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Praetor Ice Cold Carcadios[KlSS] Carcadios
VS BR 87

KDR: 3.8

Score: 10.1m

Last Seen: Oct 19th, 2019 8:37 AM
- OFFLINE - 102.8 hour(s)

Battle Rank 87 - Vanu Sovereignty on Connery
Level Progress (to 88): 90%
Level 100 Progress: 53% 232h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Terminus VX-9 NS-15M1 NS-15MP NS-357P Underboss NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,059,989 MLG Score: 11239
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.764%39.057%135826119329,1194.95643-1.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.364%2.628M2.752M-1.463FHEAD ++ (~21.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.682B+8.20.424B15.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.287%1.639%98112186110940.5596331220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.366A0.046C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.894B*8.60.837B++8.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.93%71.771%0112182,00557073.51754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.547A**0.303C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+20.38C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.208%19.081%01121828355910.506261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.969B*0.877B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+3.70.24C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m149.7%632 (37.9k)524 (31.4k)3.7977233,6258,8543.8390687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219440833.843%38.448%130102:1014

14% Combat Medic63% Heavy Assault18% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2014 4:40 AMJan 3rd, 2019 3:45 AMOct 19th, 2019 9:29 PM (4d) (PST)Oct 19th, 2019 4:38 AM (4d) (PST)Oct 19th, 2019 4:37 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0344296051.7460.4600.6712.6490.02411239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,03525,71536,3201052840159131,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
321h/13.4d 366 12,928 7,158 51k 139 1,191 464 19.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:8,886
Deaths:1,453
KDR:6.116
Accuracy:37.235% A**
HSR:44.238% A++
Orion VS54
A+
Kills:2,050
Deaths:528
KDR:3.883
Accuracy:28.292% A+
HSR:28.293% B+
NS-15M1
A**
Kills:1,266
Deaths:246
KDR:5.146
Accuracy:31.670% A++
HSR:41.548% A**
NS-15MP
A++
Kills:1,236
Deaths:204
KDR:6.059
Accuracy:36.831% A++
HSR:45.227% A+
NS-15M AE
A+
Kills:1,177
Deaths:203
KDR:5.798
Accuracy:33.704% A+
HSR:41.716% A+
SVA-88
A*
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:31.482% A+
HSR:42.820% A*
Pulsar LSW
B++
Kills:1,163
Deaths:356
KDR:3.267
Accuracy:26.787% B++
HSR:25.365% C++
VX29 Polaris
A++
Kills:1,162
Deaths:290
KDR:4.007
Accuracy:30.750% A
HSR:35.284% A++
Kills:18,103
Deaths (as Heavy Assault):3,514
Deaths (to Heavy Assaults):2,713
KDR:5.15168
Kill Difference:14,589
Playtime:202.540 hours
Usage:63%
Score:6.628m
Score/min:545
Accuracy (listed only):32.094%
HSR (listed only):38.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:34.767% B**
HSR:33.590% B*
Solstice VE3
A++
Kills:727
Deaths:180
KDR:4.039
Accuracy:32.906% A++
HSR:28.198% A+
Thanatos VE70
A+
Kills:283
Deaths:88
KDR:3.216
Accuracy:53.208% A+
HSR:19.081% B+
Pulsar C
A++
Kills:281
Deaths:67
KDR:4.194
Accuracy:34.288% A++
HSR:31.673% A+
Eridani SX5
A++
Kills:223
Deaths:67
KDR:3.328
Accuracy:35.870% A++
HSR:31.839% A++
NS-7 PDW
A
Kills:185
Deaths:45
KDR:4.111
Accuracy:31.183% A
HSR:23.243% B*
Sirius SX12
A
Kills:113
Deaths:33
KDR:3.424
Accuracy:31.564% A
HSR:15.044% C--
Kills:2,979
Deaths (as Light Assault):699
Deaths (to Light Assaults):1,872
KDR:4.2618
Kill Difference:2,280
Playtime:14.521 hours
Usage:5%
Score:0.420m
Score/min:482
Accuracy (listed only):36.255%
HSR (listed only):26.095%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M++
Kills:1,316
Deaths:182
KDR:7.231
Accuracy:41.017% M++
HSR:44.529% A*
H-V45 AE
A++
Kills:1,177
Deaths:238
KDR:4.945
Accuracy:36.403% A++
HSR:35.684% B**
Eridani SX5-AE
B**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:34.767% B**
HSR:33.590% B*
H-V45
A*
Kills:774
Deaths:162
KDR:4.778
Accuracy:34.950% A*
HSR:35.401% A++
NS-11A
M*
Kills:520
Deaths:84
KDR:6.190
Accuracy:40.944% M*
HSR:44.039% M+
Pulsar VS1
A*
Kills:312
Deaths:87
KDR:3.586
Accuracy:34.546% A*
HSR:35.897% A*
Thanatos VE70
A+
Kills:283
Deaths:88
KDR:3.216
Accuracy:53.208% A+
HSR:19.081% B+
Eridani SX5
A++
Kills:223
Deaths:67
KDR:3.328
Accuracy:35.870% A++
HSR:31.839% A++
NS-7 PDW
A
Kills:185
Deaths:45
KDR:4.111
Accuracy:31.183% A
HSR:23.243% B*
Corvus VA55
B++
Kills:168
Deaths:66
KDR:2.545
Accuracy:28.123% B++
HSR:27.976% B++
Sirius SX12
A
Kills:113
Deaths:33
KDR:3.424
Accuracy:31.564% A
HSR:15.044% C--
Kills:6,238
Deaths (as Combat Medic):1,271
Deaths (to Combat Medics):1,240
KDR:4.90795
Kill Difference:4,967
Playtime:43.929 hours
Usage:14%
Score:1.442m
Score/min:547
Accuracy (listed only):36.598%
HSR (listed only):31.484%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:2,005
Deaths:390
KDR:5.141
Accuracy:51.930% A*
HSR:71.771% C**
NS-357P Underboss
A*
Kills:1,190
Deaths:557
KDR:2.136
Accuracy:57.847% A*
HSR:46.135% A*
NS-44 Commissioner AE
A+
Kills:1,170
Deaths:507
KDR:2.308
Accuracy:54.427% A+
HSR:40.513% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:34.767% B**
HSR:33.590% B*
Artemis VX26
M++
Kills:875
Deaths:160
KDR:5.469
Accuracy:42.603% M++
HSR:40.343% A**
NS-44 Commissioner
A+
Kills:508
Deaths:336
KDR:1.512
Accuracy:48.394% A+
HSR:21.850% C+
Eridani SX5
A++
Kills:223
Deaths:67
KDR:3.328
Accuracy:35.870% A++
HSR:31.839% A++
Beamer VS3
B++
Kills:196
Deaths:169
KDR:1.160
Accuracy:30.241% B+
HSR:28.061% B++
NS-7 PDW
A
Kills:185
Deaths:45
KDR:4.111
Accuracy:31.183% A
HSR:23.243% B*
NS-357 Underboss
M*
Kills:114
Deaths:63
KDR:1.810
Accuracy:58.346% M
HSR:49.123% M*
Sirius SX12
A
Kills:113
Deaths:33
KDR:3.424
Accuracy:31.564% A
HSR:15.044% C--
Kills:7,746
Deaths (as Infiltrator):2,546
Deaths (to Infiltrators):1,554
KDR:3.04242
Kill Difference:5,200
Playtime:58.533 hours
Usage:18%
Score:1.584m
Score/min:451
Accuracy (listed only):43.379%
HSR (listed only):36.501%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:61
V. Kills:3 N/A
Deaths:18
KDR:3.389
Accuracy:50.287% A
KPH:33.300 C
VKPH:1.600 D-
Kills:61 (61 + 0)
Deaths:18
KDR:3.389
VKDR:0.167
Vehicle Kills:3
Kill Difference:43
Playtime:1.833 hours
Usage:1%
Score:0.011m
Score/min:99
Piloting Accuracy:50.287%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,9578,8861,4536.116B**2.3237.235%A**44.238%A++146.4A*1.2B++40060.7h8.4A22.5A+
Orion VS54 2,0612,0505283.883A++0.0928.292%A+28.293%B+94.9M+N/A29321.6h9.3B**32.8B
Ghost 2,0122,0053905.141B*1.3451.93%A*71.771%C**77.7A+N/A20225.8h2B+3.8B*
Terminus VX-9 1,3501,3161827.231M++3.4341.017%M++44.529%A*164.5S4.3S4608h8.9A+21.6A
NS-15M1 1,2701,2662465.146M1.3531.67%A++41.548%A**106.4A**N/A24111.9h9.2A29.2B**
NS-15MP 1,2481,2362046.059A++2.2636.831%A++45.227%A+138.9A++1.3B*3718.9h8.8B**23.8B*
NS-357P Underboss 1,2001,1905572.136B+1.6657.847%A*46.135%A*172.5A*1.4B+4796.9h3B**5.1A
NS-15M AE 1,1931,1772035.798A+2.0033.704%A+41.716%A+114.3A++1.6A++25710.3h8.7B**25.9B*
H-V45 AE 1,1961,1772384.945A**1.1536.403%A++35.684%B**127.9A**2.1A**2969.2h9.1B**25.1B**
NS-44 Commissioner AE 1,1791,1705072.308B*1.4954.427%A+40.513%A+158.1M++1.2B**4027.4h2.6B**4.8B**
Eridani SX5-AE 1,1731,1672195.329M*1.5334.767%B**33.59%B*121.6A++N/A2879.6h8.5B++24.6B++
SVA-88 1,1661,1632344.97A++1.1731.482%A+42.82%A*100.3A*N/A24811.6h8.9B**28.3B*
Pulsar LSW 1,1681,1633563.267A++0.5326.787%B++25.365%C++84.9A+N/A24113.7h9.8B*36.5B++
VX29 Polaris 1,1671,1622904.007A*0.2130.75%A35.284%A++90.1A++N/A25812.9h9.5B**30.7B++
Artemis VX26 8778751605.469M*1.6742.603%M++40.343%A**171.6SN/A3905.1h8.2A+19.3A
H-V45 7907741624.778A*0.9834.95%A*35.401%A++109M+2.3S2587.1h9.7A27.7A
Solstice VE3 7337271804.039S0.2432.906%A++28.198%A+101SN/A3527.2h9.4A28.7B+
Icikill 5285284,1570.127A+3.6736.628%B+N/A3.5C+N/A9150.6h1.7B++4.8B+
NS-11A 525520846.19S2.3940.944%M*44.039%M+157.6S1.5A*4913.3h8.7A++21.2A+
NS-44 Commissioner 5115083361.512B+2.2948.394%A+21.85%C+94.1A*N/A2615.4h3.1B*6.3B*
Force-Blade 4134132,5690.161S3.6443.995%AN/A5.1SN/A1581.7h1.7B++3.8B++
S1 5703991612.478M++1.3264.788%B*1.504%D51.2A++21.9A3537.8h4.5B**7B**
Pulsar VS1 312312873.586M+0.2134.546%A*35.897%A*97.5SN/A3133.2h10.3A29.7B**
Thanatos VE70 284283883.216M0.5853.208%A+19.081%B+104.8SN/A3522.7h3.7B*6.9B**
Pulsar C 283281674.194A*0.4034.288%A++31.673%A+82.6A*N/A2363.4h8.2B**24B**
Damascus Edge 2602602,1210.123A*3.6735.882%B+N/A3.3B+N/A980h1.6B*4.6B+
Eridani SX5 223223673.328A++0.4735.87%A++31.839%A++111.5M+N/A3312h8.8B**24.6B*
Beamer VS3 2001961691.16B+2.6430.241%B+28.061%B++70A*1.4B**2232.8h6.7B++22C**
NS-7 PDW 185185454.111S0.3131.183%A23.243%B*97.4M**N/A2651.9h10B**31.9B*
Corvus VA55 169168662.545A++1.2528.123%B++27.976%B++57.9AN/A1502.9h9A32.1B*
Plasma Grenade 1281271127N/A123.2038.098%D--N/A317.5D2.5D8810.4h4.6D12.2D
NS-357 Underboss 115114631.81B*1.9958.346%M49.123%M*142.5M*1.3A++3910.8h3.3B**5.6B**
Sirius SX12 114113333.424A++0.3731.564%A15.044%C--102.7M*N/A4191.1h9.6A30.5B*
NS Decimator 8267135.154S1.3678.175%A*2.985%B++95.7M**21.4B+6400.7h2.9A3.8A+
Light PPA 6461183.389C+0.4150.287%A1.639%B+33.9C1.7D991.8h8.6B+17.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade02630.1h
Medical Applicator43,1550.2h
Spawn Beacon44450.3h
AE Medical Applicator98,0490.5h
Restoration Kit2141,6544h
Motion Spotter93,4962.2h
Nano-Armor Kit32,9430.1h
Medical Kit1,1329,16723.3h
Recon Detection Device11670.2h

Check the help document for the dictionary if you want to learn more about words used here.


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