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Veteran Capsuleer[D4RK] Capsuleer
VS BR 110

KDR: 0.65

Score: 23.9m

Last Seen: Sep 5th, 2018 2:10 AM
- OFFLINE - 5564.1 hour(s)

Battle Rank 108 (110 total) - Vanu Sovereignty on Connery
Level Progress (to 109): 8%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS VX6-7 Serpent VE92 Blueshift VM5 Blueshift VM5 Pulsar C Flare VE6 Pandora VX25 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-40,032 MLG Score: -32
Fun Score: N/A
Cheeseburgers Flipped: 1899TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.225%14.141%27214102110,0560.5495980.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.435%-0.365C--1.01D*-0.414C--HEAD + (~4.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.9-0.056C+15.2-0.062C+63.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.926%2.564%201103478496330.156942229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.155C0.887B*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.20.298C*40.70.233C++72.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.316%2.047%393103234211482150.297909158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.305%-0.351C--0.356C-1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.548B+6.50.48B+11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.553%3.039%2271010252,0078847832.27036256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.95%-0.707D--0.34C--0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.023C+33.10.163C++82.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.765%9.808%227110341,091150080.726849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.805D--0.942D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.493D6.3-0.289C13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.9m530.3%216 (13k)184 (11k)0.64630222,31134,5210.824976110 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103550213.436%10.614%14303:466

9% Combat Medic43% Engineer17% Heavy Assault17% Light Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:38 AMDec 28th, 2017 6:49 AMOct 4th, 2018 10:12 AM (202d) (PST)Sep 4th, 2018 10:12 PM (232d) (PST)Sep 4th, 2018 10:10 PM (232d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
241205360.1710.2650.0181.0120.020-32

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,46812,2962,1721016161111,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2170.6h/90.4d 6,168 2,368 10,836 131.9k 3,290 7,907 2,554 31.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C--
Kills:1,255
Deaths:2,700
KDR:0.465
Accuracy:19.668% C--
HSR:16.255% D*
Orion VS54
C-
Kills:982
Deaths:1,681
KDR:0.584
Accuracy:18.541% C-
HSR:12.322% F-
Pulsar LSW
D
Kills:236
Deaths:459
KDR:0.514
Accuracy:12.009% F-
HSR:18.644% D
NS-15M AE
D*
Kills:197
Deaths:467
KDR:0.422
Accuracy:19.680% D*
HSR:15.228% D*
Lasher X2
D
Kills:112
Deaths:220
KDR:0.509
Accuracy:13.514% F
HSR:2.679% D
Kills:2,782
Deaths (as Heavy Assault):5,527
Deaths (to Heavy Assaults):10,824
KDR:0.50335
Kill Difference:2,745
Playtime:373.426 hours
Usage:17%
Score:2.944m
Score/min:131
Accuracy (listed only):16.682%
HSR (listed only):13.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:2,893
Deaths:5,838
KDR:0.496
Accuracy:21.394% D
HSR:14.656% D--
Serpent VE92
D*
Kills:1,754
Deaths:3,276
KDR:0.535
Accuracy:17.480% D*
HSR:13.341% D*
Pulsar C
D
Kills:1,383
Deaths:3,116
KDR:0.444
Accuracy:21.352% D
HSR:13.883% F
Pandora VX25
D
Kills:1,091
Deaths:2,017
KDR:0.541
Accuracy:31.765% D
HSR:9.808% D*
Solstice VE3
D*
Kills:369
Deaths:528
KDR:0.699
Accuracy:16.144% D*
HSR:11.924% D**
NS-11C
D
Kills:218
Deaths:598
KDR:0.365
Accuracy:20.713% D
HSR:9.174% F-
Solstice SF
F
Kills:164
Deaths:228
KDR:0.719
Accuracy:12.871% F--
HSR:6.707% F
Kills:7,872
Deaths (as Engineer):15,601
Deaths (to Engineers):6,460
KDR:0.50458
Kill Difference:7,729
Playtime:925.552 hours
Usage:43%
Score:11.807m
Score/min:213
Accuracy (listed only):20.245%
HSR (listed only):11.356%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:2,893
Deaths:5,838
KDR:0.496
Accuracy:21.394% D
HSR:14.656% D--
Serpent VE92
D*
Kills:1,754
Deaths:3,276
KDR:0.535
Accuracy:17.480% D*
HSR:13.341% D*
Pulsar C
D
Kills:1,383
Deaths:3,116
KDR:0.444
Accuracy:21.352% D
HSR:13.883% F
Pandora VX25
D
Kills:1,091
Deaths:2,017
KDR:0.541
Accuracy:31.765% D
HSR:9.808% D*
Solstice VE3
D*
Kills:369
Deaths:528
KDR:0.699
Accuracy:16.144% D*
HSR:11.924% D**
NS-11C
D
Kills:218
Deaths:598
KDR:0.365
Accuracy:20.713% D
HSR:9.174% F-
Solstice SF
F
Kills:164
Deaths:228
KDR:0.719
Accuracy:12.871% F--
HSR:6.707% F
Sirius SX12
D--
Kills:109
Deaths:288
KDR:0.378
Accuracy:19.403% D--
HSR:11.927% D--
Kills:7,981
Deaths (as Light Assault):15,889
Deaths (to Light Assaults):5,690
KDR:0.5023
Kill Difference:7,908
Playtime:359.325 hours
Usage:17%
Score:3.286m
Score/min:152
Accuracy (listed only):20.140%
HSR (listed only):11.427%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:1,091
Deaths:2,017
KDR:0.541
Accuracy:31.765% D
HSR:9.808% D*
H-V45
D--
Kills:227
Deaths:581
KDR:0.391
Accuracy:19.371% D--
HSR:10.132% D**
NS-11P
D*
Kills:118
Deaths:348
KDR:0.339
Accuracy:13.226% F-
HSR:11.017% D*
Sirius SX12
D--
Kills:109
Deaths:288
KDR:0.378
Accuracy:19.403% D--
HSR:11.927% D--
Pulsar VS1
D-
Kills:89
Deaths:179
KDR:0.497
Accuracy:14.125% F-
HSR:14.607% D-
Kills:1,634
Deaths (as Combat Medic):3,413
Deaths (to Combat Medics):3,781
KDR:0.47876
Kill Difference:1,779
Playtime:184.756 hours
Usage:9%
Score:2.034m
Score/min:184
Accuracy (listed only):19.578%
HSR (listed only):11.498%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:226
Deaths:723
KDR:0.313
Accuracy:32.277% C--
HSR:20.797% C+
Sirius SX12
D--
Kills:109
Deaths:288
KDR:0.378
Accuracy:19.403% D--
HSR:11.927% D--
Kills:335
Deaths (as Infiltrator):1,011
Deaths (to Infiltrators):4,185
KDR:0.33136
Kill Difference:676
Playtime:75.077 hours
Usage:3%
Score:0.524m
Score/min:116
Accuracy (listed only):25.840%
HSR (listed only):16.362%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,639
Deaths:1,365
KDR:1.201
Accuracy:15.152% D--
HSR:17.145% D
Blueshift VM5
D-
Kills:1,511
Deaths:1,314
KDR:1.150
Accuracy:14.819% D-
HSR:14.758% D*
NS-10 Burster
C++
Kills:268
Deaths:370
KDR:0.724
Accuracy:24.434% D
HSR:7.836% C++
NS-10 Burster
B+
Kills:217
Deaths:366
KDR:0.593
Accuracy:25.744% D
HSR:7.834% B+
Cosmos VM3
C--
Kills:203
Deaths:201
KDR:1.010
Accuracy:13.938% D
HSR:17.241% C--
Cosmos VM3
C-
Kills:188
Deaths:180
KDR:1.044
Accuracy:14.514% C-
HSR:14.894% D--
Nebula VM20
C+
Kills:151
Deaths:115
KDR:1.313
Accuracy:17.112% C+
HSR:17.881% C--
Nebula VM20
C
Kills:149
Deaths:115
KDR:1.296
Accuracy:17.494% C
HSR:16.107% D-
Comet VM2
C
Kills:84
Deaths:235
KDR:0.357
Accuracy:27.580% F
HSR:3.571% C
Comet VM2
N/A
Kills:50
Deaths:106
KDR:0.472
Accuracy:28.327% N/A
HSR:2% N/A
Kills:4,460
Deaths (as MAX Suit):2,183.500
Deaths (to MAX Suits):2,613
KDR:2.04259
Kill Difference:2,276.500
Playtime:237.862 hours
Usage:11%
Score:3.330m
Score/min:233
Accuracy (listed only):19.911%
HSR (listed only):11.927%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:78
V. Kills:17 433%
Deaths:75
KDR:1.040
Accuracy:35.926% F-
KPH:17.400 D--
VKPH:3.800 D*
Kills:78 (0 + 0)
Deaths:75
KDR:1.040
VKDR:0.227
Vehicle Kills:17
Kill Difference:3
Playtime:4.483 hours
Usage:0%
Score:0.041m
Score/min:154
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:161
V. Kills:25 N/A
Deaths:34
KDR:4.735
Accuracy:34.814% D--
KPH:579,600 U
VKPH:90,000 U
Kills:161 (0 + 161)
Deaths:34
KDR:4.735
VKDR:0.735
Vehicle Kills:25
Kill Difference:127
Playtime:0.001 hours
Usage:0%
Score:0.063m
Score/min:1,897,680
Piloting Accuracy:N/A%
Gunner Accuracy:34.814%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:137
V. Kills:29 457%
Deaths:40
KDR:3.425
Accuracy:34.452% F
KPH:15.200 D**
VKPH:3.200 D**
L100 Python HEAT
D--
Kills:136
V. Kills:68 197%
Deaths:66
KDR:2.061
Accuracy:48.638% C
KPH:12.700 D*
VKPH:6.400 D--
Kills:273 (273 + 0)
Deaths:106
KDR:2.575
VKDR:0.915
Vehicle Kills:97
Kill Difference:167
Playtime:19.670 hours
Usage:1%
Score:0.101m
Score/min:86
Driving Accuracy:48.638%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:437
V. Kills:272 160%
Deaths:104
KDR:4.202
Accuracy:36.349% D-
KPH:16.800 D
VKPH:10.400 D
Proton II PPA
D-
Kills:155
V. Kills:10 N/A
Deaths:17
KDR:9.118
Accuracy:20.360% D
KPH:28.900 D-
VKPH:1.900 D-
Supernova PC
F
Kills:69
V. Kills:31 216%
Deaths:41
KDR:1.683
Accuracy:23.486% F**
KPH:4.800 F
VKPH:2.200 F-
Supernova FPC
D*
Kills:52
V. Kills:40 127%
Deaths:30
KDR:1.733
Accuracy:38.214% F-
KPH:11.500 D*
VKPH:8.900 D*
Kills:713 (121 + 592)
Deaths:192
KDR:3.714
VKDR:1.839
Vehicle Kills:353
Kill Difference:521
Playtime:50.272 hours
Usage:2%
Score:0.573m
Score/min:190
Driving Accuracy:38.214%
Gunner Accuracy:20.360%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:129
V. Kills:19 N/A
Deaths:26
KDR:4.962
Accuracy:32.743% C--
KPH:23 D**
VKPH:3.400 D-
Aphelion VEX-4H
C-
Kills:51
V. Kills:27 182%
Deaths:25
KDR:2.040
Accuracy:42.155% C-
KPH:20.700 D--
VKPH:11 D**
Kills:180 (0 + 180)
Deaths:51
KDR:3.529
VKDR:0.902
Vehicle Kills:46
Kill Difference:129
Playtime:8.079 hours
Usage:0%
Score:0.054m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:42.155%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:380
V. Kills:93 404%
Deaths:89
KDR:4.270
Accuracy:25.773% D*
KPH:18.300 D--
VKPH:4.500 D--
M40 Fury
D--
Kills:305
V. Kills:70 430%
Deaths:55
KDR:5.545
Accuracy:24.747% D*
KPH:23 D*
VKPH:5.300 D--
M20 Basilisk
D-
Kills:251
V. Kills:125 199%
Deaths:121
KDR:2.074
Accuracy:29.977% D--
KPH:8.600 D--
VKPH:4.300 D-
M20 Basilisk
D-
Kills:133
V. Kills:53 246%
Deaths:58
KDR:2.293
Accuracy:30.988% D-
KPH:10.800 D-
VKPH:4.300 D--
M60-G Bulldog
D--
Kills:93
V. Kills:18 N/A
Deaths:37
KDR:2.514
Accuracy:23.680% D*
KPH:12.100 D--
VKPH:2.300 D--
M60-G Bulldog
D--
Kills:64
V. Kills:10 N/A
Deaths:25
KDR:2.560
Accuracy:17.466% F-
KPH:12.200 D*
VKPH:1.900 D--
M12 Kobalt
D--
Kills:60
V. Kills:3 N/A
Deaths:10
KDR:6
Accuracy:9.770% F
KPH:18.100 D*
VKPH:0.900 D--
Kills:1,286 (0 + 1,286)
Deaths:395
KDR:3.256
VKDR:0.942
Vehicle Kills:372
Kill Difference:891
Playtime:91.664 hours
Usage:4%
Score:0.586m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:9.770%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 2,9482,8935,8380.496D0.1521.394%D14.656%D--10.9D-N/A33266.4h15.7C--73.4C
Serpent VE92 1,7631,7543,2760.535C-0.1117.48%D*13.341%D*9.1D-N/A32192.1h14.8C84.9D
Blueshift VM5 1,6681,6391,3651.201C-0.5515.152%D--17.145%D16.5D--N/A5199.1h17.6C116.3C-
Blueshift VM5 1,5411,5111,3141.15C--0.5014.819%D-14.758%D*15.7D--N/A5096h18.4D124.2D
Pulsar C 1,4221,3833,1160.444C--0.2021.352%D13.883%F8D-N/A24172.7h16.3D-76.5C--
Flare VE6 1,2691,2552,7000.465D-0.1819.668%C--16.255%D*11.4D--N/A35110.1h13.5D68.5C
Pandora VX25 1,0991,0912,0170.541D0.1131.765%D9.808%D*12D--N/A4290.7h6.3D*19.7D--
Orion VS54 9989821,6810.584C-0.0618.541%C-12.322%F-12.4D-N/A5979.2h14.5C78C+
Proximity Mine 6656641863.57C+2.9242.94%C++N/A103.8CN/A3686.4h1.8B+4.1B+
Saron HRB 7094371044.202C+3.5636.349%D-N/A16.8D10.5D16426h20.9B57.4C+
NS Decimator 5834271,1100.385D0.2647.337%F2.81%B+14.9D*5.4D*10528.7h5.9D12.5D*
M40 Fury 473380894.27C3.6225.773%D*1.842%C++18.3D--4.5D--14420.8h16.6C+64.4D
Solstice VE3 3723695280.699C+0.0516.144%D*11.924%D**7.8DN/A6547.1h15.6C++96.3C
C-4 5243455210.662C--0.0221.158%D-N/A38.3D-19.9D5109h1.9D8.9D-
M40 Fury 375305555.545C4.9024.747%D*4.262%A**22.9D*5.3D--18713.3h13.6C++54.8D
NS-10 Burster 4232683700.724C0.0824.434%D7.836%C++3.6D-2.1D--5274.3h159.4C652.3C--
M20 Basilisk 3762511212.074C1.4329.977%D--4.382%D8.6D--4.3D-6929.1h109.8C+366.2D
Frag Grenade 2412411241N/A240.3541.192%C--N/A482C+N/A16040.5h3.3B+8C**
Pulsar LSW 2362364590.514D-0.1312.009%F-18.644%D6.8D*N/A3534.5h16.1D--133.7F-
H-V45 2282275810.391C--0.2619.371%D--10.132%D**5.8D*N/A2438.9h16.4D-84.5D
NS-44 Commissioner 2292267230.313D0.3332.277%C--20.797%C+4.7D*N/A1748h4.5C13.8C
NS-11C 2232185980.365D0.2820.713%D9.174%F-6D--N/A2136.5h17.4C-84.2C
NS-10 Burster 3662173660.593D0.0525.744%D7.834%B+3D*2.1D*4771.7h190.7D-740.8D
Spear Anti-Vehicle Phalanx Turret 328212405.3C4.6530.296%D**6.132%B**14.9D*8.2D*10814.2h10.9C35.9D--
Cosmos VM3 2052032011.01C--0.3613.938%D17.241%C--15.3D--N/A6213.3h15C107.4C
NS-15M AE 2021974670.422D0.2219.68%D*15.228%D*10.2D*N/A2719.4h18.2F--92.4D**
Cosmos VM3 1901881801.044C-0.4014.514%C-14.894%D--15.4D-N/A5812.2h15.3C+105.4C+
Solstice SF 1681642280.719C0.0712.871%F--6.707%F5.6D--N/A4129.1h12C++93.6D-
Tank Mine 2551631021.598C--0.9533.247%C+N/A56.2D--31.7D--6372.9h2.4D7.1C
L105 Zephyr 186161344.735C-4.0934.814%D--N/A1610U250U6325600.1h8.8D--25.2D*
Force-Blade 17615928,5990.006C--0.6432.852%C*N/A0.1DN/A01401.9h3.9D-11.8C+
Proton II PPA 165155179.118C8.4720.36%D1.29%D28.7D--1.9D-935.4h11.2C55.2C
Nebula VM20 1511511151.313C0.6717.112%C+17.881%C--15.3D--N/A789.9h16.2C++94.8C++
Nebula VM20 1511491151.296C-0.6517.494%C16.107%D-15.1D--N/A809.9h16.7C++95.2C++
L100 Python HESH 166137403.425D2.7834.452%FN/A15.2D**3.2D**809h4.8D--13.9F
L100 Python HEAT 204136662.061D1.4148.638%C3.676%B*12.7D*6.4D--9010.7h8.8D--18.1D-
M20 Basilisk 186133582.293C1.6530.988%D-3.759%D10.8D-4.3D--10112.3h95.6C**308.5C+
Proton II PPA-H 148129264.962D4.3232.743%C--1.55%C+23D**3.4D-805.6h21.1F--64.3F-
NS-11P 1201183480.339D0.3113.226%F-11.017%D*4D*N/A1729.6h17.8D--134.5F-
MANA Anti-Personnel Turret 116113841.345N/A0.7013.472%UN/A1130U30U3287400.1h36.5T*270.6T*
Lasher X2 1121122200.509D0.1413.514%F2.679%D13.5D-N/A808.3h24.7D-182.7F
Sirius SX12 1111092880.378D0.2719.403%D--11.927%D--5.3D*N/A3920.7h19.1D98.3D
M60-G Bulldog 11193372.514D1.8723.68%D*2.151%C--12.1D--2.3D--667.7h7.3C*30.7C
Pulsar VS1 90891790.497C-0.1514.125%F-14.607%D-5.2D*N/A5517.1h18.7D--132.4F-
Comet VM2 120842350.357D0.2927.58%F3.571%C4D*1.7D*4920.8h28C101.5D--
Sticky Grenade 8282182N/A81.3546.124%DN/A410D*N/A16470.2h2.9C--6.3C
Dual Photon Pods 9578751.04D0.3935.926%F-2.564%A*17.3D--3.8D*1544.5h40.7F113.2F-
S1 105701220.574C0.0730.312%T1.429%D-6.7D**3.4D*15310.4h7.5C24.7F--
Supernova PC 10069411.683C--1.0423.486%F**1.449%D4.8F2.2F-6714.4h5.5C++23.4F--
M60-G Bulldog 7464252.56D1.9117.466%F-3.125%C++12.3D*1.9D--575.2h6.8C*39.1D*
M12 Kobalt 6360106D5.359.77%F23.333%B**18.2D*N/A693.3h18.9C*193.3D
Supernova FPC 9252301.733D1.0938.214%F-N/A11.6D*8.9D*8454.5h4.1B*10.8C+
Aphelion VEX-4H 7851252.04C1.3942.155%C-N/A20.4D--10.8D**1852.5h62.7C++148.8C+
Comet VM2 74501060.472D0.1728.327%F-2%D--3.9D*1.9F4812.7h34.7C122.6D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret223701.4h
Spawn Beacon7970.3h
Nano-Armor Kit1,3681,003,63984.2h
Nanite Revive Grenade04120.1h
Medical Applicator835189,36329.9h
Deconstruction Tool08190.1h
Spitfire Auto-Turret102860.5h
Ammunition Package13912,4945.8h
Medical Kit405240.9h
Anti-Infantry MANA Turret184121.6h
Shield Recharging Field83420.4h
Recon Detection Device612,6989.7h
L-30R Vektor3750.8h

Check the help document for the dictionary if you want to learn more about words used here.


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