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Agent CaptainNekoButt[VCO] CaptainNekoButt
NC BR 52

KDR: 3.95

Score: 2.8m

Last Seen: Mar 16th, 2019 10:35 PM
- OFFLINE - 128.6 hour(s)

Battle Rank 52 - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 240
Level Progress (to 53): 91%
Level 100 Progress: 15% 777h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary GD-22S AF-4 Cyclone EM6 NC14 Bolt Driver NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,462,768 MLG Score: 2768
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.057%23.802%6201010237,3695.24858-1.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.213%0.903B*0.273C*-1.193D*HEAD ++ (~10.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.501B+9.70.329C**27.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.241%82.789%01103245914313.20979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.988B*1.056B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.533B+20.397B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.254%16.561%01103215715401.01948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.088C+0.609B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.231C++4.10.111C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 240
2.8m156.7%344 (20.6k)253 (15.2k)3.945788,8782,2504.0773352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103388726.78%25.411%68104:592

67% Heavy Assault12% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2017 5:34 PMFeb 25th, 2019 1:37 AMMar 21st, 2019 9:41 AM (17h) (PST)Mar 16th, 2019 6:52 PM (5d) (PST)Mar 16th, 2019 6:35 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5431533900.7940.2010.2021.2690.0162768

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5559,20823,34748121276115,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
186.4h/7.8d 296 2,256 2,121 14.2k 148 952 179 6.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,065
Deaths:611
KDR:3.380
Accuracy:24.848% C+
HSR:21.017% D
NC6 Gauss SAW
B+
Kills:1,182
Deaths:255
KDR:4.635
Accuracy:23.166% B+
HSR:24.958% C**
GD-22S
B*
Kills:975
Deaths:167
KDR:5.838
Accuracy:27.258% B*
HSR:27.180% B+
EM6
B**
Kills:518
Deaths:95
KDR:5.453
Accuracy:24.559% B+
HSR:29.923% B**
NS-15M2
B+
Kills:304
Deaths:70
KDR:4.343
Accuracy:23.939% C+
HSR:29.934% B+
Kills:5,044
Deaths (as Heavy Assault):1,198
Deaths (to Heavy Assaults):693
KDR:4.21035
Kill Difference:3,846
Playtime:125.396 hours
Usage:67%
Score:1.903m
Score/min:253
Accuracy (listed only):24.754%
HSR (listed only):26.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:1,023
Deaths:263
KDR:3.890
Accuracy:29.217% A
HSR:20.235% C+
AF-4 Cyclone
B+
Kills:893
Deaths:209
KDR:4.273
Accuracy:28.257% B+
HSR:21.837% B+
NSX-P Tanto
A
Kills:270
Deaths:52
KDR:5.192
Accuracy:31.995% A
HSR:24.444% C+
Mauler S6
B++
Kills:157
Deaths:104
KDR:1.510
Accuracy:46.254% B++
HSR:16.561% C*
Kills:2,343
Deaths (as Light Assault):628
Deaths (to Light Assaults):442
KDR:3.73089
Kill Difference:1,715
Playtime:26.875 hours
Usage:14%
Score:0.416m
Score/min:258
Accuracy (listed only):33.931%
HSR (listed only):20.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:893
Deaths:209
KDR:4.273
Accuracy:28.257% B+
HSR:21.837% B+
Mauler S6
B++
Kills:157
Deaths:104
KDR:1.510
Accuracy:46.254% B++
HSR:16.561% C*
Kills:1,050
Deaths (as Combat Medic):313
Deaths (to Combat Medics):264
KDR:3.35463
Kill Difference:737
Playtime:5.429 hours
Usage:3%
Score:0.063m
Score/min:193
Accuracy (listed only):37.255%
HSR (listed only):19.199%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:893
Deaths:209
KDR:4.273
Accuracy:28.257% B+
HSR:21.837% B+
NC14 Bolt Driver
B**
Kills:459
Deaths:29
KDR:15.828
Accuracy:41.241% B*
HSR:82.789% B**
NS-357 Underboss
C+
Kills:85
Deaths:55
KDR:1.545
Accuracy:35.971% C+
HSR:16.471% D
Kills:1,437
Deaths (as Infiltrator):293
Deaths (to Infiltrators):357
KDR:4.90444
Kill Difference:1,144
Playtime:21.911 hours
Usage:12%
Score:0.320m
Score/min:243
Accuracy (listed only):35.156%
HSR (listed only):40.365%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,023
Deaths:263
KDR:3.890
Accuracy:29.217% A
HSR:20.235% C+
NSX-P Tanto
A
Kills:270
Deaths:52
KDR:5.192
Accuracy:31.995% A
HSR:24.444% C+
Mauler S6
B++
Kills:157
Deaths:104
KDR:1.510
Accuracy:46.254% B++
HSR:16.561% C*
MGR-M1 Bishop
M**
Kills:54
Deaths:2
KDR:27
Accuracy:43.651% A++
HSR:59.259% M**
Kills:1,504
Deaths (as Engineer):421
Deaths (to Engineers):260
KDR:3.57245
Kill Difference:1,083
Playtime:1.315 hours
Usage:1%
Score:0.021m
Score/min:266
Accuracy (listed only):37.779%
HSR (listed only):30.125%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:127
Deaths:34
KDR:3.735
Accuracy:39.539% C**
HSR:20.472% B**
AF-23 Grinder
B*
Kills:118
Deaths:31
KDR:3.806
Accuracy:41.323% B*
HSR:11.864% D-
Kills:245
Deaths (as MAX Suit):32.500
Deaths (to MAX Suits):64
KDR:7.53846
Kill Difference:212.500
Playtime:6.807 hours
Usage:4%
Score:0.110m
Score/min:269
Accuracy (listed only):40.431%
HSR (listed only):16.168%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,0792,0656113.38B+0.5724.848%C+21.017%D44C+N/A11146.9h10.3C++41.6C*
NC6 Gauss SAW 1,1971,1822554.635M*0.6923.166%B+24.958%C**52.3B**N/A15322.6h8.5B+36.8B+
AF-19 Mercenary 1,0301,0232633.89S0.0629.217%A20.235%C+53.8A*N/A13619h9.4B**32.3B*
GD-22S 9839751675.838M1.8927.258%B*27.18%B+54.5B++N/A13417.9h9.6B++35B++
AF-4 Cyclone 8948932094.273A*0.3328.257%B+21.837%B+62.4AN/A17114.3h9.5B++33.7B+
EM6 522518955.453A**1.5124.559%B+29.923%B**58.9B++N/A1628.8h10B+40.6B+
NC14 Bolt Driver 4604592915.828S11.8841.241%B*82.789%B**45.4A+N/A12010.1h2B**4.8B*
NS-15M2 308304704.343A+0.4023.939%C+29.934%B+30.1C-N/A7310.1h10.9B+45.6B+
NSX-P Tanto 271270525.192S1.2531.995%A24.444%C+65.9A++N/A1554.1h11.8B*37B*
NS "Heatwave" Decimator 222160453.556B**0.3964.348%C*1.25%C-50C*19.4C+2793.2h3.7B+5.8B+
Mauler S6 1571571041.51B+2.4446.254%B++16.561%C*37.4B+N/A1034.2h4.1B++8.8B++
NCM1 Scattercannon 131127343.735B**0.2139.539%C**20.472%B**38.5A1.2M1393.3h4.9A12.3B++
AF-23 Grinder 119118313.806B+0.1441.323%B*11.864%D-42.1B*N/A1362.8h5.3B++12.9B**
NS-357 Underboss 8685551.545B+2.4035.971%C+16.471%D21.8DN/A543.9h3.5B++9.8B+
Frag Grenade 8383183N/A79.0546.034%C++N/A415CN/A14540.2h3.6C**7.7B
MGR-M1 Bishop 5554227U23.0543.651%A++59.259%M**90M+1.7A*4610.6h5.1B*11.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11290.1h
Medical Kit761,4831.7h
Medical Applicator83,6860.6h
G40-F Ranger0520h
Nano-Armor Kit12,7630.2h
Recon Detection Device02660.4h

Check the help document for the dictionary if you want to learn more about words used here.


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