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General Dreadnaught CapitanSoldierGuy[CerM] CapitanSoldierGuy
TR BR 95

KDR: 2.17

Score: 49.7m

Last Seen: May 22nd, 2019 2:10 PM
- OFFLINE - 4.1 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Cobalt - Outfit Leader of Cert Machine[CerM] Cert Machine
TR outfit on Cobalt

Members: 3
Level Progress (to 96): 44%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS TMG-50 T7 Mini-Chaingun T9A "Butcher" T16 Rhino T2 Striker NS-15M2 T9 CARV-S T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 1486TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.32%16.582%35429116737,8912.18871-0.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.867%0.046C+-0.638D-1.445D**HEAD + (~5.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.279C*11.50.196C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.234%0.599%28111951679771680.17093199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.037B**-0.919D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.332C**50.90.04C+56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.817%2.233%169211941,612183411590.878953139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.365%1.356A-0.215C-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.629B+7.80.373C**6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.227%2.43%448911874,567161122562.83313202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.846%0.839B++-0.493D-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.1-0.111C+59.7-0.507D72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.878%67%44821194800153860.520156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.549%0.127C++-0.038C+0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.26C*2.60.176C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.504%12.756%448411925,0801307373.88676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.802%0.404B-0.361C-0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.503B+30.374C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cert Machine[CerM] Cert Machine
TR outfit on Cobalt

Members: 3
49.7m296.1%264 (15.8k)203 (12.2k)2.1665273,54933,9482.5647795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1196614122.034%12.099%26707:1225

16% Engineer59% Heavy Assault14% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 9:44 AMApr 19th, 2019 11:09 AMMay 23rd, 2019 1:38 AM (7h) (PST)May 22nd, 2019 10:48 AM (22h) (PST)May 22nd, 2019 10:10 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
403953080.3010.1390.0361.0380.049389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1565,72518,431188262312,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4071.9h/169.7d 13,520 8,899 30,343 253.5k 3,912 12,070 12,073 98.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:4,554
Deaths:2,059
KDR:2.212
Accuracy:21.612% C++
HSR:19.521% D
T7 Mini-Chaingun
B++
Kills:4,237
Deaths:2,361
KDR:1.795
Accuracy:20.604% B++
HSR:10.904% D
T9A "Butcher"
D*
Kills:4,109
Deaths:1,663
KDR:2.471
Accuracy:19.170% D*
HSR:15.722% F
T16 Rhino
C
Kills:3,006
Deaths:1,905
KDR:1.578
Accuracy:18.936% C
HSR:16.800% D-
NS-15M2
C+
Kills:2,890
Deaths:1,371
KDR:2.108
Accuracy:23.940% C+
HSR:17.440% D--
T9 CARV-S
D
Kills:2,613
Deaths:1,356
KDR:1.927
Accuracy:18.487% D
HSR:16.188% D*
T32 Bull
D
Kills:2,473
Deaths:1,085
KDR:2.279
Accuracy:18.849% D-
HSR:19.693% D
MSW-R
B+
Kills:1,505
Deaths:687
KDR:2.191
Accuracy:24.448% B+
HSR:15.150% D*
NSX Naginata
C
Kills:1,374
Deaths:628
KDR:2.188
Accuracy:19.980% C
HSR:19.432% D*
T9 CARV
C--
Kills:1,191
Deaths:877
KDR:1.358
Accuracy:16.594% C--
HSR:17.716% D
NSX-P Naginata
D-
Kills:219
Deaths:88
KDR:2.489
Accuracy:17.820% D--
HSR:22.831% D-
Kills:28,171
Deaths (as Heavy Assault):14,080
Deaths (to Heavy Assaults):10,258
KDR:2.00078
Kill Difference:14,091
Playtime:2,383.246 hours
Usage:59%
Score:27.274m
Score/min:191
Accuracy (listed only):20.040%
HSR (listed only):17.400%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B*
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B*
HSR:12.694% C-
T5 AMC
C++
Kills:1,359
Deaths:904
KDR:1.503
Accuracy:23.655% C++
HSR:14.717% D--
NS-11C
B
Kills:1,359
Deaths:933
KDR:1.457
Accuracy:25.453% B
HSR:15.673% D
TRAC-Shot
D
Kills:1,309
Deaths:532
KDR:2.461
Accuracy:22.174% D
HSR:14.057% D-
HC1 Cougar
D
Kills:1,238
Deaths:718
KDR:1.724
Accuracy:20.561% D
HSR:15.267% D*
AS16 NightHawk
C+
Kills:1,187
Deaths:549
KDR:2.162
Accuracy:38.719% C+
HSR:12.890% C
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
LC3 Jaguar
C
Kills:1,158
Deaths:571
KDR:2.028
Accuracy:22.537% C
HSR:14.249% D--
TRAC-5
C*
Kills:1,149
Deaths:887
KDR:1.295
Accuracy:22.411% C*
HSR:13.403% D--
NSX-P Tanto
C+
Kills:831
Deaths:276
KDR:3.011
Accuracy:25.125% C+
HSR:16.486% D*
TAS-16 Blackjack
B
Kills:718
Deaths:283
KDR:2.537
Accuracy:63.673% B
HSR:12.256% C--
NS Baron G5
C
Kills:514
Deaths:240
KDR:2.142
Accuracy:39.884% C
HSR:10.506% D-
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.888% B++
HSR:10.817% D-
PS1-AV Suppressor
D*
Kills:291
Deaths:124
KDR:2.347
Accuracy:19.854% F-
HSR:12.715% D*
Kills:14,704
Deaths (as Light Assault):7,443
Deaths (to Light Assaults):5,726
KDR:1.97555
Kill Difference:7,261
Playtime:570.462 hours
Usage:14%
Score:7.472m
Score/min:218
Accuracy (listed only):32.646%
HSR (listed only):13.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B*
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B*
HSR:12.694% C-
T5 AMC
C++
Kills:1,359
Deaths:904
KDR:1.503
Accuracy:23.655% C++
HSR:14.717% D--
NS-11C
B
Kills:1,359
Deaths:933
KDR:1.457
Accuracy:25.453% B
HSR:15.673% D
TRAC-Shot
D
Kills:1,309
Deaths:532
KDR:2.461
Accuracy:22.174% D
HSR:14.057% D-
HC1 Cougar
D
Kills:1,238
Deaths:718
KDR:1.724
Accuracy:20.561% D
HSR:15.267% D*
AS16 NightHawk
C+
Kills:1,187
Deaths:549
KDR:2.162
Accuracy:38.719% C+
HSR:12.890% C
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
LC3 Jaguar
C
Kills:1,158
Deaths:571
KDR:2.028
Accuracy:22.537% C
HSR:14.249% D--
TRAC-5
C*
Kills:1,149
Deaths:887
KDR:1.295
Accuracy:22.411% C*
HSR:13.403% D--
NSX-P Tanto
C+
Kills:831
Deaths:276
KDR:3.011
Accuracy:25.125% C+
HSR:16.486% D*
TAS-16 Blackjack
B
Kills:718
Deaths:283
KDR:2.537
Accuracy:63.673% B
HSR:12.256% C--
MG-HBR1 Dragoon
C+
Kills:690
Deaths:209
KDR:3.301
Accuracy:26.429% D--
HSR:27.826% C+
NS Baron G5
C
Kills:514
Deaths:240
KDR:2.142
Accuracy:39.884% C
HSR:10.506% D-
AMR-66
D-
Kills:121
Deaths:51
KDR:2.373
Accuracy:21.950% D-
HSR:14.876% D**
Kills:14,808
Deaths (as Engineer):7,335
Deaths (to Engineers):6,817
KDR:2.01881
Kill Difference:7,473
Playtime:668.673 hours
Usage:16%
Score:9.410m
Score/min:235
Accuracy (listed only):32.692%
HSR (listed only):14.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
C
Kills:1,153
Deaths:641
KDR:1.799
Accuracy:24.889% C
HSR:14.050% D-
NS-61 Emissary
C-
Kills:834
Deaths:478
KDR:1.745
Accuracy:25.169% C-
HSR:12.830% D
RAMS .50M
C+
Kills:604
Deaths:154
KDR:3.922
Accuracy:38.254% C+
HSR:68.212% D*
SOAS-20
C++
Kills:514
Deaths:310
KDR:1.658
Accuracy:28.546% C++
HSR:13.813% D--
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.888% B++
HSR:10.817% D-
NS-44 Commissioner
C**
Kills:374
Deaths:248
KDR:1.508
Accuracy:38.200% C**
HSR:13.636% D*
PS1-AV Suppressor
D*
Kills:291
Deaths:124
KDR:2.347
Accuracy:19.854% F-
HSR:12.715% D*
TSAR-42
C--
Kills:196
Deaths:94
KDR:2.085
Accuracy:31.044% D*
HSR:63.265% C--
TX2 Emperor
C
Kills:160
Deaths:114
KDR:1.404
Accuracy:26.293% C
HSR:18.750% C
NS-AM7 Archer
C+
Kills:137
Deaths:147
KDR:0.932
Accuracy:58.392% C+
HSR:8.759% D--
Kills:4,679
Deaths (as Infiltrator):2,554
Deaths (to Infiltrators):4,783
KDR:1.83203
Kill Difference:2,125
Playtime:148.861 hours
Usage:4%
Score:1.502m
Score/min:168
Accuracy (listed only):31.853%
HSR (listed only):23.685%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B*
Kills:2,001
Deaths:669
KDR:2.991
Accuracy:67.003% B*
HSR:12.694% C-
AS16 NightHawk
C+
Kills:1,187
Deaths:549
KDR:2.162
Accuracy:38.719% C+
HSR:12.890% C
FA1 Barrage
C
Kills:1,174
Deaths:513
KDR:2.289
Accuracy:38.113% C
HSR:13.032% C--
TAS-16 Blackjack
B
Kills:718
Deaths:283
KDR:2.537
Accuracy:63.673% B
HSR:12.256% C--
NS Baron G5
C
Kills:514
Deaths:240
KDR:2.142
Accuracy:39.884% C
HSR:10.506% D-
TORQ-9
D-
Kills:453
Deaths:300
KDR:1.510
Accuracy:19.976% D--
HSR:17.219% D-
PDW-16 Hailstorm
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:27.888% B++
HSR:10.817% D-
NS-11A
B
Kills:345
Deaths:228
KDR:1.513
Accuracy:25.731% B
HSR:11.015% D**
PS1-AV Suppressor
D*
Kills:291
Deaths:124
KDR:2.347
Accuracy:19.854% F-
HSR:12.715% D*
T1 Cycler
C*
Kills:285
Deaths:233
KDR:1.223
Accuracy:22.935% C*
HSR:14.035% D*
Kills:7,384
Deaths (as Combat Medic):3,383
Deaths (to Combat Medics):3,160
KDR:2.18268
Kill Difference:4,001
Playtime:93.706 hours
Usage:2%
Score:1.347m
Score/min:240
Accuracy (listed only):36.378%
HSR (listed only):12.718%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,365
Deaths:522
KDR:2.615
Accuracy:16.495% C+
HSR:16.703% D
MRC3 Mercy
C
Kills:744
Deaths:241
KDR:3.087
Accuracy:14.927% C
HSR:17.608% C--
NS-10 Burster
B++
Kills:654
Deaths:453
KDR:1.444
Accuracy:25.526% C-
HSR:8.563% B++
MR1 Fracture
B**
Kills:417
Deaths:274
KDR:1.522
Accuracy:45.460% B**
HSR:1.679% D--
M1 Heavy Cycler
B
Kills:374
Deaths:290
KDR:1.290
Accuracy:15.659% B
HSR:18.449% C++
NS-10 Burster
D
Kills:317
Deaths:54
KDR:5.870
Accuracy:25.718% D
HSR:2.208% D--
MR1 Fracture
B*
Kills:242
Deaths:118
KDR:2.051
Accuracy:44.545% B*
HSR:0.826% D**
NS-20 Gorgon
C*
Kills:234
Deaths:85
KDR:2.753
Accuracy:21.247% C--
HSR:20.086% C*
NS-20 Gorgon
C+
Kills:227
Deaths:85
KDR:2.671
Accuracy:21.423% D
HSR:18.062% C+
Kills:4,574
Deaths (as MAX Suit):1,061
Deaths (to MAX Suits):1,629
KDR:4.31103
Kill Difference:3,513
Playtime:186.111 hours
Usage:5%
Score:2.698m
Score/min:242
Accuracy (listed only):25.667%
HSR (listed only):11.576%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:167
V. Kills:87 190%
Deaths:31
KDR:5.387
Accuracy:47.234% C+
KPH:54.800 C
VKPH:28.500 A+
M18 Rotary
C+
Kills:83
V. Kills:79 104%
Deaths:273
KDR:0.304
Accuracy:31.147% C+
KPH:2.500 D--
VKPH:2.400 D--
Kills:250 (83 + 0)
Deaths:304
KDR:0.822
VKDR:0.546
Vehicle Kills:166
Kill Difference:54
Playtime:36.128 hours
Usage:1%
Score:0.188m
Score/min:87
Piloting Accuracy:31.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:86
V. Kills:50 169%
Deaths:34
KDR:2.529
Accuracy:45.478% B++
KPH:19.400 D
VKPH:11.300 B*
Kills:86 (86 + 0)
Deaths:34
KDR:2.529
VKDR:1.471
Vehicle Kills:50
Kill Difference:52
Playtime:4.423 hours
Usage:0%
Score:0.090m
Score/min:339
Driving Accuracy:45.478%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:1,256
V. Kills:881 142%
Deaths:176
KDR:7.136
Accuracy:56.599% B**
KPH:26.900 C+
VKPH:18.900 C**
P2-120 HEAT
B**
Kills:356
V. Kills:227 156%
Deaths:100
KDR:3.560
Accuracy:49.910% B*
KPH:22.200 C
VKPH:14.200 B**
E540 Halberd
C**
Kills:109
V. Kills:57 188%
Deaths:11
KDR:9.909
Accuracy:45.521% B+
KPH:26.400 C++
VKPH:13.800 C**
G30 Vulcan
B+
Kills:89
V. Kills:69 127%
Deaths:26
KDR:3.423
Accuracy:31.024% C*
KPH:21.600 C+
VKPH:16.800 B+
Kills:1,810 (1,612 + 198)
Deaths:313
KDR:5.783
VKDR:3.942
Vehicle Kills:1,234
Kill Difference:1,497
Playtime:70.903 hours
Usage:2%
Score:1.184m
Score/min:278
Driving Accuracy:49.910%
Gunner Accuracy:31.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:1,913
V. Kills:1,552 123%
Deaths:405
KDR:4.723
Accuracy:49.425% C**
KPH:45.400 C++
VKPH:36.800 B**
P525 Marauder-H
B+
Kills:1,425
V. Kills:62 N/A
Deaths:116
KDR:12.285
Accuracy:36.913% C*
KPH:124.800 B+
VKPH:5.400 C
MR11 Gatekeeper-H
B+
Kills:84
V. Kills:100 83%
Deaths:26
KDR:3.231
Accuracy:60.791% B*
KPH:29.400 C+
VKPH:35 B+
Kills:3,422 (0 + 3,422)
Deaths:547
KDR:6.256
VKDR:3.133
Vehicle Kills:1,714
Kill Difference:2,875
Playtime:56.411 hours
Usage:1%
Score:1.499m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:60.791%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:668
V. Kills:183 363%
Deaths:75
KDR:8.907
Accuracy:42.689% B*
KPH:32.500 C--
VKPH:8.900 C+
G30 Walker
C**
Kills:102
V. Kills:94 107%
Deaths:20
KDR:5.100
Accuracy:33.883% B+
KPH:12.900 C-
VKPH:11.900 C**
M40 Fury
B++
Kills:88
V. Kills:41 210%
Deaths:19
KDR:4.632
Accuracy:39.046% B
KPH:32.100 D-
VKPH:14.900 B++
M20 Basilisk
C
Kills:88
V. Kills:36 238%
Deaths:21
KDR:4.190
Accuracy:38.043% C+
KPH:17.100 C
VKPH:7 C
M20 Basilisk
C*
Kills:85
V. Kills:34 243%
Deaths:9
KDR:9.444
Accuracy:41.034% C*
KPH:20.400 C+
VKPH:8.200 C
Kills:1,031 (0 + 1,031)
Deaths:144
KDR:7.160
VKDR:2.694
Vehicle Kills:388
Kill Difference:887
Playtime:40.516 hours
Usage:1%
Score:0.457m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:41.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:752
V. Kills:307 244%
Deaths:36
KDR:20.889
Accuracy:59.945% B*
KPH:100.600 A
VKPH:41.100 A
M20 Wyvern
A
Kills:723
V. Kills:394 183%
Deaths:51
KDR:14.177
Accuracy:47.028% B**
KPH:45.500 A
VKPH:24.800 B**
CAS 14-E
A
Kills:205
V. Kills:32 N/A
Deaths:5
KDR:41
Accuracy:36.369% C**
KPH:69.900 C+
VKPH:10.900 A
Pelter Rocket Pod
D
Kills:56
V. Kills:25 215%
Deaths:10
KDR:5.600
Accuracy:49.633% C++
KPH:31.300 D-
VKPH:14 D
Kills:1,736 (0 + 1,736)
Deaths:102
KDR:17.020
VKDR:7.431
Vehicle Kills:758
Kill Difference:1,634
Playtime:28.081 hours
Usage:1%
Score:0.892m
Score/min:530
Piloting Accuracy:N/A%
Gunner Accuracy:49.633%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 4,5874,5542,0592.212B**0.0521.612%C++19.521%D21.3C--N/A56214.1h10B+46.2B+
T7 Mini-Chaingun 4,3274,2372,3611.795B*0.3720.604%B++10.904%D32C+N/A103132.5h13.5B+65.6B+
T9A "Butcher" 4,1874,1091,6632.471B0.3019.17%D*15.722%F11.8D**N/A36349.7h11.9C61.9D
T16 Rhino 3,0343,0061,9051.578B+0.5918.936%C16.8%D-26.3CN/A77114.4h12.2B+64.6C*
T2 Striker 5,3482,9281,4182.065M**0.1049.674%CN/A19.3A16B**228151.4h29.7B*59.8B++
NS-15M2 2,9062,8901,3712.108B0.0623.94%C+17.44%D--23.8DN/A85121.3h11.4B+47.5B+
T9 CARV-S 2,6422,6131,3561.927B0.2418.487%D16.188%D*19.7D-N/A53132.9h11.4B61.8C++
T32 Bull 2,5062,4731,0852.279B++0.1118.849%D-19.693%D14.3D--N/A41172.9h12C**63.8C+
TRS-12 Uppercut 2,0102,0016692.991A+0.8267.003%B*12.694%C-30.5CN/A7865.5h2.5C**3.7B+
C-4 3,2701,9525173.776A++1.6120.84%DN/A85.2C++57.6A*83022.9h1.4C**6.6C+
G20 Vulcan-H 3,4651,9134054.723C**2.5649.425%C**3.921%B+45.4C++36.9B**46842.1h106.1C+214.7C*
MSW-R 1,5131,5056872.191C*0.0224.448%B+15.15%D*34.8C+N/A12543.3h10.9B+44.4B+
P525 Marauder-H 1,4871,42511612.284C+10.1236.913%C*N/A125B+5.4C34211.4h5.2B++14B++
NSX Naginata 1,4091,3746282.188B++0.0219.98%C19.432%D*16.1D-N/A5785.1h11.6C**58.1C++
MRC3 Mercy 1,4051,3655222.615C*0.4516.495%C+16.703%D24.1CN/A7356.7h18.9C**114.5C**
T5 AMC 1,3781,3599041.503B+0.6623.655%C++14.717%D--19.4C+N/A7169.9h12.8B+54.3B+
NS-11C 1,3871,3599331.457B+0.7125.453%B15.673%D18.2CN/A5874.8h13.1B+51.3B+
TRAC-Shot 1,3421,3095322.461B*0.2922.174%D14.057%D-13.9D--N/A3894.5h9.8B++44.2C*
P2-120 AP 2,1371,2561767.136C++4.9756.599%B**2.389%C-26.9C+18.9C**26746.7h7.6C+13.5B+
HC1 Cougar 1,2471,2387181.724B++0.4420.561%D15.267%D*14.9DN/A4183.1h9.8B*47.8C**
T9 CARV 1,2121,1918771.358C++0.8116.594%C--17.716%D20.3CN/A9558.8h12.8B+77.4C++
AS16 NightHawk 1,1991,1875492.162B*0.0038.719%C+12.89%C20.7DN/A5257.4h3.8B+9.8B+
FA1 Barrage 1,1821,1745132.288B**0.1238.113%C13.032%C--27.8C++N/A7942.2h3.8B*10.1B+
LC3 Jaguar 1,1721,1585712.028B+0.1422.537%C14.249%D--19.4C-N/A5759.8h10.7B++47.4B+
T4 AMP 1,1651,1536411.799B*0.3724.889%C14.05%D-42.7B+N/A13527h11.8B*47.2B+
TRAC-5 1,1781,1498871.295B++0.8722.411%C*13.403%D--12.5CN/A5692.2h12.8B+57.1B+
NS-61 Emissary 8438344781.745A0.4225.169%C-12.83%D23.8C+N/A7135.1h14C++55.5C++
NSX-P Tanto 8478312763.011A*0.8425.125%C+16.486%D*13.7DN/A3960.7h11.6B++46B+
ML-7 1,3897869540.824C*1.3463.211%B*1.781%D25C*19.1B**32231.5h8C-12.6C++
VLG Missile Launcher 1,0597523620.889C*18.7259.945%B*N/A100.3B**40.9A5317.5h5.2B8.7B+
MRC3 Mercy 7567442413.087B+0.9214.927%C17.608%C--26.4C+N/A7328.2h17.2B+114.9C**
M20 Wyvern 1,1177235114.176A++12.0147.028%B**1.521%D--45.5A24.8B**59515.9h62.7B+133.3B*
TAS-16 Blackjack 7267182832.537B**0.3763.673%B12.256%C--17.5D-N/A5641h2B*3.1B+
MG-HBR1 Dragoon 7036902093.301A++1.1326.429%D--27.826%C+7.2D--N/A1995.2h6.3B+23.8C++
M40 Fury 851668758.907C*6.7442.689%B*N/A32.4C--8.9C+16920.6h16.9C39.7C*
NS-10 Burster 8856544531.444B++0.7225.526%C-8.563%B++7.5B**2.7C--4887.1h71.7A++281.1A
RAMS .50M 6096041543.922C**1.7638.254%C+68.212%D*16.9DN/A4935.8h2.5C6.4C+
SOAS-20 5195143101.658C*0.5128.546%C++13.813%D--25.1C--N/A8320.5h10.9B+38.2B+
NS Baron G5 5245142402.142A0.0239.884%C10.506%D-16.8D-N/A4630.6h4.4C**11.1C+
TORQ-9 4614533001.51C*0.6619.976%D--17.219%D-15D-N/A5430.2h14.9C++74.5C
MR1 Fracture 6574172741.522B**0.6445.46%B**1.679%D--9C+5.2C++7146.5h50.6C++111.3B+
PDW-16 Hailstorm 4204162441.705B++0.4627.888%B++10.817%D-19C-N/A6921.9h13.3B+47.5B+
Anti-Vehicle Grenade 6844061406N/A403.8359.594%B*N/A290C-198.6A26731.4h7D11.8C++
Tank Mine 739380864.419B**2.2552.805%A+N/A84.4C79.8B+12434.5h3.2F-6C*
NS-44 Commissioner 3763742481.508B+0.6638.2%C**13.636%D*23.5CN/A8615.9h3.1B*8.2B++
M1 Heavy Cycler 3853742901.29C+0.8815.659%B18.449%C++22.8C*N/A9216.4h18.7C+119.3B
P2-120 HEAT 5833561003.56C1.3949.91%B*1.685%D-22.3C14.2B**25016h8.6C17.2C**
NS-11A 3503452281.513C*0.6525.731%B11.015%D**22.1CN/A7015.6h13.2C**51.5B+
NS-10 Burster 485317545.87S3.7025.718%D2.208%D--5.4C*2.9D4458.5h110.8A430.7B++
Rocklet Rifle 6773081102.8M*0.6352.398%C+N/A40B**47.9A*5437.7h28.7B++54.8B+
Auraxium Chainblade 3122947,3390.04C++2.1325%C5.442%C0.2C-N/A11271.7h3.8F--15.3C
PS1-AV Suppressor 2982911242.347B+0.1819.854%F-12.715%D*13D*N/A3722.4h17.5D**88.4F-
T1 Cycler 2892852331.223C*0.9422.935%C*14.035%D*19.9CN/A13214.3h13.9C**60.5B+
The Slasher 2562489,7110.026D2.1431.842%C+6.855%C--0.3C-N/A1961.5h4.9T15.5D
MR1 Fracture 3982421182.051A*0.1244.545%B*N/A7.8C+5C++6831h66.8C-150C++
NS-20 Gorgon 260234852.753A+0.5921.247%C--20.086%C*13.6C--1.5C+4617.2h38C*178.7C*
NS-20 Gorgon 251227852.671B**0.5021.423%D18.062%C+13.1C--1.4C+4817.3h38.9C**181.4C*
NSX-P Naginata 222219882.489B*0.3217.82%D--22.831%D-10.5D*N/A2920.8h15.2C--85.3D
CAS 14-E 237205541B*38.8336.369%C**1.951%C++70.7C++11A2182.9h31.9C+87.6C*
TSAR-42 197196942.085C+0.0831.044%D*63.265%C--15.3D--N/A8612.8h3D--9.7D--
Hellfire Rocket Pods 254167315.387C+3.2247.234%C+N/A55.7C29A++5763h50.9D**107.8D*
TX2 Emperor 1611601141.404B+0.7626.293%C18.75%C27.6C+N/A1175.8h8.9C**33.8C++
Orbital Strike Uplink 2271531153N/A150.83860.87%UN/A170U82.2U14140.9h2.6T*0.3T*
NS-AM7 Archer 2061371470.932B**1.2358.392%C+8.759%D--2.6D--1.3D-3652.2h21.6C+37.1C+
Frag Grenade 1281241124N/A121.8339.775%DN/A310D10B18520.4h4.8D12.2D
AMR-66 132121512.373A++0.2121.95%D-14.876%D**10.8D1B**5811.2h11.4D51.9D
E540 Halberd 166109119.909B+7.7445.521%B+N/A26.6C++13.9C**2634.1h5.2B+11.4B++
G30 Walker 196102205.1B2.9333.883%B+1.961%D--12.9C-11.9C**1877.9h224.3C+661.9B
Fatestealer 101101861.174S0.9943.774%B*13.861%D--14C--N/A297.2h2.3C*5.2B++
MAX Punch 99991,0690.093C+2.0721.215%FN/A0.6C-N/A1178h2.2C++10.1C--
G30 Vulcan 15889263.423C+1.2631.024%C*7.865%A*21.7C+16.8B+5264.1h118.4C-381.7C+
M40 Fury 12988194.632C-2.4739.046%B1.136%D32.6D-15.2B*3542.7h18.7D-47.9C
M20 Basilisk 12488214.19B+2.0238.043%C+4.545%D17.3C7.1C+1795.1h77.8B+204.6B+
Spear Anti-Vehicle Phalanx Turret 14687127.25C++5.0846.189%C**2.299%D--36.3C+24.6B5352.4h9.2C+19.9C*
C75 Viper 13686342.529C0.3645.478%B++N/A19.5D11.4B*3394.4h22.2D*48.7C-
M20 Basilisk 1198599.444M+7.2841.034%C*9.412%A20.2C+8.1C1824.2h101.7C+247.9C**
MR11 Gatekeeper-H 18484263.231C1.0660.791%B*N/A29C+34.5B+4722.9h54.7C**90B+
M18 Rotary 162832730.304D1.8631.147%C+N/A2.5D--2.4D--4233.1h287.3F922.3D*
Ripper 84808,5960.009D2.168.942%D**11.25%D0.1C-N/A1594.7h3F**33.7C
Xiphos Anti-Personnel Phalanx Tower 7877177B+74.8328.423%C+N/A110C--1.4D*3890.7h15.6C*54.9C**
NS Decimator 9465242.708A*0.5457.143%C-N/A36.1C++16.1C++7351.8h5C+8.7C+
M20 Basilisk 9361610.167C++8.0049.969%C8.197%A++8.8D**4.6F-906.9h119.5C++239.1C+
Pelter Rocket Pod 8156105.6C-3.4349.633%C++N/A31.1D-13.9D4541.8h29D-58.4C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon332,0277.6h
Anti-Vehicle MANA Turret13361.4h
Nano-Armor Kit7031,109,06878h
Motion Spotter83,5433.1h
Skywall Shield Emitter0630.6h
Turret AI Module11541.3h
Structure Shield Module01051h
Repair Module11841.2h
Cortium Silo01511.2h
Nanite Revive Grenade04840.1h
Spitfire Auto-Turret86861.3h
Restoration Kit4780.1h
NS Patriot Flare Gun11,3523.1h
Hoplon Anti-Aircraft Phalanx Tower0850.8h
Xiphos Anti-Personnel Tower11171.6h
Bunker0571.7h
Rampart Wall11482.9h
Spear Anti-Vehicle Tower01041h
Welding Device319,2432.4h
G40-F Ranger0500h
Ammunition Package525,3666.2h
Medical Applicator18582,5237.1h
Medical Kit98514,03258h
Anti-Infantry MANA Turret31360.4h
Nano-Repair Grenade01760.1h
Router01720.7h
Snowman Soldier0980.1h
Orbital Strike Target Designator61782.3h
IPC Targeting Dart03830.8h
Pain Spire0540.3h
Flail Targeting Dart21621h
Recon Detection Device26041h
Elysium Spawn Tube0740.7h

Check the help document for the dictionary if you want to learn more about words used here.


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