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Brigadier Jolly CantAIM4Life[SNEL] CantAIM4Life
NC BR 80

KDR: 1.51

Score: 42m

Last Seen: Nov 14th, 2018 12:13 AM
- OFFLINE - 46 minute(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Connery - Outfit Leader of FA5T[SNEL] FA5T
NC outfit on Connery

Members: 2
Level Progress (to 81): 27%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS S12 Renegade Blitz GD-10 NS-44 Commissioner NSX Daimyo Carver M40 Fury-F AF-4 Cyclone C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $648,018 MLG Score: 518
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.426%21.278%4983798236,4421.093140.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.537%0.474B+0.112C+-1.997F-HEAD ++ (~9.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.424B10.10.291C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.824%1.718%130410152,154341813020.630193165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.916%1.76A++-0.602D1.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.729B++6.20.508B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.602%4.489%223101640125494240.15725594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.596%0.331C**0.052C+-0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
244.3-1.074D*96.7-1.48F147.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.135%71.939%22710127,8902719552.9018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.909%0.462B+0.314C*0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.70.162C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.245%13.67%22410155,3842534432.1247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.668%0.242C++-0.153C0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.435B3.30.32C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FA5T[SNEL] FA5T
NC outfit on Connery

Members: 2
42m240.3%235 (14.1k)201 (12.1k)1.5080593,96262,3071.6561180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1019458622.357%17.369%38803:2133

10% Combat Medic17% Engineer11% Heavy Assault51% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:33 AMAug 17th, 2018 6:47 AMNov 14th, 2018 2:45 AM (2d) (PST)Nov 13th, 2018 8:16 PM (2d) (PST)Nov 13th, 2018 8:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4491952540.4490.2980.0781.1780.042518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,95211,67415,2782718571212,039

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3490.5h/145.4d 9,225 16,320 24,985 246.8k 5,589 9,074 8,726 94.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:1,949
Deaths:1,487
KDR:1.311
Accuracy:15.318% D-
HSR:18.266% D-
GD-22S
D-
Kills:1,266
Deaths:489
KDR:2.589
Accuracy:18.432% D-
HSR:17.536% D-
EM1
C**
Kills:828
Deaths:904
KDR:0.916
Accuracy:16.554% D-
HSR:23.430% C**
NC05 Jackhammer
C
Kills:273
Deaths:281
KDR:0.972
Accuracy:40.022% C-
HSR:13.553% C
MGR-L1 Promise
C+
Kills:161
Deaths:205
KDR:0.785
Accuracy:15.873% D**
HSR:24.845% C+
Kills:4,477
Deaths (as Heavy Assault):3,366
Deaths (to Heavy Assaults):17,749
KDR:1.33007
Kill Difference:1,111
Playtime:369.784 hours
Usage:11%
Score:2.980m
Score/min:134
Accuracy (listed only):21.240%
HSR (listed only):19.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:1,841
Deaths:1,689
KDR:1.090
Accuracy:66.568% B+
HSR:14.449% C+
Warden
B+
Kills:1,220
Deaths:982
KDR:1.242
Accuracy:29.025% B+
HSR:26.393% B
AF-57 Piston
C++
Kills:1,219
Deaths:1,065
KDR:1.145
Accuracy:35.890% C
HSR:14.356% C++
NS Baron G5
B+
Kills:1,175
Deaths:1,422
KDR:0.826
Accuracy:34.696% D
HSR:17.447% B+
Mauler S6
C*
Kills:1,171
Deaths:1,206
KDR:0.971
Accuracy:41.510% C*
HSR:14.518% C+
GD-66 Claw
D
Kills:1,153
Deaths:1,341
KDR:0.860
Accuracy:47.840% D-
HSR:10.841% D
AF-19 Mercenary
C--
Kills:663
Deaths:432
KDR:1.535
Accuracy:18.867% D
HSR:18.250% C--
Razor GD-23
B
Kills:418
Deaths:440
KDR:0.950
Accuracy:22.346% C
HSR:22.010% B
GD-7F
B**
Kills:405
Deaths:310
KDR:1.306
Accuracy:22.352% C
HSR:24.938% B**
AC-X11
C+
Kills:365
Deaths:242
KDR:1.508
Accuracy:24.039% C+
HSR:18.356% D
GD Guardian
D
Kills:289
Deaths:192
KDR:1.505
Accuracy:27.384% D*
HSR:24.222% D
NS-11C
A+
Kills:120
Deaths:123
KDR:0.976
Accuracy:23.861% C+
HSR:26.667% A+
Kills:10,039
Deaths (as Engineer):9,444
Deaths (to Engineers):13,396
KDR:1.063
Kill Difference:595
Playtime:606.606 hours
Usage:17%
Score:7.883m
Score/min:217
Accuracy (listed only):32.865%
HSR (listed only):19.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:6,302
Deaths:5,425
KDR:1.162
Accuracy:22.406% C
HSR:15.297% C+
NS-44 Commissioner
B++
Kills:3,042
Deaths:3,393
KDR:0.897
Accuracy:41.240% B++
HSR:20.118% C
NSX Daimyo
B+
Kills:2,598
Deaths:806
KDR:3.223
Accuracy:37.205% D
HSR:95.689% B+
AF-4 Cyclone
C++
Kills:1,957
Deaths:1,646
KDR:1.189
Accuracy:24.646% C+
HSR:19.060% C++
AF-6 Shadow
C++
Kills:1,855
Deaths:823
KDR:2.254
Accuracy:32.598% C
HSR:27.601% C++
NS-61 Emissary
C*
Kills:1,585
Deaths:1,888
KDR:0.840
Accuracy:28.353% C++
HSR:17.666% C*
AF-8 RailJack
B**
Kills:1,542
Deaths:409
KDR:3.770
Accuracy:43.812% B**
HSR:72.957% C+
NS-44L Blackhand
B*
Kills:1,311
Deaths:1,019
KDR:1.287
Accuracy:49.214% B*
HSR:45.767% C**
NS-357 Underboss
B**
Kills:1,195
Deaths:1,237
KDR:0.966
Accuracy:44.806% B**
HSR:22.176% C*
LA8 Rebel
B+
Kills:1,185
Deaths:1,096
KDR:1.081
Accuracy:34.449% B+
HSR:19.663% C+
SAS-R
B+
Kills:1,181
Deaths:443
KDR:2.666
Accuracy:42.236% B+
HSR:59.949% D-
Impetus
C**
Kills:1,179
Deaths:558
KDR:2.113
Accuracy:35.396% C**
HSR:28.160% C+
MKV Suppressed
B
Kills:1,177
Deaths:989
KDR:1.190
Accuracy:27.291% B
HSR:21.410% B
AF-18 Stalker
C*
Kills:1,171
Deaths:907
KDR:1.291
Accuracy:24.138% D
HSR:21.349% C*
NS-30 Vandal
C++
Kills:1,164
Deaths:808
KDR:1.441
Accuracy:28.099% D
HSR:26.804% C++
LA80
B
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:43.252% B
HSR:74.160% C-
NS-7 PDW
B*
Kills:1,158
Deaths:792
KDR:1.462
Accuracy:29.095% B*
HSR:18.048% C++
Gauss SPR
C++
Kills:1,157
Deaths:561
KDR:2.062
Accuracy:33.151% C++
HSR:26.793% D-
LA3 Desperado
B+
Kills:503
Deaths:546
KDR:0.921
Accuracy:30.568% B+
HSR:16.302% D
NC08 Mag-Scatter
B+
Kills:488
Deaths:526
KDR:0.928
Accuracy:55.095% C**
HSR:18.443% B+
Tempest
D
Kills:441
Deaths:493
KDR:0.895
Accuracy:22.985% D-
HSR:17.234% D
NSX Tengu
C++
Kills:326
Deaths:307
KDR:1.062
Accuracy:35.106% C+
HSR:21.472% C++
NSX Tomoe
C
Kills:254
Deaths:195
KDR:1.303
Accuracy:25.612% D
HSR:33.071% C
NS-AM7 Archer
C+
Kills:244
Deaths:545
KDR:0.448
Accuracy:55.916% C
HSR:16.803% C+
MGR-S1 Gladius
C++
Kills:206
Deaths:146
KDR:1.411
Accuracy:26.709% C++
HSR:20.388% C+
The Executive
D-
Kills:204
Deaths:334
KDR:0.611
Accuracy:27.977% D*
HSR:17.647% D-
EM4 Longshot
C++
Kills:171
Deaths:50
KDR:3.420
Accuracy:39.741% C++
HSR:74.269% C--
NC4 Mag-Shot
B
Kills:160
Deaths:76
KDR:2.105
Accuracy:20.341% D--
HSR:21.875% B
Soldier Soaker
B**
Kills:135
Deaths:76
KDR:1.776
Accuracy:43.909% B**
HSR:13.333% C
NS-45 Pilot
C-
Kills:88
Deaths:107
KDR:0.822
Accuracy:27.784% C--
HSR:21.591% C-
NC14 Bolt Driver
B+
Kills:80
Deaths:54
KDR:1.481
Accuracy:38.134% B+
HSR:73.750% C+
NS CandyCannon 3000
B+
Kills:60
Deaths:91
KDR:0.659
Accuracy:36.189% C++
HSR:45% B+
Kills:35,280
Deaths (as Infiltrator):26,683
Deaths (to Infiltrators):9,703
KDR:1.32219
Kill Difference:8,597
Playtime:1,791.775 hours
Usage:51%
Score:21.432m
Score/min:199
Accuracy (listed only):34.608%
HSR (listed only):32.620%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:6,302
Deaths:5,425
KDR:1.162
Accuracy:22.406% C
HSR:15.297% C+
AF-4 Cyclone
C++
Kills:1,957
Deaths:1,646
KDR:1.189
Accuracy:24.646% C+
HSR:19.060% C++
LA39 Bruiser
B+
Kills:1,841
Deaths:1,689
KDR:1.090
Accuracy:66.568% B+
HSR:14.449% C+
AF-57 Piston
C++
Kills:1,219
Deaths:1,065
KDR:1.145
Accuracy:35.890% C
HSR:14.356% C++
MKV Suppressed
B
Kills:1,177
Deaths:989
KDR:1.190
Accuracy:27.291% B
HSR:21.410% B
NS Baron G5
B+
Kills:1,175
Deaths:1,422
KDR:0.826
Accuracy:34.696% D
HSR:17.447% B+
Mauler S6
C*
Kills:1,171
Deaths:1,206
KDR:0.971
Accuracy:41.510% C*
HSR:14.518% C+
NS-7 PDW
B*
Kills:1,158
Deaths:792
KDR:1.462
Accuracy:29.095% B*
HSR:18.048% C++
GD-66 Claw
D
Kills:1,153
Deaths:1,341
KDR:0.860
Accuracy:47.840% D-
HSR:10.841% D
AF-19 Mercenary
C--
Kills:663
Deaths:432
KDR:1.535
Accuracy:18.867% D
HSR:18.250% C--
Tempest
D
Kills:441
Deaths:493
KDR:0.895
Accuracy:22.985% D-
HSR:17.234% D
Razor GD-23
B
Kills:418
Deaths:440
KDR:0.950
Accuracy:22.346% C
HSR:22.010% B
GD-7F
B**
Kills:405
Deaths:310
KDR:1.306
Accuracy:22.352% C
HSR:24.938% B**
AC-X11
C+
Kills:365
Deaths:242
KDR:1.508
Accuracy:24.039% C+
HSR:18.356% D
NSX Tengu
C++
Kills:326
Deaths:307
KDR:1.062
Accuracy:35.106% C+
HSR:21.472% C++
MGR-S1 Gladius
C++
Kills:206
Deaths:146
KDR:1.411
Accuracy:26.709% C++
HSR:20.388% C+
NS-11C
A+
Kills:120
Deaths:123
KDR:0.976
Accuracy:23.861% C+
HSR:26.667% A+
Kills:20,097
Deaths (as Light Assault):18,068
Deaths (to Light Assaults):9,505
KDR:1.1123
Kill Difference:2,029
Playtime:302.266 hours
Usage:9%
Score:3.777m
Score/min:208
Accuracy (listed only):30.953%
HSR (listed only):18.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:6,302
Deaths:5,425
KDR:1.162
Accuracy:22.406% C
HSR:15.297% C+
AF-4 Cyclone
C++
Kills:1,957
Deaths:1,646
KDR:1.189
Accuracy:24.646% C+
HSR:19.060% C++
LA39 Bruiser
B+
Kills:1,841
Deaths:1,689
KDR:1.090
Accuracy:66.568% B+
HSR:14.449% C+
AF-57 Piston
C++
Kills:1,219
Deaths:1,065
KDR:1.145
Accuracy:35.890% C
HSR:14.356% C++
MKV Suppressed
B
Kills:1,177
Deaths:989
KDR:1.190
Accuracy:27.291% B
HSR:21.410% B
NS Baron G5
B+
Kills:1,175
Deaths:1,422
KDR:0.826
Accuracy:34.696% D
HSR:17.447% B+
Mauler S6
C*
Kills:1,171
Deaths:1,206
KDR:0.971
Accuracy:41.510% C*
HSR:14.518% C+
NS-7 PDW
B*
Kills:1,158
Deaths:792
KDR:1.462
Accuracy:29.095% B*
HSR:18.048% C++
GD-66 Claw
D
Kills:1,153
Deaths:1,341
KDR:0.860
Accuracy:47.840% D-
HSR:10.841% D
NC9 A-Tross
B+
Kills:946
Deaths:955
KDR:0.991
Accuracy:19.924% D--
HSR:26.956% B+
NS-11A
C+
Kills:545
Deaths:624
KDR:0.873
Accuracy:19.263% D--
HSR:20% C+
NC1 Gauss Rifle
D
Kills:452
Deaths:514
KDR:0.879
Accuracy:19.013% D
HSR:10.841% D**
Tempest
D
Kills:441
Deaths:493
KDR:0.895
Accuracy:22.985% D-
HSR:17.234% D
NSX Tengu
C++
Kills:326
Deaths:307
KDR:1.062
Accuracy:35.106% C+
HSR:21.472% C++
Reaper DMR
C**
Kills:267
Deaths:337
KDR:0.792
Accuracy:17.529% F
HSR:26.217% C**
MGR-S1 Gladius
C++
Kills:206
Deaths:146
KDR:1.411
Accuracy:26.709% C++
HSR:20.388% C+
NSX Yumi
C++
Kills:167
Deaths:210
KDR:0.795
Accuracy:26.684% C++
HSR:26.946% C++
Kills:20,503
Deaths (as Combat Medic):19,161
Deaths (to Combat Medics):6,094
KDR:1.07004
Kill Difference:1,342
Playtime:363.993 hours
Usage:10%
Score:5.182m
Score/min:237
Accuracy (listed only):30.421%
HSR (listed only):18.558%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B++
Kills:304
Deaths:401
KDR:0.758
Accuracy:45.478% B++
HSR:3.618% B+
NCM3 Raven
B++
Kills:284
Deaths:402
KDR:0.706
Accuracy:44.850% B++
HSR:0.704% D**
NCM1 Scattercannon
B+
Kills:128
Deaths:103
KDR:1.243
Accuracy:24.390% D*
HSR:17.188% B+
AF-23 Grinder
B**
Kills:106
Deaths:86
KDR:1.233
Accuracy:18.638% F-
HSR:18.868% B**
Kills:822
Deaths (as MAX Suit):496
Deaths (to MAX Suits):2,400
KDR:1.65726
Kill Difference:326
Playtime:41.075 hours
Usage:1%
Score:0.767m
Score/min:311
Accuracy (listed only):33.339%
HSR (listed only):10.095%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,079
V. Kills:175 N/A
Deaths:137
KDR:7.876
Accuracy:45.283% C
KPH:37.600 D
VKPH:6.100 C--
L100 Python AP
B**
Kills:783
V. Kills:703 111%
Deaths:216
KDR:3.625
Accuracy:70.144% A++
KPH:27.500 C+
VKPH:24.700 B**
C75 Viper
C
Kills:283
V. Kills:58 480%
Deaths:54
KDR:5.241
Accuracy:34.215% C
KPH:21.100 C--
VKPH:4.300 D-
Skyguard
C+
Kills:198
V. Kills:171 115%
Deaths:67
KDR:2.955
Accuracy:32.054% B+
KPH:10.800 C--
VKPH:9.300 C+
L100 Python HEAT
B**
Kills:182
V. Kills:133 136%
Deaths:62
KDR:2.935
Accuracy:65.836% A++
KPH:21.300 D
VKPH:15.600 B**
Kills:2,525 (2,525 + 0)
Deaths:536
KDR:4.711
VKDR:2.313
Vehicle Kills:1,240
Kill Difference:1,989
Playtime:97.549 hours
Usage:3%
Score:1.132m
Score/min:193
Driving Accuracy:65.836%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:110
V. Kills:53 204%
Deaths:40
KDR:2.750
Accuracy:43.255% C
KPH:14 D
VKPH:6.700 D
E540 Halberd
C++
Kills:100
V. Kills:63 156%
Deaths:14
KDR:7.143
Accuracy:48.398% B+
KPH:24.600 C-
VKPH:15.500 C++
Enforcer ML85
C-
Kills:72
V. Kills:59 120%
Deaths:15
KDR:4.800
Accuracy:30.924% D*
KPH:16.300 D
VKPH:13.400 C-
Kills:282 (110 + 172)
Deaths:69
KDR:4.087
VKDR:2.536
Vehicle Kills:175
Kill Difference:213
Playtime:16.347 hours
Usage:0%
Score:0.222m
Score/min:226
Driving Accuracy:43.255%
Gunner Accuracy:30.924%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:62
V. Kills:38 159%
Deaths:27
KDR:2.296
Accuracy:43.947% D
KPH:26.300 D--
VKPH:16.100 D*
Kills:62 (0 + 62)
Deaths:27
KDR:2.296
VKDR:1.407
Vehicle Kills:38
Kill Difference:35
Playtime:2.356 hours
Usage:0%
Score:0.047m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:43.947%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:187
V. Kills:85 217%
Deaths:57
KDR:3.281
Accuracy:39.779% C**
KPH:12.100 D
VKPH:5.500 C--
M20 Basilisk
D
Kills:114
V. Kills:56 200%
Deaths:34
KDR:3.353
Accuracy:39.074% C++
KPH:11.500 D-
VKPH:5.700 D
M40 Fury
D-
Kills:59
V. Kills:21 268%
Deaths:18
KDR:3.278
Accuracy:35.999% C++
KPH:12.700 D*
VKPH:4.500 D-
Kills:360 (0 + 360)
Deaths:109
KDR:3.303
VKDR:1.486
Vehicle Kills:162
Kill Difference:251
Playtime:30.011 hours
Usage:1%
Score:0.239m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:35.999%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:14,018
V. Kills:412 N/A
Deaths:4,197
KDR:3.340
Accuracy:45.999% B+
KPH:66.300 B+
VKPH:1.900 C+
M40 Fury-F
B++
Kills:2,144
V. Kills:683 313%
Deaths:1,354
KDR:1.583
Accuracy:53.773% B+
KPH:30.500 B+
VKPH:9.700 B++
M12 Kobalt-F
B*
Kills:1,603
V. Kills:61 N/A
Deaths:697
KDR:2.300
Accuracy:26.477% B++
KPH:48.900 B*
VKPH:1.900 B++
LA7 Buzzard
B**
Kills:596
V. Kills:214 277%
Deaths:209
KDR:2.852
Accuracy:58.699% B+
KPH:33.600 B**
VKPH:12.100 C*
M20 Basilisk-F
C++
Kills:380
V. Kills:176 215%
Deaths:281
KDR:1.352
Accuracy:54.737% B+
KPH:14.300 C
VKPH:6.600 C++
Kills:18,741 (18,741 + 0)
Deaths:6,738
KDR:2.781
VKDR:0.229
Vehicle Kills:1,546
Kill Difference:12,003
Playtime:358.693 hours
Usage:10%
Score:3.145m
Score/min:146
Driving Accuracy:54.737%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 14,43014,0184,1973.34C++1.8345.999%B+3.581%C66.3B+1.9C+158211.4h3.4C+7.3C**
Blitz GD-10 6,3676,3025,4251.162C++0.3522.406%C15.297%C+22.5CN/A61280.5h14.3B63.9C*
NS-44 Commissioner 3,0783,0423,3930.897C+0.6141.24%B++20.118%C24.9CN/A65122.2h3.6B+8.8B+
NSX Daimyo 2,6002,5988063.223C+1.7137.205%D95.689%B+41CN/A9063.4h2.1B++5.7B
Carver 2,2712,22310,7000.208B+1.3036.217%B*13.495%C4C+N/A10560.1h1.3B3.5B
M40 Fury-F 2,8272,1441,3541.583C++0.0753.773%B+N/A30.5B+9.7B++13170.3h12C+22.3C*
AF-4 Cyclone 1,9841,9571,6461.189C+0.3224.646%C+19.06%C++25.1CN/A7178.1h11C++44.5C*
C-4 2,9051,9551,2751.533C++0.0226.132%C*N/A76.1C+37B+59325.7h1.4C**5.3C++
NC6 Gauss SAW 1,9891,9491,4871.311C*0.2015.318%D-18.266%D-19.2C--N/A87101.5h11.1C+72.5C
Bouncing Betty 1,8691,8694873.838C+2.3346.648%BN/A117.5C+N/A32915.9h1.8B+3.8B+
AF-6 Shadow 1,8851,8558232.254C**0.7532.598%C27.601%C++40.1C+N/A9646.3h5.4C*16.6C++
LA39 Bruiser 1,8521,8411,6891.09C+0.4266.568%B+14.449%C+39.1C+N/A10447.1h2.2B+3.3B+
M12 Kobalt-F 1,6641,6036972.3B0.7926.477%B++4.18%D--48.9B*1.9B++12132.8h13.8B52B+
NS-61 Emissary 1,6151,5851,8880.84C++0.6728.353%C++17.666%C*14.6DN/A40108.3h14.2C++49.9C*
AF-8 RailJack 1,5601,5424093.77B+2.2643.812%B**72.957%C+27.8BN/A7655.5h2.2B5.1B+
NS-44L Blackhand 1,3241,3111,0191.287C++0.2249.214%B*45.767%C**24.5C++N/A5853.6h3.8B7.7B+
GD-22S 1,2801,2664892.589B++1.0818.432%D-17.536%D-15.8D-N/A7980.2h12.5C67.6C
Warden 1,2431,2209821.242B0.2729.025%B+26.393%B20.5C+N/A5459.6h8.3B+28.5B+
AF-57 Piston 1,2301,2191,0651.145C+0.3635.89%C14.356%C++35C+N/A8134.8h4.4C*12.3C++
NS-357 Underboss 1,2021,1951,2370.966C+0.5444.806%B**22.176%C*19.6DN/A5461h4.3C+9.6B+
LA8 Rebel 1,1971,1851,0961.081C*0.4334.449%B+19.663%C+18.2C--N/A4565.2h5.8B+16.8C++
SAS-R 1,1901,1814432.666C+1.1642.236%B+59.949%D-30.2CN/A10239.1h2.4C+5.7C**
Impetus 1,1971,1795582.113C*0.6035.396%C**28.16%C+42C*N/A8928.1h4.5C**12.8B
MKV Suppressed 1,1911,1779891.19C++0.3227.291%B21.41%B27.1C+N/A7343.5h12.2B+44.8B+
NS Baron G5 1,1921,1751,4220.826C0.6834.696%D17.447%B+19.6DN/A5160.1h4.7C++13.6C+
Mauler S6 1,1771,1711,2060.971C++0.5441.51%C*14.518%C+29.4C++N/A9039.8h4.4B+10.6B+
AF-18 Stalker 1,1831,1719071.291C++0.2224.138%D21.349%C*28.1C+N/A6841.7h12.9C+53.5C+
NS-30 Vandal 1,1801,1648081.441C+0.0728.099%D26.804%C++25.9C--N/A5945h5.8C++20.5C+
MANA Anti-Personnel Turret 1,1791,1645921.966N/A0.4615.102%UN/A11640U150U19758900.1h18T*119.5T*
LA80 1,1651,1613373.445C+1.9443.252%B74.16%C-27.1C-N/A8242.8h2.2C++5.1C**
NS-7 PDW 1,1741,1587921.462B++0.0529.095%B*18.048%C++33.2B+N/A9634.9h12.6B++43.4B++
Gauss SPR 1,1741,1575612.062C**0.5533.151%C++26.793%D-27.5C+N/A7842h5.2C**15.6B
GD-66 Claw 1,1681,1531,3410.86C0.6547.84%D-10.841%D17.4D-N/A4666.1h2.8C5.8C
Tank Mine 1,6591,0862604.177B*2.6730.721%C+N/A116.8C**61.6C+8009.3h1.9C++6.3C++
L100 Python HESH 1,2541,0791377.876C6.3745.283%C1.576%C+37.6D6.1C--14928.7h3.5C+7.7C+
MANA Anti-Vehicle Turret 1,9411,0032923.435U1.9361.422%UN/A10030U9380U8186180.1h9T*14.6T*
NC9 A-Tross 9739469550.991C0.5219.924%D--26.956%B+22.1DN/A5942.9h10.2C+51.4C-
EM1 8438289040.916C0.5916.554%D-23.43%C**19.9DN/A5841.6h14.4C+86.8C
L100 Python AP 1,4867832163.625C+2.1270.144%A++1.916%D27.5C+24.7B**26928.5h9D--12.8C+
AF-19 Mercenary 6706634321.535B*0.0318.867%D18.25%C--12.7CN/A8452.4h12.6C**66.8C++
NS Decimator 1,1146246231.002C+0.5159.409%C+2.244%C+18.4D-14.5C+16033.9h6.8D*11.4D--
Frag Grenade 6276141614N/A612.4937.915%D--N/A682.2B*14.4A19910.9h2.8B**7.3B+
LA7 Buzzard 8105962092.852A*1.3458.699%B+N/A33.5B**12C*12617.8h9B++15.3B++
NS-11A 5545456240.873C0.6419.263%D--20%C+17.9DN/A5830.4h15.1C78.2C--
LA3 Desperado 5075035460.921C+0.5930.568%B+16.302%D16.8DN/A4629.9h9.3C+30.4C++
NC08 Mag-Scatter 4914885260.928C+0.5855.095%C**18.443%B+42.4B+N/A11311.5h4.1C++7.5B
NC1 Gauss Rifle 4574525140.879C+0.6319.013%D10.841%D**13DN/A6634.7h12.1B+63.6C+
Tempest 4494414930.895D0.6122.985%D-17.234%D20.9D--N/A5421.1h10.9C-47.4D
Hunter QCX 4664337480.579C+0.9344.695%C++24.711%C+7.5DN/A2457.4h6.3C++14.1C*
Razor GD-23 4284184400.95C+0.5622.346%C22.01%B15.4C-N/A5827.2h13.4C+60.2C+
Mag-Cutter 45841518,5940.022C+1.4936.037%B++2.651%D0.4CN/A11069h2.4C**6.8B+
Rocklet Rifle 7014063121.301B**0.2148.554%C-N/A34.7B+25.2C+33911.7h30.3B+62.4B+
GD-7F 4174053101.306C**0.2022.352%C24.938%B**28.7C++N/A11914.1h12.7B56.8C*
M20 Basilisk-F 5563802811.352B+0.1654.737%B+N/A14.3C6.6C++13826.5h89.2C+162.9C+
AC-X11 3703652421.508B+0.0024.039%C+18.356%D38.4B+N/A2289.5h9.4B39C**
NSX Tengu 3273263071.062C+0.4535.106%C+21.472%C++25.1C-N/A7313h12.4C**35.3C**
NCM3 Raven 5313044010.758C+0.7545.478%B++3.618%B+9.8C++7.3B+9631h31.8C+69.9B
Spear Anti-Vehicle Phalanx Turret 4962972711B++9.4953.925%B**2.694%D52.1B*34.9A5005.7h8.4C++15.5B+
GD Guardian 2932891921.505C0.0027.384%D*24.222%D28.1DN/A6210.3h7.8C28.4D-
NCM3 Raven 5092844020.706C0.8044.85%B++N/A9.2C7.3B9331h34.1D76C+
Auraxium Slasher 2942838,3740.034C+1.4731.256%C++3.18%D-0.8CN/A2361.7h2.2C*7C**
C75 Viper 341283545.241C*3.7334.215%CN/A21.1C--4.3D-16413.4h13.3C++39C+
NC05 Jackhammer 2752732810.972C0.5440.022%C-13.553%C24.2DN/A9911.3h5.3C+13.2C+
Reaper DMR 2722673370.792C0.7217.529%F26.217%C**18.4DN/A7714.5h10.7C60.9D--
NSX Tomoe 2562541951.303C+0.2125.612%D33.071%C29.9CN/A848.5h14.9C+58.1C+
NS-AM7 Archer 3182445450.448C+1.0655.916%C16.803%C+7C+2.1C4834.7h13.7B+24.5B+
Icikill 2382369,1450.026C--1.4829.368%C+4.661%D0.8CN/A2308.1h2.2C+7.4C**
C-4 ARX 2512201401.571C0.0631.53%AN/A122.2C++17.2D--6751.8h0.9B*2.9A
MGR-S1 Gladius 2082061461.411C++0.1026.709%C++20.388%C+30.3C+N/A1296.8h8.3B++31B+
The Executive 2072043340.611D0.9027.977%D*17.647%D-16.9D--N/A3912.1h10.8T-38.8F*
Skyguard 369198672.955C++1.4532.054%B+N/A10.8C--9.3C+14418.4h167.7D-523C
NS Harrower 2041951,1300.173A**1.3445.054%B*2.051%D-3.3C+N/A758.9h1.7B++3.8B
M20 Basilisk 272187573.281C**1.7739.779%C**3.209%D--12.1D5.5C--13315.5h122.8C-308.6C
L100 Python HEAT 315182622.935C1.4365.836%A++1.099%D*21.4D15.6B**2408.5h10.5F--15.9D
EM4 Longshot 174171503.42C++1.9139.741%C++74.269%C--30.5C+N/A1025.6h2B+5B+
NSX Yumi 1741672100.795C-0.7126.684%C++26.946%C++17.2D-N/A479.7h12.2C++45.8C*
MGR-L1 Promise 1631612050.785C-0.7215.873%D**24.845%C+23.7DN/A2446.8h18.7D117.7D*
The Slasher 1631612620.615U0.8933.876%C+13.665%C++10.3B++N/A2515.7h1.9B+5.7B
NC4 Mag-Shot 161160762.105A*0.6020.341%D--21.875%B15.7C--N/A10110.2h9.1C+44.8C+
Soldier Soaker 135135761.776B+0.2743.909%B**13.333%C42.2C+N/A1083.2h5.7C**13.1B*
NCM1 Scattercannon 1291281031.243C0.2724.39%D*17.188%B+18.6CN/A926.9h5.8B*23.7C+
NC15 Phoenix 2801251680.744C0.7650.037%C--N/A8.2C--10.2C+15315.2h11C+21.9C
NS-11C 1241201230.976C+0.5323.861%C+26.667%A+20.3CN/A1005.9h17.3C-72.4C+
M20 Basilisk 170114343.353C**1.8439.074%C++8.772%B**11.5D-5.7D1419.9h133.9C342.6C
Titan-150 HEAT 163110402.75C1.2443.255%C2.727%C+13.9D6.7D2187.9h5.5C+12.7C+
Sticky Grenade 1071061106N/A104.4949.607%CN/A353.3D*3.3D-15600.3h4.8F--9.6D**
AF-23 Grinder 107106861.233C0.2818.638%F-18.868%B**18.6D-N/A695.7h4.2A22.6C
E540 Halberd 163100147.143C+5.6348.398%B+2%D24.4C-15.4C++2234.1h5.7C++11.9B+
NS-45 Pilot 90881070.822C0.6927.784%C--21.591%C-11.6D--N/A287.6h8.9D32.1C-
Shrike 14381165.063S3.5557.172%C++2.469%C12.7D--9.7C3676.4h7C+12.3C+
NC14 Bolt Driver 8280541.481C+0.0338.134%B+73.75%C+6.4D*N/A8312.5h3.5D--9.1C
M12 Kobalt 8079179B++77.4926.31%B**16.456%C158B**2D-7690.5h16.7C*63.6B+
Enforcer ML85 13172154.8C+3.2930.924%D*N/A16.4D13.4C-2464.4h12.2C*39.4C-
Hawk GD-68 122721240.581C0.9365.446%B+N/A7.1D5D-12410.1h9.2C14C+
M96 Mjolnir-H 10062272.296C--0.7943.947%D1.613%B**25.8D--15.8D*3332.4h42.7C+97.3C
M40 Fury 8760230A28.4961.39%AN/A100B45A*8490.6h22.8D37.2C
NS CandyCannon 3000 6060910.659C+0.8536.189%C++45%B+11.8CN/A255.1h4.7C+13C**
Auraxium Mag-Cutter 59595970.099A+1.4136.364%B+3.39%D2.2B+N/A626.6h1.7B++4.7B+
M40 Fury 8059183.278D1.7735.999%C++N/A12.6D*4.5D-1124.7h25.1F-69.7D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter10819,63810.8h
Restoration Kit213050.3h
Nano-Armor Kit549473,75542.6h
Snowman Soldier7880.1h
Anti-Vehicle MANA Turret342,0155.5h
Spawn Beacon198540.8h
Nanite Revive Grenade02,9990.8h
Medical Kit8939,89314.2h
Medical Applicator1,180266,88839h
Nanite Healing Grenade01270h
Deconstruction Tool01,4910.1h
Spitfire Auto-Turret281,2731.4h
Recon Detection Device16515,64125.7h
Shield Recharging Field622,4331.5h
Ammunition Package814,2443.8h
Anti-Infantry MANA Turret502,4014.3h
WLT-Howler Mining Laser03,1811h
Nano-Repair Grenade05430.2h
Hardlight Barrier162970.7h
Smoke Grenade04490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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