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General Dreadnaught CapitanSoldierGuy[ONNT] CapitanSoldierGuy
TR BR 98

KDR: 2.18

Score: 50.8m

Last Seen: Jul 16th, 2019 8:51 AM
- OFFLINE - 99.3 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Cobalt - Outfit Officer of ONNU the 4th faction[ONNT] ONNU the 4th faction
TR outfit on Cobalt

Members: 54
Level Progress (to 99): 96%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TMG-50 T7 Mini-Chaingun T9A "Butcher" T2 Striker T16 Rhino NS-15M2 T9 CARV-S T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $487,890 MLG Score: 390
Fun Score: N/A
Cheeseburgers Flipped: 1505TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.269%16.582%35329118538,2832.18935-0.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.856%0.023C+-0.651D-1.432D**HEAD + (~5.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.273C*11.50.193C++42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.234%0.599%28112131679951680.16783999%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.044B**-0.914D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.332C**50.90.039C+56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.852%2.207%169212121,631185311780.880194138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.274%1.346A-0.224C-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.631B+7.80.377C**6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.236%2.47%444912054,574163122562.8027203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.848%0.837B++-0.498D-0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.1-0.106C+59.8-0.499D72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.702%66.955%44421212808154760.522301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.571%0.114C+-0.008C+0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.269C*2.60.187C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.56%12.712%444412105,1211320373.87954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.769%0.417B-0.38C-0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.509B+30.38C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ONNU the 4th faction[ONNT] ONNU the 4th faction
TR outfit on Cobalt

Members: 54
50.8m301.7%265 (15.9k)205 (12.3k)2.1778974,78034,3362.5861298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214618922.052%12.042%26607:1525

16% Engineer59% Heavy Assault14% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 9:44 AMJun 19th, 2019 7:19 PMJul 19th, 2019 4:44 AM (1d) (PST)Jul 16th, 2019 5:53 AM (4d) (PST)Jul 16th, 2019 4:51 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
404953090.3010.1380.0361.0580.050390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2515,68818,563188263312,272

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4143.1h/172.6d 14,017 9,005 30,801 262.9k 3,947 12,230 12,371 100.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:4,554
Deaths:2,062
KDR:2.209
Accuracy:21.591% C++
HSR:19.521% D
T9A "Butcher"
D*
Kills:4,220
Deaths:1,708
KDR:2.471
Accuracy:18.953% D*
HSR:15.853% F
T16 Rhino
C
Kills:3,006
Deaths:1,905
KDR:1.578
Accuracy:18.936% C
HSR:16.800% D-
NS-15M2
C+
Kills:2,890
Deaths:1,371
KDR:2.108
Accuracy:23.940% C+
HSR:17.440% D--
T9 CARV-S
D
Kills:2,613
Deaths:1,356
KDR:1.927
Accuracy:18.487% D
HSR:16.188% D*
T32 Bull
D
Kills:2,495
Deaths:1,101
KDR:2.266
Accuracy:18.817% D--
HSR:19.599% D
MSW-R
C**
Kills:1,589
Deaths:715
KDR:2.222
Accuracy:24.319% C**
HSR:14.915% D*
NSX Naginata
C-
Kills:1,374
Deaths:628
KDR:2.188
Accuracy:19.980% C-
HSR:19.432% D*
T9 CARV
D
Kills:1,191
Deaths:877
KDR:1.358
Accuracy:16.594% D
HSR:17.716% D-
NSX-P Naginata
D
Kills:246
Deaths:98
KDR:2.510
Accuracy:17.884% D--
HSR:23.984% D
Kills:24,178
Deaths (as Heavy Assault):11,821
Deaths (to Heavy Assaults):10,356
KDR:2.04534
Kill Difference:12,357
Playtime:2,433.507 hours
Usage:59%
Score:28.095m
Score/min:192
Accuracy (listed only):19.950%
HSR (listed only):18.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B++
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B++
HSR:12.694% C--
T5 AMC
C+
Kills:1,359
Deaths:904
KDR:1.503
Accuracy:23.655% C+
HSR:14.717% D--
NS-11C
C**
Kills:1,359
Deaths:933
KDR:1.457
Accuracy:25.453% C**
HSR:15.673% D
TRAC-Shot
D
Kills:1,314
Deaths:538
KDR:2.442
Accuracy:22.110% D
HSR:14.155% D-
HC1 Cougar
D
Kills:1,238
Deaths:718
KDR:1.724
Accuracy:20.561% D
HSR:15.267% D*
AS16 NightHawk
C+
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:38.734% C+
HSR:12.879% C-
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
LC3 Jaguar
C
Kills:1,158
Deaths:571
KDR:2.028
Accuracy:22.537% C
HSR:14.249% D--
TRAC-5
C++
Kills:1,149
Deaths:887
KDR:1.295
Accuracy:22.411% C++
HSR:13.403% D--
NSX-P Tanto
C
Kills:953
Deaths:352
KDR:2.707
Accuracy:24.280% C
HSR:16.579% D*
TAS-16 Blackjack
C**
Kills:758
Deaths:309
KDR:2.453
Accuracy:63.424% C**
HSR:12.005% D
NS Baron G5
C-
Kills:523
Deaths:244
KDR:2.143
Accuracy:39.365% C-
HSR:10.516% D-
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.776% B++
HSR:10.817% D-
PS1-AV Suppressor
D*
Kills:303
Deaths:133
KDR:2.278
Accuracy:19.891% F-
HSR:13.201% D*
Kills:14,893
Deaths (as Light Assault):7,565
Deaths (to Light Assaults):5,804
KDR:1.96867
Kill Difference:7,328
Playtime:582.639 hours
Usage:14%
Score:7.611m
Score/min:218
Accuracy (listed only):32.522%
HSR (listed only):13.513%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B++
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B++
HSR:12.694% C--
T5 AMC
C+
Kills:1,359
Deaths:904
KDR:1.503
Accuracy:23.655% C+
HSR:14.717% D--
NS-11C
C**
Kills:1,359
Deaths:933
KDR:1.457
Accuracy:25.453% C**
HSR:15.673% D
TRAC-Shot
D
Kills:1,314
Deaths:538
KDR:2.442
Accuracy:22.110% D
HSR:14.155% D-
HC1 Cougar
D
Kills:1,238
Deaths:718
KDR:1.724
Accuracy:20.561% D
HSR:15.267% D*
AS16 NightHawk
C+
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:38.734% C+
HSR:12.879% C-
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
LC3 Jaguar
C
Kills:1,158
Deaths:571
KDR:2.028
Accuracy:22.537% C
HSR:14.249% D--
TRAC-5
C++
Kills:1,149
Deaths:887
KDR:1.295
Accuracy:22.411% C++
HSR:13.403% D--
NSX-P Tanto
C
Kills:953
Deaths:352
KDR:2.707
Accuracy:24.280% C
HSR:16.579% D*
TAS-16 Blackjack
C**
Kills:758
Deaths:309
KDR:2.453
Accuracy:63.424% C**
HSR:12.005% D
MG-HBR1 Dragoon
C+
Kills:708
Deaths:212
KDR:3.340
Accuracy:26.357% D--
HSR:27.542% C+
NS Baron G5
C-
Kills:523
Deaths:244
KDR:2.143
Accuracy:39.365% C-
HSR:10.516% D-
AMR-66
D-
Kills:121
Deaths:51
KDR:2.373
Accuracy:21.701% D-
HSR:14.876% D**
Kills:15,003
Deaths (as Engineer):7,451
Deaths (to Engineers):6,884
KDR:2.01356
Kill Difference:7,552
Playtime:672.282 hours
Usage:16%
Score:9.543m
Score/min:237
Accuracy (listed only):32.550%
HSR (listed only):14.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
C
Kills:1,153
Deaths:641
KDR:1.799
Accuracy:24.889% C
HSR:14.050% D-
NS-61 Emissary
C-
Kills:844
Deaths:478
KDR:1.766
Accuracy:25.151% C-
HSR:12.796% D
RAMS .50M
C+
Kills:612
Deaths:154
KDR:3.974
Accuracy:38.088% C+
HSR:68.137% D**
SOAS-20
C++
Kills:514
Deaths:310
KDR:1.658
Accuracy:28.254% C++
HSR:13.813% D*
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.776% B++
HSR:10.817% D-
NS-44 Commissioner
C*
Kills:382
Deaths:254
KDR:1.504
Accuracy:37.965% C*
HSR:13.613% D*
PS1-AV Suppressor
D*
Kills:303
Deaths:133
KDR:2.278
Accuracy:19.891% F-
HSR:13.201% D*
TSAR-42
C--
Kills:196
Deaths:94
KDR:2.085
Accuracy:30.817% D*
HSR:63.265% C--
TX2 Emperor
C
Kills:160
Deaths:114
KDR:1.404
Accuracy:26.168% C
HSR:18.750% C
NS-AM7 Archer
C+
Kills:137
Deaths:149
KDR:0.919
Accuracy:58.348% C+
HSR:8.759% D--
Kills:4,717
Deaths (as Infiltrator):2,571
Deaths (to Infiltrators):4,823
KDR:1.83469
Kill Difference:2,146
Playtime:150.121 hours
Usage:4%
Score:1.514m
Score/min:168
Accuracy (listed only):31.735%
HSR (listed only):23.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B++
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B++
HSR:12.694% C--
AS16 NightHawk
C+
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:38.734% C+
HSR:12.879% C-
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
TAS-16 Blackjack
C**
Kills:758
Deaths:309
KDR:2.453
Accuracy:63.424% C**
HSR:12.005% D
NS Baron G5
C-
Kills:523
Deaths:244
KDR:2.143
Accuracy:39.365% C-
HSR:10.516% D-
TORQ-9
D--
Kills:453
Deaths:300
KDR:1.510
Accuracy:19.945% D--
HSR:17.219% D--
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.776% B++
HSR:10.817% D-
NS-11A
C**
Kills:345
Deaths:228
KDR:1.513
Accuracy:25.731% C**
HSR:11.015% D**
PS1-AV Suppressor
D*
Kills:303
Deaths:133
KDR:2.278
Accuracy:19.891% F-
HSR:13.201% D*
T1 Cycler
C++
Kills:285
Deaths:233
KDR:1.223
Accuracy:22.935% C++
HSR:14.035% D*
Kills:7,446
Deaths (as Combat Medic):3,423
Deaths (to Combat Medics):3,186
KDR:2.17528
Kill Difference:4,023
Playtime:94.208 hours
Usage:2%
Score:1.347m
Score/min:238
Accuracy (listed only):36.292%
HSR (listed only):12.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,378
Deaths:525
KDR:2.625
Accuracy:16.486% C+
HSR:16.836% D
MRC3 Mercy
C
Kills:756
Deaths:244
KDR:3.098
Accuracy:14.919% C
HSR:17.725% D
NS-10 Burster
B++
Kills:660
Deaths:457
KDR:1.444
Accuracy:25.620% C-
HSR:8.636% B++
MR1 Fracture
B**
Kills:420
Deaths:274
KDR:1.533
Accuracy:45.537% B**
HSR:1.667% D--
M1 Heavy Cycler
B
Kills:374
Deaths:290
KDR:1.290
Accuracy:15.659% B
HSR:18.449% C++
NS-10 Burster
C--
Kills:323
Deaths:58
KDR:5.569
Accuracy:25.848% C--
HSR:2.167% D--
MR1 Fracture
B*
Kills:245
Deaths:118
KDR:2.076
Accuracy:44.645% B*
HSR:0.816% D**
NS-20 Gorgon
C**
Kills:241
Deaths:91
KDR:2.648
Accuracy:21.226% D
HSR:20.332% C**
NS-20 Gorgon
C+
Kills:237
Deaths:91
KDR:2.604
Accuracy:21.411% D
HSR:18.987% C+
Kills:4,634
Deaths (as MAX Suit):1,074
Deaths (to MAX Suits):1,643
KDR:4.31471
Kill Difference:3,560
Playtime:188.460 hours
Usage:5%
Score:2.733m
Score/min:242
Accuracy (listed only):25.706%
HSR (listed only):11.735%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:167
V. Kills:87 190%
Deaths:31
KDR:5.387
Accuracy:47.234% C+
KPH:54.800 C
VKPH:28.500 A+
M18 Rotary
C+
Kills:83
V. Kills:79 104%
Deaths:273
KDR:0.304
Accuracy:31.238% C+
KPH:2.500 D-
VKPH:2.400 D--
Kills:250 (83 + 0)
Deaths:304
KDR:0.822
VKDR:0.546
Vehicle Kills:166
Kill Difference:54
Playtime:36.240 hours
Usage:1%
Score:0.192m
Score/min:88
Piloting Accuracy:31.238%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:86
V. Kills:50 169%
Deaths:34
KDR:2.529
Accuracy:45.478% B++
KPH:19.400 D
VKPH:11.300 B++
Kills:86 (86 + 0)
Deaths:34
KDR:2.529
VKDR:1.471
Vehicle Kills:50
Kill Difference:52
Playtime:4.426 hours
Usage:0%
Score:0.090m
Score/min:341
Driving Accuracy:45.478%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:1,256
V. Kills:881 142%
Deaths:176
KDR:7.136
Accuracy:56.599% B**
KPH:26.900 C
VKPH:18.900 C**
P2-120 HEAT
B**
Kills:375
V. Kills:232 161%
Deaths:101
KDR:3.713
Accuracy:50.167% B*
KPH:22.900 C
VKPH:14.200 B**
E540 Halberd
C++
Kills:109
V. Kills:57 188%
Deaths:11
KDR:9.909
Accuracy:45.521% B+
KPH:26.400 C+
VKPH:13.800 C++
G30 Vulcan
B+
Kills:89
V. Kills:69 127%
Deaths:26
KDR:3.423
Accuracy:31.024% C++
KPH:21.600 C+
VKPH:16.800 B+
Kills:1,829 (1,631 + 198)
Deaths:314
KDR:5.825
VKDR:3.946
Vehicle Kills:1,239
Kill Difference:1,515
Playtime:71.251 hours
Usage:2%
Score:1.201m
Score/min:281
Driving Accuracy:50.167%
Gunner Accuracy:31.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:1,913
V. Kills:1,552 123%
Deaths:405
KDR:4.723
Accuracy:49.436% C*
KPH:45.400 C++
VKPH:36.800 B*
P525 Marauder-H
B+
Kills:1,427
V. Kills:62 N/A
Deaths:116
KDR:12.302
Accuracy:36.924% C++
KPH:123.900 B+
VKPH:5.400 C
MR11 Gatekeeper-H
B++
Kills:84
V. Kills:100 83%
Deaths:26
KDR:3.231
Accuracy:60.791% B*
KPH:29.400 C+
VKPH:35 B++
Kills:3,424 (0 + 3,424)
Deaths:547
KDR:6.260
VKDR:3.133
Vehicle Kills:1,714
Kill Difference:2,877
Playtime:56.557 hours
Usage:1%
Score:1.503m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:60.791%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:668
V. Kills:183 363%
Deaths:76
KDR:8.789
Accuracy:42.682% B*
KPH:32.400 C--
VKPH:8.900 C+
G30 Walker
C*
Kills:102
V. Kills:94 107%
Deaths:20
KDR:5.100
Accuracy:33.883% B+
KPH:12.900 C--
VKPH:11.900 C*
M20 Basilisk
C
Kills:92
V. Kills:36 249%
Deaths:21
KDR:4.381
Accuracy:38.071% C+
KPH:17.600 C
VKPH:6.900 C
M40 Fury
B+
Kills:88
V. Kills:41 210%
Deaths:19
KDR:4.632
Accuracy:39.046% B
KPH:32.100 D-
VKPH:14.900 B+
M20 Basilisk
C*
Kills:86
V. Kills:34 246%
Deaths:9
KDR:9.556
Accuracy:41.169% C*
KPH:20.400 C+
VKPH:8 C
Kills:1,036 (0 + 1,036)
Deaths:145
KDR:7.145
VKDR:2.676
Vehicle Kills:388
Kill Difference:891
Playtime:40.692 hours
Usage:1%
Score:0.460m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:41.169%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:926
V. Kills:381 242%
Deaths:44
KDR:21.046
Accuracy:60.427% B++
KPH:95.900 A+
VKPH:39.500 A++
M20 Wyvern
A+
Kills:725
V. Kills:395 183%
Deaths:51
KDR:14.216
Accuracy:47.138% B**
KPH:45.500 A+
VKPH:24.800 A
CAS 14-E
A
Kills:234
V. Kills:36 N/A
Deaths:7
KDR:33.429
Accuracy:36.253% C**
KPH:69.400 C++
VKPH:10.700 A
Pelter Rocket Pod
D
Kills:56
V. Kills:25 215%
Deaths:10
KDR:5.600
Accuracy:49.633% C+
KPH:31.300 D--
VKPH:14 D
Kills:1,941 (0 + 1,941)
Deaths:112
KDR:17.330
VKDR:7.473
Vehicle Kills:837
Kill Difference:1,829
Playtime:30.765 hours
Usage:1%
Score:1.091m
Score/min:591
Piloting Accuracy:N/A%
Gunner Accuracy:49.633%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 4,5874,5542,0622.209B**0.0321.591%C++19.521%D21.1DN/A56215.4h10B+46.3B+
T7 Mini-Chaingun 4,3684,2762,3831.794B*0.3820.557%B++10.875%D31.8C+N/A103134.6h13.6B+65.9B+
T9A "Butcher" 4,3024,2201,7082.471B0.2918.953%D*15.853%F11.5D**N/A37366.1h11.9C62.9D
T2 Striker 5,6623,1271,4562.148M**0.0349.304%CN/A19.4B++15.7B+233161h29B*58.9B++
T16 Rhino 3,0343,0061,9051.578B+0.6018.936%C16.8%D-26.3CN/A77114.4h12.2B+64.6C*
NS-15M2 2,9062,8901,3712.108B0.0723.94%C+17.44%D--23.8DN/A86121.3h11.4B+47.5B
T9 CARV-S 2,6422,6131,3561.927B+0.2518.487%D16.188%D*19.7D-N/A53132.9h11.4B+61.8C++
T32 Bull 2,5282,4951,1012.266B++0.0918.817%D--19.599%D14.3D--N/A41174.6h12C**63.9C+
C-4 3,3412,0065233.836A++1.6620.951%D-N/A87.2C++58A*83923h1.4C*6.5C+
TRS-12 Uppercut 2,0102,0016692.991A++0.8167.003%B++12.694%C--30.5CN/A7865.5h2.5C*3.7B+
G20 Vulcan-H 3,4651,9134054.723C**2.5549.436%C*3.921%B++45.3C++36.8B*46842.2h106.3C+214.9C++
MSW-R 1,6001,5897152.222C++0.0424.319%C**14.915%D*34.1C+N/A12446.6h10.9B+44.8B+
P525 Marauder-H 1,4891,42711612.302C+10.1236.924%C++N/A124.1B+5.4C34011.5h5.2B++14B++
MRC3 Mercy 1,4181,3785252.625C*0.4516.486%C+16.836%D24CN/A7257.3h18.8C**114.2C**
NSX Naginata 1,4091,3746282.188B*0.0119.98%C-19.432%D*16.1D--N/A5785.1h11.6C**58.1C++
T5 AMC 1,3781,3599041.503B+0.6723.655%C+14.717%D--19.4CN/A7169.9h12.8B+54.3B+
NS-11C 1,3871,3599331.457B+0.7225.453%C**15.673%D18.2CN/A5874.8h13.1B+51.3B+
TRAC-Shot 1,3471,3145382.442B*0.2622.11%D14.155%D-13.8D--N/A3895.1h9.8B++44.3C*
P2-120 AP 2,1371,2561767.136C++4.9656.599%B**2.389%C26.9C18.9C**26946.7h7.6C+13.5B+
HC1 Cougar 1,2471,2387181.724B++0.4520.561%D15.267%D*14.9DN/A4183.1h9.8B*47.8C**
T9 CARV 1,2121,1918771.358C++0.8216.594%D17.716%D-20.2C-N/A9559.1h12.8B+77.4C++
AS16 NightHawk 1,2001,1885502.16B*0.0238.734%C+12.879%C-20.7DN/A5257.5h3.8B++9.8B+
FA1 Barrage 1,1821,1745132.288B**0.1138.113%C13.032%C--27.8C+N/A7942.2h3.8B*10.1B+
LC3 Jaguar 1,1721,1585712.028B+0.1522.537%C14.249%D--19.4C-N/A5759.8h10.7B+47.4B+
T4 AMP 1,1651,1536411.799B*0.3824.889%C14.05%D-42.7B+N/A13527h11.8B*47.2B+
TRAC-5 1,1781,1498871.295B++0.8822.411%C++13.403%D--12.5C-N/A5792.2h12.8B+57.1B+
NSX-P Tanto 9739533522.707A*0.5324.28%C16.579%D*14.1DN/A4167.5h11.9B++48.8B+
VLG Missile Launcher 1,3079264421.045C**18.8760.427%B++N/A95.5A+39.3A++7439.7h5.2B8.6B+
NS-61 Emissary 8538444781.766A0.4125.151%C-12.796%D24C+N/A7235.2h13.9C++55.2C++
ML-7 1,3897869540.824C*1.3563.211%B++1.781%D25C++19.1B*32331.5h8C-12.6C++
TAS-16 Blackjack 7667583092.453B**0.2863.424%C**12.005%D17.7D-N/A5742.9h2B*3.2B+
MRC3 Mercy 7687562443.098B+0.9214.919%C17.725%D26.2C+N/A7228.9h17.1B+114.6C**
M20 Wyvern 1,1207255114.216A++12.0447.138%B**1.517%D--45.6A+24.8A59515.9h63.1B+133.8B*
MG-HBR1 Dragoon 7217082123.34A++1.1626.357%D--27.542%C+7.2D*N/A1997.8h6.3B+24C++
M40 Fury 851668768.789C*6.6142.682%B*N/A32.4C--8.9C+16920.6h16.9C39.7C*
NS-10 Burster 8966604571.444B+0.7325.62%C-8.636%B++7.5B**2.7C--4888.1h72.2A++281.8B**
RAMS .50M 6176121543.974C**1.8038.088%C+68.137%D**16.9DN/A5036.2h2.4C+6.4C+
NS Baron G5 5335232442.143A0.0339.365%C-10.516%D-16.8D-N/A4831.1h4.4C**11.1C+
SOAS-20 5195143101.658C*0.5228.254%C++13.813%D*25.1C--N/A8320.5h10.9B+38.6B+
TORQ-9 4614533001.51C*0.6719.945%D--17.219%D--14.9D-N/A5430.4h14.9C++74.6C
MR1 Fracture 6624202741.533B**0.6445.537%B**1.667%D--9C+5.2C++7146.6h50.5C++110.8B+
PDW-16 Hailstorm 4204162441.705B*0.4727.776%B++10.817%D-19C-N/A6921.9h13.3B+47.7B+
Anti-Vehicle Grenade 6844061406N/A403.8259.587%B**N/A290C-198.6A26601.4h7D11.8C++
Tank Mine 747387864.5B**2.3252.987%A+N/A86C-80B+12574.5h3.2F-6C*
NS-44 Commissioner 3843822541.504B+0.6737.965%C*13.613%D*23.7CN/A8716.1h3.1B*8.2B++
P2-120 HEAT 6073751013.713C1.5450.167%B*1.6%D-22.9C14.1B**25616.4h8.4C16.8B
M1 Heavy Cycler 3853742901.29C+0.8915.659%B18.449%C++22.8C++N/A9316.4h18.7C+119.3B
NS-11A 3503452281.513C++0.6625.731%C**11.015%D**22.1C-N/A7015.6h13.2C**51.5B+
Rocklet Rifle 7313391252.712M*0.5351.217%C+N/A41.3B**47.8A*5408.2h27.7B*54.2B++
NS-10 Burster 495323585.569S3.3925.848%C--2.167%D--5.4C++2.9D4459.5h111B**429.5B++
Auraxium Chainblade 3233057,6810.04C++2.1425.125%C5.246%C0.2DN/A11325.6h3.8F--15.1C
PS1-AV Suppressor 3103031332.278B0.1019.891%F-13.201%D*12.7D*N/A3623.9h17.5D**88F--
T1 Cycler 2892852331.223C*0.9522.935%C++14.035%D*19.9CN/A13514.3h13.9C**60.5B
The Slasher 2562489,7310.025C--2.1531.801%C+6.855%C-0.3C-N/A1962.4h4.9T15.5C
NSX-P Naginata 249246982.51B*0.3317.884%D--23.984%D10.6D*N/A3223.2h14.7C-82.4D
MR1 Fracture 4042451182.076A*0.1044.645%B*N/A7.9C+5.1C*6831.1h66.4C-148.7C*
NS-20 Gorgon 269241912.648A0.4721.226%D20.332%C**13.6C-1.6C++4617.7h38.2C**179.9C*
NS-20 Gorgon 261237912.604B**0.4321.411%D18.987%C+13.3C-1.3C4817.8h38.5B+180C*
CAS 14-E 270234733.429B++31.2536.253%C**2.137%C**68.8C+10.6B**2123.4h31.8C++87.8C*
TSAR-42 197196942.085C+0.0930.817%D*63.265%C--15.1D--N/A8613h3D--9.8D*
Hellfire Rocket Pods 254167315.387C+3.2147.234%C+N/A55.7C29A+5903h50.9D*107.8D*
TX2 Emperor 1611601141.404B+0.7726.168%C18.75%C27.6C+N/A1175.8h8.9C**34C++
Orbital Strike Uplink 2351581158N/A155.82845.833%UN/A175.6U85.6U13910.9h2.6T*0.3T*
NS-AM7 Archer 2061371490.919B**1.2658.348%C+8.759%D--2.6D--1.3D-3652.6h21.8C+37.4C+
Frag Grenade 1281241124N/A121.8239.776%DN/A310D10C*18590.4h4.9D12.2D
AMR-66 132121512.373A++0.2021.701%D-14.876%D**10.7D1B**5911.3h11.4D52.5D
E540 Halberd 166109119.909B+7.7345.521%B+N/A26.6C+13.9C*2674.1h5.2B+11.4B++
MAX Punch 1031031,0820.095C+2.0821.52%D**N/A0.6C-N/A2180.3h2.1C+9.8C--
G30 Walker 196102205.1C*2.9233.883%B+1.961%D--12.9C--11.9C*1877.9h224.3C+661.9C**
Fatestealer 101101861.174S1.0043.774%B++13.861%D-14C--N/A297.2h2.3C++5.2B++
M20 Basilisk 12892214.381B+2.2038.071%C+6.522%C*17.7C6.9C1845.2h76B+199.7B+
G30 Vulcan 15889263.423C+1.2531.024%C++7.865%A*21.7C+16.8B+5264.1h118.4C-381.7C+
M40 Fury 12988194.632C-2.4539.046%B1.136%D32.6D-15.2B++3542.7h18.7D-47.9C
Spear Anti-Vehicle Phalanx Turret 14888127.333C++5.1645.971%C*2.273%D-36.7C+25B+5352.4h9.2C+20C*
M20 Basilisk 1208699.556M+7.3841.169%C*9.302%A20.5C+8.1C1814.2h101.9C+247.5C**
C75 Viper 13686342.529C0.3545.478%B++N/A19.5D11.4B++3404.4h22.2D*48.7C--
MR11 Gatekeeper-H 18484263.231C1.0560.791%B*N/A29C+34.5B+4822.9h54.7C**90B+
M18 Rotary 162832730.304D1.8731.238%C+N/A2.5D-2.4D--4233.2h288.6F924D**
Ripper 84808,5960.009D2.178.896%D**11.25%D0.1C-N/A1594.7h3T33.9C
Xiphos Anti-Personnel Phalanx Tower 7978178B+75.8228.423%C+N/A111.4C--1.4D*3900.7h15.4C*54.2C**
NS Decimator 9868282.429A++0.2556.397%DN/A29.6C13C6192.3h4.9C+8.7C+
M20 Basilisk 9361610.167C*7.9949.592%C8.197%A+8.8D**4.6F906.9h119.5C+240.9C+
Pelter Rocket Pod 8156105.6C--3.4249.633%C+N/A31.1D--13.9D4541.8h29D-58.4C-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04840.1h
Nano-Armor Kit7111,117,33378.6h
Spawn Beacon342,1117.7h
Anti-Vehicle MANA Turret13421.4h
Bunker0581.7h
Rampart Wall11482.9h
Hoplon Anti-Aircraft Phalanx Tower0880.8h
Xiphos Anti-Personnel Tower11201.6h
Repair Module11891.2h
Turret AI Module11601.3h
Cortium Silo01551.2h
Structure Shield Module01061h
Skywall Shield Emitter0660.6h
NS Patriot Flare Gun11,3523.1h
Motion Spotter83,5433.1h
Restoration Kit4780.1h
Welding Device320,1392.5h
Spear Anti-Vehicle Tower01061h
Spitfire Auto-Turret87261.4h
G40-F Ranger0540h
Recon Detection Device26611.1h
Ammunition Package535,4656.3h
Medical Applicator18582,5247.1h
Medical Kit1,00614,19659.2h
Anti-Infantry MANA Turret31360.4h
Nano-Repair Grenade01870.1h
Flail Targeting Dart21701h
Snowman Soldier0980.1h
Orbital Strike Target Designator61802.3h
Router01800.7h
Pain Spire0580.3h
IPC Targeting Dart03830.8h
Elysium Spawn Tube0780.7h

Check the help document for the dictionary if you want to learn more about words used here.


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