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Legionary CallMeJian[TWC2] CallMeJian
VS BR 25

KDR: 2.22

Score: 18.2m

Last Seen: Jun 19th, 2019 7:38 AM
- OFFLINE - 13 hour(s)

Prestige 1, Battle Rank 25 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 751
Level Progress (to 26): 17%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Saron HRB-H Lasher X2 VE-C Horizon Comet VM2 Pulsar C VX6-7 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $650,520 MLG Score: 520
Fun Score: N/A
Cheeseburgers Flipped: 756TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.339%24.117%6351311977,5341.252950.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.345%1.006B**0.519B+-1.07D*HEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.347C**12.80.103C+35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.806%0.291%150112093443841490.895833229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.077B**-1.166D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.65B+270.494B+29.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.737%0.738%1031412063,79683318734.55156203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.409%2.296A*-1.149D*0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.745B++60.493B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.283%0.689%819712033,33967418164.94667184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.865%1.038B**-0.934D--0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.39B34.10.134C++38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.864%52.778%81921208504548110.918033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.882%-0.315C-0.932D---0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.367C-4.4-0.398C--9.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.179%15.672%8191120913450420.265873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.109C+0.016C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.4-0.147C6.4-0.333C-9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 751
18.2m268.8%293 (17.6k)268 (16.1k)2.2247929,07813,0702.7418525 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210186221.328%11.184%23905:119

50% Engineer11% Heavy Assault9% Infiltrator17% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2014 12:26 PMOct 11th, 2017 3:33 AMJun 22nd, 2019 9:14 PM (2d) (PST)Jun 19th, 2019 3:52 AM (6d) (PST)Jun 19th, 2019 3:38 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8971457520.4290.1930.0481.4200.100520

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8288,72545,1032612385616,098

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1130.5h/47.1d 6,758 3,252 9,557 96.3k 1,534 2,209 6,757 60.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:366
Deaths:363
KDR:1.008
Accuracy:18.498% C--
HSR:27.869% B+
Kills:366
Deaths (as Heavy Assault):363
Deaths (to Heavy Assaults):3,436
KDR:1.00826
Kill Difference:3
Playtime:127.498 hours
Usage:11%
Score:1.911m
Score/min:250
Accuracy (listed only):18.498%
HSR (listed only):27.869%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A+
Kills:1,221
Deaths:615
KDR:1.985
Accuracy:44.865% A+
HSR:21.130% C
Pulsar C
B+
Kills:1,181
Deaths:633
KDR:1.866
Accuracy:27.021% B+
HSR:22.947% C+
VX6-7
B+
Kills:1,174
Deaths:666
KDR:1.763
Accuracy:27.282% B+
HSR:19.591% C
Serpent VE92
B*
Kills:1,170
Deaths:978
KDR:1.196
Accuracy:25.482% B
HSR:24.530% B*
Solstice VE3
B++
Kills:1,153
Deaths:1,110
KDR:1.039
Accuracy:26.830% B++
HSR:22.637% B+
VE-LR Obelisk
A*
Kills:434
Deaths:145
KDR:2.993
Accuracy:45.631% A*
HSR:39.862% B*
Eclipse VE3A
C++
Kills:204
Deaths:147
KDR:1.388
Accuracy:27.605% C++
HSR:15.196% D-
Thanatos VE70
C++
Kills:134
Deaths:170
KDR:0.788
Accuracy:41.179% C++
HSR:15.672% C+
Kills:6,671
Deaths (as Engineer):4,464
Deaths (to Engineers):2,899
KDR:1.4944
Kill Difference:2,207
Playtime:564.706 hours
Usage:50%
Score:9.480m
Score/min:280
Accuracy (listed only):33.237%
HSR (listed only):22.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A+
Kills:1,221
Deaths:615
KDR:1.985
Accuracy:44.865% A+
HSR:21.130% C
Pulsar C
B+
Kills:1,181
Deaths:633
KDR:1.866
Accuracy:27.021% B+
HSR:22.947% C+
VX6-7
B+
Kills:1,174
Deaths:666
KDR:1.763
Accuracy:27.282% B+
HSR:19.591% C
Serpent VE92
B*
Kills:1,170
Deaths:978
KDR:1.196
Accuracy:25.482% B
HSR:24.530% B*
Solstice VE3
B++
Kills:1,153
Deaths:1,110
KDR:1.039
Accuracy:26.830% B++
HSR:22.637% B+
NSX-P Tengu
C++
Kills:553
Deaths:339
KDR:1.631
Accuracy:36.185% C++
HSR:18.445% C-
Eclipse VE3A
C++
Kills:204
Deaths:147
KDR:1.388
Accuracy:27.605% C++
HSR:15.196% D-
Thanatos VE70
C++
Kills:134
Deaths:170
KDR:0.788
Accuracy:41.179% C++
HSR:15.672% C+
Kills:6,790
Deaths (as Light Assault):4,658
Deaths (to Light Assaults):1,956
KDR:1.45771
Kill Difference:2,132
Playtime:188.508 hours
Usage:17%
Score:3.099m
Score/min:274
Accuracy (listed only):32.056%
HSR (listed only):20.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
B+
Kills:664
Deaths:394
KDR:1.685
Accuracy:34.343% B+
HSR:22.139% C-
NSX-P Tengu
C++
Kills:553
Deaths:339
KDR:1.631
Accuracy:36.185% C++
HSR:18.445% C-
VA39 Spectre
B**
Kills:415
Deaths:129
KDR:3.217
Accuracy:32.633% C++
HSR:49.880% B**
Cerberus
A++
Kills:228
Deaths:147
KDR:1.551
Accuracy:29.604% C
HSR:36.842% A++
Beamer VS3
A*
Kills:129
Deaths:81
KDR:1.593
Accuracy:28.922% C**
HSR:37.209% A*
Ghost
C
Kills:89
Deaths:56
KDR:1.589
Accuracy:35.127% D
HSR:66.292% C
Kills:2,078
Deaths (as Infiltrator):1,146
Deaths (to Infiltrators):1,630
KDR:1.81326
Kill Difference:932
Playtime:105.407 hours
Usage:9%
Score:1.103m
Score/min:174
Accuracy (listed only):32.802%
HSR (listed only):38.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
C++
Kills:553
Deaths:339
KDR:1.631
Accuracy:36.185% C++
HSR:18.445% C-
H-V45
B+
Kills:468
Deaths:397
KDR:1.179
Accuracy:21.550% C--
HSR:23.932% B+
Pulsar VS1
C
Kills:208
Deaths:200
KDR:1.040
Accuracy:21.762% C
HSR:19.231% C
Corvus VA55
B+
Kills:155
Deaths:122
KDR:1.270
Accuracy:26.213% B+
HSR:20% C-
Thanatos VE70
C++
Kills:134
Deaths:170
KDR:0.788
Accuracy:41.179% C++
HSR:15.672% C+
Kills:1,518
Deaths (as Combat Medic):1,228
Deaths (to Combat Medics):992
KDR:1.23616
Kill Difference:290
Playtime:44.641 hours
Usage:4%
Score:0.779m
Score/min:291
Accuracy (listed only):29.378%
HSR (listed only):19.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C**
Kills:1,191
Deaths:629
KDR:1.893
Accuracy:45.520% C**
HSR:4.114% C+
Comet VM2
C*
Kills:960
Deaths:535
KDR:1.794
Accuracy:47.298% C*
HSR:3.438% C
Quasar VM1
B+
Kills:473
Deaths:224
KDR:2.112
Accuracy:13.877% C-
HSR:21.565% B+
Blueshift VM5
C*
Kills:423
Deaths:167
KDR:2.533
Accuracy:15.879% D
HSR:22.222% C*
Blueshift VM5
B++
Kills:410
Deaths:189
KDR:2.169
Accuracy:16.329% D
HSR:24.878% B++
Quasar VM1
A
Kills:379
Deaths:149
KDR:2.544
Accuracy:13.573% D--
HSR:26.649% A
Kills:3,836
Deaths (as MAX Suit):946.500
Deaths (to MAX Suits):428
KDR:4.05283
Kill Difference:2,889.500
Playtime:94.639 hours
Usage:8%
Score:1.826m
Score/min:322
Accuracy (listed only):25.413%
HSR (listed only):17.144%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:344
V. Kills:56 N/A
Deaths:133
KDR:2.586
Accuracy:47.806% B*
KPH:28.300 D
VKPH:4.600 B+
Photon A2A Missile Pods
C
Kills:89
V. Kills:46 189%
Deaths:18
KDR:4.944
Accuracy:61.095% F*
KPH:39.400 C
VKPH:20.400 D
Saron Laser Cannon
A+
Kills:67
V. Kills:43 152%
Deaths:115
KDR:0.583
Accuracy:40.718% A+
KPH:7.900 C--
VKPH:5.100 D
Kills:500 (411 + 0)
Deaths:266
KDR:1.880
VKDR:0.545
Vehicle Kills:145
Kill Difference:234
Playtime:22.919 hours
Usage:2%
Score:0.171m
Score/min:125
Piloting Accuracy:40.718%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:94
V. Kills:71 131%
Deaths:25
KDR:3.760
Accuracy:36.861% B
KPH:19.600 D
VKPH:14.800 D
L105 Zephyr
C*
Kills:54
V. Kills:22 235%
Deaths:12
KDR:4.500
Accuracy:35.875% D-
KPH:25 D--
VKPH:10.200 C*
Kills:148 (0 + 148)
Deaths:37
KDR:4
VKDR:2.514
Vehicle Kills:93
Kill Difference:111
Playtime:6.967 hours
Usage:1%
Score:0.086m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:35.875%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:95
V. Kills:60 156%
Deaths:27
KDR:3.519
Accuracy:55.336% C+
KPH:17.100 D--
VKPH:10.800 D*
C75 Viper
D
Kills:86
V. Kills:26 319%
Deaths:31
KDR:2.774
Accuracy:45.103% B+
KPH:18.300 D
VKPH:5.500 D
Kills:181 (181 + 0)
Deaths:58
KDR:3.121
VKDR:1.483
Vehicle Kills:86
Kill Difference:123
Playtime:10.249 hours
Usage:1%
Score:0.121m
Score/min:197
Driving Accuracy:45.103%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,554
V. Kills:1,239 206%
Deaths:165
KDR:15.479
Accuracy:69.992% A*
KPH:42.500 A++
VKPH:20.600 B**
Supernova PC
A++
Kills:1,061
V. Kills:524 202%
Deaths:118
KDR:8.992
Accuracy:63.937% A++
KPH:28.800 B+
VKPH:14.200 A++
Saron HRB
C+
Kills:356
V. Kills:246 144%
Deaths:77
KDR:4.623
Accuracy:50.304% B++
KPH:21.200 C
VKPH:14.700 C+
G40-F Ranger
B**
Kills:237
V. Kills:128 184%
Deaths:21
KDR:11.286
Accuracy:31.659% C++
KPH:64.900 B**
VKPH:35.100 B*
Aphelion VEX-4
D
Kills:75
V. Kills:74 100%
Deaths:25
KDR:3
Accuracy:32.995% C
KPH:13.700 D*
VKPH:13.500 D
Halberd SE
C+
Kills:68
V. Kills:33 200%
Deaths:6
KDR:11.333
Accuracy:57.974% B+
KPH:48.500 C
VKPH:23.500 C+
Kills:4,351 (3,615 + 736)
Deaths:412
KDR:10.561
VKDR:5.447
Vehicle Kills:2,244
Kill Difference:3,939
Playtime:124.181 hours
Usage:11%
Score:2.160m
Score/min:290
Driving Accuracy:63.937%
Gunner Accuracy:57.974%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:1,730
V. Kills:891 194%
Deaths:79
KDR:21.899
Accuracy:66.643% A
KPH:55.200 B**
VKPH:28.400 B+
Aphelion VEX-4H
B++
Kills:962
V. Kills:548 175%
Deaths:111
KDR:8.667
Accuracy:50.613% B+
KPH:53 B++
VKPH:30.200 C**
Proton II PPA-H
B**
Kills:652
V. Kills:71 N/A
Deaths:31
KDR:21.032
Accuracy:40.752% B+
KPH:89 C+
VKPH:9.700 B**
G40-F Ranger
C++
Kills:345
V. Kills:186 184%
Deaths:32
KDR:10.781
Accuracy:31.693% C
KPH:38.600 C++
VKPH:20.800 C+
E540 Halberd-H
C++
Kills:133
V. Kills:69 190%
Deaths:11
KDR:12.091
Accuracy:63.535% B*
KPH:43.400 C+
VKPH:22.500 C++
M20 Basilisk-H
B*
Kills:58
V. Kills:18 305%
Deaths:
KDR:
Accuracy:54.031% B++
KPH:81.400 B*
VKPH:25.300 B++
Kills:3,880 (0 + 3,880)
Deaths:264
KDR:14.697
VKDR:6.754
Vehicle Kills:1,783
Kill Difference:3,616
Playtime:69.520 hours
Usage:6%
Score:1.406m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:54.031%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:69
V. Kills:28 238%
Deaths:21
KDR:3.286
Accuracy:38.999% C+
KPH:14.300 D
VKPH:5.800 D
Kills:69 (0 + 69)
Deaths:21
KDR:3.286
VKDR:1.333
Vehicle Kills:28
Kill Difference:48
Playtime:4.816 hours
Usage:0%
Score:0.045m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:38.999%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,7932,55416515.479A+13.2569.992%A*N/A42.6A++20.7A34560h4.9B7B*
Saron HRB-H 2,6211,7307921.899M*19.6766.643%AN/A55.3B**28.5B+31831.3h33.3D-50C+
Lasher X2 1,5701,5441,5141.02C++1.2021.767%D3.756%C+25.5CN/A7460.5h18.5B85C++
VE-C Horizon 1,2531,2216151.985B0.2444.865%A+21.13%C47.3C++1.2C*10425.8h16.4C+36.6B+
Comet VM2 1,4831,1916291.893A0.3345.52%C**4.114%C+21A++5.2B+7956.6h14.6B*32.1B++
Pulsar C 1,2021,1816331.866B+0.3627.021%B+22.947%C+55.7B**1A+13621.2h9.6B++35.5B+
VX6-7 1,2101,1746661.763B+0.4627.282%B+19.591%C39.1C**1.2A++9930h12.1C*44.3B+
Serpent VE92 1,1991,1709781.196C++1.0325.482%B24.53%B*19.4C-N/A5960.2h15.6C--61.4C+
Solstice VE3 1,1881,1531,1101.039B+1.1926.83%B++22.637%B+16.9C+N/A5968.4h18.1C67.4C++
Supernova PC 1,5851,0611188.992B+6.7763.937%A++N/A28.8B+14.2A++19136.9h7.5D*11.7C+
Aphelion VEX-4H 1,5109621118.667B+6.4450.613%B+5.717%A+52.9B++30.1C**40718.2h58.3C++115.2B+
Comet VM2 1,2049605351.794B**0.4347.298%C*3.438%C19.2A4.9C+6750.1h17.3B*36.7B++
C-4 1,1428084631.745C*0.4831.222%B**N/A109.2B++45.1B**7917.4h1.6C+5.3B
NS-45 Pilot 6756643941.685B0.5434.343%B+22.139%C-21.8DN/A6330.4h7.8C+22.6C**
Proton II PPA-H 7236523121.032B*18.8140.752%B+N/A89.3C+9.7B**2457.3h14.4D--35.4C
NSX-P Tengu 5655533391.631B+0.5936.185%C++18.445%C-40.4C++N/A11413.7h13.3C++36.8C*
Quasar VM1 4844732242.112B+0.1113.877%C-21.565%B+26.9C**N/A7017.6h13.6B+98.2C++
H-V45 4774683971.179C+1.0521.55%C--23.932%B+27.7C+N/A8516.9h13.4C++62.3C+
VE-LR Obelisk 4654341452.993B++0.7745.631%A*39.862%B*23C-1.6A+6618.9h10.5F23.1C++
Rocklet Rifle 7784252721.563A++0.6669.753%A++N/A55.9A*46.4A++6767.6h33.5B+48.1B++
Blueshift VM5 4384231672.533C++0.3115.879%D22.222%C*30C1.1B**9314.1h15.7C+99.2C+
VA39 Spectre 4264151293.217A0.9932.633%C++49.88%B**25.9C*N/A6716h4.9B++14.9B+
Blueshift VM5 4224101892.169C+0.0616.329%D24.878%B++26.6C-N/A7815.4h18C--110.3C-
Quasar VM1 3833791492.544C**0.3213.573%D--26.649%A33.8C++N/A8511.2h12.1B+89.1C+
Orion VS54 3783663631.008C1.2218.498%C--27.869%B+24.6CN/A10414.9h13.5C+72.9C+
Saron HRB 602356774.623C+2.4050.304%B++1.124%C-21.2C14.6C+28716.8h27.2D54C+
G40-F Ranger 5313453210.781C+8.5631.693%CN/A38.8C++20.9C+3188.9h85D268.1C-
Light PPA 4003441332.586C0.3647.806%B*N/A28.2D4.6B+10312.2h27D*56.5C-
Lancer VS22 5733382561.32B++0.9063.097%C*N/A21B*14.6C*20716.1h10.4B++16.4B++
Force-Blade 36226410,2210.026C++2.2035.806%B+8.333%C*0.5CN/A1539h4.4D*12.4C+
G40-F Ranger 3652372111.286B+9.0631.659%C++N/A64.1B*34.6B++5383.7h54.8B++173.2B++
Cerberus 2332281471.551B+0.6729.604%C36.842%A++20.2DN/A6211.3h6.3C+21.2C+
Pulsar VS1 2202082001.04C++1.1821.762%C19.231%C26.3C++1.5M1117.9h13.9B64C++
Eclipse VE3A 2102041471.388C+0.8427.605%C++15.196%D-26.2C-N/A1287.8h14.5D52.7C
MAX Punch 1771739720.178B+2.0537.014%DN/A2C++N/A586.2h1.7C++4.6C++
Corvus VA55 1581551221.27C**0.9526.213%B+20%C-33C**N/A1194.7h12.3C++47.1B
Thanatos VE70 1361341700.788C+1.4441.179%C++15.672%C+24.4C+N/A1195.5h6.4D-15.4C+
E540 Halberd-H 2021331112.091B9.8763.535%B*N/A42.9C+22.3C++3073.1h5.1B+8.1B*
MANA Anti-Personnel Turret 137132622.129N/A0.1015.663%UN/A1320U50U2019200.1h24.2T*154.8T*
Beamer VS3 134129811.593B**0.6328.922%C**37.209%A*17.9C-N/A677.2h12D41.4C+
L100 Python AP 15595273.519C1.2955.336%C+2.105%C17D--10.7D*2305.6h7.4C13.3C
AP30 Shredder 16594253.76C1.5436.861%BN/A19.6D14.8D2314.8h132.9D--360.6C--
Photon A2A Missile Pods 13589184.944C+2.7261.095%F*N/A38.7C20D2972.3h9.7C-15.8F-
Ghost 8989561.589C0.6435.127%D66.292%C24.1DN/A883.7h2.5C7.1C
C75 Viper 11286312.774C0.5545.103%B+3.488%A**18.3D5.5D1594.7h19.3D-42.7C
Frag Grenade 8280180N/A77.7840.527%DN/A400C10B14510.2h4C+10C
S1 143801520.526C1.7061.357%B+1.25%D--17D13.4C++3034.7h12.7F*20.6D**
Aphelion VEX-4 14975253C0.7832.995%C8%A*13.6D*13.5D1485.5h60.6C+183.7C+
M20 Basilisk 9769213.286C*1.0638.999%C+2.899%D*14.4C--5.8D1554.8h95.3C++244.4C*
Halberd SE 10168611.333C+9.1157.974%B+N/A48.6C23.6C+5001.4h4.5D7.8C+
Saron Laser Cannon 110671150.583C1.6440.718%A+N/A7.9C--5.1D1108.5h250.1D*614.2C-
M20 Basilisk-H 7658158S55.7854.031%B++5.172%C82.9B*25.7B++7310.7h66.8C++123.6B+
L105 Zephyr 7654124.5C--2.2835.875%D-1.852%A+24.5D--10C*1512.2h9.8F27.2D**
Tank Mine 6450150U47.780%F--N/A500S140M170380.1h7.2T*0M*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45160.5h
Nanite Revive Grenade01410h
Medical Applicator16551,4683.8h
Spitfire Auto-Turret35750.4h
Motion Spotter77741.4h
Hoplon Anti-Aircraft Phalanx Tower0890.2h
Rampart Wall0550.8h
Deconstruction Tool01,4340.3h
Ammunition Package91,7200.6h
Nano-Armor Kit359893,69849.6h
Medical Kit1561,13511.1h
Anti-Infantry MANA Turret64990.6h
Nano-Repair Grenade01,5710.4h
Recon Detection Device46601.4h

Check the help document for the dictionary if you want to learn more about words used here.


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