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Field Marshal Colonel CallMehPain[ATP] CallMehPain
TR BR 122

KDR: 1.98

Score: 30.8m

Last Seen: Dec 1st, 2019 9:20 PM
- OFFLINE - 13 hour(s)

Prestige 1, Battle Rank 100 (122 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" MG-H1 Watchman T9 CARV TRS-12 Uppercut NS-15M2 LC3 Jaguar Ripper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,395,665 MLG Score: 1915
Fun Score: N/A
Cheeseburgers Flipped: 213TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.216%34.614%97747118542,4192.06048-0.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.507%1.333A2.03A*-1.23D*HEAD ++ (~20.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.461B+11.20.212C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.809%1.6%127312295006692990.746269167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.978%0.753B++-0.6D-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.411B11.10.114C+11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.7%14.191%173412287546212951.21222255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.912%0.45B2.329A*1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.9-0.018C+49.6-0.25C72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.266%80.716%173512272,012133591.50599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.56%0.473B+0.898B*0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.336C**2.50.213C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.131%18.071%173412284,7701623472.939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.501%0.935B*0.672B+0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.534B+3.20.333C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.8m339.3%414 (24.8k)328 (19.7k)1.983666,40733,4782.16214122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232388524.271%30.027%72902:4823

10% Combat Medic27% Engineer36% Heavy Assault6% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2016 11:30 PMApr 23rd, 2019 2:20 AMDec 1st, 2019 3:55 PM (55d) (PST)Dec 1st, 2019 5:50 PM (55d) (PST)Dec 1st, 2019 5:20 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5832313520.7080.3570.2132.5100.0321915

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,97713,84521,132422113151219,705

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1563.3h/65.1d 5,977 19,940 22,682 235.5k 2,623 4,279 2,989 54.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:6,866
Deaths:2,639
KDR:2.602
Accuracy:29.729% A
HSR:36.775% A++
T9A "Butcher"
A
Kills:3,930
Deaths:1,496
KDR:2.627
Accuracy:27.020% B+
HSR:38.397% A
MG-H1 Watchman
B*
Kills:3,137
Deaths:1,562
KDR:2.008
Accuracy:26.957% B++
HSR:33.280% B*
T9 CARV
A+
Kills:1,935
Deaths:1,194
KDR:1.621
Accuracy:24.046% B*
HSR:33.643% A+
NS-15M2
A++
Kills:1,681
Deaths:842
KDR:1.996
Accuracy:27.108% B+
HSR:39.322% A++
T9 CARV-S
A*
Kills:1,278
Deaths:644
KDR:1.984
Accuracy:25.044% B+
HSR:39.280% A*
NSX Naginata
B+
Kills:1,198
Deaths:820
KDR:1.461
Accuracy:23.353% C*
HSR:32.387% B+
NS-15MP
B++
Kills:886
Deaths:259
KDR:3.421
Accuracy:29.848% B+
HSR:36.795% B++
NSX-P Naginata
A
Kills:837
Deaths:290
KDR:2.886
Accuracy:28.761% B**
HSR:38.232% A
TMG-50
A*
Kills:757
Deaths:257
KDR:2.946
Accuracy:29.417% A
HSR:38.441% A*
T16 Rhino
A++
Kills:385
Deaths:240
KDR:1.604
Accuracy:28.238% A
HSR:33.766% A++
Kills:22,890
Deaths (as Heavy Assault):10,243
Deaths (to Heavy Assaults):11,397
KDR:2.2347
Kill Difference:12,647
Playtime:556.339 hours
Usage:36%
Score:12.024m
Score/min:360
Accuracy (listed only):27.229%
HSR (listed only):36.393%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B++
Kills:1,795
Deaths:986
KDR:1.820
Accuracy:65.462% B++
HSR:16.657% C++
LC3 Jaguar
A++
Kills:1,375
Deaths:538
KDR:2.556
Accuracy:30.690% A
HSR:30.327% A++
MG-S1 Jackal
A+
Kills:1,279
Deaths:602
KDR:2.125
Accuracy:30.263% B++
HSR:29.711% A+
TAS-16 Blackjack
B+
Kills:1,259
Deaths:720
KDR:1.749
Accuracy:65.758% B+
HSR:16.759% C*
HC1 Cougar
M*
Kills:1,242
Deaths:630
KDR:1.971
Accuracy:28.920% B*
HSR:41.546% M*
NS-11C
M+
Kills:1,203
Deaths:557
KDR:2.160
Accuracy:29.360% B**
HSR:36.160% M+
TRAC-5
B**
Kills:1,190
Deaths:964
KDR:1.234
Accuracy:26.506% B**
HSR:21.933% B+
NSX Tanto
A+
Kills:1,186
Deaths:721
KDR:1.645
Accuracy:30.696% B*
HSR:34.739% A+
TRAC-5 S
A++
Kills:1,184
Deaths:596
KDR:1.987
Accuracy:31.984% A++
HSR:27.534% A++
FA1 Barrage
B++
Kills:1,164
Deaths:731
KDR:1.592
Accuracy:43.163% C**
HSR:18.900% B++
SMG-46 Armistice
B*
Kills:797
Deaths:551
KDR:1.446
Accuracy:28.683% B+
HSR:22.208% B*
AS16 NightHawk
A*
Kills:552
Deaths:279
KDR:1.979
Accuracy:52.107% A
HSR:23.913% A*
NSX Tengu
B
Kills:538
Deaths:387
KDR:1.390
Accuracy:38.917% B
HSR:19.331% C
TRAC-5 Burst
A++
Kills:470
Deaths:259
KDR:1.815
Accuracy:27.298% C**
HSR:34.681% A++
NS-7 PDW
B+
Kills:458
Deaths:371
KDR:1.235
Accuracy:27.406% B+
HSR:21.834% B+
MG-C1 Kindred
A++
Kills:308
Deaths:114
KDR:2.702
Accuracy:31.382% B*
HSR:35.390% A++
NS Baron G5
B+
Kills:285
Deaths:186
KDR:1.532
Accuracy:48.855% B+
HSR:17.193% B+
PS1-AV Suppressor
B+
Kills:190
Deaths:83
KDR:2.289
Accuracy:30.316% C++
HSR:27.895% B+
NSX-P Tanto
A++
Kills:183
Deaths:78
KDR:2.346
Accuracy:27.122% C**
HSR:38.798% A++
LC2 Lynx
M**
Kills:157
Deaths:79
KDR:1.987
Accuracy:28.026% B*
HSR:43.312% M**
TRAC-Shot
B**
Kills:126
Deaths:39
KDR:3.231
Accuracy:26.730% C**
HSR:24.603% B**
MKV Suppressed
B**
Kills:60
Deaths:53
KDR:1.132
Accuracy:24.909% C+
HSR:26.667% B**
Kills:17,001
Deaths (as Light Assault):9,524
Deaths (to Light Assaults):5,088
KDR:1.78507
Kill Difference:7,477
Playtime:308.291 hours
Usage:20%
Score:5.242m
Score/min:283
Accuracy (listed only):35.207%
HSR (listed only):27.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B++
Kills:1,795
Deaths:986
KDR:1.820
Accuracy:65.462% B++
HSR:16.657% C++
MG-S1 Jackal
A+
Kills:1,279
Deaths:602
KDR:2.125
Accuracy:30.263% B++
HSR:29.711% A+
TAS-16 Blackjack
B+
Kills:1,259
Deaths:720
KDR:1.749
Accuracy:65.758% B+
HSR:16.759% C*
NS-11A
A*
Kills:1,188
Deaths:463
KDR:2.566
Accuracy:29.746% B**
HSR:38.721% A*
TAR
A++
Kills:1,181
Deaths:489
KDR:2.415
Accuracy:30.145% A
HSR:35.309% A++
T1 Cycler
A+
Kills:1,172
Deaths:684
KDR:1.713
Accuracy:27.041% B**
HSR:32.082% A+
FA1 Barrage
B++
Kills:1,164
Deaths:731
KDR:1.592
Accuracy:43.163% C**
HSR:18.900% B++
SMG-46 Armistice
B*
Kills:797
Deaths:551
KDR:1.446
Accuracy:28.683% B+
HSR:22.208% B*
TORQ-9
A++
Kills:571
Deaths:203
KDR:2.813
Accuracy:33.125% A++
HSR:37.828% A++
AS16 NightHawk
A*
Kills:552
Deaths:279
KDR:1.979
Accuracy:52.107% A
HSR:23.913% A*
NSX Tengu
B
Kills:538
Deaths:387
KDR:1.390
Accuracy:38.917% B
HSR:19.331% C
NS-7 PDW
B+
Kills:458
Deaths:371
KDR:1.235
Accuracy:27.406% B+
HSR:21.834% B+
NSX Yumi
B+
Kills:413
Deaths:315
KDR:1.311
Accuracy:29.246% B+
HSR:31.719% B+
NS Baron G5
B+
Kills:285
Deaths:186
KDR:1.532
Accuracy:48.855% B+
HSR:17.193% B+
Cycler TRV
A++
Kills:270
Deaths:111
KDR:2.432
Accuracy:30.754% A+
HSR:32.222% A++
SABR-13
A*
Kills:212
Deaths:80
KDR:2.650
Accuracy:31.814% B**
HSR:42.925% A*
PS1-AV Suppressor
B+
Kills:190
Deaths:83
KDR:2.289
Accuracy:30.316% C++
HSR:27.895% B+
T1B Cycler
C+
Kills:164
Deaths:113
KDR:1.451
Accuracy:26.459% C+
HSR:22.561% D
T1S Cycler
A++
Kills:129
Deaths:67
KDR:1.925
Accuracy:32.862% A++
HSR:23.256% C**
MKV Suppressed
B**
Kills:60
Deaths:53
KDR:1.132
Accuracy:24.909% C+
HSR:26.667% B**
Kills:13,677
Deaths (as Combat Medic):7,474
Deaths (to Combat Medics):4,271
KDR:1.82994
Kill Difference:6,203
Playtime:162.449 hours
Usage:10%
Score:3.370m
Score/min:346
Accuracy (listed only):36.351%
HSR (listed only):26.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B++
Kills:1,795
Deaths:986
KDR:1.820
Accuracy:65.462% B++
HSR:16.657% C++
LC3 Jaguar
A++
Kills:1,375
Deaths:538
KDR:2.556
Accuracy:30.690% A
HSR:30.327% A++
TAS-16 Blackjack
B+
Kills:1,259
Deaths:720
KDR:1.749
Accuracy:65.758% B+
HSR:16.759% C*
HC1 Cougar
M*
Kills:1,242
Deaths:630
KDR:1.971
Accuracy:28.920% B*
HSR:41.546% M*
NS-11C
M+
Kills:1,203
Deaths:557
KDR:2.160
Accuracy:29.360% B**
HSR:36.160% M+
TRAC-5
B**
Kills:1,190
Deaths:964
KDR:1.234
Accuracy:26.506% B**
HSR:21.933% B+
NSX Tanto
A+
Kills:1,186
Deaths:721
KDR:1.645
Accuracy:30.696% B*
HSR:34.739% A+
TRAC-5 S
A++
Kills:1,184
Deaths:596
KDR:1.987
Accuracy:31.984% A++
HSR:27.534% A++
FA1 Barrage
B++
Kills:1,164
Deaths:731
KDR:1.592
Accuracy:43.163% C**
HSR:18.900% B++
AMR-66
A++
Kills:679
Deaths:374
KDR:1.816
Accuracy:29.136% B
HSR:37.997% A++
AS16 NightHawk
A*
Kills:552
Deaths:279
KDR:1.979
Accuracy:52.107% A
HSR:23.913% A*
TRAC-5 Burst
A++
Kills:470
Deaths:259
KDR:1.815
Accuracy:27.298% C**
HSR:34.681% A++
MG-HBR1 Dragoon
A
Kills:410
Deaths:171
KDR:2.398
Accuracy:41.875% A
HSR:30% C++
MG-C1 Kindred
A++
Kills:308
Deaths:114
KDR:2.702
Accuracy:31.382% B*
HSR:35.390% A++
NS Baron G5
B+
Kills:285
Deaths:186
KDR:1.532
Accuracy:48.855% B+
HSR:17.193% B+
NSX-P Tanto
A++
Kills:183
Deaths:78
KDR:2.346
Accuracy:27.122% C**
HSR:38.798% A++
LC2 Lynx
M**
Kills:157
Deaths:79
KDR:1.987
Accuracy:28.026% B*
HSR:43.312% M**
TRAC-Shot
B**
Kills:126
Deaths:39
KDR:3.231
Accuracy:26.730% C**
HSR:24.603% B**
Kills:14,768
Deaths (as Engineer):8,022
Deaths (to Engineers):4,132
KDR:1.84094
Kill Difference:6,746
Playtime:416.481 hours
Usage:27%
Score:7.811m
Score/min:313
Accuracy (listed only):36.948%
HSR (listed only):29.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A+
Kills:1,279
Deaths:602
KDR:2.125
Accuracy:30.263% B++
HSR:29.711% A+
NS-44 Commissioner
A
Kills:1,188
Deaths:922
KDR:1.289
Accuracy:38.110% C++
HSR:31.566% A
SMG-46 Armistice
B*
Kills:797
Deaths:551
KDR:1.446
Accuracy:28.683% B+
HSR:22.208% B*
NSX Daimyo
C+
Kills:738
Deaths:265
KDR:2.785
Accuracy:40.398% C+
HSR:93.631% C+
TSAR-42
B*
Kills:706
Deaths:142
KDR:4.972
Accuracy:41.099% B
HSR:77.620% B*
NS-357 Underboss
A
Kills:684
Deaths:496
KDR:1.379
Accuracy:38.919% C*
HSR:34.211% A
NSX Tengu
B
Kills:538
Deaths:387
KDR:1.390
Accuracy:38.917% B
HSR:19.331% C
NS-7 PDW
B+
Kills:458
Deaths:371
KDR:1.235
Accuracy:27.406% B+
HSR:21.834% B+
TX1 Repeater
B**
Kills:425
Deaths:491
KDR:0.866
Accuracy:26.794% B
HSR:29.177% B**
TX2 Emperor
B*
Kills:362
Deaths:468
KDR:0.774
Accuracy:27.587% C+
HSR:26.519% B*
NS-357 IA
B**
Kills:339
Deaths:284
KDR:1.194
Accuracy:43.419% C
HSR:44.543% B**
NS-44L Blackhand
C--
Kills:301
Deaths:249
KDR:1.209
Accuracy:34.062% D-
HSR:35.548% C--
AM7-XOXO
B
Kills:267
Deaths:162
KDR:1.648
Accuracy:61.851% C+
HSR:25.468% B
M77-B
C+
Kills:233
Deaths:89
KDR:2.618
Accuracy:37.046% C+
HSR:71.674% C--
PS1-AV Suppressor
B+
Kills:190
Deaths:83
KDR:2.289
Accuracy:30.316% C++
HSR:27.895% B+
RAMS .50M
B**
Kills:190
Deaths:16
KDR:11.875
Accuracy:44.036% B*
HSR:87.368% B**
NS-30 Vandal
A+
Kills:168
Deaths:88
KDR:1.909
Accuracy:31.526% C
HSR:38.095% A+
SOAS-20
B+
Kills:167
Deaths:90
KDR:1.856
Accuracy:26.818% C
HSR:24.551% B+
T4 AMP
B+
Kills:166
Deaths:181
KDR:0.917
Accuracy:27.053% C+
HSR:22.289% B+
NSX Tomoe
B+
Kills:157
Deaths:93
KDR:1.688
Accuracy:27.455% C
HSR:42.675% B+
99SV
C++
Kills:145
Deaths:62
KDR:2.339
Accuracy:30.636% C+
HSR:35.862% C++
NS-AM7 Archer
B*
Kills:88
Deaths:103
KDR:0.854
Accuracy:65.233% B*
HSR:13.636% C-
NS-44B Commissioner
M+
Kills:75
Deaths:41
KDR:1.829
Accuracy:46.154% B++
HSR:52% M+
NS-61 Emissary
B
Kills:70
Deaths:90
KDR:0.778
Accuracy:28.752% C++
HSR:18.571% B
MKV Suppressed
B**
Kills:60
Deaths:53
KDR:1.132
Accuracy:24.909% C+
HSR:26.667% B**
Soldier Soaker
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:32.805% N/A
HSR:10% N/A
Kills:9,841
Deaths (as Infiltrator):6,417
Deaths (to Infiltrators):3,678
KDR:1.53358
Kill Difference:3,424
Playtime:92.635 hours
Usage:6%
Score:1.449m
Score/min:261
Accuracy (listed only):35.779%
HSR (listed only):37.025%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:661
Deaths:164
KDR:4.030
Accuracy:25.189% A++
HSR:24.962% B++
MRC3 Mercy
A+
Kills:562
Deaths:115
KDR:4.887
Accuracy:24.855% A+
HSR:28.470% A
M1 Heavy Cycler
A+
Kills:234
Deaths:154
KDR:1.519
Accuracy:18.667% B**
HSR:25.641% A+
M6 Onslaught
A++
Kills:163
Deaths:37
KDR:4.405
Accuracy:19.945% B+
HSR:29.448% A++
M6 Onslaught
A*
Kills:124
Deaths:28
KDR:4.429
Accuracy:23.776% A
HSR:31.452% A*
NS-20 Gorgon
A++
Kills:69
Deaths:37
KDR:1.865
Accuracy:37.205% A++
HSR:26.087% A
M3 Pounder HEG
B**
Kills:54
Deaths:85
KDR:0.635
Accuracy:48.245% B**
HSR:1.852% D-
M1 Heavy Cycler
A
Kills:54
Deaths:13
KDR:4.154
Accuracy:22.651% A
HSR:24.074% B**
Kills:1,921
Deaths (as MAX Suit):316.500
Deaths (to MAX Suits):1,936
KDR:6.06951
Kill Difference:1,604.500
Playtime:26.677 hours
Usage:2%
Score:0.908m
Score/min:567
Accuracy (listed only):27.567%
HSR (listed only):23.998%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:89
V. Kills:2 N/A
Deaths:26
KDR:3.423
Accuracy:29.668% C+
KPH:25.500 D
VKPH:0.600 D**
M18 Needler
B+
Kills:73
V. Kills:42 170%
Deaths:54
KDR:1.352
Accuracy:34.528% B+
KPH:10.500 C
VKPH:6 C--
Hellfire Rocket Pods
C**
Kills:60
V. Kills:5 N/A
Deaths:6
KDR:10
Accuracy:50.501% C**
KPH:96.700 C**
VKPH:8.100 D
Kills:222 (162 + 0)
Deaths:86
KDR:2.581
VKDR:0.570
Vehicle Kills:49
Kill Difference:136
Playtime:11.099 hours
Usage:1%
Score:0.108m
Score/min:162
Piloting Accuracy:34.528%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:71
V. Kills:6 N/A
Deaths:4
KDR:17.750
Accuracy:43.319% B+
KPH:54.100 C-
VKPH:4.600 C+
Kills:71 (0 + 71)
Deaths:4
KDR:17.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:67
Playtime:1.313 hours
Usage:0%
Score:0.012m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:43.319%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:205
V. Kills:105 193%
Deaths:60
KDR:3.417
Accuracy:47.358% B*
KPH:17.600 D
VKPH:9 C++
L100 Python AP
C**
Kills:119
V. Kills:46 253%
Deaths:17
KDR:7
Accuracy:58.426% C**
KPH:36.300 C*
VKPH:14 D
L100 Python HEAT
B+
Kills:73
V. Kills:30 235%
Deaths:14
KDR:5.214
Accuracy:56.587% B+
KPH:18.600 D-
VKPH:7.700 D-
Kills:397 (397 + 0)
Deaths:91
KDR:4.363
VKDR:1.989
Vehicle Kills:181
Kill Difference:306
Playtime:18.850 hours
Usage:1%
Score:0.166m
Score/min:147
Driving Accuracy:56.587%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:176
V. Kills:80 217%
Deaths:36
KDR:4.889
Accuracy:49.081% B
KPH:24.200 C--
VKPH:11 D--
E540 Halberd
B++
Kills:94
V. Kills:37 247%
Deaths:12
KDR:7.833
Accuracy:46.673% B++
KPH:29.700 B+
VKPH:11.700 C
MR11 Gatekeeper
A
Kills:67
V. Kills:37 176%
Deaths:10
KDR:6.700
Accuracy:48.986% A
KPH:27.200 B++
VKPH:15 C+
Kills:337 (176 + 161)
Deaths:58
KDR:5.810
VKDR:2.655
Vehicle Kills:154
Kill Difference:279
Playtime:12.895 hours
Usage:1%
Score:0.206m
Score/min:267
Driving Accuracy:49.081%
Gunner Accuracy:48.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:100
V. Kills:44 222%
Deaths:25
KDR:4
Accuracy:49.795% C*
KPH:39.200 C
VKPH:17.300 D-
P525 Marauder-H
B+
Kills:94
V. Kills:13 N/A
Deaths:10
KDR:9.400
Accuracy:43.856% B**
KPH:59.800 D-
VKPH:8.300 B+
Kills:194 (0 + 194)
Deaths:35
KDR:5.543
VKDR:1.629
Vehicle Kills:57
Kill Difference:159
Playtime:4.121 hours
Usage:0%
Score:0.084m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:43.856%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:325
V. Kills:9 N/A
Deaths:26
KDR:12.500
Accuracy:22.712% B**
KPH:64.800 C++
VKPH:1.800 D
M20 Basilisk
A+
Kills:189
V. Kills:46 402%
Deaths:35
KDR:5.400
Accuracy:51.979% A+
KPH:20.500 C+
VKPH:5 D
M12 Kobalt
B++
Kills:132
V. Kills:4 N/A
Deaths:7
KDR:18.857
Accuracy:20.374% B++
KPH:91.600 B+
VKPH:2.800 C
M20 Basilisk
A+
Kills:108
V. Kills:34 309%
Deaths:18
KDR:6
Accuracy:52.750% A+
KPH:18.200 C
VKPH:5.700 D-
Kills:754 (0 + 754)
Deaths:86
KDR:8.767
VKDR:1.081
Vehicle Kills:93
Kill Difference:668
Playtime:21.601 hours
Usage:1%
Score:0.222m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:52.750%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:197
V. Kills:14 N/A
Deaths:24
KDR:8.208
Accuracy:35.608% C*
KPH:48.300 C--
VKPH:3.400 D-
Kills:197 (0 + 197)
Deaths:24
KDR:8.208
VKDR:0.583
Vehicle Kills:14
Kill Difference:173
Playtime:4.078 hours
Usage:0%
Score:0.036m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:35.608%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,9896,8662,6392.602C**0.6229.729%A36.775%A++71.7A1.3A++23895.8h10.9B+36.5B++
T9A "Butcher" 3,9973,9301,4962.627B+0.6427.02%B+38.397%A80.2B++1.4B**30949h10.8B+39.8B+
MG-H1 Watchman 3,2153,1371,5622.008B0.0226.957%B++33.28%B*62.4B++1.6A+22750.3h13.7B+50.7B+
T9 CARV 1,9771,9351,1941.621B0.3624.046%B*33.643%A+40.5B+N/A18247.8h12.8B+53.4B+
TRS-12 Uppercut 1,8071,7959861.82B+0.1665.462%B++16.657%C++62.8B*N/A19928.6h2.5C*3.9B+
NS-15M2 1,7091,6818421.996C*0.0127.108%B+39.322%A++55.3C**N/A17430.4h11.5B+42.4B+
LC3 Jaguar 1,4011,3755382.556B*0.5730.69%A30.327%A++73.9A++1.4A*21418.6h10.9B+35.6B*
Ripper 1,3921,36118,0920.075C+1.9111.332%D*25.349%A2CN/A6693.8h1.3B+11.5C
MG-S1 Jackal 1,3061,2796022.125B*0.1430.263%B++29.711%A+59.2B**1.3A17921.6h9.7C**32.1B+
T9 CARV-S 1,2961,2786441.984B+0.0025.044%B+39.28%A*59.4B++N/A15021.5h11.8C**46.9B+
TAS-16 Blackjack 1,2711,2597201.749B+0.2365.758%B+16.759%C*67B**N/A23218.8h2.2B+3.3B+
HC1 Cougar 1,2731,2426301.971B**0.0128.92%B*41.546%M*55.9B**1.4A++17822.2h10.2B++35.2B++
NS-11C 1,2311,2035572.16A0.1829.36%B**36.16%M+49.7B**1.2A+19324.2h12.1B++41.3B++
NSX Naginata 1,2291,1988201.461C++0.5223.353%C*32.387%B+48.9C*1.3B**15824.5h11.9C*50.9B
TRAC-5 1,2031,1909641.234B++0.7526.506%B**21.933%B+29.3B++N/A12640.6h13.6B+51.5B+
NS-11A 1,2081,1884632.566B**0.5829.746%B**38.721%A*62.5A1.1B**17119h11.2B*37.6B*
NS-44 Commissioner 1,2011,1889221.289C**0.6938.11%C++31.566%A36C++N/A11033h3.9C++10.2C**
NSX Tanto 1,2161,1867211.645B+0.3430.696%B*34.739%A+40.3C**1B*11929.4h12.4B40.4B+
TRAC-5 S 1,2201,1845961.987A++0.0031.984%A++27.534%A++48.3A++1.5A++14724.5h10.3B+32.3B*
TAR 1,1991,1814892.415B++0.4330.145%A35.309%A++56B**N/A19421.1h12.1B+40.2B*
T7 Mini-Chaingun 1,2021,1795991.968A0.0219.185%B18.405%A67.4A+1.3B**25117.5h13.6B+70.9B+
T1 Cycler 1,1901,1726841.713B+0.2727.041%B**32.082%A+37.3B++N/A15931.4h12.4B++46B*
FA1 Barrage 1,1781,1647311.592B+0.3943.163%C**18.9%B++46.9B**N/A17124.8h5C++11.5B
NS-15MP 8978862593.421B+1.4429.848%B+36.795%B++84.4B+1C*22010.5h10.2B34B
NS Decimator 1,0738754262.054B**0.0764.795%B+1.371%D44B+9.9D29919.9h3.6B++5.6B*
NSX-P Naginata 8518372902.886A+0.9028.761%B**38.232%A79B**1.3C*30410.6h10.2B+35.5B*
SMG-46 Armistice 8097975511.446B0.5428.683%B+22.208%B*36.9C**N/A12421.6h15.5C+54.1C**
C-4 9127723472.225B+0.2429.747%B+N/A108.7B+19.7D7677.1h1.3B+4.3B+
TMG-50 7707572572.946A++0.9629.417%A38.441%A*72.8A++1.3A++29010.4h10B+33.9B++
MANA Anti-Personnel Turret 7667572203.441N/A1.4621.709%UN/A7570U90U14111700.1h14.7T*67.9T*
NSX Daimyo 7387382652.785C+0.8040.398%C+93.631%C+56.3C++N/A15113.1h2.6C+6.5C++
Frag Grenade 7397201720N/A718.0251.837%B*N/A553.8B+14.6B*21951.3h3.3B+6.4B++
TSAR-42 7117061424.972C**2.9941.099%B77.62%B*67.9AN/A24610.4h1.8B*4.4B++
NS-357 Underboss 6916844961.379B+0.6038.919%C*34.211%A52.6C**N/A17413h3.6B++9.3B+
AMR-66 6896793741.816B**0.1729.136%B37.997%A++40.2B**N/A12716.9h7.6B++26.2B+
MRC3 Mercy 6766611644.03B*2.0525.189%A++24.962%B++54.6A++1.2B**24912.1h16.5B*65.6B**
TORQ-9 5735712032.813B**0.8333.125%A++37.828%A++76.1A++N/A3167.5h12.7B++38.3B**
MRC3 Mercy 5735621154.887A2.9024.855%A+28.47%A55.6A++1.1B**27210.1h17B*68.5B*
AS16 NightHawk 5595522791.978B++0.0152.107%A23.913%A*70.8AN/A2837.8h4.2B+8B++
NSX Tengu 5425383871.39C*0.5938.917%B19.331%C44.8C*N/A15212h12.8C**32.8B
T2 Striker 7885082921.74M+0.2457.191%B++N/A25.1A*13.9B+25320.2h31.9B*55.8B*
TRAC-5 Burst 4774702591.815C+0.1727.298%C**34.681%A++48C**N/A1219.8h12.9C++47.4C**
NS-7 PDW 4704583711.235B+0.7527.406%B+21.834%B+30.7C++N/A8914.9h17.2C62.9C++
Chainblade 4714369,7580.045B*1.9412.372%D**13.532%B**1.1B++N/A3411.6h2.2B+17.9C
TX1 Repeater 4314254910.866C*1.1226.794%B29.177%B**31C++N/A10113.7h12.9B48.1B+
NSX Yumi 4194133151.311C+0.6729.246%B+31.719%B+33.9C+N/A10312.2h11.2B38.4B+
MG-HBR1 Dragoon 4154101712.398B**0.4141.875%A30%C++48.8B**N/A1668.4h6.9C*16.4B+
T16 Rhino 3923852401.604B+0.3828.238%A33.766%A++52.7B*1B*2187.3h12.6C**44.5B++
TX2 Emperor 3693624680.774C+1.2127.587%C+26.519%B*35.1C*N/A11510.3h9C**32.6C**
NS-357 IA 3413392841.194C++0.7943.419%C44.543%B**38.1C+N/A1248.9h3.1B+7.2C*
M12 Kobalt 3343252612.5C+10.5222.712%B**18.154%C+65C++1.8D2235h18.9C+83.3B+
MG-C1 Kindred 3113081142.702B*0.7231.382%B*35.39%A++73.3B**N/A2714.2h9.8B+31.2B++
Sticky Grenade 3133061306N/A304.0254.494%C*N/A765C17.5C**25820.4h2.5C+4.6C++
NS-44L Blackhand 3043012491.209C++0.7734.062%D-35.548%C--31C**N/A949.7h4B+11.9C+
NS Baron G5 2912851861.532B++0.4548.855%B+17.193%B+46B+1B**1856.2h4.3B8.9C+
Cycler TRV 2702701112.432A0.4530.754%A+32.222%A++65.9A+N/A3004.1h11.3B++36.9B*
AM7-XOXO 3222671621.648B+0.3461.851%C+25.468%B18.5C*3.8C9214.4h11.1C++17.9C*
M1 Heavy Cycler 2422341541.519C*0.4618.667%B**25.641%A+27.9B++1A1178.4h14.4B**77B++
M77-B 233233892.618C**0.6337.046%C+71.674%C--32.4BN/A997.2h2.5C++6.9C++
SABR-13 216212802.65B**0.6731.814%B**42.925%A*57.3B**1.1B++2313.7h8.9B**27.9B**
C75 Viper 310205603.417C+1.4347.358%B*N/A17.5D9C++11211.7h17.7C-37.3C++
CAS 14-E 211197248.208C6.2235.608%C*2.538%B++48C--3.4D-1464.1h30.3C*85.2C**
PS1-AV Suppressor 191190832.289B+0.3130.316%C++27.895%B+61.3C**N/A2023.1h11.2B++37B+
RAMS .50M 1901901611.875A**9.8944.036%B*87.368%B**65.5A*N/A2692.9h1.8B++4.1B++
M20 Basilisk 235189355.4B*3.4251.979%A+5.82%C+20.5C+5D1349.2h95.9C++184.5B++
NSX-P Tanto 184183782.346A++0.3627.122%C**38.798%A++44.6B++N/A2624.1h13.2B+48.7B+
P2-120 AP 256176364.889C2.9149.081%B2.841%C+24.1C--11D--3057.3h7.3C+14.8C**
NS-30 Vandal 168168881.909C++0.0731.526%C38.095%A+56B+N/A1523h5.4C**17.2C*
SOAS-20 167167901.856B0.1326.818%C24.551%B+47.7B+N/A1623.5h12C++44.7C++
T4 AMP 1671661810.917C+1.0727.053%C+22.289%B+29.6C+N/A975.6h15.3C++56.7C++
T1B Cycler 1661641131.451C+0.5326.459%C+22.561%D34.9CN/A1124.7h15.1D-56.9C
M6 Onslaught 165163374.405A2.4219.945%B+29.448%A++52.6B**N/A1943.1h17B+85.3B+
NSX Tomoe 160157931.688C++0.3027.455%C42.675%B+39.3C+N/A1234h14.5C++52.7C++
LC2 Lynx 162157791.987B*0.0028.026%B*43.312%M**58.1A1.9M**4782.7h13.5B+48B++
99SV 148145622.339B+0.3630.636%C+35.862%C++30.9B+N/A1504.7h6C+19.5C+
Rocklet Rifle 2411361510.901B1.0864.953%AN/A25.7C+19.8C3905.3h49.7D76.5C+
M12 Kobalt 136132718.857C++16.8720.374%B++21.212%B+94.3B++2.9C3101.4h12.7B**62.5B*
T1S Cycler 132129671.925B*0.0632.862%A++23.256%C**49.6B**1.2B**2042.6h6.8A*20.8A+
Tank Mine 185128432.977C*0.9954.035%A+N/A91.4C40.7D8901.4h2.4D4.5B**
TRAC-Shot 129126393.231A++1.2526.73%C**24.603%B**66.3A+1.6A*2021.9h9.9B++36.9B+
M6 Onslaught 126124284.429B**2.4523.776%A31.452%A*56.4A+N/A1612.2h18.3C**76.8B++
L100 Python AP 165119177C**5.0258.426%C**1.681%C36.1C*13.9D2923.3h5.3B+9.1B+
M20 Basilisk 142108186B**4.0252.75%A+8.333%B**18.3C5.8D-1495.9h106C+201B+
ML-7 1591061180.898B1.0954.985%C+N/A23C+11.5C+3204.6h7.1C+12.9C++
The Slasher 1141042,8300.037C1.957.193%F-28.846%A++0.9C-N/A3119.5h2.4C+33D*
G20 Vulcan-H 144100254C+2.0249.795%C*N/A40C+17.6D-3582.5h88.7B+178.2B+
P525 Marauder-H 10794109.4C7.4243.856%B**N/A58.8D-8.1B3111.6h12.4F28.3C--
E540 Halberd 13194127.833C++5.8546.673%B++N/A29.4B+11.6C2263.2h5.6C**12B+
M14 Banshee 9189263.423C+1.4429.668%C+N/A25.4DN/A1793.5h29.8C+100.6C+
NS-AM7 Archer 120881030.854B*1.1365.233%B*13.636%C-10.4B+3.8B*828.5h19C++29.1B
NS-44B Commissioner 7775411.829B++0.1546.154%B++52%M+57.7C++1.5A**2241.3h3.2B+6.9B+
M18 Needler 11573541.352C+0.6334.528%B+N/A10.4C6C--1157h130.7B378.6B+
L100 Python HEAT 10373145.214C++3.2356.587%B+N/A18.7D-7.7D-1293.9h8.8D*15.5D
M9 SKEP Launcher 11472701.029B**0.9572.357%B+N/A23.2B+13.5B++2163.1h9.1C+12.6C*
Dual-75 Duster 7771417.75C**15.7743.319%B+N/A54.6C-4.6C+1551.3h7D16.1C++
NS-61 Emissary 7070900.778C+1.2128.752%C++18.571%B25C+N/A1212.8h13.7C++47.5C**
NS-20 Gorgon 7469371.865B+0.1237.205%A++26.087%A22.3B+1.6C++783.1h59.1C+158.9B
Icikill 75681,3870.049C+1.9320.833%D-25%A*1.2C+N/A358.7h2.1C++10.2C+
MR11 Gatekeeper 10467106.7B+4.7248.986%A1.493%C26.8B++14.8C+2052.5h45.1B+92B*
ASP-30 Grounder 11065521.25B*0.7354.184%D*N/A16.3C+11.3C++1714h8C++14.7C
Hunter QCX 64641070.598C+1.3916.565%F18.75%C-17.3B+N/A823.7h4.7B28.3C+
Hellfire Rocket Pods 6560610B+8.0250.501%C**N/A100C**8.3D5930.6h21C++41.6C**
MKV Suppressed 6160531.132C++0.8524.909%C+26.667%B**37.5C*N/A2101.6h15.9C+63.8C+
M3 Pounder HEG 6954850.635C-1.3548.245%B**1.852%D-10.8D3C+845h19.9C41.1C**
M1 Heavy Cycler 5554134.154A*2.1722.651%A24.074%B**54A+1B+1841h11.5A+50.9B**
Soldier Soaker 5050381.316C*0.6732.805%C+10%D71.4B++N/A2930.7h6.6C+20.2C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11040.2h
Spawn Beacon141,2421h
Nano-Armor Kit270379,07427.2h
Nanite Revive Grenade01,1240.3h
Nanite Healing Grenade02450.1h
Medical Applicator434203,13317.7h
Restoration Kit1031,8513.9h
Spitfire Auto-Turret11400.2h
Motion Spotter68660.6h
Rampart Wall4930.9h
Welding Device16,5250.5h
Shield Recharging Field221,4560.9h
Recon Detection Device352,4453.8h
Ammunition Package425,1031.6h
Medical Kit2823,89614.4h
Anti-Infantry MANA Turret137311.1h
Hardlight Barrier114040.7h
Nano-Repair Grenade02460.1h
M4-F Pillager24800.2h

Check the help document for the dictionary if you want to learn more about words used here.


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