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Brigadier Gunner CannonMcFodderer[] CannonMcFodderer
NC BR 79

KDR: 2.79

Score: 7.8m

Last Seen: Jun 16th, 2019 7:49 PM
- OFFLINE - 8.7 hour(s)

Battle Rank 79 - New Conglomerate on Miller
Level Progress (to 80): 67%
Level 100 Progress: 42% 418h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Titan-150 AP NC6A GODSAW GD-22S EM1 NC1 Gauss Rifle NC6 Gauss SAW NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,231,784 MLG Score: 1784
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.143%24.697%69516126012,2123.5562-0.764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.791%1.341A0.553B+0.066C+HEAD ++ (~10.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.557B+9.30.351C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.394%3.261%5711275922051590.44660258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.092C+1.566A+-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
293.2-0.806D-106.7-1.005D*186.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.578%1.991%1021212741,6072729845.88645163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.458%0.828B++-0.338C--1.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++3.50.722B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.055%1.825%1036512711,3702279206.03524149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.738%1.186B**-0.651D0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.931B*4.10.898B*4.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.647%75.486%10363127366944831.4933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.428%1.46A+0.545B+-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+2.10.358C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.8m182.9%440 (26.4k)374 (22.4k)2.7921917,8846,4053.1717479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276148019.732%20.896%41203:168

12% Combat Medic35% Engineer43% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2016 1:23 AMMay 5th, 2017 12:08 PMJul 3rd, 2019 1:53 PM (276d) (PST)Jun 16th, 2019 3:53 PM (293d) (PST)Jun 16th, 2019 3:49 PM (293d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9662077590.8530.3060.1781.7900.1251784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,96512,40145,564511811107822,445

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
349.2h/14.6d 2,431 3,737 5,122 37.5k 240 1,214 2,624 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,864
Deaths:513
KDR:3.634
Accuracy:29.734% B*
HSR:26.824% C++
NC6A GODSAW
C+
Kills:1,316
Deaths:411
KDR:3.202
Accuracy:29.486% C+
HSR:24.468% C--
GD-22S
B++
Kills:1,213
Deaths:497
KDR:2.441
Accuracy:27.617% B++
HSR:19.044% D
EM1
B**
Kills:1,202
Deaths:392
KDR:3.066
Accuracy:28.206% B**
HSR:23.627% C*
NC6 Gauss SAW
B**
Kills:1,167
Deaths:427
KDR:2.733
Accuracy:25.742% B**
HSR:21.423% C
NS-15M2
C*
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:26.189% C*
HSR:23.276% C--
NC6S Gauss SAW S
B++
Kills:606
Deaths:212
KDR:2.858
Accuracy:26.911% B+
HSR:30.033% B++
Kills:8,528
Deaths (as Heavy Assault):2,817
Deaths (to Heavy Assaults):1,771
KDR:3.02733
Kill Difference:5,711
Playtime:151.313 hours
Usage:43%
Score:3.155m
Score/min:348
Accuracy (listed only):27.698%
HSR (listed only):24.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:348
Deaths:178
KDR:1.955
Accuracy:23.441% C
HSR:20.115% C+
AF-19 Mercenary
A++
Kills:120
Deaths:56
KDR:2.143
Accuracy:28.973% A
HSR:31.667% A++
AF-4AE Cyclone
C++
Kills:107
Deaths:56
KDR:1.911
Accuracy:20.498% F-
HSR:26.168% C++
Kills:575
Deaths (as Light Assault):290
Deaths (to Light Assaults):1,078
KDR:1.98276
Kill Difference:285
Playtime:14.739 hours
Usage:4%
Score:0.218m
Score/min:247
Accuracy (listed only):24.304%
HSR (listed only):25.983%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:348
Deaths:178
KDR:1.955
Accuracy:23.441% C
HSR:20.115% C+
AF-19 Mercenary
A++
Kills:120
Deaths:56
KDR:2.143
Accuracy:28.973% A
HSR:31.667% A++
Kills:468
Deaths (as Engineer):234
Deaths (to Engineers):1,006
KDR:2
Kill Difference:234
Playtime:121.331 hours
Usage:35%
Score:3.112m
Score/min:428
Accuracy (listed only):26.207%
HSR (listed only):25.891%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B++
Kills:756
Deaths:563
KDR:1.343
Accuracy:36.932% D
HSR:33.333% B++
SAS-R
B**
Kills:436
Deaths:114
KDR:3.825
Accuracy:46.407% B**
HSR:73.624% B+
NC14 Bolt Driver
B++
Kills:124
Deaths:31
KDR:4
Accuracy:40.878% B++
HSR:79.839% B+
EM4-AE Longshot
C++
Kills:109
Deaths:21
KDR:5.190
Accuracy:42.402% C++
HSR:77.982% D
AF-4AE Cyclone
C++
Kills:107
Deaths:56
KDR:1.911
Accuracy:20.498% F-
HSR:26.168% C++
Kills:1,532
Deaths (as Infiltrator):785
Deaths (to Infiltrators):1,102
KDR:1.95159
Kill Difference:747
Playtime:16.074 hours
Usage:5%
Score:0.263m
Score/min:273
Accuracy (listed only):37.423%
HSR (listed only):58.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:1,170
Deaths:501
KDR:2.335
Accuracy:30.150% A+
HSR:23.419% C**
Carnage AR
A+
Kills:580
Deaths:145
KDR:4
Accuracy:31.646% A
HSR:31.207% A+
NS-11A
B++
Kills:390
Deaths:145
KDR:2.690
Accuracy:28.496% B++
HSR:22.564% C+
GR-22AE
C++
Kills:134
Deaths:85
KDR:1.576
Accuracy:29.511% C++
HSR:14.925% F
AF-4AE Cyclone
C++
Kills:107
Deaths:56
KDR:1.911
Accuracy:20.498% F-
HSR:26.168% C++
NC9 A-Tross
B**
Kills:79
Deaths:52
KDR:1.519
Accuracy:28.093% B+
HSR:32.911% B**
Kills:2,460
Deaths (as Combat Medic):984
Deaths (to Combat Medics):564
KDR:2.5
Kill Difference:1,476
Playtime:42.636 hours
Usage:12%
Score:1.049m
Score/min:410
Accuracy (listed only):28.066%
HSR (listed only):25.199%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:85
Deaths:21
KDR:4.048
Accuracy:50.379% A++
HSR:21.177% B**
NCM1 Scattercannon
A*
Kills:57
Deaths:21
KDR:2.714
Accuracy:52.007% B**
HSR:24.561% A*
Kills:142
Deaths (as MAX Suit):21
Deaths (to MAX Suits):275
KDR:6.7619
Kill Difference:121
Playtime:1.909 hours
Usage:1%
Score:0.040m
Score/min:349
Accuracy (listed only):51.193%
HSR (listed only):22.869%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:92
V. Kills:71 128%
Deaths:69
KDR:1.333
Accuracy:36.394% B**
KPH:16.600 C**
VKPH:12.800 B+
Kills:92 (92 + 0)
Deaths:69
KDR:1.333
VKDR:1.029
Vehicle Kills:71
Kill Difference:23
Playtime:5.553 hours
Usage:2%
Score:0.056m
Score/min:167
Piloting Accuracy:36.394%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:689
V. Kills:701 98%
Deaths:69
KDR:9.986
Accuracy:39.984% C++
KPH:37.600 C++
VKPH:38.200 B**
CAS30 Tank Buster
A+
Kills:105
V. Kills:86 121%
Deaths:44
KDR:2.386
Accuracy:58.264% A+
KPH:9.300 C**
VKPH:7.600 C*
Kills:794 (105 + 689)
Deaths:113
KDR:7.027
VKDR:6.965
Vehicle Kills:787
Kill Difference:681
Playtime:29.671 hours
Usage:8%
Score:0.538m
Score/min:302
Piloting Accuracy:58.264%
Gunner Accuracy:39.984%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,524
V. Kills:945 161%
Deaths:111
KDR:13.730
Accuracy:49.514% C+
KPH:38.300 A
VKPH:23.700 A++
E540 Halberd
A++
Kills:150
V. Kills:67 221%
Deaths:9
KDR:16.667
Accuracy:51.035% B*
KPH:50.100 A++
VKPH:22.400 A+
Enforcer ML85
S
Kills:93
V. Kills:92 100%
Deaths:9
KDR:10.333
Accuracy:54.626% A++
KPH:43.200 A*
VKPH:42.700 S
Titan-150 HEAT
A*
Kills:83
V. Kills:24 332%
Deaths:5
KDR:16.600
Accuracy:50.808% B+
KPH:44.500 A*
VKPH:12.900 B*
C85 Canister
B**
Kills:54
V. Kills:4 N/A
Deaths:3
KDR:18
Accuracy:44.663% B+
KPH:99.700 B+
VKPH:7.400 B**
Kills:1,904 (1,607 + 297)
Deaths:137
KDR:13.898
VKDR:8.263
Vehicle Kills:1,132
Kill Difference:1,767
Playtime:47.374 hours
Usage:14%
Score:0.935m
Score/min:329
Driving Accuracy:50.808%
Gunner Accuracy:44.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:84
V. Kills:5 N/A
Deaths:6
KDR:14
Accuracy:62.201% B**
KPH:107.700 C+
VKPH:6.400 C
M96 Mjolnir-H
B**
Kills:82
V. Kills:42 191%
Deaths:9
KDR:9.111
Accuracy:59.015% B**
KPH:52.500 C++
VKPH:26.900 C
Kills:166 (0 + 166)
Deaths:15
KDR:11.067
VKDR:3.133
Vehicle Kills:47
Kill Difference:151
Playtime:2.341 hours
Usage:1%
Score:0.050m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:59.015%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,8791,8645133.634B+0.8429.734%B*26.824%C++82.5B**N/A18922.6h8.7B++29.2B++
Titan-150 AP 2,4691,52411113.73B**10.9449.514%C+2.034%C38.3A23.7A++29339.8h3.5B++7B*
NC6A GODSAW 1,3431,3164113.202B+0.4129.486%C+24.468%C--81.7B+1.7B*22016.1h8.1C++27.6B+
GD-22S 1,2251,2134972.441B+0.3527.617%B++19.044%D67.4B**N/A15818h10.2B36.9B+
EM1 1,2121,2023923.066A+0.2728.206%B**23.627%C*82.3A++N/A18314.6h10.5B*37.1B++
NC1 Gauss Rifle 1,1871,1705012.335B*0.4630.15%A+23.419%C**68.8A**1A15917h10B**33.3B**
NC6 Gauss SAW 1,1831,1674272.733B*0.0625.742%B**21.423%C71.2A++1B**17916.4h8.1B+31.5B++
NS-15M2 1,1781,1603653.178B+0.3926.189%C*23.276%C--82.9B**1.3B**20114h10.7B+40.7B+
NS-44 Commissioner AE 7607565631.343C++1.4536.932%D33.333%B++60.5C++N/A15712.5h2.9B+7.8C**
C150 Dalton 1,390689699.986B7.1939.984%C++N/A37.7C++38.3B**37218.3h3.6B+8.9B+
NC6S Gauss SAW S 6106062122.858A0.0726.911%B+30.033%B++61.2B+N/A1539.9h8.7B*32.2B+
Carnage AR 5885801454A++1.2131.646%A31.207%A+105.5M*1.5M+2805.5h10.9B**34.5B**
NS Decimator 6964373381.293C++1.5055.332%D1.602%C--38C++22.5B++28611.5h4.3C*7.9C+
SAS-R 4374361143.825B1.0346.407%B**73.624%B+73.9AN/A2065.9h2.1C**4.5B+
M60-A Bulldog 4213931039.3S36.5167.117%M*1.018%C--91.4A*6.5C+2934.3h4A6A+
NS-11A 3943901452.69A0.1028.496%B++22.564%C+75A+N/A2065.2h12B+42.1B++
GD-7F 3573481781.955B+0.8423.441%C20.115%C+29.5C+N/A7811.8h12.7C*54.1C++
Frag Grenade 1811801180N/A177.2161.243%A++N/A900A+5D26410.2h2.6B**4.2B**
E540 Halberd 217150916.667B*13.8751.035%B*2%D50A++22.3A+2963h3.9A7.7A
GR-22AE 136134851.576C+1.2229.511%C++14.925%F49.6C+N/A1512.7h12.8C43.2C++
NC14 Bolt Driver 125124314B++1.2140.878%B++79.839%B+59A*N/A2062.1h2B*4.8B*
AF-19 Mercenary 120120562.143A0.6528.973%A31.667%A++52.2A++N/A2902.3h10.7B+37B++
M12 Kobalt 117115428.75C+25.9621.253%C23.478%B**127.8C**2.2D-5440.9h12.2B*57.5B+
EM4-AE Longshot 110109215.19C**2.4042.402%C++77.982%D64.1B+N/A1481.7h2.1C4.9C+
AF-4AE Cyclone 107107561.911B0.8820.498%F-26.168%C++36.9DN/A1252.9h9.9C+48.1D
CAS30 Tank Buster 191105442.386B+0.4158.264%A+N/A9.3C**7.6C*18911.3h46.5B+79.8B++
Enforcer ML85 18593910.333B**7.5454.626%A++N/A42.3A*41.8S11132.2h11.9C*21.8B*
M20 Mustang 16392691.333C1.4636.394%B**3.261%B*16.4C**12.7B+1675.6h106.7C++293.2B+
AF-34 Mattock 8585214.048C*1.2650.379%A++21.177%B**65.4B**N/A1781.3h7C+14B+
C85 Canister-H 8984614C+11.2162.201%B**13.095%B+105C+6.3C3030.8h7.7C+12.4C**
Titan-150 HEAT 10783516.6A++13.8150.808%B+1.205%D--43.7A*12.6B*2631.9h3.4B*6.7B**
M96 Mjolnir-H 1248299.111B**6.3259.015%B**N/A51.3C++26.3C3801.6h28.5B++48.3B**
NS-TMC-01 "His Regards" 94814,8540.017C2.7811.473%D*2.469%D0.4CN/A1190.9h2.3C+19.7C-
NC9 A-Tross 8179521.519C*1.2728.093%B+32.911%B**46.5B+1.2A+1421.7h10.1C+35.9C**
NC05 Jackhammer AE 6764491.306C1.4939.643%D*12.5%D-58.2C2.7M++1591.1h5.9D**14.9D**
NCM1 Scattercannon 5857212.714B+0.0852.007%B**24.561%A*43.8A+N/A1371.3h10.9D--21C++
C85 Canister 5854318C+15.2144.663%B+5.556%F-108B++8A2530.5h5.9B+13.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1349,3482.9h
Spawn Beacon61200.3h
AE Nano-Armor Kit53188,28812.7h
AE Medical Applicator7947,3543h
Medical Kit5783,23115.5h
Medical Applicator42,0030.1h
Recon Detection Device31650.2h
Shield Recharging Field01140h
Ammunition Package42290.7h

Check the help document for the dictionary if you want to learn more about words used here.


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