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Maj. General Commando CallMehPainNC[CLSS] CallMehPainNC
NC BR 85

KDR: 3.33

Score: 8m

Last Seen: Jun 12th, 2020 4:45 PM
- OFFLINE - 51.4 hour(s)

Battle Rank 85 - New Conglomerate on Emerald
Level Progress (to 86): 87%
Level 100 Progress: 42% 296h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC6A GODSAW EM1 NS-15M2 GD-22S NS Decimator NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,291,628 MLG Score: 6628
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.625%35.638%116316133318,9014.74304-1.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.608%2.202A*2.184A*-0.51DHEAD ++ (~19.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.639B+8.70.388C**18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.953%82.095%02134729627921.06093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.998%1.355A0.968B*0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.592B+1.80.442B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.385%18.681%01134818237200.489247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.77M0.752B++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.782B++2.20.556B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m253.6%613 (36.8k)459 (27.5k)3.3333322,1206,6363.4647485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349180532.844%33.291%109302:376

89% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2018 4:18 PMMar 9th, 2019 4:28 PMJun 18th, 2020 2:07 AM (104d) (PST)Jun 12th, 2020 1:18 PM (109d) (PST)Jun 12th, 2020 12:45 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8862646221.2730.3820.4243.3190.0356628

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,16415,84137,323762325199227,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
289.5h/12.1d 872 7,364 5,861 57.7k 498 1,178 616 15.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:10,655
Deaths:2,693
KDR:3.957
Accuracy:33.348% B**
HSR:34.097% B+
NC6 Gauss SAW
A
Kills:1,513
Deaths:527
KDR:2.871
Accuracy:29.422% B*
HSR:35.757% A
NC6A GODSAW
A+
Kills:1,222
Deaths:292
KDR:4.185
Accuracy:34.390% B+
HSR:41.653% A+
EM1
B*
Kills:1,187
Deaths:383
KDR:3.099
Accuracy:29.000% B+
HSR:33.951% B*
NS-15M2
B**
Kills:1,182
Deaths:385
KDR:3.070
Accuracy:32.823% B**
HSR:41.117% B**
GD-22S
B**
Kills:1,182
Deaths:350
KDR:3.377
Accuracy:32.505% B**
HSR:34.433% B++
MGR-L1 Promise
B+
Kills:272
Deaths:97
KDR:2.804
Accuracy:30.471% B+
HSR:32.721% C**
EM6
A*
Kills:136
Deaths:37
KDR:3.676
Accuracy:29.437% B+
HSR:45.588% A*
NC6S Gauss SAW S
B++
Kills:62
Deaths:24
KDR:2.583
Accuracy:27.992% C++
HSR:33.871% B++
Kills:17,411
Deaths (as Heavy Assault):4,788
Deaths (to Heavy Assaults):2,398
KDR:3.63638
Kill Difference:12,623
Playtime:258.073 hours
Usage:89%
Score:7.081m
Score/min:457
Accuracy (listed only):31.043%
HSR (listed only):37.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
B**
Kills:182
Deaths:79
KDR:2.304
Accuracy:75.385% B**
HSR:18.681% B
AC-X11
A*
Kills:137
Deaths:57
KDR:2.404
Accuracy:40.122% A*
HSR:34.307% A+
AF-19 Mercenary
A*
Kills:97
Deaths:38
KDR:2.553
Accuracy:30.205% B++
HSR:37.113% A*
Kills:416
Deaths (as Light Assault):174
Deaths (to Light Assaults):1,002
KDR:2.3908
Kill Difference:242
Playtime:6.510 hours
Usage:2%
Score:0.146m
Score/min:374
Accuracy (listed only):48.571%
HSR (listed only):30.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A+
Kills:221
Deaths:66
KDR:3.348
Accuracy:30.935% B+
HSR:41.177% A+
GD-66 Claw
B**
Kills:182
Deaths:79
KDR:2.304
Accuracy:75.385% B**
HSR:18.681% B
NC1 Gauss Rifle
A*
Kills:104
Deaths:47
KDR:2.213
Accuracy:34.077% A
HSR:45.192% A*
MGR-A1 Vanquisher
B++
Kills:54
Deaths:11
KDR:4.909
Accuracy:32.556% B
HSR:33.333% B++
Kills:561
Deaths (as Combat Medic):203
Deaths (to Combat Medics):861
KDR:2.76355
Kill Difference:358
Playtime:6.690 hours
Usage:2%
Score:0.212m
Score/min:528
Accuracy (listed only):43.238%
HSR (listed only):34.596%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
B**
Kills:182
Deaths:79
KDR:2.304
Accuracy:75.385% B**
HSR:18.681% B
AC-X11
A*
Kills:137
Deaths:57
KDR:2.404
Accuracy:40.122% A*
HSR:34.307% A+
AF-19 Mercenary
A*
Kills:97
Deaths:38
KDR:2.553
Accuracy:30.205% B++
HSR:37.113% A*
Kills:416
Deaths (as Engineer):174
Deaths (to Engineers):749
KDR:2.3908
Kill Difference:242
Playtime:4.318 hours
Usage:1%
Score:0.073m
Score/min:281
Accuracy (listed only):48.571%
HSR (listed only):30.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:695
Deaths:450
KDR:1.544
Accuracy:45.963% B++
HSR:40% A++
SAS-R
B*
Kills:212
Deaths:32
KDR:6.625
Accuracy:46.196% B++
HSR:80.660% B*
NS-357 Underboss
A*
Kills:138
Deaths:80
KDR:1.725
Accuracy:43.265% B
HSR:45.652% A*
NC4 Mag-Shot
B++
Kills:98
Deaths:76
KDR:1.289
Accuracy:34.406% B++
HSR:23.469% B+
NC14 Bolt Driver
B**
Kills:84
Deaths:23
KDR:3.652
Accuracy:40.546% C**
HSR:85.714% B**
Kills:1,227
Deaths (as Infiltrator):661
Deaths (to Infiltrators):666
KDR:1.85628
Kill Difference:566
Playtime:6.539 hours
Usage:2%
Score:0.134m
Score/min:341
Accuracy (listed only):42.075%
HSR (listed only):55.099%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
M+
Kills:286
Deaths:67
KDR:4.269
Accuracy:47.622% B+
HSR:29.021% M+
NCM1 Scattercannon
A
Kills:175
Deaths:29
KDR:6.034
Accuracy:55.938% A
HSR:17.714% C*
AF-34 Mattock
M+
Kills:93
Deaths:28
KDR:3.321
Accuracy:38.772% C**
HSR:31.183% M+
Kills:554
Deaths (as MAX Suit):62
Deaths (to MAX Suits):438
KDR:8.93548
Kill Difference:492
Playtime:6.365 hours
Usage:2%
Score:0.334m
Score/min:874
Accuracy (listed only):47.444%
HSR (listed only):25.973%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,80810,6552,6933.957B0.6233.348%B**34.097%B+106.4B*1.5B*314100.1h8.7B26.2B++
NC6 Gauss SAW 1,5421,5135272.871B+0.4629.422%B*35.757%A83.1B++1.6B*33618.2h8.1B27.5B+
NC6A GODSAW 1,2371,2222924.185B0.8534.39%B+41.653%A+95.5B1.2C+32112.8h9C+26.1C**
EM1 1,2151,1873833.099B++0.2329%B+33.951%B*69C**1.6B*17017.2h10.6B+36.6B+
NS-15M2 1,2061,1823853.07C++0.2632.823%B**41.117%B**73.4C++1.5B+17616.1h10.5C**31.9B+
GD-22S 1,1961,1823503.377B+0.0432.505%B**34.433%B++79.9B+N/A19514.8h9.2B28.3B+
NS Decimator 8837381834.033A++0.7064.459%C**3.117%B**60B++11.8D31312.3h3.3B+5.1B+
NS-44 Commissioner 6986954501.544C*1.7945.963%B++40%A++62.1C**N/A19311.2h2.7B*5.8B++
Mag-Cutter 3132876,5550.044B+3.2919.194%D10.801%B**1C++N/A3274.6h2B+10.3C++
NCM1 Scattercannon 292286674.269B**0.9447.622%B+29.021%M+57.2A1.2A+3135h6.1B+12.8B+
MGR-L1 Promise 278272972.804B++0.5330.471%B+32.721%C**64.8C+1.4C++3154.2h12.6C+41.2C**
Reaper DMR 222221663.348B**0.0130.935%B+41.177%A+76.2B++N/A2822.9h7.8B+25.3B+
SAS-R 214212326.625B*3.2946.196%B++80.66%B*101A1M4842.1h1.6B**3.4B*
Frag Grenade 2021921192N/A188.6758.065%B**N/A960A+50M**34740.2h2.4B**4.2B*
GD-66 Claw 182182792.304B+1.0375.385%B**18.681%B82.7B+N/A2462.2h2.2C**2.9B++
NC05 Jackhammer 179176682.588A0.7549.315%C++14.773%C83.8B+1.4B*3092.1h4.7C9.5C++
NCM1 Scattercannon 175175296.034A*2.7055.938%A17.714%C*102.9A*N/A7271.7h4.5B*8.1B**
Shrike 246173772.247A1.0962.221%B+1.156%D*46.8B**19.7B+3763.7h5.8C++9.3B
NS-357 Underboss 142138801.725B1.6143.265%B45.652%A*106.2B**3.1S2921.3h2.7A+6.3B*
AC-X11 140137572.404B0.9340.122%A*34.307%A+72.1B+1.6B**3631.9h8.7C*21.6B*
EM6 141136373.676B++0.3429.437%B+45.588%A*97.1B++3.6M4051.4h9.1B+30.9B+
NC1 Gauss Rifle 104104472.213B**1.1234.077%A45.192%A*74.3AN/A4991.4h9.3B*27.1B*
NC4 Mag-Shot 10198761.289C**2.0434.406%B++23.469%B+49B+1.5B*1902h6.4B+18.7B++
AF-19 Mercenary 10097382.553B*0.7830.205%B++37.113%A*64.7B*2A*5201.5h9.6B+31.6B+
AF-34 Mattock 9593283.321C0.0138.772%C**31.183%M+34.4DN/A1082.7h7.9D20.5C+
NC14 Bolt Driver 8484233.652C++0.3240.546%C**85.714%B**42C*N/A1562h2.3C+5.7C*
NC6S Gauss SAW S 6462242.583B+0.7527.992%C++33.871%B++68.9C++2.2A+2040.9h8.7B+31B+
MGR-A1 Vanquisher 5554114.909A1.5832.556%B33.333%B++135A++2.5A5130.4h6.2B**19.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52530.3h
Medical Kit2943,18721h
Medical Applicator56,4270.4h
Recon Detection Device11320.2h
Nano-Armor Kit34,6910.3h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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