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Grunt CamMitch[ACEX] CamMitch
NC BR 89

KDR: 3.67

Score: 14.2m

Last Seen: Aug 24th, 2019 7:35 PM
- OFFLINE - 2.6 hour(s)

Battle Rank 103 (89 total) - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 113
Level Progress (to 104): 44%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M30 Mustang AH AF-4 Cyclone AF-19 Mercenary NC05 Jackhammer M20 Mustang Hornet Missiles Breaker Rocket Pods NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,332,315 MLG Score: 1065
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.652%21.843%757712076,6841.569012.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.228%2.632M0.14C++-3.194T-HEAD + (~4.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.621B+9.70.315C*18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.807%0.948%48752121212,863422188330.409683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.847%0.889B*-0.593D1.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.876B*9.10.828B++10.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.652%1.442%198212124164681260.886994328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.943%2.201A*-0.72D--1.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.60.713B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.149%5.978%9531211184285700.643357259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.736%0.551B+0.377C**-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.711B++14.60.635B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.841%75.871%95212121,49233384.48048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.221%1.478A+0.566B+-1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+2.10.342C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.913%12.044%951121327432030.853583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.038B**-0.503D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.428B4.10.162C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 113
14.2m355.9%446 (26.8k)356 (21.4k)3.6710630,6138,3394.0099589 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214289125.124%10.025%25204:468

37% Engineer15% Heavy Assault29% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:13 PMOct 9th, 2018 6:24 PMAug 25th, 2019 6:04 AM (15h) (PST)Aug 24th, 2019 3:37 PM (1d) (PST)Aug 24th, 2019 3:35 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8301027280.7700.2100.0773.1270.1091065

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,8166,12543,69146135188721,366

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
663h/27.6d 2,826 3,069 8,282 124.4k 826 2,068 4,336 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:640
Deaths:369
KDR:1.734
Accuracy:33.854% A++
HSR:23.438% C
NC6 Gauss SAW
B
Kills:105
Deaths:75
KDR:1.400
Accuracy:22.300% B
HSR:21.905% C
Kills:745
Deaths (as Heavy Assault):444
Deaths (to Heavy Assaults):2,399
KDR:1.67793
Kill Difference:301
Playtime:96.581 hours
Usage:15%
Score:1.705m
Score/min:294
Accuracy (listed only):28.077%
HSR (listed only):22.671%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,868
Deaths:1,465
KDR:1.275
Accuracy:32.622% A*
HSR:21.949% C++
Mauler S6
A+
Kills:274
Deaths:176
KDR:1.557
Accuracy:53.913% A+
HSR:12.044% D
Warden
S
Kills:201
Deaths:113
KDR:1.779
Accuracy:60.804% S
HSR:26.368% C**
Kills:2,343
Deaths (as Engineer):1,754
Deaths (to Engineers):1,689
KDR:1.3358
Kill Difference:589
Playtime:248.459 hours
Usage:37%
Score:6.446m
Score/min:432
Accuracy (listed only):49.113%
HSR (listed only):20.120%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:3,139
Deaths:1,553
KDR:2.021
Accuracy:35.536% A*
HSR:22.045% B+
AF-19 Mercenary
A*
Kills:1,868
Deaths:1,465
KDR:1.275
Accuracy:32.622% A*
HSR:21.949% C++
Mauler S6
A+
Kills:274
Deaths:176
KDR:1.557
Accuracy:53.913% A+
HSR:12.044% D
Kills:5,281
Deaths (as Light Assault):3,194
Deaths (to Light Assaults):1,397
KDR:1.65341
Kill Difference:2,087
Playtime:101.824 hours
Usage:15%
Score:2.135m
Score/min:349
Accuracy (listed only):40.690%
HSR (listed only):18.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,139
Deaths:1,553
KDR:2.021
Accuracy:35.536% A*
HSR:22.045% B+
NC1 Gauss Rifle
A++
Kills:411
Deaths:297
KDR:1.384
Accuracy:31.650% A++
HSR:19.951% C+
Mauler S6
A+
Kills:274
Deaths:176
KDR:1.557
Accuracy:53.913% A+
HSR:12.044% D
Kills:3,824
Deaths (as Combat Medic):2,026
Deaths (to Combat Medics):789
KDR:1.88746
Kill Difference:1,798
Playtime:17.606 hours
Usage:3%
Score:0.438m
Score/min:414
Accuracy (listed only):40.366%
HSR (listed only):18.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:3,139
Deaths:1,553
KDR:2.021
Accuracy:35.536% A*
HSR:22.045% B+
NC14 Bolt Driver
A+
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:44.717% A+
HSR:74.550% C+
EM4 Longshot
B*
Kills:325
Deaths:64
KDR:5.078
Accuracy:45.343% B*
HSR:80.615% C**
NS-44 Commissioner
A
Kills:320
Deaths:230
KDR:1.391
Accuracy:46.544% A
HSR:15.625% D-
NC4 Mag-Shot
N/A
Kills:50
Deaths:82
KDR:0.610
Accuracy:40.162% N/A
HSR:16% N/A
Kills:5,001
Deaths (as Infiltrator):2,323
Deaths (to Infiltrators):1,209
KDR:2.15282
Kill Difference:2,678
Playtime:194.714 hours
Usage:29%
Score:3.340m
Score/min:286
Accuracy (listed only):42.460%
HSR (listed only):41.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:148
Deaths:78
KDR:1.897
Accuracy:49.201% B**
HSR:17.568% B+
AF-34 Mattock
A
Kills:127
Deaths:73
KDR:1.740
Accuracy:44.816% A
HSR:11.811% D*
Kills:275
Deaths (as MAX Suit):75.500
Deaths (to MAX Suits):318
KDR:3.64238
Kill Difference:199.500
Playtime:3.908 hours
Usage:1%
Score:0.102m
Score/min:437
Accuracy (listed only):47.009%
HSR (listed only):14.689%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:11,470
V. Kills:772 N/A
Deaths:1,070
KDR:10.720
Accuracy:69.312% A++
KPH:111.300 A++
VKPH:7.500 B*
M20 Mustang
M+
Kills:1,393
V. Kills:762 183%
Deaths:236
KDR:5.903
Accuracy:35.803% B*
KPH:44.700 M+
VKPH:24.400 A*
Hornet Missiles
M
Kills:1,270
V. Kills:991 128%
Deaths:99
KDR:12.828
Accuracy:71.906% A+
KPH:141.900 A++
VKPH:110.700 M
Breaker Rocket Pods
A++
Kills:1,167
V. Kills:301 386%
Deaths:47
KDR:24.830
Accuracy:64.392% A++
KPH:153.500 B++
VKPH:39.600 A++
Coyote Missiles
B++
Kills:193
V. Kills:79 241%
Deaths:24
KDR:8.042
Accuracy:42.692% D**
KPH:68.200 B++
VKPH:27.900 C++
Tomcat A2AM Pods
B**
Kills:89
V. Kills:47 185%
Deaths:4
KDR:22.250
Accuracy:85.735% B**
KPH:85.300 B*
VKPH:45.100 C++
Kills:15,582 (12,863 + 0)
Deaths:1,480
KDR:10.528
VKDR:1.995
Vehicle Kills:2,952
Kill Difference:14,102
Playtime:154.697 hours
Usage:23%
Score:3.784m
Score/min:408
Piloting Accuracy:35.803%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:280
V. Kills:60 459%
Deaths:21
KDR:13.333
Accuracy:62.452% A+
KPH:90.600 A++
VKPH:19.400 M++
Kills:280 (280 + 0)
Deaths:21
KDR:13.333
VKDR:2.857
Vehicle Kills:60
Kill Difference:259
Playtime:3.092 hours
Usage:0%
Score:0.073m
Score/min:394
Driving Accuracy:62.452%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:136
V. Kills:59 227%
Deaths:24
KDR:5.667
Accuracy:65.119% A*
KPH:40.200 A++
VKPH:17.400 A*
E540 Halberd
A++
Kills:73
V. Kills:23 304%
Deaths:8
KDR:9.125
Accuracy:48.641% B+
KPH:48.400 A++
VKPH:15.300 C++
Kills:209 (136 + 73)
Deaths:32
KDR:6.531
VKDR:2.563
Vehicle Kills:82
Kill Difference:177
Playtime:4.894 hours
Usage:1%
Score:0.092m
Score/min:313
Driving Accuracy:65.119%
Gunner Accuracy:48.641%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:58
V. Kills:2 N/A
Deaths:7
KDR:8.286
Accuracy:58.937% B*
KPH:107.700 C++
VKPH:3.700 D--
M96 Mjolnir-H
B**
Kills:54
V. Kills:26 200%
Deaths:5
KDR:10.800
Accuracy:48.567% C+
KPH:68.800 B**
VKPH:33.100 C++
Kills:112 (0 + 112)
Deaths:12
KDR:9.333
VKDR:2.333
Vehicle Kills:28
Kill Difference:100
Playtime:1.323 hours
Usage:0%
Score:0.047m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:48.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:53
V. Kills:11 442%
Deaths:9
KDR:5.889
Accuracy:40.019% C**
KPH:44.300 A*
VKPH:9.200 B+
Kills:53 (0 + 53)
Deaths:9
KDR:5.889
VKDR:1.222
Vehicle Kills:11
Kill Difference:44
Playtime:1.196 hours
Usage:0%
Score:0.023m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:40.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,24211,4701,07010.72B++7.0569.312%A++N/A111.3A++7.5B*347103.1h4.6B*6.7B*
AF-4 Cyclone 3,1783,1391,5532.021B+1.6535.536%A*22.045%B+33.4C+N/A9894h9.6B+27.1B*
AF-19 Mercenary 1,9181,8681,4651.275B+2.4032.622%A*21.949%C++15.1CN/A47123.7h10.8B++33.2B*
NC05 Jackhammer 1,5861,5729151.718B+1.9549.49%B++12.405%D37.2C+N/A11042.3h4B*8B++
M20 Mustang 2,1551,3932365.903A+2.2335.803%B*1.364%C-44.6M+24.4A*35331.2h46.2B**128.9B**
Hornet Missiles 2,2611,2709912.828A9.1671.906%A+N/A141.1A++110.1M11089h9.3B+12.9B*
Breaker Rocket Pods 1,4681,1674724.83A**21.1664.392%A++N/A153.6B++39.6A++5997.6h15.5C*24B+
NC14 Bolt Driver 1,1741,1673942.962B++0.7144.717%A+74.55%C+34.1B++N/A9434.2h2.1B*4.8B*
C-4 1,3911,0612913.646A+0.0329.919%B++N/A208M+64.7A**11075.1h1.1B*3.7B*
LA1 Anchor 6566403691.734C+1.9433.854%A++23.438%C25.5DN/A8325.1h8.7B++25.7B*
Bouncing Betty 5265263216.438S12.7740.311%CN/A175.3B**N/A5023h2.3D--5.7D
NC1 Gauss Rifle 4164112971.384B+2.2931.65%A++19.951%C+29.8BN/A12913.8h9.9B**31.4B**
EM4 Longshot 326325645.078B++1.4145.343%B*80.615%C**27.8C+N/A7311.7h1.9B+4.3B++
NS-44 Commissioner 3203202301.391B+2.2846.544%A15.625%D-26.2CN/A9012.2h4C+8.6B+
Carver 3013013,2740.092C+3.5844.934%A+8.97%D--1.2C-N/A3247.9h1.4C++3B+
L100 Python HESH 3402802113.333C**9.6662.452%A+1.071%C--90.3A+19.4M++3943.1h2.9B+4.6B*
Mauler S6 2772741761.557B+2.1153.913%A+12.044%D38.6B+N/A1127.1h4.1B++7.6B*
Tank Mine 388263436.116A++2.4430.857%C+N/A219.2A*104.2A+14051.2h1.3B**4.3B**
Frag Grenade 2422341234N/A230.3349.694%B+N/A468C+16A14540.5h3.8C++7.7B+
NC15 Phoenix 368217583.741A**0.0751.856%CN/A25.8A+18B*2548.4h6A11.5A
Warden 2172011131.779B++1.8960.804%S26.368%C**22.6C++1.8A**908.9h13.6D--22.3B*
Coyote Missiles 272193248.042A**4.3742.692%D**N/A68.9B++28.2C++4172.8h27.8B*65.2B+
NCM1 Scattercannon 148148781.897C++1.7749.201%B**17.568%B+38.9AN/A1723.8h6.7B+13.5B++
Titan-150 HEAT 195136245.667C*2.0065.119%A*2.206%C40A++17.4A*3183.4h5.1C++7.8B*
AF-34 Mattock 127127731.74C1.9344.816%A11.811%D*41C+N/A1473.1h6.4C+14.4B+
Rocklet Rifle 218123641.922A**1.7549.117%CN/A34.2B+26.4C*4413.6h25.5B**52B++
Spear Anti-Vehicle Phalanx Turret 1751201110.909B+7.2456.82%A+5%B+66.7A++30.6B**4201.8h6.7B+11.8B*
Mag-Cutter 1081083,4980.031C**3.6426.871%C+N/A0.5C+N/A2220.3h2B+7.5C++
NC6 Gauss SAW 105105751.4C**2.2722.3%B21.905%C27.6C+N/A1833.8h8.2B++36.6B+
Shrike 16598941.043B++2.6364.884%B**2.041%C-32.7B++22.3A+3823h6.6C++10.1B+
Tomcat A2AM Pods 13689422.25S18.5885.735%B**N/A89B*47C++6121h6.8B*8B**
E540 Halberd 967389.125C*5.4548.641%B+4.11%B+48.7A++15.3C++3021.5h4.4B**9.1B**
C85 Canister-H 605878.286C4.6158.937%B*5.172%F116C*4D-2620.5h4.2B*7.1B**
M96 Mjolnir-H 8054510.8A*7.1348.567%C+1.852%A+67.5B*32.5C++8180.8h27.3B*56.2B*
M20 Basilisk 645395.889A+2.2240.019%C**9.434%A44.2A*9.2B+3181.2h39.9A++99.6A+
NC4 Mag-Shot 5150820.61C+3.0640.162%A++16%D21.7C+N/A862.3h11.9D-29.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0500.1h
Nano-Armor Kit107396,97937.3h
Nanite Revive Grenade01150h
Medical Applicator10335,7503.3h
Cortium Silo0520.1h
Deconstruction Tool0930.3h
Welding Device01750.1h
Ammunition Package75350.4h
Recon Detection Device7810,12315.7h

Check the help document for the dictionary if you want to learn more about words used here.


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