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Praetor Ice Cold Carcadios[KlSS] Carcadios
VS BR 83

KDR: 3.64

Score: 8.7m

Last Seen: Apr 21st, 2019 11:00 AM
- OFFLINE - 84.9 hour(s)

Battle Rank 83 - Vanu Sovereignty on Connery - Outfit Member of HelloKittyIslandAdventures[KlSS] HelloKittyIslandAdventures
VS outfit on Connery

Members: 6
Level Progress (to 84): 34%
Level 100 Progress: 46% 279h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost NS-15M1 NS-15MP Terminus VX-9 H-V45 AE NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,247,290 MLG Score: 9790
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.749%37.902%127925101023,8384.68514-1.049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.846%2.466A**2.632M-1.439D**HEAD ++ (~21.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.67B+8.30.418B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.383%1.639%11111034619640.6288661220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.367A0.036C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.894B*8.60.837B++8.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.81%71.465%0110341,95951673.78917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.522A**0.284C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+20.377C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.208%19.081%01103428346210.612554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.98B*0.898B*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.474B+3.70.24C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HelloKittyIslandAdventures[KlSS] HelloKittyIslandAdventures
VS outfit on Connery

Members: 6
8.7m153.8%608 (36.5k)502 (30.1k)3.6360728,0057,7023.6802183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035363932.908%37.629%123802:1513

13% Combat Medic64% Heavy Assault18% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2014 4:40 AMJan 3rd, 2019 3:45 AMApr 24th, 2019 1:08 AM (18h) (PST)Apr 21st, 2019 7:06 AM (3d) (PST)Apr 21st, 2019 7:00 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9714045671.6190.4450.6092.5250.0239790

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,24424,24633,998972737152130,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
288.4h/12d 340 10,538 5,992 43.7k 124 1,110 396 16.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:5,978
Deaths:1,019
KDR:5.867
Accuracy:36.345% A*
HSR:43.995% A++
Orion VS54
A+
Kills:2,035
Deaths:525
KDR:3.876
Accuracy:28.242% A+
HSR:28.157% B+
NS-15M1
A**
Kills:1,251
Deaths:242
KDR:5.169
Accuracy:31.576% A++
HSR:41.407% A**
NS-15MP
A++
Kills:1,236
Deaths:204
KDR:6.059
Accuracy:36.831% A++
HSR:45.227% A+
NS-15M AE
A+
Kills:1,177
Deaths:203
KDR:5.798
Accuracy:33.704% A+
HSR:41.716% A+
SVA-88
A*
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:31.482% A+
HSR:42.820% A*
Pulsar LSW
B++
Kills:1,162
Deaths:355
KDR:3.273
Accuracy:26.780% B++
HSR:25.387% C++
VX29 Polaris
A++
Kills:1,162
Deaths:290
KDR:4.007
Accuracy:30.750% A
HSR:35.284% A++
Kills:15,164
Deaths (as Heavy Assault):3,072
Deaths (to Heavy Assaults):2,425
KDR:4.9362
Kill Difference:12,092
Playtime:184.601 hours
Usage:64%
Score:5.770m
Score/min:521
Accuracy (listed only):31.964%
HSR (listed only):37.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:34.767% B**
HSR:33.590% B*
Solstice VE3
A++
Kills:581
Deaths:160
KDR:3.631
Accuracy:31.301% A++
HSR:27.022% A
Thanatos VE70
A+
Kills:283
Deaths:88
KDR:3.216
Accuracy:53.208% A+
HSR:19.081% B++
Pulsar C
A++
Kills:227
Deaths:58
KDR:3.914
Accuracy:33.357% A++
HSR:29.956% A
NS-7 PDW
A
Kills:185
Deaths:45
KDR:4.111
Accuracy:31.183% A
HSR:23.243% B*
Eridani SX5
A+
Kills:143
Deaths:53
KDR:2.698
Accuracy:34.092% A+
HSR:27.972% A
Sirius SX12
A
Kills:113
Deaths:33
KDR:3.424
Accuracy:31.564% A
HSR:15.044% C--
Kills:2,699
Deaths (as Light Assault):656
Deaths (to Light Assaults):1,599
KDR:4.11433
Kill Difference:2,043
Playtime:13.346 hours
Usage:5%
Score:0.377m
Score/min:471
Accuracy (listed only):35.639%
HSR (listed only):25.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M++
Kills:1,195
Deaths:158
KDR:7.563
Accuracy:41.211% M++
HSR:42.929% A*
H-V45 AE
A++
Kills:1,177
Deaths:238
KDR:4.945
Accuracy:36.403% A++
HSR:35.684% B**
Eridani SX5-AE
B**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:34.767% B**
HSR:33.590% B*
H-V45
A++
Kills:473
Deaths:115
KDR:4.113
Accuracy:32.542% A++
HSR:31.924% A+
Thanatos VE70
A+
Kills:283
Deaths:88
KDR:3.216
Accuracy:53.208% A+
HSR:19.081% B++
Pulsar VS1
A++
Kills:189
Deaths:63
KDR:3
Accuracy:32.097% A++
HSR:33.862% A++
NS-11A
M++
Kills:185
Deaths:30
KDR:6.167
Accuracy:40.172% M++
HSR:42.162% M+
NS-7 PDW
A
Kills:185
Deaths:45
KDR:4.111
Accuracy:31.183% A
HSR:23.243% B*
Corvus VA55
B++
Kills:168
Deaths:66
KDR:2.545
Accuracy:28.123% B++
HSR:27.976% B++
Eridani SX5
A+
Kills:143
Deaths:53
KDR:2.698
Accuracy:34.092% A+
HSR:27.972% A
Sirius SX12
A
Kills:113
Deaths:33
KDR:3.424
Accuracy:31.564% A
HSR:15.044% C--
Kills:5,278
Deaths (as Combat Medic):1,108
Deaths (to Combat Medics):1,079
KDR:4.76354
Kill Difference:4,170
Playtime:36.590 hours
Usage:13%
Score:1.178m
Score/min:537
Accuracy (listed only):35.942%
HSR (listed only):30.315%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,959
Deaths:388
KDR:5.049
Accuracy:51.810% A++
HSR:71.465% C**
NS-44 Commissioner AE
A+
Kills:1,170
Deaths:507
KDR:2.308
Accuracy:54.427% A+
HSR:40.513% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:34.767% B**
HSR:33.590% B*
NS-357P Underboss
A*
Kills:843
Deaths:424
KDR:1.988
Accuracy:57.613% A*
HSR:44.959% A++
NS-44 Commissioner
A+
Kills:508
Deaths:336
KDR:1.512
Accuracy:48.394% A+
HSR:21.850% C+
Beamer VS3
B++
Kills:196
Deaths:168
KDR:1.167
Accuracy:30.248% B+
HSR:28.061% B++
NS-7 PDW
A
Kills:185
Deaths:45
KDR:4.111
Accuracy:31.183% A
HSR:23.243% B*
Artemis VX26
A*
Kills:154
Deaths:32
KDR:4.813
Accuracy:36.931% A*
HSR:33.766% A++
Eridani SX5
A+
Kills:143
Deaths:53
KDR:2.698
Accuracy:34.092% A+
HSR:27.972% A
Sirius SX12
A
Kills:113
Deaths:33
KDR:3.424
Accuracy:31.564% A
HSR:15.044% C--
Kills:6,438
Deaths (as Infiltrator):2,205
Deaths (to Infiltrators):1,320
KDR:2.91973
Kill Difference:4,233
Playtime:52.415 hours
Usage:18%
Score:1.352m
Score/min:430
Accuracy (listed only):41.103%
HSR (listed only):34.046%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:61
V. Kills:3 N/A
Deaths:18
KDR:3.389
Accuracy:50.383% A
KPH:35.600 C
VKPH:1.800 D
Kills:61 (61 + 0)
Deaths:18
KDR:3.389
VKDR:0.167
Vehicle Kills:3
Kill Difference:43
Playtime:1.713 hours
Usage:1%
Score:0.011m
Score/min:106
Piloting Accuracy:50.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,0275,9781,0195.867B*2.2336.345%A*43.995%A++127.7A++1B+36346.8h8.6A23.6A
Orion VS54 2,0462,0355253.876A++0.2428.242%A+28.157%B+94.7M+N/A28921.5h9.3B**32.9B*
Ghost 1,9661,9593885.049B++1.4151.81%A++71.465%C**76.5A++N/A19925.6h2B+3.8B*
NS-15M1 1,2541,2512425.169M+1.5331.576%A++41.407%A**106A**N/A24011.8h9.2B**29.2B*
NS-15MP 1,2481,2362046.059A++2.4236.831%A++45.227%A+138.9A*1.3B**3708.9h8.8B**23.8B**
Terminus VX-9 1,2271,1951587.563S3.9341.211%M++42.929%A*161.5S4.3S4577.4h9A21.7B**
H-V45 AE 1,1961,1772384.945A*1.3136.403%A++35.684%B**127.9M2.1M2969.2h9.1B**25.1B**
NS-15M AE 1,1931,1772035.798A++2.1633.704%A+41.716%A+114.3A++1.6A*25710.3h8.7B**25.9B*
NS-44 Commissioner AE 1,1791,1705072.308B*1.3354.427%A+40.513%A+158.1M+1.2B**4027.4h2.6B**4.8B**
Eridani SX5-AE 1,1731,1672195.329M*1.6934.767%B**33.59%B*121.6A++N/A2879.6h8.5B++24.6B++
SVA-88 1,1661,1632344.97A+1.3331.482%A+42.82%A*100.3A*N/A24811.6h8.9B**28.3B*
Pulsar LSW 1,1671,1623553.273A++0.3626.78%B++25.387%C++84.8A++N/A24213.7h9.8B*36.5B++
VX29 Polaris 1,1671,1622904.007A*0.3730.75%A35.284%A++90.1A++N/A25712.9h9.5B**30.7B++
NS-357P Underboss 8538434241.988B+1.6557.613%A*44.959%A++153.3A*1.8B**4435.5h3.1B*5.4B**
Solstice VE3 5825811603.631S0.0131.301%A++27.022%A89.4SN/A3316.5h9.7B**30.9B*
Icikill 5285284,1550.127A+3.5136.603%B+N/A3.5C+N/A9150.6h1.7B*4.8B+
NS-44 Commissioner 5115083361.512B+2.1248.394%A+21.85%C+94.1A**N/A2615.4h3.1B*6.3B*
H-V45 4784731154.113A+0.4832.542%A++31.924%A+94.6M++1A+2245h9.8A30.1B**
S1 5603921582.481M*1.1664.542%B*1.276%D-50.9A*21.8B**3517.7h4.5B**7B**
Thanatos VE70 284283883.216M+0.4253.208%A+19.081%B++104.8SN/A3472.7h3.7B*6.9B**
Damascus Edge 2532532,1080.12A*3.5235.563%B+N/A3.2B+N/A979.6h1.7B++4.7B+
Force-Blade 2432431,4310.17S3.4745.928%AN/A4.8SN/A1551h1.7B*3.6B++
Pulsar C 228227583.914A*0.2833.357%A++29.956%A73.2A*N/A2173.1h8.3B**24.8B*
Beamer VS3 2001961681.167B+2.4730.248%B+28.061%B++72.6A**1.5A2212.7h6.7B++22C**
Pulsar VS1 189189633A*0.6432.097%A++33.862%A++82.2M**N/A3062.3h10.4A32.4B**
NS-11A 187185306.167S2.5340.172%M++42.162%M+132.1S1.4A*6201.4h8.9A++22.1A+
NS-7 PDW 185185454.111S0.4731.183%A23.243%B*97.4M*N/A2621.9h10B**31.9B*
Corvus VA55 169168662.545A++1.0928.123%B++27.976%B++57.9A++N/A1512.9h9A32.1B**
Artemis VX26 154154324.813M++1.1836.931%A*33.766%A++128.3SN/A3601.2h7.8A++21.2A
Eridani SX5 143143532.698A0.9434.092%A+27.972%A89.4A*N/A3051.6h9.3B*27.3B*
Frag Grenade 1261251125N/A121.3637.896%D--N/A312.5D2.5D9120.4h4.4C11.6C--
Sirius SX12 114113333.424A*0.2131.564%A15.044%C--102.7M**N/A4091.1h9.6A30.5B*
Light PPA 6461183.389C+0.2550.383%A1.639%B+35.9C1.8D1061.7h8.6B+17.1B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1671,2653.3h
Motion Spotter83,1052h
Spawn Beacon33470.2h
AE Medical Applicator86,7960.4h
Medical Applicator43,1550.2h
Nanite Healing Grenade02190.1h
Nano-Armor Kit32,6110.1h
Medical Kit1,0168,10221.4h
Recon Detection Device11670.2h

Check the help document for the dictionary if you want to learn more about words used here.


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