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Adept Grouchy CaptainPicles[1703] CaptainPicles
VS BR 20

KDR: 0.8

Score: 10.6m

Last Seen: Oct 18th, 2019 4:22 AM
- OFFLINE - 63 minute(s)

Prestige 1, Battle Rank 20 - Vanu Sovereignty on Emerald
Level Progress (to 21): 44%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS C-4 H-V45 Equinox VE2 Terminus VX-9 CME Pulsar VS1 Deimos VA29 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-51,291 MLG Score: -41
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.851%23.739%6851712596,5840.7042470.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.606%1.479A+0.408B0.909B*HEAD ++ (~9.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.436B12.10.154C++29.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.836%6.173%3811275814471480.18120854%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.182A*0.403B-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.7-0.534D110.5-1.743F-74.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.944%21.962%382127446984050.55767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.788%1.095B**1.404A-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.655B+2.50.488B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m794.5%430 (25.8k)301 (18.1k)0.80100612,26515,3120.92110820 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS127633516.776%17.538%29402:186

69% Combat Medic17% Engineer8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2017 4:47 AMApr 21st, 2017 5:12 AMOct 19th, 2019 10:30 PM (167d) (PST)Oct 18th, 2019 1:11 AM (169d) (PST)Oct 18th, 2019 12:22 AM (169d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
290248420.3470.4340.0612.9930.029-41

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,40514,8682,53721264180218,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
588.3h/24.5d 1,839 2,151 9,141 105.7k 539 1,954 1,032 10.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,532
KDR:0
Kill Difference:UNR
Playtime:9.774 hours
Usage:2%
Score:0.146m
Score/min:248
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:324
Deaths:382
KDR:0.848
Accuracy:62.487% C+
HSR:21.914% B*
NS Baron G5AE
B+
Kills:222
Deaths:300
KDR:0.740
Accuracy:53.540% B+
HSR:17.117% C**
Solstice VE3
B**
Kills:216
Deaths:267
KDR:0.809
Accuracy:29.750% B**
HSR:16.667% D
Eridani SX5-AE
C+
Kills:168
Deaths:190
KDR:0.884
Accuracy:30.008% C+
HSR:17.857% D*
Thanatos VE70
A
Kills:145
Deaths:163
KDR:0.890
Accuracy:48.943% B++
HSR:22.069% A
Pulsar C
B+
Kills:139
Deaths:151
KDR:0.921
Accuracy:28.447% B+
HSR:26.619% B+
NS-11CP
C
Kills:93
Deaths:126
KDR:0.738
Accuracy:28.104% C
HSR:19.355% D
MKV-P Suppressed
C+
Kills:77
Deaths:94
KDR:0.819
Accuracy:28.251% C+
HSR:22.078% C
Serpent VE92
B**
Kills:77
Deaths:92
KDR:0.837
Accuracy:29.863% B**
HSR:16.883% D
The Little Helper
C
Kills:62
Deaths:72
KDR:0.861
Accuracy:39.386% D--
HSR:14.516% C
Kills:1,523
Deaths (as Light Assault):1,837
Deaths (to Light Assaults):2,711
KDR:0.82907
Kill Difference:314
Playtime:49.999 hours
Usage:8%
Score:0.766m
Score/min:255
Accuracy (listed only):37.878%
HSR (listed only):19.507%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:324
Deaths:382
KDR:0.848
Accuracy:62.487% C+
HSR:21.914% B*
NS Baron G5AE
B+
Kills:222
Deaths:300
KDR:0.740
Accuracy:53.540% B+
HSR:17.117% C**
Solstice VE3
B**
Kills:216
Deaths:267
KDR:0.809
Accuracy:29.750% B**
HSR:16.667% D
Thanatos VE70
A
Kills:145
Deaths:163
KDR:0.890
Accuracy:48.943% B++
HSR:22.069% A
Pulsar C
B+
Kills:139
Deaths:151
KDR:0.921
Accuracy:28.447% B+
HSR:26.619% B+
NS-11CP
C
Kills:93
Deaths:126
KDR:0.738
Accuracy:28.104% C
HSR:19.355% D
Serpent VE92
B**
Kills:77
Deaths:92
KDR:0.837
Accuracy:29.863% B**
HSR:16.883% D
The Little Helper
C
Kills:62
Deaths:72
KDR:0.861
Accuracy:39.386% D--
HSR:14.516% C
Kills:1,278
Deaths (as Engineer):1,553
Deaths (to Engineers):2,313
KDR:0.82292
Kill Difference:275
Playtime:100.046 hours
Usage:17%
Score:1.882m
Score/min:313
Accuracy (listed only):40.065%
HSR (listed only):19.392%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,190
Deaths:1,476
KDR:0.806
Accuracy:27.376% B+
HSR:25.126% B
Equinox VE2
B+
Kills:1,188
Deaths:1,765
KDR:0.673
Accuracy:28.671% B+
HSR:21.212% C++
Terminus VX-9
B+
Kills:1,185
Deaths:1,529
KDR:0.775
Accuracy:28.471% B+
HSR:23.544% C--
CME
B+
Kills:1,182
Deaths:1,501
KDR:0.787
Accuracy:29.722% B+
HSR:25.804% C**
Pulsar VS1
B**
Kills:1,180
Deaths:1,461
KDR:0.808
Accuracy:29.536% B**
HSR:22.542% C++
Deimos VA29
B*
Kills:324
Deaths:382
KDR:0.848
Accuracy:62.487% C+
HSR:21.914% B*
NS-11A
B**
Kills:230
Deaths:270
KDR:0.852
Accuracy:30.643% B**
HSR:23.044% C++
NS Baron G5AE
B+
Kills:222
Deaths:300
KDR:0.740
Accuracy:53.540% B+
HSR:17.117% C**
Corvus VA55
B**
Kills:215
Deaths:263
KDR:0.817
Accuracy:30.318% B**
HSR:25.581% C*
Eridani SX5-AE
C+
Kills:168
Deaths:190
KDR:0.884
Accuracy:30.008% C+
HSR:17.857% D*
H-V45 AE
C
Kills:166
Deaths:193
KDR:0.860
Accuracy:27.473% C
HSR:22.892% D-
NS-11P
B++
Kills:163
Deaths:214
KDR:0.762
Accuracy:27.279% B++
HSR:23.313% C*
Thanatos VE70
A
Kills:145
Deaths:163
KDR:0.890
Accuracy:48.943% B++
HSR:22.069% A
MKV-P Suppressed
C+
Kills:77
Deaths:94
KDR:0.819
Accuracy:28.251% C+
HSR:22.078% C
Darkstar
B
Kills:67
Deaths:81
KDR:0.827
Accuracy:28.955% B
HSR:23.881% C+
The Little Helper
C
Kills:62
Deaths:72
KDR:0.861
Accuracy:39.386% D--
HSR:14.516% C
Kills:7,764
Deaths (as Combat Medic):9,954
Deaths (to Combat Medics):1,977
KDR:0.77999
Kill Difference:2,190
Playtime:406.524 hours
Usage:69%
Score:7.621m
Score/min:312
Accuracy (listed only):34.441%
HSR (listed only):22.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C+
Kills:168
Deaths:190
KDR:0.884
Accuracy:30.008% C+
HSR:17.857% D*
Soldier Soaker
C+
Kills:157
Deaths:153
KDR:1.026
Accuracy:34.399% C+
HSR:7.006% D*
NS-44L Blackhand
C
Kills:123
Deaths:238
KDR:0.517
Accuracy:31.109% D**
HSR:39.024% C
NS-61 Emissary
C+
Kills:113
Deaths:129
KDR:0.876
Accuracy:27.732% C+
HSR:13.274% D
MKV-P Suppressed
C+
Kills:77
Deaths:94
KDR:0.819
Accuracy:28.251% C+
HSR:22.078% C
Kills:638
Deaths (as Infiltrator):804
Deaths (to Infiltrators):2,105
KDR:0.79353
Kill Difference:166
Playtime:14.428 hours
Usage:2%
Score:0.107m
Score/min:124
Accuracy (listed only):30.300%
HSR (listed only):19.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):708
KDR:0
Kill Difference:UNR
Playtime:5.670 hours
Usage:1%
Score:0.092m
Score/min:269
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
B**
Kills:93
V. Kills:49 186%
Deaths:9
KDR:10.333
Accuracy:41.496% B**
KPH:19.900 C+
VKPH:10.500 C
M20 Basilisk
B*
Kills:81
V. Kills:30 261%
Deaths:8
KDR:10.125
Accuracy:59.836% A*
KPH:28.600 B+
VKPH:10.600 B*
Kills:174 (0 + 174)
Deaths:17
KDR:10.235
VKDR:4.647
Vehicle Kills:79
Kill Difference:157
Playtime:7.514 hours
Usage:1%
Score:0.095m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:59.836%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:66
V. Kills:10 N/A
Deaths:4
KDR:16.500
Accuracy:29.029% D-
KPH:50.700 C--
VKPH:7.700 B+
Kills:66 (0 + 66)
Deaths:4
KDR:16.500
VKDR:2.500
Vehicle Kills:10
Kill Difference:62
Playtime:1.303 hours
Usage:0%
Score:0.011m
Score/min:140
Piloting Accuracy:N/A%
Gunner Accuracy:29.029%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,6161,3449271.45C+0.6530.187%B++N/A95.3C++19.3D52214.1h1B**3.5B*
H-V45 1,2161,1901,4760.806C-0.0027.376%B+25.126%B22.8DN/A6952.1h11.6B+42.5B+
Equinox VE2 1,2191,1881,7650.673D0.1328.671%B+21.212%C++18.6DN/A5363.7h12C+42B
Terminus VX-9 1,2111,1851,5290.775C0.0328.471%B+23.544%C--24.4DN/A6548.5h12.4C+43.7C*
CME 1,2041,1821,5010.787D-0.0129.722%B+25.804%C**19.5D-N/A5860.6h11.9B+40B+
Pulsar VS1 1,2031,1801,4610.808C0.0129.536%B**22.542%C++25.7C+N/A7646h12.7B+42.9B++
Deimos VA29 3273243820.848C-0.0562.487%C+21.914%B*30.6DN/A11910.6h1.8B*2.9B+
NS-11A 2352302700.852C0.0530.643%B**23.044%C++25.6CN/A819h12.8C**41.7B++
NS Baron G5AE 2252223000.74D0.0653.54%B+17.117%C**26.4DN/A748.4h4.4C+8.3C++
Solstice VE3 2212162670.809C+0.0129.75%B**16.667%D21.6C+N/A7610h13B+43.5C*
Corvus VA55 2162152630.817C-0.0230.318%B**25.581%C*25.6CN/A1198.4h11.5C*37.8B++
Eridani SX5-AE 1721681900.884D0.0830.008%C+17.857%D*22.7D--N/A797.4h11.5C38.2C+
H-V45 AE 1711661930.86D0.0627.473%C22.892%D-23.1D--N/A727.2h12.8D46.7C
NS-11P 1651632140.762C-0.0427.279%B++23.313%C*27.6CN/A625.9h11.9B+43.5B++
Soldier Soaker 1601571531.026C+0.2234.399%C+7.006%D*50.6C+1C++1453.1h5.7C++16.5B
Thanatos VE70 1471451630.89C+0.0948.943%B++22.069%A33C+N/A1284.4h4B+8.2B+
Pulsar C 1451391510.921C0.1228.447%B+26.619%B+33.1C+1.4A*1054.2h11C++38.8B+
NS-44L Blackhand 1241232380.517D0.2831.109%D**39.024%C14.3DN/A508.6h4.5C+14.4C--
Rocklet Rifle 2171201191.008C**0.2169.13%A++N/A54.5A++44.1A+6732.2h23.2B**33.6B*
NS-61 Emissary 1171131290.876C++0.0727.732%C+13.274%D36.5C**1.3A+1323.1h11.6B41.9C**
Lasher X2 96931190.782C0.0227.708%C+1.075%F33.2C+1.1C++1642.8h19.7C+71.2C*
G40-F Ranger 14293910.333B+9.5341.496%B**N/A19.8C+10.4C-1784.7h112.2C**270.5B*
NS-11CP 94931260.738D-0.0628.104%C19.355%D15.5D--N/A386h12.2C+43.4C+
Icikill 94924,5900.02D0.7829.579%C21.739%A+0.6C-N/A2155.9h3.3F11.1C
M20 Basilisk 11181810.125M+9.3259.836%A*6.173%C++28.9B+10.7B*2642.8h110.5C184.7B+
MKV-P Suppressed 8077940.819C-0.0228.251%C+22.078%C17.9D-N/A554.3h13.4B47.4C**
Serpent VE92 8377920.837C0.0429.863%B**16.883%D23.3C-1.8M1263.3h13.8C46.3C**
Force-Blade 73677,8480.009C-0.7926.279%C-16.418%A++0.3C--N/A1246.1h5F-19D-
Darkstar 7067810.827D0.0328.955%B23.881%C+26.8D-1.2B+672.5h16.9F-58.4D
CAS 14-E 7666416.5C+15.7029.029%D-N/A50.8C--7.7B+1401.3h19.5B++67.1B+
The Little Helper 6262720.861C-0.0639.386%D--14.516%C21.4D--N/A602.9h4.8C+12.1C
Blackheart 6060840.714C--0.0934.588%D46.667%A11.5DN/A305.2h2.5B7.1C**
Plasma Grenade 5553153N/A52.2057.031%AN/A530C+20B**31210.1h2.8B++4.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7187,6786.4h
Spawn Beacon111,3051h
PSA-02 Diamondback01800.1h
AE Nano-Armor Kit8367,7755.8h
AE Medical Applicator385127,5179.2h
Nanite Revive Grenade08610.3h
Medical Applicator865232,15219.6h
Motion Spotter21320.1h
Shield Recharging Field687,7082.4h
Ammunition Package26530.3h
Medical Kit1053233.2h
Snowman Soldier41290.1h
Hardlight Barrier4950.1h
Nano-Repair Grenade06950.2h
VE-H Maw AE0800h

Check the help document for the dictionary if you want to learn more about words used here.


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