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Warden Raider CaptainCrank[JQKA] CaptainCrank
NC BR 62

KDR: 5.92

Score: 24.1m

Last Seen: Aug 21st, 2019 2:25 AM
- OFFLINE - 1.9 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Emerald - Outfit Leader of Royal Flush[JQKA] Royal Flush
NC outfit on Emerald

Members: 4
Level Progress (to 63): 71%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot Spear Anti-Vehicle Phalanx Tower Bouncing Betty Spear Anti-Vehicle Phalanx Turret Spear Anti-Vehicle Phalanx Turret NCM3 Raven NCM3 Raven NC15 Phoenix
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,567,052 MLG Score: 2052
Fun Score: N/A
Cheeseburgers Flipped: 678TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
8.812%25.818%228312112750.1427095.777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.85%-2.403F*0.756B++-1.428D**HEAD ++ (~21.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.3-1.086D*13.70.041C+141.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.676%3.005%48312113665521570.663043232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.985%-1.972F-0.313C*-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.1-5.777T*53.4-3.32T*204.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.495%6.077%56412103624666220.77682458%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.785%-1.451F0.402B0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.7-0.72D-42.2-0.056C+163.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.599%91.935%562121227,93644710762.4966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.75%3.252M*1.615A+6.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.673B+1.80.425B1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Royal Flush[JQKA] Royal Flush
NC outfit on Emerald

Members: 4
24.1m547.1%173 (10.4k)147 (8.8k)5.9193534,4985,8286.7925562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214407020.545%75.259%154627:472

14% Engineer8% Heavy Assault73% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2014 1:19 AMJun 7th, 2015 9:23 PMAug 21st, 2019 10:34 AM (1d) (PST)Aug 20th, 2019 11:35 PM (2d) (PST)Aug 20th, 2019 10:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
306202860.2110.0360.1581.2610.0202052

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3321,17017,162132107618,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2730.2h/113.8d 5,089 25,963 14,890 206.6k 1,423 3,976 3,256 50.1m

EngineerCLASS DETAILS: Engineer
Warden
B+
Kills:93
Deaths:534
KDR:0.174
Accuracy:11.083% F*
HSR:27.957% B+
Kills:93
Deaths (as Engineer):534
Deaths (to Engineers):1,963
KDR:0.17416
Kill Difference:441
Playtime:377.257 hours
Usage:14%
Score:4.148m
Score/min:183
Accuracy (listed only):11.083%
HSR (listed only):27.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M+
Kills:27,772
Deaths:1,412
KDR:19.669
Accuracy:58.078% M+
HSR:92.194% A++
Gauss SPR
A++
Kills:164
Deaths:214
KDR:0.766
Accuracy:27.672% D-
HSR:48.171% A++
NS-44 Commissioner
B++
Kills:63
Deaths:390
KDR:0.162
Accuracy:21.609% F
HSR:26.984% B++
Kills:27,999
Deaths (as Infiltrator):2,016
Deaths (to Infiltrators):997
KDR:13.88839
Kill Difference:25,983
Playtime:1,998.397 hours
Usage:73%
Score:17.018m
Score/min:142
Accuracy (listed only):35.786%
HSR (listed only):55.783%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:119
Deaths:418
KDR:0.285
Accuracy:6.610% F*
HSR:23.529% C+
Kills:119
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):1,166
KDR:0.28469
Kill Difference:299
Playtime:208.810 hours
Usage:8%
Score:1.479m
Score/min:118
Accuracy (listed only):6.610%
HSR (listed only):23.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):896
KDR:0
Kill Difference:UNR
Playtime:35.326 hours
Usage:1%
Score:0.141m
Score/min:67
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:186
Deaths:140
KDR:1.329
Accuracy:24.281% F-
HSR:2.688% C+
NCM3 Raven
C++
Kills:180
Deaths:141
KDR:1.277
Accuracy:24.554% F-
HSR:2.778% C++
NS-10 Burster
D-
Kills:64
Deaths:45
KDR:1.422
Accuracy:23.652% D-
HSR:0% F
NS-10 Burster
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:23.974% N/A
HSR:2% N/A
Kills:480
Deaths (as MAX Suit):185.500
Deaths (to MAX Suits):207
KDR:2.5876
Kill Difference:294.500
Playtime:84.905 hours
Usage:3%
Score:1.231m
Score/min:242
Accuracy (listed only):24.115%
HSR (listed only):1.866%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D--
Kills:141
V. Kills:158 89%
Deaths:172
KDR:0.820
Accuracy:20.361% D*
KPH:8.300 D**
VKPH:9.300 D--
L105 Zephyr
D-
Kills:141
V. Kills:16 N/A
Deaths:74
KDR:1.905
Accuracy:31.978% D*
KPH:24.300 D-
VKPH:2.800 D--
Kills:282 (0 + 282)
Deaths:246
KDR:1.146
VKDR:0.707
Vehicle Kills:174
Kill Difference:36
Playtime:22.866 hours
Usage:1%
Score:0.221m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:31.978%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:152
V. Kills:20 N/A
Deaths:18
KDR:8.444
Accuracy:25.116% F*
KPH:18.800 D**
VKPH:2.500 D**
Skyguard
D
Kills:122
V. Kills:104 116%
Deaths:19
KDR:6.421
Accuracy:20.324% D**
KPH:8.400 D-
VKPH:7.100 D
L100 Python HEAT
D--
Kills:92
V. Kills:26 341%
Deaths:13
KDR:7.077
Accuracy:32.192% F-
KPH:16.100 D--
VKPH:4.500 F
Kills:366 (366 + 0)
Deaths:50
KDR:7.320
VKDR:3
Vehicle Kills:150
Kill Difference:316
Playtime:28.394 hours
Usage:1%
Score:0.193m
Score/min:113
Driving Accuracy:32.192%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
D-
Kills:110
V. Kills:14 N/A
Deaths:31
KDR:3.548
Accuracy:15.520% F*
KPH:17.900 D*
VKPH:2.300 D-
Enforcer ML85
D*
Kills:64
V. Kills:59 107%
Deaths:41
KDR:1.561
Accuracy:27.401% F
KPH:9.300 F
VKPH:8.600 D*
Kills:174 (0 + 174)
Deaths:72
KDR:2.417
VKDR:1.014
Vehicle Kills:73
Kill Difference:102
Playtime:13.024 hours
Usage:0%
Score:0.093m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:27.401%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:128
V. Kills:163 78%
Deaths:122
KDR:1.049
Accuracy:45.185% D**
KPH:11.600 D**
VKPH:14.700 D*
Kills:128 (0 + 128)
Deaths:122
KDR:1.049
VKDR:1.336
Vehicle Kills:163
Kill Difference:6
Playtime:11.058 hours
Usage:0%
Score:0.203m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:45.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D**
Kills:60
V. Kills:30 194%
Deaths:78
KDR:0.769
Accuracy:17.443% F--
KPH:4.400 D**
VKPH:2.200 D**
Kills:60 (0 + 60)
Deaths:78
KDR:0.769
VKDR:0.385
Vehicle Kills:30
Kill Difference:18
Playtime:13.713 hours
Usage:1%
Score:0.044m
Score/min:53
Driving Accuracy:N/A%
Gunner Accuracy:17.443%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 27,87527,7721,41219.669S13.7558.078%M+92.194%A++19.3DN/A611438.8h1.8B++3.1B**
Spear Anti-Vehicle Phalanx Tower 1,9511,1521767.765M*61.8542.016%D4.688%B+14.5D--10.1D--11979.5h16.3D*38.9F-
Bouncing Betty 5185184910.571A*4.6512.925%T*N/A36F-N/A13514.4h2.1C-16.5T*
Spear Anti-Vehicle Phalanx Turret 7704942123.524A**17.6039.441%C2.834%D16.6D*9.3D*12029.8h16F-40.5F
Spear Anti-Vehicle Phalanx Turret 3291991199U193.0848.643%C5.025%C++19.5D--12.7D--11710.2h15C-30.9D
NCM3 Raven 3471861401.329B++4.5924.281%F-2.688%C+4.4D*3.8D-5442.6h36.2C--149.1F
NCM3 Raven 3311801411.277B+4.6424.554%F-2.778%C++4.2D**3.5D*5042.8h38.8D--158.2F--
NC15 Phoenix 246166820.75U14.8352.622%C+N/A8.8D4.2D--9718.9h13.7D-26.1D-
Gauss SPR 1681642140.766D5.1527.672%D-48.171%A++3D**N/A1054.7h7.4D*26.8D--
L100 Python HESH 172152188.444C+2.5225.116%F*3.947%A*18.8D**2.5D**848.1h4.3D-17.1T
Tank Mine 229146197.684M1.7631.532%C+N/A54.1D--30.7D*6182.7h2.7D*8.5D*
NS Annihilator 2921414500.313D5.6180.462%C+N/A3.3F3.6F9042.4h15.6D*19.3D*
AP30 Shredder 2991411720.82D5.1020.361%D*N/A8.2D**9.2D*17617.1h151.4D**743.7F**
L105 Zephyr 157141741.905D4.0131.978%D*N/A24.3D-2.8D--1175.8h8.3D-26D*
Enforcer ML65-H 2911281221.049D-4.8745.185%D**1.563%C11.5D**14.7D*30611.1h25.1D*55.7F--
Skyguard 226122196.421A+0.5020.324%D**N/A8.4D-7.1D13014.6h150.1D738.5D**
NC6 Gauss SAW 1231194180.285D5.636.61%F*23.529%C+3.1D*N/A2538.5h15.6D*236.3T*
Xiphos Anti-Personnel Phalanx Tower 1281181118B*112.0815.38%D**N/A47.2D4D-2542.5h27C+175.4C-
C85 Canister 124110313.548D2.3715.52%F*14.545%C**18D*2.3D-706.1h15.7F101.1T*
Spear Anti-Vehicle Phalanx Tower 171105252.5A++46.5831.387%D**1.905%D*350C++220C++28980.3h8.8B27.9C+
Warden 96935340.174D5.7511.083%F*27.957%B+1.5D*N/A764.1h14.1D*127.5T*
L100 Python HEAT 11892137.077C**1.1632.192%F-4.348%A16.1D--4.6D**1135.7h6.1C+19D**
NS-10 Burster 12064451.422B++4.5023.652%D-N/A2.6D*2.2D-5125h218.1D*922.1D*
Enforcer ML85 12364411.561D4.3627.401%F3.125%B*9.3F8.6D*1646.9h21.9F*80.1T*
NS-44 Commissioner 69633900.162D5.7621.609%F26.984%B++1.1D*N/A656.3h9.4T*43.4T*
M20 Basilisk 9060780.769D--5.1517.443%F--3.333%D--4.4D**2.2D**5313.7h148.6F851.7T*
Hoplon Anti-Aircraft Phalanx Tower 9754227C**21.0823.501%C-N/A5.9D--4.7D--789.1h269.7T*1147.6T
NS-10 Burster 9650451.111C++4.8123.974%D-2%D--2D**1.8D**4825h282.2F*1177.1F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,6881.2h
Nano-Armor Kit146187,01530.7h
Anti-Vehicle MANA Turret22510.7h
Skywall Shield Emitter1650.4h
Structure Shield Module0590.2h
Repair Module12961.4h
Turret AI Module11850.8h
Cortium Silo0580.3h
Medical Applicator309,0691.9h
Auraxium Mag-Cutter80219222.6h
Spitfire Auto-Turret22490.6h
Hoplon Anti-Aircraft Phalanx Tower01210.7h
Xiphos Anti-Personnel Tower11010.6h
Rampart Wall0660.5h
Deconstruction Tool03,4630.7h
Welding Device02620h
Spear Anti-Vehicle Tower43453.3h
Recon Detection Device352,4388.6h
MAX Punch24913868.4h
Ammunition Package101,0041.3h
Anti-Infantry MANA Turret5580.3h
MGR-S1 Gladius0660.4h

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