Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (17,771)players online:
syousanijmegen (22)  Myian (20)  ZugieMac (9)  Nefinub (5)  xSwIcy (5)  FooManG (4) 65
stats.dasanfall.com
Dreadnaught Caliphen[KAIN] Caliphen
NC BR 125

KDR: 1.71

Score: 33.1m

Last Seen: Apr 20th, 2018 5:10 PM
- OFFLINE - 22.1 hour(s)

Rank 125 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC1 Gauss Rifle Carnage AR Titan-150 HEAT EM1 Gauss Rifle S EM6 NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Caliphen



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 319TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.348%21.087%5132395217,0961.620470.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.422%0.682B+0.147C++0.29C*HEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.422B10.60.254C*32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.525%0.74%19239721,35270410861.92045124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.854%-0.968D---0.838D--0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.7-0.319C58.7-0.136C147

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.318%2.29%98239725,63396937125.80722152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.797%0.755B++-0.351C--0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.768B++4.30.656B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.67%4.881%338139622,27486310432.63499218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.65%0.083C+0.219C++0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.558B+18.60.504B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.836%76.549%338297345294330.479321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.929%0.979B*0.631B+-0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.49B+20.344C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.455%8.772%338197417176310.224115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.144C-1.106D*-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.268C*3.80.211C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
33.1m343.1%337 (20.2k)295 (17.7k)1.7092538,55922,5592.27767125 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975125615.56%12.778%19904:5913

28% Combat Medic39% Engineer19% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:00 PMJul 18th, 2014 5:10 PMApr 20th, 2018 8:58 PM (13h) (PST)Apr 20th, 2018 5:58 PM (16h) (PST)Apr 20th, 2018 1:10 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5191223970.3430.2010.0441.4200.071305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1277,34623,7812112385417,671

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1874.8h/78.1d 12,823 4,927 19,648 159.7k 2,834 4,173 7,990 58.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C**
Kills:1,396
Deaths:925
KDR:1.509
Accuracy:22.097% C+
HSR:23.854% C**
EM6
C
Kills:1,250
Deaths:868
KDR:1.440
Accuracy:20.577% C
HSR:19.440% D
NC6 Gauss SAW
C++
Kills:1,246
Deaths:591
KDR:2.108
Accuracy:20.800% C++
HSR:15.971% D*
LA1 Anchor
C
Kills:1,195
Deaths:723
KDR:1.653
Accuracy:23.813% C
HSR:22.511% C
GD-22S
C+
Kills:1,184
Deaths:750
KDR:1.579
Accuracy:23.623% C+
HSR:20.693% C-
NC05 Jackhammer
B+
Kills:757
Deaths:521
KDR:1.453
Accuracy:44.814% C+
HSR:16.381% B+
NC6A GODSAW
C++
Kills:393
Deaths:253
KDR:1.553
Accuracy:27.363% C+
HSR:27.227% C++
MGR-L1 Promise
C-
Kills:141
Deaths:80
KDR:1.763
Accuracy:21.632% D
HSR:23.404% C-
Kills:7,562
Deaths (as Heavy Assault):4,711
Deaths (to Heavy Assaults):6,332
KDR:1.60518
Kill Difference:2,851
Playtime:353.426 hours
Usage:19%
Score:5.351m
Score/min:252
Accuracy (listed only):25.590%
HSR (listed only):21.185%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,243
Deaths:711
KDR:1.748
Accuracy:24.476% B+
HSR:18.423% C-
Razor GD-23
B+
Kills:986
Deaths:1,003
KDR:0.983
Accuracy:27.061% B+
HSR:21.501% C*
GD-7F
C+
Kills:399
Deaths:402
KDR:0.993
Accuracy:24.993% C+
HSR:19.800% C+
NS-11C
C*
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% C*
HSR:14.151% D-
Mauler S6
C+
Kills:171
Deaths:161
KDR:1.062
Accuracy:39.455% C+
HSR:8.772% D*
AC-X11
C+
Kills:96
Deaths:106
KDR:0.906
Accuracy:22.650% D
HSR:20.833% C+
Kills:3,107
Deaths (as Engineer):2,559
Deaths (to Engineers):4,692
KDR:1.21415
Kill Difference:548
Playtime:736.256 hours
Usage:39%
Score:14.384m
Score/min:326
Accuracy (listed only):27.304%
HSR (listed only):17.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,243
Deaths:711
KDR:1.748
Accuracy:24.476% B+
HSR:18.423% C-
Razor GD-23
B+
Kills:986
Deaths:1,003
KDR:0.983
Accuracy:27.061% B+
HSR:21.501% C*
GD-7F
C+
Kills:399
Deaths:402
KDR:0.993
Accuracy:24.993% C+
HSR:19.800% C+
MGR-S1 Gladius
B++
Kills:385
Deaths:383
KDR:1.005
Accuracy:27.161% C+
HSR:29.091% B++
AF-4 Cyclone
C+
Kills:341
Deaths:279
KDR:1.222
Accuracy:25.585% C+
HSR:14.663% C--
NS-11C
C*
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% C*
HSR:14.151% D-
Mauler S6
C+
Kills:171
Deaths:161
KDR:1.062
Accuracy:39.455% C+
HSR:8.772% D*
AC-X11
C+
Kills:96
Deaths:106
KDR:0.906
Accuracy:22.650% D
HSR:20.833% C+
Kills:3,833
Deaths (as Light Assault):3,221
Deaths (to Light Assaults):4,326
KDR:1.19
Kill Difference:612
Playtime:159.659 hours
Usage:9%
Score:2.095m
Score/min:219
Accuracy (listed only):27.071%
HSR (listed only):18.404%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,691
Deaths:1,438
KDR:1.176
Accuracy:24.516% C*
HSR:24.660% B+
Carnage AR
C**
Kills:1,468
Deaths:1,163
KDR:1.262
Accuracy:26.222% C**
HSR:17.916% C
Gauss Rifle S
C-
Kills:1,261
Deaths:525
KDR:2.402
Accuracy:23.050% C-
HSR:16.416% D
GR-22
C++
Kills:1,163
Deaths:741
KDR:1.570
Accuracy:25.501% C++
HSR:19.605% C+
Gauss Rifle Burst
C++
Kills:1,162
Deaths:943
KDR:1.232
Accuracy:27.885% C+
HSR:28.141% C++
MGR-S1 Gladius
B++
Kills:385
Deaths:383
KDR:1.005
Accuracy:27.161% C+
HSR:29.091% B++
AF-4 Cyclone
C+
Kills:341
Deaths:279
KDR:1.222
Accuracy:25.585% C+
HSR:14.663% C--
Mauler S6
C+
Kills:171
Deaths:161
KDR:1.062
Accuracy:39.455% C+
HSR:8.772% D*
NS-11A
B+
Kills:118
Deaths:98
KDR:1.204
Accuracy:25.143% C++
HSR:24.576% B+
Kills:7,760
Deaths (as Combat Medic):5,731
Deaths (to Combat Medics):2,282
KDR:1.35404
Kill Difference:2,029
Playtime:524.164 hours
Usage:28%
Score:9.422m
Score/min:300
Accuracy (listed only):27.169%
HSR (listed only):20.427%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:520
Deaths:720
KDR:0.722
Accuracy:30.438% D
HSR:17.692% D
MGR-S1 Gladius
B++
Kills:385
Deaths:383
KDR:1.005
Accuracy:27.161% C+
HSR:29.091% B++
AF-4 Cyclone
C+
Kills:341
Deaths:279
KDR:1.222
Accuracy:25.585% C+
HSR:14.663% C--
LA3 Desperado
D
Kills:260
Deaths:396
KDR:0.657
Accuracy:23.732% D-
HSR:15.769% D
SAS-R
B*
Kills:243
Deaths:147
KDR:1.653
Accuracy:42.996% B+
HSR:76.132% B*
EM4 Longshot
C+
Kills:209
Deaths:68
KDR:3.074
Accuracy:40.369% C+
HSR:77.034% C+
NC4 Mag-Shot
B+
Kills:143
Deaths:93
KDR:1.538
Accuracy:20.249% D--
HSR:21.678% B+
LA8 Rebel
D
Kills:104
Deaths:161
KDR:0.646
Accuracy:18.375% F
HSR:15.385% D
NS-AM7 Archer
N/A
Kills:50
Deaths:184
KDR:0.272
Accuracy:56.174% N/A
HSR:14% N/A
Kills:2,255
Deaths (as Infiltrator):2,431
Deaths (to Infiltrators):2,808
KDR:0.9276
Kill Difference:176
Playtime:53.789 hours
Usage:3%
Score:0.962m
Score/min:298
Accuracy (listed only):31.675%
HSR (listed only):31.271%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:620
Deaths:217
KDR:2.857
Accuracy:25.824% D
HSR:16.613% B+
AF-41 Hacksaw
A
Kills:601
Deaths:224
KDR:2.683
Accuracy:23.921% D
HSR:18.136% A
NCM2 Falcon
C+
Kills:68
Deaths:41
KDR:1.659
Accuracy:38.346% C+
HSR:4.412% C
Kills:1,289
Deaths (as MAX Suit):241
Deaths (to MAX Suits):1,265
KDR:5.34855
Kill Difference:1,048
Playtime:39.963 hours
Usage:2%
Score:0.916m
Score/min:382
Accuracy (listed only):29.364%
HSR (listed only):13.054%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:745
V. Kills:143 N/A
Deaths:63
KDR:11.825
Accuracy:43.993% D
KPH:63.700 C
VKPH:12.200 C
Vortek Rotary
C--
Kills:350
V. Kills:384 91%
Deaths:237
KDR:1.477
Accuracy:27.734% D
KPH:6.600 D
VKPH:7.200 C--
M20 Mustang
C--
Kills:257
V. Kills:328 78%
Deaths:247
KDR:1.040
Accuracy:26.673% D
KPH:5.400 D
VKPH:7 C--
Tomcat A2AM Pods
D
Kills:186
V. Kills:204 91%
Deaths:35
KDR:5.314
Accuracy:72.760% D
KPH:22.300 D
VKPH:24.400 D
Coyote Missiles
D-
Kills:51
V. Kills:56 89%
Deaths:29
KDR:1.759
Accuracy:39.780% F--
KPH:10.700 D--
VKPH:11.700 D-
Kills:1,589 (607 + 0)
Deaths:611
KDR:2.601
VKDR:1.825
Vehicle Kills:1,115
Kill Difference:978
Playtime:125.250 hours
Usage:7%
Score:0.997m
Score/min:133
Piloting Accuracy:26.673%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:391
V. Kills:31 N/A
Deaths:28
KDR:13.964
Accuracy:45.713% B
KPH:68.300 B
VKPH:5.400 C-
C150 Dalton
C
Kills:172
V. Kills:172 99%
Deaths:40
KDR:4.300
Accuracy:28.578% D--
KPH:18.900 D
VKPH:18.900 C
AP30 Shredder
C++
Kills:67
V. Kills:77 86%
Deaths:9
KDR:7.444
Accuracy:26.338% C
KPH:16.800 D
VKPH:19.300 C++
Dual-75 Duster
C++
Kills:61
V. Kills:1 N/A
Deaths:4
KDR:15.250
Accuracy:37.789% C+
KPH:82.900 C++
VKPH:1.400 D*
Kills:691 (0 + 691)
Deaths:81
KDR:8.531
VKDR:3.469
Vehicle Kills:281
Kill Difference:610
Playtime:19.523 hours
Usage:1%
Score:0.351m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:37.789%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:304
V. Kills:66 454%
Deaths:38
KDR:8
Accuracy:30.567% D
KPH:22.400 C--
VKPH:4.900 D
Skyguard
C*
Kills:74
V. Kills:76 96%
Deaths:19
KDR:3.895
Accuracy:29.258% C+
KPH:9.800 C
VKPH:10.100 C*
Kills:378 (378 + 0)
Deaths:57
KDR:6.632
VKDR:2.491
Vehicle Kills:142
Kill Difference:321
Playtime:21.118 hours
Usage:1%
Score:0.205m
Score/min:162
Driving Accuracy:29.258%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:3,274
V. Kills:2,702 121%
Deaths:449
KDR:7.292
Accuracy:50.834% C*
KPH:20.300 C+
VKPH:16.700 C**
Titan-150 HEAT
C+
Kills:1,421
V. Kills:646 220%
Deaths:117
KDR:12.145
Accuracy:41.297% D
KPH:20.100 C+
VKPH:9.100 C+
Titan-150 HESH
C+
Kills:938
V. Kills:184 N/A
Deaths:68
KDR:13.794
Accuracy:51.128% B+
KPH:39.800 C+
VKPH:7.800 C+
Enforcer ML85
C+
Kills:328
V. Kills:294 111%
Deaths:50
KDR:6.560
Accuracy:48.441% B*
KPH:19.200 C
VKPH:17.200 C+
E540 Halberd
A+
Kills:122
V. Kills:67 179%
Deaths:20
KDR:6.100
Accuracy:57.088% A+
KPH:25.900 C
VKPH:14.200 C
C85 Canister
B++
Kills:84
V. Kills:4 N/A
Deaths:4
KDR:21
Accuracy:44.531% B++
KPH:88.700 C*
VKPH:4.200 C+
Kills:6,167 (5,633 + 534)
Deaths:708
KDR:8.710
VKDR:5.504
Vehicle Kills:3,897
Kill Difference:5,459
Playtime:278.597 hours
Usage:15%
Score:3.750m
Score/min:224
Driving Accuracy:51.128%
Gunner Accuracy:44.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:259
V. Kills:16 N/A
Deaths:26
KDR:9.962
Accuracy:46.042% C+
KPH:84 C--
VKPH:5.200 D
M96 Mjolnir-H
B
Kills:133
V. Kills:94 140%
Deaths:25
KDR:5.320
Accuracy:53.351% B
KPH:48 C+
VKPH:33.900 C+
M12 Kobalt-H
B**
Kills:86
V. Kills:2 N/A
Deaths:9
KDR:9.556
Accuracy:28.567% B**
KPH:107.900 C
VKPH:2.500 D
E540 Halberd-H
C
Kills:75
V. Kills:45 163%
Deaths:18
KDR:4.167
Accuracy:55.986% C+
KPH:29.500 C-
VKPH:17.700 C
M40 Fury-H
C++
Kills:70
V. Kills:11 N/A
Deaths:5
KDR:14
Accuracy:28.549% D**
KPH:74.300 C
VKPH:11.700 C++
Kills:623 (0 + 623)
Deaths:83
KDR:7.506
VKDR:2.024
Vehicle Kills:168
Kill Difference:540
Playtime:10.134 hours
Usage:1%
Score:0.224m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:28.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:357
V. Kills:63 N/A
Deaths:38
KDR:9.395
Accuracy:36.928% C++
KPH:47.900 C+
VKPH:8.400 C
M40 Fury
C*
Kills:249
V. Kills:35 N/A
Deaths:22
KDR:11.318
Accuracy:37.443% C++
KPH:61.800 C*
VKPH:8.700 C
M20 Basilisk
A
Kills:112
V. Kills:53 207%
Deaths:17
KDR:6.588
Accuracy:41.744% B+
KPH:25.900 B+
VKPH:12.300 A
M20 Basilisk
B*
Kills:88
V. Kills:32 267%
Deaths:16
KDR:5.500
Accuracy:43.063% B++
KPH:29.900 B*
VKPH:10.900 B+
M12 Kobalt
C
Kills:67
V. Kills: N/A
Deaths:8
KDR:8.375
Accuracy:14.312% D
KPH:59.400 C
VKPH:0 F-
M60-G Bulldog
C*
Kills:55
V. Kills:11 458%
Deaths:9
KDR:6.111
Accuracy:29.853% C--
KPH:34.100 C++
VKPH:6.800 C*
Kills:928 (0 + 928)
Deaths:110
KDR:8.436
VKDR:1.764
Vehicle Kills:194
Kill Difference:818
Playtime:21.496 hours
Usage:1%
Score:0.466m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:29.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,9763,2744497.292C**5.5850.834%C*1.955%D-20.2C+16.7C**230161.7h4.9C*9.6B
NC1 Gauss Rifle 1,7131,6911,4381.176C+0.5324.516%C*24.66%B+19.2CN/A5688.3h11.3B+46.2B+
Carnage AR 1,4761,4681,1631.262C+0.4526.222%C**17.916%C22.9C--N/A7664.2h12.6C*47.9B
Titan-150 HEAT 2,0671,42111712.145A10.4441.297%D2.956%C+20.1C+9.2C++13770.6h3.9B+9.4B+
EM1 1,4051,3969251.509C*0.2022.097%C+23.854%C**30.7CN/A8045.5h11B++49.8B+
Gauss Rifle S 1,2841,2615252.402A0.6923.05%C-16.416%D20.6DN/A8061.2h9.7B+41.9C**
EM6 1,2571,2508681.44C+0.2720.577%C19.44%D28.4DN/A8944h9.5B+46.2C**
NC6 Gauss SAW 1,2491,2465912.108B+0.4020.8%C++15.971%D*32.7C+N/A12138.1h8.5B+41.1B+
AF-19 Mercenary 1,2531,2437111.748B*0.0424.476%B+18.423%C-17.1C+N/A6972.5h9.6B*39.2B+
LA1 Anchor 1,2051,1957231.653C0.0623.813%C22.511%C32.6DN/A11536.7h9.8C++41.1C++
GD-22S 1,1961,1847501.579C+0.1323.623%C+20.693%C-29.4C-N/A9640.3h9.8B+41.7B
GR-22 1,1721,1637411.57C++0.1425.501%C++19.605%C+23.4C-N/A7349.7h12.2B47.8B
Gauss Rifle Burst 1,1801,1629431.232C0.4827.885%C+28.141%C++20.2D--N/A5157.6h11.7C42C+
Razor GD-23 1,0009861,0030.983C+0.7327.061%B+21.501%C*12.7DN/A4277.6h12.8C+47.3C**
Titan-150 HESH 1,1229386813.794B12.0851.128%B+2.452%C*39.7C+7.8C+16023.6h2.9B5.6B+
C-4 1,1088735141.698C*0.0124.756%C+N/A114.9B*30.9C++8847.6h1.2B++4.9B+
NC05 Jackhammer 7607575211.453C+0.2644.814%C+16.381%B+35.5CN/A10921.3h4.2B+9.5B
NS Decimator 1,0927567680.984C+0.7361.332%C++1.984%C31.1C+13.8C23224.3h4.6C*7.6C**
Breaker Rocket Pods 8887456311.825B+10.1243.993%D1.074%C+63.7C12.2C30211.7h13.5B30.6C*
AF-41 Hacksaw 6256202172.857C++1.1525.824%D16.613%B+33.7C++N/A13018.4h5B**19.4B+
AF-41 Hacksaw 6066012242.683C+0.9723.921%D18.136%A32C+N/A12518.8h4.9B*20.4C**
Frag Grenade 5825761576N/A574.2944.579%CN/A960A++10B**26510.6h2.1A+4.7B**
NS-44 Commissioner 5265207200.722C0.9930.438%D17.692%D26.1CN/A8319.9h3.7C*12.3C+
GD-7F 4043994020.993C+0.7224.993%C+19.8%C+12.4DN/A4732.1h13.8C+55.2C++
NC6A GODSAW 4073932531.553C0.1627.363%C+27.227%C++26.7D--1B++9314.7h12.2C44.7D
L105 Zephyr 4223912813.964B12.2545.713%BN/A68.6B+5.4C-2905.7h4.9B++10.6B++
MGR-S1 Gladius 3873853831.005C0.7027.161%C+29.091%B++18.7D-N/A4520.6h9.8C+36C++
M40 Fury 420357389.395B7.6936.928%C++1.401%C47.6C+8.4C3507.5h12.1C*32.7B
Anti-Vehicle Grenade 3793541354N/A352.2967.72%A++N/A885A*62.5C35030.4h2.8A4.1A
Vortek Rotary 7343502371.477C+0.2327.734%DN/A6.6D7.2C--9153.3h89.4C+322.2C+
AF-4 Cyclone 3433412791.222C+0.4925.585%C+14.663%C--25.6CN/A10013.3h8.7B++34.1B+
Enforcer ML85 622328506.56B+4.8548.441%B*N/A19.2C17.2C+39817.1h15.1C-31.2C*
C75 Viper 370304388B+6.2930.567%DN/A22.4C--4.9D13813.6h10.3B33.5C++
Tank Mine 406261962.719C+1.0146.636%B*N/A118.6B65.9C+13672.2h2.3C-5B++
LA3 Desperado 2632603960.657C1.0523.732%D-15.769%D22.8C--N/A7211.4h9.3C+39.1C
C85 Canister-H 275259269.962C+8.2546.042%C+13.514%B+83.5C--5.2D2563.1h5.5C*11.9C*
M20 Mustang 5852572471.04C0.6726.673%DN/A5.4D6.9C--10847.2h147.9C554.5C-
Sticky Grenade 2542541254N/A252.2957.753%B+N/A1270B+N/A46690.2h1.4B++2.5B+
M40 Fury 2842492211.318B+9.6137.443%C++N/A62.3C*8.8C5364h10.9B29.2B+
SAS-R 2442431471.653C0.0642.996%B+76.132%B*26.4DN/A1089.2h2.2C++5.1B
Mag-Cutter 24424113,1230.018C+1.6919.646%D-1.245%D0.3C-N/A1727h2.4C**12.4C+
NS-11C 2132121761.205C++0.5025.19%C*14.151%D-21.6CN/A869.8h12.2B+48.5B+
EM4 Longshot 210209683.074C+1.3640.369%C+77.034%C+23.8C--N/A768.8h1.9B+4.7B+
Bouncing Betty 200200772.597C-0.8953.715%B**N/A133.3C++N/A5371.5h1.7B+3.2B*
Tomcat A2AM Pods 390186355.314C*3.6072.76%DN/A22.4D24.6D2868.3h7.5B+10.3C*
C150 Dalton 344172404.3C+2.5928.578%D--N/A18.9D18.9C3199.1h3.9B+13.7C+
Mauler S6 1721711611.062C++0.6539.455%C+8.772%D*23.8CN/A1057.2h3.8B++9.6B+
NC4 Mag-Shot 146143931.538B**0.1720.249%D--21.678%B+30.4C*N/A1414.7h5.8B+28.6C*
MGR-L1 Promise 142141801.763C+0.0521.632%D23.404%C-30.7DN/A994.6h12.3B56.9C++
M96 Mjolnir-H 227133255.32B+3.6153.351%B1.504%B++47.5C+33.6C+5212.8h34B+63.7B+
M60-A Bulldog 146129718.429C+16.7245.276%C+2.326%C+20.5D2.7C1176.3h6.6C-14.6C+
M60-A Bulldog 145129718.429C++16.7248.654%C**2.326%C+20.5C--2.5C-1056.3h5.9C++12.1B
E540 Halberd 189122206.1C+4.3957.088%A+3.279%C+26C14.3C10054.7h7.4D--12.9C++
NS-11A 123118981.204C+0.5125.143%C++24.576%B+21.9C--N/A815.4h15.6D62.2C+
M20 Basilisk 165112176.588A*4.8841.744%B+8.036%B++26B+12.3A3434.3h82B+196.5B+
LA8 Rebel 1041041610.646C1.0618.375%F15.385%D21.7C-N/A744.8h5.7B+30.8D
M40 Fury 12196713.714C++12.0046.204%CN/A45.7D-11.9D2002.1h12.6C*27.2C++
AC-X11 97961060.906C0.8022.65%D20.833%C+14.5DN/A966.6h10.2C+44.9C+
NS-TMC-01 "His Regards" 92925,6600.016C1.6910.277%D*1.087%D-0.3CN/A1300.5h2.1C**20.8C--
M20 Basilisk 12088165.5A+3.7943.063%B++4.545%C--30.3B*11B+3042.9h78.6B+182.6B*
M12 Kobalt-H 888699.556C--7.8528.567%B**20.93%B**107.5C2.5D2710.8h19.1C66.8C**
C85 Canister 8884421C++19.2944.531%B++14.286%C++93.3B4.4C+3480.9h5.4B*12.2B++
MANA Anti-Personnel Turret 7776282.714N/A1.0014.578%UN/A760U10U2332200.1h19.2T*131.9T*
E540 Halberd-H 12075184.167C2.4655.986%C+N/A30C-18C3912.5h6.5C++11.7C++
Skyguard 15074193.895B++2.1929.258%C+N/A9.7C-10C*2057.6h126.9B433.6B
Spear Anti-Vehicle Phalanx Turret 11670710B+8.2942.977%C+4.286%C+33.3C21.9C+4422.1h7.3C*17B
M40 Fury-H 8170514C+12.2928.549%D**N/A77.8C12.2C++3030.9h5.3B++18.4C**
Shrike 10070790.886C*0.8259.615%C**5.714%A+21.9C9.4C-4603.2h5.3B+8.9B+
NCM2 Falcon 9868411.659B+0.0538.346%C+4.412%C10C--4.4C1246.8h9.8C**25.4C**
M12 Kobalt 676788.375C6.6714.312%D22.388%B*60.9C+N/A2381.1h12.7B**89.1B+
AP30 Shredder 1446797.444C*5.7326.338%C1.493%D16.8D19.3C++2884h99.8C378.8C-
M60-A Bulldog 7264164C2.2929.77%D1.563%C+30.5C3.8C--2082.1h5.3C**17.7C++
Hawk GD-68 12062750.827C++0.8864.411%C++1.613%D9.8C--9.2C+2376.3h8.3C+12.9C++
Dual-75 Duster 6261415.25B13.5437.789%C+N/A87.1C++1.4D*2070.7h3.8A9.9B*
M60-G Bulldog 665596.111C**4.4029.853%C--N/A34.4C*6.9C**2181.6h6.7C*22.3C++
Coyote Missiles 10751291.759C--0.0539.78%F--N/A10.6D--11.7D-1604.8h58.9D-148.1F
NS-AM7 Archer 80501840.272C--1.4456.174%C+14%D1.5D*N/A1634.2h24.8C44.2C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit12640.1h
Motion Spotter121,6421h
Nano-Armor Kit524711,47950.2h
Nano-Repair Grenade0840h
Anti-Vehicle MANA Turret51690.6h
Spawn Beacon121,7351.6h
Rocklet Rifle0620h
Nanite Revive Grenade02,6830.8h
Medical Kit758811.4h
Medical Applicator1,419554,17547.5h
Nanite Healing Grenade06570.2h
Deconstruction Tool03,7210.2h
Spitfire Auto-Turret93670.8h
Rampart Wall0690.9h
Anti-Infantry MANA Turret53170.7h
Shield Recharging Field736,7543.2h
Ammunition Package232,5231.5h
Hardlight Barrier51020.2h
Recon Detection Device341,6742.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 2.12s
Server spent 3.81s on queries, 1.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.