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Agent CaptainNekoButt[VCO] CaptainNekoButt
NC BR 55

KDR: 4.01

Score: 3.2m

Last Seen: Jul 14th, 2019 7:12 AM
- OFFLINE - 136.7 hour(s)

Battle Rank 55 - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 486
Level Progress (to 56): 22%
Level 100 Progress: 17% 744h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW GD-22S AF-19 Mercenary AF-4 Cyclone EM6 NC14 Bolt Driver NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,730,482 MLG Score: 2982
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.067%24.351%6351012048,1725.3342-1.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.354%0.956B*0.529B+-1.071D*HEAD ++ (~11.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.503B+9.70.324C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.435%83.98%02121259316223.63804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.363%1.12B**1.098B**0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.90.4B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.93%15.217%01121318417701.03371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.531B+0.115C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.362C**40.171C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 486
3.2m155.9%352 (21.1k)259 (15.5k)4.013759,9222,4724.1484655 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121498726.953%26.376%71104:563

68% Heavy Assault12% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2017 5:34 PMFeb 25th, 2019 1:37 AMJul 19th, 2019 1:13 AM (18h) (PST)Jul 14th, 2019 3:14 AM (6d) (PST)Jul 14th, 2019 3:12 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5581554030.8140.2030.2151.2970.0172982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4709,29524,17549121378115,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
203.1h/8.5d 333 2,617 2,364 15.8k 157 1,054 213 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,070
Deaths:614
KDR:3.371
Accuracy:24.824% C+
HSR:21.063% D
NC6 Gauss SAW
B+
Kills:1,244
Deaths:266
KDR:4.677
Accuracy:23.270% B+
HSR:24.920% C*
GD-22S
B++
Kills:1,172
Deaths:212
KDR:5.528
Accuracy:26.756% B++
HSR:27.730% B+
EM6
B**
Kills:862
Deaths:154
KDR:5.597
Accuracy:25.410% B+
HSR:30.162% B**
NS-15M2
B+
Kills:350
Deaths:81
KDR:4.321
Accuracy:24.053% C+
HSR:30.286% B+
Kills:5,698
Deaths (as Heavy Assault):1,327
Deaths (to Heavy Assaults):758
KDR:4.2939
Kill Difference:4,371
Playtime:137.388 hours
Usage:68%
Score:2.143m
Score/min:260
Accuracy (listed only):24.863%
HSR (listed only):26.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:1,034
Deaths:268
KDR:3.858
Accuracy:29.176% A
HSR:20.310% C
AF-4 Cyclone
B+
Kills:992
Deaths:236
KDR:4.203
Accuracy:28.265% B+
HSR:22.581% B+
NSX-P Tanto
B**
Kills:273
Deaths:53
KDR:5.151
Accuracy:31.560% B**
HSR:24.542% C+
Mauler S6
B*
Kills:184
Deaths:111
KDR:1.658
Accuracy:47.930% B*
HSR:15.217% C+
Kills:2,483
Deaths (as Light Assault):668
Deaths (to Light Assaults):498
KDR:3.71707
Kill Difference:1,815
Playtime:28.315 hours
Usage:14%
Score:0.439m
Score/min:259
Accuracy (listed only):34.233%
HSR (listed only):20.662%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:992
Deaths:236
KDR:4.203
Accuracy:28.265% B+
HSR:22.581% B+
Mauler S6
B*
Kills:184
Deaths:111
KDR:1.658
Accuracy:47.930% B*
HSR:15.217% C+
Kills:1,176
Deaths (as Combat Medic):347
Deaths (to Combat Medics):285
KDR:3.38905
Kill Difference:829
Playtime:5.719 hours
Usage:3%
Score:0.066m
Score/min:192
Accuracy (listed only):38.097%
HSR (listed only):18.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:992
Deaths:236
KDR:4.203
Accuracy:28.265% B+
HSR:22.581% B+
NC14 Bolt Driver
B*
Kills:475
Deaths:31
KDR:15.323
Accuracy:41.393% B*
HSR:82.737% B*
NS-357 Underboss
C*
Kills:121
Deaths:82
KDR:1.476
Accuracy:38.687% C*
HSR:16.529% D
SAS-R
A*
Kills:118
Deaths:7
KDR:16.857
Accuracy:48.077% A+
HSR:88.983% A*
Kills:1,706
Deaths (as Infiltrator):356
Deaths (to Infiltrators):397
KDR:4.79213
Kill Difference:1,350
Playtime:24.156 hours
Usage:12%
Score:0.359m
Score/min:247
Accuracy (listed only):39.105%
HSR (listed only):52.707%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,034
Deaths:268
KDR:3.858
Accuracy:29.176% A
HSR:20.310% C
NSX-P Tanto
B**
Kills:273
Deaths:53
KDR:5.151
Accuracy:31.560% B**
HSR:24.542% C+
Mauler S6
B*
Kills:184
Deaths:111
KDR:1.658
Accuracy:47.930% B*
HSR:15.217% C+
MGR-M1 Bishop
M**
Kills:54
Deaths:2
KDR:27
Accuracy:43.651% A++
HSR:59.259% M**
Kills:1,545
Deaths (as Engineer):434
Deaths (to Engineers):290
KDR:3.55991
Kill Difference:1,111
Playtime:1.315 hours
Usage:1%
Score:0.021m
Score/min:266
Accuracy (listed only):38.079%
HSR (listed only):29.832%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:132
Deaths:37
KDR:3.568
Accuracy:40.062% C*
HSR:19.697% B**
AF-23 Grinder
B++
Kills:128
Deaths:34
KDR:3.765
Accuracy:41.792% B++
HSR:10.938% D--
Kills:260
Deaths (as MAX Suit):35.500
Deaths (to MAX Suits):65
KDR:7.32394
Kill Difference:224.500
Playtime:7.414 hours
Usage:4%
Score:0.129m
Score/min:290
Accuracy (listed only):40.927%
HSR (listed only):15.317%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,0842,0706143.371B+0.6424.824%C+21.063%D44C+N/A11147h10.3C+41.6C++
NC6 Gauss SAW 1,2601,2442664.677M*0.6623.27%B+24.92%C*52.9B**N/A15323.5h8.5B+36.6B+
GD-22S 1,1821,1722125.528A*1.5126.756%B++27.73%B+55B++N/A13821.3h9.6B++35.8B++
AF-19 Mercenary 1,0411,0342683.858M**0.1629.176%A20.31%C53.9A*N/A13719.2h9.5B**32.6B*
AF-4 Cyclone 9939922364.203A*0.1928.265%B+22.581%B+64AN/A17415.5h9.5B++33.6B+
EM6 8788621545.597A**1.5825.41%B+30.162%B**63.4B*1.2A++16313.6h9.9B+39.1B+
NC14 Bolt Driver 4774753115.323S11.3141.393%B*82.737%B*45.2A+N/A12010.5h2B*4.7B*
NS-15M2 355350814.321A+0.3124.053%C+30.286%B+32.4CN/A7910.8h11.1B+46.2B+
NSX-P Tanto 274273535.151S1.1431.56%B**24.542%C+62A++N/A1484.4h11.9B++37.7B++
Mauler S6 1841841111.658B++2.3647.93%B*15.217%C+40B++N/A1084.6h4B*8.4B++
NS "Heatwave" Decimator 247177473.766A++0.2565.044%C**1.13%D50.6C*20C+2823.5h3.8C**5.8B+
NCM1 Scattercannon 136132373.568B**0.4540.062%C*19.697%B**37.7B**1.1A*1393.5h4.9A12.3B++
AF-23 Grinder 130128343.765B+0.2541.792%B++10.938%D--44.1B*N/A1402.9h5.2B*12.5B*
NS-357 Underboss 122121821.476B+2.5438.687%C*16.529%D23.7DN/A585.1h3.7B+9.6B+
SAS-R 118118716.857S12.8448.077%A+88.983%A*90.8A*N/A2441.3h1.7B**3.5B**
Frag Grenade 8989189N/A84.9946.067%C++N/A445C+N/A14530.2h3.7C*8C**
MGR-M1 Bishop 5554227U22.9943.651%A++59.259%M**90M++1.7A*4730.6h5.1B*11.7B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit831,6451.9h
Medical Applicator83,7510.6h
Motion Spotter11500.1h
G40-F Ranger0520h
Nano-Armor Kit12,7630.2h
Recon Detection Device02720.4h

Check the help document for the dictionary if you want to learn more about words used here.


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