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Sweetheart CappnAshen[URGE] CappnAshen
VS BR 128

KDR: 1.94

Score: 35m

Last Seen: May 27th, 2020 8:11 PM
- OFFLINE - 16.5 hour(s)

Battle Rank 119 (128 total) - Vanu Sovereignty on Cobalt
Level Progress (to 120): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Betelgeuse 54-A M40 Fury-H Ghost NSX "Networked" Daimyo Pulsar C Deimos VA29 Terminus VX-9 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,858,986 MLG Score: 1486
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.488%26.187%72045123833,4631.933720.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.863%1.066B**0.328C**-0.781D-HEAD ++ (~12.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.511B+9.50.321C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.124%0.638%1352128194010004060.94231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.319%0.405B-0.863D--0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.818B++12.10.772B++17.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.983%2.404%235127841617471810.238122229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.676%-1.27D**-0.006C+0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.9-1.379D**24.6-1.048D*63.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.598%2.821%7611212717,833149824295.22897322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.668%0.492B+-0.752D-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.767B++11.40.711B++16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.324%80.231%761212813,6372002111.81578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.414%1.978A++0.749B++-1.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.664B+1.60.497B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.501%15.767%761412793,3171206232.74814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.83%1.046B**0.086C+0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.612B+2.40.429B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m313.7%491 (29.5k)417 (25k)1.9422864,54633,2322.10135128 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283421520.716%24.874%51502:3224

12% Combat Medic46% Engineer17% Heavy Assault10% Infiltrator14% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2013 1:14 PMApr 2nd, 2020 11:51 AMMay 27th, 2020 5:11 PM (14h) (PST)May 27th, 2020 6:02 PM (14h) (PST)May 27th, 2020 4:11 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7252324930.7690.3960.1912.6240.0681486

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,47913,89129,588462411157425,008

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1399.7h/58.3d 5,286 16,055 17,378 220.3k 1,645 4,130 5,686 60.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:4,110
Deaths:1,426
KDR:2.882
Accuracy:29.715% B+
HSR:36.983% B+
Orion VS54
B++
Kills:1,376
Deaths:646
KDR:2.130
Accuracy:25.702% B++
HSR:27.326% C++
SVA-GG
C+
Kills:1,298
Deaths:390
KDR:3.328
Accuracy:27.596% C+
HSR:29.045% C
SVA-88
C+
Kills:1,262
Deaths:570
KDR:2.214
Accuracy:23.660% C+
HSR:26.070% C+
NS-15M AE
B**
Kills:1,195
Deaths:384
KDR:3.112
Accuracy:29.761% B++
HSR:38.326% B**
NS-15M2
B++
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:29.056% B++
HSR:33.879% B++
Flare VE6
B++
Kills:1,150
Deaths:347
KDR:3.314
Accuracy:28.085% B++
HSR:27.739% C*
NS-15MP
A
Kills:397
Deaths:94
KDR:4.223
Accuracy:31.674% B++
HSR:42.066% A
NSX "Networked" Naginata
A**
Kills:306
Deaths:121
KDR:2.529
Accuracy:29.715% B+
HSR:52.288% A**
Ursa
B+
Kills:170
Deaths:100
KDR:1.700
Accuracy:22.622% C
HSR:30% B+
VE-H Maw
B++
Kills:149
Deaths:56
KDR:2.661
Accuracy:31.122% B++
HSR:34.228% B+
Pulsar LSW
B+
Kills:109
Deaths:64
KDR:1.703
Accuracy:27.192% B+
HSR:26.606% C++
Kills:12,682
Deaths (as Heavy Assault):4,557
Deaths (to Heavy Assaults):9,161
KDR:2.78297
Kill Difference:8,125
Playtime:241.172 hours
Usage:17%
Score:6.288m
Score/min:435
Accuracy (listed only):27.992%
HSR (listed only):33.713%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:2,059
Deaths:1,303
KDR:1.580
Accuracy:27.404% B
HSR:24.089% C+
Deimos VA29
B*
Kills:1,461
Deaths:740
KDR:1.974
Accuracy:73.618% B*
HSR:15.332% C
NS-11C
C+
Kills:1,406
Deaths:1,756
KDR:0.801
Accuracy:24.624% C+
HSR:15.505% D
Zenith VX-5
C-
Kills:1,333
Deaths:1,159
KDR:1.150
Accuracy:24.392% C-
HSR:12.828% D**
VX6-7
C*
Kills:1,205
Deaths:1,062
KDR:1.135
Accuracy:26.830% C*
HSR:15.021% D--
Solstice VE3
B*
Kills:1,195
Deaths:679
KDR:1.760
Accuracy:28.038% B*
HSR:20.670% C++
Thanatos VE70
B**
Kills:1,158
Deaths:872
KDR:1.328
Accuracy:50.451% B**
HSR:15.026% C
Sirius SX12
B+
Kills:968
Deaths:718
KDR:1.348
Accuracy:28.133% B+
HSR:17.562% C+
Eclipse VE3A
C
Kills:717
Deaths:466
KDR:1.539
Accuracy:26.234% C
HSR:17.434% C--
Phobos VX86
B**
Kills:644
Deaths:223
KDR:2.888
Accuracy:72.484% B**
HSR:18.012% C*
NS-7B PDW
C+
Kills:612
Deaths:433
KDR:1.413
Accuracy:26.480% C+
HSR:18.791% C+
NS Baron G5AE
B++
Kills:585
Deaths:409
KDR:1.430
Accuracy:54.496% B++
HSR:17.436% B
NSX "Networked" Tengu
B**
Kills:533
Deaths:209
KDR:2.550
Accuracy:49.556% B**
HSR:24.578% C+
Eridani SX5
C**
Kills:255
Deaths:163
KDR:1.564
Accuracy:28.854% C**
HSR:17.255% C--
VE-S Canis
B**
Kills:181
Deaths:67
KDR:2.701
Accuracy:35.349% B**
HSR:20.442% C
NS-11CB
C+
Kills:169
Deaths:141
KDR:1.199
Accuracy:24.980% C+
HSR:21.894% C+
NS-11CP
C+
Kills:132
Deaths:58
KDR:2.276
Accuracy:28.826% C+
HSR:20.455% D
Solstice SF
B**
Kills:117
Deaths:195
KDR:0.600
Accuracy:23.478% C
HSR:23.077% B**
Solstice Burst
B
Kills:73
Deaths:28
KDR:2.607
Accuracy:29.466% B
HSR:21.918% C-
VE-C Horizon
B+
Kills:62
Deaths:28
KDR:2.214
Accuracy:40.055% B+
HSR:19.355% D
Serpent VE92
C**
Kills:57
Deaths:48
KDR:1.188
Accuracy:26.233% C**
HSR:21.053% C+
Pandora VX25
B+
Kills:54
Deaths:26
KDR:2.077
Accuracy:48.442% B+
HSR:16.667% C*
Kills:14,976
Deaths (as Light Assault):10,783
Deaths (to Light Assaults):6,015
KDR:1.38885
Kill Difference:4,193
Playtime:196.877 hours
Usage:14%
Score:5.540m
Score/min:469
Accuracy (listed only):36.292%
HSR (listed only):18.836%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:2,059
Deaths:1,303
KDR:1.580
Accuracy:27.404% B
HSR:24.089% C+
Deimos VA29
B*
Kills:1,461
Deaths:740
KDR:1.974
Accuracy:73.618% B*
HSR:15.332% C
NS-11C
C+
Kills:1,406
Deaths:1,756
KDR:0.801
Accuracy:24.624% C+
HSR:15.505% D
Zenith VX-5
C-
Kills:1,333
Deaths:1,159
KDR:1.150
Accuracy:24.392% C-
HSR:12.828% D**
VX6-7
C*
Kills:1,205
Deaths:1,062
KDR:1.135
Accuracy:26.830% C*
HSR:15.021% D--
Solstice VE3
B*
Kills:1,195
Deaths:679
KDR:1.760
Accuracy:28.038% B*
HSR:20.670% C++
Thanatos VE70
B**
Kills:1,158
Deaths:872
KDR:1.328
Accuracy:50.451% B**
HSR:15.026% C
Eclipse VE3A
C
Kills:717
Deaths:466
KDR:1.539
Accuracy:26.234% C
HSR:17.434% C--
Phobos VX86
B**
Kills:644
Deaths:223
KDR:2.888
Accuracy:72.484% B**
HSR:18.012% C*
NS Baron G5AE
B++
Kills:585
Deaths:409
KDR:1.430
Accuracy:54.496% B++
HSR:17.436% B
NS-11CB
C+
Kills:169
Deaths:141
KDR:1.199
Accuracy:24.980% C+
HSR:21.894% C+
NS-11CP
C+
Kills:132
Deaths:58
KDR:2.276
Accuracy:28.826% C+
HSR:20.455% D
Solstice SF
B**
Kills:117
Deaths:195
KDR:0.600
Accuracy:23.478% C
HSR:23.077% B**
Solstice Burst
B
Kills:73
Deaths:28
KDR:2.607
Accuracy:29.466% B
HSR:21.918% C-
VE-C Horizon
B+
Kills:62
Deaths:28
KDR:2.214
Accuracy:40.055% B+
HSR:19.355% D
Eidolon VE33
A
Kills:61
Deaths:46
KDR:1.326
Accuracy:37.664% A
HSR:22.951% C--
Serpent VE92
C**
Kills:57
Deaths:48
KDR:1.188
Accuracy:26.233% C**
HSR:21.053% C+
Pandora VX25
B+
Kills:54
Deaths:26
KDR:2.077
Accuracy:48.442% B+
HSR:16.667% C*
Kills:12,488
Deaths (as Engineer):9,239
Deaths (to Engineers):7,338
KDR:1.35166
Kill Difference:3,249
Playtime:646.096 hours
Usage:46%
Score:12.777m
Score/min:330
Accuracy (listed only):37.095%
HSR (listed only):18.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,461
Deaths:740
KDR:1.974
Accuracy:73.618% B*
HSR:15.332% C
Terminus VX-9
B
Kills:1,418
Deaths:662
KDR:2.142
Accuracy:28.362% B
HSR:27.927% C+
Pulsar VS1
B*
Kills:1,178
Deaths:540
KDR:2.181
Accuracy:28.750% B*
HSR:24.958% B+
NS-11A
B+
Kills:1,178
Deaths:553
KDR:2.130
Accuracy:26.762% C**
HSR:26.995% B+
H-V45
B++
Kills:1,175
Deaths:502
KDR:2.341
Accuracy:28.457% B++
HSR:22.553% C+
NSX "Networked" Yumi
B*
Kills:1,174
Deaths:505
KDR:2.325
Accuracy:32.148% B+
HSR:42.760% B*
NS-11P
B++
Kills:1,167
Deaths:627
KDR:1.861
Accuracy:26.784% B+
HSR:28.192% B++
Thanatos VE70
B**
Kills:1,158
Deaths:872
KDR:1.328
Accuracy:50.451% B**
HSR:15.026% C
Sirius SX12
B+
Kills:968
Deaths:718
KDR:1.348
Accuracy:28.133% B+
HSR:17.562% C+
Corvus VA55
B**
Kills:727
Deaths:363
KDR:2.003
Accuracy:27.053% B+
HSR:32.462% B**
Phobos VX86
B**
Kills:644
Deaths:223
KDR:2.888
Accuracy:72.484% B**
HSR:18.012% C*
NS-7B PDW
C+
Kills:612
Deaths:433
KDR:1.413
Accuracy:26.480% C+
HSR:18.791% C+
NS Baron G5AE
B++
Kills:585
Deaths:409
KDR:1.430
Accuracy:54.496% B++
HSR:17.436% B
NSX "Networked" Tengu
B**
Kills:533
Deaths:209
KDR:2.550
Accuracy:49.556% B**
HSR:24.578% C+
CME
C
Kills:368
Deaths:272
KDR:1.353
Accuracy:24.513% D
HSR:21.467% C
Eridani SX5
C**
Kills:255
Deaths:163
KDR:1.564
Accuracy:28.854% C**
HSR:17.255% C--
VE-S Canis
B**
Kills:181
Deaths:67
KDR:2.701
Accuracy:35.349% B**
HSR:20.442% C
Equinox VE2 Burst
C
Kills:74
Deaths:43
KDR:1.721
Accuracy:26.285% C-
HSR:25.676% C
Pandora VX25
B+
Kills:54
Deaths:26
KDR:2.077
Accuracy:48.442% B+
HSR:16.667% C*
Kills:14,910
Deaths (as Combat Medic):7,927
Deaths (to Combat Medics):3,858
KDR:1.88091
Kill Difference:6,983
Playtime:167.309 hours
Usage:12%
Score:6.257m
Score/min:623
Accuracy (listed only):37.736%
HSR (listed only):22.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,760
Deaths:781
KDR:3.534
Accuracy:46.067% B*
HSR:78.406% B*
NSX "Networked" Daimyo
C*
Kills:2,347
Deaths:514
KDR:4.566
Accuracy:43.357% C+
HSR:96.038% C*
NS-44 Commissioner
C*
Kills:1,201
Deaths:1,011
KDR:1.188
Accuracy:38.836% C*
HSR:19.900% C-
Sirius SX12
B+
Kills:968
Deaths:718
KDR:1.348
Accuracy:28.133% B+
HSR:17.562% C+
Parallax VX3
B**
Kills:877
Deaths:170
KDR:5.159
Accuracy:47.237% B**
HSR:85.975% B**
NS-7B PDW
C+
Kills:612
Deaths:433
KDR:1.413
Accuracy:26.480% C+
HSR:18.791% C+
NSX "Networked" Tengu
B**
Kills:533
Deaths:209
KDR:2.550
Accuracy:49.556% B**
HSR:24.578% C+
NS-44 Commissioner AE
C++
Kills:514
Deaths:367
KDR:1.401
Accuracy:43.574% C++
HSR:27.432% C+
NS-357 Underboss
D
Kills:271
Deaths:540
KDR:0.502
Accuracy:17.472% F--
HSR:16.236% D
Spiker
D
Kills:263
Deaths:256
KDR:1.027
Accuracy:25.410% D
HSR:18.251% D
Eridani SX5
C**
Kills:255
Deaths:163
KDR:1.564
Accuracy:28.854% C**
HSR:17.255% C--
NS-30 Vandal
B**
Kills:252
Deaths:113
KDR:2.230
Accuracy:40.721% B**
HSR:26.587% C+
NS-44L Blackhand
B+
Kills:218
Deaths:148
KDR:1.473
Accuracy:45.154% C**
HSR:49.083% B+
NS-61 "Networked" Emissary
B+
Kills:207
Deaths:140
KDR:1.479
Accuracy:38.557% B+
HSR:22.705% C
Cerberus
C
Kills:205
Deaths:217
KDR:0.945
Accuracy:29.162% C-
HSR:21.951% C
NS-357P Underboss
B++
Kills:185
Deaths:158
KDR:1.171
Accuracy:47.520% B++
HSR:25.946% C+
VE-S Canis
B**
Kills:181
Deaths:67
KDR:2.701
Accuracy:35.349% B**
HSR:20.442% C
NS-357 IA
A
Kills:96
Deaths:44
KDR:2.182
Accuracy:59.296% A
HSR:46.875% B*
Nyx VX31
A++
Kills:92
Deaths:47
KDR:1.957
Accuracy:44.986% A++
HSR:36.957% B++
Artemis VX26
A+
Kills:82
Deaths:47
KDR:1.745
Accuracy:32.027% B*
HSR:35.366% A+
NS-30 Tranquility
U
Kills:80
Deaths:36
KDR:2.222
Accuracy:37.363% U
HSR:48.750% U
NSX "Networked" Tomoe
B++
Kills:73
Deaths:26
KDR:2.808
Accuracy:34.761% B++
HSR:45.206% C+
Kills:12,272
Deaths (as Infiltrator):6,205
Deaths (to Infiltrators):4,884
KDR:1.97776
Kill Difference:6,067
Playtime:136.279 hours
Usage:10%
Score:3.971m
Score/min:486
Accuracy (listed only):38.176%
HSR (listed only):36.377%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:545
V. Kills:72 N/A
Deaths:216
KDR:2.523
Accuracy:35.256% D--
KPH:35.900 D
VKPH:4.700 B+
Dual Photon Pods
A*
Kills:395
V. Kills:31 N/A
Deaths:31
KDR:12.742
Accuracy:55.956% C**
KPH:236.300 A*
VKPH:18.500 C+
Saron Laser Cannon
C+
Kills:160
V. Kills:185 86%
Deaths:244
KDR:0.656
Accuracy:29.764% C
KPH:8.300 D
VKPH:9.600 C+
Coyote Missiles
C++
Kills:54
V. Kills:50 106%
Deaths:20
KDR:2.700
Accuracy:49.594% D
KPH:28.100 D
VKPH:26 C++
Kills:1,154 (705 + 0)
Deaths:511
KDR:2.258
VKDR:0.661
Vehicle Kills:338
Kill Difference:643
Playtime:37.966 hours
Usage:3%
Score:0.547m
Score/min:240
Piloting Accuracy:29.764%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D--
Kills:221
V. Kills:194 113%
Deaths:69
KDR:3.203
Accuracy:35.712% C
KPH:12.700 D*
VKPH:11.100 D--
L105 Zephyr
D
Kills:70
V. Kills:9 N/A
Deaths:9
KDR:7.778
Accuracy:27.840% F-
KPH:24.200 D--
VKPH:3.100 D
Kills:291 (0 + 291)
Deaths:78
KDR:3.731
VKDR:2.603
Vehicle Kills:203
Kill Difference:213
Playtime:20.360 hours
Usage:1%
Score:0.199m
Score/min:163
Piloting Accuracy:N/A%
Gunner Accuracy:27.840%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:106
V. Kills:29 353%
Deaths:18
KDR:5.889
Accuracy:42.522% D--
KPH:50.200 B**
VKPH:13.700 C**
C75 Viper
B**
Kills:100
V. Kills:12 N/A
Deaths:13
KDR:7.692
Accuracy:39.793% C+
KPH:59.200 B**
VKPH:7.100 C
L100 Python AP
D
Kills:65
V. Kills:48 133%
Deaths:32
KDR:2.031
Accuracy:51.177% D
KPH:21.500 D-
VKPH:15.900 D
Skyguard
C--
Kills:57
V. Kills:57 98%
Deaths:27
KDR:2.111
Accuracy:25.976% D
KPH:8.400 D--
VKPH:8.400 C--
Kills:328 (328 + 0)
Deaths:90
KDR:3.644
VKDR:1.622
Vehicle Kills:146
Kill Difference:238
Playtime:13.643 hours
Usage:1%
Score:0.269m
Score/min:329
Driving Accuracy:25.976%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:149
V. Kills:74 199%
Deaths:21
KDR:7.095
Accuracy:44.637% D
KPH:33.500 C+
VKPH:16.600 C+
Saron HRB
C
Kills:112
V. Kills:67 165%
Deaths:33
KDR:3.394
Accuracy:39.313% D
KPH:22 C
VKPH:13.100 C
Supernova VPC
C-
Kills:88
V. Kills:16 N/A
Deaths:17
KDR:5.176
Accuracy:45.101% D-
KPH:33.900 D
VKPH:6.200 C-
Kills:349 (88 + 261)
Deaths:71
KDR:4.915
VKDR:2.211
Vehicle Kills:157
Kill Difference:278
Playtime:12.145 hours
Usage:1%
Score:0.239m
Score/min:328
Driving Accuracy:45.101%
Gunner Accuracy:39.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:3,695
V. Kills:596 N/A
Deaths:244
KDR:15.143
Accuracy:47.460% B+
KPH:90.800 C+
VKPH:14.600 C+
E540 Halberd-H
B+
Kills:1,241
V. Kills:660 188%
Deaths:147
KDR:8.442
Accuracy:55.553% C
KPH:48 C+
VKPH:25.500 B+
M12 Kobalt-H
B++
Kills:745
V. Kills:14 N/A
Deaths:13
KDR:57.308
Accuracy:26.913% B++
KPH:146.800 C*
VKPH:2.800 D-
Saron HRB-H
B*
Kills:477
V. Kills:419 114%
Deaths:100
KDR:4.770
Accuracy:62.405% B++
KPH:38.300 C+
VKPH:33.700 B*
M60-G Bulldog-H
B*
Kills:466
V. Kills:59 N/A
Deaths:2
KDR:233
Accuracy:60.832% B*
KPH:112.900 B+
VKPH:14.300 C+
Aphelion VEX-4H
B
Kills:449
V. Kills:284 158%
Deaths:36
KDR:12.472
Accuracy:50.806% B+
KPH:50 C**
VKPH:31.600 B
Proton II PPA-H
C++
Kills:436
V. Kills:51 N/A
Deaths:37
KDR:11.784
Accuracy:29.175% D--
KPH:56.100 D-
VKPH:6.600 C++
G40-F Ranger
B+
Kills:106
V. Kills:55 189%
Deaths:4
KDR:26.500
Accuracy:39.316% B+
KPH:38.700 C+
VKPH:20.100 C
G30 Walker
C*
Kills:84
V. Kills:62 133%
Deaths:19
KDR:4.421
Accuracy:35.596% C+
KPH:24.500 C--
VKPH:18.100 C*
Kills:7,699 (0 + 7,699)
Deaths:602
KDR:12.789
VKDR:3.654
Vehicle Kills:2,200
Kill Difference:7,097
Playtime:111.128 hours
Usage:8%
Score:3.082m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:35.596%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:231
V. Kills:38 N/A
Deaths:27
KDR:8.556
Accuracy:42.328% B+
KPH:64.600 B+
VKPH:10.600 C*
M40 Fury
C+
Kills:91
V. Kills:20 433%
Deaths:14
KDR:6.500
Accuracy:39.710% C**
KPH:51.100 C
VKPH:11.200 C+
Kills:322 (0 + 322)
Deaths:41
KDR:7.854
VKDR:1.415
Vehicle Kills:58
Kill Difference:281
Playtime:5.359 hours
Usage:0%
Score:0.194m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:39.710%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:14 333%
Deaths:65
KDR:0.769
Accuracy:52.083% N/A
KPH:17.400 N/A
VKPH:4.900 N/A
Kills:50 (50 + 0)
Deaths:65
KDR:0.769
VKDR:0.215
Vehicle Kills:14
Kill Difference:15
Playtime:2.869 hours
Usage:0%
Score:0.025m
Score/min:143
Driving Accuracy:52.083%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:54
V. Kills:18 284%
Deaths:1
KDR:54
Accuracy:54.546% C++
KPH:54.100 C+
VKPH:18 C
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:18
Vehicle Kills:18
Kill Difference:53
Playtime:0.999 hours
Usage:0%
Score:0.014m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:54.546%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1724,1101,4262.882C+0.9429.715%B+36.983%B+108.2B++1.6B+32338h9.5B+31.9B+
M40 Fury-H 4,2913,69524415.143C+13.2047.46%B+N/A90.8C+14.6C+46740.7h8.1C++17.1C**
Ghost 2,7692,7607813.534C++1.5946.067%B*78.406%B*96.2A++N/A29828.7h1.6B**3.6B*
NSX "Networked" Daimyo 2,3472,3475144.566C**2.6243.357%C+96.038%C*121B**N/A49519.4h1.9B+4.3B+
Pulsar C 2,0672,0591,3031.58C++0.3627.404%B24.089%C+51.2B+N/A20640.2h9.3B++33.8B+
Deimos VA29 1,4671,4617401.974B+0.0373.618%B*15.332%C88B**N/A26816.6h1.8B**2.5B++
Terminus VX-9 1,4281,4186622.142C++0.2028.362%B27.927%C+77.9B**N/A29118.2h9.6B**33.7B++
NS-11C 1,4221,4061,7560.801C1.1424.624%C+15.505%D20.5C-N/A6768.6h13C**52.8C*
Orion VS54 1,3841,3766462.13C++0.1925.702%B++27.326%C++63.4B*N/A31821.7h9.6B*37.4C++
Zenith VX-5 1,3421,3331,1591.15C0.7924.392%C-12.828%D**30.9CN/A9143.2h12.1C*49.6C++
SVA-GG 1,3071,2983903.328B+1.3927.596%C+29.045%C103B+N/A37412.6h9.2B+33.2C**
SVA-88 1,2711,2625702.214C++0.2723.66%C+26.07%C+77.4B++N/A31216.3h10.1B+42.6C**
E540 Halberd-H 1,9011,2411478.442C+6.5055.553%CN/A47.9C+25.5B+47125.9h5.2B9.4C**
VX6-7 1,2171,2051,0621.135C+0.8126.83%C*15.021%D--34.6C+N/A12234.8h11.4C*42.5B
NS-44 Commissioner 1,2141,2011,0111.188C++0.7538.836%C*19.9%C-50.9BN/A20623.6h3.3B+8.5B+
Solstice VE3 1,2031,1956791.76A0.1828.038%B*20.67%C++61A++N/A31419.6h10.6B**37.7C**
NS-15M AE 1,2101,1953843.112B+1.1729.761%B++38.326%B**114.9A+1.4A29610.4h9B**30.4B++
Pulsar VS1 1,1871,1785402.181B**0.2428.75%B*24.958%B+78.5A*N/A38915h10.4A36.1B**
NS-11A 1,1871,1785532.13B+0.1926.762%C**26.995%B+69.7B**N/A31016.9h10.6B**39.5B++
H-V45 1,1801,1755022.341B0.4028.457%B++22.553%C+80.5A++N/A34214.6h9.9B**34.9B*
NSX "Networked" Yumi 1,1891,1745052.325B++0.3832.148%B+42.76%B*105.8A+1.4C24211.1h7.4B**23B++
NS-11P 1,1851,1676271.861B+0.0826.784%B+28.192%B++58.9B*N/A24019.8h10.6B**39.5B++
NS-15M2 1,1641,1603593.231B+1.2929.056%B++33.879%B++98.3AN/A23511.8h8.9B**30.7B++
Thanatos VE70 1,1631,1588721.328B0.6150.451%B**15.026%C53.9B*N/A19421.5h3.4B**6.7B*
Flare VE6 1,1581,1503473.314A1.3728.085%B++27.739%C*94.3AN/A25412.2h7.9B**28.2B++
C-4 1,5061,1087461.485C+0.460.017%T*N/A49D17.6D-52422.6h0M++5.3C*
Sirius SX12 9749687181.348C++0.5928.133%B+17.562%C+41.5C*N/A14323.3h11.9C**42.3B+
Parallax VX3 8788771705.159B+3.2247.237%B**85.975%B**65.9A++N/A23713.3h1.5B**3.2B**
NS Decimator 1,1648027831.024C+0.9251.813%D*2.369%C*30.5C-13.8C25226.3h4.2C*8C+
M12 Kobalt-H 7597451357.308A55.3726.913%B++22.148%B*146.1C*2.7D-5635.1h11.6B*43.2B*
Corvus VA55 7387273632.003B*0.0627.053%B+32.462%B**62.7AN/A23011.6h9.3B**34.5B++
Eclipse VE3A 7277174661.539C+0.4026.234%C17.434%C--54.7C*N/A22313.1h9.3B*35.3B+
Phobos VX86 6566442232.888B**0.9572.484%B**18.012%C*123.8A*2.3M*6185.2h2B++2.7B++
Tank Mine 1,1556312722.32C0.3832.296%C+N/A79.9D66.3C+12507.9h1.8C++5.5C**
NS-7B PDW 6176124331.413C++0.5326.48%C+18.791%C+38.5C++N/A10115.9h11.8B+44.6B+
NS Baron G5AE 5895854091.43C+0.5154.496%B++17.436%B67.2B+N/A2578.7h3.7B+6.9C*
Light PPA 6175452162.523C0.5835.256%D--N/A35.9D4.7B+18315.2h12.8C++36.4C+
NSX "Networked" Tengu 5415332092.55B*0.6149.556%B**24.578%C+113.4B**1.7B**2574.7h9B+18.2B++
NS-44 Commissioner AE 5245143671.401C++0.5443.574%C++27.432%C+81.6B+1.6B**2556.3h3.1B+7.1B
Saron HRB-H 8964771004.77C+2.8362.405%B++N/A38.5C+33.8B*68112.4h21.7C**34.8B+
M60-G Bulldog-H 5254662233S231.0660.832%B*N/A113.7B+14.4C+4144.1h4.2B++6.9B++
Aphelion VEX-4H 7334493612.472A+10.5350.806%B+1.782%D-49.9C**31.6B3819h49.9B98.1B+
Proton II PPA-H 4874363711.784C+9.8429.175%D--N/A55.9D-6.5C+2037.8h7.9B+27C++
Proximity Mine 430430865C*3.0647.197%B+N/A153.6B+N/A5742.8h1.8C++3.9B+
NS-15MP 404397944.223B++2.2831.674%B++42.066%A128.1A2.3A**5383.1h9B*28.5B++
Dual Photon Pods 4263953112.742B++10.8055.956%C**N/A232.4A*18.2C+11421.7h11.1A19.9B*
CME 3713682721.353C+0.5924.513%D21.467%C37.6C+N/A1409.8h12.8C++52.1C+
Force-Blade 37535813,1730.027C+1.9217.939%D--N/A0.8C+N/A3472.8h2.3C**13C+
Lasher X2 3343283570.919C1.0224.733%C2.439%D-33.5C+N/A1689.8h16.5B+66.7C**
NSX "Networked" Naginata 3113061212.529B+0.5929.715%B+52.288%A**117.7B*1.9B+2682.6h8.2B**27.6B*
Plasma Grenade 2862831283N/A281.0641.564%DN/A404.3D4.3D21880.7h3.9C-9.4C-
NS-357 Underboss 2792715400.502C--1.4417.472%F--16.236%D9.5D--N/A3128.6h4.3C+24.5F--
MANA Anti-Personnel Turret 2762701052.571N/A0.6321.274%UN/A2700U60U5402900.1h18.2T*85.4T*
Spiker 2692632561.027C+0.9225.41%D18.251%D45.3C++1C*2105.8h7.8C**30.6C++
Auraxium Force-Blade 26125610,3090.025C1.9213.729%D*1.563%D-0.9CN/A3300.1h1.7B++12.5C
Eridani SX5 2562551631.564C++0.3828.854%C**17.255%C--65.4B++N/A3543.9h9.2B*32B+
NS-30 Vandal 2532521132.23C++0.2940.721%B**26.587%C+76.4B**N/A2983.3h4.3B**10.6B*
M40 Fury 269231278.556C++6.6142.328%B+1.299%C-64.2B+10.6C*5613.6h9.8B++23.2B*
Sticky Grenade 2292281228N/A226.0642.647%D*N/A570D--2.5D*22750.4h2.3C+5.4C
Damascus Edge 2372226,7740.033C+1.9115.667%D--8.559%B1.1C+N/A5193.5h2.6C--16.6D
C150 Dalton 415221693.203D1.2635.712%CN/A12.6D*11.1D--16117.5h8.5F--23.8F*
NS-44L Blackhand 2202181481.473C++0.4745.154%C**49.083%B+58.9AN/A2263.7h3.7C*8.2B+
Heartstring 2412135730.372D1.5726.963%D-13.615%D-8.6D-1.1C3724.9h4.8C+17.9C
MANA Anti-Vehicle Turret 3412101671.257C-0.6949%D6.19%A*2100B+1310M*7474150.1h5.9B*12.1B++
NS-61 "Networked" Emissary 2102071401.479C++0.4638.557%B+22.705%C121.8A1.8B**3911.7h8.7B+22.6B*
Cerberus 2052052170.945C+1.0029.162%C-21.951%C38C+N/A1555.4h6.1C+20.9C+
NS-357P Underboss 1901851581.171C0.7747.52%B++25.946%C+88.1C**2.4M**3262.1h3.8C8.1C**
VE-S Canis 182181672.701B**0.7635.349%B**20.442%C62.4C**N/A1942.9h10.2B29B+
Ursa 1721701001.7C*0.2422.622%C30%B+51.5C++N/A2843.3h9.8B+43.3C**
NS-11CB 1771691411.199C+0.7424.98%C+21.894%C+27.3C1.3B**1016.2h13C**51.9C**
Saron Laser Cannon 3451602440.656C1.2929.764%CN/A8.3D9.6C+18319.2h143.5C+482.1C+
Blueshift VM5 161158801.975C0.0321.791%C++22.785%C++35.9C+N/A1694.4h15.9C+72.8C*
E540 Halberd 223149217.095C5.1544.637%DN/A33.1C+16.4C+4084.5h4.7B++10.4B+
VE-H Maw 154149562.661B+0.7231.122%B++34.228%B+99.3B**3.3M**4101.5h8B*25.8B++
Blueshift VM5 142139791.759C0.1820.844%C++20.863%C+33.9CN/A1734.1h16.9C-80.9C+
NS-11CP 133132582.276C**0.3328.826%C+20.455%D73.3C**N/A2671.8h10.8B+37.5C**
Solstice SF 1201171950.6C-1.3423.478%C23.077%B**13.4DN/A778.7h11.5C++49.1C++
Saron HRB 179112333.394C-1.4539.313%D1.786%C*22C13.1C3045.1h18.3B+46.5C*
Pulsar LSW 111109641.703C+0.2427.192%B+26.606%C++68.1B+1.3B**5851.6h11.5C++42.2B
L100 Python HEAT 135106185.889C+3.9542.522%D--3.774%B*50.5B**13.8C**4322.1h3.2A7.6B+
G40-F Ranger 161106426.5A24.5639.316%B+N/A39.3C++20.4C+3172.7h56.8B+144.5B*
C75 Viper 112100137.692B5.7539.793%C+1%C--58.8B**7.1C5471.7h6.9B**17.4B*
NS-357 IA 9896442.182B*0.2459.296%A46.875%B*120A++2.5S7010.8h3.2C++5.3B++
Nyx VX31 9292471.957C+0.0144.986%A++36.957%B++70.8B*N/A2141.3h3.5A++7.8A
M40 Fury 11191146.5C4.5639.71%C**1.099%D50.6C11.1C+6881.8h12C*30.3B+
Supernova VPC 10488175.176D3.2345.101%D-1.136%C33.8D6.2C-2372.6h3C++6.7C+
G30 Walker 14684194.421C-2.4835.596%C+4.762%B24.7C--18.2C*3673.4h195.7D549.8C
Artemis VX26 8482471.745C++0.2032.027%B*35.366%A+54.7B+1.3A**3291.5h9.8B++30.5B*
NS-30 Tranquility 8080362.222N/A0.2837.363%UN/A57.1UN/A2391.4h4.7T*12.5T*
Equinox VE2 Burst 7474431.721C+0.2226.285%C-25.676%C67.3B+N/A2531.1h10.2B++38.7B
Solstice Burst 7373282.607B+0.6629.466%B21.918%C-66.4B+N/A2191.1h8.8A29.8B*
NSX "Networked" Tomoe 7373262.808B*0.8734.761%B++45.206%C+91.3B+N/A2160.8h10.6B+30.4B+
Lasher X2 AE 7272401.8C++0.1441.09%A1.389%D--72B*N/A1921h15.9B+38.7B++
L105 Zephyr 797097.778C5.8427.84%F-N/A24.1D--3.1D1752.9h8.2D-29.3F-
L100 Python AP 11365322.031D0.0951.177%D4.615%A21.7D-16C--4243h7.7D15D
VE-C Horizon 6262282.214B+0.2740.055%B+19.355%D103.3B*N/A4750.6h11.8B+29.4B+
Eidolon VE33 6161461.326C+0.6237.664%A22.951%C--30.5C+N/A2762h8C**21.2B++
Skyguard 11457272.111C--0.1725.976%D1.754%C+8.4D--8.4C--2016.8h147.8D569.1D-
Serpent VE92 6057481.188C+0.7526.233%C**21.053%C+22.8C-1.2B**3692.5h12.3C++46.9C**
Anti-Vehicle Grenade 7357157N/A55.0638.569%D**N/A190D--53.3D20770.3h7.8D*20.1F
VLG Missile Launcher 7254154B+52.0654.546%C++1.852%C++54C+18C2271h5.7C*10.4C**
Coyote Missiles 10454202.7C0.7649.594%DN/A28.4D26.3C++4711.9h62.1D--125.3D--
Pandora VX25 5454262.077B++0.1348.442%B+16.667%C*77.1B*N/A5340.7h3.2B**6.5B*
M40 Fury-F 6450650.769C--1.1752.083%C*N/A17.2C-4.8C1432.9h9.5C**18.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit857749,15848h
Aux Spitfire51230.2h
Anti-Vehicle MANA Turret401,1762.8h
Spawn Beacon191,2781.7h
AE Nano-Armor Kit2213,4380.8h
AE Medical Applicator159,9770.7h
Nanite Revive Grenade01,4520.4h
Nanite Healing Grenade02290.1h
Medical Applicator383123,72510.9h
Restoration Kit929863h
Motion Spotter202,3391.5h
Spitfire Auto-Turret31130.2h
M12 Kobalt0520h
Shield Recharging Field221,3840.6h
Recon Detection Device283,0393.7h
Smoke Grenade01020h
Ammunition Package281,6680.9h
Medical Kit1,65110,03133h
Anti-Infantry MANA Turret443861.7h

Check the help document for the dictionary if you want to learn more about words used here.


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