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CaptainArabs[LVvs] CaptainArabs
VS BR 102

KDR: 2.44

Score: 19.6m

Last Seen: Jul 2nd, 2018 10:26 AM
- OFFLINE - 42.4 hour(s)

Battle Rank 104 (102 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 81%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS E540 Halberd-H M20 Basilisk Supernova VPC Saron HRB-H Aphelion VEX-4H Hornet Missiles G30 Walker Spear Anti-Vehicle Phalanx Tower
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.127%8.612%156212175690.4934951.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.69%-0.598D-1.872F-0.136C++MIXED (~0.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.2-0.227C16.5-0.157C74.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.519%2.549%166412151,6879093831.85385439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.779%-1.505F0.011C+1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.6-0.003C+9.90.212C++28.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.647%1.527%745512143,73467823045.50737162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.905%0.224C++-0.723D-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.454B+25.40.369C**40.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.6m405.2%193 (11.6k)170 (10.2k)2.4425816,5906,7923.72556102 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219106221.924%2.369%5216:572

88% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2014 8:52 AMJun 19th, 2018 6:50 PMJul 2nd, 2018 8:47 AM (505d) (PST)Jul 2nd, 2018 8:25 AM (505d) (PST)Jul 2nd, 2018 6:26 AM (505d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
508144940.1440.0590.0030.8200.05853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,50783329,67494049310,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1917.5h/79.9d 8,714 393 9,874 94.3k 1,288 4,392 6,681 58.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):2,559
KDR:0
Kill Difference:UNR
Playtime:58.236 hours
Usage:3%
Score:0.600m
Score/min:172
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,394
KDR:0
Kill Difference:UNR
Playtime:35.039 hours
Usage:2%
Score:0.266m
Score/min:127
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D*
Kills:478
Deaths:1,615
KDR:0.296
Accuracy:18.653% D**
HSR:8.787% D*
NS-44G Commissioner
F-
Kills:91
Deaths:420
KDR:0.217
Accuracy:13.873% F*
HSR:7.692% F-
Kills:569
Deaths (as Infiltrator):2,035
Deaths (to Infiltrators):680
KDR:0.27961
Kill Difference:1,466
Playtime:1,683.960 hours
Usage:88%
Score:17.733m
Score/min:176
Accuracy (listed only):16.263%
HSR (listed only):8.239%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):713
KDR:0
Kill Difference:UNR
Playtime:118.904 hours
Usage:6%
Score:0.857m
Score/min:120
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):256
KDR:0
Kill Difference:UNR
Playtime:11.857 hours
Usage:1%
Score:0.115m
Score/min:162
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:820
V. Kills:482 170%
Deaths:141
KDR:5.816
Accuracy:58.125% C-
KPH:47.900 C
VKPH:28.200 C
Antares LC
D--
Kills:303
V. Kills:298 101%
Deaths:553
KDR:0.548
Accuracy:20.596% F
KPH:3.800 D--
VKPH:3.800 D--
Kills:1,123 (303 + 0)
Deaths:694
KDR:1.618
VKDR:1.124
Vehicle Kills:780
Kill Difference:429
Playtime:96.577 hours
Usage:5%
Score:0.594m
Score/min:102
Piloting Accuracy:20.596%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:52
V. Kills:39 130%
Deaths:74
KDR:0.703
Accuracy:17.767% F**
KPH:2.500 D**
VKPH:1.900 C
Kills:52 (52 + 0)
Deaths:74
KDR:0.703
VKDR:0.527
Vehicle Kills:39
Kill Difference:22
Playtime:21.002 hours
Usage:1%
Score:0.018m
Score/min:14
Piloting Accuracy:17.767%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:496
V. Kills:94 N/A
Deaths:64
KDR:7.750
Accuracy:34.519% F
KPH:26.300 D--
VKPH:5 D--
Skyguard
D-
Kills:57
V. Kills:52 108%
Deaths:23
KDR:2.478
Accuracy:21.123% D*
KPH:7.100 D*
VKPH:6.500 D-
Kills:553 (553 + 0)
Deaths:87
KDR:6.356
VKDR:1.678
Vehicle Kills:146
Kill Difference:466
Playtime:26.846 hours
Usage:1%
Score:0.187m
Score/min:116
Driving Accuracy:21.123%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C--
Kills:955
V. Kills:119 N/A
Deaths:126
KDR:7.579
Accuracy:43.607% D
KPH:33.800 C--
VKPH:4.200 D--
Supernova FPC
D-
Kills:179
V. Kills:116 153%
Deaths:51
KDR:3.510
Accuracy:46.982% D-
KPH:15.900 D-
VKPH:10.300 D--
Saron HRB
B+
Kills:61
V. Kills:70 86%
Deaths:7
KDR:8.714
Accuracy:32.308% D*
KPH:16.300 D-
VKPH:18.700 B+
Kills:1,195 (1,134 + 61)
Deaths:184
KDR:6.495
VKDR:1.658
Vehicle Kills:305
Kill Difference:1,011
Playtime:43.212 hours
Usage:2%
Score:0.492m
Score/min:190
Driving Accuracy:46.982%
Gunner Accuracy:32.308%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:2,560
V. Kills:1,465 175%
Deaths:193
KDR:13.264
Accuracy:50.861% D-
KPH:33 D
VKPH:18.900 C
Saron HRB-H
C
Kills:885
V. Kills:559 158%
Deaths:43
KDR:20.581
Accuracy:43.835% D**
KPH:31 C
VKPH:19.600 C-
Aphelion VEX-4H
C+
Kills:846
V. Kills:754 112%
Deaths:127
KDR:6.661
Accuracy:26.980% F--
KPH:27.900 D
VKPH:24.900 C+
M20 Basilisk-H
C
Kills:152
V. Kills:39 380%
Deaths:13
KDR:11.692
Accuracy:31.296% D*
KPH:45.800 C
VKPH:11.700 C
G30 Walker
C-
Kills:63
V. Kills:42 147%
Deaths:9
KDR:7
Accuracy:26.376% F
KPH:20.600 D-
VKPH:13.700 C-
Kills:4,506 (0 + 4,506)
Deaths:385
KDR:11.704
VKDR:7.426
Vehicle Kills:2,859
Kill Difference:4,121
Playtime:142.835 hours
Usage:7%
Score:1.963m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:26.376%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:74
V. Kills:30 239%
Deaths:24
KDR:3.083
Accuracy:35.471% C
KPH:15.300 C-
VKPH:6.200 C
Kills:74 (0 + 74)
Deaths:24
KDR:3.083
VKDR:1.250
Vehicle Kills:30
Kill Difference:50
Playtime:4.833 hours
Usage:0%
Score:0.044m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:35.471%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:146
V. Kills:90 160%
Deaths:20
KDR:7.300
Accuracy:32.849% D
KPH:21.300 C+
VKPH:13.100 C++
Kills:146 (0 + 146)
Deaths:20
KDR:7.300
VKDR:4.500
Vehicle Kills:90
Kill Difference:126
Playtime:6.870 hours
Usage:0%
Score:0.055m
Score/min:134
Piloting Accuracy:N/A%
Gunner Accuracy:32.849%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 4,0252,56019313.264C**10.8250.861%D-1.172%C33D18.9C20677.6h10.1F-19.9F--
M20 Basilisk 1,6431,2346818.147A++15.7032.567%F--5.835%B++42C+13.9D-19429.4h77.5B*238C++
Supernova VPC 1,0749551267.579C5.1443.607%D2.723%A+33.9C--4.2D--10428.2h3.1C**7.2C+
Saron HRB-H 1,4448854320.581M++18.1443.835%D**N/A30.9C19.5C-25928.6h40.3D**92F-
Aphelion VEX-4H 1,6008461276.661C++4.2226.98%F--4.255%B++27.9D24.9C+27030.3h107.5D**398.5T-
Hornet Missiles 1,3028201415.816C++3.3758.125%C-2.073%B++48C28.2C35817.1h12.9C+22.2C+
G30 Walker 1,0256463120.839A*18.4025.174%F-3.715%B+19.2D*11.3D--16833.6h261.2D1037.5F--
Spear Anti-Vehicle Phalanx Tower 1,1126401737.647B*35.2049.188%C+3.75%C+28.7D21.2C24122.3h11.4C23.3C
L100 Python HESH 590496647.75C5.3134.519%F1.613%C++26.4D--5D--10818.8h3.9C11.2D--
NS-61 Emissary 4864781,6150.296D2.1518.653%D**8.787%D*1.1D*N/A3433.3h18C96.6D-
Xiphos Anti-Personnel Phalanx Tower 4984582229M++226.5629.349%C+N/A95.4D8.3C+3144.8h34.1C116.4C+
Proximity Mine 360359418.756A++6.3132.459%D--N/A55.2D**N/A1456.5h2C6.3D--
Antares LC 6013035530.548D1.8920.596%F3.63%A+3.8D--3.7D--4779.5h246.1D*1194.7F--
Supernova FPC 295179513.51C1.0746.982%D-3.352%B*16D-10.4D-31411.2h5.8C12.4C--
M20 Basilisk-H 1911521311.692A9.2531.296%D*7.237%B+46.1C11.8C1743.3h58.8B188C+
M20 Wyvern 236146207.3B+4.8632.849%D4.11%C++21.2C+13C+1346.9h143.9D**438.2F-
Lasher X2 1461442360.61C1.8313.416%F1.389%D**7.7D*N/A2618.7h31.8F--237.3F**
Spear Anti-Vehicle Phalanx Turret 2351411410.071B+7.6338.404%DN/A25.6D17.1C3105.5h9.1C++23.8C+
Spear Anti-Vehicle Phalanx Turret 228119429.75B+27.3149.829%C-3.361%C+22.9D21C+2075.2h17.2C34.5D
NS-44G Commissioner 92914200.217D2.2313.873%F*7.692%F-1D*N/A586.7h8.7T*62.7T*
Orbital Strike Uplink 10779179U76.56232.203%UN/A112.9U40U4960.7h1.7T*0.7T*
Hoplon Anti-Aircraft Phalanx Tower 16077177A++74.5619.123%D**1.299%D33.5D-36.1D3892.3h51.6C+269.6C
M20 Basilisk 10474243.083C++0.6435.471%C5.405%C+15.4C-6.3C1524.8h106C+298.8C+
G30 Walker 1056397C+4.5626.376%F7.937%A*20.3D-13.5C--1753.1h261.1F989.8F--
Tank Mine 8962610.333S7.8994.444%SN/A124C**54C18690.5h5.2T*5.5B+
Saron HRB 1316178.714B++6.2732.308%D*N/A16.5D-18.9B+4613.7h56T*173.2T*
M40 Fury 7660415C++12.5633.653%D*3.333%A++35.3D--9.4D-1421.7h38.6D*114.8F--
Skyguard 10957232.478C0.0421.123%D*5.263%M+7.1D*6.5D-1358h187.1D**885.9F--
L-24R Spur 9152740.703D1.7417.767%F**7.692%S2.5D**1.9C1421h204.6T*1151.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11940.3h
Anti-Vehicle MANA Turret11000.2h
Skywall Shield Emitter14931.8h
Turret AI Module11,0634.4h
Structure Shield Module48493.6h
Repair Module21,3354.6h
Reinforcements Module01670.4h
Nanite Healing Grenade0820h
Medical Applicator106,4440.7h
Blast Wall44883.5h
Cortium Silo13341.5h
NSX Amaterasu9557223.8h
Bunker11451.5h
Spitfire Auto-Turret33120.5h
Motion Spotter2315,0539.3h
Cosmos V0680.1h
Hoplon Anti-Aircraft Phalanx Tower25653.1h
Rampart Wall41,05813.7h
Sunderer Garage02904.3h
Xiphos Anti-Personnel Tower27463.3h
Rocklet Rifle0840.1h
Deconstruction Tool555,08211.7h
M12 Kobalt0640h
Spear Anti-Vehicle Tower69083.8h
M40 Fury-F01520.1h
Ammunition Package64900.5h
Nano-Armor Kit65137,72611.2h
IPC Targeting Dart71,1926.2h
Orbital Strike Target Designator8941.9h
Vehicle Ammo Dispenser01360.6h
Vehicle Gate03113.2h
Hyena Missile Launcher0560h
Flail Targeting Dart82742h
Pain Spire0500.3h
Welding Device01,1020.2h
Pillbox02682.2h
Recon Detection Device0590.1h
Vehicle Ramp0750.8h
Lumifiber Rampart Wall12994.7h
Alarm Module0530.1h
WLT-Howler Mining Laser198341,125116.7h
Infantry Tower11992.8h
Glaive IPC01281.6h
Elysium Spawn Tube12381.3h
Spear Anti-Vehicle Turret11701.2h

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