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Immortal Archon CallMeJian[TWC2] CallMeJian
VS BR 66

KDR: 2.3

Score: 22.7m

Last Seen: Nov 18th, 2019 6:24 PM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 624
Level Progress (to 67): 52%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Saron HRB-H Lasher X2 VE-C Horizon Comet VM2 NSX-P Tengu Serpent VE92 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $644,265 MLG Score: 515
Fun Score: N/A
Cheeseburgers Flipped: 999TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.599%23.025%6351312069,2901.270691.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.998%1.237B**0.315C*-0.795D-HEAD ++ (~9.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.336C**13.60.047C+35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.473%0.509%172212175895202121.13269277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.971%0.649B+-0.988D---1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.50.144C++60.2-0.133C78.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.119%0.667%1273412155,39596526685.58489202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.199%2.334A*-1.2D*0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++5.50.558B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.261%0.812%769912103,81880320164.74876189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.261%0.932B*-0.896D--0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.30.318C*38.10.055C+44.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.179%51.852%76921217540632170.853081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.752%-0.27C-0.979D---0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.407C--4.6-0.452D9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.387%16.197%7691121814265820.215478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.019C+0.289C*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.165C6.3-0.305C9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 624
22.7m276.3%297 (17.8k)273 (16.4k)2.2987536,42615,8462.8231766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219239621.9%10.396%22805:1611

52% Engineer11% Heavy Assault8% Infiltrator17% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2014 12:26 PMOct 11th, 2017 3:33 AMNov 18th, 2019 4:45 PM (19h) (PST)Nov 18th, 2019 4:47 PM (19h) (PST)Nov 18th, 2019 2:24 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9321427900.4370.1900.0451.4950.104515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,9368,50947,4272611390616,355

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1387.7h/57.8d 8,310 3,787 14,243 124.5k 1,875 2,710 8,627 77.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:449
Deaths:419
KDR:1.072
Accuracy:19.845% C+
HSR:25.613% C++
Kills:449
Deaths (as Heavy Assault):419
Deaths (to Heavy Assaults):4,138
KDR:1.0716
Kill Difference:30
Playtime:148.424 hours
Usage:11%
Score:2.212m
Score/min:248
Accuracy (listed only):19.845%
HSR (listed only):25.613%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A+
Kills:1,221
Deaths:615
KDR:1.985
Accuracy:44.865% A+
HSR:21.130% C
Serpent VE92
B++
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:25.632% B
HSR:24.471% B++
Pulsar C
B+
Kills:1,181
Deaths:633
KDR:1.866
Accuracy:27.021% B+
HSR:22.947% C+
VX6-7
B+
Kills:1,174
Deaths:666
KDR:1.763
Accuracy:27.282% B+
HSR:19.591% C
Solstice VE3
B++
Kills:1,153
Deaths:1,110
KDR:1.039
Accuracy:26.829% B++
HSR:22.637% B+
Eclipse VE3A
B*
Kills:1,075
Deaths:769
KDR:1.398
Accuracy:30.647% B*
HSR:16.837% D
VE-LR Obelisk
A++
Kills:499
Deaths:151
KDR:3.305
Accuracy:44.203% A++
HSR:39.479% B*
Thanatos VE70
C*
Kills:142
Deaths:184
KDR:0.772
Accuracy:41.387% C*
HSR:16.197% C+
Kills:7,626
Deaths (as Engineer):5,115
Deaths (to Engineers):3,608
KDR:1.49091
Kill Difference:2,511
Playtime:715.999 hours
Usage:52%
Score:12.392m
Score/min:288
Accuracy (listed only):33.483%
HSR (listed only):22.911%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A+
Kills:1,221
Deaths:615
KDR:1.985
Accuracy:44.865% A+
HSR:21.130% C
NSX-P Tengu
C*
Kills:1,187
Deaths:751
KDR:1.581
Accuracy:37.417% C*
HSR:18.366% C--
Serpent VE92
B++
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:25.632% B
HSR:24.471% B++
Pulsar C
B+
Kills:1,181
Deaths:633
KDR:1.866
Accuracy:27.021% B+
HSR:22.947% C+
VX6-7
B+
Kills:1,174
Deaths:666
KDR:1.763
Accuracy:27.282% B+
HSR:19.591% C
Solstice VE3
B++
Kills:1,153
Deaths:1,110
KDR:1.039
Accuracy:26.829% B++
HSR:22.637% B+
Eclipse VE3A
B*
Kills:1,075
Deaths:769
KDR:1.398
Accuracy:30.647% B*
HSR:16.837% D
Thanatos VE70
C*
Kills:142
Deaths:184
KDR:0.772
Accuracy:41.387% C*
HSR:16.197% C+
Kills:8,314
Deaths (as Light Assault):5,715
Deaths (to Light Assaults):2,451
KDR:1.45477
Kill Difference:2,599
Playtime:231.342 hours
Usage:17%
Score:3.869m
Score/min:279
Accuracy (listed only):32.635%
HSR (listed only):20.272%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
C*
Kills:1,187
Deaths:751
KDR:1.581
Accuracy:37.417% C*
HSR:18.366% C--
NS-45 Pilot
B+
Kills:743
Deaths:446
KDR:1.666
Accuracy:34.659% B+
HSR:21.400% D
VA39 Spectre
B**
Kills:451
Deaths:133
KDR:3.391
Accuracy:33.001% C++
HSR:49.002% B**
Cerberus
A+
Kills:244
Deaths:166
KDR:1.470
Accuracy:29.489% C
HSR:35.656% A+
Beamer VS3
A*
Kills:130
Deaths:81
KDR:1.605
Accuracy:28.672% C*
HSR:37.692% A*
Ghost
C
Kills:89
Deaths:56
KDR:1.589
Accuracy:35.127% D
HSR:66.292% C
Kills:2,844
Deaths (as Infiltrator):1,633
Deaths (to Infiltrators):1,923
KDR:1.74158
Kill Difference:1,211
Playtime:112.423 hours
Usage:8%
Score:1.184m
Score/min:175
Accuracy (listed only):33.061%
HSR (listed only):38.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
C*
Kills:1,187
Deaths:751
KDR:1.581
Accuracy:37.417% C*
HSR:18.366% C--
H-V45
B*
Kills:1,080
Deaths:892
KDR:1.211
Accuracy:29.090% B*
HSR:21.019% C+
Pulsar VS1
C
Kills:208
Deaths:200
KDR:1.040
Accuracy:21.719% C
HSR:19.231% C
Corvus VA55
B
Kills:173
Deaths:131
KDR:1.321
Accuracy:26.155% B
HSR:19.075% D
Thanatos VE70
C*
Kills:142
Deaths:184
KDR:0.772
Accuracy:41.387% C*
HSR:16.197% C+
Kills:2,790
Deaths (as Combat Medic):2,158
Deaths (to Combat Medics):1,232
KDR:1.29286
Kill Difference:632
Playtime:48.011 hours
Usage:3%
Score:0.830m
Score/min:288
Accuracy (listed only):31.154%
HSR (listed only):18.777%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B
Kills:1,209
Deaths:641
KDR:1.886
Accuracy:46.310% B
HSR:4.136% C+
Comet VM2
C**
Kills:971
Deaths:554
KDR:1.753
Accuracy:48.112% C**
HSR:3.502% C
Quasar VM1
B+
Kills:500
Deaths:226
KDR:2.212
Accuracy:14.096% C
HSR:21% B+
Blueshift VM5
C++
Kills:497
Deaths:192
KDR:2.589
Accuracy:16.022% D
HSR:22.133% C++
Blueshift VM5
B+
Kills:462
Deaths:206
KDR:2.243
Accuracy:16.394% D
HSR:24.242% B+
Quasar VM1
B**
Kills:381
Deaths:150
KDR:2.540
Accuracy:13.554% D--
HSR:26.509% B**
Vortex VM21
B+
Kills:303
Deaths:77
KDR:3.935
Accuracy:46.813% B+
HSR:1.320% D--
Vortex VM21
B*
Kills:210
Deaths:79
KDR:2.658
Accuracy:49.409% B*
HSR:1.429% D*
NS-10 Burster
C
Kills:52
Deaths:31
KDR:1.677
Accuracy:24.956% D
HSR:5.769% C
Kills:4,585
Deaths (as MAX Suit):1,078
Deaths (to MAX Suits):497
KDR:4.25325
Kill Difference:3,507
Playtime:125.146 hours
Usage:9%
Score:2.208m
Score/min:294
Accuracy (listed only):30.630%
HSR (listed only):12.227%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:500
V. Kills:74 N/A
Deaths:150
KDR:3.333
Accuracy:47.121% B*
KPH:30 C--
VKPH:4.400 B+
Photon A2A Missile Pods
C
Kills:158
V. Kills:77 203%
Deaths:25
KDR:6.320
Accuracy:59.436% T
KPH:45.300 C
VKPH:22.100 D
Saron Laser Cannon
A++
Kills:89
V. Kills:57 153%
Deaths:123
KDR:0.724
Accuracy:41.547% A++
KPH:8.200 C-
VKPH:5.300 D
Antares LC
A
Kills:62
V. Kills:38 159%
Deaths:
KDR:
Accuracy:41.029% A
KPH:22.500 C*
VKPH:13.800 C+
Kills:809 (651 + 0)
Deaths:298
KDR:2.715
VKDR:0.826
Vehicle Kills:246
Kill Difference:511
Playtime:33.727 hours
Usage:2%
Score:0.277m
Score/min:137
Piloting Accuracy:41.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:156
V. Kills:117 132%
Deaths:25
KDR:6.240
Accuracy:40.424% B++
KPH:25.100 C
VKPH:18.800 C+
L105 Zephyr
C++
Kills:55
V. Kills:22 239%
Deaths:12
KDR:4.583
Accuracy:35.780% D
KPH:24.900 D-
VKPH:10 C++
Kills:211 (0 + 211)
Deaths:37
KDR:5.703
VKDR:3.757
Vehicle Kills:139
Kill Difference:174
Playtime:8.422 hours
Usage:1%
Score:0.112m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:35.780%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:131
V. Kills:75 172%
Deaths:29
KDR:4.517
Accuracy:55.828% C+
KPH:20.700 D-
VKPH:11.800 D*
C75 Viper
B+
Kills:86
V. Kills:26 319%
Deaths:31
KDR:2.774
Accuracy:45.103% B+
KPH:18.300 D
VKPH:5.500 D
Kills:217 (217 + 0)
Deaths:60
KDR:3.617
VKDR:1.683
Vehicle Kills:101
Kill Difference:157
Playtime:11.025 hours
Usage:1%
Score:0.146m
Score/min:221
Driving Accuracy:45.103%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:4,024
V. Kills:1,984 203%
Deaths:189
KDR:21.291
Accuracy:69.058% A++
KPH:43.400 A+
VKPH:21.400 B**
Supernova PC
A+
Kills:1,154
V. Kills:559 206%
Deaths:122
KDR:9.459
Accuracy:63.629% A+
KPH:29.700 B++
VKPH:14.400 A+
Saron HRB
C+
Kills:403
V. Kills:261 154%
Deaths:77
KDR:5.234
Accuracy:50.625% B*
KPH:22.300 C
VKPH:14.400 C+
G40-F Ranger
B**
Kills:394
V. Kills:199 197%
Deaths:21
KDR:18.762
Accuracy:30.666% C
KPH:72.300 B**
VKPH:36.500 B*
Aphelion VEX-4
C
Kills:91
V. Kills:82 110%
Deaths:25
KDR:3.640
Accuracy:33.300% C+
KPH:16 D-
VKPH:14.400 C
Halberd SE
A
Kills:83
V. Kills:38 213%
Deaths:6
KDR:13.833
Accuracy:55.556% B*
KPH:48.600 B+
VKPH:22.300 A
Kills:6,149 (5,178 + 971)
Deaths:440
KDR:13.975
VKDR:7.098
Vehicle Kills:3,123
Kill Difference:5,709
Playtime:162.495 hours
Usage:12%
Score:2.782m
Score/min:285
Driving Accuracy:63.629%
Gunner Accuracy:55.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:1,754
V. Kills:903 194%
Deaths:79
KDR:22.203
Accuracy:66.506% A
KPH:55.200 B**
VKPH:28.400 B+
Aphelion VEX-4H
B++
Kills:1,014
V. Kills:571 177%
Deaths:113
KDR:8.973
Accuracy:51.342% B++
KPH:53.600 B++
VKPH:30.200 B
Proton II PPA-H
B**
Kills:740
V. Kills:80 N/A
Deaths:31
KDR:23.871
Accuracy:40.878% B
KPH:89.300 C+
VKPH:9.700 B**
G40-F Ranger
C*
Kills:373
V. Kills:201 185%
Deaths:34
KDR:10.971
Accuracy:31.421% C-
KPH:39.300 C*
VKPH:21.200 C+
E540 Halberd-H
C++
Kills:136
V. Kills:71 189%
Deaths:11
KDR:12.364
Accuracy:63.412% B++
KPH:43.700 C+
VKPH:22.800 C++
M20 Basilisk-H
B*
Kills:96
V. Kills:32 291%
Deaths:4
KDR:24
Accuracy:56.679% B*
KPH:83.800 B+
VKPH:27.900 B*
Kills:4,113 (0 + 4,113)
Deaths:272
KDR:15.121
VKDR:6.831
Vehicle Kills:1,858
Kill Difference:3,841
Playtime:72.729 hours
Usage:5%
Score:1.479m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:56.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:105
V. Kills:31 328%
Deaths:21
KDR:5
Accuracy:39.985% C++
KPH:20.100 C+
VKPH:5.900 C--
Kills:105 (0 + 105)
Deaths:21
KDR:5
VKDR:1.476
Vehicle Kills:31
Kill Difference:84
Playtime:5.223 hours
Usage:0%
Score:0.054m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:39.985%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:628
V. Kills:85 N/A
Deaths:11
KDR:57.091
Accuracy:41.530% A
KPH:104.800 B**
VKPH:14.200 A**
M20 Wyvern
C+
Kills:58
V. Kills:26 215%
Deaths:10
KDR:5.800
Accuracy:36.261% C+
KPH:19.900 C+
VKPH:8.900 C--
Kills:686 (0 + 686)
Deaths:21
KDR:32.667
VKDR:5.286
Vehicle Kills:111
Kill Difference:665
Playtime:8.912 hours
Usage:1%
Score:0.139m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:36.261%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,0084,02418921.291A*18.9969.058%A++N/A43.4A+21.4B**30992.7h4.7B+6.8B*
Saron HRB-H 2,6571,7547922.203M*19.9066.506%AN/A55.2B**28.4B+31731.8h33.1D49.8C+
Lasher X2 1,5701,5441,5171.018C++1.2821.767%D3.756%C+25.4CN/A7460.7h18.5B+85.1C++
VE-C Horizon 1,2531,2216151.985B+0.3144.865%A+21.13%C46.8C+1.2C++10526.1h16.4C+36.6B+
Comet VM2 1,5091,2096411.886A0.4146.31%B4.136%C+20.9A++5.2B+7957.9h15.1B*32.6B++
NSX-P Tengu 1,2151,1877511.581B+0.7237.417%C*18.366%C--42.9C++1C++10927.7h12.2B+32.6B+
Serpent VE92 1,2101,1819871.197C++1.1025.632%B24.471%B++19.6C-N/A6060.4h15.7C61.4C++
Pulsar C 1,2021,1816331.866B+0.4327.021%B+22.947%C+55.7B**1A13821.2h9.6B++35.5B+
VX6-7 1,2101,1746661.763B+0.5427.282%B+19.591%C39.1C*1.2A9930h12.1C**44.3B+
Supernova PC 1,7131,1541229.459B++7.1663.629%A+N/A29.7B++14.4A+19338.9h7.3D-11.5C++
Solstice VE3 1,1881,1531,1101.039B+1.2626.829%B++22.637%B+16.7C+N/A6069.2h18.1C67.4C++
H-V45 1,1151,0808921.211C+1.0929.09%B*21.019%C+24.5CN/A7044h18.7F64.1C+
Eclipse VE3A 1,1151,0757691.398C+0.9030.647%B*16.837%D38.3C+1.4B*11028.1h15D48.9C+
Aphelion VEX-4H 1,5851,0141138.973B6.6751.342%B++5.621%A+53.7B++30.2B40718.9h58.8C*114.6B+
Comet VM2 1,2199715541.753B**0.5548.112%C**3.502%C18.9A4.8C+6851.3h18B*37.4B*
C-4 1,3009135171.766C**0.5331.274%B*N/A110B+46.6A8128.3h1.7C5.4C**
NS-45 Pilot 7597434461.666B0.6334.659%B+21.4%D22.2DN/A6333.4h7.8C+22.6C**
Proton II PPA-H 8207403123.871B**21.5740.878%BN/A89.2C+9.6B**2578.3h14.7D-36.1C
CAS 14-E 7136281157.091M*54.7941.53%A1.433%C104.7B**14.2A**3306h39C94C**
Rocklet Rifle 9895393581.506A++0.7972.533%A*N/A52.3A*43.7A++62710.3h38.9C+53.6B+
Quasar VM1 5135002262.212B+0.0914.096%C21%B+27.8BN/A7318h13.4B++94.9C*
Light PPA 5745001503.333C+1.0347.121%B*N/A29.9C--4.4B+10016.7h26.6D-56.4C
VE-LR Obelisk 5354991513.305B**1.0144.203%A++39.479%B*24.6C1.8A+6920.3h10.1D*22.7C++
Blueshift VM5 5144971922.589C++0.2916.022%D22.133%C++31.7C+1.1B++9815.7h15.4B96C+
Blueshift VM5 4774622062.243C+0.0616.394%D24.242%B+27.5CN/A8316.8h17.9C109.1C
VA39 Spectre 4684511333.391B**1.0933.001%C++49.002%B**26.2C*1A7017.2h5.1B+15.3B+
Orion VS54 4664494191.072C+1.2319.845%C+25.613%C++24.1CN/A10218.6h14.4C+72.5C+
Lancer VS22 7304373101.41B++0.8962.329%C++N/A21.6B+14.5C+20820.2h10.1B++16.2B++
Saron HRB 664403775.234C+2.9450.625%B*N/A22.3C14.4C+30518.1h26.3C-52C*
G40-F Ranger 5933942118.762A++16.4630.666%CN/A71.6B**36.2B++5495.5h48B*156.4B++
Quasar VM1 3853811502.54C*0.2413.554%D--26.509%B**33.7C+N/A8511.3h12.1B++89.2C+
G40-F Ranger 5743733410.971C+8.6731.421%C-N/A39.3C*21.2C+3219.5h82.9C263.8C--
Force-Blade 44631612,7280.025C++2.2736.154%B+6.962%C+0.5C+N/A1643.1h4.6D**12.6C+
Vortex VM21 420303773.935A**1.6446.813%B+1.32%D--12.7B+4.9C7223.9h14.2B**30.3B++
Cerberus 2502441661.47B+0.8329.489%C35.656%A+21C--N/A6511.6h6.2C++20.9C++
Vortex VM21 285210792.658A+0.3649.409%B*1.429%D*8.7C++3.1D-4924.2h21.9B**44.3B++
Pulsar VS1 2202082001.04C++1.2621.719%C19.231%C26C++1.5A**1178h13.9B64.1C++
MAX Punch 2102031,0980.185B+2.1128.058%D*N/A1.7C+N/A4116.1h1.7C++6.2C+
NS-03 Thumper 1811802040.882B+1.4235.116%B1.111%D24CN/A607.5h7.3C*20.8B+
Corvus VA55 1761731311.321B+0.9826.155%B19.075%D31.5C++N/A1125.5h12.3C++47.1B
Photon A2A Missile Pods 235158256.32C**4.0259.436%TN/A45.1C22D3063.5h8.9C+15D**
AP30 Shredder 273156256.24C+3.9440.424%B++N/A25.2C18.9C+2486.2h119.2D294.9C+
Thanatos VE70 1441421840.772C+1.5341.387%C*16.197%C+25.4C+N/A1265.6h6.3D15.3C+
E540 Halberd-H 2071361112.364C*10.0763.412%B++N/A43.9C+22.9C*3223.1h5.1B+8.1B*
MANA Anti-Personnel Turret 137132622.129N/A0.1715.663%UN/A1320U50U2070000.1h24.2T*154.8T*
L100 Python AP 206131294.517C+2.2255.828%C+2.29%C+20.8D-11.9D--2496.3h6.4C+11.5C+
Beamer VS3 135130811.605B**0.6928.672%C*37.692%A*18.1CN/A697.2h11.9C--41.5C+
S1 1901071730.618C+1.6865.185%B*N/A20.2C15.7B+3395.3h12.2F--18.7D-
M20 Basilisk 136105215B**2.7039.985%C++1.905%D**20.2C+6C-1715.2h74.9B++187.3B++
M20 Basilisk-H 12896424M**21.7056.679%B*7.292%B+87.3B++29.1B**5811.1h74.9C+132.2B
Aphelion VEX-4 17391253.64C1.3433.3%C+6.593%A16D-14.4C1595.7h54.9C**164.8B
Saron Laser Cannon 146891230.724C1.5741.547%A++1.124%D8.2C-5.3D11310.8h249.1D--599.6C
Ghost 8989561.589C0.7135.127%D66.292%C24.1DN/A913.7h2.5C7.1C
Plasma Grenade 8987187N/A84.7039.014%D-N/A290D-6.7C14530.3h4C+10.3C
C75 Viper 11286312.774C0.4845.103%B+3.488%A**18.3D5.5D1834.7h19.3D42.7C+
Halberd SE 12183613.833C+11.5355.556%B*N/A48.8B+22.4A4521.7h4.3B+7.8B++
Tank Mine 9374174U71.700%F--N/A740U190S154420.1h6.1T*0M*
Antares LC 10062162U59.7041.029%A1.613%C+22.1C*13.6C+2442.8h173.1C421.9C++
M20 Wyvern 8458105.8C**3.5036.261%C+6.897%A20C+9C-1152.9h93.1C+256.8C+
L105 Zephyr 7755124.583C-2.2835.78%D1.818%A+25D-10C++1502.2h9.8D*27.5D--
NS-10 Burster 7252311.677B**0.6224.956%D5.769%C7.4B+2.9C557h84.8B**339.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67950.7h
Nanite Revive Grenade01470h
Medical Applicator17754,7644.1h
Spitfire Auto-Turret111,5581.1h
Motion Spotter78031.5h
Hoplon Anti-Aircraft Phalanx Tower0890.2h
Rampart Wall0750.9h
Welding Device02280h
Deconstruction Tool01,4340.3h
Ammunition Package162,2190.7h
Nano-Armor Kit6401,132,92963.7h
Medical Kit2001,57311.9h
Anti-Infantry MANA Turret64990.6h
Recon Detection Device68691.9h
Nano-Repair Grenade01,8130.5h

Check the help document for the dictionary if you want to learn more about words used here.


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