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Commissar Dreadnaught CapitanSoldierGuy[] CapitanSoldierGuy
TR BR 78

KDR: 2.07

Score: 44.2m

Last Seen: Oct 27th, 2018 9:16 AM
- OFFLINE - 15.5 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Cobalt
Level Progress (to 79): 97%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TMG-50 T7 Mini-Chaingun T9A "Butcher" T16 Rhino NS-15M2 T9 CARV-S T32 Bull TRS-12 Uppercut
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 1127TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.446%16.475%3532998536,9052.21293-0.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.836%0.086C+-0.635D-1.473FHEAD + (~5.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.289C*11.40.199C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.252%0.637%29110131579011550.174058101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.026B**-0.899D---1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.10.312C*520.012C+58.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.828%2.271%166210121,497172711030.866821136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.422%1.369A-0.249C-0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.621B+80.358C**6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.201%2.32%465910054,526154122112.93705205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.842%0.844B*-0.516D-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132-0.123C+59.7-0.53D72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.695%66.71%46521012769147550.521003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.484%0.096C+-0.031C+0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.252C*2.60.171C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.82%12.84%465410104,6731243313.75945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.045%0.374C**-0.324C0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.488B+3.10.361C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.2m282.1%264 (15.8k)203 (12.2k)2.0678366,70232,2572.3844478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014584221.924%12.581%27606:4525

17% Engineer57% Heavy Assault15% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 9:44 AMMay 4th, 2018 11:45 AMNov 2nd, 2018 8:31 AM (13d) (PST)Oct 27th, 2018 5:42 AM (19d) (PST)Oct 27th, 2018 5:16 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881002880.3060.1480.0380.9920.046388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2585,99117,267189260312,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3634.9h/151.5d 10,213 8,392 27,941 216.3k 3,665 11,151 9,983 84.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:4,466
Deaths:2,014
KDR:2.217
Accuracy:21.562% C++
HSR:19.346% D
T7 Mini-Chaingun
B++
Kills:3,905
Deaths:2,239
KDR:1.744
Accuracy:20.558% B++
HSR:10.960% D
T9A "Butcher"
D-
Kills:3,800
Deaths:1,509
KDR:2.518
Accuracy:20.051% D-
HSR:15.605% F
T16 Rhino
C
Kills:3,001
Deaths:1,904
KDR:1.576
Accuracy:18.943% C
HSR:16.728% D-
NS-15M2
C++
Kills:2,877
Deaths:1,367
KDR:2.105
Accuracy:23.942% C++
HSR:17.484% D--
T9 CARV-S
D
Kills:2,613
Deaths:1,356
KDR:1.927
Accuracy:18.487% D
HSR:16.188% D*
T32 Bull
D
Kills:2,473
Deaths:1,085
KDR:2.279
Accuracy:18.853% D-
HSR:19.693% D
MSW-R
B+
Kills:1,463
Deaths:677
KDR:2.161
Accuracy:24.462% B+
HSR:14.696% D*
NSX Naginata
C
Kills:1,374
Deaths:628
KDR:2.188
Accuracy:19.980% C
HSR:19.432% D*
T9 CARV
C-
Kills:1,191
Deaths:877
KDR:1.358
Accuracy:16.594% C-
HSR:17.716% D
Kills:27,163
Deaths (as Heavy Assault):13,656
Deaths (to Heavy Assaults):9,885
KDR:1.98909
Kill Difference:13,507
Playtime:2,085.734 hours
Usage:57%
Score:23.624m
Score/min:189
Accuracy (listed only):20.343%
HSR (listed only):16.785%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B*
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B*
HSR:12.694% C-
NS-11C
B
Kills:1,359
Deaths:933
KDR:1.457
Accuracy:25.453% B
HSR:15.673% D
T5 AMC
C++
Kills:1,359
Deaths:904
KDR:1.503
Accuracy:23.655% C++
HSR:14.717% D--
TRAC-Shot
D
Kills:1,289
Deaths:514
KDR:2.508
Accuracy:22.325% D
HSR:14.042% D-
HC1 Cougar
D
Kills:1,238
Deaths:718
KDR:1.724
Accuracy:20.561% D
HSR:15.267% D*
AS16 NightHawk
C+
Kills:1,187
Deaths:549
KDR:2.162
Accuracy:38.719% C+
HSR:12.890% C
FA1 Barrage
C+
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C+
HSR:13.032% C-
LC3 Jaguar
C+
Kills:1,158
Deaths:571
KDR:2.028
Accuracy:22.537% C+
HSR:14.249% D--
TRAC-5
C*
Kills:1,149
Deaths:887
KDR:1.295
Accuracy:22.411% C*
HSR:13.403% D--
NSX-P Tanto
C++
Kills:745
Deaths:241
KDR:3.091
Accuracy:25.545% C++
HSR:16.242% D*
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.888% B++
HSR:10.817% D-
NS Baron G5
C+
Kills:415
Deaths:179
KDR:2.318
Accuracy:40.615% C+
HSR:10.602% D-
TAS-16 Blackjack
B+
Kills:311
Deaths:99
KDR:3.141
Accuracy:65.521% B+
HSR:12.862% C-
PS1-AV Suppressor
D**
Kills:164
Deaths:62
KDR:2.645
Accuracy:20.868% D**
HSR:10.976% D**
Kills:13,965
Deaths (as Light Assault):7,083
Deaths (to Light Assaults):5,491
KDR:1.97162
Kill Difference:6,882
Playtime:531.973 hours
Usage:15%
Score:7.066m
Score/min:221
Accuracy (listed only):32.944%
HSR (listed only):13.390%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B*
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B*
HSR:12.694% C-
NS-11C
B
Kills:1,359
Deaths:933
KDR:1.457
Accuracy:25.453% B
HSR:15.673% D
T5 AMC
C++
Kills:1,359
Deaths:904
KDR:1.503
Accuracy:23.655% C++
HSR:14.717% D--
TRAC-Shot
D
Kills:1,289
Deaths:514
KDR:2.508
Accuracy:22.325% D
HSR:14.042% D-
HC1 Cougar
D
Kills:1,238
Deaths:718
KDR:1.724
Accuracy:20.561% D
HSR:15.267% D*
AS16 NightHawk
C+
Kills:1,187
Deaths:549
KDR:2.162
Accuracy:38.719% C+
HSR:12.890% C
FA1 Barrage
C+
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C+
HSR:13.032% C-
LC3 Jaguar
C+
Kills:1,158
Deaths:571
KDR:2.028
Accuracy:22.537% C+
HSR:14.249% D--
TRAC-5
C*
Kills:1,149
Deaths:887
KDR:1.295
Accuracy:22.411% C*
HSR:13.403% D--
NSX-P Tanto
C++
Kills:745
Deaths:241
KDR:3.091
Accuracy:25.545% C++
HSR:16.242% D*
MG-HBR1 Dragoon
C
Kills:562
Deaths:176
KDR:3.193
Accuracy:26.408% D-
HSR:27.402% C
NS Baron G5
C+
Kills:415
Deaths:179
KDR:2.318
Accuracy:40.615% C+
HSR:10.602% D-
TAS-16 Blackjack
B+
Kills:311
Deaths:99
KDR:3.141
Accuracy:65.521% B+
HSR:12.862% C-
AMR-66
D-
Kills:71
Deaths:31
KDR:2.290
Accuracy:21.508% D-
HSR:11.268% F-
Kills:14,018
Deaths (as Engineer):6,984
Deaths (to Engineers):6,453
KDR:2.00716
Kill Difference:7,034
Playtime:633.818 hours
Usage:17%
Score:8.844m
Score/min:233
Accuracy (listed only):32.884%
HSR (listed only):14.596%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
C
Kills:1,153
Deaths:641
KDR:1.799
Accuracy:24.889% C
HSR:14.050% D-
NS-61 Emissary
C
Kills:791
Deaths:463
KDR:1.708
Accuracy:25.560% C
HSR:11.884% D-
RAMS .50M
C+
Kills:573
Deaths:152
KDR:3.770
Accuracy:38.069% C+
HSR:67.888% D**
SOAS-20
C++
Kills:514
Deaths:310
KDR:1.658
Accuracy:28.546% C++
HSR:13.813% D--
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.888% B++
HSR:10.817% D-
NS-44 Commissioner
B
Kills:360
Deaths:231
KDR:1.558
Accuracy:38.581% B
HSR:13.889% D*
TSAR-42
C-
Kills:196
Deaths:94
KDR:2.085
Accuracy:31.044% D--
HSR:63.265% C-
PS1-AV Suppressor
D**
Kills:164
Deaths:62
KDR:2.645
Accuracy:20.868% D**
HSR:10.976% D**
TX2 Emperor
C
Kills:130
Deaths:82
KDR:1.585
Accuracy:26.076% C
HSR:18.462% C
NS-AM7 Archer
C+
Kills:109
Deaths:135
KDR:0.807
Accuracy:58.063% C+
HSR:11.009% D
Kills:4,406
Deaths (as Infiltrator):2,414
Deaths (to Infiltrators):4,602
KDR:1.82519
Kill Difference:1,992
Playtime:136.884 hours
Usage:4%
Score:1.427m
Score/min:174
Accuracy (listed only):31.958%
HSR (listed only):23.605%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B*
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B*
HSR:12.694% C-
AS16 NightHawk
C+
Kills:1,187
Deaths:549
KDR:2.162
Accuracy:38.719% C+
HSR:12.890% C
FA1 Barrage
C+
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C+
HSR:13.032% C-
TORQ-9
D-
Kills:450
Deaths:296
KDR:1.520
Accuracy:20.013% D-
HSR:16.889% D-
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.888% B++
HSR:10.817% D-
NS Baron G5
C+
Kills:415
Deaths:179
KDR:2.318
Accuracy:40.615% C+
HSR:10.602% D-
NS-11A
B
Kills:345
Deaths:228
KDR:1.513
Accuracy:25.731% B
HSR:11.015% D**
TAS-16 Blackjack
B+
Kills:311
Deaths:99
KDR:3.141
Accuracy:65.521% B+
HSR:12.862% C-
T1 Cycler
C**
Kills:285
Deaths:233
KDR:1.223
Accuracy:22.935% C**
HSR:14.035% D*
PS1-AV Suppressor
D**
Kills:164
Deaths:62
KDR:2.645
Accuracy:20.868% D**
HSR:10.976% D**
Kills:6,748
Deaths (as Combat Medic):3,072
Deaths (to Combat Medics):3,031
KDR:2.19661
Kill Difference:3,676
Playtime:85.339 hours
Usage:2%
Score:1.238m
Score/min:242
Accuracy (listed only):36.741%
HSR (listed only):12.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:1,246
Deaths:502
KDR:2.482
Accuracy:16.701% C++
HSR:16.854% D
MRC3 Mercy
C+
Kills:636
Deaths:221
KDR:2.878
Accuracy:15.168% C+
HSR:17.453% D
NS-10 Burster
A
Kills:492
Deaths:440
KDR:1.118
Accuracy:25.877% C
HSR:10.772% A
M1 Heavy Cycler
B+
Kills:374
Deaths:290
KDR:1.290
Accuracy:15.659% B+
HSR:18.449% C++
MR1 Fracture
A
Kills:321
Deaths:259
KDR:1.239
Accuracy:46.674% A
HSR:1.869% D-
NS-10 Burster
C
Kills:163
Deaths:41
KDR:3.976
Accuracy:26.517% C
HSR:1.840% D*
MR1 Fracture
B**
Kills:162
Deaths:103
KDR:1.573
Accuracy:46.725% B**
HSR:0.617% F
NS-20 Gorgon
B+
Kills:136
Deaths:63
KDR:2.159
Accuracy:21.956% C
HSR:21.324% B+
NS-20 Gorgon
C
Kills:120
Deaths:63
KDR:1.905
Accuracy:21.955% C
HSR:10% F
Kills:3,650
Deaths (as MAX Suit):991
Deaths (to MAX Suits):1,580
KDR:3.68315
Kill Difference:2,659
Playtime:141.119 hours
Usage:4%
Score:2.045m
Score/min:241
Accuracy (listed only):26.359%
HSR (listed only):11.020%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:157
V. Kills:83 187%
Deaths:28
KDR:5.607
Accuracy:47.252% C+
KPH:57.200 C
VKPH:30.200 A++
M18 Rotary
C++
Kills:70
V. Kills:71 97%
Deaths:265
KDR:0.264
Accuracy:31.808% C++
KPH:2.300 D--
VKPH:2.300 D*
Kills:227 (70 + 0)
Deaths:293
KDR:0.775
VKDR:0.526
Vehicle Kills:154
Kill Difference:66
Playtime:33.158 hours
Usage:1%
Score:0.157m
Score/min:79
Piloting Accuracy:31.808%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:85
V. Kills:49 170%
Deaths:34
KDR:2.500
Accuracy:45.501% B*
KPH:19.400 D
VKPH:11.200 B*
Kills:85 (85 + 0)
Deaths:34
KDR:2.500
VKDR:1.441
Vehicle Kills:49
Kill Difference:51
Playtime:4.376 hours
Usage:0%
Score:0.085m
Score/min:323
Driving Accuracy:45.501%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:1,163
V. Kills:836 139%
Deaths:171
KDR:6.801
Accuracy:56.674% A
KPH:26.700 C+
VKPH:19.200 B
P2-120 HEAT
B**
Kills:334
V. Kills:217 153%
Deaths:100
KDR:3.340
Accuracy:49.823% B*
KPH:21.500 C
VKPH:13.900 B**
E540 Halberd
B+
Kills:107
V. Kills:56 188%
Deaths:10
KDR:10.700
Accuracy:45.738% B++
KPH:28.500 B
VKPH:14.900 B+
G30 Vulcan
B+
Kills:89
V. Kills:69 127%
Deaths:26
KDR:3.423
Accuracy:31.059% C*
KPH:21.900 C+
VKPH:16.900 B+
Kills:1,693 (1,497 + 196)
Deaths:307
KDR:5.515
VKDR:3.837
Vehicle Kills:1,178
Kill Difference:1,386
Playtime:66.913 hours
Usage:2%
Score:1.119m
Score/min:279
Driving Accuracy:49.823%
Gunner Accuracy:31.059%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:1,898
V. Kills:1,542 123%
Deaths:404
KDR:4.698
Accuracy:49.404% C**
KPH:45.300 C*
VKPH:36.800 B**
P525 Marauder-H
B+
Kills:1,424
V. Kills:62 N/A
Deaths:116
KDR:12.276
Accuracy:37.003% B
KPH:124.900 B+
VKPH:5.400 C
MR11 Gatekeeper-H
B+
Kills:84
V. Kills:100 83%
Deaths:26
KDR:3.231
Accuracy:60.791% B**
KPH:29.400 C+
VKPH:35 B+
Kills:3,406 (0 + 3,406)
Deaths:546
KDR:6.238
VKDR:3.121
Vehicle Kills:1,704
Kill Difference:2,860
Playtime:56.194 hours
Usage:2%
Score:1.481m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:60.791%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:664
V. Kills:181 365%
Deaths:75
KDR:8.853
Accuracy:42.596% B*
KPH:32.800 C--
VKPH:8.900 C+
G30 Walker
C**
Kills:102
V. Kills:94 107%
Deaths:20
KDR:5.100
Accuracy:33.901% B++
KPH:13 C
VKPH:12 C**
M40 Fury
B++
Kills:88
V. Kills:41 210%
Deaths:19
KDR:4.632
Accuracy:39.067% B+
KPH:32.300 D-
VKPH:15.100 B++
M20 Basilisk
C+
Kills:81
V. Kills:35 225%
Deaths:21
KDR:3.857
Accuracy:37.868% C+
KPH:16.300 C
VKPH:7.100 C+
M20 Basilisk
C+
Kills:73
V. Kills:33 215%
Deaths:7
KDR:10.429
Accuracy:40.121% C*
KPH:19.600 C+
VKPH:8.800 C+
Kills:1,008 (0 + 1,008)
Deaths:142
KDR:7.099
VKDR:2.704
Vehicle Kills:384
Kill Difference:866
Playtime:39.536 hours
Usage:1%
Score:0.447m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:40.121%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:223
V. Kills:129 172%
Deaths:23
KDR:9.696
Accuracy:42.015% B
KPH:36.900 B++
VKPH:21.300 B++
Kills:223 (0 + 223)
Deaths:23
KDR:9.696
VKDR:5.609
Vehicle Kills:129
Kill Difference:200
Playtime:6.048 hours
Usage:0%
Score:0.191m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:42.015%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 4,4984,4662,0142.217B**0.1521.562%C++19.346%D21.6C--N/A57207h9.9B+46B+
T7 Mini-Chaingun 3,9793,9052,2391.744B*0.3220.558%B++10.96%D33.2C++N/A105117.5h13.5B+65.7B+
T9A "Butcher" 3,8613,8001,5092.518B0.4520.051%D-15.605%F15.5D**N/A47245.1h11.3C++56.2C
T16 Rhino 3,0293,0011,9041.576B+0.4918.943%C16.728%D-26.3CN/A77114.2h12.2B+64.6C*
NS-15M2 2,8932,8771,3672.105C**0.0423.942%C++17.484%D--23.8DN/A85121h11.4B+47.4B+
T9 CARV-S 2,6422,6131,3561.927B0.1418.487%D16.188%D*19.7D-N/A52132.9h11.4B+61.8C++
T32 Bull 2,5062,4731,0852.279B++0.2118.853%D-19.693%D14.3D--N/A41172.7h12C**63.8C+
TRS-12 Uppercut 2,0102,0016692.991A++0.9267.003%B*12.694%C-30.5CN/A7865.5h2.5C**3.7B+
G20 Vulcan-H 3,4401,8984044.698B2.6349.404%C**3.846%B+45.3C*36.8B**46541.9h106.4C+215.4C*
C-4 3,0951,8255053.614A++1.5520.605%D-N/A81.8C++57A++80722.3h1.4C**6.8C+
T2 Striker 3,2381,6141,1321.426A*0.6451.305%C+N/A16.4C**16.5B+20798.2h40.3B78.6B
MSW-R 1,4711,4636772.161C++0.0924.462%B+14.696%D*34.8C+N/A12342.1h10.9B+44.5B+
P525 Marauder-H 1,4861,42411612.276C+10.2137.003%BN/A124.9B+5.4C34011.4h5.1B++13.9B++
NSX Naginata 1,4091,3746282.188B++0.1219.98%C19.432%D*16.1D--N/A5785.1h11.6C**58.1C++
NS-11C 1,3871,3599331.457B+0.6125.453%B15.673%D18.2CN/A5774.8h13.1B+51.3B+
T5 AMC 1,3781,3599041.503B+0.5623.655%C++14.717%D--19.4C+N/A7169.9h12.8B+54.3B+
TRAC-Shot 1,3211,2895142.508B**0.4422.325%D14.042%D-14D--N/A3892.1h9.7B++43.7C**
MRC3 Mercy 1,2791,2465022.482C*0.4116.701%C++16.854%D23.7CN/A7252.5h18.9C*113.3B
HC1 Cougar 1,2471,2387181.724B++0.3420.561%D15.267%D*14.9DN/A4183.1h9.8B*47.8B
T9 CARV 1,2121,1918771.358C*0.7116.594%C-17.716%D20.4CN/A9458.5h12.8B+77.4C*
AS16 NightHawk 1,1991,1875492.162B**0.0938.719%C+12.89%C20.7DN/A5257.4h3.8B++9.8B+
FA1 Barrage 1,1821,1745132.288B**0.2238.113%C+13.032%C-27.8C++N/A7942.2h3.8B*10.1B+
P2-120 AP 1,9991,1631716.801C++4.7356.674%A2.408%C--26.7C+19.2B27043.5h7.8C+13.8B+
LC3 Jaguar 1,1721,1585712.028B+0.0422.537%C+14.249%D--19.4C-N/A5659.8h10.7B++47.4B+
T4 AMP 1,1651,1536411.799B*0.2724.889%C14.05%D-42.7B+N/A13527h11.8B++47.2B+
TRAC-5 1,1781,1498871.295B++0.7722.411%C*13.403%D--12.5CN/A5591.9h12.8B++57.1B+
NS-61 Emissary 8007914631.708A0.3625.56%C11.884%D-26.4C++N/A7930h14C++54.8C++
ML-7 1,3897869540.824C*1.2463.211%B*1.781%D25C++19.1B**31631.5h8C--12.6C+
NSX-P Tanto 7597452413.091A**1.0225.545%C++16.242%D*14.1DN/A3952.7h11.5B*45B++
M40 Fury 845664758.853C**6.7942.596%B*N/A32.7C--8.9C+17020.3h16.8C39.5C*
MRC3 Mercy 6436362212.878B+0.8115.168%C+17.453%D26.5C+N/A7424h16.7B++110.1B
RAMS .50M 5775731523.77C*1.7038.069%C+67.888%D**16.5DN/A4834.7h2.5C6.5C+
MG-HBR1 Dragoon 5745621763.193A1.1326.408%D-27.402%C7.8D--N/A1871.6h6.3B+23.7C++
SOAS-20 5195143101.658C*0.4128.546%C++13.813%D--25.1C-N/A8320.5h10.9B+38.2B+
NS-10 Burster 6344924401.118C**0.9525.877%C10.772%A7.8A+2.3D4662.8h64.7A++249.9A
TORQ-9 4584502961.52C*0.5520.013%D-16.889%D-15.1D-N/A5429.8h14.9C++74.3C
PDW-16 Hailstorm 4204162441.705B++0.3627.888%B++10.817%D-19C-N/A6821.9h13.3B+47.5B+
NS Baron G5 4224151792.318A+0.2540.615%C+10.602%D-16.5DN/A4725.1h4.4C**10.7C+
Anti-Vehicle Grenade 6403761376N/A373.9360.093%B**N/A289.2C203.1A+26891.3h7.2D12C++
M1 Heavy Cycler 3853742901.29C+0.7815.659%B+18.449%C++22.8C*N/A9016.4h18.7C+119.3B
Tank Mine 711361864.198B*2.1351.066%AN/A82C-79.5B+12294.4h3.1F-6.1C*
NS-44 Commissioner 3623602311.558B++0.5138.581%B13.889%D*24.3CN/A8514.8h3.1B*8.1B++
NS-11A 3503452281.513C**0.5525.731%B11.015%D**22.1C-N/A6915.6h13.2C**51.5B+
P2-120 HEAT 5513341003.34C1.2749.823%B*1.796%D-21.4C13.9B**24415.6h8.8C17.7C**
MR1 Fracture 5023212591.239B++0.8346.674%A1.869%D-8.4C+4.8C+6638.1h49.2C*105.4B+
TAS-16 Blackjack 313311993.141A++1.0765.521%B+12.862%C-15D--N/A4420.8h1.9B**2.9B++
T1 Cycler 2892852331.223C**0.8422.935%C**14.035%D*19.9CN/A12714.3h13.9C**60.5B+
Rocklet Rifle 613270823.293S1.2352.792%C+N/A42.2A53.6A**5576.4h28.8B++54.5B+
Auraxium Chainblade 2652476,0070.041C*2.0325.847%C5.263%C0.3C-N/A1968.9h4T-15.4C
The Slasher 2512439,6120.025D2.0431.988%C+6.996%C--0.3C-N/A1954.6h5T-15.6D
M20 Wyvern 352223239.696B*7.6342.015%B1.345%D--37.2B++21.5B++5256h66.2B+157.5B+
TSAR-42 197196942.085C+0.0231.044%D--63.265%C-15.3D--N/A8512.8h3D--9.7D--
PS1-AV Suppressor 167164622.645B+0.5820.868%D**10.976%D**12.8D*N/A3312.8h18D*86.3F
NS-10 Burster 251163413.976M**1.9126.517%C1.84%D*4.8C+2.6D-4134.1h123.6B**466.1B+
MR1 Fracture 2791621031.573A+0.4946.725%B**N/A7.2C5.2C*6422.6h69.1C-147.9C*
Hellfire Rocket Pods 240157285.607C+3.5447.252%C+N/A58.1C30.7A++5862.7h52F*110.1D**
NS-20 Gorgon 155136632.159B*0.0921.956%C21.324%B+13.2C1.8B+4610.3h40.2C*183.2C**
TX2 Emperor 131130821.585B++0.4826.076%C18.462%C29.5C+N/A1364.4h8B+30.6C+
Frag Grenade 1281241124N/A121.9339.775%DN/A310D10C**17930.4h4.8D12.2D
NS-20 Gorgon 135120631.905B+0.1621.955%C10%F11.5D1.4C+4110.4h44.6C*203.3C++
NS-AM7 Archer 1621091350.807B*1.2658.063%C+11.009%D2.4D--1.2D2545.1h23.7C+40.7C+
E540 Halberd 1631071010.7B++8.6345.738%B++N/A28.2C**14.7B+2563.8h5.2B+11.4B++
Orbital Strike Uplink 1471071107N/A104.93900%UN/A152.9U57.1U8110.7h2.9T*0.3T*
G30 Walker 196102205.1C**3.0333.901%B++1.961%D--12.9C11.9C*1867.9h223.7C+659.7B
G30 Vulcan 15889263.423C+1.3631.059%C*7.865%A*21.7C+16.8B+5264.1h118.4C381.3C++
M40 Fury 12988194.632C2.5639.067%B+1.136%D32.6D-15.2B++3562.7h18.7D-47.8C
MAX Punch 87879990.087C+1.9821.093%FN/A0.6C-N/A2134.2h2.2C+10.5C
Spear Anti-Vehicle Phalanx Turret 14285127.083C+5.0246.767%B2.353%D--37C+24.8B5152.3h9.1C+19.5C**
C75 Viper 13485342.5C0.4345.501%B*N/A19.3D11.1B*3234.4h22.2D*48.9C-
MR11 Gatekeeper-H 18484263.231C1.1660.791%B**N/A29C+34.5B+4632.9h54.7B90B++
M20 Basilisk 11681213.857B+1.7937.868%C+3.704%D-16.2C7C1765h80.6B+212.8B+
Ripper 84808,5960.009D2.068.962%D**11.25%D0.1C--N/A1594.3h3F*33.6F-
Xiphos Anti-Personnel Phalanx Tower 7877177B74.9328.28%C+N/A128.3C-1.7D*4070.6h14.9C*52.8C**
M20 Basilisk 10673710.429M++8.3640.121%C*6.849%B+19.7C+8.9C+1873.7h103.2C+257.2C*
AMR-66 7771312.29A+0.2221.508%D-11.268%F-8.7DN/A648.2h11.2C-51.9C--
M18 Rotary 141702650.264D1.8031.808%C++N/A2.3D--2.3D*3330.4h317.4F997.7D**
M20 Basilisk 845469C++6.9348.336%C-9.259%A*8.1D**4.5F-826.7h119.9C++248.1C+

Consumables
  Name Deaths Consumed Time Equipped
Welding Device313,9621.9h
NS Patriot Flare Gun04231.6h
Motion Spotter83,5433.1h
Restoration Kit4780.1h
Nano-Armor Kit630956,35768.4h
Anti-Vehicle MANA Turret13261h
Flail Targeting Dart21440.9h
Spawn Beacon301,9106.4h
Turret AI Module11361.2h
Repair Module01501h
Structure Shield Module0961h
Cortium Silo01071h
Nanite Revive Grenade04190.1h
Spear Anti-Vehicle Tower0910.9h
Spitfire Auto-Turret76201.3h
Bunker0501.5h
Rampart Wall11372.7h
Xiphos Anti-Personnel Tower01031.5h
Hoplon Anti-Aircraft Phalanx Tower0710.8h
Ammunition Package514,8875.4h
Medical Kit92113,32453.7h
Anti-Infantry MANA Turret31330.4h
Medical Applicator17174,7886.4h
Elysium Spawn Tube0570.6h
Router0820.5h
Nano-Repair Grenade01330h
Orbital Strike Target Designator41552.1h
IPC Targeting Dart03500.8h
Recon Detection Device22490.4h
G40-F Ranger0500h

Check the help document for the dictionary if you want to learn more about words used here.


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