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Praetor Ice Cold Carcadios[KlSS] Carcadios
VS BR 87

KDR: 3.79

Score: 9.9m

Last Seen: Jul 14th, 2019 10:17 AM
- OFFLINE - 5 hour(s)

Battle Rank 87 - Vanu Sovereignty on Briggs - Outfit Member of HelloKittyIslandAdventures[KlSS] HelloKittyIslandAdventures
VS outfit on Connery

Members: 3
Level Progress (to 88): 24%
Level 100 Progress: 52% 238h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Terminus VX-9 NS-15M1 NS-15MP NS-357P Underboss H-V45 AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,919,877 MLG Score: 11127
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.649%38.91%134825118928,2994.93014-1.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.9%2.628M2.752M-1.463FHEAD ++ (~21.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.682B+8.20.424B15.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.287%1.639%102112136110540.5809521220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.366A0.046C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.894B*8.60.837B++8.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.924%71.744%0112131,99655573.58993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.547A**0.303C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+20.38C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.208%19.081%01121328354610.518315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.969B*0.877B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+3.70.24C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HelloKittyIslandAdventures[KlSS] HelloKittyIslandAdventures
VS outfit on Connery

Members: 3
9.9m150.1%631 (37.9k)523 (31.4k)3.7911932,7908,6493.8328187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214429333.754%38.35%129402:1114

13% Combat Medic64% Heavy Assault19% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2014 4:40 AMJan 3rd, 2019 3:45 AMJul 15th, 2019 2:37 PM (2d) (PST)Jul 14th, 2019 6:21 AM (3d) (PST)Jul 14th, 2019 6:17 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0304216091.7390.4590.6672.6450.02411127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,77825,27236,5061042840159131,359

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
314.4h/13.1d 360 12,575 6,981 49.9k 136 1,179 448 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:8,601
Deaths:1,411
KDR:6.096
Accuracy:37.194% A**
HSR:44.169% A++
Orion VS54
A+
Kills:2,038
Deaths:527
KDR:3.867
Accuracy:28.244% A+
HSR:28.116% B+
NS-15M1
A**
Kills:1,251
Deaths:242
KDR:5.169
Accuracy:31.576% A++
HSR:41.407% A**
NS-15MP
A++
Kills:1,236
Deaths:204
KDR:6.059
Accuracy:36.831% A++
HSR:45.227% A+
NS-15M AE
A+
Kills:1,177
Deaths:203
KDR:5.798
Accuracy:33.704% A+
HSR:41.716% A+
SVA-88
A*
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:31.482% A+
HSR:42.820% A*
VX29 Polaris
A++
Kills:1,162
Deaths:290
KDR:4.007
Accuracy:30.750% A
HSR:35.284% A++
Pulsar LSW
B++
Kills:1,162
Deaths:355
KDR:3.273
Accuracy:26.780% B++
HSR:25.387% C++
Kills:17,790
Deaths (as Heavy Assault):3,466
Deaths (to Heavy Assaults):2,664
KDR:5.13272
Kill Difference:14,324
Playtime:200.009 hours
Usage:64%
Score:6.531m
Score/min:544
Accuracy (listed only):32.070%
HSR (listed only):38.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:34.767% B**
HSR:33.590% B*
Solstice VE3
A++
Kills:727
Deaths:179
KDR:4.061
Accuracy:32.927% A++
HSR:28.198% A+
Thanatos VE70
A+
Kills:283
Deaths:88
KDR:3.216
Accuracy:53.208% A+
HSR:19.081% B+
Pulsar C
A++
Kills:227
Deaths:58
KDR:3.914
Accuracy:33.357% A++
HSR:29.956% B**
Eridani SX5
A++
Kills:223
Deaths:67
KDR:3.328
Accuracy:35.870% A++
HSR:31.839% A++
NS-7 PDW
A
Kills:185
Deaths:45
KDR:4.111
Accuracy:31.183% A
HSR:23.243% B*
Sirius SX12
A+
Kills:113
Deaths:33
KDR:3.424
Accuracy:31.564% A+
HSR:15.044% C--
Kills:2,925
Deaths (as Light Assault):689
Deaths (to Light Assaults):1,844
KDR:4.24528
Kill Difference:2,236
Playtime:14.184 hours
Usage:5%
Score:0.409m
Score/min:480
Accuracy (listed only):36.125%
HSR (listed only):25.850%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M++
Kills:1,312
Deaths:181
KDR:7.249
Accuracy:41.065% M++
HSR:44.512% A*
H-V45 AE
A++
Kills:1,177
Deaths:238
KDR:4.945
Accuracy:36.403% A++
HSR:35.684% B**
Eridani SX5-AE
B**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:34.767% B**
HSR:33.590% B*
H-V45
A*
Kills:640
Deaths:133
KDR:4.812
Accuracy:34.358% A*
HSR:33.438% A++
NS-11A
M*
Kills:445
Deaths:66
KDR:6.742
Accuracy:41.258% M*
HSR:45.393% M++
Thanatos VE70
A+
Kills:283
Deaths:88
KDR:3.216
Accuracy:53.208% A+
HSR:19.081% B+
Eridani SX5
A++
Kills:223
Deaths:67
KDR:3.328
Accuracy:35.870% A++
HSR:31.839% A++
Pulsar VS1
A++
Kills:204
Deaths:67
KDR:3.045
Accuracy:32.780% A++
HSR:34.314% A++
NS-7 PDW
A
Kills:185
Deaths:45
KDR:4.111
Accuracy:31.183% A
HSR:23.243% B*
Corvus VA55
B++
Kills:168
Deaths:66
KDR:2.545
Accuracy:28.123% B++
HSR:27.976% B++
Sirius SX12
A+
Kills:113
Deaths:33
KDR:3.424
Accuracy:31.564% A+
HSR:15.044% C--
Kills:5,917
Deaths (as Combat Medic):1,203
Deaths (to Combat Medics):1,208
KDR:4.91854
Kill Difference:4,714
Playtime:40.403 hours
Usage:13%
Score:1.328m
Score/min:548
Accuracy (listed only):36.416%
HSR (listed only):31.283%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:1,996
Deaths:390
KDR:5.118
Accuracy:51.924% A*
HSR:71.744% B
NS-357P Underboss
A*
Kills:1,189
Deaths:555
KDR:2.142
Accuracy:57.913% A*
HSR:46.173% A*
NS-44 Commissioner AE
A+
Kills:1,170
Deaths:507
KDR:2.308
Accuracy:54.427% A+
HSR:40.513% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:34.767% B**
HSR:33.590% B*
Artemis VX26
M++
Kills:858
Deaths:159
KDR:5.396
Accuracy:42.677% M++
HSR:40.326% A**
NS-44 Commissioner
A+
Kills:508
Deaths:336
KDR:1.512
Accuracy:48.394% A+
HSR:21.850% C+
Eridani SX5
A++
Kills:223
Deaths:67
KDR:3.328
Accuracy:35.870% A++
HSR:31.839% A++
Beamer VS3
B++
Kills:196
Deaths:168
KDR:1.167
Accuracy:30.248% B+
HSR:28.061% B++
NS-7 PDW
A
Kills:185
Deaths:45
KDR:4.111
Accuracy:31.183% A
HSR:23.243% B*
Sirius SX12
A+
Kills:113
Deaths:33
KDR:3.424
Accuracy:31.564% A+
HSR:15.044% C--
Kills:7,605
Deaths (as Infiltrator):2,479
Deaths (to Infiltrators):1,494
KDR:3.06777
Kill Difference:5,126
Playtime:58.347 hours
Usage:19%
Score:1.578m
Score/min:451
Accuracy (listed only):41.897%
HSR (listed only):35.238%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:61
V. Kills:3 N/A
Deaths:18
KDR:3.389
Accuracy:50.287% A
KPH:33.800 C
VKPH:1.700 D
Kills:61 (61 + 0)
Deaths:18
KDR:3.389
VKDR:0.167
Vehicle Kills:3
Kill Difference:43
Playtime:1.806 hours
Usage:1%
Score:0.011m
Score/min:101
Piloting Accuracy:50.287%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,6698,6011,4116.096B**2.3037.194%A**44.169%A++146.3A*1.2B++40158.8h8.4A22.6A
Orion VS54 2,0492,0385273.867A+0.0828.244%A+28.116%B+94.8MN/A29321.5h9.3B**32.9B
Ghost 2,0031,9963905.118B*1.3351.924%A*71.744%B77.4A++N/A20225.8h2B+3.8B*
Terminus VX-9 1,3461,3121817.249M3.4641.065%M++44.512%A*166.1S4.3S4657.9h8.9A21.6A
NS-15M1 1,2541,2512425.169M+1.3831.576%A++41.407%A**106A*N/A24011.8h9.2A29.2B**
NS-15MP 1,2481,2362046.059A++2.2736.831%A++45.227%A+138.9A++1.3B*3718.9h8.8B**23.8B*
NS-357P Underboss 1,1991,1895552.142B+1.6557.913%A*46.173%A*172.3A*1.4B+4796.9h3B**5.1A
H-V45 AE 1,1961,1772384.945A**1.1536.403%A++35.684%B**127.9A**2.1A**2969.2h9.1B**25.1B**
NS-15M AE 1,1931,1772035.798A+2.0133.704%A+41.716%A+114.3A++1.6A++25710.3h8.7B**25.9B*
NS-44 Commissioner AE 1,1791,1705072.308B*1.4854.427%A+40.513%A+158.1M++1.2B**4027.4h2.6B**4.8B**
Eridani SX5-AE 1,1731,1672195.329M*1.5434.767%B**33.59%B*121.6A++N/A2879.6h8.5B++24.6B++
SVA-88 1,1661,1632344.97A+1.1831.482%A+42.82%A*100.3A*N/A24811.6h8.9B**28.3B**
VX29 Polaris 1,1671,1622904.007A*0.2230.75%A35.284%A++90.1A++N/A25812.9h9.5B**30.7B*
Pulsar LSW 1,1671,1623553.273A+0.5226.78%B++25.387%C++84.8A+N/A24213.7h9.8B*36.5B++
Artemis VX26 8608581595.396M*1.6042.677%M++40.326%A**171.6SN/A3895h8.3A+19.3A+
Solstice VE3 7337271794.061S0.2732.927%A++28.198%A+101SN/A3527.2h9.4B**28.6B+
H-V45 6506401334.812A++1.0234.358%A*33.438%A++106.7M*1.7M++2486h9.6A27.8A
Icikill 5285284,1560.127A+3.6636.603%B+N/A3.5C+N/A9150.6h1.7B++4.8B+
NS-44 Commissioner 5115083361.512B+2.2848.394%A+21.85%C+94.1A*N/A2615.4h3.1B*6.3B**
NS-11A 449445666.742M**2.9541.258%M*45.393%M++158.9S1.4A*5012.8h8.6A++20.8A+
S1 5703991612.478M++1.3164.788%B*1.504%D51.2A++21.9A3537.8h4.5B**7B**
Force-Blade 3923922,3660.166S3.6345.664%AN/A5.2SN/A1575.4h1.7B++3.6B++
Thanatos VE70 284283883.216M0.5853.208%A+19.081%B+104.8M**N/A3522.7h3.7B*6.9B**
Damascus Edge 2602602,1210.123A*3.6735.882%B+N/A3.3B+N/A980h1.6B*4.6B+
Pulsar C 228227583.914A+0.1233.357%A++29.956%B**73.2A++N/A2193.1h8.3B**24.8B**
Eridani SX5 223223673.328A*0.4635.87%A++31.839%A++111.5M++N/A3292h8.8B**24.6B*
Pulsar VS1 204204673.045A*0.7532.78%A++34.314%A++81.6M*N/A3092.5h10.4A31.6B**
Beamer VS3 2001961681.167B+2.6230.248%B+28.061%B++72.6A*1.5B**2242.7h6.7B*22B
NS-7 PDW 185185454.111M**0.3231.183%A23.243%B*97.4M**N/A2631.9h10A31.9B*
Corvus VA55 169168662.545A++1.2528.123%B++27.976%B++57.9A+N/A1512.9h9A32.1B**
Frag Grenade 1281271127N/A123.2138.226%D--N/A317.5D2.5D8870.4h4.6D12.1D
Sirius SX12 114113333.424A*0.3731.564%A+15.044%C--102.7M**N/A4191.1h9.6A30.5B*
Light PPA 6461183.389C+0.4050.287%A1.639%B+33.9C1.7D1011.8h8.6B+17.1B++
NS Decimator 7361106.1S2.3179.638%A*3.279%B*101.7S20B+6740.6h2.9A3.6A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44250.3h
AE Medical Applicator97,6950.4h
Nanite Healing Grenade02510.1h
Medical Applicator43,1550.2h
Restoration Kit1991,4883.7h
Motion Spotter93,4832.2h
Nano-Armor Kit32,8880.1h
Medical Kit1,1189,05023.1h
Recon Detection Device11670.2h

Check the help document for the dictionary if you want to learn more about words used here.


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