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Castellan Archon CallMeJian[TWC2] CallMeJian
VS BR 62

KDR: 2.28

Score: 22m

Last Seen: Sep 15th, 2019 7:10 AM
- OFFLINE - 166.7 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 757
Level Progress (to 63): 47%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Saron HRB-H Lasher X2 VE-C Horizon Comet VM2 NSX-P Tengu Pulsar C Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $638,010 MLG Score: 510
Fun Score: N/A
Cheeseburgers Flipped: 937TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.009%23.324%6301312018,8281.246721.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.054%1.015B**0.497B+-1.045D*HEAD ++ (~9.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.348C**13.10.103C+35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.915%0.393%158212125094841871.05165271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.091%1.117B**-1.204D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.50.651B+63.70.491B+84.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.16%0.639%1246412105,16494525685.46455201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%2.307A*-1.177D*0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.76B++5.60.521B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.43%0.818%795912053,79277519964.8929190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.245%1.026B**-0.929D--0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.70.397B380.145C++43.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.132%52.158%79521212533620160.859677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.771%-0.32C-0.929D---0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.368C-4.6-0.398C--9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.406%16.197%7951121314263320.223975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.03C+0.204C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.172C6.3-0.309C9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 757
22m279.3%298 (17.9k)273 (16.4k)2.2821235,02615,3482.8006362 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214228821.631%10.535%22805:1410

51% Engineer11% Heavy Assault8% Infiltrator17% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2014 12:26 PMOct 11th, 2017 3:33 AMSep 21st, 2019 4:12 AM (21h) (PST)Sep 15th, 2019 4:54 AM (7d) (PST)Sep 15th, 2019 3:10 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9251417840.4350.1910.0461.5020.103510

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,4838,48946,9942611390616,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1342.7h/55.9d 7,958 3,690 13,826 121k 1,831 2,640 8,290 74.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:437
Deaths:407
KDR:1.074
Accuracy:19.787% C
HSR:26.316% C*
Kills:437
Deaths (as Heavy Assault):407
Deaths (to Heavy Assaults):4,027
KDR:1.07371
Kill Difference:30
Playtime:146.213 hours
Usage:11%
Score:2.185m
Score/min:249
Accuracy (listed only):19.787%
HSR (listed only):26.316%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A+
Kills:1,221
Deaths:615
KDR:1.985
Accuracy:44.865% A+
HSR:21.130% C
Pulsar C
B+
Kills:1,181
Deaths:633
KDR:1.866
Accuracy:27.021% B+
HSR:22.947% C+
Serpent VE92
B*
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:25.632% B+
HSR:24.471% B*
VX6-7
B+
Kills:1,174
Deaths:666
KDR:1.763
Accuracy:27.282% B+
HSR:19.591% C
Solstice VE3
B++
Kills:1,153
Deaths:1,110
KDR:1.039
Accuracy:26.830% B++
HSR:22.637% B+
Eclipse VE3A
B*
Kills:912
Deaths:660
KDR:1.382
Accuracy:30.827% B*
HSR:17.215% D
VE-LR Obelisk
A++
Kills:497
Deaths:150
KDR:3.313
Accuracy:44.238% A++
HSR:39.437% B*
Thanatos VE70
C++
Kills:142
Deaths:181
KDR:0.785
Accuracy:41.406% C++
HSR:16.197% C+
Kills:7,461
Deaths (as Engineer):5,002
Deaths (to Engineers):3,468
KDR:1.4916
Kill Difference:2,459
Playtime:686.347 hours
Usage:51%
Score:11.925m
Score/min:290
Accuracy (listed only):33.513%
HSR (listed only):22.953%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A+
Kills:1,221
Deaths:615
KDR:1.985
Accuracy:44.865% A+
HSR:21.130% C
NSX-P Tengu
B
Kills:1,187
Deaths:751
KDR:1.581
Accuracy:37.417% B
HSR:18.366% C-
Pulsar C
B+
Kills:1,181
Deaths:633
KDR:1.866
Accuracy:27.021% B+
HSR:22.947% C+
Serpent VE92
B*
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:25.632% B+
HSR:24.471% B*
VX6-7
B+
Kills:1,174
Deaths:666
KDR:1.763
Accuracy:27.282% B+
HSR:19.591% C
Solstice VE3
B++
Kills:1,153
Deaths:1,110
KDR:1.039
Accuracy:26.830% B++
HSR:22.637% B+
Eclipse VE3A
B*
Kills:912
Deaths:660
KDR:1.382
Accuracy:30.827% B*
HSR:17.215% D
Thanatos VE70
C++
Kills:142
Deaths:181
KDR:0.785
Accuracy:41.406% C++
HSR:16.197% C+
Kills:8,151
Deaths (as Light Assault):5,603
Deaths (to Light Assaults):2,366
KDR:1.45476
Kill Difference:2,548
Playtime:227.172 hours
Usage:17%
Score:3.804m
Score/min:279
Accuracy (listed only):32.660%
HSR (listed only):20.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
B
Kills:1,187
Deaths:751
KDR:1.581
Accuracy:37.417% B
HSR:18.366% C-
NS-45 Pilot
B+
Kills:729
Deaths:437
KDR:1.668
Accuracy:34.766% B+
HSR:21.399% D
VA39 Spectre
B**
Kills:444
Deaths:132
KDR:3.364
Accuracy:32.946% C++
HSR:49.324% B**
Cerberus
A
Kills:243
Deaths:165
KDR:1.473
Accuracy:29.460% C
HSR:35.803% A
Beamer VS3
A*
Kills:130
Deaths:81
KDR:1.605
Accuracy:28.672% C*
HSR:37.692% A*
Ghost
C
Kills:89
Deaths:56
KDR:1.589
Accuracy:35.127% D
HSR:66.292% C
Kills:2,822
Deaths (as Infiltrator):1,622
Deaths (to Infiltrators):1,860
KDR:1.73983
Kill Difference:1,200
Playtime:112.202 hours
Usage:8%
Score:1.181m
Score/min:175
Accuracy (listed only):33.065%
HSR (listed only):38.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
B
Kills:1,187
Deaths:751
KDR:1.581
Accuracy:37.417% B
HSR:18.366% C-
H-V45
C++
Kills:810
Deaths:695
KDR:1.165
Accuracy:24.874% C++
HSR:21.605% C++
Pulsar VS1
C
Kills:208
Deaths:200
KDR:1.040
Accuracy:21.719% C
HSR:19.231% C
Corvus VA55
B
Kills:173
Deaths:131
KDR:1.321
Accuracy:26.155% B
HSR:19.075% D
Thanatos VE70
C++
Kills:142
Deaths:181
KDR:0.785
Accuracy:41.406% C++
HSR:16.197% C+
Kills:2,520
Deaths (as Combat Medic):1,958
Deaths (to Combat Medics):1,189
KDR:1.28703
Kill Difference:562
Playtime:47.354 hours
Usage:4%
Score:0.820m
Score/min:288
Accuracy (listed only):30.314%
HSR (listed only):18.895%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B
Kills:1,207
Deaths:641
KDR:1.883
Accuracy:46.253% B
HSR:4.143% C+
Comet VM2
C**
Kills:969
Deaths:550
KDR:1.762
Accuracy:48.080% C**
HSR:3.509% C
Quasar VM1
B+
Kills:500
Deaths:226
KDR:2.212
Accuracy:14.096% C-
HSR:21% B+
Blueshift VM5
C*
Kills:494
Deaths:188
KDR:2.628
Accuracy:15.963% D
HSR:22.267% C*
Blueshift VM5
B+
Kills:461
Deaths:206
KDR:2.238
Accuracy:16.362% D
HSR:24.295% B+
Quasar VM1
B**
Kills:381
Deaths:150
KDR:2.540
Accuracy:13.554% D--
HSR:26.509% B**
Vortex VM21
B++
Kills:157
Deaths:47
KDR:3.340
Accuracy:47.390% B++
HSR:0% F
Vortex VM21
B**
Kills:126
Deaths:49
KDR:2.571
Accuracy:50.009% B**
HSR:0% F
NS-10 Burster
C
Kills:52
Deaths:30
KDR:1.733
Accuracy:25.046% D
HSR:5.769% C
Kills:4,347
Deaths (as MAX Suit):1,043.500
Deaths (to MAX Suits):492
KDR:4.16579
Kill Difference:3,303.500
Playtime:117.357 hours
Usage:9%
Score:2.099m
Score/min:298
Accuracy (listed only):30.750%
HSR (listed only):11.944%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:424
V. Kills:66 N/A
Deaths:150
KDR:2.827
Accuracy:46.986% B*
KPH:29.600 C--
VKPH:4.600 B+
Photon A2A Missile Pods
C
Kills:121
V. Kills:62 192%
Deaths:25
KDR:4.840
Accuracy:60.409% F**
KPH:43.200 C
VKPH:22.200 D
Saron Laser Cannon
A+
Kills:85
V. Kills:55 152%
Deaths:123
KDR:0.691
Accuracy:41.072% A+
KPH:8 C--
VKPH:5.200 D
Kills:630 (509 + 0)
Deaths:298
KDR:2.114
VKDR:0.614
Vehicle Kills:183
Kill Difference:332
Playtime:27.788 hours
Usage:2%
Score:0.207m
Score/min:124
Piloting Accuracy:41.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:146
V. Kills:111 130%
Deaths:25
KDR:5.840
Accuracy:40.546% B*
KPH:24.800 C
VKPH:18.800 C
L105 Zephyr
C++
Kills:54
V. Kills:22 235%
Deaths:12
KDR:4.500
Accuracy:35.875% D-
KPH:25 D-
VKPH:10.200 C++
Kills:200 (0 + 200)
Deaths:37
KDR:5.405
VKDR:3.595
Vehicle Kills:133
Kill Difference:163
Playtime:8.054 hours
Usage:1%
Score:0.108m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:35.875%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:131
V. Kills:75 172%
Deaths:29
KDR:4.517
Accuracy:55.828% C+
KPH:20.700 D-
VKPH:11.800 D--
C75 Viper
D
Kills:86
V. Kills:26 319%
Deaths:31
KDR:2.774
Accuracy:45.103% B+
KPH:18.300 D
VKPH:5.500 D
Kills:217 (217 + 0)
Deaths:60
KDR:3.617
VKDR:1.683
Vehicle Kills:101
Kill Difference:157
Playtime:11.025 hours
Usage:1%
Score:0.143m
Score/min:216
Driving Accuracy:45.103%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:3,837
V. Kills:1,894 202%
Deaths:189
KDR:20.302
Accuracy:69.169% A++
KPH:43.100 A+
VKPH:21.300 B**
Supernova PC
A+
Kills:1,110
V. Kills:549 202%
Deaths:122
KDR:9.098
Accuracy:63.839% A+
KPH:29.100 B+
VKPH:14.400 A+
Saron HRB
C+
Kills:399
V. Kills:260 153%
Deaths:77
KDR:5.182
Accuracy:50.661% B*
KPH:22.400 C
VKPH:14.600 C+
G40-F Ranger
A+
Kills:378
V. Kills:191 197%
Deaths:21
KDR:18
Accuracy:30.718% C+
KPH:71.500 A+
VKPH:36.100 B**
Aphelion VEX-4
C--
Kills:75
V. Kills:74 100%
Deaths:25
KDR:3
Accuracy:32.995% C
KPH:13.700 D*
VKPH:13.500 C--
Halberd SE
B+
Kills:68
V. Kills:33 200%
Deaths:6
KDR:11.333
Accuracy:57.974% B**
KPH:48.500 C+
VKPH:23.500 B+
Kills:5,867 (4,947 + 920)
Deaths:440
KDR:13.334
VKDR:6.820
Vehicle Kills:3,001
Kill Difference:5,427
Playtime:157.014 hours
Usage:12%
Score:2.689m
Score/min:285
Driving Accuracy:63.839%
Gunner Accuracy:57.974%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:1,751
V. Kills:902 194%
Deaths:79
KDR:22.165
Accuracy:66.516% A
KPH:55.100 B**
VKPH:28.400 B+
Aphelion VEX-4H
B++
Kills:1,012
V. Kills:570 177%
Deaths:113
KDR:8.956
Accuracy:51.241% B++
KPH:53.700 B++
VKPH:30.200 C**
Proton II PPA-H
B*
Kills:738
V. Kills:80 N/A
Deaths:31
KDR:23.806
Accuracy:40.902% B+
KPH:89.900 C+
VKPH:9.700 B*
G40-F Ranger
C*
Kills:367
V. Kills:198 184%
Deaths:34
KDR:10.794
Accuracy:31.512% C
KPH:39.300 C*
VKPH:21.200 C+
E540 Halberd-H
C++
Kills:136
V. Kills:71 189%
Deaths:11
KDR:12.364
Accuracy:63.412% B++
KPH:43.700 C+
VKPH:22.800 C++
M20 Basilisk-H
B*
Kills:96
V. Kills:32 291%
Deaths:4
KDR:24
Accuracy:56.679% B*
KPH:83.800 B+
VKPH:27.900 B+
Kills:4,100 (0 + 4,100)
Deaths:272
KDR:15.074
VKDR:6.813
Vehicle Kills:1,853
Kill Difference:3,828
Playtime:72.404 hours
Usage:5%
Score:1.474m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:56.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:105
V. Kills:31 328%
Deaths:21
KDR:5
Accuracy:39.988% C++
KPH:20.200 C+
VKPH:6 C--
Kills:105 (0 + 105)
Deaths:21
KDR:5
VKDR:1.476
Vehicle Kills:31
Kill Difference:84
Playtime:5.197 hours
Usage:0%
Score:0.053m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:39.988%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:558
V. Kills:77 N/A
Deaths:11
KDR:50.727
Accuracy:42.660% A
KPH:103.200 B*
VKPH:14.200 A**
M20 Wyvern
C+
Kills:51
V. Kills:23 213%
Deaths:10
KDR:5.100
Accuracy:36.069% C+
KPH:18 C
VKPH:8.100 D
Kills:609 (0 + 609)
Deaths:21
KDR:29
VKDR:4.762
Vehicle Kills:100
Kill Difference:588
Playtime:8.236 hours
Usage:1%
Score:0.126m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:36.069%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,7313,83718920.302A*18.0269.169%A++N/A43.2A+21.3B**31188.9h4.7B+6.8B**
Saron HRB-H 2,6531,7517922.165M++19.8866.516%AN/A55.1B**28.4B+31731.8h33.2D49.9C+
Lasher X2 1,5701,5441,5171.018C++1.2621.767%D3.756%C+25.4CN/A7460.7h18.5B85.1C++
VE-C Horizon 1,2531,2216151.985B+0.3044.865%A+21.13%C46.8C++1.2C*10526.1h16.4C+36.6B+
Comet VM2 1,5061,2076411.883A0.4046.253%B4.143%C+20.9A++5.2B+7957.8h15B*32.5B++
NSX-P Tengu 1,2151,1877511.581B+0.7037.417%B18.366%C-42.9C++1C*10927.7h12.2B+32.6B+
Pulsar C 1,2021,1816331.866B+0.4227.021%B+22.947%C+55.7B**1A+13821.2h9.6B++35.5B+
Serpent VE92 1,2101,1819871.197C++1.0925.632%B+24.471%B*19.6C-N/A5960.4h15.7C--61.4C+
VX6-7 1,2101,1746661.763B+0.5227.282%B+19.591%C39.1C*1.2A9930h12.1C**44.3B+
Solstice VE3 1,1881,1531,1101.039B+1.2426.83%B++22.637%B+16.7C+N/A6069h18.1C67.4C++
Supernova PC 1,6591,1101229.098B+6.8263.839%A+N/A29.1B+14.4A+19238.1h7.4D--11.6C+
Aphelion VEX-4H 1,5821,0121138.956B+6.6751.241%B++5.632%A+53.8B++30.3C**40818.8h58.6C++114.5B+
Comet VM2 1,2159695501.762B*0.5248.08%C**3.509%C19A4.8C+6851.1h17.9B*37.3B*
Eclipse VE3A 9449126601.382C++0.9030.827%B*17.215%D37.5C+1.3B*11224.3h14.9D48.2C++
C-4 1,2929085141.767C**0.5231.349%B**N/A110.7B+46.8A8098.2h1.7C5.4C**
H-V45 8368106951.165C+1.1224.874%C++21.605%C++22.9CN/A6635.4h15.3D61.5C+
Proton II PPA-H 8187383123.806B**21.5240.902%B+N/A90C+9.8B**2598.2h14.7D-36C
NS-45 Pilot 7457294371.668B0.6134.766%B+21.399%D22DN/A6333.1h7.9C+22.7C**
CAS 14-E 6355581150.727M+48.4442.66%A1.434%C103.3B*14.3A**3335.4h40.9C--95.9C*
Rocklet Rifle 9675273481.514A+0.7772.387%A*N/A52.7A++44A++63410h38.2C+52.7B+
Quasar VM1 5135002262.212B+0.0714.096%C-21%B+27.8BN/A7318h13.4B+94.9C++
VE-LR Obelisk 5334971503.313B**1.0344.238%A++39.437%B*24.5C1.8A++6920.3h10.1D**22.8C++
Blueshift VM5 5114941882.628C++0.3515.963%D22.267%C*31.7C+1.1B*9815.6h15.3C**96C+
Blueshift VM5 4764612062.238C+0.0416.362%D24.295%B+27.4CN/A8216.8h17.9C-109.3C
VA39 Spectre 4604441323.364A+1.0832.946%C++49.324%B**26C*N/A7017.1h5B+15.3B+
Orion VS54 4534374071.074C+1.2119.787%C26.316%C*24.4CN/A10317.9h14.4C72.9C+
Lancer VS22 7124252971.431B++0.8562.495%C++N/A21.6B+14.6C+20819.7h10.2B++16.3B++
Light PPA 4904241502.827C0.5446.986%B*N/A29.7C--4.6B+10214.3h26.1D-55.5C
Saron HRB 659399775.182C+2.9050.661%B*1.003%D22.4C14.6C+30517.8h26C-51.4C*
Quasar VM1 3853811502.54C*0.2613.554%D--26.509%B**33.7C+N/A8511.3h12.1B++89.2C+
G40-F Ranger 5693782118A++15.7230.718%C+N/A71.3A+36B**5485.3h48.5B**157.8B*
G40-F Ranger 5653673410.794C+8.5131.512%CN/A39.5C*21.3C+3229.3h82.9C--263C
Force-Blade 44531512,2820.026C++2.2636.224%B+6.984%C+0.5C+N/A1627.2h4.5D*12.4C+
Cerberus 2492431651.473B+0.8129.46%C35.803%A20.9C--N/A6411.6h6.2C+21C+
Pulsar VS1 2202082001.04C++1.2421.719%C19.231%C26C++1.5A**1158h13.9B64.1C++
MAX Punch 1981911,0630.18B+2.1030.543%D--N/A1.8C+N/A4108.4h1.7C++5.7C+
Corvus VA55 1761731311.321C**0.9626.155%B19.075%D31.5C++N/A1125.5h12.3C++47.1B
NS-03 Thumper 1731721920.896C**1.3935.405%C++1.163%D-23.9CN/A607.2h7.3B+20.7B+
Vortex VM21 227157473.34A+1.0647.39%B++N/A9.4C+4.2D6316.7h16.9B*35.8B++
AP30 Shredder 257146255.84C+3.5640.546%B*N/A24.7C18.8C2505.9h122.8D302.8C+
Thanatos VE70 1441421810.785C+1.5041.406%C++16.197%C+25.4C+N/A1265.6h6.3D-15.3C+
E540 Halberd-H 2071361112.364C**10.0863.412%B++N/A43.9C+22.9C++3163.1h5.1B+8.1B*
MANA Anti-Personnel Turret 137132622.129N/A0.1515.663%UN/A1320U50U2055500.1h24.2T*154.8T*
L100 Python AP 206131294.517C+2.2355.828%C+2.29%C+20.8D-11.9D--2436.3h6.4C+11.5C+
Beamer VS3 135130811.605B**0.6828.672%C*37.692%A*18.1CN/A697.2h11.9C41.5C+
Vortex VM21 176126492.571A0.2950.009%B**N/A7.4C+2.9D--4717h22.8B**45.5B*
Photon A2A Missile Pods 183121254.84C+2.5660.409%F**N/A43.2C22.1D3102.8h9.3C15.4F
M20 Basilisk 136105215B**2.7239.988%C++1.905%D**20.2C+6C--1705.2h74.6B+186.7B++
S1 1851041720.605C+1.6864.826%B*N/A20C15.6B+3335.2h12.2F--18.8D--
M20 Basilisk-H 12896424M+21.7256.679%B*7.292%B+87.3B++29.1B++5811.1h74.9C+132.2C**
Ghost 8989561.589C0.6935.127%D66.292%C24.1DN/A903.7h2.5C7.1C
C75 Viper 11286312.774C0.4945.103%B+3.488%A*18.3D5.5D1804.7h19.3D-42.7C+
Frag Grenade 8886186N/A83.7239.086%D-N/A430C10C++14690.2h4C+10.2C
Saron Laser Cannon 140851230.691C1.5941.072%A+1.176%D7.9C--5.1D10610.7h251.4D*612C-
Aphelion VEX-4 14975253C0.7232.995%C8%A*13.6D*13.5C--1495.5h60.6C++183.7C++
Tank Mine 9273173U70.720%F--N/A730U190S152220.1h6.1T*0M*
Halberd SE 10168611.333C+9.0557.974%B**N/A48.6C+23.6B++5021.4h4.5C+7.8B
L105 Zephyr 7654124.5C-2.2235.875%D-1.852%A+24.5D-10C++1532.2h9.8D**27.2D*
NS-10 Burster 7252301.733B**0.5525.046%D5.769%C7.8B*3C566.7h80.8A322.8B++
M20 Wyvern 7451105.1C++2.8236.069%C+7.843%A+18.2C8.2D1082.8h97C269C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67450.7h
Nanite Revive Grenade01460h
Medical Applicator17453,8374h
Spitfire Auto-Turret81,3090.9h
Motion Spotter78031.5h
Hoplon Anti-Aircraft Phalanx Tower0890.2h
Rampart Wall0750.9h
Welding Device02280h
Deconstruction Tool01,4340.3h
Ammunition Package152,0310.7h
Nano-Armor Kit5611,094,10061.3h
Medical Kit1911,49111.8h
Anti-Infantry MANA Turret64990.6h
Nano-Repair Grenade01,7910.5h
Recon Detection Device68601.8h

Check the help document for the dictionary if you want to learn more about words used here.


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