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Canapaio[DRK1] Canapaio
VS BR 172

KDR: 1.54

Score: 73.5m

Last Seen: Jan 26th, 2019 4:27 PM
- OFFLINE - 581.1 hour(s)

Battle Rank 120 (172 total) - Vanu Sovereignty on Miller - Outfit Member of Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 39
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 M20 Basilisk Eclipse VE3A Serpent VE92 Darkstar Sirius SX12 Corvus VA55
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $399,069 MLG Score: 319
Fun Score: N/A
Cheeseburgers Flipped: 930TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.532%17.302%4243199157,7631.87196-0.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.758%0.676B+-0.52D-0.655DHEAD + (~5.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.284C*13.10.08C+40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.6%1.722%73410181,04515827650.660139136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.827%-0.612D0.108C+-1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282.6-0.755D-89.3-0.687D193.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.157%2.322%49510171,20622585970.533865202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.761%-1.436D**-0.19C0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103-1.666F-26.9-1.151D*76.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.596%8.553%115710152,04619719531.03753214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.06%-0.423C--1.061B**0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141-0.191C44.5-0.131C96.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.811%77.778%11521020621266240.233196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.072%-0.033C+0.698B+2.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.204C++2.70.139C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 39
73.5m330.1%333 (20k)280 (16.8k)1.5370690,74259,0361.79662172 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022388519.803%13.277%26304:2728

13% Combat Medic34% Engineer28% Heavy Assault9% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:53 AMJan 26th, 2019 4:27 PMFeb 18th, 2019 8:09 PM (19h) (PST)Jan 26th, 2019 12:53 PM (24d) (PST)Jan 26th, 2019 12:27 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181533650.3450.2250.0461.2960.047319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0599,17521,8842113378316,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4380.9h/182.5d 15,323 12,048 38,367 340.6k 7,829 14,516 12,447 136.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:9,720
Deaths:6,552
KDR:1.484
Accuracy:22.214% D-
HSR:21.677% D*
SVA-88
C++
Kills:7,278
Deaths:4,387
KDR:1.659
Accuracy:23.711% C++
HSR:16.172% D*
Pulsar LSW
B+
Kills:1,362
Deaths:930
KDR:1.465
Accuracy:26.079% B+
HSR:13.877% D**
VX29 Polaris
B+
Kills:1,350
Deaths:929
KDR:1.453
Accuracy:25.845% B+
HSR:12.963% D*
Orion VS54
B*
Kills:1,341
Deaths:858
KDR:1.563
Accuracy:25.408% B*
HSR:12.975% F
Lasher X2
C
Kills:1,251
Deaths:1,166
KDR:1.073
Accuracy:18.179% D--
HSR:3.517% C
Flare VE6
B+
Kills:1,157
Deaths:845
KDR:1.369
Accuracy:25.070% B+
HSR:17.978% D-
Ursa
C++
Kills:836
Deaths:538
KDR:1.554
Accuracy:23.148% C++
HSR:16.627% D--
Kills:24,295
Deaths (as Heavy Assault):16,205
Deaths (to Heavy Assaults):17,434
KDR:1.49923
Kill Difference:8,090
Playtime:1,237.964 hours
Usage:28%
Score:20.530m
Score/min:276
Accuracy (listed only):23.707%
HSR (listed only):14.473%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C-
Kills:4,335
Deaths:4,255
KDR:1.019
Accuracy:23.997% D
HSR:17.416% C-
Serpent VE92
B+
Kills:4,136
Deaths:2,909
KDR:1.422
Accuracy:25.765% B+
HSR:14.555% D--
Zenith VX-5
C+
Kills:1,570
Deaths:1,316
KDR:1.193
Accuracy:25.624% C+
HSR:20.892% C+
Pulsar C
B+
Kills:1,187
Deaths:878
KDR:1.352
Accuracy:26.649% B+
HSR:19.629% D
VX6-7
B+
Kills:1,152
Deaths:884
KDR:1.303
Accuracy:23.845% C+
HSR:23.611% B+
Solstice VE3
B+
Kills:1,149
Deaths:796
KDR:1.443
Accuracy:24.841% B+
HSR:21.149% C**
Eidolon VE33
C*
Kills:420
Deaths:369
KDR:1.138
Accuracy:29.109% C*
HSR:17.857% D--
Solstice SF
C+
Kills:56
Deaths:60
KDR:0.933
Accuracy:23.169% C+
HSR:7.143% F
Kills:14,005
Deaths (as Engineer):11,467
Deaths (to Engineers):11,894
KDR:1.22133
Kill Difference:2,538
Playtime:1,498.139 hours
Usage:34%
Score:24.299m
Score/min:270
Accuracy (listed only):25.375%
HSR (listed only):17.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C-
Kills:4,335
Deaths:4,255
KDR:1.019
Accuracy:23.997% D
HSR:17.416% C-
Serpent VE92
B+
Kills:4,136
Deaths:2,909
KDR:1.422
Accuracy:25.765% B+
HSR:14.555% D--
Sirius SX12
C+
Kills:2,452
Deaths:2,009
KDR:1.221
Accuracy:24.258% C+
HSR:9.951% D*
Zenith VX-5
C+
Kills:1,570
Deaths:1,316
KDR:1.193
Accuracy:25.624% C+
HSR:20.892% C+
Eridani SX5
C
Kills:1,203
Deaths:964
KDR:1.248
Accuracy:24.252% C
HSR:17.456% C
MKV Suppressed
C+
Kills:1,189
Deaths:926
KDR:1.284
Accuracy:22.954% D
HSR:18.839% C+
Pulsar C
B+
Kills:1,187
Deaths:878
KDR:1.352
Accuracy:26.649% B+
HSR:19.629% D
NS-7 PDW
B+
Kills:1,158
Deaths:919
KDR:1.260
Accuracy:27.277% B+
HSR:13.040% D
VX6-7
B+
Kills:1,152
Deaths:884
KDR:1.303
Accuracy:23.845% C+
HSR:23.611% B+
Solstice VE3
B+
Kills:1,149
Deaths:796
KDR:1.443
Accuracy:24.841% B+
HSR:21.149% C**
Skorpios
D
Kills:515
Deaths:437
KDR:1.178
Accuracy:21.712% D**
HSR:16.117% D
Solstice SF
C+
Kills:56
Deaths:60
KDR:0.933
Accuracy:23.169% C+
HSR:7.143% F
Kills:20,102
Deaths (as Light Assault):16,353
Deaths (to Light Assaults):9,342
KDR:1.22925
Kill Difference:3,749
Playtime:519.701 hours
Usage:12%
Score:8.323m
Score/min:267
Accuracy (listed only):24.528%
HSR (listed only):16.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:2,452
Deaths:2,009
KDR:1.221
Accuracy:24.258% C+
HSR:9.951% D*
Artemis VX26
C++
Kills:1,662
Deaths:1,246
KDR:1.334
Accuracy:28.041% C++
HSR:17.810% D
NS-357 Underboss
C+
Kills:1,257
Deaths:1,666
KDR:0.755
Accuracy:36.760% C+
HSR:14.956% D-
Eridani SX5
C
Kills:1,203
Deaths:964
KDR:1.248
Accuracy:24.252% C
HSR:17.456% C
MKV Suppressed
C+
Kills:1,189
Deaths:926
KDR:1.284
Accuracy:22.954% D
HSR:18.839% C+
NS-7 PDW
B+
Kills:1,158
Deaths:919
KDR:1.260
Accuracy:27.277% B+
HSR:13.040% D
NS-61 Emissary
C**
Kills:744
Deaths:601
KDR:1.238
Accuracy:29.924% C**
HSR:16.129% C+
Skorpios
D
Kills:515
Deaths:437
KDR:1.178
Accuracy:21.712% D**
HSR:16.117% D
Parallax VX3
B
Kills:406
Deaths:119
KDR:3.412
Accuracy:30.577% D*
HSR:80.296% B
NS-AM7 Archer
C++
Kills:316
Deaths:633
KDR:0.499
Accuracy:49.208% D*
HSR:18.354% C++
V10
B++
Kills:215
Deaths:72
KDR:2.986
Accuracy:44.924% B++
HSR:73.023% C--
NS-44 Commissioner
C++
Kills:214
Deaths:278
KDR:0.770
Accuracy:37.574% C++
HSR:10.748% F
Beamer VS3
D
Kills:76
Deaths:85
KDR:0.894
Accuracy:23.467% D
HSR:10.526% F
NS CandyCannon 3000
D
Kills:55
Deaths:132
KDR:0.417
Accuracy:23.832% D--
HSR:23.636% D
Kills:11,462
Deaths (as Infiltrator):10,087
Deaths (to Infiltrators):8,574
KDR:1.13631
Kill Difference:1,375
Playtime:407.974 hours
Usage:9%
Score:5.358m
Score/min:219
Accuracy (listed only):30.340%
HSR (listed only):24.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
D--
Kills:3,257
Deaths:2,945
KDR:1.106
Accuracy:22.137% D*
HSR:16.672% D--
Sirius SX12
C+
Kills:2,452
Deaths:2,009
KDR:1.221
Accuracy:24.258% C+
HSR:9.951% D*
Corvus VA55
B**
Kills:1,958
Deaths:1,361
KDR:1.439
Accuracy:30.050% B**
HSR:17.160% D-
H-V45
B+
Kills:1,243
Deaths:824
KDR:1.508
Accuracy:26.137% B+
HSR:11.183% D*
Eridani SX5
C
Kills:1,203
Deaths:964
KDR:1.248
Accuracy:24.252% C
HSR:17.456% C
Pulsar VS1
B++
Kills:1,198
Deaths:944
KDR:1.269
Accuracy:26.968% B++
HSR:12.771% D*
MKV Suppressed
C+
Kills:1,189
Deaths:926
KDR:1.284
Accuracy:22.954% D
HSR:18.839% C+
Terminus VX-9
C+
Kills:1,173
Deaths:856
KDR:1.370
Accuracy:24.817% C+
HSR:24.979% C+
NS-7 PDW
B+
Kills:1,158
Deaths:919
KDR:1.260
Accuracy:27.277% B+
HSR:13.040% D
CME
C+
Kills:1,155
Deaths:833
KDR:1.387
Accuracy:24.835% C
HSR:21.472% C+
Skorpios
D
Kills:515
Deaths:437
KDR:1.178
Accuracy:21.712% D**
HSR:16.117% D
Kills:16,501
Deaths (as Combat Medic):13,018
Deaths (to Combat Medics):6,662
KDR:1.26755
Kill Difference:3,483
Playtime:590.477 hours
Usage:13%
Score:12.342m
Score/min:348
Accuracy (listed only):25.036%
HSR (listed only):16.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,139
Deaths:638
KDR:1.785
Accuracy:18.330% C+
HSR:18.613% C-
Cosmos VM3
C
Kills:1,053
Deaths:506
KDR:2.081
Accuracy:15.272% C
HSR:14.815% D--
Blueshift VM5
C+
Kills:1,008
Deaths:551
KDR:1.829
Accuracy:19.384% C+
HSR:19.246% C
Quasar VM1
C++
Kills:635
Deaths:312
KDR:2.035
Accuracy:16.049% C++
HSR:12.284% D*
Comet VM2
C
Kills:587
Deaths:493
KDR:1.191
Accuracy:36.168% D--
HSR:3.748% C
Comet VM2
C
Kills:268
Deaths:232
KDR:1.155
Accuracy:35.308% D-
HSR:3.731% C
Kills:4,690
Deaths (as MAX Suit):1,366
Deaths (to MAX Suits):4,468
KDR:3.43338
Kill Difference:3,324
Playtime:116.532 hours
Usage:3%
Score:2.625m
Score/min:375
Accuracy (listed only):23.418%
HSR (listed only):12.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:635
V. Kills:297 213%
Deaths:109
KDR:5.826
Accuracy:40.982% D*
KPH:37.800 D
VKPH:17.700 C+
Light PPA
B+
Kills:181
V. Kills:80 223%
Deaths:94
KDR:1.926
Accuracy:32.859% D--
KPH:10.800 D*
VKPH:4.800 B+
Saron Laser Cannon
D--
Kills:118
V. Kills:149 79%
Deaths:372
KDR:0.317
Accuracy:28.036% D
KPH:2.300 D--
VKPH:2.900 D--
Maelstrom Turbo Laser
D-
Kills:111
V. Kills:127 87%
Deaths:187
KDR:0.594
Accuracy:30.250% C+
KPH:4 D-
VKPH:4.500 D-
Photon A2A Missile Pods
B+
Kills:51
V. Kills:71 71%
Deaths:10
KDR:5.100
Accuracy:68.985% F
KPH:42.600 C
VKPH:59.300 B+
Kills:1,096 (410 + 0)
Deaths:772
KDR:1.420
VKDR:0.938
Vehicle Kills:724
Kill Difference:324
Playtime:113.351 hours
Usage:3%
Score:1.067m
Score/min:157
Piloting Accuracy:30.250%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:53
V. Kills:69 76%
Deaths:15
KDR:3.533
Accuracy:39.660% C++
KPH:190,800 U
VKPH:248,400 U
Kills:53 (0 + 53)
Deaths:15
KDR:3.533
VKDR:4.600
Vehicle Kills:69
Kill Difference:38
Playtime:0.001 hours
Usage:0%
Score:0.079m
Score/min:2,369,220
Piloting Accuracy:N/A%
Gunner Accuracy:39.660%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:724
V. Kills:149 483%
Deaths:71
KDR:10.197
Accuracy:30.509% D-
KPH:30.100 C++
VKPH:6.200 C
L100 Python AP
D-
Kills:146
V. Kills:130 111%
Deaths:44
KDR:3.318
Accuracy:42.419% F
KPH:14.300 D*
VKPH:12.700 D-
L100 Python HEAT
C
Kills:88
V. Kills:54 160%
Deaths:29
KDR:3.034
Accuracy:47.135% C-
KPH:16.300 D-
VKPH:10 C
Skyguard
D
Kills:79
V. Kills:97 81%
Deaths:43
KDR:1.837
Accuracy:23.092% D--
KPH:5.600 D*
VKPH:6.800 D
Kills:1,037 (1,037 + 0)
Deaths:187
KDR:5.545
VKDR:2.299
Vehicle Kills:430
Kill Difference:850
Playtime:53.877 hours
Usage:1%
Score:0.563m
Score/min:174
Driving Accuracy:23.092%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:254
V. Kills:167 151%
Deaths:74
KDR:3.432
Accuracy:34.580% D--
KPH:21.800 C
VKPH:14.300 C+
Supernova FPC
D--
Kills:169
V. Kills:148 113%
Deaths:101
KDR:1.673
Accuracy:34.711% F--
KPH:12.100 D*
VKPH:10.600 D--
E540 Halberd
D
Kills:124
V. Kills:64 191%
Deaths:21
KDR:5.905
Accuracy:34.839% F
KPH:23.200 D
VKPH:12 D
Kills:547 (169 + 378)
Deaths:196
KDR:2.791
VKDR:1.934
Vehicle Kills:379
Kill Difference:351
Playtime:30.957 hours
Usage:1%
Score:0.690m
Score/min:372
Driving Accuracy:34.711%
Gunner Accuracy:34.839%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:67
V. Kills:32 203%
Deaths:10
KDR:6.700
Accuracy:44.709% F
KPH:27.700 D
VKPH:13.200 D--
Saron HRB-H
C
Kills:55
V. Kills:27 196%
Deaths:15
KDR:3.667
Accuracy:46.949% D--
KPH:30.200 C
VKPH:14.800 D--
Kills:122 (0 + 122)
Deaths:25
KDR:4.880
VKDR:2.360
Vehicle Kills:59
Kill Difference:97
Playtime:4.238 hours
Usage:0%
Score:0.117m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:46.949%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:851
V. Kills:33 N/A
Deaths:46
KDR:18.500
Accuracy:17.390% C+
KPH:53.800 C-
VKPH:2.100 C--
M20 Basilisk
A
Kills:511
V. Kills:273 186%
Deaths:76
KDR:6.724
Accuracy:43.692% B+
KPH:24 C**
VKPH:12.800 A
M20 Basilisk
C+
Kills:184
V. Kills:88 207%
Deaths:23
KDR:8
Accuracy:32.667% D
KPH:19.500 C+
VKPH:9.300 C+
M40 Fury
C-
Kills:59
V. Kills:18 311%
Deaths:10
KDR:5.900
Accuracy:27.202% D--
KPH:23.400 D-
VKPH:7.100 C-
Kills:1,605 (0 + 1,605)
Deaths:155
KDR:10.355
VKDR:2.658
Vehicle Kills:412
Kill Difference:1,450
Playtime:49.038 hours
Usage:1%
Score:0.665m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:27.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,8469,7206,5521.484C0.0522.214%D-21.677%D*30.6D--N/A85317.5h12.4D-55.8D-
SVA-88 7,3137,2784,3871.659C+0.1223.711%C++16.172%D*30.5C--N/A98238.7h12.9C54.5C++
M20 Basilisk 6,6044,45117026.182M**24.6443.444%D--6.448%B*36C17.4C200123.7h107.6C**247.7C+
Eclipse VE3A 4,4414,3354,2551.019C0.5223.997%D17.416%C-12.2D--N/A31355.9h16.6D*69.3D--
Serpent VE92 4,1584,1362,9091.422B0.1225.765%B+14.555%D--21.2CN/A95195.1h12.7C**49.3B+
Darkstar 3,3073,2572,9451.106C0.4322.137%D*16.672%D--22.4D--N/A56145.3h15.3D--69.2D*
Sirius SX12 2,4672,4522,0091.221C*0.3224.258%C+9.951%D*21.9CN/A93111.9h15.7C+64.6C++
Corvus VA55 1,9651,9581,3611.439B+0.1030.05%B**17.16%D-29.7C++N/A15666h11.4B+38B++
Nemesis VSH9 2,9671,7421,8840.925B+0.6161.726%C+2.354%C+13.7C+9.6C+202127.2h8.2C++13.3C++
C-4 3,0601,7181,0651.613C++0.0823.739%CN/A72.8C+56.9A++108123.6h2D8.4D
Artemis VX26 1,6841,6621,2461.334C+0.2028.041%C++17.81%D23.8C-N/A7369.7h13.7C-48.7C+
Proximity Mine 1,6121,6092047.887A6.3533.238%D--N/A178.8AN/A6409h1.7B++5.2C
Zenith VX-5 1,5921,5701,3161.193C+0.3425.624%C+20.892%C+22.5C-N/A6769.7h14.7C57.2C+
Pulsar LSW 1,3721,3629301.465C+0.0726.079%B+13.877%D**34.3CN/A16839.7h12.3C++47.2B+
VX29 Polaris 1,3541,3509291.453C+0.0825.845%B+12.963%D*35.2CN/A15938.4h11.9C**46.2B+
Orion VS54 1,3441,3418581.563C++0.0325.408%B*12.975%F32.4C+N/A22441.4h12.5C*49C*
NS-357 Underboss 1,2701,2571,6660.755C0.7836.76%C+14.956%D-31.3CN/A11040.1h4.1C*11.1C**
Lasher X2 1,2791,2511,1661.073C*0.4618.179%D--3.517%C26.3C+N/A9347.6h23.7D130.4D
H-V45 1,2431,2438241.508C++0.0326.137%B+11.183%D*25.4CN/A12948.9h12.8C**49.1B+
Eridani SX5 1,2221,2039641.248C++0.2924.252%C17.456%C25.9CN/A7546.4h12.7C+52.4C+
Pulsar VS1 1,2031,1989441.269B0.2726.968%B++12.771%D*26.7C++N/A14044.9h13.5B+50.2B+
MKV Suppressed 1,2121,1899261.284C**0.2522.954%D18.839%C+21.8C-N/A5654.6h14.8C+64.5C+
Pulsar C 1,1911,1878781.352C++0.1926.649%B+19.629%D22.7CN/A13952.3h10.7B+40B+
Terminus VX-9 1,1931,1738561.37C+0.1724.817%C+24.979%C+28C-N/A9041.9h13.5C54.5C+
NS-7 PDW 1,1781,1589191.26B+0.2827.277%B+13.04%D24.5C+N/A9147.3h14.3C**52.5B+
Flare VE6 1,1621,1578451.369C+0.1725.07%B+17.978%D-32.1CN/A17936h11C+44B
CME 1,1741,1558331.387C++0.1524.835%C21.472%C+28.9CN/A9440h14C+56.3C+
VX6-7 1,1651,1528841.303C+0.2323.845%C+23.611%B+21.7CN/A7653h14.3C60.1C+
Solstice VE3 1,1681,1497961.443B**0.0924.841%B+21.149%C**19.2C+N/A12159.7h15.1C*60.8C*
Blueshift VM5 1,1551,1396381.785C0.2518.33%C+18.613%C-26.1CN/A8943.7h19.2D-104.8C
Cosmos VM3 1,0591,0535062.081C++0.5415.272%C14.815%D--29.9C++N/A14135.2h14.1C+92.5C++
NS Decimator 1,5021,0189461.076C++0.4654.553%D2.849%B+25.3C--12C-25440.2h5.5C10.1D
Blueshift VM5 1,0241,0085511.829C0.2919.384%C+19.246%C29.5CN/A9834.2h19D97.8C+
M12 Kobalt 8848514618.5C++16.9617.39%C+15.159%D53.9C-2.1C--19215.8h21.8C-125.2C+
Ursa 8468365381.554B+0.0223.148%C++16.627%D--27.3CN/A11230.6h10.4B+44.9B
NS-61 Emissary 7527446011.238B++0.3029.924%C**16.129%C+18.3CN/A5340.6h11.9B+39.9B+
Tank Mine 1,2907392043.623B+2.0929.154%CN/A92.4C68.9C*10408h2.6D--9D*
C75 Viper 8737247110.197A8.6630.509%D-1.657%C*30.2C++6.2C15724h13C**42.6C+
MANA Anti-Vehicle Turret 1,2457194201.712C--0.1757.901%C-5.007%A+7190A5260B**24146800.1h11C**19C*
Dual Photon Pods 9326351095.826C+4.2940.982%D*1.102%C37.8D17.7C+36816.8h37.9D**92.4D**
Quasar VM1 6396353122.035B+0.5016.049%C++12.284%D*32.4B*N/A17519.6h12.4B*77.5B
Comet VM2 7555874931.191C*0.3536.168%D--3.748%C12C++3.4D-10149.1h19B++52.7B+
Skorpios 5195154371.178C+0.3621.712%D**16.117%D17.7D--N/A4329.1h12C55D-
M20 Basilisk 784511766.724A++5.1943.692%B+4.892%C24C**12.8A25921.3h96.4C++220.6B+
Force-Blade 55949932,5260.015C1.5237.633%B++2.204%D0.3CN/A11653h2.4C**6.4B+
C-4 ARX 9024853381.435C0.1020.844%D**N/A63D--54.2B**6667.7h1.7D*8F-
Frag Grenade 4764711471N/A469.4636.086%D*N/A471C+5C20161h2.9B*8.1C**
Xiphos Anti-Personnel Phalanx Tower 4594392219.5M++217.9623.087%DN/A243.9C+11.1B+6231.8h11.6B50.2C**
Eidolon VE33 4244203691.138C++0.4029.109%C*17.857%D--19CN/A9422.1h9.8C+33.5C*
Parallax VX3 4084061193.412C++1.8730.577%D*80.296%B20.2C-N/A7520.1h2.6C-8.5D
MANA Anti-Personnel Turret 3933821452.634N/A1.1019.259%UN/A3820U110U12456700.1h29.7T*154.3T*
S1 5813793661.036B+0.5056.362%C+2.902%C+21.2C11.3C+33017.9h6.6C++11.7C++
Sticky Grenade 3393361336N/A334.4642.691%D--N/A480D--4.3D-14390.7h3.2D-7.4D
Spear Anti-Vehicle Phalanx Turret 6603313310.03B+8.4940.407%C5.438%B++26.3D26.1B+34112.6h13D-32.1D
NS-AM7 Archer 4713166330.499C++1.0449.208%D*18.354%C++5.9C2.9C++3853.4h21C++42.8C+
Hades VSH4 3732792431.148A0.3963.575%D2.509%C+23.3C++7.8C26912h5.4A8.5B**
Comet VM2 3662682321.155B0.3835.308%D-3.731%C11.2C+4.1C+14723.9h24.9C+70.6C
Anti-Vehicle Grenade 3592601260N/A258.4645.28%DN/A236.4D90C+22201.1h6.9C-15.2C-
Saron HRB 421254743.432C1.8934.58%D--1.181%C21.9C14.4C+41711.6h22.4C++64.7C-
V10 216215722.986C+1.4544.924%B++73.023%C--21.3DN/A9810.1h3D--6.7C
NS-44 Commissioner 2182142780.77C+0.7737.574%C++10.748%F23.8CN/A1559h5.1D-13.4C+
M20 Basilisk 272184238M+6.4632.667%D5.435%C+19.6C+9.4C+2039.4h85B+260.2C**
Light PPA 261181941.926C0.3932.859%D--1.105%C10.8D*4.8B+9316.8h43.2F*131.6F--
Supernova FPC 3171691011.673D0.1434.711%F--4.734%A+12.1D*10.6D--38214h7.2D-20.8F--
Spear Anti-Vehicle Phalanx Tower 309166355.333A**53.8047.507%C4.819%B37.7C+32.5B3644.4h9B19C**
L100 Python AP 276146443.318C1.7842.419%F2.74%C+14.3D*12.7D-20310.2h10.5D**24.8F--
NS-TMC-01 "His Regards" 15913310,2550.013C-1.5225.594%C+N/A0.2C-N/A1613h2.2C*8.5B
E540 Halberd 188124215.905C4.3734.839%F4.032%B*23D11.9D2455.4h5.4B+15.5D
Saron Laser Cannon 2671183720.317C-1.2228.036%D5.932%A**2.3D--3D--8350.5h314.5F1121.7F-
Maelstrom Turbo Laser 2381111870.594C0.9430.25%C+1.802%C--4D-4.5D-15328h219.3D**725D*
Aspis Anti-Aircraft Phalanx Turret 238111176.529A4.9922.21%C-N/A9.7C+11.1C+22711.4h162.1C+730C+
The Slasher 102962,5820.037C1.5046.253%B*N/A0.5C--N/A1177.5h1.9B+4B+
Auraxium Slasher 114967,5520.013C1.5232.937%C*N/A0.2C--N/A1439.6h2.6C7.9C*
M60-A Bulldog 9791713C+11.4634.858%D*5.495%A**29.4C1.9D1393.1h5.5B15.9C+
L100 Python HEAT 14288293.034C1.5047.135%C-3.409%B+16.3D-10C2735.4h9.2D*19.4D*
Skyguard 17679431.837C0.3023.092%D--1.266%D5.6D*6.8D14514.2h247.1F*1070.2F**
Beamer VS3 7676850.894C*0.6423.467%D10.526%F26.2C+N/A2472.9h7.9B+33.7C++
E540 Halberd-H 9967106.7C+5.1644.709%F1.493%C27.9D13.3D--4192.4h5.6B12.6C
M60-A Bulldog 796579.286C7.7536.585%D-1.538%D21C--4.5C++1233.1h8.1D22.1D--
M40 Fury 7759105.9C+4.3627.202%D--N/A23.6D-7.2C-2462.5h17.7C65.2D
Solstice SF 5656600.933C+0.6023.169%C+7.143%F17CN/A2483.3h12.5C+53.9C++
NS CandyCannon 3000 55551320.417C1.1223.832%D--23.636%D5.6DN/A159.9h6.4D26.9D*
Saron HRB-H 8255153.667C2.1346.949%D--3.636%A*30.6C15D-5121.8h18.3B*39B+
C150 Dalton 12253153.533C2.0039.66%C++N/A530U690U7897400.1h8.4F--21.1F
Photon A2A Missile Pods 12251105.1C++3.5668.985%FN/A42.5C59.2B+13081.2h7.2B++10.4C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3120,9766.6h
Nano-Armor Kit9572,182,055116.7h
Anti-Vehicle MANA Turret484,3965.3h
Spawn Beacon596,1006.6h
Turret AI Module15342h
Repair Module06552h
Skywall Shield Emitter13431.1h
Structure Shield Module04251.5h
Cortium Silo01940.6h
Blast Wall12020.9h
Nanite Revive Grenade02,4900.7h
Medical Applicator969460,05930.4h
Deconstruction Tool09,4720.9h
Spear Anti-Vehicle Tower03081.3h
Spitfire Auto-Turret222,9772.3h
HIVE0670.3h
Sunderer Garage1950.8h
Rampart Wall42661.9h
Xiphos Anti-Personnel Tower13491.4h
Hoplon Anti-Aircraft Phalanx Tower13081.4h
Ammunition Package14813,0617.6h
Medical Kit409781h
Anti-Infantry MANA Turret493663h
Elysium Spawn Tube0790.4h
Spear Anti-Vehicle Turret0620.4h
Vehicle Gate0710.7h
WLT-Howler Mining Laser85662h
Lumifiber Rampart Wall02822.3h
Infantry Tower1990.8h
IPC Targeting Dart21701.2h
Recon Detection Device51,1921.9h
Shield Recharging Field332,7710.9h

Check the help document for the dictionary if you want to learn more about words used here.


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