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Praetor A.S.P. Operative Calisai[DARK] Calisai
VS BR 87

KDR: 3.37

Score: 142.2m

Last Seen: Jul 18th, 2020 1:21 AM
- OFFLINE - 437.2 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Emerald
Level Progress (to 88): 91%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC M12 Kobalt Blueshift VM5 Parallax VX3 Blueshift VM5 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $909,477 MLG Score: 727
Fun Score: N/A
Cheeseburgers Flipped: 1812TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.693%19.216%59037131232,2492.145641.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.555%1.828A++-0.284C-2.603F**HEAD + (~3.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.484B+11.70.177C++26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.284%0.952%302134731512762180.246672144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.312%-0.312C-0.569D-0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.3-0.098C+61.1-0.149C117.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.638%1.926%40324134539,92222402016917.8223198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.8%2.287A*-0.371C--0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.70.701B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.26%4.08%2021313363,162209716501.50715192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.172%0.188C++-0.107C+0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.80.279C*33.20.175C++53.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.896%73.017%202613436,2671453304.31018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.119%2.703M0.384C**0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+2.30.271C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.038%11.534%202413453,8931180203.29636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.962%2.494A**-0.64D-0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+4.40.101C+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
142.2m487.8%636 (38.2k)598 (35.9k)3.36915120,05335,6334.3099987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349522518.554%12.754%23706:4038

57% Engineer21% Infiltrator9% Light Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:42 PMDec 3rd, 2012 2:03 AMJul 18th, 2020 8:19 AM (18d) (PST)Jul 18th, 2020 1:27 AM (18d) (PST)Jul 17th, 2020 9:21 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8271167110.5050.1500.0643.0570.122727

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6356,95942,6763094183735,885

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3962.6h/165.1d 33,525 15,312 37,349 726.8k 3,669 9,905 28,931 196.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C--
Kills:974
Deaths:433
KDR:2.249
Accuracy:23.737% C--
HSR:18.481% D*
NSX Naginata
C+
Kills:904
Deaths:635
KDR:1.424
Accuracy:25.016% C+
HSR:21.792% D*
Orion VS54
B++
Kills:610
Deaths:318
KDR:1.918
Accuracy:28.527% B++
HSR:19.508% D--
Flare VE6
C
Kills:494
Deaths:304
KDR:1.625
Accuracy:24.822% C
HSR:19.028% D*
Pulsar LSW
C
Kills:445
Deaths:220
KDR:2.023
Accuracy:25.460% C
HSR:16.180% D**
NS-15M AE
D
Kills:297
Deaths:146
KDR:2.034
Accuracy:25.339% D
HSR:14.815% F
Kills:3,724
Deaths (as Heavy Assault):2,056
Deaths (to Heavy Assaults):8,824
KDR:1.81128
Kill Difference:1,668
Playtime:153.312 hours
Usage:4%
Score:3.229m
Score/min:351
Accuracy (listed only):25.484%
HSR (listed only):18.301%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C+
Kills:1,905
Deaths:1,337
KDR:1.425
Accuracy:62.904% C+
HSR:9.764% D*
Nova
M+
Kills:1,594
Deaths:576
KDR:2.767
Accuracy:77.959% M+
HSR:12.673% D
Pulsar C
B*
Kills:1,467
Deaths:1,016
KDR:1.444
Accuracy:32.327% B*
HSR:16.633% D**
Eclipse VE3A
B+
Kills:1,225
Deaths:741
KDR:1.653
Accuracy:30.914% B+
HSR:16.327% D-
Solstice SF
A
Kills:1,219
Deaths:938
KDR:1.300
Accuracy:34.006% A
HSR:12.797% D
Solstice VE3
A+
Kills:1,215
Deaths:759
KDR:1.601
Accuracy:34.558% A+
HSR:13.910% D*
Solstice Burst
C
Kills:1,194
Deaths:532
KDR:2.244
Accuracy:28.626% C
HSR:19.682% D--
NSX Tanto
C++
Kills:1,188
Deaths:565
KDR:2.103
Accuracy:30.637% C++
HSR:19.360% D*
VX6-7
C--
Kills:1,168
Deaths:691
KDR:1.690
Accuracy:25.487% C--
HSR:13.271% D**
Eidolon VE33
B**
Kills:1,164
Deaths:337
KDR:3.454
Accuracy:38.527% B**
HSR:26.804% C+
VE-LR Obelisk
B*
Kills:496
Deaths:141
KDR:3.518
Accuracy:42.103% B*
HSR:30.242% D
NSX-P Tanto
C+
Kills:348
Deaths:128
KDR:2.719
Accuracy:29.445% C+
HSR:21.839% D--
Deimos VA29
C**
Kills:203
Deaths:150
KDR:1.353
Accuracy:69.764% C**
HSR:15.764% C-
Pandora VX25
B*
Kills:191
Deaths:134
KDR:1.425
Accuracy:54.638% B*
HSR:15.183% C
Serpent VE92
C**
Kills:97
Deaths:59
KDR:1.644
Accuracy:28.637% C**
HSR:16.495% D-
NS Baron G5AE
D-
Kills:88
Deaths:57
KDR:1.544
Accuracy:41.874% D--
HSR:11.364% D-
Kills:14,762
Deaths (as Engineer):8,161
Deaths (to Engineers):9,747
KDR:1.80885
Kill Difference:6,601
Playtime:2,241.101 hours
Usage:57%
Score:102.197m
Score/min:760
Accuracy (listed only):41.400%
HSR (listed only):17.007%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C+
Kills:1,905
Deaths:1,337
KDR:1.425
Accuracy:62.904% C+
HSR:9.764% D*
Eridani SX5
C+
Kills:1,841
Deaths:1,129
KDR:1.631
Accuracy:29.284% C+
HSR:9.832% F
Nova
M+
Kills:1,594
Deaths:576
KDR:2.767
Accuracy:77.959% M+
HSR:12.673% D
Pulsar C
B*
Kills:1,467
Deaths:1,016
KDR:1.444
Accuracy:32.327% B*
HSR:16.633% D**
Eclipse VE3A
B+
Kills:1,225
Deaths:741
KDR:1.653
Accuracy:30.914% B+
HSR:16.327% D-
Solstice SF
A
Kills:1,219
Deaths:938
KDR:1.300
Accuracy:34.006% A
HSR:12.797% D
Solstice VE3
A+
Kills:1,215
Deaths:759
KDR:1.601
Accuracy:34.558% A+
HSR:13.910% D*
Solstice Burst
C
Kills:1,194
Deaths:532
KDR:2.244
Accuracy:28.626% C
HSR:19.682% D--
NSX Tanto
C++
Kills:1,188
Deaths:565
KDR:2.103
Accuracy:30.637% C++
HSR:19.360% D*
MKV Suppressed
B++
Kills:1,178
Deaths:596
KDR:1.977
Accuracy:31.766% B++
HSR:9.338% F
VX6-7
C--
Kills:1,168
Deaths:691
KDR:1.690
Accuracy:25.487% C--
HSR:13.271% D**
VE-S Canis
B+
Kills:1,168
Deaths:433
KDR:2.697
Accuracy:34.548% B+
HSR:21.062% C
Sirius SX12
B+
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:30.462% B+
HSR:11.638% D*
NS-7 PDW
C++
Kills:1,159
Deaths:656
KDR:1.767
Accuracy:28.926% C++
HSR:13.115% D--
Skorpios
C+
Kills:1,075
Deaths:535
KDR:2.009
Accuracy:29.089% C+
HSR:14.326% D*
NSX Tengu
C++
Kills:1,039
Deaths:588
KDR:1.767
Accuracy:41.257% C++
HSR:19.057% D
NSX-P Tanto
C+
Kills:348
Deaths:128
KDR:2.719
Accuracy:29.445% C+
HSR:21.839% D--
Deimos VA29
C**
Kills:203
Deaths:150
KDR:1.353
Accuracy:69.764% C**
HSR:15.764% C-
Pandora VX25
B*
Kills:191
Deaths:134
KDR:1.425
Accuracy:54.638% B*
HSR:15.183% C
Serpent VE92
C**
Kills:97
Deaths:59
KDR:1.644
Accuracy:28.637% C**
HSR:16.495% D-
NS Baron G5AE
D-
Kills:88
Deaths:57
KDR:1.544
Accuracy:41.874% D--
HSR:11.364% D-
Kills:21,722
Deaths (as Light Assault):12,159
Deaths (to Light Assaults):5,902
KDR:1.7865
Kill Difference:9,563
Playtime:362.208 hours
Usage:9%
Score:6.540m
Score/min:301
Accuracy (listed only):38.434%
HSR (listed only):14.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C+
Kills:1,905
Deaths:1,337
KDR:1.425
Accuracy:62.904% C+
HSR:9.764% D*
Eridani SX5
C+
Kills:1,841
Deaths:1,129
KDR:1.631
Accuracy:29.284% C+
HSR:9.832% F
Nova
M+
Kills:1,594
Deaths:576
KDR:2.767
Accuracy:77.959% M+
HSR:12.673% D
MKV Suppressed
B++
Kills:1,178
Deaths:596
KDR:1.977
Accuracy:31.766% B++
HSR:9.338% F
VE-S Canis
B+
Kills:1,168
Deaths:433
KDR:2.697
Accuracy:34.548% B+
HSR:21.062% C
Equinox VE2 Burst
C
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:28.245% C
HSR:18.276% D**
Sirius SX12
B+
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:30.462% B+
HSR:11.638% D*
NS-7 PDW
C++
Kills:1,159
Deaths:656
KDR:1.767
Accuracy:28.926% C++
HSR:13.115% D--
Skorpios
C+
Kills:1,075
Deaths:535
KDR:2.009
Accuracy:29.089% C+
HSR:14.326% D*
NSX Tengu
C++
Kills:1,039
Deaths:588
KDR:1.767
Accuracy:41.257% C++
HSR:19.057% D
Terminus VX-9
D
Kills:1,034
Deaths:680
KDR:1.521
Accuracy:25.462% D
HSR:16.634% F
Corvus VA55
C++
Kills:487
Deaths:257
KDR:1.895
Accuracy:27.868% C++
HSR:13.142% F
Equinox VE2
C--
Kills:281
Deaths:162
KDR:1.735
Accuracy:26.553% C--
HSR:9.609% F
H-V45
D
Kills:278
Deaths:213
KDR:1.305
Accuracy:24.495% D
HSR:13.669% D*
Deimos VA29
C**
Kills:203
Deaths:150
KDR:1.353
Accuracy:69.764% C**
HSR:15.764% C-
Pandora VX25
B*
Kills:191
Deaths:134
KDR:1.425
Accuracy:54.638% B*
HSR:15.183% C
NS Baron G5AE
D-
Kills:88
Deaths:57
KDR:1.544
Accuracy:41.874% D--
HSR:11.364% D-
Kills:15,841
Deaths (as Combat Medic):8,656
Deaths (to Combat Medics):3,345
KDR:1.83006
Kill Difference:7,185
Playtime:148.140 hours
Usage:4%
Score:3.941m
Score/min:443
Accuracy (listed only):39.123%
HSR (listed only):13.791%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:2,007
Deaths:310
KDR:6.474
Accuracy:54.890% A*
HSR:81.415% B
Eridani SX5
C+
Kills:1,841
Deaths:1,129
KDR:1.631
Accuracy:29.284% C+
HSR:9.832% F
NSX Tomoe
B*
Kills:1,800
Deaths:657
KDR:2.740
Accuracy:35.439% B*
HSR:26.444% D**
V10
A**
Kills:1,466
Deaths:61
KDR:24.033
Accuracy:59.506% A**
HSR:82.810% B+
Ghost
A+
Kills:1,212
Deaths:211
KDR:5.744
Accuracy:51.926% A+
HSR:66.832% D
VA39 Spectre
A*
Kills:1,210
Deaths:174
KDR:6.954
Accuracy:49.990% A*
HSR:56.033% A++
Artemis VX26
C+
Kills:1,196
Deaths:547
KDR:2.186
Accuracy:29.970% C+
HSR:15.719% D*
MKV Suppressed
B++
Kills:1,178
Deaths:596
KDR:1.977
Accuracy:31.766% B++
HSR:9.338% F
NS-30 Vandal
B**
Kills:1,169
Deaths:304
KDR:3.845
Accuracy:44.103% B**
HSR:27.288% C+
VE-S Canis
B+
Kills:1,168
Deaths:433
KDR:2.697
Accuracy:34.548% B+
HSR:21.062% C
NS-44 Commissioner
A
Kills:1,168
Deaths:811
KDR:1.440
Accuracy:52.372% A
HSR:19.777% D
Nyx VX31
B+
Kills:1,164
Deaths:328
KDR:3.549
Accuracy:40.207% B+
HSR:28.866% C
Sirius SX12
B+
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:30.462% B+
HSR:11.638% D*
NS-7 PDW
C++
Kills:1,159
Deaths:656
KDR:1.767
Accuracy:28.926% C++
HSR:13.115% D--
Phantom VA23
A+
Kills:1,141
Deaths:287
KDR:3.976
Accuracy:45.604% B**
HSR:45.662% A+
Skorpios
C+
Kills:1,075
Deaths:535
KDR:2.009
Accuracy:29.089% C+
HSR:14.326% D*
NSX Tengu
C++
Kills:1,039
Deaths:588
KDR:1.767
Accuracy:41.257% C++
HSR:19.057% D
Parsec VX3-A
B+
Kills:313
Deaths:49
KDR:6.388
Accuracy:47.581% B+
HSR:66.454% F--
Manticore SX40
B**
Kills:231
Deaths:174
KDR:1.328
Accuracy:39.596% B**
HSR:13.853% D*
NS-44L Blackhand
A**
Kills:163
Deaths:99
KDR:1.646
Accuracy:62.652% A**
HSR:41.104% C+
NS-61 Emissary
M**
Kills:160
Deaths:116
KDR:1.379
Accuracy:57.221% M**
HSR:18.125% C+
NS-AM7 Archer
A++
Kills:159
Deaths:217
KDR:0.733
Accuracy:71.334% A++
HSR:14.465% C--
NS-45 Pilot
B+
Kills:72
Deaths:59
KDR:1.220
Accuracy:36.477% B+
HSR:25% D
XM98
A*
Kills:59
Deaths:9
KDR:6.556
Accuracy:55.121% A*
HSR:54.237% F**
Kills:23,310
Deaths (as Infiltrator):8,889
Deaths (to Infiltrators):4,456
KDR:2.62234
Kill Difference:14,421
Playtime:819.278 hours
Usage:21%
Score:15.726m
Score/min:320
Accuracy (listed only):44.138%
HSR (listed only):32.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:2,050
Deaths:600
KDR:3.417
Accuracy:20.121% C-
HSR:17.220% D--
Blueshift VM5
C--
Kills:1,998
Deaths:600
KDR:3.330
Accuracy:20.255% C--
HSR:17.768% D-
Nebula VM20
C-
Kills:1,182
Deaths:324
KDR:3.648
Accuracy:19.341% C-
HSR:18.528% D
Cosmos VM3
C
Kills:1,171
Deaths:346
KDR:3.384
Accuracy:18.961% C
HSR:16.396% D
Quasar VM1
B+
Kills:1,170
Deaths:296
KDR:3.953
Accuracy:21.073% B+
HSR:15.385% D-
Quasar VM1
C+
Kills:1,166
Deaths:293
KDR:3.980
Accuracy:21.128% C+
HSR:15.523% D**
Nebula VM20
D
Kills:1,166
Deaths:333
KDR:3.502
Accuracy:19.171% D
HSR:18.182% D-
Cosmos VM3
C+
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:19.437% C+
HSR:16.638% D
Comet VM2
B++
Kills:469
Deaths:289
KDR:1.623
Accuracy:54.728% B++
HSR:2.985% D
Comet VM2
B
Kills:455
Deaths:273
KDR:1.667
Accuracy:53.943% B
HSR:3.077% D
NS-10 Burster
B+
Kills:324
Deaths:203
KDR:1.596
Accuracy:36.840% B+
HSR:6.173% C++
NS-10 Burster
B*
Kills:321
Deaths:203
KDR:1.581
Accuracy:36.771% B+
HSR:9.346% B*
Kills:12,632
Deaths (as MAX Suit):2,054.500
Deaths (to MAX Suits):1,587
KDR:6.14845
Kill Difference:10,577.500
Playtime:226.953 hours
Usage:6%
Score:10.565m
Score/min:776
Accuracy (listed only):28.481%
HSR (listed only):13.102%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:247
V. Kills:13 N/A
Deaths:68
KDR:3.632
Accuracy:44.799% C*
KPH:28.300 D-
VKPH:1.500 D--
Saron Laser Cannon
C+
Kills:68
V. Kills:72 93%
Deaths:203
KDR:0.335
Accuracy:32.604% C+
KPH:2.900 D*
VKPH:3.100 D*
Dual Photon Pods
B
Kills:59
V. Kills:25 227%
Deaths:9
KDR:6.556
Accuracy:53.655% C
KPH:62.400 D
VKPH:26.500 B
Antares LC
D-
Kills:57
V. Kills:35 158%
Deaths:41
KDR:1.390
Accuracy:30.023% D-
KPH:7.400 D--
VKPH:4.600 D*
Kills:431 (372 + 0)
Deaths:321
KDR:1.343
VKDR:0.452
Vehicle Kills:145
Kill Difference:110
Playtime:40.598 hours
Usage:1%
Score:0.643m
Score/min:264
Piloting Accuracy:30.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:137
V. Kills:18 N/A
Deaths:7
KDR:19.571
Accuracy:50% B+
KPH:493,200 U
VKPH:64,800 U
AP30 Shredder
U
Kills:116
V. Kills:89 129%
Deaths:11
KDR:10.546
Accuracy:29.997% D--
KPH:417,600 U
VKPH:320,400 U
C150 Dalton
U
Kills:112
V. Kills:70 158%
Deaths:11
KDR:10.182
Accuracy:50.251% A+
KPH:403,200 U
VKPH:252,000 U
CAS30 Tank Buster
D*
Kills:58
V. Kills:50 114%
Deaths:196
KDR:0.296
Accuracy:38.870% D--
KPH:1.800 D*
VKPH:1.600 D*
Kills:423 (58 + 365)
Deaths:225
KDR:1.880
VKDR:1.009
Vehicle Kills:227
Kill Difference:198
Playtime:31.919 hours
Usage:1%
Score:0.723m
Score/min:377
Piloting Accuracy:38.870%
Gunner Accuracy:50.251%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:226
V. Kills:21 N/A
Deaths:6
KDR:37.667
Accuracy:59.256% B++
KPH:40.300 D-
VKPH:3.700 D**
Kills:226 (226 + 0)
Deaths:6
KDR:37.667
VKDR:3.500
Vehicle Kills:21
Kill Difference:220
Playtime:5.610 hours
Usage:0%
Score:0.202m
Score/min:600
Driving Accuracy:59.256%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:25,457
V. Kills:16,848 151%
Deaths:3,133
KDR:8.125
Accuracy:64.158% A
KPH:34.700 C++
VKPH:23 B**
Supernova PC
A+
Kills:10,098
V. Kills:2,666 379%
Deaths:873
KDR:11.567
Accuracy:65.497% A+
KPH:48.500 A
VKPH:12.800 B+
Supernova VPC
A+
Kills:4,141
V. Kills:579 N/A
Deaths:206
KDR:20.102
Accuracy:67.771% A+
KPH:66.900 B+
VKPH:9.400 C+
Saron HRB
A
Kills:713
V. Kills:594 120%
Deaths:75
KDR:9.507
Accuracy:54.994% B*
KPH:31.900 C*
VKPH:26.600 A
Proton II PPA
B++
Kills:388
V. Kills:15 N/A
Deaths:19
KDR:20.421
Accuracy:25.196% C
KPH:97.500 B++
VKPH:3.800 C+
E540 Halberd
B+
Kills:287
V. Kills:186 153%
Deaths:23
KDR:12.478
Accuracy:61.539% A++
KPH:32.500 C
VKPH:21.100 B+
Kills:41,084 (39,696 + 1,388)
Deaths:4,329
KDR:9.490
VKDR:4.825
Vehicle Kills:20,888
Kill Difference:36,755
Playtime:1,039.226 hours
Usage:26%
Score:41.600m
Score/min:667
Driving Accuracy:67.771%
Gunner Accuracy:61.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:182
V. Kills:127 142%
Deaths:25
KDR:7.280
Accuracy:55.892% C
KPH:45.700 C++
VKPH:31.900 B+
E540 Halberd-H
C*
Kills:170
V. Kills:87 193%
Deaths:19
KDR:8.947
Accuracy:63.696% B+
KPH:51.600 C+
VKPH:26.400 C*
Proton II PPA-H
C
Kills:170
V. Kills:8 N/A
Deaths:15
KDR:11.333
Accuracy:37.679% C
KPH:85 C-
VKPH:4 D-
Aphelion VEX-4H
C+
Kills:102
V. Kills:76 132%
Deaths:17
KDR:6
Accuracy:53.509% B++
KPH:36.900 D
VKPH:27.500 C+
G30 Walker
B**
Kills:74
V. Kills:45 161%
Deaths:7
KDR:10.571
Accuracy:34.671% C--
KPH:38.500 C+
VKPH:23.400 B**
M40 Fury-H
D
Kills:61
V. Kills:10 N/A
Deaths:10
KDR:6.100
Accuracy:46.584% C+
KPH:54.100 D--
VKPH:8.900 D
Kills:759 (0 + 759)
Deaths:93
KDR:8.161
VKDR:3.796
Vehicle Kills:353
Kill Difference:666
Playtime:15.091 hours
Usage:0%
Score:0.744m
Score/min:821
Driving Accuracy:N/A%
Gunner Accuracy:46.584%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:368
V. Kills:13 N/A
Deaths:18
KDR:20.444
Accuracy:19.201% C
KPH:84.200 C++
VKPH:3 C
M20 Basilisk
A+
Kills:308
V. Kills:136 225%
Deaths:33
KDR:9.333
Accuracy:49.549% B++
KPH:31.200 B
VKPH:13.800 A+
M40 Fury
C
Kills:173
V. Kills:32 N/A
Deaths:16
KDR:10.813
Accuracy:36.770% C
KPH:56.300 C
VKPH:10.400 C
M12 Kobalt
D
Kills:160
V. Kills:6 N/A
Deaths:14
KDR:11.429
Accuracy:18.329% C
KPH:56.800 D
VKPH:2.100 D
M20 Basilisk
B
Kills:159
V. Kills:71 221%
Deaths:22
KDR:7.227
Accuracy:48.194% B++
KPH:25.700 C+
VKPH:11.500 B
M40 Fury
B+
Kills:125
V. Kills:33 368%
Deaths:21
KDR:5.952
Accuracy:44.040% B+
KPH:46.700 C
VKPH:12.300 B+
M60-G Bulldog
C
Kills:72
V. Kills:7 N/A
Deaths:9
KDR:8
Accuracy:37.363% C
KPH:23.300 D
VKPH:2.300 D--
Kills:1,365 (0 + 1,365)
Deaths:133
KDR:10.263
VKDR:2.241
Vehicle Kills:298
Kill Difference:1,232
Playtime:32.094 hours
Usage:1%
Score:1.012m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:37.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:146
V. Kills:6 N/A
Deaths:81
KDR:1.802
Accuracy:49.228% B+
KPH:40.700 D
VKPH:1.700 C
M40 Fury-F
D-
Kills:98
V. Kills:31 306%
Deaths:105
KDR:0.933
Accuracy:44.333% D
KPH:8.900 D--
VKPH:2.800 D-
Kills:244 (244 + 0)
Deaths:186
KDR:1.312
VKDR:0.199
Vehicle Kills:37
Kill Difference:58
Playtime:14.581 hours
Usage:0%
Score:0.117m
Score/min:134
Driving Accuracy:44.333%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 42,30525,4573,1338.125C4.7664.158%A2.227%C*34.7C++23B**606733.9h4.2C**6.6B++
Supernova PC 12,76410,09887311.567B8.2065.497%A+1.466%C--48.5A12.8B+462208.3h3B**4.6A
Supernova VPC 4,7204,14120620.102C++16.7367.771%A+1.159%C+66.9B+9.4C+50461.9h2.5B++3.6B**
M12 Kobalt 3,5073,3766452.75C**49.3824.707%C++17.506%C151.4C++5.9C++41722.3h16.6C+67.3C++
Blueshift VM5 2,0592,0506003.417C*0.0520.121%C-17.22%D--37.5CN/A20454.7h13.7B+68C*
Parallax VX3 2,0102,0073106.474C*3.1054.89%A*81.415%B31.3C-N/A16664.2h1.7B++3.2B**
Blueshift VM5 2,0101,9986003.33C*0.0420.255%C--17.768%D-36C-N/A18955.5h14.1B+69.5C++
Phobos VX86 1,9191,9051,3371.425C+1.9462.904%C+9.764%D*18.7D*N/A90101.7h2.2C++3.5C++
Eridani SX5 1,8531,8411,1291.631C+1.7429.284%C+9.832%F24.7DN/A11274.6h12.3C--42C+
NSX Tomoe 1,8221,8006572.74C++0.6335.439%B*26.444%D**40.6C--N/A12944.3h16.1D--45.6C+
Nova 1,5991,5945762.767B*0.6077.959%M+12.673%D21.9D-N/A14872.9h7.3F--9.3C++
Pulsar C 1,5101,4671,0161.444C+1.9332.327%B*16.633%D**16.9D-N/A9287h16.5F50.9C-
V10 1,4661,4666124.033S20.6659.506%A**82.81%B+24.7D--N/A14059.4h1.8B+3B**
C-4 2,4181,4628421.736C+1.6322.761%DN/A55.4D-36.2B95126.4h1.6D-7.1D-
Eclipse VE3A 1,2701,2257411.653C++1.7230.914%B+16.327%D-23.7DN/A7551.6h15.5F50D
Solstice SF 1,2451,2199381.3C++2.0734.006%A12.797%D19.6CN/A8262.3h16.6D48.7C+
Solstice VE3 1,2391,2157591.601B+1.7734.558%A+13.91%D*25.9CN/A14246.9h15C+43.3C+
Ghost 1,2221,2122115.744B+2.3751.926%A+66.832%D44.1C-N/A30027.5h2C++3.9B+
VA39 Spectre 1,2241,2101746.954A*3.5849.99%A*56.033%A++37.2C++N/A18832.5h4.3B+8.6B*
Artemis VX26 1,2071,1965472.186C++1.1829.97%C+15.719%D*31.2DN/A17338.3h13D43.4C
Solstice Burst 1,1991,1945322.244C++1.1328.626%C19.682%D--22.5D-N/A11453h10.7B+37.5C**
NSX Tanto 1,2201,1885652.103B+1.2730.637%C++19.36%D*38.1C-1C++10231.2h16D--52.4C
Nebula VM20 1,1871,1823243.648C**0.2819.341%C-18.528%D52.1C*N/A32922.7h12.4B++64.3B
MKV Suppressed 1,1841,1785961.977B+1.3931.766%B++9.338%F38.4CN/A22330.7h12.7C++39.9B
Cosmos VM3 1,1731,1713463.384B+0.0118.961%C16.396%D36.9CN/A25431.7h12.5C**66.1C*
Quasar VM1 1,1761,1702963.953B**0.5821.073%B+15.385%D-50B**N/A36123.4h10.4B**49.4C++
NS-30 Vandal 1,1791,1693043.845C*0.4844.103%B**27.288%C+57.9C+N/A19120.2h5.3C+12B+
VX6-7 1,1831,1686911.69C+1.6825.487%C--13.271%D**16.1D-N/A10772.4h12.7C49.8C+
VE-S Canis 1,1771,1684332.697B**0.6734.548%B+21.062%C57.8C+N/A13520.2h11.3C+32.7C++
NS-44 Commissioner 1,1741,1688111.44C++1.9352.372%A19.777%D18.2D-N/A9564.3h3.5C+6.6B+
Quasar VM1 1,1681,1662933.98B+0.6121.128%C+15.523%D**50.3C*N/A33123.2h10.5B++49.6B+
Nebula VM20 1,1851,1663333.502C*0.1319.171%D18.182%D-49.8C++N/A29723.4h12.7B++66.3C*
Eidolon VE33 1,1811,1643373.454B+0.0838.527%B**26.804%C+35.2CN/A11733.1h7B18.3B+
Nyx VX31 1,1821,1643283.549C*0.1840.207%B+28.866%C45.3CN/A16325.7h5.5C13.6C++
Equinox VE2 Burst 1,1631,1606141.889C+1.4828.245%C18.276%D**34D-N/A15234.1h11.5C+40.8C+
Sirius SX12 1,1681,1605392.152B+1.2230.462%B+11.638%D*34CN/A23134.1h12.1C++39.6C**
Cosmos VM3 1,1631,1603493.324B**0.0519.437%C+16.638%D36.5CN/A24431.8h13.1C++67.4C+
NS-7 PDW 1,1731,1596561.767C*1.6028.926%C++13.115%D--28.1C--N/A18441.2h12.9C++44.8C*
Phantom VA23 1,1601,1412873.976B+0.6145.604%B**45.662%A+39.1DN/A10729.2h3.7B+8.2B*
Skorpios 1,0891,0755352.009C+1.3629.089%C+14.326%D*35.1DN/A16230.6h10.8C+37.3C+
NSX Tengu 1,0531,0395881.767C*1.6041.257%C++19.057%D42.1C-N/A12624.7h12.8C+31C+
Terminus VX-9 1,0401,0346801.521C+1.8525.462%D16.634%F32.8DN/A19931.5h11.9C46.7C
Tank Mine 1,7361,0082843.549C++0.1836.921%C+N/A99.8C-72.1C++216510.1h2C+5.5C+
SVA-88 9859744332.249C++1.1223.737%C--18.481%D*30.1D-N/A19532.4h12.4D52.2C
NSX Naginata 9329046351.424C1.9525.016%C+21.792%D*30.6D-N/A8329.5h15.4D**61.6D
MANA Anti-Vehicle Turret 1,7028952263.96C+0.5970.491%C++2.57%C+8950S8070S31609550.1h10.6D-15D
Proximity Mine 8198171475.558B+2.1939.178%DN/A91.8D-N/A3398.9h1.7C*4.3C+
Saron HRB 1,307713759.507B++6.1454.994%B*N/A32C*26.6A365822.3h20.8C+37.9B+
Orion VS54 6246103181.918C+1.4528.527%B++19.508%D--42.7C1B+45914.3h13C45.5C+
Sticky Grenade 6096071607N/A603.6357.47%BN/A1011.7C+3.3D--41260.6h2.1C+3.7C**
VE-LR Obelisk 5064961413.518B+0.1542.103%B*30.242%D46.8C+N/A12510.6h5.2B12.4B++
Flare VE6 5004943041.625C1.7424.822%C19.028%D*27.3D-N/A15818.1h11.2D45.2C
Corvus VA55 4964872571.895B1.4727.868%C++13.142%F38.3CN/A13012.7h12.4D44.4C+
Comet VM2 6984692891.623B++1.7554.728%B++2.985%D15.2C+7.4B*30330.9h21.8C+39.8C++
Comet VM2 6794552731.667B+1.7053.943%B3.077%D15.7C+7.7B*30029h21.1C**39.1B+
Pulsar LSW 4504452202.023C+1.3525.46%C16.18%D**28.7D-N/A15815.5h13.6D--53.5C+
Xiphos Anti-Personnel Phalanx Tower 4094051405S401.6350.147%A++N/A1350A*13.3B+45400.3h2.9B+5.9B+
Plasma Grenade 3993951395N/A391.6331.163%F--N/A1975S20B*92910.2h1.1M3.5A
Proton II PPA 4033881920.421C++17.0525.196%C1.289%D97B++3.8C+14784h6.8B*27B+
M12 Kobalt 3813681820.444C+17.0719.201%C14.402%D--83.6C++3C3854.4h16.8C**87.5C++
NSX-P Tanto 3563481282.719A0.6529.445%C+21.839%D--41.4C1C+1898.4h14.6C+49.5C+
Rocklet Rifle 6043332041.632B**1.7458.774%B+N/A34.3C+27.9C++5059.7h29.1B+49.5C**
NS-10 Burster 5403242031.596C*1.7736.84%B+6.173%C++6.3C4.2C15851.3h142.7C+387.4C**
NS-10 Burster 5233212031.581B++1.7936.771%B+9.346%B*6.2C3.9C16351.4h145.9C-396.7C++
Parsec VX3-A 315313496.388C++3.0247.581%B+66.454%F--39.1D-N/A1008h2.1D**4.4C
M20 Basilisk 444308339.333A*5.9649.549%B++4.545%D31.1B13.7A+4509.9h88C++177.6C**
NS-15M AE 3022971462.034C1.3425.339%D14.815%F43.7DN/A3096.8h12.3D48.5C--
M20 Basilisk 4142972412.375C+9.0149.404%D5.051%C++47.1C+18.6C4096.3h77.5B++156.9B+
E540 Halberd 4732872312.478C+9.1161.539%A++N/A32.6C21.1B+37758.8h6.1D9.9B
Spear Anti-Vehicle Phalanx Turret 5162851420.357A+16.9964.023%A+1.754%D--50.9C+41.3A11825.6h9.5C14.8C++
Equinox VE2 2822811621.735C**1.6326.553%C--9.609%F31.6C--N/A1298.9h12.9C--48.7C-
H-V45 2792782131.305C2.0624.495%D13.669%D*27.3DN/A19310.2h13.7D56C-
Light PPA 260247683.632C0.2644.799%C*N/A28.4D-1.5D--2658.7h14C+31.3C+
Manticore SX40 2312311741.328C+2.0439.596%B**13.853%D*14.4D--N/A9416h8.7C--22.1C*
L100 Python HESH 247226637.667B*34.3059.256%B++2.655%A+40.4D-3.8D**5995.6h3.1C++5.2B+
Deimos VA29 2042031501.353C+2.0269.764%C**15.764%C-37.6DN/A1835.4h2B+2.9C++
Force-Blade 23319822,5240.009D3.3628.517%C1.01%D0.1DN/A11658.8h2.6C+9.2C++
NS Decimator 3291971751.126C2.2473.064%A1.015%D--27.4D-18.3C6657.2h5.4D7.4C
Orbital Strike Uplink 2721951195U191.63769.697%UN/A650U256.7U40730.3h1.3T*0.2T*
Lumine Edge 1941932,7500.07C3.3029.533%C+19.171%B+1C-N/A3186.1h1.3C*4.5B
Pandora VX25 1911911341.425C+1.9454.638%B*15.183%C42.4CN/A1984.5h4.2C+7.7B+
Saron HRB-H 309182257.28C++3.9155.892%C1.099%C45.5C+31.8B+9924h18.8B+33.6B+
M40 Fury 2051731610.813C++7.4436.77%CN/A55.8C10.3C8923.1h11.5C**31.3C*
E540 Halberd-H 257170198.947C5.5863.696%B+N/A51.5C+26.4C*11493.3h5.2C++8.1B+
Proton II PPA-H 1781701511.333C7.9637.679%C1.765%C*85C-4D-5862h11.5C30.5C
NS-44L Blackhand 163163991.646C+1.7262.652%A**41.104%C+17.7D-N/A789.2h3.5B5.6B++
NS-61 Emissary 1631601161.379B+1.9957.221%M**18.125%C+17.8DN/A699h26.8F-46.9C+
M12 Kobalt 1661601411.429C8.0618.329%C20%C++57.1D2.1D3342.8h21.5D-117.4C
M20 Basilisk 230159227.227A+3.8648.194%B++3.774%D-25.6C+11.5B4426.2h105.3C+218.5C*
NS-AM7 Archer 2371592170.733B2.6471.334%A++14.465%C--6.2C3C*7325.6h26.3D--36.9C-
S12 Renegade 152146811.802C1.5749.228%B+7.534%B+40.6D1.7C1373.6h4.4D*8.9C
L105 Zephyr 155137719.571B*16.2050%B+N/A1370U180U9038600.1h5.9B11.8B+
MANA Anti-Personnel Turret 134134413.268N/A0.1018.172%UN/A1340UN/A7388700.1h26.1T*143.4T*
Spear Anti-Vehicle Phalanx Tower 205130343.333B++39.9662.774%B*5.385%B*72.2B+41.7C*6021.8h6.8B+10.9B*
M40 Fury 158125215.952C2.5844.04%B+1.6%C+46.3C12.2B11232.7h19.1D--43.3C
S1 2031181720.686C-2.6872.218%AN/A20D-14.4C12125.9h7.5D10.4C+
AP30 Shredder 2051161110.545C++7.1829.997%D--N/A1160U890U18245000.1h129.5F431.8F-
C150 Dalton 1821121110.182C++6.8150.251%A+N/A1120U700U23655400.1h5.4D**10.7C
Lasher X2 111108293.724A*0.3527.387%C-3.704%C+18D--N/A2846h21.4D78.2C
Aphelion VEX-4H 178102176C2.6353.509%B++N/A36.4D27.1C+6212.8h64.9C+121.3C+
M40 Fury-F 129981050.933C--2.4444.333%D2.041%A*8.9D--2.8D-13311h10.8C++24.4C+
Serpent VE92 9897591.644C++1.7328.637%C**16.495%D-57.1B+N/A9431.7h12.2C+42.4C++
M40 Fury 13293713.286C++9.9263.628%A1.075%D84.5C++35.5B**7131.1h21D33C+
NS Baron G5AE 8888571.544C+1.8341.874%D--11.364%D-26.7D-N/A1483.3h4.2C+10.1D
Lancer VS22 14984581.448C+1.9267.381%B++N/A16.8C+13C10715h19.5C+28.9C++
G40-F Ranger 11674174B**70.6337.503%B+N/A46.3C*26.3C**4141.6h76.7C204.5C*
G30 Walker 11974710.571C7.2034.671%C--6.757%A38.9C+23.7B**4301.9h120.3B+346.9C*
M60-G Bulldog 797298B++4.6337.363%CN/A23.2D2.3D--4253.1h6.6C++17.7C++
NS-45 Pilot 7272591.22C2.1536.477%B+25%D12.4D*N/A445.8h8.9D**24.4C--
Saron Laser Cannon 140682030.335C--3.0332.604%C+1.471%C2.9D*3.1D*18123.3h232.2D**712.2D**
G30 Walker 11966416.5A13.1342.932%C+3.03%C+25.4D20.4C*3322.6h252C-586.9D
M40 Fury-H 7161106.1D2.7346.584%C+N/A55.5D--9.1D8331.1h16.7F-35.8F-
Dual Photon Pods 845996.556C3.1953.655%CN/A65.6D27.8B+36790.9h42.5F**79.3F-
XM98 605996.556B**3.1955.121%A*54.237%F**31.1CN/A3961.9h3.1D**5.6C++
CAS30 Tank Buster 108581960.296D3.0738.87%D--N/A1.8D*1.6D*11131.9h86.6F222.8F
Antares LC 9257411.39C--1.9830.023%D-1.754%C+7.4D--4.5D*947.7h177.9D--592.4D*
Hunter QCX 82551180.466C-2.9082.792%A*9.091%D-5.2D-2.6C7510.5h33.9F-40.9C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon672,2337.2h
Nano-Armor Kit1,3772,853,473177.6h
Anti-Vehicle MANA Turret453,1448.2h
Repair Module65602.7h
Turret AI Module24192.3h
Structure Shield Module13731.8h
Skywall Shield Emitter02991.9h
Sunderer Garage01381.3h
Rampart Wall84514.5h
Nanite Healing Grenade0660h
Nanite Revive Grenade01,3710.4h
Medical Applicator313118,07911.4h
Blast Wall11711.5h
Cortium Silo11940.9h
Motion Spotter447,2675.8h
NS Patriot Flare Gun0530.1h
Restoration Kit102300.6h
Welding Device01,3600.2h
Deconstruction Tool411,2202.5h
Spear Anti-Vehicle Tower01441h
Hoplon Anti-Aircraft Phalanx Tower11070.6h
Xiphos Anti-Personnel Tower22511.4h
Spitfire Auto-Turret79751.5h
Recon Detection Device968,62515h
Smoke Grenade06690.2h
Shield Recharging Field131,5130.7h
Ammunition Package683,85311.2h
Medical Kit1383,0788.9h
Anti-Infantry MANA Turret63741.1h
Pain Spire0520.3h
Flail Targeting Dart164564h
Lumifiber Rampart Wall0781h
Infantry Tower21441.4h
Elysium Spawn Tube01160.5h
Nano-Repair Grenade09170.3h
Router31800.3h
Snowman Soldier31050.1h
IPC Targeting Dart61581.2h
Orbital Strike Target Designator241074.4h
Pillbox11261h
Vehicle Gate21151.5h
Hardlight Barrier4540.1h

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