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Brigadier CaptainMcNobxiousNC[BHOT] CaptainMcNobxiousNC
NC BR 77

KDR: 3.99

Score: 5.7m

Last Seen: Jul 29th, 2019 5:11 PM
- OFFLINE - 43.5 hour(s)

Battle Rank 77 - New Conglomerate on Miller
Level Progress (to 78): 22%
Level 100 Progress: 30% 284h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GR-22 NS-15M2 NC6 Gauss SAW NS-15M AE GD-22S NS-15M1 SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,677,881 MLG Score: 14131
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.188%33.379%124117125917,7305.92778-1.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.656%3.097M++1.864A++-0.549DHEAD ++ (~14.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.72B++7.70.459B+13

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.499%78.19%0112751,16047402.44211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.89A++0.72B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.48B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.982%22.941%01127517023210.729614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.339A*1.595A+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.752B++2.30.531B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m188.5%770 (46.2k)648 (38.9k)3.9926420,0835,0304.0455377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276195136.462%34.806%126901:468

7% Combat Medic74% Heavy Assault8% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2017 8:33 PMApr 2nd, 2017 12:34 AMAug 27th, 2019 4:40 AM (219d) (PST)Jul 29th, 2019 2:00 PM (247d) (PST)Jul 29th, 2019 1:11 PM (247d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3344438912.2650.5670.7884.3100.02114131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,05026,58453,4661363447259138,881

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
147.8h/6.2d 266 6,990 4,442 38.2k 113 677 188 11.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:6,880
Deaths:1,389
KDR:4.953
Accuracy:36.481% A*
HSR:33.619% B**
NS-15M2
A++
Kills:1,170
Deaths:190
KDR:6.158
Accuracy:35.327% A++
HSR:31.966% B+
NC6 Gauss SAW
M+
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:36.422% M+
HSR:29.110% B*
NS-15M AE
A*
Kills:1,167
Deaths:269
KDR:4.338
Accuracy:37.608% A*
HSR:39.417% A
GD-22S
M
Kills:1,163
Deaths:221
KDR:5.262
Accuracy:37.315% M
HSR:35.942% A+
NS-15M1
A*
Kills:1,163
Deaths:200
KDR:5.815
Accuracy:35.853% A*
HSR:32.244% B**
NC6A GODSAW
A*
Kills:535
Deaths:82
KDR:6.524
Accuracy:42.219% A*
HSR:30.280% C**
NS-15MP
A*
Kills:322
Deaths:61
KDR:5.279
Accuracy:37.720% A*
HSR:37.267% B++
Kills:13,568
Deaths (as Heavy Assault):2,627
Deaths (to Heavy Assaults):1,406
KDR:5.16483
Kill Difference:10,941
Playtime:109.606 hours
Usage:74%
Score:4.242m
Score/min:645
Accuracy (listed only):37.368%
HSR (listed only):33.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A+
Kills:729
Deaths:169
KDR:4.314
Accuracy:36.463% A+
HSR:25.652% C*
AF-4 Cyclone
A*
Kills:350
Deaths:78
KDR:4.487
Accuracy:36.992% A*
HSR:29.429% A+
NS Baron G5AE
A++
Kills:181
Deaths:58
KDR:3.121
Accuracy:66.384% A++
HSR:20.995% B**
GD-66 Claw
A+
Kills:170
Deaths:62
KDR:2.742
Accuracy:69.982% B*
HSR:22.941% A+
GD-7F
A++
Kills:84
Deaths:12
KDR:7
Accuracy:34.300% A++
HSR:23.810% B+
AC-X11
M**
Kills:80
Deaths:26
KDR:3.077
Accuracy:44.900% M**
HSR:22.500% C+
Kills:1,594
Deaths (as Light Assault):405
Deaths (to Light Assaults):1,054
KDR:3.9358
Kill Difference:1,189
Playtime:8.882 hours
Usage:6%
Score:0.263m
Score/min:494
Accuracy (listed only):48.170%
HSR (listed only):24.221%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:47.499% A
HSR:78.190% B*
NS-44 Commissioner
A+
Kills:934
Deaths:437
KDR:2.137
Accuracy:49.585% A+
HSR:34.154% A+
NS-357P Underboss
A+
Kills:487
Deaths:234
KDR:2.081
Accuracy:53.890% A+
HSR:29.980% B+
AF-4 Cyclone
A*
Kills:350
Deaths:78
KDR:4.487
Accuracy:36.992% A*
HSR:29.429% A+
Kills:2,931
Deaths (as Infiltrator):900
Deaths (to Infiltrators):965
KDR:3.25667
Kill Difference:2,031
Playtime:11.832 hours
Usage:8%
Score:0.406m
Score/min:572
Accuracy (listed only):46.992%
HSR (listed only):42.938%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M+
Kills:1,179
Deaths:288
KDR:4.094
Accuracy:38.466% M+
HSR:36.896% A*
AF-4 Cyclone
A*
Kills:350
Deaths:78
KDR:4.487
Accuracy:36.992% A*
HSR:29.429% A+
NC1 Gauss Rifle
M*
Kills:223
Deaths:79
KDR:2.823
Accuracy:39.162% M*
HSR:39.014% A**
NS Baron G5AE
A++
Kills:181
Deaths:58
KDR:3.121
Accuracy:66.384% A++
HSR:20.995% B**
GD-66 Claw
A+
Kills:170
Deaths:62
KDR:2.742
Accuracy:69.982% B*
HSR:22.941% A+
Reaper DMR
M+
Kills:96
Deaths:31
KDR:3.097
Accuracy:40.848% M+
HSR:42.708% A*
Kills:2,199
Deaths (as Combat Medic):596
Deaths (to Combat Medics):521
KDR:3.6896
Kill Difference:1,603
Playtime:10.839 hours
Usage:7%
Score:0.697m
Score/min:1,072
Accuracy (listed only):48.639%
HSR (listed only):31.997%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A+
Kills:729
Deaths:169
KDR:4.314
Accuracy:36.463% A+
HSR:25.652% C*
NS Baron G5AE
A++
Kills:181
Deaths:58
KDR:3.121
Accuracy:66.384% A++
HSR:20.995% B**
GD-66 Claw
A+
Kills:170
Deaths:62
KDR:2.742
Accuracy:69.982% B*
HSR:22.941% A+
GD-7F
A++
Kills:84
Deaths:12
KDR:7
Accuracy:34.300% A++
HSR:23.810% B+
AC-X11
M**
Kills:80
Deaths:26
KDR:3.077
Accuracy:44.900% M**
HSR:22.500% C+
Kills:1,244
Deaths (as Engineer):327
Deaths (to Engineers):622
KDR:3.80428
Kill Difference:917
Playtime:4.254 hours
Usage:3%
Score:0.087m
Score/min:341
Accuracy (listed only):50.406%
HSR (listed only):23.179%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:77
Deaths:16
KDR:4.813
Accuracy:35.891% C+
HSR:14.286% D-
AF-34 Mattock
B
Kills:61
Deaths:16
KDR:3.813
Accuracy:32.552% C
HSR:18.033% B
Kills:138
Deaths (as MAX Suit):16
Deaths (to MAX Suits):178
KDR:8.625
Kill Difference:122
Playtime:1.492 hours
Usage:1%
Score:0.050m
Score/min:559
Accuracy (listed only):34.222%
HSR (listed only):16.159%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,9146,8801,3894.953B*0.9636.481%A*33.619%B**161.9M**N/A44042.5h7.7B**21.1B**
GR-22 1,1891,1792884.094A++0.1038.466%M+36.896%A*181.4S1.5A**7116.5h9A+23.4A
NS-15M2 1,1731,1701906.158A++2.1735.327%A++31.966%B+174.6M**N/A5296.7h9.3B**26.2B*
NC6 Gauss SAW 1,1721,1682155.433M1.4436.422%M+29.11%B*169.3SN/A4176.9h6.8B*18.6B**
NS-15M AE 1,1731,1672694.338B**0.3537.608%A*39.417%A179.5M++N/A3866.5h9B**23.9B**
GD-22S 1,1661,1632215.262A++1.2737.315%M35.942%A+153SN/A4707.6h7.5A+20A
NS-15M1 1,1671,1632005.815M+1.8235.853%A*32.244%B**161.5M**N/A3327.2h9.4B**26.2B**
SAS-R 1,1601,1601517.682A++3.6947.499%A78.19%B*136.5M**N/A3648.5h1.7B**3.5B**
NS-44 Commissioner 9349344372.137B**1.8649.585%A+34.154%A+176.2SN/A4425.3h2.8B**5.7B**
NS-11CP 7337291694.314A++0.3236.463%A+25.652%C*142.9A++N/A2965.1h10.2B++28B*
NC6A GODSAW 536535826.524A++2.5342.219%A*30.28%C**214SN/A5292.5h6.2B14.8B**
NS-357P Underboss 4884872342.081B+1.9153.89%A+29.98%B+173.9A*N/A5882.8h3.5C**6.4B*
AF-4 Cyclone 351350784.487A*0.4936.992%A*29.429%A+159.1SN/A3992.2h8.1B**22B*
NS-15MP 325322615.279B**1.2937.72%A*37.267%B++247.7S2.3A**4851.3h8.3A21.9B**
NC1 Gauss Rifle 224223792.823A1.1739.162%M*39.014%A**159.3SN/A8661.4h7.9A++20.1A+
NS Baron G5AE 182181583.121A+0.8766.384%A++20.995%B**150.8M*N/A3311.2h4.3C+6.5C**
GD-66 Claw 171170622.742B*1.2569.982%B*22.941%A+154.5M**N/A3661.1h2.3B+3.3B+
Hardlight Dagger 1141144,3990.026C+3.9722.28%C--N/A0.9C+N/A2121.1h1.9B+8.5C*
Shrike 159112402.8M*1.1963.963%B*N/A62.2M*26.1A*4941.8h4.9B*7.7B**
Reaper DMR 9696313.097B*0.9040.848%M+42.708%A*160SN/A8240.6h6.6A+16.2A+
GD-7F 8484127M**3.0134.3%A++23.81%B+168SN/A7140.5h9.3B**27.1B**
AC-X11 8380263.077A+0.9244.9%M**22.5%C+88.9A**3.3S3190.9h9.9C++21.9B*
AF-34 Mattock 7777164.813B+0.8235.891%C+14.286%D-77A*N/A2071h3.8A10.5B**
NSX Masamune 8867213.19M*0.8064.642%B++N/A74.4M+23.3B**4260.9h4.4B**6.9B**
AF-34 Mattock 6261163.813C++0.1832.552%C18.033%B61B**1B*1821h4.3B*13.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23260.2h
Medical Kit6104,80316.6h
Medical Applicator31,7430.1h
Motion Spotter01860.1h
Ammunition Package2580h
Nano-Armor Kit55,1660.3h
Pelter Rocket Pod0820h
M20 Drake0730h

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