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Executor Caliphen[KAIN] Caliphen
NC BR 115

KDR: 1.75

Score: 26.5m

Last Seen: Feb 9th, 2017 7:19 PM
- OFFLINE - 326.5 hour(s)

Rank 115 (111) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 112): 25%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT EM1 Gauss Rifle S NC6 Gauss SAW LA1 Anchor EM6 Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $382,806 MLG Score: 306
Fun Score: N/A
Cheeseburgers Flipped: 270TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.898%19.695%4712190813,8411.684030.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.356%0.674B+0.009C+0.358C**HEAD ++ (~7.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.42B10.50.252C*33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.104%0.745%19439261,20861010011.97709121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.023%-1.008D*-0.884D---0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.8-0.385C-59-0.179C150.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.215%2.59%93339264,44078530665.64886145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.659%0.705B++-0.236C-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.763B++4.40.652B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.477%3.528%368119181,8716658892.80931210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.338%0.237C++-0.142C-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.581B+16.80.504B+28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.867%76.584%368292736370630.514164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.237%0.941B*0.644B+-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.493B+20.354C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.823%7.879%368192816562110.2657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.103C+-1.256D**-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.266C*3.80.199C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
26.5m326.3%333 (20k)291 (17.5k)1.7510631,71718,1132.33617115 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC92999116.039%12.006%19305:0212

25% Combat Medic40% Engineer21% Heavy Assault10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:00 PMJul 18th, 2014 5:10 PMFeb 23rd, 2017 12:18 AM (3h) (PST)Feb 9th, 2017 6:30 PM (13d) (PST)Feb 9th, 2017 3:19 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5381244140.3480.1990.0421.3780.074306

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2887,43824,8502112383417,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1518h/63.2d 10,598 3,808 14,361 125.5k 2,249 3,309 6,744 49m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,298
Deaths:857
KDR:1.515
Accuracy:22.240% B
HSR:23.652% B+
NC6 Gauss SAW
B
Kills:1,216
Deaths:579
KDR:2.100
Accuracy:20.839% B
HSR:15.872% D--
LA1 Anchor
C+
Kills:1,184
Deaths:716
KDR:1.654
Accuracy:23.839% C+
HSR:22.466% C+
EM6
C+
Kills:1,184
Deaths:826
KDR:1.433
Accuracy:20.489% C+
HSR:18.919% D
GD-22S
B
Kills:1,173
Deaths:741
KDR:1.583
Accuracy:23.670% B
HSR:20.631% C
NC05 Jackhammer
B+
Kills:704
Deaths:492
KDR:1.431
Accuracy:44.900% C++
HSR:16.193% B+
NC6A GODSAW
B+
Kills:158
Deaths:105
KDR:1.505
Accuracy:26.982% C*
HSR:28.481% B+
Kills:6,917
Deaths (as Heavy Assault):4,316
Deaths (to Heavy Assaults):5,143
KDR:1.60264
Kill Difference:2,601
Playtime:318.155 hours
Usage:21%
Score:4.800m
Score/min:251
Accuracy (listed only):26.137%
HSR (listed only):20.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,178
Deaths:655
KDR:1.798
Accuracy:24.441% B+
HSR:17.657% C-
Razor GD-23
B++
Kills:784
Deaths:854
KDR:0.918
Accuracy:27.099% B++
HSR:21.301% B+
GD-7F
B
Kills:350
Deaths:351
KDR:0.997
Accuracy:24.748% C**
HSR:20% B
NS-11C
B+
Kills:211
Deaths:175
KDR:1.206
Accuracy:25.286% B+
HSR:14.218% D
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
AC-X11
C+
Kills:85
Deaths:97
KDR:0.876
Accuracy:24.014% C+
HSR:16.471% D-
Kills:2,773
Deaths (as Engineer):2,286
Deaths (to Engineers):4,004
KDR:1.21304
Kill Difference:487
Playtime:600.827 hours
Usage:40%
Score:11.778m
Score/min:327
Accuracy (listed only):27.568%
HSR (listed only):16.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,178
Deaths:655
KDR:1.798
Accuracy:24.441% B+
HSR:17.657% C-
Razor GD-23
B++
Kills:784
Deaths:854
KDR:0.918
Accuracy:27.099% B++
HSR:21.301% B+
GD-7F
B
Kills:350
Deaths:351
KDR:0.997
Accuracy:24.748% C**
HSR:20% B
AF-4 Cyclone
C*
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C*
HSR:14.765% C
NS-11C
B+
Kills:211
Deaths:175
KDR:1.206
Accuracy:25.286% B+
HSR:14.218% D
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
AC-X11
C+
Kills:85
Deaths:97
KDR:0.876
Accuracy:24.014% C+
HSR:16.471% D-
Kills:3,071
Deaths (as Light Assault):2,515
Deaths (to Light Assaults):3,646
KDR:1.22107
Kill Difference:556
Playtime:145.231 hours
Usage:10%
Score:1.893m
Score/min:217
Accuracy (listed only):27.305%
HSR (listed only):16.042%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
C
Kills:1,230
Deaths:481
KDR:2.557
Accuracy:22.999% C
HSR:16.342% C
Carnage AR
B+
Kills:1,183
Deaths:909
KDR:1.301
Accuracy:25.739% B+
HSR:15.469% C--
GR-22
B+
Kills:1,159
Deaths:738
KDR:1.570
Accuracy:25.533% B+
HSR:19.500% B+
NC1 Gauss Rifle
B+
Kills:1,153
Deaths:1,023
KDR:1.127
Accuracy:23.628% B
HSR:21.422% B+
Gauss Rifle Burst
C**
Kills:390
Deaths:275
KDR:1.418
Accuracy:28.219% C**
HSR:25.385% C+
AF-4 Cyclone
C*
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C*
HSR:14.765% C
Mauler S6
C+
Kills:165
Deaths:154
KDR:1.071
Accuracy:39.823% C+
HSR:7.879% D**
NS-11A
B+
Kills:98
Deaths:89
KDR:1.101
Accuracy:24.256% C**
HSR:22.449% B+
Kills:5,676
Deaths (as Combat Medic):3,898
Deaths (to Combat Medics):1,779
KDR:1.45613
Kill Difference:1,778
Playtime:372.855 hours
Usage:25%
Score:6.596m
Score/min:295
Accuracy (listed only):26.990%
HSR (listed only):17.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:314
Deaths:460
KDR:0.683
Accuracy:29.654% D
HSR:20.064% C+
AF-4 Cyclone
C*
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.723% C*
HSR:14.765% C
EM4 Longshot
C++
Kills:208
Deaths:64
KDR:3.250
Accuracy:40.334% C++
HSR:76.923% C+
LA3 Desperado
C
Kills:181
Deaths:265
KDR:0.683
Accuracy:23.681% D
HSR:16.575% C
SAS-R
B**
Kills:155
Deaths:107
KDR:1.449
Accuracy:43.834% B++
HSR:76.129% B**
NC4 Mag-Shot
B+
Kills:142
Deaths:89
KDR:1.596
Accuracy:20.376% D-
HSR:21.831% B+
LA8 Rebel
D
Kills:102
Deaths:160
KDR:0.638
Accuracy:18.507% D**
HSR:14.706% D
Kills:1,400
Deaths (as Infiltrator):1,374
Deaths (to Infiltrators):2,207
KDR:1.01892
Kill Difference:26
Playtime:39.625 hours
Usage:3%
Score:0.652m
Score/min:274
Accuracy (listed only):28.873%
HSR (listed only):34.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:505
Deaths:183
KDR:2.760
Accuracy:24.664% D
HSR:16.436% B*
AF-41 Hacksaw
B+
Kills:487
Deaths:176
KDR:2.767
Accuracy:26.349% C--
HSR:16.016% B+
NCM2 Falcon
C++
Kills:63
Deaths:38
KDR:1.658
Accuracy:38.480% C++
HSR:4.762% C
Kills:1,055
Deaths (as MAX Suit):198.500
Deaths (to MAX Suits):1,100
KDR:5.31486
Kill Difference:856.500
Playtime:33.783 hours
Usage:2%
Score:0.808m
Score/min:399
Accuracy (listed only):29.831%
HSR (listed only):12.405%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:680
V. Kills:132 N/A
Deaths:57
KDR:11.930
Accuracy:44.155% D
KPH:63.700 C
VKPH:12.400 C
Vortek Rotary
C
Kills:307
V. Kills:353 87%
Deaths:222
KDR:1.383
Accuracy:27.185% D
KPH:6.300 D
VKPH:7.200 C
M20 Mustang
C--
Kills:221
V. Kills:300 73%
Deaths:219
KDR:1.009
Accuracy:26.356% D
KPH:5.100 D
VKPH:6.900 C--
Tomcat A2AM Pods
D
Kills:162
V. Kills:189 85%
Deaths:35
KDR:4.629
Accuracy:71.196% D
KPH:20.300 D
VKPH:23.700 D
Coyote Missiles
N/A
Kills:50
V. Kills:55 89%
Deaths:26
KDR:1.923
Accuracy:39.050% N/A
KPH:11.100 N/A
VKPH:12.300 N/A
Kills:1,420 (528 + 0)
Deaths:559
KDR:2.540
VKDR:1.841
Vehicle Kills:1,029
Kill Difference:861
Playtime:115.700 hours
Usage:8%
Score:0.917m
Score/min:132
Piloting Accuracy:26.356%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B+
Kills:381
V. Kills:29 N/A
Deaths:27
KDR:14.111
Accuracy:46.142% B+
KPH:71.300 B+
VKPH:5.400 C
C150 Dalton
C
Kills:134
V. Kills:142 94%
Deaths:38
KDR:3.526
Accuracy:28.454% D--
KPH:17.700 D
VKPH:18.800 C
AP30 Shredder
B++
Kills:52
V. Kills:64 80%
Deaths:9
KDR:5.778
Accuracy:26.679% C++
KPH:18.300 C-
VKPH:22.500 B++
Kills:567 (0 + 567)
Deaths:74
KDR:7.662
VKDR:3.176
Vehicle Kills:235
Kill Difference:493
Playtime:15.764 hours
Usage:1%
Score:0.304m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:26.679%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:296
V. Kills:64 455%
Deaths:38
KDR:7.789
Accuracy:30.704% D
KPH:22.200 C
VKPH:4.800 D
Skyguard
B+
Kills:67
V. Kills:74 89%
Deaths:18
KDR:3.722
Accuracy:28.951% C+
KPH:9.500 C+
VKPH:10.400 B+
Kills:363 (363 + 0)
Deaths:56
KDR:6.482
VKDR:2.464
Vehicle Kills:138
Kill Difference:307
Playtime:20.430 hours
Usage:1%
Score:0.190m
Score/min:155
Driving Accuracy:28.951%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,391
V. Kills:2,140 112%
Deaths:364
KDR:6.569
Accuracy:49.929% C*
KPH:18.600 C++
VKPH:16.600 B+
Titan-150 HEAT
C*
Kills:1,385
V. Kills:631 219%
Deaths:111
KDR:12.478
Accuracy:41.072% C-
KPH:20.200 C++
VKPH:9.200 C*
Titan-150 HE
B+
Kills:664
V. Kills:132 N/A
Deaths:43
KDR:15.442
Accuracy:50.602% B+
KPH:39 C++
VKPH:7.800 B+
Enforcer ML85
C*
Kills:276
V. Kills:269 102%
Deaths:40
KDR:6.900
Accuracy:47.482% B**
KPH:18.500 C
VKPH:18 C*
C85 Canister
B*
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:43.863% B*
KPH:90 B
VKPH:4.500 C+
E540 Halberd
A++
Kills:65
V. Kills:39 163%
Deaths:10
KDR:6.500
Accuracy:58.030% A++
KPH:21 C-
VKPH:12.600 D
Kills:4,861 (4,440 + 421)
Deaths:572
KDR:8.498
VKDR:5.621
Vehicle Kills:3,215
Kill Difference:4,289
Playtime:233.301 hours
Usage:15%
Score:3.156m
Score/min:225
Driving Accuracy:50.602%
Gunner Accuracy:58.030%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:212
V. Kills:12 N/A
Deaths:23
KDR:9.217
Accuracy:43.927% C++
KPH:76 D
VKPH:4.300 D
M40 Fury-H
C**
Kills:70
V. Kills:11 N/A
Deaths:5
KDR:14
Accuracy:28.549% D*
KPH:74.300 C
VKPH:11.700 C**
Kills:282 (0 + 282)
Deaths:28
KDR:10.071
VKDR:0.821
Vehicle Kills:23
Kill Difference:254
Playtime:3.732 hours
Usage:0%
Score:0.056m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:28.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:351
V. Kills:58 N/A
Deaths:37
KDR:9.486
Accuracy:36.676% C*
KPH:47.900 C+
VKPH:7.900 C
M40 Fury
C**
Kills:242
V. Kills:33 N/A
Deaths:22
KDR:11
Accuracy:37.485% C*
KPH:63.400 C**
VKPH:8.700 C
M20 Basilisk
A
Kills:75
V. Kills:28 259%
Deaths:14
KDR:5.357
Accuracy:38.783% B+
KPH:29.900 A
VKPH:11.200 B+
M20 Basilisk
B**
Kills:74
V. Kills:41 176%
Deaths:12
KDR:6.167
Accuracy:38.563% B+
KPH:20.700 B+
VKPH:11.500 B**
M60-G Bulldog
B
Kills:55
V. Kills:11 458%
Deaths:9
KDR:6.111
Accuracy:30.041% C
KPH:34.300 B
VKPH:6.900 B
Kills:797 (0 + 797)
Deaths:94
KDR:8.479
VKDR:1.819
Vehicle Kills:171
Kill Difference:703
Playtime:18.824 hours
Usage:1%
Score:0.409m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:30.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,5312,3913646.569B+4.8249.929%C*2.342%D-18.6C++16.6B+235128.7h5.1B10.2B+
Titan-150 HEAT 2,0161,38511112.477A10.7341.072%C-2.96%C20.2C++9.2C*13568.7h3.8B++9.3B+
EM1 1,3071,2988571.515B0.2422.24%B23.652%B+30.5C+N/A7642.5h11.1B++49.8B+
Gauss Rifle S 1,2531,2304812.557A+0.8122.999%C16.342%C20.9CN/A8158.9h9.6B++41.7B+
NC6 Gauss SAW 1,2191,2165792.1B**0.3520.839%B15.872%D--33.2BN/A11936.6h8.5B++41B+
LA1 Anchor 1,1941,1847161.654C+0.1023.839%C+22.466%C+32.8CN/A11336.1h9.8C*41C*
EM6 1,1891,1848261.433C+0.3220.489%C+18.919%D28.3CN/A8841.8h9.5B++46.3B
Carnage AR 1,1871,1839091.301C++0.4525.739%B+15.469%C--24.5CN/A8248.3h12.4B+48B+
AF-19 Mercenary 1,1871,1786551.798A0.0524.441%B+17.657%C-17C+N/A6969.4h9.6B**39.2B*
GD-22S 1,1851,1737411.583C++0.1723.67%B20.631%C29.4CN/A9439.9h9.8B+41.6B+
GR-22 1,1681,1597381.57C**0.1825.533%B+19.5%B+23.4CN/A7249.6h12.2B+47.8B+
NC1 Gauss Rifle 1,1681,1531,0231.127C++0.6223.628%B21.422%B+18.6CN/A5562h11.5B+48.5B+
Razor GD-23 7987848540.918C++0.8327.099%B++21.301%B+11.4DN/A4068.8h13.5C+49.9B
C-4 9537544631.629C**0.1224.22%C++N/A109.3A28.8C+8526.9h1.2B*5B++
NS Decimator 1,0487207280.989C++0.7661.544%C*1.944%D31.4C**14.3C+23722.9h4.7B+7.6B+
NC05 Jackhammer 7077044921.431C++0.3244.9%C++16.193%B+35.2C+N/A10720h4.3B+9.5B+
Breaker Rocket Pods 8126805711.93B+10.1844.155%D1.029%C63.6C12.3C30110.7h13B+29.5C**
Titan-150 HE 7966644315.442B*13.6950.602%B+2.711%C+39.1C++7.8B+17317h2.8B+5.6B+
Frag Grenade 5435381538N/A536.2543.784%C+N/A896.7A+8.3B*25940.6h2.1A+4.8B**
AF-41 Hacksaw 5095051832.76C++1.0124.664%D16.436%B*32.8C**N/A13515.4h4.8B*19.5B
AF-41 Hacksaw 4914871762.767C++1.0226.349%C--16.016%B+32.7C**N/A13714.9h5.2B*19.6B+
Gauss Rifle Burst 3983902751.418C+0.3328.219%C**25.385%C+22.9DN/A6017h10.9C*38.7B
L105 Zepher 4103812714.111B12.3646.142%B+N/A71.9B++5.5C3045.3h4.8B++10.3B++
Anti-Vehicle Grenade 3793541354N/A352.2567.72%A++N/A885A*62.5C34770.4h2.8A4.1A
M40 Fury 409351379.486C**7.7336.676%C*1.425%C48.1C+7.9C3447.3h11.9C*32.5B
GD-7F 3553503510.997C+0.7524.748%C**20%B11.9DN/A4529.5h14.1C+57C*
NS-44 Commissioner 3193144600.683C+1.0729.654%D20.064%C+22.9CN/A7713.7h4.1C+13.8C+
Vortek Rotary 6603072221.383C+0.3727.185%DN/A6.3D7.2C9148.9h91.5C++336.6C+
AF-4 Cyclone 3002982291.301C++0.4525.723%C*14.765%C26.1C+N/A10411.4h8.7B*33.9B+
C75 Viper 360296387.789B++6.0430.704%DN/A22.3C4.8D13013.3h10.4B+33.9C*
Enforcer ML85 545276406.9B+5.1547.482%B**1.087%D--18.5C18.1C*41814.9h15.4C-32.4C*
M40 Fury 2752422211B+9.2537.485%C*N/A63.7C**8.7C5503.8h10.5B+28.1B+
Sticky Grenade 2402401240N/A238.2559.246%B*N/A1200C**N/A50360.2h1.4B++2.3B++
Mag-Cutter 23122812,6370.018C+1.7320.057%D-1.316%D0.3CN/A1693.5h2.5C**12.4C+
M20 Mustang 5212212191.009C+0.7426.356%DN/A5.1D6.9C--10643.7h155.1C+588.5C
C85 Canister-H 224212239.217C+7.4743.927%C++13.208%C++75.7D4.3D2352.8h5.5C+12.5C++
NS-11C 2122111751.206C*0.5525.286%B+14.218%D21.5C+N/A839.8h12.2B48.4B+
Tank Mine 328210732.877C**1.1341.466%B++N/A116.7B+65.6C+14511.8h2.1C+5.1B*
EM4 Longshot 209208643.25C++1.5040.334%C++76.923%C+24.8CN/A788.4h1.9B+4.6B+
Bouncing Betty 183183682.691C-0.9452.579%B*N/A130.7C++N/A5561.4h1.7B+3.3B*
LA3 Desperado 1841812650.683C1.0723.681%D16.575%C23.8CN/A777.6h9.4C+39.7C
Mauler S6 1661651541.071C++0.6839.823%C+7.879%D**23.6C+N/A1027h3.8B++9.6B+
Tomcat A2AM Pods 351162354.629C*2.8871.196%DN/A20.3D23.6D2798h7.3B+10.2B
NC6A GODSAW 1621581051.505C0.2526.982%C*28.481%B+23.6D*N/A1046.7h11.4F42.3D
SAS-R 1561551071.449C0.3043.834%B++76.129%B**24.6C--N/A1136.3h2.1B+4.8B+
NC4 Mag-Shot 145142891.596A0.1620.376%D-21.831%B+32.3B+N/A1454.4h5.8B+28.5C++
C150 Dalton 276134383.526C1.7728.454%D--N/A17.6D18.7C3277.6h4.1B+14.5C+
M60-A Bulldog 140125620.833C*19.0850.549%B+2.4%C+23.1C2.8C1175.4h5.9C+11.6B+
M60-A Bulldog 142125717.857C++16.1147.691%C*2.4%C+22.7C--3.1C1325.5h6.6C--13.9C+
LA8 Rebel 1021021600.638C1.1118.507%D**14.706%D21.7CN/A734.7h5.7B+30.7C
NS-11A 10098891.101C+0.6524.256%C**22.449%B+21.8CN/A804.5h14.6C60C*
M40 Fury 11691713C+11.2547.714%C+N/A50.6D13.9C2161.8h12.4C++26C++
AC-X11 8685970.876C+0.8824.014%C+16.471%D-17CN/A1125h10.5C++43.8C++
C85 Canister 8480420C*18.2543.863%B*13.75%C+88.9B4.4C+3480.9h5.1B**11.7B*
MANA Anti-Personnel Turret 7776282.714N/A0.9614.578%UN/A760U10U2222900.1h19.2T*131.9T*
M20 Basilisk 10375145.357A++3.6138.783%B+2.667%D*30A11.2B+2892.5h66.7B*172B**
M20 Basilisk 11574126.167A**4.4238.563%B+9.459%B**20.6B+11.4B**3133.6h88.6C**229.6B+
Shrike 10070790.886B+0.8759.615%B+5.714%A22.6C++9.7C4353.1h5.3B+8.9B++
M40 Fury-H 8170514C+12.2528.549%D*N/A77.8C+12.2B+2880.9h5.3B*18.4C**
Spear Anti-Vehicle Phalanx Turret 11670611.667B*9.9243.239%B4.286%C35C+23C++4342h7.2C**16.6B+
Skyguard 14167183.722B**1.9728.951%C+N/A9.4C+10.4B+2027.1h134B++462.9B+
E540 Halberd 10465106.5C++4.7558.03%A++6.154%B*21C-12.6D11523.1h10.1F*17.3C--
NCM2 Falcon 9263381.658B+0.0938.48%C++4.762%C9.5C-4.4C+1226.6h10C**26.1C**
M60-A Bulldog 7163163.938C+2.1929.521%D1.587%C+30C3.8C--2082.1h5.3B17.9C++
M60-G Bulldog 665596.111B+4.3630.041%CN/A34.4B6.9B2171.6h6.6C**22.1C++
AP30 Shredder 1165295.778C*4.0326.679%C++1.923%C18.6C-22.9B++3382.8h88.8C+332.8C+
Coyote Missiles 10550261.923C0.1739.05%F--N/A11.1D--12.2D-1654.5h56.6C-144.8D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit12640.1h
Motion Spotter91,3550.8h
Nano-Armor Kit434566,34640.2h
Spawn Beacon91,3011.3h
Anti-Vehicle MANA Turret51660.6h
Rocklet Rifle0620h
Medical Applicator891382,43834.2h
Medical Kit758791.4h
Nanite Revive Grenade01,3850.4h
Nanite Healing Grenade02800.1h
Deployable Decon Tool02,3120.1h
Spitfire Auto-Turret93260.7h
Anti-Infantry MANA Turret53160.7h
Ammunition Package232,2091.4h
Shield Recharging Field483,9502h
Recon Detection Device53330.7h

Check the help document for the dictionary if you want to learn more about words used here.


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