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Commander Dominator CamMitchell[] CamMitchell
TR BR 52

KDR: 2.9

Score: 22m

Last Seen: May 31st, 2019 9:19 PM
- OFFLINE - 22.4 hour(s)

Prestige 1, Battle Rank 52 - Terran Republic on Miller
Level Progress (to 53): 42%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee SMG-46 Armistice Hornet Missiles T7 Mini-Chaingun MSW-R Claymore M18 Rotary TMG-50
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,200,960 MLG Score: 960
Fun Score: N/A
Cheeseburgers Flipped: 124TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.865%19.19%55418120117,8902.150240.747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.754%1.501A+-0.254C-0.637DHEAD + (~4.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.481B+11.20.218C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.13%1.747%17864121514,137972311514.5293454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.883%-0.234C0.146C++-0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.571B+24.30.542B+44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.024%2.638%291512141,7449225781.89154301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.171%0.295C*0.05C+0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.429B9.70.225C++12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.165%4.836%88812116416941990.923631321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.375%-0.835D-0.096C+-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.408B19.20.518B+51.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.044%71.86%88512143,90960676.45049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.111%1.212B**0.31C*1.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.489B+2.20.316C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.441%12.238%883121690762211.45586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.911%0.075C+-0.473D0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.419B3.20.332C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m203.8%296 (17.8k)242 (14.5k)2.8970552,68018,1843.2241552 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219214023.772%13.933%33104:5919

36% Engineer31% Heavy Assault23% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:09 PMOct 26th, 2015 6:50 PMJun 1st, 2019 5:03 PM (164d) (PST)May 31st, 2019 5:21 PM (165d) (PST)May 31st, 2019 5:19 PM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6741225520.5820.2010.0811.3460.079960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4577,30433,1533512581514,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1509.6h/62.9d 5,948 7,340 10,384 121.9k 1,781 4,879 7,142 61.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:1,294
Deaths:382
KDR:3.387
Accuracy:24.973% B+
HSR:20.093% D
TMG-50
A
Kills:1,193
Deaths:635
KDR:1.879
Accuracy:28.870% A
HSR:18.776% D
T9 CARV
B+
Kills:1,185
Deaths:1
KDR:1,185
Accuracy:21.663% B+
HSR:19.409% D
MG-H1 Watchman
A+
Kills:335
Deaths:204
KDR:1.642
Accuracy:30.795% A+
HSR:24.179% C
T16 Rhino
A+
Kills:178
Deaths:123
KDR:1.447
Accuracy:23.428% B+
HSR:31.461% A+
Kills:4,185
Deaths (as Heavy Assault):1,345
Deaths (to Heavy Assaults):4,732
KDR:3.11152
Kill Difference:2,840
Playtime:473.906 hours
Usage:31%
Score:5.490m
Score/min:193
Accuracy (listed only):25.946%
HSR (listed only):22.784%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:1,151
Deaths:603
KDR:1.909
Accuracy:26.669% B**
HSR:17.202% C
LC3 Jaguar
A
Kills:976
Deaths:672
KDR:1.452
Accuracy:29.651% A
HSR:19.570% C+
AMR-66
A*
Kills:506
Deaths:312
KDR:1.622
Accuracy:40.426% A*
HSR:23.320% C
TS4 Haymaker
C+
Kills:432
Deaths:292
KDR:1.479
Accuracy:33.033% D-
HSR:13.194% C+
TRS-12 Uppercut
B+
Kills:356
Deaths:242
KDR:1.471
Accuracy:63.883% B+
HSR:11.236% D
FA1 Barrage
A+
Kills:119
Deaths:83
KDR:1.434
Accuracy:54.555% A+
HSR:11.765% D
Kills:3,540
Deaths (as Engineer):2,204
Deaths (to Engineers):4,239
KDR:1.60617
Kill Difference:1,336
Playtime:537.731 hours
Usage:36%
Score:9.941m
Score/min:308
Accuracy (listed only):41.369%
HSR (listed only):16.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B*
Kills:4,437
Deaths:2,131
KDR:2.082
Accuracy:30.511% B*
HSR:19.247% B+
PDW-16 Hailstorm
A+
Kills:1,161
Deaths:601
KDR:1.932
Accuracy:31.378% A+
HSR:15.848% C+
NS-7 PDW
B**
Kills:1,152
Deaths:552
KDR:2.087
Accuracy:30.761% B**
HSR:20.399% B
TRAC-5
B**
Kills:1,151
Deaths:603
KDR:1.909
Accuracy:26.669% B**
HSR:17.202% C
MKV Suppressed
B
Kills:1,151
Deaths:651
KDR:1.768
Accuracy:27.591% B
HSR:21.807% B
LC3 Jaguar
A
Kills:976
Deaths:672
KDR:1.452
Accuracy:29.651% A
HSR:19.570% C+
Shuriken
C+
Kills:937
Deaths:683
KDR:1.372
Accuracy:27.597% C+
HSR:16.435% C
TS4 Haymaker
C+
Kills:432
Deaths:292
KDR:1.479
Accuracy:33.033% D-
HSR:13.194% C+
TRS-12 Uppercut
B+
Kills:356
Deaths:242
KDR:1.471
Accuracy:63.883% B+
HSR:11.236% D
MG-S1 Jackal
A++
Kills:279
Deaths:151
KDR:1.848
Accuracy:37.230% A++
HSR:22.939% B+
FA1 Barrage
A+
Kills:119
Deaths:83
KDR:1.434
Accuracy:54.555% A+
HSR:11.765% D
Kills:12,151
Deaths (as Light Assault):6,661
Deaths (to Light Assaults):3,522
KDR:1.8242
Kill Difference:5,490
Playtime:105.507 hours
Usage:7%
Score:1.622m
Score/min:256
Accuracy (listed only):35.714%
HSR (listed only):17.240%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B*
Kills:4,437
Deaths:2,131
KDR:2.082
Accuracy:30.511% B*
HSR:19.247% B+
RAMS .50M
B**
Kills:1,193
Deaths:241
KDR:4.950
Accuracy:46.332% B**
HSR:71.920% D-
TX1 Repeater
A+
Kills:1,173
Deaths:1,018
KDR:1.152
Accuracy:33.337% A+
HSR:16.198% D
PDW-16 Hailstorm
A+
Kills:1,161
Deaths:601
KDR:1.932
Accuracy:31.378% A+
HSR:15.848% C+
M77-B
B**
Kills:1,161
Deaths:315
KDR:3.686
Accuracy:44.195% B**
HSR:72.696% C
SR-7
C**
Kills:1,153
Deaths:239
KDR:4.824
Accuracy:42.628% C**
HSR:73.634% D
NS-7 PDW
B**
Kills:1,152
Deaths:552
KDR:2.087
Accuracy:30.761% B**
HSR:20.399% B
MKV Suppressed
B
Kills:1,151
Deaths:651
KDR:1.768
Accuracy:27.591% B
HSR:21.807% B
Shuriken
C+
Kills:937
Deaths:683
KDR:1.372
Accuracy:27.597% C+
HSR:16.435% C
TSAR-42
B++
Kills:337
Deaths:159
KDR:2.120
Accuracy:43.113% B++
HSR:68.249% C+
MG-S1 Jackal
A++
Kills:279
Deaths:151
KDR:1.848
Accuracy:37.230% A++
HSR:22.939% B+
T4 AMP
B**
Kills:157
Deaths:111
KDR:1.414
Accuracy:33.665% B**
HSR:19.108% C+
NS-357 Underboss
B++
Kills:138
Deaths:127
KDR:1.087
Accuracy:42.298% B++
HSR:15.942% D
99SV
B*
Kills:65
Deaths:4
KDR:16.250
Accuracy:25.959% D--
HSR:43.077% B*
Kills:14,494
Deaths (as Infiltrator):6,983
Deaths (to Infiltrators):2,417
KDR:2.07561
Kill Difference:7,511
Playtime:349.345 hours
Usage:23%
Score:4.392m
Score/min:210
Accuracy (listed only):35.471%
HSR (listed only):35.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B*
Kills:4,437
Deaths:2,131
KDR:2.082
Accuracy:30.511% B*
HSR:19.247% B+
PDW-16 Hailstorm
A+
Kills:1,161
Deaths:601
KDR:1.932
Accuracy:31.378% A+
HSR:15.848% C+
NS-7 PDW
B**
Kills:1,152
Deaths:552
KDR:2.087
Accuracy:30.761% B**
HSR:20.399% B
MKV Suppressed
B
Kills:1,151
Deaths:651
KDR:1.768
Accuracy:27.591% B
HSR:21.807% B
Shuriken
C+
Kills:937
Deaths:683
KDR:1.372
Accuracy:27.597% C+
HSR:16.435% C
T1 Cycler
B*
Kills:487
Deaths:229
KDR:2.127
Accuracy:26.001% B*
HSR:18.686% C-
TS4 Haymaker
C+
Kills:432
Deaths:292
KDR:1.479
Accuracy:33.033% D-
HSR:13.194% C+
TRS-12 Uppercut
B+
Kills:356
Deaths:242
KDR:1.471
Accuracy:63.883% B+
HSR:11.236% D
MG-S1 Jackal
A++
Kills:279
Deaths:151
KDR:1.848
Accuracy:37.230% A++
HSR:22.939% B+
FA1 Barrage
A+
Kills:119
Deaths:83
KDR:1.434
Accuracy:54.555% A+
HSR:11.765% D
Kills:10,511
Deaths (as Combat Medic):5,615
Deaths (to Combat Medics):1,826
KDR:1.87195
Kill Difference:4,896
Playtime:21.725 hours
Usage:1%
Score:0.243m
Score/min:186
Accuracy (listed only):36.254%
HSR (listed only):17.156%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:378
Deaths:146
KDR:2.589
Accuracy:19.824% B+
HSR:20.370% C+
MRC3 Mercy
B+
Kills:373
Deaths:148
KDR:2.520
Accuracy:19.451% B+
HSR:18.231% C--
M3 Pounder HEG
S
Kills:73
Deaths:43
KDR:1.698
Accuracy:48.281% B**
HSR:9.589% S
M3 Pounder HEG
B**
Kills:57
Deaths:31
KDR:1.839
Accuracy:51.611% B**
HSR:3.509% B
Kills:881
Deaths (as MAX Suit):184
Deaths (to MAX Suits):1,218
KDR:4.78804
Kill Difference:697
Playtime:15.539 hours
Usage:1%
Score:0.268m
Score/min:288
Accuracy (listed only):34.792%
HSR (listed only):12.925%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:10,756
V. Kills:1,007 N/A
Deaths:1,177
KDR:9.138
Accuracy:38.101% A+
KPH:83.300 A
VKPH:7.800 A*
Hornet Missiles
A++
Kills:2,162
V. Kills:1,028 210%
Deaths:285
KDR:7.586
Accuracy:73.672% A++
KPH:85.900 B+
VKPH:40.900 C++
M18 Rotary
B++
Kills:1,210
V. Kills:667 181%
Deaths:414
KDR:2.923
Accuracy:30.325% C+
KPH:22.600 B++
VKPH:12.500 B
Hellfire Rocket Pods
C
Kills:1,152
V. Kills:221 N/A
Deaths:156
KDR:7.385
Accuracy:51.752% B+
KPH:54.700 C
VKPH:10.500 C
M18 Needler
A++
Kills:1,019
V. Kills:559 182%
Deaths:356
KDR:2.862
Accuracy:31.828% C+
KPH:29.500 A++
VKPH:16.200 B**
Tomcat A2AM Pods
B**
Kills:619
V. Kills:658 94%
Deaths:71
KDR:8.718
Accuracy:88.254% A
KPH:65.500 C**
VKPH:69.700 B**
Coyote Missiles
B**
Kills:290
V. Kills:72 397%
Deaths:39
KDR:7.436
Accuracy:53.384% C+
KPH:73 B**
VKPH:18.100 C
Kills:17,208 (12,985 + 0)
Deaths:2,498
KDR:6.889
VKDR:1.686
Vehicle Kills:4,212
Kill Difference:14,710
Playtime:276.726 hours
Usage:18%
Score:4.765m
Score/min:287
Piloting Accuracy:31.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:62
V. Kills:2 N/A
Deaths:12
KDR:5.167
Accuracy:32.807% D*
KPH:39.400 C-
VKPH:1.300 D**
Kills:62 (0 + 62)
Deaths:12
KDR:5.167
VKDR:0.167
Vehicle Kills:2
Kill Difference:50
Playtime:1.574 hours
Usage:0%
Score:0.014m
Score/min:150
Piloting Accuracy:N/A%
Gunner Accuracy:32.807%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:799
V. Kills:238 334%
Deaths:71
KDR:11.254
Accuracy:61.779% B**
KPH:59 A++
VKPH:17.600 B**
Skyguard
A
Kills:104
V. Kills:61 168%
Deaths:22
KDR:4.727
Accuracy:38.124% A
KPH:19.200 B++
VKPH:11.300 B+
L100 Python AP
A
Kills:82
V. Kills:49 164%
Deaths:20
KDR:4.100
Accuracy:56.098% C+
KPH:43.900 B**
VKPH:26.200 A
C75 Viper
C++
Kills:58
V. Kills:10 N/A
Deaths:6
KDR:9.667
Accuracy:34.952% C-
KPH:30.300 C++
VKPH:5.200 D
Kills:1,043 (1,043 + 0)
Deaths:119
KDR:8.765
VKDR:3.008
Vehicle Kills:358
Kill Difference:924
Playtime:22.753 hours
Usage:2%
Score:0.398m
Score/min:292
Driving Accuracy:34.952%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:708
V. Kills:197 358%
Deaths:70
KDR:10.114
Accuracy:52.366% B**
KPH:48.700 A*
VKPH:13.600 B*
E540 Halberd
B+
Kills:205
V. Kills:65 311%
Deaths:19
KDR:10.790
Accuracy:39.678% C
KPH:31.200 B+
VKPH:9.900 D
MR11 Gatekeeper
B+
Kills:89
V. Kills:70 125%
Deaths:12
KDR:7.417
Accuracy:40.605% C++
KPH:26.700 B+
VKPH:21 B+
G30 Vulcan
C+
Kills:57
V. Kills:22 248%
Deaths:5
KDR:11.400
Accuracy:19.446% D*
KPH:19.900 C+
VKPH:7.700 D
M12 Kobalt
C++
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:14.729% C++
KPH:58.600 C+
VKPH:1.100 D
P2-120 AP
M
Kills:51
V. Kills:22 222%
Deaths:12
KDR:4.250
Accuracy:64.484% A*
KPH:64.700 M
VKPH:27.900 A++
Kills:1,165 (759 + 406)
Deaths:120
KDR:9.708
VKDR:3.142
Vehicle Kills:377
Kill Difference:1,045
Playtime:29.016 hours
Usage:2%
Score:0.465m
Score/min:267
Driving Accuracy:64.484%
Gunner Accuracy:14.729%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
C+
Kills:72
V. Kills:4 N/A
Deaths:6
KDR:12
Accuracy:34.956% D-
KPH:68.800 C+
VKPH:3.800 D--
Kills:72 (0 + 72)
Deaths:6
KDR:12
VKDR:0.667
Vehicle Kills:4
Kill Difference:66
Playtime:1.046 hours
Usage:0%
Score:0.009m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:34.956%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:75
V. Kills:12 N/A
Deaths:11
KDR:6.818
Accuracy:30.548% D--
KPH:18.300 C
VKPH:2.900 D**
M20 Basilisk
B
Kills:67
V. Kills:23 279%
Deaths:10
KDR:6.700
Accuracy:38.531% C+
KPH:26 B
VKPH:8.900 C+
M60-G Bulldog
C
Kills:57
V. Kills:10 N/A
Deaths:8
KDR:7.125
Accuracy:29.522% D
KPH:22.700 C
VKPH:4 D
M40 Fury
B**
Kills:53
V. Kills:3 N/A
Deaths:7
KDR:7.571
Accuracy:28.737% D
KPH:67.400 B**
VKPH:3.800 D--
Kills:252 (0 + 252)
Deaths:36
KDR:7
VKDR:1.333
Vehicle Kills:48
Kill Difference:216
Playtime:9.969 hours
Usage:1%
Score:0.084m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:28.737%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,76310,7561,1779.138B+6.2438.101%A+1.051%C+83.3A7.8A*259129.1h16.5B+43.3B++
SMG-46 Armistice 4,4534,4372,1312.082B**0.8230.511%B*19.247%B+29.3C+N/A79151.3h11.6B*38B++
Hornet Missiles 3,1902,1622857.586C**4.6973.672%A++1.758%C**85.8B+40.8C++45425.2h7.7B+10.5B**
T7 Mini-Chaingun 1,9291,8999302.042A0.8627.881%A*15.219%B+39.7BN/A10447.8h12.3B++44.1B*
MSW-R 1,2961,2943823.387B++0.4924.973%B+20.093%D32.4CN/A12240h9.9B*39.7B+
Claymore 1,2821,2827716.649A++13.7536.664%B+N/A261.6A*N/A7044.9h1.2C++3.4B+
M18 Rotary 1,8771,2104142.923B+0.0330.325%C+6.777%M++22.7B++12.5B18353.4h68B*224.2B*
TMG-50 1,1991,1936351.879B++1.0228.87%A18.776%D34.9C++N/A11034.2h9.3B*32.3B*
RAMS .50M 1,1941,1932414.95B+2.0546.332%B**71.92%D-36.2B+N/A10433h2B+4.3B++
T9 CARV 1,1871,18511185U1,182.1021.663%B+19.409%D32.6C*N/A12436.3h10.5B**48.5B++
TX1 Repeater 1,1761,1731,0181.152B+1.7533.337%A+16.198%D24.1C+N/A7048.7h12B+36B++
PDW-16 Hailstorm 1,1621,1616011.932B**0.9731.378%A+15.848%C+30.6C++N/A9838h12.2B++39B*
M77-B 1,1641,1613153.686A0.7944.195%B**72.696%C31BN/A10137.5h2.2B+5B++
SR-7 1,1541,1532394.824B+1.9342.628%C**73.634%D39.8C*N/A10229h2.1C**5B
NS-7 PDW 1,1601,1525522.087A+0.8130.761%B**20.399%B32.1C**N/A8435.9h11.4B*37B*
Hellfire Rocket Pods 1,3731,1521567.385C++4.4951.752%B+1.736%A54.6C10.5C28421.1h16B31B+
TRAC-5 1,1551,1516031.909A+0.9926.669%B**17.202%C10.5DN/A40109.6h11.1B*41.5B*
MKV Suppressed 1,1551,1516511.768B**1.1327.591%B21.807%B29.4C+N/A7639.2h11.8B+42.8B+
ML-7 1,4521,0794902.202A*0.7063.606%B*4.171%B++39.4A+13.6C++25527.4h3.6A+5.6A+
M18 Needler 1,5781,0193562.862B0.0431.828%C+3.14%B++29.5A++16.2B**24134.6h63.9B**200.7B**
LC3 Jaguar 9919766721.452C++1.4529.651%A19.57%C+12.9DN/A3975.8h13.3C+44.8B+
Shuriken 9459376831.372C+1.5327.597%C+16.435%C28.6DN/A6632.8h11.9B+43.3B+
Chainblade 89389313,7060.065A+2.8341.955%B**2.128%D0.9B+N/A3999.3h1.9B++4.5B++
L100 Python HEAT 1,0377997111.254B**8.3661.779%B**3.004%B59.2A++17.6B**29613.5h3.8B++6.1B**
P2-120 HEAT 9057087010.114B+7.2252.366%B**2.684%C48.8A*13.6B*27914.5h4.5A8.7A
Tomcat A2AM Pods 1,277619718.718B**5.8288.254%AN/A65.9C**70B**9449.4h6.2A7A++
C-4 1,0726073012.017B+0.8826.97%C++N/A93.4C*71.5M++9676.5h1.8C--6.6C+
Spear Anti-Vehicle Phalanx Turret 7045102223.182M+20.2847.999%B+5.294%B++61.4A+23.4C*3528.3h5.5B*11.4B**
AMR-66 5305063121.622B*1.2840.426%A*23.32%C27.7B+1.3A++7618.3h6.7B**16.5B**
T1 Cycler 4904872292.127B**0.7726.001%B*18.686%C-28.8C*N/A10416.9h10.4A39.9B**
TS4 Haymaker 4324322921.479B1.4233.033%D-13.194%C+29.6C+N/A8914.6h3.5B*10.5C**
MRC3 Mercy 3803781462.589C*0.3119.824%B+20.37%C+33.5BN/A9311.3h15.7B**79.1B++
MRC3 Mercy 3793731482.52C*0.3819.451%B+18.231%C--33BN/A8911.3h16B*82.4B++
TRS-12 Uppercut 3573562421.471C*1.4363.883%B+11.236%D28.9C-N/A7812.3h2.6C++4.1B
Frag Grenade 3563501350N/A347.1041.072%C--N/A583.3B+10C*12840.6h3B*7.2B+
TSAR-42 3393371592.119C+0.7843.113%B++68.249%C+30.1CN/A7911.2h2.3C++5.3B+
MG-H1 Watchman 3403352041.642C++1.2630.795%A+24.179%C34.5CN/A919.7h11.5B*37.3B*
ASP-30 Grounder 5623012861.052B+1.8569.027%B*5.316%A17.8C++15.4B22616.9h7.6C**11B+
Coyote Missiles 362290397.436A+4.5453.384%C+N/A72.5B**18C3804h21.2A39.7B**
MG-S1 Jackal 2862791511.848B++1.0537.23%A++22.939%B+36.7C++N/A1427.6h9.8B26.2B*
E540 Halberd 2702051910.789B+7.8939.678%C3.902%C**31.1B+9.8D1736.6h3.7A+9.4B**
T16 Rhino 1801781231.447C**1.4523.428%B+31.461%A+26.2CN/A786.8h11B++46.9B+
Anti-Vehicle Grenade 1781601160N/A157.1055.277%B+N/A320C+36D13150.5h5.9C++10.7B
T4 AMP 1571571111.414B+1.4833.665%B**19.108%C+42.4B+N/A1303.7h15.9C+47.4B+
NS-357 Underboss 1391381271.087C++1.8142.298%B++15.942%D23.8DN/A725.8h4.8C-11.3C*
FA1 Barrage 119119831.434B+1.4654.555%A+11.765%D35B+N/A1173.4h4.2B++7.7B*
Hunter QCX 1191041350.77C++2.1360.738%B**14.423%D18.2B+2.6C+575.7h6.2C++10.2C**
Skyguard 165104224.727B*1.8338.124%AN/A19.3B*11.3B+2145.4h96.2B++252.4B**
MR11 Gatekeeper 15989127.417B++4.5240.605%C++3.371%B**27B+21.2B+2293.3h41.8B++102.9B++
Tank Mine 13485175A2.1035.908%C++N/A121.4C**70C**12490.7h2C+5.6B+
L100 Python AP 13182204.1C+1.2056.098%C+1.22%D-43.2B*25.8A4171.9h4.8B+8.5B+
Aspis Anti-Aircraft Phalanx Turret 1527698.444A++5.5536.739%A++1.316%D18.5A+18.5A++3804.1h113.3B**308.4B**
M20 Basilisk 8775116.818A+3.9230.548%D--5.333%C18.3C2.9D**1144.1h45.7A149.7B*
M3 Pounder HEG 8273431.698C++1.2048.281%B**9.589%S21.5B+2.6C-1593.4h12.3B*25.5B*
M60-G Bulldog-H 7672612C*9.1034.956%D-1.389%C++72C+4D--1511h3.9B**11.1B+
M20 Basilisk 9067106.7A+3.8038.531%C+7.463%B++25.8B8.8C+1672.6h53.9B**139.8B**
99SV 6565416.25S13.3525.959%D--43.077%B*13.8DN/A724.7h5B+19.3C+
L105 Zephyr 6462125.167C2.2732.807%D*N/A38.8C-1.3D**1501.6h6C**18.4C
T2 Striker 150611130.54C+2.3666.059%A+N/A8.1C-11.9C+2057.5h46.3C+70.1B+
C75 Viper 685869.667B**6.7734.952%C-N/A30.5C++5.3D3591.9h10.6B+30.2B+
M3 Pounder HEG 7057311.839C++1.0651.611%B**3.509%B27.1B**6.2A2032.1h12.1B**23.4B*
M60-G Bulldog 675787.125B+4.2329.522%D1.754%D22.8C4D1012.5h6.1B++20.6B
G30 Vulcan 7957511.4A8.5019.446%D*1.754%D-19.7C+7.6D992.9h46.4A+238.7B++
M12 Kobalt 5655227.5B*24.6014.729%C++16.364%C**61.1C++1.1D1470.9h16.1B+109B+
M40 Fury 565377.571C++4.6728.737%D3.774%A*66.3B**3.8D--3130.8h7A24.5B*
M60-A Bulldog 6052152B++49.1047.185%C++1.923%C43.3B6.7B*1751.2h5.5B+11.6B+
P2-120 AP 7351124.25C1.3564.484%A*1.961%D63.8M27.5A++17560.8h5B**7.8A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3610.2h
Nano-Armor Kit203808,23381.5h
Medical Applicator2315,5201.3h
Restoration Kit481,3641.7h
Welding Device13000.1h
Recon Detection Device689,85315.1h
Ammunition Package94880.8h

Check the help document for the dictionary if you want to learn more about words used here.


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