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Grunt CamMitch[ACEX] CamMitch
NC BR 90

KDR: 3.67

Score: 14.4m

Last Seen: Dec 11th, 2019 8:20 PM
- OFFLINE - 61.4 hour(s)

Battle Rank 103 (90 total) - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 78
Level Progress (to 104): 83%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M30 Mustang AH AF-4 Cyclone AF-19 Mercenary NC05 Jackhammer M20 Mustang Hornet Missiles NC14 Bolt Driver Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,353,582 MLG Score: 1082
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.647%22.144%767712206,8011.57142.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.197%2.606M0.142C++-3.102T-HEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.622B+9.70.319C*18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.828%0.961%49342122513,011422189030.7589688%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.835%0.903B*-0.581D1.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.878B*9.10.829B++10.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.853%1.399%204212254294711280.910828333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.8%2.212A*-0.73D--1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.60.715B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.148%5.946%9531224185287700.644599261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.735%0.548B+0.354C**-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.714B++14.50.64B+19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.639%76.178%95212251,52833584.54762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.126%1.455A+0.577B+-1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+2.10.344C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.032%11.744%951122628132930.854103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.029B**-0.559D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B4.10.165C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 78
14.4m370.9%448 (26.9k)358 (21.5k)3.6729331,0738,4604.0096990 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227293925.154%10.157%25504:468

37% Engineer15% Heavy Assault29% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:13 PMOct 9th, 2018 6:24 PMDec 13th, 2019 8:11 PM (8h) (PST)Dec 11th, 2019 4:26 PM (2d) (PST)Dec 11th, 2019 4:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8301027280.7710.2100.0783.2640.1091082

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,8256,13743,68846135196721,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
671.5h/28d 2,849 3,156 8,402 131.5k 834 2,087 4,381 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:642
Deaths:372
KDR:1.726
Accuracy:33.852% A++
HSR:23.676% C
NC6 Gauss SAW
B
Kills:105
Deaths:75
KDR:1.400
Accuracy:22.300% B
HSR:21.905% C
Kills:747
Deaths (as Heavy Assault):447
Deaths (to Heavy Assaults):2,431
KDR:1.67114
Kill Difference:300
Playtime:97.808 hours
Usage:15%
Score:1.734m
Score/min:295
Accuracy (listed only):28.076%
HSR (listed only):22.790%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,904
Deaths:1,513
KDR:1.258
Accuracy:32.600% A++
HSR:22.164% C++
Mauler S6
A+
Kills:281
Deaths:178
KDR:1.579
Accuracy:54.032% A+
HSR:11.744% D-
Warden
S
Kills:206
Deaths:117
KDR:1.761
Accuracy:60.601% S
HSR:27.670% B+
Kills:2,391
Deaths (as Engineer):1,808
Deaths (to Engineers):1,703
KDR:1.32246
Kill Difference:583
Playtime:250.511 hours
Usage:37%
Score:6.518m
Score/min:434
Accuracy (listed only):49.078%
HSR (listed only):20.526%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:3,213
Deaths:1,576
KDR:2.039
Accuracy:35.539% A++
HSR:22.409% B+
AF-19 Mercenary
A++
Kills:1,904
Deaths:1,513
KDR:1.258
Accuracy:32.600% A++
HSR:22.164% C++
Mauler S6
A+
Kills:281
Deaths:178
KDR:1.579
Accuracy:54.032% A+
HSR:11.744% D-
Kills:5,398
Deaths (as Light Assault):3,267
Deaths (to Light Assaults):1,429
KDR:1.65228
Kill Difference:2,131
Playtime:104.605 hours
Usage:16%
Score:2.226m
Score/min:355
Accuracy (listed only):40.724%
HSR (listed only):18.772%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:3,213
Deaths:1,576
KDR:2.039
Accuracy:35.539% A++
HSR:22.409% B+
NC1 Gauss Rifle
A++
Kills:411
Deaths:297
KDR:1.384
Accuracy:31.650% A++
HSR:19.951% C
Mauler S6
A+
Kills:281
Deaths:178
KDR:1.579
Accuracy:54.032% A+
HSR:11.744% D-
Kills:3,905
Deaths (as Combat Medic):2,051
Deaths (to Combat Medics):799
KDR:1.90395
Kill Difference:1,854
Playtime:17.611 hours
Usage:3%
Score:0.438m
Score/min:414
Accuracy (listed only):40.407%
HSR (listed only):18.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:3,213
Deaths:1,576
KDR:2.039
Accuracy:35.539% A++
HSR:22.409% B+
NC14 Bolt Driver
A
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:44.717% A
HSR:74.550% C+
EM4 Longshot
B++
Kills:361
Deaths:70
KDR:5.157
Accuracy:44.360% B++
HSR:81.440% B+
NS-44 Commissioner
B**
Kills:320
Deaths:230
KDR:1.391
Accuracy:46.544% B**
HSR:15.625% D--
NC4 Mag-Shot
N/A
Kills:50
Deaths:82
KDR:0.610
Accuracy:40.162% N/A
HSR:16% N/A
NS-45 Pilot
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:44.535% N/A
HSR:16% N/A
Kills:5,161
Deaths (as Infiltrator):2,377
Deaths (to Infiltrators):1,230
KDR:2.17122
Kill Difference:2,784
Playtime:197.351 hours
Usage:29%
Score:3.423m
Score/min:289
Accuracy (listed only):42.643%
HSR (listed only):37.671%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:148
Deaths:78
KDR:1.897
Accuracy:49.201% B**
HSR:17.568% B+
AF-34 Mattock
A
Kills:127
Deaths:73
KDR:1.740
Accuracy:44.816% A
HSR:11.811% D--
Kills:275
Deaths (as MAX Suit):75.500
Deaths (to MAX Suits):321
KDR:3.64238
Kill Difference:199.500
Playtime:3.908 hours
Usage:1%
Score:0.102m
Score/min:437
Accuracy (listed only):47.009%
HSR (listed only):14.689%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:11,616
V. Kills:777 N/A
Deaths:1,070
KDR:10.856
Accuracy:69.222% A++
KPH:110.900 A++
VKPH:7.400 B++
M20 Mustang
M
Kills:1,395
V. Kills:763 183%
Deaths:236
KDR:5.911
Accuracy:35.748% B*
KPH:44.700 M
VKPH:24.500 A*
Hornet Missiles
A*
Kills:1,308
V. Kills:1,017 128%
Deaths:99
KDR:13.212
Accuracy:72.092% A+
KPH:143.900 A+
VKPH:111.900 A*
Breaker Rocket Pods
A*
Kills:1,167
V. Kills:301 386%
Deaths:47
KDR:24.830
Accuracy:64.392% A++
KPH:153.500 B*
VKPH:39.600 A*
Coyote Missiles
B++
Kills:193
V. Kills:79 241%
Deaths:24
KDR:8.042
Accuracy:42.692% F
KPH:68.200 B++
VKPH:27.900 C*
Tomcat A2AM Pods
B**
Kills:91
V. Kills:48 186%
Deaths:4
KDR:22.750
Accuracy:85.795% B**
KPH:80.200 B++
VKPH:42.300 C++
Kills:15,770 (13,011 + 0)
Deaths:1,480
KDR:10.655
VKDR:2.017
Vehicle Kills:2,985
Kill Difference:14,290
Playtime:156.634 hours
Usage:23%
Score:3.855m
Score/min:410
Piloting Accuracy:35.748%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:293
V. Kills:62 465%
Deaths:21
KDR:13.952
Accuracy:62.855% A+
KPH:92.100 A+
VKPH:19.500 A*
Kills:293 (293 + 0)
Deaths:21
KDR:13.952
VKDR:2.952
Vehicle Kills:62
Kill Difference:272
Playtime:3.182 hours
Usage:0%
Score:0.076m
Score/min:398
Driving Accuracy:62.855%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:136
V. Kills:59 227%
Deaths:24
KDR:5.667
Accuracy:65.119% A*
KPH:40.200 A++
VKPH:17.400 A*
E540 Halberd
A++
Kills:73
V. Kills:23 304%
Deaths:8
KDR:9.125
Accuracy:48.641% B+
KPH:48.400 A++
VKPH:15.300 C*
Kills:209 (136 + 73)
Deaths:32
KDR:6.531
VKDR:2.563
Vehicle Kills:82
Kill Difference:177
Playtime:4.894 hours
Usage:1%
Score:0.092m
Score/min:313
Driving Accuracy:65.119%
Gunner Accuracy:48.641%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:58
V. Kills:2 N/A
Deaths:7
KDR:8.286
Accuracy:58.937% B++
KPH:107.700 C++
VKPH:3.700 D--
M96 Mjolnir-H
B**
Kills:54
V. Kills:26 200%
Deaths:5
KDR:10.800
Accuracy:48.567% C+
KPH:68.800 B**
VKPH:33.100 C*
Kills:112 (0 + 112)
Deaths:12
KDR:9.333
VKDR:2.333
Vehicle Kills:28
Kill Difference:100
Playtime:1.323 hours
Usage:0%
Score:0.047m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:48.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:54
V. Kills:11 450%
Deaths:9
KDR:6
Accuracy:40.023% C*
KPH:44.400 A*
VKPH:9 B+
Kills:54 (0 + 54)
Deaths:9
KDR:6
VKDR:1.222
Vehicle Kills:11
Kill Difference:45
Playtime:1.216 hours
Usage:0%
Score:0.023m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:40.023%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,39311,6161,07010.856B+7.1869.222%A++N/A110.8A++7.4B++348104.8h4.6B*6.7B*
AF-4 Cyclone 3,2533,2131,5762.039B+1.6335.539%A++22.409%B+33.8C+N/A10095.2h9.6B+27B*
AF-19 Mercenary 1,9541,9041,5131.258B+2.4132.6%A++22.164%C++15.1CN/A48125.9h10.8B++33.2B*
NC05 Jackhammer 1,6191,6039301.724B+1.9549.637%B++12.477%D37CN/A11043.3h4B*8B++
M20 Mustang 2,1581,3952365.911A2.2435.748%B*1.362%C44.7M24.5A*35431.2h46.1B**129B**
Hornet Missiles 2,3251,3089913.212A9.5472.092%A+N/A143.7A+111.8A*11329.1h9.2B+12.8B*
NC14 Bolt Driver 1,1741,1673942.962B+0.7144.717%A74.55%C+34B++N/A9434.3h2.1B*4.8B*
Breaker Rocket Pods 1,4681,1674724.83A*21.1664.392%A++N/A153.6B*39.6A*5997.6h15.5C*24B+
C-4 1,4211,0883023.603A+0.0730.005%B++N/A209.2M64A**11175.2h1.1B*3.7B*
LA1 Anchor 6586423721.726C+1.9533.852%A++23.676%C25.5DN/A8325.2h8.7B++25.7B*
Bouncing Betty 5395393216.844S13.1740.441%CN/A173.9B**N/A5083.1h2.3D--5.7D
NC1 Gauss Rifle 4164112971.384B2.2931.65%A++19.951%C29.8C**N/A12913.8h9.9B**31.4B**
EM4 Longshot 362361705.157B*1.4844.36%B++81.44%B+28.7C+N/A8012.6h1.9B+4.3B++
NS-44 Commissioner 3203202301.391B+2.2846.544%B**15.625%D--26.2CN/A9012.2h4C+8.6B+
Carver 3023023,3970.089C+3.5844.748%A+8.94%D--1.2CN/A3253.1h1.4C++3B+
L100 Python HESH 3552932113.952C**10.2862.855%A+1.024%C-91.6A+19.4A*3983.2h2.9B+4.6B*
Mauler S6 2842811781.579B+2.0954.032%A+11.744%D-39B+N/A1147.2h4.1B++7.5B*
Tank Mine 394268436.233A++2.5631.283%C+N/A223.3A*105A+14151.2h1.3B**4.3B**
Frag Grenade 2422341234N/A230.3349.667%B+N/A468C+16B**14540.5h3.8C++7.7B
NC15 Phoenix 371219583.776A*0.1051.918%CN/A25.8B++17.9B*2538.5h6A11.5A
Warden 2222061171.761B+1.9160.601%S27.67%B+22.9C++1.8A++919h13.4D-22.1B*
Coyote Missiles 272193248.042M4.3742.692%FN/A68.9B*28.2C*4172.8h27.8B*65.2B
NCM1 Scattercannon 148148781.897C++1.7849.201%B**17.568%B+38.9B**N/A1723.8h6.7B+13.5B++
Titan-150 HEAT 195136245.667C++1.9965.119%A*2.206%C40A++17.4A*3183.4h5.1C++7.8B*
AF-34 Mattock 127127731.74C1.9344.816%A11.811%D--41C++N/A1473.1h6.4C*14.4B+
Rocklet Rifle 223126641.969M1.7049.099%CN/A34.1B+26.2C**4473.7h25.1B**51.1B++
Spear Anti-Vehicle Phalanx Turret 1751201110.909B++7.2456.82%A5%B+66.7A++30.6B*4201.8h6.7B+11.8B*
Mag-Cutter 1081083,4980.031B3.6426.871%C+N/A0.5C+N/A2220.3h2B+7.5B+
NC6 Gauss SAW 105105751.4C*2.2722.3%B21.905%C27.6C+N/A1843.8h8.2B++36.6B+
Shrike 16598941.043B+2.6364.884%B**2.041%C-32.7B++22.3A+3863h6.6C++10.1B+
Tomcat A2AM Pods 13991422.75S19.0885.795%B**N/A82.7B++43.6C++5871.1h6.7B*7.8A
E540 Halberd 967389.125C*5.4548.641%B+4.11%B++48.7A++15.3C*3021.5h4.4B**9.1B**
C85 Canister-H 605878.286C4.6158.937%B++5.172%F116C*4D-2620.5h4.2B*7.1B**
M96 Mjolnir-H 8054510.8A*7.1348.567%C+1.852%A+67.5B*32.5C++8180.8h27.3B*56.2B++
M20 Basilisk 655496A+2.3340.023%C*9.259%A45A*9.2B+3141.2h39.2A+98A
NC4 Mag-Shot 5150820.61C+3.0640.162%A++16%D21.7C+N/A862.3h11.9D-29.6C**
NS-45 Pilot 5050252B+1.6744.535%A*16%D*50C+N/A2091h7.7C+17.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0500.1h
Nano-Armor Kit113399,85037.4h
Nanite Revive Grenade01150h
Medical Applicator10335,7503.3h
Cortium Silo0520.1h
Welding Device01750.1h
Deconstruction Tool0930.3h
Ammunition Package75390.4h
Recon Detection Device8010,26615.9h

Check the help document for the dictionary if you want to learn more about words used here.


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