Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,738)players online:
TrueImpHunter (22)  halospud (8)  Ahorn (7)  vespexttv (5)  gratgaisdead (5)  fbmarder (5) 52
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (19 days). The data shown below may not be accurate.

Praetor CaptainNekoButtVS[HAX] CaptainNekoButtVS
VS BR 86

KDR: 5.92

Score: 10.2m

Last Seen: Apr 4th, 2019 9:48 PM
- OFFLINE - 456 hour(s)

Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 26
Level Progress (to 87): 34%
Level 100 Progress: 54% 452h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw NS-15M2 Ghost NSX-P Tanto Orion VS54 Pulsar LSW Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CaptainNekoButtVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,773,016 MLG Score: 3016
Fun Score: N/A
Cheeseburgers Flipped: 381TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.655%25.26%62315102023,3977.31842-1.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.807%0.693B+0.696B+-0.685DHEAD ++ (~12.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.406B10.90.234C++33.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.376%19.697%541103466108110.611111550%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.001D*3.842M**-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.542B+13.80.652B+40.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.546%77.337%54210333,38045467.44493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.866%0.83B++0.668B+-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+1.90.389C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.983%15.586%54110341,03336482.83791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.376A*0.205C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.786B++20.593B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 26
10.2m166.4%321 (19.3k)224 (13.4k)5.9236733,0605,5816.1818786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035336125.408%28.463%72308:087

73% Heavy Assault13% Infiltrator7% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2017 10:28 PMFeb 24th, 2019 1:43 AMApr 22nd, 2019 12:36 AM (2d) (PST)Apr 4th, 2019 8:48 PM (19d) (PST)Apr 4th, 2019 5:48 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331214120.7290.1230.2081.2450.0193016

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9607,24724,7134471275113,455

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
755.6h/31.5d 1,441 9,410 8,359 56.4k 461 4,352 850 24.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:9,578
Deaths:1,662
KDR:5.763
Accuracy:24.509% C-
HSR:25.872% D
VE-H Maw
C++
Kills:3,711
Deaths:649
KDR:5.718
Accuracy:25.953% C++
HSR:24.010% C
NS-15M2
C++
Kills:3,631
Deaths:631
KDR:5.754
Accuracy:24.384% C++
HSR:26.246% C++
Orion VS54
C**
Kills:1,186
Deaths:310
KDR:3.826
Accuracy:19.418% C
HSR:26.644% C**
Pulsar LSW
C
Kills:1,166
Deaths:238
KDR:4.899
Accuracy:21.815% C
HSR:20.497% C--
Flare VE6
B
Kills:1,150
Deaths:210
KDR:5.476
Accuracy:24.412% B
HSR:21.826% C
Lasher X2
B+
Kills:85
Deaths:21
KDR:4.048
Accuracy:25.062% C+
HSR:4.706% B+
Kills:20,507
Deaths (as Heavy Assault):3,721
Deaths (to Heavy Assaults):1,619
KDR:5.51115
Kill Difference:16,786
Playtime:548.190 hours
Usage:73%
Score:7.292m
Score/min:222
Accuracy (listed only):23.650%
HSR (listed only):21.400%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B**
Kills:1,200
Deaths:212
KDR:5.660
Accuracy:31.681% B**
HSR:27.500% B
Deimos VA29
B*
Kills:1,033
Deaths:232
KDR:4.453
Accuracy:69.983% B*
HSR:15.586% C+
Solstice VE3
B++
Kills:273
Deaths:63
KDR:4.333
Accuracy:26.631% B++
HSR:15.751% D
Serpent VE92
B**
Kills:79
Deaths:20
KDR:3.950
Accuracy:29.280% B**
HSR:18.987% C+
Kills:2,585
Deaths (as Light Assault):527
Deaths (to Light Assaults):986
KDR:4.90512
Kill Difference:2,058
Playtime:49.660 hours
Usage:7%
Score:0.589m
Score/min:198
Accuracy (listed only):39.394%
HSR (listed only):19.456%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,033
Deaths:232
KDR:4.453
Accuracy:69.983% B*
HSR:15.586% C+
Pulsar VS1
B+
Kills:164
Deaths:36
KDR:4.556
Accuracy:25.552% B+
HSR:23.781% B+
NS-11A "Heatwave"
C**
Kills:92
Deaths:22
KDR:4.182
Accuracy:25.785% C
HSR:27.174% C**
Terminus VX-9
C
Kills:77
Deaths:17
KDR:4.529
Accuracy:23.624% C-
HSR:23.377% C
Kills:1,366
Deaths (as Combat Medic):307
Deaths (to Combat Medics):677
KDR:4.44951
Kill Difference:1,059
Playtime:14.974 hours
Usage:2%
Score:0.126m
Score/min:140
Accuracy (listed only):36.236%
HSR (listed only):22.479%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B**
Kills:1,200
Deaths:212
KDR:5.660
Accuracy:31.681% B**
HSR:27.500% B
Deimos VA29
B*
Kills:1,033
Deaths:232
KDR:4.453
Accuracy:69.983% B*
HSR:15.586% C+
VE-LR Obelisk
B+
Kills:680
Deaths:87
KDR:7.816
Accuracy:34.915% B+
HSR:33.824% C*
Solstice VE3
B++
Kills:273
Deaths:63
KDR:4.333
Accuracy:26.631% B++
HSR:15.751% D
Serpent VE92
B**
Kills:79
Deaths:20
KDR:3.950
Accuracy:29.280% B**
HSR:18.987% C+
Kills:3,265
Deaths (as Engineer):614
Deaths (to Engineers):737
KDR:5.31759
Kill Difference:2,651
Playtime:3.983 hours
Usage:1%
Score:0.039m
Score/min:165
Accuracy (listed only):38.498%
HSR (listed only):22.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,876
Deaths:148
KDR:19.432
Accuracy:40.894% C**
HSR:76.113% B++
Parallax VX3
B*
Kills:504
Deaths:18
KDR:28
Accuracy:38.445% C+
HSR:84.325% B*
NS-44 Commissioner
B+
Kills:254
Deaths:98
KDR:2.592
Accuracy:41.422% B+
HSR:18.898% C-
Soldier Soaker
D
Kills:232
Deaths:61
KDR:3.803
Accuracy:17.029% F-
HSR:10.776% D
NS-357 Underboss
C+
Kills:156
Deaths:79
KDR:1.975
Accuracy:32.088% D
HSR:21.795% C+
Kills:4,022
Deaths (as Infiltrator):404
Deaths (to Infiltrators):886
KDR:9.95545
Kill Difference:3,618
Playtime:98.253 hours
Usage:13%
Score:1.102m
Score/min:187
Accuracy (listed only):33.975%
HSR (listed only):42.381%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,011
Deaths:138
KDR:7.326
Accuracy:21.469% B+
HSR:20.376% C+
Blueshift VM5
B
Kills:822
Deaths:118
KDR:6.966
Accuracy:21.573% B
HSR:21.168% C+
Nebula VM20
B**
Kills:424
Deaths:78
KDR:5.436
Accuracy:23.399% B**
HSR:23.113% B+
Nebula VM20
B**
Kills:397
Deaths:78
KDR:5.090
Accuracy:23.380% B**
HSR:17.129% D
Quasar VM1
B*
Kills:132
Deaths:24
KDR:5.500
Accuracy:16.741% C**
HSR:22.727% B*
NS-10 Burster
A++
Kills:123
Deaths:8
KDR:15.375
Accuracy:42.023% A++
HSR:0.813% D**
NS-10 Burster
A*
Kills:66
Deaths:8
KDR:8.250
Accuracy:42.154% A*
HSR:1.515% D*
Kills:2,975
Deaths (as MAX Suit):226
Deaths (to MAX Suits):178
KDR:13.16372
Kill Difference:2,749
Playtime:47.696 hours
Usage:6%
Score:1.019m
Score/min:356
Accuracy (listed only):27.248%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:66
V. Kills:3 N/A
Deaths:1
KDR:66
Accuracy:25.376% A
KPH:143 A*
VKPH:6.500 A
Kills:66 (0 + 66)
Deaths:1
KDR:66
VKDR:3
Vehicle Kills:3
Kill Difference:65
Playtime:0.462 hours
Usage:0%
Score:0.010m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:25.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,6589,5781,6625.763B*0.1624.509%C-25.872%D47.7C-N/A122200.8h11.3C46.3C+
VE-H Maw 3,7513,7116495.718M**0.2125.953%C++24.01%C46.2C+N/A12280.3h9.7B+37.2B+
NS-15M2 3,6783,6316315.754A**0.1724.384%C++26.246%C++39.5C+N/A10392h12.1C**49.6C**
Ghost 2,8822,87614819.432S13.5140.894%C**76.113%B++44.6C**N/A10964.5h2B+4.8B+
NSX-P Tanto 1,2091,2002125.66S0.2631.681%B**27.5%B47.2B**N/A11225.4h11.6B++36.6B*
Orion VS54 1,1941,1863103.826A++2.1019.418%C26.644%C**29C+N/A9740.9h11.6B+60C**
Pulsar LSW 1,1741,1662384.899M++1.0221.815%C20.497%C--37.9C+N/A8830.8h12.8C+58.5C++
Flare VE6 1,1561,1502105.476S0.4524.412%B21.826%C50.4B+N/A11622.8h10.3C**42.2B+
Deimos VA29 1,0411,0332324.453M+1.4769.983%B*15.586%C+40.7C+N/A12425.4h2B++2.8B+
Blueshift VM5 1,0341,0111387.326A**1.4021.469%B+20.376%C+42B+1B*12324.1h14.4B+67B+
Blueshift VM5 8358221186.966A*1.0421.573%B21.168%C+41.9B+N/A12119.6h14.8B+68.4B+
VE-LR Obelisk 686680877.816M**1.8934.915%B+33.824%C*53.5B*N/A20112.7h5.5B++15.7B++
NS "Heatwave" Decimator 8395971444.146A1.7863.059%C+1.843%C++40.1C16.2C22414.9h4.3C6.8C+
Parallax VX3 5045041828S22.0838.445%C+84.325%B*41.3B*N/A10712.2h1.8B*4.6B+
Nebula VM20 431424785.436A*0.4923.399%B**23.113%B+53AN/A1558h12.9B**55.1B*
Nebula VM20 404397785.09A++0.8323.38%B**17.129%D50.3B**N/A1477.9h13.8B*58.9B*
Frag Grenade 3233151315N/A309.0844.898%C+N/A393.8C10C*13530.8h3.9C+8.7C++
Solstice VE3 279273634.333S1.5926.631%B++15.751%D25B+N/A11710.9h10.8B**40.6B++
NS-44 Commissioner 255254982.592A+3.3341.422%B+18.898%C-19.2DN/A6513.2h3.3B+8B++
Soldier Soaker 232232613.803M2.1217.029%F-10.776%D22.3D-N/A8210.4h5.2B++30.3D*
Pulsar VS1 166164364.556M**1.3725.552%B+23.781%B+32.8B+N/A1585h11.9B**46.4B++
NS-357 Underboss 157156791.975B**3.9532.088%D21.795%C+22.6DN/A636.9h3.9B+12C++
Quasar VM1 134132245.5M+0.4216.741%C**22.727%B*25.4C**N/A835.2h15.9C+95.1C*
NS-10 Burster 185123815.375U9.4542.023%A++N/A11.5M5.8A+8610.7h97.6A232.3A
NS-11A "Heatwave" 9292224.182A++1.7425.785%C27.174%C**21.9DN/A464.2h15.8C-61.3C+
Lasher X2 8685214.048S1.8825.062%C+4.706%B+42.5B++N/A1872h16.7B++66.7B+
Serpent VE92 7979203.95M1.9729.28%B**18.987%C+46.5B*N/A2421.7h11.4B+39B++
Terminus VX-9 7777174.529M++1.3923.624%C-23.377%C27.5C-N/A1512.8h11.6B+49.3C++
Nemesis VSH9 11976164.75S1.1762.975%C+N/A21.7B12.3B2183.5h7.4B+11.8B+
C-4 10072135.538M+0.3940.26%MN/A90C*35B+11140.8h1.3B+3.2B**
M12 Kobalt 6966166S60.0825.376%A19.697%B+132A++6B**3620.5h13.8B**54.4B*
NS-10 Burster 996688.25U2.3342.154%A*1.515%D*6.2C*3.1C5810.7h183.3D-434.8B
Spear Anti-Vehicle Phalanx Turret 6750150S44.0860.14%A+2%D--55.6B**18.9C3140.9h10.3C+17.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter07490.4h
Nano-Armor Kit17,4480.4h
Nanite Revive Grenade0590h
Medical Kit2804,7427.7h
Medical Applicator43,5140.2h
Recon Detection Device03790.8h
Ammunition Package2520h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 1.14s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.