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General Dreadnaught CapitanSoldierGuy[ONNT] CapitanSoldierGuy
TR BR 99

KDR: 2.19

Score: 51.2m

Last Seen: Sep 14th, 2019 7:14 AM
- OFFLINE - 67.8 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt - Outfit Officer of ONNU the 4th faction[ONNT] ONNU the 4th faction
TR outfit on Cobalt

Members: 19
Level Progress (to 100): 29%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TMG-50 T7 Mini-Chaingun T9A "Butcher" T2 Striker T16 Rhino NS-15M2 T9 CARV-S T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 1529TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.253%16.584%35229118538,3922.19057-0.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.859%0.023C+-0.651D-1.432D**HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.273C*11.50.193C++42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.458%0.585%28112131719971710.17151499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.044B**-0.914D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.10.332C**51.80.039C+57.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.752%2.192%169212121,642185711880.883746138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.32%1.346A-0.224C-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.631B+7.80.377C**6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.248%2.47%444912054,575163122582.80331203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.85%0.837B++-0.498D-0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.1-0.106C+59.8-0.499D72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.527%66.708%44421212811154960.523226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.635%0.114C+-0.008C+0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.269C*2.60.187C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.598%12.74%444412105,1491323373.89191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.779%0.417B-0.38C-0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.509B+30.38C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ONNU the 4th faction[ONNT] ONNU the 4th faction
TR outfit on Cobalt

Members: 19
51.2m301.9%265 (15.9k)204 (12.2k)2.1857275,22634,4172.5959899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214622622.029%12.021%26507:1825

16% Engineer59% Heavy Assault14% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 9:44 AMJun 19th, 2019 7:19 PMSep 15th, 2019 9:02 AM (2d) (PST)Sep 14th, 2019 4:20 AM (3d) (PST)Sep 14th, 2019 3:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
405953100.3000.1370.0361.0580.050389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2745,68318,591188263312,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4172.3h/173.8d 14,120 9,043 31,034 264.8k 3,953 12,317 12,467 101.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:4,559
Deaths:2,063
KDR:2.210
Accuracy:21.552% C+
HSR:19.544% D
T9A "Butcher"
D*
Kills:4,238
Deaths:1,715
KDR:2.471
Accuracy:18.968% D*
HSR:15.786% F
T16 Rhino
C
Kills:3,006
Deaths:1,905
KDR:1.578
Accuracy:18.936% C
HSR:16.800% D-
NS-15M2
C+
Kills:2,890
Deaths:1,371
KDR:2.108
Accuracy:23.940% C+
HSR:17.440% D--
T9 CARV-S
D
Kills:2,613
Deaths:1,356
KDR:1.927
Accuracy:18.487% D
HSR:16.188% D*
T32 Bull
D
Kills:2,508
Deaths:1,105
KDR:2.270
Accuracy:18.842% D--
HSR:19.498% D
MSW-R
C**
Kills:1,589
Deaths:715
KDR:2.222
Accuracy:24.319% C**
HSR:14.915% D*
NSX Naginata
C-
Kills:1,374
Deaths:628
KDR:2.188
Accuracy:19.980% C-
HSR:19.432% D*
T9 CARV
D
Kills:1,191
Deaths:877
KDR:1.358
Accuracy:16.594% D
HSR:17.716% D-
NSX-P Naginata
D
Kills:246
Deaths:98
KDR:2.510
Accuracy:17.884% D--
HSR:23.984% D
Kills:24,214
Deaths (as Heavy Assault):11,833
Deaths (to Heavy Assaults):10,371
KDR:2.04631
Kill Difference:12,381
Playtime:2,448.686 hours
Usage:59%
Score:28.279m
Score/min:192
Accuracy (listed only):19.950%
HSR (listed only):18.130%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B++
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B++
HSR:12.694% C--
NS-11C
C**
Kills:1,359
Deaths:933
KDR:1.457
Accuracy:25.436% C**
HSR:15.673% D
T5 AMC
C+
Kills:1,359
Deaths:904
KDR:1.503
Accuracy:23.644% C+
HSR:14.717% D--
TRAC-Shot
D-
Kills:1,336
Deaths:550
KDR:2.429
Accuracy:21.917% D-
HSR:14.072% D-
HC1 Cougar
D
Kills:1,238
Deaths:718
KDR:1.724
Accuracy:20.517% D
HSR:15.267% D*
AS16 NightHawk
C+
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:38.734% C+
HSR:12.879% C-
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
LC3 Jaguar
C
Kills:1,158
Deaths:571
KDR:2.028
Accuracy:22.521% C
HSR:14.249% D--
TRAC-5
C++
Kills:1,149
Deaths:887
KDR:1.295
Accuracy:22.388% C++
HSR:13.403% D--
NSX-P Tanto
C
Kills:976
Deaths:364
KDR:2.681
Accuracy:23.982% C
HSR:17.111% D*
TAS-16 Blackjack
C**
Kills:786
Deaths:314
KDR:2.503
Accuracy:63.507% C**
HSR:12.214% D
NS Baron G5
D
Kills:524
Deaths:244
KDR:2.148
Accuracy:38.238% D
HSR:10.496% D-
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.776% B++
HSR:10.817% D-
PS1-AV Suppressor
D*
Kills:306
Deaths:135
KDR:2.267
Accuracy:19.898% F-
HSR:13.399% D*
Kills:14,970
Deaths (as Light Assault):7,596
Deaths (to Light Assaults):5,822
KDR:1.97077
Kill Difference:7,374
Playtime:589.619 hours
Usage:14%
Score:7.653m
Score/min:216
Accuracy (listed only):32.405%
HSR (listed only):13.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B++
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B++
HSR:12.694% C--
NS-11C
C**
Kills:1,359
Deaths:933
KDR:1.457
Accuracy:25.436% C**
HSR:15.673% D
T5 AMC
C+
Kills:1,359
Deaths:904
KDR:1.503
Accuracy:23.644% C+
HSR:14.717% D--
TRAC-Shot
D-
Kills:1,336
Deaths:550
KDR:2.429
Accuracy:21.917% D-
HSR:14.072% D-
HC1 Cougar
D
Kills:1,238
Deaths:718
KDR:1.724
Accuracy:20.517% D
HSR:15.267% D*
AS16 NightHawk
C+
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:38.734% C+
HSR:12.879% C-
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
LC3 Jaguar
C
Kills:1,158
Deaths:571
KDR:2.028
Accuracy:22.521% C
HSR:14.249% D--
TRAC-5
C++
Kills:1,149
Deaths:887
KDR:1.295
Accuracy:22.388% C++
HSR:13.403% D--
NSX-P Tanto
C
Kills:976
Deaths:364
KDR:2.681
Accuracy:23.982% C
HSR:17.111% D*
TAS-16 Blackjack
C**
Kills:786
Deaths:314
KDR:2.503
Accuracy:63.507% C**
HSR:12.214% D
MG-HBR1 Dragoon
C+
Kills:722
Deaths:212
KDR:3.406
Accuracy:26.459% D--
HSR:27.562% C+
NS Baron G5
D
Kills:524
Deaths:244
KDR:2.148
Accuracy:38.238% D
HSR:10.496% D-
AMR-66
D--
Kills:124
Deaths:51
KDR:2.431
Accuracy:20.917% D--
HSR:14.516% D**
Kills:15,094
Deaths (as Engineer):7,480
Deaths (to Engineers):6,896
KDR:2.01791
Kill Difference:7,614
Playtime:674.467 hours
Usage:16%
Score:9.608m
Score/min:237
Accuracy (listed only):32.384%
HSR (listed only):14.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
C
Kills:1,153
Deaths:641
KDR:1.799
Accuracy:24.889% C
HSR:14.050% D-
NS-61 Emissary
C-
Kills:849
Deaths:478
KDR:1.776
Accuracy:25.148% C-
HSR:12.839% D
RAMS .50M
C+
Kills:612
Deaths:154
KDR:3.974
Accuracy:38.007% C+
HSR:68.137% D**
SOAS-20
C++
Kills:514
Deaths:310
KDR:1.658
Accuracy:28.254% C++
HSR:13.813% D*
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.776% B++
HSR:10.817% D-
NS-44 Commissioner
C*
Kills:385
Deaths:254
KDR:1.516
Accuracy:37.959% C*
HSR:13.507% D*
PS1-AV Suppressor
D*
Kills:306
Deaths:135
KDR:2.267
Accuracy:19.898% F-
HSR:13.399% D*
TSAR-42
D
Kills:199
Deaths:95
KDR:2.095
Accuracy:30.554% D*
HSR:62.312% D
TX2 Emperor
C
Kills:160
Deaths:114
KDR:1.404
Accuracy:26.168% C
HSR:18.750% C
NS-AM7 Archer
C+
Kills:137
Deaths:149
KDR:0.919
Accuracy:58.298% C+
HSR:8.759% D--
Kills:4,731
Deaths (as Infiltrator):2,574
Deaths (to Infiltrators):4,835
KDR:1.838
Kill Difference:2,157
Playtime:151.292 hours
Usage:4%
Score:1.523m
Score/min:168
Accuracy (listed only):31.695%
HSR (listed only):23.638%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B++
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B++
HSR:12.694% C--
AS16 NightHawk
C+
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:38.734% C+
HSR:12.879% C-
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
TAS-16 Blackjack
C**
Kills:786
Deaths:314
KDR:2.503
Accuracy:63.507% C**
HSR:12.214% D
NS Baron G5
D
Kills:524
Deaths:244
KDR:2.148
Accuracy:38.238% D
HSR:10.496% D-
TORQ-9
D--
Kills:453
Deaths:300
KDR:1.510
Accuracy:19.945% D--
HSR:17.219% D--
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.776% B++
HSR:10.817% D-
NS-11A
C**
Kills:345
Deaths:228
KDR:1.513
Accuracy:25.731% C**
HSR:11.015% D**
PS1-AV Suppressor
D*
Kills:306
Deaths:135
KDR:2.267
Accuracy:19.898% F-
HSR:13.399% D*
T1 Cycler
C++
Kills:285
Deaths:233
KDR:1.223
Accuracy:22.935% C++
HSR:14.035% D*
Kills:7,478
Deaths (as Combat Medic):3,430
Deaths (to Combat Medics):3,194
KDR:2.18017
Kill Difference:4,048
Playtime:94.894 hours
Usage:2%
Score:1.349m
Score/min:237
Accuracy (listed only):36.188%
HSR (listed only):12.780%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,402
Deaths:525
KDR:2.670
Accuracy:16.473% C+
HSR:16.904% D
MRC3 Mercy
C
Kills:770
Deaths:244
KDR:3.156
Accuracy:14.891% C
HSR:17.792% D
NS-10 Burster
B++
Kills:660
Deaths:457
KDR:1.444
Accuracy:25.596% C-
HSR:8.636% B++
MR1 Fracture
B**
Kills:426
Deaths:275
KDR:1.549
Accuracy:45.523% B**
HSR:2.113% D-
M1 Heavy Cycler
B
Kills:374
Deaths:290
KDR:1.290
Accuracy:15.659% B
HSR:18.449% C++
NS-10 Burster
C--
Kills:324
Deaths:58
KDR:5.586
Accuracy:25.828% C--
HSR:2.160% D--
NS-20 Gorgon
C+
Kills:258
Deaths:95
KDR:2.716
Accuracy:21.165% D
HSR:18.992% C+
NS-20 Gorgon
C+
Kills:251
Deaths:95
KDR:2.642
Accuracy:21.362% D
HSR:18.327% C+
MR1 Fracture
B*
Kills:248
Deaths:119
KDR:2.084
Accuracy:44.600% B*
HSR:0.806% D**
Kills:4,713
Deaths (as MAX Suit):1,079
Deaths (to MAX Suits):1,646
KDR:4.36793
Kill Difference:3,634
Playtime:191.462 hours
Usage:5%
Score:2.769m
Score/min:241
Accuracy (listed only):25.677%
HSR (listed only):11.576%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:171
V. Kills:89 190%
Deaths:31
KDR:5.516
Accuracy:47.458% C+
KPH:55.800 C
VKPH:29 A+
M18 Rotary
C+
Kills:84
V. Kills:80 104%
Deaths:274
KDR:0.307
Accuracy:31.170% C+
KPH:2.400 D--
VKPH:2.300 D--
Kills:255 (84 + 0)
Deaths:305
KDR:0.836
VKDR:0.554
Vehicle Kills:169
Kill Difference:50
Playtime:37.495 hours
Usage:1%
Score:0.193m
Score/min:86
Piloting Accuracy:31.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:86
V. Kills:50 169%
Deaths:34
KDR:2.529
Accuracy:45.478% B++
KPH:19.400 D
VKPH:11.300 B++
Kills:86 (86 + 0)
Deaths:34
KDR:2.529
VKDR:1.471
Vehicle Kills:50
Kill Difference:52
Playtime:4.426 hours
Usage:0%
Score:0.090m
Score/min:341
Driving Accuracy:45.478%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:1,256
V. Kills:881 142%
Deaths:176
KDR:7.136
Accuracy:56.599% B**
KPH:26.900 C
VKPH:18.900 C**
P2-120 HEAT
B**
Kills:386
V. Kills:238 162%
Deaths:101
KDR:3.822
Accuracy:50.038% B*
KPH:22.700 C
VKPH:14 B**
E540 Halberd
C++
Kills:109
V. Kills:57 188%
Deaths:11
KDR:9.909
Accuracy:45.521% B+
KPH:26.400 C+
VKPH:13.800 C++
G30 Vulcan
B+
Kills:89
V. Kills:69 127%
Deaths:26
KDR:3.423
Accuracy:31.024% C++
KPH:21.600 C+
VKPH:16.800 B+
Kills:1,840 (1,642 + 198)
Deaths:314
KDR:5.860
VKDR:3.965
Vehicle Kills:1,245
Kill Difference:1,526
Playtime:71.890 hours
Usage:2%
Score:1.210m
Score/min:281
Driving Accuracy:50.038%
Gunner Accuracy:31.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:1,914
V. Kills:1,553 123%
Deaths:405
KDR:4.726
Accuracy:49.452% C*
KPH:45.400 C++
VKPH:36.800 B*
P525 Marauder-H
B+
Kills:1,427
V. Kills:62 N/A
Deaths:116
KDR:12.302
Accuracy:36.924% C++
KPH:123.900 B+
VKPH:5.400 C
MR11 Gatekeeper-H
B++
Kills:84
V. Kills:100 83%
Deaths:26
KDR:3.231
Accuracy:60.791% B*
KPH:29.400 C+
VKPH:35 B++
Kills:3,425 (0 + 3,425)
Deaths:547
KDR:6.261
VKDR:3.135
Vehicle Kills:1,715
Kill Difference:2,878
Playtime:56.561 hours
Usage:1%
Score:1.504m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:60.791%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:668
V. Kills:183 363%
Deaths:76
KDR:8.789
Accuracy:42.682% B*
KPH:32.400 C--
VKPH:8.900 C+
G30 Walker
C*
Kills:102
V. Kills:94 107%
Deaths:20
KDR:5.100
Accuracy:33.883% B+
KPH:12.900 C--
VKPH:11.900 C*
M20 Basilisk
C
Kills:92
V. Kills:36 249%
Deaths:21
KDR:4.381
Accuracy:38.071% C+
KPH:17.600 C
VKPH:6.900 C
M40 Fury
B+
Kills:88
V. Kills:41 210%
Deaths:19
KDR:4.632
Accuracy:39.046% B
KPH:32.100 D-
VKPH:14.900 B+
M20 Basilisk
C*
Kills:86
V. Kills:34 246%
Deaths:9
KDR:9.556
Accuracy:41.169% C*
KPH:20.400 C+
VKPH:8 C
Kills:1,036 (0 + 1,036)
Deaths:145
KDR:7.145
VKDR:2.676
Vehicle Kills:388
Kill Difference:891
Playtime:40.693 hours
Usage:1%
Score:0.460m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:41.169%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:976
V. Kills:399 244%
Deaths:44
KDR:22.182
Accuracy:60.570% B++
KPH:93.900 A
VKPH:38.400 A+
M20 Wyvern
A+
Kills:725
V. Kills:395 183%
Deaths:51
KDR:14.216
Accuracy:47.138% B**
KPH:45.500 A+
VKPH:24.800 A
CAS 14-E
A
Kills:234
V. Kills:36 N/A
Deaths:7
KDR:33.429
Accuracy:36.253% C**
KPH:69.400 C++
VKPH:10.700 A
Pelter Rocket Pod
D
Kills:56
V. Kills:25 215%
Deaths:10
KDR:5.600
Accuracy:49.633% C+
KPH:31.300 D--
VKPH:14 D
Kills:1,991 (0 + 1,991)
Deaths:112
KDR:17.777
VKDR:7.634
Vehicle Kills:855
Kill Difference:1,879
Playtime:31.506 hours
Usage:1%
Score:1.111m
Score/min:588
Piloting Accuracy:N/A%
Gunner Accuracy:49.633%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 4,5924,5592,0632.21B**0.0221.552%C+19.544%D21.1DN/A56216h10B+46.4B+
T7 Mini-Chaingun 4,3924,3002,3891.8B*0.3920.548%B++10.837%D31.7C+N/A103135.6h13.5B+65.9B+
T9A "Butcher" 4,3204,2381,7152.471B0.2918.968%D*15.786%F11.4D**N/A36371h12C63.1D
T2 Striker 5,6923,1441,4662.145M**0.0449.307%CN/A19.3B++15.7B+233162.5h29.1B*59.1B++
T16 Rhino 3,0343,0061,9051.578B+0.6118.936%C16.8%D-26.3CN/A77114.4h12.2B+64.6C*
NS-15M2 2,9062,8901,3712.108B0.0823.94%C+17.44%D--23.8DN/A86121.3h11.4B+47.5B
T9 CARV-S 2,6422,6131,3561.927B+0.2618.487%D16.188%D*19.7D-N/A53132.9h11.4B+61.8C++
T32 Bull 2,5412,5081,1052.27B++0.0818.842%D--19.498%D14.3D--N/A41175h12C**63.7C+
C-4 3,3622,0205283.826A++1.6420.994%D-N/A87.4C++58.1A*84123.1h1.4C*6.4C+
TRS-12 Uppercut 2,0102,0016692.991A++0.8167.003%B++12.694%C--30.5CN/A7965.5h2.5C*3.7B+
G20 Vulcan-H 3,4671,9144054.726C**2.5449.452%C*3.919%B++45.4C++36.8B*46942.2h106.3C+214.9C++
MSW-R 1,6001,5897152.222C++0.0424.319%C**14.915%D*34.1C+N/A12446.6h10.9B+44.8B+
P525 Marauder-H 1,4891,42711612.302C+10.1236.924%C++N/A124.1B+5.4C34011.5h5.2B++14B++
MRC3 Mercy 1,4421,4025252.67C**0.4816.473%C+16.904%D24.2CN/A7358h18.7C**113.7C**
NSX Naginata 1,4091,3746282.188B*0.0019.98%C-19.432%D*16.1D--N/A5785.1h11.6C**58.1C++
NS-11C 1,3871,3599331.457B+0.7325.436%C**15.673%D18.2CN/A5874.8h13.1B+51.4B+
T5 AMC 1,3781,3599041.503B+0.6823.644%C+14.717%D--19.4CN/A7169.9h12.8B+54.3B+
TRAC-Shot 1,3691,3365502.429B*0.2421.917%D-14.072%D-13.7D--N/A3797.5h9.8B++44.7C*
P2-120 AP 2,1371,2561767.136C++4.9556.599%B**2.389%C26.9C18.9C**27046.7h7.6C+13.5B+
HC1 Cougar 1,2471,2387181.724B++0.4620.517%D15.267%D*14.9DN/A4183.1h9.8B*47.9C**
T9 CARV 1,2121,1918771.358C++0.8316.594%D17.716%D-20.2C-N/A9559.1h12.8B+77.4C++
AS16 NightHawk 1,2001,1885502.16B*0.0338.734%C+12.879%C-20.6DN/A5257.6h3.8B++9.8B+
FA1 Barrage 1,1821,1745132.288B**0.1038.113%C13.032%C--27.8C+N/A7942.2h3.8B*10.1B+
LC3 Jaguar 1,1721,1585712.028B+0.1622.521%C14.249%D--19.4C-N/A5759.8h10.7B+47.4B+
T4 AMP 1,1651,1536411.799B*0.3924.889%C14.05%D-42.7B+N/A13527h11.8B*47.2B+
TRAC-5 1,1781,1498871.295B++0.8922.388%C++13.403%D--12.5C-N/A5792.2h12.8B+57.1B+
NSX-P Tanto 9969763642.681A++0.5023.982%C17.111%D*14.1DN/A4069.3h11.8B++49.2B+
VLG Missile Launcher 1,3759764422.182B20.0060.57%B++N/A93.8A38.4A+72210.4h5.2B8.7B+
NS-61 Emissary 8588494781.776A0.4125.148%C-12.839%D23.9C+N/A7235.5h13.9C++55.1C++
ML-7 1,3897869540.824C*1.3663.211%B++1.781%D25C++19.1B*32331.5h8C-12.6C++
TAS-16 Blackjack 7947863142.503B**0.3263.507%C**12.214%D17.8D-N/A5844.2h2B*3.1B+
MRC3 Mercy 7837702443.156B+0.9714.891%C17.792%D26.1C+N/A7229.5h17.2B+115.3C*
M20 Wyvern 1,1207255114.216A++12.0347.138%B**1.517%D--45.6A+24.8A59515.9h63.1B+133.8B*
MG-HBR1 Dragoon 7357222123.406A*1.2226.459%D--27.562%C+7.3D*N/A1998.9h6.4B+24.2C+
M40 Fury 851668768.789C*6.6042.682%B*N/A32.4C--8.9C+16920.6h16.9C39.7C*
NS-10 Burster 8966604571.444B+0.7425.596%C-8.636%B++7.4B**2.6D4889.3h73.1A++285.6B**
RAMS .50M 6176121543.974C**1.7938.007%C+68.137%D**16.8DN/A5036.4h2.4C+6.4C+
NS Baron G5 5345242442.148A0.0438.238%D10.496%D-16.7D-N/A4831.4h4.4C**11.5C+
SOAS-20 5195143101.658C*0.5328.254%C++13.813%D*25.1C--N/A8320.5h10.9B+38.6B+
TORQ-9 4614533001.51C*0.6819.945%D--17.219%D--14.9D-N/A5430.4h14.9C++74.6C
MR1 Fracture 6704262751.549B**0.6445.523%B**2.113%D-9C+5.2C++7247.1h50.7C++111.4B+
PDW-16 Hailstorm 4204162441.705B*0.4827.776%B++10.817%D-19C-N/A6921.9h13.3B+47.7B+
Anti-Vehicle Grenade 6874081408N/A405.8159.601%B**N/A291.4C199.3A26601.4h7C--11.8C++
Tank Mine 747387864.5B**2.3152.916%A+N/A86C-80B++12564.5h3.2F-6C*
P2-120 HEAT 6243861013.822C1.6450.038%B*1.554%D-22.7C14B**25417h8.6C17.2C**
NS-44 Commissioner 3873852541.516B+0.6737.959%C*13.507%D*23.8CN/A8716.2h3.1B*8.2B++
M1 Heavy Cycler 3853742901.29C+0.9015.659%B18.449%C++22.8C++N/A9316.4h18.7C+119.3B
NS-11A 3503452281.513C++0.6725.731%C**11.015%D**22.1C-N/A7015.6h13.2C**51.5B+
Rocklet Rifle 7383441252.752M**0.5751.427%C+N/A41.4B**47.5A*5378.3h27.9B*54.3B++
NS-10 Burster 497324585.586S3.4025.828%C--2.16%D--5.3C++2.9D4360.7h112.5B**435.7B++
Auraxium Chainblade 3243067,7540.039C++2.1525.124%C5.556%C0.2DN/A11343.6h3.8F--15.1C
PS1-AV Suppressor 3133061352.267B0.0819.898%F-13.399%D*12.6D*N/A3624.2h17.5D**87.9F--
T1 Cycler 2892852331.223C*0.9622.935%C++14.035%D*19.9CN/A13514.3h13.9C**60.5B
NS-20 Gorgon 287258952.716A+0.5321.165%D18.992%C+14C-1.6C++4618.4h37.5C**177.2C*
NS-20 Gorgon 277251952.642B**0.4621.362%D18.327%C+13.6C-1.4C+4918.5h38.2B+179C*
MR1 Fracture 4082481192.084A*0.1044.6%B*N/A7.8C+5.1C*6831.6h67.1C-150.5C++
The Slasher 2562489,7340.025C--2.1631.818%C+6.855%C-0.3C-N/A1962.9h4.9T15.5C
NSX-P Naginata 249246982.51B*0.3217.884%D--23.984%D10.6D*N/A3223.2h14.7C-82.4D
CAS 14-E 270234733.429B++31.2436.253%C**2.137%C**68.8C+10.6B**2123.4h31.8C++87.8C*
TSAR-42 200199952.095C+0.0930.554%D*62.312%D14.9D--N/A8413.4h3D--9.9D*
Orbital Strike Uplink 2751831183N/A180.81860.377%UN/A183U92U14411h2.5T*0.3T*
Hellfire Rocket Pods 260171315.516C+3.3347.458%C+N/A55.2C28.7A+5953.1h51.8D*109.1D*
TX2 Emperor 1611601141.404B+0.7826.168%C18.75%C27.6C+N/A1175.8h8.9C**34C++
NS-AM7 Archer 2061371490.919B**1.2758.298%C+8.759%D--2.6D--1.3D-3652.7h21.8C+37.5C+
AMR-66 137124512.431A++0.2520.917%D--14.516%D**10.5D1.1A5711.8h11.3C--53.8D
Frag Grenade 1281241124N/A121.8139.776%DN/A310D10C*18640.4h4.9D12.2D
E540 Halberd 166109119.909B+7.7245.521%B+N/A26.6C+13.9C*2694.1h5.2B+11.4B++
MAX Punch 1041041,0870.096C+2.0921.471%FN/A0.6C-N/A2183.3h2.1C+9.8C--
G30 Walker 196102205.1C*2.9133.883%B+1.961%D--12.9C--11.9C*1877.9h224.3C+661.9C**
Fatestealer 101101861.174S1.0143.774%B++13.861%D-14C--N/A297.2h2.3C++5.2B++
M20 Basilisk 12892214.381B+2.2038.071%C+6.522%C*17.7C6.9C1855.2h76B+199.7B+
G30 Vulcan 15889263.423C+1.2431.024%C++7.865%A*21.7C+16.8B+5264.1h118.4C-381.7C+
M40 Fury 12988194.632C-2.4539.046%B1.136%D32.6D-15.2B++3542.7h18.7D-47.9C
Spear Anti-Vehicle Phalanx Turret 14888127.333C++5.1545.971%C*2.273%D-36.7C+25B+5362.4h9.2C+20C*
C75 Viper 13686342.529C0.3445.478%B++N/A19.5D11.4B++3404.4h22.2D*48.7C--
M20 Basilisk 1208699.556M+7.3741.169%C*9.302%A20.5C+8.1C1814.2h101.9C+247.5C**
Xiphos Anti-Personnel Phalanx Tower 8786186B+83.8128.423%C+N/A122.9C-1.4D*4150.7h14C*49.2B
M18 Rotary 164842740.307D1.8831.17%C+N/A2.4D--2.3D--4134.4h291.2F934.4D**
MR11 Gatekeeper-H 18484263.231C1.0560.791%B*N/A29C+34.5B+4822.9h54.7C**90B+
Ripper 84808,5960.009D2.188.893%D**11.25%D0.1C-N/A1595h3T33.9C
NS Decimator 9868282.429A++0.2456.478%DN/A29.6C13C6172.3h5C+8.9C
M20 Basilisk 9864610.667C**8.4850.03%C7.813%A+9.1D**4.9F937h118.1C+236C+
Pelter Rocket Pod 8156105.6C--3.4149.633%C+N/A31.1D--13.9D4541.8h29D-58.4C-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04850.1h
Nano-Armor Kit7131,125,67579h
Spawn Beacon352,1117.7h
Anti-Vehicle MANA Turret13421.4h
Bunker0591.7h
Rampart Wall11513h
Hoplon Anti-Aircraft Phalanx Tower0960.9h
Xiphos Anti-Personnel Tower11261.7h
Structure Shield Module01111.1h
Repair Module12061.3h
Turret AI Module11691.3h
Cortium Silo01621.3h
Skywall Shield Emitter0710.6h
NS Patriot Flare Gun11,3523.1h
Motion Spotter83,5433.1h
Restoration Kit4780.1h
Welding Device321,5492.5h
Spear Anti-Vehicle Tower01101h
Spitfire Auto-Turret87711.4h
G40-F Ranger0540h
Recon Detection Device26841.2h
Ammunition Package535,5546.3h
Medical Applicator18582,9897.1h
Medical Kit1,01014,24259.3h
Anti-Infantry MANA Turret31360.4h
Nano-Repair Grenade01910.1h
Flail Targeting Dart21791h
Snowman Soldier0980.1h
Orbital Strike Target Designator62042.4h
Router01800.7h
Pain Spire0680.4h
IPC Targeting Dart03830.8h
Elysium Spawn Tube0830.7h

Check the help document for the dictionary if you want to learn more about words used here.


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