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Captain CapitanPow[FDS] CapitanPow
TR BR 139

KDR: 2.91

Score: 43.4m

Last Seen: Jun 21st, 2020 8:29 PM
- OFFLINE - 69.1 hour(s)

Battle Rank 116 (139 total) - Terran Republic on Miller
Level Progress (to 117): 90%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TRAC-5 TSAR-42 P525 Marauder-H M77-B LC3 Jaguar NS-15M2 T9 CARV L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,559,997 MLG Score: 1247
Fun Score: N/A
Cheeseburgers Flipped: 739TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.265%15.627%41032131740,7442.420050.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.937%0.97B*-0.824D--0.035C+HEAD (~2.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.48B+10.10.29C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.071%1.246%447313464,09410603793.862261077%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.622%-0.44C---0.296C0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.674B+17.50.671B+35.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.521%2.386%441613436,580185414843.54908443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.343%-0.535D-0.073C+-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.621B+5.20.585B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.908%1.944%7161313368,951152811905.85798752%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.917%-0.121C+-0.623D0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.733B++11.20.721B++20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.197%74.243%7166134317,4592618226.66629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.16%0.487B+0.463B+-0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+1.90.39C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.377%10.406%71631346567124410.455422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.392%0.873B*-0.859D--0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.555B+3.10.371C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.4m180.4%330 (19.8k)271 (16.3k)2.9114103,04635,3943.15627139 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349728620.046%20.322%40704:3136

11% Combat Medic26% Engineer17% Heavy Assault21% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2014 12:04 AMMay 2nd, 2014 9:56 PMJun 22nd, 2020 12:42 PM (94d) (PST)Jun 21st, 2020 5:52 PM (95d) (PST)Jun 21st, 2020 4:29 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121444680.6440.2210.1311.2310.0381247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7188,64428,0743913874216,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2665.9h/111.1d 8,667 20,941 28,814 196.9k 3,215 8,479 6,113 97.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:2,766
Deaths:759
KDR:3.644
Accuracy:27.909% C++
HSR:19.089% D*
T9 CARV
C
Kills:2,342
Deaths:1,318
KDR:1.777
Accuracy:21.975% C
HSR:15.841% D*
MSW-R
C+
Kills:1,772
Deaths:571
KDR:3.103
Accuracy:26.511% C+
HSR:15.914% D**
TMG-50
C++
Kills:1,357
Deaths:361
KDR:3.759
Accuracy:25.912% C++
HSR:19.234% D--
T32 Bull
C**
Kills:1,292
Deaths:362
KDR:3.569
Accuracy:28.506% C**
HSR:16.177% D**
T16 Rhino
B+
Kills:941
Deaths:206
KDR:4.568
Accuracy:27.509% B+
HSR:24.973% C+
T9A "Butcher"
C++
Kills:852
Deaths:230
KDR:3.704
Accuracy:27.481% C++
HSR:21.127% D*
NSX Naginata
C
Kills:149
Deaths:55
KDR:2.709
Accuracy:24.321% C
HSR:20.805% D*
Kills:11,471
Deaths (as Heavy Assault):3,862
Deaths (to Heavy Assaults):9,595
KDR:2.97022
Kill Difference:7,609
Playtime:457.156 hours
Usage:17%
Score:7.227m
Score/min:263
Accuracy (listed only):26.265%
HSR (listed only):19.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:9,035
Deaths:4,697
KDR:1.924
Accuracy:27.134% B+
HSR:13.857% D--
LC3 Jaguar
C
Kills:2,916
Deaths:1,870
KDR:1.559
Accuracy:25.507% C
HSR:12.380% F
T5 AMC
B+
Kills:1,502
Deaths:591
KDR:2.541
Accuracy:28.461% B+
HSR:14.714% D*
LC2 Lynx
C+
Kills:1,445
Deaths:745
KDR:1.940
Accuracy:26.307% C+
HSR:15.848% D*
MKV Suppressed
C
Kills:1,365
Deaths:938
KDR:1.455
Accuracy:27.113% C
HSR:8.205% F
SMG-46 Armistice
C+
Kills:1,253
Deaths:512
KDR:2.447
Accuracy:27.707% C+
HSR:13.488% D
TRAC-5 S
C+
Kills:1,227
Deaths:864
KDR:1.420
Accuracy:25.529% C+
HSR:12.795% D
HC1 Cougar
C*
Kills:799
Deaths:392
KDR:2.038
Accuracy:28.458% C*
HSR:21.527% D
TRAC-Shot
C+
Kills:790
Deaths:454
KDR:1.740
Accuracy:26.479% C+
HSR:11.266% D**
NS Baron G5
B**
Kills:765
Deaths:379
KDR:2.018
Accuracy:56.989% B**
HSR:8.235% D**
MG-C1 Kindred
C+
Kills:473
Deaths:150
KDR:3.153
Accuracy:28.266% C+
HSR:21.987% C--
TAS-16 Blackjack
D
Kills:394
Deaths:256
KDR:1.539
Accuracy:56.687% D
HSR:9.898% D--
NS-11C
B+
Kills:349
Deaths:113
KDR:3.089
Accuracy:29.934% B+
HSR:16.619% D
TRAC-5 Burst
C+
Kills:184
Deaths:39
KDR:4.718
Accuracy:28.341% C+
HSR:17.935% D*
NSX-P Tanto
B+
Kills:173
Deaths:53
KDR:3.264
Accuracy:32.437% B+
HSR:27.168% C
NSX Tanto
C++
Kills:140
Deaths:60
KDR:2.333
Accuracy:30.228% C++
HSR:26.429% C
FA1 Barrage
C+
Kills:92
Deaths:90
KDR:1.022
Accuracy:42.895% C+
HSR:9.783% D*
TRS-12 Uppercut
C*
Kills:81
Deaths:39
KDR:2.077
Accuracy:64.151% C*
HSR:13.580% C
NSX-P Tengu
B+
Kills:60
Deaths:22
KDR:2.727
Accuracy:43.322% B+
HSR:21.667% C
Kills:23,043
Deaths (as Light Assault):12,264
Deaths (to Light Assaults):7,090
KDR:1.87891
Kill Difference:10,779
Playtime:578.884 hours
Usage:22%
Score:9.476m
Score/min:273
Accuracy (listed only):34.523%
HSR (listed only):15.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:9,035
Deaths:4,697
KDR:1.924
Accuracy:27.134% B+
HSR:13.857% D--
LC3 Jaguar
C
Kills:2,916
Deaths:1,870
KDR:1.559
Accuracy:25.507% C
HSR:12.380% F
T5 AMC
B+
Kills:1,502
Deaths:591
KDR:2.541
Accuracy:28.461% B+
HSR:14.714% D*
LC2 Lynx
C+
Kills:1,445
Deaths:745
KDR:1.940
Accuracy:26.307% C+
HSR:15.848% D*
TRAC-5 S
C+
Kills:1,227
Deaths:864
KDR:1.420
Accuracy:25.529% C+
HSR:12.795% D
HC1 Cougar
C*
Kills:799
Deaths:392
KDR:2.038
Accuracy:28.458% C*
HSR:21.527% D
TRAC-Shot
C+
Kills:790
Deaths:454
KDR:1.740
Accuracy:26.479% C+
HSR:11.266% D**
NS Baron G5
B**
Kills:765
Deaths:379
KDR:2.018
Accuracy:56.989% B**
HSR:8.235% D**
MG-C1 Kindred
C+
Kills:473
Deaths:150
KDR:3.153
Accuracy:28.266% C+
HSR:21.987% C--
TAS-16 Blackjack
D
Kills:394
Deaths:256
KDR:1.539
Accuracy:56.687% D
HSR:9.898% D--
NS-11C
B+
Kills:349
Deaths:113
KDR:3.089
Accuracy:29.934% B+
HSR:16.619% D
TRAC-5 Burst
C+
Kills:184
Deaths:39
KDR:4.718
Accuracy:28.341% C+
HSR:17.935% D*
NSX-P Tanto
B+
Kills:173
Deaths:53
KDR:3.264
Accuracy:32.437% B+
HSR:27.168% C
NSX Tanto
C++
Kills:140
Deaths:60
KDR:2.333
Accuracy:30.228% C++
HSR:26.429% C
FA1 Barrage
C+
Kills:92
Deaths:90
KDR:1.022
Accuracy:42.895% C+
HSR:9.783% D*
TRS-12 Uppercut
C*
Kills:81
Deaths:39
KDR:2.077
Accuracy:64.151% C*
HSR:13.580% C
Kills:20,365
Deaths (as Engineer):10,792
Deaths (to Engineers):7,111
KDR:1.88705
Kill Difference:9,573
Playtime:697.255 hours
Usage:26%
Score:11.391m
Score/min:272
Accuracy (listed only):34.863%
HSR (listed only):15.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,365
Deaths:938
KDR:1.455
Accuracy:27.113% C
HSR:8.205% F
SMG-46 Armistice
C+
Kills:1,253
Deaths:512
KDR:2.447
Accuracy:27.707% C+
HSR:13.488% D
TAR
D-
Kills:1,225
Deaths:909
KDR:1.348
Accuracy:22.310% D-
HSR:9.551% F-
Cycler TRV
D
Kills:1,195
Deaths:557
KDR:2.145
Accuracy:22.956% D
HSR:11.548% D**
T1 Cycler
C
Kills:1,185
Deaths:663
KDR:1.787
Accuracy:23.881% C
HSR:14.177% D**
TORQ-9
C+
Kills:1,177
Deaths:366
KDR:3.216
Accuracy:26.574% C+
HSR:18.012% D*
SABR-13
D*
Kills:1,171
Deaths:976
KDR:1.200
Accuracy:23.146% D*
HSR:18.104% D*
NS Baron G5
B**
Kills:765
Deaths:379
KDR:2.018
Accuracy:56.989% B**
HSR:8.235% D**
T1A Unity
D--
Kills:527
Deaths:163
KDR:3.233
Accuracy:23.493% D--
HSR:12.903% F
TAS-16 Blackjack
D
Kills:394
Deaths:256
KDR:1.539
Accuracy:56.687% D
HSR:9.898% D--
FA1 Barrage
C+
Kills:92
Deaths:90
KDR:1.022
Accuracy:42.895% C+
HSR:9.783% D*
TRS-12 Uppercut
C*
Kills:81
Deaths:39
KDR:2.077
Accuracy:64.151% C*
HSR:13.580% C
NSX-P Tengu
B+
Kills:60
Deaths:22
KDR:2.727
Accuracy:43.322% B+
HSR:21.667% C
Kills:10,490
Deaths (as Combat Medic):5,870
Deaths (to Combat Medics):3,276
KDR:1.78705
Kill Difference:4,620
Playtime:285.221 hours
Usage:11%
Score:4.305m
Score/min:252
Accuracy (listed only):35.479%
HSR (listed only):13.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:8,537
Deaths:1,422
KDR:6.004
Accuracy:39.145% C--
HSR:74.124% C*
M77-B
C+
Kills:4,292
Deaths:1,198
KDR:3.583
Accuracy:39.577% C+
HSR:75.955% C
Bighorn .50M
B++
Kills:1,695
Deaths:151
KDR:11.225
Accuracy:39.028% D*
HSR:84.012% B++
MKV Suppressed
C
Kills:1,365
Deaths:938
KDR:1.455
Accuracy:27.113% C
HSR:8.205% F
SMG-46 Armistice
C+
Kills:1,253
Deaths:512
KDR:2.447
Accuracy:27.707% C+
HSR:13.488% D
RAMS .50M
B+
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:37.398% D
HSR:82.706% B+
99SV
C+
Kills:1,161
Deaths:214
KDR:5.425
Accuracy:33.329% C
HSR:35.056% C+
KSR-35
D
Kills:1,160
Deaths:255
KDR:4.549
Accuracy:33.669% D
HSR:26.638% D
NS-44 Commissioner
C**
Kills:696
Deaths:366
KDR:1.902
Accuracy:42.438% C**
HSR:15.086% D*
NSX Daimyo
C*
Kills:606
Deaths:84
KDR:7.214
Accuracy:38.317% D-
HSR:95.215% C*
NS-45 Pilot
C--
Kills:400
Deaths:171
KDR:2.339
Accuracy:30.670% C--
HSR:16% F
NS-61 Emissary
C+
Kills:275
Deaths:114
KDR:2.412
Accuracy:29.189% C+
HSR:15.636% C--
T4 AMP
D
Kills:160
Deaths:107
KDR:1.495
Accuracy:26.010% D
HSR:17.500% D
TX1 Repeater
C*
Kills:151
Deaths:140
KDR:1.079
Accuracy:27.262% C*
HSR:17.219% D-
NSX-P Tengu
B+
Kills:60
Deaths:22
KDR:2.727
Accuracy:43.322% B+
HSR:21.667% C
Kills:22,979
Deaths (as Infiltrator):5,820
Deaths (to Infiltrators):5,728
KDR:3.94828
Kill Difference:17,159
Playtime:547.401 hours
Usage:21%
Score:8.982m
Score/min:273
Accuracy (listed only):34.278%
HSR (listed only):39.900%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:994
Deaths:363
KDR:2.738
Accuracy:32.356% D*
HSR:3.018% C+
M3 Pounder HEG
D
Kills:881
Deaths:286
KDR:3.080
Accuracy:32.525% D**
HSR:2.384% D
MRC3 Mercy
D-
Kills:751
Deaths:239
KDR:3.142
Accuracy:15.697% D-
HSR:14.514% D**
M6 Onslaught
D*
Kills:654
Deaths:247
KDR:2.648
Accuracy:13.416% D*
HSR:11.621% F-
M1 Heavy Cycler
D-
Kills:330
Deaths:188
KDR:1.755
Accuracy:12.310% D-
HSR:13.636% D--
M1 Heavy Cycler
C--
Kills:195
Deaths:68
KDR:2.868
Accuracy:16.347% C--
HSR:12.821% F
MRC3 Mercy
D--
Kills:82
Deaths:16
KDR:5.125
Accuracy:14.536% D--
HSR:17.073% D--
NS-10 Burster
C
Kills:70
Deaths:55
KDR:1.273
Accuracy:28.379% C-
HSR:4.286% C
Kills:3,957
Deaths (as MAX Suit):731
Deaths (to MAX Suits):1,933
KDR:5.41313
Kill Difference:3,226
Playtime:92.511 hours
Usage:3%
Score:1.987m
Score/min:358
Accuracy (listed only):20.696%
HSR (listed only):9.919%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:2,246
V. Kills:63 N/A
Deaths:341
KDR:6.587
Accuracy:30.240% C
KPH:52.400 C
VKPH:1.500 D--
Hellfire Rocket Pods
B++
Kills:1,708
V. Kills:101 N/A
Deaths:141
KDR:12.114
Accuracy:58.458% B++
KPH:129.700 C++
VKPH:7.700 D--
M18 Needler
D--
Kills:140
V. Kills:136 102%
Deaths:276
KDR:0.507
Accuracy:27.178% D-
KPH:4.600 D--
VKPH:4.500 D--
Hornet Missiles
B
Kills:89
V. Kills:39 223%
Deaths:15
KDR:5.933
Accuracy:65.756% B
KPH:42.300 D
VKPH:18.500 D-
Kills:4,183 (2,386 + 0)
Deaths:773
KDR:5.411
VKDR:0.439
Vehicle Kills:339
Kill Difference:3,410
Playtime:88.430 hours
Usage:3%
Score:0.936m
Score/min:176
Piloting Accuracy:27.178%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:394
V. Kills:33 N/A
Deaths:66
KDR:5.970
Accuracy:36.996% D--
KPH:45.400 C--
VKPH:3.800 D*
C150 Dalton
D--
Kills:61
V. Kills:67 90%
Deaths:34
KDR:1.794
Accuracy:34.397% D
KPH:12.800 D*
VKPH:14 D--
Kills:455 (0 + 455)
Deaths:100
KDR:4.550
VKDR:1
Vehicle Kills:100
Kill Difference:355
Playtime:13.459 hours
Usage:1%
Score:0.166m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:34.397%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:2,332
V. Kills:152 N/A
Deaths:142
KDR:16.423
Accuracy:38.417% D**
KPH:51.200 D
VKPH:3.300 D*
C75 Viper
D
Kills:380
V. Kills:59 N/A
Deaths:94
KDR:4.043
Accuracy:32.193% D--
KPH:28.700 D
VKPH:4.500 D--
L100 Python AP
D
Kills:190
V. Kills:72 260%
Deaths:10
KDR:19
Accuracy:45.288% D**
KPH:32.200 D
VKPH:12.200 D**
Kills:2,902 (2,902 + 0)
Deaths:246
KDR:11.797
VKDR:1.150
Vehicle Kills:283
Kill Difference:2,656
Playtime:64.668 hours
Usage:2%
Score:0.669m
Score/min:172
Driving Accuracy:45.288%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:1,422
V. Kills:778 183%
Deaths:160
KDR:8.888
Accuracy:34.641% D**
KPH:30.300 D
VKPH:16.600 D
P2-120 HESH
C*
Kills:1,412
V. Kills:135 N/A
Deaths:40
KDR:35.300
Accuracy:37.340% D-
KPH:70.200 C*
VKPH:6.700 D
P2-120 HEAT
C+
Kills:844
V. Kills:250 336%
Deaths:117
KDR:7.214
Accuracy:33.789% D*
KPH:32.800 C+
VKPH:9.700 C-
E540 Halberd
C+
Kills:521
V. Kills:269 193%
Deaths:80
KDR:6.513
Accuracy:37.924% D--
KPH:27.800 C
VKPH:14.400 C+
MR11 Gatekeeper
C++
Kills:159
V. Kills:109 145%
Deaths:12
KDR:13.250
Accuracy:42.255% C+
KPH:27.500 C++
VKPH:18.800 C+
M12 Kobalt
C
Kills:95
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:12.078% D--
KPH:66 C
VKPH:2.100 D
Kills:4,453 (3,678 + 775)
Deaths:409
KDR:10.888
VKDR:3.775
Vehicle Kills:1,544
Kill Difference:4,044
Playtime:118.797 hours
Usage:4%
Score:2.024m
Score/min:284
Driving Accuracy:33.789%
Gunner Accuracy:12.078%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:5,784
V. Kills:146 N/A
Deaths:171
KDR:33.825
Accuracy:34.988% C--
KPH:175.300 B**
VKPH:4.400 D-
E540 Halberd-H
D
Kills:385
V. Kills:172 223%
Deaths:55
KDR:7
Accuracy:54.823% D
KPH:38.200 D
VKPH:17.100 D-
G20 Vulcan-H
C
Kills:265
V. Kills:207 127%
Deaths:89
KDR:2.978
Accuracy:47.255% C-
KPH:34.500 D
VKPH:26.900 C
M12 Kobalt-H
C
Kills:108
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:17.739% D--
KPH:124.900 C
VKPH:1.200 D**
MR11 Gatekeeper-H
C-
Kills:63
V. Kills:40 154%
Deaths:9
KDR:7
Accuracy:52.218% C-
KPH:28.900 D
VKPH:18.300 D*
Kills:6,605 (0 + 6,605)
Deaths:324
KDR:20.386
VKDR:1.747
Vehicle Kills:566
Kill Difference:6,281
Playtime:53.797 hours
Usage:2%
Score:1.350m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:52.218%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:597
V. Kills:66 N/A
Deaths:30
KDR:19.900
Accuracy:25.497% F
KPH:57.700 C++
VKPH:6.400 D-
M40 Fury
B+
Kills:308
V. Kills:23 N/A
Deaths:18
KDR:17.111
Accuracy:25.283% F
KPH:77.500 B+
VKPH:5.800 D--
M12 Kobalt
C--
Kills:195
V. Kills:3 N/A
Deaths:6
KDR:32.500
Accuracy:16.010% D-
KPH:62.200 C--
VKPH:1 D*
M12 Kobalt
C
Kills:158
V. Kills:6 N/A
Deaths:6
KDR:26.333
Accuracy:15.467% D
KPH:74.900 C
VKPH:2.800 C-
M20 Basilisk
C+
Kills:139
V. Kills:59 232%
Deaths:26
KDR:5.346
Accuracy:36.558% D
KPH:19.400 C
VKPH:8.200 C+
M60-G Bulldog
D
Kills:91
V. Kills:14 N/A
Deaths:22
KDR:4.136
Accuracy:22.590% F
KPH:27.200 D
VKPH:4.200 D
M20 Basilisk
D--
Kills:58
V. Kills:24 232%
Deaths:14
KDR:4.143
Accuracy:33.774% D--
KPH:12.400 D--
VKPH:5.200 D--
Kills:1,546 (0 + 1,546)
Deaths:122
KDR:12.672
VKDR:1.598
Vehicle Kills:195
Kill Difference:1,424
Playtime:34.736 hours
Usage:1%
Score:0.503m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:33.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:63
V. Kills:3 N/A
Deaths:44
KDR:1.432
Accuracy:26.939% F--
KPH:22.500 C
VKPH:1.100 D
Kills:63 (63 + 0)
Deaths:44
KDR:1.432
VKDR:0.068
Vehicle Kills:3
Kill Difference:19
Playtime:2.804 hours
Usage:0%
Score:0.013m
Score/min:78
Driving Accuracy:26.939%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 9,0779,0354,6971.924B**0.9927.134%B+13.857%D--30.3C+N/A89298.5h10.4B+38.4B+
TSAR-42 8,5488,5371,4226.004B+3.0939.145%C--74.124%C*49.5CN/A126172.5h1.8B+4.7C*
P525 Marauder-H 5,9305,78417133.825B**30.9134.988%C--1.037%B+175.3B**4.4D-47133h5.2B++14.9B+
M77-B 4,2964,2921,1983.583B+0.6739.577%C+75.955%C40.3C+N/A120106.6h1.8B*4.6B+
LC3 Jaguar 2,9272,9161,8701.559C+1.3525.507%C12.38%F35.6CN/A10881.8h10.7C++42C*
NS-15M2 2,7792,7667593.644C**0.7327.909%C++19.089%D*46.5C--N/A13259.5h10.2B+36.4C**
T9 CARV 2,3512,3421,3181.777C+1.1321.975%C15.841%D*35.2C-N/A12866.5h9.9B++45C**
L100 Python HESH 2,4842,33214216.423C+13.5138.417%D**2.015%B++51.3D3.3D*16045.5h2.9C++7.5C-
M14 Banshee 2,3092,2463416.587C3.6830.24%C1.202%B++52.5C1.5D--15442.8h12.1B++39.9B+
C-4 2,5422,2339702.302C**0.6129.156%C++N/A132.1B18.3D-78416.9h1B*3.6B+
T7 Mini-Chaingun 2,1452,1361,2831.665C**1.2517.938%C8.567%D*46.3CN/A14946.1h11B+61.1B+
Claymore 1,8491,8493225.742C2.8331.314%CN/A94.3D--N/A24819.6h1.1B*3.6C*
MSW-R 1,7841,7725713.103C++0.1926.511%C+15.914%D**48.8CN/A18936.3h9.5B++35.7B+
Hellfire Rocket Pods 1,8091,70814112.113C++9.2058.458%B++1.347%B*129.4C++7.7D--43613.2h11C++18.8B
Bighorn .50M 1,6981,69515111.225A8.3139.028%D*84.012%B++67B+N/A19225.3h1.6B*4C*
T5 AMC 1,5131,5025912.541A++0.3728.461%B+14.714%D*53.1B++N/A16128.3h10.5B**36.8B++
Frag Grenade 1,4681,44811448N/A1,445.0956.65%B**N/A689.5C**9.5C-23622.1h3B5.2B++
LC2 Lynx 1,4481,4457451.94C**0.9726.307%C+15.848%D*47.1C+N/A16630.7h11.3B+43B+
P2-120 AP 2,2001,4221608.888C+5.9834.641%D**3.165%B30.3D16.6D33647h7C20.3D*
P2-120 HESH 1,5471,4124035.3B*32.3937.34%D-1.7%A++70.2C*6.7D23920.1h4B10.8C+
Sticky Grenade 1,4121,40511405N/A1,402.0965.803%A+N/A1756.3A+8.8D58720.8h1.2B*1.9B++
MKV Suppressed 1,3661,3659381.455C+1.4627.113%C8.205%F37.6CN/A11036.3h11.3B41.6C**
TMG-50 1,3641,3573613.759A0.8525.912%C++19.234%D--45.5CN/A14029.8h8.3B+32B+
T32 Bull 1,2991,2923623.569B**0.6628.506%C**16.177%D**57.9C+N/A14222.3h9.8B++34.5B+
SMG-46 Armistice 1,2541,2535122.447B**0.4627.707%C+13.488%D42C+N/A11929.8h11.2B++40.6B
ASP-30 Grounder 1,5011,2279091.35C**1.5656.725%D*6.52%A*24.6C+5.5C12849.9h4.6A8.1B*
TRAC-5 S 1,2341,2278641.42C*1.4925.529%C+12.795%D25.7C+N/A8047.8h10.8C*42.3C**
TAR 1,2281,2259091.348C+1.5622.31%D-9.551%F-25.8DN/A8347.4h11.4C**51.2C+
Cycler TRV 1,2051,1955572.145C*0.7722.956%D11.548%D**40.2CN/A13229.7h10.9B+47.3C+
T1 Cycler 1,1911,1856631.787C++1.1223.881%C14.177%D**26.5C--N/A9344.7h11.4B+47.6C*
TORQ-9 1,1801,1773663.216B*0.3026.574%C+18.012%D*42.6CN/A10927.6h11.7B++43.9B
SABR-13 1,1751,1719761.2C1.7123.146%D*18.104%D*20.2D--N/A5858h10.9C+46.9C--
RAMS .50M 1,1711,1681269.27A+6.3637.398%D82.706%B+54.8B++N/A17921.3h1.6B*4.3B+
99SV 1,1621,1612145.425A*2.5133.329%C35.056%C+56.6B++N/A15620.5h4B++11.9B+
KSR-35 1,1611,1602554.549B+1.6433.669%D26.638%D52.3CN/A18222.2h4.3C+12.7C
ML-7 1,2661,0901,0681.021C+1.8950.963%D*4.037%B**31.7C++5.1D-20034.4h3.7B*7.3B++
M3 Pounder HEG 1,1539943632.738C*0.1732.356%D*3.018%C+22C+3.5C11945.2h17C+52.4C-
T16 Rhino 9429412064.568A++1.6627.509%B+24.973%C+47.5C+N/A13119.8h9.8B*35.6B++
Tank Mine 1,4359212593.556C++0.6424.084%D--N/A98C-54.7C-9549.4h1.5B++6.1C-
M3 Pounder HEG 1,0088812863.08B0.1732.525%D**2.384%D22.2C3.2D11339.6h18.3C56.3D
T9A "Butcher" 8598522303.704B+0.7927.481%C++21.127%D*57.2DN/A15614.9h9.5B++34.5B+
P2-120 HEAT 1,0948441177.214C+4.3033.789%D*3.555%B32.8C+9.7C-23225.7h6.8C+20.2D
HC1 Cougar 8117993922.038B+0.8728.458%C*21.527%D30.4C--N/A9226.3h10B35.2B
TRAC-Shot 7937904541.74C++1.1726.479%C+11.266%D**35.6CN/A10422.2h10.5C*39.5C*
NS Baron G5 7697653792.018B**0.8956.989%B**8.235%D**45.5C+N/A12516.8h3.2B**5.7C++
MRC3 Mercy 7577512393.142C++0.2315.697%D-14.514%D**33.5CN/A11522.4h17.7C++113C
NS-44 Commissioner 7016963661.902B+1.0142.438%C**15.086%D*47.3C+N/A13914.7h3.6C+8.4C*
M6 Onslaught 6596542472.648C+0.2613.416%D*11.621%F-30.4DN/A10521.5h19.3C--143.8D
NSX Daimyo 606606847.214B*4.3038.317%D-95.215%C*61.2CN/A1789.9h2.3C++5.9C+
M40 Fury 6635973019.9B+16.9925.497%FN/A58C++6.4D-30210.3h8.7B*34.2C++
T1A Unity 5295271633.233B**0.3223.493%D--12.903%F41.2C-N/A9712.8h10.7B+45.5C+
E540 Halberd 790521806.513C3.6037.924%D--4.031%B+27.9C14.4C+26518.7h5.8C15.3D
Anti-Vehicle Grenade 5465021502N/A499.0967.328%A++N/A717.1A62.9C-31250.7h3.4B**5B**
MG-C1 Kindred 4764731503.153A+0.2428.266%C+21.987%C--54.4C+N/A1608.7h9.1B+32.3B
NS Decimator 5044322132.028C**0.8859.359%C2.083%C++40C6.7D*24810.8h4.2C+7C+
NS-45 Pilot 4064001712.339B+0.5730.67%C--16%F59.7CN/A1726.7h6C**19.7C++
TAS-16 Blackjack 3953942561.539C+1.3756.687%D9.898%D--35.5DN/A11011.1h2.8D-4.9C-
L105 Zephyr 427394665.97D3.0636.996%D--N/A45.3C--3.8D*1908.7h6C++16.3C
E540 Halberd-H 557385557D4.0954.823%D1.558%C+38.1D17D-25910.1h7C12.8D
C75 Viper 439380944.043C-1.1332.193%D--1.579%B+28.6D4.4D--16713.3h12.4C+38.5C
MANA Anti-Personnel Turret 3573511452.421N/A0.4915.049%UN/A3510U60U7970900.1h19.6T*130.2T*
NS-11C 3543491133.088B**0.1829.934%B+16.619%D34.2CN/A13210.2h11.2B+37.3B+
MANA Anti-Vehicle Turret 5353492501.396C1.5251.031%C--3.725%C+28.1D15D--30112.4h9.2C++18.1C+
M1 Heavy Cycler 3313301881.755C+1.1612.31%D-13.636%D--24.8C+N/A9713.3h14.5B++117.5C++
M40 Fury 3313081817.111B+14.2025.283%FN/A77B+5.8D--4254h7.3B*29B+
NS-61 Emissary 2762751142.412A++0.5029.189%C+15.636%C--68.8B**N/A1704h10.2C**35.1B+
G20 Vulcan-H 472265892.978C-0.0747.255%C-3.396%B+34.4D-26.9C4457.7h114.6D242.5D
Spear Anti-Vehicle Phalanx Turret 3962632510.52C++7.6137.085%D*2.662%D33.7D17.1D-2917.8h8.4C+22.5C--
C-4 ARX 287260693.768B++0.8631.28%B++N/A162.5B+16.9D--5601.6h1B+3.2B+
M1 Heavy Cycler 198195682.868B+0.0416.347%C--12.821%F38.2C+N/A1095.1h13.5B+82.6C*
M12 Kobalt 198195632.5C*29.5916.01%D-16.923%C-62.9C-1D*2153.1h14B++87.3C++
L100 Python AP 2621901019B++16.0945.288%D**2.632%C**32.2D12.2D**2805.9h6.1C13.5D-
TRAC-5 Burst 184184394.718B*1.8128.341%C+17.935%D*49.7CN/A1523.7h11.4C+40.4C++
NSX-P Tanto 173173533.264A+0.3532.437%B+27.168%C69.2B+N/A1712.5h10.6C**32.7B+
T4 AMP 1611601071.495C**1.4226.01%D17.5%D42.1C+N/A1293.8h11.5B++44.3C*
MR11 Gatekeeper 2681591213.25B+10.3442.255%C+N/A27.4C++18.8C+3405.8h52.3C123.9C+
M9 SKEP Launcher 188159493.245M++0.3365.67%D1.258%D38.8C++7.1C3154.1h4.3A6.5A
M12 Kobalt 164158626.333C++23.4215.467%D17.089%C--75.2C2.9C2782.1h15.6C++100.8C+
TX1 Repeater 1511511401.079C++1.8327.262%C*17.219%D-24.8C--N/A1186.1h12.3C++44.9C*
NSX Naginata 152149552.709B+0.2024.321%C20.805%D*40.3DN/A1043.7h10.9C+44.7C++
M18 Needler 2761402760.507D2.4027.178%D-N/A4.6D--4.5D--7730.3h184.2D677.8D
NSX Tanto 141140602.333B++0.5830.228%C++26.429%C46.7C+N/A1193h10.9B+36B+
M20 Basilisk 198139265.346C+2.4336.558%D1.439%F-19.3C-8.2C+1597.2h86.5C+236.6C+
T2 Striker 249135951.421B**1.4949.414%C1.481%B++12.5C10.6C17910.8h56.2D**113.7D*
M12 Kobalt-H 1091081108S105.0917.739%D--27.778%A++120C1.1D**3320.9h12.5B+70.3C+
M12 Kobalt 9895195S92.0912.078%D--7.368%F67.9C2.1D1721.4h14.8C++122.2C--
FA1 Barrage 9292901.022C+1.8942.895%C+9.783%D*23.6DN/A1783.9h5.3D12.5C
M60-G Bulldog 10591224.136C-1.2222.59%F2.198%C27.6D4.2D1523.3h6.1C**26.9D
Hornet Missiles 12889155.933C3.0265.756%B2.247%B**42.4D18.6D-4282.1h9.7C++14.8C*
MRC3 Mercy 8482165.125B+2.2114.536%D--17.073%D--39C+1C*2442.1h17.1C*117.9C
TRS-12 Uppercut 8181392.077B+0.8364.151%C*13.58%C62.3C++N/A2211.3h1.7B**2.6B+
NS-10 Burster 12870551.273C+1.6428.379%C-4.286%C6.3C++5.2B*10811.1h137.2B+483.6C*
Hunter QCX 7069371.865A1.0525%D*26.087%C**27.6B++N/A852.5h4B+16.2C++
NS Annihilator 122681220.557D2.3578.183%DN/A9.9C-7.8D1686.9h12.9D16.5D
MR11 Gatekeeper-H 1036397C4.0952.218%C-1.587%B28.6D18.2D*3012.2h67.1D128.5D
M40 Fury-F 6663441.432C+1.4826.939%F--N/A22.5C1.1D782.8h5.1B**19C**
Auraxium Chainblade 666210,8030.006D2.9111.58%D**8.065%C*0.1C-N/A0862.3h3.5F--30.2F
C150 Dalton 12861341.794D*1.1234.397%DN/A12.7D*14D--2344.8h8.7F*25.2T*
NSX-P Tengu 6060222.727B++0.1843.322%B+21.667%C66.7C+N/A2020.9h10.2C**23.6B+
M20 Basilisk 8258144.143C1.2333.774%D--8.621%B**12.3D--5.1D*1414.7h108.4C-321.1D-
M60-A Bulldog 5956192.947D0.0420.412%F-3.571%M*17D*N/A1023.3h7.3F35.5T*
Chainblade 605420,4120.003D2.9120.664%D5.556%C+0.1DN/A01022.3h5.6F--27.3D**
M60-A Bulldog 5651114.636C1.7226.345%F--3.922%A15.9D-1.6D-693.2h5.7C++21.5D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit520847,55075h
Nanite Revive Grenade01,5850.4h
Anti-Vehicle MANA Turret181,8513.4h
Medical Applicator753347,75024.8h
Spawn Beacon97321.5h
M20 Basilisk0500h
Motion Spotter1612,6616.8h
Ammunition Package152,8351.7h
Recon Detection Device10316,48229.9h
Shield Recharging Field161,4210.9h
Medical Kit3976,3489.5h
Anti-Infantry MANA Turret188311.8h
Soldier Soaker0800h
Nano-Repair Grenade0830h
MG-S1 Jackal0920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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