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Raider Cavalier CallMehPainNC[CLSS] CallMehPainNC
NC BR 60

KDR: 3.02

Score: 3.3m

Last Seen: Jun 20th, 2019 3:36 PM
- OFFLINE - 144.7 hour(s)

Battle Rank 60 - New Conglomerate on Emerald - Outfit Member of Adenosine Monophosphate[CLSS] Adenosine Monophosphate
NC outfit on Emerald

Members: 6
Level Progress (to 61): 51%
Level 100 Progress: 17% 499h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW EM1 NS-15M2 GD-22S NC6A GODSAW NS-44 Commissioner MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,651,567 MLG Score: 5317
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.093%37.242%11581311987,5994.07891-1.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.198%1.938A++2.511A**-0.241CHEAD ++ (~21.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.605B+9.20.359C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.854%82.39%02120915912601.2619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.022%1.03B**0.996B*-0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+1.90.411B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adenosine Monophosphate[CLSS] Adenosine Monophosphate
NC outfit on Emerald

Members: 6
3.3m252.6%521 (31.3k)380 (22.8k)3.017739,0232,9903.1638860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121166731.411%34.822%109402:525

87% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2018 4:18 PMMar 9th, 2019 4:28 PMJun 25th, 2019 5:30 PM (18h) (PST)Jun 20th, 2019 1:08 PM (6d) (PST)Jun 20th, 2019 11:36 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7492405091.0540.3490.3672.7530.0365317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,96414,42230,542632122165222,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
142.7h/5.9d 437 3,142 2,311 23.6k 238 554 304 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,270
Deaths:389
KDR:3.265
Accuracy:31.229% A
HSR:38.032% A++
NC6 Gauss SAW
A*
Kills:1,250
Deaths:462
KDR:2.706
Accuracy:29.149% A++
HSR:34.960% A*
EM1
A*
Kills:1,187
Deaths:383
KDR:3.099
Accuracy:29.000% A+
HSR:33.951% A*
NS-15M2
A*
Kills:1,182
Deaths:385
KDR:3.070
Accuracy:32.823% A++
HSR:41.117% A*
GD-22S
A++
Kills:1,182
Deaths:350
KDR:3.377
Accuracy:32.505% A++
HSR:34.433% A+
NC6A GODSAW
M
Kills:512
Deaths:143
KDR:3.580
Accuracy:32.932% B++
HSR:45.703% M
MGR-L1 Promise
A
Kills:254
Deaths:89
KDR:2.854
Accuracy:30.698% A
HSR:33.465% A
NC6S Gauss SAW S
A+
Kills:62
Deaths:24
KDR:2.583
Accuracy:27.992% B*
HSR:33.871% A+
Kills:6,899
Deaths (as Heavy Assault):2,225
Deaths (to Heavy Assaults):1,107
KDR:3.10067
Kill Difference:4,674
Playtime:123.460 hours
Usage:87%
Score:2.791m
Score/min:377
Accuracy (listed only):30.791%
HSR (listed only):36.941%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M+
Kills:74
Deaths:32
KDR:2.313
Accuracy:30.798% A++
HSR:37.838% M+
Kills:74
Deaths (as Light Assault):32
Deaths (to Light Assaults):428
KDR:2.3125
Kill Difference:42
Playtime:2.786 hours
Usage:2%
Score:0.045m
Score/min:268
Accuracy (listed only):30.798%
HSR (listed only):37.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
M
Kills:119
Deaths:42
KDR:2.833
Accuracy:28.597% B+
HSR:43.698% M
NC1 Gauss Rifle
M**
Kills:104
Deaths:47
KDR:2.213
Accuracy:34.077% A**
HSR:45.192% M**
Kills:223
Deaths (as Combat Medic):89
Deaths (to Combat Medics):409
KDR:2.50562
Kill Difference:134
Playtime:4.483 hours
Usage:3%
Score:0.107m
Score/min:399
Accuracy (listed only):31.337%
HSR (listed only):44.445%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M+
Kills:74
Deaths:32
KDR:2.313
Accuracy:30.798% A++
HSR:37.838% M+
Kills:74
Deaths (as Engineer):32
Deaths (to Engineers):353
KDR:2.3125
Kill Difference:42
Playtime:2.647 hours
Usage:2%
Score:0.024m
Score/min:151
Accuracy (listed only):30.798%
HSR (listed only):37.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:319
Deaths:171
KDR:1.866
Accuracy:45.276% B**
HSR:40.125% A**
NC4 Mag-Shot
B*
Kills:84
Deaths:67
KDR:1.254
Accuracy:33.188% B*
HSR:22.619% B+
NC14 Bolt Driver
A
Kills:80
Deaths:21
KDR:3.810
Accuracy:40.766% B*
HSR:85% A
SAS-R
B**
Kills:79
Deaths:12
KDR:6.583
Accuracy:43.657% B++
HSR:79.747% B**
Kills:562
Deaths (as Infiltrator):271
Deaths (to Infiltrators):298
KDR:2.0738
Kill Difference:291
Playtime:4.624 hours
Usage:3%
Score:0.058m
Score/min:210
Accuracy (listed only):40.722%
HSR (listed only):56.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
M++
Kills:222
Deaths:48
KDR:4.625
Accuracy:43.010% B+
HSR:29.279% M++
AF-34 Mattock
M**
Kills:93
Deaths:28
KDR:3.321
Accuracy:38.772% B+
HSR:31.183% M**
NCM1 Scattercannon
A++
Kills:92
Deaths:11
KDR:8.364
Accuracy:54.667% A++
HSR:18.478% B++
Kills:407
Deaths (as MAX Suit):43.500
Deaths (to MAX Suits):172
KDR:9.35632
Kill Difference:363.500
Playtime:4.372 hours
Usage:3%
Score:0.230m
Score/min:876
Accuracy (listed only):45.483%
HSR (listed only):26.313%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2911,2703893.265B0.2531.229%A38.032%A++80.9A1.3A++23615.7h9.1B+29.1B++
NC6 Gauss SAW 1,2761,2504622.706A+0.3129.149%A++34.96%A*79.6A**1.7M+30115.7h8.2B++28B*
EM1 1,2151,1873833.099A++0.0829%A+33.951%A*69A+1.6M++16617.2h10.6B+36.6B*
NS-15M2 1,2061,1823853.07B*0.0532.823%A++41.117%A*73.4B**1.5A*17116.1h10.5B++31.9B*
GD-22S 1,1961,1823503.377B**0.3632.505%A++34.433%A+79.9A++N/A18514.8h9.2B*28.3B*
NC6A GODSAW 5195121433.58B++0.5632.932%B++45.703%M80B++1.1B+2656.4h8.3C++25.3B+
NS-44 Commissioner 3223191711.865B*1.1545.276%B**40.125%A**50.6B++N/A1326.3h2.5A5.6B**
MGR-L1 Promise 259254892.854A0.1630.698%A33.465%A63.5B*1.3B*2534h12.8B+41.6B++
NCM1 Scattercannon 228222484.625A+1.6143.01%B+29.279%M++54.1A**1.5M**3124.1h5.6B**13B++
NS Decimator 218179414.366M**1.3563.303%B3.911%A63.9A++13.9C3212.8h2.7A+4.3A
Shrike 239168762.211M0.8162.676%B++1.19%D--48A*20.3A3593.5h5.6B+8.9B++
Reaper DMR 120119422.833B+0.1828.597%B+43.698%M70A+N/A1921.7h8.2B*28.6B++
Mag-Cutter 1341152,9290.039B+2.9811.225%D**13.044%B**0.9BN/A2133.6h2.1B+18.7C
Frag Grenade 1111071107N/A103.9853.918%B**N/A535C*20A*23360.2h2.7B**5B**
NC1 Gauss Rifle 104104472.213B**0.8034.077%A**45.192%M**74.3M*N/A3261.4h9.3A27.1A
AF-34 Mattock 9593283.321C++0.3038.772%B+31.183%M**34.4CN/A1012.7h7.9D--20.5C+
NCM1 Scattercannon 9292118.364M++5.3554.667%A++18.478%B++102.2SN/A10330.9h4B**7.3A+
NC4 Mag-Shot 8684671.254B++1.7633.188%B*22.619%B+46.7A1.1B*1481.8h6.3B++19.1C++
NC14 Bolt Driver 8080213.81A0.7940.766%B*85%A42.1AN/A1271.9h2.3B+5.6B++
SAS-R 7979126.583A+3.5743.657%B++79.747%B**87.8A*N/A3170.9h1.5A+3.4B**
AF-19 Mercenary 7774322.313A*0.7030.798%A++37.838%M+61.7M+2.5S3601.2h10.2B++33B*
NC6S Gauss SAW S 6462242.583B**0.4327.992%B*33.871%A+77.5A2.5S1610.8h8.7B*31B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11200.1h
Medical Kit498801.5h
Medical Applicator43,4120.2h
Recon Detection Device1960.1h
Nano-Armor Kit12,7820.2h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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