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Director General Raider CaptnJuice[SBoA] CaptnJuice
NC BR 96

KDR: 3.24

Score: 12.3m

Last Seen: Aug 1st, 2018 8:21 PM
- OFFLINE - 52.6 hour(s)

Battle Rank 96 - New Conglomerate on Connery
Level Progress (to 97): 16%
Level 100 Progress: 65% 476h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC15 Phoenix Bouncing Betty Gauss Compact S Frag Grenade EM4 Longshot Tank Mine Skyguard Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $155,124 MLG Score: 124
Fun Score: N/A
Cheeseburgers Flipped: 397TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.356%18.923%253510006500.7262572.517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.695%-1.493F-0.238C0.862B*HEAD ++ (~12.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.6-0.261C12.60.113C+82

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.771%3.226%248310025581944002.86154139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.718%-1.567F0.333C**-0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
328.6-7.511T*81.4-5.507T*247.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.059%82.069%02100343519542.21939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.093%-0.158C0.987B*-1.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.307C*2.30.27C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m702%230 (13.8k)208 (12.5k)3.243548,1642,5175.0615896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC100527614.05%7.864%11023:151

46% Engineer38% Heavy Assault10% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2013 6:45 PMJun 23rd, 2017 2:47 PMAug 2nd, 2018 2:31 AM (16d) (PST)Aug 1st, 2018 6:19 PM (16d) (PST)Aug 1st, 2018 4:21 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
543325110.1380.0430.0111.4150.064124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5871,94630,64183185412,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
986.7h/41.1d 4,576 642 5,538 83.8k 1,032 3,321 3,769 32.2m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:529
Deaths:422
KDR:1.254
Accuracy:22.776% C+
HSR:5.671% F-
AC-X11
D*
Kills:137
Deaths:215
KDR:0.637
Accuracy:14.632% F-
HSR:15.329% D*
AF-19 Mercenary
B+
Kills:121
Deaths:208
KDR:0.582
Accuracy:13.786% F
HSR:24.793% B+
Kills:787
Deaths (as Engineer):845
Deaths (to Engineers):696
KDR:0.93136
Kill Difference:58
Playtime:454.500 hours
Usage:46%
Score:6.555m
Score/min:240
Accuracy (listed only):17.065%
HSR (listed only):15.264%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:152
Deaths:114
KDR:1.333
Accuracy:13.896% F
HSR:21.711% C
NC6 Gauss SAW
D
Kills:69
Deaths:86
KDR:0.802
Accuracy:11.022% F
HSR:18.841% D
Kills:221
Deaths (as Heavy Assault):200
Deaths (to Heavy Assaults):528
KDR:1.105
Kill Difference:21
Playtime:374.847 hours
Usage:38%
Score:4.392m
Score/min:195
Accuracy (listed only):12.459%
HSR (listed only):20.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B
Kills:345
Deaths:41
KDR:8.415
Accuracy:34.002% D-
HSR:80.870% B
Blitz GD-10
C+
Kills:171
Deaths:200
KDR:0.855
Accuracy:12.853% F--
HSR:15.205% C+
NC14 Bolt Driver
A
Kills:90
Deaths:27
KDR:3.333
Accuracy:34.264% C+
HSR:86.667% A
Kills:606
Deaths (as Infiltrator):268
Deaths (to Infiltrators):433
KDR:2.26119
Kill Difference:338
Playtime:94.489 hours
Usage:10%
Score:0.809m
Score/min:143
Accuracy (listed only):27.039%
HSR (listed only):60.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:529
Deaths:422
KDR:1.254
Accuracy:22.776% C+
HSR:5.671% F-
Blitz GD-10
C+
Kills:171
Deaths:200
KDR:0.855
Accuracy:12.853% F--
HSR:15.205% C+
AC-X11
D*
Kills:137
Deaths:215
KDR:0.637
Accuracy:14.632% F-
HSR:15.329% D*
AF-19 Mercenary
B+
Kills:121
Deaths:208
KDR:0.582
Accuracy:13.786% F
HSR:24.793% B+
Kills:958
Deaths (as Light Assault):1,045
Deaths (to Light Assaults):485
KDR:0.91675
Kill Difference:87
Playtime:5.126 hours
Usage:1%
Score:0.016m
Score/min:51
Accuracy (listed only):16.012%
HSR (listed only):15.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D**
Kills:60
Deaths:40
KDR:1.500
Accuracy:19.727% D**
HSR:0% F
AF-23 Grinder
M+
Kills:59
Deaths:35
KDR:1.686
Accuracy:19.243% F-
HSR:27.119% M+
AF-23 Grinder
B*
Kills:56
Deaths:36
KDR:1.556
Accuracy:17.714% F-
HSR:17.857% B*
Kills:175
Deaths (as MAX Suit):55.500
Deaths (to MAX Suits):105
KDR:3.15315
Kill Difference:119.500
Playtime:49.707 hours
Usage:5%
Score:0.512m
Score/min:172
Accuracy (listed only):18.895%
HSR (listed only):14.992%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:309
V. Kills:282 109%
Deaths:63
KDR:4.905
Accuracy:24.764% D
KPH:7.200 D--
VKPH:6.500 D-
L100 Python HEAT
D*
Kills:194
V. Kills:77 249%
Deaths:29
KDR:6.690
Accuracy:28.499% F--
KPH:13.100 D*
VKPH:5.200 D**
C75 Viper
D--
Kills:55
V. Kills:20 262%
Deaths:19
KDR:2.895
Accuracy:21.635% F
KPH:9.300 D*
VKPH:3.400 D--
Kills:558 (558 + 0)
Deaths:111
KDR:5.027
VKDR:3.414
Vehicle Kills:379
Kill Difference:447
Playtime:63.822 hours
Usage:6%
Score:0.556m
Score/min:145
Driving Accuracy:21.635%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 4,8552,5604106.244S3.0045.434%D*N/A9.7C8.7C113263.5h9.4B20.6C+
Bouncing Betty 6516514414.795M**11.5530.818%D**N/A86.8DN/A2937.5h1.7B++5.6D
Gauss Compact S 5515294221.254B+1.9922.776%C+5.671%F-7D-N/A2575.3h6.3A27.7B*
Frag Grenade 4464381438N/A434.7637.834%D--N/A312.9D5.7C10641.4h4.4C-11.7D
EM4 Longshot 346345418.415A+5.1734.002%D-80.87%B9.9D*N/A3234.7h2.3C+6.6C
Tank Mine 4633381424.143U20.9022.137%D-N/A116.6C**43.1D9782.9h1.6B+7.3C
Skyguard 591309634.905B**1.6624.764%D1.618%C-7.2D--6.5D-16343.1h140.7C568.2C-
Spear Anti-Vehicle Phalanx Turret 3962511615.688A+12.4430.333%D*5.578%B++13.4D**7.8D*16018.7h7.1B+23.5C+
L100 Python HEAT 271194296.69C*3.4528.499%F--6.186%A*13.1D*5.2D**9514.8h5.5C*19.2D**
Blitz GD-10 1721712000.855C+2.3912.853%F--15.205%C+3.6D*N/A1147.8h17C132.5D*
GD-22S 1521521141.333C+1.9113.896%F21.711%C3.9D**N/A1639.3h12.4C89.2D--
AC-X11 1381372150.637C-2.6114.632%F-15.329%D*3.3D*N/A1241.3h11.1C+75.9D--
Spear Anti-Vehicle Phalanx Tower 1991321132S128.7641.836%D-3.788%C+18.3D--9.3D*1297.2h8B+19.1C*
AF-19 Mercenary 1211212080.582C2.6613.786%F24.793%B+3.6D--N/A2133.6h10.5B++76.4C+
Aspis Anti-Aircraft Phalanx Turret 221103156.867A+3.6219.764%D-N/A6.1D-6.9D-15217h111.2B*562.7C**
NC14 Bolt Driver 9090273.333B++0.0934.264%C+86.667%A9.9D-N/A569.1h2.5C**7.2C**
NC6 Gauss SAW 6969860.802C2.4411.022%F18.841%D4.3D*N/A3816.2h9B+81.7C-
Hawk GD-68 11561491.245A2.0054.525%D*N/A4.6D--4D*15413.4h8.1C++14.9C
NS-10 Burster 12060401.5B**1.7419.727%D**N/A2.1D**2.1D--3928h196D993.7D**
AF-23 Grinder 5959351.686C1.5619.243%F-27.119%M+7.7FN/A237.7h5B**26D
AF-23 Grinder 5856361.556C1.6917.714%F-17.857%B*7.3FN/A217.7h4.7B**26.7D
C75 Viper 7555192.895C0.3521.635%F1.818%B+9.3D*3.4D--1405.9h15.9C73.6F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2660.5h
NC Patriot Flare Gun0850.3h
Motion Spotter01,0930.9h
Nano-Repair Grenade01820.1h
Nano-Armor Kit136473,56530.5h
Medical Applicator46,1510.5h
Deconstruction Tool01,2480.2h
Spitfire Auto-Turret47671h
Recon Detection Device01300.6h
Ammunition Package304,0623.7h
M20 Drake0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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