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Grunt CamMitch[ACEX] CamMitch
NC BR 90

KDR: 3.68

Score: 14.6m

Last Seen: Feb 7th, 2020 4:39 PM
- OFFLINE - 535.1 hour(s)

Battle Rank 104 (90 total) - New Conglomerate on Miller
Level Progress (to 105): 93%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M30 Mustang AH AF-4 Cyclone AF-19 Mercenary NC05 Jackhammer M20 Mustang Hornet Missiles Breaker Rocket Pods NC14 Bolt Driver
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,367,343 MLG Score: 1093
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.653%21.988%762813387,0721.602542.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.58%2.597A**0.133C++-2.622F**HEAD + (~4.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.626B+9.60.326C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.88%0.956%49432134413,174427189930.7804693%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.837%0.915B*-0.567D1.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.879B*90.83B++10.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.171%1.373%203213444374751300.92334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.27%2.145A*-0.73D--1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.60.715B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.194%5.851%9531343188291710.643836261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.731%0.552B+0.323C*-0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.718B++14.30.644B+19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.599%76.482%95213441,56933984.61471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.175%1.453A+0.607B+-1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.53B+2.10.348C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.252%10.964%951134530133130.906627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.03B**-0.75D--1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B4.10.161C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.6m375.2%448 (26.9k)358 (21.5k)3.6792331,6348,5984.0141990 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1346299025.19%10.226%25804:468

37% Engineer14% Heavy Assault30% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:13 PMOct 9th, 2018 6:24 PMFeb 8th, 2020 12:24 AM (152d) (PST)Feb 7th, 2020 12:41 PM (152d) (PST)Feb 7th, 2020 12:39 PM (152d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8321027300.7730.2100.0793.3090.1081093

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,9246,14843,77646135199621,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
681.6h/28.4d 2,880 3,235 8,557 135.3k 843 2,141 4,428 34m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:661
Deaths:375
KDR:1.763
Accuracy:33.816% A+
HSR:23.903% C
NC6 Gauss SAW
C*
Kills:105
Deaths:75
KDR:1.400
Accuracy:22.300% C*
HSR:21.905% C
Kills:766
Deaths (as Heavy Assault):450
Deaths (to Heavy Assaults):2,475
KDR:1.70222
Kill Difference:316
Playtime:98.653 hours
Usage:14%
Score:1.756m
Score/min:297
Accuracy (listed only):28.058%
HSR (listed only):22.904%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,967
Deaths:1,550
KDR:1.269
Accuracy:32.567% A++
HSR:22.064% C+
Mauler S6
A
Kills:301
Deaths:188
KDR:1.601
Accuracy:54.252% A
HSR:10.964% D-
Warden
S
Kills:241
Deaths:131
KDR:1.840
Accuracy:58.698% S
HSR:24.481% C+
Kills:2,509
Deaths (as Engineer):1,869
Deaths (to Engineers):1,719
KDR:1.34243
Kill Difference:640
Playtime:252.352 hours
Usage:37%
Score:6.550m
Score/min:433
Accuracy (listed only):48.506%
HSR (listed only):19.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:3,309
Deaths:1,624
KDR:2.038
Accuracy:35.463% A++
HSR:22.363% B
AF-19 Mercenary
A++
Kills:1,967
Deaths:1,550
KDR:1.269
Accuracy:32.567% A++
HSR:22.064% C+
Mauler S6
A
Kills:301
Deaths:188
KDR:1.601
Accuracy:54.252% A
HSR:10.964% D-
Kills:5,577
Deaths (as Light Assault):3,362
Deaths (to Light Assaults):1,454
KDR:1.65883
Kill Difference:2,215
Playtime:107.509 hours
Usage:16%
Score:2.291m
Score/min:355
Accuracy (listed only):40.761%
HSR (listed only):18.464%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:3,309
Deaths:1,624
KDR:2.038
Accuracy:35.463% A++
HSR:22.363% B
NC1 Gauss Rifle
A+
Kills:411
Deaths:297
KDR:1.384
Accuracy:31.626% A+
HSR:19.951% C
Mauler S6
A
Kills:301
Deaths:188
KDR:1.601
Accuracy:54.252% A
HSR:10.964% D-
Kills:4,021
Deaths (as Combat Medic):2,109
Deaths (to Combat Medics):818
KDR:1.90659
Kill Difference:1,912
Playtime:17.656 hours
Usage:3%
Score:0.438m
Score/min:414
Accuracy (listed only):40.447%
HSR (listed only):17.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:3,309
Deaths:1,624
KDR:2.038
Accuracy:35.463% A++
HSR:22.363% B
NC14 Bolt Driver
A
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:44.717% A
HSR:74.550% C+
EM4 Longshot
B++
Kills:402
Deaths:73
KDR:5.507
Accuracy:44.222% B++
HSR:82.090% B+
NS-44 Commissioner
B**
Kills:320
Deaths:230
KDR:1.391
Accuracy:46.544% B**
HSR:15.625% D--
NS-45 Pilot
A++
Kills:58
Deaths:31
KDR:1.871
Accuracy:43.452% A++
HSR:15.517% D**
NC4 Mag-Shot
N/A
Kills:50
Deaths:82
KDR:0.610
Accuracy:40.162% N/A
HSR:16% N/A
Kills:5,306
Deaths (as Infiltrator):2,434
Deaths (to Infiltrators):1,250
KDR:2.17995
Kill Difference:2,872
Playtime:201.896 hours
Usage:30%
Score:3.507m
Score/min:290
Accuracy (listed only):42.427%
HSR (listed only):37.691%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:148
Deaths:78
KDR:1.897
Accuracy:49.201% B*
HSR:17.568% B+
AF-34 Mattock
B**
Kills:127
Deaths:73
KDR:1.740
Accuracy:44.816% B**
HSR:11.811% D*
Kills:275
Deaths (as MAX Suit):75.500
Deaths (to MAX Suits):325
KDR:3.64238
Kill Difference:199.500
Playtime:3.908 hours
Usage:1%
Score:0.102m
Score/min:437
Accuracy (listed only):47.009%
HSR (listed only):14.689%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:11,774
V. Kills:783 N/A
Deaths:1,070
KDR:11.004
Accuracy:69.203% A++
KPH:111.200 A
VKPH:7.400 B+
M20 Mustang
A*
Kills:1,400
V. Kills:766 183%
Deaths:236
KDR:5.932
Accuracy:35.722% B*
KPH:44.800 A*
VKPH:24.500 A++
Hornet Missiles
A*
Kills:1,329
V. Kills:1,030 129%
Deaths:99
KDR:13.424
Accuracy:72.133% A+
KPH:144.500 A
VKPH:112 A*
Breaker Rocket Pods
A*
Kills:1,167
V. Kills:301 386%
Deaths:47
KDR:24.830
Accuracy:64.392% A++
KPH:153.500 B+
VKPH:39.600 A*
Coyote Missiles
B+
Kills:196
V. Kills:81 239%
Deaths:24
KDR:8.167
Accuracy:42.836% D**
KPH:67.200 B+
VKPH:27.800 C+
Tomcat A2AM Pods
A
Kills:91
V. Kills:48 186%
Deaths:4
KDR:22.750
Accuracy:85.774% A
KPH:77.600 B+
VKPH:41 C+
Kills:15,957 (13,174 + 0)
Deaths:1,480
KDR:10.782
VKDR:2.033
Vehicle Kills:3,009
Kill Difference:14,477
Playtime:158.009 hours
Usage:23%
Score:3.893m
Score/min:411
Piloting Accuracy:35.722%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:299
V. Kills:63 467%
Deaths:21
KDR:14.238
Accuracy:61.626% A+
KPH:88.500 A
VKPH:18.700 A**
Kills:299 (299 + 0)
Deaths:21
KDR:14.238
VKDR:3
Vehicle Kills:63
Kill Difference:278
Playtime:3.378 hours
Usage:0%
Score:0.077m
Score/min:379
Driving Accuracy:61.626%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:138
V. Kills:60 226%
Deaths:24
KDR:5.750
Accuracy:65.217% A*
KPH:40.700 A+
VKPH:17.700 A*
E540 Halberd
A+
Kills:76
V. Kills:24 304%
Deaths:8
KDR:9.500
Accuracy:48.961% B+
KPH:48.900 A+
VKPH:15.400 C++
Kills:214 (138 + 76)
Deaths:32
KDR:6.688
VKDR:2.625
Vehicle Kills:84
Kill Difference:182
Playtime:4.944 hours
Usage:1%
Score:0.094m
Score/min:316
Driving Accuracy:65.217%
Gunner Accuracy:48.961%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:58
V. Kills:2 N/A
Deaths:7
KDR:8.286
Accuracy:58.937% B++
KPH:107.700 C+
VKPH:3.700 D--
M96 Mjolnir-H
B*
Kills:54
V. Kills:26 200%
Deaths:5
KDR:10.800
Accuracy:48.567% C+
KPH:68.800 B*
VKPH:33.100 C++
Kills:112 (0 + 112)
Deaths:12
KDR:9.333
VKDR:2.333
Vehicle Kills:28
Kill Difference:100
Playtime:1.323 hours
Usage:0%
Score:0.047m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:48.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:54
V. Kills:11 450%
Deaths:9
KDR:6
Accuracy:40.023% C++
KPH:44.400 A++
VKPH:9 B+
Kills:54 (0 + 54)
Deaths:9
KDR:6
VKDR:1.222
Vehicle Kills:11
Kill Difference:45
Playtime:1.216 hours
Usage:0%
Score:0.023m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:40.023%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,55711,7741,07011.004B+7.3269.203%A++N/A111.2A7.4B+349105.9h4.6B++6.7B*
AF-4 Cyclone 3,3493,3091,6242.038B+1.6435.463%A++22.363%B34.1C+N/A10196.9h9.5B+26.9B++
AF-19 Mercenary 2,0181,9671,5501.269B+2.4132.567%A++22.064%C+15.4CN/A48128.1h10.7B+32.9B*
NC05 Jackhammer 1,6281,6119321.729C*1.9549.67%B+12.477%D37.1CN/A11043.4h4B++8B+
M20 Mustang 2,1661,4002365.932B**2.2535.722%B*1.357%C44.7A*24.5A++35431.3h46.1B*129B**
Hornet Missiles 2,3591,3299913.424B**9.7472.133%A+N/A144.5A112A*11339.2h9.2B12.8B++
Breaker Rocket Pods 1,4681,1674724.83A++21.1564.392%A++N/A153.6B+39.6A*5997.6h15.5C++24B+
NC14 Bolt Driver 1,1741,1673942.962B+0.7244.717%A74.55%C+34B+N/A9434.3h2.1B++4.8B*
C-4 1,4641,1263113.621A0.0629.979%B+N/A208.5A*62.6A*11085.4h1.1B++3.7B++
LA1 Anchor 6776613751.763C1.9233.816%A+23.903%C25.8D-N/A8325.6h8.7B+25.6B*
Bouncing Betty 5475473316.576S12.9040.375%C--N/A176.5B*N/A5073.1h2.3D*5.7D-
NC1 Gauss Rifle 4164112971.384C++2.3031.626%A+19.951%C29.8C++N/A12913.8h9.9B**31.4B**
EM4 Longshot 403402735.507B++1.8344.222%B++82.09%B+28.9CN/A7913.9h1.9B+4.3B+
NS-44 Commissioner 3203202301.391C**2.2946.544%B**15.625%D--26.2C-N/A9012.2h4C+8.6B+
Carver 3033033,5400.086C+3.5944.843%A8.911%D--1.2C-N/A3260.1h1.4C++3B+
Mauler S6 3043011881.601B+2.0854.252%A10.964%D-39.6BN/A1157.6h4.1B+7.5B*
L100 Python HESH 3622992114.238C*10.5661.626%A+1.003%D87.9B**18.5A**3793.4h2.9B4.7B++
Tank Mine 395269436.256A+2.5831.552%CN/A224.2A*105A14151.2h1.4B*4.3B**
Warden 2572411311.84B+1.8458.698%S24.481%C+25.1C+1.7A++969.6h12.3D-21B*
Frag Grenade 2422341234N/A230.3249.612%BN/A468C16B+14580.5h3.8C7.7C++
NC15 Phoenix 381225583.879A++0.2052.188%C+N/A26.2A+18.1B++2578.6h5.9A11.4A
Coyote Missiles 277196248.167A+4.4942.836%D**N/A67.6B+27.9C+4112.9h27.8B++64.9B
NCM1 Scattercannon 148148781.897C+1.7849.201%B*17.568%B+38.9B*N/A1723.8h6.7B+13.5B++
Titan-150 HEAT 198138245.75C++2.0765.217%A*2.174%C-40.6A+17.6A++3253.4h5C+7.7B*
Rocklet Rifle 227128651.969A*1.7149.353%CN/A34.6B+26.8C*4463.7h25.6B**51.9B++
AF-34 Mattock 127127731.74C1.9444.816%B**11.811%D*41C+N/A1473.1h6.4C++14.4B+
Spear Anti-Vehicle Phalanx Turret 1791231111.182B+7.5056.68%A4.878%B+68.3A31.1B*4191.8h6.7B11.8B++
Mag-Cutter 1081083,4980.031C*3.6526.871%C+N/A0.5C+N/A2220.3h2B+7.5B
NC6 Gauss SAW 105105751.4C++2.2822.3%C*21.905%C27.6CN/A1853.8h8.2B+36.6B+
Shrike 16598941.043B+2.6464.884%B**2.041%C32.7B+22.3A3863h6.6C+10.1B+
Tomcat A2AM Pods 13991422.75M**19.0785.774%AN/A75.8B+40C+5691.2h6.8B++7.9B**
E540 Halberd 1007689.5C++5.8248.961%B+3.947%B+47.5A+15C+2971.6h4.3B**8.9B*
NS-45 Pilot 5958311.871B+1.8143.452%A++15.517%D**52.7CN/A2041.1h7.6C17.4B+
C85 Canister-H 605878.286C4.6158.937%B++5.172%F116C++4D--2620.5h4.2B*7.1B**
M96 Mjolnir-H 8054510.8A7.1248.567%C+1.852%A+67.5B*32.5C++8180.8h27.3C++56.2C**
M20 Basilisk 655496B**2.3240.023%C++9.259%A45A++9.2B+3141.2h39.2A+98A
NC4 Mag-Shot 5150820.61C3.0740.162%A++16%D21.7CN/A882.3h11.9D--29.6C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit119403,08837.6h
Spawn Beacon0500.1h
Nanite Revive Grenade01160h
Medical Applicator10435,8493.3h
Cortium Silo0520.1h
Deconstruction Tool0930.3h
Welding Device01750.1h
Recon Detection Device8010,56916.2h
Ammunition Package75400.4h

Check the help document for the dictionary if you want to learn more about words used here.


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