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Field Marshal Bounty Hunter CallMehPain[ATP] CallMehPain
TR BR 137

KDR: 2.31

Score: 41.2m

Last Seen: Aug 3rd, 2020 3:43 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" MG-H1 Watchman TRS-12 Uppercut T9 CARV NS-15M2 LC3 Jaguar TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,395,214 MLG Score: 2714
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.951%36.034%104351129862,6142.53231-0.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.337%1.49A+2.244A*-1.028D*HEAD ++ (~21.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.509B+10.50.263C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.846%1.581%121313465067173040.705718166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.962%0.756B++-0.594D-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.414B110.118C+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.943%14.304%159413457906953081.13669256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.874%0.344C**2.363A*1.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.7-0.004C+48.2-0.198C72.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.962%79.905%159513442,9411597101.84043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.624%0.753B++0.827B++0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.30.285C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.968%19.735%159513445,5132015532.73598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.157%0.922B*0.957B*0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.548B+3.10.354C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.2m328.4%460 (27.6k)366 (22k)2.3133593,59640,4592.4858137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349616525.324%31.467%79702:4735

10% Combat Medic23% Engineer40% Heavy Assault6% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2016 11:30 PMApr 23rd, 2019 2:20 AMAug 3rd, 2020 7:48 PM (10d) (PST)Aug 3rd, 2020 12:59 PM (10d) (PST)Aug 3rd, 2020 11:43 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6532404130.8330.3600.2622.8480.0352714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,15514,38024,775502216171221,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1873.5h/78.1d 6,977 29,452 30,789 320.1k 3,156 5,511 3,886 73.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:16,417
Deaths:4,654
KDR:3.528
Accuracy:30.419% B++
HSR:38.698% B**
T9A "Butcher"
B*
Kills:4,906
Deaths:1,720
KDR:2.852
Accuracy:27.215% C+
HSR:39.299% B*
MG-H1 Watchman
B+
Kills:3,890
Deaths:1,725
KDR:2.255
Accuracy:27.256% C++
HSR:34.627% B+
T9 CARV
B*
Kills:2,197
Deaths:1,253
KDR:1.753
Accuracy:24.286% C*
HSR:34.775% B*
NS-15M2
B*
Kills:1,681
Deaths:842
KDR:1.996
Accuracy:27.108% C+
HSR:39.322% B*
T9 CARV-S
B**
Kills:1,278
Deaths:644
KDR:1.984
Accuracy:25.044% C+
HSR:39.280% B**
NS-15 Gallows
B++
Kills:1,248
Deaths:240
KDR:5.200
Accuracy:31.014% C++
HSR:42.228% B++
NSX Naginata
C++
Kills:1,198
Deaths:820
KDR:1.461
Accuracy:23.353% C-
HSR:32.387% C++
NS-15MP
B+
Kills:1,177
Deaths:323
KDR:3.644
Accuracy:29.555% C+
HSR:38.488% B+
NSX-P Naginata
B+
Kills:1,167
Deaths:369
KDR:3.163
Accuracy:29.050% B+
HSR:37.104% B+
TMG-50
B**
Kills:812
Deaths:269
KDR:3.019
Accuracy:29.448% B++
HSR:38.547% B**
T16 Rhino
B**
Kills:385
Deaths:240
KDR:1.604
Accuracy:28.238% B++
HSR:33.766% B**
Kills:36,356
Deaths (as Heavy Assault):13,099
Deaths (to Heavy Assaults):14,136
KDR:2.77548
Kill Difference:23,257
Playtime:754.618 hours
Usage:40%
Score:18.985m
Score/min:419
Accuracy (listed only):27.665%
HSR (listed only):37.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B++
Kills:2,344
Deaths:1,142
KDR:2.053
Accuracy:62.780% C++
HSR:20.307% B++
LC3 Jaguar
B**
Kills:1,552
Deaths:583
KDR:2.662
Accuracy:30.743% B++
HSR:29.897% B**
LC2 Lynx
A+
Kills:1,441
Deaths:371
KDR:3.884
Accuracy:31.489% B*
HSR:35.045% A+
TAS-16 Blackjack
C**
Kills:1,302
Deaths:736
KDR:1.769
Accuracy:65.836% C++
HSR:17.512% C**
MG-S1 Jackal
B++
Kills:1,301
Deaths:603
KDR:2.158
Accuracy:30.301% C++
HSR:29.746% B++
HC1 Cougar
A**
Kills:1,242
Deaths:630
KDR:1.971
Accuracy:28.920% C**
HSR:41.546% A**
NS-11C
A*
Kills:1,203
Deaths:557
KDR:2.160
Accuracy:29.360% B+
HSR:36.160% A*
TRAC-5
B
Kills:1,190
Deaths:964
KDR:1.234
Accuracy:26.506% B
HSR:21.933% C++
NSX Tanto
B*
Kills:1,186
Deaths:721
KDR:1.645
Accuracy:30.696% C*
HSR:34.739% B*
TRAC-5 S
A+
Kills:1,184
Deaths:596
KDR:1.987
Accuracy:31.984% B**
HSR:27.534% A+
NSX-P Tanto
B**
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:32.252% B+
HSR:37.958% B**
FA1 Barrage
B++
Kills:1,164
Deaths:731
KDR:1.592
Accuracy:43.163% C+
HSR:18.900% B++
SMG-46 Armistice
B+
Kills:843
Deaths:566
KDR:1.489
Accuracy:28.724% C++
HSR:22.539% B+
MG-C1 Kindred
A+
Kills:818
Deaths:286
KDR:2.860
Accuracy:32.456% B+
HSR:36.675% A+
NS-7 PDW
B+
Kills:604
Deaths:396
KDR:1.525
Accuracy:28.217% C++
HSR:24.172% B+
AS16 NightHawk
A*
Kills:603
Deaths:307
KDR:1.964
Accuracy:51.710% B*
HSR:23.881% A*
NSX Tengu
C
Kills:538
Deaths:387
KDR:1.390
Accuracy:38.917% C
HSR:19.331% D
TRAC-5 Burst
B**
Kills:483
Deaths:263
KDR:1.837
Accuracy:27.413% C
HSR:34.783% B**
TRAC-Shot
B++
Kills:436
Deaths:126
KDR:3.460
Accuracy:29.701% B++
HSR:23.165% B+
NS Baron G5
C**
Kills:285
Deaths:186
KDR:1.532
Accuracy:48.855% C++
HSR:17.193% C**
NSX-P Tengu
B**
Kills:273
Deaths:102
KDR:2.676
Accuracy:43.615% B+
HSR:31.868% B**
PS1-AV Suppressor
B+
Kills:231
Deaths:99
KDR:2.333
Accuracy:30.825% C+
HSR:31.169% B+
TS4 Haymaker
A
Kills:100
Deaths:68
KDR:1.471
Accuracy:44.708% C+
HSR:20% A
PDW-16 Hailstorm
A
Kills:99
Deaths:39
KDR:2.538
Accuracy:25.049% C
HSR:28.283% A
MKV Suppressed
B+
Kills:60
Deaths:53
KDR:1.132
Accuracy:24.909% D
HSR:26.667% B+
Kills:21,657
Deaths (as Light Assault):10,868
Deaths (to Light Assaults):6,137
KDR:1.99273
Kill Difference:10,789
Playtime:347.590 hours
Usage:19%
Score:6.466m
Score/min:310
Accuracy (listed only):35.965%
HSR (listed only):27.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B++
Kills:2,344
Deaths:1,142
KDR:2.053
Accuracy:62.780% C++
HSR:20.307% B++
TAR
A
Kills:1,520
Deaths:572
KDR:2.657
Accuracy:29.886% B++
HSR:36.776% A
TAS-16 Blackjack
C**
Kills:1,302
Deaths:736
KDR:1.769
Accuracy:65.836% C++
HSR:17.512% C**
MG-S1 Jackal
B++
Kills:1,301
Deaths:603
KDR:2.158
Accuracy:30.301% C++
HSR:29.746% B++
NS-11A
A
Kills:1,188
Deaths:463
KDR:2.566
Accuracy:29.734% B+
HSR:38.721% A
Cycler TRV
B**
Kills:1,176
Deaths:316
KDR:3.722
Accuracy:29.921% B++
HSR:33.078% B**
TORQ-9
A
Kills:1,173
Deaths:362
KDR:3.240
Accuracy:32.678% B**
HSR:37.852% A
T1 Cycler
B*
Kills:1,172
Deaths:684
KDR:1.713
Accuracy:27.041% C**
HSR:32.082% B*
FA1 Barrage
B++
Kills:1,164
Deaths:731
KDR:1.592
Accuracy:43.163% C+
HSR:18.900% B++
SMG-46 Armistice
B+
Kills:843
Deaths:566
KDR:1.489
Accuracy:28.724% C++
HSR:22.539% B+
NS-7 PDW
B+
Kills:604
Deaths:396
KDR:1.525
Accuracy:28.217% C++
HSR:24.172% B+
AS16 NightHawk
A*
Kills:603
Deaths:307
KDR:1.964
Accuracy:51.710% B*
HSR:23.881% A*
NSX Tengu
C
Kills:538
Deaths:387
KDR:1.390
Accuracy:38.917% C
HSR:19.331% D
NSX Yumi
C*
Kills:419
Deaths:317
KDR:1.322
Accuracy:29.217% C++
HSR:31.742% C*
NS Baron G5
C**
Kills:285
Deaths:186
KDR:1.532
Accuracy:48.855% C++
HSR:17.193% C**
NSX-P Tengu
B**
Kills:273
Deaths:102
KDR:2.676
Accuracy:43.615% B+
HSR:31.868% B**
PS1-AV Suppressor
B+
Kills:231
Deaths:99
KDR:2.333
Accuracy:30.825% C+
HSR:31.169% B+
SABR-13
A
Kills:221
Deaths:83
KDR:2.663
Accuracy:31.545% B+
HSR:42.082% A
T1B Cycler
C--
Kills:164
Deaths:113
KDR:1.451
Accuracy:26.459% C--
HSR:22.561% D--
T1S Cycler
A
Kills:129
Deaths:67
KDR:1.925
Accuracy:32.862% A
HSR:23.256% C+
TS4 Haymaker
A
Kills:100
Deaths:68
KDR:1.471
Accuracy:44.708% C+
HSR:20% A
PDW-16 Hailstorm
A
Kills:99
Deaths:39
KDR:2.538
Accuracy:25.049% C
HSR:28.283% A
T1A Unity
A*
Kills:91
Deaths:22
KDR:4.136
Accuracy:30.413% B++
HSR:47.253% A*
MKV Suppressed
B+
Kills:60
Deaths:53
KDR:1.132
Accuracy:24.909% D
HSR:26.667% B+
Kills:17,000
Deaths (as Combat Medic):8,414
Deaths (to Combat Medics):5,156
KDR:2.02044
Kill Difference:8,586
Playtime:193.963 hours
Usage:10%
Score:4.325m
Score/min:372
Accuracy (listed only):36.140%
HSR (listed only):28.207%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B++
Kills:2,344
Deaths:1,142
KDR:2.053
Accuracy:62.780% C++
HSR:20.307% B++
LC3 Jaguar
B**
Kills:1,552
Deaths:583
KDR:2.662
Accuracy:30.743% B++
HSR:29.897% B**
LC2 Lynx
A+
Kills:1,441
Deaths:371
KDR:3.884
Accuracy:31.489% B*
HSR:35.045% A+
TAS-16 Blackjack
C**
Kills:1,302
Deaths:736
KDR:1.769
Accuracy:65.836% C++
HSR:17.512% C**
HC1 Cougar
A**
Kills:1,242
Deaths:630
KDR:1.971
Accuracy:28.920% C**
HSR:41.546% A**
NS-11C
A*
Kills:1,203
Deaths:557
KDR:2.160
Accuracy:29.360% B+
HSR:36.160% A*
TRAC-5
B
Kills:1,190
Deaths:964
KDR:1.234
Accuracy:26.506% B
HSR:21.933% C++
NSX Tanto
B*
Kills:1,186
Deaths:721
KDR:1.645
Accuracy:30.696% C*
HSR:34.739% B*
TRAC-5 S
A+
Kills:1,184
Deaths:596
KDR:1.987
Accuracy:31.984% B**
HSR:27.534% A+
NSX-P Tanto
B**
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:32.252% B+
HSR:37.958% B**
FA1 Barrage
B++
Kills:1,164
Deaths:731
KDR:1.592
Accuracy:43.163% C+
HSR:18.900% B++
MG-C1 Kindred
A+
Kills:818
Deaths:286
KDR:2.860
Accuracy:32.456% B+
HSR:36.675% A+
AMR-66
B**
Kills:702
Deaths:379
KDR:1.852
Accuracy:29.228% C+
HSR:37.464% B**
AS16 NightHawk
A*
Kills:603
Deaths:307
KDR:1.964
Accuracy:51.710% B*
HSR:23.881% A*
TRAC-5 Burst
B**
Kills:483
Deaths:263
KDR:1.837
Accuracy:27.413% C
HSR:34.783% B**
MG-HBR1 Dragoon
B++
Kills:438
Deaths:177
KDR:2.475
Accuracy:41.278% B++
HSR:30.137% C
TRAC-Shot
B++
Kills:436
Deaths:126
KDR:3.460
Accuracy:29.701% B++
HSR:23.165% B+
NS Baron G5
C**
Kills:285
Deaths:186
KDR:1.532
Accuracy:48.855% C++
HSR:17.193% C**
TS4 Haymaker
A
Kills:100
Deaths:68
KDR:1.471
Accuracy:44.708% C+
HSR:20% A
Kills:18,848
Deaths (as Engineer):9,179
Deaths (to Engineers):4,826
KDR:2.05338
Kill Difference:9,669
Playtime:435.804 hours
Usage:23%
Score:8.317m
Score/min:318
Accuracy (listed only):37.846%
HSR (listed only):28.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:1,331
Deaths:236
KDR:5.640
Accuracy:42.992% C++
HSR:75.657% B
MG-S1 Jackal
B++
Kills:1,301
Deaths:603
KDR:2.158
Accuracy:30.301% C++
HSR:29.746% B++
NS-357 Underboss
B**
Kills:1,215
Deaths:851
KDR:1.428
Accuracy:41.327% C++
HSR:34.897% B**
NS-44 Commissioner
B++
Kills:1,188
Deaths:923
KDR:1.287
Accuracy:38.096% C
HSR:31.566% B++
NS-44B Commissioner
B**
Kills:1,173
Deaths:648
KDR:1.810
Accuracy:44.623% C+
HSR:42.285% B**
NSX Daimyo
C+
Kills:866
Deaths:277
KDR:3.126
Accuracy:41.501% C
HSR:93.995% C+
SMG-46 Armistice
B+
Kills:843
Deaths:566
KDR:1.489
Accuracy:28.724% C++
HSR:22.539% B+
NS-7 PDW
B+
Kills:604
Deaths:396
KDR:1.525
Accuracy:28.217% C++
HSR:24.172% B+
NSX Tengu
C
Kills:538
Deaths:387
KDR:1.390
Accuracy:38.917% C
HSR:19.331% D
TX1 Repeater
B*
Kills:427
Deaths:491
KDR:0.870
Accuracy:26.739% C++
HSR:29.274% B*
NS-357 IA
B++
Kills:370
Deaths:307
KDR:1.205
Accuracy:43.112% D-
HSR:43.514% B++
TX2 Emperor
B+
Kills:362
Deaths:468
KDR:0.774
Accuracy:27.587% C-
HSR:26.519% B+
RAMS .50M
B**
Kills:346
Deaths:23
KDR:15.044
Accuracy:43.952% C**
HSR:86.705% B**
NS-44L Blackhand
D
Kills:325
Deaths:261
KDR:1.245
Accuracy:34.518% D*
HSR:36.615% D
SOAS-20
B++
Kills:321
Deaths:116
KDR:2.767
Accuracy:28.750% C
HSR:29.907% B++
AM7-XOXO
C++
Kills:313
Deaths:188
KDR:1.665
Accuracy:61.613% C+
HSR:25.240% C++
NSX-P Tengu
B**
Kills:273
Deaths:102
KDR:2.676
Accuracy:43.615% B+
HSR:31.868% B**
M77-B
C-
Kills:233
Deaths:89
KDR:2.618
Accuracy:37.046% C-
HSR:71.674% D-
PS1-AV Suppressor
B+
Kills:231
Deaths:99
KDR:2.333
Accuracy:30.825% C+
HSR:31.169% B+
NSX Tomoe
C*
Kills:181
Deaths:98
KDR:1.847
Accuracy:27.779% D
HSR:44.751% C*
NS-30 Vandal
B**
Kills:168
Deaths:88
KDR:1.909
Accuracy:31.526% D
HSR:38.095% B**
T4 AMP
C++
Kills:166
Deaths:181
KDR:0.917
Accuracy:27.053% C
HSR:22.289% C++
99SV
C++
Kills:165
Deaths:65
KDR:2.538
Accuracy:31.237% D
HSR:37.576% C++
Soldier Soaker
C+
Kills:138
Deaths:98
KDR:1.408
Accuracy:36.238% C+
HSR:9.420% D-
PDW-16 Hailstorm
A
Kills:99
Deaths:39
KDR:2.538
Accuracy:25.049% C
HSR:28.283% A
NS-AM7 Archer
B*
Kills:88
Deaths:103
KDR:0.854
Accuracy:65.233% B*
HSR:13.636% D
NS-61 Emissary
C+
Kills:70
Deaths:90
KDR:0.778
Accuracy:28.752% C+
HSR:18.571% C+
NS-45 Pilot
B
Kills:61
Deaths:47
KDR:1.298
Accuracy:27.754% D--
HSR:34.426% B
MKV Suppressed
B+
Kills:60
Deaths:53
KDR:1.132
Accuracy:24.909% D
HSR:26.667% B+
TRAP-M1
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:30.253% N/A
HSR:48% N/A
Kills:13,506
Deaths (as Infiltrator):7,911
Deaths (to Infiltrators):4,400
KDR:1.70724
Kill Difference:5,595
Playtime:112.595 hours
Usage:6%
Score:1.971m
Score/min:292
Accuracy (listed only):35.608%
HSR (listed only):36.946%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:852
Deaths:203
KDR:4.197
Accuracy:25.112% B**
HSR:24.061% C++
MRC3 Mercy
B*
Kills:764
Deaths:154
KDR:4.961
Accuracy:24.864% B*
HSR:28.272% B*
M1 Heavy Cycler
A+
Kills:236
Deaths:155
KDR:1.523
Accuracy:18.676% B+
HSR:26.271% A+
M6 Onslaught
B+
Kills:236
Deaths:51
KDR:4.627
Accuracy:21.622% B
HSR:25.424% B+
M6 Onslaught
A++
Kills:155
Deaths:35
KDR:4.429
Accuracy:24.991% B*
HSR:31.613% A++
M3 Pounder HEG
B+
Kills:79
Deaths:88
KDR:0.898
Accuracy:48.748% B+
HSR:1.266% D*
NS-20 Gorgon
B*
Kills:69
Deaths:37
KDR:1.865
Accuracy:37.054% B*
HSR:26.087% B*
M3 Pounder HEG
A
Kills:57
Deaths:17
KDR:3.353
Accuracy:56.785% A
HSR:5.263% A
M1 Heavy Cycler
B*
Kills:55
Deaths:14
KDR:3.929
Accuracy:22.566% B++
HSR:25.455% B*
Kills:2,503
Deaths (as MAX Suit):377
Deaths (to MAX Suits):2,257
KDR:6.63926
Kill Difference:2,126
Playtime:30.732 hours
Usage:2%
Score:1.113m
Score/min:604
Accuracy (listed only):31.158%
HSR (listed only):21.524%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:132
V. Kills:3 N/A
Deaths:26
KDR:5.077
Accuracy:28.117% D
KPH:30.300 D-
VKPH:0.700 D*
M18 Needler
C*
Kills:73
V. Kills:42 170%
Deaths:54
KDR:1.352
Accuracy:34.528% C*
KPH:10.500 D
VKPH:6 D
Hellfire Rocket Pods
C
Kills:60
V. Kills:5 N/A
Deaths:6
KDR:10
Accuracy:50.501% C
KPH:96.700 C
VKPH:8.100 D-
Kills:265 (205 + 0)
Deaths:86
KDR:3.081
VKDR:0.581
Vehicle Kills:50
Kill Difference:179
Playtime:11.965 hours
Usage:1%
Score:0.120m
Score/min:167
Piloting Accuracy:34.528%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:71
V. Kills:6 N/A
Deaths:4
KDR:17.750
Accuracy:43.319% C++
KPH:54.100 D
VKPH:4.600 C
Kills:71 (0 + 71)
Deaths:4
KDR:17.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:67
Playtime:1.313 hours
Usage:0%
Score:0.012m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:43.319%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:205
V. Kills:105 193%
Deaths:60
KDR:3.417
Accuracy:47.358% B+
KPH:17.600 D--
VKPH:9 C
L100 Python AP
C++
Kills:119
V. Kills:46 253%
Deaths:17
KDR:7
Accuracy:58.426% C++
KPH:36.300 C
VKPH:14 D*
L100 Python HEAT
D*
Kills:73
V. Kills:30 235%
Deaths:14
KDR:5.214
Accuracy:56.587% C**
KPH:18.600 D*
VKPH:7.700 D*
Kills:397 (397 + 0)
Deaths:91
KDR:4.363
VKDR:1.989
Vehicle Kills:181
Kill Difference:306
Playtime:18.850 hours
Usage:1%
Score:0.171m
Score/min:151
Driving Accuracy:56.587%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:182
V. Kills:83 217%
Deaths:36
KDR:5.056
Accuracy:49.233% C++
KPH:24.800 D-
VKPH:11.300 D**
E540 Halberd
C**
Kills:94
V. Kills:37 247%
Deaths:12
KDR:7.833
Accuracy:46.673% C**
KPH:29.700 C+
VKPH:11.700 D
MR11 Gatekeeper
B*
Kills:79
V. Kills:43 180%
Deaths:10
KDR:7.900
Accuracy:49.978% B*
KPH:28.100 C*
VKPH:15.300 C
Kills:355 (182 + 173)
Deaths:58
KDR:6.121
VKDR:2.810
Vehicle Kills:163
Kill Difference:297
Playtime:13.324 hours
Usage:1%
Score:0.220m
Score/min:275
Driving Accuracy:49.233%
Gunner Accuracy:49.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:107
V. Kills:47 223%
Deaths:25
KDR:4.280
Accuracy:49.822% C+
KPH:38.200 D
VKPH:16.800 D--
P525 Marauder-H
C*
Kills:94
V. Kills:13 N/A
Deaths:10
KDR:9.400
Accuracy:43.856% B++
KPH:59.800 D*
VKPH:8.300 C*
Kills:201 (0 + 201)
Deaths:35
KDR:5.743
VKDR:1.714
Vehicle Kills:60
Kill Difference:166
Playtime:4.370 hours
Usage:0%
Score:0.089m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:43.856%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:349
V. Kills:11 N/A
Deaths:26
KDR:13.423
Accuracy:22.269% B+
KPH:64.300 C-
VKPH:2 D
M20 Basilisk
A
Kills:192
V. Kills:47 400%
Deaths:35
KDR:5.486
Accuracy:51.945% A
KPH:20.600 C
VKPH:5 D--
M12 Kobalt
C*
Kills:136
V. Kills:4 N/A
Deaths:7
KDR:19.429
Accuracy:20.428% C*
KPH:90.600 C+
VKPH:2.700 C-
M20 Basilisk
B**
Kills:113
V. Kills:34 323%
Deaths:18
KDR:6.278
Accuracy:52.178% B**
KPH:18.800 D
VKPH:5.700 D--
Kills:790 (0 + 790)
Deaths:86
KDR:9.186
VKDR:1.116
Vehicle Kills:96
Kill Difference:704
Playtime:22.247 hours
Usage:1%
Score:0.235m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:52.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:211
V. Kills:14 N/A
Deaths:24
KDR:8.792
Accuracy:35.796% C*
KPH:49.200 D
VKPH:3.300 D-
Kills:211 (0 + 211)
Deaths:24
KDR:8.792
VKDR:0.583
Vehicle Kills:14
Kill Difference:187
Playtime:4.288 hours
Usage:0%
Score:0.039m
Score/min:151
Piloting Accuracy:N/A%
Gunner Accuracy:35.796%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 16,71816,4174,6543.528C**1.2130.419%B++38.698%B**90.5B++1.7B**300181.5h9.9B+32.7B+
T9A "Butcher" 4,9934,9061,7202.852C*0.5427.215%C+39.299%B*85.3C++1.5B+32857.5h10.5C++38.7C*
MG-H1 Watchman 4,0033,8901,7252.255C+0.0627.256%C++34.627%B+67.8C+2B*26057.4h13.1C++48.2C*
TRS-12 Uppercut 2,3602,3441,1422.053B+0.2662.78%C++20.307%B++66.6C*N/A20935.2h2.5C+3.9C++
T9 CARV 2,2412,1971,2531.753C+0.5624.286%C*34.775%B*43.8C+N/A20850.2h12.5C+51.4C++
NS-15M2 1,7091,6818421.996C+0.3227.108%C+39.322%B*55.3CN/A18130.4h11.5C+42.4C++
LC3 Jaguar 1,5811,5525832.662B+0.3530.743%B++29.897%B**75.3B++1.4B++22420.6h10.9C++35.4B+
TAR 1,5461,5205722.657B+0.3429.886%B++36.776%A60.1B1C**20725.3h11.7C++39.3B+
Ripper 1,5031,46918,2340.081C+2.2311.946%D*25.323%B**2.1CN/A7698.4h1.3B10.8C-
NS Decimator 1,7631,4585392.705B*0.3964.015%C*1.578%C49.9C*10.4D-30929.2h3.5B5.5B+
LC2 Lynx 1,4671,4413713.884A+1.5731.489%B*35.045%A+106A+1.9A+41813.6h11.1B++35.1B+
TSAR-42 1,3371,3312365.64B+3.3342.992%C++75.657%B71.6B+N/A24318.6h1.8B+4.2B+
TAS-16 Blackjack 1,3141,3027361.769C*0.5465.836%C++17.512%C**68.2C*N/A24019.1h2.2C*3.3C*
MG-S1 Jackal 1,3291,3016032.158B0.1630.301%C++29.746%B++59.4C++1.3B+18621.9h9.7B32C**
T9 CARV-S 1,2961,2786441.984C+0.3325.044%C+39.28%B**59.4C+N/A15321.5h11.8C+46.9C++
T7 Mini-Chaingun 1,2881,2636302.005B++0.3119.541%C+18.131%B+69B+1.4C**26918.3h13.7C+70.2C*
NS-15 Gallows 1,2701,2482405.2B**2.8931.014%C++42.228%B++115.6B+2C**33610.8h9.2B++29.8B+
HC1 Cougar 1,2731,2426301.971B0.3428.92%C**41.546%A**55.9C*1.4B++18322.2h10.2C**35.2B
NS-357 Underboss 1,2261,2158511.428C++0.8941.327%C++34.897%B**65.7C++N/A22518.5h3.5B+8.4B+
NS-11C 1,2311,2035572.16B+0.1529.36%B+36.16%A*49.7C++1.2B++19924.2h12.1C*41.3B+
NSX Naginata 1,2291,1988201.461C0.8523.353%C-32.387%C++48.9C-1.3C**16324.5h11.9C50.9C+
TRAC-5 1,2031,1909641.234C++1.0826.506%B21.933%C++29.3C+N/A13740.6h13.6C+51.5C*
NS-44 Commissioner 1,2011,1889231.287C+1.0338.096%C31.566%B++35.9C-N/A11333.1h3.9C10.2C+
NS-11A 1,2081,1884632.566B+0.2529.734%B+38.721%A62.2B1C*17719.1h11.2B+37.7B+
NSX Tanto 1,2161,1867211.645C+0.6730.696%C*34.739%B*40.3C1C*12129.4h12.4C+40.4C*
TRAC-5 S 1,2201,1845961.987B*0.3331.984%B**27.534%A+48.3B*1.5A15024.5h10.3B+32.3B+
NS-15MP 1,1921,1773233.644C*1.3329.555%C+38.488%B+84.7C+1.1C+23213.9h10.1C++34.1C++
Cycler TRV 1,1921,1763163.722B**1.4129.921%B++33.078%B**91.9A+1.3B*28312.8h10.3B++34.3B++
NSX-P Tanto 1,1911,1753563.301A+0.9932.252%B+37.958%B**76.8B+1C+23615.3h11.3C*34.9B+
NS-44B Commissioner 1,1841,1736481.81B+0.5044.623%C+42.285%B**75.7C+N/A25315.5h2.7B++6.1B+
TORQ-9 1,1841,1733623.24B*0.9332.678%B**37.852%A80.9B**N/A28814.5h12.1B+37B++
T1 Cycler 1,1901,1726841.713C++0.6027.041%C**32.082%B*37.3C+N/A17331.4h12.4C++46C**
Frag Grenade 1,2091,17211172N/A1,169.6954.214%B*N/A651.1C++20.6B++25671.8h3B5.4B+
NSX-P Naginata 1,1841,1673693.163B++0.8529.05%B+37.104%B+83.4C++1.2C30414h10.2C*35.1B
FA1 Barrage 1,1781,1647311.592C++0.7243.163%C+18.9%B++46.9C*N/A17524.8h5C11.5C+
C-4 1,0378803632.424B0.1130.035%C*N/A101.1C+18D-7028.7h1.3C+4.2C**
NSX Daimyo 8668662773.126C0.8141.501%C93.995%C+59.7CN/A16714.5h2.5C6.1C
MRC3 Mercy 8728522034.197B1.8825.112%B**24.061%C++58.8B**1.4B*25714.5h16.2B+64.5B+
SMG-46 Armistice 8558435661.489C++0.8228.724%C++22.539%B+37.8CN/A13122.3h15.2D52.8C+
MG-C1 Kindred 8338182862.86A0.5532.456%B+36.675%A+84.3B+1.5C++2889.7h9.5B+29.1B+
TMG-50 8268122693.019B*0.7129.448%B++38.547%B**74.5B+1.3B+32110.9h9.9C++33.5B+
MANA Anti-Personnel Turret 7987892233.538N/A1.2221.687%UN/A7890U90U15175400.1h14.6T*67.2T*
MRC3 Mercy 7777641544.961B+2.6524.864%B*28.272%B*61.6B**1C++27612.4h16.3B+65.5B+
AMR-66 7137023791.852B+0.4629.228%C+37.464%B**41.1C++N/A13517.1h7.6C*25.9C*
Chainblade 70064711,3910.057B*2.2616.295%D*11.437%B**1.3B+N/A4485.6h2.2C**13.3C+
NS-7 PDW 6166043961.525C+0.7928.217%C++24.172%B+37.1CN/A10916.3h15.4D54.5C+
AS16 NightHawk 6116033071.964C+0.3551.71%B*23.881%A*70.9B+N/A2888.5h4.2C+8B+
NSX Tengu 5425383871.39C0.9238.917%C19.331%D44.8CN/A15412h12.8C32.8C+
T2 Striker 8175252961.774A+0.5457.126%B+N/A25.5B14.2C+26020.6h31.7B+55.4B+
TRAC-5 Burst 4924832631.837C+0.4827.413%C34.783%B**48.8CN/A1269.9h12.9D46.9C
MG-HBR1 Dragoon 4434381772.475B+0.1641.278%B++30.137%C50.3C++N/A1838.7h6.7C+16.3C*
TRAC-Shot 4444361263.46B**1.1529.701%B++23.165%B+79.3A1.5B+2825.5h9.9B+33.2B++
TX1 Repeater 4334274910.87C+1.4426.739%C++29.274%B*31.2CN/A10713.7h12.9C+48.1C++
NSX Yumi 4254193171.322C0.9929.217%C++31.742%C*34.1DN/A10512.3h11.2C+38.3C++
NS Decimator-B 487401685.897M3.5865.065%C+1.247%D--63.7C*13.7D3366.3h3.1B4.8B
T16 Rhino 3923852401.604C+0.7128.238%B++33.766%B**52.7C+1C*2337.3h12.6C+44.5B+
NS-357 IA 3723703071.205C+1.1143.112%D-43.514%B++38.5DN/A1259.6h3.1C**7.3C+
TX2 Emperor 3693624680.774C1.5427.587%C-26.519%B+35.1CN/A11710.3h9C+32.6C+
M12 Kobalt 3603492613.423C-11.1122.269%B+18.338%C+64.6C-2D2325.4h19C-85.1C++
RAMS .50M 3463462315.043M++12.7343.952%C**86.705%B**73.6A+N/A2934.7h1.7B++3.8B+
NS-44L Blackhand 3283252611.245C1.0734.518%D*36.615%D31.6CN/A9910.3h4C+11.5C-
SOAS-20 3243211162.767B++0.4528.75%C29.907%B++62.9B+N/A1945.1h10.9C++37.9C++
AM7-XOXO 3773131881.665B+0.6561.613%C+25.24%C++19.6C+4C9316h10.5C++17.1C++
Sticky Grenade 3183101310N/A307.6954.691%C++N/A775D20C**25890.4h2.5C4.6C+
NS Baron G5 2912851861.532B+0.7848.855%C++17.193%C**46C+1B*1936.2h4.3C+8.9C+
Auraxium Chainblade 2972842,3650.12A+2.1947.47%B**10.211%B+2.8C*N/A11102.2h1.7B++3.5B+
NSX-P Tengu 2762731022.676B++0.3643.615%B+31.868%B**85.3B+N/A2943.2h10.6C*24.3B+
M1 Heavy Cycler 2442361551.523C+0.7918.676%B+26.271%A+28.1C+1B*1248.4h14.3B++76.6B++
M6 Onslaught 238236514.627B*2.3121.622%B25.424%B+62.1B*N/A2113.8h15.6B+72.3B+
M77-B 233233892.618C+0.3037.046%C-71.674%D-32.4CN/A1067.2h2.5C6.9C
PS1-AV Suppressor 232231992.333C++0.0230.825%C+31.169%B+66C+N/A2163.5h11.6C+37.6C++
SABR-13 225221832.663B0.3531.545%B+42.082%A59.7B+1.1B2573.7h8.7B*27.5B*
CAS 14-E 225211248.792D6.4835.796%C*2.37%B**49.1D3.3D-1514.3h29.7C+82.9C++
C75 Viper 310205603.417C--1.1047.358%B+N/A17.5D--9C11411.7h17.7C37.3C
Fatestealer 2212022,0330.099D--2.2141.401%C*8.416%D*2.3D-N/A788.6h2B+4.8B+
M20 Basilisk 239192355.486C++3.1751.945%A5.729%C+20.6C5.1D-1379.3h94.8C+182.4B
P2-120 AP 265182365.056D2.7449.233%C++2.747%C++24.9D-11.4D*3237.3h7.2C-14.7C+
NSX Tomoe 184181981.847C+0.4727.779%D44.751%C*41.1C--N/A1304.4h14.4C--51.8C--
ML-7 2501741311.328B0.9956.027%C-2.299%C29C+12.7C3286h6.2C++11.1C+
NS-30 Vandal 168168881.909C0.4031.526%D38.095%B**56C+N/A1583h5.4C+17.2C
T4 AMP 1671661810.917C1.4027.053%C22.289%C++29.6DN/A995.6h15.3C--56.7C
99SV 168165652.538C*0.2231.237%D37.576%C++33.7C+N/A1724.9h5.6C17.9C
T1B Cycler 1661641131.451C0.8626.459%C--22.561%D--34.9D-N/A1264.7h15.1F56.9D--
Tank Mine 231162483.375C++1.0653.092%B*N/A95.3C--40.6D-8251.7h2.2C-4.1B*
M6 Onslaught 157155354.429B*2.1224.991%B*31.613%A++57.4B*N/A1742.7h18.2C+72.9B+
Rocklet Rifle 2601481530.967C+1.3564.113%AN/A26C--19.6D4185.7h48.8D*76.1C
Soldier Soaker 138138981.408C+0.9136.238%C+9.42%D-69C+N/A2792h6.5C17.9C+
M12 Kobalt 140136719.429C+17.1220.428%C*21.324%B+90.7C+2.7C-3191.5h12.8B*62.6B+
M14 Banshee 135132265.077C2.7628.117%DN/A30D-N/A1784.4h26.4C--94C--
T1S Cycler 132129671.925B+0.3932.862%A23.256%C+49.6C**1.2B++2262.6h6.8A++20.8A
The Slasher 1381283,0340.042C2.278.157%F-25.781%A*1CN/A4128.5h2.2C+27.4F--
M9 SKEP Launcher 180120881.364B+0.9569.088%C+N/A27.3C+13.6C+2134.4h7.5C*10.8C++
L100 Python AP 165119177C+4.6958.426%C++1.681%C36.1C13.9D*3043.3h5.3C+9.1C++
NSX Masamune 132118582.034A0.2862.799%C**3.39%B**47.2B++5.6D-2622.5h6B*9.6B*
M20 Basilisk 147113186.278C**3.9652.178%B**7.965%B*18.8D5.7D--1516h102.2C195.8B+
Icikill 1251132,1670.052C+2.2625.951%D15.929%B*1.3CN/A489.6h2.1C+7.9C+
G20 Vulcan-H 154107254.28C1.9749.822%C+N/A38.2D16.8D--3452.8h88.7C++178.1C*
TS4 Haymaker 103100681.471C++0.8444.708%C+20%A55.6B1.7A++1821.8h4.1C++9.3C++
PDW-16 Hailstorm 10099392.538B*0.2225.049%C28.283%A66B++N/A3581.5h12.9C*51.3C++
P525 Marauder-H 10794109.4D7.0943.856%B++N/A58.8D*8.1C*3241.6h12.4F--28.3D--
E540 Halberd 13194127.833C5.5246.673%C**N/A29.4C+11.6D2273.2h5.6C+12C++
T1A Unity 9291224.136A+1.8230.413%B++47.253%A*113.8A*1.3B++4480.8h9.2A+30.1B**
NS-AM7 Archer 120881030.854B+1.4665.233%B*13.636%D10.4C++3.8B++848.5h19C29.1C+
MR11 Gatekeeper 12279107.9C+5.5949.978%B*1.266%C-28.2C*15.4C2032.8h43.8C++87.7B+
M3 Pounder HEG 9779880.898D1.4248.748%B+1.266%D*14.1D3.2C-955.6h17.7C36.4C++
NS-03 Thumper 7574312.387B**0.0735.837%C+1.351%C46.3C+N/A2131.6h5.4B++14.9B+
M18 Needler 11573541.352C--0.9634.528%C*N/A10.4D6D1167h130.7C+378.6C++
L100 Python HEAT 10373145.214C--2.9056.587%C**N/A18.7D*7.7D*1343.9h8.8F-15.5D*
Dual-75 Duster 7771417.75C+15.4443.319%C++N/A54.6D4.6C1551.3h7D--16.1C
NS-61 Emissary 7070900.778C1.5428.752%C+18.571%C+25C-N/A1282.8h13.7C+47.5C++
Hunter QCX 70701090.642C1.6716.684%F22.857%C++17.5C+N/A824h4.6B27.4C+
NS-20 Gorgon 7469371.865C++0.4537.054%B*26.087%B*21.6C+1.6C++813.2h59.3C+160.1C++
ASP-30 Grounder 11166531.245C*1.0753.886%D**N/A16.5C11.3C+1744h7.9C+14.6D
NS-45 Pilot 6261471.298C+1.0227.754%D--34.426%B61C1C+3171h5.3B++19.2C++
Hellfire Rocket Pods 6560610C+7.6950.501%CN/A100C8.3D-6640.6h21C+41.6C+
MKV Suppressed 6160531.132C1.1824.909%D26.667%B+37.5CN/A2331.6h15.9D63.8D
M3 Pounder HEG 6457173.353B+1.0456.785%A5.263%A38A4.7C++2991.5h14.3B+25.2B++
M1 Heavy Cycler 5655143.929B**1.6222.566%B++25.455%B*50B+N/A2021.1h11.5B**51.2B++
Spear Anti-Vehicle Phalanx Turret 7253226.5A++24.1945.418%C1.887%D--75.7B**27.1C+6560.7h6.5B+14.2B+
TRAP-M1 5150182.778B**0.4630.253%C48%A**50C+1B+2021h11.3D37.2C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit285396,13428.3h
Anti-Vehicle MANA Turret11050.2h
Spawn Beacon181,5131.5h
Rampart Wall4930.9h
Nanite Revive Grenade01,4130.4h
Nanite Healing Grenade02450.1h
Medical Applicator454228,44619.2h
Motion Spotter61,1860.8h
Restoration Kit1212,0455.1h
Welding Device16,5250.5h
Spitfire Auto-Turret11920.2h
Ammunition Package445,4761.7h
Recon Detection Device362,7494.2h
Shield Recharging Field221,6111.1h
Medical Kit8618,65453.8h
Anti-Infantry MANA Turret137491.2h
M4-F Pillager24800.2h
Hardlight Barrier114070.7h
Nano-Repair Grenade02580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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