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Captain CapitanPow[FDS] CapitanPow
TR BR 132

KDR: 2.71

Score: 37.8m

Last Seen: Jan 3rd, 2019 5:13 PM
- OFFLINE - 298.6 hour(s)

Battle Rank 109 (132 total) - Terran Republic on Miller - Outfit Member of Fanteria Dello Spazio[FDS] Fanteria Dello Spazio
TR outfit on Miller

Members: 15
Level Progress (to 110): 38%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS TRAC-5 TSAR-42 P525 Marauder-H M77-B LC3 Jaguar NS-15M2 T9 CARV L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,182,195 MLG Score: 945
Fun Score: N/A
Cheeseburgers Flipped: 686TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.063%14.742%3842999336,4482.369220.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.9%0.981B*-0.911D---0.031C+HEAD (~1.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.474B+10.30.281C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.661%1.319%333310192,8829903342.91111860%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.054%-0.502D-0.266C0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.63B+19.40.632B+40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.178%2.532%423610166,082176913893.43616438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.525%-0.555D-0.063C+-0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.615B+5.20.582B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.751%1.645%7341210108,451144011325.86875746%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.427%-0.036C+-0.69D0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.755B++10.30.736B++18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.588%73.71%7342102010,9472300134.75956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.009%0.683B+0.431B-1.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+1.80.417B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.18%10.413%73431019509111810.455277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.563%0.815B++-0.816D--0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.533B+3.20.35C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fanteria Dello Spazio[FDS] Fanteria Dello Spazio
TR outfit on Miller

Members: 15
37.8m181.1%328 (19.7k)268 (16.1k)2.7076387,55432,3362.95389132 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022590619.511%16.858%32904:2231

12% Combat Medic28% Engineer18% Heavy Assault16% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2014 12:04 AMMay 2nd, 2014 9:56 PMJan 15th, 2019 1:33 PM (8h) (PST)Jan 3rd, 2019 1:29 PM (12d) (PST)Jan 3rd, 2019 1:13 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6061464600.6200.2290.1051.1960.040945

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3718,76927,6023714672216,082

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2351.9h/98d 7,963 14,760 23,828 168.8k 2,835 7,487 5,643 85.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:2,621
Deaths:712
KDR:3.681
Accuracy:27.993% B*
HSR:18.581% D-
T9 CARV
B+
Kills:2,318
Deaths:1,305
KDR:1.776
Accuracy:21.994% B+
HSR:15.746% D--
T7 Mini-Chaingun
C++
Kills:2,030
Deaths:1,244
KDR:1.632
Accuracy:17.771% C++
HSR:8.424% D*
MSW-R
B*
Kills:1,539
Deaths:495
KDR:3.109
Accuracy:26.547% B*
HSR:14.295% D*
TMG-50
B*
Kills:1,282
Deaths:336
KDR:3.815
Accuracy:25.958% B*
HSR:18.955% D
T32 Bull
B**
Kills:1,232
Deaths:345
KDR:3.571
Accuracy:28.559% B**
HSR:16.153% D--
T16 Rhino
A
Kills:929
Deaths:203
KDR:4.576
Accuracy:27.512% A
HSR:24.973% B+
T9A "Butcher"
B++
Kills:690
Deaths:180
KDR:3.833
Accuracy:27.854% B++
HSR:20% D--
NSX Naginata
B++
Kills:82
Deaths:30
KDR:2.733
Accuracy:25.303% B++
HSR:23.171% D
Kills:12,723
Deaths (as Heavy Assault):4,850
Deaths (to Heavy Assaults):8,876
KDR:2.6233
Kill Difference:7,873
Playtime:430.937 hours
Usage:18%
Score:6.800m
Score/min:263
Accuracy (listed only):25.499%
HSR (listed only):17.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:8,348
Deaths:4,411
KDR:1.893
Accuracy:27.004% B**
HSR:13.333% D--
LC3 Jaguar
B
Kills:2,639
Deaths:1,743
KDR:1.514
Accuracy:25.229% B
HSR:11.330% F
T5 AMC
B**
Kills:1,444
Deaths:564
KDR:2.560
Accuracy:28.322% B**
HSR:14.612% D--
MKV Suppressed
C**
Kills:1,365
Deaths:938
KDR:1.455
Accuracy:27.113% C**
HSR:8.205% F
LC2 Lynx
B++
Kills:1,337
Deaths:704
KDR:1.899
Accuracy:26.329% B++
HSR:14.735% D*
SMG-46 Armistice
B+
Kills:1,228
Deaths:499
KDR:2.461
Accuracy:27.741% B+
HSR:13.355% C-
TRAC-5 S
B++
Kills:1,214
Deaths:851
KDR:1.427
Accuracy:25.870% B++
HSR:12.768% D
TRAC-Shot
C**
Kills:781
Deaths:451
KDR:1.732
Accuracy:26.602% C**
HSR:11.396% D*
NS Baron G5
A
Kills:759
Deaths:376
KDR:2.019
Accuracy:56.974% A
HSR:8.169% D**
HC1 Cougar
B**
Kills:399
Deaths:126
KDR:3.167
Accuracy:29.593% B**
HSR:21.303% C+
TAS-16 Blackjack
C
Kills:363
Deaths:242
KDR:1.500
Accuracy:55.645% C
HSR:9.917% D--
NS-11C
B**
Kills:305
Deaths:93
KDR:3.280
Accuracy:29.659% B**
HSR:15.410% D
TRAC-5 Burst
B+
Kills:131
Deaths:34
KDR:3.853
Accuracy:28.435% B+
HSR:14.504% D*
NSX Tanto
B**
Kills:121
Deaths:50
KDR:2.420
Accuracy:31.210% B**
HSR:27.273% B
FA1 Barrage
C**
Kills:90
Deaths:89
KDR:1.011
Accuracy:42.565% C**
HSR:10% D--
TRS-12 Uppercut
C*
Kills:56
Deaths:26
KDR:2.154
Accuracy:60.131% C*
HSR:14.286% C+
Kills:20,580
Deaths (as Light Assault):11,197
Deaths (to Light Assaults):6,426
KDR:1.83799
Kill Difference:9,383
Playtime:513.740 hours
Usage:22%
Score:8.298m
Score/min:269
Accuracy (listed only):34.276%
HSR (listed only):13.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:8,348
Deaths:4,411
KDR:1.893
Accuracy:27.004% B**
HSR:13.333% D--
LC3 Jaguar
B
Kills:2,639
Deaths:1,743
KDR:1.514
Accuracy:25.229% B
HSR:11.330% F
T5 AMC
B**
Kills:1,444
Deaths:564
KDR:2.560
Accuracy:28.322% B**
HSR:14.612% D--
LC2 Lynx
B++
Kills:1,337
Deaths:704
KDR:1.899
Accuracy:26.329% B++
HSR:14.735% D*
TRAC-5 S
B++
Kills:1,214
Deaths:851
KDR:1.427
Accuracy:25.870% B++
HSR:12.768% D
TRAC-Shot
C**
Kills:781
Deaths:451
KDR:1.732
Accuracy:26.602% C**
HSR:11.396% D*
NS Baron G5
A
Kills:759
Deaths:376
KDR:2.019
Accuracy:56.974% A
HSR:8.169% D**
HC1 Cougar
B**
Kills:399
Deaths:126
KDR:3.167
Accuracy:29.593% B**
HSR:21.303% C+
TAS-16 Blackjack
C
Kills:363
Deaths:242
KDR:1.500
Accuracy:55.645% C
HSR:9.917% D--
NS-11C
B**
Kills:305
Deaths:93
KDR:3.280
Accuracy:29.659% B**
HSR:15.410% D
TRAC-5 Burst
B+
Kills:131
Deaths:34
KDR:3.853
Accuracy:28.435% B+
HSR:14.504% D*
NSX Tanto
B**
Kills:121
Deaths:50
KDR:2.420
Accuracy:31.210% B**
HSR:27.273% B
FA1 Barrage
C**
Kills:90
Deaths:89
KDR:1.011
Accuracy:42.565% C**
HSR:10% D--
TRS-12 Uppercut
C*
Kills:56
Deaths:26
KDR:2.154
Accuracy:60.131% C*
HSR:14.286% C+
Kills:17,987
Deaths (as Engineer):9,760
Deaths (to Engineers):6,743
KDR:1.84293
Kill Difference:8,227
Playtime:657.774 hours
Usage:28%
Score:10.846m
Score/min:275
Accuracy (listed only):35.255%
HSR (listed only):14.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C**
Kills:1,365
Deaths:938
KDR:1.455
Accuracy:27.113% C**
HSR:8.205% F
SMG-46 Armistice
B+
Kills:1,228
Deaths:499
KDR:2.461
Accuracy:27.741% B+
HSR:13.355% C-
TAR
C+
Kills:1,220
Deaths:904
KDR:1.350
Accuracy:22.318% C+
HSR:9.590% F
Cycler TRV
C+
Kills:1,185
Deaths:553
KDR:2.143
Accuracy:22.984% C+
HSR:11.646% D*
TORQ-9
B+
Kills:1,177
Deaths:366
KDR:3.216
Accuracy:26.583% B+
HSR:18.012% D
SABR-13
D
Kills:1,168
Deaths:975
KDR:1.198
Accuracy:23.144% D
HSR:18.065% D--
T1 Cycler
B+
Kills:1,162
Deaths:650
KDR:1.788
Accuracy:23.890% B+
HSR:13.855% D*
NS Baron G5
A
Kills:759
Deaths:376
KDR:2.019
Accuracy:56.974% A
HSR:8.169% D**
T1A Unity
D
Kills:516
Deaths:157
KDR:3.287
Accuracy:23.420% D
HSR:12.985% F
TAS-16 Blackjack
C
Kills:363
Deaths:242
KDR:1.500
Accuracy:55.645% C
HSR:9.917% D--
FA1 Barrage
C**
Kills:90
Deaths:89
KDR:1.011
Accuracy:42.565% C**
HSR:10% D--
TRS-12 Uppercut
C*
Kills:56
Deaths:26
KDR:2.154
Accuracy:60.131% C*
HSR:14.286% C+
Kills:10,289
Deaths (as Combat Medic):5,775
Deaths (to Combat Medics):3,046
KDR:1.78165
Kill Difference:4,514
Playtime:282.699 hours
Usage:12%
Score:4.272m
Score/min:252
Accuracy (listed only):34.376%
HSR (listed only):12.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:6,706
Deaths:1,148
KDR:5.841
Accuracy:39.579% C*
HSR:72.368% B+
M77-B
B+
Kills:4,241
Deaths:1,192
KDR:3.558
Accuracy:39.604% B+
HSR:75.831% C+
MKV Suppressed
C**
Kills:1,365
Deaths:938
KDR:1.455
Accuracy:27.113% C**
HSR:8.205% F
SMG-46 Armistice
B+
Kills:1,228
Deaths:499
KDR:2.461
Accuracy:27.741% B+
HSR:13.355% C-
NS-44 Commissioner
B++
Kills:653
Deaths:347
KDR:1.882
Accuracy:42.039% B++
HSR:14.548% D--
NS-61 Emissary
C++
Kills:258
Deaths:101
KDR:2.554
Accuracy:29.071% C++
HSR:16.667% C+
KSR-35
C--
Kills:165
Deaths:71
KDR:2.324
Accuracy:31.987% C--
HSR:17.576% D**
T4 AMP
C+
Kills:153
Deaths:101
KDR:1.515
Accuracy:25.695% C
HSR:18.301% C+
Kills:14,769
Deaths (as Infiltrator):4,397
Deaths (to Infiltrators):5,066
KDR:3.35888
Kill Difference:10,372
Playtime:376.312 hours
Usage:16%
Score:5.780m
Score/min:256
Accuracy (listed only):32.854%
HSR (listed only):29.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:911
Deaths:353
KDR:2.581
Accuracy:31.606% D
HSR:2.964% C+
M3 Pounder HEG
D
Kills:796
Deaths:276
KDR:2.884
Accuracy:31.759% D-
HSR:2.136% D
MRC3 Mercy
C+
Kills:637
Deaths:214
KDR:2.977
Accuracy:15.924% C+
HSR:13.501% D*
M6 Onslaught
D
Kills:623
Deaths:238
KDR:2.618
Accuracy:13.510% D
HSR:10.594% F-
M1 Heavy Cycler
C-
Kills:310
Deaths:181
KDR:1.713
Accuracy:12.089% C-
HSR:12.903% D--
M1 Heavy Cycler
C*
Kills:171
Deaths:61
KDR:2.803
Accuracy:16.329% C*
HSR:13.450% D--
NS-10 Burster
C++
Kills:64
Deaths:53
KDR:1.208
Accuracy:28.802% C++
HSR:4.688% C-
Kills:3,512
Deaths (as MAX Suit):688
Deaths (to MAX Suits):1,869
KDR:5.10465
Kill Difference:2,824
Playtime:85.960 hours
Usage:4%
Score:1.828m
Score/min:354
Accuracy (listed only):21.431%
HSR (listed only):8.605%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:1,632
V. Kills:95 N/A
Deaths:141
KDR:11.575
Accuracy:58.489% A
KPH:128.400 B*
VKPH:7.500 D
M14 Banshee
C+
Kills:1,127
V. Kills:38 N/A
Deaths:340
KDR:3.315
Accuracy:27.124% C-
KPH:37.900 C+
VKPH:1.300 D--
M18 Needler
D
Kills:123
V. Kills:127 96%
Deaths:276
KDR:0.446
Accuracy:27.126% D-
KPH:4.200 D-
VKPH:4.300 D
Hornet Missiles
B++
Kills:89
V. Kills:39 223%
Deaths:15
KDR:5.933
Accuracy:66.175% B++
KPH:42.400 C-
VKPH:18.600 D
Kills:2,971 (1,250 + 0)
Deaths:772
KDR:3.848
VKDR:0.387
Vehicle Kills:299
Kill Difference:2,199
Playtime:73.758 hours
Usage:3%
Score:0.730m
Score/min:165
Piloting Accuracy:27.126%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:382
V. Kills:30 N/A
Deaths:66
KDR:5.788
Accuracy:36.472% D
KPH:45.600 C+
VKPH:3.600 D--
C150 Dalton
D
Kills:58
V. Kills:65 88%
Deaths:34
KDR:1.706
Accuracy:34.458% D
KPH:12.400 D*
VKPH:13.900 D
Kills:440 (0 + 440)
Deaths:100
KDR:4.400
VKDR:0.950
Vehicle Kills:95
Kill Difference:340
Playtime:13.064 hours
Usage:1%
Score:0.158m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:34.458%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,220
V. Kills:142 N/A
Deaths:138
KDR:16.087
Accuracy:37.915% D*
KPH:51 C+
VKPH:3.300 D*
C75 Viper
C+
Kills:371
V. Kills:58 N/A
Deaths:94
KDR:3.947
Accuracy:32.232% D
KPH:28.700 C+
VKPH:4.500 D
L100 Python AP
C*
Kills:152
V. Kills:60 249%
Deaths:9
KDR:16.889
Accuracy:46.246% D*
KPH:31.100 C*
VKPH:12.300 D--
Kills:2,743 (2,743 + 0)
Deaths:241
KDR:11.382
VKDR:1.079
Vehicle Kills:260
Kill Difference:2,502
Playtime:61.373 hours
Usage:3%
Score:0.626m
Score/min:170
Driving Accuracy:46.246%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,296
V. Kills:733 177%
Deaths:157
KDR:8.255
Accuracy:34.185% D*
KPH:29.700 C++
VKPH:16.800 C+
P2-120 HESH
B**
Kills:1,203
V. Kills:116 N/A
Deaths:38
KDR:31.658
Accuracy:36.991% C--
KPH:71 B**
VKPH:6.800 C
P2-120 HEAT
B++
Kills:840
V. Kills:248 337%
Deaths:117
KDR:7.179
Accuracy:33.748% D-
KPH:32.900 B++
VKPH:9.700 C+
E540 Halberd
C**
Kills:488
V. Kills:256 190%
Deaths:79
KDR:6.177
Accuracy:37.384% C-
KPH:26.800 C++
VKPH:14 C**
MR11 Gatekeeper
B**
Kills:148
V. Kills:102 144%
Deaths:12
KDR:12.333
Accuracy:42.654% B+
KPH:27.900 B**
VKPH:19.200 B+
M12 Kobalt
C++
Kills:90
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:12.047% C-
KPH:63.800 C++
VKPH:2.100 C-
Kills:4,065 (3,339 + 726)
Deaths:403
KDR:10.087
VKDR:3.618
Vehicle Kills:1,458
Kill Difference:3,662
Playtime:111.028 hours
Usage:5%
Score:1.905m
Score/min:286
Driving Accuracy:33.748%
Gunner Accuracy:12.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:5,639
V. Kills:137 N/A
Deaths:170
KDR:33.171
Accuracy:34.831% C+
KPH:176 A+
VKPH:4.300 D
E540 Halberd-H
C
Kills:337
V. Kills:161 208%
Deaths:55
KDR:6.127
Accuracy:55.351% C
KPH:35.800 C
VKPH:17.100 D
G20 Vulcan-H
C++
Kills:258
V. Kills:204 126%
Deaths:89
KDR:2.899
Accuracy:47.879% C++
KPH:34.500 C
VKPH:27.300 C++
MR11 Gatekeeper-H
N/A
Kills:50
V. Kills:33 147%
Deaths:9
KDR:5.556
Accuracy:54.027% N/A
KPH:27.200 N/A
VKPH:18 N/A
Kills:6,284 (0 + 6,284)
Deaths:323
KDR:19.455
VKDR:1.656
Vehicle Kills:535
Kill Difference:5,961
Playtime:50.778 hours
Usage:2%
Score:1.282m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:54.027%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:597
V. Kills:66 N/A
Deaths:30
KDR:19.900
Accuracy:25.496% D--
KPH:57.800 B+
VKPH:6.400 D
M40 Fury
B**
Kills:308
V. Kills:23 N/A
Deaths:18
KDR:17.111
Accuracy:25.322% D*
KPH:77.700 B**
VKPH:5.800 D-
M20 Basilisk
C++
Kills:118
V. Kills:54 215%
Deaths:25
KDR:4.720
Accuracy:36.254% C
KPH:17.900 C
VKPH:8.200 C++
M12 Kobalt
C--
Kills:94
V. Kills: N/A
Deaths:6
KDR:15.667
Accuracy:14.518% C--
KPH:45.700 C--
VKPH:0 D*
M60-G Bulldog
C+
Kills:89
V. Kills:14 N/A
Deaths:22
KDR:4.045
Accuracy:22.655% D*
KPH:27.200 C+
VKPH:4.300 C-
M12 Kobalt
C
Kills:85
V. Kills:3 N/A
Deaths:6
KDR:14.167
Accuracy:13.357% D
KPH:57.100 C
VKPH:2 C--
Kills:1,291 (0 + 1,291)
Deaths:107
KDR:12.065
VKDR:1.495
Vehicle Kills:160
Kill Difference:1,184
Playtime:27.707 hours
Usage:1%
Score:0.430m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:13.357%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:63
V. Kills:3 N/A
Deaths:43
KDR:1.465
Accuracy:27.120% F-
KPH:23.900 C+
VKPH:1.100 D*
Kills:63 (63 + 0)
Deaths:43
KDR:1.465
VKDR:0.070
Vehicle Kills:3
Kill Difference:20
Playtime:2.638 hours
Usage:0%
Score:0.013m
Score/min:83
Driving Accuracy:27.120%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 8,3848,3484,4111.893A+0.8127.004%B**13.333%D--29.4B*N/A86284.3h10.4B**38.4B*
TSAR-42 6,7156,7061,1485.841B+3.1339.579%C*72.368%B+48.1B+N/A120139.5h1.9B*4.7B++
P525 Marauder-H 5,7765,63917033.171A++30.4634.831%C+1.064%C++176.2A+4.3D47132h5.1B++14.7B++
M77-B 4,2454,2411,1923.558B**0.8539.604%B+75.831%C+40.1B**N/A119105.7h1.8B**4.6B*
LC3 Jaguar 2,6482,6391,7431.514C++1.1925.229%B11.33%F34.4C**N/A10476.8h10.7B++42.6B+
NS-15M2 2,6332,6217123.681B**0.9727.993%B*18.581%D-46.6C*N/A13156.3h10B*35.7B++
T9 CARV 2,3272,3181,3051.776B+0.9321.994%B+15.746%D--35.1B+N/A12466h9.9B**44.9B++
L100 Python HESH 2,3622,22013816.087B+13.3837.915%D*2.072%B50.9C+3.3D*15843.6h2.9B+7.6C+
C-4 2,5082,2039702.271B++0.4428.976%B++N/A130.4A18D76616.9h1.1B*3.6B*
T7 Mini-Chaingun 2,0372,0301,2441.632B++1.0817.771%C++8.424%D*45.6B++N/A14744.5h11B**61.7B+
Hellfire Rocket Pods 1,7271,63214111.574B+8.8758.489%A1.409%B+128.5B*7.5D42912.7h10.9A18.6B*
Claymore 1,5581,5582705.77C+3.0633.605%C++N/A101.8DN/A26115.3h1.1B*3.4B+
MSW-R 1,5481,5394953.109B+0.4026.547%B*14.295%D*48.2B+N/A19131.9h9.4B**35.3B*
T5 AMC 1,4551,4445642.56A++0.1528.322%B**14.612%D--52.7A*N/A16127.4h10.5B**36.9B*
Sticky Grenade 1,3831,37811378N/A1,375.2965.843%A++N/A1968.6A*7.1C--61110.7h1.2B**1.9B*
MKV Suppressed 1,3661,3659381.455B+1.2527.113%C**8.205%F37.6C**N/A10936.3h11.3B++41.6B+
LC2 Lynx 1,3401,3377041.899B++0.8126.329%B++14.735%D*46.1B**N/A16029h11.2B**42.4B++
P2-120 AP 2,0291,2961578.255C**5.5534.185%D*3.472%C+29.7C++16.8C+34543.6h7.1C*20.9C-
TMG-50 1,2861,2823363.815M1.1125.958%B*18.955%D45.5B+N/A14028.2h8.2B**31.7B*
T32 Bull 1,2351,2323453.571A++0.8628.559%B**16.153%D--58.7B*N/A13821h9.7B**34B++
SMG-46 Armistice 1,2291,2284992.461A+0.2527.741%B+13.355%C-42.1B++N/A11929.2h11.3B**40.6B++
ASP-30 Grounder 1,4981,2259091.348A1.3656.693%D-6.531%A*24.6B++5.5C--12849.8h4.6A+8.1A
Frag Grenade 1,2291,22111221N/A1,218.2956.389%A+N/A642.6B++4.2D23411.9h3B*5.4B*
TAR 1,2231,2209041.35C+1.3622.318%C+9.59%F26CN/A8247h11.4B++51.1B+
TRAC-5 S 1,2211,2148511.427B++1.2825.87%B++12.768%D26.9B+N/A8345.2h10.7B+41.5B+
P2-120 HESH 1,3191,2033831.658A+28.9536.991%C--1.829%A71.2B**6.9C23316.9h4.1B++11.1B+
Cycler TRV 1,1951,1855532.143B*0.5622.984%C+11.646%D*40.6B+N/A13329.2h10.9B*47.2B+
TORQ-9 1,1801,1773663.216A+0.5126.583%B+18.012%D42.8B+N/A10827.5h11.7B**43.9B*
SABR-13 1,1721,1689751.198C+1.5123.144%D18.065%D--20.2DN/A5857.9h10.8B+46.9C*
T1 Cycler 1,1681,1626501.788B++0.9223.89%B+13.855%D*26.3C*N/A8944.1h11.4B**47.6B*
M14 Banshee 1,1651,1273403.315C+0.6127.124%C-1.242%C++37.9C+1.3D--12229.7h12.5B++46.1B+
ML-7 1,2661,0901,0681.021B+1.6950.951%D4.037%B++31.7B*5.1D--19734.4h3.7A+7.3B**
T16 Rhino 9299292034.576M**1.8727.512%A24.973%B+47.9B*N/A13019.4h9.7A35.3B*
M3 Pounder HEG 1,0589113532.581B++0.1331.606%D2.964%C+21.4B+3.5C++12042.6h16.6C++52.5C+
Tank Mine 1,3438552523.393B+0.6924.168%DN/A100.6C+57.4C+10178.5h1.5B++6.1C*
P2-120 HEAT 1,0888401177.179C**4.4733.748%D-3.571%C**32.8B++9.7C+23025.6h6.8B20.2C+
M3 Pounder HEG 9157962762.884B++0.1831.759%D-2.136%D21.6B3.2C11436.9h18.1C++57C+
TRAC-Shot 7847814511.732B+0.9826.602%C**11.396%D*35.7C++N/A10521.9h10.5B+39.3B+
NS Baron G5 7637593762.019A0.6956.974%A8.169%D**45.4B++N/A12416.7h3.2A5.7C+
T9A "Butcher" 6946901803.833B**1.1327.854%B++20%D--61.6C*N/A17011.2h9.1A32.8B*
NS-44 Commissioner 6586533471.882B**0.8342.039%B++14.548%D--50.6B++N/A14512.9h3.6B+8.6B+
MRC3 Mercy 6396372142.977B+0.2715.924%C+13.501%D*32.3BN/A11419.7h17.9B+112.6B
M6 Onslaught 6286232382.618C**0.0913.51%D10.594%F-30C+N/A10420.8h19.5C+144.3C
M40 Fury 6635973019.9A++17.1925.496%D--N/A58B+6.4D30210.3h8.7B**34.2B+
T1A Unity 5185161573.287A*0.5823.42%D12.985%F41.3C+N/A9712.5h10.7B*45.5B
Anti-Vehicle Grenade 5435001500N/A497.2967.778%A++N/A714.3A+61.4C-31550.7h3.4B**5B**
E540 Halberd 744488796.177C+3.4737.384%C-4.098%C**26.8C++14.1C**26218.2h5.9C++15.8C+
HC1 Cougar 3993991263.167A*0.4629.593%B**21.303%C+49.9B**N/A1738h10B++33.7B++
L105 Zephyr 412382665.788C3.0836.472%DN/A45.5C+3.6D--1888.4h5.9C**16.1C+
C75 Viper 429371943.947C+1.2432.232%D1.617%C++28.8C+4.5D16612.9h12.4C**38.6C++
TAS-16 Blackjack 3643632421.5C**1.2155.645%C9.917%D--35.2C+N/A10910.3h2.9C-5.1C+
NS Decimator 4193581712.094A0.6159.442%C+1.955%C39.8B+6.8D--2609h4.2B+7B+
MANA Anti-Vehicle Turret 5223392461.378C+1.3350.932%C3.54%C28C15.1D30312.1h9.3C*18.2C*
E540 Halberd-H 498337556.127C3.4255.351%C1.484%C35.9C17.1D2499.4h7.3C13.2C
M1 Heavy Cycler 3113101811.713B0.9912.089%C-12.903%D--24.4B+N/A9512.7h14.3B**118.7B
M40 Fury 3313081817.111A14.4025.322%D*N/A77B**5.8D-4264h7.3B**29B+
NS-11C 308305933.28M0.5729.659%B**15.41%D33.5B+N/A1229.1h10.5B**35.5B*
MANA Anti-Personnel Turret 2802751242.218N/A0.4914.662%UN/A2750U50U6666900.1h20.6T*140.8T*
G20 Vulcan-H 462258892.899C0.1947.879%C++3.488%B+34.4C27.2C++4477.5h114.1C238.3C+
NS-61 Emissary 2582581012.554A**0.1529.071%C++16.667%C+69.7A*N/A1743.7h10B++34.3B++
Spear Anti-Vehicle Phalanx Turret 3592352310.217B+7.5136.317%D2.979%D31.8C16.8C-2927.4h8.6C++23.8C+
M1 Heavy Cycler 173171612.803B*0.1016.329%C*13.45%D--38B*N/A1094.5h13.5B*82.5B++
KSR-35 165165712.324C++0.3831.987%C--17.576%D**27.5DN/A866h4.9C15.3C+
M9 SKEP Launcher 188159493.245S0.5465.343%C1.258%D39.8B**7.3C3194h4.1A++6.3A++
T4 AMP 1531531011.515B+1.1925.695%C18.301%C+41.4BN/A1253.7h11.5B*44.9B+
C-4 ARX 168153423.643B**0.9430.156%B**N/A153B++15D*6401h1B+3.4B*
L100 Python AP 212152916.889M+14.1846.246%D*3.289%C*31C*12.2D--2864.9h6.4C++13.8C
MR11 Gatekeeper 2501481212.333A*9.6342.654%B+N/A27.9B**19.2B+3585.3h52.4C++122.8B+
TRAC-5 Burst 131131343.853B**1.1528.435%B+14.504%D*43.7C*N/A1363h11.8B+41.5B+
M18 Needler 2501232760.446C-2.2627.126%D-N/A4.2D-4.3D7529.2h197.2C727C--
NSX Tanto 122121502.42A0.2931.21%B**27.273%B46.5B++N/A1092.6h10.2B++32.6B+
M20 Basilisk 172118254.72B++2.0136.254%C1.695%F17.9C8.2C++1586.6h88C**242.6C**
M12 Kobalt 9494615.667C++12.9614.518%C--18.085%C+44.8DN/A2002.1h14.5B*100B
FA1 Barrage 9090891.011C++1.7042.565%C**10%D--23.1CN/A1653.9h5.3C+12.5C*
M12 Kobalt 9390190S87.2912.047%C-6.667%F64.3C*2.1C-1681.4h15.3B+126.6B
Hornet Missiles 12889155.933C++3.2366.175%B++2.247%B++42.4C-18.6D4222.1h9.6B14.5B+
M60-G Bulldog 10389224.045C+1.3422.655%D*2.247%C--27C+4.2C--1543.3h6.1B+26.8C+
M12 Kobalt 8885614.167C+11.4613.357%D17.647%C56.7C2C--2651.5h15.7B+117.8C++
NSX Naginata 8482302.733A0.0325.303%B++23.171%D39C+1B+942.1h11.7C**46.3B+
T2 Striker 16581751.08A+1.6349.96%C1.235%C++9.8C10.1C+1708.3h69.6D*139.3D-
Hunter QCX 6968371.838A++0.8725.276%D*25%C+28.3AN/A822.4h4B16C++
NS-10 Burster 12064531.208B1.5028.802%C++4.688%C-5.9B+5.2A10710.8h147.4C*511.8B
M40 Fury-F 6663431.465C+1.2427.12%F-N/A24.2C+1.2D*832.6h5.1B*18.9B+
C150 Dalton 12358341.706D1.0034.458%DN/A12.3D*13.8D2274.7h9F--26.1F--
M60-A Bulldog 5956192.947C-0.2420.412%F-3.571%A*17D--N/A993.3h7.3D-35.5F--
TRS-12 Uppercut 5656262.154B*0.5560.131%C*14.286%C+62.2B**N/A2360.9h1.6A+2.7B*
Chainblade 605420,4120.003D2.7020.664%D5.556%C+0.1DN/A01020.8h5.6F-27.3D--
NS Annihilator 96511160.44C2.2777.825%DN/A8.2C-7.3C-1626.2h14.5D-18.6D-
MR11 Gatekeeper-H 835095.556C**2.8554.027%C++2%C**27.8C18.3D-3201.8h70.2C129.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1612,3886.7h
M12 Kobalt-H0700h
Nano-Armor Kit489806,82072.7h
Soldier Soaker0800h
Anti-Vehicle MANA Turret181,8033.4h
Spawn Beacon86921h
Nanite Revive Grenade01,5270.4h
Medical Applicator748344,99624.6h
M20 Basilisk0500h
Ammunition Package142,5831.7h
Medical Kit3424,9217.9h
Anti-Infantry MANA Turret147221.5h
MG-S1 Jackal0920.1h
Recon Detection Device515,2848.2h
Shield Recharging Field141,4110.9h

Check the help document for the dictionary if you want to learn more about words used here.


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