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Deputy Raider CaptainCrank[JQKA] CaptainCrank
NC BR 45

KDR: 5.57

Score: 22.4m

Last Seen: Aug 18th, 2018 8:02 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 45 - New Conglomerate on Emerald - Outfit Leader of Royal Flush[JQKA] Royal Flush
NC outfit on Emerald

Members: 2
Level Progress (to 46): 90%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot Spear Anti-Vehicle Phalanx Tower Bouncing Betty Spear Anti-Vehicle Phalanx Turret Spear Anti-Vehicle Phalanx Turret NCM3 Raven NCM3 Raven Gauss SPR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,502,000 MLG Score: 2000
Fun Score: N/A
Cheeseburgers Flipped: 620TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
8.785%25.547%224310022740.1438325.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.925%-2.391F--0.8B++-1.576FHEAD ++ (~21.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.3-1.07D*13.60.042C+141.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.154%3.284%45310023355461430.613553233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.841%-1.914F-0.383C**-0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.8-5.605T*54.3-3.328T*202.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.529%6.232%55410013534636010.76241959%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.785%-1.449D**0.521B+0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.7-0.707D-40.8-0.06C+157.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.625%91.911%552100325,8734349359.4782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.764%3.227M++1.643A+6.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.669B+1.80.42B1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Royal Flush[JQKA] Royal Flush
NC outfit on Emerald

Members: 2
22.4m527.3%175 (10.5k)148 (8.9k)5.5672831,8565,7226.3829145 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1005379620.22%75.483%152626:191

14% Engineer8% Heavy Assault73% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2014 1:19 AMJun 7th, 2015 9:23 PMAug 18th, 2018 8:14 PM (6h) (PST)Aug 18th, 2018 4:42 PM (10h) (PST)Aug 18th, 2018 4:02 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
301202810.2100.0380.1591.2120.0202000

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0901,22216,868132107318,889

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2525h/105.2d 4,667 24,046 13,768 183.7k 1,314 3,578 2,981 45.7m

EngineerCLASS DETAILS: Engineer
Warden
B+
Kills:93
Deaths:534
KDR:0.174
Accuracy:11.083% F*
HSR:27.957% B+
Kills:93
Deaths (as Engineer):534
Deaths (to Engineers):1,938
KDR:0.17416
Kill Difference:441
Playtime:362.724 hours
Usage:14%
Score:4.011m
Score/min:184
Accuracy (listed only):11.083%
HSR (listed only):27.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M+
Kills:25,716
Deaths:1,382
KDR:18.608
Accuracy:58.150% M+
HSR:92.180% A++
Gauss SPR
A++
Kills:157
Deaths:214
KDR:0.734
Accuracy:27.705% D
HSR:47.771% A++
NS-44 Commissioner
B+
Kills:62
Deaths:388
KDR:0.160
Accuracy:21.860% F
HSR:25.807% B+
Kills:25,935
Deaths (as Infiltrator):1,984
Deaths (to Infiltrators):977
KDR:13.07208
Kill Difference:23,951
Playtime:1,831.238 hours
Usage:73%
Score:15.705m
Score/min:143
Accuracy (listed only):35.905%
HSR (listed only):55.252%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:119
Deaths:418
KDR:0.285
Accuracy:6.586% F--
HSR:23.529% C++
Kills:119
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):1,155
KDR:0.28469
Kill Difference:299
Playtime:196.413 hours
Usage:8%
Score:1.374m
Score/min:117
Accuracy (listed only):6.586%
HSR (listed only):23.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):884
KDR:0
Kill Difference:UNR
Playtime:33.459 hours
Usage:1%
Score:0.141m
Score/min:70
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:174
Deaths:130
KDR:1.338
Accuracy:24.118% F-
HSR:2.874% C+
NCM3 Raven
C++
Kills:169
Deaths:131
KDR:1.290
Accuracy:24.432% F-
HSR:2.959% C++
Kills:343
Deaths (as MAX Suit):130.500
Deaths (to MAX Suits):206
KDR:2.62835
Kill Difference:212.500
Playtime:77.628 hours
Usage:3%
Score:1.159m
Score/min:249
Accuracy (listed only):24.275%
HSR (listed only):2.916%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:141
V. Kills:16 N/A
Deaths:74
KDR:1.905
Accuracy:31.978% D*
KPH:24.300 D-
VKPH:2.800 D--
AP30 Shredder
D--
Kills:138
V. Kills:155 88%
Deaths:170
KDR:0.812
Accuracy:20.208% D*
KPH:8.200 D*
VKPH:9.200 D--
Kills:279 (0 + 279)
Deaths:244
KDR:1.143
VKDR:0.701
Vehicle Kills:171
Kill Difference:35
Playtime:22.684 hours
Usage:1%
Score:0.219m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:20.208%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:141
V. Kills:19 N/A
Deaths:18
KDR:7.833
Accuracy:25.400% F*
KPH:18.600 D**
VKPH:2.500 D**
Skyguard
D-
Kills:103
V. Kills:92 111%
Deaths:19
KDR:5.421
Accuracy:20.800% D*
KPH:7.700 D-
VKPH:6.900 D-
L100 Python HEAT
D--
Kills:91
V. Kills:25 350%
Deaths:13
KDR:7
Accuracy:32.100% F-
KPH:16.300 D--
VKPH:4.500 D**
Kills:335 (335 + 0)
Deaths:50
KDR:6.700
VKDR:2.720
Vehicle Kills:136
Kill Difference:285
Playtime:26.536 hours
Usage:1%
Score:0.174m
Score/min:109
Driving Accuracy:32.100%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
D
Kills:110
V. Kills:14 N/A
Deaths:31
KDR:3.548
Accuracy:15.520% F*
KPH:17.900 D*
VKPH:2.300 D
Enforcer ML85
D*
Kills:63
V. Kills:59 105%
Deaths:39
KDR:1.615
Accuracy:26.489% F
KPH:9.900 D**
VKPH:9.300 D*
Kills:173 (0 + 173)
Deaths:70
KDR:2.471
VKDR:1.043
Vehicle Kills:73
Kill Difference:103
Playtime:12.487 hours
Usage:0%
Score:0.092m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:26.489%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:128
V. Kills:163 78%
Deaths:122
KDR:1.049
Accuracy:45.185% D**
KPH:11.600 D**
VKPH:14.700 D*
Kills:128 (0 + 128)
Deaths:122
KDR:1.049
VKDR:1.336
Vehicle Kills:163
Kill Difference:6
Playtime:11.058 hours
Usage:0%
Score:0.203m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:45.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D**
Kills:52
V. Kills:25 200%
Deaths:74
KDR:0.703
Accuracy:17.380% F--
KPH:4 D**
VKPH:1.900 F
Kills:52 (0 + 52)
Deaths:74
KDR:0.703
VKDR:0.338
Vehicle Kills:25
Kill Difference:22
Playtime:12.849 hours
Usage:1%
Score:0.041m
Score/min:53
Driving Accuracy:N/A%
Gunner Accuracy:17.380%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 25,80525,7161,38218.608S13.0458.15%M+92.18%A++19.6DN/A621313.5h1.8B++3.1B**
Spear Anti-Vehicle Phalanx Tower 1,7731,0401665M++59.4341.965%D5%B14.3D*10.1D*12472.7h16.4D*39F
Bouncing Betty 4864864810.125A*4.5613.423%T*N/A37.7F-N/A14212.9h2.1D15.8T*
Spear Anti-Vehicle Phalanx Turret 5713741919.684A*14.1236.738%D3.476%C15.6D*8.2D*11724h15.5D**42.2F
Spear Anti-Vehicle Phalanx Turret 3261971197U191.4349.584%C5.076%C*19.7D-12.9D--11910h15.1C--30.5C--
NCM3 Raven 3281741301.338B++4.2324.118%F-2.874%C+4.5D*3.9D--5739h35C-145F
NCM3 Raven 3161691311.29B+4.2824.432%F-2.959%C++4.3D**3.7D--5239.3h37.4D-153.3F--
Gauss SPR 1611572140.734D4.8327.705%D47.771%A++2.9D**N/A1053.9h7.4D*26.7D-
L100 Python HESH 160141187.833C2.2725.4%F*4.255%A**18.6D**2.5D**787.6h4.3D--16.8T
L105 Zephyr 157141741.905D3.6631.978%D*N/A24.3D-2.8D--1155.8h8.3D--26D*
Tank Mine 222140197.368A**1.8030.407%CN/A51.9D--30.4D*5902.7h2.7D*8.8D*
AP30 Shredder 2931381700.812D4.7620.208%D*N/A8.2D*9.2D--17616.9h151.9D**751.6F*
NS Annihilator 2781334460.298D5.2780.236%C+N/A3.3D**3.6F-9240.7h15.9D*19.8D*
Enforcer ML65-H 2911281221.049D--4.5245.185%D**1.563%C11.5D**14.7D*30611.1h25.1D--55.7F-
NC6 Gauss SAW 1231194180.285D5.286.586%F--23.529%C++3.1D*N/A2438.3h15.5D*235.8T*
Xiphos Anti-Personnel Phalanx Tower 1261161116B**110.4315.556%D*N/A48.3D4.2D-2582.4h26.1C+168.1D
C85 Canister 124110313.548D2.0215.52%F*14.545%C**18D*2.3D706.1h15.7F--101.1T*
Spear Anti-Vehicle Phalanx Tower 171105252.5A*46.9331.387%D**1.905%D*350B+220C**28980.3h8.8C*27.9C
Skyguard 195103195.421A0.1520.8%D*N/A7.7D-6.9D-12613.4h165.4D-795.3D**
Warden 96935340.174D5.3911.083%F*27.957%B+1.5D*N/A764.1h14.1D--127.5T*
L100 Python HEAT 11691137C**1.4332.1%F-4.396%B**16.3D--4.5D**1115.6h6.1C+19D*
NC15 Phoenix 13483516.6U11.0352.488%C+N/A6.6D4.1D-9312.5h16.9F32.2F
Enforcer ML85 12263391.615D3.9526.489%F3.175%B++9.8D**9.2D*1746.4h20D**75.7T*
NS-44 Commissioner 68623880.16D5.4121.86%F25.807%B+1.1D*N/A654.6h9.3T*42.5T*
M20 Basilisk 7752740.703D--4.8617.38%F--3.846%D-4.1D**2F5312.8h157.5D--906.1T*
Hoplon Anti-Aircraft Phalanx Tower 9352226C+20.4323.272%C-N/A6.2D--4.9D-828.4h256T-1100.1T

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22500.7h
Auraxium Mag-Cutter377890.3h
Nano-Armor Kit143179,74630h
Spawn Beacon31,6801.2h
Turret AI Module11800.8h
Structure Shield Module0590.2h
Repair Module12841.3h
Cortium Silo0540.3h
Skywall Shield Emitter1650.4h
Medical Applicator309,0691.9h
Deconstruction Tool03,4630.7h
Spear Anti-Vehicle Tower43253.2h
Spitfire Auto-Turret22270.5h
Rampart Wall0660.5h
Hoplon Anti-Aircraft Phalanx Tower01160.7h
Xiphos Anti-Personnel Tower11000.6h
Recon Detection Device352,1998h
Anti-Infantry MANA Turret5580.3h
MAX Punch24913868.4h
Ammunition Package109381.3h

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