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Brigadier Cavalier CallMehPainNC[CLSS] CallMehPainNC
NC BR 80

KDR: 3.2

Score: 6.9m

Last Seen: Dec 2nd, 2019 4:54 PM
- ONLINE NOW

Battle Rank 80 - New Conglomerate on Emerald
Level Progress (to 81): 41%
Level 100 Progress: 37% 325h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW EM1 NS-15M2 GD-22S NC6A GODSAW NS-44 Commissioner NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,818,750 MLG Score: 6250
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.6%35.181%114714121316,0174.51437-1.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.31%2.207A*2.156A*-0.33C-HEAD ++ (~18.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.632B+8.90.377C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.059%82.418%02122527324521.10976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.213%1.298A1.004B**0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.80.447B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.06%18.841%01122613831200.440895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.805M+0.854B*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.771B++2.30.532B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m252.1%613 (36.8k)454 (27.2k)3.1960418,7325,8613.3234980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227151032.78%33.131%108602:365

89% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2018 4:18 PMMar 9th, 2019 4:28 PMDec 6th, 2019 9:11 AM (5d) (PST)Dec 2nd, 2019 1:02 PM (9d) (PST)Dec 2nd, 2019 12:54 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8552655901.2280.3840.4073.1820.0346250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,28715,92135,366742324191227,252

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
254.2h/10.6d 747 6,206 4,906 48.5k 435 1,052 511 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:8,543
Deaths:2,262
KDR:3.777
Accuracy:33.446% A+
HSR:33.583% B**
NC6 Gauss SAW
A++
Kills:1,366
Deaths:497
KDR:2.748
Accuracy:29.655% A++
HSR:35.139% A++
EM1
A++
Kills:1,187
Deaths:383
KDR:3.099
Accuracy:29.000% A
HSR:33.951% A++
NS-15M2
A++
Kills:1,182
Deaths:385
KDR:3.070
Accuracy:32.823% A++
HSR:41.117% A++
GD-22S
A++
Kills:1,182
Deaths:350
KDR:3.377
Accuracy:32.505% A++
HSR:34.433% A
NC6A GODSAW
A*
Kills:958
Deaths:255
KDR:3.757
Accuracy:34.509% B*
HSR:41.545% A*
MGR-L1 Promise
A
Kills:272
Deaths:97
KDR:2.804
Accuracy:30.471% A
HSR:32.721% B**
NC6S Gauss SAW S
A
Kills:62
Deaths:24
KDR:2.583
Accuracy:27.992% B++
HSR:33.871% A
Kills:14,752
Deaths (as Heavy Assault):4,253
Deaths (to Heavy Assaults):2,132
KDR:3.46861
Kill Difference:10,499
Playtime:225.153 hours
Usage:89%
Score:6.080m
Score/min:450
Accuracy (listed only):31.300%
HSR (listed only):35.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
A+
Kills:138
Deaths:68
KDR:2.029
Accuracy:75.060% A+
HSR:18.841% B++
AC-X11
M
Kills:109
Deaths:47
KDR:2.319
Accuracy:39.203% M
HSR:33.945% A*
AF-19 Mercenary
M
Kills:97
Deaths:38
KDR:2.553
Accuracy:30.205% A+
HSR:37.113% M
Kills:344
Deaths (as Light Assault):153
Deaths (to Light Assaults):878
KDR:2.24837
Kill Difference:191
Playtime:5.920 hours
Usage:2%
Score:0.126m
Score/min:354
Accuracy (listed only):48.156%
HSR (listed only):29.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A*
Kills:221
Deaths:66
KDR:3.348
Accuracy:30.996% B*
HSR:41.177% A*
GD-66 Claw
A+
Kills:138
Deaths:68
KDR:2.029
Accuracy:75.060% A+
HSR:18.841% B++
NC1 Gauss Rifle
M*
Kills:104
Deaths:47
KDR:2.213
Accuracy:34.077% A*
HSR:45.192% M*
Kills:463
Deaths (as Combat Medic):181
Deaths (to Combat Medics):747
KDR:2.55801
Kill Difference:282
Playtime:6.634 hours
Usage:3%
Score:0.209m
Score/min:525
Accuracy (listed only):46.711%
HSR (listed only):35.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
A+
Kills:138
Deaths:68
KDR:2.029
Accuracy:75.060% A+
HSR:18.841% B++
AC-X11
M
Kills:109
Deaths:47
KDR:2.319
Accuracy:39.203% M
HSR:33.945% A*
AF-19 Mercenary
M
Kills:97
Deaths:38
KDR:2.553
Accuracy:30.205% A+
HSR:37.113% M
Kills:344
Deaths (as Engineer):153
Deaths (to Engineers):659
KDR:2.24837
Kill Difference:191
Playtime:3.695 hours
Usage:1%
Score:0.061m
Score/min:276
Accuracy (listed only):48.156%
HSR (listed only):29.966%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:637
Deaths:413
KDR:1.542
Accuracy:45.790% B**
HSR:38.933% A*
SAS-R
A
Kills:190
Deaths:27
KDR:7.037
Accuracy:46.731% A
HSR:81.053% A
NC4 Mag-Shot
B**
Kills:97
Deaths:76
KDR:1.276
Accuracy:34.250% B**
HSR:23.711% B+
NC14 Bolt Driver
A
Kills:83
Deaths:23
KDR:3.609
Accuracy:40.471% B++
HSR:85.542% A
Kills:1,007
Deaths (as Infiltrator):539
Deaths (to Infiltrators):589
KDR:1.86827
Kill Difference:468
Playtime:6.036 hours
Usage:2%
Score:0.126m
Score/min:348
Accuracy (listed only):41.810%
HSR (listed only):57.310%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
M++
Kills:283
Deaths:65
KDR:4.354
Accuracy:47.472% B*
HSR:28.975% M++
NCM1 Scattercannon
A++
Kills:169
Deaths:27
KDR:6.259
Accuracy:55.916% A++
HSR:18.343% B+
AF-34 Mattock
M++
Kills:93
Deaths:28
KDR:3.321
Accuracy:38.772% B+
HSR:31.183% M++
Kills:545
Deaths (as MAX Suit):60
Deaths (to MAX Suits):401
KDR:9.08333
Kill Difference:485
Playtime:6.155 hours
Usage:2%
Score:0.325m
Score/min:880
Accuracy (listed only):47.387%
HSR (listed only):26.167%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,6598,5432,2623.777B+0.5833.446%A+33.583%B**104.2A++1.4A+31982h8.9B++26.6B*
NC6 Gauss SAW 1,3931,3664972.748B**0.4529.655%A++35.139%A++81.8A*1.6A*33516.7h8.2B++27.7B++
EM1 1,2151,1873833.099A++0.1029%A33.951%A++69A1.6M+17017.2h10.6B*36.6B++
NS-15M2 1,2061,1823853.07B++0.1332.823%A++41.117%A++73.4B*1.5A+17516.1h10.5B++31.9B*
GD-22S 1,1961,1823503.377A0.1832.505%A++34.433%A79.9A++N/A19314.8h9.2B*28.3B*
NC6A GODSAW 9729582553.757B*0.5634.509%B*41.545%A*90.4B*1.3B31810.6h9C++26B+
NS-44 Commissioner 6406374131.542B+1.6545.79%B**38.933%A*60.7B**N/A18810.5h2.7B**5.8B*
NS Decimator 6335281523.474M0.2864.409%B+3.409%B**56.2A11.2D3309.4h3.5B*5.4B*
NCM1 Scattercannon 289283654.354B**1.1647.472%B*28.975%M++57.8M1.2A*3154.9h6.1B*12.8B*
MGR-L1 Promise 278272972.804B**0.3930.471%A32.721%B**64.8B*1.4B++3034.2h12.6B+41.2B++
Mag-Cutter 2672415,7750.042B++3.1517.881%D-11.618%B++1C*N/A3240.7h2B+11.3C++
Reaper DMR 222221663.348B+0.1530.996%B*41.177%A*78.9A++N/A2822.8h7.8B**25.2B*
SAS-R 192190277.037A+3.8446.731%A81.053%A105.6M+1.1M*5231.8h1.5A+3.3B**
NCM1 Scattercannon 169169276.259A3.0655.916%A++18.343%B+105.6M**N/A7541.6h4.6B*8.2B**
Shrike 239168762.211M0.9962.676%B++1.19%D--48A*20.3B**3833.5h5.6B+8.9B++
NC05 Jackhammer 170167622.694A0.5048.753%B+14.97%C+87.9A1.6A*3121.9h4.7B9.6B+
Frag Grenade 1541471147N/A143.8055.994%AN/A735A35S35000.2h2.5A4.5B**
GD-66 Claw 138138682.029B++1.1775.06%A+18.841%B++72.6B**N/A2211.9h2.3B+3B++
AC-X11 111109472.319A0.8839.203%M33.945%A*68.1A++1.3A++3731.6h8.6B++21.9B*
NC1 Gauss Rifle 104104472.213B**0.9834.077%A*45.192%M*74.3M+N/A4541.4h9.3A27.1B**
AF-19 Mercenary 10097382.553A*0.6430.205%A+37.113%M64.7A**2S4951.5h9.6B*31.6B*
NC4 Mag-Shot 10097761.276B*1.9234.25%B**23.711%B+48.5B**1.5A1832h6.4B++18.8B++
AF-34 Mattock 9593283.321C++0.1238.772%B+31.183%M++34.4CN/A1072.7h7.9C20.5C++
NC14 Bolt Driver 8383233.609B*0.4140.471%B++85.542%A43.7AN/A1561.9h2.3B+5.6B++
NC6S Gauss SAW S 6462242.583B**0.6127.992%B++33.871%A68.9B*2.2M+1970.9h8.7B*31B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32140.2h
Medical Kit2442,58517.1h
Medical Applicator56,3960.4h
Recon Detection Device11220.1h
Nano-Armor Kit14,1690.3h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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