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Major Bounty Hunter CaputMortuumTR[W0R] CaputMortuumTR
TR BR 65

KDR: 3.15

Score: 17.1m

Last Seen: Aug 28th, 2019 5:44 PM
- OFFLINE - 23.4 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Miller
Level Progress (to 66): 52%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS LC2 Lynx TORQ-9 TAR HC1 Cougar C-4 LC3 Jaguar MSW-R NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,011,157 MLG Score: 2407
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.207%25.483%82122125426,5903.34339-0.195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.214%2.13A*0.672B+-0.234CHEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.539B+110.229C++23.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.506%1.685%1098412721,60230810075.18447159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.569%1.887A++-0.536D-0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++5.60.549B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.1%71.285%02127479470741.12305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.245%1.528A+0.275C*0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+2.10.331C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.519%15.415%0212741,784624342.85897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.024%2.796M0.126C++-1.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.774B++2.20.538B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.1m256.9%436 (26.2k)348 (20.9k)3.1484939,18312,4453.3498665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1276356728.75%20.968%60303:5715

20% Combat Medic19% Engineer23% Heavy Assault32% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2017 10:36 AMAug 26th, 2019 12:58 PMAug 29th, 2019 4:57 AM (222d) (PST)Aug 28th, 2019 1:50 PM (223d) (PST)Aug 28th, 2019 1:44 PM (223d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6511664850.7960.2530.1672.2220.0692407

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0719,95029,121481510133420,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
820.7h/34.2d 2,506 8,216 10,690 109.4k 1,455 3,706 3,401 32.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,817
Deaths:530
KDR:3.428
Accuracy:32.863% A++
HSR:29.004% B+
NS-15M2
A
Kills:1,451
Deaths:408
KDR:3.556
Accuracy:31.419% A
HSR:24.811% C
MG-H1 Watchman
B*
Kills:1,274
Deaths:470
KDR:2.711
Accuracy:28.274% B*
HSR:24.176% C
T9 CARV
A*
Kills:1,189
Deaths:511
KDR:2.327
Accuracy:29.666% A*
HSR:27.502% B++
T32 Bull
A+
Kills:1,169
Deaths:339
KDR:3.448
Accuracy:32.204% A+
HSR:22.583% C
T16 Rhino
A+
Kills:320
Deaths:143
KDR:2.238
Accuracy:29.805% A+
HSR:22.188% C+
NSX Naginata
B*
Kills:66
Deaths:34
KDR:1.941
Accuracy:27.536% B*
HSR:27.273% C
Kills:7,286
Deaths (as Heavy Assault):2,435
Deaths (to Heavy Assaults):3,860
KDR:2.9922
Kill Difference:4,851
Playtime:191.044 hours
Usage:23%
Score:3.461m
Score/min:302
Accuracy (listed only):30.253%
HSR (listed only):25.362%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:4,023
Deaths:1,320
KDR:3.048
Accuracy:33.134% A++
HSR:27.144% B*
HC1 Cougar
A++
Kills:2,094
Deaths:584
KDR:3.586
Accuracy:33.252% A++
HSR:24.451% C**
LC3 Jaguar
A++
Kills:2,060
Deaths:685
KDR:3.007
Accuracy:31.827% A++
HSR:21.699% C*
TRAC-5 S
A*
Kills:1,436
Deaths:408
KDR:3.520
Accuracy:34.633% A*
HSR:22.981% A
MKV Suppressed
A+
Kills:1,314
Deaths:446
KDR:2.946
Accuracy:33.951% A+
HSR:24.049% B++
TAS-16 Blackjack
A
Kills:1,258
Deaths:572
KDR:2.199
Accuracy:76.413% A
HSR:14.865% C+
TRAC-5
M
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:34.889% M
HSR:21.484% B+
MG-S1 Jackal
B*
Kills:878
Deaths:450
KDR:1.951
Accuracy:32.067% B*
HSR:21.185% C+
TRS-12 Uppercut
A
Kills:526
Deaths:277
KDR:1.899
Accuracy:73.517% A
HSR:16.730% C*
NSX-P Tanto
A+
Kills:514
Deaths:166
KDR:3.096
Accuracy:34.650% A+
HSR:27.627% C*
TRAC-Shot
B**
Kills:498
Deaths:198
KDR:2.515
Accuracy:30.587% B**
HSR:19.880% C*
NSX Tanto
A+
Kills:51
Deaths:22
KDR:2.318
Accuracy:34.680% A
HSR:37.255% A+
Kills:15,811
Deaths (as Light Assault):5,386
Deaths (to Light Assaults):2,447
KDR:2.93557
Kill Difference:10,425
Playtime:264.214 hours
Usage:32%
Score:6.136m
Score/min:387
Accuracy (listed only):40.300%
HSR (listed only):23.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A+
Kills:1,314
Deaths:446
KDR:2.946
Accuracy:33.951% A+
HSR:24.049% B++
MG-S1 Jackal
B*
Kills:878
Deaths:450
KDR:1.951
Accuracy:32.067% B*
HSR:21.185% C+
TSAR-42
B**
Kills:682
Deaths:117
KDR:5.829
Accuracy:46.773% B**
HSR:74.633% B+
NS-44 Commissioner
A+
Kills:523
Deaths:471
KDR:1.110
Accuracy:50.136% A+
HSR:33.843% A+
99SV
A++
Kills:112
Deaths:13
KDR:8.615
Accuracy:40.423% A
HSR:50.893% A++
Kills:3,509
Deaths (as Infiltrator):1,497
Deaths (to Infiltrators):2,040
KDR:2.34402
Kill Difference:2,012
Playtime:39.430 hours
Usage:5%
Score:0.601m
Score/min:254
Accuracy (listed only):40.670%
HSR (listed only):40.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:4,023
Deaths:1,320
KDR:3.048
Accuracy:33.134% A++
HSR:27.144% B*
HC1 Cougar
A++
Kills:2,094
Deaths:584
KDR:3.586
Accuracy:33.252% A++
HSR:24.451% C**
LC3 Jaguar
A++
Kills:2,060
Deaths:685
KDR:3.007
Accuracy:31.827% A++
HSR:21.699% C*
TRAC-5 S
A*
Kills:1,436
Deaths:408
KDR:3.520
Accuracy:34.633% A*
HSR:22.981% A
TAS-16 Blackjack
A
Kills:1,258
Deaths:572
KDR:2.199
Accuracy:76.413% A
HSR:14.865% C+
TRAC-5
M
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:34.889% M
HSR:21.484% B+
TRS-12 Uppercut
A
Kills:526
Deaths:277
KDR:1.899
Accuracy:73.517% A
HSR:16.730% C*
NSX-P Tanto
A+
Kills:514
Deaths:166
KDR:3.096
Accuracy:34.650% A+
HSR:27.627% C*
TRAC-Shot
B**
Kills:498
Deaths:198
KDR:2.515
Accuracy:30.587% B**
HSR:19.880% C*
MG-HBR1 Dragoon
B++
Kills:331
Deaths:113
KDR:2.929
Accuracy:37.009% B+
HSR:37.160% B++
NSX Tanto
A+
Kills:51
Deaths:22
KDR:2.318
Accuracy:34.680% A
HSR:37.255% A+
Kills:13,950
Deaths (as Engineer):4,603
Deaths (to Engineers):1,567
KDR:3.03063
Kill Difference:9,347
Playtime:154.865 hours
Usage:19%
Score:3.262m
Score/min:351
Accuracy (listed only):41.326%
HSR (listed only):24.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A+
Kills:2,565
Deaths:958
KDR:2.677
Accuracy:32.402% A+
HSR:27.213% B+
TAR
A++
Kills:2,198
Deaths:810
KDR:2.714
Accuracy:31.810% A++
HSR:25.933% B+
MKV Suppressed
A+
Kills:1,314
Deaths:446
KDR:2.946
Accuracy:33.951% A+
HSR:24.049% B++
TAS-16 Blackjack
A
Kills:1,258
Deaths:572
KDR:2.199
Accuracy:76.413% A
HSR:14.865% C+
MG-S1 Jackal
B*
Kills:878
Deaths:450
KDR:1.951
Accuracy:32.067% B*
HSR:21.185% C+
T1 Cycler
A*
Kills:761
Deaths:293
KDR:2.597
Accuracy:31.876% A*
HSR:25.099% B+
TRS-12 Uppercut
A
Kills:526
Deaths:277
KDR:1.899
Accuracy:73.517% A
HSR:16.730% C*
Cycler TRV
A+
Kills:335
Deaths:172
KDR:1.948
Accuracy:30.977% A+
HSR:23.881% B+
Kills:9,835
Deaths (as Combat Medic):3,978
Deaths (to Combat Medics):1,320
KDR:2.47235
Kill Difference:5,857
Playtime:163.828 hours
Usage:20%
Score:3.597m
Score/min:366
Accuracy (listed only):42.876%
HSR (listed only):22.369%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:326
V. Kills:160 202%
Deaths:23
KDR:14.174
Accuracy:61.171% B+
KPH:45.900 B*
VKPH:22.500 B+
L100 Python HESH
B*
Kills:244
V. Kills:48 N/A
Deaths:2
KDR:122
Accuracy:64.207% A++
KPH:60.100 C++
VKPH:11.800 B*
Kills:570 (570 + 0)
Deaths:25
KDR:22.800
VKDR:8.320
Vehicle Kills:208
Kill Difference:545
Playtime:11.159 hours
Usage:1%
Score:0.177m
Score/min:265
Driving Accuracy:64.207%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:961
V. Kills:604 159%
Deaths:49
KDR:19.612
Accuracy:60.580% A++
KPH:41.900 B*
VKPH:26.400 A+
P2-120 HESH
M
Kills:501
V. Kills:154 323%
Deaths:
KDR:
Accuracy:63.160% A**
KPH:67.500 B++
VKPH:20.800 M
E540 Halberd
A
Kills:90
V. Kills:39 225%
Deaths:7
KDR:12.857
Accuracy:50.673% A
KPH:32.700 B+
VKPH:14.200 C++
P2-120 HEAT
A*
Kills:71
V. Kills:30 229%
Deaths:5
KDR:14.200
Accuracy:52.216% B**
KPH:42.200 A
VKPH:17.800 A*
Kills:1,623 (1,533 + 90)
Deaths:61
KDR:26.607
VKDR:13.557
Vehicle Kills:827
Kill Difference:1,562
Playtime:34.778 hours
Usage:4%
Score:0.738m
Score/min:354
Driving Accuracy:52.216%
Gunner Accuracy:50.673%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:86
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:38.921% B+
KPH:174.900 A+
VKPH:6.100 C+
Kills:86 (0 + 86)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:86
Playtime:0.492 hours
Usage:0%
Score:0.018m
Score/min:624
Driving Accuracy:N/A%
Gunner Accuracy:38.921%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 4,0594,0231,3203.048A+0.1033.134%A++27.144%B*50.7B*N/A14379.3h12.1B++36.5B**
TORQ-9 2,6072,5659582.677B*0.4732.402%A+27.213%B+52B++N/A16449.3h12.6B++38.7B*
TAR 2,2202,1988102.714B*0.4331.81%A++25.933%B+52.3B*N/A15642h11B*34.4B**
HC1 Cougar 2,1192,0945843.586M0.4433.252%A++24.451%C**60B**N/A22434.9h9.7B*29B*
C-4 2,7982,0654734.366A++1.2230.431%B++N/A179.6A++63.7A**116911.5h1.1B++3.6B*
LC3 Jaguar 2,0892,0606853.007B**0.1431.827%A++21.699%C*50.5B*N/A13640.8h10.6B+33.2B*
MSW-R 1,8341,8175303.428B+0.2832.863%A++29.004%B+69.1B**N/A23226.3h10.2B*30.9B*
NS-15M2 1,4881,4514083.556B++0.4131.419%A24.811%C54.1C++1.4A14626.8h10.9B+34.8B+
TRAC-5 S 1,4551,4364083.52M++0.3734.633%A*22.981%A60.6A**N/A13823.7h10.4B+29.9B*
MKV Suppressed 1,3341,3144462.946A++0.2033.951%A+24.049%B++49B+N/A13926.8h11.9B+35.2B+
MG-H1 Watchman 1,2931,2744702.711B+0.4428.274%B*24.176%C51.6C*N/A11624.7h12.5B++44B+
TAS-16 Blackjack 1,2801,2585722.199B*0.9576.413%A14.865%C+57.4B+1B+18221.9h2.2B+2.9B++
T9 CARV 1,2181,1895112.327B+0.8229.666%A*27.502%B++44.2B++1.1A+15126.9h11.9B+40.1B*
T32 Bull 1,1771,1693393.448A+0.3032.204%A+22.583%C55.1B+N/A13221.2h11B+34.1B*
TRAC-5 1,1641,1592584.492S1.3434.889%M21.484%B+61.3A**N/A26318.9h9.5A27.2B**
P2-120 AP 1,5659614919.612A+16.4660.58%A++2.081%D42B*26.4A+37222.9h6.7C++11.1B*
MG-S1 Jackal 9078784501.951B+1.2032.067%B*21.185%C+37.5C+1.2B**11823.4h11.3C++35.4B+
T1 Cycler 7697612932.597B**0.5531.876%A*25.099%B+51.8A+N/A17414.7h11B**34.6B**
TSAR-42 6866821175.829B*2.6846.773%B**74.633%B+52.9B+N/A15912.9h1.9B++4.1B*
T7 Mini-Chaingun 6676492282.846A*0.3029.183%A**17.566%B**55B*1.5A+14511.8h10.9B**37.5B*
TRS-12 Uppercut 5385262771.899B+1.2573.517%A16.73%C*48.7C++1.1A12710.8h2.3B+3.1B++
Frag Grenade 5375241524N/A520.8559.856%A++N/A655B+16.3B*23680.8h3.3B5.5B++
NS-44 Commissioner 5385234711.11C++2.0450.136%A+33.843%A+61.5B*1.8M+1998.5h2.8B**5.6B**
NSX-P Tanto 5215141663.096A*0.0534.65%A+27.627%C*50.4B++N/A12710.2h11B++31.8B*
P2-120 HESH 6555011501U497.8563.16%A**N/A67.7B++20.8M2597.4h3.7B*5.9A
Chainblade 60550112,3210.041B+3.1130.146%C+5.589%C+0.7C++N/A2736.7h2.9C+9.6C*
TRAC-Shot 5054981982.515B*0.6330.587%B**19.88%C*42.9C**N/A10611.6h11.2C++36.6B+
ML-7 501341943.628S0.4867.214%A2.053%C-63.1M**29.6A*4635.4h4.4B**6.6A
Cycler TRV 3433351721.948B+1.2030.977%A+23.881%B+40.4B1B**998.3h11.2B*36B**
MG-HBR1 Dragoon 3363311132.929B*0.2237.009%B+37.16%B++38.5C**N/A988.6h5.7B+15.4B+
L100 Python AP 4863262314.174B**11.0361.171%B+N/A45.9B*22.5B+2937.1h4B**6.5B**
T16 Rhino 3253201432.238B++0.9129.805%A+22.188%C+48.5B+N/A1886.6h12.9C*43.3B++
Rocklet Rifle 647276793.494S0.3565.378%A+N/A51.1A++68.7M**8205.4h35.4C*54.2B++
L100 Python HESH 2922442122S118.8564.207%A++N/A59.5C++11.7B*2164.1h3.4C+5.2B++
ASP-30 Grounder 370214623.452M**0.3073.961%A++N/A36.9A*26.9A++3205.8h6.2B*8.4B**
Sticky Grenade 1991931193N/A189.8558.065%B+N/A965C+30A+34700.2h2.1C++3.5B
Claymore 1461461212.167B++9.0226.677%DN/A182.5B+N/A4860.8h1.2C++4.5C
99SV 112112138.615S5.4740.423%A50.893%A++44.8B**N/A1912.5h3.6A8.9B**
E540 Halberd 12990712.857B+9.7150.673%AN/A32.1B+13.9C++3972.8h4.6B*9.1B**
P525 Marauder-H 8986186M**82.8538.921%B+1.163%B+172A+6C+6220.5h6.2C**16B+
P2-120 HEAT 10171514.2A11.0552.216%B**4.225%B*41.8A17.6A++4561.7h6.1B+11.8B*
Tank Mine 10270611.667S8.5270.567%A**N/A233.3A**106.7A+19980.3h2.8D**4B**
NSX Naginata 6766341.941B+1.2127.536%B*27.273%C34.7C-N/A2181.9h12.3C+44.5B+
NS Decimator 9765322.031B*1.1268.391%B*N/A40.6C*20B4701.6h3.7B+5.4B*
MANA Anti-Vehicle Turret 8357511.4S8.2566.667%A3.509%C+114S52A+7520.5h4.3B*6.4A
NSX Tanto 5251222.318B**0.8334.68%A37.255%A+51B+1B++2341h9.8B*28.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit56125,9207.4h
Anti-Vehicle MANA Turret12910.2h
Spawn Beacon01000.1h
Nanite Revive Grenade07020.2h
Medical Applicator11792,3076.6h
Motion Spotter21,2060.4h
Spitfire Auto-Turret78410.6h
Shield Recharging Field134870.3h
Ammunition Package72,1300.5h
Medical Kit1532,1282.6h
Anti-Infantry MANA Turret11140.1h
Hardlight Barrier31080.2h
Nano-Repair Grenade0760h

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