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Legate A.S.P. Operative Calisai[DARK] Calisai
VS BR 75

KDR: 3.43

Score: 139m

Last Seen: Oct 13th, 2018 9:46 AM
- OFFLINE - 1593.3 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Emerald
Level Progress (to 76): 11%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC M12 Kobalt Blueshift VM5 Parallax VX3 Blueshift VM5 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $905,724 MLG Score: 724
Fun Score: N/A
Cheeseburgers Flipped: 1791TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.054%18.804%5843698629,6852.12751.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.556%1.961A++-0.28C-2.721F**HEAD (~3.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.5B+11.60.185C++25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.58%0.974%302102030812222140.25184143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%-0.301C-0.584D-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.9-0.101C+61.2-0.158C115.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.646%1.956%41374101839,00221331972918.285198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.799%2.322A*-0.438C---0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.851B*3.70.703B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.329%3.944%1961310092,916200015471.458188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.35%0.204C++-0.102C+1.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.30.302C*31.50.195C++50.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.969%73.066%196610166,2301304304.77395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.014%2.689M0.388C**0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+2.30.264C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.059%11.5%196410183,8871096203.54653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.949%2.556A**-0.598D-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.541B+4.40.101C+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
139m490.4%651 (39.1k)613 (36.8k)3.43271114,92733,4804.3997975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022490918.42%12.665%23306:4536

57% Engineer21% Infiltrator9% Light Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:42 PMDec 3rd, 2012 2:03 AMNov 10th, 2018 6:56 PM (38d) (PST)Oct 13th, 2018 6:45 AM (66d) (PST)Oct 13th, 2018 5:46 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8291167130.5070.1480.0643.0900.124724

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7516,94442,8073094185736,770

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3781.7h/157.6d 32,378 14,555 34,994 701.2k 3,493 9,431 28,059 188.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:974
Deaths:432
KDR:2.255
Accuracy:23.749% C++
HSR:18.481% D-
Orion VS54
A++
Kills:559
Deaths:298
KDR:1.876
Accuracy:29.166% A++
HSR:19.320% D
Pulsar LSW
B+
Kills:429
Deaths:207
KDR:2.072
Accuracy:25.388% B+
HSR:16.084% D--
Flare VE6
B+
Kills:361
Deaths:178
KDR:2.028
Accuracy:25.239% B+
HSR:17.452% D--
NS-15M AE
C+
Kills:297
Deaths:146
KDR:2.034
Accuracy:25.339% C+
HSR:14.815% D**
Lasher X2
C**
Kills:108
Deaths:29
KDR:3.724
Accuracy:27.387% C**
HSR:3.704% C+
NSX Naginata
B**
Kills:94
Deaths:50
KDR:1.880
Accuracy:27.504% B**
HSR:24.468% C-
Kills:2,822
Deaths (as Heavy Assault):1,340
Deaths (to Heavy Assaults):8,266
KDR:2.10597
Kill Difference:1,482
Playtime:141.344 hours
Usage:4%
Score:3.033m
Score/min:358
Accuracy (listed only):26.253%
HSR (listed only):16.332%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:1,904
Deaths:1,334
KDR:1.427
Accuracy:62.912% B+
HSR:9.716% D--
Nova
M+
Kills:1,594
Deaths:576
KDR:2.767
Accuracy:77.959% M+
HSR:12.673% C-
Pulsar C
A+
Kills:1,454
Deaths:1,009
KDR:1.441
Accuracy:32.394% A+
HSR:16.506% D*
Solstice SF
A*
Kills:1,219
Deaths:938
KDR:1.300
Accuracy:34.006% A*
HSR:12.797% D
Solstice VE3
A*
Kills:1,215
Deaths:759
KDR:1.601
Accuracy:34.558% A*
HSR:13.910% D--
Solstice Burst
B+
Kills:1,194
Deaths:532
KDR:2.244
Accuracy:28.626% B+
HSR:19.682% D
Eclipse VE3A
B**
Kills:1,183
Deaths:710
KDR:1.666
Accuracy:31.057% B**
HSR:16.399% D
VX6-7
C*
Kills:1,168
Deaths:691
KDR:1.690
Accuracy:25.487% C*
HSR:13.271% D*
Eidolon VE33
A++
Kills:1,164
Deaths:337
KDR:3.454
Accuracy:38.527% A++
HSR:26.804% C++
NSX Tanto
B*
Kills:664
Deaths:259
KDR:2.564
Accuracy:30.458% B*
HSR:16.416% D*
NSX-P Tanto
B++
Kills:298
Deaths:98
KDR:3.041
Accuracy:28.838% B++
HSR:21.141% D
Deimos VA29
B*
Kills:199
Deaths:143
KDR:1.392
Accuracy:69.844% B*
HSR:16.080% C+
Pandora VX25
A+
Kills:190
Deaths:133
KDR:1.429
Accuracy:54.725% A+
HSR:14.737% C+
Serpent VE92
B**
Kills:95
Deaths:57
KDR:1.667
Accuracy:28.991% B**
HSR:16.842% C--
NS Baron G5AE
C-
Kills:88
Deaths:57
KDR:1.544
Accuracy:41.874% C-
HSR:11.364% D
Kills:13,629
Deaths (as Engineer):7,633
Deaths (to Engineers):9,333
KDR:1.78554
Kill Difference:5,996
Playtime:2,138.107 hours
Usage:57%
Score:100.160m
Score/min:781
Accuracy (listed only):41.350%
HSR (listed only):15.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B+
Kills:1,904
Deaths:1,334
KDR:1.427
Accuracy:62.912% B+
HSR:9.716% D--
Eridani SX5
B+
Kills:1,830
Deaths:1,116
KDR:1.640
Accuracy:29.268% B+
HSR:9.836% D**
Nova
M+
Kills:1,594
Deaths:576
KDR:2.767
Accuracy:77.959% M+
HSR:12.673% C-
Pulsar C
A+
Kills:1,454
Deaths:1,009
KDR:1.441
Accuracy:32.394% A+
HSR:16.506% D*
Solstice SF
A*
Kills:1,219
Deaths:938
KDR:1.300
Accuracy:34.006% A*
HSR:12.797% D
Solstice VE3
A*
Kills:1,215
Deaths:759
KDR:1.601
Accuracy:34.558% A*
HSR:13.910% D--
Solstice Burst
B+
Kills:1,194
Deaths:532
KDR:2.244
Accuracy:28.626% B+
HSR:19.682% D
Eclipse VE3A
B**
Kills:1,183
Deaths:710
KDR:1.666
Accuracy:31.057% B**
HSR:16.399% D
MKV Suppressed
B**
Kills:1,178
Deaths:596
KDR:1.977
Accuracy:31.766% B**
HSR:9.338% F
VX6-7
C*
Kills:1,168
Deaths:691
KDR:1.690
Accuracy:25.487% C*
HSR:13.271% D*
VE-S Canis
A
Kills:1,168
Deaths:433
KDR:2.697
Accuracy:34.548% A
HSR:21.062% C++
Sirius SX12
B**
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:30.462% B**
HSR:11.638% D--
NS-7 PDW
B*
Kills:1,159
Deaths:656
KDR:1.767
Accuracy:28.926% B*
HSR:13.115% D
Skorpios
B+
Kills:1,071
Deaths:525
KDR:2.040
Accuracy:29.115% B+
HSR:14.379% D-
NSX Tengu
B++
Kills:951
Deaths:515
KDR:1.847
Accuracy:41.287% B++
HSR:18.717% C
NSX Tanto
B*
Kills:664
Deaths:259
KDR:2.564
Accuracy:30.458% B*
HSR:16.416% D*
NSX-P Tanto
B++
Kills:298
Deaths:98
KDR:3.041
Accuracy:28.838% B++
HSR:21.141% D
Deimos VA29
B*
Kills:199
Deaths:143
KDR:1.392
Accuracy:69.844% B*
HSR:16.080% C+
Pandora VX25
A+
Kills:190
Deaths:133
KDR:1.429
Accuracy:54.725% A+
HSR:14.737% C+
Serpent VE92
B**
Kills:95
Deaths:57
KDR:1.667
Accuracy:28.991% B**
HSR:16.842% C--
NS Baron G5AE
C-
Kills:88
Deaths:57
KDR:1.544
Accuracy:41.874% C-
HSR:11.364% D
Kills:20,982
Deaths (as Light Assault):11,676
Deaths (to Light Assaults):5,528
KDR:1.79702
Kill Difference:9,306
Playtime:333.333 hours
Usage:9%
Score:6.164m
Score/min:308
Accuracy (listed only):38.433%
HSR (listed only):14.744%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B+
Kills:1,904
Deaths:1,334
KDR:1.427
Accuracy:62.912% B+
HSR:9.716% D--
Eridani SX5
B+
Kills:1,830
Deaths:1,116
KDR:1.640
Accuracy:29.268% B+
HSR:9.836% D**
Nova
M+
Kills:1,594
Deaths:576
KDR:2.767
Accuracy:77.959% M+
HSR:12.673% C-
MKV Suppressed
B**
Kills:1,178
Deaths:596
KDR:1.977
Accuracy:31.766% B**
HSR:9.338% F
VE-S Canis
A
Kills:1,168
Deaths:433
KDR:2.697
Accuracy:34.548% A
HSR:21.062% C++
Sirius SX12
B**
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:30.462% B**
HSR:11.638% D--
Equinox VE2 Burst
C*
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:28.245% C*
HSR:18.276% D--
NS-7 PDW
B*
Kills:1,159
Deaths:656
KDR:1.767
Accuracy:28.926% B*
HSR:13.115% D
Skorpios
B+
Kills:1,071
Deaths:525
KDR:2.040
Accuracy:29.115% B+
HSR:14.379% D-
NSX Tengu
B++
Kills:951
Deaths:515
KDR:1.847
Accuracy:41.287% B++
HSR:18.717% C
Terminus VX-9
C+
Kills:764
Deaths:484
KDR:1.579
Accuracy:25.532% C+
HSR:13.089% F
Corvus VA55
B*
Kills:477
Deaths:245
KDR:1.947
Accuracy:28.090% B*
HSR:12.998% D**
Equinox VE2
C*
Kills:281
Deaths:162
KDR:1.735
Accuracy:26.553% C*
HSR:9.609% F
H-V45
C*
Kills:268
Deaths:192
KDR:1.396
Accuracy:24.708% C*
HSR:13.060% D--
Deimos VA29
B*
Kills:199
Deaths:143
KDR:1.392
Accuracy:69.844% B*
HSR:16.080% C+
Pandora VX25
A+
Kills:190
Deaths:133
KDR:1.429
Accuracy:54.725% A+
HSR:14.737% C+
NS Baron G5AE
C-
Kills:88
Deaths:57
KDR:1.544
Accuracy:41.874% C-
HSR:11.364% D
Kills:15,442
Deaths (as Combat Medic):8,320
Deaths (to Combat Medics):3,113
KDR:1.85601
Kill Difference:7,122
Playtime:134.601 hours
Usage:4%
Score:3.712m
Score/min:460
Accuracy (listed only):39.165%
HSR (listed only):13.511%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:2,007
Deaths:310
KDR:6.474
Accuracy:54.890% A*
HSR:81.415% B+
Eridani SX5
B+
Kills:1,830
Deaths:1,116
KDR:1.640
Accuracy:29.268% B+
HSR:9.836% D**
NSX Tomoe
A+
Kills:1,709
Deaths:616
KDR:2.774
Accuracy:35.835% A+
HSR:26.799% D--
V10
M+
Kills:1,466
Deaths:61
KDR:24.033
Accuracy:59.506% M+
HSR:82.810% B+
Ghost
A*
Kills:1,212
Deaths:210
KDR:5.771
Accuracy:51.927% A*
HSR:66.832% C+
VA39 Spectre
M+
Kills:1,210
Deaths:174
KDR:6.954
Accuracy:49.990% M+
HSR:56.033% A+
Artemis VX26
B+
Kills:1,194
Deaths:545
KDR:2.191
Accuracy:30.020% B+
HSR:15.745% D--
MKV Suppressed
B**
Kills:1,178
Deaths:596
KDR:1.977
Accuracy:31.766% B**
HSR:9.338% F
NS-30 Vandal
A++
Kills:1,169
Deaths:304
KDR:3.845
Accuracy:44.103% A++
HSR:27.288% C++
VE-S Canis
A
Kills:1,168
Deaths:433
KDR:2.697
Accuracy:34.548% A
HSR:21.062% C++
Nyx VX31
B**
Kills:1,164
Deaths:328
KDR:3.549
Accuracy:40.207% B**
HSR:28.866% C+
Sirius SX12
B**
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:30.462% B**
HSR:11.638% D--
NS-7 PDW
B*
Kills:1,159
Deaths:656
KDR:1.767
Accuracy:28.926% B*
HSR:13.115% D
Phantom VA23
A++
Kills:1,141
Deaths:287
KDR:3.976
Accuracy:45.604% A++
HSR:45.662% A++
NS-44 Commissioner
A*
Kills:1,139
Deaths:791
KDR:1.440
Accuracy:52.332% A*
HSR:19.754% C
Skorpios
B+
Kills:1,071
Deaths:525
KDR:2.040
Accuracy:29.115% B+
HSR:14.379% D-
NSX Tengu
B++
Kills:951
Deaths:515
KDR:1.847
Accuracy:41.287% B++
HSR:18.717% C
Parsec VX3-A
B**
Kills:276
Deaths:40
KDR:6.900
Accuracy:48.411% B**
HSR:66.667% F-
Manticore SX40
A+
Kills:231
Deaths:174
KDR:1.328
Accuracy:39.596% A+
HSR:13.853% D--
NS-44L Blackhand
A*
Kills:163
Deaths:99
KDR:1.646
Accuracy:62.652% A*
HSR:41.104% C+
NS-61 Emissary
S
Kills:160
Deaths:116
KDR:1.379
Accuracy:57.221% S
HSR:18.125% C**
NS-AM7 Archer
A++
Kills:159
Deaths:217
KDR:0.733
Accuracy:71.309% A++
HSR:14.465% C
NS-45 Pilot
B*
Kills:72
Deaths:59
KDR:1.220
Accuracy:36.477% B*
HSR:25% C+
XM98
M
Kills:59
Deaths:9
KDR:6.556
Accuracy:55.121% M
HSR:54.237% F--
Kills:23,048
Deaths (as Infiltrator):8,720
Deaths (to Infiltrators):4,140
KDR:2.64312
Kill Difference:14,328
Playtime:797.984 hours
Usage:21%
Score:15.452m
Score/min:323
Accuracy (listed only):44.190%
HSR (listed only):32.614%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:2,024
Deaths:582
KDR:3.478
Accuracy:20.118% C*
HSR:17.194% D
Blueshift VM5
C++
Kills:1,965
Deaths:582
KDR:3.376
Accuracy:20.225% C++
HSR:17.863% D
Nebula VM20
C**
Kills:1,182
Deaths:324
KDR:3.648
Accuracy:19.341% C**
HSR:18.528% C
Cosmos VM3
B+
Kills:1,171
Deaths:346
KDR:3.384
Accuracy:18.961% B+
HSR:16.396% D
Quasar VM1
B**
Kills:1,170
Deaths:296
KDR:3.953
Accuracy:21.073% B**
HSR:15.385% D
Quasar VM1
B++
Kills:1,166
Deaths:293
KDR:3.980
Accuracy:21.128% B++
HSR:15.523% D--
Nebula VM20
C++
Kills:1,166
Deaths:333
KDR:3.502
Accuracy:19.171% C++
HSR:18.182% C-
Cosmos VM3
B+
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:19.437% B+
HSR:16.638% C--
Comet VM2
A
Kills:469
Deaths:289
KDR:1.623
Accuracy:54.756% A
HSR:2.985% D
Comet VM2
B*
Kills:455
Deaths:273
KDR:1.667
Accuracy:53.981% B*
HSR:3.077% D
NS-10 Burster
B**
Kills:317
Deaths:198
KDR:1.601
Accuracy:36.602% B**
HSR:6.309% C++
NS-10 Burster
B**
Kills:316
Deaths:198
KDR:1.596
Accuracy:36.520% B**
HSR:9.494% B+
Kills:12,561
Deaths (as MAX Suit):2,031.500
Deaths (to MAX Suits):1,540
KDR:6.18312
Kill Difference:10,529.500
Playtime:224.281 hours
Usage:6%
Score:10.529m
Score/min:782
Accuracy (listed only):28.443%
HSR (listed only):13.131%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:242
V. Kills:13 N/A
Deaths:68
KDR:3.559
Accuracy:45.182% B+
KPH:28.700 C--
VKPH:1.500 D-
Saron Laser Cannon
C++
Kills:66
V. Kills:71 92%
Deaths:201
KDR:0.328
Accuracy:32.925% C++
KPH:2.900 D--
VKPH:3.100 D--
Dual Photon Pods
B++
Kills:59
V. Kills:25 227%
Deaths:9
KDR:6.556
Accuracy:53.655% C*
KPH:62.400 C
VKPH:26.500 B++
Kills:367 (308 + 0)
Deaths:278
KDR:1.320
VKDR:0.392
Vehicle Kills:109
Kill Difference:89
Playtime:32.438 hours
Usage:1%
Score:0.592m
Score/min:304
Piloting Accuracy:32.925%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:137
V. Kills:18 N/A
Deaths:7
KDR:19.571
Accuracy:50% B*
KPH:493,200 U
VKPH:64,800 U
C150 Dalton
U
Kills:112
V. Kills:70 158%
Deaths:11
KDR:10.182
Accuracy:50.251% B**
KPH:403,200 U
VKPH:252,000 U
AP30 Shredder
U
Kills:70
V. Kills:62 111%
Deaths:11
KDR:6.364
Accuracy:27.011% D*
KPH:252,000 U
VKPH:223,200 U
CAS30 Tank Buster
D
Kills:56
V. Kills:49 112%
Deaths:196
KDR:0.286
Accuracy:39.081% D
KPH:1.800 D--
VKPH:1.600 D*
Kills:375 (56 + 319)
Deaths:225
KDR:1.667
VKDR:0.884
Vehicle Kills:199
Kill Difference:150
Playtime:31.568 hours
Usage:1%
Score:0.680m
Score/min:359
Piloting Accuracy:39.081%
Gunner Accuracy:27.011%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:226
V. Kills:21 N/A
Deaths:6
KDR:37.667
Accuracy:59.256% A
KPH:40.300 C-
VKPH:3.700 D--
Kills:226 (226 + 0)
Deaths:6
KDR:37.667
VKDR:3.500
Vehicle Kills:21
Kill Difference:220
Playtime:5.610 hours
Usage:0%
Score:0.198m
Score/min:588
Driving Accuracy:59.256%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:24,544
V. Kills:16,412 150%
Deaths:3,132
KDR:7.837
Accuracy:64.155% A
KPH:34.400 B**
VKPH:23 A++
Supernova PC
A**
Kills:10,095
V. Kills:2,665 379%
Deaths:873
KDR:11.564
Accuracy:65.495% A++
KPH:48.500 A**
VKPH:12.800 A+
Supernova VPC
A++
Kills:4,137
V. Kills:577 N/A
Deaths:206
KDR:20.083
Accuracy:67.763% A++
KPH:66.900 A
VKPH:9.300 B+
Saron HRB
A+
Kills:690
V. Kills:583 118%
Deaths:75
KDR:9.200
Accuracy:54.920% A
KPH:31.600 B++
VKPH:26.700 A+
Proton II PPA
A+
Kills:388
V. Kills:15 N/A
Deaths:19
KDR:20.421
Accuracy:24.795% C++
KPH:99.300 A+
VKPH:3.800 C++
E540 Halberd
B++
Kills:284
V. Kills:186 152%
Deaths:23
KDR:12.348
Accuracy:61.979% A++
KPH:32.700 C++
VKPH:21.400 B++
Kills:40,138 (38,776 + 1,362)
Deaths:4,328
KDR:9.274
VKDR:4.722
Vehicle Kills:20,438
Kill Difference:35,810
Playtime:1,017.979 hours
Usage:27%
Score:41.202m
Score/min:675
Driving Accuracy:67.763%
Gunner Accuracy:61.979%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:170
V. Kills:8 N/A
Deaths:15
KDR:11.333
Accuracy:37.679% C++
KPH:85 C+
VKPH:4 D
Saron HRB-H
B*
Kills:154
V. Kills:112 136%
Deaths:25
KDR:6.160
Accuracy:56.810% C++
KPH:46.400 B+
VKPH:33.700 B*
E540 Halberd-H
B+
Kills:146
V. Kills:75 192%
Deaths:19
KDR:7.684
Accuracy:65.567% B**
KPH:52.800 B+
VKPH:27.100 B+
Aphelion VEX-4H
C+
Kills:102
V. Kills:76 132%
Deaths:17
KDR:6
Accuracy:53.509% B*
KPH:36.900 C+
VKPH:27.500 C+
G30 Walker
B**
Kills:74
V. Kills:45 161%
Deaths:7
KDR:10.571
Accuracy:34.671% C+
KPH:38.500 C++
VKPH:23.400 B**
M40 Fury-H
C-
Kills:61
V. Kills:10 N/A
Deaths:10
KDR:6.100
Accuracy:46.584% B+
KPH:54.100 D-
VKPH:8.900 C-
Kills:707 (0 + 707)
Deaths:93
KDR:7.602
VKDR:3.505
Vehicle Kills:326
Kill Difference:614
Playtime:13.898 hours
Usage:0%
Score:0.721m
Score/min:864
Driving Accuracy:N/A%
Gunner Accuracy:46.584%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:273
V. Kills:7 N/A
Deaths:18
KDR:15.167
Accuracy:18.943% C++
KPH:79.800 B+
VKPH:2 C--
M20 Basilisk
A++
Kills:269
V. Kills:127 210%
Deaths:33
KDR:8.152
Accuracy:48.929% B**
KPH:29.700 B*
VKPH:14 A++
M40 Fury
C++
Kills:173
V. Kills:32 N/A
Deaths:16
KDR:10.813
Accuracy:36.770% C+
KPH:56.300 C++
VKPH:10.400 C+
M20 Basilisk
B
Kills:156
V. Kills:71 217%
Deaths:22
KDR:7.091
Accuracy:48.114% B**
KPH:25.500 B
VKPH:11.600 B
M12 Kobalt
C++
Kills:154
V. Kills:6 N/A
Deaths:14
KDR:11
Accuracy:18.492% C++
KPH:56.500 C
VKPH:2.200 C-
M40 Fury
B++
Kills:122
V. Kills:33 359%
Deaths:21
KDR:5.810
Accuracy:44.238% B*
KPH:46.500 C+
VKPH:12.600 B++
M60-G Bulldog
C++
Kills:68
V. Kills:5 N/A
Deaths:9
KDR:7.556
Accuracy:36.613% C++
KPH:22.600 C-
VKPH:1.700 D*
Kills:1,215 (0 + 1,215)
Deaths:133
KDR:9.135
VKDR:2.113
Vehicle Kills:281
Kill Difference:1,082
Playtime:30.052 hours
Usage:1%
Score:0.981m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:36.613%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:146
V. Kills:6 N/A
Deaths:81
KDR:1.802
Accuracy:49.228% B*
KPH:40.700 C
VKPH:1.700 C
M40 Fury-F
D
Kills:98
V. Kills:31 306%
Deaths:105
KDR:0.933
Accuracy:44.333% C-
KPH:8.900 D-
VKPH:2.800 D
Kills:244 (244 + 0)
Deaths:186
KDR:1.312
VKDR:0.199
Vehicle Kills:37
Kill Difference:58
Playtime:14.581 hours
Usage:0%
Score:0.116m
Score/min:132
Driving Accuracy:44.333%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 40,95624,5443,1327.837B+4.4064.155%A2.286%C+34.4B**23A++616713.5h4.2B*6.6B**
Supernova PC 12,76010,09587311.564B*8.1365.495%A++1.466%D48.5A**12.8A+462208.3h3A4.6A+
Supernova VPC 4,7144,13720620.083B*16.6567.763%A++1.16%C-66.9A9.3B+50361.8h2.5B*3.6B**
M12 Kobalt 3,1313,0216447.203B*43.7724.811%B+17.643%C++153.4B*5.6C++42919.7h16.3C**65.8B+
Blueshift VM5 2,0332,0245823.478B+0.0520.118%C*17.194%D37.6BN/A20653.8h13.6B++67.6B+
Parallax VX3 2,0102,0073106.474B**3.0454.89%A*81.415%B+31.3C*N/A16664.2h1.7B*3.2B**
Blueshift VM5 1,9761,9655823.376B+0.0620.225%C++17.863%D36C*N/A19154.6h14B++69.4B+
Phobos VX86 1,9181,9041,3341.427C++2.0162.912%B+9.716%D--18.7D-N/A90101.6h2.2B+3.5B+
Eridani SX5 1,8421,8301,1161.64B+1.7929.268%B+9.836%D**24.8CN/A11273.9h12.3C++42B
NSX Tomoe 1,7311,7096162.774B+0.6635.835%A+26.799%D--40.7C++N/A13142h16.2C-45.3B
Nova 1,5991,5945762.767A0.6777.959%M+12.673%C-21.9C--N/A14872.9h7.3D**9.3B
V10 1,4661,4666124.033S20.6059.506%M+82.81%B+24.7C-N/A14059.4h1.8B*3B**
Pulsar C 1,4971,4541,0091.441C++1.9932.394%A+16.506%D*16.8C-N/A9186.7h16.5D--50.8C++
C-4 2,3211,3968071.73C**1.7022.643%C--N/A55.2D36.6B+97025.3h1.6C+7.2C
Solstice SF 1,2451,2199381.3B2.1334.006%A*12.797%D19.6C+N/A8262.3h16.6C--48.7C**
Solstice VE3 1,2391,2157591.601B**1.8334.558%A*13.91%D--26B+N/A14146.8h15C*43.3B+
Ghost 1,2221,2122105.771B**2.3451.927%A*66.832%C+44.1BN/A29927.5h2B+3.9B*
VA39 Spectre 1,2241,2101746.954M*3.5249.99%M+56.033%A+37.3B**N/A18732.4h4.3B**8.6B**
Artemis VX26 1,2051,1945452.191B++1.2430.02%B+15.745%D--31.3C+N/A17338.2h13C+43.3C**
Solstice Burst 1,1991,1945322.244B++1.1928.626%B+19.682%D22.5C--N/A11453h10.7B*37.5B++
Eclipse VE3A 1,2271,1837101.666C++1.7731.057%B**16.399%D24.4C--N/A7748.4h15.6D--50.1C+
Nebula VM20 1,1871,1823243.648B*0.2219.341%C**18.528%C52.1AN/A32922.7h12.4B**64.3B++
MKV Suppressed 1,1841,1785961.977B**1.4631.766%B**9.338%F38.4BN/A22330.7h12.7B+39.9B+
Cosmos VM3 1,1731,1713463.384B*0.0518.961%B+16.396%D36.9B++N/A25431.7h12.5B+66.1B+
Quasar VM1 1,1761,1702963.953A+0.5221.073%B**15.385%D50A**N/A36123.4h10.4A49.4B+
NS-30 Vandal 1,1791,1693043.845A0.4144.103%A++27.288%C++57.9B**N/A19020.2h5.3B+12B*
VX6-7 1,1831,1686911.69B1.7425.487%C*13.271%D*16.1DN/A10672.4h12.7C++49.8C**
VE-S Canis 1,1771,1684332.697A0.7434.548%A21.062%C++58.4B++N/A13320h11.3C**32.7B+
Quasar VM1 1,1681,1662933.98B*0.5521.128%B++15.523%D--50.3AN/A33123.2h10.5B**49.6B*
Nebula VM20 1,1851,1663333.502B++0.0719.171%C++18.182%C-49.8B**N/A29723.4h12.7B**66.3B+
Eidolon VE33 1,1811,1643373.454A*0.0238.527%A++26.804%C++35.2B++N/A11733.1h7B*18.3B*
Nyx VX31 1,1821,1643283.549B++0.1240.207%B**28.866%C+45.3B+N/A16325.7h5.5C++13.6B+
Cosmos VM3 1,1631,1603493.324B**0.1119.437%B+16.638%C--36.5B++N/A24431.8h13.1B+67.4C**
Sirius SX12 1,1681,1605392.152B**1.2830.462%B**11.638%D--34BN/A23134.1h12.1B++39.6B++
Equinox VE2 Burst 1,1631,1606141.889C++1.5428.245%C*18.276%D--34CN/A15234.1h11.5B+40.8B+
NS-7 PDW 1,1731,1596561.767B*1.6728.926%B*13.115%D28.1C++N/A18441.2h12.9B+44.8B+
Phantom VA23 1,1601,1412873.976B+0.5445.604%A++45.662%A++39.1C+N/A10729.2h3.7B*8.2B*
NS-44 Commissioner 1,1451,1397911.44B+1.9952.332%A*19.754%C18.3DN/A9662.4h3.5B+6.6B*
Skorpios 1,0851,0715252.04B1.3929.115%B+14.379%D-35.6CN/A16530.1h10.8C*37.1B+
Tank Mine 1,6869742793.491B+0.0636.693%C*N/A98.4C+71.9B21969.9h2C+5.5B+
SVA-88 9859744322.255C**1.1823.749%C++18.481%D-30.2C--N/A19532.2h12.4C+52.1C++
NSX Tengu 9649515151.847B+1.5941.287%B++18.717%C41.7C**N/A12722.8h12.8C*30.9B+
MANA Anti-Vehicle Turret 1,6948912233.996C++0.5670.45%C++2.581%C8910S8030S42060930.1h10.6C*15C**
Proximity Mine 7907881465.397B+1.9639.222%CN/A91.6DN/A3418.6h1.7B+4.2B+
Terminus VX-9 7677644841.579C++1.8525.532%C+13.089%F33.1C+N/A23523.1h11.7B45.7B
Saron HRB 1,273690759.2B*5.7754.92%AN/A31.7B++26.7A+372621.8h20.7C**37.7B*
NSX Tanto 6826642592.564A+0.8730.458%B*16.416%D*38.6C**1B**11417.2h15.9C52.2C++
Sticky Grenade 5905881588N/A584.5757.661%B++N/A980C++3.3D-41990.6h2.1C*3.7B+
Orion VS54 5715592981.876B1.5629.166%A++19.32%D42.3B+N/A48013.2h13.1C++45.1C*
Corvus VA55 4864772451.947B**1.4928.09%B*12.998%D**38.8B++N/A13212.3h12.2C++43.6B+
Comet VM2 6984692891.623B*1.8154.756%A2.985%D15.2B++7.4A+30330.8h21.7C++39.7B+
Comet VM2 6794552731.667B++1.7753.981%B*3.077%D15.7B++7.8A+30128.9h21B+39B++
Pulsar LSW 4344292072.072B+1.3625.388%B+16.084%D--29.2C-N/A16014.7h13.5C53C**
Xiphos Anti-Personnel Phalanx Tower 3983941394S390.5746.867%A++N/A1970S20B**48100.2h2.4B+5.2B+
Frag Grenade 3953911391N/A387.5730.402%F-N/A3910U40S97170.1h1A**3.4A
Proton II PPA 4033881920.421B+16.9924.795%C++1.289%D99.5A+3.8C++15033.9h6.6B**26.7B*
Flare VE6 3633611782.028B++1.4025.239%B+17.452%D--31.9CN/A22311.3h10.9C++43.1B
NS-10 Burster 5273171981.601B++1.8336.602%B**6.309%C++6.3B4.2C*15950.5h142.2C*388.5B+
NS-10 Burster 5163161981.596B**1.8436.52%B**9.494%B+6.3C**4C*16550.5h144.4C+395.3B+
NSX-P Tanto 306298983.041A*0.3928.838%B++21.141%D41.4B++1.1B+1987.2h14.7C*51B+
NS-15M AE 3022971462.034C++1.4025.339%C+14.815%D**43.7CN/A3066.8h12.3C+48.5C++
Rocklet Rifle 5382961701.741A*1.6957.654%B+N/A37B++30.3B+5478h26.6B*46.1B*
M20 Basilisk 4122962412.333B*8.9049.234%C5.068%C++47C*18.4C4096.3h76.9B*156.1B++
E540 Halberd 4702842312.348B+8.9261.979%A++N/A32.6C++21.4B++37658.7h6C+9.7B++
Equinox VE2 2822811621.735B+1.7026.553%C*9.609%F31.6C++N/A1288.9h12.9C++48.7C*
Parsec VX3-A 278276406.9B+3.4748.411%B**66.667%F-39.4C-N/A1027h2.1D4.3C*
Spear Anti-Vehicle Phalanx Turret 5022761321.231A*17.8064.033%A*1.812%D*51.1B*41.9A*12025.4h9.5C+14.8B++
M12 Kobalt 2802731815.167C**11.7318.943%C++15.385%D80.3B+2.1C--4313.4h17.6B92.7B+
M20 Basilisk 396269338.152A**4.7248.929%B**4.833%C29.6B*14A++4669.1h85.5B+174.7B*
H-V45 2692681921.396C++2.0424.708%C*13.06%D--28.2C+N/A1979.5h13.6C+54.9C*
Light PPA 255242683.559C+0.1345.182%B+N/A28.8C--1.5D-2718.4h13.7C++30.4C**
Manticore SX40 2312311741.328B2.1039.596%A+13.853%D--14.4DN/A9316h8.7C+22.1B+
L100 Python HESH 247226637.667A**34.2359.256%A2.655%B*40.4C-3.8D--5885.6h3.1C*5.2B++
Deimos VA29 2001991431.392C++2.0469.844%B*16.08%C+38.3C+N/A1835.2h2B++2.9B+
Force-Blade 23319821,0120.009C-3.4228.961%C+1.01%D-0.1C-N/A11589.1h2.6C++9.1C++
Lumine Edge 1941932,1110.091C+3.3429.6%C**19.171%B+1.3C-N/A4154.1h1.3C**4.5B+
Pandora VX25 1901901331.429B+2.0054.725%A+14.737%C+42.2C**N/A1934.5h4.2B7.7B++
Orbital Strike Uplink 2451781178U174.57796.154%UN/A890U335U45230.2h1.2T*0.1T*
M40 Fury 2051731610.813B+7.3836.77%C+N/A55.8C++10.3C+8923.1h11.5B31.3B+
Proton II PPA-H 1781701511.333C+7.9037.679%C++1.765%C+85C+4D5762h11.5C30.5C+
NS-44L Blackhand 163163991.646B+1.7962.652%A*41.104%C+17.7CN/A789.2h3.5B++5.6B**
NS Decimator 2761621511.073C++2.3673.37%A+1.235%D-25.7C--18.1C**7096.3h5.7C-7.8C*
NS-61 Emissary 1631601161.379B*2.0557.221%S18.125%C**17.8CN/A679h26.8F46.9C**
NS-AM7 Archer 2371592170.733B++2.7071.309%A++14.465%C6.2C+3C*7325.6h26.3C36.9C++
M20 Basilisk 227156227.091A*3.6648.114%B**3.846%D25.6B11.6B4436.1h105C+218.2B+
M12 Kobalt 1601541411C+7.5718.492%C++19.481%C**57C2.2C-3362.7h22.1C--119.7C+
Saron HRB-H 266154256.16C**2.7356.81%C++1.299%C46.7B+33.9B*11423.3h19.6B+34.5B++
S12 Renegade 152146811.802C1.6349.228%B*7.534%B++40.6C1.7C1363.6h4.4D-8.9C+
E540 Halberd-H 221146197.684C+4.2565.567%B**N/A52.1B+26.8B+13052.8h5.3B+8.1B*
L105 Zephyr 155137719.571A16.1450%B*N/A1370U180U9000100.1h5.9B+11.8B++
Spear Anti-Vehicle Phalanx Tower 194123341A+37.5763.45%A4.878%C**72.4A41.8B**6231.7h6.8B*10.7B**
M40 Fury 155122215.81C+2.3844.238%B*1.639%C+46.9C++12.7B++11372.6h18.9D42.7C++
MANA Anti-Personnel Turret 119119353.4N/A0.0317.369%UN/A1190UN/A7175500.1h25.7T*147.9T*
S1 2031181720.686C+2.7572.218%A++N/A20C14.4C**12055.9h7.5C10.4B+
C150 Dalton 1821121110.182B++6.7550.251%B**N/A1120U700U22602600.1h5.4C-10.7B+
Lasher X2 111108293.724S0.2927.387%C**3.704%C+18DN/A2796h21.4C78.2C*
Aphelion VEX-4H 178102176C++2.5753.509%B*N/A36.4C+27.1C+6152.8h64.9C+121.3B
M40 Fury-F 129981050.933C2.5044.333%C-2.041%C**8.9D-2.8D13111h10.8C*24.4C++
Serpent VE92 9695571.667B+1.7728.991%B**16.842%C--55.9AN/A9361.7h12.1B+41.6B+
NSX Naginata 9694501.88B+1.5527.504%B**24.468%C-26.1DN/A1313.6h14.1C51.1B
M40 Fury 13293713.286C++9.8563.219%A++1.075%D93B+39A++7131h20.6C32.5C++
NS Baron G5AE 8888571.544C*1.8941.874%C-11.364%D26.7C--N/A1473.3h4.2C*10.1C+
G30 Walker 11974710.571B++7.1434.671%C+6.757%A+38.9C*23.7B**4261.9h120.3B++346.9B+
NS-45 Pilot 7272591.22C+2.2136.477%B*25%C+12.4D--N/A425.8h8.9D24.4C++
AP30 Shredder 13270116.364C+2.9327.011%D*1.429%C-700U620U15221400.1h128.8D476.8D--
Lancer VS22 12869551.255B++2.1868.191%B*N/A16.8B+14.4C**12474.1h20.8C**30.4B+
M60-G Bulldog 736897.556B*4.1236.613%C++N/A22.7C1.7D*4303h6.7B18.2B+
Saron Laser Cannon 137662010.328C3.1032.925%C++1.515%C--2.9D--3.1D--17823.1h235.1D-714.1D
G30 Walker 11966416.5A+13.0742.875%C++3.03%C+25.4D20.4C++3262.6h250.2C--583.5C
M40 Fury-H 7161106.1C-2.6746.584%B+N/A55.5D9.1C-8331.1h16.7F35.8D*
Dual Photon Pods 845996.556C++3.1253.655%C*N/A65.6C+27.8B*36680.9h42.5F-79.3D--
XM98 605996.556A*3.1255.121%M54.237%F--31.1BN/A3911.9h3.1D5.6B+
CAS30 Tank Buster 105561960.286D3.1539.081%DN/A1.8D--1.6D*11231.6h89.3D--228.4D-
G40-F Ranger 8655155M**51.5736.273%B+N/A45.8C*25.8C++4401.2h74C++204.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter447,2675.8h
NS Patriot Flare Gun0530.1h
Restoration Kit102300.6h
Nano-Armor Kit1,1442,728,485169.9h
Welding Device05730h
Flail Targeting Dart154393.8h
Anti-Vehicle MANA Turret443,1088.1h
Spawn Beacon652,0996.9h
Turret AI Module23962.1h
Structure Shield Module13621.8h
Repair Module65242.5h
Cortium Silo11730.8h
Skywall Shield Emitter02821.8h
Blast Wall11621.4h
Medical Applicator265107,30210.5h
Nanite Revive Grenade01,3410.4h
Nanite Healing Grenade0660h
Deconstruction Tool411,2202.5h
Spear Anti-Vehicle Tower01360.9h
Spitfire Auto-Turret36801.1h
Sunderer Garage01331.2h
Hoplon Anti-Aircraft Phalanx Tower11010.6h
Rampart Wall84414.4h
Xiphos Anti-Personnel Tower22351.3h
Ammunition Package633,23410.5h
Medical Kit1332,8648.8h
Anti-Infantry MANA Turret53621.1h
Pillbox11110.9h
Elysium Spawn Tube01000.5h
IPC Targeting Dart61471.2h
Orbital Strike Target Designator23913.6h
Vehicle Gate2961.3h
Infantry Tower11371.4h
Lumifiber Rampart Wall0730.9h
Nano-Repair Grenade06890.2h
Snowman Soldier31050.1h
Router21240.3h
Recon Detection Device958,45814.7h
Shield Recharging Field111,2090.5h
Smoke Grenade05790.2h

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