Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,340)players online:
MoarBassPLZ (12)  fbmarder (5)  Kerenskii (4)  ajrigor (3)  VTGone (2)  Missiso (1) 27
stats.dasanfall.com
Grunt CamMitch[ACEX] CamMitch
NC BR 87

KDR: 3.62

Score: 13.2m

Last Seen: Dec 10th, 2018 10:31 PM
- OFFLINE - 11.2 hour(s)

Battle Rank 101 (87 total) - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 304
Level Progress (to 102): 57%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M30 Mustang AH AF-4 Cyclone AF-19 Mercenary NC05 Jackhammer M20 Mustang Hornet Missiles NC14 Bolt Driver Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CamMitch



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,288,530 MLG Score: 1030
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.432%21.364%736710156,1131.511252.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.166%2.623M0.118C+-3.174T-HEAD + (~4.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.621B+9.80.314C*18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.878%0.963%47782102012,259411178629.7549686%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.892%0.886B*-0.595D1.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.879B*8.90.831B++10.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.514%1.467%203210204094481180.912946344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.046%2.213A*-0.753D--1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.60.714B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.295%6.286%9431019175274660.636364261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.627%0.573B+0.499B+-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.701B++14.90.619B+20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.694%75.983%94210201,39932274.34472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.054%1.447A0.58B+-1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.52B+2.10.334C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.619%12.821%941102123430830.75974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.02B**-0.333C--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B40.184C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 304
13.2m318.6%447 (26.8k)356 (21.4k)3.6237628,8277,9553.9611687 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022269124.655%9.789%24104:397

38% Engineer15% Heavy Assault28% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:13 PMOct 9th, 2018 6:24 PMDec 11th, 2018 7:42 AM (22h) (PST)Dec 10th, 2018 6:32 PM (1d) (PST)Dec 10th, 2018 6:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8401057350.7790.2150.0762.8390.1121030

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3776,27344,10447135170721,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
616.4h/25.7d 2,684 2,822 7,773 105k 773 1,928 4,134 31.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B++
Kills:1,501
Deaths:887
KDR:1.692
Accuracy:49.348% B++
HSR:12.392% D
LA1 Anchor
A++
Kills:607
Deaths:357
KDR:1.700
Accuracy:34.017% A++
HSR:23.229% C
NC6 Gauss SAW
B+
Kills:105
Deaths:75
KDR:1.400
Accuracy:22.300% B+
HSR:21.905% C
Kills:2,213
Deaths (as Heavy Assault):1,319
Deaths (to Heavy Assaults):2,265
KDR:1.67779
Kill Difference:894
Playtime:91.123 hours
Usage:15%
Score:1.614m
Score/min:295
Accuracy (listed only):35.222%
HSR (listed only):19.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,795
Deaths:1,418
KDR:1.266
Accuracy:32.057% A*
HSR:21.783% C++
Mauler S6
A+
Kills:234
Deaths:145
KDR:1.614
Accuracy:53.619% A+
HSR:12.821% C--
Warden
S
Kills:179
Deaths:104
KDR:1.721
Accuracy:60.301% S
HSR:26.257% C**
Kills:2,208
Deaths (as Engineer):1,667
Deaths (to Engineers):1,628
KDR:1.32454
Kill Difference:541
Playtime:236.946 hours
Usage:38%
Score:6.191m
Score/min:435
Accuracy (listed only):48.659%
HSR (listed only):20.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,698
Deaths:1,412
KDR:1.911
Accuracy:35.669% A*
HSR:21.201% B+
AF-19 Mercenary
A*
Kills:1,795
Deaths:1,418
KDR:1.266
Accuracy:32.057% A*
HSR:21.783% C++
Mauler S6
A+
Kills:234
Deaths:145
KDR:1.614
Accuracy:53.619% A+
HSR:12.821% C--
Kills:4,727
Deaths (as Light Assault):2,975
Deaths (to Light Assaults):1,335
KDR:1.58891
Kill Difference:1,752
Playtime:92.035 hours
Usage:15%
Score:1.908m
Score/min:346
Accuracy (listed only):40.448%
HSR (listed only):18.601%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,698
Deaths:1,412
KDR:1.911
Accuracy:35.669% A*
HSR:21.201% B+
NC1 Gauss Rifle
A++
Kills:409
Deaths:296
KDR:1.382
Accuracy:31.610% A++
HSR:20.049% C+
Mauler S6
A+
Kills:234
Deaths:145
KDR:1.614
Accuracy:53.619% A+
HSR:12.821% C--
Kills:3,341
Deaths (as Combat Medic):1,853
Deaths (to Combat Medics):757
KDR:1.80302
Kill Difference:1,488
Playtime:17.479 hours
Usage:3%
Score:0.435m
Score/min:414
Accuracy (listed only):40.299%
HSR (listed only):18.023%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:2,698
Deaths:1,412
KDR:1.911
Accuracy:35.669% A*
HSR:21.201% B+
NC14 Bolt Driver
A+
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:44.717% A+
HSR:74.550% C+
NS-44 Commissioner
A
Kills:320
Deaths:230
KDR:1.391
Accuracy:46.544% A
HSR:15.625% D-
EM4 Longshot
B*
Kills:232
Deaths:44
KDR:5.273
Accuracy:44.565% B*
HSR:83.190% B++
NC4 Mag-Shot
N/A
Kills:50
Deaths:82
KDR:0.610
Accuracy:40.162% N/A
HSR:16% N/A
Kills:4,467
Deaths (as Infiltrator):2,162
Deaths (to Infiltrators):1,149
KDR:2.06614
Kill Difference:2,305
Playtime:172.318 hours
Usage:28%
Score:2.925m
Score/min:283
Accuracy (listed only):42.331%
HSR (listed only):42.113%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:148
Deaths:78
KDR:1.897
Accuracy:49.201% B**
HSR:17.568% B+
AF-34 Mattock
A
Kills:127
Deaths:73
KDR:1.740
Accuracy:44.816% A
HSR:11.811% D--
Kills:275
Deaths (as MAX Suit):75.500
Deaths (to MAX Suits):304
KDR:3.64238
Kill Difference:199.500
Playtime:3.908 hours
Usage:1%
Score:0.102m
Score/min:437
Accuracy (listed only):47.009%
HSR (listed only):14.689%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:10,961
V. Kills:739 N/A
Deaths:1,046
KDR:10.479
Accuracy:69.335% A++
KPH:111.700 A++
VKPH:7.500 B++
M20 Mustang
M+
Kills:1,298
V. Kills:719 180%
Deaths:224
KDR:5.795
Accuracy:35.699% B*
KPH:45.300 M+
VKPH:25.100 A*
Hornet Missiles
M
Kills:1,205
V. Kills:947 127%
Deaths:96
KDR:12.552
Accuracy:72.033% A+
KPH:141.900 A++
VKPH:111.500 M
Breaker Rocket Pods
A**
Kills:1,098
V. Kills:293 373%
Deaths:43
KDR:25.535
Accuracy:64.257% A++
KPH:148.200 B**
VKPH:39.500 A**
Coyote Missiles
B**
Kills:189
V. Kills:77 242%
Deaths:24
KDR:7.875
Accuracy:42.392% D**
KPH:70.200 B**
VKPH:28.600 C*
Tomcat A2AM Pods
B**
Kills:63
V. Kills:34 180%
Deaths:2
KDR:31.500
Accuracy:84.242% B++
KPH:101.300 B**
VKPH:54.700 B+
Kills:14,814 (12,259 + 0)
Deaths:1,435
KDR:10.323
VKDR:1.957
Vehicle Kills:2,809
Kill Difference:13,379
Playtime:146.009 hours
Usage:24%
Score:3.573m
Score/min:408
Piloting Accuracy:35.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:273
V. Kills:56 479%
Deaths:21
KDR:13
Accuracy:62.160% A+
KPH:90.600 A+
VKPH:18.600 M+
Kills:273 (273 + 0)
Deaths:21
KDR:13
VKDR:2.667
Vehicle Kills:56
Kill Difference:252
Playtime:3.014 hours
Usage:0%
Score:0.070m
Score/min:387
Driving Accuracy:62.160%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:136
V. Kills:59 227%
Deaths:24
KDR:5.667
Accuracy:65.119% A*
KPH:40.200 A*
VKPH:17.400 A*
E540 Halberd
A*
Kills:66
V. Kills:21 300%
Deaths:8
KDR:8.250
Accuracy:48.007% B+
KPH:52 A*
VKPH:16.500 C**
Kills:202 (136 + 66)
Deaths:32
KDR:6.313
VKDR:2.500
Vehicle Kills:80
Kill Difference:170
Playtime:4.655 hours
Usage:1%
Score:0.091m
Score/min:325
Driving Accuracy:65.119%
Gunner Accuracy:48.007%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:58
V. Kills:2 N/A
Deaths:7
KDR:8.286
Accuracy:58.738% B*
KPH:107.700 C+
VKPH:3.700 D-
M96 Mjolnir-H
B**
Kills:54
V. Kills:26 200%
Deaths:5
KDR:10.800
Accuracy:48.567% C+
KPH:68.800 B**
VKPH:33.100 C++
Kills:112 (0 + 112)
Deaths:12
KDR:9.333
VKDR:2.333
Vehicle Kills:28
Kill Difference:100
Playtime:1.323 hours
Usage:0%
Score:0.046m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:48.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:51
V. Kills:10 N/A
Deaths:9
KDR:5.667
Accuracy:40.314% B
KPH:43.900 A*
VKPH:8.600 C**
Kills:51 (0 + 51)
Deaths:9
KDR:5.667
VKDR:1.111
Vehicle Kills:10
Kill Difference:42
Playtime:1.163 hours
Usage:0%
Score:0.021m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:40.314%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,70010,9611,04610.479B++6.8669.335%A++N/A111.6A++7.5B++34798.2h4.6B*6.6B*
AF-4 Cyclone 2,7352,6981,4121.911B+1.7135.669%A*21.201%B+33.4C++N/A9480.7h9.9B+27.8B++
AF-19 Mercenary 1,8411,7951,4181.266B+2.3632.057%A*21.783%C++15.6C+N/A48114.9h10.7B++33.3B*
NC05 Jackhammer 1,5151,5018871.692B1.9349.348%B++12.392%D36.9C+N/A10740.7h3.9B*8B+
M20 Mustang 2,0171,2982245.795A+2.1735.699%B*1.464%C45.4M+25.1A*35728.6h45.8B**128.4B**
Hornet Missiles 2,1521,2059612.552A+8.9372.033%A+N/A141.8A++111.4M11128.5h9.2B+12.8B*
NC14 Bolt Driver 1,1741,1673942.962B++0.6644.717%A+74.55%C+35.3B*N/A9733.1h2.1B*4.8B*
Breaker Rocket Pods 1,3911,0984325.535A**21.9164.257%A++N/A148.4B**39.6A**5717.4h15.5C*24.1B+
C-4 1,3381,0192883.538A+0.0929.805%B*N/A208M++65.1A**10994.9h1.1B++3.7B*
LA1 Anchor 6216073571.7C+1.9234.017%A++23.229%C26.9DN/A8522.6h8.7B++25.6B*
Bouncing Betty 4754753115.323S11.7040.538%CN/A175.9B**N/A4932.7h2.3D--5.6D
NC1 Gauss Rifle 4144092961.382B2.2431.61%A++20.049%C+29.9B+N/A12813.7h9.9B**31.4B**
NS-44 Commissioner 3203202301.391B+2.2346.544%A15.625%D-26.2CN/A9012.2h4C+8.6B+
Carver 2992992,9290.102C+3.5245.485%A++9.03%D--1.4C-N/A4212.8h1.3C**3B+
L100 Python HESH 3292732113C*9.3862.16%A+1.099%C--91A+18.7M+3873h2.8B+4.6B*
Tank Mine 368249425.929A++2.3130.131%CN/A207.5A*99.2A13801.2h1.3B**4.3B**
Mauler S6 2372341451.614B*2.0153.619%A+12.821%C--45B*N/A1345.2h4B++7.4B*
EM4 Longshot 232232445.273B++1.6544.565%B*83.19%B++28.3C+N/A678.2h1.9B+4.4B++
Frag Grenade 2382301230N/A226.3849.8%B+N/A460C+16A+14240.5h3.8C++7.6B
NC15 Phoenix 351206563.679A**0.0652.113%CN/A26.1A18.4B++2567.9h6A11.5A
Coyote Missiles 266189247.875A++4.2542.392%D**N/A70B**28.5C++4252.7h27.5B*65B+
Warden 1951791041.721B*1.9060.301%S26.257%C**21.6C++1.9A+828.3h13.7D--22.6B*
NCM1 Scattercannon 148148781.897C++1.7349.201%B**17.568%B+38.9AN/A1723.8h6.7B+13.5B++
Titan-150 HEAT 195136245.667C**2.0465.119%A*2.206%C--40A*17.4A*3183.4h5.1C++7.8B*
AF-34 Mattock 127127731.74C1.8844.816%A11.811%D--41C+N/A1473.1h6.4C14.4B+
Rocklet Rifle 202113611.852A*1.7749.154%CN/A32.3B+25.4C+4223.5h27B*54.9B+
Spear Anti-Vehicle Phalanx Turret 165112912.444B*8.8255.994%A4.464%C++62.2A+29.4B++4131.8h6.8B+12.2B*
Mag-Cutter 1081083,4980.031C**3.5926.871%C+N/A0.5C+N/A2219h2B+7.5B+
NC6 Gauss SAW 105105751.4C**2.2222.3%B+21.905%C27.6C+N/A1773.8h8.2B++36.6B+
Shrike 16598941.043B+2.5864.884%B**2.041%C-32.7B++22.3A+3763h6.6C++10.1B+
E540 Halberd 876688.25C*4.6348.007%B+4.545%B++50.8A*16.2C**3441.3h4.4B**9.1B**
Tomcat A2AM Pods 9763231.5S27.8884.242%B++N/A105A56.7B+7300.6h6.6B*7.9B**
C85 Canister-H 605878.286C+4.6658.738%B*5.172%F-116C*4D-2430.5h4.2B*7.1B**
M96 Mjolnir-H 8054510.8A*7.1848.567%C+1.852%A67.5B*32.5C++7980.8h27.3B++56.2B++
M20 Basilisk 615195.667A+2.0440.314%B9.804%A+42.5A*8.3C*3021.2h40.8B*101.1A
NC4 Mag-Shot 5150820.61C+3.0140.162%A++16%C--21.7C+N/A842.3h11.9D-29.6C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit104386,73436.6h
Cortium Silo0500.1h
Nanite Revive Grenade01090h
Medical Applicator10335,5073.2h
Welding Device0580h
Deconstruction Tool0930.3h
Ammunition Package65270.4h
Recon Detection Device679,16514.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 2.07s on queries, 1.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.