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Justicar Sweetheart Calopix[GAB] Calopix
VS BR 38

KDR: 3.16

Score: 79.7m

Last Seen: Sep 4th, 2018 1:23 PM
- OFFLINE - 8449.1 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Briggs
Level Progress (to 39): 95%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Maelstrom Turbo Laser Dual Photon Pods Betelgeuse 54-A VX6-7 Ghost Saron Laser Cannon Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,049,938 MLG Score: 2438
Fun Score: N/A
Cheeseburgers Flipped: 315TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.085%27.672%80548116663,3573.38898-0.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.032%1.544A+1.038B**-0.838D-HEAD ++ (~13.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.594B+8.80.385C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.821%1.278%13275120919,87116671323511.9131150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.131%-0.583D-0.287C0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.40.18C++42.10.205C++90.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.564%3.121%215412101,634118510951.3789149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.244%0.348C**0.361C**0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.758B++4.20.667B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.481%0.442%563812064,301102818484.18385233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.536%0.212C++-0.989D--0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.895B*4.80.879B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.975%79.74%563712077,8581629224.82086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.971%1.051B**0.822B++0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+1.90.413B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.581%10.839%563412101,716171131.00234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.066%1.581A+-0.749D--0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.636B+2.90.402B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.7m273.2%559 (33.5k)508 (30.5k)3.16458114,14036,0683.4561438 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214364829.498%22.267%65704:2153

6% Combat Medic38% Engineer22% Heavy Assault11% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 4:29 AMJul 26th, 2013 1:47 PMOct 4th, 2018 2:34 PM (322d) (PST)Sep 4th, 2018 9:26 AM (352d) (PST)Sep 4th, 2018 9:23 AM (352d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8641686960.7270.2300.1622.3250.1242438

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,81010,10041,710441410139730,459

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2617.1h/109d 10,516 25,416 19,764 365k 1,807 7,271 19,467 135.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:10,000
Deaths:2,689
KDR:3.719
Accuracy:27.099% A
HSR:32.750% B**
Betelgeuse 54-A
B**
Kills:4,413
Deaths:1,212
KDR:3.641
Accuracy:30.266% B*
HSR:39.452% B**
SVA-88
C+
Kills:2,385
Deaths:717
KDR:3.326
Accuracy:22.541% C+
HSR:20.042% D
NS-15M1
B+
Kills:1,348
Deaths:438
KDR:3.078
Accuracy:25.054% B+
HSR:21.142% C+
Pulsar LSW
D
Kills:1,230
Deaths:406
KDR:3.030
Accuracy:18.960% D
HSR:14.472% D*
Flare VE6
B++
Kills:1,186
Deaths:360
KDR:3.294
Accuracy:26.746% B++
HSR:25.885% C*
VX29 Polaris
B*
Kills:1,162
Deaths:405
KDR:2.869
Accuracy:28.425% B*
HSR:26.162% B+
NS-15M AE
A++
Kills:1,160
Deaths:262
KDR:4.427
Accuracy:33.068% A+
HSR:42.241% A++
Ursa
B+
Kills:1,160
Deaths:325
KDR:3.569
Accuracy:25.088% B+
HSR:21.379% C-
VE-H Maw
A
Kills:615
Deaths:190
KDR:3.237
Accuracy:30.737% B**
HSR:37.236% A
NS-15M2
A
Kills:64
Deaths:22
KDR:2.909
Accuracy:31.253% A
HSR:20.313% D
NSX Naginata
A
Kills:58
Deaths:25
KDR:2.320
Accuracy:27.576% B**
HSR:37.931% A
Kills:24,781
Deaths (as Heavy Assault):7,051
Deaths (to Heavy Assaults):9,797
KDR:3.51454
Kill Difference:17,730
Playtime:569.305 hours
Usage:22%
Score:16.774m
Score/min:491
Accuracy (listed only):27.234%
HSR (listed only):28.250%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:3,674
Deaths:1,303
KDR:2.820
Accuracy:28.529% B++
HSR:21.884% C++
Pulsar C
A++
Kills:2,481
Deaths:862
KDR:2.878
Accuracy:33.499% A++
HSR:29.222% B**
Solstice VE3
A
Kills:1,621
Deaths:577
KDR:2.809
Accuracy:29.542% A
HSR:25.170% B**
Serpent VE92
B*
Kills:1,347
Deaths:446
KDR:3.020
Accuracy:28.174% B*
HSR:22.420% B+
Eidolon VE33
B**
Kills:1,199
Deaths:462
KDR:2.595
Accuracy:34.421% B**
HSR:26.022% C+
Solstice SF
B**
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:30.055% B**
HSR:22.696% B**
Eclipse VE3A
A
Kills:1,170
Deaths:390
KDR:3
Accuracy:32.423% A
HSR:24.188% B*
NS-11C
A
Kills:1,170
Deaths:380
KDR:3.079
Accuracy:30.436% A
HSR:19.060% C+
Zenith VX-5
A
Kills:1,164
Deaths:298
KDR:3.906
Accuracy:31.800% A
HSR:20.361% C
NS Baron G5AE
A++
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:63.407% A++
HSR:13.103% C-
Phobos VX86
B**
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:70.761% B**
HSR:10.526% D-
Revenant
B+
Kills:705
Deaths:334
KDR:2.111
Accuracy:36.932% B+
HSR:34.894% B+
Solstice Burst
B*
Kills:540
Deaths:238
KDR:2.269
Accuracy:31.239% B*
HSR:29.074% B++
Nova
B++
Kills:220
Deaths:129
KDR:1.705
Accuracy:53.276% B++
HSR:13.182% C
Pandora VX25
A
Kills:176
Deaths:78
KDR:2.256
Accuracy:53.970% A
HSR:9.091% D**
Thanatos VE70
A++
Kills:161
Deaths:42
KDR:3.833
Accuracy:57.562% A++
HSR:11.801% D-
NSX Tanto
B*
Kills:109
Deaths:43
KDR:2.535
Accuracy:31.105% B*
HSR:25.688% C+
Kills:19,228
Deaths (as Engineer):6,575
Deaths (to Engineers):7,512
KDR:2.92441
Kill Difference:12,653
Playtime:1,001.284 hours
Usage:38%
Score:29.648m
Score/min:493
Accuracy (listed only):39.831%
HSR (listed only):21.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:3,674
Deaths:1,303
KDR:2.820
Accuracy:28.529% B++
HSR:21.884% C++
Pulsar C
A++
Kills:2,481
Deaths:862
KDR:2.878
Accuracy:33.499% A++
HSR:29.222% B**
Solstice VE3
A
Kills:1,621
Deaths:577
KDR:2.809
Accuracy:29.542% A
HSR:25.170% B**
Serpent VE92
B*
Kills:1,347
Deaths:446
KDR:3.020
Accuracy:28.174% B*
HSR:22.420% B+
Eridani SX5
B+
Kills:1,214
Deaths:450
KDR:2.698
Accuracy:29.419% B+
HSR:19.522% C+
Solstice SF
B**
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:30.055% B**
HSR:22.696% B**
Eclipse VE3A
A
Kills:1,170
Deaths:390
KDR:3
Accuracy:32.423% A
HSR:24.188% B*
NS-11C
A
Kills:1,170
Deaths:380
KDR:3.079
Accuracy:30.436% A
HSR:19.060% C+
Zenith VX-5
A
Kills:1,164
Deaths:298
KDR:3.906
Accuracy:31.800% A
HSR:20.361% C
Eridani SX5G
B*
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:32.778% B*
HSR:24.678% B
MKV Suppressed
A+
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:33.174% A+
HSR:17.845% C
NS Baron G5AE
A++
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:63.407% A++
HSR:13.103% C-
Sirius SX12
B+
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:27.427% B+
HSR:15.345% C-
NS-7 PDW
A
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:31.201% A
HSR:17.256% C+
Phobos VX86
B**
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:70.761% B**
HSR:10.526% D-
Solstice Burst
B*
Kills:540
Deaths:238
KDR:2.269
Accuracy:31.239% B*
HSR:29.074% B++
MKV-B Suppressed
A+
Kills:260
Deaths:67
KDR:3.881
Accuracy:34.031% A+
HSR:21.923% B
Nova
B++
Kills:220
Deaths:129
KDR:1.705
Accuracy:53.276% B++
HSR:13.182% C
Pandora VX25
A
Kills:176
Deaths:78
KDR:2.256
Accuracy:53.970% A
HSR:9.091% D**
Thanatos VE70
A++
Kills:161
Deaths:42
KDR:3.833
Accuracy:57.562% A++
HSR:11.801% D-
NSX Tanto
B*
Kills:109
Deaths:43
KDR:2.535
Accuracy:31.105% B*
HSR:25.688% C+
Skorpios
B**
Kills:101
Deaths:30
KDR:3.367
Accuracy:30.879% B*
HSR:28.713% B**
Kills:23,541
Deaths (as Light Assault):7,779
Deaths (to Light Assaults):6,999
KDR:3.02622
Kill Difference:15,762
Playtime:549.466 hours
Usage:21%
Score:17.750m
Score/min:538
Accuracy (listed only):37.486%
HSR (listed only):20.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:2,383
Deaths:893
KDR:2.669
Accuracy:31.041% B**
HSR:38.271% A+
H-V45
B+
Kills:1,266
Deaths:468
KDR:2.705
Accuracy:26.869% B+
HSR:15.403% D-
Eridani SX5
B+
Kills:1,214
Deaths:450
KDR:2.698
Accuracy:29.419% B+
HSR:19.522% C+
Eridani SX5G
B*
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:32.778% B*
HSR:24.678% B
Corvus VA55
A++
Kills:1,162
Deaths:506
KDR:2.296
Accuracy:32.963% A++
HSR:28.055% B++
NS-11A
A++
Kills:1,161
Deaths:471
KDR:2.465
Accuracy:31.061% A
HSR:35.056% A++
MKV Suppressed
A+
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:33.174% A+
HSR:17.845% C
Pulsar VS1
B**
Kills:1,160
Deaths:455
KDR:2.549
Accuracy:28.704% B**
HSR:27.069% B*
NS-11P
A*
Kills:1,160
Deaths:401
KDR:2.893
Accuracy:33.178% A*
HSR:34.569% A*
NS Baron G5AE
A++
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:63.407% A++
HSR:13.103% C-
Sirius SX12
B+
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:27.427% B+
HSR:15.345% C-
NS-7 PDW
A
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:31.201% A
HSR:17.256% C+
Phobos VX86
B**
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:70.761% B**
HSR:10.526% D-
Darkstar
A
Kills:473
Deaths:211
KDR:2.242
Accuracy:31.731% B**
HSR:33.192% A
MKV-B Suppressed
A+
Kills:260
Deaths:67
KDR:3.881
Accuracy:34.031% A+
HSR:21.923% B
Nova
B++
Kills:220
Deaths:129
KDR:1.705
Accuracy:53.276% B++
HSR:13.182% C
Pandora VX25
A
Kills:176
Deaths:78
KDR:2.256
Accuracy:53.970% A
HSR:9.091% D**
Thanatos VE70
A++
Kills:161
Deaths:42
KDR:3.833
Accuracy:57.562% A++
HSR:11.801% D-
Skorpios
B**
Kills:101
Deaths:30
KDR:3.367
Accuracy:30.879% B*
HSR:28.713% B**
Kills:17,858
Deaths (as Combat Medic):6,439
Deaths (to Combat Medics):4,657
KDR:2.77341
Kill Difference:11,419
Playtime:168.595 hours
Usage:6%
Score:5.559m
Score/min:550
Accuracy (listed only):38.602%
HSR (listed only):21.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:3,084
Deaths:831
KDR:3.711
Accuracy:42.035% B+
HSR:75.032% B++
Eridani SX5
B+
Kills:1,214
Deaths:450
KDR:2.698
Accuracy:29.419% B+
HSR:19.522% C+
Artemis VX26
A
Kills:1,172
Deaths:373
KDR:3.142
Accuracy:33.577% A
HSR:29.096% B*
NS-44 Commissioner
B+
Kills:1,165
Deaths:812
KDR:1.435
Accuracy:41.018% B+
HSR:16.309% D-
Eridani SX5G
B*
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:32.778% B*
HSR:24.678% B
Phantom VA23
A+
Kills:1,161
Deaths:404
KDR:2.874
Accuracy:45.362% A+
HSR:31.352% C++
NSX Daimyo
C*
Kills:1,161
Deaths:375
KDR:3.096
Accuracy:36.175% D-
HSR:94.746% C*
XM98
A++
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:49.518% A++
HSR:80.086% B+
Beamer VS3
B*
Kills:1,160
Deaths:685
KDR:1.693
Accuracy:32.721% B*
HSR:19.138% C-
NS-30 Vandal
A+
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:42.249% A+
HSR:33.017% B++
MKV Suppressed
A+
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:33.174% A+
HSR:17.845% C
V10
B**
Kills:1,160
Deaths:321
KDR:3.614
Accuracy:47.885% B**
HSR:80.259% B
Nyx VX31
A+
Kills:1,160
Deaths:334
KDR:3.473
Accuracy:43.130% A+
HSR:35.603% B+
Sirius SX12
B+
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:27.427% B+
HSR:15.345% C-
NS-7 PDW
A
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:31.201% A
HSR:17.256% C+
Parallax VX3
B
Kills:1,158
Deaths:236
KDR:4.907
Accuracy:41.301% B
HSR:78.325% C++
NS-44B Commissioner
B**
Kills:751
Deaths:463
KDR:1.622
Accuracy:50% B**
HSR:28.762% B+
NS-357 Underboss
B**
Kills:428
Deaths:335
KDR:1.278
Accuracy:39.614% B
HSR:30.140% B**
MKV-B Suppressed
A+
Kills:260
Deaths:67
KDR:3.881
Accuracy:34.031% A+
HSR:21.923% B
Manticore SX40
D--
Kills:115
Deaths:88
KDR:1.307
Accuracy:18.467% F
HSR:13.913% D--
Skorpios
B**
Kills:101
Deaths:30
KDR:3.367
Accuracy:30.879% B*
HSR:28.713% B**
NS-30B Vandal
B**
Kills:91
Deaths:36
KDR:2.528
Accuracy:40.982% B**
HSR:37.363% B**
NS CandyCannon 3000
C
Kills:88
Deaths:107
KDR:0.822
Accuracy:32.362% C
HSR:20.455% D-
Parsec VX3-A
D--
Kills:73
Deaths:19
KDR:3.842
Accuracy:36.648% D--
HSR:72.603% D--
Phaseshift VX-S
C
Kills:62
Deaths:45
KDR:1.378
Accuracy:34.032% C
HSR:51.613% F
NSX Tomoe
B++
Kills:51
Deaths:14
KDR:3.643
Accuracy:32.083% B++
HSR:43.137% B+
Kills:22,577
Deaths (as Infiltrator):7,986
Deaths (to Infiltrators):4,653
KDR:2.82707
Kill Difference:14,591
Playtime:292.897 hours
Usage:11%
Score:8.456m
Score/min:481
Accuracy (listed only):36.849%
HSR (listed only):39.086%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,251
Deaths:221
KDR:5.661
Accuracy:23.149% B*
HSR:17.986% D
Blueshift VM5
B*
Kills:1,235
Deaths:228
KDR:5.417
Accuracy:24.011% B*
HSR:17.085% D
Comet VM2
B**
Kills:123
Deaths:47
KDR:2.617
Accuracy:52.755% B**
HSR:4.065% C+
Comet VM2
B**
Kills:105
Deaths:47
KDR:2.234
Accuracy:55.162% B**
HSR:2.857% D
Nebula VM20
A*
Kills:95
Deaths:34
KDR:2.794
Accuracy:27.990% A*
HSR:27.368% A
Nebula VM20
A++
Kills:86
Deaths:27
KDR:3.185
Accuracy:26.786% A++
HSR:22.093% C**
Cosmos VM3
B+
Kills:83
Deaths:26
KDR:3.192
Accuracy:19.609% B+
HSR:8.434% F--
Cosmos VM3
C*
Kills:68
Deaths:26
KDR:2.615
Accuracy:18.007% C*
HSR:8.824% F--
NS-10 Burster
B
Kills:54
Deaths:32
KDR:1.688
Accuracy:32.093% B
HSR:1.852% D*
Kills:3,100
Deaths (as MAX Suit):344
Deaths (to MAX Suits):2,042
KDR:9.01163
Kill Difference:2,756
Playtime:39.415 hours
Usage:2%
Score:1.526m
Score/min:645
Accuracy (listed only):31.063%
HSR (listed only):12.285%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:7,871
V. Kills:7,384 107%
Deaths:1,824
KDR:4.315
Accuracy:28.312% C-
KPH:23.400 B+
VKPH:21.900 A+
Dual Photon Pods
B+
Kills:6,795
V. Kills:2,253 301%
Deaths:493
KDR:13.783
Accuracy:60.244% B**
KPH:73.700 C+
VKPH:24.400 B+
Saron Laser Cannon
A*
Kills:2,559
V. Kills:2,093 122%
Deaths:521
KDR:4.912
Accuracy:34.801% B+
KPH:29.200 A+
VKPH:23.900 A*
Light PPA
M
Kills:1,164
V. Kills:122 N/A
Deaths:125
KDR:9.312
Accuracy:46.130% B++
KPH:89.200 A
VKPH:9.400 M
Antares LC
B**
Kills:878
V. Kills:715 123%
Deaths:250
KDR:3.512
Accuracy:38.236% B**
KPH:26.400 B+
VKPH:21.500 B**
Hornet Missiles
A
Kills:215
V. Kills:60 352%
Deaths:14
KDR:15.357
Accuracy:59.364% C
KPH:149.700 A
VKPH:41.800 C++
Kills:19,482 (12,472 + 0)
Deaths:3,227
KDR:6.037
VKDR:3.913
Vehicle Kills:12,627
Kill Difference:16,255
Playtime:564.132 hours
Usage:22%
Score:19.085m
Score/min:564
Piloting Accuracy:38.236%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,236
V. Kills:1,350 166%
Deaths:208
KDR:10.750
Accuracy:39.872% C++
KPH:8,049,600 U
VKPH:4,860,000 U
CAS30 Tank Buster
A+
Kills:1,482
V. Kills:1,360 109%
Deaths:677
KDR:2.189
Accuracy:38.356% D
KPH:15 A
VKPH:13.800 A+
L105 Zephyr PX
U
Kills:1,120
V. Kills:164 N/A
Deaths:106
KDR:10.566
Accuracy:52.132% C+
KPH:4,032,000 U
VKPH:590,400 U
L105 Zephyr
U
Kills:437
V. Kills:67 N/A
Deaths:30
KDR:14.567
Accuracy:51.880% B**
KPH:1,573,200 U
VKPH:241,200 U
AP30 Shredder
U
Kills:104
V. Kills:61 168%
Deaths:4
KDR:26
Accuracy:26.568% D*
KPH:374,400 U
VKPH:219,600 U
Kills:5,379 (1,482 + 3,897)
Deaths:1,025
KDR:5.248
VKDR:2.929
Vehicle Kills:3,002
Kill Difference:4,354
Playtime:98.846 hours
Usage:4%
Score:5.001m
Score/min:843
Piloting Accuracy:38.356%
Gunner Accuracy:26.568%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:145
V. Kills:44 322%
Deaths:18
KDR:8.056
Accuracy:50.630% C+
KPH:36.400 B+
VKPH:11 C+
C75 Viper
A**
Kills:69
V. Kills:10 N/A
Deaths:6
KDR:11.500
Accuracy:31.031% D-
KPH:75.400 A**
VKPH:10.900 B+
L100 Python HESH
D--
Kills:54
V. Kills:8 N/A
Deaths:3
KDR:18
Accuracy:39.767% D--
KPH:22.700 D*
VKPH:3.400 D*
Kills:268 (268 + 0)
Deaths:27
KDR:9.926
VKDR:2.296
Vehicle Kills:62
Kill Difference:241
Playtime:7.283 hours
Usage:0%
Score:0.177m
Score/min:405
Driving Accuracy:39.767%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,230
V. Kills:937 131%
Deaths:168
KDR:7.321
Accuracy:44.955% D--
KPH:25.600 C+
VKPH:19.500 B*
Supernova PC
B+
Kills:190
V. Kills:70 268%
Deaths:22
KDR:8.636
Accuracy:46.335% C
KPH:27.700 B+
VKPH:10.200 B+
Saron HRB
M++
Kills:78
V. Kills:23 325%
Deaths:6
KDR:13
Accuracy:40.973% C
KPH:56.800 M++
VKPH:16.700 C++
Proton II PPA
M**
Kills:77
V. Kills:5 N/A
Deaths:4
KDR:19.250
Accuracy:32.494% A
KPH:161.400 M**
VKPH:10.500 M**
Kills:1,575 (1,420 + 155)
Deaths:200
KDR:7.875
VKDR:5.175
Vehicle Kills:1,035
Kill Difference:1,375
Playtime:56.832 hours
Usage:2%
Score:1.579m
Score/min:463
Driving Accuracy:46.335%
Gunner Accuracy:32.494%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:167
V. Kills:9 N/A
Deaths:8
KDR:20.875
Accuracy:35.647% D
KPH:110.500 B+
VKPH:6 D
Saron HRB-H
S
Kills:126
V. Kills:23 N/A
Deaths:4
KDR:31.500
Accuracy:40.255% F-
KPH:103.300 S
VKPH:18.900 C--
E540 Halberd-H
A+
Kills:82
V. Kills:64 126%
Deaths:7
KDR:11.714
Accuracy:58.856% C++
KPH:42.800 C+
VKPH:33.400 A+
Kills:375 (0 + 375)
Deaths:19
KDR:19.737
VKDR:5.053
Vehicle Kills:96
Kill Difference:356
Playtime:4.645 hours
Usage:0%
Score:0.190m
Score/min:682
Driving Accuracy:N/A%
Gunner Accuracy:58.856%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,01110,0002,6893.719A+0.5527.099%A32.75%B**75.5A++N/A397132.4h8.8A32.5B
Maelstrom Turbo Laser 15,2557,8711,8244.315B**1.1528.312%C-1.296%D23.4B+21.9A+518336.5h67.8B++239.4B+
Dual Photon Pods 9,0486,79549313.783B**10.6260.244%B**1.236%C+73.7C+24.4B+76892.2h13.2B**21.8B**
Betelgeuse 54-A 4,4474,4131,2123.641C**0.4830.266%B*39.452%B**120.6A+N/A63336.6h9.2B*30.3B*
VX6-7 3,6963,6741,3032.82B**0.3428.529%B++21.884%C++22.7CN/A81161.5h10.1B++35.5B++
Ghost 3,1033,0848313.711B+0.5542.035%B+75.032%B++62.9B**N/A26049h1.9B++4.4B++
Saron Laser Cannon 4,6522,5595214.912B**1.7534.801%B+1.68%C29.2A+23.9A*52387.7h64.7B*186B**
Pulsar C 2,4942,4818622.878B**0.2933.499%A++29.222%B**77.8A*N/A36331.9h8.7B**25.8B*
SVA-88 2,3892,3857173.326B++0.1622.541%C+20.042%D51.7C*N/A26846.1h10.3B++45.7B
Terminus VX-9 2,3932,3838932.669B+0.5031.041%B**38.271%A+89.9A*N/A35726.5h8.9A28.7B**
C150 Dalton 3,5862,23620810.75B+7.5939.872%C++N/A22360U13500U201847600.1h3.2B++8.1B++
Solstice VE3 1,6241,6215772.809M++0.3629.542%A25.17%B**48.5A++N/A29133.4h10.1B**34.2B+
CAS30 Tank Buster 2,8421,4826772.189B*0.9838.356%DN/A15A13.8A+30998.8h25.7B**67B*
NS-15M1 1,3511,3484383.078A0.0925.054%B+21.142%C+64.5B*N/A30420.9h10.4B*41.6B+
Serpent VE92 1,3491,3474463.02A++0.1428.174%B*22.42%B+42.1B+N/A18532h9.7B**34.5B*
H-V45 1,2701,2664682.705B++0.4626.869%B+15.403%D-46.7B++N/A21127.1h10.5B**39B*
Blueshift VM5 1,2531,2512215.661A+2.5023.149%B*17.986%D63.5A++N/A30719.7h10.9A+46.9B**
Blueshift VM5 1,2411,2352285.417A2.2524.011%B*17.085%D60.5A++N/A28420.4h11.9A49.5B*
Pulsar LSW 1,2361,2304063.03A0.1318.96%D14.472%D*24.7DN/A16049.7h11.3B+59.5C+
Supernova FPC 2,1671,2301687.321C*4.1644.955%D--3.74%B*25.6C+19.5B*44848.1h4.2B++9.4C**
Eridani SX5 1,2141,2144502.698A+0.4729.419%B+19.522%C+56.7B*N/A26721.4h9.8B++33.2B+
Eidolon VE33 1,2001,1994622.595A0.5734.421%B**26.022%C+48.7AN/A20324.6h5.9B**17.1B**
Flare VE6 1,1871,1863603.294A++0.1326.746%B++25.885%C*89.2A++N/A60113.3h7.8B**29.3B++
Artemis VX26 1,1721,1723733.142A+0.0233.577%A29.096%B*87.5MN/A40513.4h9.2B**27.3B**
Solstice SF 1,1881,1722085.635S2.4730.055%B**22.696%B**41.9AN/A28528h9.6B+32B*
Eclipse VE3A 1,1771,1703903B++0.1632.423%A24.188%B*104.5A**N/A41011.2h10B*30.8B**
NS-11C 1,1711,1703803.079A**0.0930.436%A19.06%C+37.7B+N/A16131h10B**33B*
NS Decimator 1,5231,1677441.569B++1.6060.36%C+3.428%B**34.9C+10.7D39533.4h3.3B**5.5B*
NS-44 Commissioner 1,1671,1658121.435B+1.7341.018%B+16.309%D-39C*N/A18829.9h2.8B**6.9B*
Light PPA 1,2861,1641259.312B**6.1546.13%B++1.46%B89.5A9.4M49013h9.1B+19.7B+
Zenith VX-5 1,1651,1642983.906M+0.7431.8%A20.361%C79.2A++N/A45514.7h9.3A29.2B**
Eridani SX5G 1,1631,1633403.421A++0.2632.778%B*24.678%B102.9AN/A68511.3h9.6B+29.2B+
Corvus VA55 1,1621,1625062.296A+0.8732.963%A++28.055%B++72.6A*N/A33316h8.5A+25.7A
VX29 Polaris 1,1621,1624052.869A0.3028.425%B*26.162%B+101A*N/A50811.5h9.6B**33.8B++
Phantom VA23 1,1621,1614042.874B++0.2945.362%A+31.352%C++91.4A*N/A38512.7h3.7B*8.2B*
NSX Daimyo 1,1611,1613753.096C+0.0736.175%D-94.746%C*77.4B*N/A20715h2.3B+6.3C++
NS-11A 1,1611,1614712.465B*0.7031.061%A35.056%A++82.9A**N/A46914h8.9A++28.8A
XM98 1,1601,1602364.915A++1.7549.518%A++80.086%B+93.5SN/A60512.4h1.6A3.2A
Beamer VS3 1,1611,1606851.693A1.4732.721%B*19.138%C-57.4A+N/A30120.2h7B*21.5B
NS-30 Vandal 1,1611,1602724.265A++1.1042.249%A+33.017%B++84.7A*N/A35913.7h4.2B**9.9B**
MKV Suppressed 1,1601,1603643.187M0.0233.174%A+17.845%C89.9MN/A40212.9h11B*33.2B++
Pulsar VS1 1,1621,1604552.549A++0.6228.704%B**27.069%B*65.9A**N/A32917.6h9.7A+33.9B**
NS-11P 1,1601,1604012.893A++0.2733.178%A*34.569%A*81.7M+N/A54914.2h8.5A++25.6A
NS-15M AE 1,1601,1602624.427B*1.2633.068%A+42.241%A++112.6A++N/A73910.3h8.5A25.8B*
NS Baron G5AE 1,1601,1603972.922A+0.2463.407%A++13.103%C-110.5A*N/A53910.5h3.4B**5.4C++
V10 1,1601,1603213.614C*0.4547.885%B**80.259%B83.5A*N/A44013.9h1.7B**3.5B**
Nyx VX31 1,1601,1603343.473B**0.3143.13%A+35.603%B+77.3AN/A37115h4.1B**9.6B**
Ursa 1,1611,1603253.569A**0.4025.088%B+21.379%C-58.3B++N/A26219.9h9.1B*36.5B+
Sirius SX12 1,1621,1604092.836A++0.3327.427%B+15.345%C-34.2C**N/A17133.9h11.3B*41.1B++
NS-7 PDW 1,1611,1593403.409M++0.2431.201%A17.256%C+87.1M++N/A41113.3h10.9B**35.1B*
Phobos VX86 1,1611,1593882.987A0.1870.761%B**10.526%D-82.2AN/A34814.1h1.9B**2.7B++
Parallax VX3 1,1601,1582364.907B+1.7441.301%B78.325%C++51AN/A24922.7h1.8B*4.5B+
Force-Blade 1,1871,15119,2370.06B**3.1036.69%B+N/A1BN/A51157.4h1.9B++5.1B++
L105 Zephyr PX 1,2841,12010610.566C7.4052.132%C+N/A11200U1640U87789800.1h4.2B+8.1B+
Lasher X2 8888854172.122A++1.0438.143%A++3.616%C+56.4AN/A34315.7h12A++31.5B**
Antares LC 1,5938782503.512B**0.3538.236%B**1.253%C--26.4B+21.5B**57033.3h62.9B++164.6B*
NS-44B Commissioner 7527514631.622B+1.5450%B**28.762%B+104.3A+N/A3987.2h2.8B*5.6B++
Revenant 7147053342.111C+1.0536.932%B+34.894%B+86A+1.1B**2248.2h6B*16.1B*
VE-H Maw 6196151903.237A+0.0730.737%B**37.236%A128.1A**N/A3494.8h8.3B*27.1B++
Solstice Burst 5455402382.269B+0.9031.239%B*29.074%B++75AN/A2137.2h11.5B+37B++
Darkstar 4774732112.242B+0.9231.731%B**33.192%A94.6A*N/A4425h9.9A31.1B**
L105 Zephyr 5044373014.567B*11.4051.88%B**N/A4370U670U18266700.1h4.6B**8.8B**
NS-357 Underboss 4334283351.278C**1.8939.614%B30.14%B**35.4C+N/A10512.1h3.3B**8.2B++
C-4 5753902991.304C+1.8624.224%CN/A11.5F5.5F22733.8h1.6C+6.8C+
Auraxium Force-Blade 34634610,4060.033C+3.1328.362%C+1.445%D-0.9C+N/A4375.8h1.8B++6.5B
S1 3612661791.486A1.6862.307%B+1.88%D28C*10C-5299.5h4.9B*7.8B*
MKV-B Suppressed 264260673.881M*0.7234.031%A+21.923%B130M*2S6502h11.2B++32.9B++
Anti-Vehicle Grenade 2692421242N/A238.8461.351%B**N/A605B**67.5C55260.4h3.5B**5.8B**
Nova 2202201291.705C**1.4653.276%B++13.182%C46.8B+N/A2474.7h4.5C++8.4B+
Hornet Missiles 2752151415.357A*12.1959.364%C2.326%B*153.6A42.9C++12831.4h4.8B*8B**
Supernova PC 260190228.636B+5.4746.335%C1.053%D-27.5B+10.1B+3796.9h3.5B**7.6B*
Pandora VX25 177176782.256B**0.9153.97%A9.091%D**35.9C+N/A2614.9h7.3F-13.5C+
M40 Fury-H 176167820.875B++17.7135.647%DN/A111.3B+6D5111.5h4.8B*13.4B*
Thanatos VE70 161161423.833M*0.6757.562%A++11.801%D-134.2SN/A13981.2h3.2A5.5B**
L100 Python HEAT 189145188.056B*4.8950.63%C+1.379%D36.3B+11C+3014h4.2B**8.2B*
Frag Grenade 1451441144N/A140.8443.062%CN/A720B**5C-65140.2h2.7B**6.3B++
Saron HRB-H 149126431.5S28.3440.255%F-N/A105S19.2C-7921.2h5A*12.5A++
Comet VM2 142123472.617A*0.5552.755%B**4.065%C+31.5M**4.9B+3793.9h9.9A18.7B**
Manticore SX40 118115881.307B+1.8618.467%F13.913%D--8.8D--N/A6313.1h7.1B38.6D
NSX Tanto 110109432.535A+0.6331.105%B*25.688%C+83.8A*N/A1991.3h11B+35.3B+
Comet VM2 127105472.234A+0.9355.162%B**2.857%D26.9A**5.6B3443.9h12.2A22B**
AP30 Shredder 165104426A*22.8426.568%D*1.923%C+1040U610U9124300.1h44.1A166B**
Skorpios 101101303.367A0.2030.879%B*28.713%B**126.3M*N/A7830.8h9B**29B**
Tank Mine 17596166A++2.8456.037%A++N/A43.6D*35.9D-10412.2h1.9C+3.4A++
Nebula VM20 9595342.794B0.3727.99%A*27.368%A38C**N/A2202.5h16.8C+59.9B*
NS-30B Vandal 9291362.528B+0.6440.982%B**37.363%B**91B**1B+2571h3.9B**9.6B*
The Slasher 91911,0040.091B*3.0758.8%A++N/A2.3C+N/A1140.2h1.6B*2.7C++
NS CandyCannon 3000 88881070.822C**2.3432.362%C20.455%D-51.8B*N/A2211.7h3.5B*10.9B+
Nebula VM20 8686273.185B+0.0226.786%A++22.093%C**47.8B*N/A3341.8h16.8C+62.8B++
Cosmos VM3 8383263.192B*0.0319.609%B+8.434%F--25.9CN/A1923.2h13.8C*70.2C*
E540 Halberd-H 14682711.714C*8.5558.856%C++3.659%A43.2C+33.7A+7441.9h5.3B+9B+
Saron HRB 10178613A+9.8440.973%C2.564%B**55.7M++16.4C++12301.4h7.4A*18.2A++
Proton II PPA 8277419.25B16.0932.494%A1.299%D154M*10M++9490.5h4.9A14.9A
Parsec VX3-A 7473193.842C0.6836.648%D--72.603%D--60.8B+N/A2161.2h1.8C**4.8C+
Heartstring 7271651.092C++2.0736.916%C35.211%B++23.7C+N/A793h3.3C*9B
C75 Viper 7969611.5A++8.3431.031%D-1.449%C+76.7A**11.1B+13310.9h4.8A++15.3B**
Cosmos VM3 6868262.615B+0.5518.007%C*8.824%F--21.3DN/A1873.2h15.2C84.3C++
NS-15M2 6464222.909B++0.2631.253%A20.313%D106.7A*N/A9520.6h9.9B*31.5B*
Phaseshift VX-S 6262451.378D1.7934.032%C51.613%F28.2C+N/A1672.2h3.4C+10C+
Lancer VS22 11459790.747C+2.4253.02%D*1.695%C+10.2C9.5C-4325.8h17.6B+33.1C**
NSX Naginata 5958252.32B**0.8427.576%B**37.931%A116M2M2920.5h8.4B**30.4B*
NS-10 Burster 9854321.688B*1.4832.093%B1.852%D*7.9B**6.5A++2356.8h74.6A++232.5A
L100 Python HESH 6254318B++14.8439.767%D--N/A22.5D*3.3D*2222.4h3.2C*8C+
M60-A Bulldog 6653114.818C+1.6528.889%D-N/A530U130U3752900.1h4.7B*16.1C*
NSX Tomoe 5251143.643A+0.4832.083%B++43.137%B+72.9A+1.4M+1830.7h11.2B*35B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon198072.4h
Anti-Vehicle MANA Turret7702.4h
Nano-Armor Kit216194,572118.7h
Nanite Revive Grenade02920.1h
Medical Applicator21567,32719.2h
Restoration Kit323231.3h
Motion Spotter336,2586.4h
Recon Detection Device111,0084.4h
Medical Kit3,15017,702163.1h
Anti-Infantry MANA Turret01030.7h
S12 Renegade2500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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