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Agent CaptainNekoButt[VCO] CaptainNekoButt
NC BR 53

KDR: 3.95

Score: 2.9m

Last Seen: May 24th, 2019 8:37 PM
- OFFLINE - 36.8 hour(s)

Battle Rank 53 - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 679
Level Progress (to 54): 53%
Level 100 Progress: 15% 769h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW GD-22S AF-19 Mercenary AF-4 Cyclone EM6 NC14 Bolt Driver NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,446,505 MLG Score: 2755
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.929%23.916%6201011877,5395.26099-1.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.186%0.936B*0.477B+-0.954D--HEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.501B+9.70.324C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.209%82.863%01119646114713.11487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.933B*1.027B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+20.381C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.331%16.456%01119615815601.01282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.403B0.369C**-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.333C**4.10.161C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 679
2.9m157.6%346 (20.8k)254 (15.2k)3.946029,0642,2974.0774953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC119790126.667%25.452%67904:592

68% Heavy Assault12% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2017 5:34 PMFeb 25th, 2019 1:37 AMMay 24th, 2019 5:49 PM (3d) (PST)May 24th, 2019 4:56 PM (3d) (PST)May 24th, 2019 4:37 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5401533870.7920.2010.2021.2740.0162755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4039,18923,21448121276115,243

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
190.7h/7.9d 302 2,307 2,164 14.6k 151 969 183 6.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,069
Deaths:614
KDR:3.370
Accuracy:24.830% C+
HSR:21.025% D
NC6 Gauss SAW
B+
Kills:1,182
Deaths:255
KDR:4.635
Accuracy:23.166% B+
HSR:24.958% C**
GD-22S
B++
Kills:1,057
Deaths:188
KDR:5.622
Accuracy:26.614% B++
HSR:27.436% B+
EM6
B**
Kills:586
Deaths:107
KDR:5.477
Accuracy:24.327% B+
HSR:29.522% B**
NS-15M2
B+
Kills:316
Deaths:76
KDR:4.158
Accuracy:23.989% C+
HSR:30.063% B+
Kills:5,210
Deaths (as Heavy Assault):1,240
Deaths (to Heavy Assaults):718
KDR:4.20161
Kill Difference:3,970
Playtime:129.264 hours
Usage:68%
Score:1.969m
Score/min:254
Accuracy (listed only):24.585%
HSR (listed only):26.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:1,023
Deaths:263
KDR:3.890
Accuracy:29.217% A+
HSR:20.235% C+
AF-4 Cyclone
B+
Kills:893
Deaths:209
KDR:4.273
Accuracy:28.200% B+
HSR:21.837% B+
NSX-P Tanto
A
Kills:272
Deaths:53
KDR:5.132
Accuracy:31.636% A
HSR:24.632% C+
Mauler S6
B+
Kills:158
Deaths:104
KDR:1.519
Accuracy:46.331% B+
HSR:16.456% C*
Kills:2,346
Deaths (as Light Assault):629
Deaths (to Light Assaults):452
KDR:3.72973
Kill Difference:1,717
Playtime:27.018 hours
Usage:14%
Score:0.419m
Score/min:258
Accuracy (listed only):33.846%
HSR (listed only):20.790%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:893
Deaths:209
KDR:4.273
Accuracy:28.200% B+
HSR:21.837% B+
Mauler S6
B+
Kills:158
Deaths:104
KDR:1.519
Accuracy:46.331% B+
HSR:16.456% C*
Kills:1,051
Deaths (as Combat Medic):313
Deaths (to Combat Medics):265
KDR:3.35783
Kill Difference:738
Playtime:5.429 hours
Usage:3%
Score:0.063m
Score/min:193
Accuracy (listed only):37.265%
HSR (listed only):19.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:893
Deaths:209
KDR:4.273
Accuracy:28.200% B+
HSR:21.837% B+
NC14 Bolt Driver
B**
Kills:461
Deaths:31
KDR:14.871
Accuracy:41.209% B*
HSR:82.863% B**
NS-357 Underboss
C+
Kills:87
Deaths:56
KDR:1.554
Accuracy:35.254% C+
HSR:16.092% D
Kills:1,441
Deaths (as Infiltrator):296
Deaths (to Infiltrators):365
KDR:4.86824
Kill Difference:1,145
Playtime:22.053 hours
Usage:12%
Score:0.320m
Score/min:242
Accuracy (listed only):34.887%
HSR (listed only):40.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:1,023
Deaths:263
KDR:3.890
Accuracy:29.217% A+
HSR:20.235% C+
NSX-P Tanto
A
Kills:272
Deaths:53
KDR:5.132
Accuracy:31.636% A
HSR:24.632% C+
Mauler S6
B+
Kills:158
Deaths:104
KDR:1.519
Accuracy:46.331% B+
HSR:16.456% C*
MGR-M1 Bishop
M**
Kills:54
Deaths:2
KDR:27
Accuracy:43.651% A++
HSR:59.259% M**
Kills:1,507
Deaths (as Engineer):422
Deaths (to Engineers):263
KDR:3.57109
Kill Difference:1,085
Playtime:1.315 hours
Usage:1%
Score:0.021m
Score/min:266
Accuracy (listed only):37.709%
HSR (listed only):30.145%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:129
Deaths:35
KDR:3.686
Accuracy:39.699% C++
HSR:20.155% B**
AF-23 Grinder
B++
Kills:121
Deaths:32
KDR:3.781
Accuracy:41.373% B++
HSR:11.570% D-
Kills:250
Deaths (as MAX Suit):33.500
Deaths (to MAX Suits):64
KDR:7.46269
Kill Difference:216.500
Playtime:6.848 hours
Usage:4%
Score:0.116m
Score/min:282
Accuracy (listed only):40.536%
HSR (listed only):15.863%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,0832,0696143.37B+0.5824.83%C+21.025%D44C+N/A11147h10.3C+41.6C++
NC6 Gauss SAW 1,1971,1822554.635M++0.6923.166%B+24.958%C**52.3B**N/A15322.6h8.5B++36.8B+
GD-22S 1,0651,0571885.622A**1.6826.614%B++27.436%B+53.7B++N/A13519.7h9.6B++36B++
AF-19 Mercenary 1,0301,0232633.89S0.0629.217%A+20.235%C+53.8A*N/A13619h9.4B**32.3B*
AF-4 Cyclone 8948932094.273A*0.3328.2%B+21.837%B+62.4AN/A17114.3h9.5B+33.8B+
EM6 5935861075.477A**1.5324.327%B+29.522%B**58B++N/A15510.1h9.9B+40.7B+
NC14 Bolt Driver 4624613114.871S10.9241.209%B*82.863%B**44.8A+N/A11910.3h2B**4.8B*
NS-15M2 320316764.158A+0.2123.989%C+30.063%B+30.4C-N/A7610.4h10.9B+45.4B+
NSX-P Tanto 273272535.132S1.1931.636%A24.632%C+64.8A++N/A1534.2h11.9B++37.5B*
NS "Heatwave" Decimator 222160453.556B**0.3964.202%C*1.25%C-48.5C++18.8C+2753.3h3.7B5.8B+
Mauler S6 1581581041.519B+2.4346.331%B+16.456%C*37.6B+N/A1044.2h4.1B++8.8B++
NCM1 Scattercannon 133129353.686B**0.2639.699%C++20.155%B**39.1A1.2M1413.3h4.9A12.3B*
AF-23 Grinder 123121323.781B+0.1741.373%B++11.57%D-43.2B*N/A1402.8h5.3B++12.9B*
Frag Grenade 8787187N/A83.0546.396%C++N/A435C+N/A14830.2h3.6C**7.7B
NS-357 Underboss 8887561.554B+2.3935.254%C+16.092%D20.2DN/A504.3h3.5B*10B+
MGR-M1 Bishop 5554227U23.0543.651%A++59.259%M**90M+1.7A*4640.6h5.1B*11.7B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit761,5171.8h
Medical Applicator83,6860.6h
Motion Spotter11290.1h
G40-F Ranger0520h
Nano-Armor Kit12,7630.2h
Recon Detection Device02660.4h

Check the help document for the dictionary if you want to learn more about words used here.


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