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Executor Caliphen[KAIN] Caliphen
NC BR 121

KDR: 1.73

Score: 30.7m

Last Seen: Dec 9th, 2017 7:13 PM
- OFFLINE - 7.5 hour(s)

Rank 121 (116) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 117): 98%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT Carnage AR EM1 Gauss Rifle S EM6 NC6 Gauss SAW AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 305TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.17%20.5%4952294215,7271.640620.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.38%0.654B+0.067C+0.333C**HEAD ++ (~8.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.417B10.60.253C*33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.42%0.764%19539611,30966610571.96252124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.837%-0.982D---0.826D--0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.6-0.32C58.4-0.132C147.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.98%2.385%97839615,24190035695.82333147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.707%0.728B++-0.322C-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++4.40.652B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.383%3.791%338119532,0057989742.51253206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.28%0.245C++-0.091C+-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.587B+17.80.515B+28.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.482%76.552%338296243584230.516627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.469%1.072B**0.635B+-0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.507B+20.356C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.461%8.876%338196316971810.235376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.14C-1.076D*-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.267C*3.80.21C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
30.7m338.3%337 (20.2k)295 (17.7k)1.7260335,82220,7542.305121 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964115515.754%12.484%19705:0013

27% Combat Medic40% Engineer20% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:00 PMJul 18th, 2014 5:10 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 9th, 2017 5:33 PM (2d) (PST)Dec 9th, 2017 3:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5291234060.3450.2000.0431.4140.073307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,7377,37924,3582112385417,718

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1731.7h/72.2d 12,016 4,472 17,453 146.9k 2,564 3,839 7,601 55m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B
Kills:1,395
Deaths:922
KDR:1.513
Accuracy:22.103% C+
HSR:23.871% B
EM6
C
Kills:1,245
Deaths:868
KDR:1.434
Accuracy:20.597% C
HSR:19.438% D
NC6 Gauss SAW
C++
Kills:1,245
Deaths:590
KDR:2.110
Accuracy:20.814% C++
HSR:15.984% D*
LA1 Anchor
C
Kills:1,195
Deaths:723
KDR:1.653
Accuracy:23.813% C
HSR:22.511% C
GD-22S
C+
Kills:1,184
Deaths:750
KDR:1.579
Accuracy:23.623% C+
HSR:20.693% C-
NC05 Jackhammer
B+
Kills:749
Deaths:513
KDR:1.460
Accuracy:44.769% C+
HSR:16.555% B+
NC6A GODSAW
C+
Kills:269
Deaths:171
KDR:1.573
Accuracy:26.149% C
HSR:26.394% C+
Kills:7,282
Deaths (as Heavy Assault):4,537
Deaths (to Heavy Assaults):5,819
KDR:1.60503
Kill Difference:2,745
Playtime:337.959 hours
Usage:20%
Score:5.136m
Score/min:253
Accuracy (listed only):25.981%
HSR (listed only):20.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,230
Deaths:703
KDR:1.750
Accuracy:24.497% B+
HSR:18.211% C-
Razor GD-23
B+
Kills:922
Deaths:960
KDR:0.960
Accuracy:27.068% B+
HSR:21.367% C*
GD-7F
C++
Kills:379
Deaths:378
KDR:1.003
Accuracy:24.934% C+
HSR:20.053% C++
NS-11C
C*
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% C*
HSR:14.151% D-
Mauler S6
C+
Kills:169
Deaths:160
KDR:1.056
Accuracy:39.461% C+
HSR:8.876% D*
AC-X11
C+
Kills:96
Deaths:106
KDR:0.906
Accuracy:22.857% C--
HSR:20.833% C+
Kills:3,008
Deaths (as Engineer):2,483
Deaths (to Engineers):4,443
KDR:1.21144
Kill Difference:525
Playtime:684.736 hours
Usage:40%
Score:13.504m
Score/min:329
Accuracy (listed only):27.334%
HSR (listed only):17.248%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,230
Deaths:703
KDR:1.750
Accuracy:24.497% B+
HSR:18.211% C-
Razor GD-23
B+
Kills:922
Deaths:960
KDR:0.960
Accuracy:27.068% B+
HSR:21.367% C*
GD-7F
C++
Kills:379
Deaths:378
KDR:1.003
Accuracy:24.934% C+
HSR:20.053% C++
AF-4 Cyclone
C+
Kills:341
Deaths:279
KDR:1.222
Accuracy:25.585% C+
HSR:14.663% C--
NS-11C
C*
Kills:212
Deaths:176
KDR:1.205
Accuracy:25.190% C*
HSR:14.151% D-
Mauler S6
C+
Kills:169
Deaths:160
KDR:1.056
Accuracy:39.461% C+
HSR:8.876% D*
AC-X11
C+
Kills:96
Deaths:106
KDR:0.906
Accuracy:22.857% C--
HSR:20.833% C+
MGR-S1 Gladius
C
Kills:93
Deaths:105
KDR:0.886
Accuracy:27.886% C
HSR:24.731% C
Kills:3,442
Deaths (as Light Assault):2,867
Deaths (to Light Assaults):4,065
KDR:1.20056
Kill Difference:575
Playtime:154.627 hours
Usage:9%
Score:2.021m
Score/min:218
Accuracy (listed only):27.185%
HSR (listed only):17.861%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C*
Kills:1,399
Deaths:1,117
KDR:1.252
Accuracy:26.116% C*
HSR:17.370% C
Gauss Rifle S
C-
Kills:1,259
Deaths:523
KDR:2.407
Accuracy:23.041% C-
HSR:16.362% D
NC1 Gauss Rifle
C*
Kills:1,199
Deaths:1,061
KDR:1.130
Accuracy:23.555% C++
HSR:21.768% C*
GR-22
C*
Kills:1,163
Deaths:741
KDR:1.570
Accuracy:25.501% C*
HSR:19.605% C++
Gauss Rifle Burst
C++
Kills:1,162
Deaths:943
KDR:1.232
Accuracy:27.885% C+
HSR:28.141% C++
AF-4 Cyclone
C+
Kills:341
Deaths:279
KDR:1.222
Accuracy:25.585% C+
HSR:14.663% C--
Mauler S6
C+
Kills:169
Deaths:160
KDR:1.056
Accuracy:39.461% C+
HSR:8.876% D*
NS-11A
B+
Kills:113
Deaths:95
KDR:1.189
Accuracy:24.937% C++
HSR:24.779% B+
MGR-S1 Gladius
C
Kills:93
Deaths:105
KDR:0.886
Accuracy:27.886% C
HSR:24.731% C
Kills:6,898
Deaths (as Combat Medic):5,024
Deaths (to Combat Medics):2,071
KDR:1.37301
Kill Difference:1,874
Playtime:463.766 hours
Usage:27%
Score:8.387m
Score/min:301
Accuracy (listed only):27.107%
HSR (listed only):19.588%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C-
Kills:394
Deaths:573
KDR:0.688
Accuracy:29.794% D
HSR:18.528% C-
AF-4 Cyclone
C+
Kills:341
Deaths:279
KDR:1.222
Accuracy:25.585% C+
HSR:14.663% C--
LA3 Desperado
C--
Kills:246
Deaths:369
KDR:0.667
Accuracy:23.775% D-
HSR:15.854% C--
SAS-R
B*
Kills:227
Deaths:139
KDR:1.633
Accuracy:44.424% B+
HSR:76.212% B*
EM4 Longshot
C+
Kills:208
Deaths:64
KDR:3.250
Accuracy:40.271% C+
HSR:76.923% C+
NC4 Mag-Shot
B+
Kills:143
Deaths:93
KDR:1.538
Accuracy:20.249% D--
HSR:21.678% B+
LA8 Rebel
D-
Kills:102
Deaths:160
KDR:0.638
Accuracy:18.448% F
HSR:14.706% D-
MGR-S1 Gladius
C
Kills:93
Deaths:105
KDR:0.886
Accuracy:27.886% C
HSR:24.731% C
Kills:1,754
Deaths (as Infiltrator):1,782
Deaths (to Infiltrators):2,569
KDR:0.98429
Kill Difference:28
Playtime:45.422 hours
Usage:3%
Score:0.752m
Score/min:276
Accuracy (listed only):28.804%
HSR (listed only):32.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:579
Deaths:198
KDR:2.924
Accuracy:25.827% D
HSR:16.062% B
AF-41 Hacksaw
B**
Kills:571
Deaths:205
KDR:2.785
Accuracy:23.952% D
HSR:17.688% B**
NCM2 Falcon
C+
Kills:68
Deaths:41
KDR:1.659
Accuracy:38.346% C+
HSR:4.412% C
Kills:1,218
Deaths (as MAX Suit):222
Deaths (to MAX Suits):1,203
KDR:5.48649
Kill Difference:996
Playtime:38.140 hours
Usage:2%
Score:0.882m
Score/min:385
Accuracy (listed only):29.375%
HSR (listed only):12.721%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:732
V. Kills:140 N/A
Deaths:63
KDR:11.619
Accuracy:43.822% D
KPH:63.400 C
VKPH:12.100 C
Vortek Rotary
C-
Kills:340
V. Kills:378 90%
Deaths:232
KDR:1.466
Accuracy:27.692% D
KPH:6.500 D
VKPH:7.300 C-
M20 Mustang
D
Kills:237
V. Kills:315 75%
Deaths:231
KDR:1.026
Accuracy:26.504% D
KPH:5.200 D
VKPH:6.900 D
Tomcat A2AM Pods
D
Kills:173
V. Kills:197 87%
Deaths:35
KDR:4.943
Accuracy:71.734% D
KPH:21.700 D
VKPH:24.700 D
Coyote Missiles
D-
Kills:51
V. Kills:56 89%
Deaths:26
KDR:1.962
Accuracy:39.261% F--
KPH:11.200 D-
VKPH:12.200 D--
Kills:1,533 (577 + 0)
Deaths:587
KDR:2.612
VKDR:1.850
Vehicle Kills:1,086
Kill Difference:946
Playtime:121.617 hours
Usage:7%
Score:0.975m
Score/min:134
Piloting Accuracy:26.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:387
V. Kills:30 N/A
Deaths:28
KDR:13.821
Accuracy:45.946% B
KPH:71 B+
VKPH:5.500 C
C150 Dalton
C
Kills:172
V. Kills:172 99%
Deaths:40
KDR:4.300
Accuracy:28.755% D--
KPH:19.100 D
VKPH:19.100 C
AP30 Shredder
C*
Kills:56
V. Kills:69 80%
Deaths:9
KDR:6.222
Accuracy:27.060% C+
KPH:17 D
VKPH:20.900 C*
Kills:615 (0 + 615)
Deaths:77
KDR:7.987
VKDR:3.519
Vehicle Kills:271
Kill Difference:538
Playtime:17.773 hours
Usage:1%
Score:0.333m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:27.060%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:296
V. Kills:64 455%
Deaths:38
KDR:7.789
Accuracy:30.704% D
KPH:22.200 C--
VKPH:4.800 D
Skyguard
B+
Kills:74
V. Kills:76 96%
Deaths:19
KDR:3.895
Accuracy:29.284% C+
KPH:10 C+
VKPH:10.300 B+
Kills:370 (370 + 0)
Deaths:57
KDR:6.491
VKDR:2.456
Vehicle Kills:140
Kill Difference:313
Playtime:20.716 hours
Usage:1%
Score:0.199m
Score/min:160
Driving Accuracy:29.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:3,062
V. Kills:2,604 118%
Deaths:430
KDR:7.121
Accuracy:50.592% C*
KPH:19.700 C+
VKPH:16.800 C**
Titan-150 HEAT
C++
Kills:1,413
V. Kills:644 219%
Deaths:116
KDR:12.181
Accuracy:41.242% D
KPH:20.100 C+
VKPH:9.100 C++
Titan-150 HESH
C*
Kills:766
V. Kills:150 N/A
Deaths:52
KDR:14.731
Accuracy:50.644% B
KPH:39.400 C+
VKPH:7.700 C*
Enforcer ML85
C+
Kills:300
V. Kills:281 106%
Deaths:43
KDR:6.977
Accuracy:47.720% B*
KPH:18.500 C--
VKPH:17.400 C+
C85 Canister
B+
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:43.863% B+
KPH:90 C*
VKPH:4.500 C+
E540 Halberd
D
Kills:72
V. Kills:44 160%
Deaths:11
KDR:6.545
Accuracy:57.641% A+
KPH:21.300 D
VKPH:13 D
Kills:5,693 (5,241 + 452)
Deaths:656
KDR:8.678
VKDR:5.681
Vehicle Kills:3,727
Kill Difference:5,037
Playtime:265.674 hours
Usage:15%
Score:3.581m
Score/min:225
Driving Accuracy:50.644%
Gunner Accuracy:57.641%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:257
V. Kills:16 N/A
Deaths:24
KDR:10.708
Accuracy:45.910% C+
KPH:84.100 C--
VKPH:5.200 D
M96 Mjolnir-H
B
Kills:89
V. Kills:72 122%
Deaths:21
KDR:4.238
Accuracy:54.787% B
KPH:41.600 C+
VKPH:33.700 C+
M40 Fury-H
C*
Kills:70
V. Kills:11 N/A
Deaths:5
KDR:14
Accuracy:28.549% D**
KPH:74.300 C
VKPH:11.700 C*
Kills:416 (0 + 416)
Deaths:50
KDR:8.320
VKDR:1.980
Vehicle Kills:99
Kill Difference:366
Playtime:6.138 hours
Usage:0%
Score:0.125m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:28.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:357
V. Kills:63 N/A
Deaths:37
KDR:9.649
Accuracy:36.948% C++
KPH:48 C+
VKPH:8.500 C+
M40 Fury
C*
Kills:249
V. Kills:35 N/A
Deaths:22
KDR:11.318
Accuracy:37.702% C*
KPH:62.400 C++
VKPH:8.800 C
M20 Basilisk
A
Kills:99
V. Kills:49 198%
Deaths:14
KDR:7.071
Accuracy:40.299% B+
KPH:24.800 B+
VKPH:12.300 A
M20 Basilisk
B**
Kills:85
V. Kills:31 266%
Deaths:16
KDR:5.313
Accuracy:42.076% B++
KPH:30.700 B**
VKPH:11.200 B+
M60-G Bulldog
C**
Kills:55
V. Kills:11 458%
Deaths:9
KDR:6.111
Accuracy:29.853% C--
KPH:34.100 C*
VKPH:6.800 C**
Kills:845 (0 + 845)
Deaths:98
KDR:8.622
VKDR:1.929
Vehicle Kills:189
Kill Difference:747
Playtime:19.811 hours
Usage:1%
Score:0.438m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:29.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,6663,0624307.121B5.3950.592%C*2.057%D--19.7C+16.8C**229155.3h4.9C**9.8B
Titan-150 HEAT 2,0571,41311612.181B**10.4541.242%D2.972%C20.1C+9.1C++13770.4h3.9B+9.4B+
Carnage AR 1,4061,3991,1171.252C+0.4726.116%C*17.37%C23.1C--N/A7760.6h12.6C*48.3B
EM1 1,4041,3959221.513C*0.2122.103%C+23.871%B30.7CN/A8045.4h11B++49.7B+
Gauss Rifle S 1,2821,2595232.407A0.6823.041%C-16.362%D20.6DN/A8061.1h9.7B+41.9C*
EM6 1,2521,2458681.434C+0.2920.597%C19.438%D28.4C--N/A8943.9h9.5B+46.2C*
NC6 Gauss SAW 1,2481,2455902.11B++0.3820.814%C++15.984%D*32.8C+N/A12037.9h8.5B+41.1B+
AF-19 Mercenary 1,2401,2307031.75B*0.0224.497%B+18.211%C-17.2C+N/A7071.5h9.6B*39.2B++
NC1 Gauss Rifle 1,2141,1991,0611.13C+0.6023.555%C++21.768%C*18.7C-N/A5764.2h11.3B+48.1B
LA1 Anchor 1,2051,1957231.653C0.0723.813%C22.511%C32.6DN/A11536.7h9.8C++41.1C++
GD-22S 1,1961,1847501.579C+0.1523.623%C+20.693%C-29.4C-N/A9540.3h9.8B+41.7B
GR-22 1,1721,1637411.57C*0.1625.501%C*19.605%C++23.4C-N/A7349.7h12.2B47.8B
Gauss Rifle Burst 1,1801,1629431.232C0.4927.885%C+28.141%C++20.2D--N/A5157.6h11.7C42C+
Razor GD-23 9369229600.96C+0.7727.068%B+21.367%C*12.4DN/A4274.6h13.1C+48.3C*
C-4 1,0578344921.695C*0.0324.481%C+N/A114.2B**30.5C+8827.3h1.2B++5B+
Titan-150 HESH 9167665214.731B+13.0050.644%B2.611%C++39.5C+7.7C*16719.4h2.9C**5.7B+
NC05 Jackhammer 7527495131.46C+0.2744.769%C+16.555%B+35.7CN/A11021h4.2B+9.5B
NS Decimator 1,0667347510.977C+0.7561.385%C++1.907%C--31C+14C+23323.7h4.7C*7.7C**
Breaker Rocket Pods 8727326311.619B+9.8943.822%D1.093%C+63.1C12.1C30111.6h13.3B+30.3C*
AF-41 Hacksaw 5845791982.924C++1.2025.827%D16.062%B33.5C++N/A13217.3h5.1B*19.6B+
AF-41 Hacksaw 5765712052.785C+1.0623.952%D17.688%B**32.3C+N/A12717.7h4.9B*20.3C**
Frag Grenade 5595531553N/A551.2743.934%CN/A921.7A+10A+25880.6h2.1A+4.8B*
NS-44 Commissioner 4003945730.688C1.0429.794%D18.528%C-24.3C-N/A8116.2h3.9C+13.1C
L105 Zephyr 4173872813.821B12.0945.946%BN/A70.4B+5.5C3025.5h4.7B*10.3B++
GD-7F 3843793781.003C+0.7224.934%C+20.053%C++12DN/A4631.5h13.9C+55.8C++
M40 Fury 420357379.649B7.9236.948%C++1.401%C48.2C+8.5C+3517.4h12.1C*32.7C**
Anti-Vehicle Grenade 3793541354N/A352.2767.72%A++N/A885A*62.5C34830.4h2.8A4.1A
AF-4 Cyclone 3433412791.222C+0.5025.585%C+14.663%C--25.6CN/A9913.3h8.7B++34.1B+
Vortek Rotary 7183402321.466C+0.2627.692%DN/A6.6D7.3C-9251.9h90.2C+325.7C+
Enforcer ML85 581300436.977B+5.2547.72%B*1%D--18.5C--17.3C+40816.2h15.3D32C++
C75 Viper 360296387.789B+6.0630.704%DN/A22.3C--4.8D13413.3h10.4B33.9C++
NC6A GODSAW 2762691711.573C0.1526.149%C26.394%C+25.9D*N/A9610.4h10.7C41.1C--
C85 Canister-H 2732572410.708C+8.9845.91%C+13.619%B82.9D5.2D2533.1h5.5C+11.9C++
M40 Fury 2842492211.318B+9.5937.702%C*N/A62.3C++8.8C5414h10.9B28.9B+
LA3 Desperado 2492463690.667C1.0623.775%D-15.854%C--23C--N/A7310.7h9.3C+39C+
Sticky Grenade 2462461246N/A244.2757.471%B+N/A1230BN/A47290.2h1.4B++2.5B+
Mag-Cutter 24123812,8780.018C+1.7119.973%D-1.261%D0.3CN/A1711.9h2.4C**12.2C+
Tank Mine 372238842.833C++1.1145.772%B*N/A119B+67C+14122h2.4C--5.2B++
M20 Mustang 5522372311.026C0.7026.504%DN/A5.2D6.9D10845.6h152.3C574.8C-
SAS-R 2282271391.633C0.0944.424%B+76.212%B*26.7DN/A1108.5h2.1C**4.8B+
NS-11C 2132121761.205C++0.5225.19%C*14.151%D-21.6CN/A849.8h12.2B+48.5B+
EM4 Longshot 209208643.25C+1.5240.271%C+76.923%C+24.5C-N/A788.5h1.9B+4.6B+
Bouncing Betty 192192732.63C-0.9052.857%B*N/A137.1C*N/A5501.4h1.7B+3.3B++
Tomcat A2AM Pods 370173354.943C++3.2271.734%DN/A21.6D24.6D2908h7.4B+10.3B
C150 Dalton 344172404.3C+2.5728.755%D--N/A19.1D19.1C3199h3.9B+13.5C+
Mauler S6 1701691601.056C+0.6739.461%C+8.876%D*23.5CN/A1057.2h3.8B++9.7B+
NC4 Mag-Shot 146143931.538B*0.1920.249%D--21.678%B+31.1C*N/A1434.6h5.8B*28.6C++
M60-A Bulldog 145129718.429C++16.7050.033%B+2.326%C+21.9C-2.7C1115.9h5.9C++11.8B
M60-A Bulldog 146129718.429C+16.7046.692%C+2.326%C+21.9C--2.9C1255.9h6.6C-14.1C+
NS-11A 116113951.189C+0.5424.937%C++24.779%B+21.7C--N/A815.2h15C-60C+
LA8 Rebel 1021021600.638C1.0918.448%F14.706%D-21.7C-N/A734.7h5.7B30.8D
M20 Basilisk 14899147.071A**5.3440.299%B+9.091%B**24.8B+12.3A3364h79.4B+197.1B+
AC-X11 97961060.906C0.8222.857%C--20.833%C+14.8DN/A946.5h10.2C+44.5C+
M40 Fury 12196713.714C+11.9946.204%C+N/A45.7D11.9D1992.1h12.6C++27.2C++
MGR-S1 Gladius 95931050.886D0.8427.886%C24.731%C21.6D*N/A504.3h10.2C--36.5C
M96 Mjolnir-H 16189214.238B2.5154.787%B2.247%A++42.4C+34.3C+4862.1h38.3C**69.8B+
M20 Basilisk 11685165.313A+3.5942.076%B++3.529%D--30.4B**11.1B+3022.8h72.1B+171.3B*
C85 Canister 8480420C++18.2743.863%B+13.75%C+88.9C*4.4C+3530.9h5.1B*11.7B++
MANA Anti-Personnel Turret 7776282.714N/A0.9914.578%UN/A760U10U2303200.1h19.2T*131.9T*
Skyguard 15074193.895B*2.1729.284%C+N/A10C+10.3B+2067.4h126.8B++433.1B+
E540 Halberd 11672116.545C+4.8257.641%A+5.556%B*21.2D12.9D12543.4h9.6F*16.7D
NS-TMC-01 "His Regards" 72724,2860.017C1.7113.538%D--1.389%D-0.3CN/A1226.2h2.1C**15.4C+
M40 Fury-H 8170514C+12.2728.549%D**N/A77.8C12.2C**2900.9h5.3B++18.4C*
Spear Anti-Vehicle Phalanx Turret 11670611.667B*9.9442.979%C++4.286%C+33.3C21.9C+4392.1h7.2C*16.8B+
Shrike 10070790.886C*0.8459.615%C*5.714%A22.6C+9.7C4623.1h5.3B+8.9B+
NCM2 Falcon 9868411.659B+0.0738.346%C+4.412%C10C--4.4C1236.8h9.8C*25.4C**
M60-A Bulldog 7163163.938C2.2129.521%D1.587%C+30C3.8D2082.1h5.3C**17.9C+
Hawk GD-68 11357720.792C*0.9365.206%C*N/A9.7D9.5C+2395.9h8.4C+12.8C++
AP30 Shredder 1255696.222C++4.5027.06%C+1.786%C17D20.9C*3123.3h98.5C363.9C
M60-G Bulldog 665596.111C*4.3829.853%C--N/A34.4C*6.9C**2181.6h6.7C*22.3C++
Coyote Missiles 10751261.962C--0.2439.261%F--N/A11.1D-12.2D--1674.6h56.5D143.9F

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit12640.1h
Motion Spotter121,6161h
Spawn Beacon121,5281.5h
Anti-Vehicle MANA Turret51690.6h
Nano-Armor Kit476650,52545.9h
Rocklet Rifle0620h
Nanite Revive Grenade02,2950.7h
Medical Kit758791.4h
Medical Applicator1,204485,61742h
Nanite Healing Grenade06430.2h
Deconstruction Tool03,0660.2h
Spitfire Auto-Turret93420.7h
Rampart Wall0540.7h
Anti-Infantry MANA Turret53170.7h
Shield Recharging Field675,9182.9h
Ammunition Package232,3281.5h
Recon Detection Device63850.8h

Check the help document for the dictionary if you want to learn more about words used here.


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