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Immortal Novus CallMeJian[TWC2] CallMeJian
VS BR 67

KDR: 2.3

Score: 22.9m

Last Seen: Nov 20th, 2019 9:45 AM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Connery
Level Progress (to 68): 28%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Saron HRB-H Lasher X2 VE-C Horizon Comet VM2 NSX-P Tengu Pulsar C Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $645,516 MLG Score: 516
Fun Score: N/A
Cheeseburgers Flipped: 1036TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.628%22.977%6351312199,3531.273041.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.999%1.237B**0.315C*-0.795D-HEAD ++ (~9.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.336C**13.60.047C+35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.547%0.508%171212305915272131.11932276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.032%0.649B+-0.988D---1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.50.144C++60.3-0.133C78.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.167%0.665%1272412285,41597026835.57673202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.206%2.334A*-1.2D*0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++5.50.558B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.255%0.811%766912233,82280720174.7302189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.26%0.932B*-0.896D--0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.318C*38.10.055C+44.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.179%51.852%76621230540640170.84375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.752%-0.27C-0.979D---0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.407C--4.6-0.452D9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.387%16.197%7661123114266120.214826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.019C+0.289C*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.165C6.3-0.305C9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.9m276.6%297 (17.8k)273 (16.4k)2.3009736,65915,9322.8255767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232241521.979%10.379%22805:1611

51% Engineer11% Heavy Assault8% Infiltrator17% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2014 12:26 PMOct 11th, 2017 3:33 AMDec 6th, 2019 9:46 AM (83d) (PST)Nov 20th, 2019 10:50 AM (99d) (PST)Nov 20th, 2019 5:45 AM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9361427940.4370.1900.0451.4960.104516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,1368,54947,5872611390616,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1397.7h/58.2d 8,358 3,805 14,319 125.5k 1,888 2,736 8,703 78.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:449
Deaths:422
KDR:1.064
Accuracy:19.846% C+
HSR:25.613% C++
Kills:449
Deaths (as Heavy Assault):422
Deaths (to Heavy Assaults):4,160
KDR:1.06398
Kill Difference:27
Playtime:148.693 hours
Usage:11%
Score:2.213m
Score/min:248
Accuracy (listed only):19.846%
HSR (listed only):25.613%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A+
Kills:1,221
Deaths:615
KDR:1.985
Accuracy:44.865% A+
HSR:21.130% C
Pulsar C
B+
Kills:1,181
Deaths:633
KDR:1.866
Accuracy:27.021% B+
HSR:22.947% C+
Serpent VE92
B++
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:25.632% B
HSR:24.471% B++
VX6-7
B+
Kills:1,174
Deaths:666
KDR:1.763
Accuracy:27.282% B+
HSR:19.591% C
Solstice VE3
B++
Kills:1,153
Deaths:1,110
KDR:1.039
Accuracy:26.829% B++
HSR:22.637% B+
Eclipse VE3A
B++
Kills:1,101
Deaths:796
KDR:1.383
Accuracy:30.832% B++
HSR:16.894% D
VE-LR Obelisk
A++
Kills:502
Deaths:152
KDR:3.303
Accuracy:44.196% A++
HSR:39.442% B*
Thanatos VE70
C*
Kills:142
Deaths:184
KDR:0.772
Accuracy:41.387% C*
HSR:16.197% C+
Kills:7,655
Deaths (as Engineer):5,143
Deaths (to Engineers):3,631
KDR:1.48843
Kill Difference:2,512
Playtime:719.550 hours
Usage:51%
Score:12.455m
Score/min:288
Accuracy (listed only):33.505%
HSR (listed only):22.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A+
Kills:1,221
Deaths:615
KDR:1.985
Accuracy:44.865% A+
HSR:21.130% C
NSX-P Tengu
C*
Kills:1,188
Deaths:751
KDR:1.582
Accuracy:37.411% C*
HSR:18.350% C--
Pulsar C
B+
Kills:1,181
Deaths:633
KDR:1.866
Accuracy:27.021% B+
HSR:22.947% C+
Serpent VE92
B++
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:25.632% B
HSR:24.471% B++
VX6-7
B+
Kills:1,174
Deaths:666
KDR:1.763
Accuracy:27.282% B+
HSR:19.591% C
Solstice VE3
B++
Kills:1,153
Deaths:1,110
KDR:1.039
Accuracy:26.829% B++
HSR:22.637% B+
Eclipse VE3A
B++
Kills:1,101
Deaths:796
KDR:1.383
Accuracy:30.832% B++
HSR:16.894% D
Thanatos VE70
C*
Kills:142
Deaths:184
KDR:0.772
Accuracy:41.387% C*
HSR:16.197% C+
Kills:8,341
Deaths (as Light Assault):5,742
Deaths (to Light Assaults):2,463
KDR:1.45263
Kill Difference:2,599
Playtime:232.502 hours
Usage:17%
Score:3.888m
Score/min:279
Accuracy (listed only):32.657%
HSR (listed only):20.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
C*
Kills:1,188
Deaths:751
KDR:1.582
Accuracy:37.411% C*
HSR:18.350% C--
NS-45 Pilot
B+
Kills:747
Deaths:451
KDR:1.656
Accuracy:34.643% B+
HSR:21.285% D
VA39 Spectre
B**
Kills:451
Deaths:134
KDR:3.366
Accuracy:33.001% C++
HSR:49.002% B**
Cerberus
A+
Kills:244
Deaths:166
KDR:1.470
Accuracy:29.489% C
HSR:35.656% A+
Beamer VS3
A*
Kills:130
Deaths:81
KDR:1.605
Accuracy:28.672% C++
HSR:37.692% A*
Ghost
C
Kills:89
Deaths:56
KDR:1.589
Accuracy:35.127% D
HSR:66.292% C
Kills:2,849
Deaths (as Infiltrator):1,639
Deaths (to Infiltrators):1,934
KDR:1.73826
Kill Difference:1,210
Playtime:112.744 hours
Usage:8%
Score:1.186m
Score/min:175
Accuracy (listed only):33.057%
HSR (listed only):38.046%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
C*
Kills:1,188
Deaths:751
KDR:1.582
Accuracy:37.411% C*
HSR:18.350% C--
H-V45
B**
Kills:1,110
Deaths:909
KDR:1.221
Accuracy:29.032% B**
HSR:20.811% C+
Pulsar VS1
C
Kills:208
Deaths:200
KDR:1.040
Accuracy:21.719% C-
HSR:19.231% C
Corvus VA55
B
Kills:173
Deaths:131
KDR:1.321
Accuracy:26.155% B
HSR:19.075% D
Thanatos VE70
C*
Kills:142
Deaths:184
KDR:0.772
Accuracy:41.387% C*
HSR:16.197% C+
Kills:2,821
Deaths (as Combat Medic):2,175
Deaths (to Combat Medics):1,238
KDR:1.29701
Kill Difference:646
Playtime:48.024 hours
Usage:3%
Score:0.830m
Score/min:288
Accuracy (listed only):31.141%
HSR (listed only):18.733%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C**
Kills:1,214
Deaths:644
KDR:1.885
Accuracy:46.312% C**
HSR:4.119% C+
Comet VM2
C*
Kills:977
Deaths:557
KDR:1.754
Accuracy:48.117% C*
HSR:3.480% C
Blueshift VM5
C++
Kills:502
Deaths:193
KDR:2.601
Accuracy:16.000% D-
HSR:22.112% C++
Quasar VM1
B
Kills:500
Deaths:226
KDR:2.212
Accuracy:14.096% C-
HSR:21% B
Blueshift VM5
B+
Kills:466
Deaths:207
KDR:2.251
Accuracy:16.376% D
HSR:24.034% B+
Quasar VM1
B*
Kills:381
Deaths:150
KDR:2.540
Accuracy:13.554% D--
HSR:26.509% B*
Vortex VM21
B+
Kills:352
Deaths:89
KDR:3.955
Accuracy:46.886% B+
HSR:1.136% D--
Vortex VM21
B*
Kills:239
Deaths:91
KDR:2.626
Accuracy:49.507% B*
HSR:1.255% D*
NS-10 Burster
C
Kills:52
Deaths:31
KDR:1.677
Accuracy:24.631% D
HSR:5.769% C
Kills:4,683
Deaths (as MAX Suit):1,094
Deaths (to MAX Suits):499
KDR:4.28062
Kill Difference:3,589
Playtime:129.744 hours
Usage:9%
Score:2.292m
Score/min:294
Accuracy (listed only):30.609%
HSR (listed only):12.157%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:502
V. Kills:75 N/A
Deaths:150
KDR:3.347
Accuracy:47.294% B*
KPH:29.800 D
VKPH:4.400 B
Photon A2A Missile Pods
C+
Kills:158
V. Kills:77 203%
Deaths:25
KDR:6.320
Accuracy:59.412% T
KPH:45.300 C+
VKPH:22.100 D
Saron Laser Cannon
A++
Kills:89
V. Kills:57 153%
Deaths:123
KDR:0.724
Accuracy:41.547% A++
KPH:8.200 C--
VKPH:5.300 D
Antares LC
A
Kills:62
V. Kills:38 159%
Deaths:
KDR:
Accuracy:40.361% A
KPH:22.100 C++
VKPH:13.600 C+
Kills:811 (653 + 0)
Deaths:298
KDR:2.721
VKDR:0.829
Vehicle Kills:247
Kill Difference:513
Playtime:33.996 hours
Usage:2%
Score:0.279m
Score/min:137
Piloting Accuracy:40.361%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:156
V. Kills:117 132%
Deaths:25
KDR:6.240
Accuracy:40.424% B*
KPH:25.100 C
VKPH:18.800 C
L105 Zephyr
C+
Kills:55
V. Kills:22 239%
Deaths:12
KDR:4.583
Accuracy:35.780% D-
KPH:24.900 D-
VKPH:10 C+
Kills:211 (0 + 211)
Deaths:37
KDR:5.703
VKDR:3.757
Vehicle Kills:139
Kill Difference:174
Playtime:8.422 hours
Usage:1%
Score:0.112m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:35.780%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:131
V. Kills:75 172%
Deaths:29
KDR:4.517
Accuracy:55.828% C+
KPH:20.700 D-
VKPH:11.800 D*
C75 Viper
D
Kills:86
V. Kills:26 319%
Deaths:31
KDR:2.774
Accuracy:45.103% B+
KPH:18.300 D
VKPH:5.500 D
Kills:217 (217 + 0)
Deaths:60
KDR:3.617
VKDR:1.683
Vehicle Kills:101
Kill Difference:157
Playtime:11.025 hours
Usage:1%
Score:0.147m
Score/min:222
Driving Accuracy:45.103%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:4,044
V. Kills:1,999 202%
Deaths:189
KDR:21.397
Accuracy:69.102% A*
KPH:43.300 A+
VKPH:21.400 A
Supernova PC
A
Kills:1,154
V. Kills:559 206%
Deaths:122
KDR:9.459
Accuracy:63.629% A+
KPH:29.700 B+
VKPH:14.400 A
Saron HRB
C+
Kills:403
V. Kills:261 154%
Deaths:77
KDR:5.234
Accuracy:50.625% B++
KPH:22.300 C
VKPH:14.400 C+
G40-F Ranger
B**
Kills:394
V. Kills:199 197%
Deaths:21
KDR:18.762
Accuracy:30.540% C
KPH:71.500 B**
VKPH:36.100 B++
Aphelion VEX-4
C
Kills:91
V. Kills:82 110%
Deaths:25
KDR:3.640
Accuracy:33.300% C+
KPH:16 D-
VKPH:14.400 C
Halberd SE
A
Kills:83
V. Kills:38 213%
Deaths:6
KDR:13.833
Accuracy:55.556% B*
KPH:48.600 B+
VKPH:22.300 A
Kills:6,169 (5,198 + 971)
Deaths:440
KDR:14.020
VKDR:7.132
Vehicle Kills:3,138
Kill Difference:5,729
Playtime:163.214 hours
Usage:12%
Score:2.800m
Score/min:286
Driving Accuracy:63.629%
Gunner Accuracy:55.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:1,755
V. Kills:903 194%
Deaths:79
KDR:22.215
Accuracy:66.515% A
KPH:55.200 B**
VKPH:28.400 B+
Aphelion VEX-4H
B++
Kills:1,014
V. Kills:571 177%
Deaths:113
KDR:8.973
Accuracy:51.342% B++
KPH:53.600 B++
VKPH:30.200 B
Proton II PPA-H
B**
Kills:741
V. Kills:80 N/A
Deaths:31
KDR:23.903
Accuracy:40.932% B
KPH:89.200 C+
VKPH:9.600 B**
G40-F Ranger
C*
Kills:373
V. Kills:201 185%
Deaths:34
KDR:10.971
Accuracy:31.428% C-
KPH:39.100 C*
VKPH:21.100 C+
E540 Halberd-H
C++
Kills:136
V. Kills:71 189%
Deaths:11
KDR:12.364
Accuracy:63.412% B++
KPH:43.700 C+
VKPH:22.800 C++
M20 Basilisk-H
A**
Kills:96
V. Kills:32 291%
Deaths:4
KDR:24
Accuracy:56.679% A
KPH:83.800 B**
VKPH:27.900 A**
Kills:4,115 (0 + 4,115)
Deaths:272
KDR:15.129
VKDR:6.831
Vehicle Kills:1,858
Kill Difference:3,843
Playtime:72.802 hours
Usage:5%
Score:1.480m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:56.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:107
V. Kills:32 324%
Deaths:21
KDR:5.095
Accuracy:39.979% C++
KPH:20.200 C+
VKPH:6 C--
Kills:107 (0 + 107)
Deaths:21
KDR:5.095
VKDR:1.524
Vehicle Kills:32
Kill Difference:86
Playtime:5.309 hours
Usage:0%
Score:0.054m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:39.979%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:628
V. Kills:85 N/A
Deaths:11
KDR:57.091
Accuracy:41.530% B**
KPH:104.800 B*
VKPH:14.200 A*
M20 Wyvern
C+
Kills:58
V. Kills:26 215%
Deaths:10
KDR:5.800
Accuracy:36.261% C+
KPH:19.900 C
VKPH:8.900 C--
Kills:686 (0 + 686)
Deaths:21
KDR:32.667
VKDR:5.286
Vehicle Kills:111
Kill Difference:665
Playtime:8.912 hours
Usage:1%
Score:0.139m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:36.261%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,0434,04418921.397A++19.1069.102%A*N/A43.3A+21.4A31093.4h4.7B6.8B**
Saron HRB-H 2,6581,7557922.215M+19.9166.515%AN/A55.2B**28.4B+31731.8h33.1D49.8C+
Lasher X2 1,5701,5441,5171.018C++1.2821.767%D3.756%C+25.4CN/A7460.7h18.5B85.1C++
VE-C Horizon 1,2531,2216151.985B+0.3244.865%A+21.13%C46.8C+1.2C++10626.1h16.4C+36.6B+
Comet VM2 1,5151,2146441.885B**0.4246.312%C**4.119%C+20.8A+5.2B+8058.3h15.1B*32.6B++
NSX-P Tengu 1,2161,1887511.582B+0.7237.411%C*18.35%C--42.9C++1C++10927.7h12.2B+32.6B+
Pulsar C 1,2021,1816331.866B0.4327.021%B+22.947%C+55.7B**1B**13821.2h9.6B++35.5B+
Serpent VE92 1,2101,1819871.197C++1.1025.632%B24.471%B++19.6C-N/A6060.4h15.7C61.4C+
VX6-7 1,2101,1746661.763B+0.5427.282%B+19.591%C39.1C+1.2A9930h12.1C*44.3B+
Supernova PC 1,7131,1541229.459B+7.1663.629%A+N/A29.7B+14.4A19338.9h7.3D--11.5C+
Solstice VE3 1,1881,1531,1101.039B1.2626.829%B++22.637%B+16.7CN/A6069.2h18.1C67.4C*
H-V45 1,1461,1109091.221C+1.0829.032%B**20.811%C+24.6CN/A7045.1h18.6F64C+
Eclipse VE3A 1,1411,1017961.383C+0.9230.832%B++16.894%D38C+1.4B*10929h15.1D-49C+
Aphelion VEX-4H 1,5851,0141138.973B6.6751.342%B++5.621%A+53.7B++30.2B40818.9h58.8C*114.6B+
Comet VM2 1,2269775571.754B++0.5548.117%C*3.48%C18.9B**4.8C+6851.6h18B++37.4B++
C-4 1,3079185181.772C*0.5331.253%B++N/A110.6B+46.9A8178.3h1.7C5.4C*
NS-45 Pilot 7637474511.656B0.6434.643%B+21.285%D22.2DN/A6333.6h7.8C+22.6C**
Proton II PPA-H 8217413123.903B**21.6040.932%BN/A89.3C+9.6B**2578.3h14.8D--36.1C
CAS 14-E 7136281157.091A++54.7941.53%B**1.433%C104.7B*14.2A*3306h39C94C++
Rocklet Rifle 9945423601.506A++0.7972.494%A*N/A52.1A*43.5A++62910.4h38.8C+53.5B+
VE-LR Obelisk 5385021523.303B**1.0044.196%A++39.442%B*24.5C1.8A+6920.5h10D*22.7C++
Light PPA 5775021503.347C+1.0547.294%B*N/A29.7D4.4B9916.9h26.8D56.7C
Blueshift VM5 5205021932.601C++0.3016%D-22.112%C++31.6C1.1B++9815.9h15.3C*95.5C+
Quasar VM1 5135002262.212B0.0914.096%C-21%B27.8C*N/A7318h13.4B+94.9C*
Blueshift VM5 4814662072.251C+0.0516.376%D24.034%B+27.4CN/A8317h17.8C108.7C
VA39 Spectre 4684511343.366B**1.0733.001%C++49.002%B**26.2C*1A7017.2h5.1B+15.3B+
Orion VS54 4664494221.064C+1.2419.846%C+25.613%C++24CN/A10118.7h14.4C72.5C+
Lancer VS22 7304373101.41B+0.8962.311%C*N/A21.6B+14.5C++20820.2h10.1B+16.2B+
Saron HRB 664403775.234C+2.9350.625%B++N/A22.3C14.4C+30518.1h26.3D52C++
G40-F Ranger 5933942118.762A++16.4630.54%CN/A71.6B**36.2B++5455.5h48.3B*158.1B++
Quasar VM1 3853811502.54C++0.2413.554%D--26.509%B*33.7C+N/A8511.3h12.1B+89.2C+
G40-F Ranger 5743733410.971C+8.6731.428%C-N/A39.3C*21.2C+3209.5h83.1C-264.5C--
Vortex VM21 496352893.955A*1.6546.886%B+1.136%D--13.3B+5.5C8226.4h14B*29.9B++
Force-Blade 44831712,7900.025C+2.2836.115%B+6.94%C+0.5CN/A1645.8h4.6D**12.7C+
Cerberus 2502441661.47B+0.8329.489%C35.656%A+21C--N/A6511.6h6.2C++20.9C++
Vortex VM21 326239912.626B**0.3349.507%B*1.255%D*9C++3.3D-5426.7h22.1B*44.6B++
MAX Punch 2182101,1200.188B+2.1127.266%D*N/A1.7C++N/A4120.6h1.7C++6.4C+
Pulsar VS1 2202082001.04C+1.2621.719%C-19.231%C26C+1.5A*1178h13.9C*64.1C++
NS-03 Thumper 1811802040.882B+1.4235.116%B1.111%D24CN/A607.5h7.3C*20.8B+
Corvus VA55 1761731311.321B+0.9826.155%B19.075%D31.5C++N/A1125.5h12.3C++47.1B
Photon A2A Missile Pods 235158256.32C*4.0259.412%TN/A45.1C+22D3093.5h8.9C+15.1F
AP30 Shredder 273156256.24C+3.9440.424%B*N/A25.2C18.9C2486.2h119.2D-294.9C+
Thanatos VE70 1441421840.772C+1.5341.387%C*16.197%C+25.4C+N/A1265.6h6.3D-15.3C+
E540 Halberd-H 2071361112.364C++10.0663.412%B++N/A43.9C+22.9C++3223.1h5.1B+8.1B++
MANA Anti-Personnel Turret 137132622.129N/A0.1715.663%UN/A1320U50U2070000.1h24.2T*154.8T*
L100 Python AP 206131294.517C+2.2255.828%C+2.29%C+20.8D-11.9D--2516.3h6.4C+11.5C+
Beamer VS3 135130811.605B**0.7028.672%C++37.692%A*18.1C-N/A697.2h11.9D41.5C+
S1 1901071730.618C+1.6865.222%B*N/A20.2C15.7B+3405.3h12.2F--18.8D--
M20 Basilisk 139107215.095B**2.7939.979%C++1.869%F20.2C+6C--1705.3h74.2B+185.5B++
M20 Basilisk-H 12896424M21.7056.679%A7.292%B+87.3B**29.1M5811.1h74.9C132.2C**
Aphelion VEX-4 17391253.64C1.3433.3%C+6.593%A16D-14.4C1595.7h54.9C**164.8B
Ghost 8989561.589C-0.7135.127%D66.292%C24.1DN/A923.7h2.5C-7.1C
Saron Laser Cannon 146891230.724C1.5841.547%A++1.124%D8.2C--5.3D11310.8h249.1D*599.6C-
Plasma Grenade 8987187N/A84.7038.976%D--N/A290D--6.7C14430.3h4C10.3C-
C75 Viper 11286312.774C0.4745.103%B+3.488%A**18.3D5.5D1834.7h19.3D-42.7C
Halberd SE 12183613.833C+11.5355.556%B*N/A48.8B+22.4A4521.7h4.3B+7.8B++
Tank Mine 9374174U71.700%F--N/A740U190S154490.1h6.1T*0M**
Antares LC 10062162U59.7040.361%A1.613%C+22.1C++13.6C+2432.8h174D431C+
M20 Wyvern 8458105.8B3.5036.261%C+6.897%B**20C9C--1152.9h93.1C+256.8C+
L105 Zephyr 7755124.583C-2.2835.78%D-1.818%A+25D-10C+1502.2h9.8D*27.5D*
NS-10 Burster 7252311.677B+0.6224.631%D5.769%C7.3B+2.8D547.1h86.9A353B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67970.7h
Nanite Revive Grenade01470h
Medical Applicator17754,7724.1h
Spitfire Auto-Turret111,6001.1h
Motion Spotter78031.5h
Rampart Wall0750.9h
Hoplon Anti-Aircraft Phalanx Tower0890.2h
Welding Device02280h
Deconstruction Tool01,4340.3h
Recon Detection Device68991.9h
Ammunition Package162,2360.7h
Nano-Armor Kit6471,138,27664h
Medical Kit2011,57511.9h
Anti-Infantry MANA Turret64990.6h
Nano-Repair Grenade01,8180.5h

Check the help document for the dictionary if you want to learn more about words used here.


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