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Agent Raider CaptainCrank[JQKA] CaptainCrank
NC BR 52

KDR: 5.7

Score: 23.1m

Last Seen: Dec 11th, 2018 11:32 PM
- OFFLINE - 41.2 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Emerald - Outfit Leader of Royal Flush[JQKA] Royal Flush
NC outfit on Emerald

Members: 4
Level Progress (to 53): 97%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot Spear Anti-Vehicle Phalanx Tower Bouncing Betty Spear Anti-Vehicle Phalanx Turret Spear Anti-Vehicle Phalanx Turret NCM3 Raven NCM3 Raven Gauss SPR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,509,506 MLG Score: 2006
Fun Score: N/A
Cheeseburgers Flipped: 643TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
8.785%25.547%224310192740.1433055.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.925%-2.397F--0.766B++-1.523FHEAD ++ (~21.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.3-1.074D*13.60.044C+141.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.792%3.161%46310193485481520.63388227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.928%-1.958F-0.332C**-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
261.4-5.766T*54.4-3.339T*207.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.479%6.111%55410183604646160.77419458%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.786%-1.454F0.454B+0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201-0.705D-41.2-0.051C+159.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.601%91.881%552102026,6404389860.8219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.735%3.233M++1.627A+6.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.671B+1.80.422B1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Royal Flush[JQKA] Royal Flush
NC outfit on Emerald

Members: 4
23.1m534.1%174 (10.4k)147 (8.8k)5.7040832,8845,7656.5472752 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022389020.295%75.262%152727:021

14% Engineer8% Heavy Assault73% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2014 1:19 AMJun 7th, 2015 9:23 PMDec 13th, 2018 9:13 AM (92m) (PST)Dec 11th, 2018 8:29 PM (2d) (PST)Dec 11th, 2018 7:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
302202820.2100.0370.1581.2260.0202006

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,1381,19116,94713297418,827

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2613.3h/108.9d 4,861 24,749 14,210 192.2k 1,359 3,753 3,110 47.4m

EngineerCLASS DETAILS: Engineer
Warden
B+
Kills:93
Deaths:534
KDR:0.174
Accuracy:11.083% F*
HSR:27.957% B+
Kills:93
Deaths (as Engineer):534
Deaths (to Engineers):1,948
KDR:0.17416
Kill Difference:441
Playtime:370.517 hours
Usage:14%
Score:4.091m
Score/min:184
Accuracy (listed only):11.083%
HSR (listed only):27.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M+
Kills:26,480
Deaths:1,393
KDR:19.009
Accuracy:58.120% M+
HSR:92.149% A++
Gauss SPR
A++
Kills:160
Deaths:214
KDR:0.748
Accuracy:27.756% D
HSR:47.500% A++
NS-44 Commissioner
B+
Kills:62
Deaths:388
KDR:0.160
Accuracy:21.860% F
HSR:25.807% B+
Kills:26,702
Deaths (as Infiltrator):1,995
Deaths (to Infiltrators):984
KDR:13.38446
Kill Difference:24,707
Playtime:1,901.833 hours
Usage:73%
Score:16.167m
Score/min:142
Accuracy (listed only):35.912%
HSR (listed only):55.152%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:119
Deaths:418
KDR:0.285
Accuracy:6.586% F--
HSR:23.529% C++
Kills:119
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):1,159
KDR:0.28469
Kill Difference:299
Playtime:202.003 hours
Usage:8%
Score:1.427m
Score/min:118
Accuracy (listed only):6.586%
HSR (listed only):23.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):888
KDR:0
Kill Difference:UNR
Playtime:34.132 hours
Usage:1%
Score:0.141m
Score/min:69
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:178
Deaths:132
KDR:1.348
Accuracy:23.991% F-
HSR:2.809% C+
NCM3 Raven
C++
Kills:171
Deaths:133
KDR:1.286
Accuracy:24.258% F-
HSR:2.924% C++
NS-10 Burster
D-
Kills:57
Deaths:42
KDR:1.357
Accuracy:23.357% D-
HSR:0% F
Kills:406
Deaths (as MAX Suit):153.500
Deaths (to MAX Suits):207
KDR:2.64495
Kill Difference:252.500
Playtime:80.572 hours
Usage:3%
Score:1.188m
Score/min:246
Accuracy (listed only):23.869%
HSR (listed only):1.911%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:141
V. Kills:16 N/A
Deaths:74
KDR:1.905
Accuracy:31.978% D*
KPH:24.300 D-
VKPH:2.800 D--
AP30 Shredder
D--
Kills:138
V. Kills:155 88%
Deaths:170
KDR:0.812
Accuracy:20.184% D*
KPH:8.100 D*
VKPH:9.200 D--
Kills:279 (0 + 279)
Deaths:244
KDR:1.143
VKDR:0.701
Vehicle Kills:171
Kill Difference:35
Playtime:22.746 hours
Usage:1%
Score:0.219m
Score/min:160
Piloting Accuracy:N/A%
Gunner Accuracy:20.184%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:141
V. Kills:19 N/A
Deaths:18
KDR:7.833
Accuracy:25.262% F*
KPH:18.600 D**
VKPH:2.500 D**
Skyguard
D
Kills:116
V. Kills:101 114%
Deaths:19
KDR:6.105
Accuracy:20.444% D**
KPH:8.200 D-
VKPH:7.200 D
L100 Python HEAT
D--
Kills:91
V. Kills:25 350%
Deaths:13
KDR:7
Accuracy:32.100% F-
KPH:16.300 D--
VKPH:4.500 D**
Kills:348 (348 + 0)
Deaths:50
KDR:6.960
VKDR:2.900
Vehicle Kills:145
Kill Difference:298
Playtime:27.265 hours
Usage:1%
Score:0.180m
Score/min:110
Driving Accuracy:32.100%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
C--
Kills:110
V. Kills:14 N/A
Deaths:31
KDR:3.548
Accuracy:15.520% F*
KPH:17.900 D*
VKPH:2.300 C--
Enforcer ML85
D*
Kills:63
V. Kills:59 105%
Deaths:39
KDR:1.615
Accuracy:26.793% F
KPH:9.400 D**
VKPH:8.800 D*
Kills:173 (0 + 173)
Deaths:70
KDR:2.471
VKDR:1.043
Vehicle Kills:73
Kill Difference:103
Playtime:12.806 hours
Usage:0%
Score:0.093m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:26.793%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:128
V. Kills:163 78%
Deaths:122
KDR:1.049
Accuracy:45.185% D**
KPH:11.600 D**
VKPH:14.700 D*
Kills:128 (0 + 128)
Deaths:122
KDR:1.049
VKDR:1.336
Vehicle Kills:163
Kill Difference:6
Playtime:11.058 hours
Usage:0%
Score:0.203m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:45.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D**
Kills:59
V. Kills:30 190%
Deaths:76
KDR:0.776
Accuracy:17.381% F--
KPH:4.400 D**
VKPH:2.300 D**
Kills:59 (0 + 59)
Deaths:76
KDR:0.776
VKDR:0.395
Vehicle Kills:30
Kill Difference:17
Playtime:13.292 hours
Usage:1%
Score:0.043m
Score/min:54
Driving Accuracy:N/A%
Gunner Accuracy:17.381%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 26,57426,4801,39319.009S13.3058.12%M+92.149%A++19.4DN/A611365.5h1.8B++3.1B**
Spear Anti-Vehicle Phalanx Tower 1,8331,0791763.471M+57.7741.847%D5.005%B+14.4D--10.1D-12274.9h16.2D*38.7F
Bouncing Betty 4994994810.396A*4.6913.253%T*N/A37.2F-N/A13913.4h2.1C--16.1T*
Spear Anti-Vehicle Phalanx Turret 6674332120.619A*14.9137.489%D3.002%D16D*8.6D*12127.1h15.6D**41.6D**
Spear Anti-Vehicle Phalanx Turret 3261971197U191.3048.838%C5.076%C**19.5D-12.8D-11810.1h15.1D31D
NCM3 Raven 3351781321.348B++4.3623.991%F-2.809%C+4.4D*3.9D-5640.3h35.1C-146.2F
NCM3 Raven 3191711331.286B+4.4224.258%F-2.924%C++4.2D**3.7D*5140.5h37.9D--156.3F--
Gauss SPR 1641602140.748D4.9627.756%D47.5%A++2.9D**N/A1054.4h7.5D*26.9D--
L100 Python HESH 160141187.833C2.1325.262%F*4.255%A**18.6D**2.5D**787.6h4.3D--16.9T
L105 Zephyr 157141741.905D3.8031.978%D*N/A24.3D-2.8D--1155.8h8.3D--26D*
Tank Mine 222140197.368A**1.6630.488%CN/A51.9D--30.4D*5972.7h2.7D*8.8D*
AP30 Shredder 2931381700.812D4.8920.184%D*N/A8.2D*9.2D--17616.9h152.1D**753.5F**
NS Annihilator 2781334480.297D5.4180.242%C+N/A3.2F3.5F-9141.3h16D*19.9D*
Enforcer ML65-H 2911281221.049D-4.6645.185%D**1.563%C11.5D**14.7D*30611.1h25.1D--55.7F-
NC15 Phoenix 198128525.6U19.9053.214%C+N/A8.2D4.5D9915.6h14.6D--27.5D--
NC6 Gauss SAW 1231194180.285D5.426.586%F--23.529%C++3.1D*N/A2438.3h15.5D*235.8T*
Skyguard 217116196.105A+0.4020.444%D**N/A8.2D-7.2D12614.1h153.1D748.8D**
Xiphos Anti-Personnel Phalanx Tower 1261161116B*110.3015.556%D*N/A48.3D4.2D-2602.4h26.1C+168.1D
C85 Canister 124110313.548D2.1615.52%F*14.545%C*18D*2.3C--706.1h15.7F-101.1T*
Spear Anti-Vehicle Phalanx Tower 171105252.5A++46.8031.387%D**1.905%D--350B*220C**28980.3h8.8B+27.9C+
Warden 96935340.174D5.5311.083%F*27.957%B+1.5D*N/A764.1h14.1D*127.5T*
L100 Python HEAT 11691137B+1.3032.1%F-4.396%B**16.3D--4.5D**1115.6h6.1C+19D**
Enforcer ML85 12263391.615D4.0926.793%F3.175%B++9.4D**8.8D*1686.7h21.1F-78.8T*
NS-44 Commissioner 68623880.16D5.5421.86%F25.807%B+1.1D*N/A654.6h9.3T*42.5T*
M20 Basilisk 8959760.776D--4.9317.381%F--3.39%D--4.4D**2.3D**5413.3h144.7D832.8T*
NS-10 Burster 10957421.357B++4.3523.357%D-N/A2.4D*2.2D-5123.6h226.8D**970.9D**
Hoplon Anti-Aircraft Phalanx Tower 9553226.5C+20.8023.252%C--N/A6.1D--4.8D*808.7h257.8T*1108.8T

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22510.7h
MGR-S1 Gladius0660.4h
Spawn Beacon31,6801.2h
Nano-Armor Kit145183,22930.4h
Turret AI Module11830.8h
Structure Shield Module0590.2h
Repair Module12901.3h
Cortium Silo0560.3h
Skywall Shield Emitter1650.4h
Medical Applicator309,0691.9h
Deconstruction Tool03,4630.7h
Welding Device02620h
Spear Anti-Vehicle Tower43343.3h
Spitfire Auto-Turret22400.5h
Rampart Wall0660.5h
Xiphos Anti-Personnel Tower11010.6h
Hoplon Anti-Aircraft Phalanx Tower01190.7h
Auraxium Mag-Cutter53143148.8h
Recon Detection Device352,3358.3h
MAX Punch24913868.4h
Ammunition Package109711.3h
Anti-Infantry MANA Turret5580.3h

Check the help document for the dictionary if you want to learn more about words used here.


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