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Raider CancerEnhancer[lSCl] CancerEnhancer
NC BR 58

KDR: 6.61

Score: 3m

Last Seen: Apr 13th, 2019 8:10 PM
- OFFLINE - 3183.3 hour(s)

Battle Rank 58 - New Conglomerate on Cobalt
Level Progress (to 59): 66%
Level 100 Progress: 16% 700h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH M20 Mustang NC6 Gauss SAW LA1 Anchor Vortek Rotary AF-19 Mercenary Carnage AR AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,299,338 MLG Score: 1838
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.161%32.553%1145412102,2643.384163.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.601%2.727M1.782A++0.194C++HEAD ++ (~14.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.681B+8.40.415B15.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.563%0.419%11156212125,49263137387.1746400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.602%-0.082C+-1.081D*1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.703B++17.50.67B+30.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m211.3%379 (22.7k)303 (18.2k)6.60798,6961,3167.157358 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214100533.873%9.717%32907:243

44% Engineer27% Heavy Assault25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2018 12:41 PMDec 9th, 2018 2:31 AMMay 11th, 2019 5:17 PM (105d) (PST)Apr 13th, 2019 5:45 PM (133d) (PST)Apr 13th, 2019 4:10 PM (133d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,022789440.8890.1350.0862.2120.1581838

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,3004,71056,5905385133918,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
163.1h/6.8d 723 845 1,694 21.6k 64 292 1,541 10m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:1,741
Deaths:602
KDR:2.892
Accuracy:34.791% M
HSR:34.923% A++
LA1 Anchor
A++
Kills:301
Deaths:114
KDR:2.640
Accuracy:33.610% A++
HSR:25.581% C+
Kills:2,042
Deaths (as Heavy Assault):716
Deaths (to Heavy Assaults):372
KDR:2.85196
Kill Difference:1,326
Playtime:43.986 hours
Usage:27%
Score:0.628m
Score/min:238
Accuracy (listed only):34.201%
HSR (listed only):30.252%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M**
Kills:133
Deaths:88
KDR:1.511
Accuracy:40.745% M**
HSR:21.053% C+
Kills:133
Deaths (as Engineer):88
Deaths (to Engineers):209
KDR:1.51136
Kill Difference:45
Playtime:71.504 hours
Usage:44%
Score:1.262m
Score/min:294
Accuracy (listed only):40.745%
HSR (listed only):21.053%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M**
Kills:133
Deaths:88
KDR:1.511
Accuracy:40.745% M**
HSR:21.053% C+
Kills:133
Deaths (as Light Assault):88
Deaths (to Light Assaults):228
KDR:1.51136
Kill Difference:45
Playtime:40.558 hours
Usage:25%
Score:0.953m
Score/min:392
Accuracy (listed only):40.745%
HSR (listed only):21.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A*
Kills:89
Deaths:31
KDR:2.871
Accuracy:34.960% A*
HSR:26.966% B*
Kills:89
Deaths (as Combat Medic):31
Deaths (to Combat Medics):161
KDR:2.87097
Kill Difference:58
Playtime:2.671 hours
Usage:2%
Score:0.037m
Score/min:234
Accuracy (listed only):34.960%
HSR (listed only):26.966%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):181
KDR:0
Kill Difference:UNR
Playtime:1.734 hours
Usage:1%
Score:0.017m
Score/min:167
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:87
Deaths:34
KDR:2.559
Accuracy:45.183% B**
HSR:21.839% A++
AF-41 Hacksaw
B*
Kills:79
Deaths:34
KDR:2.324
Accuracy:40.656% B*
HSR:17.722% B*
Kills:166
Deaths (as MAX Suit):34
Deaths (to MAX Suits):44
KDR:4.88235
Kill Difference:132
Playtime:2.647 hours
Usage:2%
Score:0.064m
Score/min:401
Accuracy (listed only):42.920%
HSR (listed only):19.780%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:3,566
V. Kills:220 N/A
Deaths:169
KDR:21.101
Accuracy:60.301% B+
KPH:104.100 A++
VKPH:6.400 B+
M20 Mustang
M++
Kills:1,926
V. Kills:1,047 184%
Deaths:130
KDR:14.815
Accuracy:33.142% B
KPH:48.200 M++
VKPH:26.200 A**
Vortek Rotary
A*
Kills:183
V. Kills:97 187%
Deaths:21
KDR:8.714
Accuracy:36.337% B**
KPH:44.500 A*
VKPH:23.600 A++
Kills:5,675 (5,675 + 0)
Deaths:320
KDR:17.734
VKDR:4.263
Vehicle Kills:1,364
Kill Difference:5,355
Playtime:78.312 hours
Usage:48%
Score:1.360m
Score/min:289
Piloting Accuracy:36.337%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,7863,56616921.101A*14.4960.301%B+N/A104A++6.4B+26834.3h5.6B+9.3B+
M20 Mustang 2,9731,92613014.815S8.2133.142%BN/A48.3M++26.2A**30339.9h39.5B**119.3B**
NC6 Gauss SAW 1,7741,7416022.892A++3.7234.791%M34.923%A++57.8A1.1A15230.1h7.6B*21.7B*
LA1 Anchor 3063011142.64C*3.9733.61%A++25.581%C+64B+1.1A1724.7h9B+26.8B*
Vortek Rotary 280183218.714M2.1136.337%B**N/A44.6A*23.7A++3324.1h26.6B**73.2B**
AF-19 Mercenary 142133881.511B*5.1040.745%M**21.053%C+7.3DN/A2518.2h14.9C+36.6B++
Carnage AR 9189312.871B**3.7434.96%A*26.966%B*49.4B*1.1A++1151.8h11.8B++33.8B**
AF-41 Hacksaw 9087342.559C++4.0545.183%B**21.839%A++33.5C*1.2A*1462.6h7C*15.4B*
AF-41 Hacksaw 8279342.324C+4.2840.656%B*17.722%B*30.4C+1.2A*1102.6h6.7C*16.6B++

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0630h
Spawn Beacon21000.1h
Medical Kit556086.1h
Medical Applicator21,1610.2h
Nano-Armor Kit1724,9458.5h

Check the help document for the dictionary if you want to learn more about words used here.


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