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Commando Raider CaptainCrank[JQKA] CaptainCrank
NC BR 36

KDR: 5.4

Score: 21.8m

Last Seen: Jun 24th, 2018 12:36 AM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Emerald - Outfit Leader of Royal Flush[JQKA] Royal Flush
NC outfit on Emerald

Members: 5
Level Progress (to 37): 56%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot Spear Anti-Vehicle Phalanx Tower Bouncing Betty Spear Anti-Vehicle Phalanx Turret Spear Anti-Vehicle Phalanx Turret NCM3 Raven NCM3 Raven Gauss SPR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,464,470 MLG Score: 1970
Fun Score: N/A
Cheeseburgers Flipped: 600TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
8.785%25.547%22439942740.14595.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.925%-2.388F--0.822B++-1.796F-HEAD ++ (~21.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.3-1.066D*13.60.041C+141.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.67%3.481%4439943165381360.586271231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.122%-1.874F-0.47B+-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
251.6-5.538T*54.5-3.368T*197.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.593%6.304%5549933494605950.7570559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.781%-1.442D**0.557B+0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197-0.71D-40.6-0.068C+156.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.557%91.812%55299524,8404288757.9021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.762%3.207M++1.643A+6.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.666B+1.80.415B1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Royal Flush[JQKA] Royal Flush
NC outfit on Emerald

Members: 5
21.8m525.3%177 (10.6k)149 (8.9k)5.3993330,5985,6676.1875836 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC997363620.178%75.397%152125:381

14% Engineer8% Heavy Assault72% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2014 1:19 AMJun 7th, 2015 9:23 PMJun 24th, 2018 2:45 PM (10h) (PST)Jun 23rd, 2018 9:50 PM (1d) (PST)Jun 23rd, 2018 8:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
298212770.2090.0390.1581.2020.0201970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,8921,24416,64813297218,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2440h/101.7d 4,467 23,070 13,198 175.9k 1,259 3,405 2,890 43.7m

EngineerCLASS DETAILS: Engineer
Warden
B+
Kills:93
Deaths:534
KDR:0.174
Accuracy:11.083% F*
HSR:27.957% B+
Kills:93
Deaths (as Engineer):534
Deaths (to Engineers):1,922
KDR:0.17416
Kill Difference:441
Playtime:353.237 hours
Usage:14%
Score:3.918m
Score/min:185
Accuracy (listed only):11.083%
HSR (listed only):27.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M+
Kills:24,686
Deaths:1,365
KDR:18.085
Accuracy:58.127% M+
HSR:92.089% A++
Gauss SPR
A++
Kills:154
Deaths:214
KDR:0.720
Accuracy:27.688% D
HSR:47.403% A++
NS-44 Commissioner
B++
Kills:62
Deaths:388
KDR:0.160
Accuracy:21.860% F
HSR:25.807% B++
Kills:24,902
Deaths (as Infiltrator):1,967
Deaths (to Infiltrators):966
KDR:12.65989
Kill Difference:22,935
Playtime:1,765.478 hours
Usage:72%
Score:15.216m
Score/min:144
Accuracy (listed only):35.892%
HSR (listed only):55.099%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:119
Deaths:418
KDR:0.285
Accuracy:6.586% F--
HSR:23.529% C++
Kills:119
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):1,150
KDR:0.28469
Kill Difference:299
Playtime:190.186 hours
Usage:8%
Score:1.322m
Score/min:116
Accuracy (listed only):6.586%
HSR (listed only):23.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):881
KDR:0
Kill Difference:UNR
Playtime:33.115 hours
Usage:1%
Score:0.141m
Score/min:71
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:174
Deaths:128
KDR:1.359
Accuracy:24.095% F-
HSR:2.874% C+
NCM3 Raven
C*
Kills:162
Deaths:129
KDR:1.256
Accuracy:24.377% F-
HSR:3.086% C*
Kills:336
Deaths (as MAX Suit):128.500
Deaths (to MAX Suits):206
KDR:2.61479
Kill Difference:207.500
Playtime:75.147 hours
Usage:3%
Score:1.142m
Score/min:253
Accuracy (listed only):24.236%
HSR (listed only):2.980%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:141
V. Kills:16 N/A
Deaths:74
KDR:1.905
Accuracy:31.978% D*
KPH:24.300 D--
VKPH:2.800 D--
AP30 Shredder
D--
Kills:138
V. Kills:155 88%
Deaths:169
KDR:0.817
Accuracy:20.208% D*
KPH:8.200 D*
VKPH:9.200 D--
Kills:279 (0 + 279)
Deaths:243
KDR:1.148
VKDR:0.704
Vehicle Kills:171
Kill Difference:36
Playtime:22.682 hours
Usage:1%
Score:0.218m
Score/min:160
Piloting Accuracy:N/A%
Gunner Accuracy:20.208%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:135
V. Kills:18 N/A
Deaths:18
KDR:7.500
Accuracy:26.458% F--
KPH:18.700 D**
VKPH:2.500 D**
Skyguard
D-
Kills:91
V. Kills:86 105%
Deaths:19
KDR:4.789
Accuracy:21.278% D*
KPH:7.200 D--
VKPH:6.800 D-
L100 Python HEAT
D-
Kills:90
V. Kills:25 346%
Deaths:13
KDR:6.923
Accuracy:33.709% F-
KPH:16.700 D-
VKPH:4.600 D**
Kills:316 (316 + 0)
Deaths:50
KDR:6.320
VKDR:2.580
Vehicle Kills:129
Kill Difference:266
Playtime:25.342 hours
Usage:1%
Score:0.164m
Score/min:108
Driving Accuracy:33.709%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
D-
Kills:110
V. Kills:14 N/A
Deaths:31
KDR:3.548
Accuracy:15.520% F*
KPH:17.900 D**
VKPH:2.300 D-
Enforcer ML85
D*
Kills:60
V. Kills:57 103%
Deaths:38
KDR:1.579
Accuracy:26.523% F
KPH:9.700 D**
VKPH:9.200 D*
Kills:170 (0 + 170)
Deaths:69
KDR:2.464
VKDR:1.029
Vehicle Kills:71
Kill Difference:101
Playtime:12.314 hours
Usage:1%
Score:0.091m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:26.523%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:128
V. Kills:163 78%
Deaths:122
KDR:1.049
Accuracy:45.185% D**
KPH:11.600 D**
VKPH:14.700 D*
Kills:128 (0 + 128)
Deaths:122
KDR:1.049
VKDR:1.336
Vehicle Kills:163
Kill Difference:6
Playtime:11.058 hours
Usage:0%
Score:0.203m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:45.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D**
Kills:51
V. Kills:25 196%
Deaths:73
KDR:0.699
Accuracy:17.413% F--
KPH:4 D**
VKPH:2 F
Kills:51 (0 + 51)
Deaths:73
KDR:0.699
VKDR:0.342
Vehicle Kills:25
Kill Difference:22
Playtime:12.614 hours
Usage:1%
Score:0.040m
Score/min:53
Driving Accuracy:N/A%
Gunner Accuracy:17.413%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 24,76924,6861,36518.085S12.6958.127%M+92.089%A++19.5DN/A621263.6h1.8B++3.1B**
Spear Anti-Vehicle Phalanx Tower 1,7121,0021662.625M++57.2341.64%D-5.19%B+14.3D*10.1D*12570.1h16.1D*38.6F
Bouncing Betty 4784784710.17A++4.7713.63%T*N/A38.9F-N/A14712.3h2.1D15.4T*
Spear Anti-Vehicle Phalanx Turret 5133321818.444A++13.0435.726%D3.614%C15.4D**8.4D*12121.6h14.6D*40.8D**
Spear Anti-Vehicle Phalanx Turret 3261971197U191.6049.584%C+5.076%C+19.7D-12.9D--11910h15.1C--30.5C--
NCM3 Raven 3281741281.359B++4.0424.095%F-2.874%C+4.6D*4.1D-5937.5h33.7C139.8F
NCM3 Raven 3071621291.256B+4.1424.377%F-3.086%C*4.3D**3.8D*5337.7h37.6D--154.1F--
Gauss SPR 1581542140.72D4.6827.688%D47.403%A++2.9D**N/A1053.7h7.5D*27D-
L105 Zephyr 157141741.905D3.4931.978%D*N/A24.3D--2.8D--1145.8h8.3D--26D**
Tank Mine 221139197.316A**1.9230.278%CN/A51.5D--30.4D*5862.7h2.7D*8.8D*
AP30 Shredder 2931381690.817D4.5820.208%D*N/A8.2D*9.2D--17616.9h151.9D*751.6F*
L100 Python HESH 153135187.5C2.1026.458%F--4.444%A**18.8D**2.5D**767.2h4.3D*16.1F**
NS Annihilator 2781334450.299D5.1080.474%C++N/A3.3D**3.6F-9240.5h15.8D*19.7D--
Enforcer ML65-H 2911281221.049D-4.3545.185%D**1.563%C11.5D**14.7D*30611.1h25.1D--55.7F-
NC6 Gauss SAW 1231194180.285D5.116.586%F--23.529%C++3.1D*N/A2438.3h15.5D*235.8T*
Xiphos Anti-Personnel Phalanx Tower 1261161116B*110.6015.945%D*N/A50.4D4.3D-2652.3h25.3C+158.5D
C85 Canister 124110313.548D1.8515.52%F*14.545%C*18D*2.3D-706.1h15.7F--101.1T*
Spear Anti-Vehicle Phalanx Tower 171105252.5A++47.1031.387%D**1.905%D*350B+220C*28980.3h8.8C**27.9C+
Warden 96935340.174D5.2311.083%F*27.957%B+1.5D*N/A763.9h14.1D*127.5T*
Skyguard 17791194.789A0.6121.278%D*1.099%D-7.2D--6.8D-12412.7h177.1D--832.2F
L100 Python HEAT 11590136.923B1.5233.709%F-4.444%B**16.7D-4.6D**1135.4h6C+17.8D*
NS-44 Commissioner 68623880.16D5.2421.86%F25.807%B++1.1D*N/A654.6h9.3T*42.5T*
Enforcer ML85 11760381.579D3.8226.523%F3.333%B*9.7D**9.2D*1766.2h20.3F76.6T*
Hoplon Anti-Aircraft Phalanx Tower 9352226C+20.6023.311%C--N/A6.2D--4.9D-828.4h255.6T*1096.3T-
NC15 Phoenix 8752413U7.6050.586%C-N/A5.6D3.8D--949.3h18.3F-36.1F-
M20 Basilisk 7651730.699D--4.7017.413%F--3.922%D4D**2F5312.6h156.8D-900.4T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22470.7h
Nano-Armor Kit140171,96529.4h
Spawn Beacon31,6801.2h
Repair Module12731.3h
Turret AI Module11740.8h
Cortium Silo0510.3h
Structure Shield Module0590.2h
Skywall Shield Emitter1650.4h
Medical Applicator309,0691.9h
Deconstruction Tool03,4630.7h
Spear Anti-Vehicle Tower43123.1h
Spitfire Auto-Turret22210.5h
Hoplon Anti-Aircraft Phalanx Tower01130.7h
Rampart Wall0660.5h
Xiphos Anti-Personnel Tower1980.6h
Recon Detection Device352,1027.8h
Anti-Infantry MANA Turret5580.3h
Ammunition Package108921.3h
MAX Punch24913868.4h

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