Online: daguest  
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Praetor Space Capacitus[VUVU] Capacitus
VS BR 87

KDR: 3.54

Score: 11.6m

Last Seen: Jan 3rd, 2020 9:06 AM
- OFFLINE - 405.7 hour(s)

Battle Rank 87 - Vanu Sovereignty on Emerald - Outfit Leader of Vuvuzela Melodies[VUVU] Vuvuzela Melodies
VS outfit on Emerald

Members: 3
Level Progress (to 88): 87%
Level 100 Progress: 62% 448h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Parallax VX3 Pulsar C SVA-88 XM98 VX29 Polaris Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,720,125 MLG Score: 1375
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.108%19.062%55511122114,9884.06951-0.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.185%1.536A+-0.291C-0.217CHEAD + (~4.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.521B+10.40.274C*25.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.194%1.17%286112313422142261.59813151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.383A-0.81D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.94B*3.70.908B*3.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.997%74.957%286312292,91132249.04037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.547%1.359A0.512B+0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.90.402B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vuvuzela Melodies[VUVU] Vuvuzela Melodies
VS outfit on Emerald

Members: 3
11.6m217.3%269 (16.1k)235 (14.1k)3.5371922,9676,4933.7389587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232216725.549%22.428%57307:388

13% Engineer64% Heavy Assault14% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 3:06 AMOct 15th, 2013 4:48 AMJan 19th, 2020 10:05 PM (3h) (PST)Jan 3rd, 2020 5:07 AM (17d) (PST)Jan 3rd, 2020 5:06 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
403863170.4640.1310.1041.0860.0361375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1965,13319,063288665214,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
825.2h/34.4d 1,310 5,151 7,180 53.8k 919 1,872 1,769 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,223
Deaths:1,158
KDR:4.510
Accuracy:32.434% A
HSR:22.305% D*
Orion VS54
A+
Kills:2,913
Deaths:676
KDR:4.309
Accuracy:28.634% A+
HSR:18.263% D-
SVA-88
B**
Kills:1,372
Deaths:457
KDR:3.002
Accuracy:29.498% B**
HSR:11.152% F-
VX29 Polaris
C**
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:25.355% C**
HSR:12.468% D**
Flare VE6
B*
Kills:1,162
Deaths:407
KDR:2.855
Accuracy:28.158% B*
HSR:17.212% D--
Pulsar LSW
A
Kills:1,150
Deaths:353
KDR:3.258
Accuracy:29.998% A
HSR:16.174% D--
Kills:12,991
Deaths (as Heavy Assault):3,585
Deaths (to Heavy Assaults):1,965
KDR:3.62371
Kill Difference:9,406
Playtime:524.043 hours
Usage:64%
Score:8.119m
Score/min:258
Accuracy (listed only):29.013%
HSR (listed only):16.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,434
Deaths:398
KDR:3.603
Accuracy:26.326% B
HSR:27.545% B++
Solstice VE3
C++
Kills:249
Deaths:163
KDR:1.528
Accuracy:23.490% C++
HSR:14.859% D-
Serpent VE92
C
Kills:167
Deaths:87
KDR:1.920
Accuracy:22.722% C
HSR:16.168% D
Kills:1,850
Deaths (as Light Assault):648
Deaths (to Light Assaults):1,264
KDR:2.85494
Kill Difference:1,202
Playtime:42.650 hours
Usage:5%
Score:0.368m
Score/min:144
Accuracy (listed only):24.179%
HSR (listed only):19.524%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,434
Deaths:398
KDR:3.603
Accuracy:26.326% B
HSR:27.545% B++
Solstice VE3
C++
Kills:249
Deaths:163
KDR:1.528
Accuracy:23.490% C++
HSR:14.859% D-
Serpent VE92
C
Kills:167
Deaths:87
KDR:1.920
Accuracy:22.722% C
HSR:16.168% D
Kills:1,850
Deaths (as Engineer):648
Deaths (to Engineers):1,241
KDR:2.85494
Kill Difference:1,202
Playtime:110.940 hours
Usage:13%
Score:1.196m
Score/min:180
Accuracy (listed only):24.179%
HSR (listed only):19.524%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,489
Deaths:285
KDR:5.225
Accuracy:46.889% B**
HSR:74.480% C
XM98
B++
Kills:1,201
Deaths:327
KDR:3.673
Accuracy:42.622% B++
HSR:73.439% C+
Phaseshift VX-S
B*
Kills:221
Deaths:66
KDR:3.348
Accuracy:36.743% C++
HSR:86.425% B*
NS-357 Underboss
D
Kills:83
Deaths:58
KDR:1.431
Accuracy:32.278% D
HSR:13.253% D--
Beamer VS3
D**
Kills:64
Deaths:42
KDR:1.524
Accuracy:18.022% D**
HSR:7.813% F-
Kills:3,058
Deaths (as Infiltrator):778
Deaths (to Infiltrators):981
KDR:3.93059
Kill Difference:2,280
Playtime:112.678 hours
Usage:14%
Score:1.475m
Score/min:218
Accuracy (listed only):35.311%
HSR (listed only):51.082%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):671
KDR:0
Kill Difference:UNR
Playtime:5.710 hours
Usage:1%
Score:0.012m
Score/min:34
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:347
Deaths:100
KDR:3.470
Accuracy:50.193% B*
HSR:5.476% B+
Comet VM2
A
Kills:301
Deaths:99
KDR:3.040
Accuracy:51.393% B+
HSR:6.977% A
Kills:648
Deaths (as MAX Suit):99.500
Deaths (to MAX Suits):286
KDR:6.51256
Kill Difference:548.500
Playtime:24.666 hours
Usage:3%
Score:0.463m
Score/min:313
Accuracy (listed only):50.793%
HSR (listed only):6.226%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:342
V. Kills:100 339%
Deaths:46
KDR:7.435
Accuracy:51.194% A+
KPH:37 C+
VKPH:10.800 D--
Kills:342 (0 + 342)
Deaths:46
KDR:7.435
VKDR:2.174
Vehicle Kills:100
Kill Difference:296
Playtime:9.251 hours
Usage:1%
Score:0.116m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:51.194%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3065,2231,1584.51B+0.9732.434%A22.305%D*38D-N/A106137.4h10.2C**31.4B++
Orion VS54 2,9332,9136764.309A++0.7728.634%A+18.263%D-36.3C++N/A9980.2h10.6B++36.9C*
Parallax VX3 1,4901,4892855.225B+1.6946.889%B**74.48%C37.1B+N/A11340.1h1.8B++3.9B*
Pulsar C 1,4491,4343983.603A0.0726.326%B27.545%B++24.6C+N/A6958.4h9.9B+37.7B+
SVA-88 1,3781,3724573.002B*0.5429.498%B**11.152%F-35.2CN/A10239h11B+37.4B+
XM98 1,2041,2013273.673B**0.1442.622%B++73.439%C+35.6B+N/A12433.7h2B*4.7B*
VX29 Polaris 1,1791,1715342.193B++1.3425.355%C**12.468%D**32.4CN/A11936.1h11B+43.5B+
Flare VE6 1,1731,1624072.855A++0.6828.158%B*17.212%D--47C++N/A13524.7h9.2B++32.6B++
Pulsar LSW 1,1611,1503533.258A++0.2829.998%A16.174%D--56.7B+N/A16920.3h10.3B++34.3B++
C-4 1,3891,0505182.027B+1.5122.182%DN/A86.8C++28C+63712.1h1.5C+6.7C+
Nemesis VSH9 8243652671.367B**2.1768.224%B*2.192%C17.5C+22.1A25420.8h8.7C+12.7C**
Comet VM2 4803471003.47M++0.0750.193%B*5.476%B+16.5B*6.3B**9821h13.5B**26.9B++
C150 Dalton 442342467.435C+3.9051.194%A+1.17%C**36.8C+10.8D--2099.3h3.7C**7.2B*
Comet VM2 420301993.04A*0.5051.393%B+6.977%A14.5B+5.7B+8220.8h15.9B**30.9B*
Solstice VE3 2512491631.528A2.0123.49%C++14.859%D-14.9CN/A6916.7h14.1B+60C*
Force-Blade 2522463,8810.063B**3.4731.365%C++N/A0.8C++N/A3310.5h2.2C**7.1B+
Phaseshift VX-S 221221663.348C*0.1936.743%C++86.425%B*14.7D-N/A8615h2B++5.5B+
Proximity Mine 214213425.071B1.5342.617%C++N/A112.1CN/A4101.9h1.8B4.2B+
Auraxium Force-Blade 1851831,4220.129A*3.4123.133%D13.115%B**1C+N/A3179.6h2.1C++9C++
Serpent VE92 170167871.92B++1.6222.722%C16.168%D11.7DN/A5814.3h12.8C*56.2C++
MAX Punch 1561491071.393S2.1466.848%AN/A7.2M**N/A2120.6h1.7C++2.5C*
Plasma Grenade 1031021102N/A98.4637.512%D--N/A340D3.3D11380.3h4C+10.6C
NS Decimator 15699175.824S2.2969.784%B**N/A58.2A33.5A*4231.7h2.9B**4.2A
The Slasher 87853780.225M**3.3169.531%MN/A3.1C+N/A1027h2.1C**3C*
NS-357 Underboss 8583581.431B+2.1132.278%D13.253%D--12D--N/A366.9h5D15.6C-
S1 10366272.444M*1.0950.612%D3.03%C*22.8C+12.8C+3342.9h6.9C++13.6C+
Beamer VS3 6564421.524B**2.0118.022%D**7.813%F-7.3D-N/A338.8h8.3B+46.3C+
Auraxium Slasher 53515330.096C*3.4410.232%F17.647%A0.6C-N/A284.3h2.7C-26.3D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit74123,14010.1h
Spawn Beacon34900.3h
Medical Applicator01,2150.1h
Motion Spotter11430.2h
Ammunition Package43350.3h
Medical Kit831,1312h
Anti-Infantry MANA Turret61410.8h
M12 Kobalt-F04020.4h
Recon Detection Device1900.3h

Check the help document for the dictionary if you want to learn more about words used here.


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