Assault):4,434
Deaths (to Heavy Assaults):5,460
KDR:1.60758
Kill Difference:2,694
Playtime:328.984 hours
Usage:20%
Score:4.990m
Score/min:253
Accuracy (listed only):25.997%
HSR (listed only):20.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,180
Deaths:660
KDR:1.788
Accuracy:24.423% B+
HSR:17.712% C--
Razor GD-23
B++
Kills:828
Deaths:887
KDR:0.933
Accuracy:27.166% B++
HSR:21.135% B
GD-7F
C**
Kills:368
Deaths:367
KDR:1.003
Accuracy:24.858% C*
HSR:20.109% C**
NS-11C
B+
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% B+
HSR:14.151% D
Mauler S6
C+
Kills:166
Deaths:156
KDR:1.064
Accuracy:39.811% C+
HSR:7.831% D**
AC-X11
C+
Kills:95
Deaths:105
KDR:0.905
Accuracy:23.050% C
HSR:20% C+
Kills:2,849
Deaths (as Engineer):2,351
Deaths (to Engineers):4,210
KDR:1.21182
Kill Difference:498
Playtime:651.967 hours
Usage:40%
Score:12.851m
Score/min:329
Accuracy (listed only):27.416%
HSR (listed only):16.823%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,180
Deaths:660
KDR:1.788
Accuracy:24.423% B+
HSR:17.712% C--
Razor GD-23
B++
Kills:828
Deaths:887
KDR:0.933
Accuracy:27.166% B++
HSR:21.135% B
GD-7F
C**
Kills:368
Deaths:367
KDR:1.003
Accuracy:24.858% C*
HSR:20.109% C**
AF-4 Cyclone
C++
Kills:313
Deaths:246
KDR:1.272
Accuracy:25.684% C++
HSR:15.016% C
NS-11C
B+
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% B+
HSR:14.151% D
Mauler S6
C+
Kills:166
Deaths:156
KDR:1.064
Accuracy:39.811% C+
HSR:7.831% D**
AC-X11
C+
Kills:95
Deaths:105
KDR:0.905
Accuracy:23.050% C
HSR:20% C+
Kills:3,162
Deaths (as Light Assault):2,597
Deaths (to Light Assaults):3,836
KDR:1.21756
Kill Difference:565
Playtime:147.719 hours
Usage:9%
Score:1.921m
Score/min:217
Accuracy (listed only):27.169%
HSR (listed only):16.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B+
Kills:1,261
Deaths:989
KDR:1.275
Accuracy:25.772% B+
HSR:15.543% C--
Gauss Rifle S
C
Kills:1,257
Deaths:521
KDR:2.413
Accuracy:23.049% C
HSR:16.388% C-
GR-22
B+
Kills:1,159
Deaths:738
KDR:1.570
Accuracy:25.509% B+
HSR:19.500% B
NC1 Gauss Rifle
B
Kills:1,153
Deaths:1,023
KDR:1.127
Accuracy:23.628% C**
HSR:21.422% B
Gauss Rifle Burst
C++
Kills:773
Deaths:612
KDR:1.263
Accuracy:27.440% C++
HSR:26.261% C++
AF-4 Cyclone
C++
Kills:313
Deaths:246
KDR:1.272
Accuracy:25.684% C++
HSR:15.016% C
Mauler S6
C+
Kills:166
Deaths:156
KDR:1.064
Accuracy:39.811% C+
HSR:7.831% D**
NS-11A
B+
Kills:98
Deaths:89
KDR:1.101
Accuracy:24.256% C++
HSR:22.449% B+
Kills:6,180
Deaths (as Combat Medic):4,374
Deaths (to Combat Medics):1,908
KDR:1.41289
Kill Difference:1,806
Playtime:414.407 hours
Usage:25%
Score:7.435m
Score/min:299
Accuracy (listed only):26.894%
HSR (listed only):18.051%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:362
Deaths:520
KDR:0.696
Accuracy:29.449% D
HSR:19.613% C+
AF-4 Cyclone
C++
Kills:313
Deaths:246
KDR:1.272
Accuracy:25.684% C++
HSR:15.016% C
LA3 Desperado
C
Kills:211
Deaths:315
KDR:0.670
Accuracy:23.653% D
HSR:16.588% C
EM4 Longshot
C++
Kills:208
Deaths:64
KDR:3.250
Accuracy:40.271% C++
HSR:76.923% C+
SAS-R
B**
Kills:205
Deaths:128
KDR:1.602
Accuracy:44.880% B*
HSR:76.098% B**
NC4 Mag-Shot
B+
Kills:142
Deaths:93
KDR:1.527
Accuracy:20.265% D-
HSR:21.831% B+
LA8 Rebel
D
Kills:102
Deaths:160
KDR:0.638
Accuracy:18.448% F
HSR:14.706% D
Kills:1,543
Deaths (as Infiltrator):1,526
Deaths (to Infiltrators):2,365
KDR:1.01114
Kill Difference:17
Playtime:42.504 hours
Usage:3%
Score:0.697m
Score/min:273
Accuracy (listed only):28.950%
HSR (listed only):34.396%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:524
Deaths:187
KDR:2.802
Accuracy:24.365% D
HSR:16.603% B*
AF-41 Hacksaw
B++
Kills:512
Deaths:180
KDR:2.844
Accuracy:26.095% C--
HSR:16.797% B++
NCM2 Falcon
C+
Kills:67
Deaths:39
KDR:1.718
Accuracy:38.263% C+
HSR:4.478% C
Kills:1,103
Deaths (as MAX Suit):203
Deaths (to MAX Suits):1,149
KDR:5.4335
Kill Difference:900
Playtime:35.697 hours
Usage:2%
Score:0.833m
Score/min:389
Accuracy (listed only):29.574%
HSR (listed only):12.626%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:709
V. Kills:138 N/A
Deaths:62
KDR:11.436
Accuracy:43.828% D
KPH:61.900 C
VKPH:12 C
Vortek Rotary
C-
Kills:313
V. Kills:361 86%
Deaths:224
KDR:1.397
Accuracy:27.534% D
KPH:6.300 D
VKPH:7.200 C-
M20 Mustang
C--
Kills:229
V. Kills:312 73%
Deaths:227
KDR:1.009
Accuracy:26.491% D
KPH:5.100 D
VKPH:7 C--
Tomcat A2AM Pods
D
Kills:163
V. Kills:191 85%
Deaths:35
KDR:4.657
Accuracy:71.206% D
KPH:20.400 D
VKPH:23.900 D
Coyote Missiles
N/A
Kills:50
V. Kills:55 89%
Deaths:26
KDR:1.923
Accuracy:39.050% N/A
KPH:11.100 N/A
VKPH:12.300 N/A
Kills:1,464 (542 + 0)
Deaths:574
KDR:2.551
VKDR:1.841
Vehicle Kills:1,057
Kill Difference:890
Playtime:118.621 hours
Usage:7%
Score:0.948m
Score/min:133
Piloting Accuracy:26.491%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:387
V. Kills:30 N/A
Deaths:28
KDR:13.821
Accuracy:45.946% B+
KPH:71 B++
VKPH:5.500 C
C150 Dalton
C
Kills:160
V. Kills:166 96%
Deaths:40
KDR:4
Accuracy:28.789% D-
KPH:18.500 D
VKPH:19.200 C
AP30 Shredder
C**
Kills:56
V. Kills:69 80%
Deaths:9
KDR:6.222
Accuracy:27.060% C++
KPH:17 D
VKPH:20.900 C**
Kills:603 (0 + 603)
Deaths:77
KDR:7.831
VKDR:3.442
Vehicle Kills:265
Kill Difference:526
Playtime:17.408 hours
Usage:1%
Score:0.328m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:27.060%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:296
V. Kills:64 455%
Deaths:38
KDR:7.789
Accuracy:30.704% D
KPH:22.200 C-
VKPH:4.800 D
Skyguard
B+
Kills:74
V. Kills:76 96%
Deaths:19
KDR:3.895
Accuracy:29.284% C+
KPH:10 C+
VKPH:10.300 B+
Kills:370 (370 + 0)
Deaths:57
KDR:6.491
VKDR:2.456
Vehicle Kills:140
Kill Difference:313
Playtime:20.716 hours
Usage:1%
Score:0.197m
Score/min:159
Driving Accuracy:29.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,778
V. Kills:2,453 113%
Deaths:411
KDR:6.759
Accuracy:50.338% C*
KPH:18.900 C+
VKPH:16.700 B+
Titan-150 HEAT
C*
Kills:1,393
V. Kills:637 218%
Deaths:111
KDR:12.550
Accuracy:41.064% C--
KPH:20.200 C++
VKPH:9.200 C*
Titan-150 HESH
B+
Kills:726
V. Kills:143 N/A
Deaths:49
KDR:14.816
Accuracy:51.041% B+
KPH:39.400 C++
VKPH:7.800 B+
Enforcer ML85
C++
Kills:300
V. Kills:281 106%
Deaths:43
KDR:6.977
Accuracy:47.730% B*
KPH:18.800 C
VKPH:17.600 C++
C85 Canister
B*
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:43.863% B*
KPH:90 B
VKPH:4.500 C++
E540 Halberd
A++
Kills:67
V. Kills:41 160%
Deaths:10
KDR:6.700
Accuracy:57.782% A++
KPH:20.600 D
VKPH:12.600 D
Kills:5,344 (4,897 + 447)
Deaths:628
KDR:8.510
VKDR:5.667
Vehicle Kills:3,559
Kill Difference:4,716
Playtime:254.917 hours
Usage:16%
Score:3.443m
Score/min:225
Driving Accuracy:51.041%
Gunner Accuracy:57.782%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:215
V. Kills:12 N/A
Deaths:24
KDR:8.958
Accuracy:43.734% C+
KPH:75.300 D
VKPH:4.200 D
M40 Fury-H
B
Kills:70
V. Kills:11 N/A
Deaths:5
KDR:14
Accuracy:28.549% D*
KPH:74.300 C
VKPH:11.700 B
M96 Mjolnir-H
C++
Kills:54
V. Kills:51 104%
Deaths:15
KDR:3.600
Accuracy:52.346% C++
KPH:32.600 C+
VKPH:30.800 C
Kills:339 (0 + 339)
Deaths:44
KDR:7.705
VKDR:1.682
Vehicle Kills:74
Kill Difference:295
Playtime:5.456 hours
Usage:0%
Score:0.097m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:52.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:355
V. Kills:63 N/A
Deaths:37
KDR:9.595
Accuracy:36.992% C*
KPH:47.900 C+
VKPH:8.500 C+
M40 Fury
C**
Kills:249
V. Kills:35 N/A
Deaths:22
KDR:11.318
Accuracy:37.702% C**
KPH:62.400 C**
VKPH:8.800 C
M20 Basilisk
A
Kills:82
V. Kills:45 178%
Deaths:12
KDR:6.833
Accuracy:39.220% B+
KPH:22.200 B+
VKPH:12.200 A
M20 Basilisk
B**
Kills:75
V. Kills:28 259%
Deaths:15
KDR:5
Accuracy:39.401% B+
KPH:29.500 B**
VKPH:11 B+
M60-G Bulldog
C**
Kills:55
V. Kills:11 458%
Deaths:9
KDR:6.111
Accuracy:30.041% C
KPH:34.300 C**
VKPH:6.900 C**
Kills:816 (0 + 816)
Deaths:95
KDR:8.589
VKDR:1.916
Vehicle Kills:182
Kill Difference:721
Playtime:19.235 hours
Usage:1%
Score:0.426m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:30.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,2312,7784116.759B+5.0250.338%C*2.232%D-18.9C+16.7B+230147.3h5.1C++10.1B+
Titan-150 HEAT 2,0301,39311112.55A10.8141.064%C--3.015%C20.2C++9.2C*13769.1h3.8B++9.3B+
EM1 1,3501,3418821.52B+0.2222.123%C*24.087%B+30.8C+N/A7843.6h11B*49.8B+
Carnage AR 1,2671,2619891.275C++0.4625.772%B+15.543%C--23.8CN/A7952.9h12.5B+48.4B+
Gauss Rifle S 1,2801,2575212.413A+0.6723.049%C16.388%C-20.6CN/A8060.9h9.6B++41.8B+
EM6 1,2391,2328591.434C+0.3120.62%C+19.237%D28.5CN/A8843.2h9.5B++46.1B
NC6 Gauss SAW 1,2221,2195822.095B*0.3620.806%C**15.915%D*33.1C**N/A12036.8h8.5B++41B+
LA1 Anchor 1,2021,1927211.653C+0.0923.811%C+22.567%C+32.7C-N/A11336.5h9.8C*41C*
GD-22S 1,1961,1847491.581C++0.1623.638%C**20.693%C29.4CN/A9440.3h9.8B+41.6B+
AF-19 Mercenary 1,1891,1806601.788B**0.0524.423%B+17.712%C--16.9C+N/A6969.7h9.6B**39.2B++
GR-22 1,1681,1597381.57C**0.1725.509%B+19.5%B23.4CN/A7249.6h12.2B+47.8B+
NC1 Gauss Rifle 1,1681,1531,0231.127C++0.6123.628%C**21.422%B18.5CN/A5662.2h11.5B+48.5B+
Razor GD-23 8428288870.933C++0.8127.166%B++21.135%B11.8DN/A4170.4h13.3C+49.1B
C-4 9887784741.641C**0.1024.264%C++N/A109.6A29.6C+8617.1h1.2B*5.1B++
Gauss Rifle Burst 7887736121.263C+0.4827.44%C++26.261%C++20D-N/A5138.7h11.2C++40.8C*
NC05 Jackhammer 7467435031.477C*0.2644.866%C++16.42%B+35.9C+N/A11020.7h4.2B+9.4B+
NS Decimator 1,0617307450.98C++0.7661.445%C*1.918%D31.2C++14.1C+23423.4h4.7B7.6B+
Titan-150 HESH 8697264914.816B++13.0851.041%B+2.755%C++39.5C++7.8B+17018.4h2.9B+5.6B+
Breaker Rocket Pods 8477096211.435B+9.7043.828%D1.128%C+61.7C12C29611.5h13.2B+30C**
Frag Grenade 5495441544N/A542.2643.8%C+N/A906.7A++8.3A25920.6h2.1A+4.8B**
AF-41 Hacksaw 5285241872.802C++1.0624.365%D16.603%B*32.8C**N/A13216h4.8B*19.7B
AF-41 Hacksaw 5165121802.844C*1.1026.095%C--16.797%B++32.8C**N/A13515.6h5.1B**19.6B+
L105 Zepher 4173872813.821B12.0845.946%B+N/A70.4B+5.5C3025.5h4.7B*10.3B++
GD-7F 3733683671.003C+0.7424.858%C*20.109%C**11.8DN/A4531.1h14C+56.3C*
NS-44 Commissioner 3673625200.696C+1.0429.449%D19.613%C+24CN/A8015.1h3.9C++13.3C+
M40 Fury 418355379.595B7.8636.992%C*1.408%C-48C+8.5C+3527.4h12.1C**32.7B+
Anti-Vehicle Grenade 3793541354N/A352.2667.72%A++N/A885A*62.5C34830.4h2.8A4.1A
Vortek Rotary 6743132241.397C+0.3427.534%DN/A6.3D7.2C-9249.9h93.8C++340.6C+
AF-4 Cyclone 3153132461.272C++0.4725.684%C++15.016%C26.3C+N/A10211.9h8.8B*34.1B+
Enforcer ML85 581300436.977B+5.2447.73%B*1%D--18.8C17.6C++41116h15.2C31.8C**
C75 Viper 360296387.789B+6.0530.704%DN/A22.3C-4.8D13313.3h10.4B+33.9C*
M40 Fury 2842492211.318B+9.5837.702%C**N/A62.3C**8.8C5404h10.9B28.9B+
Sticky Grenade 2412411241N/A239.2658.475%B++N/A1205BN/A48190.2h1.4B++2.4B++
Mag-Cutter 23923612,7890.018C+1.7219.986%D1.271%D0.3CN/A1705.3h2.5C*12.3C+
M20 Mustang 5412292271.009C+0.7326.491%DN/A5.1D7C--10844.8h156C+588.8C
Tank Mine 340219802.738C**1.0043.669%B*N/A115.3B+63.7C+13771.9h2.3C5.3B*
NC6A GODSAW 2232171381.572C0.1726.117%C27.189%C**25.2D*N/A1008.6h11C-42.2C-
C85 Canister-H 227215248.958C+7.2243.734%C+13.488%C*74.1D4.1D2342.9h5.4C+12.4C++
NS-11C 2132121761.205C**0.5325.19%B+14.151%D21.6C+N/A839.8h12.2B+48.5B+
LA3 Desperado 2142113150.67C1.0723.653%D16.588%C22C-N/A709.6h9.5C+40.3C+
EM4 Longshot 209208643.25C++1.5140.271%C++76.923%C+24.5CN/A778.5h1.9B+4.6B+
SAS-R 2062051281.602C0.1444.88%B*76.098%B**26.3C-N/A1077.8h2.2C**4.9B+
Bouncing Betty 192192712.704C-0.9653.045%B**N/A137.1C**N/A5541.4h1.7B+3.3B*
Mauler S6 1671661561.064C*0.6839.811%C+7.831%D**23.4C+N/A1037.1h3.8B*9.6B+
Tomcat A2AM Pods 354163354.657C*2.9271.206%DN/A20.4D23.9D2838h7.3B+10.2B
C150 Dalton 326160404C+2.2628.789%D-N/A18.4D19.1C3228.7h4B+13.9C++
NC4 Mag-Shot 145142931.527B**0.2120.265%D-21.831%B+31.6B+N/A1414.5h5.8B+28.7C++
M60-A Bulldog 146129718.429C++16.6947.062%C++2.326%C+22.2C--2.9C1265.8h6.5C13.9C+
M60-A Bulldog 144128718.286C++16.5550.777%B+2.344%C+22.5C2.8C1155.7h5.9C++11.6B+
LA8 Rebel 1021021600.638C1.1018.448%F14.706%D21.7CN/A734.7h5.7B+30.8C
NS-11A 10098891.101C+0.6424.256%C++22.449%B+21.8CN/A844.5h14.6C+60C++
M40 Fury 12196713.714C+11.9746.184%C+N/A48D12.5C--2052h12.4C++26.9C++
AC-X11 96951050.905C+0.8323.05%C20%C+16.4C-N/A1035.8h10.2C++44.3C++
M20 Basilisk 12782126.833M5.0939.22%B+8.537%B*22.2B+12.2A3333.7h84C++214.1B+
C85 Canister 8480420C*18.2643.863%B*13.75%C+88.9C**4.4C+3480.9h5.1B**11.7B*
MANA Anti-Personnel Turret 7776282.714N/A0.9714.578%UN/A760U10U2290500.1h19.2T*131.9T*
M20 Basilisk 10375155A++3.2639.401%B+2.667%D**30B**11.2B+2972.5h69.7B*176.8B*
Skyguard 15074193.895B**2.1629.284%C+N/A10C+10.3B+2057.4h126.8B*433.1B++
Shrike 10070790.886B0.8559.615%B5.714%A22.6C+9.7C4503.1h5.3B+8.9B++
Spear Anti-Vehicle Phalanx Turret 11670611.667B*9.9343.213%C*4.286%C35C+23C++4392h7.2C**16.6B+
M40 Fury-H 8170514C+12.2628.549%D*N/A77.8C+12.2B+2880.9h5.3B++18.4C**
NCM2 Falcon 9767391.718B+0.0238.263%C+4.478%C10C4.5C+1226.7h9.7B25.4B
E540 Halberd 10867106.7C++4.9657.782%A++5.97%B**20.9C--12.8D12183.2h10F--17.4D
M60-A Bulldog 7163163.938C2.2029.521%D1.587%C+30C3.8C--2082.1h5.3B17.9C++
AP30 Shredder 1255696.222C**4.4827.06%C++1.786%C17D20.9C**3113.3h98.5C363.9C
M60-G Bulldog 665596.111B+4.3730.041%CN/A34.4B6.9C**2191.6h6.6C**22.1C*
M96 Mjolnir-H 10554153.6B+1.8652.346%C++1.852%B++31.8C+30C-4131.7h43.2B82.5B+
NS-TMC-01 "His Regards" 52523,0820.017C1.7213.252%D--N/A0.3CN/A1167.9h2.1C**15.7C+
Coyote Missiles 10550261.923C0.1839.05%F--N/A11.1D-12.2D-1654.5h56.6C144.8D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit12640.1h
Motion Spotter121,4960.9h
Nano-Armor Kit458615,63343.6h
Anti-Vehicle MANA Turret51690.6h
Spawn Beacon121,4001.4h
Rocklet Rifle0620h
Nanite Revive Grenade01,6400.5h
Medical Kit758791.4h
Medical Applicator1,020433,28538h
Nanite Healing Grenade05960.2h
Deconstruction Tool02,8790.2h
Spitfire Auto-Turret93410.7h
Anti-Infantry MANA Turret53170.7h
Ammunition Package232,2901.4h
Shield Recharging Field615,6302.7h
Recon Detection Device53330.7h

Check the help document for the dictionary if you want to learn more about words used here.


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