Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,338)players online:
PierreKira (20)  Nukanaut (8)  larx_x (7)  cainecaine007 (2)  Snoowy55 (2)  Gm4nG (2) 41
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (111 days). The data shown below may not be accurate.

Director General Raider CaptnJuice[] CaptnJuice
NC BR 99

KDR: 3.58

Score: 13.2m

Last Seen: Aug 21st, 2018 3:13 AM
- OFFLINE - 906.4 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 69%
Level 100 Progress: 70% 410h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC15 Phoenix Bouncing Betty Gauss Compact S Frag Grenade Tank Mine EM4 Longshot Skyguard Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CaptnJuice



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $153,873 MLG Score: 123
Fun Score: N/A
Cheeseburgers Flipped: 430TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.333%19.018%254510176520.7284922.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.682%-1.506F-0.244C0.865B*HEAD ++ (~12.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.3-0.272C12.70.11C+82.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.777%3.22%247310195591964012.85204139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.652%-1.569F0.367C**-0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
328-7.485T*81.3-5.485T*246.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.933%75.048%03101952519742.66497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.23%-0.168C0.519B+-1.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.137C++2.90.091C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m705.6%231 (13.9k)208 (12.5k)3.580939,0492,5275.5251399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102233713.693%7.68%10525:001

44% Engineer38% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2013 6:45 PMJun 23rd, 2017 2:47 PMAug 25th, 2018 1:53 PM (107d) (PST)Aug 21st, 2018 12:07 AM (112d) (PST)Aug 20th, 2018 11:13 PM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
549315180.1430.0400.0111.4550.063123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9411,83931,10292187412,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1053.8h/43.9d 4,913 695 7,226 92k 1,063 3,568 3,990 34.7m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:529
Deaths:422
KDR:1.254
Accuracy:22.776% C+
HSR:5.671% F-
AC-X11
D*
Kills:137
Deaths:215
KDR:0.637
Accuracy:14.486% F-
HSR:15.329% D*
AF-19 Mercenary
B+
Kills:121
Deaths:208
KDR:0.582
Accuracy:13.786% F
HSR:24.793% B+
Kills:787
Deaths (as Engineer):845
Deaths (to Engineers):697
KDR:0.93136
Kill Difference:58
Playtime:468.772 hours
Usage:44%
Score:6.968m
Score/min:248
Accuracy (listed only):17.016%
HSR (listed only):15.264%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:152
Deaths:114
KDR:1.333
Accuracy:13.891% F
HSR:21.711% C
NC6 Gauss SAW
D
Kills:69
Deaths:86
KDR:0.802
Accuracy:10.999% F
HSR:18.841% D
Kills:221
Deaths (as Heavy Assault):200
Deaths (to Heavy Assaults):528
KDR:1.105
Kill Difference:21
Playtime:402.424 hours
Usage:38%
Score:4.656m
Score/min:193
Accuracy (listed only):12.445%
HSR (listed only):20.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B
Kills:350
Deaths:41
KDR:8.537
Accuracy:34.167% D-
HSR:81.143% B
Blitz GD-10
C+
Kills:173
Deaths:200
KDR:0.865
Accuracy:12.856% F--
HSR:15.607% C+
NC14 Bolt Driver
A
Kills:90
Deaths:27
KDR:3.333
Accuracy:34.264% C+
HSR:86.667% A
Gauss SPR
B+
Kills:85
Deaths:2
KDR:42.500
Accuracy:33.423% C++
HSR:37.647% B+
Kills:698
Deaths (as Infiltrator):270
Deaths (to Infiltrators):436
KDR:2.58519
Kill Difference:428
Playtime:114.803 hours
Usage:11%
Score:0.972m
Score/min:141
Accuracy (listed only):28.678%
HSR (listed only):55.266%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:529
Deaths:422
KDR:1.254
Accuracy:22.776% C+
HSR:5.671% F-
Blitz GD-10
C+
Kills:173
Deaths:200
KDR:0.865
Accuracy:12.856% F--
HSR:15.607% C+
AC-X11
D*
Kills:137
Deaths:215
KDR:0.637
Accuracy:14.486% F-
HSR:15.329% D*
AF-19 Mercenary
B+
Kills:121
Deaths:208
KDR:0.582
Accuracy:13.786% F
HSR:24.793% B+
Kills:960
Deaths (as Light Assault):1,045
Deaths (to Light Assaults):486
KDR:0.91866
Kill Difference:85
Playtime:5.412 hours
Usage:1%
Score:0.016m
Score/min:50
Accuracy (listed only):15.976%
HSR (listed only):15.350%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D**
Kills:78
Deaths:40
KDR:1.950
Accuracy:19.347% D**
HSR:0% F
NS-10 Burster
D*
Kills:71
Deaths:27
KDR:2.630
Accuracy:19.289% F
HSR:1.408% D*
AF-23 Grinder
M+
Kills:59
Deaths:35
KDR:1.686
Accuracy:19.243% F-
HSR:27.119% M+
AF-23 Grinder
B*
Kills:56
Deaths:36
KDR:1.556
Accuracy:17.714% F-
HSR:17.857% B*
Kills:264
Deaths (as MAX Suit):69
Deaths (to MAX Suits):105
KDR:3.82609
Kill Difference:195
Playtime:53.829 hours
Usage:5%
Score:0.549m
Score/min:170
Accuracy (listed only):18.898%
HSR (listed only):11.596%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:309
V. Kills:282 109%
Deaths:63
KDR:4.905
Accuracy:24.764% D
KPH:7.200 D--
VKPH:6.500 D-
L100 Python HEAT
D*
Kills:194
V. Kills:77 249%
Deaths:29
KDR:6.690
Accuracy:28.499% F--
KPH:13.100 D*
VKPH:5.200 D**
C75 Viper
D--
Kills:56
V. Kills:21 255%
Deaths:19
KDR:2.947
Accuracy:21.909% F
KPH:9.300 D*
VKPH:3.500 D--
Kills:559 (559 + 0)
Deaths:111
KDR:5.036
VKDR:3.423
Vehicle Kills:380
Kill Difference:448
Playtime:63.917 hours
Usage:6%
Score:0.560m
Score/min:146
Driving Accuracy:21.909%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 5,4713,0384127.374S3.7945.845%D*N/A10.7C8.5C113284.8h8.8B+19.3C++
Bouncing Betty 6836834515.178M**11.6030.01%D**N/A81.3D-N/A2708.4h1.7B++5.8D
Gauss Compact S 5515294221.254B+2.3322.776%C+5.671%F-7D-N/A2575.3h6.3A27.7B*
Frag Grenade 4544461446N/A442.4237.616%D--N/A318.6D5.7C10531.4h4.5C--11.8D
Tank Mine 5604141527.6U24.0221.701%D-N/A111.9C*39.5D8373.7h1.5B++7.1C
EM4 Longshot 351350418.537A++4.9634.167%D-81.143%B10D*N/A3235.1h2.3C+6.6C
Skyguard 591309634.905B**1.3224.764%D1.618%C-7.2D--6.5D-16443.1h140.7C568.2C--
Spear Anti-Vehicle Phalanx Turret 4512891816.056A+12.4830.314%D*5.19%B+14.1D**7.9D*15420.5h6.9B+22.7C+
L100 Python HEAT 271194296.69B3.1128.499%F--6.186%A*13.1D*5.2D**9514.8h5.5C*19.2D**
Blitz GD-10 1741732000.865C+2.7212.856%F--15.607%C+3.5D*N/A1149.4h17C132.6D*
GD-22S 1521521141.333C+2.2513.891%F21.711%C3.8D**N/A1639.5h12.4C89.3D*
Spear Anti-Vehicle Phalanx Tower 2241511151S147.4241.208%D-3.311%C18.2D-8.8D--1208.3h7.7B+18.8C*
AC-X11 1381372150.637C-2.9414.486%F-15.329%D*3.2D*N/A1242.4h11.3C+78.2D--
AF-19 Mercenary 1211212080.582C3.0013.786%F24.793%B+3.6D--N/A2233.6h10.5B++76.4C+
Aspis Anti-Aircraft Phalanx Turret 221103156.867A+3.2919.764%D-N/A6.1D--6.9D-15317h111.2B*562.7C**
NC14 Bolt Driver 9090273.333B*0.2534.264%C+86.667%A9.7D-N/A579.3h2.5C**7.2C**
Gauss SPR 8885242.5U38.9233.423%C++37.647%B+8.3D*N/A2010.3h5.8C+17.5C++
NS-10 Burster 14878401.95A+1.6319.347%D**N/A2.4D*2.2D-3832h177.5C-917.3D*
NS-10 Burster 12771272.63A*0.9519.289%F1.408%D*2.4D*1.9D*3730.2h187.4C--971.3D*
NC6 Gauss SAW 6969860.802C2.7810.999%F18.841%D4.3D*N/A3916.2h9B+81.8C-
Hawk GD-68 11863491.286A2.2954.207%D*N/A4.4D-3.9D-14814.2h8.1C++14.9C
AF-23 Grinder 5959351.686C1.8919.243%F-27.119%M+7.7FN/A237.7h5B**26D
C75 Viper 7756192.947C0.6321.909%F1.786%B+9.3D*3.5D--1436h16C72.9F-
AF-23 Grinder 5856361.556C2.0217.714%F-17.857%B*7.2FN/A217.8h4.7B**26.7D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2720.5h
NC Patriot Flare Gun0880.3h
Motion Spotter01,6781.3h
Nano-Repair Grenade04270.1h
Nano-Armor Kit136536,19933.6h
Medical Applicator47,4020.6h
Deconstruction Tool02,7130.4h
Spitfire Auto-Turret48511.1h
Recon Detection Device01300.6h
Ammunition Package304,4163.8h
M20 Drake0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 1.73s on queries, 1.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.