Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,739)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (18 days). The data shown below may not be accurate.

Primarch CaptainNekoButtVS[69KD] CaptainNekoButtVS
VS BR 98

KDR: 5.66

Score: 14.9m

Last Seen: May 8th, 2020 4:00 AM
- OFFLINE - 431.7 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 95%
Level 100 Progress: 79% 182h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 VE-H Maw Ghost NSX Naginata Deimos VA29 NSX-P Tanto Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CaptainNekoButtVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,383,504 MLG Score: 3504
Fun Score: N/A
Cheeseburgers Flipped: 424TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.311%27.509%69622126132,1906.92258-1.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.497%0.744B++0.853B*-0.356C-HEAD ++ (~14.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.412B10.80.234C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.291%19.697%411128266144160.458333388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.01D*3.684M**-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.546B+13.80.657B+40.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.775%79.046%41212814,27662176.8746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.504%0.857B*0.753B++-1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+1.90.406B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.348%17.952%41112821,42652482.72137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.433A**0.495B+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.791B++1.90.598B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m183.6%367 (22k)260 (15.6k)5.6586545,1737,9835.8876498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283464225.977%30.244%78607:129

70% Heavy Assault13% Infiltrator7% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2017 10:28 PMMar 14th, 2020 11:23 PMMay 8th, 2020 4:56 AM (18d) (PST)May 8th, 2020 12:01 AM (18d) (PST)May 8th, 2020 12:00 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631314320.7890.1390.2391.4840.0193504

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7867,86725,9194781489115,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
953.9h/39.7d 1,828 13,662 11,837 84.9k 576 5,682 1,100 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:13,837
Deaths:2,524
KDR:5.482
Accuracy:25.047% C--
HSR:28.583% C-
NS-15M2
C+
Kills:4,518
Deaths:761
KDR:5.937
Accuracy:24.724% C+
HSR:27.667% C+
VE-H Maw
C
Kills:3,774
Deaths:656
KDR:5.753
Accuracy:25.865% C
HSR:24.324% C--
NSX Naginata
B**
Kills:1,466
Deaths:264
KDR:5.553
Accuracy:28.450% B**
HSR:37.108% B**
Orion VS54
C++
Kills:1,200
Deaths:313
KDR:3.834
Accuracy:19.413% C-
HSR:26.667% C++
Pulsar LSW
C--
Kills:1,166
Deaths:238
KDR:4.899
Accuracy:21.815% C--
HSR:20.497% D
Flare VE6
C++
Kills:1,150
Deaths:210
KDR:5.476
Accuracy:24.412% C++
HSR:21.826% C--
NSX-P Naginata
C**
Kills:513
Deaths:88
KDR:5.830
Accuracy:24.428% C*
HSR:31.774% C**
Kills:27,624
Deaths (as Heavy Assault):5,054
Deaths (to Heavy Assaults):2,406
KDR:5.46577
Kill Difference:22,570
Playtime:671.725 hours
Usage:70%
Score:10.295m
Score/min:255
Accuracy (listed only):24.269%
HSR (listed only):27.306%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:1,426
Deaths:352
KDR:4.051
Accuracy:71.348% B++
HSR:17.952% C++
NSX-P Tanto
B*
Kills:1,389
Deaths:242
KDR:5.740
Accuracy:30.486% B*
HSR:27.646% C*
VE-C Horizon
B*
Kills:419
Deaths:73
KDR:5.740
Accuracy:36.112% C+
HSR:31.742% B*
Eridani SX5
B**
Kills:373
Deaths:96
KDR:3.885
Accuracy:33.182% B**
HSR:26.810% B++
Solstice VE3
B++
Kills:286
Deaths:64
KDR:4.469
Accuracy:27.158% B++
HSR:15.734% D
Serpent VE92
B++
Kills:214
Deaths:54
KDR:3.963
Accuracy:28.210% B++
HSR:25.234% B++
NS-11C
B+
Kills:121
Deaths:25
KDR:4.840
Accuracy:25.074% C+
HSR:22.314% B+
NSX Tengu
B
Kills:116
Deaths:29
KDR:4
Accuracy:40.204% B
HSR:18.104% D
VE-S Canis
B++
Kills:53
Deaths:13
KDR:4.077
Accuracy:33.683% B++
HSR:20.755% C
Kills:4,397
Deaths (as Light Assault):948
Deaths (to Light Assaults):1,463
KDR:4.63819
Kill Difference:3,449
Playtime:70.743 hours
Usage:7%
Score:0.992m
Score/min:234
Accuracy (listed only):36.162%
HSR (listed only):22.921%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:1,426
Deaths:352
KDR:4.051
Accuracy:71.348% B++
HSR:17.952% C++
Eridani SX5
B**
Kills:373
Deaths:96
KDR:3.885
Accuracy:33.182% B**
HSR:26.810% B++
Corvus VA55
B*
Kills:354
Deaths:82
KDR:4.317
Accuracy:29.863% B*
HSR:24.294% C+
H-V45
B++
Kills:325
Deaths:76
KDR:4.276
Accuracy:28.702% B++
HSR:28% B++
Terminus VX-9
B*
Kills:313
Deaths:63
KDR:4.968
Accuracy:26.879% C+
HSR:34.505% B*
Pulsar VS1
B
Kills:175
Deaths:36
KDR:4.861
Accuracy:25.917% B
HSR:22.857% C++
NSX Tengu
B
Kills:116
Deaths:29
KDR:4
Accuracy:40.204% B
HSR:18.104% D
NS-11A "Heatwave"
C+
Kills:92
Deaths:22
KDR:4.182
Accuracy:25.785% C-
HSR:27.174% C+
VE-A Lacerta
B
Kills:66
Deaths:9
KDR:7.333
Accuracy:31.910% B
HSR:22.727% C
VE-S Canis
B++
Kills:53
Deaths:13
KDR:4.077
Accuracy:33.683% B++
HSR:20.755% C
Kills:3,293
Deaths (as Combat Medic):778
Deaths (to Combat Medics):986
KDR:4.23265
Kill Difference:2,515
Playtime:32.189 hours
Usage:3%
Score:0.487m
Score/min:252
Accuracy (listed only):34.747%
HSR (listed only):24.318%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:1,426
Deaths:352
KDR:4.051
Accuracy:71.348% B++
HSR:17.952% C++
NSX-P Tanto
B*
Kills:1,389
Deaths:242
KDR:5.740
Accuracy:30.486% B*
HSR:27.646% C*
VE-LR Obelisk
C*
Kills:720
Deaths:92
KDR:7.826
Accuracy:35.086% C*
HSR:34.028% C++
VE-C Horizon
B*
Kills:419
Deaths:73
KDR:5.740
Accuracy:36.112% C+
HSR:31.742% B*
Solstice VE3
B++
Kills:286
Deaths:64
KDR:4.469
Accuracy:27.158% B++
HSR:15.734% D
Serpent VE92
B++
Kills:214
Deaths:54
KDR:3.963
Accuracy:28.210% B++
HSR:25.234% B++
NS-11C
B+
Kills:121
Deaths:25
KDR:4.840
Accuracy:25.074% C+
HSR:22.314% B+
Kills:4,575
Deaths (as Engineer):902
Deaths (to Engineers):1,020
KDR:5.07206
Kill Difference:3,673
Playtime:5.228 hours
Usage:1%
Score:0.066m
Score/min:210
Accuracy (listed only):36.211%
HSR (listed only):24.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,607
Deaths:189
KDR:19.085
Accuracy:40.983% C++
HSR:77.904% B*
Parallax VX3
B*
Kills:669
Deaths:22
KDR:30.409
Accuracy:39.556% C+
HSR:85.202% B*
NS-44 Commissioner
B+
Kills:447
Deaths:201
KDR:2.224
Accuracy:40.663% B+
HSR:23.490% C+
Eridani SX5
B**
Kills:373
Deaths:96
KDR:3.885
Accuracy:33.182% B**
HSR:26.810% B++
Soldier Soaker
C-
Kills:291
Deaths:83
KDR:3.506
Accuracy:18.229% F-
HSR:11.684% C-
NS-357 Underboss
C+
Kills:157
Deaths:81
KDR:1.938
Accuracy:31.854% D
HSR:21.656% C+
NSX Tengu
B
Kills:116
Deaths:29
KDR:4
Accuracy:40.204% B
HSR:18.104% D
NS-30 Vandal
A
Kills:60
Deaths:9
KDR:6.667
Accuracy:36.199% C**
HSR:38.333% A
VE-S Canis
B++
Kills:53
Deaths:13
KDR:4.077
Accuracy:33.683% B++
HSR:20.755% C
Kills:5,773
Deaths (as Infiltrator):723
Deaths (to Infiltrators):1,262
KDR:7.98479
Kill Difference:5,050
Playtime:126.099 hours
Usage:13%
Score:1.797m
Score/min:237
Accuracy (listed only):34.950%
HSR (listed only):35.993%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,097
Deaths:152
KDR:7.217
Accuracy:21.529% C*
HSR:20.419% C
Blueshift VM5
C++
Kills:916
Deaths:132
KDR:6.939
Accuracy:21.634% C++
HSR:22.162% C+
Nebula VM20
B++
Kills:463
Deaths:91
KDR:5.088
Accuracy:23.704% B++
HSR:23.110% B
Nebula VM20
B*
Kills:439
Deaths:91
KDR:4.824
Accuracy:23.663% B*
HSR:16.629% D-
NS-10 Burster
A+
Kills:141
Deaths:12
KDR:11.750
Accuracy:41.727% A+
HSR:0.709% F
Quasar VM1
B++
Kills:132
Deaths:24
KDR:5.500
Accuracy:16.741% C+
HSR:22.727% B++
NS-10 Burster
A++
Kills:93
Deaths:12
KDR:7.750
Accuracy:41.829% A++
HSR:1.075% D**
Kills:3,281
Deaths (as MAX Suit):257
Deaths (to MAX Suits):220
KDR:12.76654
Kill Difference:3,024
Playtime:53.105 hours
Usage:6%
Score:1.230m
Score/min:386
Accuracy (listed only):27.261%
HSR (listed only):15.262%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
N/A
Kills:50
V. Kills:13 357%
Deaths:
KDR:
Accuracy:45.290% N/A
KPH:53.600 N/A
VKPH:13.900 N/A
Kills:50 (50 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:50
Playtime:0.933 hours
Usage:0%
Score:0.011m
Score/min:202
Driving Accuracy:45.290%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:66
V. Kills:3 N/A
Deaths:1
KDR:66
Accuracy:25.291% B**
KPH:136.900 A+
VKPH:6.200 B**
Kills:66 (0 + 66)
Deaths:1
KDR:66
VKDR:3
Vehicle Kills:3
Kill Difference:65
Playtime:0.482 hours
Usage:0%
Score:0.010m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:25.291%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,96413,8372,5245.482B++0.1825.047%C--28.583%C-53.2DN/A146260.1h11C44.1C
NS-15M2 4,5774,5187615.937A++0.2824.724%C+27.667%C+41.9CN/A114107.8h12C++48.3C*
VE-H Maw 3,8143,7746565.753M0.0925.865%C24.324%C--46.4C-N/A12481.4h9.7C*37.6C++
Ghost 3,6143,60718919.085S13.4340.983%C++77.904%B*48.2C+N/A12774.8h1.9B+4.7B+
NSX Naginata 1,4801,4662645.553M**0.1128.45%B**37.108%B**72.6B*N/A25120.2h10.1B+35.5B++
Deimos VA29 1,4341,4263524.051A*1.6171.348%B++17.952%C++45.6C+N/A14031.3h1.9B*2.7B++
NSX-P Tanto 1,4001,3892425.74S0.0830.486%B*27.646%C*45.2B+N/A11430.7h11.9B+39B++
Orion VS54 1,2081,2003133.834B*1.8219.413%C-26.667%C++29.2CN/A10941.1h11.6C**59.8C+
Pulsar LSW 1,1741,1662384.899A**0.7621.815%C--20.497%D37.7C-N/A9330.9h12.8C58.5C+
Flare VE6 1,1561,1502105.476M++0.1824.412%C++21.826%C--50.4C+N/A12122.8h10.3C+42.2C*
Blueshift VM5 1,1201,0971527.217A++1.5621.529%C*20.419%C43.4C**N/A13025.3h14.2B66.1B
Blueshift VM5 9319161326.939A++1.2821.634%C++22.162%C+43.8C*N/A13120.9h14.4B+66.6B+
NS "Heatwave" Decimator 1,0517461814.122A1.5463.796%C+1.609%C+40.3C--16.5C23118.5h4.2C6.5C+
VE-LR Obelisk 726720927.826M++2.1735.086%C*34.028%C++54.5B+N/A21613.2h5.5B+15.7B+
Parallax VX3 6696692230.409S24.7539.556%C+85.202%B*43.7B+N/A12415.3h1.7B*4.3B+
NSX-P Naginata 517513885.83M**0.1724.428%C*31.774%C**48.4C+N/A14310.6h10.6B+43.2B+
Nebula VM20 471463915.088A0.5723.704%B++23.11%B52.6B++N/A1588.8h13.1B+55.5B++
NS-44 Commissioner 4484472012.224B**3.4340.663%B+23.49%C+24.3C--N/A8918.4h3.3B+8.1B+
Nebula VM20 447439914.824B**0.8323.663%B*16.629%D-50.5B+N/A1578.7h13.9B+58.6B++
Plasma Grenade 4374241424N/A418.3445.389%CN/A424D13C++15581h3.7C8.1C+
VE-C Horizon 422419735.74M0.0836.112%C+31.742%B*64.5C++N/A2596.5h11.1B++30.8B+
Eridani SX5 376373963.885A*1.7733.182%B**26.81%B++52.5C**N/A2397.1h10B+30.2B++
Corvus VA55 359354824.317M++1.3429.863%B*24.294%C+55.3B*N/A1696.4h11.9C+39.9B+
H-V45 329325764.276A1.3828.702%B++28%B++59.1B*N/A1915.5h12.4C++43.2B+
Terminus VX-9 316313634.968A0.6926.879%C+34.505%B*44.7C+N/A1907h11.2C**41.8C**
Soldier Soaker 291291833.506A*2.1518.229%F-11.684%C-24.9D-N/A8711.7h5.1B28.1D-
Solstice VE3 292286644.469S1.1927.158%B++15.734%D25.1C++N/A14411.4h11.5B++42.3C*
Serpent VE92 216214543.963A++1.7028.21%B++25.234%B++53.5B+N/A2074h10.7B+38B+
Pulsar VS1 177175364.861M*0.8025.917%B22.857%C++33.7C*N/A1925.2h11.9B++45.8B++
NS-357 Underboss 158157811.938B++3.7231.854%D21.656%C+22.1DN/A687.1h3.8C**12.1C+
NS-10 Burster 2141411211.75S6.0941.727%A+N/A11.2A++5.8B**8912.6h102.7B**246.2B**
Quasar VM1 134132245.5A*0.1616.741%C+22.727%B++25.4C+N/A895.2h15.9C95.1C++
NS-11C 122121254.84M++0.8225.074%C+22.314%B+55B*N/A2442.2h11.2B++44.8B+
NSX Tengu 117116294M1.6640.204%B18.104%D35.2CN/A1623.3h9.5B*23.7B+
Nemesis VSH9 15096244S1.6663.693%C+N/A21.8C*12.3C++2194.4h7.5C**11.8C**
NS-10 Burster 14093127.75S2.0941.829%A++1.075%D**7.4B+3.7C+7112.6h157C--375.3B+
NS-11A "Heatwave" 9292224.182A*1.4825.785%C-27.174%C+21.9D-N/A484.2h15.8D-61.3C
Lasher X2 8685214.048M1.6125.062%C4.706%B+42.5C++N/A2292h16.7B+66.7C**
C-4 11483184.611A++1.0541.154%A**N/A92.2C++34.4B11260.9h1.3C**3.1B**
VE-A Lacerta 676697.333M**1.6731.91%B22.727%C47.1CN/A1731.4h11C**34.4B+
M12 Kobalt 6966166A*60.3425.291%B**19.697%C**132A+6B**3600.5h13.8B**54.7B+
NS-30 Vandal 626096.667A*1.0136.199%C**38.333%A66.7B++2.2M*2790.9h5B+13.8B+
VE-S Canis 5353134.077A*1.5833.683%B++20.755%C44.2C+N/A6801.2h9.7B+28.8B+
Spear Anti-Vehicle Phalanx Turret 7053153S47.3459.732%A1.887%D--58.9B++18.9C3460.9h10.1C16.9C**
L100 Python AP 6350150S44.3445.29%D*N/A55.6A+14.4D2010.9h2.5A5.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit310,2250.5h
Spawn Beacon291040.5h
Nanite Revive Grenade01160h
Motion Spotter07490.4h
Recon Detection Device31,1652h
Ammunition Package3680h
Medical Kit3796,7709.7h
Medical Applicator87,5510.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.19s
Server spent 3.50s on queries, 2.31s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.