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Field Marshal Dreadnaught CapitanSoldierGuy[BROS] CapitanSoldierGuy
TR BR 152

KDR: 2.21

Score: 53.8m

Last Seen: May 22nd, 2020 2:58 PM
- OFFLINE - 134.3 hour(s)

Prestige 1, Battle Rank 100 (152 total) - Terran Republic on Cobalt - Outfit Member of Brutal Onslaught[BROS] Brutal Onslaught
TR outfit on Cobalt

Members: 423
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TMG-50 T9A "Butcher" T7 Mini-Chaingun T2 Striker T16 Rhino NS-15M2 T9 CARV-S T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 1600TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.01%16.668%35030125339,7702.198450.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.891%-0.017C+-0.661D-1.423D**HEAD ++ (~6.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.264C*11.60.191C++43.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.758%0.585%281128217110231720.16715599%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.09B**-0.917D---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.80.323C*52.90.018C+57.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.372%2.072%184312801,834189112520.969345146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.372%1.279A-0.282C-0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.633B+7.60.387C**6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.922%2.586%4371012734,641167022762.77738204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.094%0.833B++-0.495D-0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132-0.097C+59.3-0.483D72.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.65%66.787%43721281828159360.519448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.686%0.104C+-0.015C+0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.275C*2.60.195C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.617%12.766%437412795,2251380373.78623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.615%0.411B-0.403C--0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.511B+30.383C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Onslaught[BROS] Brutal Onslaught
TR outfit on Cobalt

Members: 423
53.8m313.5%265 (15.9k)205 (12.3k)2.2102378,68235,5992.64055152 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283636221.935%11.938%26207:2127

16% Engineer59% Heavy Assault14% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 9:44 AMFeb 27th, 2020 7:59 PMMay 28th, 2020 12:08 AM (9m) (PST)May 22nd, 2020 5:19 PM (5d) (PST)May 22nd, 2020 10:58 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
409943150.3000.1360.0361.0980.050388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,5125,65018,862188266312,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4374.7h/182.3d 15,319 9,393 32,298 288.1k 4,210 12,786 13,206 107.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:4,726
Deaths:2,145
KDR:2.203
Accuracy:21.358% C+
HSR:19.636% D
T9A "Butcher"
D*
Kills:4,660
Deaths:1,979
KDR:2.355
Accuracy:18.907% D*
HSR:16.288% F
T16 Rhino
C--
Kills:3,015
Deaths:1,909
KDR:1.579
Accuracy:18.853% C--
HSR:16.750% D-
NS-15M2
C
Kills:2,890
Deaths:1,371
KDR:2.108
Accuracy:23.931% C
HSR:17.440% D*
T9 CARV-S
D-
Kills:2,651
Deaths:1,375
KDR:1.928
Accuracy:18.205% D-
HSR:16.258% D*
T32 Bull
D
Kills:2,537
Deaths:1,124
KDR:2.257
Accuracy:18.780% D--
HSR:19.432% D
MSW-R
C*
Kills:1,629
Deaths:733
KDR:2.222
Accuracy:24.233% C*
HSR:14.856% D*
NSX Naginata
D
Kills:1,374
Deaths:628
KDR:2.188
Accuracy:19.980% D
HSR:19.432% D*
T9 CARV
D
Kills:1,191
Deaths:877
KDR:1.358
Accuracy:16.594% D
HSR:17.716% D
NSX-P Naginata
D
Kills:253
Deaths:108
KDR:2.343
Accuracy:17.951% D--
HSR:24.111% D
MG-H1 Watchman
D*
Kills:253
Deaths:183
KDR:1.383
Accuracy:14.263% F
HSR:17.391% D*
Kills:25,179
Deaths (as Heavy Assault):12,432
Deaths (to Heavy Assaults):10,703
KDR:2.02534
Kill Difference:12,747
Playtime:2,592.851 hours
Usage:59%
Score:30.103m
Score/min:194
Accuracy (listed only):19.369%
HSR (listed only):18.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B++
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B++
HSR:12.694% C-
TRAC-Shot
D-
Kills:1,395
Deaths:574
KDR:2.430
Accuracy:21.726% D--
HSR:14.050% D-
T5 AMC
C+
Kills:1,361
Deaths:907
KDR:1.501
Accuracy:23.112% C+
HSR:14.695% D--
NS-11C
C+
Kills:1,359
Deaths:933
KDR:1.457
Accuracy:25.134% C+
HSR:15.673% D
HC1 Cougar
D-
Kills:1,238
Deaths:718
KDR:1.724
Accuracy:20.360% D-
HSR:15.267% D*
AS16 NightHawk
C
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:38.670% C
HSR:12.879% C-
NSX-P Tanto
D
Kills:1,178
Deaths:480
KDR:2.454
Accuracy:23.081% D
HSR:17.742% D*
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
LC3 Jaguar
C
Kills:1,158
Deaths:571
KDR:2.028
Accuracy:22.521% C
HSR:14.249% D--
TRAC-5
C++
Kills:1,149
Deaths:887
KDR:1.295
Accuracy:22.388% C++
HSR:13.403% D--
TAS-16 Blackjack
C++
Kills:862
Deaths:360
KDR:2.394
Accuracy:62.069% C++
HSR:12.413% D
NS Baron G5
D
Kills:578
Deaths:291
KDR:1.986
Accuracy:37.763% D
HSR:11.073% D-
PDW-16 Hailstorm
B+
Kills:419
Deaths:244
KDR:1.717
Accuracy:26.827% B+
HSR:10.740% D-
PS1-AV Suppressor
D*
Kills:308
Deaths:137
KDR:2.248
Accuracy:19.604% F-
HSR:13.636% D*
Kills:15,368
Deaths (as Light Assault):7,834
Deaths (to Light Assaults):6,000
KDR:1.96171
Kill Difference:7,534
Playtime:607.164 hours
Usage:14%
Score:7.828m
Score/min:215
Accuracy (listed only):32.027%
HSR (listed only):13.682%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B++
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B++
HSR:12.694% C-
TRAC-Shot
D-
Kills:1,395
Deaths:574
KDR:2.430
Accuracy:21.726% D--
HSR:14.050% D-
T5 AMC
C+
Kills:1,361
Deaths:907
KDR:1.501
Accuracy:23.112% C+
HSR:14.695% D--
NS-11C
C+
Kills:1,359
Deaths:933
KDR:1.457
Accuracy:25.134% C+
HSR:15.673% D
HC1 Cougar
D-
Kills:1,238
Deaths:718
KDR:1.724
Accuracy:20.360% D-
HSR:15.267% D*
AS16 NightHawk
C
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:38.670% C
HSR:12.879% C-
NSX-P Tanto
D
Kills:1,178
Deaths:480
KDR:2.454
Accuracy:23.081% D
HSR:17.742% D*
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
LC3 Jaguar
C
Kills:1,158
Deaths:571
KDR:2.028
Accuracy:22.521% C
HSR:14.249% D--
TRAC-5
C++
Kills:1,149
Deaths:887
KDR:1.295
Accuracy:22.388% C++
HSR:13.403% D--
TAS-16 Blackjack
C++
Kills:862
Deaths:360
KDR:2.394
Accuracy:62.069% C++
HSR:12.413% D
MG-HBR1 Dragoon
C
Kills:768
Deaths:220
KDR:3.491
Accuracy:25.915% D*
HSR:26.823% C
NS Baron G5
D
Kills:578
Deaths:291
KDR:1.986
Accuracy:37.763% D
HSR:11.073% D-
AMR-66
D--
Kills:163
Deaths:65
KDR:2.508
Accuracy:20.954% D--
HSR:14.724% D**
Kills:15,572
Deaths (as Engineer):7,738
Deaths (to Engineers):7,065
KDR:2.01241
Kill Difference:7,834
Playtime:698.274 hours
Usage:16%
Score:10.005m
Score/min:239
Accuracy (listed only):32.058%
HSR (listed only):14.908%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
C-
Kills:1,153
Deaths:641
KDR:1.799
Accuracy:24.889% C-
HSR:14.050% D--
NS-61 Emissary
D
Kills:855
Deaths:484
KDR:1.767
Accuracy:25.001% D
HSR:12.866% D
RAMS .50M
C+
Kills:629
Deaths:155
KDR:4.058
Accuracy:38.152% C+
HSR:68.204% D**
SOAS-20
C+
Kills:514
Deaths:310
KDR:1.658
Accuracy:28.247% C+
HSR:13.813% D--
PDW-16 Hailstorm
B+
Kills:419
Deaths:244
KDR:1.717
Accuracy:26.827% B+
HSR:10.740% D-
NS-44 Commissioner
C++
Kills:391
Deaths:256
KDR:1.527
Accuracy:38.031% C++
HSR:13.811% D*
PS1-AV Suppressor
D*
Kills:308
Deaths:137
KDR:2.248
Accuracy:19.604% F-
HSR:13.636% D*
TSAR-42
D
Kills:199
Deaths:95
KDR:2.095
Accuracy:30.554% D*
HSR:62.312% D
TX2 Emperor
C
Kills:160
Deaths:114
KDR:1.404
Accuracy:26.168% C
HSR:18.750% C
NS-AM7 Archer
C+
Kills:150
Deaths:153
KDR:0.980
Accuracy:58.083% C+
HSR:8% D*
Kills:4,778
Deaths (as Infiltrator):2,589
Deaths (to Infiltrators):4,956
KDR:1.8455
Kill Difference:2,189
Playtime:154.292 hours
Usage:4%
Score:1.550m
Score/min:167
Accuracy (listed only):31.555%
HSR (listed only):23.618%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B++
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B++
HSR:12.694% C-
AS16 NightHawk
C
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:38.670% C
HSR:12.879% C-
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
TAS-16 Blackjack
C++
Kills:862
Deaths:360
KDR:2.394
Accuracy:62.069% C++
HSR:12.413% D
NS Baron G5
D
Kills:578
Deaths:291
KDR:1.986
Accuracy:37.763% D
HSR:11.073% D-
TORQ-9
D--
Kills:495
Deaths:324
KDR:1.528
Accuracy:19.889% D--
HSR:17.172% D--
PDW-16 Hailstorm
B+
Kills:419
Deaths:244
KDR:1.717
Accuracy:26.827% B+
HSR:10.740% D-
NS-11A
C++
Kills:345
Deaths:228
KDR:1.513
Accuracy:25.731% C++
HSR:11.015% D**
PS1-AV Suppressor
D*
Kills:308
Deaths:137
KDR:2.248
Accuracy:19.604% F-
HSR:13.636% D*
T1 Cycler
C+
Kills:285
Deaths:233
KDR:1.223
Accuracy:22.935% C+
HSR:14.035% D*
Kills:7,655
Deaths (as Combat Medic):3,549
Deaths (to Combat Medics):3,329
KDR:2.15695
Kill Difference:4,106
Playtime:98.162 hours
Usage:2%
Score:1.414m
Score/min:240
Accuracy (listed only):35.860%
HSR (listed only):12.869%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:1,444
Deaths:534
KDR:2.704
Accuracy:16.380% C
HSR:17.105% D
MRC3 Mercy
D
Kills:803
Deaths:253
KDR:3.174
Accuracy:14.775% D
HSR:18.057% D
NS-10 Burster
B+
Kills:690
Deaths:461
KDR:1.497
Accuracy:25.692% D
HSR:8.406% B+
MR1 Fracture
B++
Kills:438
Deaths:279
KDR:1.570
Accuracy:44.129% B++
HSR:2.511% D
M1 Heavy Cycler
C*
Kills:374
Deaths:290
KDR:1.290
Accuracy:15.659% C*
HSR:18.449% C++
NS-10 Burster
D
Kills:350
Deaths:62
KDR:5.645
Accuracy:25.939% D
HSR:2.857% D-
NS-20 Gorgon
C
Kills:279
Deaths:105
KDR:2.657
Accuracy:21.091% D
HSR:18.280% C
NS-20 Gorgon
C+
Kills:276
Deaths:105
KDR:2.629
Accuracy:21.258% D
HSR:18.841% C+
MR1 Fracture
B+
Kills:263
Deaths:123
KDR:2.138
Accuracy:42.938% B+
HSR:0.760% D**
Kills:4,917
Deaths (as MAX Suit):1,106
Deaths (to MAX Suits):1,668
KDR:4.44575
Kill Difference:3,811
Playtime:200.395 hours
Usage:5%
Score:2.908m
Score/min:242
Accuracy (listed only):25.318%
HSR (listed only):11.696%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:171
V. Kills:89 190%
Deaths:31
KDR:5.516
Accuracy:47.758% C+
KPH:55.800 C-
VKPH:29 A+
M18 Rotary
C+
Kills:86
V. Kills:81 105%
Deaths:274
KDR:0.314
Accuracy:31.282% C+
KPH:2.400 D--
VKPH:2.300 D--
Kills:257 (86 + 0)
Deaths:305
KDR:0.843
VKDR:0.557
Vehicle Kills:170
Kill Difference:48
Playtime:38.648 hours
Usage:1%
Score:0.202m
Score/min:87
Piloting Accuracy:31.282%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:86
V. Kills:50 169%
Deaths:34
KDR:2.529
Accuracy:45.478% B++
KPH:19.400 D
VKPH:11.300 B++
L100 Python AP
B*
Kills:54
V. Kills:30 174%
Deaths:3
KDR:18
Accuracy:62.740% B*
KPH:36.500 C*
VKPH:20.300 C*
Kills:140 (140 + 0)
Deaths:37
KDR:3.784
VKDR:2.162
Vehicle Kills:80
Kill Difference:103
Playtime:5.904 hours
Usage:0%
Score:0.176m
Score/min:497
Driving Accuracy:62.740%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,376
V. Kills:930 148%
Deaths:176
KDR:7.818
Accuracy:56.203% B**
KPH:27.300 C
VKPH:18.400 C++
P2-120 HEAT
B*
Kills:404
V. Kills:242 166%
Deaths:101
KDR:4
Accuracy:49.255% B*
KPH:22.400 C
VKPH:13.400 B*
E540 Halberd
C++
Kills:109
V. Kills:57 188%
Deaths:11
KDR:9.909
Accuracy:45.521% B+
KPH:26.400 C+
VKPH:13.800 C++
G30 Vulcan
B+
Kills:89
V. Kills:69 127%
Deaths:26
KDR:3.423
Accuracy:31.024% C++
KPH:21.600 C+
VKPH:16.800 B+
Kills:1,978 (1,780 + 198)
Deaths:314
KDR:6.299
VKDR:4.134
Vehicle Kills:1,298
Kill Difference:1,664
Playtime:76.789 hours
Usage:2%
Score:1.263m
Score/min:274
Driving Accuracy:49.255%
Gunner Accuracy:31.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:1,914
V. Kills:1,553 123%
Deaths:405
KDR:4.726
Accuracy:49.445% C*
KPH:45.400 C++
VKPH:36.800 B**
P525 Marauder-H
B+
Kills:1,427
V. Kills:62 N/A
Deaths:116
KDR:12.302
Accuracy:36.924% C*
KPH:123.900 B+
VKPH:5.400 C
MR11 Gatekeeper-H
B++
Kills:84
V. Kills:100 83%
Deaths:26
KDR:3.231
Accuracy:60.791% B*
KPH:29.400 C
VKPH:35 B++
Kills:3,425 (0 + 3,425)
Deaths:547
KDR:6.261
VKDR:3.135
Vehicle Kills:1,715
Kill Difference:2,878
Playtime:56.579 hours
Usage:1%
Score:1.510m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:60.791%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:669
V. Kills:184 362%
Deaths:76
KDR:8.803
Accuracy:42.688% B*
KPH:32.500 D
VKPH:8.900 C+
G30 Walker
C*
Kills:103
V. Kills:95 107%
Deaths:20
KDR:5.150
Accuracy:33.656% B+
KPH:13 C--
VKPH:12 C*
M20 Basilisk
C
Kills:93
V. Kills:36 251%
Deaths:21
KDR:4.429
Accuracy:37.981% C+
KPH:17.500 C
VKPH:6.800 C
M20 Basilisk
C*
Kills:88
V. Kills:35 244%
Deaths:9
KDR:9.778
Accuracy:40.960% C*
KPH:20.500 C+
VKPH:8.200 C
M40 Fury
B++
Kills:88
V. Kills:41 210%
Deaths:19
KDR:4.632
Accuracy:39.018% B
KPH:32 D-
VKPH:14.900 B++
M12 Kobalt
B*
Kills:61
V. Kills:7 N/A
Deaths:2
KDR:30.500
Accuracy:20.225% B+
KPH:45.700 D
VKPH:5.200 B*
Kills:1,102 (0 + 1,102)
Deaths:147
KDR:7.497
VKDR:2.707
Vehicle Kills:398
Kill Difference:955
Playtime:42.198 hours
Usage:1%
Score:0.481m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:20.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:1,341
V. Kills:539 248%
Deaths:44
KDR:30.477
Accuracy:61.314% B*
KPH:84.100 B**
VKPH:33.800 A
M20 Wyvern
A+
Kills:883
V. Kills:470 187%
Deaths:51
KDR:17.314
Accuracy:47.244% A
KPH:46.800 A+
VKPH:24.900 A+
CAS 14-E
A+
Kills:289
V. Kills:41 N/A
Deaths:7
KDR:41.286
Accuracy:36.121% B
KPH:74.800 C*
VKPH:10.600 A+
Pelter Rocket Pod
C
Kills:87
V. Kills:37 229%
Deaths:10
KDR:8.700
Accuracy:50.436% C++
KPH:40.300 D
VKPH:17.100 C
Kills:2,600 (0 + 2,600)
Deaths:112
KDR:23.214
VKDR:9.705
Vehicle Kills:1,087
Kill Difference:2,488
Playtime:40.823 hours
Usage:1%
Score:1.371m
Score/min:560
Piloting Accuracy:N/A%
Gunner Accuracy:50.436%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 4,7624,7262,1452.203B++0.0121.358%C+19.636%D21DN/A56224.6h10B+47B+
T9A "Butcher" 4,7474,6601,9792.355C++0.1418.907%D*16.288%F11.1D**N/A36418.1h12C63.7D
T7 Mini-Chaingun 4,4814,3832,4111.818B**0.3920.443%B++10.815%D31.1C+N/A101140.8h13.7B+67B+
T2 Striker 6,2993,5351,5642.26M**0.0549.044%C-N/A19.8B**15.4B*235178.9h27.9B**57B++
T16 Rhino 3,0433,0151,9091.579C*0.6318.853%C--16.75%D-26.2C-N/A77115.2h12.2B+64.8C++
NS-15M2 2,9062,8901,3712.108C++0.1023.931%C17.44%D*23.8D-N/A86121.3h11.4C**47.5C*
T9 CARV-S 2,6832,6511,3751.928C*0.2818.205%D-16.258%D*19.4D-N/A52136.6h11.6C**63.9C+
T32 Bull 2,5702,5371,1242.257B+0.0518.78%D--19.432%D14.4D--N/A42176.7h12C*63.8C
C-4 3,4512,0905333.921A+1.7121.191%DN/A90.1C+58.7A*85923.2h1.3C**6.3C+
TRS-12 Uppercut 2,0102,0016692.991A0.7867.003%B++12.694%C-30.5C--N/A7965.5h2.5C++3.7B+
G20 Vulcan-H 3,4671,9144054.726C++2.5249.445%C*3.919%B++45.4C++36.8B**47042.2h106.3C+214.9C++
MSW-R 1,6411,6297332.222C++0.0124.233%C*14.856%D*34CN/A12647.9h10.9B+45B+
MRC3 Mercy 1,4841,4445342.704C*0.4916.38%C17.105%D24.4CN/A7359.2h18.7C**114.4C*
P525 Marauder-H 1,4891,42711612.302C+10.0936.924%C*N/A124.1B+5.4C34111.5h5.2B++14B++
TRAC-Shot 1,4291,3955742.43B++0.2221.726%D--14.05%D-13.5D--N/A37103.4h9.8B++45.1C++
P2-120 AP 2,3061,3761767.818C++5.6156.203%B**2.18%C--27.2C18.4C++26550.5h7.3C+13.1B+
NSX Naginata 1,4091,3746282.188B+0.0219.98%D19.432%D*16.1D--N/A5785.1h11.6C++58.1C+
T5 AMC 1,3801,3619071.501B+0.7123.112%C+14.695%D--19.2CN/A7070.8h12.8B+55.6B
NS-11C 1,3871,3599331.457C**0.7525.134%C+15.673%D18.1C--N/A5775.1h13.1C**52C**
VLG Missile Launcher 1,8801,3414430.477B+28.2761.314%B*N/A83.8B**33.7A64916h5.3B+8.7B++
HC1 Cougar 1,2471,2387181.724B++0.4920.36%D-15.267%D*14.9DN/A4283.2h9.8B*48.3C*
T9 CARV 1,2121,1918771.358C+0.8516.594%D17.716%D20.1C--N/A9759.3h12.8B77.4C++
AS16 NightHawk 1,2001,1885502.16B+0.0538.67%C12.879%C-20.6DN/A5257.6h3.8B+9.8B+
NSX-P Tanto 1,2051,1784802.454A+0.2423.081%D17.742%D*14.3DN/A4182.3h12.4B+53.7C*
FA1 Barrage 1,1821,1745132.288A+0.0838.113%C13.032%C--27.8C+N/A8042.2h3.8B*10.1B+
LC3 Jaguar 1,1721,1585712.028B+0.1822.521%C14.249%D--19.4C--N/A5759.8h10.7B+47.4B+
T4 AMP 1,1651,1536411.799B**0.4124.889%C-14.05%D--42.7C**N/A13527h11.8B*47.2B
TRAC-5 1,1781,1498871.295B++0.9222.388%C++13.403%D--12.4C-N/A5892.3h12.8B+57.1B+
M20 Wyvern 1,3538835117.314A**15.1047.244%A1.472%D--47A+25A+55518.8h61.2B+129.5B*
TAS-16 Blackjack 8708623602.394B**0.1862.069%C++12.413%D18.5D-N/A6246.6h2B*3.2B+
NS-61 Emissary 8648554841.767A0.4425.001%D12.866%D23.5CN/A7136.4h13.9C++55.6C+
MRC3 Mercy 8188032533.174C**0.9614.775%D18.057%D26.1CN/A7230.8h17.4B+117.8C++
ML-7 1,3897869540.824C++1.3963.185%B++1.781%D25C++19.1B*32631.5h8C--12.6C+
MG-HBR1 Dragoon 7827682203.491A1.2825.915%D*26.823%C7.5D*N/A20102.9h6.4C**24.5C+
NS-10 Burster 9426904611.497B+0.7125.692%D8.406%B+7.4B**2.7D4893.6h74.7A++290.8B**
M40 Fury 853669768.803C++6.5942.688%B*N/A32.5D8.9C+16920.6h16.9C--39.7C++
RAMS .50M 6346291554.058C*1.8538.152%C+68.204%D**17D-N/A5037h2.4C6.4C+
NS Baron G5 5895782911.986B**0.2237.763%D11.073%D-17D-N/A5134h4.4C++11.6C+
SOAS-20 5195143101.658C+0.5528.247%C+13.813%D--25.1DN/A8320.5h10.9B38.6B
TORQ-9 5034953241.528C++0.6819.889%D--17.172%D--15.2D-N/A5732.5h14.6C++73.6C
MR1 Fracture 6874382791.57B**0.6444.129%B++2.511%D9C+5.1C+7148.9h51.2C+116C**
PDW-16 Hailstorm 4234192441.717B+0.4926.827%B+10.74%D-18.9C--N/A7022.2h13.2B+49.4B+
Anti-Vehicle Grenade 6894091409N/A406.7959.491%B*N/A292.1D200A+26511.4h7D-11.8C+
P2-120 HEAT 6464041014C1.7949.255%B*1.733%D22.3C13.4B*24418.1h8.7D17.6C++
Tank Mine 757394864.581B*2.3753.159%AN/A87.6C-80.7B+12704.5h3.1F-5.9C+
NS-44 Commissioner 3933912561.527B+0.6838.031%C++13.811%D*24C--N/A8816.3h3.1B++8.1B+
M1 Heavy Cycler 3853742901.29C+0.9215.659%C*18.449%C++22.8C+N/A9416.4h18.7C+119.3C**
Rocklet Rifle 7613571282.789M**0.5851.135%C+N/A41B**46.4A*5438.7h28.7B++56.2B+
NS-10 Burster 537350625.645S3.4325.939%D2.857%D-5.4C+2.9D4465h113.6B**437.9B+
NS-11A 3503452281.513C++0.7025.731%C++11.015%D**22.1DN/A7115.6h13.2C++51.5C*
Auraxium Chainblade 3533358,8760.038C++2.1725.362%C-5.97%C+0.2CN/A11490.2h3.7F-14.7C
PS1-AV Suppressor 3153081372.248C**0.0419.604%F-13.636%D*12.2D*N/A3425.3h17.5D**89.2F-
CAS 14-E 330289741.286B**39.0836.121%B1.73%C+74.1C++10.5A+2583.9h29.3C++81.1C**
T1 Cycler 2892852331.223C++0.9922.935%C+14.035%D*19.9C-N/A14114.3h13.9C++60.5C*
NS-20 Gorgon 3082791052.657A0.4521.091%D18.28%C14.2C--1.5C+4819.6h38.4C**182C*
NS-20 Gorgon 3052761052.629B**0.4221.258%D18.841%C+14C--1.5C+5119.7h38.5C**181.3C*
MR1 Fracture 4342631232.138A*0.0742.938%B+N/A7.9C5.1C++6933.4h66.3D154.4C+
NSX-P Naginata 2562531082.343B++0.1317.951%D--24.111%D10.7D*N/A3423.6h14.8C--82.7D
MG-H1 Watchman 2602531831.383C+0.8314.263%F17.391%D*11.8D--N/A5021.4h14.6C*102.4D
The Slasher 2562489,7860.025C--2.1931.607%C6.855%C-0.3C-N/A1965.4h4.9T-15.7C+
Orbital Strike Uplink 3272161216N/A213.79832.787%UN/A216U111U15511h2.4T*0.3T*
TSAR-42 200199952.095C0.1230.554%D*62.312%D14.9D--N/A8613.4h3D*9.9D**
Hellfire Rocket Pods 260171315.516C3.3147.758%C+N/A55.2C-28.7A6123.1h52.9D*110.8D*
AMR-66 177163652.508A++0.3020.954%D--14.724%D**11.6D1B++6014.1h9.9C47.2C--
TX2 Emperor 1611601141.404B+0.8126.168%C18.75%C27.6CN/A1175.8h8.9C++34C++
NS Decimator 223151642.359B**0.1555.053%D-N/A36.8C+17.6C+5164.1h4.5C+8.2C+
NS-AM7 Archer 2251501530.98B**1.2358.083%C+8%D*2.8D-1.4D-3953.6h20.4C+35.1C+
Frag Grenade 1281241124N/A121.7939.776%D-N/A310D-10C+19580.4h4.9D*12.2D--
E540 Halberd 166109119.909C**7.7045.521%B+N/A26.6C+13.9C++2724.1h5.2B+11.4B++
MAX Punch 1071071,1140.096C+2.1121.518%FN/A0.6C-N/A2191.9h2.1C+9.7C-
G30 Walker 198103205.15C++2.9433.656%B+1.942%D--13C--12C*1897.9h223.7C664.7C*
Fatestealer 101101861.174S1.0443.774%B+13.861%D-14DN/A297.2h2.3C+5.2B+
M20 Basilisk 12993214.429B2.2237.981%C+6.452%C++17.5C6.8C1895.3h75.5B+198.7B+
Xiphos Anti-Personnel Phalanx Tower 9291191B+88.7927.539%C+N/A130C1.4D**3920.7h13.7B+49.9B
G30 Vulcan 15889263.423C+1.2131.024%C++7.865%A*21.7C+16.8B+5264.1h118.4D381.7C+
M20 Basilisk 1238899.778A*7.5740.96%C*9.091%A20.5C+8.1C1854.3h100.8C+246.2C*
M40 Fury 12988194.632C-2.4239.018%B1.136%D32.6D-15.2B++3532.7h18.7D--47.9C--
Spear Anti-Vehicle Phalanx Turret 14888127.333C+5.1245.938%C++2.273%D-35.2C24C*5282.5h9.3C20.3C++
Pelter Rocket Pod 12487108.7C-6.4950.436%C++N/A39.5D16.8C4802.2h24.6D48.8C
M18 Rotary 167862740.314C--1.9031.282%C+N/A2.4D--2.3D--4235.6h291.4F931.4D**
C75 Viper 13686342.529C0.3245.478%B++N/A19.5D11.4B++3614.4h22.2D*48.7D
MR11 Gatekeeper-H 18484263.231C1.0260.791%B*N/A29C34.5B+4842.9h54.7C*90B+
Ripper 84808,6000.009C--2.208.821%D**11.25%D0.1C-N/A1595.6h3T34.2T-
M20 Basilisk 11173612.167C**9.9649.889%C6.849%B**10.4D**5.4F1007h107.4C**215.3C*
M12 Kobalt 6861230.5B++28.2920.225%B+11.475%F46.9D5.4B**1901.3h21.5D106.5C++
L100 Python AP 8454318A++15.7962.74%B*1.852%C-36C*20C*9011.5h4.8B+7.7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7261,171,38581.4h
Anti-Vehicle MANA Turret13421.4h
Spawn Beacon352,2717.8h
Nanite Revive Grenade05640.2h
Hoplon Anti-Aircraft Phalanx Tower01060.9h
Xiphos Anti-Personnel Tower11361.7h
Bunker0611.7h
Rampart Wall11533h
Cortium Silo01791.4h
Turret AI Module11791.4h
Repair Module12301.4h
Skywall Shield Emitter0810.7h
Structure Shield Module01141.1h
Motion Spotter83,5433.1h
Restoration Kit4780.1h
NS Patriot Flare Gun11,3523.1h
Spear Anti-Vehicle Tower01191h
Welding Device323,0992.7h
Spitfire Auto-Turret121,1231.7h
Recon Detection Device27051.2h
Ammunition Package536,0836.5h
G40-F Ranger0540h
Medical Applicator19085,9097.3h
Medical Kit1,05714,75960.5h
Anti-Infantry MANA Turret31360.4h
Pain Spire0790.4h
Flail Targeting Dart31871.1h
Nano-Repair Grenade02190.1h
Router02560.8h
Snowman Soldier0980.1h
Orbital Strike Target Designator82212.6h
IPC Targeting Dart03970.8h
Vehicle Gate1551.7h
Elysium Spawn Tube0960.8h

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