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Harbinger CaptainNekoButtVS[HAX] CaptainNekoButtVS
VS BR 88

KDR: 5.91

Score: 10.9m

Last Seen: Jun 24th, 2019 1:08 AM
- OFFLINE - 72.8 hour(s)

Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 32
Level Progress (to 89): 59%
Level 100 Progress: 58% 402h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 VE-H Maw Ghost NSX-P Tanto Orion VS54 Pulsar LSW Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,794,283 MLG Score: 3033
Fun Score: N/A
Cheeseburgers Flipped: 396TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.678%25.402%62717119624,6527.26983-1.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.46%0.676B+0.705B++-0.411C--HEAD ++ (~13.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.401B110.231C++33.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.376%19.697%521121266111160.589286388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.001D*3.799M**-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.544B+13.80.653B+40.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.613%77.715%52212113,56347577.50105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.796%0.831B++0.68B+-0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+1.90.394B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.179%15.688%52112121,09039082.79487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.363A*0.169C++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.786B++20.593B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 32
10.9m171.9%329 (19.7k)229 (13.7k)5.9077434,8975,9076.165488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1213353825.361%28.662%72708:047

71% Heavy Assault13% Infiltrator7% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2017 10:28 PMFeb 24th, 2019 1:43 AMJun 26th, 2019 1:06 AM (20h) (PST)Jun 24th, 2019 12:05 AM (3d) (PST)Jun 23rd, 2019 9:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331214120.7300.1240.2091.2870.0193033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9567,25224,7044471377113,735

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
796.5h/33.2d 1,522 10,002 8,834 61.5k 479 4,556 902 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:9,916
Deaths:1,720
KDR:5.765
Accuracy:24.436% C-
HSR:25.958% D
NS-15M2
C++
Kills:3,838
Deaths:650
KDR:5.905
Accuracy:24.280% C++
HSR:26.524% C++
VE-H Maw
C++
Kills:3,722
Deaths:649
KDR:5.735
Accuracy:25.937% C++
HSR:24.073% C
Orion VS54
C**
Kills:1,186
Deaths:310
KDR:3.826
Accuracy:19.418% C
HSR:26.644% C**
Pulsar LSW
C
Kills:1,166
Deaths:238
KDR:4.899
Accuracy:21.815% C
HSR:20.497% C--
Flare VE6
B
Kills:1,150
Deaths:210
KDR:5.476
Accuracy:24.412% B
HSR:21.826% C
NSX-P Naginata
B
Kills:153
Deaths:29
KDR:5.276
Accuracy:23.038% C++
HSR:31.373% B
Kills:21,131
Deaths (as Heavy Assault):3,806
Deaths (to Heavy Assaults):1,721
KDR:5.55202
Kill Difference:17,325
Playtime:568.105 hours
Usage:71%
Score:7.611m
Score/min:223
Accuracy (listed only):23.334%
HSR (listed only):25.271%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B**
Kills:1,290
Deaths:224
KDR:5.759
Accuracy:30.560% B**
HSR:27.519% C**
Deimos VA29
B*
Kills:1,090
Deaths:245
KDR:4.449
Accuracy:70.179% B*
HSR:15.688% C+
Solstice VE3
B++
Kills:276
Deaths:64
KDR:4.313
Accuracy:26.765% B++
HSR:15.580% D
Serpent VE92
B*
Kills:111
Deaths:27
KDR:4.111
Accuracy:27.845% B*
HSR:19.820% C+
Kills:2,767
Deaths (as Light Assault):560
Deaths (to Light Assaults):1,070
KDR:4.94107
Kill Difference:2,207
Playtime:54.787 hours
Usage:7%
Score:0.662m
Score/min:201
Accuracy (listed only):38.837%
HSR (listed only):19.652%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,090
Deaths:245
KDR:4.449
Accuracy:70.179% B*
HSR:15.688% C+
Corvus VA55
B**
Kills:261
Deaths:57
KDR:4.579
Accuracy:30.037% B**
HSR:22.222% C+
Terminus VX-9
B+
Kills:182
Deaths:40
KDR:4.550
Accuracy:24.931% C+
HSR:30.769% B+
Pulsar VS1
B+
Kills:175
Deaths:36
KDR:4.861
Accuracy:25.917% B+
HSR:22.857% C**
H-V45
B*
Kills:124
Deaths:36
KDR:3.444
Accuracy:28.145% B*
HSR:27.419% B*
NS-11A "Heatwave"
C*
Kills:92
Deaths:22
KDR:4.182
Accuracy:25.785% C
HSR:27.174% C*
Kills:1,924
Deaths (as Combat Medic):436
Deaths (to Combat Medics):710
KDR:4.41284
Kill Difference:1,488
Playtime:24.587 hours
Usage:3%
Score:0.326m
Score/min:221
Accuracy (listed only):34.166%
HSR (listed only):24.355%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B**
Kills:1,290
Deaths:224
KDR:5.759
Accuracy:30.560% B**
HSR:27.519% C**
Deimos VA29
B*
Kills:1,090
Deaths:245
KDR:4.449
Accuracy:70.179% B*
HSR:15.688% C+
VE-LR Obelisk
B+
Kills:700
Deaths:89
KDR:7.865
Accuracy:35.059% B+
HSR:34% C*
Solstice VE3
B++
Kills:276
Deaths:64
KDR:4.313
Accuracy:26.765% B++
HSR:15.580% D
Serpent VE92
B*
Kills:111
Deaths:27
KDR:4.111
Accuracy:27.845% B*
HSR:19.820% C+
Kills:3,467
Deaths (as Engineer):649
Deaths (to Engineers):768
KDR:5.34206
Kill Difference:2,818
Playtime:4.406 hours
Usage:1%
Score:0.052m
Score/min:197
Accuracy (listed only):38.082%
HSR (listed only):22.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:3,020
Deaths:153
KDR:19.739
Accuracy:40.940% C**
HSR:76.391% B++
Parallax VX3
B*
Kills:543
Deaths:19
KDR:28.579
Accuracy:38.687% C+
HSR:85.083% B*
NS-44 Commissioner
B+
Kills:307
Deaths:129
KDR:2.380
Accuracy:39.783% B+
HSR:20.521% C
Soldier Soaker
D
Kills:232
Deaths:61
KDR:3.803
Accuracy:17.029% F-
HSR:10.776% D
NS-357 Underboss
C+
Kills:156
Deaths:79
KDR:1.975
Accuracy:32.088% C--
HSR:21.795% C+
Kills:4,258
Deaths (as Infiltrator):441
Deaths (to Infiltrators):927
KDR:9.65533
Kill Difference:3,817
Playtime:101.671 hours
Usage:13%
Score:1.215m
Score/min:199
Accuracy (listed only):33.705%
HSR (listed only):42.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,038
Deaths:140
KDR:7.414
Accuracy:21.443% B+
HSR:20.231% C+
Blueshift VM5
B
Kills:850
Deaths:120
KDR:7.083
Accuracy:21.536% B
HSR:21.647% C++
Nebula VM20
B**
Kills:440
Deaths:83
KDR:5.301
Accuracy:23.412% B**
HSR:23.409% B+
Nebula VM20
B**
Kills:415
Deaths:83
KDR:5
Accuracy:23.383% B**
HSR:16.868% D
Quasar VM1
B*
Kills:132
Deaths:24
KDR:5.500
Accuracy:16.741% C*
HSR:22.727% B*
NS-10 Burster
A++
Kills:128
Deaths:9
KDR:14.222
Accuracy:42.232% A++
HSR:0.781% D**
NS-10 Burster
A++
Kills:68
Deaths:9
KDR:7.556
Accuracy:42.396% A++
HSR:1.471% D*
Kills:3,071
Deaths (as MAX Suit):234
Deaths (to MAX Suits):185
KDR:13.12393
Kill Difference:2,837
Playtime:49.544 hours
Usage:6%
Score:1.073m
Score/min:361
Accuracy (listed only):27.306%
HSR (listed only):15.305%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:66
V. Kills:3 N/A
Deaths:1
KDR:66
Accuracy:25.376% A
KPH:141.900 A*
VKPH:6.500 A
Kills:66 (0 + 66)
Deaths:1
KDR:66
VKDR:3
Vehicle Kills:3
Kill Difference:65
Playtime:0.465 hours
Usage:0%
Score:0.010m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:25.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,0009,9161,7205.765B*0.1424.436%C-25.958%D47.5C--N/A122208.8h11.3C46.4C
NS-15M2 3,8883,8386505.905A**0.0024.28%C++26.524%C++39.5C+N/A10597.1h12.1C**49.8C**
VE-H Maw 3,7623,7226495.735M*0.1725.937%C++24.073%C46.1C+N/A12280.7h9.7B+37.3B+
Ghost 3,0273,02015319.739S13.8340.94%C**76.391%B++45.6C**N/A11466.2h2B+4.8B+
NSX-P Tanto 1,3001,2902245.759S0.1530.56%B**27.519%C**45.9B*N/A11428.1h11.9B++38.8B++
Orion VS54 1,1941,1863103.826A2.0819.418%C26.644%C**29C+N/A9940.9h11.6B+60C++
Pulsar LSW 1,1741,1662384.899M+1.0121.815%C20.497%C--37.7C+N/A8830.9h12.8C+58.5C++
Flare VE6 1,1561,1502105.476S0.4324.412%B21.826%C50.4BN/A11722.8h10.3C*42.2B
Deimos VA29 1,0981,0902454.449M+1.4670.179%B*15.688%C+41.4C+N/A12626.3h2B++2.8B+
Blueshift VM5 1,0611,0381407.414A*1.5121.443%B+20.231%C+42B+N/A12324.7h14.4B+66.9B+
Blueshift VM5 8648501207.083A++1.1821.536%B21.647%C++42.1B+N/A12120.2h14.7B+68.2B+
VE-LR Obelisk 706700897.865M**1.9635.059%B+34%C*54.3B*N/A20712.9h5.5B++15.8B++
NS "Heatwave" Decimator 8736201514.106A*1.8063.269%C+1.774%C++39.5C16.1C22315.7h4.3C+6.7C+
Parallax VX3 5435431928.579S22.6738.687%C+85.083%B*41.8B*N/A11413h1.7B**4.5B+
Nebula VM20 448440835.301A++0.6123.412%B**23.409%B+53.7A1B*1588.2h12.9B**54.9B*
Nebula VM20 423415835A0.9123.383%B**16.868%D51.2B**1B*1528.1h13.6B++58.3B*
Frag Grenade 3353261326N/A320.0944.956%C+N/A407.5C11.3B+13810.8h3.9C+8.7C++
NS-44 Commissioner 3083071292.38A3.5339.783%B+20.521%C20.1C--N/A7015.3h3.3B++8.4B+
Solstice VE3 282276644.313S1.5926.765%B++15.58%D25.1C**N/A12311h10.9B*40.6B+
Corvus VA55 264261574.579S1.3330.037%B**22.222%C+54.4A+N/A1734.8h11.8C**39.4B++
Soldier Soaker 232232613.803A*2.1017.029%F-10.776%D22.3D-N/A8210.4h5.2B++30.3D*
Terminus VX-9 183182404.55A++1.3624.931%C+30.769%B+34.3C+N/A1695.3h11.4B+45.6C**
Pulsar VS1 177175364.861S1.0525.917%B+22.857%C**33.7B+N/A1625.2h11.9B*45.8B++
NS-357 Underboss 157156791.975B**3.9332.088%C--21.795%C+22.6DN/A646.9h3.9B+12C++
NSX-P Naginata 154153295.276M++0.6323.038%C++31.373%B36.4CN/A1074.2h12.1C**52.4B
Quasar VM1 134132245.5M0.4116.741%C*22.727%B*25.4C++N/A835.2h15.9C+95.1C++
NS-10 Burster 193128914.222U8.3142.232%A++N/A11.4A**5.8A8811.2h97.8A231.6A
H-V45 127124363.444B**2.4628.145%B*27.419%B*41.3B+1A+1713h13.8C+48.9B+
Serpent VE92 111111274.111M1.8027.845%B*19.82%C+42.7B+N/A2002.6h11.8B+42.4B+
NS-11A "Heatwave" 9292224.182A++1.7325.785%C27.174%C*21.9DN/A464.2h15.8D61.3C
Lasher X2 8685214.048S1.8625.062%C+4.706%B+42.5B+N/A1912h16.7B++66.7B+
Nemesis VSH9 11976164.75S1.1662.816%C+N/A21.7C*12.3C+2173.5h7.5B12B+
C-4 10072135.538M+0.3740.693%MN/A90C*35B+11410.8h1.3B+3.2B**
NS-10 Burster 1026897.556U1.6542.396%A++1.471%D*6.1C++3C-5811.2h185.7D--438C**
M12 Kobalt 6966166S60.0925.376%A19.697%B+132A++6B**3620.5h13.8B**54.4B*
Spear Anti-Vehicle Phalanx Turret 6750150S44.0959.907%A+2%D--55.6B**18.9C3270.9h10.3C+17.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit18,8150.5h
Nanite Revive Grenade0930h
Motion Spotter07490.4h
Ammunition Package2590h
Medical Kit2924,9307.9h
Medical Applicator65,7720.4h
Recon Detection Device04280.8h

Check the help document for the dictionary if you want to learn more about words used here.


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