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Harbinger CaptainNekoButtVS[HAX] CaptainNekoButtVS
VS BR 90

KDR: 5.86

Score: 11.4m

Last Seen: Jul 14th, 2019 7:14 AM
- OFFLINE - 989.9 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald
Level Progress (to 91): 4%
Level 100 Progress: 61% 371h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 VE-H Maw Ghost NSX-P Tanto Deimos VA29 Orion VS54 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,894,363 MLG Score: 3113
Fun Score: N/A
Cheeseburgers Flipped: 403TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.759%25.705%63617119725,4317.1677-1.306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.451%0.697B+0.716B++-0.419C--HEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.402B110.229C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.291%19.697%511121366114160.578947388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.008D*3.762M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.542B+13.80.653B+40.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.633%78.252%51212123,82148977.79796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.764%0.859B*0.721B++-0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+1.90.396B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.673%16.53%51112131,22240982.98049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.412A**0.351C**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.79B++20.597B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m174%333 (20k)232 (13.9k)5.8617336,2906,1916.1151790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214368225.478%29.102%74107:568

71% Heavy Assault13% Infiltrator7% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2017 10:28 PMFeb 24th, 2019 1:43 AMAug 11th, 2019 9:25 AM (13d) (PST)Jul 14th, 2019 4:37 AM (41d) (PST)Jul 14th, 2019 3:14 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351224130.7360.1260.2141.3140.0193113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1137,31624,7974481379113,935

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
821.6h/34.2d 1,569 10,561 9,249 64.8k 502 4,722 929 26.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:10,209
Deaths:1,798
KDR:5.678
Accuracy:24.517% C-
HSR:26.340% D
NS-15M2
C++
Kills:4,133
Deaths:690
KDR:5.990
Accuracy:24.508% C++
HSR:27.002% C++
VE-H Maw
C++
Kills:3,748
Deaths:650
KDR:5.766
Accuracy:25.927% C++
HSR:24.093% C
Orion VS54
C**
Kills:1,186
Deaths:310
KDR:3.826
Accuracy:19.418% C
HSR:26.644% C**
Pulsar LSW
C
Kills:1,166
Deaths:238
KDR:4.899
Accuracy:21.815% C
HSR:20.497% C--
Flare VE6
C**
Kills:1,150
Deaths:210
KDR:5.476
Accuracy:24.412% C**
HSR:21.826% C
NSX-P Naginata
C**
Kills:166
Deaths:32
KDR:5.188
Accuracy:23.275% C++
HSR:30.723% C**
Kills:21,758
Deaths (as Heavy Assault):3,928
Deaths (to Heavy Assaults):1,812
KDR:5.53921
Kill Difference:17,830
Playtime:580.801 hours
Usage:71%
Score:7.856m
Score/min:225
Accuracy (listed only):23.410%
HSR (listed only):25.304%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B**
Kills:1,340
Deaths:232
KDR:5.776
Accuracy:30.465% B**
HSR:27.687% B
Deimos VA29
B*
Kills:1,222
Deaths:296
KDR:4.128
Accuracy:70.673% B*
HSR:16.530% C+
Solstice VE3
B++
Kills:285
Deaths:64
KDR:4.453
Accuracy:26.681% B++
HSR:15.439% D
Serpent VE92
B++
Kills:137
Deaths:28
KDR:4.893
Accuracy:27.069% B++
HSR:23.358% B+
NSX Tengu
C**
Kills:72
Deaths:16
KDR:4.500
Accuracy:38.432% C**
HSR:20.833% C+
Kills:3,056
Deaths (as Light Assault):636
Deaths (to Light Assaults):1,133
KDR:4.80503
Kill Difference:2,420
Playtime:58.646 hours
Usage:7%
Score:0.708m
Score/min:201
Accuracy (listed only):38.664%
HSR (listed only):20.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,222
Deaths:296
KDR:4.128
Accuracy:70.673% B*
HSR:16.530% C+
Corvus VA55
B**
Kills:300
Deaths:66
KDR:4.545
Accuracy:29.815% B**
HSR:24.333% C++
Terminus VX-9
B+
Kills:182
Deaths:40
KDR:4.550
Accuracy:24.931% C+
HSR:30.769% B+
Pulsar VS1
B+
Kills:175
Deaths:36
KDR:4.861
Accuracy:25.917% B+
HSR:22.857% C**
H-V45
B*
Kills:154
Deaths:44
KDR:3.500
Accuracy:27.751% B++
HSR:27.922% B*
NS-11A "Heatwave"
C*
Kills:92
Deaths:22
KDR:4.182
Accuracy:25.785% C
HSR:27.174% C*
NSX Tengu
C**
Kills:72
Deaths:16
KDR:4.500
Accuracy:38.432% C**
HSR:20.833% C+
Kills:2,197
Deaths (as Combat Medic):520
Deaths (to Combat Medics):735
KDR:4.225
Kill Difference:1,677
Playtime:26.018 hours
Usage:3%
Score:0.352m
Score/min:225
Accuracy (listed only):34.758%
HSR (listed only):24.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B**
Kills:1,340
Deaths:232
KDR:5.776
Accuracy:30.465% B**
HSR:27.687% B
Deimos VA29
B*
Kills:1,222
Deaths:296
KDR:4.128
Accuracy:70.673% B*
HSR:16.530% C+
VE-LR Obelisk
B+
Kills:711
Deaths:90
KDR:7.900
Accuracy:35.112% B+
HSR:34.037% C*
Solstice VE3
B++
Kills:285
Deaths:64
KDR:4.453
Accuracy:26.681% B++
HSR:15.439% D
Serpent VE92
B++
Kills:137
Deaths:28
KDR:4.893
Accuracy:27.069% B++
HSR:23.358% B+
Kills:3,695
Deaths (as Engineer):710
Deaths (to Engineers):802
KDR:5.20423
Kill Difference:2,985
Playtime:4.641 hours
Usage:1%
Score:0.056m
Score/min:201
Accuracy (listed only):38.000%
HSR (listed only):23.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,257
Deaths:167
KDR:19.503
Accuracy:40.935% B
HSR:77.096% B*
Parallax VX3
B*
Kills:564
Deaths:19
KDR:29.684
Accuracy:38.775% C+
HSR:84.929% B*
NS-44 Commissioner
B+
Kills:307
Deaths:129
KDR:2.380
Accuracy:39.783% B+
HSR:20.521% C
Soldier Soaker
C-
Kills:291
Deaths:83
KDR:3.506
Accuracy:18.229% F
HSR:11.684% C-
NS-357 Underboss
C+
Kills:156
Deaths:79
KDR:1.975
Accuracy:32.088% D
HSR:21.795% C+
NSX Tengu
C**
Kills:72
Deaths:16
KDR:4.500
Accuracy:38.432% C**
HSR:20.833% C+
Kills:4,647
Deaths (as Infiltrator):493
Deaths (to Infiltrators):970
KDR:9.42596
Kill Difference:4,154
Playtime:107.556 hours
Usage:13%
Score:1.362m
Score/min:211
Accuracy (listed only):34.707%
HSR (listed only):39.476%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,045
Deaths:142
KDR:7.359
Accuracy:21.507% B+
HSR:20.191% C+
Blueshift VM5
B+
Kills:863
Deaths:122
KDR:7.074
Accuracy:21.631% B+
HSR:21.553% C+
Nebula VM20
B**
Kills:442
Deaths:84
KDR:5.262
Accuracy:23.543% B**
HSR:23.303% B+
Nebula VM20
B**
Kills:419
Deaths:84
KDR:4.988
Accuracy:23.493% B**
HSR:17.184% D
Quasar VM1
B++
Kills:132
Deaths:24
KDR:5.500
Accuracy:16.741% C++
HSR:22.727% B++
NS-10 Burster
A++
Kills:132
Deaths:9
KDR:14.667
Accuracy:42.283% A++
HSR:0.758% D**
NS-10 Burster
A*
Kills:74
Deaths:9
KDR:8.222
Accuracy:42.487% A*
HSR:1.351% D*
Kills:3,107
Deaths (as MAX Suit):237
Deaths (to MAX Suits):189
KDR:13.1097
Kill Difference:2,870
Playtime:50.429 hours
Usage:6%
Score:1.115m
Score/min:369
Accuracy (listed only):27.384%
HSR (listed only):15.295%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:66
V. Kills:3 N/A
Deaths:1
KDR:66
Accuracy:25.291% A
KPH:138.100 A*
VKPH:6.300 A
Kills:66 (0 + 66)
Deaths:1
KDR:66
VKDR:3
Vehicle Kills:3
Kill Difference:65
Playtime:0.478 hours
Usage:0%
Score:0.010m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:25.291%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,29610,2091,7985.678B*0.1824.517%C-26.34%D47.8C--N/A123213.8h11.4C46.3C
NS-15M2 4,1874,1336905.99A**0.1324.508%C++27.002%C++40.7C+N/A107101.5h12C**49B
VE-H Maw 3,7883,7486505.766M**0.1025.927%C++24.093%C46.3C+N/A12381h9.7B+37.3B+
Ghost 3,2643,25716719.503S13.6440.935%B77.096%B*46.5BN/A12070.1h2B+4.8B+
NSX-P Tanto 1,3501,3402325.776S0.0930.465%B**27.687%B45.4B*N/A11329.5h11.8B++38.7B++
Deimos VA29 1,2301,2222964.128M1.7370.673%B*16.53%C+42.4C+N/A12728.8h2B++2.8B+
Orion VS54 1,1941,1863103.826A+2.0419.418%C26.644%C**29C+N/A10040.9h11.6B+60C++
Pulsar LSW 1,1741,1662384.899M+0.9621.815%C20.497%C--37.7C+N/A8930.9h12.8C+58.5C++
Flare VE6 1,1561,1502105.476S0.3924.412%C**21.826%C50.4BN/A11822.8h10.3C**42.2B+
Blueshift VM5 1,0681,0451427.359A*1.5021.507%B+20.191%C+42.1B+N/A12424.8h14.4B+66.9B+
Blueshift VM5 8778631227.074A++1.2121.631%B+21.553%C+42.5B+N/A12320.3h14.6B+67.7B+
VE-LR Obelisk 717711907.9M**2.0435.112%B+34.037%C*54.7B*N/A20813h5.5B++15.7B++
NS "Heatwave" Decimator 8796251514.139A*1.7263.209%C++1.76%C++39.6C16.1C22315.8h4.3C+6.7C+
Parallax VX3 5645641929.684S23.8238.775%C+84.929%B*42.1B*N/A11613.4h1.7B**4.5B+
Nebula VM20 450442845.262A+0.6023.543%B**23.303%B+53.3B**1B++1588.3h13B**55.3B*
Nebula VM20 427419844.988A0.8723.493%B**17.184%D51.1B**1B++1558.2h13.7B*58.4B*
Frag Grenade 3443341334N/A328.1444.801%C+N/A417.5C12.5B+13700.8h3.9C+8.7C++
NS-44 Commissioner 3083071292.38A3.4839.783%B+20.521%C19.9C--N/A7015.4h3.3B++8.4B+
Corvus VA55 305300664.545S1.3229.815%B**24.333%C++54.5AN/A1675.5h12C*40.2B+
Soldier Soaker 291291833.506A*2.3618.229%F11.684%C-24.9DN/A8711.7h5.1B+28.1D-
Solstice VE3 291285644.453S1.4126.681%B++15.439%D25.4BN/A12711.2h11B*41.3B+
Terminus VX-9 183182404.55A+1.3124.931%C+30.769%B+34.3C+N/A1725.3h11.4B+45.6C**
Pulsar VS1 177175364.861S1.0025.917%B+22.857%C**33.7B+N/A1665.2h11.9B*45.8B++
NSX-P Naginata 167166325.188M++0.6723.275%C++30.723%C**38.6CN/A1114.3h11.8B50.9B
NS-357 Underboss 157156791.975B**3.8932.088%D21.795%C+22.6DN/A656.9h3.9B+12C++
H-V45 157154443.5B**2.3627.751%B++27.922%B*42.8B+N/A1613.6h13.2C++47.6B+
Serpent VE92 137137284.893M*0.9727.069%B++23.358%B+47.2B++N/A2072.9h11.2B+41.4B+
Quasar VM1 134132245.5M0.3616.741%C++22.727%B++25.4C++N/A855.2h15.9C+95.1C*
NS-10 Burster 200132914.667U8.8142.283%A++N/A11.5A**5.9A+9111.5h98.7A233.3A
NS-11A "Heatwave" 9292224.182A++1.6825.785%C27.174%C*21.9DN/A474.2h15.8C--61.3C
Lasher X2 8685214.048S1.8125.062%C+4.706%B+42.5B+N/A1922h16.7B++66.7B+
Nemesis VSH9 13384204.2S1.6663.263%C++N/A21.5C++12.6C++2143.9h7.5B+11.9B+
NS-10 Burster 1127498.222U2.3642.487%A*1.351%D*6.4C**3.3C+6611.5h177.7D-418.2B+
C-4 10374164.625A*1.2441.277%MN/A92.5C*36.3B+11270.8h1.3B+3.2B**
NSX Tengu 7372164.5M*1.3638.432%C**20.833%C+26.7CN/A1522.7h9.9B*25.7B+
M12 Kobalt 6966166S60.1425.291%A19.697%B132A++6B**3540.5h13.8B**54.7B*
Spear Anti-Vehicle Phalanx Turret 6750150S44.1459.907%A+2%D--55.6B**18.9C3280.9h10.3C+17.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit29,2100.5h
Nanite Revive Grenade0960h
Motion Spotter07490.4h
Ammunition Package2670h
Medical Kit3135,1618.2h
Medical Applicator76,1280.4h
Recon Detection Device15040.9h

Check the help document for the dictionary if you want to learn more about words used here.


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