Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,254)players online:
Maldrasou (28)  VTG1ne (11)  Pierrekira (10)  HEKOMIn (2) 51
stats.dasanfall.com
Legate CantStopTheCancerTrain[L3Lz] CantStopTheCancerTrain
VS BR 74

KDR: 19.9

Score: 6.4m

Last Seen: Oct 10th, 2018 10:54 PM
- OFFLINE - 13 hour(s)

Battle Rank 74 - Vanu Sovereignty on Emerald - Outfit Leader of Fck This Game Its Poo[L3Lz] Fck This Game Its Poo
VS outfit on Emerald

Members: 3
Level Progress (to 75): 19%
Level 100 Progress: 34% 327h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-30R Vektor L-24R Spur CAS30 Tank Buster Saron Laser Cannon Solstice VE3 Light PPA Supernova FPC Xiphos Anti-Personnel Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CantStopTheCancerTrain



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.516%23.377%29311012771.8333318.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.684F-0.492B+1.375AHEAD ++ (~17.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.9-0.494D140.025C+97.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.248%0.588%13800310102,72234132480.0588205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.034%1.232B**-0.946D--0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.431B44.80.148C++46.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fck This Game Its Poo[L3Lz] Fck This Game Its Poo
VS outfit on Emerald

Members: 3
6.4m508.6%633 (38k)618 (37.1k)19.90324,93624833.028274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS101335730.077%1.661%5041:403

95% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2018 3:32 PMFeb 18th, 2018 4:29 PMOct 14th, 2018 4:47 PM (1d) (PST)Oct 10th, 2018 7:39 PM (5d) (PST)Oct 10th, 2018 6:54 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,08551,0800.4740.0240.0083.2090.157212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,12330564,8182810193937,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
173.7h/7.2d 3,255 82 3,085 33.4k 37 136 1,639 11.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:77
Deaths:44
KDR:1.750
Accuracy:12.516% F-
HSR:23.377% B++
Kills:77
Deaths (as Engineer):44
Deaths (to Engineers):103
KDR:1.75
Kill Difference:33
Playtime:165.440 hours
Usage:95%
Score:6.258m
Score/min:630
Accuracy (listed only):12.516%
HSR (listed only):23.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:77
Deaths:44
KDR:1.750
Accuracy:12.516% F-
HSR:23.377% B++
Kills:77
Deaths (as Light Assault):44
Deaths (to Light Assaults):24
KDR:1.75
Kill Difference:33
Playtime:6.341 hours
Usage:4%
Score:0.156m
Score/min:410
Accuracy (listed only):12.516%
HSR (listed only):23.377%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:238
V. Kills:135 175%
Deaths:22
KDR:10.818
Accuracy:34.852% B+
KPH:53.500 S
VKPH:30.300 M*
Light PPA
M++
Kills:55
V. Kills:9 N/A
Deaths:1
KDR:55
Accuracy:52.176% A+
KPH:63.200 B+
VKPH:10.300 M++
Kills:293 (293 + 0)
Deaths:23
KDR:12.739
VKDR:6.261
Vehicle Kills:144
Kill Difference:270
Playtime:5.320 hours
Usage:3%
Score:0.121m
Score/min:378
Piloting Accuracy:52.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
A
Kills:1,305
V. Kills:544 239%
Deaths:42
KDR:31.071
Accuracy:43.580% C**
KPH:23.300 A
VKPH:9.700 C*
L-24R Spur
A
Kills:1,184
V. Kills:54 N/A
Deaths:20
KDR:59.200
Accuracy:43.795% B+
KPH:58.200 A
VKPH:2.700 C+
CAS30 Tank Buster
A**
Kills:1,179
V. Kills:630 187%
Deaths:41
KDR:28.756
Accuracy:62.380% A++
KPH:22.600 A**
VKPH:12.100 B*
Kills:3,668 (3,668 + 0)
Deaths:103
KDR:35.612
VKDR:11.922
Vehicle Kills:1,228
Kill Difference:3,565
Playtime:128.431 hours
Usage:74%
Score:0.923m
Score/min:120
Piloting Accuracy:62.380%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
N/A
Kills:50
V. Kills:28 172%
Deaths:3
KDR:16.667
Accuracy:50.243% N/A
KPH:38.500 N/A
VKPH:21.600 N/A
Kills:50 (50 + 0)
Deaths:3
KDR:16.667
VKDR:9.333
Vehicle Kills:28
Kill Difference:47
Playtime:1.299 hours
Usage:1%
Score:0.024m
Score/min:312
Driving Accuracy:50.243%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-30R Vektor 1,8491,3054231.071U11.1743.58%C**N/A23.3A9.7C*11356h42B*96.4B*
L-24R Spur 1,2381,1842059.2U39.3043.795%B+1.774%C58A2.6C+12820.4h15.7B+35.8B+
CAS30 Tank Buster 1,8091,1794128.756U8.8562.38%A++N/A22.6A**12.1B*12452.1h47.4B+75.9B++
Saron Laser Cannon 3732382210.818M+9.0934.852%B+N/A54.1S30.7M*4074.4h47B**135B**
Solstice VE3 8077441.75A+18.1512.516%F-23.377%B++5.7D-N/A2313.6h14B+111.9C-
Light PPA 6455155S35.1052.176%A+N/A61.1B+10M+2270.9h20.3C-38.9C++
Supernova FPC 7850316.667A++3.2450.243%CN/A38.5A++21.5A+3121.3h4.1B*8.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01990.1h
Spawn Beacon01830.1h
Nano-Armor Kit23173,58511h
Medical Applicator27980.1h
Aphelion VEX-4H0610h
WLT-Howler Mining Laser11,1500.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 1.98s on queries, 1.54s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.