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Grunt CamMitch[ACEX] CamMitch
NC BR 88

KDR: 3.64

Score: 13.5m

Last Seen: Feb 15th, 2019 10:47 PM
- OFFLINE - 22.4 hour(s)

Battle Rank 102 (88 total) - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 211
Level Progress (to 103): 22%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M30 Mustang AH AF-4 Cyclone AF-19 Mercenary NC05 Jackhammer M20 Mustang Hornet Missiles NC14 Bolt Driver Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,297,287 MLG Score: 1037
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.49%21.422%739710156,2321.521482.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.165%2.621M0.115C+-3.146T-HEAD + (~4.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.621B+9.80.316C*18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.993%0.957%48132102012,437416182729.8966680%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.769%0.898B*-0.593D1.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.878B*90.829B++10.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.511%1.46%200210204114551190.901316343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.041%2.205A*-0.744D--1.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.854B*3.60.713B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.292%6.111%9531019180279680.645161261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.646%0.57B+0.442B-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.707B++14.70.627B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.815%75.947%95210201,42632674.36086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.209%1.469A+0.577B+-1.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.10.337C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.957%12.644%951102126131230.836538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.043B**-0.375C--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.435B40.171C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 211
13.5m329.5%446 (26.8k)356 (21.4k)3.6426229,3858,0673.9838988 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022274924.884%9.808%24404:428

38% Engineer15% Heavy Assault28% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:13 PMOct 9th, 2018 6:24 PMFeb 17th, 2019 7:07 AM (2d) (PST)Feb 15th, 2019 7:17 PM (4d) (PST)Feb 15th, 2019 6:47 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8361037330.7750.2130.0762.9180.1111037

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,1646,19643,96846135175721,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
632.1h/26.3d 2,753 2,882 7,926 110.7k 787 1,980 4,201 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B++
Kills:1,522
Deaths:891
KDR:1.708
Accuracy:49.429% B++
HSR:12.352% D
LA1 Anchor
A++
Kills:609
Deaths:360
KDR:1.692
Accuracy:33.902% A++
HSR:23.153% C
NC6 Gauss SAW
B+
Kills:105
Deaths:75
KDR:1.400
Accuracy:22.300% B+
HSR:21.905% C
Kills:2,236
Deaths (as Heavy Assault):1,326
Deaths (to Heavy Assaults):2,305
KDR:1.68627
Kill Difference:910
Playtime:93.406 hours
Usage:15%
Score:1.641m
Score/min:293
Accuracy (listed only):35.211%
HSR (listed only):19.137%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,820
Deaths:1,430
KDR:1.273
Accuracy:32.155% A++
HSR:21.813% C++
Mauler S6
A+
Kills:261
Deaths:169
KDR:1.544
Accuracy:53.957% A+
HSR:12.644% D
Warden
S
Kills:179
Deaths:104
KDR:1.721
Accuracy:60.301% S
HSR:26.257% C**
Kills:2,260
Deaths (as Engineer):1,703
Deaths (to Engineers):1,647
KDR:1.32707
Kill Difference:557
Playtime:239.195 hours
Usage:38%
Score:6.247m
Score/min:435
Accuracy (listed only):48.804%
HSR (listed only):20.238%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,790
Deaths:1,443
KDR:1.933
Accuracy:35.733% A*
HSR:21.326% B+
AF-19 Mercenary
A++
Kills:1,820
Deaths:1,430
KDR:1.273
Accuracy:32.155% A++
HSR:21.813% C++
Mauler S6
A+
Kills:261
Deaths:169
KDR:1.544
Accuracy:53.957% A+
HSR:12.644% D
Kills:4,871
Deaths (as Light Assault):3,042
Deaths (to Light Assaults):1,348
KDR:1.60125
Kill Difference:1,829
Playtime:98.693 hours
Usage:16%
Score:2.056m
Score/min:347
Accuracy (listed only):40.615%
HSR (listed only):18.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,790
Deaths:1,443
KDR:1.933
Accuracy:35.733% A*
HSR:21.326% B+
NC1 Gauss Rifle
A++
Kills:409
Deaths:296
KDR:1.382
Accuracy:31.610% A++
HSR:20.049% C+
Mauler S6
A+
Kills:261
Deaths:169
KDR:1.544
Accuracy:53.957% A+
HSR:12.644% D
Kills:3,460
Deaths (as Combat Medic):1,908
Deaths (to Combat Medics):766
KDR:1.81342
Kill Difference:1,552
Playtime:17.534 hours
Usage:3%
Score:0.437m
Score/min:415
Accuracy (listed only):40.433%
HSR (listed only):18.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:2,790
Deaths:1,443
KDR:1.933
Accuracy:35.733% A*
HSR:21.326% B+
NC14 Bolt Driver
A+
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:44.717% A+
HSR:74.550% C++
NS-44 Commissioner
A
Kills:320
Deaths:230
KDR:1.391
Accuracy:46.544% A
HSR:15.625% D-
EM4 Longshot
B*
Kills:259
Deaths:47
KDR:5.511
Accuracy:45.307% B*
HSR:82.239% B+
NC4 Mag-Shot
N/A
Kills:50
Deaths:82
KDR:0.610
Accuracy:40.162% N/A
HSR:16% N/A
Kills:4,586
Deaths (as Infiltrator):2,196
Deaths (to Infiltrators):1,166
KDR:2.08834
Kill Difference:2,390
Playtime:179.342 hours
Usage:28%
Score:3.022m
Score/min:281
Accuracy (listed only):42.493%
HSR (listed only):41.948%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:148
Deaths:78
KDR:1.897
Accuracy:49.201% A
HSR:17.568% B+
AF-34 Mattock
A
Kills:127
Deaths:73
KDR:1.740
Accuracy:44.816% A
HSR:11.811% D--
Kills:275
Deaths (as MAX Suit):75.500
Deaths (to MAX Suits):308
KDR:3.64238
Kill Difference:199.500
Playtime:3.908 hours
Usage:1%
Score:0.102m
Score/min:437
Accuracy (listed only):47.009%
HSR (listed only):14.689%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:11,104
V. Kills:749 N/A
Deaths:1,055
KDR:10.525
Accuracy:69.281% A++
KPH:111.100 A++
VKPH:7.500 B++
M20 Mustang
M+
Kills:1,333
V. Kills:736 181%
Deaths:228
KDR:5.846
Accuracy:35.992% B*
KPH:45 M+
VKPH:24.900 A*
Hornet Missiles
M
Kills:1,215
V. Kills:953 127%
Deaths:96
KDR:12.656
Accuracy:72.006% A+
KPH:142.300 A+
VKPH:111.600 M
Breaker Rocket Pods
A*
Kills:1,167
V. Kills:301 386%
Deaths:47
KDR:24.830
Accuracy:64.392% A++
KPH:153.500 B++
VKPH:39.600 A*
Coyote Missiles
B**
Kills:190
V. Kills:77 244%
Deaths:24
KDR:7.917
Accuracy:42.479% F
KPH:70.200 B**
VKPH:28.400 C*
Tomcat A2AM Pods
A
Kills:75
V. Kills:40 183%
Deaths:2
KDR:37.500
Accuracy:86% B*
KPH:98.400 A
VKPH:52.500 B+
Kills:15,084 (12,437 + 0)
Deaths:1,452
KDR:10.388
VKDR:1.967
Vehicle Kills:2,856
Kill Difference:13,632
Playtime:149.135 hours
Usage:24%
Score:3.658m
Score/min:409
Piloting Accuracy:35.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:275
V. Kills:57 474%
Deaths:21
KDR:13.095
Accuracy:62.175% A+
KPH:89.900 A+
VKPH:18.600 M
Kills:275 (275 + 0)
Deaths:21
KDR:13.095
VKDR:2.714
Vehicle Kills:57
Kill Difference:254
Playtime:3.060 hours
Usage:0%
Score:0.071m
Score/min:385
Driving Accuracy:62.175%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:136
V. Kills:59 227%
Deaths:24
KDR:5.667
Accuracy:65.119% A*
KPH:40.200 A*
VKPH:17.400 A*
E540 Halberd
A++
Kills:71
V. Kills:23 296%
Deaths:8
KDR:8.875
Accuracy:48.702% B+
KPH:48.100 A++
VKPH:15.600 C++
Kills:207 (136 + 71)
Deaths:32
KDR:6.469
VKDR:2.563
Vehicle Kills:82
Kill Difference:175
Playtime:4.863 hours
Usage:1%
Score:0.092m
Score/min:314
Driving Accuracy:65.119%
Gunner Accuracy:48.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:58
V. Kills:2 N/A
Deaths:7
KDR:8.286
Accuracy:58.738% B*
KPH:107.700 C+
VKPH:3.700 D-
M96 Mjolnir-H
B**
Kills:54
V. Kills:26 200%
Deaths:5
KDR:10.800
Accuracy:48.567% C+
KPH:68.800 B**
VKPH:33.100 C++
Kills:112 (0 + 112)
Deaths:12
KDR:9.333
VKDR:2.333
Vehicle Kills:28
Kill Difference:100
Playtime:1.323 hours
Usage:0%
Score:0.046m
Score/min:576
Driving Accuracy:N/A%
Gunner Accuracy:48.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:51
V. Kills:10 N/A
Deaths:9
KDR:5.667
Accuracy:40.174% C**
KPH:43.700 A*
VKPH:8.600 B
Kills:51 (0 + 51)
Deaths:9
KDR:5.667
VKDR:1.111
Vehicle Kills:10
Kill Difference:42
Playtime:1.166 hours
Usage:0%
Score:0.021m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:40.174%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,85311,1041,05510.525B++6.8869.281%A++N/A111.2A++7.5B++34799.9h4.6B++6.6B*
AF-4 Cyclone 2,8282,7901,4431.933B+1.7135.733%A*21.326%B+32.9C+N/A9484.9h9.9B+27.6B++
AF-19 Mercenary 1,8671,8201,4301.273B+2.3732.155%A++21.813%C++15.4CN/A48118.4h10.6B++33.1B*
NC05 Jackhammer 1,5361,5228911.708B+1.9349.429%B++12.352%D36.9C+N/A10841.2h3.9B*7.9B+
M20 Mustang 2,0691,3332285.846A+2.2035.992%B*1.425%C-45M+24.9A*35829.6h46.2B**128.4B**
Hornet Missiles 2,1681,2159612.656A+9.0172.006%A+N/A142.9A+112.1M11158.5h9.2B+12.8B*
NC14 Bolt Driver 1,1741,1673942.962B++0.6844.717%A+74.55%C++34.8B*N/A9633.5h2.1B*4.8B*
Breaker Rocket Pods 1,4681,1674724.83M21.1964.392%A++N/A153.6B++39.6A*5987.6h15.5C*24B+
C-4 1,3701,0442903.6A+0.0429.797%B++N/A204.7M+63.9A**11055.1h1.1B*3.7B*
LA1 Anchor 6236093601.692C+1.9533.902%A++23.153%C25.8DN/A8223.6h8.7B++25.8B*
Bouncing Betty 4954953115.968M**12.3340.731%CN/A176.8B**N/A4992.8h2.3D--5.6D
NC1 Gauss Rifle 4144092961.382B2.2631.61%A++20.049%C+29.9B+N/A12813.7h9.9B**31.4B**
NS-44 Commissioner 3203202301.391B+2.2546.544%A15.625%D-26.2CN/A9012.2h4C+8.6B+
Carver 2992993,0210.099C+3.5445.342%A++9.03%D--1.3C-N/A3226.2h1.4C++3B+
L100 Python HESH 3322752113.095C*9.4562.175%A+1.091%C--88.7A+18.4M3853.1h2.9B+4.6B*
Mauler S6 2642611691.544B+2.1053.957%A+12.644%D40.2B++N/A1166.5h4B*7.5B*
EM4 Longshot 259259475.511B++1.8745.307%B*82.239%B+27.6C+N/A689.4h1.9B+4.3B++
Tank Mine 368249425.929A++2.2930.37%CN/A207.5A*99.2A13731.2h1.3B**4.3B**
Frag Grenade 2392311231N/A227.3649.774%B+N/A462C+16A+14230.5h3.8C++7.7B
NC15 Phoenix 356209573.667A**0.0251.895%CN/A25.8A18.1B++2538.1h6A11.5A
Coyote Missiles 267190247.917M4.2742.479%FN/A70.4B**28.5C*4262.7h27.6B*65.1B+
Warden 1951791041.721B*1.9260.301%S26.257%C**21.6C++1.9M++828.3h13.7D--22.6B*
NCM1 Scattercannon 148148781.897C++1.7549.201%A17.568%B+38.9AN/A1723.8h6.7B+13.5B++
Titan-150 HEAT 195136245.667C*2.0265.119%A*2.206%C-40A*17.4A*3183.4h5.1C++7.8B*
AF-34 Mattock 127127731.74C-1.9044.816%A11.811%D--41C+N/A1473.1h6.4C14.4B+
Rocklet Rifle 209117611.918A*1.7248.958%CN/A33.4B+26.3C++4303.5h26.3B*53.7B++
Spear Anti-Vehicle Phalanx Turret 1681151011.5B++7.8656.259%A4.348%C++63.9A+29.4B*4121.8h6.8B+12.1B*
Mag-Cutter 1081083,4980.031B+3.6126.871%C+N/A0.5C+N/A2220h2B+7.5C**
NC6 Gauss SAW 105105751.4C**2.2422.3%B+21.905%C27.6C+N/A1813.8h8.2B++36.6B+
Shrike 16598941.043B++2.6064.884%B**2.041%C-32.7B++22.3A+3793h6.6C++10.1B+
Tomcat A2AM Pods 11575237.5S33.8686%B*N/A93.8A50B+6950.8h6.9B++8B**
E540 Halberd 947188.875C*5.2348.702%B+4.225%B+47.3A++15.3C++3051.5h4.5B**9.2B**
C85 Canister-H 605878.286C+4.6458.738%B*5.172%F116C*4D-2430.5h4.2B*7.1B**
M96 Mjolnir-H 8054510.8A*7.1648.567%C+1.852%A+67.5B*32.5C++8030.8h27.3B+56.2B++
M20 Basilisk 615195.667A+2.0240.174%C**9.804%A+42.5A*8.3C*3031.2h40.8A++101.6A
NC4 Mag-Shot 5150820.61C+3.0340.162%A++16%C--21.7C+N/A862.3h11.9D-29.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit104389,69936.8h
Cortium Silo0510.1h
Nanite Revive Grenade01140h
Medical Applicator10335,7233.3h
Welding Device0580h
Deconstruction Tool0930.3h
Ammunition Package75270.4h
Recon Detection Device699,43514.7h

Check the help document for the dictionary if you want to learn more about words used here.


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