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Maj. General CantAIM4Life[SNEL] CantAIM4Life
NC BR 83

KDR: 1.51

Score: 42.9m

Last Seen: Jan 15th, 2019 4:54 AM
- OFFLINE - 143.2 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Connery - Outfit Leader of FA5T[SNEL] FA5T
NC outfit on Connery

Members: 2
Level Progress (to 84): 70%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS S12 Renegade Blitz GD-10 NS-44 Commissioner NSX Daimyo Carver M40 Fury-F AF-4 Cyclone NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $648,018 MLG Score: 518
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.432%21.252%4983798536,6831.069510.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.536%0.466B+0.096C+-1.965F-HEAD ++ (~9.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.423B10.10.292C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.862%1.707%128410182,168349013080.621203166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.946%1.754A++-0.589D1.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.727B++6.20.505B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.838%6.947%244101847525954440.183044107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.589%0.155C++0.661B+1.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226-0.913D--85.5-1.175D*140.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.127%72.047%24710157,9242782552.84729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.911%0.464B+0.322C*0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.295C*2.60.165C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.336%13.631%24410185,4802615432.0956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.57%0.244C++-0.17C0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B3.30.324C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FA5T[SNEL] FA5T
NC outfit on Connery

Members: 2
42.9m240.1%235 (14.1k)201 (12.1k)1.5057696,34063,9811.6534483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022473122.431%17.285%38803:2134

10% Combat Medic17% Engineer12% Heavy Assault51% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:33 AMAug 17th, 2018 6:47 AMJan 19th, 2019 9:24 AM (2d) (PST)Jan 15th, 2019 2:43 AM (6d) (PST)Jan 15th, 2019 12:54 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4501952550.4500.2990.0781.1820.042518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,97111,71015,2612718571212,032

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3564.2h/148.5d 9,449 16,652 25,646 252.7k 5,696 9,321 8,888 96.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:1,958
Deaths:1,501
KDR:1.304
Accuracy:15.323% D-
HSR:18.182% D-
GD-22S
D-
Kills:1,266
Deaths:489
KDR:2.589
Accuracy:18.432% D-
HSR:17.536% D-
NC05 Jackhammer
C++
Kills:1,174
Deaths:1,106
KDR:1.061
Accuracy:42.429% C+
HSR:15.332% C++
EM1
C**
Kills:828
Deaths:904
KDR:0.916
Accuracy:16.554% D-
HSR:23.430% C**
MGR-L1 Promise
C+
Kills:161
Deaths:205
KDR:0.785
Accuracy:15.873% D**
HSR:24.845% C+
Kills:5,387
Deaths (as Heavy Assault):4,205
Deaths (to Heavy Assaults):18,275
KDR:1.28109
Kill Difference:1,182
Playtime:413.610 hours
Usage:12%
Score:3.487m
Score/min:141
Accuracy (listed only):21.722%
HSR (listed only):19.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:1,915
Deaths:1,768
KDR:1.083
Accuracy:66.182% B+
HSR:14.308% C+
AF-57 Piston
C++
Kills:1,239
Deaths:1,081
KDR:1.146
Accuracy:35.942% C
HSR:14.366% C++
Warden
B+
Kills:1,220
Deaths:983
KDR:1.241
Accuracy:29.022% B+
HSR:26.393% B
NS Baron G5
B++
Kills:1,175
Deaths:1,422
KDR:0.826
Accuracy:34.685% D-
HSR:17.447% B++
Mauler S6
C++
Kills:1,171
Deaths:1,206
KDR:0.971
Accuracy:41.510% C++
HSR:14.518% C+
GD-66 Claw
D
Kills:1,155
Deaths:1,347
KDR:0.857
Accuracy:47.882% D-
HSR:10.823% D
AF-19 Mercenary
C--
Kills:663
Deaths:432
KDR:1.535
Accuracy:18.867% D
HSR:18.250% C--
Razor GD-23
B
Kills:418
Deaths:440
KDR:0.950
Accuracy:22.346% C
HSR:22.010% B
GD-7F
B*
Kills:408
Deaths:314
KDR:1.299
Accuracy:22.384% C
HSR:24.755% B*
AC-X11
C+
Kills:365
Deaths:242
KDR:1.508
Accuracy:24.039% C+
HSR:18.356% D
GD Guardian
C--
Kills:295
Deaths:195
KDR:1.513
Accuracy:27.477% D*
HSR:24.746% C--
NS-11C
A
Kills:123
Deaths:128
KDR:0.961
Accuracy:24.000% C+
HSR:26.016% A
Kills:10,147
Deaths (as Engineer):9,558
Deaths (to Engineers):13,670
KDR:1.06162
Kill Difference:589
Playtime:612.019 hours
Usage:17%
Score:7.938m
Score/min:216
Accuracy (listed only):32.861%
HSR (listed only):19.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:6,360
Deaths:5,470
KDR:1.163
Accuracy:22.421% C
HSR:15.330% C+
NS-44 Commissioner
B+
Kills:3,076
Deaths:3,430
KDR:0.897
Accuracy:41.197% B+
HSR:20.026% C
NSX Daimyo
B+
Kills:2,619
Deaths:813
KDR:3.221
Accuracy:37.210% D
HSR:95.724% B+
AF-4 Cyclone
C++
Kills:2,005
Deaths:1,681
KDR:1.193
Accuracy:24.659% C+
HSR:18.953% C++
AF-6 Shadow
C++
Kills:1,855
Deaths:823
KDR:2.254
Accuracy:32.598% C
HSR:27.601% C++
NS-61 Emissary
C*
Kills:1,585
Deaths:1,888
KDR:0.840
Accuracy:28.353% C+
HSR:17.666% C*
AF-8 RailJack
B**
Kills:1,542
Deaths:409
KDR:3.770
Accuracy:43.812% B**
HSR:72.957% C+
NS-44L Blackhand
B*
Kills:1,318
Deaths:1,035
KDR:1.273
Accuracy:48.950% B*
HSR:45.524% C**
NS-357 Underboss
B**
Kills:1,195
Deaths:1,237
KDR:0.966
Accuracy:44.806% B**
HSR:22.176% C++
LA8 Rebel
B+
Kills:1,187
Deaths:1,107
KDR:1.072
Accuracy:34.436% B+
HSR:19.714% C+
SAS-R
B+
Kills:1,181
Deaths:443
KDR:2.666
Accuracy:42.236% B+
HSR:59.949% D-
Impetus
C*
Kills:1,179
Deaths:558
KDR:2.113
Accuracy:35.396% C*
HSR:28.160% C+
MKV Suppressed
B
Kills:1,177
Deaths:989
KDR:1.190
Accuracy:27.291% C**
HSR:21.410% B
AF-18 Stalker
C++
Kills:1,171
Deaths:907
KDR:1.291
Accuracy:24.138% D
HSR:21.349% C++
NS-30 Vandal
C++
Kills:1,164
Deaths:808
KDR:1.441
Accuracy:28.099% D
HSR:26.804% C++
LA80
B
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:43.252% B
HSR:74.160% C-
NS-7 PDW
B*
Kills:1,158
Deaths:792
KDR:1.462
Accuracy:29.095% B*
HSR:18.048% C++
Gauss SPR
C++
Kills:1,157
Deaths:561
KDR:2.062
Accuracy:33.151% C++
HSR:26.793% D-
LA3 Desperado
B+
Kills:503
Deaths:546
KDR:0.921
Accuracy:30.568% B+
HSR:16.302% D
NC08 Mag-Scatter
B+
Kills:491
Deaths:528
KDR:0.930
Accuracy:55.143% C**
HSR:18.330% B+
Tempest
D
Kills:450
Deaths:506
KDR:0.889
Accuracy:22.949% D--
HSR:16.889% D
NSX Tengu
C+
Kills:381
Deaths:342
KDR:1.114
Accuracy:35.499% C+
HSR:20.735% C+
NSX Tomoe
C
Kills:254
Deaths:195
KDR:1.303
Accuracy:25.599% D
HSR:33.071% C
NS-AM7 Archer
C+
Kills:247
Deaths:550
KDR:0.449
Accuracy:56.300% C
HSR:16.599% C+
MGR-S1 Gladius
C+
Kills:211
Deaths:156
KDR:1.353
Accuracy:26.396% C+
HSR:20.853% C+
The Executive
D-
Kills:204
Deaths:334
KDR:0.611
Accuracy:27.977% D*
HSR:17.647% D-
EM4 Longshot
C+
Kills:184
Deaths:55
KDR:3.345
Accuracy:39.198% C+
HSR:75.544% C
NC4 Mag-Shot
B
Kills:163
Deaths:82
KDR:1.988
Accuracy:20.337% D--
HSR:21.472% B
Soldier Soaker
B**
Kills:135
Deaths:76
KDR:1.776
Accuracy:43.909% B**
HSR:13.333% C
NS-45 Pilot
C--
Kills:89
Deaths:113
KDR:0.788
Accuracy:27.508% D
HSR:21.348% C--
NC14 Bolt Driver
B+
Kills:80
Deaths:54
KDR:1.481
Accuracy:38.134% B+
HSR:73.750% C+
NS CandyCannon 3000
B+
Kills:60
Deaths:91
KDR:0.659
Accuracy:36.189% C+
HSR:45% B+
Kills:35,542
Deaths (as Infiltrator):26,916
Deaths (to Infiltrators):9,931
KDR:1.32048
Kill Difference:8,626
Playtime:1,804.922 hours
Usage:51%
Score:21.616m
Score/min:200
Accuracy (listed only):34.588%
HSR (listed only):32.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:6,360
Deaths:5,470
KDR:1.163
Accuracy:22.421% C
HSR:15.330% C+
AF-4 Cyclone
C++
Kills:2,005
Deaths:1,681
KDR:1.193
Accuracy:24.659% C+
HSR:18.953% C++
LA39 Bruiser
B+
Kills:1,915
Deaths:1,768
KDR:1.083
Accuracy:66.182% B+
HSR:14.308% C+
AF-57 Piston
C++
Kills:1,239
Deaths:1,081
KDR:1.146
Accuracy:35.942% C
HSR:14.366% C++
MKV Suppressed
B
Kills:1,177
Deaths:989
KDR:1.190
Accuracy:27.291% C**
HSR:21.410% B
NS Baron G5
B++
Kills:1,175
Deaths:1,422
KDR:0.826
Accuracy:34.685% D-
HSR:17.447% B++
Mauler S6
C++
Kills:1,171
Deaths:1,206
KDR:0.971
Accuracy:41.510% C++
HSR:14.518% C+
NS-7 PDW
B*
Kills:1,158
Deaths:792
KDR:1.462
Accuracy:29.095% B*
HSR:18.048% C++
GD-66 Claw
D
Kills:1,155
Deaths:1,347
KDR:0.857
Accuracy:47.882% D-
HSR:10.823% D
AF-19 Mercenary
C--
Kills:663
Deaths:432
KDR:1.535
Accuracy:18.867% D
HSR:18.250% C--
Tempest
D
Kills:450
Deaths:506
KDR:0.889
Accuracy:22.949% D--
HSR:16.889% D
Razor GD-23
B
Kills:418
Deaths:440
KDR:0.950
Accuracy:22.346% C
HSR:22.010% B
GD-7F
B*
Kills:408
Deaths:314
KDR:1.299
Accuracy:22.384% C
HSR:24.755% B*
NSX Tengu
C+
Kills:381
Deaths:342
KDR:1.114
Accuracy:35.499% C+
HSR:20.735% C+
AC-X11
C+
Kills:365
Deaths:242
KDR:1.508
Accuracy:24.039% C+
HSR:18.356% D
MGR-S1 Gladius
C+
Kills:211
Deaths:156
KDR:1.353
Accuracy:26.396% C+
HSR:20.853% C+
NS-11C
A
Kills:123
Deaths:128
KDR:0.961
Accuracy:24.000% C+
HSR:26.016% A
Kills:20,374
Deaths (as Light Assault):18,316
Deaths (to Light Assaults):9,762
KDR:1.11236
Kill Difference:2,058
Playtime:305.534 hours
Usage:9%
Score:3.806m
Score/min:208
Accuracy (listed only):30.950%
HSR (listed only):18.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:6,360
Deaths:5,470
KDR:1.163
Accuracy:22.421% C
HSR:15.330% C+
AF-4 Cyclone
C++
Kills:2,005
Deaths:1,681
KDR:1.193
Accuracy:24.659% C+
HSR:18.953% C++
LA39 Bruiser
B+
Kills:1,915
Deaths:1,768
KDR:1.083
Accuracy:66.182% B+
HSR:14.308% C+
AF-57 Piston
C++
Kills:1,239
Deaths:1,081
KDR:1.146
Accuracy:35.942% C
HSR:14.366% C++
MKV Suppressed
B
Kills:1,177
Deaths:989
KDR:1.190
Accuracy:27.291% C**
HSR:21.410% B
NS Baron G5
B++
Kills:1,175
Deaths:1,422
KDR:0.826
Accuracy:34.685% D-
HSR:17.447% B++
Mauler S6
C++
Kills:1,171
Deaths:1,206
KDR:0.971
Accuracy:41.510% C++
HSR:14.518% C+
NS-7 PDW
B*
Kills:1,158
Deaths:792
KDR:1.462
Accuracy:29.095% B*
HSR:18.048% C++
GD-66 Claw
D
Kills:1,155
Deaths:1,347
KDR:0.857
Accuracy:47.882% D-
HSR:10.823% D
NC9 A-Tross
B+
Kills:946
Deaths:955
KDR:0.991
Accuracy:19.924% D--
HSR:26.956% B+
NS-11A
C+
Kills:550
Deaths:638
KDR:0.862
Accuracy:19.239% D--
HSR:20.182% C+
NC1 Gauss Rifle
D
Kills:452
Deaths:514
KDR:0.879
Accuracy:19.013% D
HSR:10.841% D**
Tempest
D
Kills:450
Deaths:506
KDR:0.889
Accuracy:22.949% D--
HSR:16.889% D
NSX Tengu
C+
Kills:381
Deaths:342
KDR:1.114
Accuracy:35.499% C+
HSR:20.735% C+
Reaper DMR
C**
Kills:312
Deaths:401
KDR:0.778
Accuracy:18.102% D**
HSR:26.282% C**
MGR-S1 Gladius
C+
Kills:211
Deaths:156
KDR:1.353
Accuracy:26.396% C+
HSR:20.853% C+
NSX Yumi
C++
Kills:167
Deaths:210
KDR:0.795
Accuracy:26.684% C+
HSR:26.946% C++
Kills:20,824
Deaths (as Combat Medic):19,478
Deaths (to Combat Medics):6,295
KDR:1.0691
Kill Difference:1,346
Playtime:371.825 hours
Usage:10%
Score:5.272m
Score/min:236
Accuracy (listed only):30.439%
HSR (listed only):18.523%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B++
Kills:304
Deaths:401
KDR:0.758
Accuracy:45.478% B++
HSR:3.618% B+
NCM3 Raven
B++
Kills:284
Deaths:402
KDR:0.706
Accuracy:44.850% B++
HSR:0.704% D**
NCM1 Scattercannon
B+
Kills:128
Deaths:103
KDR:1.243
Accuracy:24.390% D*
HSR:17.188% B+
AF-23 Grinder
B**
Kills:106
Deaths:86
KDR:1.233
Accuracy:18.638% F-
HSR:18.868% B**
Kills:822
Deaths (as MAX Suit):496
Deaths (to MAX Suits):2,460
KDR:1.65726
Kill Difference:326
Playtime:41.084 hours
Usage:1%
Score:0.767m
Score/min:311
Accuracy (listed only):33.339%
HSR (listed only):10.095%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,088
V. Kills:178 N/A
Deaths:140
KDR:7.771
Accuracy:45.530% C
KPH:37.600 D
VKPH:6.200 C-
L100 Python AP
B**
Kills:786
V. Kills:705 111%
Deaths:216
KDR:3.639
Accuracy:70.149% A++
KPH:27.300 C+
VKPH:24.500 B**
C75 Viper
C
Kills:283
V. Kills:58 480%
Deaths:54
KDR:5.241
Accuracy:34.215% C
KPH:21.100 C-
VKPH:4.300 D-
Skyguard
C+
Kills:198
V. Kills:171 115%
Deaths:67
KDR:2.955
Accuracy:32.231% B+
KPH:10.700 C--
VKPH:9.300 C+
L100 Python HEAT
B**
Kills:182
V. Kills:133 136%
Deaths:62
KDR:2.935
Accuracy:65.836% A++
KPH:21.300 D
VKPH:15.600 B**
Kills:2,537 (2,537 + 0)
Deaths:539
KDR:4.707
VKDR:2.310
Vehicle Kills:1,245
Kill Difference:1,998
Playtime:98.074 hours
Usage:3%
Score:1.139m
Score/min:193
Driving Accuracy:65.836%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:112
V. Kills:54 204%
Deaths:41
KDR:2.732
Accuracy:42.867% C-
KPH:14.200 D
VKPH:6.800 D
E540 Halberd
C++
Kills:101
V. Kills:63 158%
Deaths:14
KDR:7.214
Accuracy:47.948% B+
KPH:24.400 C-
VKPH:15.200 C++
Enforcer ML85
C-
Kills:72
V. Kills:59 120%
Deaths:15
KDR:4.800
Accuracy:30.924% D*
KPH:16.300 D
VKPH:13.400 C-
Kills:285 (112 + 173)
Deaths:70
KDR:4.071
VKDR:2.514
Vehicle Kills:176
Kill Difference:215
Playtime:16.461 hours
Usage:0%
Score:0.224m
Score/min:227
Driving Accuracy:42.867%
Gunner Accuracy:30.924%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:65
V. Kills:38 167%
Deaths:29
KDR:2.241
Accuracy:44.324% D
KPH:26.400 D--
VKPH:15.400 D*
Kills:65 (0 + 65)
Deaths:29
KDR:2.241
VKDR:1.310
Vehicle Kills:38
Kill Difference:36
Playtime:2.463 hours
Usage:0%
Score:0.049m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:44.324%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:203
V. Kills:90 223%
Deaths:60
KDR:3.383
Accuracy:39.983% C**
KPH:12.900 D
VKPH:5.700 C--
M20 Basilisk
D
Kills:119
V. Kills:56 209%
Deaths:34
KDR:3.500
Accuracy:39.095% C++
KPH:12 D-
VKPH:5.600 D
M40 Fury
D--
Kills:61
V. Kills:21 277%
Deaths:18
KDR:3.389
Accuracy:35.920% C++
KPH:12.700 D*
VKPH:4.400 D--
M12 Kobalt
C+
Kills:52
V. Kills:4 N/A
Deaths:1
KDR:52
Accuracy:13.047% D--
KPH:30.800 D--
VKPH:2.400 C+
Kills:435 (0 + 435)
Deaths:113
KDR:3.850
VKDR:1.513
Vehicle Kills:171
Kill Difference:322
Playtime:32.178 hours
Usage:1%
Score:0.262m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:13.047%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:14,058
V. Kills:414 N/A
Deaths:4,222
KDR:3.330
Accuracy:45.967% B+
KPH:66.100 B+
VKPH:1.900 C++
M40 Fury-F
B++
Kills:2,144
V. Kills:683 313%
Deaths:1,354
KDR:1.583
Accuracy:53.773% B+
KPH:30.500 B+
VKPH:9.700 B++
M12 Kobalt-F
B*
Kills:1,603
V. Kills:61 N/A
Deaths:697
KDR:2.300
Accuracy:26.477% B++
KPH:48.900 B*
VKPH:1.900 B*
LA7 Buzzard
B*
Kills:607
V. Kills:219 276%
Deaths:225
KDR:2.698
Accuracy:58.980% B+
KPH:32.800 B*
VKPH:11.800 C++
M20 Basilisk-F
C++
Kills:380
V. Kills:176 215%
Deaths:281
KDR:1.352
Accuracy:54.737% B+
KPH:14.300 C
VKPH:6.600 C++
Kills:18,792 (18,792 + 0)
Deaths:6,779
KDR:2.772
VKDR:0.229
Vehicle Kills:1,553
Kill Difference:12,013
Playtime:360.818 hours
Usage:10%
Score:3.152m
Score/min:146
Driving Accuracy:54.737%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 14,47214,0584,2223.33C+1.8245.967%B+3.585%C--66.1B+1.9C++157212.8h3.4C+7.3B
Blitz GD-10 6,4266,3605,4701.163C*0.3422.421%C15.33%C+22.6CN/A61282h14.3B63.8C*
NS-44 Commissioner 3,1133,0763,4300.897C+0.6141.197%B+20.026%C25CN/A65123h3.6B+8.8B+
NSX Daimyo 2,6212,6198133.221C+1.7237.21%D95.724%B+41CN/A9063.9h2.1B++5.7B
Carver 2,3292,27911,5890.197B++1.3135.055%B++13.515%C3.9C+N/A10586.5h1.3B3.6C**
M40 Fury-F 2,8272,1441,3541.583C++0.0853.773%B+N/A30.5B+9.7B++13170.3h12C++22.3C**
AF-4 Cyclone 2,0322,0051,6811.193C+0.3124.659%C+18.953%C++25.2CN/A7179.5h10.9C*44.2C*
NC6 Gauss SAW 1,9981,9581,5011.304C*0.2015.323%D-18.182%D-19.2C-N/A87102.2h11.1C+72.4C+
C-4 2,9051,9551,2761.532C++0.0326.186%C++N/A76.1C+37B+59425.7h1.4C**5.3B+
LA39 Bruiser 1,9261,9151,7681.083C+0.4266.182%B+14.308%C+38.1C+N/A10150.3h2.2B+3.3B+
Bouncing Betty 1,8721,8724893.828C+2.3246.552%BN/A117C+N/A32916h1.8B+3.8B+
AF-6 Shadow 1,8851,8558232.254C**0.7532.598%C27.601%C++40.1C+N/A9746.3h5.4C**16.6C++
M12 Kobalt-F 1,6641,6036972.3B0.7926.477%B++4.18%D--48.9B*1.9B*12132.8h13.8B52B+
NS-61 Emissary 1,6151,5851,8880.84C++0.6728.353%C+17.666%C*14.6DN/A40108.3h14.2C++49.9C*
AF-8 RailJack 1,5601,5424093.77B+2.2643.812%B**72.957%C+27.8BN/A7655.5h2.2B5.1B+
NS-44L Blackhand 1,3311,3181,0351.273C++0.2348.95%B*45.524%C**24.4C+N/A5854.1h3.8B+7.8B+
GD-22S 1,2801,2664892.589B++1.0818.432%D-17.536%D-15.8D-N/A7980.2h12.5C67.6C
AF-57 Piston 1,2501,2391,0811.146C+0.3635.942%C14.366%C++34.8C+N/A8135.6h4.4C*12.2C++
Warden 1,2431,2209831.241B0.2629.022%B+26.393%B20.5C+N/A5559.6h8.3B+28.5B+
NS-357 Underboss 1,2021,1951,2370.966C+0.5444.806%B**22.176%C++19.6DN/A5461h4.3C+9.6B+
LA8 Rebel 1,1991,1871,1071.072C*0.4334.436%B+19.714%C+18.2C--N/A4565.3h5.8B+16.8B+
SAS-R 1,1901,1814432.666C+1.1642.236%B+59.949%D-30.2CN/A10239.1h2.4C+5.7C*
Impetus 1,1971,1795582.113C**0.6135.396%C*28.16%C+42C++N/A8928.1h4.5C**12.8B
MKV Suppressed 1,1911,1779891.19C++0.3227.291%C**21.41%B27.1C+N/A7343.5h12.2B+44.8B+
NS Baron G5 1,1921,1751,4220.826C0.6834.685%D-17.447%B++19.4DN/A5060.6h4.7C++13.6C+
NC05 Jackhammer 1,1921,1741,1061.061C+0.4442.429%C+15.332%C++32.4CN/A8536.2h4.6B+10.9C*
Mauler S6 1,1771,1711,2060.971C++0.5341.51%C++14.518%C+29.4C++N/A9039.8h4.4B+10.6B+
AF-18 Stalker 1,1831,1719071.291C++0.2124.138%D21.349%C++28.1C+N/A6841.7h12.9C+53.5C+
MANA Anti-Personnel Turret 1,1801,1655951.958N/A0.4515.083%UN/A11650U150U19796100.1h18.1T*119.8T*
NS-30 Vandal 1,1801,1648081.441C+0.0628.099%D26.804%C++25.9DN/A5945h5.8C+20.5C+
LA80 1,1651,1613373.445C+1.9443.252%B74.16%C-27.1C-N/A8242.8h2.2C++5.1C**
NS-7 PDW 1,1741,1587921.462B+0.0429.095%B*18.048%C++33.2BN/A9634.9h12.6B+43.4B++
Gauss SPR 1,1741,1575612.062B0.5633.151%C++26.793%D-27.5C+N/A7742.1h5.2C**15.6B
GD-66 Claw 1,1701,1551,3470.857C0.6547.882%D-10.823%D17.4D--N/A4666.2h2.8C5.8C
Tank Mine 1,6791,1002614.215B*2.7130.728%C+N/A118.3B62.3C+8019.3h1.9C++6.3C++
L100 Python HESH 1,2661,0881407.771C6.2745.53%C1.563%C+37.6D6.2C-14928.9h3.5C+7.7C+
MANA Anti-Vehicle Turret 1,9411,0032923.435B+1.9361.418%A+4.088%C--10030S9380U20479600.1h9C++14.6A*
NC9 A-Tross 9739469550.991C0.5119.924%D--26.956%B+22.1DN/A5942.9h10.2C+51.4C--
EM1 8438289040.916C0.5916.554%D-23.43%C**19.9DN/A5941.6h14.4C+86.8C
L100 Python AP 1,4917862163.639C+2.1370.149%A++1.908%D27.4C+24.6B**26828.7h9D--12.8C+
NS Decimator 1,3037727780.992C+0.5159.558%C+2.202%C+20.4D-14C+15937.9h6.1D10.3D
AF-19 Mercenary 6706634321.535B**0.0318.867%D18.25%C--12.7CN/A8552.4h12.6C**66.8C++
Frag Grenade 6276141614N/A612.4937.962%D--N/A682.2B*14.4A19970.9h2.8B**7.3B+
LA7 Buzzard 8266072252.698A++1.1958.98%B+N/A32.8B*11.8C++12418.5h9B++15.3B++
NS-11A 5595506380.862C0.6419.239%D--20.182%C+17.7DN/A5731.1h15C78.1C--
LA3 Desperado 5075035460.921C+0.5830.568%B+16.302%D16.8DN/A4629.9h9.3C+30.4B
M12 Kobalt 5174961241.333C++39.8324.498%B+18.145%C++155B*6.6B++3833.2h15.1B+61.7B+
NC08 Mag-Scatter 4944915280.93C+0.5855.143%C**18.33%B+42.7B+N/A11311.5h4.1C++7.5C**
NC1 Gauss Rifle 4574525140.879C+0.6319.013%D10.841%D**13DN/A6734.7h12.1B+63.6C+
Tempest 4584505060.889C--0.6222.949%D--16.889%D20.5D--N/A5321.9h10.9C-47.4D
Hunter QCX 4664337480.579C+0.9344.667%C++24.711%C+7.5DN/A2557.4h6.3C++14.1C*
Razor GD-23 4284184400.95C++0.5622.346%C22.01%B15.4C-N/A5827.2h13.4C+60.2C+
Mag-Cutter 45841518,5940.022C+1.4836.037%B+2.651%D0.4CN/A11070.2h2.4C**6.8B+
Rocklet Rifle 7054093161.294B**0.2148.51%C-N/A34.4B+24.9C+34211.9h30.5B+62.9B+
GD-7F 4204083141.299C**0.2122.384%C24.755%B*28.7C++N/A12014.2h12.7B56.7C*
NSX Tengu 3843813421.114C+0.3935.499%C+20.735%C+25.4C-N/A7115h12.4B34.9C**
M20 Basilisk-F 5563802811.352B+0.1554.737%B+N/A14.3C6.6C++13826.5h89.2C+162.9C+
AC-X11 3703652421.508B+0.0024.039%C+18.356%D38.4B+N/A2299.5h9.4B39C**
Reaper DMR 3173124010.778C0.7318.102%D**26.282%C**18.9DN/A7416.5h10.7C59.2D-
NCM3 Raven 5313044010.758C+0.7545.478%B++3.618%B+9.8C*7.3B+9631h31.8C+69.9B
Spear Anti-Vehicle Phalanx Turret 5033032711.222B++9.7254.139%B**2.64%D53.2B**35.1A5005.7h8.3C++15.3B+
GD Guardian 2992951951.513C0.0127.477%D*24.746%C--28.1DN/A6210.5h7.7C28.2D-
NCM3 Raven 5092844020.706C0.8044.85%B++N/A9.2C+7.3B+9331h34.1D76C+
C75 Viper 341283545.241C**3.7434.215%CN/A21.1C-4.3D-16513.4h13.3C++39C+
Auraxium Slasher 2942838,4150.034C+1.4731.256%C++3.18%D0.8CN/A2363.3h2.2C++7C**
NSX Tomoe 2562541951.303C+0.2025.599%D33.071%C29.9CN/A848.5h14.9C+58.1C
NS-AM7 Archer 3232475500.449C+1.0656.3%C16.599%C+7C+2.2C4835.2h13.9B+24.6B+
Icikill 2382369,6760.024C--1.4829.11%C+4.661%D0.7C-N/A2324.5h2.2C+7.5C*
C-4 ARX 2512201431.538C0.0331.484%AN/A115.8C+16.3D*6551.9h1B+3B**
MGR-S1 Gladius 2132111561.353C++0.1526.396%C+20.853%C+30.1C+N/A1297h8.3B++31.6B+
The Executive 2072043340.611D0.8927.977%D*17.647%D-16.9D--N/A3912.1h10.8T38.8T*
M20 Basilisk 293203603.383B1.8839.983%C**2.956%D*12.8D5.7C--13515.8h116.5C291.5C+
Skyguard 369198672.955C++1.4532.231%B+N/A10.7C--9.2C+14518.5h169.4D-525.5C
NS Harrower 2041951,2460.157A**1.3544.782%B*2.051%D-3.1C+N/A663.6h1.7B++3.9B++
EM4 Longshot 187184553.345C++1.8439.198%C+75.544%C31.2C++N/A1025.9h1.9B+4.9B+
L100 Python HEAT 315182622.935C1.4365.836%A++1.099%D--21.4D15.6B**2418.5h10.5F-15.9D
NSX Yumi 1741672100.795C-0.7126.684%C+26.946%C++17.2D-N/A479.7h12.2C++45.8C*
NC4 Mag-Shot 164163821.988A++0.4820.337%D--21.472%B15.8C-N/A10310.3h9C+44.4C
The Slasher 1631612620.615U0.8933.876%C+13.665%C*10.3AN/A2515.7h1.9B+5.7C**
MGR-L1 Promise 1631612050.785C-0.7215.873%D**24.845%C+23.7DN/A2476.8h18.7D117.7D*
Soldier Soaker 135135761.776B+0.2743.909%B**13.333%C42.2C+N/A1083.2h5.7B13.1B*
NCM1 Scattercannon 1291281031.243C0.2624.39%D*17.188%B+18.6CN/A936.9h5.8B*23.7C+
NC15 Phoenix 2821261690.746C0.7650.126%C--N/A8.2D10.2C+15315.3h11C+22C
NS-11C 1271231280.961C+0.5424%C+26.016%A20.2CN/A1006.1h17.4C-72.5C+
M20 Basilisk 175119343.5B1.9939.095%C++8.403%B*12D-5.7D1429.9h129.3C330.7C
Titan-150 HEAT 166112412.732C1.2342.867%C-2.679%C+14.2D6.8D2197.9h5.4C+12.7C+
Sticky Grenade 1071061106N/A104.4949.607%CN/A353.3D*3.3D-15620.3h4.8F--9.6D*
AF-23 Grinder 107106861.233C0.2718.638%F-18.868%B**18.6D-N/A705.7h4.2A22.6C
E540 Halberd 164101147.214C+5.7147.948%B+1.98%D24.6C-15.4C++2214.1h5.8C+12.1B
NS-45 Pilot 91891130.788C0.7227.508%D21.348%C--11.6D--N/A277.7h9D32.6C--
Shrike 14381165.063S3.5657.172%C++2.469%C+12.7D--9.7C3746.4h7C+12.3C++
NC14 Bolt Driver 8280541.481C+0.0238.134%B+73.75%C+6.4D*N/A8412.5h3.5D--9.1C
M40 Fury 11078419.5B++17.9957.335%B*N/A97.5B40A++6860.8h21.3C--37.1C
Hawk GD-68 127751360.551C0.9565.229%B+N/A7.1D5D12410.5h9.5C-14.5C+
Enforcer ML85 13172154.8C+3.2930.924%D*N/A16.4D13.4C-2464.4h12.2C*39.4C-
M96 Mjolnir-H 10365292.241C--0.7444.324%D1.538%B**26D--15.2D*3292.5h44.1C99.5C
M40 Fury 8261183.389D1.8835.92%C++N/A12.7D*4.4D--1104.8h24.6F68.5D--
NS CandyCannon 3000 6060910.659C+0.8536.189%C+45%B+11.8C-N/A255.1h4.7C++13C**
Auraxium Mag-Cutter 59595970.099A+1.4136.364%B+3.39%D2.2B+N/A626.6h1.7B++4.7B+
M12 Kobalt 5652152M**50.4913.047%D--28.846%A*30.6D--2.4C+1781.7h19.1C*146.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter10819,84810.8h
Restoration Kit526700.6h
Nano-Armor Kit553477,41043.2h
Snowman Soldier111830.3h
Anti-Vehicle MANA Turret342,0165.5h
Spawn Beacon228820.9h
Nanite Revive Grenade03,1390.9h
Medical Kit8969,96214.2h
Medical Applicator1,204271,12139.6h
Nanite Healing Grenade01270h
Deconstruction Tool01,4910.1h
Spitfire Auto-Turret281,2811.4h
Recon Detection Device16515,64125.7h
Shield Recharging Field622,4331.5h
Ammunition Package834,2523.9h
Anti-Infantry MANA Turret502,4064.3h
WLT-Howler Mining Laser14,1101.2h
Nano-Repair Grenade05700.2h
Hardlight Barrier162970.7h
Smoke Grenade04680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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